Dec 16 00:25:02 1440 [Controller] Initializing memory access. Dec 16 00:25:02 1450 [Controller] Memory access is valid Dec 16 00:25:02 3640 [UI] Offsets loaded, starting scan! Dec 16 00:25:03 6160 [UI] Starting scan... Dec 16 00:25:03 6160 [UI] UI thread spawned... Dec 16 00:25:03 6160 [UI] Memory valid, starting loop Dec 16 00:25:03 6630 [UI] More than 101 children for ! Bug? Dec 16 00:25:03 7010 [UI] Scan complete of 2324 objects in 0.08 seconds Dec 16 00:25:41 9260 [Memory] Player is valid, firing notification... Dec 16 00:25:41 9270 [UI] Player valid, starting scan! Dec 16 00:25:41 9270 [UI] Starting scan... Dec 16 00:25:41 9280 [UI] UI thread spawned... Dec 16 00:25:41 9280 [UI] Memory valid, starting loop Dec 16 00:25:41 9590 [Dev] [Mount] You have 63 mounts, loading! Dec 16 00:25:41 9600 [General] [Spell] Mount 107203 not found! Dec 16 00:25:41 9720 [Bindings] No code found for key 'BUTTON2', no worries Dec 16 00:25:41 9730 [Bindings] No code found for key 'INSERT', no worries Dec 16 00:25:41 9730 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:41 9730 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:41 9740 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:41 9740 [Bindings] No code found for key 'BUTTON3', no worries Dec 16 00:25:41 9750 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:41 9760 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:41 9770 [Bindings] No code found for key 'BUTTON1', no worries Dec 16 00:25:41 9770 [Bindings] No code found for key 'BUTTON4', no worries Dec 16 00:25:41 9780 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:41 9790 [Bindings] No code found for key 'BUTTON3', no worries Dec 16 00:25:42 4870 [UI] Scan complete of 21735 objects in 0.56 seconds Dec 16 00:25:44 4540 [Startup] You don't have a starting route selected, setting the starting route to the first route. Dec 16 00:25:44 4570 [Bindings] No code found for key 'BUTTON2', no worries Dec 16 00:25:44 4580 [Bindings] No code found for key 'INSERT', no worries Dec 16 00:25:44 4580 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:44 4580 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:44 4590 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:44 4590 [Bindings] No code found for key 'BUTTON3', no worries Dec 16 00:25:44 4600 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:44 4600 [Bindings] No code found for key 'MOUSEWHEELDOWN', no worries Dec 16 00:25:44 4600 [Bindings] No code found for key 'BUTTON1', no worries Dec 16 00:25:44 4610 [Bindings] No code found for key 'BUTTON4', no worries Dec 16 00:25:44 4610 [Bindings] No code found for key 'MOUSEWHEELUP', no worries Dec 16 00:25:44 4620 [Bindings] No code found for key 'BUTTON3', no worries Dec 16 00:25:44 4620 [Dev] isRouteSound called for <0x5565B60 Route: 705 waypoints> Dec 16 00:25:44 4630 [Dev] isRouteSound called for <0x48CC70 Route: 0 waypoints> Dec 16 00:25:44 4640 [Startup] Starting bot Dec 16 00:25:44 4840 [Dev] [Mount] You have 63 mounts, loading! Dec 16 00:25:44 4840 [General] [Spell] Mount 107203 not found! Dec 16 00:25:44 4930 [Startup] Enabling auto loot in game Dec 16 00:25:44 4940 [Startup] Disabling lua errors in game Dec 16 00:25:44 4940 [Dev] StartBot Dec 16 00:25:44 4950 [Controller] [Controller] Setting status to: Bot: Enabled Dec 16 00:25:44 4950 [Function] pvpSetEnvironmentForZone: Dec 16 00:25:44 4960 [PvP] Resetting the PvP Environment since we're not in a BG. Dec 16 00:25:44 4960 [Movement] resetMovementState Dec 16 00:25:44 4960 [Function] stopAllTasks Dec 16 00:25:44 4970 [Movement] Reset stuck counter Dec 16 00:25:44 4970 [Movement] [Actions] No 2132 Dec 16 00:25:44 4970 [Movement] [History] Resetting! Dec 16 00:25:44 4980 [Loot] lootScan Dec 16 00:25:44 4980 [Loot] Scanning for missed mobs to loot. Dec 16 00:25:44 4990 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:25:44 5000 [Memory] Resetting in (stats) thread: {name = (null), num = 1} Dec 16 00:25:45 0150 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:45 0160 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:45 1440 [Procedure] '' Dec 16 00:25:45 1450 [Dev] Action taken successfully. Dec 16 00:25:45 1450 [Macro] Completed execution of /console autoLootDefault 1 using macro ID 10 with result 0 Dec 16 00:25:45 1650 [Evaluate] evaluateSituation Dec 16 00:25:45 1660 [Evaluate] Evaluating Situation Dec 16 00:25:45 1660 [Evaluate] Evaluating for PvP Queue since we are not in a BG. Dec 16 00:25:45 1670 [Function] evaluateForCombatContinuation Dec 16 00:25:45 1670 [Evaluate] Evaluating for Combat Continuation Dec 16 00:25:45 1670 [Evaluate] Evaluating for Loot Dec 16 00:25:45 1680 [Loot] lootScan Dec 16 00:25:45 1680 [Loot] Scanning for missed mobs to loot. Dec 16 00:25:45 1690 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:25:45 1690 [Loot] No mob to loot... Dec 16 00:25:45 1690 [Loot] Nothing in progress... saying no! Dec 16 00:25:45 1700 [Evaluate] Evaluating for Regen Dec 16 00:25:45 1700 [Evaluate] Evaluating for Mining and Herbalism Dec 16 00:25:45 1700 [Evaluate] Evaluating for Fishing. Dec 16 00:25:45 1710 [Evaluate] Evaluating for Patrol Dec 16 00:25:45 1710 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:45 1730 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:45 1730 [Condition] Match win!l Dec 16 00:25:45 1730 [Rule] [Patrol] Match for with (Target None). Dec 16 00:25:45 1740 [Evaluate] [Patrol] Entering Patrolling Phase. Dec 16 00:25:45 1740 [Evaluate] In patrol Dec 16 00:25:45 5980 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:45 5980 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:45 7240 [Procedure] '' Dec 16 00:25:45 7250 [Dev] Action taken successfully. Dec 16 00:25:45 7250 [Macro] Completed execution of /console scriptErrors 0 using macro ID 10 with result 0 Dec 16 00:25:45 7350 [Function] performProcedureWithState called Dec 16 00:25:45 7360 [Behavior] BEHAVIOR--START Dec 16 00:25:45 7360 [Procedure] No Procedure in progress, setting it to: PatrollingProcedure Dec 16 00:25:45 7360 [Controller] [Controller] Setting status to: Bot: Patrolling Phase Dec 16 00:25:45 7360 [Procedure] Executing procedure PatrollingProcedure Dec 16 00:25:45 7370 [Procedure] Setting index to 0 Dec 16 00:25:45 7370 [Rule] Evaluating rule Dec 16 00:25:45 7380 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:45 7390 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:45 7400 [Condition] Match win!l Dec 16 00:25:45 7400 [Rule] Match found - executing shortly! { Attempts = { }; Behavior = ""; Index = 0; OriginalTarget = ""; Rule = ""; State = { Procedure = PatrollingProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:45 7410 [Behavior] BEHAVIOR1: One loop took 0.01 seconds! Dec 16 00:25:45 8410 [Profile] Not monitoring (null) or facing! 0 Dec 16 00:25:46 0830 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:46 0840 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:46 3300 [Procedure] '' Dec 16 00:25:46 3310 [Dev] Action taken successfully. Dec 16 00:25:46 3310 [Dev] Action 0x543A (21562) taken with result: 0 Dec 16 00:25:46 3310 [Procedure] Action succeeded! Dec 16 00:25:46 3320 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:46 3340 [General] Gained aura 79105 Dec 16 00:25:46 6330 [Function] performProcedureWithState called Dec 16 00:25:46 6340 [Behavior] BEHAVIOR--START Dec 16 00:25:46 6340 [Controller] [Controller] Setting status to: Bot: Patrolling Phase Dec 16 00:25:46 6350 [Procedure] Executing procedure PatrollingProcedure Dec 16 00:25:46 6350 [Dev] GCD is active, waiting... Dec 16 00:25:47 4490 [Function] performProcedureWithState called Dec 16 00:25:47 4490 [Behavior] BEHAVIOR--START Dec 16 00:25:47 4500 [Controller] [Controller] Setting status to: Bot: Patrolling Phase Dec 16 00:25:47 4500 [Procedure] Executing procedure PatrollingProcedure Dec 16 00:25:47 4510 [Procedure] Setting index to 0 Dec 16 00:25:47 4510 [Rule] Evaluating rule Dec 16 00:25:47 4510 [Rule] [0] 0.00 ==(null) Dec 16 00:25:47 4520 [Rule] Failed attempts: 0 Dec 16 00:25:47 4520 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:47 4530 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:47 4540 [Condition] Condition check failed Dec 16 00:25:47 4540 [Rule] Evaluating rule Dec 16 00:25:47 4550 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:47 4560 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:47 4560 [Condition] Match win!l Dec 16 00:25:47 4570 [Rule] Match found - executing shortly! { Attempts = { 0 = ( { } ); }; Behavior = ""; Index = 1; OriginalTarget = ""; Rule = ""; State = { Attempts = { 0 = ( { } ); }; LastAction = 21562; LastIndex = 0; Procedure = PatrollingProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:47 4570 [Behavior] BEHAVIOR1: One loop took 0.01 seconds! Dec 16 00:25:47 5580 [Profile] Not monitoring (null) or facing! 0 Dec 16 00:25:47 7990 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:47 7990 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:48 0470 [Procedure] '' Dec 16 00:25:48 0480 [Dev] Action taken successfully. Dec 16 00:25:48 0480 [Dev] Action 0x6C23 (27683) taken with result: 0 Dec 16 00:25:48 0480 [Procedure] Action succeeded! Dec 16 00:25:48 0490 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:48 0520 [General] Gained aura 79107 Dec 16 00:25:48 3490 [Function] performProcedureWithState called Dec 16 00:25:48 3500 [Behavior] BEHAVIOR--START Dec 16 00:25:48 3510 [Controller] [Controller] Setting status to: Bot: Patrolling Phase Dec 16 00:25:48 3510 [Procedure] Executing procedure PatrollingProcedure Dec 16 00:25:48 3510 [Dev] GCD is active, waiting... Dec 16 00:25:49 1350 [Function] performProcedureWithState called Dec 16 00:25:49 1350 [Behavior] BEHAVIOR--START Dec 16 00:25:49 1360 [Controller] [Controller] Setting status to: Bot: Patrolling Phase Dec 16 00:25:49 1360 [Procedure] Executing procedure PatrollingProcedure Dec 16 00:25:49 1370 [Procedure] Setting index to 1 Dec 16 00:25:49 1370 [Rule] Evaluating rule Dec 16 00:25:49 1370 [Rule] [1] 0.00 ==(null) Dec 16 00:25:49 1380 [Rule] Failed attempts: 0 Dec 16 00:25:49 1380 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 1400 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 1400 [Condition] Condition check failed Dec 16 00:25:49 1400 [Rule] Evaluating rule Dec 16 00:25:49 1410 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 1420 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 1420 [Condition] Condition check failed Dec 16 00:25:49 1430 [Rule] Evaluating rule Dec 16 00:25:49 1430 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 1450 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 1450 [Condition] Condition check failed Dec 16 00:25:49 1450 [Behavior] BEHAVIOR3: One loop took 0.01 seconds! Dec 16 00:25:49 1460 [Procedure] Done with Procedure! Dec 16 00:25:49 1460 [Function] finishCurrentProcedure { Attempts = { 0 = ( { } ); 1 = ( { } ); }; LastAction = 27683; LastIndex = 1; Procedure = PatrollingProcedure; Target = ""; } Dec 16 00:25:49 1470 [Controller] [Controller] Setting status to: Bot: Enabled Dec 16 00:25:49 1480 [Function] cancelCurrentProcedure PatrollingProcedure Dec 16 00:25:49 1480 [Function] cancelCurrentEvaluation Dec 16 00:25:49 2490 [Evaluate] evaluateSituation Dec 16 00:25:49 2500 [Evaluate] Evaluating Situation Dec 16 00:25:49 2500 [Evaluate] Evaluating for PvP Queue since we are not in a BG. Dec 16 00:25:49 2500 [Function] evaluateForCombatContinuation Dec 16 00:25:49 2510 [Evaluate] Evaluating for Combat Continuation Dec 16 00:25:49 2510 [Evaluate] Evaluating for Loot Dec 16 00:25:49 2520 [Loot] lootScan Dec 16 00:25:49 2520 [Loot] Scanning for missed mobs to loot. Dec 16 00:25:49 2530 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:25:49 2530 [Loot] No mob to loot... Dec 16 00:25:49 2530 [Loot] Nothing in progress... saying no! Dec 16 00:25:49 2540 [Evaluate] Evaluating for Regen Dec 16 00:25:49 2540 [Evaluate] Evaluating for Mining and Herbalism Dec 16 00:25:49 2540 [Evaluate] Evaluating for Fishing. Dec 16 00:25:49 2550 [Evaluate] Evaluating for Patrol Dec 16 00:25:49 2550 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 2560 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 2570 [Condition] Condition check failed Dec 16 00:25:49 2570 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 2590 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 2590 [Condition] Condition check failed Dec 16 00:25:49 2590 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 2610 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 2610 [Condition] Condition check failed Dec 16 00:25:49 2620 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 2630 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 2640 [Condition] Condition check failed Dec 16 00:25:49 2640 [Evaluate] only against self Dec 16 00:25:49 2640 [Function] evaluateForCombatStart Dec 16 00:25:49 2650 [Evaluate] Evaluating for Combat Start Dec 16 00:25:49 2650 [Function] findUnitToEngage Dec 16 00:25:49 2660 [Function] validUnitsToEngage Dec 16 00:25:49 2660 [Function] enemiesToEngage Dec 16 00:25:49 2670 [Combat] 15 mobs Dec 16 00:25:49 2690 [Combat] 15 not friendly Dec 16 00:25:49 2690 [Combat] 4 w/in range Dec 16 00:25:49 2700 [Combat] 3 not pets Dec 16 00:25:49 2700 [Combat] 3 not elite Dec 16 00:25:49 2710 [Combat] 3 not level 1 Dec 16 00:25:49 2710 [Combat] 3 not critter Dec 16 00:25:49 2720 [Combat] 2 not dead, isAttackable, isSelectable, isValid Dec 16 00:25:49 2720 [Combat] 2 not tapped by other Dec 16 00:25:49 2730 [Dev] Should be ignored? 0 Dec 16 00:25:49 2730 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:25:49 2730 [Combat] 2 not ignored by combat profile Dec 16 00:25:49 2740 [Combat] Found 2 targets within range: 30.00 Dec 16 00:25:49 2740 [Combat] 2 total enemies Dec 16 00:25:49 2740 [Blacklist] Checking status for Dec 16 00:25:49 2750 [Blacklist] No infractions! Dec 16 00:25:49 2750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:49 2750 [Blacklist] No infractions! Dec 16 00:25:49 2760 [Combat] 2 total units not blacklisted Dec 16 00:25:49 2760 [Combat] 2 total units w/in vert distance Dec 16 00:25:49 2770 [Dev] combatProcedureValidForUnit Dec 16 00:25:49 2770 [Dev] Should be ignored? 0 Dec 16 00:25:49 2780 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 2790 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 2790 [Condition] Match all fail Dec 16 00:25:49 2800 [Rule] Spell 87151 isn't usable! Dec 16 00:25:49 2810 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 2820 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 2830 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 2830 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:49 2870 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 2880 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 2880 [Condition] Condition check win win win Dec 16 00:25:49 2890 [Rule] Match found for rule on Dec 16 00:25:49 2890 [Combat] Valid combat procedure for Dec 16 00:25:49 2900 [Combat] Valid unit to act on: Dec 16 00:25:49 2900 [Combat] Starting pre-combat Dec 16 00:25:49 2900 [Function] performProcedureWithState called Dec 16 00:25:49 2910 [Behavior] BEHAVIOR--START Dec 16 00:25:49 2910 [Procedure] No Procedure in progress, setting it to: PreCombatProcedure Dec 16 00:25:49 2910 [Controller] [Controller] Setting status to: Bot: Pre-Combat Phase Dec 16 00:25:49 2920 [Procedure] Executing procedure PreCombatProcedure Dec 16 00:25:49 2920 [Blacklist] Checking status for Dec 16 00:25:49 2920 [Blacklist] No infractions! Dec 16 00:25:49 2930 [Combat] findBestUnitInCombat Dec 16 00:25:49 2930 [Combat] validUnitsInCombat Dec 16 00:25:49 2930 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:49 2940 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:49 2940 [Procedure] Add unit: (null) Dec 16 00:25:49 2940 [Procedure] Distance: 22.46 Dec 16 00:25:49 2950 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:49 2950 [Procedure] isFriendly: 0 Dec 16 00:25:49 2960 [Procedure] isHostile: 0 Dec 16 00:25:49 2970 [Procedure] isNeutral: 1 Dec 16 00:25:49 2970 [Blacklist] Checking status for Dec 16 00:25:49 2980 [Blacklist] No infractions! Dec 16 00:25:49 2980 [Blacklist] Checking status for Dec 16 00:25:49 2990 [Blacklist] No infractions! Dec 16 00:25:49 2990 [Procedure] isBlacklisted: 0 Dec 16 00:25:49 2990 [Procedure] isDead: 0 Dec 16 00:25:49 3000 [Procedure] isInCombat: 0 Dec 16 00:25:49 3000 [Procedure] player dead?: 0 Dec 16 00:25:49 3000 [Dev] combatProcedureValidForUnit Dec 16 00:25:49 3010 [Dev] Should be ignored? 0 Dec 16 00:25:49 3020 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 3030 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 3030 [Condition] Match all fail Dec 16 00:25:49 3040 [Rule] Spell 87151 isn't usable! Dec 16 00:25:49 3040 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 3050 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 3050 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 3060 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:49 3100 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 3100 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 3100 [Condition] Condition check win win win Dec 16 00:25:49 3110 [Rule] Match found for rule on Dec 16 00:25:49 3110 [Dev] combatProcedureValidForUnit Dec 16 00:25:49 3120 [Dev] Should be ignored? 0 Dec 16 00:25:49 3120 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 3140 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 3140 [Condition] Match all fail Dec 16 00:25:49 3150 [Rule] Spell 87151 isn't usable! Dec 16 00:25:49 3160 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 3170 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 3170 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 3180 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:49 3220 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 3220 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 3230 [Condition] Condition check win win win Dec 16 00:25:49 3230 [Rule] Match found for rule on Dec 16 00:25:49 3230 [Procedure] Combat procedure valid? 1 Dec 16 00:25:49 3240 [Procedure] Setting index to 0 Dec 16 00:25:49 3240 [Rule] Evaluating rule Dec 16 00:25:49 3250 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 3260 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 3270 [Condition] Match all fail Dec 16 00:25:49 3270 [Rule] Evaluating rule Dec 16 00:25:49 3280 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 3290 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 3290 [Condition] Match all fail Dec 16 00:25:49 3300 [Rule] Evaluating rule Dec 16 00:25:49 3300 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 3320 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 3320 [Condition] Match all fail Dec 16 00:25:49 3330 [Rule] Evaluating rule Dec 16 00:25:49 3330 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 3350 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:49 3350 [Condition] Match all fail Dec 16 00:25:49 3360 [Behavior] BEHAVIOR3: One loop took 0.05 seconds! Dec 16 00:25:49 3360 [Procedure] Done with Procedure! Dec 16 00:25:49 3360 [Function] finishCurrentProcedure { Procedure = PreCombatProcedure; Target = ""; } Dec 16 00:25:49 3370 [Function] cancelCurrentProcedure PreCombatProcedure Dec 16 00:25:49 3370 [Function] cancelCurrentEvaluation Dec 16 00:25:49 3370 [Procedure] Pre-combat complete, starting combat! Dec 16 00:25:49 3380 [Evaluate] Starting combat Dec 16 00:25:49 4380 [Function] performProcedureWithState called Dec 16 00:25:49 4390 [Behavior] BEHAVIOR--START Dec 16 00:25:49 4390 [Procedure] No Procedure in progress, setting it to: CombatProcedure Dec 16 00:25:49 4400 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:49 4400 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:49 4400 [Blacklist] Checking status for Dec 16 00:25:49 4410 [Blacklist] No infractions! Dec 16 00:25:49 4410 [Combat] findBestUnitInCombat Dec 16 00:25:49 4410 [Combat] validUnitsInCombat Dec 16 00:25:49 4420 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:49 4420 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:49 4420 [Procedure] Add unit: (null) Dec 16 00:25:49 4430 [Procedure] Distance: 22.46 Dec 16 00:25:49 4430 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:49 4440 [Procedure] isFriendly: 0 Dec 16 00:25:49 4440 [Procedure] isHostile: 0 Dec 16 00:25:49 4440 [Procedure] isNeutral: 1 Dec 16 00:25:49 4450 [Blacklist] Checking status for Dec 16 00:25:49 4450 [Blacklist] No infractions! Dec 16 00:25:49 4450 [Blacklist] Checking status for Dec 16 00:25:49 4460 [Blacklist] No infractions! Dec 16 00:25:49 4460 [Procedure] isBlacklisted: 0 Dec 16 00:25:49 4470 [Procedure] isDead: 0 Dec 16 00:25:49 4470 [Procedure] isInCombat: 0 Dec 16 00:25:49 4480 [Procedure] player dead?: 0 Dec 16 00:25:49 4480 [Dev] combatProcedureValidForUnit Dec 16 00:25:49 4490 [Dev] Should be ignored? 0 Dec 16 00:25:49 4500 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 4510 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 4510 [Condition] Match all fail Dec 16 00:25:49 4520 [Rule] Spell 87151 isn't usable! Dec 16 00:25:49 4520 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 4530 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4540 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4540 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:49 4580 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4580 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4590 [Condition] Condition check win win win Dec 16 00:25:49 4590 [Rule] Match found for rule on Dec 16 00:25:49 4590 [Dev] combatProcedureValidForUnit Dec 16 00:25:49 4600 [Dev] Should be ignored? 0 Dec 16 00:25:49 4610 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 4610 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 4620 [Condition] Match all fail Dec 16 00:25:49 4620 [Rule] Spell 87151 isn't usable! Dec 16 00:25:49 4630 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 4640 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4640 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4650 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:49 4690 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4700 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4700 [Condition] Condition check win win win Dec 16 00:25:49 4700 [Rule] Match found for rule on Dec 16 00:25:49 4710 [Procedure] Combat procedure valid? 1 Dec 16 00:25:49 4710 [Rule] Evaluating rule Dec 16 00:25:49 4720 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:49 4730 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:49 4730 [Condition] Match all fail Dec 16 00:25:49 4730 [Rule] Evaluating rule Dec 16 00:25:49 4740 [Rule] Spell isn't usable (87151). Dec 16 00:25:49 4740 [Rule] Evaluating rule Dec 16 00:25:49 4750 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 4750 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4760 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4760 [Condition] Checking target '' (1) for condition Dec 16 00:25:49 4780 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:49 4810 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:49 4820 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:49 4820 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:49 4830 [Condition] Condition check win win win Dec 16 00:25:49 4830 [Rule] Match found - executing shortly! { Attempts = { }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:49 4840 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:49 5840 [Rule] Switching from target (null) to Dec 16 00:25:49 6460 [Bindings] Executing TARGETLASTTARGET Dec 16 00:25:49 6460 [Bindings] Virtual: 98 Real: 16 Dec 16 00:25:49 7140 [Dev] [PlayerData] Targetting last target: 0xF130B10D0003187C Dec 16 00:25:49 7150 [Rule] Targetting Dec 16 00:25:49 7160 [Rule] Facing Dec 16 00:25:49 7160 [Movement] 5.31 5.91 Difference: 0.60 > 3.14 Dec 16 00:25:49 7170 [Movement] 0.60 > 0.785 Dec 16 00:25:49 7170 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:49 7780 [Procedure] Staying with Dec 16 00:25:49 7790 [Function] STAY: stayFacingUnit Dec 16 00:25:49 7790 [Combat] STAY: Starting stay facing monitoring... Dec 16 00:25:49 7800 [Combat] STAY: Facing unit Dec 16 00:25:49 7800 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:49 7820 [Blacklist] Checking status for Dec 16 00:25:49 7830 [Blacklist] No infractions! Dec 16 00:25:49 7840 [Combat] MONITOR: monitoring for death Dec 16 00:25:49 7840 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:49 7840 [Blacklist] Checking status for Dec 16 00:25:49 7850 [Movement] 0.00 > 0.785 Dec 16 00:25:49 7850 [Blacklist] No infractions! Dec 16 00:25:49 7860 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:49 8880 [Combat] MONITOR: monitoring for death Dec 16 00:25:49 8880 [Blacklist] Checking status for Dec 16 00:25:49 8890 [Blacklist] No infractions! Dec 16 00:25:49 9900 [Combat] MONITOR: monitoring for death Dec 16 00:25:49 9910 [Blacklist] Checking status for Dec 16 00:25:49 9910 [Blacklist] No infractions! Dec 16 00:25:50 0250 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:50 0250 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:50 0490 [Combat] STAY: Facing unit Dec 16 00:25:50 0490 [Blacklist] Checking status for Dec 16 00:25:50 0500 [Blacklist] No infractions! Dec 16 00:25:50 0510 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:50 0510 [Movement] 0.00 > 0.785 Dec 16 00:25:50 0510 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:50 0930 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 0930 [Blacklist] Checking status for Dec 16 00:25:50 0930 [Blacklist] No infractions! Dec 16 00:25:50 1950 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 1950 [Blacklist] Checking status for Dec 16 00:25:50 1960 [Blacklist] No infractions! Dec 16 00:25:50 2720 [Procedure] 'Invalid target' Dec 16 00:25:50 2730 [Procedure] 'Invalid target' Action 0x1F9C (8092) failed on Dec 16 00:25:50 2740 [Dev] Action taken with error! Result: 14 Dec 16 00:25:50 2740 [Dev] Action 0x1F9C (8092) taken with result: 14 Dec 16 00:25:50 2740 [Procedure] ERROR WHEN CASTING! 14 Dec 16 00:25:50 2750 [Behavior] BEHAVIOR4: One rule exeuction took 0.69 seconds! Dec 16 00:25:50 2970 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 2980 [Blacklist] Checking status for Dec 16 00:25:50 2980 [Blacklist] No infractions! Dec 16 00:25:50 3130 [Combat] STAY: Facing unit Dec 16 00:25:50 3140 [Blacklist] Checking status for Dec 16 00:25:50 3150 [Blacklist] No infractions! Dec 16 00:25:50 3160 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:50 3170 [Movement] 0.00 > 0.785 Dec 16 00:25:50 3170 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:50 3990 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 3990 [Blacklist] Checking status for Dec 16 00:25:50 3990 [Blacklist] No infractions! Dec 16 00:25:50 5010 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 5020 [Blacklist] Checking status for Dec 16 00:25:50 5020 [Blacklist] No infractions! Dec 16 00:25:50 5750 [Function] performProcedureWithState called Dec 16 00:25:50 5760 [Behavior] BEHAVIOR--START Dec 16 00:25:50 5760 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:50 5770 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:50 5770 [Blacklist] Checking status for Dec 16 00:25:50 5770 [Blacklist] No infractions! Dec 16 00:25:50 5780 [Combat] findBestUnitInCombat Dec 16 00:25:50 5780 [Combat] validUnitsInCombat Dec 16 00:25:50 5780 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:50 5790 [Combat] STAY: Facing unit Dec 16 00:25:50 5790 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:50 5800 [Procedure] Add unit: (null) Dec 16 00:25:50 5800 [Blacklist] Checking status for Dec 16 00:25:50 5810 [Procedure] Distance: 22.46 Dec 16 00:25:50 5810 [Blacklist] No infractions! Dec 16 00:25:50 5820 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:50 5830 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:50 5830 [Procedure] isFriendly: 0 Dec 16 00:25:50 5830 [Movement] 0.00 > 0.785 Dec 16 00:25:50 5840 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:50 5840 [Procedure] isHostile: 0 Dec 16 00:25:50 5850 [Procedure] isNeutral: 1 Dec 16 00:25:50 5850 [Blacklist] Checking status for Dec 16 00:25:50 5860 [Blacklist] No infractions! Dec 16 00:25:50 5860 [Blacklist] Checking status for Dec 16 00:25:50 5860 [Blacklist] No infractions! Dec 16 00:25:50 5870 [Procedure] isBlacklisted: 0 Dec 16 00:25:50 5870 [Procedure] isDead: 0 Dec 16 00:25:50 5880 [Procedure] isInCombat: 0 Dec 16 00:25:50 5880 [Procedure] player dead?: 0 Dec 16 00:25:50 5880 [Dev] combatProcedureValidForUnit Dec 16 00:25:50 5890 [Dev] Should be ignored? 0 Dec 16 00:25:50 5900 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:50 5900 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:50 5910 [Condition] Match all fail Dec 16 00:25:50 5910 [Rule] Spell 87151 isn't usable! Dec 16 00:25:50 5920 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:50 5920 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 5930 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 5930 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:50 5980 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 5980 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 5980 [Condition] Condition check win win win Dec 16 00:25:50 5990 [Rule] Match found for rule on Dec 16 00:25:50 5990 [Dev] combatProcedureValidForUnit Dec 16 00:25:50 6000 [Dev] Should be ignored? 0 Dec 16 00:25:50 6010 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:50 6020 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:50 6020 [Condition] Match all fail Dec 16 00:25:50 6030 [Rule] Spell 87151 isn't usable! Dec 16 00:25:50 6030 [Condition] Checking target '' (0) for condition Dec 16 00:25:50 6040 [Dev] No targets, adding for unit type 0 Dec 16 00:25:50 6050 [Blacklist] Checking status for Dec 16 00:25:50 6050 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 6060 [Blacklist] No infractions! Dec 16 00:25:50 6060 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 6070 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:50 6100 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 6110 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 6110 [Condition] Condition check win win win Dec 16 00:25:50 6120 [Rule] Match found for rule on Dec 16 00:25:50 6120 [Procedure] Combat procedure valid? 1 Dec 16 00:25:50 6120 [Rule] Evaluating rule Dec 16 00:25:50 6130 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:50 6140 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:50 6140 [Condition] Match all fail Dec 16 00:25:50 6150 [Rule] Evaluating rule Dec 16 00:25:50 6150 [Rule] Spell isn't usable (87151). Dec 16 00:25:50 6150 [Rule] Evaluating rule Dec 16 00:25:50 6170 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:50 6170 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 6180 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 6180 [Condition] Checking target '' (1) for condition Dec 16 00:25:50 6200 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:50 6230 [Rule] [4] 0.35 == Dec 16 00:25:50 6230 [Rule] Failed attempts: 1 Dec 16 00:25:50 6240 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:50 6240 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:50 6250 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:50 6250 [Condition] Condition check win win win Dec 16 00:25:50 6260 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:50 6270 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:50 7070 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 7070 [Blacklist] Checking status for Dec 16 00:25:50 7080 [Blacklist] No infractions! Dec 16 00:25:50 7270 [Procedure] Staying with Dec 16 00:25:50 7280 [Function] STAY: stayFacingUnit Dec 16 00:25:50 7280 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:50 7280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:50 8090 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 8090 [Blacklist] Checking status for Dec 16 00:25:50 8100 [Blacklist] No infractions! Dec 16 00:25:50 8470 [Combat] STAY: Facing unit Dec 16 00:25:50 8480 [Blacklist] Checking status for Dec 16 00:25:50 8480 [Blacklist] No infractions! Dec 16 00:25:50 8490 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:50 8490 [Movement] 0.00 > 0.785 Dec 16 00:25:50 8500 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:50 9110 [Combat] MONITOR: monitoring for death Dec 16 00:25:50 9120 [Blacklist] Checking status for Dec 16 00:25:50 9120 [Blacklist] No infractions! Dec 16 00:25:50 9690 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:50 9700 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:51 0130 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 0140 [Blacklist] Checking status for Dec 16 00:25:51 0140 [Blacklist] No infractions! Dec 16 00:25:51 1120 [Combat] STAY: Facing unit Dec 16 00:25:51 1130 [Blacklist] Checking status for Dec 16 00:25:51 1130 [Blacklist] No infractions! Dec 16 00:25:51 1140 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:51 1140 [Movement] 0.00 > 0.785 Dec 16 00:25:51 1140 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:51 1150 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 1150 [Blacklist] Checking status for Dec 16 00:25:51 1160 [Blacklist] No infractions! Dec 16 00:25:51 2170 [Procedure] '' Dec 16 00:25:51 2170 [Dev] Action taken successfully. Dec 16 00:25:51 2170 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 2170 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:51 2190 [Procedure] Action succeeded! Dec 16 00:25:51 2190 [Blacklist] Checking status for Dec 16 00:25:51 2200 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:51 2200 [Blacklist] No infractions! Dec 16 00:25:51 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:51 3230 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 3230 [Blacklist] Checking status for Dec 16 00:25:51 3230 [Blacklist] No infractions! Dec 16 00:25:51 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:51 3770 [Combat] STAY: Facing unit Dec 16 00:25:51 3770 [Blacklist] Checking status for Dec 16 00:25:51 3780 [Blacklist] No infractions! Dec 16 00:25:51 3780 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:51 3790 [Movement] 0.00 > 0.785 Dec 16 00:25:51 3790 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:51 4240 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:51 4250 [Blacklist] Checking status for Dec 16 00:25:51 4260 [Blacklist] No infractions! Dec 16 00:25:51 5200 [Function] performProcedureWithState called Dec 16 00:25:51 5210 [Behavior] BEHAVIOR--START Dec 16 00:25:51 5210 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:51 5210 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:51 5220 [Blacklist] Checking status for Dec 16 00:25:51 5220 [Blacklist] No infractions! Dec 16 00:25:51 5220 [Combat] findBestUnitInCombat Dec 16 00:25:51 5230 [Combat] validUnitsInCombat Dec 16 00:25:51 5230 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:51 5230 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:51 5240 [Procedure] Add unit: (null) Dec 16 00:25:51 5240 [Procedure] Distance: 22.46 Dec 16 00:25:51 5240 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:51 5250 [Procedure] isFriendly: 0 Dec 16 00:25:51 5250 [Procedure] isHostile: 0 Dec 16 00:25:51 5260 [Procedure] isNeutral: 1 Dec 16 00:25:51 5260 [Blacklist] Checking status for Dec 16 00:25:51 5270 [Blacklist] No infractions! Dec 16 00:25:51 5270 [Blacklist] Checking status for Dec 16 00:25:51 5270 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 5280 [Blacklist] No infractions! Dec 16 00:25:51 5280 [Blacklist] Checking status for Dec 16 00:25:51 5280 [Procedure] isBlacklisted: 0 Dec 16 00:25:51 5290 [Blacklist] No infractions! Dec 16 00:25:51 5290 [Procedure] isDead: 0 Dec 16 00:25:51 5300 [Procedure] isInCombat: 0 Dec 16 00:25:51 5310 [Procedure] player dead?: 0 Dec 16 00:25:51 5310 [Dev] combatProcedureValidForUnit Dec 16 00:25:51 5320 [Dev] Should be ignored? 0 Dec 16 00:25:51 5320 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:51 5330 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:51 5340 [Condition] Match all fail Dec 16 00:25:51 5350 [Rule] Spell 87151 isn't usable! Dec 16 00:25:51 5360 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:51 5370 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5380 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5380 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:51 5420 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5430 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5430 [Condition] Condition check win win win Dec 16 00:25:51 5430 [Rule] Match found for rule on Dec 16 00:25:51 5440 [Dev] combatProcedureValidForUnit Dec 16 00:25:51 5440 [Dev] Should be ignored? 0 Dec 16 00:25:51 5450 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:51 5460 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:51 5460 [Condition] Match all fail Dec 16 00:25:51 5460 [Rule] Spell 87151 isn't usable! Dec 16 00:25:51 5470 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:51 5480 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5480 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5490 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:51 5530 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5530 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5540 [Condition] Condition check win win win Dec 16 00:25:51 5540 [Rule] Match found for rule on Dec 16 00:25:51 5540 [Procedure] Combat procedure valid? 1 Dec 16 00:25:51 5550 [Rule] Evaluating rule Dec 16 00:25:51 5550 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:51 5560 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:51 5570 [Condition] Match all fail Dec 16 00:25:51 5570 [Rule] Evaluating rule Dec 16 00:25:51 5570 [Rule] Spell isn't usable (87151). Dec 16 00:25:51 5580 [Rule] Evaluating rule Dec 16 00:25:51 5580 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:51 5590 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5600 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5600 [Condition] Checking target '' (1) for condition Dec 16 00:25:51 5620 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:51 5640 [Rule] [4] 1.29 == Dec 16 00:25:51 5640 [Rule] [4] 0.34 == Dec 16 00:25:51 5640 [Rule] Failed attempts: 1 Dec 16 00:25:51 5650 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:51 5660 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:51 5660 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:51 5670 [Condition] Condition check win win win Dec 16 00:25:51 5690 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:51 5700 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:51 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:51 6310 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 6320 [Blacklist] Checking status for Dec 16 00:25:51 6320 [Blacklist] No infractions! Dec 16 00:25:51 6410 [Combat] STAY: Facing unit Dec 16 00:25:51 6420 [Blacklist] Checking status for Dec 16 00:25:51 6420 [Blacklist] No infractions! Dec 16 00:25:51 6430 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:51 6430 [Movement] 0.00 > 0.785 Dec 16 00:25:51 6440 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:51 6710 [Procedure] Staying with Dec 16 00:25:51 6710 [Function] STAY: stayFacingUnit Dec 16 00:25:51 6710 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:51 6720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:51 7330 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 7340 [Blacklist] Checking status for Dec 16 00:25:51 7340 [Blacklist] No infractions! Dec 16 00:25:51 8360 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 8370 [Blacklist] Checking status for Dec 16 00:25:51 8370 [Blacklist] No infractions! Dec 16 00:25:51 9060 [Combat] STAY: Facing unit Dec 16 00:25:51 9070 [Blacklist] Checking status for Dec 16 00:25:51 9070 [Blacklist] No infractions! Dec 16 00:25:51 9080 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:51 9080 [Movement] 0.00 > 0.785 Dec 16 00:25:51 9080 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:51 9130 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:51 9140 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:51 9380 [Combat] MONITOR: monitoring for death Dec 16 00:25:51 9390 [Blacklist] Checking status for Dec 16 00:25:51 9390 [Blacklist] No infractions! Dec 16 00:25:52 0410 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 0410 [Blacklist] Checking status for Dec 16 00:25:52 0410 [Blacklist] No infractions! Dec 16 00:25:52 1430 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 1430 [Blacklist] Checking status for Dec 16 00:25:52 1440 [Blacklist] No infractions! Dec 16 00:25:52 1610 [Procedure] '' Dec 16 00:25:52 1610 [Dev] Action taken successfully. Dec 16 00:25:52 1620 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:52 1620 [Procedure] Action succeeded! Dec 16 00:25:52 1620 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:52 1630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 1640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 1700 [Combat] STAY: Facing unit Dec 16 00:25:52 1710 [Blacklist] Checking status for Dec 16 00:25:52 1720 [Blacklist] No infractions! Dec 16 00:25:52 1720 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:52 1730 [Movement] 0.00 > 0.785 Dec 16 00:25:52 1730 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:52 2450 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 2450 [Blacklist] Checking status for Dec 16 00:25:52 2460 [Blacklist] No infractions! Dec 16 00:25:52 2640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 3470 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 3470 [Blacklist] Checking status for Dec 16 00:25:52 3480 [Blacklist] No infractions! Dec 16 00:25:52 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 3650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 4350 [Combat] STAY: Facing unit Dec 16 00:25:52 4360 [Blacklist] Checking status for Dec 16 00:25:52 4370 [Blacklist] No infractions! Dec 16 00:25:52 4380 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:52 4380 [Movement] 0.00 > 0.785 Dec 16 00:25:52 4390 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:52 4490 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 4500 [Blacklist] Checking status for Dec 16 00:25:52 4500 [Blacklist] No infractions! Dec 16 00:25:52 4620 [Function] performProcedureWithState called Dec 16 00:25:52 4630 [Behavior] BEHAVIOR--START Dec 16 00:25:52 4630 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:52 4630 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:52 4640 [Blacklist] Checking status for Dec 16 00:25:52 4640 [Blacklist] No infractions! Dec 16 00:25:52 4650 [Combat] findBestUnitInCombat Dec 16 00:25:52 4650 [Combat] validUnitsInCombat Dec 16 00:25:52 4650 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:52 4660 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:52 4660 [Procedure] Add unit: (null) Dec 16 00:25:52 4660 [Procedure] Distance: 22.46 Dec 16 00:25:52 4670 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:52 4670 [Procedure] isFriendly: 0 Dec 16 00:25:52 4670 [Procedure] isHostile: 0 Dec 16 00:25:52 4680 [Procedure] isNeutral: 1 Dec 16 00:25:52 4680 [Blacklist] Checking status for Dec 16 00:25:52 4690 [Blacklist] No infractions! Dec 16 00:25:52 4690 [Blacklist] Checking status for Dec 16 00:25:52 4690 [Blacklist] No infractions! Dec 16 00:25:52 4700 [Procedure] isBlacklisted: 0 Dec 16 00:25:52 4700 [Procedure] isDead: 0 Dec 16 00:25:52 4710 [Procedure] isInCombat: 0 Dec 16 00:25:52 4710 [Procedure] player dead?: 0 Dec 16 00:25:52 4720 [Dev] combatProcedureValidForUnit Dec 16 00:25:52 4720 [Dev] Should be ignored? 0 Dec 16 00:25:52 4730 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:52 4750 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:52 4750 [Condition] Match all fail Dec 16 00:25:52 4750 [Rule] Spell 87151 isn't usable! Dec 16 00:25:52 4760 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:52 4760 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 4770 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 4770 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:52 4810 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 4820 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 4820 [Condition] Condition check win win win Dec 16 00:25:52 4820 [Rule] Match found for rule on Dec 16 00:25:52 4830 [Dev] combatProcedureValidForUnit Dec 16 00:25:52 4830 [Dev] Should be ignored? 0 Dec 16 00:25:52 4840 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:52 4850 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:52 4850 [Condition] Match all fail Dec 16 00:25:52 4860 [Rule] Spell 87151 isn't usable! Dec 16 00:25:52 4860 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:52 4870 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 4870 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 4880 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:52 4920 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 4920 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 4920 [Condition] Condition check win win win Dec 16 00:25:52 4930 [Rule] Match found for rule on Dec 16 00:25:52 4930 [Procedure] Combat procedure valid? 