Common States:

* Disables Encumbrance by weight

Character Token

Physical

  • NameOakflower
  • RaceElf
  • Age​138
  • Sex​Male
  • Height[4,9]
  • Weight101
  • Hair​Sort of a muddy brown, short in front to keep it out of his eyes, shoulder‐length in back to cover more of his bright pale skin. Ears are uncovered.
  • Eyes​Springtime green
  • Handed​Right
Character Token

Abstract

Ability Scores

Ability Score Modifier Notes
Str 13
Dex 13, 2
Con 13, -2
Int 15, 2, 1
Wis 16, 1, 2
Cha 10

Note: Immune to magical sleep effects, +2 Racial saving throw bonus against Enchantment spells or effects. (Racial Elf)

Note: +4 Saving Throw against the spell‐like abilities of fey and spells that affect plants like blight, entangle, spike growth, warp wood. (Resist Nature’s Lure)

Note: Immune to all poisons (Venom Immunity)

Miscellaneous

Name Value Breakdown
HP / Rolls: [8,1,8,7,2,5,5,4,5], [8,8,8,8,8,8,8,8,8] × (Min 1 HP per HD) [0,0,0,0,0,0,0,0,0]
Temp HP Modified Values:
Damage (+ / )
NLD
AC , , , 1
Touch , ,
Flat‑Footed , ,
Caster Level (. +1 for Plant Spells)
Concentration , (. +1 for Plant Spells)
Initiative
BAB
CMB , ,
CMB
(Hydraulic
Push
/Torrent)
,
CMD , , , ,
FF CMD , , ,
Fort Save , ,
Ref Save , ,
Will Save , ,

Wild Shape Modifiers , of , hours each.
Sizes in bold can be assumed as a move action, and ones in italics as a swift action.

Creature Type Size Size Bonuses Natural
Armor
Bonus
Size Modifiers Abilities Gained
Str Dex Con (AC)
(Attacks)
(CMB)
(CMD)
(Stealth) (Fly) , Fly Maneuverability:
30, 0, 0, 0, 0
Elf (No Wild Shape) 0 0 0 0 0 N/A
Animal
(Beast Shape III)
4 -4 6 0 1 If Applicable: Burrow 30′, Climb 90′, Fly 90′ (good), Swim 90′, Blindsense 30′, Darkvision 60′, low‐light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.
2 -2 4 0 1
1 0 2 0 1
0 2 0 0 2
-1 4 -2 0 4
-2 6 -4 0 6
Air Elemental
(Elemental Body II)
1 0 2 0 2 Unconditional: Fly 60′ (Perfect), Darkvision 60′, Whirlwind. Immune to bleed damage, critical hits, and sneak attacks
0 0 4 0 3
Earth Elemental
(Elemental Body II)
1 2 0 0 4 Unconditional: Darkvision 60′, Push, Earth glide (20′). Immune to bleed damage, critical hits, and sneak attacks
0 4 0 0 5
Fire Elemental
(Elemental Body II)
1 0 2 0 2 Unconditional: Darkvision 60′, resist fire 20, vulnerability to cold, Burn. Immune to bleed damage, critical hits, and sneak attacks
0 0 4 0 3
Ice Elemental
(Elemental Body II)
1 0 0 2 4 Unconditional: Swim 60′, Darkvision 60′, resist cold 20, Vulnerability to fire, ice glide (20′), Icewalking. Immune to bleed damage, critical hits, and sneak attacks
0 0 -2 4 5
Lightning Elemental
(Elemental Body II)
1 0 2 0 2 Unconditional: Fly 60′ (Perfect), Darkvision 60′, Metal Mastery. Immune to bleed damage, critical hits, and sneak attacks
0 2 4 0 4
Magma Elemental
(Elemental Body II)
1 0 0 0 4 Unconditional: Darkvision 60′, resist fire 20, vulnerability to cold, burn (−2 Racial penalty to DC), Earth glide (20′). Immune to bleed damage, critical hits, and sneak attacks
0 0 0 0 4
Mud Elemental
(Elemental Body II)
1 0 0 0 4 Unconditional: Swim 30′, Darkvision 60′, resist acid 20, Earth glide (10′), entrap. Immune to bleed damage, critical hits, and sneak attacks
0 0 0 0 5
Water Elemental
(Elemental Body II)
1 0 0 2 4 Unconditional: Swim 60′, Darkvision 60′, Vortex, Breathe Water. Immune to bleed damage, critical hits, and sneak attacks
0 0 0 4 5
Plant
(Plant Shape I)
1 0 0 2 2 If Applicable: Darkvision 60′, low‐light vision, constrict, grab, poison. If no move, speed drop to 5. If vulnerable to element, gain that vulnerability.
0 2 0 2 2
Vermin
(Vermin Shape I/II,
Not Wild Shape)
2 -2 4 0 1 Vermin Shape I: If Applicable: Climb 30′, Fly 30′ (average), Swim 30′, Darkvision 60′, low‐light vision, scent, and lunge. Unconditional: +2 resistance bonus against mind‐affecting effects
Vermin Shape II: If Applicable: Burrow 30′, Climb 60, Fly 60′ (good), Swim 60′, Darkvision 60′, low‐light vision, tremorsense 30′, scent, blood drain, constrict, grab, lunge, poison, pull, trample, and web. Unconditional: +4 resistance bonus against mind‐affecting effects
1 0 2 0 2
0 2 0 0 3
-1 4 -2 0 5

