<<if \$first2 eq true>>You are in a rocket ship. YES! YOU ARE IN A ROCKET SHIP! <<set \$first2=false>><<set \$score=\$score+12>><<endif>>You are in the rocket ship. Now you have to figure out how to make this thing fly. There are buttons, dials, and switches. There is a window here.\n<<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>\n[[Press a button|The button is pressed]]\n[[Turn a dial|The dial is spun]]\n[[Flip a switch|The switch is flipped]]\n[[Look out the window|A View From A Rocket Ship]]\n[[Leave the rocket ship|The Yard of an aerospace company, north]]\n
You are on a small island. There is a path to the beach north, and small hut here. <<if \$mongoose eq "hungry" and \$leila eq "yes">>There is a mongoose here, looking at Leila with what appears to be ill intent. Leila looks blatantly worried.<<endif>>\n\n<<if \$mongoose eq "hungry" and \$leila eq "yes" and \$leilacarried eq false>>\n[[Go north|Eat Leila 1]]\n[[Enter the hut|Eat Leila 2]]\n[[Carry Leila so the mongoose doesn't eat her|Carry Leila]]\n<<else>>\n[[Go north|On The Beach]]\n[[Enter the hut|In The Hut]]\n<<endif>>\n<<if \$mongoose eq "hungry" and \$leila eq "yes">>[[Feed Leila to the mongoose]]<<endif>>\n<<if \$mongoose eq "hungry" and \$leila eq "yes" and \$katana eq true>>[[Kill the mongoose with the katana|Kill mongoose]]<<endif>>\n
You take the gold bars.<<set \$bars=true>><<set \$score=\$score+12>>\n\n<<display 'On The North Ledge'>>
/%%/\n* *** You have died ***\n/%%/\nYou didn't even register the start of your adventure. For what it's worth, your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
You stop fussing and wait for a more opportune moment. As you wait, you get tired, maybe dizzy, and you aren't entirely certain if you've remained concious. The water gets warmer, maybe even hot? \n\n* *** You have died ***\n\nIt seems you have become soup. I am not certain, but if the goblin's demeaner shows anything, I believe you were quite tasty. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
<<silently>>\n<<set \$maze=0>>\n<<set \$hunger=0>>\n<<set \$registration=false>>\n<<set \$warned=false>>\n<<set \$key=false>>\n<<set \$hatch="closed">>\n<<set \$goblin="hungry">>\n<<set \$ogre="angry">>\n<<set \$mongoose="hungry">>\n<<set \$leilacarried=false>>\n<<set \$guard=Math.floor(Math.random()*6)>\n<<set \$okay=true>>\n<<set \$sitting=false>>\n<<set \$first3=true>>\n<<set \$first4=true>>\n<<set \$coins=0>>\n<<set \$money=100>>\n<<set \$score=0>>\n<<set \$katana=false>>\n<<set \$shield=false>>\n<<set \$leather=false>>\n<<set \$throwingstars=0>>\n<<set \$goldegg=false>>\n<<endsilently>>\n
The chest is locked.\n\n<<display 'In The Hut'>>
You are just offshore of an island which has been designated as a bird sanctuary. As such no humans are allowed on it. There are several signs indicating as such, as well as a dock that you are allowed to hitch your boat to while you are observing the birds.\n\n<<if \$leila eq "yes">>Leila seems utterly fascinated with the birds. You wish you had binoculars to see them better.<<endif>>\n<<if \$luke eq "yes">>Luke looks at the island and says "I don't think we will find anything interesting there, and I recommend we continue on to the island with the fort on it.<<endif>>\n\n[[Hitch your boat|Tied To The Hitch At The Bird Sanctuary]]\n[[Continue rowing to sea|Out In The Ocean]]\n
<<set \$key = true>>You take the key.<<set \$score=\$score+6>>\n\n<<display 'A maze of twisty passages, all alike'>>
<<if \$f eq true>>You get interupted by a dragon.\n\n<<display 'dragon fire'>><<else>>You attach the chain to the hook. <<set \$chain="attached">>\n\n<<display 'Dragon Room, west'>><<endif>>
<<if \$leilacarried eq true>>After carrying Leila this far, and the mongoose didn't follow you, you are relieved to put her down.\n<<set \$leilacarried=false>>\n<<endif>>You are in a small hut. It looks like it hasn't been used much, except maybe as a vacation rental or something. There is a rug covering the floor, a locked treasure chest, and a bookshelf here.\n\n[[Move rug]]\n[[Open chest]]\n[[Read books]]\n[[Leave the hut|On A Small Island]]\n
You are in a maze of twisty passages, all alike.<<set \$hunger=\$hunger + 1>><<set \$state="okay">>/% The maze constant is <<print \$maze>>.%/\n<<if \$hunger gte 30>>\nYou are getting hungry.\n\n<<endif>><<if \$hunger gte 60>>\nYou are starving!\n\n<<endif>><<if \$hunger gte 100>>\nWorse than that, it seems you have starved to death! <<set \n\$state="dead">>\n<<endif>><<if \$maze lte -5>>\nYou are clearly getting lost. You should go east.\n<<endif>><<if \$maze gte 12>>\nYou are clearly getting lost. You should go south.\n<<endif>><<if \$maze eq 3>>\nThere is a skeleton here. He has clearly seen better days. <<if \$key eq false>>In what used to be his hand is a key.<<endif>>\n<<endif>><<if \$maze eq 6 and \$hatch eq "closed">>\nThere is a hatch in the floor here. There is a nice handle and a large keyhole under the handle.<<endif>><<if \$maze eq 6 and \$hatch eq "open">>\nThere is a hatch in the floor here. It is open.<<endif>>\n<<if \$maze eq 9>><<display 'Bridge Room'>><<endif>>\n<<if \$state eq "okay">>\nYou can go \n[[north]]\n[[south]]\n[[east]]\n[[west]]\n<<if \$hunger gte 30>><<if \$sandwiches eq true>>\n[[Stop to eat sandwiches|Look at all the sand which is here]]\n<<endif>><<endif>><<if \$maze eq 3 and \$key eq false>>[[Take the key from the skeleton|Key taken]]<<endif>><<if \$maze eq 6 and \$key eq false>>\n[[Open the hatch|Hatch is locked]]<<endif>><<if \$maze eq 6 and \$key eq true and \$hatch eq "closed">>\n[[Open the hatch]]<<endif>><<if \$maze eq 6 and \$hatch eq "open">>\n[[Go down the hatch|Down the hatch]]<<endif>><<endif>>\n<<if \$state eq "dead">>\n\n* *** You have died ***\n\nIt seems you have starved to death while lost in the twisty passages. Perhaps next time, you should pack a sandwich. Your score is <<print \$score+"">> out of 100. Better luck next time.\n<<endif>>
Luke is simple. "I'll go with you, for a \$50 down payment and one half of all treasures found. In the case of non-monetary treasures, we will have the shop downtown evaluate value, and split them by value, or sell them to the shop. In the rare case that we both want an item we can do a silent auction for it. Is this satisfactory to you?"\n\n[img[images/luke.jpg]]\n\nLuke may be simple, but his Steampunk Spider would also be an ally. You have <<if \$money eq 0>>0<<else>><<print \$money>><<endif>> dollars.\n<<set \$luke="no">>\n<<if \$money gte 50>>\n[[Accept Luke's offer|Acceptance]]\n[[Decline Luke's offer|Keep your friends close, and your enemies closer]]\n<<else>>\n[["Due to lack of a down payment, I must decline."|Keep your friends close, and your enemies closer]]\n<<endif>>
<<if \$dragon neq "sleeping">>You slam your katana in to the dragon. You were aiming for his eye but you clearly missed. Unfortunately your katana is stuck in him now, and as he twists and turns you are unable to retrieve it!<<set \$katana=false>><<print tale.get(\$here).text>><<endif>><<if \$dragon eq "sleeping">>You slam your katana in to the dragon as hard as you can. You succeed in getting your katana stuck in the dragon scales and are unable to retrieve it! \n\nMeanwhile, the dragon wakes up, looks at you, and starts running about! He runs to the north of the cavern.<<set \$katana=false>><<set \$dragon="north">><<print tale.get(\$here).text>><<endif>>
The dragon breathes fire on you.\n\n* *** You have died ***\n\nIt seems you have been burned to a crisp by a dragon. Perhaps next time you can get flame retardant leather armor. Your score is <<print \$score+"">> out of 100.\n\nBetter luck next time. You can click "Restart" on the left to try again.
