Common States:

Character Token

Physical

  • NameYon‐Shi
  • RaceCatfolk (See also Catfolk)
  • Age​14
  • Sex​Female
  • Height[4,4]
  • Weight84
  • Hair/Fur​Light Brown fur, matching hair, short
  • Eyes​Green
  • Handed​Left Handed
Character Token

Abstract

Ability Scores

Ability Score Modifier Notes
Str 10
Dex 16, 4
Con 13, 1
Int 12
Wis 12
Cha 16, 2, 1, 2

Miscellaneous

Name Value Breakdown
HP / Rolls: [6,2,6,3,3,2,5,1,6], [6,6,6,6,6,6,6,6,6] × (Min 1 HP per HD) [0,0,0,0,0,0,0,0,0]
Temp HP Modified Values:
Damage (+ / )
NLD
AC , , ,
Touch , ,
Flat‑Footed , ,
Energy Resistance Cold (Shugenja)
Caster Level
Concentration , ,
Initiative
BAB
CMB , ,
CMB
(Hydraulic Push)
,
CMD , , , ,
FF CMD , , ,
Fort Save ,
Ref Save ,
Will Save ,

Spells Show Spell Details ( Air, Earth, Water, ◦ Order, ■ Domain)

, ,

Level 0: At Will ()
(, , . ())

  • Create Water V S, Save, SR, Close (Lvl. 5)
  • Detect Magic V S, Save, SR, 60′ Cone (Lvl. 1)
  • Detect Poison V S, Save, SR, Close (Lvl. 1)
  • Ghost Sound V S M (woll or wax), Will disb, SR, Close (Lvl. 9 ‐ technically should be water but exhausted list, so allowing this)
  • Guidance V S, Will neg (h), SR, Touch (Lvl. 4)
  • Purify Food and Drink V S, Will neg (o), SR (o), 10′ (Lvl. 1)
  • Ray of Frost V S, Save, SR, Close (Lvl. 2)
  • Resistance V S DF, Will neg (h), SR (h), Touch (Lvl. 1)
  • Stabilize V S, Will neg (h), SR (h), Close (Lvl. 1)
  • Virtue V S DF, Save, SR (h), Touch (Lvl. 7)

Level 1: of (, )
(, , . ())

Level 2: of (, )
(, , . ())

Level 3: of (, )
(, , . ())

Level 4: of (, )
(, , . ())

She meditates for her spells in the morning.

Armor

Armor Armor/ Shield Bonus Max Dex Bonus Armor Check Penalty Arcane Spell Failure Reduces Speed Time
Silk to Steel 2 DEX_UNLIMITED 0 N/A N/A N/A

Attacks

, , , , , ,

Attacks Roll Damage Notes Breakdown Size (Damage)
Masterwork Wakizashi
Melee
1d6 Piercing or Slashing, Deadly
Martial Light Melee Weapon
Attack Roll: , , ,
Damage:

Match size
Masterwork Heavy Crossbow
Ranged
1d10 Piercing. 120.
Simple Ranged Weapon
Attack Roll: , , , ,
Damage: N/A

Match size
Crossbow Bolt (Melee)
Melee
1d4 Piercing. See Bolts
Light Improvised Weapon
Attack Roll: , , ,
Damage:

Match size
Dagger (Melee)
Melee
1d4 Piercing or slashing
Simple Light Melee Weapon
Attack Roll: , ,
Damage:

Match size
Dagger (Ranged)
Ranged
1d4 Piercing or slashing. 10.
Simple Light Thrown Weapon
Attack Roll: , , ,
Damage:

Match size
+1 Longspear
Melee
1d8 Piercing. Brace, Reach
Simple Two‐Handed Melee Weapon
Attack Roll: , , ,
Damage: ,

Match size
Quarterstaff of Vaulting ()
Melee
1d6 Bludgeoning
Simple Double Weapon
Attack Roll: , , ,
Damage: ,

Match size
Sling ()
Ranged
1d4 Bludgeoning. 50.
Simple Ranged Weapon
Attack Roll: , , ,
Damage:

Match size
Unarmed Strike
Melee
1d3 Bludgeoning. Nonlethal Damage
Unarmed Attack
Attack Roll: , ,
Damage:

Match size
Touch Attack
Melee
Touch Attack Attack Roll: , , N/A
Ranged Touch Attack
Ranged
Ranged Touch Attack Attack Roll: , ,
Damage:
N/A
Silk to Steel
Melee
1d3 Slashing Nonlethal Damage. Disarm, Trip
Exotic One‐handed 15′ Reach Melee Weapon,
does not threaten, can attack inside reach, provokes AOO
Attack Roll: , ,
Damage: . Cannot damage creatures with a +1 or better Armor Bonus to AC, or a +3 or better Natural Armor bonus to AC.

Match size
Wilderness Soldiers
Melee
1d8
1d4
Tree

Undergrowth
Attack/CMB Roll: ,
Damage: ,
N/A
Cure Light Wounds
Melee
1d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Moderate Wounds
Melee
2d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Serious Wounds
Melee
3d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Critical Wounds
Melee
4d8 Healing Attack Roll: , ,
Healing:
N/A
Channel Energy
( of )
N/A Healing Healing: . Undead save: N/A
Frost Fall N/A 2d6/
1d6
First Round
Subsequent Rounds
Cold Damage N/A
Geyser N/A 3d6
1d6
Fire
Fire
Initial Target ()
Blast Radius ()
N/A
Icicle ( of /day remaining)
Ranged
1d6 Cold Ranged Touch Attack
Max range 30′
Attack Roll: , ,
Damage:
N/A
Ray of Frost
Ranged
1d3 Cold Ranged Touch Attack. Attack Roll: , ,
Damage: N/A
N/A

Space/Reach:

Skills

Skill Name Modifier Breakdown
Acrobatics , , ,
Acrobatics (Jumping) , , , ,
Appraise ,
Bluff ,
Climb , ,
Craft (Any) , ,
Diplomacy ,
Disable Device , , ,
Disguise ,
Escape Artist , , ,
Fly N/A Does not have access to wings or flight spells. (, , , )
Handle Animal , . +2 DC if animal is wounded
Heal ,
Heal (Healer’s Kit) , , 2
Intimidate , . +4 if larger than opponent, −4 if smaller.
Knowledge (Any) ,
Linguistics ,
Perception , , 2
Perform (Any) ,
Profession (Any) ,
Ride , , . Note that there is a −5 penalty for riding bareback.
Sense Motive ,
Sleight of Hand , ,
Spellcraft ,
Stealth , , , , 2,
Survival , , 2,
Swim , ,
Use Magic Device ,

Skills By Level

  1. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  2. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  3. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  4. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  5. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  6. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  7. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  8. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1
  9. 1, 1, 1, 1, 1 — Total: 5. Favored Class: 1

What Grants Class Skills?

Feats

Proficiencies

Traits

Achievements

Other

Encumbrance

  • Light:
load
  • Medium:
< load
  • Heavy:
< load
  • Overloaded:
< load
  • Drag:
load
Category Armor Check Penalty Maximum Dexterity Bonus Maximum Speed
Encumbrance by weight
Encumbrance by armor
Encumbrance by shield N/A
Worst:

Magic Item Slots:

Magical Auras (Detect Magic):

Alignment Auras (Detect Chaos/Evil/Good/Law):

  • Chaos
    • Alignment — None
  • Evil
    • Alignment — None
  • Good
    • Alignment — None
  • Law
    • Alignment — None

Equipment

Equipment Quantity Cost Weight
Masterwork Wakizashi 1
Wakizashi 1 (0 GP) (2)
Masterwork Quality 1 (0 GP) (0)
Masterwork Heavy Crossbow 1
Heavy Crossbow 1 (50 GP) (8)
Masterwork Quality 1 (300 GP) (0)
Dagger 1 2 GP 1
+1 Longspear 1
Longspear 1 (5 GP) (9)
Masterwork Quality 1 (300 GP) (0)
+1 Magic Enhancement Bonus 1 (2000 GP) (0)
Glowing Glove (From Melisse) 1 0 GP (Price Waived) 0
Headband of Alluring Charisma +2 1 4000 GP 1
Belt Pouch 1 1 GP 0.5
Elemental Gem (Air) 1 2250GP 0
Elemental Gem (Earth) (given to Mianissa or Morasha) 1 0GP 0
Elemental Gem (Fire) (given to Mianissa or Morasha) 1 0GP 0
Elemental Gem (Water) 1 2250GP 0
Signal Whistle 1 8 SP 0
Ofudas (treat as Holy Symbol) 1 0 GP 1
Fishhook 10 1 SP 0
Handy Haversack 1 0 GP (Price Waived) 5
Main Pouch
Backpack 1 2 GP 2
Lesser Rod of Metamagic: Persistent 1 9000 GP 5
Left Pouch
Whetstone 1 2 CP 1
Flint & Steel 1 1 GP 0
Bolts 1 SP 0.1
Right Pouch
Small Steel Mirror 2 10 GP 0.5
Bloodblock 5 25 GP 0
Healer’s Kit 1 50 GP 1
Traveler’s Outfit 1 0 GP (1 GP) 0 5
Tassha, Leopard “pack‐cat” 50 GP
Carrying…
Pack Saddle 1 5 GP 7.5
Iron Pot 1 8 SP 4
Torch 3 1 CP 1
Trail Rations 5 5 SP 1
Bedroll 1 1 SP 5
Silk Rope (50′) 1 10 GP 5
Waterskin 1 1 GP 4
Fishing Net 1 4 GP 5
Quarterstaff of Vaulting 1 19100 GP 4
Sling 1 0 GP 0
Shawl of Life‐Keeping 1 1000 GP 0
(Generic Additional Weight) 0 GP
Total
Total Weight (Character + Gear)
• Expected Wealth at Level:
• Expected Wealth at Next Level:
• Expected Wealth At Current XP:
• Average Gold Per XP This Level:
• Gold Per XP Needed: