Common States:

Character Token

Physical

  • NameAsëa Taurë’amar‐Smith (Vinya’asëamiethuil) [(vin‐ya‐)ah‐zay‐ah(‐mee‐eth‐oo‐eel) tow‐ray‐ah‐mar‐smith]
  • RaceWood Elf (but see Elf)
  • Age​11 cycles (143 years)
  • Sex​Female
  • Height[5,5]
  • Weight113 (Approximating gained weight from pregnancy. Unaltered weight is 113 lbs)
  • Hair​Ankle length, dark red
  • Eyes​Very bright, very piercing green
  • Handed​Left Handed
Character Token

Abstract

Ability Scores

Ability Score Modifier Notes
Str 11, 2
Dex 14, 2
Con 14, -2
Int 14, 2, -2, 2
Wis 15, 3, , 4
Cha 12, 2

Note: Immune to magical sleep effects, +2 Racial saving throw bonus against Enchantment spells or effects. (Racial Elf)

Note: +4 Saving Throw against the spell‐like abilities of fey and spells that affect plants like blight, entangle, spike growth, warp wood. (Resist Nature’s Lure)

Note: Immune to all poisons (Venom Immunity)

Note: +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. (Endurance)

Miscellaneous

Name Value Breakdown
HP / Rolls: [8,7,8,6,5,7,3,5,7,7,4,3,1,4], [8,8,8,8,8,8,8,8,8,8,8,8,8,8] × (Min 1 HP per HD) [0,0,0,0,0,0,0,0,0,0,0,0,0,0]
Temp HP Modified Values:
Damage (+ / )
NLD
AC , , , 1
Touch , , ,
Flat‑Footed , ,
Caster Level
Concentration ,
Initiative
BAB
CMB , ,
CMB
(Hydraulic
Push
/Torrent)
,
CMD , , , , ,
FF CMD , , , ,
Fort Save ,
Ref Save ,
Will Save ,

Wild Shape Modifiers , of , hours each.

Creature Type Size Size Bonuses Natural
Armor
Bonus
Size Modifiers Abilities Gained
Str Dex Con (AC)
(Attacks)
(CMB)
(CMD)
(Stealth) (Fly) , Fly Maneuverability:
30, 0, 0, 0, 0
Elf (No Wild Shape) 0 0 0 0 0 N/A
Humanoid
(A Thousand Faces,
Alter Self, Not Wild Shape)
1 0 2 0 0 If Applicable: Swim 30′, Darkvision 60′, low‐light vision, scent.
0 2 0 0 0
Animal
(Beast Shape IV)
4 -4 6 0 1 If Applicable: Burrow 60′, Climb 90′, Fly 120′ (good), Swim 120′, blindsense 60′, Darkvision 90′, low‐light vision, scent, Tremorsense 60′, breath weapons, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If immunity or resistance to element, gain resistance 20. If vulnerable, gain vulnerability.
2 -2 4 0 1
1 0 2 0 1
0 2 0 0 2
-1 4 -2 0 4
-2 6 -4 0 6
Magical Beast
(Beast Shape IV)
2 -2 8 3 1
1 0 4 0 2
0 4 0 0 4
-1 6 -2 2 6
Air Elemental
(Elemental Body IV)
1 0 2 0 2 Unconditional: Fly 120′ (Perfect), Darkvision 60′, Whirlwind. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 4 0 3
-1 2 4 0 4
-2 4 6 0 4
Earth Elemental
(Elemental Body IV)
1 2 0 0 4 Unconditional: Darkvision 60′, Push, Earth glide (20′). Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 4 0 0 5
-1 6 -2 2 6
-2 8 -2 4 6
Fire Elemental
(Elemental Body IV)
1 0 2 0 2 Unconditional: Darkvision 60′, resist fire 20, vulnerability to cold, Burn. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 4 0 3
-1 0 4 2 4
-2 0 6 4 4
Ice Elemental
(Elemental Body IV)
1 0 0 2 4 Unconditional: Swim 60′, Darkvision 60′, resist cold 20, Vulnerability to fire, ice glide (20′), Icewalking. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 -2 4 5
-1 2 -2 6 6
-2 4 -2 8 6
Lightning Elemental
(Elemental Body IV)
1 0 2 0 2 Unconditional: Fly 120′ (Perfect), Darkvision 60′, Metal Mastery. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 2 4 0 4
-1 0 4 0 3
-2 2 4 0 4
Magma Elemental
(Elemental Body IV)
1 0 0 0 4 Unconditional: Darkvision 60′, resist fire 20, vulnerability to cold, burn (−2 Racial penalty to DC), Earth glide (20′). Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 0 0 4
-1 2 -2 0 5
-2 4 -2 0 6
Mud Elemental
(Elemental Body IV)
1 0 0 0 4 Unconditional: Swim 30′, Darkvision 60′, resist acid 20, Earth glide (10′), entrap. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 0 0 5
-1 2 -2 0 6
-2 4 -2 4 6
Water Elemental
(Elemental Body IV)
1 0 0 2 4 Unconditional: Swim 120′, Darkvision 60′, Vortex, Breathe Water. Immune to bleed damage, critical hits, and sneak attacks. Gain DR 5/—.
0 0 0 4 5
-1 2 -2 6 6
-2 4 -2 8 6
Plant
(Plant Shape III)
1 0 0 2 2 If Applicable: Darkvision 60′, low‐light vision, constrict, grab, poison, DR, Regeneration 5, Trample. If no move, speed drop to 5. If immunity or resistance to element, gain resistance 20. If vulnerable to element, gain that vulnerability.
0 2 0 2 2
-1 4 0 2 4
-2 8 -2 4 6
Vermin
(Vermin Shape I/II,
Not Wild Shape)
2 -2 4 0 1 Vermin Shape I: If Applicable: Climb 30′, Fly 30′ (average), Swim 30′, Darkvision 60′, low‐light vision, scent, and lunge. Unconditional: +2 resistance bonus against mind‐affecting effects
Vermin Shape II: If Applicable: Burrow 30′, Climb 60′, Fly 60′ (good), Swim 60′, Darkvision 60′, low‐light vision, tremorsense 30′, scent, blood drain, constrict, grab, lunge, poison, pull, trample, and web. Unconditional: +4 resistance bonus against mind‐affecting effects
1 0 2 0 2
0 2 0 0 3
-1 4 -2 0 5