1 Dec 16 00:25:52 4930 [Rule] Evaluating rule Dec 16 00:25:52 4940 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:52 4950 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:52 4950 [Condition] Match all fail Dec 16 00:25:52 4960 [Rule] Evaluating rule Dec 16 00:25:52 4960 [Rule] Spell isn't usable (87151). Dec 16 00:25:52 4960 [Rule] Evaluating rule Dec 16 00:25:52 4970 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:52 4980 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 4980 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 4990 [Condition] Checking target '' (1) for condition Dec 16 00:25:52 5000 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:52 5020 [Rule] [4] 2.23 == Dec 16 00:25:52 5030 [Rule] [4] 1.28 == Dec 16 00:25:52 5040 [Rule] [4] 0.34 == Dec 16 00:25:52 5040 [Rule] Failed attempts: 1 Dec 16 00:25:52 5050 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:52 5060 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:52 5070 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:52 5070 [Condition] Condition check win win win Dec 16 00:25:52 5090 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:52 5100 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:52 5130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 5140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 5520 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 5520 [Blacklist] Checking status for Dec 16 00:25:52 5520 [Blacklist] No infractions! Dec 16 00:25:52 6100 [Procedure] Staying with Dec 16 00:25:52 6110 [Function] STAY: stayFacingUnit Dec 16 00:25:52 6110 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:52 6120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:52 6540 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 6540 [Blacklist] Checking status for Dec 16 00:25:52 6550 [Blacklist] No infractions! Dec 16 00:25:52 7010 [Combat] STAY: Facing unit Dec 16 00:25:52 7010 [Blacklist] Checking status for Dec 16 00:25:52 7010 [Blacklist] No infractions! Dec 16 00:25:52 7020 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:52 7030 [Movement] 0.00 > 0.785 Dec 16 00:25:52 7030 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:52 7560 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 7570 [Blacklist] Checking status for Dec 16 00:25:52 7570 [Blacklist] No infractions! Dec 16 00:25:52 8530 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:52 8530 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:52 8580 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 8590 [Blacklist] Checking status for Dec 16 00:25:52 8590 [Blacklist] No infractions! Dec 16 00:25:52 9600 [Combat] MONITOR: monitoring for death Dec 16 00:25:52 9610 [Blacklist] Checking status for Dec 16 00:25:52 9610 [Blacklist] No infractions! Dec 16 00:25:52 9650 [Combat] STAY: Facing unit Dec 16 00:25:52 9650 [Blacklist] Checking status for Dec 16 00:25:52 9650 [Blacklist] No infractions! Dec 16 00:25:52 9660 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:52 9670 [Movement] 0.00 > 0.785 Dec 16 00:25:52 9670 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:53 0630 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 0630 [Blacklist] Checking status for Dec 16 00:25:53 0640 [Blacklist] No infractions! Dec 16 00:25:53 1010 [Procedure] '' Dec 16 00:25:53 1010 [Dev] Action taken successfully. Dec 16 00:25:53 1010 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:53 1020 [Procedure] Action succeeded! Dec 16 00:25:53 1020 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:53 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 1070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 1650 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 1650 [Blacklist] Checking status for Dec 16 00:25:53 1650 [Blacklist] No infractions! Dec 16 00:25:53 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 2070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 2290 [Combat] STAY: Facing unit Dec 16 00:25:53 2290 [Blacklist] Checking status for Dec 16 00:25:53 2300 [Blacklist] No infractions! Dec 16 00:25:53 2300 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:53 2310 [Movement] 0.00 > 0.785 Dec 16 00:25:53 2310 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:53 2660 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 2670 [Blacklist] Checking status for Dec 16 00:25:53 2670 [Blacklist] No infractions! Dec 16 00:25:53 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 3140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 3690 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 3690 [Blacklist] Checking status for Dec 16 00:25:53 3700 [Blacklist] No infractions! Dec 16 00:25:53 4030 [Function] performProcedureWithState called Dec 16 00:25:53 4040 [Behavior] BEHAVIOR--START Dec 16 00:25:53 4040 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:53 4050 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:53 4050 [Blacklist] Checking status for Dec 16 00:25:53 4050 [Blacklist] No infractions! Dec 16 00:25:53 4060 [Combat] findBestUnitInCombat Dec 16 00:25:53 4060 [Combat] validUnitsInCombat Dec 16 00:25:53 4060 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:53 4070 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:53 4070 [Procedure] Add unit: (null) Dec 16 00:25:53 4070 [Procedure] Distance: 22.46 Dec 16 00:25:53 4080 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:53 4080 [Procedure] isFriendly: 0 Dec 16 00:25:53 4090 [Procedure] isHostile: 0 Dec 16 00:25:53 4090 [Procedure] isNeutral: 1 Dec 16 00:25:53 4100 [Blacklist] Checking status for Dec 16 00:25:53 4100 [Blacklist] No infractions! Dec 16 00:25:53 4100 [Blacklist] Checking status for Dec 16 00:25:53 4100 [Blacklist] No infractions! Dec 16 00:25:53 4110 [Procedure] isBlacklisted: 0 Dec 16 00:25:53 4110 [Procedure] isDead: 0 Dec 16 00:25:53 4110 [Procedure] isInCombat: 0 Dec 16 00:25:53 4120 [Procedure] player dead?: 0 Dec 16 00:25:53 4120 [Dev] combatProcedureValidForUnit Dec 16 00:25:53 4130 [Dev] Should be ignored? 0 Dec 16 00:25:53 4130 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:53 4150 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:53 4150 [Condition] Match all fail Dec 16 00:25:53 4150 [Rule] Spell 87151 isn't usable! Dec 16 00:25:53 4160 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:53 4170 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4170 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4170 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:53 4220 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4220 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4230 [Condition] Condition check win win win Dec 16 00:25:53 4230 [Rule] Match found for rule on Dec 16 00:25:53 4240 [Dev] combatProcedureValidForUnit Dec 16 00:25:53 4240 [Dev] Should be ignored? 0 Dec 16 00:25:53 4250 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:53 4260 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:53 4270 [Condition] Match all fail Dec 16 00:25:53 4270 [Rule] Spell 87151 isn't usable! Dec 16 00:25:53 4280 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:53 4280 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4290 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4290 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:53 4330 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4340 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4340 [Condition] Condition check win win win Dec 16 00:25:53 4340 [Rule] Match found for rule on Dec 16 00:25:53 4350 [Procedure] Combat procedure valid? 1 Dec 16 00:25:53 4350 [Rule] Evaluating rule Dec 16 00:25:53 4360 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:53 4370 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:53 4370 [Condition] Match all fail Dec 16 00:25:53 4370 [Rule] Evaluating rule Dec 16 00:25:53 4380 [Rule] Spell isn't usable (87151). Dec 16 00:25:53 4380 [Rule] Evaluating rule Dec 16 00:25:53 4390 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:53 4400 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4400 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4400 [Condition] Checking target '' (1) for condition Dec 16 00:25:53 4420 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:53 4440 [Rule] [4] 3.17 == Dec 16 00:25:53 4440 [Rule] [4] 2.22 == Dec 16 00:25:53 4450 [Rule] [4] 1.28 == Dec 16 00:25:53 4450 [Rule] [4] 0.34 == Dec 16 00:25:53 4460 [Rule] Failed attempts: 1 Dec 16 00:25:53 4460 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:53 4470 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:53 4480 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:53 4480 [Condition] Condition check win win win Dec 16 00:25:53 4500 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:53 4510 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:53 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 4710 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 4720 [Blacklist] Checking status for Dec 16 00:25:53 4720 [Blacklist] No infractions! Dec 16 00:25:53 4920 [Combat] STAY: Facing unit Dec 16 00:25:53 4930 [Blacklist] Checking status for Dec 16 00:25:53 4930 [Blacklist] No infractions! Dec 16 00:25:53 4940 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:53 4940 [Movement] 0.00 > 0.785 Dec 16 00:25:53 4940 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:53 5510 [Procedure] Staying with Dec 16 00:25:53 5520 [Function] STAY: stayFacingUnit Dec 16 00:25:53 5520 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:53 5520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:53 5740 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 5750 [Blacklist] Checking status for Dec 16 00:25:53 5750 [Blacklist] No infractions! Dec 16 00:25:53 6770 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 6770 [Blacklist] Checking status for Dec 16 00:25:53 6780 [Blacklist] No infractions! Dec 16 00:25:53 7560 [Combat] STAY: Facing unit Dec 16 00:25:53 7570 [Blacklist] Checking status for Dec 16 00:25:53 7570 [Blacklist] No infractions! Dec 16 00:25:53 7580 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:53 7590 [Movement] 0.00 > 0.785 Dec 16 00:25:53 7590 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:53 7790 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 7800 [Blacklist] Checking status for Dec 16 00:25:53 7800 [Blacklist] No infractions! Dec 16 00:25:53 7940 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:53 7940 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:53 8820 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 8820 [Blacklist] Checking status for Dec 16 00:25:53 8830 [Blacklist] No infractions! Dec 16 00:25:53 9830 [Combat] MONITOR: monitoring for death Dec 16 00:25:53 9840 [Blacklist] Checking status for Dec 16 00:25:53 9840 [Blacklist] No infractions! Dec 16 00:25:54 0210 [Combat] STAY: Facing unit Dec 16 00:25:54 0220 [Blacklist] Checking status for Dec 16 00:25:54 0230 [Blacklist] No infractions! Dec 16 00:25:54 0240 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:54 0250 [Movement] 0.00 > 0.785 Dec 16 00:25:54 0250 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:54 0410 [Procedure] '' Dec 16 00:25:54 0420 [Dev] Action taken successfully. Dec 16 00:25:54 0420 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:54 0430 [Procedure] Action succeeded! Dec 16 00:25:54 0430 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:54 0440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 0440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 0450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 0480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 0850 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 0860 [Blacklist] Checking status for Dec 16 00:25:54 0860 [Blacklist] No infractions! Dec 16 00:25:54 1440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 1490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 1870 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 1880 [Blacklist] Checking status for Dec 16 00:25:54 1880 [Blacklist] No infractions! Dec 16 00:25:54 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 2500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 2870 [Combat] STAY: Facing unit Dec 16 00:25:54 2880 [Blacklist] Checking status for Dec 16 00:25:54 2880 [Blacklist] No infractions! Dec 16 00:25:54 2890 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:54 2890 [Movement] 0.00 > 0.785 Dec 16 00:25:54 2900 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:54 2900 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 2910 [Blacklist] Checking status for Dec 16 00:25:54 2920 [Blacklist] No infractions! Dec 16 00:25:54 3430 [Function] performProcedureWithState called Dec 16 00:25:54 3440 [Behavior] BEHAVIOR--START Dec 16 00:25:54 3450 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:54 3450 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:54 3450 [Blacklist] Checking status for Dec 16 00:25:54 3460 [Blacklist] No infractions! Dec 16 00:25:54 3460 [Combat] findBestUnitInCombat Dec 16 00:25:54 3460 [Combat] validUnitsInCombat Dec 16 00:25:54 3470 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:54 3470 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:54 3470 [Procedure] Add unit: (null) Dec 16 00:25:54 3480 [Procedure] Distance: 22.46 Dec 16 00:25:54 3480 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:54 3480 [Procedure] isFriendly: 0 Dec 16 00:25:54 3490 [Procedure] isHostile: 0 Dec 16 00:25:54 3490 [Procedure] isNeutral: 1 Dec 16 00:25:54 3500 [Blacklist] Checking status for Dec 16 00:25:54 3500 [Blacklist] No infractions! Dec 16 00:25:54 3500 [Blacklist] Checking status for Dec 16 00:25:54 3510 [Blacklist] No infractions! Dec 16 00:25:54 3510 [Procedure] isBlacklisted: 0 Dec 16 00:25:54 3510 [Procedure] isDead: 0 Dec 16 00:25:54 3520 [Procedure] isInCombat: 0 Dec 16 00:25:54 3520 [Procedure] player dead?: 0 Dec 16 00:25:54 3520 [Dev] combatProcedureValidForUnit Dec 16 00:25:54 3530 [Dev] Should be ignored? 0 Dec 16 00:25:54 3540 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:54 3550 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:54 3550 [Condition] Match all fail Dec 16 00:25:54 3550 [Rule] Spell 87151 isn't usable! Dec 16 00:25:54 3560 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:54 3570 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3580 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3580 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:54 3640 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3640 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3650 [Condition] Condition check win win win Dec 16 00:25:54 3650 [Rule] Match found for rule on Dec 16 00:25:54 3650 [Dev] combatProcedureValidForUnit Dec 16 00:25:54 3660 [Dev] Should be ignored? 0 Dec 16 00:25:54 3670 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:54 3670 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:54 3680 [Condition] Match all fail Dec 16 00:25:54 3680 [Rule] Spell 87151 isn't usable! Dec 16 00:25:54 3690 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:54 3690 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3700 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3700 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:54 3750 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3750 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3760 [Condition] Condition check win win win Dec 16 00:25:54 3760 [Rule] Match found for rule on Dec 16 00:25:54 3770 [Procedure] Combat procedure valid? 1 Dec 16 00:25:54 3770 [Rule] Evaluating rule Dec 16 00:25:54 3780 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:54 3790 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:54 3800 [Condition] Match all fail Dec 16 00:25:54 3800 [Rule] Evaluating rule Dec 16 00:25:54 3800 [Rule] Spell isn't usable (87151). Dec 16 00:25:54 3810 [Rule] Evaluating rule Dec 16 00:25:54 3810 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:54 3820 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3830 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3830 [Condition] Checking target '' (1) for condition Dec 16 00:25:54 3850 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:54 3870 [Rule] [4] 4.11 == Dec 16 00:25:54 3870 [Rule] [4] 3.17 == Dec 16 00:25:54 3880 [Rule] [4] 2.23 == Dec 16 00:25:54 3880 [Rule] [4] 1.29 == Dec 16 00:25:54 3890 [Rule] [4] 0.35 == Dec 16 00:25:54 3890 [Rule] Failed attempts: 1 Dec 16 00:25:54 3900 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:54 3910 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:54 3920 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:54 3920 [Condition] Condition check win win win Dec 16 00:25:54 3930 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 3950 [Blacklist] Checking status for Dec 16 00:25:54 3960 [Blacklist] No infractions! Dec 16 00:25:54 3980 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:54 3990 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:54 4030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 4030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 4030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 4040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 4980 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 5000 [Blacklist] Checking status for Dec 16 00:25:54 5000 [Procedure] Staying with Dec 16 00:25:54 5000 [Blacklist] No infractions! Dec 16 00:25:54 5010 [Function] STAY: stayFacingUnit Dec 16 00:25:54 5010 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:54 5020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 5520 [Combat] STAY: Facing unit Dec 16 00:25:54 5530 [Blacklist] Checking status for Dec 16 00:25:54 5530 [Blacklist] No infractions! Dec 16 00:25:54 5540 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:54 5540 [Movement] 0.00 > 0.785 Dec 16 00:25:54 5550 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:54 6020 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 6030 [Blacklist] Checking status for Dec 16 00:25:54 6030 [Blacklist] No infractions! Dec 16 00:25:54 7040 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 7050 [Blacklist] Checking status for Dec 16 00:25:54 7050 [Blacklist] No infractions! Dec 16 00:25:54 7430 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:54 7440 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:54 8060 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 8070 [Blacklist] Checking status for Dec 16 00:25:54 8070 [Blacklist] No infractions! Dec 16 00:25:54 8170 [Combat] STAY: Facing unit Dec 16 00:25:54 8180 [Blacklist] Checking status for Dec 16 00:25:54 8180 [Blacklist] No infractions! Dec 16 00:25:54 8190 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:54 8190 [Movement] 0.00 > 0.785 Dec 16 00:25:54 8190 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:54 9080 [Combat] MONITOR: monitoring for death Dec 16 00:25:54 9090 [Blacklist] Checking status for Dec 16 00:25:54 9100 [Blacklist] No infractions! Dec 16 00:25:54 9920 [Procedure] '' Dec 16 00:25:54 9930 [Dev] Action taken successfully. Dec 16 00:25:54 9930 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:54 9940 [Procedure] Action succeeded! Dec 16 00:25:54 9940 [Behavior] BEHAVIOR4: One rule exeuction took 0.50 seconds! Dec 16 00:25:54 9950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 9950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 9960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 9960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:54 9970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 0110 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 0120 [Blacklist] Checking status for Dec 16 00:25:55 0120 [Blacklist] No infractions! Dec 16 00:25:55 0820 [Combat] STAY: Facing unit Dec 16 00:25:55 0820 [Blacklist] Checking status for Dec 16 00:25:55 0830 [Blacklist] No infractions! Dec 16 00:25:55 0830 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:55 0840 [Movement] 0.00 > 0.785 Dec 16 00:25:55 0840 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:55 0950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 1130 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 1140 [Blacklist] Checking status for Dec 16 00:25:55 1140 [Blacklist] No infractions! Dec 16 00:25:55 1960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 1980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 1980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 2150 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 2160 [Blacklist] Checking status for Dec 16 00:25:55 2160 [Blacklist] No infractions! Dec 16 00:25:55 2950 [Function] performProcedureWithState called Dec 16 00:25:55 2950 [Behavior] BEHAVIOR--START Dec 16 00:25:55 2950 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:55 2960 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:55 2960 [Blacklist] Checking status for Dec 16 00:25:55 2970 [Blacklist] No infractions! Dec 16 00:25:55 2970 [Combat] findBestUnitInCombat Dec 16 00:25:55 2970 [Combat] validUnitsInCombat Dec 16 00:25:55 2980 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:55 2980 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:55 2980 [Procedure] Add unit: (null) Dec 16 00:25:55 2990 [Procedure] Distance: 22.46 Dec 16 00:25:55 2990 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:55 2990 [Procedure] isFriendly: 0 Dec 16 00:25:55 3000 [Procedure] isHostile: 0 Dec 16 00:25:55 3000 [Procedure] isNeutral: 1 Dec 16 00:25:55 3010 [Blacklist] Checking status for Dec 16 00:25:55 3010 [Blacklist] No infractions! Dec 16 00:25:55 3010 [Blacklist] Checking status for Dec 16 00:25:55 3020 [Blacklist] No infractions! Dec 16 00:25:55 3020 [Procedure] isBlacklisted: 0 Dec 16 00:25:55 3020 [Procedure] isDead: 0 Dec 16 00:25:55 3030 [Procedure] isInCombat: 0 Dec 16 00:25:55 3030 [Procedure] player dead?: 0 Dec 16 00:25:55 3030 [Dev] combatProcedureValidForUnit Dec 16 00:25:55 3040 [Dev] Should be ignored? 0 Dec 16 00:25:55 3050 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:55 3060 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:55 3060 [Condition] Match all fail Dec 16 00:25:55 3060 [Rule] Spell 87151 isn't usable! Dec 16 00:25:55 3070 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:55 3080 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3090 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3090 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:55 3140 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3150 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3150 [Condition] Condition check win win win Dec 16 00:25:55 3160 [Rule] Match found for rule on Dec 16 00:25:55 3160 [Dev] combatProcedureValidForUnit Dec 16 00:25:55 3170 [Dev] Should be ignored? 0 Dec 16 00:25:55 3170 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 3170 [Condition] Checking target '' (1) for condition Dec 16 00:25:55 3200 [Condition] --> Found 0 units attacking me. Dec 16 00:25:55 3200 [Blacklist] No infractions! Dec 16 00:25:55 3210 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:55 3220 [Condition] Match all fail Dec 16 00:25:55 3220 [Rule] Spell 87151 isn't usable! Dec 16 00:25:55 3230 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:55 3230 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3240 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3240 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:55 3310 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3320 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3330 [Condition] Condition check win win win Dec 16 00:25:55 3330 [Rule] Match found for rule on Dec 16 00:25:55 3340 [Procedure] Combat procedure valid? 1 Dec 16 00:25:55 3340 [Rule] Evaluating rule Dec 16 00:25:55 3350 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:55 3360 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:55 3370 [Condition] Match all fail Dec 16 00:25:55 3370 [Rule] Evaluating rule Dec 16 00:25:55 3380 [Rule] Spell isn't usable (87151). Dec 16 00:25:55 3380 [Rule] Evaluating rule Dec 16 00:25:55 3390 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:55 3390 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3400 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3400 [Condition] Checking target '' (1) for condition Dec 16 00:25:55 3420 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:55 3450 [Combat] STAY: Facing unit Dec 16 00:25:55 3450 [Rule] [4] 5.07 == Dec 16 00:25:55 3490 [Blacklist] Checking status for Dec 16 00:25:55 3490 [Rule] [4] 4.13 == Dec 16 00:25:55 3510 [Blacklist] No infractions! Dec 16 00:25:55 3510 [Rule] [4] 3.19 == Dec 16 00:25:55 3520 [Rule] [4] 2.25 == Dec 16 00:25:55 3520 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:55 3530 [Rule] [4] 1.31 == Dec 16 00:25:55 3530 [Movement] 0.00 > 0.785 Dec 16 00:25:55 3540 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:55 3540 [Rule] [4] 0.36 == Dec 16 00:25:55 3560 [Rule] Failed attempts: 1 Dec 16 00:25:55 3560 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:55 3570 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:55 3580 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:55 3580 [Condition] Condition check win win win Dec 16 00:25:55 3630 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:55 3630 [Behavior] BEHAVIOR1: One loop took 0.07 seconds! Dec 16 00:25:55 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 4220 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 4230 [Blacklist] Checking status for Dec 16 00:25:55 4230 [Blacklist] No infractions! Dec 16 00:25:55 4640 [Procedure] Staying with Dec 16 00:25:55 4650 [Function] STAY: stayFacingUnit Dec 16 00:25:55 4650 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:55 4650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 5250 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 5250 [Blacklist] Checking status for Dec 16 00:25:55 5260 [Blacklist] No infractions! Dec 16 00:25:55 6180 [Combat] STAY: Facing unit Dec 16 00:25:55 6180 [Blacklist] Checking status for Dec 16 00:25:55 6180 [Blacklist] No infractions! Dec 16 00:25:55 6190 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:55 6190 [Movement] 0.00 > 0.785 Dec 16 00:25:55 6200 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:55 6270 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 6270 [Blacklist] Checking status for Dec 16 00:25:55 6280 [Blacklist] No infractions! Dec 16 00:25:55 7070 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:55 7070 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:55 7290 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 7290 [Blacklist] Checking status for Dec 16 00:25:55 7300 [Blacklist] No infractions! Dec 16 00:25:55 8310 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 8320 [Blacklist] Checking status for Dec 16 00:25:55 8320 [Blacklist] No infractions! Dec 16 00:25:55 8820 [Combat] STAY: Facing unit Dec 16 00:25:55 8830 [Blacklist] Checking status for Dec 16 00:25:55 8830 [Blacklist] No infractions! Dec 16 00:25:55 8840 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:55 8840 [Movement] 0.00 > 0.785 Dec 16 00:25:55 8840 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:55 9330 [Combat] MONITOR: monitoring for death Dec 16 00:25:55 9340 [Blacklist] Checking status for Dec 16 00:25:55 9340 [Blacklist] No infractions! Dec 16 00:25:55 9550 [Procedure] '' Dec 16 00:25:55 9550 [Dev] Action taken successfully. Dec 16 00:25:55 9560 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:55 9560 [Procedure] Action succeeded! Dec 16 00:25:55 9560 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:55 9570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 9570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 9580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 9580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 9590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:55 9600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0360 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 0360 [Blacklist] Checking status for Dec 16 00:25:56 0370 [Blacklist] No infractions! Dec 16 00:25:56 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 0610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1380 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 1380 [Blacklist] Checking status for Dec 16 00:25:56 1390 [Blacklist] No infractions! Dec 16 00:25:56 1470 [Combat] STAY: Facing unit Dec 16 00:25:56 1470 [Blacklist] Checking status for Dec 16 00:25:56 1480 [Blacklist] No infractions! Dec 16 00:25:56 1480 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:56 1490 [Movement] 0.00 > 0.785 Dec 16 00:25:56 1490 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:56 1580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 2400 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 2410 [Blacklist] Checking status for Dec 16 00:25:56 2410 [Blacklist] No infractions! Dec 16 00:25:56 2570 [Function] performProcedureWithState called Dec 16 00:25:56 2570 [Behavior] BEHAVIOR--START Dec 16 00:25:56 2570 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:56 2580 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:56 2580 [Blacklist] Checking status for Dec 16 00:25:56 2590 [Blacklist] No infractions! Dec 16 00:25:56 2590 [Combat] findBestUnitInCombat Dec 16 00:25:56 2590 [Combat] validUnitsInCombat Dec 16 00:25:56 2600 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:56 2600 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:56 2610 [Procedure] Add unit: (null) Dec 16 00:25:56 2610 [Procedure] Distance: 22.46 Dec 16 00:25:56 2620 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:56 2630 [Procedure] isFriendly: 0 Dec 16 00:25:56 2640 [Procedure] isHostile: 0 Dec 16 00:25:56 2640 [Procedure] isNeutral: 1 Dec 16 00:25:56 2640 [Blacklist] Checking status for Dec 16 00:25:56 2650 [Blacklist] No infractions! Dec 16 00:25:56 2650 [Blacklist] Checking status for Dec 16 00:25:56 2650 [Blacklist] No infractions! Dec 16 00:25:56 2660 [Procedure] isBlacklisted: 0 Dec 16 00:25:56 2660 [Procedure] isDead: 0 Dec 16 00:25:56 2660 [Procedure] isInCombat: 0 Dec 16 00:25:56 2670 [Procedure] player dead?: 0 Dec 16 00:25:56 2670 [Dev] combatProcedureValidForUnit Dec 16 00:25:56 2680 [Dev] Should be ignored? 0 Dec 16 00:25:56 2680 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:56 2690 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:56 2700 [Condition] Match all fail Dec 16 00:25:56 2700 [Rule] Spell 87151 isn't usable! Dec 16 00:25:56 2710 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:56 2710 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 2720 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 2720 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:56 2760 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 2770 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 2770 [Condition] Condition check win win win Dec 16 00:25:56 2780 [Rule] Match found for rule on Dec 16 00:25:56 2780 [Dev] combatProcedureValidForUnit Dec 16 00:25:56 2790 [Dev] Should be ignored? 0 Dec 16 00:25:56 2800 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:56 2810 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:56 2810 [Condition] Match all fail Dec 16 00:25:56 2820 [Rule] Spell 87151 isn't usable! Dec 16 00:25:56 2820 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:56 2830 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 2840 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 2840 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:56 2880 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 2880 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 2890 [Condition] Condition check win win win Dec 16 00:25:56 2890 [Rule] Match found for rule on Dec 16 00:25:56 2900 [Procedure] Combat procedure valid? 1 Dec 16 00:25:56 2900 [Rule] Evaluating rule Dec 16 00:25:56 2910 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:56 2920 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:56 2920 [Condition] Match all fail Dec 16 00:25:56 2920 [Rule] Evaluating rule Dec 16 00:25:56 2930 [Rule] Spell isn't usable (87151). Dec 16 00:25:56 2930 [Rule] Evaluating rule Dec 16 00:25:56 2940 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:56 2950 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 2960 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 2960 [Condition] Checking target '' (1) for condition Dec 16 00:25:56 2980 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:56 3000 [Rule] [4] 6.03 == Dec 16 00:25:56 3010 [Rule] [4] 5.08 == Dec 16 00:25:56 3010 [Rule] [4] 4.14 == Dec 16 00:25:56 3010 [Rule] [4] 3.20 == Dec 16 00:25:56 3020 [Rule] [4] 2.26 == Dec 16 00:25:56 3020 [Rule] [4] 1.31 == Dec 16 00:25:56 3030 [Rule] [4] 0.35 == Dec 16 00:25:56 3030 [Rule] Failed attempts: 1 Dec 16 00:25:56 3040 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:56 3040 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:56 3050 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:56 3050 [Condition] Condition check win win win Dec 16 00:25:56 3090 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:56 3100 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:56 3140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 3430 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 3430 [Blacklist] Checking status for Dec 16 00:25:56 3440 [Blacklist] No infractions! Dec 16 00:25:56 4100 [Procedure] Staying with Dec 16 00:25:56 4110 [Function] STAY: stayFacingUnit Dec 16 00:25:56 4110 [Combat] STAY: Facing unit Dec 16 00:25:56 4140 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:56 4140 [Blacklist] Checking status for Dec 16 00:25:56 4150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 4160 [Blacklist] No infractions! Dec 16 00:25:56 4170 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:56 4170 [Movement] 0.00 > 0.785 Dec 16 00:25:56 4180 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:56 4450 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 4460 [Blacklist] Checking status for Dec 16 00:25:56 4460 [Blacklist] No infractions! Dec 16 00:25:56 5480 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 5480 [Blacklist] Checking status for Dec 16 00:25:56 5490 [Blacklist] No infractions! Dec 16 00:25:56 6490 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 6500 [Blacklist] Checking status for Dec 16 00:25:56 6500 [Blacklist] No infractions! Dec 16 00:25:56 6570 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:56 6580 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:56 6790 [Combat] STAY: Facing unit Dec 16 00:25:56 6800 [Blacklist] Checking status for Dec 16 00:25:56 6800 [Blacklist] No infractions! Dec 16 00:25:56 6810 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:56 6810 [Movement] 0.00 > 0.785 Dec 16 00:25:56 6820 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:56 7520 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 7520 [Blacklist] Checking status for Dec 16 00:25:56 7530 [Blacklist] No infractions! Dec 16 00:25:56 8540 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 8540 [Blacklist] Checking status for Dec 16 00:25:56 8550 [Blacklist] No infractions! Dec 16 00:25:56 9060 [Procedure] '' Dec 16 00:25:56 9060 [Dev] Action taken successfully. Dec 16 00:25:56 9060 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:56 9070 [Procedure] Action succeeded! Dec 16 00:25:56 9070 [Behavior] BEHAVIOR4: One rule exeuction took 0.50 seconds! Dec 16 00:25:56 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:56 9440 [Combat] STAY: Facing unit Dec 16 00:25:56 9450 [Blacklist] Checking status for Dec 16 00:25:56 9460 [Blacklist] No infractions! Dec 16 00:25:56 9470 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:56 9480 [Movement] 0.00 > 0.785 Dec 16 00:25:56 9480 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:56 9560 [Combat] MONITOR: monitoring for death Dec 16 00:25:56 9570 [Blacklist] Checking status for Dec 16 00:25:56 9570 [Blacklist] No infractions! Dec 16 00:25:57 0090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 0580 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 0590 [Blacklist] Checking status for Dec 16 00:25:57 0590 [Blacklist] No infractions! Dec 16 00:25:57 1090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 1610 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 1610 [Blacklist] Checking status for Dec 16 00:25:57 1620 [Blacklist] No infractions! Dec 16 00:25:57 2080 [Function] performProcedureWithState called Dec 16 00:25:57 2090 [Behavior] BEHAVIOR--START Dec 16 00:25:57 2090 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:57 2100 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:57 2100 [Combat] STAY: Facing unit Dec 16 00:25:57 2100 [Blacklist] Checking status for Dec 16 00:25:57 2120 [Blacklist] No infractions! Dec 16 00:25:57 2130 [Blacklist] Checking status for Dec 16 00:25:57 2150 [Blacklist] No infractions! Dec 16 00:25:57 2150 [Combat] findBestUnitInCombat Dec 16 00:25:57 2160 [Combat] validUnitsInCombat Dec 16 00:25:57 2160 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:57 2170 [Movement] 0.00 > 0.785 Dec 16 00:25:57 2170 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:57 2190 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:57 2190 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:57 2200 [Procedure] Add unit: (null) Dec 16 00:25:57 2200 [Procedure] Distance: 22.46 Dec 16 00:25:57 2210 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:57 2210 [Procedure] isFriendly: 0 Dec 16 00:25:57 2220 [Procedure] isHostile: 0 Dec 16 00:25:57 2220 [Procedure] isNeutral: 1 Dec 16 00:25:57 2230 [Blacklist] Checking status for Dec 16 00:25:57 2230 [Blacklist] No infractions! Dec 16 00:25:57 2230 [Blacklist] Checking status for Dec 16 00:25:57 2240 [Blacklist] No infractions! Dec 16 00:25:57 2240 [Procedure] isBlacklisted: 0 Dec 16 00:25:57 2240 [Procedure] isDead: 0 Dec 16 00:25:57 2250 [Procedure] isInCombat: 0 Dec 16 00:25:57 2250 [Procedure] player dead?: 0 Dec 16 00:25:57 2250 [Dev] combatProcedureValidForUnit Dec 16 00:25:57 2260 [Dev] Should be ignored? 0 Dec 16 00:25:57 2270 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:57 2280 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:57 2280 [Condition] Match all fail Dec 16 00:25:57 2290 [Rule] Spell 87151 isn't usable! Dec 16 00:25:57 2290 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:57 2310 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2320 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2330 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:57 2370 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2380 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2380 [Condition] Condition check win win win Dec 16 00:25:57 2380 [Rule] Match found for rule on Dec 16 00:25:57 2390 [Dev] combatProcedureValidForUnit Dec 16 00:25:57 2390 [Dev] Should be ignored? 0 Dec 16 00:25:57 2400 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:57 2410 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:57 2420 [Condition] Match all fail Dec 16 00:25:57 2420 [Rule] Spell 87151 isn't usable! Dec 16 00:25:57 2430 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:57 2430 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2440 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2440 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:57 2500 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2500 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2510 [Condition] Condition check win win win Dec 16 00:25:57 2510 [Rule] Match found for rule on Dec 16 00:25:57 2510 [Procedure] Combat procedure valid? 1 Dec 16 00:25:57 2520 [Rule] Evaluating rule Dec 16 00:25:57 2530 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:57 2540 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:57 2540 [Condition] Match all fail Dec 16 00:25:57 2540 [Rule] Evaluating rule Dec 16 00:25:57 2550 [Rule] Spell isn't usable (87151). Dec 16 00:25:57 2550 [Rule] Evaluating rule Dec 16 00:25:57 2560 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:57 2560 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2570 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2570 [Condition] Checking target '' (1) for condition Dec 16 00:25:57 2590 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:57 2610 [Rule] [4] 6.99 == Dec 16 00:25:57 2620 [Rule] [4] 6.04 == Dec 16 00:25:57 2620 [Rule] [4] 5.10 == Dec 16 00:25:57 2630 [Rule] [4] 4.16 == Dec 16 00:25:57 2630 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 2650 [Blacklist] Checking status for Dec 16 00:25:57 2650 [Rule] [4] 3.22 == Dec 16 00:25:57 2670 [Blacklist] No infractions! Dec 16 00:25:57 2670 [Rule] [4] 2.27 == Dec 16 00:25:57 2670 [Rule] [4] 1.31 == Dec 16 00:25:57 2680 [Rule] [4] 0.36 == Dec 16 00:25:57 2680 [Rule] Failed attempts: 1 Dec 16 00:25:57 2690 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:57 2690 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:57 2700 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:57 2700 [Condition] Condition check win win win Dec 16 00:25:57 2750 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:56 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:56 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:57 2750 [Behavior] BEHAVIOR1: One loop took 0.07 seconds! Dec 16 00:25:57 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 3680 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 3690 [Blacklist] Checking status for Dec 16 00:25:57 3690 [Blacklist] No infractions! Dec 16 00:25:57 3760 [Procedure] Staying with Dec 16 00:25:57 3760 [Function] STAY: stayFacingUnit Dec 16 00:25:57 3760 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:57 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 4700 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 4710 [Blacklist] Checking status for Dec 16 00:25:57 4710 [Blacklist] No infractions! Dec 16 00:25:57 4820 [Combat] STAY: Facing unit Dec 16 00:25:57 4830 [Blacklist] Checking status for Dec 16 00:25:57 4830 [Blacklist] No infractions! Dec 16 00:25:57 4840 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:57 4840 [Movement] 0.00 > 0.785 Dec 16 00:25:57 4840 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:57 5720 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 5730 [Blacklist] Checking status for Dec 16 00:25:57 5730 [Blacklist] No infractions! Dec 16 00:25:57 6180 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:57 6180 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:57 6750 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 6750 [Blacklist] Checking status for Dec 16 00:25:57 6750 [Blacklist] No infractions! Dec 16 00:25:57 7460 [Combat] STAY: Facing unit Dec 16 00:25:57 7470 [Blacklist] Checking status for Dec 16 00:25:57 7470 [Blacklist] No infractions! Dec 16 00:25:57 7480 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:57 7490 [Movement] 0.00 > 0.785 Dec 16 00:25:57 7490 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:57 7770 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 7770 [Blacklist] Checking status for Dec 16 00:25:57 7770 [Blacklist] No infractions! Dec 16 00:25:57 8650 [Procedure] '' Dec 16 00:25:57 8660 [Dev] Action taken successfully. Dec 16 00:25:57 8660 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:57 8660 [Procedure] Action succeeded! Dec 16 00:25:57 8670 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:57 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 8790 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 8790 [Blacklist] Checking status for Dec 16 00:25:57 8800 [Blacklist] No infractions! Dec 16 00:25:57 9680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:57 9800 [Combat] MONITOR: monitoring for death Dec 16 00:25:57 9810 [Blacklist] Checking status for Dec 16 00:25:57 9810 [Blacklist] No infractions! Dec 16 00:25:58 0100 [Combat] STAY: Facing unit Dec 16 00:25:58 0110 [Blacklist] Checking status for Dec 16 00:25:58 0110 [Blacklist] No infractions! Dec 16 00:25:58 0120 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:58 0120 [Movement] 0.00 > 0.785 Dec 16 00:25:58 0120 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:58 0690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 0820 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 0830 [Blacklist] Checking status for Dec 16 00:25:58 0830 [Blacklist] No infractions! Dec 16 00:25:58 1670 [Function] performProcedureWithState called Dec 16 00:25:58 1680 [Behavior] BEHAVIOR--START Dec 16 00:25:58 1680 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:58 1690 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:58 1690 [Blacklist] Checking status for Dec 16 00:25:58 1700 [Blacklist] No infractions! Dec 16 00:25:58 1700 [Combat] findBestUnitInCombat Dec 16 00:25:58 1700 [Combat] validUnitsInCombat Dec 16 00:25:58 1710 [Procedure] (TT) Should we stop attacking ? Dec 16 00:25:58 1710 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:58 1710 [Procedure] Add unit: (null) Dec 16 00:25:58 1720 [Procedure] Distance: 22.46 Dec 16 00:25:58 1720 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:58 1720 [Procedure] isFriendly: 0 Dec 16 00:25:58 1730 [Procedure] isHostile: 0 Dec 16 00:25:58 1730 [Procedure] isNeutral: 1 Dec 16 00:25:58 1740 [Blacklist] Checking status for Dec 16 00:25:58 1740 [Blacklist] No infractions! Dec 16 00:25:58 1740 [Blacklist] Checking status for Dec 16 00:25:58 1750 [Blacklist] No infractions! Dec 16 00:25:58 1750 [Procedure] isBlacklisted: 0 Dec 16 00:25:58 1750 [Procedure] isDead: 0 Dec 16 00:25:58 1760 [Procedure] isInCombat: 0 Dec 16 00:25:58 1760 [Procedure] player dead?: 0 Dec 16 00:25:58 1760 [Dev] combatProcedureValidForUnit Dec 16 00:25:58 1770 [Dev] Should be ignored? 0 Dec 16 00:25:58 1780 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:58 1790 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:58 1790 [Condition] Match all fail Dec 16 00:25:58 1790 [Rule] Spell 87151 isn't usable! Dec 16 00:25:58 1800 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:58 1810 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 1820 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 1830 [Condition] Checking target '' (1) for condition ' (1) for condition Dec 16 00:25:58 1850 [Condition] Doing Health/Power condition... Dec 16 00:25:58 1860 [Blacklist] Checking status for Dec 16 00:25:58 1860 [Condition] Checking target '' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:58 1900 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 1900 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 1910 [Condition] Condition check win win win Dec 16 00:25:58 1910 [Rule] Match found for rule on Dec 16 00:25:58 1910 [Dev] combatProcedureValidForUnit Dec 16 00:25:58 1920 [Dev] Should be ignored? 0 Dec 16 00:25:58 1920 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:58 1930 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:58 1940 [Condition] Match all fail Dec 16 00:25:58 1940 [Rule] Spell 87151 isn't usable! Dec 16 00:25:58 1950 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:58 1950 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 1960 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 1960 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:25:58 2020 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 2020 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 2030 [Condition] Condition check win win win Dec 16 00:25:58 2030 [Rule] Match found for rule on Dec 16 00:25:58 2030 [Procedure] Combat procedure valid? 