[9:42:08 PM] Robo Dusty: So you remember that game idea I had [9:42:19 PM] Robo Dusty: basically binds and abilites [9:42:57 PM] Diorite: you mean remember that feature that games have? [9:43:03 PM] Robo Dusty: shush [9:43:26 PM] Robo Dusty: Anyways I've been thinking about it recently [9:43:33 PM] Robo Dusty: Y'know about how to make it actually be a game [9:43:42 PM] Robo Dusty: rather than a description of things games have [9:44:04 PM] Diorite: make a game and add that feature? [9:44:12 PM] Robo Dusty:>>>[9:43:03 PM] Robo Dusty: shush [9:44:40 PM] Robo Dusty: First, and clearly the most important, a name. Macro Protocol. Perhaps stylized MACRO Protocol. [9:45:08 PM] Robo Dusty: The other thing is, what would penalize a player for using an incorrect bind? [9:45:36 PM] Robo Dusty: Because you could just have a bind that creates a 1 hit kill combo and spam that [9:46:00 PM] Robo Dusty: The solution to that is something like Mech Warrior [9:46:25 PM] Robo Dusty: Your robot thing gains charge as it uses abilities, more so if you try to use an ability which is currently on cooldown [9:46:49 PM] Robo Dusty: Max out on charge, and your bot's deactivated for a short time, you're defenseless [9:47:44 PM] Robo Dusty: There'd be multiple types of abilities too. Activated, Passive, Sustained, and Reactionary (maybe). [9:48:07 PM] Robo Dusty: Activated abilities have cooldowns, which build excess surge points if you use them in cooldown [9:48:30 PM] Robo Dusty: Passive abilities have minor effects, but will build surge points if you try to activate them [9:49:20 PM] Robo Dusty: Sustained abilities will last for a set time or however long you hold the button, whichever is first, and have a slight cooldown, acting as a longer Activated [9:50:08 PM] Diorite: but these are all still features [9:50:19 PM] Robo Dusty: Reactionary ones... well they only engage under certain conditions, perhaps they'd automatically give you charge? Either way they have a cooldown as well, and trying to use them as an active would give surge too [9:50:28 PM] Robo Dusty: Features are required for a game Dio [9:50:39 PM] Robo Dusty: I'm fleshing out the features [9:50:42 PM] Robo Dusty: giving them form [9:50:48 PM] Diorite: yes but a game is also required for a game [9:51:04 PM | Edited 9:52:18 PM] Robo Dusty: Games can be built one of two ways really (at least in my expirence) [9:51:40 PM] Robo Dusty: 1) Start from the features and go to the... the... Iunno, 'feel' of the game [9:51:55 PM] Robo Dusty: or 2) Start from that 'feel' and flesh out features as needed [9:52:23 PM] Diorite: way 2 is a better way of going about it [9:52:40 PM] Robo Dusty: I have an idea of how I want the game to look and play [9:52:45 PM] Robo Dusty: So I got a bit of two [9:52:59 PM] Robo Dusty: But if the features aren't planned out it's a freaking mess and this idea won't work [9:53:16 PM] Robo Dusty: Anyways, this: [9:53:17 PM] Robo Dusty:>>>[9:48:30 PM] Robo Dusty: Passive abilities have minor effects, but will build surge points if you try to activate them [9:53:34 PM] Robo Dusty: Now someone smart could build their binds so that never happens [9:54:17 PM] Diorite: id like to ask the rest of the group, anyone else reading this? [9:54:25 PM] Robo Dusty: Don't think anyone else is here [9:54:55 PM] Diorite: well come back with a game untill then i'll just give you shit [9:55:06 PM] Robo Dusty: Anyways, someone smarter would have an ability that scrambles your loadouts, or the order of your abilites [9:55:56 PM] Robo Dusty: But someone smartest, they'd have a loadout which uses an ability which takes advantage of their high surge levels [9:56:22 PM] Diorite: >>>[9:54:55 PM] Diorite: well come back with a game untill then i'll just give you shit [9:56:27 PM] Robo Dusty: Fine