Wild Shape Creatures

(Familiar (initial) Familiar (later))

(Note: These are just from Pathfinder. Other animals may fit, or not have rules, and some animals that are naturally too large in Pathfinder may still work (Roc, for example, has smaller versions for animal companions that should be allowed) but are not listed.)

Spells Show Spell Details ( Magic of the Land Druid Spells)

Staff of the Forest Incarnate Spells

, ,

Druid Spells

, ,

Level 0: At Will, Prepare ()
(, , )

All Level 0 Spells

Level 1: of ()
(, , )

All Level 1 Spells

Level 2: of ()
(, , )

All Level 2 Spells

Level 3: of ()
(, , )

All Level 3 Spells

Level 4: of ()
(, , )

All Level 4 Spells

Level 5: of ()
(, , )

All Level 5 Spells

Level 6: of ()
(, , )

All Level 6 Spells

Level 7: of ()
(, , )

All Level 7 Spells

As noted above, she worships Ehlenestra. She prays for her spells just before dawn, tending to start her daily prayers just over an hour before sunrise, and continuing until the first rays reach her.

Cannot cast Evil spells (but see alignment restricted spellcasting). The evil spells on the Druid list are Contagion (Level 3), Plague Carrier (Level 4), Greater Contagion (Level 5), Unhallow (Level 5), Epidemic (Level 6), and Plague Storm (Level 6).

She may spontaneously cast any to Summon Nature’s Ally Spell

Attacks

, , , , , ,

Attacks Roll Damage Notes Breakdown Size (Damage)
Masterwork Shortbow
Ranged
1d6 Piercing. 60.
Martial Ranged Weapon
Attack Roll: , , , ,
Damage: N/A

Match size
Merciful +1 Darkwood
Composite (+1) Longbow
()

Ranged
1d8 Piercing, Nonlethal Damage. 110.
Martial Ranged Weapon
Attack Roll: , , 1, ,
Damage: ,

Match size
Obsidian
Arrow (Melee)

Melee
1d4 Piercing. See Arrows
Light Improvised Weapon
Attack Roll: , , ,
Damage:

Match size
Masterwork Obsidian
Dagger (Melee)

Melee
1d4 Piercing or slashing. Fragile.
Simple Light Melee Weapon
Attack Roll: , , ,
Damage:

Match size
Masterwork Obsidian
Dagger (Ranged)

Ranged
1d4 Piercing or slashing. Fragile. 10.
Simple Light Thrown Weapon
Attack Roll: , , , ,
Damage:

Match size
Staff of the Forest Incarnate
()

Melee
1d6 Bludgeoning. Trip
Simple Two‐handed Melee Weapon
Attack Roll: , ,
Damage: × 11/2

Match size
Sling
()

Ranged
Bludgeoning. 50.
Simple Ranged Weapon
Attack Roll: , , ,
Damage:

Match size N/A
Unarmed Strike
Melee
1d3 Bludgeoning. Nonlethal Damage
Unarmed Attack
Attack Roll: , ,
Damage:

Match size

(Rules here)

Melee

Natural Attack
Attack Roll: , ,
Damage: Medium Damage Dice: ,

Match size
Touch Attack
Melee
Touch Attack Attack Roll: , , N/A
Ranged Touch Attack
Ranged
Ranged Touch Attack Attack Roll: , ,
Damage:
N/A
Arboreal Hammer

Melee
Bludgeoning, reach
Natural Attack
Attack Roll: , ,
Damage:
N/A
Aqueous Orb N/A 2d6 Nonlethal Damage N/A N/A
Ball Lightning N/A 3d6 Electricity N/A
Burst of Nettles N/A 3d6
1d6
Untyped Damage
Acid Damage (next round)
N/A N/A
Call Lightning
( of bolts remain)
N/A 3d6
(3d10)
Lightning May call 1 bolt per caster level (), 1 per round. N/A
Call Lightning Storm
( of bolts remain)
N/A 5d6
(5d10)
Lightning May call 1 bolt per caster level (), 1 per round. N/A
Fire Seeds
(Acorn Grenades)

Ranged
d4 Fire Ranged Touch Attack.
20. .
Attack Roll: , , ,
Damage:
N/A
Fire Seeds
(Holly Berry Bombs)
N/A 1d8 Fire Touch Attack Damage: N/A
Fire Snake N/A d6 Fire Damage: d6 N/A
Fire Storm N/A d6/4d6 Fire Damage: N/A
Fire Trap N/A 1d4 Fire Damage: N/A
Flame Blade
Melee
1d8 Slashing, Fire.
Touch Attack
Attack Roll: , ,
Damage: × 1/2
N/A
Flame Strike N/A d6 50% Fire, 50% Divine Damage: d6 N/A
Frigid Touch
Melee
4d6 Cold
Touch Attack
Attack Roll: , ,
Damage: N/A
N/A
Frost Fall N/A 2d6/
1d6
First Round
Subsequent Rounds
Cold Damage N/A
Frostbite
( of attacks remain)

Melee
1d6 Nonlethal Cold
Touch Attack
Attack Roll: , ,
Damage:
N/A
Fungal Infestation
Melee
1d3 Cha Damage
Touch Attack
Attack Roll: , ,
Damage: N/A
N/A
Geyser N/A 3d6
1d6
Fire
Fire
Initial Target ()
Blast Radius ()
N/A
Ice Storm N/A 3d6+
2d6
Bludgeoning
Cold
Damage only first round N/A
Magic Stone
()

Ranged
Bludgeoning. 20.
Simple Thrown Weapon
Attack Roll: , , , ,
Damage: ,
N/A
Obsidian Flow N/A d6
d6
Fire Damage, First round
Piercing(?) Damage (fall prone)
Damage: . N/A
Produce Flame (Melee)
Melee
1d6 Fire Touch Attack Attack Roll: , ,
Damage:
N/A
Produce Flame (Ranged)
Ranged
1d6 Fire Ranged Touch Attack.
120 foot max range, no RI.
Attack Roll: , ,
Damage:
N/A
Rusting Grasp
Melee
3d6 Touch Attack Attack Roll: , ,
Damage:
N/A
Scouring Winds N/A 3d6 Piercing Damage every round N/A
Siege of Trees
Ranged
4d6 Bludgeoning (Roll against DC 15) Attack Roll: ,
Damage: N/A
N/A
Sirocco N/A 4d6 Fire Damage: . Damage each round. N/A
Stone Call N/A 2d6 Bludgeoning Damage only first round N/A
Sunbeam N/A 4d6/
8d6/
d6
Normal Creatures
Weak to Light
Undead/Ooze/etc
Damage: N/A
Tar Pool N/A d6
2d6
Fire Damage, First round
Fire Damage, start round inside or move into
. N/A
Volcanic Storm N/A 3d6+
2d6
Bludgeoning
Fire
Damage only first round N/A
Vortex N/A 3d6/
1d8/
6d6
Creatures
Trapped
Boats
Bludgeoning Damage N/A
Wilderness Soldiers
Melee
1d8
1d4
Tree

Undergrowth
Attack/CMB Roll: ,
Damage: ,
N/A
Cure Light Wounds
Melee
1d8 Healing Attack Roll: , ,
Healing:
N/A
Mass Cure Light Wounds
Melee
1d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Moderate Wounds
Melee
2d8 Healing Attack Roll: , ,
Healing:
N/A
Mass Cure Moderate Wounds
Melee
2d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Serious Wounds
Melee
3d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Critical Wounds
Melee
4d8 Healing Attack Roll: , ,
Healing:
N/A
Heal
Melee
Healing Attack Roll: , ,
Healing:
N/A