1 Dec 16 00:25:58 2040 [Rule] Evaluating rule Dec 16 00:25:58 2040 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:25:58 2060 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:58 2060 [Condition] Match all fail Dec 16 00:25:58 2060 [Rule] Evaluating rule Dec 16 00:25:58 2070 [Rule] Spell isn't usable (87151). Dec 16 00:25:58 2070 [Rule] Evaluating rule Dec 16 00:25:58 2080 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:58 2080 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 2090 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 2090 [Condition] Checking target '' (1) for condition Dec 16 00:25:58 2110 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:58 2130 [Rule] [4] 7.94 == Dec 16 00:25:58 2140 [Rule] [4] 6.99 == Dec 16 00:25:58 2140 [Rule] [4] 6.05 == Dec 16 00:25:58 2150 [Rule] [4] 5.11 == Dec 16 00:25:58 2160 [Rule] [4] 4.17 == Dec 16 00:25:58 2160 [Rule] [4] 3.22 == Dec 16 00:25:58 2170 [Rule] [4] 2.26 == Dec 16 00:25:58 2170 [Rule] [4] 1.31 == Dec 16 00:25:58 2180 [Rule] [4] 0.35 == Dec 16 00:25:58 2180 [Rule] Failed attempts: 1 Dec 16 00:25:58 2190 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:25:58 2190 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:58 2200 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:58 2200 [Condition] Condition check win win win Dec 16 00:25:58 2250 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:56 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:57 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:50 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:25:51 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:52 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:53 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:54 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:55 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:56 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:25:57 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:25:58 2260 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:25:58 2300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 2750 [Combat] STAY: Facing unit Dec 16 00:25:58 2750 [Blacklist] Checking status for Dec 16 00:25:58 2750 [Blacklist] No infractions! Dec 16 00:25:58 2760 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:58 2760 [Movement] 0.00 > 0.785 Dec 16 00:25:58 2770 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:58 2890 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 2890 [Blacklist] Checking status for Dec 16 00:25:58 2900 [Blacklist] No infractions! Dec 16 00:25:58 3260 [Procedure] Staying with Dec 16 00:25:58 3270 [Function] STAY: stayFacingUnit Dec 16 00:25:58 3270 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:25:58 3280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 3910 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 3910 [Blacklist] Checking status for Dec 16 00:25:58 3920 [Blacklist] No infractions! Dec 16 00:25:58 4930 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 4940 [Blacklist] Checking status for Dec 16 00:25:58 4940 [Blacklist] No infractions! Dec 16 00:25:58 5390 [Combat] STAY: Facing unit Dec 16 00:25:58 5390 [Blacklist] Checking status for Dec 16 00:25:58 5400 [Blacklist] No infractions! Dec 16 00:25:58 5400 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:58 5410 [Movement] 0.00 > 0.785 Dec 16 00:25:58 5410 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:58 5690 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:58 5690 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:58 5950 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 5960 [Blacklist] Checking status for Dec 16 00:25:58 5960 [Blacklist] No infractions! Dec 16 00:25:58 6980 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 6980 [Blacklist] Checking status for Dec 16 00:25:58 6990 [Blacklist] No infractions! Dec 16 00:25:58 8000 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 8010 [Blacklist] Checking status for Dec 16 00:25:58 8020 [Blacklist] No infractions! Dec 16 00:25:58 8030 [Combat] STAY: Facing unit Dec 16 00:25:58 8040 [Blacklist] Checking status for Dec 16 00:25:58 8040 [Blacklist] No infractions! Dec 16 00:25:58 8050 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:25:58 8050 [Movement] 0.00 > 0.785 Dec 16 00:25:58 8050 [Movement] Doing sharp turn to 5.91 Dec 16 00:25:58 8160 [Procedure] '' Dec 16 00:25:58 8160 [Dev] Action taken successfully. Dec 16 00:25:58 8170 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:58 8170 [Procedure] Action succeeded! Dec 16 00:25:58 8170 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:25:58 8180 [Blacklist] Unable to enter combat with after 9.48 seconds, blacklisting! Dec 16 00:25:58 8190 [Blacklist] Blacklisting for reason 4 with retain count 62 Dec 16 00:25:58 8190 [Function] cancelCurrentProcedure CombatProcedure Dec 16 00:25:58 8200 [Function] cancelCurrentEvaluation Dec 16 00:25:58 8200 [Movement] resetMovementState Dec 16 00:25:58 8200 [Function] stopAllTasks Dec 16 00:25:58 8210 [Movement] Reset stuck counter Dec 16 00:25:58 8210 [Movement] [Actions] No 2132 Dec 16 00:25:58 8210 [Movement] [History] Resetting! Dec 16 00:25:58 8220 [Movement] CTM activated for movement to: (null) Dec 16 00:25:58 8220 [Movement] Stopping movement 0x80000000 Dec 16 00:25:58 8230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 8260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9030 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 9040 [Blacklist] Checking status for Dec 16 00:25:58 9040 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:58 9040 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:58 9230 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:58 9240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9240 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 9250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9250 [Blacklist] Checking status for Dec 16 00:25:58 9250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9260 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:58 9260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9260 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:58 9270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9280 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:58 9280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9280 [Combat] MONITOR: monitoring for death Dec 16 00:25:58 9290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:58 9290 [Blacklist] Checking status for Dec 16 00:25:58 9300 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:58 9310 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:59 0250 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:59 0260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 0260 [Combat] MONITOR: monitoring for death Dec 16 00:25:59 0270 [Blacklist] Checking status for Dec 16 00:25:59 0280 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:59 0280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 0280 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:59 0290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 0290 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:59 0300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 0300 [Combat] MONITOR: monitoring for death Dec 16 00:25:59 0310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 0310 [Blacklist] Checking status for Dec 16 00:25:59 0330 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:59 0340 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:59 0670 [Combat] STAY: Facing unit (null) Dec 16 00:25:59 0680 [Combat] No need to stay with unit 1:0:0:0 Dec 16 00:25:59 0730 [Evaluate] evaluateSituation Dec 16 00:25:59 0730 [Evaluate] Evaluating Situation Dec 16 00:25:59 0740 [Evaluate] Evaluating for PvP Queue since we are not in a BG. Dec 16 00:25:59 0740 [Function] evaluateForCombatContinuation Dec 16 00:25:59 0740 [Evaluate] Evaluating for Combat Continuation Dec 16 00:25:59 0750 [Evaluate] Evaluating for Loot Dec 16 00:25:59 0750 [Loot] lootScan Dec 16 00:25:59 0750 [Loot] Scanning for missed mobs to loot. Dec 16 00:25:59 0760 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:25:59 0760 [Loot] No mob to loot... Dec 16 00:25:59 0770 [Loot] Nothing in progress... saying no! Dec 16 00:25:59 0770 [Evaluate] Evaluating for Regen Dec 16 00:25:59 0770 [Evaluate] Evaluating for Mining and Herbalism Dec 16 00:25:59 0780 [Evaluate] Evaluating for Fishing. Dec 16 00:25:59 0780 [Evaluate] Evaluating for Patrol Dec 16 00:25:59 0790 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:59 0800 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:59 0810 [Condition] Condition check failed Dec 16 00:25:59 0810 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:59 0830 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:59 0830 [Condition] Condition check failed Dec 16 00:25:59 0840 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:59 0860 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:59 0870 [Condition] Condition check failed Dec 16 00:25:59 0870 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:59 0880 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:25:59 0890 [Condition] Condition check failed Dec 16 00:25:59 0890 [Evaluate] only against self Dec 16 00:25:59 0890 [Function] evaluateForCombatStart Dec 16 00:25:59 0900 [Evaluate] Evaluating for Combat Start Dec 16 00:25:59 0900 [Function] findUnitToEngage Dec 16 00:25:59 0900 [Function] validUnitsToEngage Dec 16 00:25:59 0910 [Function] enemiesToEngage Dec 16 00:25:59 0910 [Combat] 15 mobs Dec 16 00:25:59 0920 [Combat] 15 not friendly Dec 16 00:25:59 0930 [Combat] 4 w/in range Dec 16 00:25:59 0930 [Combat] 3 not pets Dec 16 00:25:59 0930 [Combat] 3 not elite Dec 16 00:25:59 0940 [Combat] 3 not level 1 Dec 16 00:25:59 0940 [Combat] 3 not critter Dec 16 00:25:59 0950 [Combat] 2 not dead, isAttackable, isSelectable, isValid Dec 16 00:25:59 0950 [Combat] 2 not tapped by other Dec 16 00:25:59 0960 [Dev] Should be ignored? 0 Dec 16 00:25:59 0960 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:25:59 0960 [Combat] 2 not ignored by combat profile Dec 16 00:25:59 0960 [Combat] Found 2 targets within range: 30.00 Dec 16 00:25:59 0970 [Combat] 2 total enemies Dec 16 00:25:59 0970 [Blacklist] Checking status for Dec 16 00:25:59 0970 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:59 0980 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 0980 [Blacklist] No infractions! Dec 16 00:25:59 0990 [Combat] 1 total units not blacklisted Dec 16 00:25:59 0990 [Combat] 1 total units w/in vert distance Dec 16 00:25:59 1000 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:25:59 1010 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:25:59 1020 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:25:59 1030 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:59 1040 [Condition] Match all fail Dec 16 00:25:59 1040 [Rule] Spell 87151 isn't usable! Dec 16 00:25:59 1050 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1050 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1060 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1060 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1100 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1110 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1110 [Condition] Condition check win win win Dec 16 00:25:59 1110 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:25:59 1120 [Combat] Valid combat procedure for " (45328) (0x3187E)> Dec 16 00:25:59 1120 [Combat] Valid unit to act on: " (45328) (0x3187E)> Dec 16 00:25:59 1120 [Combat] [Combat Start] Attacking unit other than pre-combat unit. Dec 16 00:25:59 1130 [Combat] Acting on " (45328) (0x3187E)> Dec 16 00:25:59 1130 [Combat] Engaging " (45328) (0x3187E)> Dec 16 00:25:59 1130 [Function] cancelCurrentProcedure (null) Dec 16 00:25:59 1140 [Function] cancelCurrentEvaluation Dec 16 00:25:59 1140 [Movement] resetMovementState Dec 16 00:25:59 1140 [Function] stopAllTasks Dec 16 00:25:59 1140 [Movement] Reset stuck counter Dec 16 00:25:59 1150 [Movement] [Actions] No 2132 Dec 16 00:25:59 1150 [Movement] [History] Resetting! Dec 16 00:25:59 1150 [Movement] CTM activated for movement to: (null) Dec 16 00:25:59 1160 [Movement] Stopping movement 0x80000000 Dec 16 00:25:59 1170 [Dev] Starting combat procedure for target " (45328) (0x3187E)> Dec 16 00:25:59 1170 [Function] performProcedureWithState called Dec 16 00:25:59 1180 [Behavior] BEHAVIOR--START Dec 16 00:25:59 1180 [Procedure] No Procedure in progress, setting it to: CombatProcedure Dec 16 00:25:59 1190 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:25:59 1190 [Procedure] Executing procedure CombatProcedure Dec 16 00:25:59 1200 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 1200 [Blacklist] No infractions! Dec 16 00:25:59 1210 [Combat] findBestUnitInCombat Dec 16 00:25:59 1210 [Combat] validUnitsInCombat Dec 16 00:25:59 1210 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:25:59 1220 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:25:59 1220 [Procedure] Add unit: (null) Dec 16 00:25:59 1220 [Procedure] Distance: 27.06 Dec 16 00:25:59 1230 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:25:59 1230 [Procedure] isFriendly: 0 Dec 16 00:25:59 1230 [Procedure] isHostile: 0 Dec 16 00:25:59 1240 [Procedure] isNeutral: 1 Dec 16 00:25:59 1240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 1250 [Blacklist] No infractions! Dec 16 00:25:59 1250 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 1250 [Blacklist] No infractions! Dec 16 00:25:59 1260 [Procedure] isBlacklisted: 0 Dec 16 00:25:59 1260 [Procedure] isDead: 0 Dec 16 00:25:59 1260 [Procedure] isInCombat: 0 Dec 16 00:25:59 1270 [Procedure] player dead?: 0 Dec 16 00:25:59 1270 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:25:59 1270 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:25:59 1280 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:25:59 1290 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:59 1290 [Condition] Match all fail Dec 16 00:25:59 1300 [Rule] Spell 87151 isn't usable! Dec 16 00:25:59 1300 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1310 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1320 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1320 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1370 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1380 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1380 [Condition] Condition check win win win Dec 16 00:25:59 1380 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:25:59 1390 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:25:59 1390 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:25:59 1400 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:25:59 1410 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:59 1410 [Condition] Match all fail Dec 16 00:25:59 1420 [Rule] Spell 87151 isn't usable! Dec 16 00:25:59 1420 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1430 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1430 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1440 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1470 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1480 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1480 [Condition] Condition check win win win Dec 16 00:25:59 1490 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:25:59 1490 [Procedure] Combat procedure valid? 1 Dec 16 00:25:59 1490 [Rule] Evaluating rule Dec 16 00:25:59 1510 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:25:59 1520 [Condition] --> 0 > 2 is FALSE. Dec 16 00:25:59 1530 [Condition] Match all fail Dec 16 00:25:59 1530 [Rule] Evaluating rule Dec 16 00:25:59 1540 [Rule] Spell isn't usable (87151). Dec 16 00:25:59 1540 [Rule] Evaluating rule Dec 16 00:25:59 1550 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1560 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1560 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1560 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:25:59 1580 [Condition] Checking target '(null)' (1) for condition Dec 16 00:25:59 1600 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:25:59 1610 [Condition] Doing Spell Cooldown condition... Dec 16 00:25:59 1620 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:25:59 1630 [Condition] Condition check win win win Dec 16 00:25:59 1630 [Rule] Match found - executing shortly! { Attempts = { }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:25:59 1640 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:25:59 1640 [Evaluate] Starting combat Dec 16 00:25:59 1700 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:59 1700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 1700 [Combat] MONITOR: monitoring for death Dec 16 00:25:59 1710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 1710 [Blacklist] Checking status for Dec 16 00:25:59 1720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 1720 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:25:59 1720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 1730 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:25:59 2650 [Rule] Switching from target (null) to " (45328) (0x3187E)> Dec 16 00:25:59 3270 [Bindings] Executing TARGETLASTTARGET Dec 16 00:25:59 3270 [Bindings] Virtual: 98 Real: 16 Dec 16 00:25:59 3920 [Dev] [PlayerData] Targetting last target: 0xF130B1100003187E Dec 16 00:25:59 3930 [Rule] Targetting " (45328) (0x3187E)> Dec 16 00:25:59 3930 [Rule] Facing " (45328) (0x3187E)> Dec 16 00:25:59 3930 [Movement] 5.91 0.05 Difference: 5.87 > 3.14 Dec 16 00:25:59 3940 [Movement] 0.42 > 0.785 Dec 16 00:25:59 3940 [Movement] Doing sharp turn to 6.33 Dec 16 00:25:59 4560 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:25:59 4560 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:25:59 4560 [Combat] STAY: Starting stay facing monitoring... Dec 16 00:25:59 4570 [Combat] MONITOR: Starting death monitoring... Dec 16 00:25:59 4570 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:25:59 4580 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 4580 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 4590 [Blacklist] No infractions! Dec 16 00:25:59 4590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 4610 [Blacklist] No infractions! Dec 16 00:25:59 4610 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:25:59 4610 [Movement] 0.00 > 0.785 Dec 16 00:25:59 4620 [Movement] Doing sharp turn to 0.05 Dec 16 00:25:59 5620 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 5620 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 5630 [Blacklist] No infractions! Dec 16 00:25:59 6640 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 6640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 6650 [Blacklist] No infractions! Dec 16 00:25:59 6990 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:25:59 6990 [Bindings] Virtual: 101 Real: 16 Dec 16 00:25:59 7230 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:25:59 7240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 7240 [Blacklist] No infractions! Dec 16 00:25:59 7250 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:25:59 7250 [Movement] 0.00 > 0.785 Dec 16 00:25:59 7250 [Movement] Doing sharp turn to 0.05 Dec 16 00:25:59 7660 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 7670 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 7670 [Blacklist] No infractions! Dec 16 00:25:59 8680 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 8690 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 8690 [Blacklist] No infractions! Dec 16 00:25:59 9470 [Procedure] '' Dec 16 00:25:59 9480 [Dev] Action taken successfully. Dec 16 00:25:59 9480 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:25:59 9480 [Procedure] Action succeeded! Dec 16 00:25:59 9490 [Behavior] BEHAVIOR4: One rule exeuction took 0.68 seconds! Dec 16 00:25:59 9500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 9500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 9500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 9510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:25:59 9710 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:25:59 9710 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 9710 [Blacklist] No infractions! Dec 16 00:25:59 9880 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:25:59 9880 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:25:59 9890 [Blacklist] No infractions! Dec 16 00:25:59 9890 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:25:59 9900 [Movement] 0.00 > 0.785 Dec 16 00:25:59 9900 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:00 0500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 0510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 0510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 0520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 0720 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 0730 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 0730 [Blacklist] No infractions! Dec 16 00:26:00 1510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 1520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 1530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 1530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 1750 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 1750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 1760 [Blacklist] No infractions! Dec 16 00:26:00 2490 [Function] performProcedureWithState called Dec 16 00:26:00 2490 [Behavior] BEHAVIOR--START Dec 16 00:26:00 2500 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:00 2500 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:00 2510 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 2510 [Blacklist] No infractions! Dec 16 00:26:00 2520 [Combat] findBestUnitInCombat Dec 16 00:26:00 2520 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:00 2560 [Combat] validUnitsInCombat Dec 16 00:26:00 2560 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 2580 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:00 2580 [Blacklist] No infractions! Dec 16 00:26:00 2590 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:00 2590 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:00 2590 [Procedure] Add unit: (null) Dec 16 00:26:00 2600 [Movement] 0.00 > 0.785 Dec 16 00:26:00 2600 [Procedure] Distance: 27.06 Dec 16 00:26:00 2620 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:00 2620 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:00 2630 [Procedure] isFriendly: 0 Dec 16 00:26:00 2630 [Procedure] isHostile: 0 Dec 16 00:26:00 2640 [Procedure] isNeutral: 1 Dec 16 00:26:00 2640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 2640 [Blacklist] No infractions! Dec 16 00:26:00 2650 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 2650 [Blacklist] No infractions! Dec 16 00:26:00 2650 [Procedure] isBlacklisted: 0 Dec 16 00:26:00 2660 [Procedure] isDead: 0 Dec 16 00:26:00 2660 [Procedure] isInCombat: 0 Dec 16 00:26:00 2660 [Procedure] player dead?: 0 Dec 16 00:26:00 2670 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:00 2670 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:00 2680 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:00 2690 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:00 2690 [Condition] Match all fail Dec 16 00:26:00 2700 [Rule] Spell 87151 isn't usable! Dec 16 00:26:00 2700 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 2710 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 2710 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 2720 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 2760 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 2760 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 2760 [Condition] Condition check win win win Dec 16 00:26:00 2770 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:00 2770 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 2770 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:00 2790 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 2790 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:00 2790 [Blacklist] No infractions! Dec 16 00:26:00 2800 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:00 2810 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:00 2810 [Condition] Match all fail Dec 16 00:26:00 2820 [Rule] Spell 87151 isn't usable! Dec 16 00:26:00 2820 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 2830 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 2830 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 2840 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 2890 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 2890 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 2900 [Condition] Condition check win win win Dec 16 00:26:00 2900 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:00 2900 [Procedure] Combat procedure valid? 1 Dec 16 00:26:00 2910 [Rule] Evaluating rule Dec 16 00:26:00 2910 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:00 2920 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:00 2930 [Condition] Match all fail Dec 16 00:26:00 2930 [Rule] Evaluating rule Dec 16 00:26:00 2940 [Rule] Spell isn't usable (87151). Dec 16 00:26:00 2940 [Rule] Evaluating rule Dec 16 00:26:00 2950 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 2950 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 2960 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 2960 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:00 2980 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:00 3000 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:00 3000 [Rule] Failed attempts: 0 Dec 16 00:26:00 3010 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:00 3020 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:00 3020 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:00 3030 [Condition] Condition check win win win Dec 16 00:26:00 3040 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:00 3040 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:00 3070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 3810 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 3820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 3820 [Blacklist] No infractions! Dec 16 00:26:00 4050 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:00 4050 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:00 4050 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:00 4060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 4830 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 4840 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 4840 [Blacklist] No infractions! Dec 16 00:26:00 5240 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:00 5250 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 5250 [Blacklist] No infractions! Dec 16 00:26:00 5260 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:00 5260 [Movement] 0.00 > 0.785 Dec 16 00:26:00 5270 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:00 5860 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 5870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 5870 [Blacklist] No infractions! Dec 16 00:26:00 6470 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:00 6480 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:00 6890 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 6890 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 6900 [Blacklist] No infractions! Dec 16 00:26:00 7890 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:00 7890 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 7900 [Blacklist] No infractions! Dec 16 00:26:00 7900 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:00 7910 [Movement] 0.00 > 0.785 Dec 16 00:26:00 7910 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 7910 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:00 7920 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 7930 [Blacklist] No infractions! Dec 16 00:26:00 8940 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 8940 [Procedure] '' Dec 16 00:26:00 8960 [Dev] Action taken successfully. Dec 16 00:26:00 8960 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:00 8970 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:00 8970 [Blacklist] No infractions! Dec 16 00:26:00 8970 [Procedure] Action succeeded! Dec 16 00:26:00 8980 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:00 8990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 8990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 9010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:00 9990 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:00 9990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 0000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 0000 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 0010 [Blacklist] No infractions! Dec 16 00:26:01 0010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 0030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 0030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 0540 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:01 0550 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 0560 [Blacklist] No infractions! Dec 16 00:26:01 0570 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:01 0570 [Movement] 0.00 > 0.785 Dec 16 00:26:01 0570 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:01 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 1030 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 1040 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 1050 [Blacklist] No infractions! Dec 16 00:26:01 1990 [Function] performProcedureWithState called Dec 16 00:26:01 1990 [Behavior] BEHAVIOR--START Dec 16 00:26:01 1990 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:01 2000 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:01 2000 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 2010 [Blacklist] No infractions! Dec 16 00:26:01 2010 [Combat] findBestUnitInCombat Dec 16 00:26:01 2010 [Combat] validUnitsInCombat Dec 16 00:26:01 2020 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:01 2020 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:01 2020 [Procedure] Add unit: (null) Dec 16 00:26:01 2030 [Procedure] Distance: 27.06 Dec 16 00:26:01 2030 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:01 2030 [Procedure] isFriendly: 0 Dec 16 00:26:01 2040 [Procedure] isHostile: 0 Dec 16 00:26:01 2040 [Procedure] isNeutral: 1 Dec 16 00:26:01 2050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 2050 [Blacklist] No infractions! Dec 16 00:26:01 2050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 2050 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 2060 [Blacklist] No infractions! Dec 16 00:26:01 2070 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 2070 [Procedure] isBlacklisted: 0 Dec 16 00:26:01 2080 [Blacklist] No infractions! Dec 16 00:26:01 2080 [Procedure] isDead: 0 Dec 16 00:26:01 2090 [Procedure] isInCombat: 0 Dec 16 00:26:01 2090 [Procedure] player dead?: 0 Dec 16 00:26:01 2090 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:01 2100 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:01 2110 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:01 2120 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:01 2120 [Condition] Match all fail Dec 16 00:26:01 2130 [Rule] Spell 87151 isn't usable! Dec 16 00:26:01 2130 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2140 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2140 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2150 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2190 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2190 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2200 [Condition] Condition check win win win Dec 16 00:26:01 2210 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:01 2210 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:01 2220 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:01 2230 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:01 2250 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:01 2250 [Condition] Match all fail Dec 16 00:26:01 2260 [Rule] Spell 87151 isn't usable! Dec 16 00:26:01 2260 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2270 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2270 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2280 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2320 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2320 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2320 [Condition] Condition check win win win Dec 16 00:26:01 2330 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:01 2330 [Procedure] Combat procedure valid? 1 Dec 16 00:26:01 2330 [Rule] Evaluating rule Dec 16 00:26:01 2340 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:01 2350 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:01 2350 [Condition] Match all fail Dec 16 00:26:01 2360 [Rule] Evaluating rule Dec 16 00:26:01 2360 [Rule] Spell isn't usable (87151). Dec 16 00:26:01 2360 [Rule] Evaluating rule Dec 16 00:26:01 2370 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2380 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2380 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2390 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:01 2400 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:01 2430 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:01 2430 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:01 2430 [Rule] Failed attempts: 0 Dec 16 00:26:01 2440 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:01 2450 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:01 2450 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:01 2460 [Condition] Condition check win win win Dec 16 00:26:01 2470 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:01 2470 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:01 2510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 2520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 2520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 2520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 2530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 3100 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 3100 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 3100 [Blacklist] No infractions! Dec 16 00:26:01 3190 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:01 3200 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 3210 [Blacklist] No infractions! Dec 16 00:26:01 3220 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:01 3230 [Movement] 0.00 > 0.785 Dec 16 00:26:01 3230 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:01 3480 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:01 3480 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:01 3490 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:01 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 4120 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 4120 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 4130 [Blacklist] No infractions! Dec 16 00:26:01 5130 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 5140 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 5140 [Blacklist] No infractions! Dec 16 00:26:01 5850 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:01 5860 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 5860 [Blacklist] No infractions! Dec 16 00:26:01 5870 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:01 5870 [Movement] 0.00 > 0.785 Dec 16 00:26:01 5870 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:01 5900 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:01 5910 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:01 6150 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 6160 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 6160 [Blacklist] No infractions! Dec 16 00:26:01 7170 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 7180 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 7180 [Blacklist] No infractions! Dec 16 00:26:01 8190 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 8200 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 8200 [Blacklist] No infractions! Dec 16 00:26:01 8370 [Procedure] '' Dec 16 00:26:01 8380 [Dev] Action taken successfully. Dec 16 00:26:01 8380 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:01 8390 [Procedure] Action succeeded! Dec 16 00:26:01 8390 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:01 8400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 8500 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:01 8500 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 8510 [Blacklist] No infractions! Dec 16 00:26:01 8510 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:01 8510 [Movement] 0.00 > 0.785 Dec 16 00:26:01 8520 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:01 9220 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:01 9220 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:01 9230 [Blacklist] No infractions! Dec 16 00:26:01 9410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 9420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 9420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 9420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 9430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:01 9430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0240 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 0240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 0240 [Blacklist] No infractions! Dec 16 00:26:02 0420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 0440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1140 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:02 1150 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 1150 [Blacklist] No infractions! Dec 16 00:26:02 1160 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:02 1160 [Movement] 0.00 > 0.785 Dec 16 00:26:02 1160 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:02 1250 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 1250 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 1260 [Blacklist] No infractions! Dec 16 00:26:02 1400 [Function] performProcedureWithState called Dec 16 00:26:02 1400 [Behavior] BEHAVIOR--START Dec 16 00:26:02 1410 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:02 1410 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:02 1420 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 1420 [Blacklist] No infractions! Dec 16 00:26:02 1420 [Combat] findBestUnitInCombat Dec 16 00:26:02 1430 [Combat] validUnitsInCombat Dec 16 00:26:02 1430 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:02 1430 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:02 1440 [Procedure] Add unit: (null) Dec 16 00:26:02 1440 [Procedure] Distance: 27.06 Dec 16 00:26:02 1440 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:02 1450 [Procedure] isFriendly: 0 Dec 16 00:26:02 1450 [Procedure] isHostile: 0 Dec 16 00:26:02 1460 [Procedure] isNeutral: 1 Dec 16 00:26:02 1460 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 1470 [Blacklist] No infractions! Dec 16 00:26:02 1470 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 1470 [Blacklist] No infractions! Dec 16 00:26:02 1480 [Procedure] isBlacklisted: 0 Dec 16 00:26:02 1480 [Procedure] isDead: 0 Dec 16 00:26:02 1480 [Procedure] isInCombat: 0 Dec 16 00:26:02 1490 [Procedure] player dead?: 0 Dec 16 00:26:02 1490 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:02 1490 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:02 1500 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:02 1510 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:02 1520 [Condition] Match all fail Dec 16 00:26:02 1520 [Rule] Spell 87151 isn't usable! Dec 16 00:26:02 1530 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1530 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1540 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1540 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1580 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1580 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1590 [Condition] Condition check win win win Dec 16 00:26:02 1590 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:02 1590 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:02 1600 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:02 1600 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:02 1610 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:02 1620 [Condition] Match all fail Dec 16 00:26:02 1620 [Rule] Spell 87151 isn't usable! Dec 16 00:26:02 1630 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1630 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1640 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1640 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1690 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1690 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1690 [Condition] Condition check win win win Dec 16 00:26:02 1700 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:02 1700 [Procedure] Combat procedure valid? 1 Dec 16 00:26:02 1700 [Rule] Evaluating rule Dec 16 00:26:02 1710 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:02 1730 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:02 1730 [Condition] Match all fail Dec 16 00:26:02 1740 [Rule] Evaluating rule Dec 16 00:26:02 1750 [Rule] Spell isn't usable (87151). Dec 16 00:26:02 1750 [Rule] Evaluating rule Dec 16 00:26:02 1760 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1760 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1770 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1770 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:02 1790 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:02 1810 [Rule] [4] 2.23 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:02 1810 [Rule] [4] 1.28 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:02 1820 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:02 1820 [Rule] Failed attempts: 0 Dec 16 00:26:02 1830 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:02 1840 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:02 1840 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:02 1840 [Condition] Condition check win win win Dec 16 00:26:02 1860 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:02 1870 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:02 1900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 2270 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 2280 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 2280 [Blacklist] No infractions! Dec 16 00:26:02 2880 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:02 2880 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:02 2890 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:02 2890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 3290 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 3300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 3300 [Blacklist] No infractions! Dec 16 00:26:02 3780 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:02 3790 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 3790 [Blacklist] No infractions! Dec 16 00:26:02 3800 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:02 3800 [Movement] 0.00 > 0.785 Dec 16 00:26:02 3800 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:02 4320 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 4320 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 4320 [Blacklist] No infractions! Dec 16 00:26:02 5300 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:02 5300 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:02 5330 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 5340 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 5340 [Blacklist] No infractions! Dec 16 00:26:02 6350 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 6360 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 6360 [Blacklist] No infractions! Dec 16 00:26:02 6430 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:02 6430 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 6430 [Blacklist] No infractions! Dec 16 00:26:02 6440 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:02 6450 [Movement] 0.00 > 0.785 Dec 16 00:26:02 6450 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:02 7380 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 7380 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 7390 [Blacklist] No infractions! Dec 16 00:26:02 7780 [Procedure] '' Dec 16 00:26:02 7780 [Dev] Action taken successfully. Dec 16 00:26:02 7790 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:02 7790 [Procedure] Action succeeded! Dec 16 00:26:02 7790 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:02 7800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8400 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 8400 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 8410 [Blacklist] No infractions! Dec 16 00:26:02 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 8830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9070 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:02 9080 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 9080 [Blacklist] No infractions! Dec 16 00:26:02 9090 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:02 9090 [Movement] 0.00 > 0.785 Dec 16 00:26:02 9090 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:02 9420 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:02 9430 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:02 9430 [Blacklist] No infractions! Dec 16 00:26:02 9890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:02 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 0450 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 0450 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 0460 [Blacklist] No infractions! Dec 16 00:26:03 0800 [Function] performProcedureWithState called Dec 16 00:26:03 0810 [Behavior] BEHAVIOR--START Dec 16 00:26:03 0810 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:03 0820 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:03 0820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 0820 [Blacklist] No infractions! Dec 16 00:26:03 0830 [Combat] findBestUnitInCombat Dec 16 00:26:03 0830 [Combat] validUnitsInCombat Dec 16 00:26:03 0830 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:03 0840 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:03 0840 [Procedure] Add unit: (null) Dec 16 00:26:03 0840 [Procedure] Distance: 27.06 Dec 16 00:26:03 0850 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:03 0850 [Procedure] isFriendly: 0 Dec 16 00:26:03 0850 [Procedure] isHostile: 0 Dec 16 00:26:03 0860 [Procedure] isNeutral: 1 Dec 16 00:26:03 0860 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 0870 [Blacklist] No infractions! Dec 16 00:26:03 0870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 0870 [Blacklist] No infractions! Dec 16 00:26:03 0880 [Procedure] isBlacklisted: 0 Dec 16 00:26:03 0880 [Procedure] isDead: 0 Dec 16 00:26:03 0880 [Procedure] isInCombat: 0 Dec 16 00:26:03 0890 [Procedure] player dead?: 0 Dec 16 00:26:03 0890 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:03 0890 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:03 0910 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:03 0920 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:03 0930 [Condition] Match all fail Dec 16 00:26:03 0930 [Rule] Spell 87151 isn't usable! Dec 16 00:26:03 0940 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 0940 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 0950 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 0950 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 0990 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 1000 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 1000 [Condition] Condition check win win win Dec 16 00:26:03 1010 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:03 1010 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:03 1010 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:03 1020 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:03 1030 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:03 1040 [Condition] Match all fail Dec 16 00:26:03 1040 [Rule] Spell 87151 isn't usable! Dec 16 00:26:03 1050 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 1050 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 1060 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 1060 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 1100 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 1110 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 1110 [Condition] Condition check win win win Dec 16 00:26:03 1110 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:03 1120 [Procedure] Combat procedure valid? 