Wild Shape Creatures

Familiar with all from any forests, temperate/warm marshes and swamps, warm plains, and warm/temperate mountains, as well as Fire, Earth, Lightning, and Mud elementals.

(Note: These are just from Pathfinder. Other animals may fit, or not have rules, and some animals that are naturally too large in Pathfinder may still work (Roc, for example, has smaller versions for animal companions that should be allowed) but are not listed.)

Spells Show Spell Details ( Plant Spells, Evocation Spells)

Dryad’s Sacrifice Spells

, ,

Druid Spells

Normal Spells: , ,

Plant Spells: , ,

Level 0: At Will, Prepare ()
(, , . ())

All Level 0 Spells

Level 1: of ()
(, , . ())

All Level 1 Spells

Level 2: of ()
(, , . ())

All Level 2 Spells

Level 3: of ()
(, , . ())

All Level 3 Spells

Level 4: of ()
(, , . ())

All Level 4 Spells

Level 5: of ()
(, , . ())

All Level 5 Spells

He has no patron deity, he reveres nature. But, he has an unusually high amount of respect for deities that simultaneously embody the harsh uncaring aspects of nature, as well as its beauty.

He prays for his spells around dawn, finishing by the time Stonetalon wakes up.

He may spontaneously cast any to Summon Nature’s Ally Spell

Armor

Armor Armor/ Shield Bonus Max Dex Bonus Armor Check Penalty Arcane Spell Failure Reduces Speed Time
+1 Studded Leather Armor (Light Armor) 3 5 -1 15% 0 Don: 1 Minute
Hastily Don: 5 Rounds
Remove: 1 Minute

Attacks

, , , , , , , Note: +1 to confirm crits with Composite Longbows due to Critical Insight (Anatomist)

Attacks Roll Damage Notes Breakdown Size (Damage)
+1 Composite (+1) Longbow
Ranged
1d8 Piercing or Bludgeoning (depending on arrow). 110.
Martial Ranged Weapon
Attack Roll: , , , ,
Damage: ,

Match size
Bone Arrow (Melee)
Melee
1d4 Piercing. Fragile. See Arrows
Light Improvised Weapon
Attack Roll: , , ,
Damage:

Match size
Masterwork Quarterstaff
()

Melee
1d6 Bludgeoning
Simple Double Weapon
Attack Roll: , , ,
Damage:

Match size
Quarterstaff (Shillelagh)
()

Melee
1d6 Bludgeoning
Simple Double Weapon
Attack Roll: , , ,
Damage: ,

Match size
Dryad’s Sacrifice
Melee
1d6 Bludgeoning
Simple Two‐Handed Weapon
Attack Roll: , , ,
Damage: ,

Match size
Dryad’s Sacrifice (Shillelagh)
Melee
1d6 Bludgeoning
Simple Two‐Handed Weapon
Attack Roll: , , ,
Damage: ,

Match size
Dagger (Melee)
Melee
1d4 Piercing or slashing
Simple Light Melee Weapon
Attack Roll: , ,
Damage:

