Description: http://dl.dropbox.com/u/36457728/0_DOG_GUIDE/image001.jpg

UPDATED 10-18-13  -  P1.0.8

WARNING!!! This build can and probably will damage your bank account.

BATTLE.NET PROFILE

FYI: I am no longer Live Streaming at Twitch.TV

 

Disclaimer:

This guide is written to target players who are either new to the WD class, new to the 0 Dog build, or both. This guide is based on my own personal experience with the 0 Dog build, talking with other 0 Dog players, and from watching others live stream their 0 Dog builds and play styles.

 

This Guide is *NOT* the end all be all of the 0 Dog build (meaning there are other variations and play styles to the build). My guide leans more towards advising players to building their 0 Dog build to be more tanky (meaning high survivability and not glass cannon). Along with that I also provide guidance on the followers (mercenaries) with the goal in mind of keeping them a live and mitigating damage on you the player. Although, the target audience for this guide is mostly for beginners, I also feel that even some so called advanced 0 Dog players *might* also benefit from the information I have provided here.

 

My 0 Dog Guide philosophy is simple; I promote/advise players to build in order to do two things,

 

1) Stay Alive and

2) Kill mobs at a reasonable rate.

 

“You can’t DPS if you’re DEAD.”

 

So if you follow the advice I have provided in this guide and with a little practice with the build, you should be successful. Furthermore, once you become more adept to MP10 farming whether it be a group or solo then you might want to start experimenting with the build by toning back your survivability and start pushing your DPS up.

 

Remember the more experience you gain from the build the less survivability you will need and the more DPS you can stack, but for this guide as I mentioned it is more for the beginner 0 Dog WD and I highly suggest what is recommended here in the guide to follow, good luck and feel free to ask me any questions on twitch.tv.

 

 

About Me:

My name is Shawn Lopez, I’m 38 years old, and I’m from San Antonio, TX. I have been playing the WD class since beta. I’ve played various WD builds since the release of D3 and I am pretty knowledgeable in regards to the different builds/specs for the WD class.

 

I started playing 0 Dog back in Oct 2012 on MP10. My initial build was 130k dps, 1.89 as, 700 all resist, 3500 armor, 75k health, 0 health globe bonus, and 13 yard pur, before that I primarily ran a Zombie Bears build. Since then I’ve done a lot of experimenting and testing with the build and have spent a lot of time learning my limits of the build in an MP10 environment.

 

Most people who know me, know me by how geared my WD is. I am a bit of an elitist, I try to obtain the best gear possible for my WD within reason when it comes to price and I have worked very hard to scout out and buy the items I have.

 

Although my gear is very good this does not exactly make me the best 0 Dog player, I’m sure there are far better 0 Dog WD’s out there than me, but I’m always trying to improve my play style and learn from  my mistakes, personally I play D3 to have fun and try not to die, lol. Anyways enough about me you came here to read the guide I wrote, so here goes:

 

 

What is 0 DOG?

0 DOG is a Witch Doctor spec/build that was developed during P.1.03 that allowed a Witch Doctor to summon zombie dogs with a reduced cool down of 0 seconds (down from 45 seconds) and then sacrifice them for dealing damage as a primary attack at a repetitive rate.

 

 

How does 0 DOG work?

First you must acquire the proper gear to reduce your “Summon Zombie Dogs” cast down from 45 secs to 0 secs, more info on this later. The way 0 DOG works is it is a two stage cast, 1st stage is where you cast “Summon Zombie Dogs” and the 2nd stage is where you cast “Sacrifice”. The 2nd stage with the “Sacrifice” cast is where the damage gets dealt. When you sacrifice your dogs, each dog deals 275% weapon damage (4 x 275% = 1100% total dmg) as physical to all enemies within a 12 yard range provided there are no affixes up that would prevent damage such as the shielding affix.

 

You want to be using the passive “Zombie Handler” which will allow you to summon up to 4 zombie dogs instead of just 3, which provides more health globes and more dps. FYI, the “Zombie Handler” vs. “Peirce the Veil” passives has been tested and the “Zombie Handler” passive providing the 4th dog will give you more dps output over the 20% dmg buff that “Peirce the Veil” provides.

 

With the 0 Dog build you want to choose the “Summon Zombie Dogs w/ the Final Gift” rune this will give you a 15% chance per dog to produce a health globe while either re-summoning or sacrificing your dogs. The health globes you pick up from your dogs will do three things; the first is the health globes heal you which helps keep you alive the other two benefits come with the use of the passive “Gruesome Feast”; the buff you receive from your health globes with the passive increases your intelligence by 10% per health globe picked up for 10 secs, up to a total of a 50% max buff which in turn buffs your All Resist and your Damage output.