You are the edge of a window. I don't know what possessed you to come out here; you can't even see the ocean from here. This is not feeling like a pirate adventure at all. However, you have a feeling! You could say a magic word here!\n\n[[Jump]]\n[[Go back in the window|Pirate Hallway]]\n[[Say a magic word|Magic Word]]\n
Ah, the life of a pirate! We can commandeer a pirate ship and go chase some pirates and sing "yoho" and drink rum and be pirates!\n<<if \$money gte 75>>\nNermin comes out of no where. "I see you are looking to sail the high seas! I don't have much of a boat, but I think it might be in your budget, would you like to buy it? Only \$75 dollars!"\n/% %/\n<<if \$luke eq "yes">>Luke says quietly "Don't buy that thing. It's crap.<<endif>>\n/% %/\n[[Buy boat from Nermin|At the docks]]\n[[I'm going down to Pirate International|Pirate International]]\n<<else>>\nThe place to get yourself organized for pirate adventures is a place called "Pirate International". You should head down there.\n\n[[Head down to Pirate International.|Pirate International]]\n<<endif>>
<<set \$leila="yes">>\nLeila leads you to a large Meadow not far from town. She struggles to keep her voice from wavering: "Last time I saw her, it was here! It was about yesterday, and I told her I'd be in town for an hour. When I returned, she was no where to be found!"\n\n[[Perhaps she went back to her home?|Mom's House]]\n[[Hey, here are some signs of a battle. Do you think we should follow the tracks?|Slime Forest Adventure]]\n
Charity Game \nJam II Turbo\nPlus Hyper \nFighting \nAlpha Squee \nChibi Edition!\n\n[[Credits]] [[Charities]]
<<set \$maze=\$maze+4>><<display 'A maze of twisty passages, all alike'>>
You buy the shield from Nermin.<<set \$money=\$money-15>><<set \$shield=true>>\n\n<<display 'store'>>
\$f is used to indicate if the dragon starts a fight with the player. \$f is set to false whenever the dragon isn't in the same room; \$f is set to true if the dragon is in the same room, and if \$f is set to true when the dragon starts in the same room, combat will occur.\n\n\$o is used to indicate that the dragon has moved. This keeps him from running around in circles, as he will do if this is not kept track of.
You take the katana.<<set \$katana=true>>\n\n<<display 'In The Attic'>>
You tell the goblin not to hurt you, since you clearly have the upper hand. The goblin doesn't understand your words, but he clearly knows you can defeat him, so you hope that he doesn't try anything.\n<<set \$goblin="subdued">>\n<<display 'Goblin room'>>
The hatch is locked.\n<<display 'A maze of twisty passages, all alike'>>
You look out the window. <<if \$guard eq 0>>You see the guard leave to go the north side of the yard. It is probably safe to go out now.<<endif>><<if \$guard eq 6>>You see the guard look around as if he were completely bored and nothing ever happens.<<endif>><<if \$guard eq 5>>You see the guard enter this side of the yard. I would not go out right now, and maybe even hide under the desk if he comes inside.<<endif>>\n\n<<display 'The swanky office of an aerospace company'>>
You take a browse the bookshelf, and see a book titled "Treasures Found On Abandoned Islands". You take the shelf, when suddenly the floor opens up from underneath you!\n\nYou fall in to some caves below.\n\n<<display 'A cold room'>>\n/% Could go to some twisty caves, but I think that's just mean. %/
\nYou cruel bastard. I'm not sure whether to increase or decrease your score. Either way, you're mean!\n\nThe mongoose goes away, satisfied with his meal.\n<<set \$leila eq "dead">>\n<<display 'On A Small Island'>>
The stars are utterly ineffective. \n<<if \$dragon neq "sleeping">><<display 'dragon fire'>><<else>><<print tale.get(\$here).text>><<endif>>
<<set \$registration=true>><<set \$score=\$score+6>>\nThe clerk at the registration quickly and efficiently helps you fill out the forms, gives you a lanyard and badge with your name and picture on it. <<if \$leila eq "yes">>She does the same for Leila, although the picture looks more like an amorphous blob than a slime.<<endif>><<if \$luke eq "yes">>/%%/ She loses some efficiently as she attempts to process Luke, as she insist that he exit his spider before taking his photo, something which he is resistant to but eventually gives in and also gets registered.<<endif>>\n\n<<display 'Pirate International'>>
You press the green button.\n\n<<if \$sitting eq true>>You hear strange machinery activate under the floor. A trap door opens on the other side of the floor. You hear nothing but silence, then after a couple seconds, the trap door closes.\n\n<<display 'The swanky office of an aerospace company'>>\n<<else>>You hear strange machinery activate under the floor. The floor beneath you opens up and you fall in to a deep pit! You fall down some tunnels that seem to open and close and strange junctions just before you reach them. Then, you land somewhere and attempt to get your bearings. <<if \$luke eq "yes">>Amazingly, Luke is still with you.<<endif>>\n\n<<display 'A long hallway'>><<endif>>\n
You attempt to ruthlessly question the goblin, but unfortunately, not speaking a common language, this is futile.\n<<set \$interview=true>>\n<<display 'Goblin Defeat'>>\n
<<set \$sandwiches=false>><<set \$hunger=0>><<set \$score=\$score+6>>\nYou stop and eat sandwiches. You feel much better.\n<<display 'A maze of twisty passages, all alike'>>
You patiently wait for something tasty to come in to the soup. As you wait, you get tired, maybe dizzy, and you aren't entirely certain if you've remained concious. The water gets warmer, maybe even hot? \n\n* *** You have died ***\n\nIt seems you have become soup. I am not certain, but if the goblin's demeaner shows anything, I believe you were quite tasty. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
<<set \$f=false>><<set \$here="Dragon Room, north">>You are in the north side of a large cavern. <<if \$chain eq "north">>There is a large chain on the floor here. <<endif>>\n<<if \$boulder eq "north">>There is a large boulder here. <<if \$dragon eq "dead">>There appears to be a squished dragon under it.<<endif>><<endif>>\n<<display 'dragon status'>>\n\nYou can go\n[[East|Dragon Room, east]]\n[[To the center of the cavern|Dragon Room, center]]\n[[West|Dragon Room, west]]\n<<if \$chain eq "north">>[[Take chain]]\n<<endif>><<if \$f eq true>><<display 'dragon options'>><<endif>>
You dive again, searching out all the nooks and the crannies of the cauldron, which as expected, doesn't really have any. You break the surface of the water as fast as possible, like a dolphin, crash land on your back, and then take a big mouthful of water, and sploosh it out in the air like a whale!\n\nWater is everywhere.\n\nThe goblin is clearly agitated. He is screaming at you in his language, which you still are not fluent in. \n\n[[More splashing!]]\n[[Get out of the cauldron|Out of the Cauldron]]\n
You get in the giant slingshot as <<if \$luke eq "yes">>luke<<else>>a homeless person<<endif>> pulls as hard as he can on the slingshot. As it is pulled to brink of breaking, he lets go, and you are flung across the countryside.\n\n* *** You have died ***<<set \$score=\$score+12>>\n\nIt seems you have collided with the earth at high velocity. While the earth is in space, it's not quite what people mean when they say they are looking for a Space Adventure. However, I have to give you extra points for trying. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
You flip the switch. Nothing seems to happen.\n\n<<display 'In The Rocket Ship'>>
<<if \$first eq true>>Luke knows a shortcut through the woods that leads to the back yard of an aerospace company. Luke indicates that there is a guard patrolling.<<set \$first=false>><<set \$first2=true>><<endif>>\nYou are outside the backyard of an aerospace company. There is a nice hole under the fence you can crawl through.\n<<if \$guard eq 1 or \$guard eq 4 or \$guard eq 5>>\nYou see a guard in the yard. You may want to wait until he goes away.\n<<endif>>\n[[Enter the yard|The Yard of an aerospace company, center]]\n[[Wait before entering|Stay Hidden Outside The Fence]]\n
You pick up Leila so that she does not get eaten by a mongoose. She is heavy and slimy. You can't carry her forever.\n<<set \$leilacarried=true>>\n<<display 'On A Small Island'>>
\nYou ineffectively wave the katana at the ogre.<<display 'Ogre Fight'>>
Luke says "what do we do with the goblin now? My spider can inject enough venom in to him if we need to kill him. <<if \$interview eq false>>Or we can quiz him but I'm not sure he knows our language.<<endif>> Or we could just leave him here and hope he doesn't chase us, or do something more drastic if he does."\n[[Kill the goblin]]\n<<if \$interview eq false>>\n[[Interrogate the goblin]]\n<<endif>>\n[[Allow the goblin to live|Show Mercy]]<<set \$score=\$score+5>><<endif>>
<<if \$f eq true>>Your lamp rubbing has been interupted by a dragon.\n\n<<display 'dragon fire'>><<else>>\nYou rub the lamp, and the world blurs and you get disoriented.\n\n...<<set \$hastreasures=false>><<set \$score=\$score+20>>\n\nYou wake up to find yourself at your house. <<if \$goldegg eq true or \$coins gt 0 or \$goldbars eq true>>After verifying that you seem to be okay, or at least no worse for the wear, you realize that you still have all your treasures!<<set \$hastreasures=true>><<endif>>\n\n* *** Your adventure was successful ***\n\nYou managed to have an adventure, and made it home alive.\n<<if \$dragon eq "dead">>You defeated the dragon.<<endif>>\n<<if \$hastreasures eq true>>You even managed to make it back with some treasures!<<endif>>\nYour score is <<print \$score+"">> out of 100.\n\nCongratulations! To try again, click "Restart" on the left.<<endif>>