1 Dec 16 00:26:03 1120 [Rule] Evaluating rule Dec 16 00:26:03 1130 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:03 1140 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:03 1140 [Condition] Match all fail Dec 16 00:26:03 1140 [Rule] Evaluating rule Dec 16 00:26:03 1150 [Rule] Spell isn't usable (87151). Dec 16 00:26:03 1150 [Rule] Evaluating rule Dec 16 00:26:03 1160 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 1170 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 1170 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 1170 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:03 1190 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:03 1210 [Rule] [4] 3.17 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:03 1220 [Rule] [4] 2.22 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:03 1220 [Rule] [4] 1.28 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:03 1220 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:03 1230 [Rule] Failed attempts: 0 Dec 16 00:26:03 1240 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:03 1250 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:03 1260 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:03 1270 [Condition] Condition check win win win Dec 16 00:26:03 1290 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:03 1300 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:03 1330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 1470 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 1480 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 1480 [Blacklist] No infractions! Dec 16 00:26:03 1710 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:03 1720 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 1720 [Blacklist] No infractions! Dec 16 00:26:03 1730 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:03 1730 [Movement] 0.00 > 0.785 Dec 16 00:26:03 1730 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:03 2310 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:03 2310 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:03 2310 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:03 2320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 2490 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 2500 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 2500 [Blacklist] No infractions! Dec 16 00:26:03 3510 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 3520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 3520 [Blacklist] No infractions! Dec 16 00:26:03 4350 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:03 4360 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 4360 [Blacklist] No infractions! Dec 16 00:26:03 4370 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:03 4370 [Movement] 0.00 > 0.785 Dec 16 00:26:03 4380 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:03 4530 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 4540 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 4540 [Blacklist] No infractions! Dec 16 00:26:03 4730 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:03 4730 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:03 5550 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 5560 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 5560 [Blacklist] No infractions! Dec 16 00:26:03 6580 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 6580 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 6590 [Blacklist] No infractions! Dec 16 00:26:03 7000 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:03 7000 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 7010 [Blacklist] No infractions! Dec 16 00:26:03 7010 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:03 7020 [Movement] 0.00 > 0.785 Dec 16 00:26:03 7020 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:03 7210 [Procedure] '' Dec 16 00:26:03 7210 [Dev] Action taken successfully. Dec 16 00:26:03 7220 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:03 7220 [Procedure] Action succeeded! Dec 16 00:26:03 7220 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:03 7230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 7600 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 7610 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 7620 [Blacklist] No infractions! Dec 16 00:26:03 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 8630 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 8640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 8640 [Blacklist] No infractions! Dec 16 00:26:03 9240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:03 9650 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:03 9650 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 9650 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:03 9660 [Blacklist] No infractions! Dec 16 00:26:03 9660 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:03 9670 [Blacklist] No infractions! Dec 16 00:26:03 9670 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:03 9680 [Movement] 0.00 > 0.785 Dec 16 00:26:03 9690 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:04 0230 [Function] performProcedureWithState called Dec 16 00:26:04 0230 [Behavior] BEHAVIOR--START Dec 16 00:26:04 0230 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:04 0240 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:04 0240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 0240 [Blacklist] No infractions! Dec 16 00:26:04 0250 [Combat] findBestUnitInCombat Dec 16 00:26:04 0250 [Combat] validUnitsInCombat Dec 16 00:26:04 0260 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:04 0260 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:04 0270 [Procedure] Add unit: (null) Dec 16 00:26:04 0270 [Procedure] Distance: 27.06 Dec 16 00:26:04 0280 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:04 0280 [Procedure] isFriendly: 0 Dec 16 00:26:04 0290 [Procedure] isHostile: 0 Dec 16 00:26:04 0290 [Procedure] isNeutral: 1 Dec 16 00:26:04 0300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 0300 [Blacklist] No infractions! Dec 16 00:26:04 0300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 0310 [Blacklist] No infractions! Dec 16 00:26:04 0310 [Procedure] isBlacklisted: 0 Dec 16 00:26:04 0310 [Procedure] isDead: 0 Dec 16 00:26:04 0320 [Procedure] isInCombat: 0 Dec 16 00:26:04 0320 [Procedure] player dead?: 0 Dec 16 00:26:04 0330 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:04 0330 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:04 0340 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:04 0350 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:04 0350 [Condition] Match all fail Dec 16 00:26:04 0360 [Rule] Spell 87151 isn't usable! Dec 16 00:26:04 0360 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0370 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0370 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0380 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0420 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0420 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0420 [Condition] Condition check win win win Dec 16 00:26:04 0430 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:04 0430 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:04 0440 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:04 0440 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:04 0450 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:04 0460 [Condition] Match all fail Dec 16 00:26:04 0460 [Rule] Spell 87151 isn't usable! Dec 16 00:26:04 0470 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0470 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0480 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0480 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0520 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0530 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0530 [Condition] Condition check win win win Dec 16 00:26:04 0530 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:04 0540 [Procedure] Combat procedure valid? 1 Dec 16 00:26:04 0540 [Rule] Evaluating rule Dec 16 00:26:04 0550 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:04 0560 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:04 0560 [Condition] Match all fail Dec 16 00:26:04 0570 [Rule] Evaluating rule Dec 16 00:26:04 0570 [Rule] Spell isn't usable (87151). Dec 16 00:26:04 0570 [Rule] Evaluating rule Dec 16 00:26:04 0580 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0590 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0600 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0600 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:04 0620 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:04 0650 [Rule] [4] 4.12 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:04 0650 [Rule] [4] 3.17 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:04 0660 [Rule] [4] 2.23 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:04 0660 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:04 0670 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:04 0670 [Rule] Failed attempts: 0 Dec 16 00:26:04 0680 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 0680 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 0690 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 0690 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 0690 [Condition] Condition check win win win Dec 16 00:26:04 0710 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 0720 [Blacklist] No infractions! Dec 16 00:26:04 0750 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:04 0750 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:04 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 1740 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 1750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 1750 [Blacklist] No infractions! Dec 16 00:26:04 1760 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:04 1760 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:04 1760 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:04 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 2310 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:04 2310 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 2320 [Blacklist] No infractions! Dec 16 00:26:04 2320 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:04 2330 [Movement] 0.00 > 0.785 Dec 16 00:26:04 2330 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:04 2770 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 2770 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 2780 [Blacklist] No infractions! Dec 16 00:26:04 3790 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 3790 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 3800 [Blacklist] No infractions! Dec 16 00:26:04 4180 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:04 4180 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:04 4810 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 4820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 4820 [Blacklist] No infractions! Dec 16 00:26:04 4950 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:04 4960 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 4960 [Blacklist] No infractions! Dec 16 00:26:04 4970 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:04 4970 [Movement] 0.00 > 0.785 Dec 16 00:26:04 4980 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:04 5830 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 5840 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 5840 [Blacklist] No infractions! Dec 16 00:26:04 6650 [Procedure] '' Dec 16 00:26:04 6660 [Dev] Action taken successfully. Dec 16 00:26:04 6660 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:04 6660 [Procedure] Action succeeded! Dec 16 00:26:04 6670 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:04 6670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 6860 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 6860 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 6860 [Blacklist] No infractions! Dec 16 00:26:04 7600 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:04 7600 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 7610 [Blacklist] No infractions! Dec 16 00:26:04 7610 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:04 7620 [Movement] 0.00 > 0.785 Dec 16 00:26:04 7620 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:04 7680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 7880 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 7880 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 7890 [Blacklist] No infractions! Dec 16 00:26:04 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:04 8890 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:04 8900 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 8910 [Blacklist] No infractions! Dec 16 00:26:04 9670 [Function] performProcedureWithState called Dec 16 00:26:04 9670 [Behavior] BEHAVIOR--START Dec 16 00:26:04 9680 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:04 9680 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:04 9690 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 9690 [Blacklist] No infractions! Dec 16 00:26:04 9690 [Combat] findBestUnitInCombat Dec 16 00:26:04 9700 [Combat] validUnitsInCombat Dec 16 00:26:04 9700 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:04 9700 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:04 9700 [Procedure] Add unit: (null) Dec 16 00:26:04 9710 [Procedure] Distance: 27.06 Dec 16 00:26:04 9710 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:04 9720 [Procedure] isFriendly: 0 Dec 16 00:26:04 9720 [Procedure] isHostile: 0 Dec 16 00:26:04 9730 [Procedure] isNeutral: 1 Dec 16 00:26:04 9730 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 9730 [Blacklist] No infractions! Dec 16 00:26:04 9740 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 9740 [Blacklist] No infractions! Dec 16 00:26:04 9740 [Procedure] isBlacklisted: 0 Dec 16 00:26:04 9750 [Procedure] isDead: 0 Dec 16 00:26:04 9750 [Procedure] isInCombat: 0 Dec 16 00:26:04 9750 [Procedure] player dead?: 0 Dec 16 00:26:04 9760 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:04 9760 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:04 9770 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:04 9790 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:04 9800 [Condition] Match all fail Dec 16 00:26:04 9800 [Rule] Spell 87151 isn't usable! Dec 16 00:26:04 9810 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 9820 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 9820 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 9830 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 9870 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 9870 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 9870 [Condition] Condition check win win win Dec 16 00:26:04 9880 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:04 9880 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:04 9890 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:04 9900 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:04 9910 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:04 9910 [Condition] Match all fail Dec 16 00:26:04 9910 [Rule] Spell 87151 isn't usable! Dec 16 00:26:04 9920 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> Dec 16 00:26:04 9930 [Dev] No targets, adding " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:04 9930 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:04 9940 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:04 9940 [Blacklist] No infractions! Dec 16 00:26:04 9950 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:04 9960 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 0000 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 0000 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 0000 [Condition] Condition check win win win Dec 16 00:26:05 0010 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:05 0010 [Procedure] Combat procedure valid? 1 Dec 16 00:26:05 0010 [Rule] Evaluating rule Dec 16 00:26:05 0020 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:05 0030 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:05 0030 [Condition] Match all fail Dec 16 00:26:05 0040 [Rule] Evaluating rule Dec 16 00:26:05 0040 [Rule] Spell isn't usable (87151). Dec 16 00:26:05 0050 [Rule] Evaluating rule Dec 16 00:26:05 0050 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 0060 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 0060 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 0070 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:05 0080 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:05 0110 [Rule] [4] 5.06 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0110 [Rule] [4] 4.11 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0120 [Rule] [4] 3.17 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0120 [Rule] [4] 2.23 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0130 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0140 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 0140 [Rule] Failed attempts: 0 Dec 16 00:26:05 0150 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 0160 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 0160 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 0170 [Condition] Condition check win win win Dec 16 00:26:05 0200 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:05 0210 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:05 0240 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:05 0240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 0240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0260 [Blacklist] No infractions! Dec 16 00:26:05 0270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0280 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:05 0290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0290 [Movement] 0.00 > 0.785 Dec 16 00:26:05 0300 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:05 0300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 0960 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 0970 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 0970 [Blacklist] No infractions! Dec 16 00:26:05 1210 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:05 1220 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:05 1220 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:05 1220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 1980 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 1990 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 2000 [Blacklist] No infractions! Dec 16 00:26:05 2930 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:05 2940 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 2940 [Blacklist] No infractions! Dec 16 00:26:05 2950 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:05 2950 [Movement] 0.00 > 0.785 Dec 16 00:26:05 2950 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:05 3010 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 3020 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 3020 [Blacklist] No infractions! Dec 16 00:26:05 3630 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:05 3640 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:05 4030 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 4030 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 4040 [Blacklist] No infractions! Dec 16 00:26:05 5050 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 5060 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 5060 [Blacklist] No infractions! Dec 16 00:26:05 5580 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:05 5580 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 5580 [Blacklist] No infractions! Dec 16 00:26:05 5590 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:05 5600 [Movement] 0.00 > 0.785 Dec 16 00:26:05 5600 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:05 6070 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 6080 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 6080 [Blacklist] No infractions! Dec 16 00:26:05 6100 [Procedure] '' Dec 16 00:26:05 6100 [Dev] Action taken successfully. Dec 16 00:26:05 6110 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:05 6110 [Procedure] Action succeeded! Dec 16 00:26:05 6110 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:05 6120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 6170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7100 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 7100 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 7100 [Blacklist] No infractions! Dec 16 00:26:05 7130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 7170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8120 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 8130 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 8130 [Blacklist] No infractions! Dec 16 00:26:05 8130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 8220 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:05 8230 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 8230 [Blacklist] No infractions! Dec 16 00:26:05 8240 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:05 8240 [Movement] 0.00 > 0.785 Dec 16 00:26:05 8240 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:05 9110 [Function] performProcedureWithState called Dec 16 00:26:05 9120 [Behavior] BEHAVIOR--START Dec 16 00:26:05 9120 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:05 9130 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:05 9140 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 9140 [Blacklist] No infractions! Dec 16 00:26:05 9150 [Combat] findBestUnitInCombat Dec 16 00:26:05 9150 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:05 9150 [Combat] validUnitsInCombat Dec 16 00:26:05 9170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 9170 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:05 9180 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:05 9180 [Blacklist] No infractions! Dec 16 00:26:05 9200 [Procedure] Add unit: (null) Dec 16 00:26:05 9200 [Procedure] Distance: 27.06 Dec 16 00:26:05 9200 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:05 9210 [Procedure] isFriendly: 0 Dec 16 00:26:05 9210 [Procedure] isHostile: 0 Dec 16 00:26:05 9220 [Procedure] isNeutral: 1 Dec 16 00:26:05 9220 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 9230 [Blacklist] No infractions! Dec 16 00:26:05 9230 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:05 9230 [Blacklist] No infractions! Dec 16 00:26:05 9240 [Procedure] isBlacklisted: 0 Dec 16 00:26:05 9240 [Procedure] isDead: 0 Dec 16 00:26:05 9240 [Procedure] isInCombat: 0 Dec 16 00:26:05 9250 [Procedure] player dead?: 0 Dec 16 00:26:05 9250 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:05 9250 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:05 9260 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:05 9270 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:05 9270 [Condition] Match all fail Dec 16 00:26:05 9280 [Rule] Spell 87151 isn't usable! Dec 16 00:26:05 9280 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9290 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9300 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9300 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9340 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9340 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9350 [Condition] Condition check win win win Dec 16 00:26:05 9350 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:05 9350 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:05 9360 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:05 9370 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:05 9380 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:05 9380 [Condition] Match all fail Dec 16 00:26:05 9380 [Rule] Spell 87151 isn't usable! Dec 16 00:26:05 9390 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9400 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9400 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9400 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9440 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9450 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9450 [Condition] Condition check win win win Dec 16 00:26:05 9460 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:05 9460 [Procedure] Combat procedure valid? 1 Dec 16 00:26:05 9470 [Rule] Evaluating rule Dec 16 00:26:05 9480 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:05 9490 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:05 9490 [Condition] Match all fail Dec 16 00:26:05 9490 [Rule] Evaluating rule Dec 16 00:26:05 9500 [Rule] Spell isn't usable (87151). Dec 16 00:26:05 9500 [Rule] Evaluating rule Dec 16 00:26:05 9510 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9510 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9520 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9520 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:05 9540 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:05 9560 [Rule] [4] 6.01 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9570 [Rule] [4] 5.06 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9570 [Rule] [4] 4.12 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9580 [Rule] [4] 3.18 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9580 [Rule] [4] 2.24 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9580 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9590 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:05 9590 [Rule] Failed attempts: 0 Dec 16 00:26:05 9600 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:05 9600 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:05 9610 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:05 9610 [Condition] Condition check win win win Dec 16 00:26:05 9650 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:05 9660 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:05 9690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:05 9720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 0200 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 0210 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 0210 [Blacklist] No infractions! Dec 16 00:26:06 0660 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:06 0670 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:06 0670 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:06 0670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 0870 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:06 0870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 0880 [Blacklist] No infractions! Dec 16 00:26:06 0880 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:06 0890 [Movement] 0.00 > 0.785 Dec 16 00:26:06 0890 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:06 1220 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 1230 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 1230 [Blacklist] No infractions! Dec 16 00:26:06 2250 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 2250 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 2260 [Blacklist] No infractions! Dec 16 00:26:06 3080 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:06 3090 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:06 3270 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 3280 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 3280 [Blacklist] No infractions! Dec 16 00:26:06 3510 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:06 3520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 3520 [Blacklist] No infractions! Dec 16 00:26:06 3530 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:06 3530 [Movement] 0.00 > 0.785 Dec 16 00:26:06 3540 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:06 4300 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 4300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 4310 [Blacklist] No infractions! Dec 16 00:26:06 5320 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 5330 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 5330 [Blacklist] No infractions! Dec 16 00:26:06 5560 [Procedure] '' Dec 16 00:26:06 5560 [Dev] Action taken successfully. Dec 16 00:26:06 5560 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:06 5570 [Procedure] Action succeeded! Dec 16 00:26:06 5570 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:06 5580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 5620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6160 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:06 6170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 6180 [Blacklist] No infractions! Dec 16 00:26:06 6190 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:06 6190 [Movement] 0.00 > 0.785 Dec 16 00:26:06 6190 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:06 6340 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 6350 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 6360 [Blacklist] No infractions! Dec 16 00:26:06 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7370 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 7380 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 7380 [Blacklist] No infractions! Dec 16 00:26:06 7600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 7640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 8390 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 8400 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 8400 [Blacklist] No infractions! Dec 16 00:26:06 8580 [Function] performProcedureWithState called Dec 16 00:26:06 8580 [Behavior] BEHAVIOR--START Dec 16 00:26:06 8580 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:06 8590 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:06 8590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 8600 [Blacklist] No infractions! Dec 16 00:26:06 8600 [Combat] findBestUnitInCombat Dec 16 00:26:06 8600 [Combat] validUnitsInCombat Dec 16 00:26:06 8610 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:06 8610 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:06 8610 [Procedure] Add unit: (null) Dec 16 00:26:06 8620 [Procedure] Distance: 27.06 Dec 16 00:26:06 8620 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:06 8620 [Procedure] isFriendly: 0 Dec 16 00:26:06 8630 [Procedure] isHostile: 0 Dec 16 00:26:06 8630 [Procedure] isNeutral: 1 Dec 16 00:26:06 8640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 8640 [Blacklist] No infractions! Dec 16 00:26:06 8640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 8650 [Blacklist] No infractions! Dec 16 00:26:06 8650 [Procedure] isBlacklisted: 0 Dec 16 00:26:06 8650 [Procedure] isDead: 0 Dec 16 00:26:06 8660 [Procedure] isInCombat: 0 Dec 16 00:26:06 8660 [Procedure] player dead?: 0 Dec 16 00:26:06 8660 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:06 8670 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:06 8680 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:06 8690 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:06 8690 [Condition] Match all fail Dec 16 00:26:06 8700 [Rule] Spell 87151 isn't usable! Dec 16 00:26:06 8700 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 8710 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 8710 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 8720 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 8760 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 8760 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 8770 [Condition] Condition check win win win Dec 16 00:26:06 8770 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:06 8770 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:06 8780 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:06 8790 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:06 8800 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:06 8800 [Condition] Match all fail Dec 16 00:26:06 8810 [Rule] Spell 87151 isn't usable! Dec 16 00:26:06 8810 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:06 8820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 8820 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 8860 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:06 8860 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 8880 [Movement] 0.00 > 0.785 Dec 16 00:26:06 8880 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 8890 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:06 8890 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 8930 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 8940 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 8940 [Condition] Condition check win win win Dec 16 00:26:06 8940 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:06 8950 [Procedure] Combat procedure valid? 1 Dec 16 00:26:06 8950 [Rule] Evaluating rule Dec 16 00:26:06 8960 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:06 8970 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:06 8970 [Condition] Match all fail Dec 16 00:26:06 8970 [Rule] Evaluating rule Dec 16 00:26:06 8980 [Rule] Spell isn't usable (87151). Dec 16 00:26:06 8980 [Rule] Evaluating rule Dec 16 00:26:06 8990 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 8990 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 9000 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 9000 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:06 9020 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:06 9040 [Rule] [4] 6.96 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9050 [Rule] [4] 6.01 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9050 [Rule] [4] 5.07 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9060 [Rule] [4] 4.13 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9060 [Rule] [4] 3.18 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9060 [Rule] [4] 2.24 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9070 [Rule] [4] 1.30 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9070 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:06 9080 [Rule] Failed attempts: 0 Dec 16 00:26:06 9080 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:06 9090 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:06 9090 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:06 9100 [Condition] Condition check win win win Dec 16 00:26:06 9140 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:06 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:06 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:06 9150 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:26:06 9200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:06 9420 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:06 9420 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:06 9420 [Blacklist] No infractions! Dec 16 00:26:07 0150 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:07 0160 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:07 0160 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:07 0170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 0430 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 0440 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 0440 [Blacklist] No infractions! Dec 16 00:26:07 1460 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 1460 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 1460 [Blacklist] No infractions! Dec 16 00:26:07 1510 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:07 1520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 1520 [Blacklist] No infractions! Dec 16 00:26:07 1530 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:07 1540 [Movement] 0.00 > 0.785 Dec 16 00:26:07 1540 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:07 2480 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 2490 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 2500 [Blacklist] No infractions! Dec 16 00:26:07 2580 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:07 2590 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:07 3510 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 3520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 3520 [Blacklist] No infractions! Dec 16 00:26:07 4160 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:07 4170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 4180 [Blacklist] No infractions! Dec 16 00:26:07 4180 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:07 4190 [Movement] 0.00 > 0.785 Dec 16 00:26:07 4190 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:07 4530 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 4540 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 4540 [Blacklist] No infractions! Dec 16 00:26:07 5060 [Procedure] '' Dec 16 00:26:07 5060 [Dev] Action taken successfully. Dec 16 00:26:07 5070 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:07 5070 [Procedure] Action succeeded! Dec 16 00:26:07 5070 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:07 5080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 5560 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 5560 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 5570 [Blacklist] No infractions! Dec 16 00:26:07 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 6580 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 6590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 6590 [Blacklist] No infractions! Dec 16 00:26:07 6810 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:07 6820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 6820 [Blacklist] No infractions! Dec 16 00:26:07 6830 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:07 6840 [Movement] 0.00 > 0.785 Dec 16 00:26:07 6840 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:07 7090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 7610 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 7610 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 7620 [Blacklist] No infractions! Dec 16 00:26:07 8080 [Function] performProcedureWithState called Dec 16 00:26:07 8080 [Behavior] BEHAVIOR--START Dec 16 00:26:07 8090 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:07 8090 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:07 8090 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 8100 [Blacklist] No infractions! Dec 16 00:26:07 8100 [Combat] findBestUnitInCombat Dec 16 00:26:07 8100 [Combat] validUnitsInCombat Dec 16 00:26:07 8110 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:07 8110 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:07 8110 [Procedure] Add unit: (null) Dec 16 00:26:07 8120 [Procedure] Distance: 27.06 Dec 16 00:26:07 8120 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:07 8130 [Procedure] isFriendly: 0 Dec 16 00:26:07 8130 [Procedure] isHostile: 0 Dec 16 00:26:07 8140 [Procedure] isNeutral: 1 Dec 16 00:26:07 8140 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 8140 [Blacklist] No infractions! Dec 16 00:26:07 8150 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 8150 [Blacklist] No infractions! Dec 16 00:26:07 8150 [Procedure] isBlacklisted: 0 Dec 16 00:26:07 8160 [Procedure] isDead: 0 Dec 16 00:26:07 8160 [Procedure] isInCombat: 0 Dec 16 00:26:07 8170 [Procedure] player dead?: 0 Dec 16 00:26:07 8170 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:07 8180 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:07 8190 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:07 8210 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:07 8210 [Condition] Match all fail Dec 16 00:26:07 8210 [Rule] Spell 87151 isn't usable! Dec 16 00:26:07 8220 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8230 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8230 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8230 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8280 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8280 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8280 [Condition] Condition check win win win Dec 16 00:26:07 8290 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:07 8290 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:07 8300 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:07 8300 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:07 8310 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:07 8320 [Condition] Match all fail Dec 16 00:26:07 8320 [Rule] Spell 87151 isn't usable! Dec 16 00:26:07 8330 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8330 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8340 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8340 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8380 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8390 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8390 [Condition] Condition check win win win Dec 16 00:26:07 8390 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:07 8400 [Procedure] Combat procedure valid? 