 

Now there are currently two “Sacrifice” runes that are the most commonly used with the 0 DOG build; they are “For the Master” and “Provoke the Pack”. The “For the Master” rune will heal you for 6202 health per dog sacrificed so that’s 4 x 6202 = 24,808 total heal.

 

The “Provoke the Pack” rune will increase your base dps by 5% per dog sacrificed so that’s 4 x 5% = 20% total damage buff (NOTE: this buff does not just keep stacking up to infinity as you continuously cast, the limit is 4 provided you are using the “Zombie Handler” passive.)

 

For this guide I will be advising players to use the “For the Master” rune because as I mentioned this guide is mostly targeted for beginners. The “Provoke the Pack” rune requires imo a certain kind of gearing, experience, and play style for it to work effectively which is mostly for advanced 0 Dog players.

 

Now there is a third “Sacrifice” rune that players may want to use over the other two already mentioned and that is the “Black Blood” rune which slows enemies by 60% for 8 secs. Although this rune is not so commonly used it is a rune that might be beneficial to a player who wishes to help prevent enemies from kiting and keeping them with in the 12 yard aoe range just remember this, like the “Provoke the Pack” rune provides no healing.

 

The “Next of Kin” rune does not allow you to summon zombie dogs faster nor will it allow you to exceed the 4 dog limit so this rune is useless for this build. The “Pride” rune is also quite useless for the build because 0 Dog is not a mana intensive build.

 

 

Did you invent the 0 DOG build?

No, I saw the build in action on a YouTube video during PTR for P1.04 but I didn’t create my own 0 DOG build till the end of P1.0.4, prior to that I was running Zombie Bears.

 

 

What MP lvl is best for running 0 DOG?

The 0 DOG build is only efficient for farming higher MP lvls. Meaning anywhere from MP7-10. Anything lower you are better served by running a Zombie Bears/CoB build. However, does this mean you can’t farm low MP with 0 DOG?, the answer is NO, you can it’s just not very efficient.

 

 

How do I achieve a 0 DOG build?

First I recommend you get out your credit card or take out a loan. Joking!!!    There are actually two ways to achieve a 0 DOG build.

 

 1st most common way is to buy Zombie Dog cool down reduction gear and pair it with the Passive – Tribal Rites. There are currently four gear choices in game that will allow you to reduce the cool down of zombie dogs:

         

                 1.     The Helm (a Rare, Visage of Giyua, or Zunimassa’s Vision)

           2.     Amulet (Mara’s Kaleidoscope)

           3.  Rings (Skull Grasp & Stone of Jordon)

           4.  Mojo (Homunculus)

 

                 You need a total of 34 sec’s of cooldown reduction gear for this method to work.

 

 

2nd least common way is to buy a variation of the following:

 

      -9 sec Helm (a Rare, Visage of Giyua, or Zunimassa’s Vision)

     -20 sec Mojo (Homunculus)

     -7 sec Ring (Skull Grasp)

     -8 sec Ring (Stone of Jordon)

     -8 sec Amulet (Mara’s Kaleidoscope)

 

      In order to add up to a total of 45 seconds for zombie dog cool down reduction thus allowing you to replace the passive Tribal Rites with another passive to fit your play style. Although this method does work it is not a method I advise players to use but it’s here as an option if you so choose too.

 

      With all of the gear listed here at max rolls you can achieve a total of 52 seconds cool down reduction, which is more than what is needed.

 

     You only need 45 seconds for this method to work.

 

 

Is it possible to run 0 DOG with 1 sec cool down instead of 0 sec?

No, not if you want to summon and sac at a repetitive rate without any delay. I have tested running with 1 sec cd and 0 sec cd and there is a difference. 1 sec cool down is slower so aim for full cool down reduction gear.

 

For a more in-depth look at the mechanic’s of a -33 sec build please be sure to check out the following thread which was written by GunnarsDream#1109

 

http://us.battle.net/d3/en/forum/topic/10311941553?page=1

 

 

Which is better to run 0 DOG with Group Plae or Solo?

The answer is simple, BOTH.

 

Advantages of Group Plae:

 

1.     You are essentially a healing machine that anyone within a 40 yard range is going to be receiving heals from your health globes. So basically you are a group healer, helping keep your party alive.

 

2.     You are also buffing not only yourself and other WD’s but other classes such as DH, Wiz, and Barbs, sorry no Monk buff : (

 

                 Demon Hunters that use the passive Vengeance they gain 20 Hatred and 2 Discipline

                 when they are healed by a health globe.

 

                 Wizards using the passive Power Hungry gain 30 arcane for every health globe they

                 are healed from.

 

                 Barbs using the passive Pound of Flesh gain 100% Life from each health globe.

 

                 Monks do not have any passives that provide them a buff, gg blizzard.

 

 

I run 0 DOG but players won’t invite me to play, how come?

There are a couple of reasons why some groups may not want a 0 Dog WD. The first and most common is lag. 0 Dog can cause serious in game lag to players who have older pc’s. The second, is that there are a lot of players who are pretty ignorant to just how powerful the 0 DOG build can be for group plae.

 

They look at your dps and see that it’s fairly low so they think you are going to be holding them back so they don’t want you in their party. Even if your dps is only say 120-150k you are still going to contribute a fair amount of dps to the party along with the healing and buffs. Best advice is just avoid those players and look for players who know a little more about the WD class.

 

 

I’m poor can I still build a 0 DOG build?

Yes, (based on the AH prices on 7-18-13) I can provide you with the cheapest option to building a starter set for 0 Dog. You want to use the Passive – Tribal Rites, next you want to buy a -9 sec 190+Int Visage of Giyua without crit chance – these are very cheap and can be bought for as little as 3-5mil. Next buy a -19 sec Homunculus – these run for about 1 bill. Finally buy a -6 sec Mara’s Kaleidoscope – these run for about 30mil. So for a little over 1 billion gold you can build a 0 DOG starter set, at the time of this update 1 billion gold costs about $20 which is about 1/2 the cost to buy the game.

 

Now after you buy your initial 0 DOG set you will still need what I like to call the support gear for the build to work effectively. Depending on your current gear you may or may not need to do a lot of upgrading. If you don’t have to buy much in support gear then your initial 0 DOG build will be fairly cheap. However, if you need to practically rebuild your entire gear set then your build could get quite expensive. More info on 0 Dog support gear later.

 

Although the 0 DOG items I have recommended are low end budget build, they will still grant you the ability to run a 0 DOG build, thus allowing you to see if you like the play style or not. If you do great then you can continue to work on upgrades, if not you can sell off what gear you have without losing to much gold in the process. Just be advised that 0 DOG is like the military it’s not for everyone, some ppl love the play style and some ppl don’t.

 

 

I’m rich whats the best gear choice for 0 DOG build?

I recommend buying -7 to -9 sec Visage of Giyua with 190+ Int and high crit chance (preferably 6 cc). Next, you wanna buy a -18 to -20 sec Homunculus with high Average Damage (around 70+). Finally, you wanna buy a ring, there are two choices here, 1) Skull Grasp or 2) Stone of Jordon (I will discuss advantages and disadvantages of each ring down below.) The reason you want to buy a ring over buying the amulet is because you can get a higher dmg amulet than the Mara’s Kaleidoscope. Mara’s Kaleidoscope is recommended for budget 0 DOG builds not for high end builds.

 

In regards to buying a ring if you can afford to buy one of each (skull grasp and soj) to swap in and out as needed then by all means go for it, that is how I currently play. While killing trash I run the skull grasp and when I fight elites I switch to my soj and with P1.0.8 there is a lot more trash so having both rings is highly beneficial.

 

When buying a Skull Grasp I recommend -5 to -7 sec reduction with 7% attack speed, Intelligence, and any of the following random rolls – crit chance, crit damage, average damage or open socket. When buying a Stone of Jordon I recommend -5 to -7 sec reduction with 30% Bonus Dmg to Elites, and 6% Elemental Dmg.

 

 

Should I use a Skull Grasp or Stone of Jordon?

The first and most important rule to remember when playing D3 is “You can’t DPS if you’re DEAD.” So when building a 0 DOG set you need to make smart choices about your gear that will 1) Allow you to survive and 2) Kill stuff. So for the *Beginner* 0 Dog players I’m going to recommend buying and using the Skull Grasp over the Stone of Jordon and here’s why.

 

1.     Skull Grasp comes with 6-7% Attack Speed bonus. This will allow you to summon and sacrifice your dog’s more quickly, thus healing you faster which overall helps you to stay alive.

 

2.     Skull Grasp comes with Armor bonus thus adding more defenses to your build.

 

2.     Skull Grasp with Int as the primary roll will also add to your All Resists.

 

3.     Skull Grasp comes with Life on Hit, although the loh is rather low and it’s probably not going to benefit all that much it still adds more to your survivability than not having any at all.

 

5.     Skull Grasp will provide a full balance of dps allowing you to dish out equal dmg to trash, elites, and bosses.

 

Stone of Jordon on the other hand will provide you with more overall dps against “Elites & Bosses” but it still does just exactly that, Elites & Bosses *only*, so when fighting mobs of trash you lose a lot of dps where the Skull Grasp will equalize your dps for all mobs whether its trash, elites, or bosses.