<<set \$found = 0>><<set \$magicword = prompt("What magic word do you say?")>><<if \$magicword eq "yoho" or \$magicword eq "YOHO" or \$magicword eq "yoho!" or \$magicword eq "Yoho" or \$magicword eq "Yoho!" or \$magicword eq "YOHO!">><<set \$score=\$score+4>><<set \$found = 1>><<set \$travel=1>>The world spins and you find yourself in another location!<<display 'On The Beach'>><<endif>>\n<<if \$magicword eq "hello sailor" or \$magicword eq "Hello Sailor" or \$magicword eq "HELLO SAILOR">><<set \$score=\$score+4>><<set \$found = 1>>You hear a sailor say "Hello!" to you as the world spins and you find yourself in another location!\n<<set \$travel=1>><<display 'On The Beach'>><<endif>><<if \$magicword eq "XYZZY" or \$magicword eq "xyzzy">>A hallow voice says "fool!"...<<set \$maze = 0>><<set \$found = 1>><<set \$score=\$score+4>><<display 'A maze of twisty passages, all alike'>><<endif>>\n<<if \$found eq 0>>You say "<<print \$magicword>>" and nothing seems to happen...\n/%%/\n<<display 'On A Window Ledge'>><<endif>>
You buy the katana from Nermin.<<set \$money=\$money-75>><<set \$katana=true>>\n\n<<display 'store'>>
<<if \$katana eq true>>[[Stab the dragon with the katana]]<<endif>>\n<<if \$throwingstars gt 0>>[[Throw stars at the dragon]]<<endif>>\n
Being as you are the soup bones, you don't expect to find any in here, but you dive to the bottom and look around a little. You don't find anything but the vegetables. You cause some splashes and spill some water out of the cauldron, which cause the goblin to say something to you in his funny goblin language in a tone that clearly means "stop that, you!".\n\n[[Contine being a mermaid and explore the cauldron|Mermaid time!]]\n[[Stop splashing and behave|Good Soup]]\n
You follow the tracks to a clearing. You come upon an adventurer battling slimes! He hacks the last slime and suddenly looks at you and Leila.\n\nLeila seems to have fallen in a trance and starts speaking Japanese.\n[[Leila says ノ |Splat]]\n[[Leila says ヌ |Splat]]\n[[Leila says 한글|Fireballs]]\n
You are in a busy office space. People are waiting for their turn at a desk, and a clerk is busily registering people as fast as he can. \nThere is a giant sign that reads: "BRING TREASURES HERE!"\nAnother sign says: "ANYONE GOING ON PIRATE ADVENTURES WITHOUT REGISTERING FIRST WILL BE EXECUTED IMMEDIATELY!"\n\nThere is a stairway leading upstairs.\n<<if \$registration eq false>>\n[[Register at desk|Registration Desk]]\n<<endif>>\n[[Go upstairs|Upstairs]]\n
You munch on the turnip. It's not nearly as tasty raw as the carrot was, but you appreciate the gesture.\n\nYou are in a cauldron. It is filled with water, and is finally getting warm enough to be comfortable. The goblin cuts up some onions and puts them in the water with you. \n\n[[Eat a slice of onion, despite it not being handed to you|In a Cauldron 7]]\n[[Wait for the next more edible thing|In a Cauldron 8]]\n
The goblin ignores your blabber, and continues.\n\nYou are in a cauldron. It is filled with water, and is finally getting warm enough to be comfortable. The goblin cuts up some onions and puts them in the water with you. \n\n[[Say "Perhaps I can bargain with you?"|In a Cauldron 6]]\n[[Get out of the cauldron|Back in the Cauldron]]\n
You munch on the onion. If you are going to get turned in to soup, at least you can inflict your onion breath on someone.\n\nYou are in a cauldron. It is filled with water, and is getting warm enough to start worrying about. \n\n[[Search for bones in the soup|In a Cauldron 9]]\n
The goblin still has no idea what you are saying.\n\nYou are in a cauldron. It is filled with water, and is getting warm enough to start worrying about. \n\n[[Continue to attempt to communicate with the goblin|Noisy Soup]]\n[[Search for bones in the soup|In a Cauldron 9]]\n[[Get out of the cauldron|Back in the Cauldron]]\n
You are in a cauldron. It is filled with water, and is not too cold. It's not bad, you could use a bath. The goblin cuts up carrots and puts them in the water with you. \n<<set \$goblin = "making soup">>\n[[Say "aaahhh... what's up, doc?"|In a Cauldron 2]]\n[[Eat a carrot|In a Cauldron 3]]\n
The goblin is clearly amused by your antics.\n\nYou are in a cauldron. It is filled with water, and is not quite warm. The goblin cuts up some turnips and puts them in the water with you. This time, he directly hands you a turnip.\n\n[[Eat a turnip|In a Cauldron 5]]\n[[Say "There must be some misunderstanding!"|In a Cauldron 4]]\n
The goblin clearly has no idea what you said, and continues.\n\nYou are in a cauldron. It is filled with water, and is not quite warm. The goblin cuts up some onions and puts them in the water with you. \n\n[[Say "There must be some misunderstanding!"|In a Cauldron 4]]\n[[Wait for the next more edible thing|In a Cauldron 8]]\n
You reach out and grab the chain, and gently lower yourself down to the floor.\n\n<<display 'Dragon Room, west'>>
You look out the window. <<if \$guard eq 1>>You see the guard enter the north side of the yard.<<endif>><<if \$guard eq 2>>You see the guard look around, sigh. You can only imagine he is wishing he was flying off in to space right now.<<endif>><<if \$guard eq 3>>You see the guard head south to the other side of the yard. It might be safe to leave the ship now.<<endif>>\n\n<<display 'In The Rocket Ship'>>
You buy the leather armor from Nermin.<<set \$money=\$money-40>><<set \$leather=true>>\n\n<<display 'store'>>
You get out of the cauldron and you realize the goblin is not near his knife or other weapons. The other goblin has not yet noticed you, and you might have some time here.\n\n[[Fight the goblin|Fight the goblin... again?]]\n[[Leave the room|Leave the soup kitchen]]\n
<<if \$sitting eq true>>You <<if \$luke eq true>>and Luke <<endif>><<if \$leila eq true>>and Leila <<endif>>are sitting in swanky office chairs in what appears to be the presidential chambers of an aerospace company. It seems the guard might be using this as his office due to the proximity of the back yard and it's luxuriousness.\n\nThere is a great desk here, with four buttons on it.<<endif>><<if \$sitting eq false>>You <<if \$luke eq true>>and Luke <<endif>><<if \$leila eq true>>and Leila <<endif>>are standing in what looks like a swanky office that might be the presidential chambers for this aerospace company.\n\nThere is a great desk here, with four buttons on it. Behind it are two chairs that look quite comfortable.<<endif>>\n<<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>\n<<if \$sitting eq false>>[[Sit in comfy chairs]]<<endif>><<if \$sitting eq true>>[[Get out of comfy chairs]]<<endif>>\n[[Press the red button]]\n[[Press the green button]]\n[[Press the yellow button]]\n[[Press the blue button]]\n[[Look out the window|A View From A Nice Office]]\n[[Go outside|The Yard of an aerospace company, south]]\n\n
The adventurer cuts Leila cleanly in half! Leila's cute eyeballs that led you on this adventure are now lifeless and no longer connected to the same body. Just as you are about to mourn the loss of your dear friend, the Adventurer looks at you!\n<<set \$leila="no">><<set \$leiladead=true>>\n[[Say "I'm sorry, I don't know any Japanese! Don't hurt me!"|Wrong place wrong time]]\n[[Say "こんにちは"|Konichiwa]]
You <<if \$luke eq true>>and Luke <<endif>><<if \$leila eq true>>and Leila<<endif>> stand up and go to the non-sitting side of the desk.<<set \$sitting=false>>\n\n<<display 'The swanky office of an aerospace company'>>\n
You press the blue button.\n\n<<if \$sitting eq true>>You hear strange machinery activate under the floor. The chair<<if \$luke eq "yes">>s you and Luke<<else>> you<<endif>> are sitting fall backwards and you slide in to some sort of capsule! It starts moving quite rapidly, and you discover that it has windows as you come out of a tunnel underwater. It continues rapidly moving underwater and you can see confused fish fly past the windows. Meanwhile, some sort of a robot comes out and offers you<<if \$luke eq "yes">> and Luke <<endif>> a drink.\n\n[[Take the drink]]\n[[Decline the drink]]\n<<else>>You hear strange machinery activate under the floor. The two chairs behind the desk rotate around in a circle, as if to dump someone out, and then return to their original positions.\n\n<<display 'The swanky office of an aerospace company'>>\n<<endif>>\n
You are paddling out in the ocean. Just as you lose sight of shore, an island comes into view off in the distance!\n\n[[Row to far island|Toward The Small Island]]\n[[Row to bird sanctuary to the south|Offshore Bird Sanctuary]]\n
You stay hidden on this side of the fence.\n<<set \$guard=\$guard+1>><<if \$guard eq 7>><<set \$guard=0>><<endif>>\n<<if \$guard eq 1>>The guard enters the area from the south.<<endif>><<if \$guard eq 4>>The guard enters the area from the north.<<endif>><<if \$guard eq 2>>The guard leaves the area to the north.<<endif>><<if \$guard eq 6>>The guard leaves the area to the south.<<endif>><<if \$guard eq 5>>The guard meanders about, looks left, looks right, looks bored, sighs, and doesn't move on.<<endif>><<display 'Outside the yard of an aerospace company'>>
The following numbers indicate when the guard is where.\n\nNorth Yard 2 3\nMid Yard 1 4 5\nSouth Yard 0 6 \n\nWe <<set \$guard=1>> at the beginning, which seems to time it perfectly.
