Born in 1981
Currently residing in Helsinki, Finland.
My name is Georg Martin Rafael Gimpl.
Over the years I have crafted attractive rich media applications, usability tests and questionnaires, web sites, 2D & 3D graphics and animations, mobile games, photography (digital and traditional), print, layout, literature, video, music, traditional drawings, paintings and compositions, and worked successfully in international teams on multiple educational and commercial projects, both in Finland and abroad.
This diversity in interests and applied skills has proven to be very helpful in interface and interaction design, where perspective and profound understanding of varied design aspects is required.
Since June 2013, I have been working as a senior interaction designer at Rovio Entertainment in Espoo, Finland — the entertainment powerhouse best known for their global success story of Angry Birds. I've worked on the user experience of highly-rated mobile games such as Angry Birds EPIC, Angry Birds Transformers, Angry Birds Go!, and Angry Birds Fight, as well as consulted on several titles published by Rovio Stars, such as Plunder Pirates, Jolly Jam, Juice Cubes, Word Monsters, and Sky Punks.
In 2012 — along with two partners — I worked as a full-time independent software developer on an iOS mobile game, Zip. My duties included lead design, development, and management of the project. The game was completely self-funded.
In 2010–2011, I took on a tremendous challenge at Flextronics (Imerj Design) near Toronto, Canada as a senior interaction designer on an ambitious Android-based, 3-in-1 smartphone–tablet–computer product. My work ranged from explorative conceptual design requiring thorough understanding of user-centered methodology to practical production work, including specification documentation, prototyping, task flow creation, and presentations. My areas of focus revolved around the entire design system and its frameworks as well as individual applications, requiring a strong holistic understanding of the entire user interface. In addition, I engaged in managing and guiding multiple development teams, both internally and externally, to ensure that the concepts were implemented and realized in the desired manner. Close involvement with Quality Assurance in an iterative design process helped track and support development even further. During this assignment, I produced over 1000 pages of specifications and other documentation, and filed for over 80 patents.
During 2009, I worked on the graphics and user experience of the Nokia N900 mobile computer and its Meego-powered operating system.
During my studies at UIAH in the summers of 2007 and 2008, I worked at Linja Design as an user experience / graphic designer on several projects for international telecom companies, among others, and continued working there throughout 2009. Between studies, I returned to EVTEK to teach courses, and worked at Bitville on eLearning solutions for international telecom companies, as well as under my own sole proprietorship.
- 2013–to date Rovio Entertainment, working as a senior interaction designer on mobile games.
- 2012Independent software developer, working as the lead designer, developer, and manager of the iOS game Zip.
- 2010–2011 Flextronics (Imerj Design), working as a senior interaction designer on an ambitious 3-in-1 smartphone–tablet–computer product.
- 2009 Nokia, working as an external employee on the graphics and user experience of the N900
- 2007–2010 Linja Design, working as an user experience / graphic designer
- 2008–2010 Primex Pharmaceuticals, web design / print
- 2006, 2008 Crucible Studio, usability testing for the Emmy-nominated interactive television drama series Accidental Lovers — Sydän Kierroksella, as well as conducting a questionnaire for the Turing Machine Opera
- 2005 EVTEK, teaching general and rich media courses as well as supervising team projects
- 2005–2006 Bitville, working as a rich media designer (Flash, graphics, usability)
- 2003–2007 Ambian, sole proprietorship: web design
I graduated with honors in 2009 from the University of Art and Design Helsinki (now Aalto University) in the Master of Arts in New Media Program, focusing on visualization and usability. During the international, 2.5-year degree program I completed over 160 ECTS credit units, finishing with an acclaimed, SIGCHI-awarded Master's Thesis on a conceptual operating system user interface design. During my studies, I also worked for Crucible Studios, the ARKI research group, as well as on independent animation projects for both VTT and The City of Espoo.
In 2005, I graduated with honors as a Bachelor of Engineering from EVTEK (Espoo – Vantaa Institute of Technology, now Metropolia), where I completed over 250 ECTS credit units throughout the 4-year, international degree program of Media Engineering. During that time, in 2003, I spent an exchange semester at Kwantlen University College near Vancouver, Canada. Earlier, I very successfully completed the Deutsche Schule Helsinki with the German Reifeprüfung in 2000.
- 2006–2008 University: University of Art and Design Helsinki (now Aalto University), MA in New Media (Media Lab) [164 ECTS Credit Units]
- 2001–2005 College: EVTEK - Espoon-Vantaan Teknillinen Ammattikorkeakoulu (now Metropolia), BE in Media Engineering [250.5 ECTS Credit Units]
- 2003 Exchange Semester: Kwantlen University College, British Columbia, Canada (Fine Arts program) [24 ECTS Credit Units]
- 1990–2000 High school: DSH - Deutsche Schule Helsinki (Reifeprüfung)
I speak Finnish and German as my mother tongue and have spent a total of nearly 3 years in the USA and Canada combined (in addition to completing my oral English high school exam and college English courses with maximum scores).
Finnish: mother tongue
German: mother tongue
Honors & Awards
Winner of SIGCHI 2009 - Best HCI-related MA Thesis
Honors at Media Lab Helsinki, UIAH for overall excellence
Honors at EVTEK for overall excellence
Filed for over 80 patents