 

So in a nut shell Skull Grasp is going to provide you with more survivability and equalized dps for all encounters. Stone of Jordon is going to provide less survivability but will provide you with more overall dmg to elites and bosses.

 

For *Advanced* 0 Dog players I recommend buying both a Skull Grasp and a Stone of Jordan and here’s why, if your survivability is good then you can use both rings and swap in and out as needed. With P.1.0.8 there is a lot more trash to kill so the method of swapping between a skull grasp and soj as I do will probably become more of a standard to most 0 Dog players who can afford to buy both rings.

 

Furthermore, if you are fighting Uber bosses and you have a good CM Wizard in your party then this is another good instance where a SoJ is going to benefit you. Since your CM Wizard should be able to lock down Uber bosses you won’t really need as much survivability.

 

 

What Skills and Passives should I use?

REQUIRED:

1.     Summon Zombie Dogs – Final Gift

2.     Sacrifice – For the Master (For Beginners) or Provoke the Pack (For Advanced Players)

3.  Spirit Walk – Jaunt

 

RECOMMENDED:

1.     Soul Harvest – Soul to Waste, Languish, or Vengeful Spirit

2.     Big Bad Voodoo – Slam Dance or Jungle Drums

3.     Mass Confusion – Paranoia

4.     Hex – Jinx

5.     Horrify – Frightening Aspect

6.  Locust Swarm – Pestilence

7.    Gargantuan – Humongoid or Bruiser

8.  Grasp of the Dead – Unbreakable Grasp or Desperate Grasp

 

PASSIVES:

1.     Tribal Rites - *Required* if you do not have full 45 sec cool down reduction gear.

2.     Gruesome Feast

3.     Zombie Handler

 

 

Should I use For the Master or Provoke the Pack?

As mentioned earlier if you are a beginner with the 0 Dog build I am going to highly advise that you use the “For the Master” rune, you will have much more survivability especially while learning your limits of the build. Second, I would only suggest using “Provoke the Pack” for advanced 0 Dog players who 1) Have a decently geared WD and 2) Have a good amount of MP10 farming experience.

 

Of course there are always going to be those players who feel they are above average and choose to jump straight into “Provoke the Pack”, again the choice is yours but I guarantee you that if you are new you will be dying A LOT so be smart learn to walk before you run, go with “For the Master” then as your experience and gear progresses jump into “Provoke the Pack”.

 

I have done testing while fighting Ubers with “Provoke the Pack” and have found that all bosses except for Sieg can be fought with “PtP” but unfortunately because Sieg’s reflect is up 100% of the time and with the cd of spirit walk being 15 secs I have found that he is not kill able with “PtP” unless you either do a lot of kiting and/or re-gear to buff up your all resist and health which imo is kind of pointless based on my experience. Now if you don’t need the hell fire ring or you don’t mind re-building stacks you could run “PtP” for Magda & King and Ghom & Rak; then swap to “FtM” for Sieg and ZK.

 

 

What kind of *Support* gear do I need for 0 Dog?

There is more info down below in regards to what types of gear choices are recommended for 0 Dog. However, the gear you want for support gear for 0 Dog is gear that is going to give you the health globe bonus, pickup radius, and increase your Attack Speed.

 

Based on my experience on shopping for items in game that provide hgb and pur, I have found it is easiest to put those affixes on your shoulders and boots, occasionally you will find other gear options that have what you need which is fine go with what works with your build and is cheapest, again this is just what I have noticed.

 

For the Attack Speed Items you can look at getting Lacuni Prowlers, Inna’s Temperance, Tal Rash’s Relentless Pursuit, rare gloves with ias, an amulet with ias, along with a good 1h wep with increased attack speed. 

 

 

What gear should I look for besides the cool down reduction gear?

Amulet: Tal Rasha’s Allegiance or a BOA Rare w/ Int, Vit, %Life, Crit, Crit Dmg, Attack Speed

Shoulders: Vile Ward or BoA Rare- w/ Int, Vit, %Life, Pickup Radius, Health Globe Bonus

Chest: Tal Rasha’s Relentless Pursuit or Zunnimassa’s Marrow - w/ All Resist, Armor, or % Life Bonus

Gloves: BoA Rare or Rare - w/ Int, Vit, All Resist, Crit, Crit Dmg, Attack Speed

Bracers: Lacuni Prowlers or BoA Rare – w/ Int, Vit, Crit

Belt: Witching Hour – w/ Int, Vit, %Life, All Resist, Armor, Str

Pants: Inna’s Temperance or Blackthorne's Jousting Mail or Rare Pants – w/  High Vit, All Resist, Armor

Ring: Zunimassa’s Pox, a Rare, or Hellfire, Litany of the Undaunted – w/ Crit, Crit Dmg, Attack Speed

Boots: Zunimassa’s Trail or Ice Climbers – w/ All Resist, Pickup Radius, Health Globe Bonus

Weapon: a Rare Black Dmg  Sword – w/ 1.5 Attack Speed or higher, 2.5-3.0% Life Steal, Crit Dmg, Open Socket, Int, Vit, or Str (note: you won’t be able to get all of these affixes but these are just some of the more useful ones to look for)

 

Should I use a Emerald or Ruby Gem in my MH Weapon?