You explore the ogre dwelling a little more. He wasn't doing too badly! You find piles of gold coins and cash (yes currency!) in a small chest mixed in with his belongings.\n<<if \$luke eq "yes">>You split the loot evenly with Luke, giving him 75 coins with ogre heads on them, keeping 75 for yourself. You also split the cash evenly, giving him \$200 and keeping \$200 for yourself.<<set \$money=\$money+200>><<set \$coins=\$coins+75>><<else>>You find 150 gold coins with ogre heads on them! You also find \$400!<<set \$money=\$money+400>><<set \$coins=\$coins+150>><<endif>>\n\nYou now have \$<<print \$money+"">>. \n\n<<display 'Ogre Room'>>\n
You are in a small attic. There isn't much here, but there is a bloodstained book. <<if \$katana eq false>>There is a katana here. You aren't familiar with how to use the weapon, but perhaps it could be useful.<<endif>>\n\n\n[[Exit the room|Pirate Hallway]]\n[[Read the book]]\n<<if \$katana eq false>>[[Take the katana]]<<endif>>
<<if \$ogre neq "dead">>There is an ogre here glaring at you. He carries a club about the size that you are, and moves in your direction poised to swing it at you as soon as you are close enough.\n\n[[Run back across the bridge|A maze of twisty passages, all alike]]\n[[Empty-handedly fight the ogre|Ogre Fight]]\n<<if \$katana eq true>>\n[[Fight the ogre with the katana|Ogre Slice]]\n<<endif>><<if \$throwingstars gte 1>>\n[[Throw stars at the the ogre|Ogre Fight]]\n<<endif>>\n<<else>>\nYou are in a room that looks like it was the den for a strange animal. Tufts of fur adorn a corner that look like it was used for a bed; bones are piled in a corner. There is a bridge of uncertain safety to the south.\n\n[[Cross the bridge|A maze of twisty passages, all alike]]\n<<endif>>
Mrs. Slime has the best tea and cookies. You make yourself comfortable on the couch and munch on too many cookies for your health and drink too much tea. An inner voice is nagging you to get back on your adventures, but you are enjoying this far too much. It's almost like you are melting in to the couch, it is so awesome.\n\n[[Continue to enjoy tea and cookies and couch|Stuck In The Couch]]\n[[Thank you so much Mrs. Slime. We really must be on our way now, though.|Choose Your Destiny]]\n
You are on the shore of a bird sanctuary. Despite people not being allowed here, there are clear paths north and west.\n\n[[North|North side of bird sanctuary]]\n[[West|West side of bird sanctuary]]\n[[Return to boat|Tied To The Hitch At The Bird Sanctuary]]\n
<<if \$luke neq "yes">>Owning a katana is not quite the same as knowing how to use a katana, but you do figure out that waving it around mercilessly can in fact cause a lot of damage. You smack the poor goblin with you katana, with the sharp side, with the flat side, with the pointy bit, repeatedly, as he screams, as he tries to run away, but you just keep doing this, until he is covered with blood, until he stops screaming, until he is dead.<<endif>><<if \$luke eq "yes">>Owning a katana is not quite the same as knowing how to use a katana, but you do figure out that waving it around mercilessly can in fact cause a lot of damage. Unfortunately, the goblin also know this, and so stays carefully away from you. Fortunately, you are providing a good distraction for Luke's spider, who zips around, stinging the poor goblin everytime he takes the time to dodge your katana. The poor goblin doesn't stand a chance when it's three against one.<<endif>>\n\n<<set \$goblin="dead">><<display 'Goblin room'>>
This game was created for the [[Charity Game Jam|http://charitygamejam.com]]. I have a lot of charities I'd like to support, but I am going to mention two for this game. If you don't like the ones I am drawing attention to, perhaps go to the [[Charity Game Jam web page|http://charitygamejam.com]] and choose one from their list to donate to?\n\n[[The Electronic Frontier Foundation|http://supporters.eff.org/donate]] has been around for as long as anyone on the internet remembers, but I personally feel they keep fighting the good fight. Hopefully this isn't too political.\n\n[[The Museum of Art and Digital Entertainment|http://themade.org/donate]] not only provides a history museum of gaming, but also education. The MADE teaches free classes to chidren in programming and writing, hosts game jams, and you can visit and play video games! Disclaimer: most of this game was written at the MADE while I was abusing it as my own personal office.\n\nOkay, I lied. Here is another charity for your consideration.\n\n[[The International Dark-Sky Association|http://www.darksky.org/joinnow]] is a group that attempts to draw attention to the effects of light at night towards astronomy, animals and ecosystems, and humans. By promoting information (such as merely making your night-time lights face the ground rather than at the sky) and protecting dark areas, it is possible to see the stars and save energy. I hope this one isn't too political too. I also hope it isn't too fringe.
<<set \$f=false>><<set \$here="Dragon Room, south">>You are in the south side of a large cavern. <<display 'dragon status'>>\nYou see a strange antique lamp here.\n\nYou can go\n[[East|Dragon Room, east]]\n[[To the center of the cavern|Dragon Room, center]]\n[[West|Dragon Room, west]]\n[[Rub the lamp]]\n<<if \$f eq true>><<display 'dragon options'>><<endif>>
You jump off the edge of the window sill.\n\n* *** You have died. ***\n\nThat was silly. Your score is <<print \$score +"">> out of 100.\n\nBetter luck next time. You can click "Restart" on the left to try again.
You are in a small room. <<if \$goblin eq "hungry">> A hungry goblin is here, determined to have you for lunch!<<endif>>\n<<if \$goblin eq "hungry" and \$katana eq true>>\n[[Slice goblin in to ribbons with your katana|Goblin slicing]]\n/%%/\n<<endif>><<if \$goblin eq "hungry" and \$throwingstar gt 1>>\n[[Throw a throwing star at the goblin|Goblin star toss]] - You have <<print \$throwingstars+"">> throwing stars in your inventory.<<endif>><<if \$goblin eq "hungry">>\n[[Fight the small goblin empty handed|Goblin flailing]]\n[[Run back to the small room|A small room]]\n<<endif>><<if \$goblin eq "subdued">>A hungry goblin is attempting to hide in the corner here, carefully keeping its distance from you. Now that you aren't feeling threatened, you notice a door in the north of this room.\n<<endif>><<if \$goblin eq "dead">>A dead goblin is here. Now that you aren't feeling threatened, you notice a door in the north of this room.\n<<endif>>\n<<if \$goblin neq "hungry">>\n[[Go south to the small room|A small room]]\n[[Go north|A long hallway]] \n<<endif>>
You press a button. It makes a dubious click. Nothing happens.\n\n<<display 'In The Rocket Ship'>>
Written, narrated, illustrated, plagiarized, and coddled by Laaph.\n\n[[Desktop Edition|http://dl.dropboxusercontent.com/u/59395735/GameJams/2013-11-24%20-%20CharityGameJam/charity-d.html]] \n[[Mobile Edition|http://dl.dropboxusercontent.com/u/59395735/GameJams/2013-11-24%20-%20CharityGameJam/charity-m.html]]
You splash about more, and the water level is getting notably lower now. The goblin now has his knife and is ready to get violent with it.\n\n[[Get out of the cauldron and run away|Leave the soup kitchen]]\n[[Prepare to get violent back at the goblin|Fight the goblin... again?]]\n
<<display 'The Yard of an aerospace company, center, hidden'>>
<<set \$maze=\$maze-3>><<display 'A maze of twisty passages, all alike'>>
Your boat is tied to the hitch at the bird sanctuary. You can see majestic birds off in the distance, but it's really not the same without binoculars.\n<<if \$leila eq "yes">>\nLeila is beside herself in awe of the birds. It is clear she wants to go on the island for a closer look.<<endif>><<if \$luke eq "yes">>\nLuke clearly doesn't think much of the birds and is waiting for you to do something interesting.<<endif>>\n[[Go on shore|Disembark]]\n[[Unhitch and row out to sea|Out In The Ocean]]\n
You buy some throwing stars from Nermin.<<set \$money=\$money-10>><<set \$throwingstars=\$throwingstars+5>>\n\n<<display 'store'>>
You are on the west ledge above the dragon cavern. <<if \$first eq true>>As you look down, you can see that the dragon has no wings. You feel much safer here. <<set \$first=false>><<endif>><<display 'dragon status'>>\n\nThe ledge continues to the north.\n\n[[To the north ledge|On The North Ledge]]\n[[Climb down the chain|Down The Chain]]\n
<<if \$f eq true>>You attempt to climb the cord, but you never get that far.\n\n<<display 'dragon fire'>><<else>>You attempt to climb the cord, but it is far too thin to be easily climbed.\n\n<<display 'Dragon Room, west'>><<endif>>
You have found yourself in a text adventure game. [[Click to continue.|Keep your friends close, and your enemies closer]]\n<<silently>><<setTheme "a">><<endsilently>>[img[images/title.jpg]]\n\n\nThis game was made for the Charity Game Jam in 2013. \n[img[images/TURBO.png]]\n<html><a href="http://www.charitygamejam.com"><img src="images/charity-button-512x128.png"</a></html>\n[[Click here for information about charities to donate to.|Charities]]\n<<display 'Initialize Variables'>>\n
You <<if \$luke eq true>>and Luke <<endif>><<if \$leila eq true>>and Leila<<endif>> sit in the chairs.<<set \$sitting=true>>\n\n<<display 'The swanky office of an aerospace company'>>\n
Leila the Little Slime looks at you with big sad eyes. She says to you "I'd love to go on adventures with you, but I have lost my mom! If you help me find my mom, I will go on any adventure you ask, and not even ask for a share of the loot!"\n\nHow do you respond to those pleading eyes?\n<<silently>><<endsilently>>\n[img[littleslime.png]]\n[[Of course we can go rescue your mom.|Where is mom?]]\n[[I can't be distracted by every missing mom. I'm sure she is safe and just forgot to tell you where she went.|Keep your friends close, and your enemies closer]]\n
You attempt to get out of the cauldron. The goblin whacks you with a leek, and seeing the ineffectiveness of that, hits you with a large gourd. That stuns you just long enough for him to grab his knife and stab you repeatedly. You aren't entirely certain what happens next, but you strongly suspect it involves him tossing you back in the cauldron, and becoming soup.\n\n* *** You have died ***\n\nIt seems you have become soup. I believe protocol is to penalize points for such a case, but in this case I will waive all penalties. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
You are in the yard of an aerospace company. There is a rocket ship here.\n\n<<if \$guard eq 1>>The guard approaches from the south. "Hey! What are you kids doing here?"<<display 'Caught by guard'>><<endif>><<if \$guard eq 3>>You notice that the guard has just left to the south. His apparent obliviousness is probably the only reason he hasn't caught you.<<endif>><<if \$guard eq 2>>You interrupt the guard dreaming about other things he could be doing for a living. "Hey! What are you doing here?"<<display 'Caught by guard'>><<endif>>\n\n<<if \$guard neq 1 and \$guard neq 2>>\n[[Enter the rocket ship|In The Rocket Ship]]\n[[Go south|The Yard of an aerospace company, center]]\n<<endif>>\n<<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>
You are on the north ledge. <<if \$boulder eq "ledge">>There is a huge boulder here, precariously close to the edge. If you use all your strength, you might be able to push it off. <<endif>><<if \$boulder neq "ledge" and \$bars eq false>>There are some gold bars here.<<endif>>\n<<display 'dragon status'>>\n\n[[To the west ledge|On The West Ledge]]\n<<if \$boulder eq "ledge">>[[Push boulder off ledge]]<<endif>>\n<<if \$boulder neq "ledge" and \$bars eq false>>[[Take the gold bars]]<<endif>>
This room is a lot like the others, except that there is a cavernous fracture in the ground, a huge gap that would be uncrossable except for a stone bridge, decrepit enough that you aren't entirely certain if it is safe, goes across the gap.\n<<set \$state="bridge">>\n[[Cross the bridge|Ogre Room]]\n[[south]]\n[[east]]\n[[west]]\n
<<if \$f eq true>>Your switch flipping has been interupted by a dragon.\n\n<<display 'dragon fire'>><<else>><<if \$switch eq "down">>You flip the switch up. On the opposite side of the cavern, you see a hook held by a cord slowly go up toward the ceiling.<<set \$switch="up">><<else>>You flip the switch down. On the opposite side of the cavern, you see a hook come down from the ceiling, held up by a cord.<<set \$switch="down">><<endif>>\n\n<<display 'Dragon Room, east'>><<endif>>
<<set \$boulder="north">>You push the boulder off the ledge. As you push the boulder, gold bars are revealed underneath the boulder. <<if \$dragon eq "north">>Your aim is lucky and you manage to squish the dragon! <<set \$dragon="dead">><<set \$score=\$score+25>><<endif>><<if \$dragon eq "sleeping">>The sound of the boulder wakes the dragon up! <<set \$dragon="north">><<endif>>\n\n<<display 'On The North Ledge'>>
<<set \$okay=false>>\nThe guard apprehends you and Luke and quizzes you about your lives, your jobs, your aspirations, and what the hell are you doing here anyway. Another guard shows up quickly enough, and they keep asking you where you live and if you are aware how much trouble you are in. Police eventually show up and you are put in the back of one police car, and Luke is put in the back of another.\n\nThe police finally drive you home and tell your parents where they found you and what you have been doing.\n\n* *** Your adventure has been curtailed. ***\n\nI hope you have lenient parents. At least, I wouldn't ground you. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.\n
<<set \$maze=\$maze-1>><<display 'A maze of twisty passages, all alike'>>
<<set \$f=false>><<set \$here="Dragon Room, east">>You are in the east side of a large cavern. There is a large switch here, currently pointed <<print \$switch>>. <<display 'dragon status'>>\n\n[[North|Dragon Room, north]]\n[[To the center of the cavern|Dragon Room, center]]\n[[South|Dragon Room, south]]\n[[Flip switch]]\n<<if \$f eq true>><<display 'dragon options'>><<endif>>
You are in the yard of an aerospace company. To the north, it looks like there is something that looks like a rocket ship. To the south, there appear to be more conventional aircraft. Unfortunately, here it seems be just parts and bits, but there is plenty to hide behind should the guard come through.\n\n<<if \$guard eq 0>>The guard approaches from the south. "Hey! What are you kids doing here?"<<set \$okay=false>><<display 'Caught by guard'>><<endif>>\n<<if \$guard eq 1>>You notice that the guard has just left to the north. His apparent obliviousness is probably the only reason he hasn't caught you.<<endif>><<if \$guard eq 3>>The guard approaches from the north. "Hey! What are you kids doing here?"<<display 'Caught by guard'>><<set \$okay=false>><<endif>><<if \$guard eq 4>>You interrupt the guard dreaming about other things he could be doing for a living. "Hey! What are you doing here?"<<display 'Caught by guard'>><<endif>><<if \$guard eq 5>>You notice that the guard has just left to the south. His apparent obliviousness is probably the only reason he hasn't caught you.<<endif>>\n<<if \$okay eq true>>\n[[Go north|The Yard of an aerospace company, north]]\n[[Go south|The Yard of an aerospace company, south]]\n[[Hide behind some metal panels|The Yard of an aerospace company, center, hidden]]<<endif>>\n<<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>
