BATHROOM:\n\n[img[bathroom-idle.png]]\n\n"Ew!" Emi exclaimed, ending her mock disgust with a playful giggle.\n\n[[Look in toilet]].\n[[Look in sink]].\n<<if $metal_thing eq "no">>\n[[Open medicine cabinet]].\n<<endif>>\n[[Let's go somewhere else|Let's go somewhere else bathroom]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[end-final.png]]\n\n"You look handsome, Grandpa." Emi said with a faint smile. "Just like in your old pictures."\n\nEmi stood behind Grandpa, imagining many things. Drinking tea together, going hat-hunting together, and spending the rest of her life with Grandpa...\n\nBecause with Grandpa around, Emi was never lonely.\n\n\n\n\n\n\nFIN\n
BEDROOM:\n\n[img[bedroom-drawer.png]]\n\n<<if $key eq "no">>\nAfter several forceful tugs at the drawer, Emi gave up. "I think it's locked, Grandpa."\n<<else>>\nUsing the small key, Emi unlocked the drawers. The small sound made Emi grin with a sense of achievement, like a detective who found a clue on his first case.\n\n<<if $badhat eq "yes">>\n"Hey, I found thread! I think I can fix your hat with this!"\n\nEmi clutched at the roll of thread excitedly.\n<<else>>\n"Hey, I found this... You think we'll need it?"\n\nEmi reluctantly tucked the roll of thread in her pocket.\n<<endif>>\n\n[img[Colorful Wacky Thread|thread.png]]\nEmi Obtained Colorful Wacky Thread\n<<set $thread = "yes">>\n<<endif>>\n\n[[Next >|Bedroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
KITCHEN:\n\n[img[kitchen-table.png]]\n\nEmi leaned down and peered beneath the table. "Can't find anything. And I should've cleaned here weeks ago."\n\n[[< Back|Kitchen]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
<<silently>>\n<<set $visited_office ="no">>\n<<set $visited_hall = "no">>\n<<set $visited_outside = "no">>\n<<set $visited_shed = "no">>\n<<set $visited_mausoleum = "no">>\n<<set $visited_kitchen = "no">>\n\n<<set $thread_attached = "no">>\n<<set $paddle_attached = "no">>\n<<set $metal_thing_attached = "no">>\n\n\n<<set $book = "no">>\n<<set $metal_thing = "no">>\n<<set $paddle = "no">>\n<<set $thread = "no">>\n<<set $badhat = "no">>\n<<set $goodhat = "no">>\n<<set $crowbar = "no">>\n<<set $key = "no">>\n<<loopsound "coap.mp3">>\n<<endsilently>>\n\n[img[intro-smile.png]]\n\n[[Begin tea time.|Intro to Grandpa]]
OUTSIDE OF THE MANSION:\n\n[img[outside.png]]\n\nThe exterior of Grandpa's great mansion towered over the surrounding garden, its ancient walls of brick and mortar stoically enduring the passage of time.\n\n<<if $visited_outside eq "no">>\n"Don't you love it out here, Grandpa? The fresh air is good for your heart!"\n<<endif>>\n\n[[Go to Shed|Outside of Shed]]\n[[Go to Mausoleum|Outside of the Mausoleum]]\n[[Let's go back inside|Main Hall]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n[img[office-idle.png]]\n\nWhere to, Grandpa?\n\n[[Hold on a minute|stay at office]]\n[[Main Hall|to Main Hall]]\n[[Kitchen|to Kitchen]]\n[[Bedroom|to Bedroom]]\n[[Bathroom|to Bathroom]]\n[[How about we go outside?|to Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n[img[office-bookcase.png]]\n\n"You mean this one? It's really big!" Emi brought the book to Grandpa's lap.\n\n[img[Grandpa's Biggest Book|book.png]]\nEmi obtained Grandpa's Biggest Book.\n\n<<set $book = "yes">>\n\n[[Next >|Office]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM: \n\n[img[tea-nosmile.png]]\n\n\n"Grandpa! It's not funny! It takes forever to find your hat when you lose it."\n\n[[Next >|Intro to Grandpa 3]]\n
BEDROOM:\n\n[img[tea.png]]\n\n\n"Oops, you spilled tea on your jacket! Hehe!" Little Emi giggled as she dabbed the tea stain with a handkerchief held in her tiny fingers.\n\nEmi enjoyed caring for Grandpa and his old mansion. She took part in his day to day activities, and found pride in pushing Grandpa's wheelchair.\n\nThe two were inseparable, and with Grandpa around, Emi was never lonely.\n\n[[Next >|Intro to Grandpa 2]]\n<<loopsound "coap.mp3">>\n
BEDROOM:\n\n[img[tea-smile.png]]\n\n"I wonder where you lost it this time... And I bet you forgot where you put it, like you always do." \n\nEmi took a swift glance around Grandpa's bedroom, even though she knew very well that finding Grandpa's hat is never that simple.\n\n"Wanna look for your hat together, Grandpa? I'll push you wherever you like!"\n\n[[Of course!]]\n[[I don't want to be any trouble]]
KITCHEN:\n\n[img[kitchen-oven.png]]\n\n"There's nothing in here, Grandpa. You weren't trying to bake your hat, were you?" Emi laughed to herself.\n\n[[Next >|Kitchen]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[tea-smile.png]]\n\n"Oh no, you lost your hat again?" Emi pouted.\n\n[[I'm sorry, little one]].\n[[(laugh your old pants off)]]
MAUSOLEUM:\n\n<<if $crowbar eq "no">>\n[img[mous-nocrow.png]]\n\nEmi struggled to push the coffin's cover open to no avail. She finally gave up. "The lid is too heavy."\n\n[[Next >|Mausoleum]]\n<<else>>\n[img[mous-crow-opening.png]]\n\nEmi slipped the crowbar's end between the coffin and its lid. Putting all of her weight onto the crowbar, she successfully separated the stone lid from its coffin, and pushed it a few inches with her hands just enough to look inside.\n\n[[Next >|coffin open]]\n<<endif>>\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n"Okay!"\n\n[[Next >|Main Hall]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n[img[office-bookcase.png]]\n\n"There's nothing here, Grandpa. Just a bunch of old books. Is it true you already read all of them, Grandpa?"\n\n\n[[Bring me that book over there]].\n[[Oh, never mind then]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
MAIN HALL:\n\n[img[hall-fireplace.png]]\n\nEmi reached through the firewood and pulled out something shiny.\n\n"I found this, Grandpa. It looks like a paddle but it's really dirty and old. You think this belongs to one of those really old bicycles that have a huge front wheel?"\n\n[img[Muddy Yucky Paddle|paddle.png]]\nEmi obtained Muddy Yucky Paddle.\n<<set $paddle = "yes">>\n\n[[Next >|Main Hall]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
KITCHEN:\n\n[img[kitchen-hat.png]]\n\n"YAY WE FOUND IT!"\n\n[img[Poor Torn Hat|badhat.png]]\nEmi obtained Poor Torn Hat.\n\nBut Emi's excitement suddenly turned sour. "Aww, look, there's a big hole in it. We have to fix it, Grandpa! Do we have a sewing machine? I know how to use one!"\n\n<<set $metal_thing_attached = "yes">>\n<<set $badhat = "yes">>\n\n[[We have one in my shed outside|to Shed from Kitchen]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n[img[shed-saw-high.png]]\n\nEmi added the roll of thread to the sewing machine. "There!"\n\n<<set $thread_attached = "yes">>\n\n[[Next >|Shed]]
MAIN HALL:\n\n[img[hall-idle.png]]\n\n"Where to, Grandpa?"\n\n[[Hold on a minute|Main Hall]].\n[[Kitchen]]\n[[Office]]\n[[Bedroom]]\n[[Bathroom]]\n[[How about we go outside?|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BATHROOM:\n\n[img[bathroom-sink.png]]\n\n"Squeaky clean, just the way you like it!"\n\n[[Next >|Bathroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n"Okay!"\n\n[[Next >|Kitchen]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OUTSIDE OF THE MAUSOLEUM\n\n[img[mausoleum.png]]\n\nEmi and Grandpa are outside the family mausoleum. A grim atmosphere surrounded the ornate structure. \n\n[[Go inside >|Mausoleum]]\n[[< Back|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OFFICE:\n\n[img[office-diary.png]]\n\nRead the last entry in my diary.\n\nDoing her best to imitate Grandpa's gruff voice, Emi read out loud, "Hmmm, let's see... On the 21st of July, I seem to have misplaced my favorite fedora. Teehee!"\n\n[[Next >|Office]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OFFICE:\n\n[img[office-desk.png]]\n\nEmi's tiny frame easily crawled beneath the wooden desk. "I don't think there's anything in here!"\n\n[[Next >|Office]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[end-smile.png]]\n\nEmi was overjoyed as she triumphantly placed the fixed hat on Grandpa's head.\n\n"Hurray!" Emi said. "We had an amazing adventure, didn't we, Grandpa? And I really helped, right? I hope you're proud of me!"\n\nRetaking the wheelchair's handles, Emi pushed her Grandpa to the bedroom's mirror. "Let's see how it looks on you, Grandpa!"\n\n[[Next >|End]]
KITCHEN:\n\nEmi tried to open the fridge, but the handle was missing.\n\n<<if $metal_thing eq "no">>\n[img[kitchen-fridge.png]]\n\n"Grrr, who keeps taking stuff away from where they're supposed to be?" Emi grumbled in frustration.\n\n[[Next >|Kitchen]]\n\n<<else>>\n[img[kitchen-open.png]]\n\n"Hey, it fits!" Emi used the metal handle to open the fridge, flooding the kitchen with a brief, cool breeze.\n\n\nInside, Grandpa's hat sat on a shelf.\n\n[[Next >|Got hat]]\n<<endif>>\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OUTSIDE OF THE SHED\n\n[img[shed.png]]\n\nThe grass was lush and the shrubbery was thick around Grandpa's old shed.\n\n\n[[Next >|Shed]]\n[[< Back to Outside of the Mansion|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n[img[shed-saw-low.png]]\n\nEmi leaned down and replaced the sewing machine's paddle with an audible clink. "The paddle should work now."\n\n<<set $paddle_attached = "yes">>\n\n[[Next >|Shed]]
BATHROOM:\n\n[img[bathroom-opencabinet.png]]\n\nEmi opened the cabinet and looked inside. "I hope you remembered to take your heart medicine today, Grandpa... Ooh, what's this?"\n\n[img[Weird Metal Thingy|metal.png]]\nEmi obtained Weird Metal Thingy.\n\n<<set $metal_thing = "yes">>\n\n[[Next > |Bathroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[end-smile.png]]\n\n"Yay!"\n\n[[Next >|looking for hat]]
MAUSOLEUM:\n\n[img[mous-opencoffin.png]]\n\n"It's empty." Emi peered into the coffin. "Oh wait! I see something down here."\n\n[img[Teeny Tiny Key|key.png]]\nEmi obtained Teeny Tiny Key.\n\n<<set $key = "yes">>\n[[< Back|Mausoleum]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
KITCHEN:\n\n[img[kitchen-idle.png]]\n\nA faint hint of the artificial stench of detergent lingered in the kitchen, coming from a stack of clean dishes next to the sink.\n\n<<if $visited_kitchen eq "no">>\n"Hungry, Grandpa? I could fix you my special peanut butter and jam recipe!"\n<<set $visited_kitchen = "yes">>\n<<endif>>\n\n[[Look in oven]].\n<<if $metal_thing_attached eq "no">>\n[[Look in fridge]].\n<<endif>>\n[[Search under table]].\n[[Let's go somewhere else|Let's go somewhere else kitchen]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