Space/Reach:

Skills

Convenience Rolls

Skill Name Modifier Breakdown
Acrobatics , ,
Acrobatics (Jumping) , , ,
Alter Belief ,
Appraise ,
Bluff ,
Climb , ,
Climb (Wild Shape climb speed) , , 8, . May always take 10
Craft (Bows) , , 2
Craft (Other) , ,
Diplomacy (Gather Information) ,
Disable Device , , ,
Disguise ,
Disguise (Wild Shape) , ,
Escape Artist , ,
Fly () , , , ,
Handle Animal , . +2 DC if animal is wounded
Handle Animal (Animal Companion) , , , . +2 DC if animal is wounded
Heal ,
Heal (Healer’s Kit) , , 2
Intimidate , . +4 if larger than opponent, −4 if smaller.
Knowledge (Geography) , . Topics: lands, terrain, climate, people
Knowledge (Nature) , , , . Topics: animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin
Knowledge (Other) ,
Linguistics ,
Perception (Elf) , , 2
Perception (Wild Shape) ,
Perception (Wild Shape Scent) , ,
Perform (Sing) ,
Perform (Other) ,
Profession (Any) ,
Ride , , . Note that there is a −5 penalty for riding bareback.
Sense Motive ,
Sleight of Hand , ,
Spellcraft ,
Stealth , , ,
Survival , , ,
Swim , , . Note: +4 to resist NLD from exhaustion
Swim (Wild Shape swim speed) , , , . May always take 10. Note: +4 to resist NLD from exhaustion
Use Magic Device ,
Wild Empathy ,
Wild Empathy (Animal Companion) , , ,

Skills By Level (Headband Skills)

  1. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  2. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  3. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  4. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  5. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  6. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  7. 1, 1, 1, 1, 2, 1 — Total: 7. Favored Class: 1
  8. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  9. 1, 1, 1, 1, 2, 1 — Total: 7. Favored Class: 1
  10. 1, 1, 1, 1, 2, 1 — Total: 7. Favored Class: 1
  11. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  12. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  13. 1, 1, 1, 1, 1, 1, 1 — Total: 7. Favored Class: 1
  14. 1, 1, 1, 3, 1 — Total: 7. Favored Class: 1

What Grants Class Skills?

Feats

Proficiencies

Other

Encumbrance

  • Light:
load
  • Medium:
< load
  • Heavy:
< load
  • Overloaded:
< load
  • Drag:
load
Category Armor Check Penalty Maximum Dexterity Bonus Maximum Speed
Encumbrance by weight / / / / /
Encumbrance by armor / / / / /
Encumbrance by shield / / / / /
Worst: / / / /

Magic Item Slots:

Magical Auras (Detect Magic):

Alignment Auras (Detect Chaos/Evil/Good/Law):

  • Chaos
    • Alignment — None
  • Evil
    • Alignment — None
  • Good
    • Alignment —
  • Law
    • Alignment — None