Typically if you are using a high attack speed MH Weapon you will want to use a Ruby gem *but* Tbh, I cannot actually answer that question for you because everyone’s build is different. The best way to determine which gem to use is to go to the following website and plugin your build.

 

D3up.com

 

Once you arrive at the website you will want to do two things, 1st create an account and 2nd watch the tutorial video on how to use the site. I have spent a lot of time viewing and testing many different online DPS & EHP calculators and d3up.com is by far the best one I’ve found.

 

 

Should I buy an Echoing Fury or a Manajuma’s Carving Knife?

The best type of weapon for 0 DOGS is going to be a black dmg weapon with an attack speed of 1.5 or higher. Although Echoing Fury and Manajuma’s Carving Knife are in fact good weapons they are not the best choice for this build, but again a lot of this really depends on what you can afford.

 

Why I don’t recommend an Echoing Fury is because of two reasons. First, it has a Fear proc on the wep which makes killing mobs and elites very frustrating because they are constantly getting feared away from you causing you to have to chase them down. For this build to work effectively you want mobs and elites to come to you so you can dps them. If you are constantly having to chase down enemies this greatly reduces your dps time and drags out fights longer than they need to be. Second, it’s very hard to find an Echoing Fury with the recommended stats such as high dmg, increased attack speed, crit dmg, life steal, and an open socket. But a black dmg weapon will come with all of those affixes and without the fear proc.

 

Why I don’t recommend an Manajuma’s Carving Knife is because of two reasons. First, it’s an elemental non-black dmg wep which means you will get less dps out of your other gear choices if you are in fact running gear with elemental dmg so basically it’s a big dps loss which is why if you notice, MCK’s are so cheap to buy. Second reason is you can’t buy an MCK with increased attack speed, crit dmg, life steal, and a socket, it just simply doesn’t roll enough affixes to full fill what is desired for this build.

 

So in a nut shell the ideal weapon of choice for this build is going to be either a rare black dmg sword or dagger with the following affixes: increased attack speed, crit dmg, life steal, and an open socket. When buying a rare sword I recommend aiming for a 1.5 or higher attack speed and when buying a rare dagger I recommend aiming for a 1.6 or higher attack speed.

 

 

What is a Black/White Damage Weapon?

The term Black/White Damage weapon is used to describe weapons that have no elemental damage. These weapons are highly sought out for by Witch Doctors because it allows them to get the full bonuses of their % elemental damage on their gear which in turn provides more damage. The only drawback is that these weapons are typically very expensive. Here’s a quote directly from Blizzard about black dmg weapons.

 

Wyatt: We did not intentionally design physical (black) damage weapons to be superior (damage-wise) to elemental damage weapons. The reason that they are superior is actually due to two bugs.

 

The first bug is that "+x% damage" was supposed to work for elemental damage only. So, for example, "+5% Fire damage" was supposed to take any fire damage that you did and add 5% more. If you dealt 100 Fire damage, you would get 5% more Fire damage and deal 105 Fire damage in total.

 

However (and this is where the bug comes in), instead of looking at your elemental damage, the game would always look at your physical damage, and add a percentage of that as elemental damage. So, to continue with my example, "+5% Fire damage" would take 100 physical damage and then produce 100 physical damage, plus 5 fire damage on top of that. As a result, rather than making you want items that matched the elemental damage types you had bonuses for, the bug simply made black weapons the best.

 

http://us.battle.net/d3/en/forum/topic/8569308133

 

 

I heard Blizzard plans to nerf Black Dmg Weapons is this true?

The Black Dmg Bug is being fixed with the launch of Loot 2.0.

 

Wyatt: Just wanted to confirm that we do indeed view this as a bug, but we want to be conservative about fixing bugs that result in a nerf to items people have already found.

 

The black damage bugs should be fixed for items that drop in Loot 2.0. The changes in console to Ad % to elemental damage are a reflection of this philosophy.

 

http://us.battle.net/d3/en/forum/topic/10137534223#6

 

 

What other on gear Affix’s should I aim for?