KITCHEN:\n\n[img[kitchen-idle.png]]\n\nWhere to, Grandpa?\n\n[[Hold on a minute|Kitchen]]\n[[Main Hall|to Main Hall]]\n[[Office|Office]]\n[[Bedroom|to Bedroom]]\n[[Bathroom|to Bathroom]]\n[[How about we go outside?|to Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[bedroom-bed.png]]\n\n"But the boogeyman will get me! Hehe, I'm just joking... I'm old enough to know the boogeyman is too big to fit under a bed."\n\nEmi looked under Grandpa's bed. "Nope. Nothing here."\n\n[[Next >|Bedroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BATHROOM:\n\n[img[bathroom-sink.png]]\n\n"It's all right, try and remember."\n\nThe medicine cabinet remained locked.\n\n[[Try Again >|Open medicine cabinet]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[tea-smile.png]]\n\n"You're no trouble, Grandpa. You know I love helping you."\n\n[[Next >|looking for hat]]
Grandpa
MAUSOLEUM:\n\n[img[mous-idle.png]]\n\n"... are you sure, Grandpa?"\n\n[[Yes|Open the coffin confirm]].\n[[No|Mausoleum]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n<<if $book eq "no">>\n\n[img[shed-nobook.png]]\n\n"Hnngh!"\n\nNo matter how hard she tried, Emi simply was not tall enough.\n\n"I can't reach it."\n<<else>>\n\n[img[shed-book.png]]\n\n"I have an idea!" Emi set down the large book from Grandpa's office and used it as a step to reach the tool rack. \n\n"This could come in handy, right, Grandpa? You always said 'there's never short demand for a crowbar-in-hand!' Hehe!"\n\n[img[Big Bad Crowbar|crowbar.png]]\nEmi obtained Big Bad Crowbar\n<<set $crowbar = "yes">>\n\n\n<<endif>>\n\n[[< Back|Shed]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[tea-smile.png]]\n\n"Aww, it's okay, Grandpa! We'll go look for it like it's an adventure!" Emi said eagerly.\n\n[[Next >|Intro to Grandpa 3]]
MAIN HALL:\n\n[img[hall-idle.png]]\n\nThe squeaking of Grandpa's wheelchair echoed in the old walls of the roomy main hall.\n\n<<if $visited_hall eq "no">>\n"Last time, you lost your hat here. But you're too clever to lose your hat twice in the same place, aren't you, Grandpa?"<<set $visited_hall = "yes">> \n<<endif>>\n\n<<if $paddle eq "no">>\n[[Look in the fireplace]].\n<<endif>>\n[[Look behind stairs]].\n[[Let's go somewhere else]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
--Let the player undo moves? (on / off)\n--In Sugarcane, this enables the browser's back button.\n--In Jonah, this lets the player click links in previous\n--passages.\n\nUndo: off\n\n--Let the player use bookmarks? (on / off)\n--This enables the Bookmark links in Jonah and Sugarcane\n--(If the player can't undo, bookmarks are always disabled.)\n\nBookmark: off\n\n--Obfuscate the story's HTML source to prevent possible\n--spoilers? (swap / off)\n\nObfuscate: off\n\n--String of letter pairs to use for swap-style obfuscation\n\nObfuscateKey: lwmheagyjosuqbvzkdifcntxpr\n\n--Include the jQuery script library? (on / off)\n--Individual scripts may force this on by\n--containing the text 'requires jQuery'.\n\njQuery: off\n\n--Include the Modernizr script library? (on / off)\n--Individual scripts/stylesheets may force this on by\n--containing the text 'requires Modernizr'.\n\nModernizr: off\n
BATHROOM:\n\n[img[bathroom-idle.png]]\n\n"Where to, Grandpa?" Emi took hold of Grandpa's wheelchair handles, ready to steer.\n\n[[Hold on a minute|Bathroom]]\n[[Bedroom]]\n[[Main Hall]]\n[[Kitchen]]\n[[Office]]\n[[How about we go outside?|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BATHROOM:\n\n[img[bathroom-sink.png]]\n\n"You remember the combination, right?"\n\n[[271 >|Wrong Combination]]\n[[743 >|Wrong Combination]]\n[[666 >|Wrong Combination]]\n[[777 >|Wrong Combination]]\n[[852 >|Wrong Combination]]\n[[467 >|Wrong Combination]]\n[[010 >|Wrong Combination]]\n[[125 >|Wrong Combination]]\n[[123 >|Wrong Combination]]\n[[555 >|Wrong Combination]]\n[[789 >|Wrong Combination]]\n[[111 >|Wrong Combination]]\n[[001 >|Wrong Combination]]\n[[721 >|Wrong Combination]]\n[[217 >|Correct Combination]]\n[[333 >|Wrong Combination]]\n[[129 >|Wrong Combination]]\n[[672 >|Wrong Combination]]\n[[974 >|Wrong Combination]]\n[[I dont know|Bathroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n"Okay!"\n\n[[Next >|Bedroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n"Okay!"\n\n[[Next >|Office]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
KITCHEN:\n\n"Oh right! We should go take a look and see if we can use it."\n\n[[Hold on a minute|Kitchen]].\n[[How about we go outside?|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
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MAUSOLEUM:\n\n[img[mous-idle.png]]\n\n"I don't like it here, Grandpa... I'm scared..." Emi said with feigned anxiety. "Just kidding! Hehehe."\n\n<<if $key eq "no">>\n[[Open the coffin]].\n<<endif>>\n[[Let's go somewhere else|Outside of the Mausoleum]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OFFICE:\n\n[img[office-idle.png]]\n\n"Okay!"\n\n[[Next >|Bathroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n[img[shed-idle.png]]\n\n<<if $visited_shed eq "no">>\nThe door creaked as Emi pushed it open, its rusty hinges screaming from ages of bad weather and misuse.\n\n"You have a reeaally creepy shed, Grandpa." Emi miserably failed to contain her laughter.\n<<set $visited_shed = "yes">>\n<<else>>\n"It smells like paint in here."\n<<endif>>\n\n<<if $goodhat eq "no">>\n[[Examine sewing machine]].\n<<endif>>\n<<if $crowbar eq "no">>\n<<if $key eq "no">>\n<<if $thread eq "no">>\n[[Check tool rack]].\n<<endif>>\n<<endif>>\n<<endif>>\n[[Let's go somewhere else|Outside]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n[img[shed-saw-high.png]]\n\nStanding on tippy toes, Emi reached a worn out sewing machine.\n\n"Your sewing machine looks almost new!" Emi's tiny fingers run across the machine's smooth surface, leaving a trail in the accumulated dust.\n\n<<if $thread_attached eq "yes">>\nA colorful Thread roll is attached to the sewing machine.\n<<else>>\n<<if $thread eq "yes">>\n[[Add thread roll]].\n<<endif>>\n<<endif>>\n<<if $paddle_attached eq "yes">>\nPaddle has been reattached.\n<<else>>\n<<if $paddle eq "yes">>\n[[Reattach paddle]].\n<<endif>>\n<<endif>>\n\n<<if $thread_attached eq "yes">>\n<<if $paddle_attached eq "yes">>\n"Good as new."\n<<endif>>\n<<endif>>\n\n<<if $thread_attached eq "yes">>\n<<if $paddle_attached eq "yes">>\n<<if $badhat eq "yes">>\n<<if $goodhat eq "no">>\n[[Could you fix my hat now, little one?]]\n<<endif>>\n<<endif>>\n<<else>>\n"Good as new, I can fix that one dress I had now, you know, the one with the hole"\n<<endif>>\n<<endif>>\n\n[[Leave it alone|Shed]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[bedroom-idle.png]]\n\n"Where to, Grandpa?" Emi took hold of Grandpa's wheelchair handles, ready to steer.\n\n[[Hold on a minute|Bedroom]]\n[[Bathroom]]\n[[Main Hall]]\n[[Kitchen]]\n[[Office]]\n[[How about we go outside?|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
OFFICE:\n\n[img[office-idle.png]]\n\nThe dusty, bittersweet smell of weathered books and century-old furniture wafted through the door as Emi and Grandpa entered Grandpa's office.\n\n<<if $visited_office eq "no">>\n"I like it here!" Emi's face brightened.\n<<set $visited_office = "yes">>\n<<else>>\n"Any ideas?"\n<<endif>>\n\n\n<<if $book eq "no">>\n[[Search bookcase]].\n<<endif>>\n[[Read the last entry in my diary]].\n[[Look under desk]].\n[[Let's go somewhere else|Let's go somewhere else Office]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Office:\n\n"Okay!"\n\n[[Next >|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[bedroom-picture.png]]\n\n"Do you remember when we took this one together, Grandpa? You were showing me how to fish at the lake. I caught a little one all by myself, too!"\n\nEmi snuck a peek behind the framed photograph. "I can't find anything behind the picture, Grandpa." \n\n[[Next >|Bedroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[tea-smile.png]]\n\n"So where should we look for your hat?"\n\n[[Let's look here first|Bedroom]]\n[[Office]]\n[[Main Hall]]\n[[Kitchen]]\n[[Bathroom]]\n[[How about we go outside?|Outside]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BATHROOM:\n\n[img[bathroom-toilet.png]]\n\n"No way."\n\n[[Next >|Bathroom]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
MAIN HALL:\n\n[img[hall-stares.png]]\n\nDisappearing behind the stairs, Emi said, "There's nothing here except your first aid kit, but we don't really need that, do we?"\n\n[[< Back|Main Hall]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
BEDROOM:\n\n[img[bedroom-idle.png]]\n\nEmi always kept Grandpa's bedroom nice and tidy. \n\n[[Look under bed]].\n<<if $thread eq "no">>\n[[Look in drawer]].\n<<endif>>\n[[Look behind picture]].\n[[Let's go somewhere else|Let's go somewhere else bedroom]].\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
Written by: Omar Enezi (@QuillCannon)\nDevelopment by: Abdullah Hamed (@IndieSaudi)\nArt by: Basma Mariki (@Basmariki)\nMusic by: Darren Curtis\nhttps://soundcloud.com/desperate-measurez
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Office:\n\n[img[office-bookcase.png]]\n\n"Okay." Emi smiled.\n\n[[Next >|Office]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>
SHED:\n\n[img[shed-goodhat.png]]\n\n"Of course! All it takes is a little bit of thread here..."\n\nHumming a cheerful tune, Emi worked the paddle with her tiny foot and expertly ran the torn part of the hat through the oscillating needle of the machine, threading the hole shut. \n\n"There we go!"\n\n[img[Much Better Hat|betterhat.png]]\nEmi fixed Grandpa's hat\n<<set $goodhat = "yes">>\n<<set $badhat = "no">>\n\n"We finally did it, Grandpa!" Emi proudly held the hat above her head, a wide grin drawn across her face. "Now let's go back to your room before you catch a cold!"\n\n[[Next >|EventX]]\n\nINVENTORY:\n\n<<if $book eq "yes">>\n[img[Grandpa's Biggest Book|book.png]] Grandpa's Biggest Book\n<<endif>>\n<<if $metal_thing eq "yes">>\n[img[Weird Metal Thingy|metal.png]] Weird Metal Thingy\n<<endif>>\n<<if $paddle eq "yes">>\n[img[Muddy Yucky Paddle|paddle.png]] Muddy Yucky Paddle\n<<endif>>\n<<if $thread eq "yes">>\n[img[Colorful Wacky Thread|thread.png]] Colorful Wacky Thread\n<<endif>>\n<<if $badhat eq "yes">>\n[img[Poor Torn Hat|badhat.png]] Poor Torn Hat\n<<endif>>\n<<if $goodhat eq "yes">>\n[img[Much Better Hat|betterhat.png]] Much Better Hat\n<<endif>>\n<<if $crowbar eq "yes">>\n[img[Big Bad Crowbar|crowbar.png]] Big Bad Crowbar\n<<endif>>\n<<if $key eq "yes">>\n[img[Teeny Tiny Key|key.png]] Teeny Tiny Key\n<<endif>>