Seeing the island close, you get a new burst of energy. You <<if \$luke eq "yes">>and Luke <<endif>>row confidently towards the island.\n\nYou aren't quite there yet, but it is close now.\n\n[[Row to the small island|Almost On Shore]]\n[[Row back toward the mainland|Out In The Ocean]]\n
You are in a small room. A door is to the north.\n\n[[Go through the door|Goblin room]]\n
You have <<if \$money eq 0>>0<<else>><<print \$money>><<endif>> dollars. Nermin is offering you:\n<<if \$katana eq false and \$money gte 75>>\n[[A katana - \$75|Bought katana]]\n \n<<endif>>\n<<if \$shield eq false and \$money gte 15>>\n[[A shield - \$15|Bought shield]]\n<<endif>>\n<<if \$leather eq false and \$money gte 40>>\n[[Leather armor - \$40|Bought leather]]\n\n<<endif>>\n<<if \$money gte 10>>\n[[Five throwing stars - \$10|Bought stars]]\n<<endif>>\n\n[[Thank you Nermin, I don't need anything else|Keep your friends close, and your enemies closer]]
<<if \$first3 eq true>>As you come around the west side of the bird sanctuary, you suddenly notice that different types of birds are on the opposite sides of path. In fact, it even seems that they are glaring at each other, taunting each other, daring each other to cross imaginary lines.\n\nAt the end of the path, there is a picnic table. On this picnic table, a Jet and a Shark have made their nest. As you approach, they fly off.\n<<set \$first3=false>><<endif>>You are on the west side of the bird sanctuary. You can go to the north side, or back to the shore.<<endif>>\n\n[[North|North side of bird sanctuary]]\n[[Back to the shore|On the shore of the bird sanctuary]]\n
<<set \$maze=\$maze+2>><<display 'A maze of twisty passages, all alike'>>
You take the gold egg. It's hard to believe that a bird made this, it is so intricately adorned.<<set \$goldegg=true>>\n\n<<display 'North side of bird sanctuary'>>
You run out of the room. <<if \$luke eq "yes">>You have no idea where Luke is.<<endif>><<if \$leila eq "yes">>You have no idea where Leila is.<<endif>><<if \$katana eq true or \$throwingstars gte 0 or \$leather eq true or \$shield eq true>>You have no idea where your possessions might be.<<endif>><<set \$leila="no">><<set \$luke="no">><<set \$katana=false>><<set \$shield=false>><<set \$leather=false>><<set \$throwingstars=0>>\n<<display 'A long hallway'>>
<<if Math.random() lt 0.2>>You throw a star at the goblin, and despite your lack of training it hits him! It does not seem to do any damage and does little more than distract him.<<else>>You throw a star at the goblin, but your aim is horrible and the star bounces uselessly off the wall.<<endif>>\n\n<<display 'Goblin room'>>
You press the red button.\n\n<<if \$sitting eq true>>You hear strange machinery activate under the floor. A trap door opens on the other side of the floor. After a couple of seconds, flames come out of the trap door, and then it closes.\n\n<<display 'The swanky office of an aerospace company'>>\n<<else>>You hear strange machinery activate under the floor. The floor beneath you opens up and you fall in to a deep pit! There is a lava here, and then a tube pointed at you opens up, with large flames come at you, just in case the lava didn't kill you!\n\n* *** You have died. ***\n\nYou triggered the trap of some sadistic rich executive. That wasn't very nice of him leaving that around for you to fall into. Your score is <<print \$score+"">> of 100.\n\nBetter luck next time. You can click "Restart" on the left to try again.<<endif>>\n\n
<<set \$f=false>><<set \$here="Dragon Room, west">>You are in the west side of a large cavern. <<if \$switch eq "down">>There is a large hook here, hanging from the ceiling by a thin cord. <<endif>><<if \$switch eq "up" and \$chain eq "attached">>There is a chain hanging down from the ceiling by a large hook far up in the air. <<endif>><<if \$switch eq "down" and \$chain eq "attached">> The hook has a chain hooked on it. <<endif>>\n<<display 'dragon status'>>\n\n[[North|Dragon Room, north]]\n[[To the center of the cavern|Dragon Room, center]]\n[[South|Dragon Room, south]]\n<<if \$switch eq "down">>[[Climb cord]]\n<<endif>>\n<<if \$chain eq "taken" and \$switch eq "down">>\n[[Attach chain to hook]]<<endif>><<if \$switch eq "up" and \$chain eq "attached">>[[Climb chain|On The Chain]]\n<<endif>>\n<<if \$f eq true>><<display 'dragon options'>><<endif>>
\nThe Hallway consists of just a doorway and a window. You thought you would be sailing the high seas; you are not sure if this is the right place.\n\n[[Enter door|In The Attic]]\n[[Go out the window|On A Window Ledge]]\n
You continue trying to talk to the goblin. He continues ignoring you, continuing to cook you, seasoning you appropriately, and keeping on.\n\n* *** You have died ***\n\nIt seems you have become soup. The goblin has found you quite tasty and passes this recipe on to his friends under the name of "Noisy Soup". Hopefully more adventurers come in to his lair so that his friends can recreate this recipe. Your score is <<print \$score+"">> out of 100. \n\nBetter luck next time. You can click "Restart" on the left to try again.
You take the drink from the robot, and cautiously take a sip. It seems perfectly fine.\n\nYou continue on your journey until at some point the capsule leaves the water. You see an island up ahead, and perhaps this is your destination, but the capsule is not slowing down. Suddenly there is a big impact as you collide with a tree and you are thrown across the island! You manage to get up, seemingly unharmed.\n\n<<display 'On The Beach'>>
\nYou are in a dark twisty tunnel. Ahead you smell sulfur. You are not aware of any other direction you can go.\n\n[[Continue|Dragon Room, west]]\n
Now it is time to choose your adventure. You can go to -\n\n[[The dungeons of Moria|A maze of twisty passages, all alike]]\n[[Pirate Adventure]]\n[[Space Adventure]]
<<set \$hatch = "open">>You use the key you found and unlock the hatch. It opens easily. You could go down the hatch, but it looks intimidating.\n\n<<display 'A maze of twisty passages, all alike'>>
\nYou are in a long hallway. There is a door to the south, a door to the east, and a hole with a ladder in the far end. <<if \$goblin eq "making soup">>The door to the west is the kitchen, where you were being made into soup. I don't recommend going that way.<<endif>>\n\n[[Go south|Goblin room]]\n[[Go east|A cold room]]\n[[Go down the ladder|Down a hole]]\n
You wait for something more edible, but now the goblin is cutting up leafy things. I suppose you could knibble on the kale or something, but it's not as satisfying as a carrot.\n\nYou are in a cauldron. It is filled with water, and is getting warm enough to start worrying about. \n\n[[Continue waiting for tasty bits|Waited too long]]\n[[Search for bones in the soup|In a Cauldron 9]]\n
"You drive a hard bargain, Luke, but I will accept your terms. Now let's get on to business!"\n<<set \$luke="yes">><<set \$money=\$money-50>>\n\n<<display 'Choose Your Destiny'>>
<<set \$f=false>><<set \$o=true>>\n<<if \$dragon eq "sleeping">>There is a large dragon sleeping in the center of the cavern. <<endif>>\n<<if \$dragon eq "north" and \$here eq "Dragon Room, north">>The dragon is here in the north with you. You do not feel safe.<<set \$f=true>><<set \$o=false>><<endif>><<if \$dragon eq "east" and \$here eq "Dragon Room, east">>The dragon is here in the east with you. You do not feel safe.<<set \$f=true>><<set \$o=false>><<endif>><<if \$dragon eq "south" and \$here eq "Dragon Room, south">>The dragon is here in the south with you. You do not feel safe.<<set \$f=true>><<set \$o=false>><<endif>><<if \$dragon eq "west" and \$here eq "Dragon Room, west">>The dragon is here in the west with you. You do not feel safe.<<set \$f=true>><<set \$o=false>><<endif>><<if \$dragon eq "north" and \$here neq "Dragon Room, north" and \$o eq true>>The dragon is in the north of the room, heading east.<<set \$o=false>><<set \$dragon="east">><<endif>><<if \$dragon eq "east" and \$here neq "Dragon Room, east" and \$o eq true>>The dragon is in the east of the room, heading south.<<set \$o=false>><<set \$dragon="south">><<endif>><<if \$dragon eq "south" and \$here neq "Dragon Room, south" and \$o eq true>>The dragon is in the south of the room, heading west.<<set \$o=false>><<set \$dragon="west">><<endif>><<if \$dragon eq "west" and \$here neq "Dragon Room, west" and \$o eq true>>The dragon is in the west of the room, heading north.<<set \$o=false>><<set \$dragon="north">><<endif>>