Life Steal: I recommend 2.5-3.0%, Although not required it does help quite a bit with healing especially against Reflect Damage. Put it this way the more healing you have coming in the more dmg you can take making you even more tanky and allowing you to stand and dps instead of kiting and trying to dps, make sense?

 

Pick Up Radius: You need pickup radius for the build to work effectively. I have done more tests and found that 5 yards is plenty of pur due to the 3 yard buff we received in P.1.07. However, keep in mind that if you are running for your life to grab a health globe and you only have 5 yards instead of 7 it could determine whether you live or die depending on your play style but tbh it’s not going to make a huge difference therefore not a game breaker.

 

All Resist: All Resist as most of you know is required for inferno farming. The question is how much all resist is required? More info on this down below on the topic of TDR.

 

Armor: Armor is yet another nice affix to have to help reduce incoming dmg. Again more info on this down below on the topic of TDR.

 

Strength: I wouldn’t necessarily recommend stacking Str but I would look at it as an added bonus when shopping for gear as it will add more to your Armor which provides more to your defenses.

 

Health Globe Bonus: This is another important affix that should not be ignored. The more health globe bonus you have the more healing you will have coming in to heal you. My recommended health globe bonus is 20k+ *if* you are running without life steal but if you have a life steal weapon you can get by with about 10k. When you are shopping for gear with hgb try to build your health globe bonus with 10k+ on one piece of gear and 10k+ on the second rather than spread out to three or more.

 

 

Health Globe FAQ’s:

Currently there are three different types/levels of health globes in the game. 1. Is the health globes that elites drop. 2. Is the health globes that normal trash mobs drop. And 3. Is the health globes that your zombie dogs drop from final gift.

 

1.     Elite Health Globes heal for 20% of your base health. I have not tested this.

2.     Trash Health Globes heal for 15% of your base health. I have not tested this.

3.     Zombie Dog Globes heal for 16.74% of your base health. I have tested this myself.

 

Example of Zombie Dog Globe Heal: I have 81,800 health so with a 16.74% heal from a health globe I heal for 13,692 - now add on top of that my health globe bonus which is 23,668 that comes out to a total of a 37,360 heal per health globe.

 

Another Important tip to note is if you notice when you heal yourself with a health potion you heal instantaneously but when you heal from a health globe the heal is a gradual heal over time, it is fairly fast but its important to note that it is not instant like a health potion.

 

 

What is EHP?

EHP stands for Effective Health Pool or Effective Hit Points, same difference. EHP is calculated based off of 6 stats on your character:

 

1.     Vitality

2.      X% Life Bonus

3.     All Resists

4.     Armor

5.     Strength

6.     Dexterity

 

 

How much EHP do I need to farm MP10?

For quite some time I had made the mistake of calculating EHP as a whole like I see a lot of other players do. This is not advisable. You should calculate your EHP into two separate categories; Health Pool and Total Damage Reduction.

 

Your health is calculated by how much Vitality and X% Life Bonus that you have. Your TDR is calculated by your All Resist, Armor, Strength, and Dexterity. For the sake of this guide I have opted to leave out Dexterity as it is not a valued stat for the 0 Dog build. Why?

 

Because Dex adds to your dodge chance and in order to get enough dodge chance to be worthwhile you have to have stacked a lot of Dex and since we are not Monks or DH’s the stat is pretty much a waste and not worth stacking.

 

Furthermore the most problematic Elite Affix in the game for a 0 Dog WD is Reflect Damage and it was patched in Patch 1.0.5 so that the Reflect Damage Affix can no longer be dodged hence why I say Dex is pretty much a wasted stat and should not be stacked for this build.

 

 

How much TDR: Total Damage Reduction do I need to farm MP10?

Based on my experience of various 0 Dog builds not just my own, I recommend you try to aim for minimum of 85% TDR and a max of no more than 86% TDR *UNBUFFED*, unless you are just rich and have money to burn.

 

The Armor to All resist ratio for a WD is: 15 All Resist = 100 armor.

 

I have seen numerous sites claim that it’s 10 Armor = 1 All Resist which means 100 armor = 10 All Resist, while this ratio may be true for other classes such as the Barb at which this ratio was originally founded it is not the correct ratio for the WD class.

 

You can pull up your TDR at D3up.com

 

Some players will claim having higher Armor will provide better protection and some will say having higher All Resist will provide better protection. I can honestly tell you that over the last few months that I have spent testing both stats going both ways that it really does not matter, again as long as you hit the 85-86% TDR mark you should be fine for MP10 farming.

 

Below I have listed three links to three different builds:

 

1.     Has high All Resist but low Armor

http://d3up.com/b/1101222/high-all-res-low-armor

 

2.     Has low All Resist but High Armor

http://d3up.com/b/1148854/low-all-res-high-armor

 

3.     Has a nice balance of both All Resist and Armor

http://d3up.com/b/1148859/balanced-all-res-armor

 

 

All of these build scenarios will work just fine for MP10 farming because they are all at about 85-86% TDR.

 

NOTE: When building up your TDR you will gain more TDR from All Resist than you will from Armor, the only drawback is items that roll All Resist tend to be more expensive.

 

NOTE: Just remember that if you are using a Skull Grasp and you are ring swapping to an SoJ you will lose some of your TDR so be sure to calculate this when you are building your 0 Dog set.

 

How much Health do I need to farm MP10 with 0 DOG?

I recommend you try to aim for about 70k+ health. If you can get more the better. However, this does not mean you can’t farm MP10 with lower health it just means you will tend to die more often if you are below that threshold.

 

 

Should I use Vit or Int Gems?

If you are at 65k health or so I *HIGHLY* recommend you swap your Int gems out and replace them with Vit gems to increase your health pool closer to 70k+. The more health you have the more room for error you have and the less chance you have of dying. Yes you will lose dps but as I’ve stated earlier, “You can’t DPS if you’re DEAD.” So go with the Vit gems, at least until you become more experienced with the 0 Dog build.

 

 

Is Attack Speed important? and How much should I aim for?

Attack Speed is very important for 0 DOGS build to be successful. The main reason it is such an important stat to the build is because it helps with the “For the Master” & Health Globe healing and the “Gruesome Feast” buff.

 

Based on the data I have gathered while using the “For the Master” rune, I am going to recommend that you aim for a minimum of 2.0 aps and a max of about 2.2 aps. If you plan to run “Provoke the Pack” then I would recommend about 2.3 or higher. My recommendations do not mean that the build will not work if u go with less but based on farming MP10 with both builds this is what I feel is a good target to aim for. Also keep in mind that if you upgrade or swap in and out from a skull grasp to a soj you will lose attack speed.

 

FYI, I’m not going to say that attack speed is more important than int, crit, crit dmg, and average dmg but I will say that it is defiantly an affix you want to prioritize for in this build. The truth of the matter is you want to find a *balance* between int, attack speed, crit, crit dmg, and average dmg. You don’t want to focus on just one of those stats.

 

 

Are there Breakpoints with the 0 Dog Build?

If you want to consider the attack speed goal minimum of 2.0 a breakpoint you could it’s just the point where you will be able to cast one full cycle of the two stage cast of explosions in a 1 sec interval.

 

However, if you are interested in reading up on more detailed info regarding the attack speed break points with the 0 Dog build you can visit the following thread which was written by the player GunnarsDream#1109

 

http://us.battle.net/d3/en/forum/topic/9499880361#1

 

 

How much Crit and Crit Dmg should I aim for?

Again these are affixes that you need to balance into your build and not stack just one over the other. Although from the research I have done, I have found in an ideal situation that you want a ratio of 10% crit per 100% crit dmg, so basically if you have 40% crit you want about 400% crit dmg. However, due to the limitations of the 0 DOG build due to gearing this ratio is just not accessible but the numbers are here for you to use as a reference.

 

 

I farm alone which Follower should I use and why?

Templar:  Pretty much useless for this build, although you can use him as an extra tank, this build doesn’t really require it because you are the tank. So, I don’t recommend using the Templar.

 

 

Enchantress:  She is going to be the follower of choice if your attack speed is below 2.0.

The skills I recommend to use are Focus Mind, Powered Armor, Charm, and Disorient. With Focused Mind she will grant you a 3% attack speed increase as long as she is within 40 yards of you and is alive. She will also give you a small and I mean small armor buff with the Powered Amor skill. The last two skills Charm and Disorient are used mainly for the added CC. The more CC you have the more dmg gets mitigated.

 

When gearing your Enchantress your goal should be to:

 

1) Keep her alive and

2) Give her the proper spec and tools to crowd control as much as possible, which will mitigate incoming dmg.

 

You are not trying to gear her to do high dps which is quite pointless for MP10 farming.

 

There are five inventory slots that you can fill in your Enchantress which are; Focus, Amulet, 2x Rings, and a Weapon. For the Focus I recommend buying one that has high vitality and high life on hit. For the Amulet I recommend “The Star of Azkaranth”. You want to try and find one with high % Chance to Freeze on Hit, say 4-5% and high attack speed 6-9%. Note: These amulets are very rare when it comes to attack speed so it may take you some time to locate one, if you can’t find one with attack speed then just go with a high Chance to Freeze on Hit ammy till you can find one.

 

 

 

Next for the two rings you want the following affixes: on the first ring you want about 10k+ health globe bonus, high vitality or % Life or both, and 9% attack speed. On the second ring you want high life on hit, high vitality or %Life or both, and 9% attack speed. With the 10k Health Globe bonus your heals from your health globes also heal your follower so having that extra 10k on one of her rings really helps keep her healed and having high loh also helps in those situations where you may not be casting and she needs the heals. With this combo I have found my follower too rarely if ever die except to unavoidable things like fallen maniacs.

 

Next you want to get her a 1h sword called the “Azurewrath”. The affixes you want to pay close attention to are 1) Increases Attack Speed by X% (try to get the max which is 21%, note: the one in the pic below is rather low 17% this is to low) and 2) X% Chance to Freeze on Hit (Try to get one with 14% or higher). You do not need to buy a high dmgAzurewrath” so don’t spend a lot of gold on one, the whole point as mentioned earlier is for added cc not dmg.

 

 

 

Now the way this works is pretty simple, if you are using the spec I recommended earlier your follower will basically be a cc machine. Having high chance to freeze on hit between your ammy and sword you should be able to get about 18-20% chance to freeze on hit, now add on top of that all the increased attack speed your follower will be dishing out quite a few hits which increases the chance for a freeze proc which will freeze enemies for roughly 1.5-2 secs thus mitigating dmg, with this you will have very good crowd control over trash and elites.

 

 

 

Scoundrel:  If your attack speed is at least 2.0 or higher then you defiantly want to be using the Scoundrel. The skills I recommend to use are (Leave Crippling Shot & Poison Bolts Unused, why because these skills actually reduce the freeze cc proc rate, so leave them blank), Vanish (why? If your follower dies he is down for 20 secs, if he is lucky and uses Vanish he will only be down for 5 secs), Multishot, and Hysteria *if* your crit chance is at least 40% or higher.

 

What Hysteria, why not Anatomy? You get 3% more crit… I’ll tell you why, with 0 DOGS if your attack speed is 2.0 or higher and you have 40% crit chance you will get more dps out of using Hysteria than Anatomy *if* you spend most of your time face tanking but if you have to kite a lot then you would want to use Anatomy. In regards to Hysteria I have done extensive math and testing on this and I did find that it does provide more dps for face tanking with 0 Dog WD’s. Although at lower lvls of sheet dps, the DPS increase from Hysteria may be minimal but it is still higher dps for the 0 DOGS build.

 

When gearing your Scoundrel your goal should be to

 

1) Keep him alive and

2) Give him the proper spec and tools to crowd control as much as possible, which will mitigate incoming dmg.

 

You are not trying to gear him to do high dps which is quite pointless for MP10 farming.

 

There are five slots that you can fill in your scoundrels inventory; Token, Amulet, 2x Rings, and a 2h Bow. For the token I recommend buying one that has high vitality and high life on hit. For the Amulet I recommend “The Star of Azkaranth”. You want to try and find one with high % Chance to Freeze on Hit, say 4-5% and high attack speed 6-9%. Note: These amulets are very rare when it comes to attack speed so it may take you some time to locate one, if you can’t find one then just go with a high Chance to Freeze on Hit ammy till you can find one.

 

 

Next for the two rings you want the following affixes: on the first ring you want about 10k+ health globe bonus, high vitality or % Life or both, and 9% attack speed. On the second ring you want high life on hit, high vitality or %Life or both, and 9% attack speed. With the 10k Health Globe bonus your heals from your health globes also heal your follower so having that extra 10k on one of his rings really helps keep him healed and having high loh also helps in those situations where you may not be casting and he needs the heals. With this combo I have found my follower too rarely if ever die except to unavoidable things like fallen maniacs.

 

Next you want to get him a 2h bow called the “Buriza-Do Kyanon”. The affixes you want to pay close attention to are 1) Increases Attack Speed by X% (try to get the max which is 4%) 2) X% Chance to Freeze on Hit (Try to get one with 14% or higher) 3) X% Chance for ranged projectiles to pierce enemies (Try to get one with a minimum of 60% or higher) 4) If you have the coin you can also buy one with a socket to add 600-700 life on hit but with the health globe bonus I personally don’t feel it’s worth it, only get it if u find a good deal but don’t go out of your way.

 

 

As mentioned earlier with the Enchantress, if you are using the spec I recommended your follower will basically be a cc machine. Having high chance to freeze on hit between your ammy and bow you should be able to get about 18-20% chance to freeze on hit, now add on top of that all the increased attack speed your follower will be dishing out quite a few hits which increases the chance for a freeze proc which will freeze enemies for roughly 1.5-2 secs thus mitigating dmg, with this you will have very good crowd control over trash and elites.