1 Dec 16 00:26:07 8400 [Rule] Evaluating rule Dec 16 00:26:07 8410 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:07 8420 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:07 8420 [Condition] Match all fail Dec 16 00:26:07 8420 [Rule] Evaluating rule Dec 16 00:26:07 8430 [Rule] Spell isn't usable (87151). Dec 16 00:26:07 8430 [Rule] Evaluating rule Dec 16 00:26:07 8440 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8440 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8450 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8450 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:07 8470 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:07 8490 [Rule] [4] 7.90 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8500 [Rule] [4] 6.95 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8500 [Rule] [4] 6.01 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8510 [Rule] [4] 5.07 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8520 [Rule] [4] 4.13 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8520 [Rule] [4] 3.19 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8530 [Rule] [4] 2.24 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8530 [Rule] [4] 1.30 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8530 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:07 8540 [Rule] Failed attempts: 0 Dec 16 00:26:07 8550 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:07 8550 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:07 8560 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:07 8560 [Condition] Condition check win win win Dec 16 00:26:07 8610 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:06 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:07 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:25:59 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:00 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:01 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:02 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:03 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:04 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:05 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:06 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:07 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:07 8610 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:07 8630 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 8630 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 8640 [Blacklist] Expired: { Date = "2011-12-16 06:25:58 +0000"; Reason = 4; } Dec 16 00:26:07 8640 [Blacklist] Removing 17379585631415638140 Dec 16 00:26:07 8640 [Blacklist] No infractions! Dec 16 00:26:07 8650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 8690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 9460 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:07 9470 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 9470 [Blacklist] No infractions! Dec 16 00:26:07 9470 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:07 9480 [Movement] 0.00 > 0.785 Dec 16 00:26:07 9480 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:07 9620 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:07 9630 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:07 9630 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:07 9630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:07 9660 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:07 9660 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:07 9660 [Blacklist] No infractions! Dec 16 00:26:08 0680 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:08 0680 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 0690 [Blacklist] No infractions! Dec 16 00:26:08 1700 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:08 1700 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 1710 [Blacklist] No infractions! Dec 16 00:26:08 2050 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:08 2050 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:08 2100 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:08 2110 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 2110 [Blacklist] No infractions! Dec 16 00:26:08 2110 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:08 2120 [Movement] 0.00 > 0.785 Dec 16 00:26:08 2120 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:08 2720 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:08 2730 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 2730 [Blacklist] No infractions! Dec 16 00:26:08 3750 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:08 3750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 3760 [Blacklist] No infractions! Dec 16 00:26:08 4520 [Procedure] '' Dec 16 00:26:08 4530 [Dev] Action taken successfully. Dec 16 00:26:08 4530 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:08 4540 [Procedure] Action succeeded! Dec 16 00:26:08 4540 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:08 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4560 [Blacklist] Unable to enter combat with " (45328) (0x3187E)> after 9.34 seconds, blacklisting! Dec 16 00:26:08 4570 [Blacklist] Blacklisting " (45328) (0x3187E)> for reason 4 with retain count 60 Dec 16 00:26:08 4570 [Function] cancelCurrentProcedure CombatProcedure Dec 16 00:26:08 4570 [Function] cancelCurrentEvaluation Dec 16 00:26:08 4580 [Movement] resetMovementState Dec 16 00:26:08 4580 [Function] stopAllTasks Dec 16 00:26:08 4580 [Movement] Reset stuck counter Dec 16 00:26:08 4590 [Movement] [Actions] No 2132 Dec 16 00:26:08 4590 [Movement] [History] Resetting! Dec 16 00:26:08 4590 [Movement] CTM activated for movement to: (null) Dec 16 00:26:08 4600 [Movement] Stopping movement 0x80000000 Dec 16 00:26:08 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 4740 [Combat] STAY: Facing unit (null) Dec 16 00:26:08 4750 [Combat] No need to stay with unit 1:0:0:0 Dec 16 00:26:08 4770 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:08 4770 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 4780 [Blacklist] " (45328) (0x3187E)> was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:26:08 4780 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:26:08 5550 [Combat] MONITOR: Starting death monitoring... Dec 16 00:26:08 5560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5560 [Combat] MONITOR: monitoring for death Dec 16 00:26:08 5570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5570 [Blacklist] Checking status for Dec 16 00:26:08 5570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5580 [Blacklist] No infractions! Dec 16 00:26:08 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 5650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6590 [Combat] MONITOR: monitoring for death Dec 16 00:26:08 6600 [Blacklist] Checking status for Dec 16 00:26:08 6600 [Blacklist] No infractions! Dec 16 00:26:08 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 6650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 7100 [Evaluate] evaluateSituation Dec 16 00:26:08 7110 [Evaluate] Evaluating Situation Dec 16 00:26:08 7110 [Evaluate] Evaluating for PvP Queue since we are not in a BG. Dec 16 00:26:08 7120 [Function] evaluateForCombatContinuation Dec 16 00:26:08 7120 [Evaluate] Evaluating for Combat Continuation Dec 16 00:26:08 7120 [Evaluate] Evaluating for Loot Dec 16 00:26:08 7130 [Loot] lootScan Dec 16 00:26:08 7130 [Loot] Scanning for missed mobs to loot. Dec 16 00:26:08 7140 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:26:08 7140 [Loot] No mob to loot... Dec 16 00:26:08 7140 [Loot] Nothing in progress... saying no! Dec 16 00:26:08 7150 [Evaluate] Evaluating for Regen Dec 16 00:26:08 7150 [Evaluate] Evaluating for Mining and Herbalism Dec 16 00:26:08 7150 [Evaluate] Evaluating for Fishing. Dec 16 00:26:08 7160 [Evaluate] Evaluating for Patrol Dec 16 00:26:08 7160 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:08 7180 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:08 7180 [Condition] Condition check failed Dec 16 00:26:08 7190 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:08 7220 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:08 7220 [Condition] Condition check failed Dec 16 00:26:08 7220 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:08 7240 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:08 7240 [Condition] Condition check failed Dec 16 00:26:08 7250 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:08 7260 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:08 7260 [Condition] Condition check failed Dec 16 00:26:08 7260 [Evaluate] only against self Dec 16 00:26:08 7270 [Function] evaluateForCombatStart Dec 16 00:26:08 7270 [Evaluate] Evaluating for Combat Start Dec 16 00:26:08 7270 [Function] findUnitToEngage Dec 16 00:26:08 7280 [Function] validUnitsToEngage Dec 16 00:26:08 7280 [Function] enemiesToEngage Dec 16 00:26:08 7280 [Combat] 15 mobs Dec 16 00:26:08 7300 [Combat] 15 not friendly Dec 16 00:26:08 7300 [Combat] 4 w/in range Dec 16 00:26:08 7300 [Combat] 3 not pets Dec 16 00:26:08 7310 [Combat] 3 not elite Dec 16 00:26:08 7310 [Combat] 3 not level 1 Dec 16 00:26:08 7320 [Combat] 3 not critter Dec 16 00:26:08 7320 [Combat] 2 not dead, isAttackable, isSelectable, isValid Dec 16 00:26:08 7330 [Combat] 2 not tapped by other Dec 16 00:26:08 7330 [Dev] Should be ignored? 0 Dec 16 00:26:08 7330 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:08 7340 [Combat] 2 not ignored by combat profile Dec 16 00:26:08 7340 [Combat] Found 2 targets within range: 30.00 Dec 16 00:26:08 7340 [Combat] 2 total enemies Dec 16 00:26:08 7350 [Blacklist] Checking status for Dec 16 00:26:08 7350 [Blacklist] No infractions! Dec 16 00:26:08 7350 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:08 7360 [Blacklist] " (45328) (0x3187E)> was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:26:08 7360 [Combat] 1 total units not blacklisted Dec 16 00:26:08 7360 [Combat] 1 total units w/in vert distance Dec 16 00:26:08 7370 [Dev] combatProcedureValidForUnit Dec 16 00:26:08 7370 [Dev] Should be ignored? 0 Dec 16 00:26:08 7380 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:08 7390 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:08 7390 [Condition] Match all fail Dec 16 00:26:08 7390 [Rule] Spell 87151 isn't usable! Dec 16 00:26:08 7400 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:08 7410 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7410 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7420 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:08 7450 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7460 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7460 [Condition] Condition check win win win Dec 16 00:26:08 7460 [Rule] Match found for rule on Dec 16 00:26:08 7470 [Combat] Valid combat procedure for Dec 16 00:26:08 7470 [Combat] Valid unit to act on: Dec 16 00:26:08 7470 [Combat] [Combat Start] Attacking unit other than pre-combat unit. Dec 16 00:26:08 7480 [Combat] Acting on Dec 16 00:26:08 7480 [Combat] Engaging Dec 16 00:26:08 7480 [Function] cancelCurrentProcedure (null) Dec 16 00:26:08 7490 [Function] cancelCurrentEvaluation Dec 16 00:26:08 7490 [Movement] resetMovementState Dec 16 00:26:08 7490 [Function] stopAllTasks Dec 16 00:26:08 7500 [Movement] Reset stuck counter Dec 16 00:26:08 7500 [Movement] [Actions] No 2132 Dec 16 00:26:08 7500 [Movement] [History] Resetting! Dec 16 00:26:08 7510 [Movement] CTM activated for movement to: (null) Dec 16 00:26:08 7510 [Movement] Stopping movement 0x80000000 Dec 16 00:26:08 7510 [Dev] Starting combat procedure for target Dec 16 00:26:08 7520 [Function] performProcedureWithState called Dec 16 00:26:08 7520 [Behavior] BEHAVIOR--START Dec 16 00:26:08 7530 [Procedure] No Procedure in progress, setting it to: CombatProcedure Dec 16 00:26:08 7530 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:08 7540 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:08 7540 [Blacklist] Checking status for Dec 16 00:26:08 7550 [Blacklist] No infractions! Dec 16 00:26:08 7550 [Combat] findBestUnitInCombat Dec 16 00:26:08 7560 [Combat] validUnitsInCombat Dec 16 00:26:08 7560 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:08 7560 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:08 7570 [Procedure] Add unit: (null) Dec 16 00:26:08 7570 [Procedure] Distance: 22.46 Dec 16 00:26:08 7570 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:08 7580 [Procedure] isFriendly: 0 Dec 16 00:26:08 7580 [Procedure] isHostile: 0 Dec 16 00:26:08 7590 [Procedure] isNeutral: 1 Dec 16 00:26:08 7590 [Blacklist] Checking status for Dec 16 00:26:08 7600 [Blacklist] No infractions! Dec 16 00:26:08 7600 [Blacklist] Checking status for Dec 16 00:26:08 7600 [Blacklist] No infractions! Dec 16 00:26:08 7610 [Procedure] isBlacklisted: 0 Dec 16 00:26:08 7610 [Procedure] isDead: 0 Dec 16 00:26:08 7610 [Procedure] isInCombat: 0 Dec 16 00:26:08 7610 [Combat] MONITOR: monitoring for death Dec 16 00:26:08 7630 [Procedure] player dead?: 0 Dec 16 00:26:08 7630 [Blacklist] Checking status for Dec 16 00:26:08 7640 [Dev] combatProcedureValidForUnit Dec 16 00:26:08 7640 [Blacklist] No infractions! Dec 16 00:26:08 7650 [Dev] Should be ignored? 0 Dec 16 00:26:08 7660 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:08 7670 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:08 7670 [Condition] Match all fail Dec 16 00:26:08 7680 [Rule] Spell 87151 isn't usable! Dec 16 00:26:08 7680 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:08 7690 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7690 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7700 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:08 7740 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7740 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7750 [Condition] Condition check win win win Dec 16 00:26:08 7750 [Rule] Match found for rule on Dec 16 00:26:08 7750 [Dev] combatProcedureValidForUnit Dec 16 00:26:08 7760 [Dev] Should be ignored? 0 Dec 16 00:26:08 7770 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:08 7770 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:08 7780 [Condition] Match all fail Dec 16 00:26:08 7780 [Rule] Spell 87151 isn't usable! Dec 16 00:26:08 7790 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:08 7790 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7800 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7800 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:08 7840 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7850 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7850 [Condition] Condition check win win win Dec 16 00:26:08 7860 [Rule] Match found for rule on Dec 16 00:26:08 7870 [Procedure] Combat procedure valid? 1 Dec 16 00:26:08 7870 [Rule] Evaluating rule Dec 16 00:26:08 7880 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:08 7900 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:08 7900 [Condition] Match all fail Dec 16 00:26:08 7900 [Rule] Evaluating rule Dec 16 00:26:08 7910 [Rule] Spell isn't usable (87151). Dec 16 00:26:08 7910 [Rule] Evaluating rule Dec 16 00:26:08 7920 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:08 7920 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7930 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7930 [Condition] Checking target '' (1) for condition Dec 16 00:26:08 7950 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:08 7970 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:08 7980 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:08 7980 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:08 7990 [Condition] Condition check win win win Dec 16 00:26:08 7990 [Rule] Match found - executing shortly! { Attempts = { }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:08 8000 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:08 8000 [Evaluate] Starting combat Dec 16 00:26:08 8040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:08 8650 [Combat] MONITOR: monitoring for death Dec 16 00:26:08 8660 [Blacklist] Checking status for Dec 16 00:26:08 8660 [Blacklist] No infractions! Dec 16 00:26:08 9010 [Rule] Switching from target (null) to Dec 16 00:26:08 9620 [Bindings] Executing TARGETLASTTARGET Dec 16 00:26:08 9630 [Bindings] Virtual: 98 Real: 16 Dec 16 00:26:08 9680 [Combat] MONITOR: monitoring for death Dec 16 00:26:08 9680 [Blacklist] Checking status for Dec 16 00:26:08 9680 [Blacklist] No infractions! Dec 16 00:26:09 0280 [Dev] [PlayerData] Targetting last target: 0xF130B10D0003187C Dec 16 00:26:09 0280 [Rule] Targetting Dec 16 00:26:09 0280 [Rule] Facing Dec 16 00:26:09 0290 [Movement] 0.05 5.91 Difference: 5.87 > 3.14 Dec 16 00:26:09 0290 [Movement] 0.42 > 0.785 Dec 16 00:26:09 0300 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:09 0690 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 0700 [Blacklist] Checking status for Dec 16 00:26:09 0700 [Blacklist] No infractions! Dec 16 00:26:09 0910 [Procedure] Staying with Dec 16 00:26:09 0910 [Function] STAY: stayFacingUnit Dec 16 00:26:09 0920 [Combat] STAY: Starting stay facing monitoring... Dec 16 00:26:09 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 0920 [Combat] STAY: Facing unit Dec 16 00:26:09 0930 [Blacklist] Checking status for Dec 16 00:26:09 0940 [Blacklist] No infractions! Dec 16 00:26:09 0940 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:09 0950 [Movement] 0.00 > 0.785 Dec 16 00:26:09 0950 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:09 1710 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 1720 [Blacklist] Checking status for Dec 16 00:26:09 1720 [Blacklist] No infractions! Dec 16 00:26:09 2740 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 2740 [Blacklist] Checking status for Dec 16 00:26:09 2750 [Blacklist] No infractions! Dec 16 00:26:09 3340 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:09 3350 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:09 3570 [Combat] STAY: Facing unit Dec 16 00:26:09 3580 [Blacklist] Checking status for Dec 16 00:26:09 3580 [Blacklist] No infractions! Dec 16 00:26:09 3590 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:09 3590 [Movement] 0.00 > 0.785 Dec 16 00:26:09 3590 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:09 3760 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 3760 [Blacklist] Checking status for Dec 16 00:26:09 3770 [Blacklist] No infractions! Dec 16 00:26:09 4780 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 4790 [Blacklist] Checking status for Dec 16 00:26:09 4790 [Blacklist] No infractions! Dec 16 00:26:09 5800 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 5810 [Blacklist] Checking status for Dec 16 00:26:09 5810 [Blacklist] No infractions! Dec 16 00:26:09 5820 [Procedure] '' Dec 16 00:26:09 5820 [Dev] Action taken successfully. Dec 16 00:26:09 5830 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:09 5830 [Procedure] Action succeeded! Dec 16 00:26:09 5830 [Behavior] BEHAVIOR4: One rule exeuction took 0.68 seconds! Dec 16 00:26:09 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6220 [Combat] STAY: Facing unit Dec 16 00:26:09 6220 [Blacklist] Checking status for Dec 16 00:26:09 6230 [Blacklist] No infractions! Dec 16 00:26:09 6240 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:09 6240 [Movement] 0.00 > 0.785 Dec 16 00:26:09 6240 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:09 6830 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 6830 [Blacklist] Checking status for Dec 16 00:26:09 6840 [Blacklist] No infractions! Dec 16 00:26:09 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 6920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7850 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 7850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7860 [Blacklist] Checking status for Dec 16 00:26:09 7870 [Blacklist] No infractions! Dec 16 00:26:09 7860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 7930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 8840 [Function] performProcedureWithState called Dec 16 00:26:09 8840 [Behavior] BEHAVIOR--START Dec 16 00:26:09 8850 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:09 8850 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:09 8860 [Blacklist] Checking status for Dec 16 00:26:09 8860 [Blacklist] No infractions! Dec 16 00:26:09 8860 [Combat] findBestUnitInCombat Dec 16 00:26:09 8870 [Combat] STAY: Facing unit Dec 16 00:26:09 8880 [Blacklist] Checking status for Dec 16 00:26:09 8880 [Blacklist] No infractions! Dec 16 00:26:09 8890 [Combat] MONITOR: monitoring for death Dec 16 00:26:09 8890 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:09 8870 [Combat] validUnitsInCombat Dec 16 00:26:09 8900 [Blacklist] Checking status for Dec 16 00:26:09 8900 [Movement] 0.00 > 0.785 Dec 16 00:26:09 8920 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:09 8960 [Blacklist] No infractions! Dec 16 00:26:09 8970 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:09 8980 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:09 9020 [Procedure] Add unit: (null) Dec 16 00:26:09 9030 [Procedure] Distance: 22.46 Dec 16 00:26:09 9030 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:09 9040 [Procedure] isFriendly: 0 Dec 16 00:26:09 9050 [Procedure] isHostile: 0 Dec 16 00:26:09 9050 [Procedure] isNeutral: 1 Dec 16 00:26:09 9060 [Blacklist] Checking status for Dec 16 00:26:09 9060 [Blacklist] No infractions! Dec 16 00:26:09 9070 [Blacklist] Checking status for Dec 16 00:26:09 9070 [Blacklist] No infractions! Dec 16 00:26:09 9080 [Procedure] isBlacklisted: 0 Dec 16 00:26:09 9080 [Procedure] isDead: 0 Dec 16 00:26:09 9080 [Procedure] isInCombat: 0 Dec 16 00:26:09 9090 [Procedure] player dead?: 0 Dec 16 00:26:09 9090 [Dev] combatProcedureValidForUnit Dec 16 00:26:09 9100 [Dev] Should be ignored? 0 Dec 16 00:26:09 9110 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:09 9120 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:09 9120 [Condition] Match all fail Dec 16 00:26:09 9120 [Rule] Spell 87151 isn't usable! Dec 16 00:26:09 9130 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:09 9140 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9140 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9150 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:09 9190 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9190 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9200 [Condition] Condition check win win win Dec 16 00:26:09 9200 [Rule] Match found for rule on Dec 16 00:26:09 9210 [Dev] combatProcedureValidForUnit Dec 16 00:26:09 9210 [Dev] Should be ignored? 0 Dec 16 00:26:09 9220 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:09 9240 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:09 9240 [Condition] Match all fail Dec 16 00:26:09 9240 [Rule] Spell 87151 isn't usable! Dec 16 00:26:09 9250 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:09 9260 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9260 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9270 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:09 9310 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9310 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9310 [Condition] Condition check win win win Dec 16 00:26:09 9320 [Rule] Match found for rule on Dec 16 00:26:09 9320 [Procedure] Combat procedure valid? 1 Dec 16 00:26:09 9320 [Rule] Evaluating rule Dec 16 00:26:09 9330 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:09 9340 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:09 9340 [Condition] Match all fail Dec 16 00:26:09 9350 [Rule] Evaluating rule Dec 16 00:26:09 9350 [Rule] Spell isn't usable (87151). Dec 16 00:26:09 9350 [Rule] Evaluating rule Dec 16 00:26:09 9360 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:09 9370 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9380 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9380 [Condition] Checking target '' (1) for condition Dec 16 00:26:09 9400 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:09 9420 [Rule] [4] 0.36 == Dec 16 00:26:09 9430 [Rule] Failed attempts: 0 Dec 16 00:26:09 9430 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:09 9440 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:09 9450 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:09 9450 [Condition] Condition check win win win Dec 16 00:26:09 9460 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:09 9460 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:26:09 9500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:09 9550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 0030 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 0040 [Blacklist] Checking status for Dec 16 00:26:10 0040 [Blacklist] No infractions! Dec 16 00:26:10 0470 [Procedure] Staying with Dec 16 00:26:10 0470 [Function] STAY: stayFacingUnit Dec 16 00:26:10 0480 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:10 0480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 1060 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 1070 [Blacklist] Checking status for Dec 16 00:26:10 1070 [Blacklist] No infractions! Dec 16 00:26:10 1640 [Combat] STAY: Facing unit Dec 16 00:26:10 1650 [Blacklist] Checking status for Dec 16 00:26:10 1650 [Blacklist] No infractions! Dec 16 00:26:10 1660 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:10 1660 [Movement] 0.00 > 0.785 Dec 16 00:26:10 1670 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:10 2090 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 2090 [Blacklist] Checking status for Dec 16 00:26:10 2090 [Blacklist] No infractions! Dec 16 00:26:10 2900 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:10 2900 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:10 3110 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 3110 [Blacklist] Checking status for Dec 16 00:26:10 3120 [Blacklist] No infractions! Dec 16 00:26:10 4120 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 4130 [Blacklist] Checking status for Dec 16 00:26:10 4130 [Blacklist] No infractions! Dec 16 00:26:10 4290 [Combat] STAY: Facing unit Dec 16 00:26:10 4290 [Blacklist] Checking status for Dec 16 00:26:10 4290 [Blacklist] No infractions! Dec 16 00:26:10 4300 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:10 4300 [Movement] 0.00 > 0.785 Dec 16 00:26:10 4310 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:10 5150 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 5150 [Blacklist] Checking status for Dec 16 00:26:10 5160 [Blacklist] No infractions! Dec 16 00:26:10 5380 [Procedure] 'Invalid target' Dec 16 00:26:10 5390 [Procedure] 'Invalid target' Action 0x1F9C (8092) failed on Dec 16 00:26:10 5390 [Dev] Action taken with error! Result: 14 Dec 16 00:26:10 5390 [Dev] Action 0x1F9C (8092) taken with result: 14 Dec 16 00:26:10 5400 [Procedure] ERROR WHEN CASTING! 14 Dec 16 00:26:10 5400 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:10 5410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 5460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6170 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 6180 [Blacklist] Checking status for Dec 16 00:26:10 6180 [Blacklist] No infractions! Dec 16 00:26:10 6420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 6920 [Combat] STAY: Facing unit Dec 16 00:26:10 6930 [Blacklist] Checking status for Dec 16 00:26:10 6930 [Blacklist] No infractions! Dec 16 00:26:10 6940 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:10 6940 [Movement] 0.00 > 0.785 Dec 16 00:26:10 6950 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:10 7190 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 7200 [Blacklist] Checking status for Dec 16 00:26:10 7200 [Blacklist] No infractions! Dec 16 00:26:10 7430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 7490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8220 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 8220 [Blacklist] Checking status for Dec 16 00:26:10 8230 [Blacklist] No infractions! Dec 16 00:26:10 8400 [Function] performProcedureWithState called Dec 16 00:26:10 8410 [Behavior] BEHAVIOR--START Dec 16 00:26:10 8420 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:10 8420 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:10 8420 [Blacklist] Checking status for Dec 16 00:26:10 8430 [Blacklist] No infractions! Dec 16 00:26:10 8430 [Combat] findBestUnitInCombat Dec 16 00:26:10 8430 [Combat] validUnitsInCombat Dec 16 00:26:10 8440 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:10 8440 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:10 8440 [Procedure] Add unit: (null) Dec 16 00:26:10 8450 [Procedure] Distance: 22.46 Dec 16 00:26:10 8450 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:10 8460 [Procedure] isFriendly: 0 Dec 16 00:26:10 8460 [Procedure] isHostile: 0 Dec 16 00:26:10 8460 [Procedure] isNeutral: 1 Dec 16 00:26:10 8470 [Blacklist] Checking status for Dec 16 00:26:10 8470 [Blacklist] No infractions! Dec 16 00:26:10 8470 [Blacklist] Checking status for Dec 16 00:26:10 8480 [Blacklist] No infractions! Dec 16 00:26:10 8480 [Procedure] isBlacklisted: 0 Dec 16 00:26:10 8480 [Procedure] isDead: 0 Dec 16 00:26:10 8490 [Procedure] isInCombat: 0 Dec 16 00:26:10 8490 [Procedure] player dead?: 0 Dec 16 00:26:10 8490 [Dev] combatProcedureValidForUnit Dec 16 00:26:10 8500 [Dev] Should be ignored? 0 Dec 16 00:26:10 8510 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:10 8520 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:10 8520 [Condition] Match all fail Dec 16 00:26:10 8530 [Rule] Spell 87151 isn't usable! Dec 16 00:26:10 8530 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:10 8540 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8540 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8550 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:10 8590 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8600 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8600 [Condition] Condition check win win win Dec 16 00:26:10 8600 [Rule] Match found for rule on Dec 16 00:26:10 8610 [Dev] combatProcedureValidForUnit Dec 16 00:26:10 8610 [Dev] Should be ignored? 0 Dec 16 00:26:10 8620 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:10 8630 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:10 8640 [Condition] Match all fail Dec 16 00:26:10 8640 [Rule] Spell 87151 isn't usable! Dec 16 00:26:10 8650 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:10 8650 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8660 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8660 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:10 8700 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8710 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8710 [Condition] Condition check win win win Dec 16 00:26:10 8710 [Rule] Match found for rule on Dec 16 00:26:10 8720 [Procedure] Combat procedure valid? 1 Dec 16 00:26:10 8720 [Rule] Evaluating rule Dec 16 00:26:10 8730 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:10 8750 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:10 8750 [Condition] Match all fail Dec 16 00:26:10 8750 [Rule] Evaluating rule Dec 16 00:26:10 8760 [Rule] Spell isn't usable (87151). Dec 16 00:26:10 8770 [Rule] Evaluating rule Dec 16 00:26:10 8770 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:10 8780 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8790 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8790 [Condition] Checking target '' (1) for condition Dec 16 00:26:10 8810 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:10 8830 [Rule] [4] 1.30 == Dec 16 00:26:10 8830 [Rule] [4] 0.34 == Dec 16 00:26:10 8840 [Rule] Failed attempts: 1 Dec 16 00:26:10 8840 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:10 8850 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:10 8860 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:10 8860 [Condition] Condition check win win win Dec 16 00:26:10 8870 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:10 8880 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:10 8920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 8970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:10 9240 [Combat] MONITOR: monitoring for death Dec 16 00:26:10 9250 [Blacklist] Checking status for Dec 16 00:26:10 9250 [Blacklist] No infractions! Dec 16 00:26:10 9570 [Combat] STAY: Facing unit Dec 16 00:26:10 9580 [Blacklist] Checking status for Dec 16 00:26:10 9580 [Blacklist] No infractions! Dec 16 00:26:10 9590 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:10 9600 [Movement] 0.00 > 0.785 Dec 16 00:26:10 9600 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:10 9880 [Procedure] Staying with Dec 16 00:26:10 9890 [Function] STAY: stayFacingUnit Dec 16 00:26:10 9890 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:10 9900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 0270 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 0270 [Blacklist] Checking status for Dec 16 00:26:11 0280 [Blacklist] No infractions! Dec 16 00:26:11 1290 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 1290 [Blacklist] Checking status for Dec 16 00:26:11 1300 [Blacklist] No infractions! Dec 16 00:26:11 2230 [Combat] STAY: Facing unit Dec 16 00:26:11 2230 [Blacklist] Checking status for Dec 16 00:26:11 2240 [Blacklist] No infractions! Dec 16 00:26:11 2240 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:11 2250 [Movement] 0.00 > 0.785 Dec 16 00:26:11 2250 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:11 2310 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:11 2310 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 2330 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:11 2330 [Blacklist] Checking status for Dec 16 00:26:11 2340 [Blacklist] No infractions! Dec 16 00:26:11 3350 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 3350 [Blacklist] Checking status for Dec 16 00:26:11 3350 [Blacklist] No infractions! Dec 16 00:26:11 4370 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 4370 [Blacklist] Checking status for Dec 16 00:26:11 4380 [Blacklist] No infractions! Dec 16 00:26:11 4800 [Procedure] '' Dec 16 00:26:11 4810 [Dev] Action taken successfully. Dec 16 00:26:11 4810 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:11 4810 [Procedure] Action succeeded! Dec 16 00:26:11 4820 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:11 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4870 [Combat] STAY: Facing unit Dec 16 00:26:11 4870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4880 [Blacklist] Checking status for Dec 16 00:26:11 4880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4890 [Blacklist] No infractions! Dec 16 00:26:11 4900 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:11 4910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 4910 [Movement] 0.00 > 0.785 Dec 16 00:26:11 4940 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:11 5390 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 5400 [Blacklist] Checking status for Dec 16 00:26:11 5400 [Blacklist] No infractions! Dec 16 00:26:11 5830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6420 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 6430 [Blacklist] Checking status for Dec 16 00:26:11 6430 [Blacklist] No infractions! Dec 16 00:26:11 6840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 6950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 7440 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 7450 [Blacklist] Checking status for Dec 16 00:26:11 7450 [Blacklist] No infractions! Dec 16 00:26:11 7560 [Combat] STAY: Facing unit Dec 16 00:26:11 7570 [Blacklist] Checking status for Dec 16 00:26:11 7570 [Blacklist] No infractions! Dec 16 00:26:11 7590 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:11 7600 [Movement] 0.00 > 0.785 Dec 16 00:26:11 7610 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:11 7820 [Function] performProcedureWithState called Dec 16 00:26:11 7820 [Behavior] BEHAVIOR--START Dec 16 00:26:11 7830 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:11 7830 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:11 7840 [Blacklist] Checking status for Dec 16 00:26:11 7840 [Blacklist] No infractions! Dec 16 00:26:11 7840 [Combat] findBestUnitInCombat Dec 16 00:26:11 7850 [Combat] validUnitsInCombat Dec 16 00:26:11 7850 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:11 7850 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:11 7860 [Procedure] Add unit: (null) Dec 16 00:26:11 7860 [Procedure] Distance: 22.46 Dec 16 00:26:11 7860 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:11 7870 [Procedure] isFriendly: 0 Dec 16 00:26:11 7870 [Procedure] isHostile: 0 Dec 16 00:26:11 7880 [Procedure] isNeutral: 1 Dec 16 00:26:11 7880 [Blacklist] Checking status for Dec 16 00:26:11 7890 [Blacklist] No infractions! Dec 16 00:26:11 7890 [Blacklist] Checking status for Dec 16 00:26:11 7890 [Blacklist] No infractions! Dec 16 00:26:11 7900 [Procedure] isBlacklisted: 0 Dec 16 00:26:11 7900 [Procedure] isDead: 0 Dec 16 00:26:11 7900 [Procedure] isInCombat: 0 Dec 16 00:26:11 7910 [Procedure] player dead?: 0 Dec 16 00:26:11 7910 [Dev] combatProcedureValidForUnit Dec 16 00:26:11 7920 [Dev] Should be ignored? 0 Dec 16 00:26:11 7930 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:11 7940 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:11 7950 [Condition] Match all fail Dec 16 00:26:11 7950 [Rule] Spell 87151 isn't usable! Dec 16 00:26:11 7960 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:11 7960 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 7970 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 7970 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:11 8010 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 8020 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 8020 [Condition] Condition check win win win Dec 16 00:26:11 8020 [Rule] Match found for rule on Dec 16 00:26:11 8030 [Dev] combatProcedureValidForUnit Dec 16 00:26:11 8030 [Dev] Should be ignored? 0 Dec 16 00:26:11 8040 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:11 8050 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:11 8050 [Condition] Match all fail Dec 16 00:26:11 8060 [Rule] Spell 87151 isn't usable! Dec 16 00:26:11 8060 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:11 8070 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 8080 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 8080 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:11 8130 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 8130 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 8130 [Condition] Condition check win win win Dec 16 00:26:11 8140 [Rule] Match found for rule on Dec 16 00:26:11 8140 [Procedure] Combat procedure valid? 1 Dec 16 00:26:11 8140 [Rule] Evaluating rule Dec 16 00:26:11 8150 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:11 8160 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:11 8170 [Condition] Match all fail Dec 16 00:26:11 8170 [Rule] Evaluating rule Dec 16 00:26:11 8170 [Rule] Spell isn't usable (87151). Dec 16 00:26:11 8180 [Rule] Evaluating rule Dec 16 00:26:11 8180 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:11 8190 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 8190 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 8200 [Condition] Checking target '' (1) for condition Dec 16 00:26:11 8210 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:11 8240 [Rule] [4] 2.24 == Dec 16 00:26:11 8240 [Rule] [4] 1.28 == Dec 16 00:26:11 8250 [Rule] [4] 0.34 == Dec 16 00:26:11 8250 [Rule] Failed attempts: 1 Dec 16 00:26:11 8270 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:11 8280 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:11 8290 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:11 8290 [Condition] Condition check win win win Dec 16 00:26:11 8310 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:11 8310 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:11 8350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8370 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8370 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8370 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 8470 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 8470 [Blacklist] Checking status for Dec 16 00:26:11 8470 [Blacklist] No infractions! Dec 16 00:26:11 9320 [Procedure] Staying with Dec 16 00:26:11 9320 [Function] STAY: stayFacingUnit Dec 16 00:26:11 9330 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:11 9330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:11 9490 [Combat] MONITOR: monitoring for death Dec 16 00:26:11 9490 [Blacklist] Checking status for Dec 16 00:26:11 9500 [Blacklist] No infractions! Dec 16 00:26:12 0230 [Combat] STAY: Facing unit Dec 16 00:26:12 0230 [Blacklist] Checking status for Dec 16 00:26:12 0240 [Blacklist] No infractions! Dec 16 00:26:12 0250 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:12 0250 [Movement] 0.00 > 0.785 Dec 16 00:26:12 0260 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:12 0510 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 0520 [Blacklist] Checking status for Dec 16 00:26:12 0520 [Blacklist] No infractions! Dec 16 00:26:12 1540 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 1540 [Blacklist] Checking status for Dec 16 00:26:12 1550 [Blacklist] No infractions! Dec 16 00:26:12 1740 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:12 1740 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:12 2560 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 2570 [Blacklist] Checking status for Dec 16 00:26:12 2570 [Blacklist] No infractions! Dec 16 00:26:12 2880 [Combat] STAY: Facing unit Dec 16 00:26:12 2890 [Blacklist] Checking status for Dec 16 00:26:12 2890 [Blacklist] No infractions! Dec 16 00:26:12 2900 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:12 2900 [Movement] 0.00 > 0.785 Dec 16 00:26:12 2900 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:12 3580 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 3590 [Blacklist] Checking status for Dec 16 00:26:12 3600 [Blacklist] No infractions! Dec 16 00:26:12 4220 [Procedure] '' Dec 16 00:26:12 4220 [Dev] Action taken successfully. Dec 16 00:26:12 4230 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:12 4230 [Procedure] Action succeeded! Dec 16 00:26:12 4230 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:12 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 4620 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 4620 [Blacklist] Checking status for Dec 16 00:26:12 4630 [Blacklist] No infractions! Dec 16 00:26:12 5250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 5520 [Combat] STAY: Facing unit Dec 16 00:26:12 5530 [Blacklist] Checking status for Dec 16 00:26:12 5530 [Blacklist] No infractions! Dec 16 00:26:12 5540 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:12 5540 [Movement] 0.00 > 0.785 Dec 16 00:26:12 5550 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:12 5640 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 5640 [Blacklist] Checking status for Dec 16 00:26:12 5640 [Blacklist] No infractions! Dec 16 00:26:12 6260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 6660 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 6660 [Blacklist] Checking status for Dec 16 00:26:12 6670 [Blacklist] No infractions! Dec 16 00:26:12 7240 [Function] performProcedureWithState called Dec 16 00:26:12 7240 [Behavior] BEHAVIOR--START Dec 16 00:26:12 7250 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:12 7250 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:12 7250 [Blacklist] Checking status for Dec 16 00:26:12 7260 [Blacklist] No infractions! Dec 16 00:26:12 7260 [Combat] findBestUnitInCombat Dec 16 00:26:12 7270 [Combat] validUnitsInCombat Dec 16 00:26:12 7280 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:12 7280 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:12 7290 [Procedure] Add unit: (null) Dec 16 00:26:12 7290 [Procedure] Distance: 22.46 Dec 16 00:26:12 7300 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:12 7300 [Procedure] isFriendly: 0 Dec 16 00:26:12 7310 [Procedure] isHostile: 0 Dec 16 00:26:12 7310 [Procedure] isNeutral: 1 Dec 16 00:26:12 7310 [Blacklist] Checking status for Dec 16 00:26:12 7320 [Blacklist] No infractions! Dec 16 00:26:12 7320 [Blacklist] Checking status for Dec 16 00:26:12 7320 [Blacklist] No infractions! Dec 16 00:26:12 7330 [Procedure] isBlacklisted: 0 Dec 16 00:26:12 7330 [Procedure] isDead: 0 Dec 16 00:26:12 7330 [Procedure] isInCombat: 0 Dec 16 00:26:12 7340 [Procedure] player dead?: 0 Dec 16 00:26:12 7340 [Dev] combatProcedureValidForUnit Dec 16 00:26:12 7350 [Dev] Should be ignored? 0 Dec 16 00:26:12 7360 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:12 7360 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:12 7370 [Condition] Match all fail Dec 16 00:26:12 7370 [Rule] Spell 87151 isn't usable! Dec 16 00:26:12 7380 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:12 7380 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7390 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7390 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:12 7430 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7440 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7440 [Condition] Condition check win win win Dec 16 00:26:12 7450 [Rule] Match found for rule on Dec 16 00:26:12 7450 [Dev] combatProcedureValidForUnit Dec 16 00:26:12 7460 [Dev] Should be ignored? 0 Dec 16 00:26:12 7470 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:12 7480 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:12 7490 [Condition] Match all fail Dec 16 00:26:12 7490 [Rule] Spell 87151 isn't usable! Dec 16 00:26:12 7500 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:12 7500 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7510 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7510 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:12 7550 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7560 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7560 [Condition] Condition check win win win Dec 16 00:26:12 7560 [Rule] Match found for rule on Dec 16 00:26:12 7570 [Procedure] Combat procedure valid? 1 Dec 16 00:26:12 7570 [Rule] Evaluating rule Dec 16 00:26:12 7580 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:12 7590 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:12 7590 [Condition] Match all fail Dec 16 00:26:12 7600 [Rule] Evaluating rule Dec 16 00:26:12 7600 [Rule] Spell isn't usable (87151). Dec 16 00:26:12 7610 [Rule] Evaluating rule Dec 16 00:26:12 7620 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:12 7630 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7640 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7640 [Condition] Checking target '' (1) for condition Dec 16 00:26:12 7660 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:12 7680 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 7690 [Rule] [4] 3.19 == Dec 16 00:26:12 7690 [Blacklist] Checking status for Dec 16 00:26:12 7690 [Rule] [4] 2.23 == Dec 16 00:26:12 7690 [Blacklist] No infractions! Dec 16 00:26:12 7700 [Rule] [4] 1.29 == Dec 16 00:26:12 7710 [Rule] [4] 0.35 == Dec 16 00:26:12 7710 [Rule] Failed attempts: 1 Dec 16 00:26:12 7720 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:12 7720 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:12 7730 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:12 7730 [Condition] Condition check win win win Dec 16 00:26:12 7760 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:12 7770 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:12 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 7870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 8170 [Combat] STAY: Facing unit Dec 16 00:26:12 8180 [Blacklist] Checking status for Dec 16 00:26:12 8180 [Blacklist] No infractions! Dec 16 00:26:12 8180 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:12 8190 [Movement] 0.00 > 0.785 Dec 16 00:26:12 8190 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:12 8710 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 8710 [Blacklist] Checking status for Dec 16 00:26:12 8710 [Blacklist] No infractions! Dec 16 00:26:12 8770 [Procedure] Staying with Dec 16 00:26:12 8770 [Function] STAY: stayFacingUnit Dec 16 00:26:12 8780 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:12 8780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:12 9730 [Combat] MONITOR: monitoring for death Dec 16 00:26:12 9740 [Blacklist] Checking status for Dec 16 00:26:12 9740 [Blacklist] No infractions! Dec 16 00:26:13 0750 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 0760 [Blacklist] Checking status for Dec 16 00:26:13 0760 [Blacklist] No infractions! Dec 16 00:26:13 0810 [Combat] STAY: Facing unit Dec 16 00:26:13 0810 [Blacklist] Checking status for Dec 16 00:26:13 0820 [Blacklist] No infractions! Dec 16 00:26:13 0830 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:13 0830 [Movement] 0.00 > 0.785 Dec 16 00:26:13 0830 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:13 1200 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:13 1200 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:13 1780 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 1790 [Blacklist] Checking status for Dec 16 00:26:13 1790 [Blacklist] No infractions! Dec 16 00:26:13 2810 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 2820 [Blacklist] Checking status for Dec 16 00:26:13 2820 [Blacklist] No infractions! Dec 16 00:26:13 3460 [Combat] STAY: Facing unit Dec 16 00:26:13 3460 [Blacklist] Checking status for Dec 16 00:26:13 3470 [Blacklist] No infractions! Dec 16 00:26:13 3470 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:13 3480 [Movement] 0.00 > 0.785 Dec 16 00:26:13 3480 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:13 3680 [Procedure] '' Dec 16 00:26:13 3680 [Dev] Action taken successfully. Dec 16 00:26:13 3690 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:13 3690 [Procedure] Action succeeded! Dec 16 00:26:13 3690 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:13 3700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 3830 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 3840 [Blacklist] Checking status for Dec 16 00:26:13 3840 [Blacklist] No infractions! Dec 16 00:26:13 4710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 4860 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 4860 [Blacklist] Checking status for Dec 16 00:26:13 4860 [Blacklist] No infractions! Dec 16 00:26:13 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 5880 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 5880 [Blacklist] Checking status for Dec 16 00:26:13 5890 [Blacklist] No infractions! Dec 16 00:26:13 6110 [Combat] STAY: Facing unit Dec 16 00:26:13 6110 [Blacklist] Checking status for Dec 16 00:26:13 6110 [Blacklist] No infractions! Dec 16 00:26:13 6120 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:13 6130 [Movement] 0.00 > 0.785 Dec 16 00:26:13 6130 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:13 6690 [Function] performProcedureWithState called Dec 16 00:26:13 6700 [Behavior] BEHAVIOR--START Dec 16 00:26:13 6700 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:13 6710 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:13 6710 [Blacklist] Checking status for Dec 16 00:26:13 6710 [Blacklist] No infractions! Dec 16 00:26:13 6720 [Combat] findBestUnitInCombat Dec 16 00:26:13 6720 [Combat] validUnitsInCombat Dec 16 00:26:13 6720 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:13 6730 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:13 6730 [Procedure] Add unit: (null) Dec 16 00:26:13 6730 [Procedure] Distance: 22.46 Dec 16 00:26:13 6740 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:13 6740 [Procedure] isFriendly: 0 Dec 16 00:26:13 6750 [Procedure] isHostile: 0 Dec 16 00:26:13 6750 [Procedure] isNeutral: 1 Dec 16 00:26:13 6750 [Blacklist] Checking status for Dec 16 00:26:13 6760 [Blacklist] No infractions! Dec 16 00:26:13 6760 [Blacklist] Checking status for Dec 16 00:26:13 6760 [Blacklist] No infractions! Dec 16 00:26:13 6770 [Procedure] isBlacklisted: 0 Dec 16 00:26:13 6770 [Procedure] isDead: 0 Dec 16 00:26:13 6770 [Procedure] isInCombat: 0 Dec 16 00:26:13 6780 [Procedure] player dead?: 0 Dec 16 00:26:13 6780 [Dev] combatProcedureValidForUnit Dec 16 00:26:13 6790 [Dev] Should be ignored? 