Equipment

Equipment Quantity Cost Weight
+1 Merciful Darkwood Composite (+1) Longbow 1
Composite Longbow 1 (100 GP) (3)
+1 Strength Rating 1 (100 GP) (0)
Masterwork Quality 1 (300 GP) (0)
Darkwood (per pound) 3 (10 GP) (-0.5)
+1 Magic Enhancement Bonus 1 (2000 GP) (0)
Merciful (+2 Equivalent) 1 (6000 GP) (0)
Everfull Quiver 1 2500 GP 2
Magic Compartment
Arrow Compartment
Obsidian Arrows 5*.5 CP 0.15*.75
Stone Blunt Arrows (APG) 1*.25 SP 0.15*.75
Sleep Arrow 1 132 GP 0.15
Javelin Compartment
Masterwork Obsidian Dagger 1
Obsidian Dagger 1 (2*.5 GP) (1*.75)
Masterwork Quality (Masterwork Transformation) 1 (300 GP) (0)
Bow Compartment
Masterwork Shortbow (Elven Make) 1
Shortbow 1 (30 GP) (2)
Masterwork Quality 1 (300 GP) (0)
Staff of the Forest Incarnate, Spellstaff stored Wall of Thorns, Carved for use with Changestaff 1
Staff 1 (0 GP) (4)
Masterwork Quality (Masterwork Transformation) 1 (300*1.5 GP) (0)
+1 Magic Bonus 1 (2000*1.5 GP) (0)
Shillelalgh 1 (2745 GP) (0)
Entangle (Spell) 1 (2600 GP) (0)
Wilderness Soldiers (Spell) 1 (2600 GP) (0)
Plant Growth (Spell) 1 (2600 GP) (0)
Transport via Plants (Spell) 1 (5200 GP) (0)
Wall of Thorns (Spell) 1 (3250 GP) (0)
Liveoak (Spell) 1 (3900 GP) (0)
Animate Plants (Spell) 1 (4550 GP) (0)
Siege of Trees (Spell) 1 (6825 GP) (0)
Changestaff (Spell) 1 (7280 GP) (0)
Amulet of Nature’s Tongue (Animals, Magical Beasts, Plants) 1
Speak With Animals 1 (4000*.5 GP) (0)
Speak With Magical Beasts 1 (8000 GP) (0)
Speak With Plants 1 (8000*.75 GP) (0)
Armbands of Endurance 1 7500 GP 0.5
Ioun Torch 2 75 GP 0
Ring of Protection +1 2 2000 GP 0
Ring of Sustenance 2 2500GP 0
Oasis Cloak 1 10800GP 2
Druid’s Vestment 1 3750 GP 0
Slippers Sandals of Spider Climbing ( of remain) 1 4800 GP 0.5
Greater Leaf Circlet of Merciful Spell 1 12500/2 GP 1
Headband of Mental Superiority +2/+4/+2 1 28000 GP 1
Belt of Physical Perfection +2 (Small) 1 16000 GP (Weight accounted for on Eruanna’s page)
Amulet of Mighty Fists +2 (Frost, Shock) 1 20000 GP (Weight accounted for on Eruanna’s page)
Eyes of the Eagle 1 2500 GP (Weight accounted for on Eruanna’s page)
Muleback Cords (Small) 1 1000GP (Weight accounted for on Eruanna’s page)
Belt Pouch 1 1 GP 0.5
Holly & Mistletoe 1 0 GP 0
Campfire Bead 1 720 GP 0
Signal Whistle 1 8 SP 0
Wooden Comb 1 0 GP 0
Special Druid’s Spell Component Pouch 1 5 GP 2
Wand of Cat’s Grace () 1 2430*$WAND_CATS_GRACE_CHARGES/27 GP 0
Sling 1 0 GP 0
Traveler’s Outfit 1 0 GP (1 GP) 0 5
Handy Haversack 1 2000 GP 5
Main Pouch
Backpack 1 2 GP 2
Water flask 1 1 GP 4
Whetstone 1 2 CP 1
Flint & Steel 1 1 GP 0
Sewing Needle 1 5 SP 0
Masterwork Artisan’s Tools (Bowmaking) 1 55 GP 1
Silver Mirror (Scrying Focus) 1 1000 GP 20
Silver Moon (Threefold Aspect Focus) 1 5 GP 0
Druidic Prayer Device (Atonement Focus) 1 500 GP 0
Druidic Expensive Material Components (Reincarnate, Awaken, etc) 1 5000 GP 0
Left Pouch
Sling Bullets 1 CP .5
Right Pouch
Silk Rope (50′) 1 10 GP 5
Healer’s Kit () 1 50 GP 1
Bag of Tricks, Gray 1 900 GP (d20 price, PF is insane) 0
Anima Tattoos (Asëa’s Field of Flowers and Lily Pad Stride [Self only]) 1 8000+8000 GP 0
Permanent Telepathic Bond with Eruanna 1 0 GP (Hand‐waved) 0
Awaken Material Component for Eruanna (Consumed) 1 2000 GP 0
Atonement Material Component for Elizabeth (Consumed) 1 2500 GP 0
Reincarnate and Restoration Material for Werziel (Consumed, spread across party) 1
Reincarnate Material Component (Consumed, spread across party) .25 (1000 GP) (0)
Restoration Material Component (Consumed, spread across party) .5 (1000 GP) (0)
Restoration Casting (spread across party) .5 (4*12*10 GP) (0)
Speak With Dead Casting (spread across party) .5 3*10*12 GP 0
Magic Meat (Consumed) 1 10 GP 0
Researching Analyze Fertility, Detect Pregnancy 1 1000 GP 0
Obsidian Arrows (Consumed) 41 5*.5 CP N/A
(carrying Eruanna) 12.5
(Generic Additional Weight) 0 GP
Total
With Eruanna
Total Weight (Character + Gear)
With Eruanna
• Expected Wealth at Level:
• Expected Wealth at Next Level:
• Expected Wealth At Current XP:
• Average Gold Per XP This Level:
• Gold Per XP Needed: