Hi I'm Atsushi, originally from Japan and currently reside in Singapore.
I make poses and move keys all day long. As my main goal as an Animator, I'm trying to produce believable and enjoyable animation in a given time, hoping someone who watched my shots could feel the character.
I also love to think about my own character/story, hoping someday I can pitch my own story. I constantly doodle whatever thing I think is cool, but usually I'm obsessed by cuteness, so my doodles tend to be either cute girls or cute girls.
When I get tired of work or any of doodles, I think about how I can be more efficient. Because of my programming background I need some time to be logical in my life. I still do some codings for my own good.
To obtain a position as an animator where I can serve my skill to fulfill director's need and to creatively introduce an interesting way of characters move to make the commitment satisfying for both client and me as an artist.
- Ability to visualize the moment that tells a story.
- Strong sense of design.
- Problem solving skill on either technical, aesthetical or editorial problems.
- Software : Maya, Photoshop and Nuke.
- Language : English, Japanese, Python, Mel and Shell Scripting.
- Industrial Light and Magic Singapore. SINGAPORE
August 2009 - Present (6 years 1 month)
Animator : Currently working as a Senior Animator for "Star Wars: Episode VII - The Force Awakens". Previously worked for "Avengers: Age of Ultron", "Transformers: Age of Extinction", "Hitman: Agent 47", "Noah", "Pacific Rim", "The Avengers", "Transformers: Dark of the Moon", "Rango" and "The Last Airbender".
- Lucasfilm Animation Singapore. SINGAPORE
March 2008 - August 2009 (1 year 6 months)
Animator : worked as an Animator for CG animated series Clone Wars both season 1 and 2.
- White Shark AB. SWEDEN
November 2007 - February 2008 (4 months)
Animator : worked as an Animator for Direct to DVD movie "Gnomes and Trolls".
- Polygon Pictures. JAPAN
September 2006 - October 2007 (1 year 2 months)
Rigger : worked as a Rigger specialized in the area of character making. Have worked on pipeline tool development as a team leader. Worked as an Animator when rigging department was in a down time.
- Gateway Japan. JAPAN
September 1998 - May 2002 (3 years 9 months)
Database Engineer, Team Leader : Made knowledge base system for technical support technician in order to make their workflow more efficient, by using Visual C++, Visual Basic, SQL Server and PHP.
- Academy of Art University, San Francisco, CA
September 2003 - May 2006
Character Animation 1 : taught by Pixar Animator Angus MacLane and Scott Clark
Character Animation 2 : taught by Pixar Animator Andrew Gordon and Mike Venturini
Figure Drawing, Perspective, Color and Design, Anatomy, Storytelling and Editing.