0 Dec 16 00:26:13 6800 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:13 6820 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:13 6820 [Condition] Match all fail Dec 16 00:26:13 6830 [Rule] Spell 87151 isn't usable! Dec 16 00:26:13 6840 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:13 6840 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 6850 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 6850 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:13 6890 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 6900 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 6900 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 6900 [Condition] Condition check win win win Dec 16 00:26:13 6910 [Blacklist] Checking status for Dec 16 00:26:13 6910 [Rule] Match found for rule on Dec 16 00:26:13 6920 [Blacklist] No infractions! Dec 16 00:26:13 6920 [Dev] combatProcedureValidForUnit Dec 16 00:26:13 6930 [Dev] Should be ignored? 0 Dec 16 00:26:13 6940 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:13 6950 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:13 6950 [Condition] Match all fail Dec 16 00:26:13 6960 [Rule] Spell 87151 isn't usable! Dec 16 00:26:13 6970 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:13 6980 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 6980 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 6990 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:13 7030 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 7030 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 7040 [Condition] Condition check win win win Dec 16 00:26:13 7040 [Rule] Match found for rule on Dec 16 00:26:13 7040 [Procedure] Combat procedure valid? 1 Dec 16 00:26:13 7050 [Rule] Evaluating rule Dec 16 00:26:13 7050 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:13 7060 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:13 7070 [Condition] Match all fail Dec 16 00:26:13 7070 [Rule] Evaluating rule Dec 16 00:26:13 7070 [Rule] Spell isn't usable (87151). Dec 16 00:26:13 7080 [Rule] Evaluating rule Dec 16 00:26:13 7080 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:13 7090 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 7090 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 7100 [Condition] Checking target '' (1) for condition Dec 16 00:26:13 7120 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:13 7150 [Rule] [4] 4.13 == Dec 16 00:26:13 7150 [Rule] [4] 3.18 == Dec 16 00:26:13 7160 [Rule] [4] 2.23 == Dec 16 00:26:13 7160 [Rule] [4] 1.29 == Dec 16 00:26:13 7160 [Rule] [4] 0.35 == Dec 16 00:26:13 7170 [Rule] Failed attempts: 1 Dec 16 00:26:13 7180 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:13 7180 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:13 7190 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:13 7190 [Condition] Condition check win win win Dec 16 00:26:13 7220 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:13 7230 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:13 7260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 7940 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 7940 [Blacklist] Checking status for Dec 16 00:26:13 7950 [Blacklist] No infractions! Dec 16 00:26:13 8230 [Procedure] Staying with Dec 16 00:26:13 8240 [Function] STAY: stayFacingUnit Dec 16 00:26:13 8240 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:13 8240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:13 8760 [Combat] STAY: Facing unit Dec 16 00:26:13 8760 [Blacklist] Checking status for Dec 16 00:26:13 8770 [Blacklist] No infractions! Dec 16 00:26:13 8770 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:13 8780 [Movement] 0.00 > 0.785 Dec 16 00:26:13 8780 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:13 8960 [Combat] MONITOR: monitoring for death Dec 16 00:26:13 8970 [Blacklist] Checking status for Dec 16 00:26:13 8980 [Blacklist] No infractions! Dec 16 00:26:14 0000 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 0000 [Blacklist] Checking status for Dec 16 00:26:14 0010 [Blacklist] No infractions! Dec 16 00:26:14 0660 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:14 0660 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:14 1020 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 1030 [Blacklist] Checking status for Dec 16 00:26:14 1030 [Blacklist] No infractions! Dec 16 00:26:14 1400 [Combat] STAY: Facing unit Dec 16 00:26:14 1410 [Blacklist] Checking status for Dec 16 00:26:14 1410 [Blacklist] No infractions! Dec 16 00:26:14 1420 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:14 1420 [Movement] 0.00 > 0.785 Dec 16 00:26:14 1420 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:14 2040 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 2050 [Blacklist] Checking status for Dec 16 00:26:14 2050 [Blacklist] No infractions! Dec 16 00:26:14 3060 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 3070 [Blacklist] Checking status for Dec 16 00:26:14 3070 [Blacklist] No infractions! Dec 16 00:26:14 3130 [Procedure] '' Dec 16 00:26:14 3140 [Dev] Action taken successfully. Dec 16 00:26:14 3140 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:14 3150 [Procedure] Action succeeded! Dec 16 00:26:14 3150 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:14 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4050 [Combat] STAY: Facing unit Dec 16 00:26:14 4050 [Blacklist] Checking status for Dec 16 00:26:14 4050 [Blacklist] No infractions! Dec 16 00:26:14 4060 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:14 4060 [Movement] 0.00 > 0.785 Dec 16 00:26:14 4070 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:14 4090 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 4090 [Blacklist] Checking status for Dec 16 00:26:14 4100 [Blacklist] No infractions! Dec 16 00:26:14 4170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5110 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 5120 [Blacklist] Checking status for Dec 16 00:26:14 5120 [Blacklist] No infractions! Dec 16 00:26:14 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 5240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6140 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 6150 [Blacklist] Checking status for Dec 16 00:26:14 6150 [Blacklist] No infractions! Dec 16 00:26:14 6160 [Function] performProcedureWithState called Dec 16 00:26:14 6160 [Behavior] BEHAVIOR--START Dec 16 00:26:14 6170 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:14 6170 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:14 6180 [Blacklist] Checking status for Dec 16 00:26:14 6180 [Blacklist] No infractions! Dec 16 00:26:14 6180 [Combat] findBestUnitInCombat Dec 16 00:26:14 6190 [Combat] validUnitsInCombat Dec 16 00:26:14 6190 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:14 6190 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:14 6200 [Procedure] Add unit: (null) Dec 16 00:26:14 6200 [Procedure] Distance: 22.46 Dec 16 00:26:14 6200 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:14 6210 [Procedure] isFriendly: 0 Dec 16 00:26:14 6210 [Procedure] isHostile: 0 Dec 16 00:26:14 6220 [Procedure] isNeutral: 1 Dec 16 00:26:14 6220 [Blacklist] Checking status for Dec 16 00:26:14 6220 [Blacklist] No infractions! Dec 16 00:26:14 6230 [Blacklist] Checking status for Dec 16 00:26:14 6230 [Blacklist] No infractions! Dec 16 00:26:14 6230 [Procedure] isBlacklisted: 0 Dec 16 00:26:14 6240 [Procedure] isDead: 0 Dec 16 00:26:14 6240 [Procedure] isInCombat: 0 Dec 16 00:26:14 6240 [Procedure] player dead?: 0 Dec 16 00:26:14 6250 [Dev] combatProcedureValidForUnit Dec 16 00:26:14 6250 [Dev] Should be ignored? 0 Dec 16 00:26:14 6260 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:14 6270 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:14 6280 [Condition] Match all fail Dec 16 00:26:14 6280 [Rule] Spell 87151 isn't usable! Dec 16 00:26:14 6290 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:14 6290 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6300 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6310 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:14 6350 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6360 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6360 [Condition] Condition check win win win Dec 16 00:26:14 6370 [Rule] Match found for rule on Dec 16 00:26:14 6370 [Dev] combatProcedureValidForUnit Dec 16 00:26:14 6370 [Dev] Should be ignored? 0 Dec 16 00:26:14 6380 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:14 6390 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:14 6400 [Condition] Match all fail Dec 16 00:26:14 6400 [Rule] Spell 87151 isn't usable! Dec 16 00:26:14 6410 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:14 6410 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6420 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6420 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:14 6460 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6470 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6470 [Condition] Condition check win win win Dec 16 00:26:14 6480 [Rule] Match found for rule on Dec 16 00:26:14 6480 [Procedure] Combat procedure valid? 1 Dec 16 00:26:14 6480 [Rule] Evaluating rule Dec 16 00:26:14 6490 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:14 6500 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:14 6510 [Condition] Match all fail Dec 16 00:26:14 6510 [Rule] Evaluating rule Dec 16 00:26:14 6520 [Rule] Spell isn't usable (87151). Dec 16 00:26:14 6520 [Rule] Evaluating rule Dec 16 00:26:14 6530 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:14 6540 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6550 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6550 [Condition] Checking target '' (1) for condition Dec 16 00:26:14 6570 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:14 6600 [Rule] [4] 5.08 == Dec 16 00:26:14 6610 [Rule] [4] 4.12 == Dec 16 00:26:14 6620 [Rule] [4] 3.18 == Dec 16 00:26:14 6620 [Rule] [4] 2.24 == Dec 16 00:26:14 6630 [Rule] [4] 1.29 == Dec 16 00:26:14 6630 [Rule] [4] 0.35 == Dec 16 00:26:14 6640 [Rule] Failed attempts: 1 Dec 16 00:26:14 6650 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:14 6660 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:14 6670 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:14 6670 [Condition] Condition check win win win Dec 16 00:26:14 6690 [Combat] STAY: Facing unit Dec 16 00:26:14 6720 [Blacklist] Checking status for Dec 16 00:26:14 6740 [Blacklist] No infractions! Dec 16 00:26:14 6750 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:14 6760 [Movement] 0.00 > 0.785 Dec 16 00:26:14 6770 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:14 6780 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:14 6790 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:26:14 6840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 6910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 7170 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 7170 [Blacklist] Checking status for Dec 16 00:26:14 7180 [Blacklist] No infractions! Dec 16 00:26:14 7800 [Procedure] Staying with Dec 16 00:26:14 7800 [Function] STAY: stayFacingUnit Dec 16 00:26:14 7810 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:14 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:14 8190 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 8200 [Blacklist] Checking status for Dec 16 00:26:14 8200 [Blacklist] No infractions! Dec 16 00:26:14 9210 [Combat] MONITOR: monitoring for death Dec 16 00:26:14 9220 [Blacklist] Checking status for Dec 16 00:26:14 9220 [Blacklist] No infractions! Dec 16 00:26:14 9400 [Combat] STAY: Facing unit Dec 16 00:26:14 9410 [Blacklist] Checking status for Dec 16 00:26:14 9410 [Blacklist] No infractions! Dec 16 00:26:14 9420 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:14 9420 [Movement] 0.00 > 0.785 Dec 16 00:26:14 9430 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:15 0220 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:15 0230 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:15 0230 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 0240 [Blacklist] Checking status for Dec 16 00:26:15 0240 [Blacklist] No infractions! Dec 16 00:26:15 1260 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 1260 [Blacklist] Checking status for Dec 16 00:26:15 1270 [Blacklist] No infractions! Dec 16 00:26:15 2050 [Combat] STAY: Facing unit Dec 16 00:26:15 2050 [Blacklist] Checking status for Dec 16 00:26:15 2050 [Blacklist] No infractions! Dec 16 00:26:15 2060 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:15 2060 [Movement] 0.00 > 0.785 Dec 16 00:26:15 2070 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:15 2270 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 2280 [Blacklist] Checking status for Dec 16 00:26:15 2280 [Blacklist] No infractions! Dec 16 00:26:15 2700 [Procedure] '' Dec 16 00:26:15 2700 [Dev] Action taken successfully. Dec 16 00:26:15 2710 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:15 2710 [Procedure] Action succeeded! Dec 16 00:26:15 2710 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:15 2720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3300 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 3300 [Blacklist] Checking status for Dec 16 00:26:15 3310 [Blacklist] No infractions! Dec 16 00:26:15 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4320 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 4320 [Blacklist] Checking status for Dec 16 00:26:15 4330 [Blacklist] No infractions! Dec 16 00:26:15 4690 [Combat] STAY: Facing unit Dec 16 00:26:15 4690 [Blacklist] Checking status for Dec 16 00:26:15 4700 [Blacklist] No infractions! Dec 16 00:26:15 4700 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:15 4710 [Movement] 0.00 > 0.785 Dec 16 00:26:15 4710 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:15 4730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 4800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 5340 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 5350 [Blacklist] Checking status for Dec 16 00:26:15 5350 [Blacklist] No infractions! Dec 16 00:26:15 5720 [Function] performProcedureWithState called Dec 16 00:26:15 5720 [Behavior] BEHAVIOR--START Dec 16 00:26:15 5730 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:15 5730 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:15 5730 [Blacklist] Checking status for Dec 16 00:26:15 5740 [Blacklist] No infractions! Dec 16 00:26:15 5740 [Combat] findBestUnitInCombat Dec 16 00:26:15 5740 [Combat] validUnitsInCombat Dec 16 00:26:15 5750 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:15 5750 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:15 5750 [Procedure] Add unit: (null) Dec 16 00:26:15 5760 [Procedure] Distance: 22.46 Dec 16 00:26:15 5760 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:15 5770 [Procedure] isFriendly: 0 Dec 16 00:26:15 5770 [Procedure] isHostile: 0 Dec 16 00:26:15 5770 [Procedure] isNeutral: 1 Dec 16 00:26:15 5780 [Blacklist] Checking status for Dec 16 00:26:15 5780 [Blacklist] No infractions! Dec 16 00:26:15 5790 [Blacklist] Checking status for Dec 16 00:26:15 5790 [Blacklist] No infractions! Dec 16 00:26:15 5790 [Procedure] isBlacklisted: 0 Dec 16 00:26:15 5790 [Procedure] isDead: 0 Dec 16 00:26:15 5800 [Procedure] isInCombat: 0 Dec 16 00:26:15 5800 [Procedure] player dead?: 0 Dec 16 00:26:15 5810 [Dev] combatProcedureValidForUnit Dec 16 00:26:15 5810 [Dev] Should be ignored? 0 Dec 16 00:26:15 5820 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:15 5840 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:15 5840 [Condition] Match all fail Dec 16 00:26:15 5850 [Rule] Spell 87151 isn't usable! Dec 16 00:26:15 5860 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:15 5860 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 5870 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 5870 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:15 5910 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 5920 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 5920 [Condition] Condition check win win win Dec 16 00:26:15 5920 [Rule] Match found for rule on Dec 16 00:26:15 5930 [Dev] combatProcedureValidForUnit Dec 16 00:26:15 5930 [Dev] Should be ignored? 0 Dec 16 00:26:15 5940 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:15 5950 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:15 5950 [Condition] Match all fail Dec 16 00:26:15 5960 [Rule] Spell 87151 isn't usable! Dec 16 00:26:15 5960 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:15 5970 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 5970 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 5980 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:15 6030 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 6030 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 6030 [Condition] Condition check win win win Dec 16 00:26:15 6040 [Rule] Match found for rule on Dec 16 00:26:15 6040 [Procedure] Combat procedure valid? 1 Dec 16 00:26:15 6050 [Rule] Evaluating rule Dec 16 00:26:15 6050 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:15 6060 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:15 6060 [Condition] Match all fail Dec 16 00:26:15 6070 [Rule] Evaluating rule Dec 16 00:26:15 6070 [Rule] Spell isn't usable (87151). Dec 16 00:26:15 6070 [Rule] Evaluating rule Dec 16 00:26:15 6080 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:15 6090 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 6090 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 6100 [Condition] Checking target '' (1) for condition Dec 16 00:26:15 6110 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:15 6130 [Rule] [4] 6.03 == Dec 16 00:26:15 6140 [Rule] [4] 5.07 == Dec 16 00:26:15 6140 [Rule] [4] 4.13 == Dec 16 00:26:15 6150 [Rule] [4] 3.19 == Dec 16 00:26:15 6150 [Rule] [4] 2.25 == Dec 16 00:26:15 6160 [Rule] [4] 1.30 == Dec 16 00:26:15 6170 [Rule] [4] 0.35 == Dec 16 00:26:15 6170 [Rule] Failed attempts: 1 Dec 16 00:26:15 6180 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:15 6190 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:15 6200 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:15 6200 [Condition] Condition check win win win Dec 16 00:26:15 6240 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:15 6240 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:15 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 6370 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 6370 [Blacklist] Checking status for Dec 16 00:26:15 6370 [Blacklist] No infractions! Dec 16 00:26:15 7250 [Procedure] Staying with Dec 16 00:26:15 7260 [Function] STAY: stayFacingUnit Dec 16 00:26:15 7260 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:15 7270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:15 7340 [Combat] STAY: Facing unit Dec 16 00:26:15 7340 [Blacklist] Checking status for Dec 16 00:26:15 7350 [Blacklist] No infractions! Dec 16 00:26:15 7350 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:15 7360 [Movement] 0.00 > 0.785 Dec 16 00:26:15 7360 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:15 7380 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 7390 [Blacklist] Checking status for Dec 16 00:26:15 7390 [Blacklist] No infractions! Dec 16 00:26:15 8400 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 8400 [Blacklist] Checking status for Dec 16 00:26:15 8410 [Blacklist] No infractions! Dec 16 00:26:15 9420 [Combat] MONITOR: monitoring for death Dec 16 00:26:15 9430 [Blacklist] Checking status for Dec 16 00:26:15 9430 [Blacklist] No infractions! Dec 16 00:26:15 9680 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:15 9680 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:15 9980 [Combat] STAY: Facing unit Dec 16 00:26:15 9990 [Blacklist] Checking status for Dec 16 00:26:16 0000 [Blacklist] No infractions! Dec 16 00:26:16 0010 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:16 0020 [Movement] 0.00 > 0.785 Dec 16 00:26:16 0020 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:16 0440 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 0450 [Blacklist] Checking status for Dec 16 00:26:16 0450 [Blacklist] No infractions! Dec 16 00:26:16 1460 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 1470 [Blacklist] Checking status for Dec 16 00:26:16 1470 [Blacklist] No infractions! Dec 16 00:26:16 2140 [Procedure] '' Dec 16 00:26:16 2150 [Dev] Action taken successfully. Dec 16 00:26:16 2150 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:16 2150 [Procedure] Action succeeded! Dec 16 00:26:16 2160 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:16 2170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 2490 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 2490 [Blacklist] Checking status for Dec 16 00:26:16 2500 [Blacklist] No infractions! Dec 16 00:26:16 2640 [Combat] STAY: Facing unit Dec 16 00:26:16 2650 [Blacklist] Checking status for Dec 16 00:26:16 2650 [Blacklist] No infractions! Dec 16 00:26:16 2660 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:16 2660 [Movement] 0.00 > 0.785 Dec 16 00:26:16 2670 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:16 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 3510 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 3520 [Blacklist] Checking status for Dec 16 00:26:16 3530 [Blacklist] No infractions! Dec 16 00:26:16 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 4540 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 4550 [Blacklist] Checking status for Dec 16 00:26:16 4550 [Blacklist] No infractions! Dec 16 00:26:16 5170 [Function] performProcedureWithState called Dec 16 00:26:16 5170 [Behavior] BEHAVIOR--START Dec 16 00:26:16 5190 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:16 5190 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:16 5200 [Blacklist] Checking status for Dec 16 00:26:16 5200 [Blacklist] No infractions! Dec 16 00:26:16 5200 [Combat] findBestUnitInCombat Dec 16 00:26:16 5210 [Combat] validUnitsInCombat Dec 16 00:26:16 5210 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:16 5220 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:16 5220 [Procedure] Add unit: (null) Dec 16 00:26:16 5230 [Procedure] Distance: 22.46 Dec 16 00:26:16 5230 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:16 5240 [Procedure] isFriendly: 0 Dec 16 00:26:16 5250 [Procedure] isHostile: 0 Dec 16 00:26:16 5250 [Procedure] isNeutral: 1 Dec 16 00:26:16 5260 [Blacklist] Checking status for Dec 16 00:26:16 5260 [Blacklist] No infractions! Dec 16 00:26:16 5270 [Blacklist] Checking status for Dec 16 00:26:16 5270 [Blacklist] No infractions! Dec 16 00:26:16 5280 [Procedure] isBlacklisted: 0 Dec 16 00:26:16 5280 [Procedure] isDead: 0 Dec 16 00:26:16 5280 [Procedure] isInCombat: 0 Dec 16 00:26:16 5290 [Procedure] player dead?: 0 Dec 16 00:26:16 5290 [Dev] combatProcedureValidForUnit Dec 16 00:26:16 5290 [Combat] STAY: Facing unit Dec 16 00:26:16 5300 [Dev] Should be ignored? 0 Dec 16 00:26:16 5300 [Blacklist] Checking status for Dec 16 00:26:16 5310 [Blacklist] No infractions! Dec 16 00:26:16 5320 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:16 5320 [Condition] Checking target '' (1) for condition 0.785 Dec 16 00:26:16 5360 [Condition] Doing Combat Count condition... Dec 16 00:26:16 5370 [Condition] --> Found 0 units attacking me. Dec 16 00:26:16 5370 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:16 5390 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:16 5390 [Condition] Match all fail Dec 16 00:26:16 5400 [Rule] Spell 87151 isn't usable! Dec 16 00:26:16 5410 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:16 5410 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5420 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5420 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:16 5460 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5470 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5470 [Condition] Condition check win win win Dec 16 00:26:16 5470 [Rule] Match found for rule on Dec 16 00:26:16 5480 [Dev] combatProcedureValidForUnit Dec 16 00:26:16 5480 [Dev] Should be ignored? 0 Dec 16 00:26:16 5490 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:16 5500 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:16 5500 [Condition] Match all fail Dec 16 00:26:16 5510 [Rule] Spell 87151 isn't usable! Dec 16 00:26:16 5520 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:16 5530 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5540 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5540 [Condition] Checking target '' (1) for condition ' (1) for condition Dec 16 00:26:16 5560 [Condition] Doing Health/Power condition... Dec 16 00:26:16 5570 [Blacklist] Checking status for Dec 16 00:26:16 5570 [Condition] Checking target '' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:16 5600 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5610 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5610 [Condition] Condition check win win win Dec 16 00:26:16 5620 [Rule] Match found for rule on Dec 16 00:26:16 5620 [Procedure] Combat procedure valid? 1 Dec 16 00:26:16 5620 [Rule] Evaluating rule Dec 16 00:26:16 5630 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:16 5640 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:16 5640 [Condition] Match all fail Dec 16 00:26:16 5650 [Rule] Evaluating rule Dec 16 00:26:16 5650 [Rule] Spell isn't usable (87151). Dec 16 00:26:16 5650 [Rule] Evaluating rule Dec 16 00:26:16 5660 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:16 5670 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5680 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5690 [Condition] Checking target '' (1) for condition Dec 16 00:26:16 5710 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:16 5730 [Rule] [4] 6.99 == Dec 16 00:26:16 5740 [Rule] [4] 6.03 == Dec 16 00:26:16 5740 [Rule] [4] 5.09 == Dec 16 00:26:16 5740 [Rule] [4] 4.15 == Dec 16 00:26:16 5750 [Rule] [4] 3.21 == Dec 16 00:26:16 5750 [Rule] [4] 2.26 == Dec 16 00:26:16 5760 [Rule] [4] 1.30 == Dec 16 00:26:16 5760 [Rule] [4] 0.36 == Dec 16 00:26:16 5760 [Rule] Failed attempts: 1 Dec 16 00:26:16 5770 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:16 5780 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:16 5780 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:16 5790 [Condition] Condition check win win win Dec 16 00:26:16 5830 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:16 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:16 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:16 5840 [Behavior] BEHAVIOR1: One loop took 0.07 seconds! Dec 16 00:26:16 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 6590 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 6600 [Blacklist] Checking status for Dec 16 00:26:16 6600 [Blacklist] No infractions! Dec 16 00:26:16 6840 [Procedure] Staying with Dec 16 00:26:16 6850 [Function] STAY: stayFacingUnit Dec 16 00:26:16 6860 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:16 6870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:16 7620 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 7620 [Blacklist] Checking status for Dec 16 00:26:16 7630 [Blacklist] No infractions! Dec 16 00:26:16 8010 [Combat] STAY: Facing unit Dec 16 00:26:16 8010 [Blacklist] Checking status for Dec 16 00:26:16 8020 [Blacklist] No infractions! Dec 16 00:26:16 8020 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:16 8030 [Movement] 0.00 > 0.785 Dec 16 00:26:16 8030 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:16 8640 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 8640 [Blacklist] Checking status for Dec 16 00:26:16 8650 [Blacklist] No infractions! Dec 16 00:26:16 9280 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:16 9280 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:16 9660 [Combat] MONITOR: monitoring for death Dec 16 00:26:16 9670 [Blacklist] Checking status for Dec 16 00:26:16 9670 [Blacklist] No infractions! Dec 16 00:26:17 0660 [Combat] STAY: Facing unit Dec 16 00:26:17 0660 [Blacklist] Checking status for Dec 16 00:26:17 0660 [Blacklist] No infractions! Dec 16 00:26:17 0670 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:17 0680 [Movement] 0.00 > 0.785 Dec 16 00:26:17 0680 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 0680 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:17 0720 [Blacklist] Checking status for Dec 16 00:26:17 0720 [Blacklist] No infractions! Dec 16 00:26:17 1740 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 1740 [Blacklist] Checking status for Dec 16 00:26:17 1750 [Blacklist] No infractions! Dec 16 00:26:17 1750 [Procedure] '' Dec 16 00:26:17 1760 [Dev] Action taken successfully. Dec 16 00:26:17 1760 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:17 1760 [Procedure] Action succeeded! Dec 16 00:26:17 1770 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:17 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2760 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 2760 [Blacklist] Checking status for Dec 16 00:26:17 2770 [Blacklist] No infractions! Dec 16 00:26:17 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 2980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3330 [Combat] STAY: Facing unit Dec 16 00:26:17 3340 [Blacklist] Checking status for Dec 16 00:26:17 3340 [Blacklist] No infractions! Dec 16 00:26:17 3350 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:17 3360 [Movement] 0.00 > 0.785 Dec 16 00:26:17 3360 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:17 3780 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3800 [Blacklist] Checking status for Dec 16 00:26:17 3810 [Blacklist] No infractions! Dec 16 00:26:17 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 4770 [Function] performProcedureWithState called Dec 16 00:26:17 4770 [Behavior] BEHAVIOR--START Dec 16 00:26:17 4780 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:17 4780 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:17 4790 [Blacklist] Checking status for Dec 16 00:26:17 4790 [Blacklist] Expired: { Date = "2011-12-16 06:26:08 +0000"; Reason = 4; } Dec 16 00:26:17 4790 [Blacklist] Removing 17379585644300540030 Dec 16 00:26:17 4800 [Blacklist] No infractions! Dec 16 00:26:17 4800 [Combat] findBestUnitInCombat Dec 16 00:26:17 4800 [Combat] validUnitsInCombat Dec 16 00:26:17 4810 [Procedure] (TT) Should we stop attacking ? Dec 16 00:26:17 4810 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:17 4810 [Procedure] Add unit: (null) Dec 16 00:26:17 4820 [Procedure] Distance: 22.46 Dec 16 00:26:17 4820 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:17 4820 [Procedure] isFriendly: 0 Dec 16 00:26:17 4830 [Procedure] isHostile: 0 Dec 16 00:26:17 4830 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 4830 [Procedure] isNeutral: 1 Dec 16 00:26:17 4840 [Blacklist] Checking status for Dec 16 00:26:17 4840 [Blacklist] Checking status for Dec 16 00:26:17 4850 [Blacklist] No infractions! Dec 16 00:26:17 4860 [Blacklist] No infractions! Dec 16 00:26:17 4880 [Blacklist] Checking status for Dec 16 00:26:17 4880 [Blacklist] No infractions! Dec 16 00:26:17 4890 [Procedure] isBlacklisted: 0 Dec 16 00:26:17 4890 [Procedure] isDead: 0 Dec 16 00:26:17 4900 [Procedure] isInCombat: 0 Dec 16 00:26:17 4900 [Procedure] player dead?: 0 Dec 16 00:26:17 4900 [Dev] combatProcedureValidForUnit Dec 16 00:26:17 4910 [Dev] Should be ignored? 0 Dec 16 00:26:17 4920 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:17 4930 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:17 4930 [Condition] Match all fail Dec 16 00:26:17 4930 [Rule] Spell 87151 isn't usable! Dec 16 00:26:17 4940 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:17 4950 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 4950 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 4960 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:17 5000 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 5000 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 5000 [Condition] Condition check win win win Dec 16 00:26:17 5010 [Rule] Match found for rule on Dec 16 00:26:17 5010 [Dev] combatProcedureValidForUnit Dec 16 00:26:17 5020 [Dev] Should be ignored? 0 Dec 16 00:26:17 5030 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:17 5040 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:17 5050 [Condition] Match all fail Dec 16 00:26:17 5050 [Rule] Spell 87151 isn't usable! Dec 16 00:26:17 5060 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:17 5070 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 5070 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 5080 [Condition] Checking target '' (1) for condition ' (1) for condition ' (1) for condition ' (0) for condition for unit type 0 Dec 16 00:26:17 5120 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 5120 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 5120 [Condition] Condition check win win win Dec 16 00:26:17 5130 [Rule] Match found for rule on Dec 16 00:26:17 5130 [Procedure] Combat procedure valid? 1 Dec 16 00:26:17 5130 [Rule] Evaluating rule Dec 16 00:26:17 5140 [Condition] Checking target '' (1) for condition Found 0 units attacking me. Dec 16 00:26:17 5150 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:17 5150 [Condition] Match all fail Dec 16 00:26:17 5160 [Rule] Evaluating rule Dec 16 00:26:17 5160 [Rule] Spell isn't usable (87151). Dec 16 00:26:17 5160 [Rule] Evaluating rule Dec 16 00:26:17 5170 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:17 5180 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 5180 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 5190 [Condition] Checking target '' (1) for condition Dec 16 00:26:17 5210 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:17 5240 [Rule] [4] 7.94 == Dec 16 00:26:17 5240 [Rule] [4] 6.98 == Dec 16 00:26:17 5250 [Rule] [4] 6.04 == Dec 16 00:26:17 5250 [Rule] [4] 5.10 == Dec 16 00:26:17 5260 [Rule] [4] 4.16 == Dec 16 00:26:17 5260 [Rule] [4] 3.21 == Dec 16 00:26:17 5260 [Rule] [4] 2.25 == Dec 16 00:26:17 5270 [Rule] [4] 1.31 == Dec 16 00:26:17 5270 [Rule] [4] 0.35 == Dec 16 00:26:17 5270 [Rule] Failed attempts: 1 Dec 16 00:26:17 5280 [Condition] Checking target '' (0) for condition for unit type 0 Dec 16 00:26:17 5290 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:17 5300 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:17 5300 [Condition] Condition check win win win Dec 16 00:26:17 5350 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:16 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:17 +0000"; Success = 1; Target = ""; } ); }; Behavior = ""; Index = 4; OriginalTarget = ""; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:09 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:10 +0000"; Success = 0; Target = ""; }, { Date = "2011-12-16 06:26:11 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:12 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:13 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:14 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:15 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:16 +0000"; Success = 1; Target = ""; }, { Date = "2011-12-16 06:26:17 +0000"; Success = 1; Target = ""; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = ""; }; Target = ""; } Dec 16 00:26:17 5360 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:26:17 5400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 5880 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 5890 [Blacklist] Checking status for Dec 16 00:26:17 5890 [Blacklist] No infractions! Dec 16 00:26:17 5990 [Combat] STAY: Facing unit Dec 16 00:26:17 5990 [Blacklist] Checking status for Dec 16 00:26:17 5990 [Blacklist] No infractions! Dec 16 00:26:17 6000 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:17 6000 [Movement] 0.00 > 0.785 Dec 16 00:26:17 6010 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:17 6360 [Procedure] Staying with Dec 16 00:26:17 6370 [Function] STAY: stayFacingUnit Dec 16 00:26:17 6380 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:17 6380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:17 6910 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 6910 [Blacklist] Checking status for Dec 16 00:26:17 6920 [Blacklist] No infractions! Dec 16 00:26:17 7930 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 7940 [Blacklist] Checking status for Dec 16 00:26:17 7940 [Blacklist] No infractions! Dec 16 00:26:17 8630 [Combat] STAY: Facing unit Dec 16 00:26:17 8640 [Blacklist] Checking status for Dec 16 00:26:17 8640 [Blacklist] No infractions! Dec 16 00:26:17 8650 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:17 8650 [Movement] 0.00 > 0.785 Dec 16 00:26:17 8650 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:17 8800 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:17 8800 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:17 8960 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 8960 [Blacklist] Checking status for Dec 16 00:26:17 8960 [Blacklist] No infractions! Dec 16 00:26:17 9980 [Combat] MONITOR: monitoring for death Dec 16 00:26:17 9980 [Blacklist] Checking status for Dec 16 00:26:17 9990 [Blacklist] No infractions! Dec 16 00:26:18 1000 [Combat] MONITOR: monitoring for death Dec 16 00:26:18 1010 [Blacklist] Checking status for Dec 16 00:26:18 1010 [Blacklist] No infractions! Dec 16 00:26:18 1270 [Combat] STAY: Facing unit Dec 16 00:26:18 1270 [Procedure] '' Dec 16 00:26:18 1290 [Dev] Action taken successfully. Dec 16 00:26:18 1290 [Blacklist] Checking status for Dec 16 00:26:18 1290 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:18 1300 [Blacklist] No infractions! Dec 16 00:26:18 1300 [Procedure] Action succeeded! Dec 16 00:26:18 1310 [Behavior] BEHAVIOR4: One rule exeuction took 0.50 seconds! Dec 16 00:26:18 1310 [Movement] 5.91 5.91 Difference: 0.00 > 3.14 Dec 16 00:26:18 1320 [Movement] 0.00 > 0.785 Dec 16 00:26:18 1320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1330 [Movement] Doing sharp turn to 5.91 Dec 16 00:26:18 1330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1370 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1380 [Blacklist] Unable to enter combat with after 9.39 seconds, blacklisting! Dec 16 00:26:18 1390 [Blacklist] Blacklisting for reason 4 with retain count 65 Dec 16 00:26:18 1400 [Function] cancelCurrentProcedure CombatProcedure Dec 16 00:26:18 1400 [Function] cancelCurrentEvaluation Dec 16 00:26:18 1400 [Movement] resetMovementState Dec 16 00:26:18 1410 [Function] stopAllTasks Dec 16 00:26:18 1410 [Movement] Reset stuck counter Dec 16 00:26:18 1410 [Movement] [Actions] No 2132 Dec 16 00:26:18 1410 [Movement] [History] Resetting! Dec 16 00:26:18 1420 [Movement] CTM activated for movement to: (null) Dec 16 00:26:18 1420 [Movement] Stopping movement 0x80000000 Dec 16 00:26:18 1430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 1460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2020 [Combat] MONITOR: monitoring for death Dec 16 00:26:18 2030 [Blacklist] Checking status for Dec 16 00:26:18 2040 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:26:18 2040 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:26:18 2330 [Combat] MONITOR: Starting death monitoring... Dec 16 00:26:18 2340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2340 [Combat] MONITOR: monitoring for death Dec 16 00:26:18 2350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2350 [Blacklist] Checking status for Dec 16 00:26:18 2370 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:26:18 2360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2390 [Combat] MONITOR: Unit is blacklisted, no longer staying with unit... Dec 16 00:26:18 2390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2410 [Combat] MONITOR: Starting death monitoring... Dec 16 00:26:18 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2410 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2420 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2430 [Blacklist] No infractions! Dec 16 00:26:18 2440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3360 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3450 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 3450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3460 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 3460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3470 [Blacklist] No infractions! Dec 16 00:26:18 3480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 3930 [Evaluate] evaluateSituation Dec 16 00:26:18 3930 [Evaluate] Evaluating Situation Dec 16 00:26:18 3940 [Evaluate] Evaluating for PvP Queue since we are not in a BG. Dec 16 00:26:18 3940 [Function] evaluateForCombatContinuation Dec 16 00:26:18 3950 [Evaluate] Evaluating for Combat Continuation Dec 16 00:26:18 3950 [Combat] STAY: Facing unit (null) Dec 16 00:26:18 3950 [Evaluate] Evaluating for Loot Dec 16 00:26:18 3960 [Combat] No need to stay with unit 1:0:0:0 Dec 16 00:26:18 3960 [Loot] lootScan Dec 16 00:26:18 3980 [Loot] Scanning for missed mobs to loot. Dec 16 00:26:18 3980 [Loot] Removed 0 mobs from the loot list ( ) Dec 16 00:26:18 3990 [Loot] No mob to loot... Dec 16 00:26:18 3990 [Loot] Nothing in progress... saying no! Dec 16 00:26:18 3990 [Evaluate] Evaluating for Regen Dec 16 00:26:18 4000 [Evaluate] Evaluating for Mining and Herbalism Dec 16 00:26:18 4000 [Evaluate] Evaluating for Fishing. Dec 16 00:26:18 4000 [Evaluate] Evaluating for Patrol Dec 16 00:26:18 4010 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:18 4020 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:18 4030 [Condition] Condition check failed Dec 16 00:26:18 4040 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:18 4060 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:18 4060 [Condition] Condition check failed Dec 16 00:26:18 4070 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:18 4080 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:18 4090 [Condition] Condition check failed Dec 16 00:26:18 4090 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:18 4110 [General] hasAuraID for aura 0 (3:0x0:(null)) Dec 16 00:26:18 4110 [Condition] Condition check failed Dec 16 00:26:18 4110 [Evaluate] only against self Dec 16 00:26:18 4110 [Function] evaluateForCombatStart Dec 16 00:26:18 4120 [Evaluate] Evaluating for Combat Start Dec 16 00:26:18 4120 [Function] findUnitToEngage Dec 16 00:26:18 4120 [Function] validUnitsToEngage Dec 16 00:26:18 4130 [Function] enemiesToEngage Dec 16 00:26:18 4130 [Combat] 15 mobs Dec 16 00:26:18 4140 [Combat] 15 not friendly Dec 16 00:26:18 4150 [Combat] 4 w/in range Dec 16 00:26:18 4150 [Combat] 3 not pets Dec 16 00:26:18 4160 [Combat] 3 not elite Dec 16 00:26:18 4160 [Combat] 3 not level 1 Dec 16 00:26:18 4160 [Combat] 3 not critter Dec 16 00:26:18 4170 [Combat] 2 not dead, isAttackable, isSelectable, isValid Dec 16 00:26:18 4170 [Combat] 2 not tapped by other Dec 16 00:26:18 4180 [Dev] Should be ignored? 0 Dec 16 00:26:18 4180 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:18 4190 [Combat] 2 not ignored by combat profile Dec 16 00:26:18 4190 [Combat] Found 2 targets within range: 30.00 Dec 16 00:26:18 4190 [Combat] 2 total enemies Dec 16 00:26:18 4190 [Blacklist] Checking status for Dec 16 00:26:18 4200 [Blacklist] was blacklisted for not entering entering combat when I tried to engage. Dec 16 00:26:18 4200 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 4210 [Blacklist] No infractions! Dec 16 00:26:18 4210 [Combat] 1 total units not blacklisted Dec 16 00:26:18 4220 [Combat] 1 total units w/in vert distance Dec 16 00:26:18 4230 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:18 4240 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:18 4250 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:18 4260 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:18 4260 [Condition] Match all fail Dec 16 00:26:18 4270 [Rule] Spell 87151 isn't usable! Dec 16 00:26:18 4270 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4280 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4280 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4290 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4330 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4330 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4330 [Condition] Condition check win win win Dec 16 00:26:18 4340 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:18 4340 [Combat] Valid combat procedure for " (45328) (0x3187E)> Dec 16 00:26:18 4340 [Combat] Valid unit to act on: " (45328) (0x3187E)> Dec 16 00:26:18 4350 [Combat] [Combat Start] Attacking unit other than pre-combat unit. Dec 16 00:26:18 4350 [Combat] Acting on " (45328) (0x3187E)> Dec 16 00:26:18 4350 [Combat] Engaging " (45328) (0x3187E)> Dec 16 00:26:18 4360 [Function] cancelCurrentProcedure (null) Dec 16 00:26:18 4360 [Function] cancelCurrentEvaluation Dec 16 00:26:18 4360 [Movement] resetMovementState Dec 16 00:26:18 4370 [Function] stopAllTasks Dec 16 00:26:18 4370 [Movement] Reset stuck counter Dec 16 00:26:18 4380 [Movement] [Actions] No 2132 Dec 16 00:26:18 4380 [Movement] [History] Resetting! Dec 16 00:26:18 4380 [Movement] CTM activated for movement to: (null) Dec 16 00:26:18 4390 [Movement] Stopping movement 0x80000000 Dec 16 00:26:18 4400 [Dev] Starting combat procedure for target " (45328) (0x3187E)> Dec 16 00:26:18 4400 [Function] performProcedureWithState called Dec 16 00:26:18 4400 [Behavior] BEHAVIOR--START Dec 16 00:26:18 4410 [Procedure] No Procedure in progress, setting it to: CombatProcedure Dec 16 00:26:18 4410 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:18 4410 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:18 4420 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 4420 [Blacklist] No infractions! Dec 16 00:26:18 4430 [Combat] findBestUnitInCombat Dec 16 00:26:18 4430 [Combat] validUnitsInCombat Dec 16 00:26:18 4430 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:18 4430 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:18 4440 [Procedure] Add unit: (null) Dec 16 00:26:18 4440 [Procedure] Distance: 27.06 Dec 16 00:26:18 4440 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:18 4450 [Procedure] isFriendly: 0 Dec 16 00:26:18 4450 [Procedure] isHostile: 0 Dec 16 00:26:18 4460 [Procedure] isNeutral: 1 Dec 16 00:26:18 4460 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 4470 [Blacklist] No infractions! Dec 16 00:26:18 4470 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 4470 [Blacklist] No infractions! Dec 16 00:26:18 4480 [Procedure] isBlacklisted: 0 Dec 16 00:26:18 4480 [Procedure] isDead: 0 Dec 16 00:26:18 4480 [Procedure] isInCombat: 0 Dec 16 00:26:18 4480 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 4490 [Procedure] player dead?: 0 Dec 16 00:26:18 4490 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 4490 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:18 4500 [Blacklist] No infractions! Dec 16 00:26:18 4510 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:18 4520 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:18 4530 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:18 4530 [Condition] Match all fail Dec 16 00:26:18 4540 [Rule] Spell 87151 isn't usable! Dec 16 00:26:18 4550 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4560 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4560 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4570 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4610 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4610 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4620 [Condition] Condition check win win win Dec 16 00:26:18 4620 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:18 4620 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:18 4630 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:18 4640 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:18 4650 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:18 4650 [Condition] Match all fail Dec 16 00:26:18 4650 [Rule] Spell 87151 isn't usable! Dec 16 00:26:18 4660 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4670 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4670 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4680 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4720 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4720 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4730 [Condition] Condition check win win win Dec 16 00:26:18 4730 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:18 4730 [Procedure] Combat procedure valid? 1 Dec 16 00:26:18 4740 [Rule] Evaluating rule Dec 16 00:26:18 4750 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:18 4760 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:18 4760 [Condition] Match all fail Dec 16 00:26:18 4760 [Rule] Evaluating rule Dec 16 00:26:18 4770 [Rule] Spell isn't usable (87151). Dec 16 00:26:18 4770 [Rule] Evaluating rule Dec 16 00:26:18 4780 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4780 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4790 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4790 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:18 4810 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:18 4830 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:18 4840 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:18 4840 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:18 4850 [Condition] Condition check win win win Dec 16 00:26:18 4850 [Rule] Match found - executing shortly! { Attempts = { }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:18 4850 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:18 4860 [Evaluate] Starting combat Dec 16 00:26:18 4920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 4990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 5520 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 5520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 5520 [Blacklist] No infractions! Dec 16 00:26:18 5860 [Rule] Switching from target (null) to " (45328) (0x3187E)> Dec 16 00:26:18 6470 [Bindings] Executing TARGETLASTTARGET Dec 16 00:26:18 6480 [Bindings] Virtual: 98 Real: 16 Dec 16 00:26:18 6540 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 6540 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 6550 [Blacklist] No infractions! Dec 16 00:26:18 7130 [Dev] [PlayerData] Targetting last target: 0xF130B1100003187E Dec 16 00:26:18 7140 [Rule] Targetting " (45328) (0x3187E)> Dec 16 00:26:18 7140 [Rule] Facing " (45328) (0x3187E)> Dec 16 00:26:18 7150 [Movement] 5.91 0.05 Difference: 5.87 > 3.14 Dec 16 00:26:18 7150 [Movement] 0.42 > 0.785 Dec 16 00:26:18 7150 [Movement] Doing sharp turn to 6.33 Dec 16 00:26:18 7560 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 7570 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 7580 [Blacklist] No infractions! Dec 16 00:26:18 7770 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:18 7770 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:18 7780 [Combat] STAY: Starting stay facing monitoring... Dec 16 00:26:18 7780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:18 7780 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:18 7790 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 7800 [Blacklist] No infractions! Dec 16 00:26:18 7800 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:18 7810 [Movement] 0.00 > 0.785 Dec 16 00:26:18 7810 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:18 8590 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 8590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 8600 [Blacklist] No infractions! Dec 16 00:26:18 9610 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:18 9620 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:18 9620 [Blacklist] No infractions! Dec 16 00:26:19 0200 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:19 0200 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:19 0430 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:19 0440 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 0440 [Blacklist] No infractions! Dec 16 00:26:19 0450 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:19 0460 [Movement] 0.00 > 0.785 Dec 16 00:26:19 0460 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:19 0630 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 0640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 0640 [Blacklist] No infractions! Dec 16 00:26:19 1650 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 1660 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 1660 [Blacklist] No infractions! Dec 16 00:26:19 2670 [Procedure] '' Dec 16 00:26:19 2680 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 2680 [Dev] Action taken successfully. Dec 16 00:26:19 2680 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 2690 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:19 2690 [Blacklist] No infractions! Dec 16 00:26:19 2690 [Procedure] Action succeeded! Dec 16 00:26:19 2700 [Behavior] BEHAVIOR4: One rule exeuction took 0.68 seconds! Dec 16 00:26:19 2710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3090 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:19 3090 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 3100 [Blacklist] No infractions! Dec 16 00:26:19 3100 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:19 3110 [Movement] 0.00 > 0.785 Dec 16 00:26:19 3110 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:19 3710 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 3720 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 3720 [Blacklist] No infractions! Dec 16 00:26:19 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4740 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 4770 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4790 [Blacklist] No infractions! Dec 16 00:26:19 4790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 4860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 5710 [Function] performProcedureWithState called Dec 16 00:26:19 5710 [Behavior] BEHAVIOR--START Dec 16 00:26:19 5720 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:19 5720 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:19 5730 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 5730 [Blacklist] No infractions! Dec 16 00:26:19 5730 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:19 5750 [Combat] findBestUnitInCombat Dec 16 00:26:19 5750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 5760 [Combat] validUnitsInCombat Dec 16 00:26:19 5770 [Blacklist] No infractions! Dec 16 00:26:19 5770 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:19 5780 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:19 5780 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:19 5790 [Procedure] Add unit: (null) Dec 16 00:26:19 5790 [Movement] 0.00 > 0.785 Dec 16 00:26:19 5800 [Procedure] Distance: 27.06 Dec 16 00:26:19 5800 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:19 5810 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 5830 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:19 5850 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 5850 [Procedure] isFriendly: 0 Dec 16 00:26:19 5860 [Blacklist] No infractions! Dec 16 00:26:19 5860 [Procedure] isHostile: 0 Dec 16 00:26:19 5860 [Procedure] isNeutral: 1 Dec 16 00:26:19 5870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 5870 [Blacklist] No infractions! Dec 16 00:26:19 5870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 5880 [Blacklist] No infractions! Dec 16 00:26:19 5880 [Procedure] isBlacklisted: 0 Dec 16 00:26:19 5880 [Procedure] isDead: 0 Dec 16 00:26:19 5890 [Procedure] isInCombat: 0 Dec 16 00:26:19 5890 [Procedure] player dead?: 0 Dec 16 00:26:19 5890 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:19 5900 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:19 5900 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:19 5910 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:19 5920 [Condition] Match all fail Dec 16 00:26:19 5920 [Rule] Spell 87151 isn't usable! Dec 16 00:26:19 5930 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 5930 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 5940 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 5940 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 5980 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 5990 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 5990 [Condition] Condition check win win win Dec 16 00:26:19 5990 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:19 6000 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:19 6000 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:19 6010 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:19 6020 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:19 6020 [Condition] Match all fail Dec 16 00:26:19 6020 [Rule] Spell 87151 isn't usable! Dec 16 00:26:19 6030 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 6040 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 6040 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 6040 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 6090 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 6100 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 6100 [Condition] Condition check win win win Dec 16 00:26:19 6100 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:19 6110 [Procedure] Combat procedure valid? 1 Dec 16 00:26:19 6110 [Rule] Evaluating rule Dec 16 00:26:19 6120 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:19 6130 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:19 6130 [Condition] Match all fail Dec 16 00:26:19 6130 [Rule] Evaluating rule Dec 16 00:26:19 6140 [Rule] Spell isn't usable (87151). Dec 16 00:26:19 6140 [Rule] Evaluating rule Dec 16 00:26:19 6150 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 6150 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 6160 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 6160 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:19 6180 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:19 6200 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:19 6200 [Rule] Failed attempts: 0 Dec 16 00:26:19 6210 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:19 6220 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:19 6220 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:19 6220 [Condition] Condition check win win win Dec 16 00:26:19 6230 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:19 6240 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:19 6270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 6870 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 6870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 6880 [Blacklist] No infractions! Dec 16 00:26:19 7250 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:19 7250 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:19 7250 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:19 7260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:19 7890 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 7900 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 7900 [Blacklist] No infractions! Dec 16 00:26:19 8460 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:19 8470 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 8470 [Blacklist] No infractions! Dec 16 00:26:19 8480 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:19 8480 [Movement] 0.00 > 0.785 Dec 16 00:26:19 8480 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:19 8910 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 8920 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 8920 [Blacklist] No infractions! Dec 16 00:26:19 9670 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:19 9680 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:19 9940 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:19 9940 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:19 9940 [Blacklist] No infractions! Dec 16 00:26:20 0960 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 0960 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 0970 [Blacklist] No infractions! Dec 16 00:26:20 1110 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:20 1110 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 1120 [Blacklist] No infractions! Dec 16 00:26:20 1120 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:20 1130 [Movement] 0.00 > 0.785 Dec 16 00:26:20 1130 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:20 1980 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 1990 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 1990 [Blacklist] No infractions! Dec 16 00:26:20 2140 [Procedure] '' Dec 16 00:26:20 2150 [Dev] Action taken successfully. Dec 16 00:26:20 2150 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:20 2150 [Procedure] Action succeeded! Dec 16 00:26:20 2160 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:20 2170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 2260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3010 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 3010 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 3010 [Blacklist] No infractions! Dec 16 00:26:20 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 3750 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:20 3750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 3760 [Blacklist] No infractions! Dec 16 00:26:20 3770 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:20 3770 [Movement] 0.00 > 0.785 Dec 16 00:26:20 3770 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:20 4030 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 4030 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 4040 [Blacklist] No infractions! Dec 16 00:26:20 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 4270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5050 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 5050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 5060 [Blacklist] No infractions! Dec 16 00:26:20 5160 [Function] performProcedureWithState called Dec 16 00:26:20 5170 [Behavior] BEHAVIOR--START Dec 16 00:26:20 5170 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:20 5170 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:20 5180 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 5180 [Blacklist] No infractions! Dec 16 00:26:20 5180 [Combat] findBestUnitInCombat Dec 16 00:26:20 5190 [Combat] validUnitsInCombat Dec 16 00:26:20 5190 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:20 5190 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:20 5200 [Procedure] Add unit: (null) Dec 16 00:26:20 5200 [Procedure] Distance: 27.06 Dec 16 00:26:20 5200 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:20 5210 [Procedure] isFriendly: 0 Dec 16 00:26:20 5210 [Procedure] isHostile: 0 Dec 16 00:26:20 5220 [Procedure] isNeutral: 1 Dec 16 00:26:20 5220 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 5230 [Blacklist] No infractions! Dec 16 00:26:20 5230 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 5230 [Blacklist] No infractions! Dec 16 00:26:20 5240 [Procedure] isBlacklisted: 0 Dec 16 00:26:20 5240 [Procedure] isDead: 0 Dec 16 00:26:20 5240 [Procedure] isInCombat: 0 Dec 16 00:26:20 5250 [Procedure] player dead?: 0 Dec 16 00:26:20 5250 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:20 5250 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:20 5260 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:20 5270 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:20 5280 [Condition] Match all fail Dec 16 00:26:20 5280 [Rule] Spell 87151 isn't usable! Dec 16 00:26:20 5290 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5290 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5300 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5300 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5340 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5350 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5350 [Condition] Condition check win win win Dec 16 00:26:20 5350 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:20 5360 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:20 5360 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:20 5370 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:20 5380 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:20 5380 [Condition] Match all fail Dec 16 00:26:20 5390 [Rule] Spell 87151 isn't usable! Dec 16 00:26:20 5390 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5400 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5410 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5410 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5460 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5470 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5470 [Condition] Condition check win win win Dec 16 00:26:20 5470 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:20 5480 [Procedure] Combat procedure valid? 1 Dec 16 00:26:20 5480 [Rule] Evaluating rule Dec 16 00:26:20 5490 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:20 5500 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:20 5500 [Condition] Match all fail Dec 16 00:26:20 5510 [Rule] Evaluating rule Dec 16 00:26:20 5510 [Rule] Spell isn't usable (87151). Dec 16 00:26:20 5510 [Rule] Evaluating rule Dec 16 00:26:20 5520 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5530 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5530 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5540 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:20 5550 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:20 5570 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:20 5580 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:20 5580 [Rule] Failed attempts: 0 Dec 16 00:26:20 5590 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:20 5590 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:20 5600 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:20 5600 [Condition] Condition check win win win Dec 16 00:26:20 5620 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:20 5620 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:20 5660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 6070 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 6080 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 6090 [Blacklist] No infractions! Dec 16 00:26:20 6390 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:20 6400 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 6400 [Blacklist] No infractions! Dec 16 00:26:20 6410 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:20 6420 [Movement] 0.00 > 0.785 Dec 16 00:26:20 6420 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:20 6630 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:20 6630 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:20 6640 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:20 6640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:20 7100 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 7110 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 7120 [Blacklist] No infractions! Dec 16 00:26:20 8130 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 8140 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 8140 [Blacklist] No infractions! Dec 16 00:26:20 9050 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:20 9050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 9050 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:20 9050 [Blacklist] No infractions! Dec 16 00:26:20 9070 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:20 9070 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:20 9080 [Movement] 0.00 > 0.785 Dec 16 00:26:20 9080 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:20 9160 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:20 9160 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:20 9160 [Blacklist] No infractions! Dec 16 00:26:21 0180 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 0180 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 0190 [Blacklist] No infractions! Dec 16 00:26:21 1200 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 1210 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 1210 [Blacklist] No infractions! Dec 16 00:26:21 1550 [Procedure] '' Dec 16 00:26:21 1550 [Dev] Action taken successfully. Dec 16 00:26:21 1550 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:21 1560 [Procedure] Action succeeded! Dec 16 00:26:21 1560 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:21 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 1710 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:21 1710 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 1720 [Blacklist] No infractions! Dec 16 00:26:21 1720 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:21 1730 [Movement] 0.00 > 0.785 Dec 16 00:26:21 1730 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:21 2220 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 2230 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 2230 [Blacklist] No infractions! Dec 16 00:26:21 2570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 2670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3250 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 3250 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 3250 [Blacklist] No infractions! Dec 16 00:26:21 3580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 4270 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 4270 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 4280 [Blacklist] No infractions! Dec 16 00:26:21 4350 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:21 4360 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 4360 [Blacklist] No infractions! Dec 16 00:26:21 4370 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:21 4370 [Movement] 0.00 > 0.785 Dec 16 00:26:21 4370 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:21 4560 [Function] performProcedureWithState called Dec 16 00:26:21 4570 [Behavior] BEHAVIOR--START Dec 16 00:26:21 4570 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:21 4570 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:21 4580 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 4580 [Blacklist] No infractions! Dec 16 00:26:21 4590 [Combat] findBestUnitInCombat Dec 16 00:26:21 4590 [Combat] validUnitsInCombat Dec 16 00:26:21 4590 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:21 4600 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:21 4600 [Procedure] Add unit: (null) Dec 16 00:26:21 4600 [Procedure] Distance: 27.06 Dec 16 00:26:21 4610 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:21 4610 [Procedure] isFriendly: 0 Dec 16 00:26:21 4620 [Procedure] isHostile: 0 Dec 16 00:26:21 4620 [Procedure] isNeutral: 1 Dec 16 00:26:21 4620 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 4630 [Blacklist] No infractions! Dec 16 00:26:21 4630 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 4630 [Blacklist] No infractions! Dec 16 00:26:21 4640 [Procedure] isBlacklisted: 0 Dec 16 00:26:21 4640 [Procedure] isDead: 0 Dec 16 00:26:21 4640 [Procedure] isInCombat: 0 Dec 16 00:26:21 4650 [Procedure] player dead?: 0 Dec 16 00:26:21 4650 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:21 4650 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:21 4660 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:21 4670 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:21 4680 [Condition] Match all fail Dec 16 00:26:21 4680 [Rule] Spell 87151 isn't usable! Dec 16 00:26:21 4690 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 4700 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 4700 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 4700 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 4750 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 4750 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 4750 [Condition] Condition check win win win Dec 16 00:26:21 4760 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:21 4760 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:21 4770 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:21 4790 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:21 4800 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:21 4810 [Condition] Match all fail Dec 16 00:26:21 4810 [Rule] Spell 87151 isn't usable! Dec 16 00:26:21 4820 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 4820 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 4830 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 4830 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 4870 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 4880 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 4880 [Condition] Condition check win win win Dec 16 00:26:21 4890 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:21 4890 [Procedure] Combat procedure valid? 1 Dec 16 00:26:21 4890 [Rule] Evaluating rule Dec 16 00:26:21 4900 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:21 4910 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:21 4920 [Condition] Match all fail Dec 16 00:26:21 4920 [Rule] Evaluating rule Dec 16 00:26:21 4920 [Rule] Spell isn't usable (87151). Dec 16 00:26:21 4930 [Rule] Evaluating rule Dec 16 00:26:21 4930 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 4940 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 4950 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 4950 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:21 4970 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:21 4990 [Rule] [4] 2.23 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:21 4990 [Rule] [4] 1.28 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:21 5000 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:21 5000 [Rule] Failed attempts: 0 Dec 16 00:26:21 5010 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:21 5010 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:21 5020 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:21 5020 [Condition] Condition check win win win Dec 16 00:26:21 5040 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:21 5050 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:21 5080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 5290 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 5290 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 5300 [Blacklist] No infractions! Dec 16 00:26:21 6060 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:21 6060 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:21 6060 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:21 6070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:21 6310 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 6320 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 6320 [Blacklist] No infractions! Dec 16 00:26:21 6990 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:21 6990 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 7000 [Blacklist] No infractions! Dec 16 00:26:21 7010 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:21 7010 [Movement] 0.00 > 0.785 Dec 16 00:26:21 7010 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:21 7330 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 7340 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 7340 [Blacklist] No infractions! Dec 16 00:26:21 8360 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 8360 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 8370 [Blacklist] No infractions! Dec 16 00:26:21 8480 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:21 8490 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:21 9380 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:21 9390 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 9390 [Blacklist] No infractions! Dec 16 00:26:21 9630 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:21 9640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:21 9640 [Blacklist] No infractions! Dec 16 00:26:21 9650 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:21 9650 [Movement] 0.00 > 0.785 Dec 16 00:26:21 9660 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:22 0410 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 0410 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 0420 [Blacklist] No infractions! Dec 16 00:26:22 0950 [Procedure] '' Dec 16 00:26:22 0960 [Dev] Action taken successfully. Dec 16 00:26:22 0960 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:22 0960 [Procedure] Action succeeded! Dec 16 00:26:22 0970 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:22 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 0990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 0990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 0990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1430 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 1430 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 1440 [Blacklist] No infractions! Dec 16 00:26:22 1980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2280 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:22 2290 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 2290 [Blacklist] No infractions! Dec 16 00:26:22 2300 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:22 2300 [Movement] 0.00 > 0.785 Dec 16 00:26:22 2300 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:22 2450 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 2450 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 2460 [Blacklist] No infractions! Dec 16 00:26:22 2990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 2990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 3470 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 3480 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 3480 [Blacklist] No infractions! Dec 16 00:26:22 3970 [Function] performProcedureWithState called Dec 16 00:26:22 3980 [Behavior] BEHAVIOR--START Dec 16 00:26:22 3980 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:22 3990 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:22 3990 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 3990 [Blacklist] No infractions! Dec 16 00:26:22 4000 [Combat] findBestUnitInCombat Dec 16 00:26:22 4000 [Combat] validUnitsInCombat Dec 16 00:26:22 4000 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:22 4010 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:22 4010 [Procedure] Add unit: (null) Dec 16 00:26:22 4010 [Procedure] Distance: 27.06 Dec 16 00:26:22 4020 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:22 4020 [Procedure] isFriendly: 0 Dec 16 00:26:22 4030 [Procedure] isHostile: 0 Dec 16 00:26:22 4030 [Procedure] isNeutral: 1 Dec 16 00:26:22 4030 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 4040 [Blacklist] No infractions! Dec 16 00:26:22 4040 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 4040 [Blacklist] No infractions! Dec 16 00:26:22 4050 [Procedure] isBlacklisted: 0 Dec 16 00:26:22 4050 [Procedure] isDead: 0 Dec 16 00:26:22 4050 [Procedure] isInCombat: 0 Dec 16 00:26:22 4060 [Procedure] player dead?: 0 Dec 16 00:26:22 4060 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:22 4060 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:22 4070 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:22 4080 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:22 4080 [Condition] Match all fail Dec 16 00:26:22 4090 [Rule] Spell 87151 isn't usable! Dec 16 00:26:22 4090 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4100 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4110 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4110 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4160 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4170 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4170 [Condition] Condition check win win win Dec 16 00:26:22 4180 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:22 4180 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:22 4180 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:22 4190 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:22 4200 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:22 4210 [Condition] Match all fail Dec 16 00:26:22 4210 [Rule] Spell 87151 isn't usable! Dec 16 00:26:22 4220 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4220 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4230 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4230 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4270 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4280 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4280 [Condition] Condition check win win win Dec 16 00:26:22 4290 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:22 4290 [Procedure] Combat procedure valid? 1 Dec 16 00:26:22 4290 [Rule] Evaluating rule Dec 16 00:26:22 4300 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:22 4310 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:22 4310 [Condition] Match all fail Dec 16 00:26:22 4320 [Rule] Evaluating rule Dec 16 00:26:22 4320 [Rule] Spell isn't usable (87151). Dec 16 00:26:22 4320 [Rule] Evaluating rule Dec 16 00:26:22 4330 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4340 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4340 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4350 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:22 4360 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:22 4380 [Rule] [4] 3.17 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:22 4390 [Rule] [4] 2.22 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:22 4390 [Rule] [4] 1.28 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:22 4390 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:22 4400 [Rule] Failed attempts: 0 Dec 16 00:26:22 4400 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:22 4410 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:22 4420 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:22 4420 [Condition] Condition check win win win Dec 16 00:26:22 4450 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:22 4450 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:22 4490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4500 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 4510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4510 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 4520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4520 [Blacklist] No infractions! Dec 16 00:26:22 4530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 4930 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:22 4930 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 4940 [Blacklist] No infractions! Dec 16 00:26:22 4940 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:22 4950 [Movement] 0.00 > 0.785 Dec 16 00:26:22 4950 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:22 5450 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:22 5460 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:22 5460 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:22 5470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:22 5540 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 5550 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 5550 [Blacklist] No infractions! Dec 16 00:26:22 6560 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 6570 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 6570 [Blacklist] No infractions! Dec 16 00:26:22 7570 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:22 7580 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 7580 [Blacklist] No infractions! Dec 16 00:26:22 7580 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 7590 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:22 7590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 7600 [Blacklist] No infractions! Dec 16 00:26:22 7600 [Movement] 0.00 > 0.785 Dec 16 00:26:22 7610 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:22 7880 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:22 7890 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:22 8620 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 8630 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 8630 [Blacklist] No infractions! Dec 16 00:26:22 9640 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:22 9650 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:22 9650 [Blacklist] No infractions! Dec 16 00:26:23 0230 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:23 0240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 0240 [Blacklist] No infractions! Dec 16 00:26:23 0250 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:23 0250 [Movement] 0.00 > 0.785 Dec 16 00:26:23 0260 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:23 0350 [Procedure] '' Dec 16 00:26:23 0360 [Dev] Action taken successfully. Dec 16 00:26:23 0360 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:23 0360 [Procedure] Action succeeded! Dec 16 00:26:23 0370 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:23 0380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 0660 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 0670 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 0670 [Blacklist] No infractions! Dec 16 00:26:23 1380 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 1680 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 1690 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 1690 [Blacklist] No infractions! Dec 16 00:26:23 2390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2510 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 2710 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 2710 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 2720 [Blacklist] No infractions! Dec 16 00:26:23 2880 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:23 2890 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 2890 [Blacklist] No infractions! Dec 16 00:26:23 2900 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:23 2900 [Movement] 0.00 > 0.785 Dec 16 00:26:23 2910 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:23 3370 [Function] performProcedureWithState called Dec 16 00:26:23 3380 [Behavior] BEHAVIOR--START Dec 16 00:26:23 3380 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:23 3380 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:23 3390 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 3390 [Blacklist] No infractions! Dec 16 00:26:23 3400 [Combat] findBestUnitInCombat Dec 16 00:26:23 3400 [Combat] validUnitsInCombat Dec 16 00:26:23 3400 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:23 3410 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:23 3410 [Procedure] Add unit: (null) Dec 16 00:26:23 3410 [Procedure] Distance: 27.06 Dec 16 00:26:23 3420 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:23 3420 [Procedure] isFriendly: 0 Dec 16 00:26:23 3420 [Procedure] isHostile: 0 Dec 16 00:26:23 3430 [Procedure] isNeutral: 1 Dec 16 00:26:23 3430 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 3440 [Blacklist] No infractions! Dec 16 00:26:23 3440 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 3440 [Blacklist] No infractions! Dec 16 00:26:23 3450 [Procedure] isBlacklisted: 0 Dec 16 00:26:23 3450 [Procedure] isDead: 0 Dec 16 00:26:23 3450 [Procedure] isInCombat: 0 Dec 16 00:26:23 3460 [Procedure] player dead?: 0 Dec 16 00:26:23 3460 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:23 3460 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:23 3470 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:23 3490 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:23 3490 [Condition] Match all fail Dec 16 00:26:23 3500 [Rule] Spell 87151 isn't usable! Dec 16 00:26:23 3510 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3510 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3520 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3520 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3560 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3570 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3570 [Condition] Condition check win win win Dec 16 00:26:23 3570 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:23 3580 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:23 3580 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:23 3590 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:23 3600 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:23 3600 [Condition] Match all fail Dec 16 00:26:23 3610 [Rule] Spell 87151 isn't usable! Dec 16 00:26:23 3610 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3620 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3630 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3630 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3670 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3670 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3680 [Condition] Condition check win win win Dec 16 00:26:23 3680 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:23 3680 [Procedure] Combat procedure valid? 