Going on a space adventure sounds like a great fun idea, but you don't really know how to get to outer space. <<if \$leila eq "yes">>Leila says "I have no idea how to get to space, don't look at me!"<<endif>> You remember an art project, a bunch of kids made a giant slingshot. Although it seems risky, perhaps that could get you in to space. <<if \$luke eq "yes">>Luke says, "Don't bother with a giant slingshot! That's stupid and dangerous. I know of an aerospace company we can sneak in to their yard; perhaps they'll have something there.<<endif>><<if \$leila eq "yes">>Leila suggests that you choose a different adventure, as giant slingshots may lead to premature death.<<endif>><<set \$first=true>><<set \$guard=1>>\n\n[[Go to giant slingshot|Giant Slingshot]]\n<<if \$luke eq "yes">>[[Go to aerospace yard|Outside the yard of an aerospace company]]<<endif>>\n<<if \$leila eq "yes">>[[Choose a different adventure|Choose Your Destiny]]<<endif>>
"Mom isn't dead! She's probably at home! I'm going home, you can go on your stupid adventure without me!" Leila stomps off in anger at your suggestion that her mom might not have made it.\n<<set \$leila="no">>\nWhile you are sad to lose your companion, you are happy to be finally setting on your adventure.\n<<display 'Choose Your Destiny'>>
I can infer something about text adventures you've played in the past.\n\nUnfortunately, there is nothing under the rug.\n\n<<display 'In The Hut'>>
<<if \$f eq true>>Your chain acquisition has been interupted by a dragon.\n\n<<display 'dragon fire'>><<else>>You take the chain. <<set \$chain="taken">>\n\n<<display 'Dragon Room, north'>><<endif>>
\nYou <<if \$luke eq "yes">>and Luke <<endif>>go down the hatch. It doesn't seem that far to the floor below so you go in as far as you can, and then let go, but then it is at least a two foot drop to the floor below. You seem to have made it unharmed. <<if \$leila eq "yes">>Leila follows you down, but just jumps, forming herself in to a parachute, gently floating to the ground.<<endif>>\n\n<<display 'A small room'>>\n<<endif>>\n
As you go down the ladder, you realize that this ladder is not safe. In fact, the ladder crumbles as you are holding on to it and you fall down! You don't hurt yourself too badly as you pick yourself up. <<if \$leila eq "yes">>Leila fashions herself into a parachute and follows you down.<<endif>><<if \$luke eq "yes">>Luke follows you down, jumping parts and being carefully not to hurt himself.<<endif>>\n\n<<display 'Dark passageway'>>\n<<silently>>\n<<set \$dragon="sleeping">>\n<<set \$chain="north">>\n<<set \$switch="up">>\n<<set \$f=false>>\n<<set \$first=true>>\n<<set \$boulder="ledge">>\n<<set \$bars=false>>\n<<endsilently>>
<<set \$here="Dragon Room, center">>You are in the center of the cavern of the dragon.<<display 'dragon status'>>\n\n[[North|Dragon Room, north]]\n[[East|Dragon Room, east]]\n[[South|Dragon Room, south]]\n[[West|Dragon Room, west]]\n<<if \$dragon eq "sleeping" or \$f eq true>><<display 'dragon options'>><<endif>>
try {\n version.extensions['setTheme'] = { \n major:1, minor:0, revision:0 \n };\n macros['setTheme'] = {\n handler: function(place, macroName, params, parser) {\n setTheme(params[0]);\n },\n init: function() { },\n };\n} catch(e) {\n throwError(place,"setTheme Setup Error: "+e.message); \n}
You are in the yard of an aerospace company, hidden behind some metal panels. To the north, it looks like there is something that looks like a rocket ship. To the south, there appear to be more conventional aircraft. Unfortunately, here it seems be just parts and bits, but there is plenty to hide behind should the guard come through.\n\n<<if \$guard eq 0>>The guard approaches from the south.<<endif>>\n<<if \$guard eq 1>>The guard leaves to go north.<<endif>><<if \$guard eq 2 or \$guard eq 6>>The guard is not here.<<endif>><<if \$guard eq 4>>The guard meanders about, looks left, looks right, looks bored, sighs, and doesn't move on.<<endif>><<if \$guard eq 5>>You notice that the guard has just left to the south.<<endif>>\n\n<<if \$okay eq true>>\n[[Go north|The Yard of an aerospace company, north]]\n[[Go south|The Yard of an aerospace company, south]]\n[[Stay hidden|Stay hidden, center]]\n<<endif>><<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>
<<if \$sitting eq true>>You stand up and head out the door. <<set \$sitting=false>><<endif>>You are in the yard of an aerospace company. To the north, it there are bits and parts and stuff that you think might go in to flying vehicles. There is a high security fence to the south.\n\nThere is a large building here, with the door open. It looks like the main office, not just a guard house. You are not sure why the door is open.\n\n<<if \$guard eq 5>>The guard approaches from the south. "Hey! What are you kids doing here?"<<set \$okay=false>><<display 'Caught by guard'>><<endif>>\n<<if \$guard eq 0>>You notice that the guard has just left to the north. His apparent obliviousness is probably the only reason he hasn't caught you.<<endif>><<if \$guard eq 6>>You interrupt the guard dreaming about other things he could be doing for a living. "Hey! What are you doing here?"<<display 'Caught by guard'>><<set \$okay=false>><<endif>>\n<<if \$okay eq true>>\n[[Go north|The Yard of an aerospace company, center]]\n[[Go in the door|The swanky office of an aerospace company]]<<endif>>\n<<set \$guard=\$guard+1>><<if \$guard gt 6>><<set \$guard=0>><<endif>>
"I'm sorry, I don't know any Japanese! Don't hurt me!"\n\nThe adventurer looks confused for a second, and says "oh! You aren't a slime! Terribly sorry!" He then runs off looking for more slimes to kill.\n\nYou lost an ally, and you aren't entirely certain what adventurers are doing out in the fields killing slimes by speaking Japanese, but I suppose it makes as much sense as when Bunny Foo-Foo was bopping field mice over the head. \n\n[[You continue on to seek your adventure|Choose Your Destiny]]\n
You get ready for combat, but did you forget there was another goblin in this room? It doesn't matter, I think last time it was well illustrated that you are not good at fighting goblins, and this time they don't let you live so that you won't interfere with their soup making.\n\n\n* *** You have died ***\n\nIt seems you have become soup. At least you fought valiantly to not become soup. Unfortunately, your ability with fighting is not that great. Your score is <<print \$score+"">> out of 100. \n
<<set \$nermin="no">>\nNearly Normal Nermin the Ninja Turtle looks you over and says "you can't go adventuring like that!" with a scowl. He continues: "I won't go with you, but in the interest that you don't get killed by the first kobold you find, I will sell you all the hardware you might need for adventuring."\n\n<<display 'store'>>
You approach the giant slingshot. Fortunately these artists did such a nice recreation of a smaller slingshot such that it should actually function as a slingshot. This doesn't really make it that easy.<<if \$leila eq "yes">>You suggest that you could put Leila in the slingshot, and you will pull, but Leila says "absolutely not". And Leila is not strong enough for her to pull the slingshot such that you would be able to get far.<<endif>><<if \$luke eq "yes">>Luke says that he will pull on the slingshot, if you get in it. When you make the reverse offer, he says "I am not that stupid." <<else>> You ask around the area, looking for someone who will help you slingshot off to space. While most of the people just think you are insane, there is a homeless guy who looks strong enough to do it, who is just thrilled by the idea.<<endif>>\n\n[[Slingshot to space]]\n<<if \$leila eq "yes">>[[Listen to Leila's advice and choose another adventure|Choose Your Destiny]]<<endif>>\n<<if \$luke eq "yes">>[[Listen to Luke's advice and choose another adventure|Choose Your Destiny]]\n[[Listen to Luke's advice and explore the aerospace company|Outside the yard of an aerospace company]]\n<<endif>>
You are in a small room, notably chillier than what you have been used to. The ceiling is high, and there is some light indicating that there is something up there.\n\nThere is a door to the west.\n\n[[Go through the door|A long hallway]]\n
Leila says "한글" and the poor adventure looks confused for a second. Then fireballs come out of the sky and strike the adventurer dead!<<set \$score=\$score+7>>\n\nLeila, acting as if this were perfectly normal, says "Do you suppose he killed my mom? I didn't know there were Japanese learners about. I would have kept her inside had I known."\n\nLeila seeing you looking quite so surprised says, "I gave him a Korean word. If he had correctly guessed what I had said, he would have killed me too, but I cheated." You aren't entirely certain that explains what happened.\n\n[[Let's go to your mom's house and see if your mom is okay.|Mom's House]]\n[[I imagine there is nothing we can do for her now.|Leila Angry!]]\n
You make motions to refuse the drink from the robot, and it figures out that you don't want it. <<if \$luke eq "yes">>Luke doesn't share your reservations about unknown drinks, and cheerfully drinks his.<<endif>>\n\nYou continue on your journey until at some point the capsule leaves the water. You see an island up ahead, and perhaps this is your destination, but the capsule is not slowing down. Suddenly there is a big impact as you collide with a tree and you are thrown across the island! You manage to get up, seemingly unharmed.\n\n<<display 'On The Beach'>>
Showing some strength you didn't know you had, you climb the chain up the wall. After about 30 meters, you find a ledge that you could walk on.<<set \$here="offfloor">><<set \$f eq false>>\n\n[[Jump on the ledge|On The West Ledge]]\n[[Go down the chain|Dragon Room, west]]\n
You say "hurry up Leila" and she is running as fast as she can, but as you enter the hut, she gets eaten by the mongoose! \n<<set \$leila="dead">>\n...\n\n<<display 'In The Hut'>>
You say "hurry up Leila" and she is running as fast as she can, but as you head north, she gets eaten by the mongoose! \n<<set \$leila="dead">>\n...\n\n<<display 'On The Beach'>>
You say the only thing in Japanese you can think of. "こんにちは!" The adventurer says "Konnichiwa!" and cleanly cuts you in half as well.\n\n* *** You have died. ***\n\nYou didn't even get started on your adventure, you were so busy with someone else's. I'm not sure if I should give you Leila's score (47 out of 100) or your own (<<print \$score>> out of 100). \n
You press the yellow button.\n\n<<if \$sitting eq true>>You hear strange machinery activate under the floor. A trap door opens on the other side of the floor. You hear nothing but silence, then after a couple seconds, the trap door closes.\n\n<<display 'The swanky office of an aerospace company'>>\n<<else>>You hear strange machinery activate under the floor. The floor beneath you opens up and you fall in to a deep pit! You fall down some tunnels that seem to open and close and strange junctions just before you reach them. Then, you land somewhere and attempt to get your bearings. <<if \$luke eq "yes">>Amazingly, Luke is still with you.<<endif>>\n\n<<display 'A maze of twisty passages, all alike'>><<endif>>\n
You hack at the mongoose with your katana. After one hit, the mongoose runs away!<<set \$mongoose="runaway">><<set \$score=\$score+7>>\n\n<<display 'On A Small Island'>>
<<if \$registration eq false>>As you walk upstairs, you here a loud "BANG!", and you realize you have been shot in the back. As you fade from conciousness, you hear someone say "We have to be strict about the rules, or we will have everyone just wandering about!"<<display 'Not Registered Death'>><<endif>>\n<<if \$registration eq true and \$luke eq "yes">>As you walk upstairs, Luke says quietly to you, "we are not bringing our treasures there. Or at least, I see no need to." You realize Luke's business sense may turn out quite profitable and he may have been worth his exorbitant price.<<endif>>\n<<if \$registration eq true>>You go upstairs, and the door locks behind you. You aren't sure how to bring treasures back to that sign even if you wanted to. You are now in a hallway.<<display 'Pirate Hallway'>><<endif>>
You turn the dial. It spims as though it were not attached to anything. Nothing seems to happen.\n\n<<display 'In The Rocket Ship'>>
You row vigourously. Suddenly, the waves seem much higher than before! You keep rowing and aiming toward shore but it has suddenly become much more difficult, with the water churning and falling. Just as you think you've got it made, the waves cause the boat to fall, and as it hits the water it smashes in to little pieces!\n\nWithout thinking about it, you swim towards the island. You are surprised how quickly you find land - you must have been closer than you thought. You walk up on to the beach. It's not so cold that you fear for your life, and you attempt to make sense of the situation. <<set \$travel=1>>\n\n<<display 'On The Beach'>>
\nThe dragon breathes fire at you. <<if \$shield eq false and \$leather eq false>><<display 'dragon death'>><<endif>><<if \$leather eq true and \$sheild eq false>>Your leather armor provides minimal protection against the flames, but somehow you are not dead. You aren't entirely certain that it will protect you again.<<set \$leather=false>><<print tale.get(\$here).text>><<endif>><<if \$shield eq true and \$leather eq false>>Your shield provides minimal protection against the dragon's fire. You hope that you don't have to rely on it again.<<set \$shield=false>><<print tale.get(\$here).text>><<endif>><<if \$shield eq true and \$leather eq true>>Your shield provides minimal protection against the dragon's fire. You hope that you don't have to rely on it again.<<set \$shield=false>><<print tale.get(\$here).text>><<endif>>
<<if \$first4 eq true>>As you come to the north side of the sanctuary, the birds just flee their nests. Never have you seen so many birds just fly off to the sky. Hopefully they don't alert anyone to your presence.\n<<set \$first4=false>><<endif>><<if \$goldegg eq false>>\nIn a nest close to the path, you see a beautiful adorned golden egg.\n<<endif>>\nYou are on the north side of the bird sanctuary. You can go to the north side, or back to the shore.<<endif>>\n\n[[West|West side of bird sanctuary]]\n[[Back to the shore|On the shore of the bird sanctuary]]\n<<if \$goldegg eq false>>[[Take the gold egg]]<<endif>>\n
<<if \$leilacarried eq true>>After carrying Leila this far, and the mongoose didn't follow you, you are relieved to put her down.<<set \$leilacarried=false>>\n<<endif>>You find yourself on a sandy beach. The ocean expands out to the north and there is a path to the south.\n<<if \$travel eq 1>><<set \$travel=0>>\n<<if \$leila eq "yes">>You are surprised to see Leila still with you. She looks at you as if she is equally surprised.<<endif>>\n<<if \$luke eq "yes">>Luke somehow has made it with you, including the Steampunk Spider. He is as uncertain as you how he got here, but clearly ready to resume treasure hunting.<<endif>><<endif>>\n[[Go south|On A Small Island]]\n\n
You decide you could stay here quite a while. Leila seems perfectly okay with this, and tells you to rest on the couch while she finds her video games. Meanwhile, Mrs. Slime continues making tea, sandwiches, cookies and now is working on stew for tonight. \n\nAs you relax on the couch, you realize something is wrong... it's too soft... It's a slime couch, of course, meant for slimes, so you slowly start to melt in to it... literally melting in to it... you dissolve in to the couch... you try to scream but it's much too late for that you didn't even get to see what video game Leila was going to show you.\n\n*** *** You have died. ***\n\nYou didn't even get started on your adventure, and you even got distracted while you were working on someone else's. I'm not sure if I should give you Leila's score (78 out of 100) or your own (<<print \$score>> out of 100). \n\nBetter luck next time. You can click "Restart" on the left to try again.\n
You violate several environmental protection laws by merely stepping foot on to the bird sanctuary, but what's an adventure without breaking a few laws? It's much more ethical than piracy, right?\n\n<<display 'On the shore of the bird sanctuary'>>\n
Before you start your adventure, though, you'll have to choose your partner in crime.\n\n<<if \$leila neq "no">>[[Leila the Little Slime]]<<endif>>\n<<if \$nermin neq "no">>[[Nearly Normal Nermin the Ninja Turtle]]<<endif>>\n<<if \$luke neq "no">>[[Lucky Luke the Leprechaun and his Steampunk Spider]]<<endif>>\n[[Forget these freaks, I'm going solo.|Choose Your Destiny]]\n
<<if \$luke neq "yes">>You attempt to attack the goblin, flailing your fists about almost uselessly. The goblin, though small, easily overwhelms you, almost never hurts you, but lands you on the ground easily. He then picks you up and carries you off.\n\nHe carries you over his shoulder down a long passage way, suddenly stopping and knocking on a door. Another goblin opens the door, they talk in a language you are unfamiliar with, and put you in a large cauldron. They look rather excited.<<set \$score=\$score+2>><<display 'In a Cauldron 1'>><<endif>>\n<<if \$luke eq "yes">>You attempt to attack the goblin. Your ineffective punches and throws make suitable distraction for the spider to come around bite the goblin on the ankles. Meanwhile Luke attacks the goblin from behind. Between the three of you, you easily subdue to the goblin.<<set \$interview=false>>\n<<display 'Goblin Defeat'>>\n<<endif>>\n
The book is titled "Moby-Dick; or, The Whale" by Herman Melville. The entire text can be found [[here|http://www.gutenberg.org/ebooks/2701]]. However, what is notable about this particular book is the word "YOHO" written in blood inbetween the pages.\n\n<<display 'In The Attic'>>
You buy Nermin's little rowboat and walk down to the dock with him. It's sitting there tied to the dock looking all cute and ready to go.\n\nNermin says "I'd be handing you keys here, but here are the oars, and I think you're ready to go!"\n\n<<if \$luke eq "yes">>Luke jumps in the boat with you and is ready to row. "I believe there is an island just out of sight, not that island towards the south. I understand it used to be a fort and it might have a treasure room!"<<endif>><<if \$leila eq "yes">>Leila jumps in the boat with you but you are uncertain if she is able to help you row.\n<<endif>>\n[[Row towards small island to the south|Offshore Bird Sanctuary]]\n[[Row towards open ocean to the west|Out In The Ocean]]\n