1 Dec 16 00:26:23 3690 [Rule] Evaluating rule Dec 16 00:26:23 3700 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:23 3710 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:23 3710 [Condition] Match all fail Dec 16 00:26:23 3710 [Rule] Evaluating rule Dec 16 00:26:23 3720 [Rule] Spell isn't usable (87151). Dec 16 00:26:23 3720 [Rule] Evaluating rule Dec 16 00:26:23 3730 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 3730 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> Dec 16 00:26:23 3730 [Dev] No targets, adding " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3740 [Blacklist] No infractions! Dec 16 00:26:23 3740 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3750 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3750 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:23 3770 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:23 3790 [Rule] [4] 4.11 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:23 3790 [Rule] [4] 3.16 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:23 3800 [Rule] [4] 2.22 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:23 3800 [Rule] [4] 1.28 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:23 3810 [Rule] [4] 0.34 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:23 3810 [Rule] Failed attempts: 0 Dec 16 00:26:23 3820 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:23 3840 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:23 3840 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:23 3850 [Condition] Condition check win win win Dec 16 00:26:23 3880 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:23 3880 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:23 3920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 4000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 4000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 4000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 4760 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 4760 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 4770 [Blacklist] No infractions! Dec 16 00:26:23 4890 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:23 4890 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:23 4890 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:23 4900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 5530 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:23 5530 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 5530 [Blacklist] No infractions! Dec 16 00:26:23 5540 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:23 5540 [Movement] 0.00 > 0.785 Dec 16 00:26:23 5550 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:23 5780 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 5780 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 5790 [Blacklist] No infractions! Dec 16 00:26:23 6800 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 6810 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 6810 [Blacklist] No infractions! Dec 16 00:26:23 7310 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:23 7320 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:23 7830 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 7830 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 7840 [Blacklist] No infractions! Dec 16 00:26:23 8170 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:23 8180 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 8190 [Blacklist] No infractions! Dec 16 00:26:23 8190 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:23 8200 [Movement] 0.00 > 0.785 Dec 16 00:26:23 8200 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:23 8850 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 8860 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 8860 [Blacklist] No infractions! Dec 16 00:26:23 9790 [Procedure] '' Dec 16 00:26:23 9790 [Dev] Action taken successfully. Dec 16 00:26:23 9790 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:23 9800 [Procedure] Action succeeded! Dec 16 00:26:23 9800 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:23 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9870 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:23 9870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9880 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:23 9890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9900 [Blacklist] No infractions! Dec 16 00:26:23 9900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:23 9960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0830 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:24 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0840 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 0840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0840 [Blacklist] No infractions! Dec 16 00:26:24 0850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0860 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:24 0860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0870 [Movement] 0.00 > 0.785 Dec 16 00:26:24 0880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0880 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:24 0890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0920 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 0930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0940 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 0950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0950 [Blacklist] No infractions! Dec 16 00:26:24 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 1970 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 1990 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 2000 [Blacklist] No infractions! Dec 16 00:26:24 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 2810 [Function] performProcedureWithState called Dec 16 00:26:24 2810 [Behavior] BEHAVIOR--START Dec 16 00:26:24 2810 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:24 2820 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:24 2820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 2830 [Blacklist] No infractions! Dec 16 00:26:24 2830 [Combat] findBestUnitInCombat Dec 16 00:26:24 2830 [Combat] validUnitsInCombat Dec 16 00:26:24 2840 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:24 2840 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:24 2840 [Procedure] Add unit: (null) Dec 16 00:26:24 2850 [Procedure] Distance: 27.06 Dec 16 00:26:24 2850 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:24 2860 [Procedure] isFriendly: 0 Dec 16 00:26:24 2860 [Procedure] isHostile: 0 Dec 16 00:26:24 2870 [Procedure] isNeutral: 1 Dec 16 00:26:24 2870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 2880 [Blacklist] No infractions! Dec 16 00:26:24 2880 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 2880 [Blacklist] No infractions! Dec 16 00:26:24 2890 [Procedure] isBlacklisted: 0 Dec 16 00:26:24 2900 [Procedure] isDead: 0 Dec 16 00:26:24 2900 [Procedure] isInCombat: 0 Dec 16 00:26:24 2900 [Procedure] player dead?: 0 Dec 16 00:26:24 2910 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:24 2910 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:24 2920 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:24 2930 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:24 2930 [Condition] Match all fail Dec 16 00:26:24 2940 [Rule] Spell 87151 isn't usable! Dec 16 00:26:24 2940 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 2950 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 2950 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 2960 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 3000 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 3010 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 3010 [Condition] Condition check win win win Dec 16 00:26:24 3020 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:24 3020 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:24 3020 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 3050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 3050 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:24 3060 [Blacklist] No infractions! Dec 16 00:26:24 3060 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:24 3070 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:24 3080 [Condition] Match all fail Dec 16 00:26:24 3080 [Rule] Spell 87151 isn't usable! Dec 16 00:26:24 3090 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 3090 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 3100 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 3100 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 3140 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 3150 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 3150 [Condition] Condition check win win win Dec 16 00:26:24 3150 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:24 3160 [Procedure] Combat procedure valid? 1 Dec 16 00:26:24 3160 [Rule] Evaluating rule Dec 16 00:26:24 3170 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:24 3180 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:24 3180 [Condition] Match all fail Dec 16 00:26:24 3180 [Rule] Evaluating rule Dec 16 00:26:24 3190 [Rule] Spell isn't usable (87151). Dec 16 00:26:24 3190 [Rule] Evaluating rule Dec 16 00:26:24 3200 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 3200 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 3210 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 3210 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:24 3230 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:24 3250 [Rule] [4] 5.06 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3260 [Rule] [4] 4.11 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3260 [Rule] [4] 3.17 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3270 [Rule] [4] 2.23 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3270 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3280 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:24 3280 [Rule] Failed attempts: 0 Dec 16 00:26:24 3290 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:24 3290 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:24 3300 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:24 3300 [Condition] Condition check win win win Dec 16 00:26:24 3350 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:24 3350 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:24 3400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 3510 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:24 3520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 3520 [Blacklist] No infractions! Dec 16 00:26:24 3540 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:24 3540 [Movement] 0.00 > 0.785 Dec 16 00:26:24 3550 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:24 4070 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 4080 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 4080 [Blacklist] No infractions! Dec 16 00:26:24 4360 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:24 4370 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:24 4370 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:24 4370 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 5100 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 5100 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 5110 [Blacklist] No infractions! Dec 16 00:26:24 6120 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 6130 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 6130 [Blacklist] No infractions! Dec 16 00:26:24 6170 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:24 6170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 6180 [Blacklist] No infractions! Dec 16 00:26:24 6180 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:24 6190 [Movement] 0.00 > 0.785 Dec 16 00:26:24 6190 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:24 6790 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:24 6790 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:24 7140 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 7150 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 7150 [Blacklist] No infractions! Dec 16 00:26:24 8170 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 8170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 8180 [Blacklist] No infractions! Dec 16 00:26:24 8810 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:24 8820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 8820 [Blacklist] No infractions! Dec 16 00:26:24 8830 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:24 8830 [Movement] 0.00 > 0.785 Dec 16 00:26:24 8830 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:24 9190 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:24 9190 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:24 9200 [Blacklist] No infractions! Dec 16 00:26:24 9260 [Procedure] '' Dec 16 00:26:24 9260 [Dev] Action taken successfully. Dec 16 00:26:24 9260 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:24 9270 [Procedure] Action succeeded! Dec 16 00:26:24 9270 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:24 9280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9300 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9310 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9320 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9330 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9340 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9350 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:24 9470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0210 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 0220 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 0220 [Blacklist] No infractions! Dec 16 00:26:25 0700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1240 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 1240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 1250 [Blacklist] No infractions! Dec 16 00:26:25 1450 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:25 1460 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 1470 [Blacklist] No infractions! Dec 16 00:26:25 1480 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:25 1480 [Movement] 0.00 > 0.785 Dec 16 00:26:25 1490 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:25 1710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2260 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 2270 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 2270 [Blacklist] No infractions! Dec 16 00:26:25 2270 [Function] performProcedureWithState called Dec 16 00:26:25 2280 [Behavior] BEHAVIOR--START Dec 16 00:26:25 2290 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:25 2290 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:25 2300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 2300 [Blacklist] No infractions! Dec 16 00:26:25 2300 [Combat] findBestUnitInCombat Dec 16 00:26:25 2300 [Combat] validUnitsInCombat Dec 16 00:26:25 2310 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:25 2310 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:25 2310 [Procedure] Add unit: (null) Dec 16 00:26:25 2320 [Procedure] Distance: 27.06 Dec 16 00:26:25 2320 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:25 2330 [Procedure] isFriendly: 0 Dec 16 00:26:25 2330 [Procedure] isHostile: 0 Dec 16 00:26:25 2340 [Procedure] isNeutral: 1 Dec 16 00:26:25 2340 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 2340 [Blacklist] No infractions! Dec 16 00:26:25 2350 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 2350 [Blacklist] No infractions! Dec 16 00:26:25 2360 [Procedure] isBlacklisted: 0 Dec 16 00:26:25 2360 [Procedure] isDead: 0 Dec 16 00:26:25 2370 [Procedure] isInCombat: 0 Dec 16 00:26:25 2370 [Procedure] player dead?: 0 Dec 16 00:26:25 2380 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:25 2390 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:25 2390 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:25 2400 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:25 2410 [Condition] Match all fail Dec 16 00:26:25 2410 [Rule] Spell 87151 isn't usable! Dec 16 00:26:25 2420 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2420 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2430 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2430 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2470 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2480 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2480 [Condition] Condition check win win win Dec 16 00:26:25 2480 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:25 2490 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:25 2490 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:25 2500 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:25 2510 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:25 2510 [Condition] Match all fail Dec 16 00:26:25 2520 [Rule] Spell 87151 isn't usable! Dec 16 00:26:25 2520 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2530 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2530 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2540 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2580 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2590 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2590 [Condition] Condition check win win win Dec 16 00:26:25 2600 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:25 2600 [Procedure] Combat procedure valid? 1 Dec 16 00:26:25 2600 [Rule] Evaluating rule Dec 16 00:26:25 2610 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:25 2620 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:25 2620 [Condition] Match all fail Dec 16 00:26:25 2630 [Rule] Evaluating rule Dec 16 00:26:25 2630 [Rule] Spell isn't usable (87151). Dec 16 00:26:25 2630 [Rule] Evaluating rule Dec 16 00:26:25 2640 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2650 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2650 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2660 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:25 2670 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:25 2700 [Rule] [4] 6.00 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2710 [Rule] [4] 5.06 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2720 [Rule] [4] 4.12 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2720 [Rule] [4] 3.18 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2730 [Rule] [4] 2.24 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2730 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2740 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:25 2740 [Rule] Failed attempts: 0 Dec 16 00:26:25 2750 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:25 2750 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:25 2760 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:25 2760 [Condition] Condition check win win win Dec 16 00:26:25 2800 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:24 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:24 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:25 2810 [Behavior] BEHAVIOR1: One loop took 0.05 seconds! Dec 16 00:26:25 2850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 3290 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 3300 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 3300 [Blacklist] No infractions! Dec 16 00:26:25 3810 [Procedure] Staying with " (45328) (0x3187E)> Dec 16 00:26:25 3820 [Function] STAY: stayFacingUnit " (45328) (0x3187E)> Dec 16 00:26:25 3820 [Combat] STAY: No need to start another thread, ignoring request! Dec 16 00:26:25 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 4110 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:25 4120 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 4120 [Blacklist] No infractions! Dec 16 00:26:25 4130 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:25 4130 [Movement] 0.00 > 0.785 Dec 16 00:26:25 4140 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:25 4310 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 4320 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 4320 [Blacklist] No infractions! Dec 16 00:26:25 5330 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 5340 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 5340 [Blacklist] No infractions! Dec 16 00:26:25 6240 [Bindings] Executing MULTIACTIONBAR1BUTTON1 Dec 16 00:26:25 6240 [Bindings] Virtual: 101 Real: 16 Dec 16 00:26:25 6360 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 6370 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 6370 [Blacklist] No infractions! Dec 16 00:26:25 6760 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:25 6760 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 6770 [Blacklist] No infractions! Dec 16 00:26:25 6770 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:25 6780 [Movement] 0.00 > 0.785 Dec 16 00:26:25 6780 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:25 7380 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 7390 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 7390 [Blacklist] No infractions! Dec 16 00:26:25 8400 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 8410 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 8410 [Blacklist] No infractions! Dec 16 00:26:25 8710 [Procedure] '' Dec 16 00:26:25 8720 [Dev] Action taken successfully. Dec 16 00:26:25 8720 [Dev] Action 0x1F9C (8092) taken with result: 0 Dec 16 00:26:25 8730 [Procedure] Action succeeded! Dec 16 00:26:25 8730 [Behavior] BEHAVIOR4: One rule exeuction took 0.49 seconds! Dec 16 00:26:25 8740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 8850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9400 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:25 9410 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 9410 [Blacklist] No infractions! Dec 16 00:26:25 9420 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:25 9430 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:25 9430 [Movement] 0.00 > 0.785 Dec 16 00:26:25 9440 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:25 9440 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:25 9460 [Blacklist] No infractions! Dec 16 00:26:25 9750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:25 9880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0470 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 0480 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 0480 [Blacklist] No infractions! Dec 16 00:26:26 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 0880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 1490 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 1500 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 1500 [Blacklist] No infractions! Dec 16 00:26:26 1740 [Function] performProcedureWithState called Dec 16 00:26:26 1740 [Behavior] BEHAVIOR--START Dec 16 00:26:26 1740 [Controller] [Controller] Setting status to: Bot: Player in Combat (0 units) Dec 16 00:26:26 1750 [Procedure] Executing procedure CombatProcedure Dec 16 00:26:26 1750 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 1760 [Blacklist] No infractions! Dec 16 00:26:26 1760 [Combat] findBestUnitInCombat Dec 16 00:26:26 1760 [Combat] validUnitsInCombat Dec 16 00:26:26 1770 [Procedure] (TT) Should we stop attacking " (45328) (0x3187E)>? Dec 16 00:26:26 1770 [Procedure] Attack: 0 Engage: 1078198272 Healing: 0 Dec 16 00:26:26 1770 [Procedure] Add unit: (null) Dec 16 00:26:26 1780 [Procedure] Distance: 27.06 Dec 16 00:26:26 1780 [Procedure] Vert Distance: 0.02 < 0 Dec 16 00:26:26 1780 [Procedure] isFriendly: 0 Dec 16 00:26:26 1790 [Procedure] isHostile: 0 Dec 16 00:26:26 1790 [Procedure] isNeutral: 1 Dec 16 00:26:26 1800 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 1800 [Blacklist] No infractions! Dec 16 00:26:26 1800 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 1810 [Blacklist] No infractions! Dec 16 00:26:26 1810 [Procedure] isBlacklisted: 0 Dec 16 00:26:26 1810 [Procedure] isDead: 0 Dec 16 00:26:26 1820 [Procedure] isInCombat: 0 Dec 16 00:26:26 1820 [Procedure] player dead?: 0 Dec 16 00:26:26 1820 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:26 1830 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:26 1830 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:26 1840 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:26 1850 [Condition] Match all fail Dec 16 00:26:26 1850 [Rule] Spell 87151 isn't usable! Dec 16 00:26:26 1860 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 1870 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 1870 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 1870 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 1920 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 1920 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 1920 [Condition] Condition check win win win Dec 16 00:26:26 1930 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:26 1930 [Dev] combatProcedureValidForUnit " (45328) (0x3187E)> Dec 16 00:26:26 1940 [Dev] Should " (45328) (0x3187E)> be ignored? 0 Dec 16 00:26:26 1940 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Found 0 units attacking me. Dec 16 00:26:26 1960 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:26 1960 [Condition] Match all fail Dec 16 00:26:26 1960 [Rule] Spell 87151 isn't usable! Dec 16 00:26:26 1970 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 1980 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 1990 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 1990 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 2040 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 2050 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 2050 [Condition] Condition check win win win Dec 16 00:26:26 2050 [Rule] Match found for rule on " (45328) (0x3187E)> Dec 16 00:26:26 2060 [Procedure] Combat procedure valid? 1 Dec 16 00:26:26 2060 [Rule] Evaluating rule Dec 16 00:26:26 2080 [Combat] STAY: Facing unit " (45328) (0x3187E)> Dec 16 00:26:26 2080 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition " (45328) (0x3187E)> Dec 16 00:26:26 2090 [Condition] Doing Combat Count condition... Dec 16 00:26:26 2090 [Blacklist] No infractions! Dec 16 00:26:26 2100 [Condition] --> Found 0 units attacking me. Dec 16 00:26:26 2100 [Movement] 0.05 0.05 Difference: 0.00 > 3.14 Dec 16 00:26:26 2100 [Condition] --> 0 > 2 is FALSE. Dec 16 00:26:26 2110 [Condition] Match all fail Dec 16 00:26:26 2110 [Movement] 0.00 > 0.785 Dec 16 00:26:26 2120 [Rule] Evaluating rule Dec 16 00:26:26 2120 [Movement] Doing sharp turn to 0.05 Dec 16 00:26:26 2130 [Rule] Spell isn't usable (87151). Dec 16 00:26:26 2140 [Rule] Evaluating rule Dec 16 00:26:26 2140 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 2150 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 2150 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 2160 [Condition] Checking target '" (45328) (0x3187E)>' (1) for condition Dec 16 00:26:26 2170 [Condition] Checking target '(null)' (1) for condition Dec 16 00:26:26 2200 [Rule] [4] 6.95 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2200 [Rule] [4] 6.00 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2200 [Rule] [4] 5.06 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2210 [Rule] [4] 4.12 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2210 [Rule] [4] 3.18 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2220 [Rule] [4] 2.24 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2220 [Rule] [4] 1.29 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2220 [Rule] [4] 0.35 " (45328) (0x3187E)>==" (45328) (0x3187E)> Dec 16 00:26:26 2230 [Rule] Failed attempts: 0 Dec 16 00:26:26 2240 [Condition] Checking target '" (45328) (0x3187E)>' (0) for condition " (45328) (0x3187E)> for unit type 0 Dec 16 00:26:26 2240 [Condition] Doing Spell Cooldown condition... Dec 16 00:26:26 2250 [Condition] Spell is (not? 1) on cooldown? 1 Dec 16 00:26:26 2250 [Condition] Condition check win win win Dec 16 00:26:26 2300 [Rule] Match found - executing shortly! { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:24 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:25 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; Behavior = ""; Index = 4; OriginalTarget = "\" (45328) (0x3187E)>"; Rule = ""; State = { Attempts = { 4 = ( { Date = "2011-12-16 06:26:19 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:20 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:21 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:22 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:23 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:24 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; }, { Date = "2011-12-16 06:26:25 +0000"; Success = 1; Target = "\" (45328) (0x3187E)>"; } ); }; LastAction = 8092; LastIndex = 4; Procedure = CombatProcedure; Target = "\" (45328) (0x3187E)>"; }; Target = "\" (45328) (0x3187E)>"; } Dec 16 00:26:26 2300 [Behavior] BEHAVIOR1: One loop took 0.06 seconds! Dec 16 00:26:26 2390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2390 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 2520 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 2520 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 2520 [Blacklist] No infractions! Dec 16 00:26:26 3540 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 3540 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 3550 [Blacklist] No infractions! Dec 16 00:26:26 3720 [Function] stopBot Dec 16 00:26:26 3730 [Controller] [Controller] Setting status to: Bot: Stopped Dec 16 00:26:26 3740 [Function] cancelCurrentEvaluation Dec 16 00:26:26 3740 [Function] stopBotActions Dec 16 00:26:26 3750 [Function] cancelCurrentProcedure CombatProcedure Dec 16 00:26:26 3750 [Movement] resetMovementState Dec 16 00:26:26 3750 [Function] stopAllTasks Dec 16 00:26:26 3760 [Movement] Reset stuck counter Dec 16 00:26:26 3760 [Movement] [Actions] No 2132 Dec 16 00:26:26 3760 [Movement] [History] Resetting! Dec 16 00:26:26 3760 [General] Bot Stopped: Dec 16 00:26:26 3770 [Movement] resetMovementState Dec 16 00:26:26 3770 [Function] stopAllTasks Dec 16 00:26:26 3770 [Movement] Reset stuck counter Dec 16 00:26:26 3780 [Movement] [Actions] No 2132 Dec 16 00:26:26 3780 [Movement] [History] Resetting! Dec 16 00:26:26 3780 [General] Bot Stopped. Dec 16 00:26:26 3790 [Function] cancelCurrentProcedure (null) Dec 16 00:26:26 3790 [Movement] resetMovementState Dec 16 00:26:26 3790 [Function] stopAllTasks Dec 16 00:26:26 3800 [Movement] Reset stuck counter Dec 16 00:26:26 3800 [Movement] [Actions] No 2132 Dec 16 00:26:26 3800 [Movement] [History] Resetting! Dec 16 00:26:26 3810 [Movement] [History] Resetting! Dec 16 00:26:26 4400 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4410 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4420 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4430 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4440 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4450 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4460 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4470 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4480 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4490 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4500 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 4560 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 4570 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 4570 [Blacklist] No infractions! Dec 16 00:26:26 4750 [Combat] STAY: Facing unit (null) Dec 16 00:26:26 4760 [Combat] No need to stay with unit 1:0:0:0 Dec 16 00:26:26 5520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5580 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 5580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 5610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5610 [Blacklist] No infractions! Dec 16 00:26:26 5620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 5650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6520 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6630 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 6630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6650 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 6660 [Blacklist] No infractions! Dec 16 00:26:26 6660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 6690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7530 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7680 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 7700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 7700 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 7720 [Blacklist] No infractions! Dec 16 00:26:26 7710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 8750 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 8760 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 8760 [Blacklist] No infractions! Dec 16 00:26:26 9540 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:26 9780 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:26 9780 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:26 9780 [Blacklist] No infractions! Dec 16 00:26:27 0550 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 0800 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 0800 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 0800 [Blacklist] No infractions! Dec 16 00:26:27 1560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 1820 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 1820 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 1830 [Blacklist] Expired: { Date = "2011-12-16 06:26:18 +0000"; Reason = 4; } Dec 16 00:26:27 1830 [Blacklist] Removing 17379585631415638140 Dec 16 00:26:27 1830 [Blacklist] No infractions! Dec 16 00:26:27 2560 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 2850 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 2850 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 2850 [Blacklist] No infractions! Dec 16 00:26:27 3570 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 3860 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 3870 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 3870 [Blacklist] No infractions! Dec 16 00:26:27 4580 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 4880 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 4890 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 4890 [Blacklist] No infractions! Dec 16 00:26:27 5590 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 5900 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 5910 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 5910 [Blacklist] No infractions! Dec 16 00:26:27 6600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6690 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 6930 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 6930 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 6940 [Blacklist] No infractions! Dec 16 00:26:27 7600 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7700 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 7950 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 7960 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 7960 [Blacklist] No infractions! Dec 16 00:26:27 8610 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8710 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 8980 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:27 8980 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:27 8990 [Blacklist] No infractions! Dec 16 00:26:27 9620 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9720 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:27 9820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0000 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 0000 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 0010 [Blacklist] No infractions! Dec 16 00:26:28 0630 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1020 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 1030 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 1030 [Blacklist] No infractions! Dec 16 00:26:28 1640 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1730 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 1840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2040 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 2050 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 2050 [Blacklist] No infractions! Dec 16 00:26:28 2650 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2740 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 2850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3070 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 3070 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 3080 [Blacklist] No infractions! Dec 16 00:26:28 3660 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3670 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3680 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3750 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3760 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3770 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3780 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3790 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 3850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 4090 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 4090 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 4100 [Blacklist] No infractions! Dec 16 00:26:28 5110 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 5120 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 5120 [Blacklist] No infractions! Dec 16 00:26:28 5800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 5980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6140 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 6140 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 6140 [Blacklist] No infractions! Dec 16 00:26:28 6800 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 6990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7160 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 7170 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 7170 [Blacklist] No infractions! Dec 16 00:26:28 7810 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 7990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8180 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 8190 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 8190 [Blacklist] No infractions! Dec 16 00:26:28 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8820 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 8990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9210 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:28 9210 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:28 9220 [Blacklist] No infractions! Dec 16 00:26:28 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:28 9990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0230 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 0240 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 0240 [Blacklist] No infractions! Dec 16 00:26:29 0830 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 0990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1260 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 1260 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 1270 [Blacklist] No infractions! Dec 16 00:26:29 1840 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 1990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2280 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 2290 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 2290 [Blacklist] No infractions! Dec 16 00:26:29 2850 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 2990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3310 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 3310 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 3310 [Blacklist] No infractions! Dec 16 00:26:29 3860 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 3990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4330 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 4340 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 4340 [Blacklist] No infractions! Dec 16 00:26:29 4870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4870 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 4990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5350 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 5360 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 5360 [Blacklist] No infractions! Dec 16 00:26:29 5880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 5990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6380 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 6380 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 6390 [Blacklist] No infractions! Dec 16 00:26:29 6880 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 6990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7400 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 7410 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 7410 [Blacklist] No infractions! Dec 16 00:26:29 7890 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 7900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8420 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 8430 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 8430 [Blacklist] No infractions! Dec 16 00:26:29 8900 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 8910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9450 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:29 9450 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:29 9450 [Blacklist] No infractions! Dec 16 00:26:29 9910 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:29 9920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0470 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 0470 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 0480 [Blacklist] No infractions! Dec 16 00:26:30 0920 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 0930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1490 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 1500 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 1500 [Blacklist] No infractions! Dec 16 00:26:30 1930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1930 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 1940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2520 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 2530 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 2530 [Blacklist] No infractions! Dec 16 00:26:30 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2940 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 2950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3550 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 3550 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 3550 [Blacklist] No infractions! Dec 16 00:26:30 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 3950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4570 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 4570 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 4580 [Blacklist] No infractions! Dec 16 00:26:30 4950 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 4960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5590 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 5590 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 5600 [Blacklist] No infractions! Dec 16 00:26:30 5960 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 5970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6070 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6080 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6610 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 6620 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 6620 [Blacklist] No infractions! Dec 16 00:26:30 6970 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 6980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7640 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 7640 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 7650 [Blacklist] No infractions! Dec 16 00:26:30 7980 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 7990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8090 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 8660 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 8670 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 8680 [Blacklist] No infractions! Dec 16 00:26:30 8990 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9100 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:30 9690 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:30 9700 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:30 9700 [Blacklist] No infractions! Dec 16 00:26:31 0000 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0010 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0110 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 0710 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 0720 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 0720 [Blacklist] No infractions! Dec 16 00:26:31 1020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1020 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1120 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 1740 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 1740 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 1750 [Blacklist] No infractions! Dec 16 00:26:31 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2030 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 2760 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 2770 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 2770 [Blacklist] No infractions! Dec 16 00:26:31 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3040 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 3780 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 3790 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 3790 [Blacklist] No infractions! Dec 16 00:26:31 4050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4050 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4150 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4160 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 4810 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 4810 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 4820 [Blacklist] No infractions! Dec 16 00:26:31 5060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5060 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 5830 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 5840 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 5840 [Blacklist] No infractions! Dec 16 00:26:31 6130 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6140 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6170 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6180 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6190 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6200 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6210 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6220 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6230 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6240 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6250 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6260 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6270 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6280 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6290 [Combat] MONITOR: Death monitoring thread already running, trying again shortly... Dec 16 00:26:31 6850 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 6860 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 6860 [Blacklist] No infractions! Dec 16 00:26:31 7880 [Combat] MONITOR: monitoring for death " (45328) (0x3187E)> Dec 16 00:26:31 7880 [Blacklist] Checking status for " (45328) (0x3187E)> Dec 16 00:26:31 7890 [Blacklist] No infractions!