Match size
Dagger (Ranged)
Ranged
1d4 Piercing or slashing. 10.
Simple Light Thrown Weapon
Attack Roll: , , ,
Damage:

Match size
Sling ()
Ranged
Bludgeoning. 50.
Simple Ranged Weapon
Attack Roll: , , ,
Damage:

Match size N/A
Unarmed Strike
Melee
1d3 Bludgeoning. Nonlethal Damage
Unarmed Attack
Attack Roll: , ,
Damage:

Match size

(Rules here)

Melee

Natural Attack
Attack Roll: , ,
Damage: Medium Damage Dice: ,

Match size
Touch Attack
Melee
Touch Attack Attack Roll: , , N/A
Ranged Touch Attack
Ranged
Ranged Touch Attack Attack Roll: , , N/A
Arboreal Hammer

Melee
Bludgeoning, reach
Natural Attack
Attack Roll: , ,
Damage:
N/A
Aqueous Orb N/A 2d6 Nonlethal Damage N/A N/A
Ball Lightning N/A 3d6 Electricity N/A
Burst of Nettles N/A 3d6
1d6
Untyped Damage
Acid Damage (next round)
N/A N/A
Call Lightning
( of bolts remain)
N/A 3d6
(3d10)
Lightning May call 1 bolt per caster level (), 1 per round. N/A
Call Lightning Storm
( of bolts remain)
N/A 5d6
(5d10)
Lightning May call 1 bolt per caster level (), 1 per round. N/A
Fire Trap N/A 1d4 Fire Damage: N/A
Fire Snake N/A d6 Fire Damage: d6 N/A
Flame Blade
Melee
1d8 Slashing, Fire.
Touch Attack
Attack Roll: , ,
Damage: × 1/2
N/A
Flame Strike N/A d6 50% Fire, 50% Divine Damage: d6 N/A
Flaming Sphere N/A 3d6 Fire N/A N/A
Frigid Touch
Melee
4d6 Cold
Touch Attack
Attack Roll: , ,
Damage: N/A
N/A
Frost Fall N/A 2d6/
1d6
First Round
Subsequent Rounds
Cold Damage N/A
Frostbite ( of attacks remain)
Melee
1d6 Nonlethal Cold
Touch Attack
Attack Roll: , ,
Damage:
N/A
Fungal Infestation
Melee
1d3 Cha Damage
Touch Attack
Attack Roll: , ,
Damage: N/A
N/A
Geyser N/A 3d6
1d6
Fire
Fire
Initial Target ()
Blast Radius ()
N/A
Ice Storm N/A 3d6+
2d6
Bludgeoning
Cold
Damage only first round N/A
Magic Stone ()
Ranged
Bludgeoning. 20.
Magic Thrown Weapon
Attack Roll: , , , ,
Damage: ,
N/A
Obsidian Flow N/A d6
d6
Fire Damage, First round
Piercing(?) Damage (fall prone)
Damage: . N/A
Produce Flame (Melee)
Melee
1d6 Fire Touch Attack Attack Roll: , ,
Damage:
N/A
Produce Flame (Ranged)
Ranged
1d6 Fire Ranged Touch Attack.
120 foot max range, no RI.
Attack Roll: , ,
Damage:
N/A
Stone Call N/A 2d6 Bludgeoning Damage only first round N/A
Volcanic Storm N/A 3d6+
2d6
Bludgeoning
Fire
Damage only first round N/A
Wilderness Soldiers
Melee
1d8
1d4
Tree

Undergrowth
Attack/CMB Roll: ,
Damage: ,
N/A
Cure Light Wounds
Melee
1d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Moderate Wounds
Melee
2d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Serious Wounds
Melee
3d8 Healing Attack Roll: , ,
Healing:
N/A
Cure Critical Wounds
Melee
4d8 Healing Attack Roll: , ,
Healing:
N/A

Space/Reach:

Skills

Skill Name Modifier Breakdown
Acrobatics , ,
Acrobatics (Jumping) , , ,
Appraise ,
Bluff ,
Climb , ,
Climb (Wild Shape climb speed) , , 8, . May always take 10
Craft (Woodworking) , , 2
Craft (Other) , ,
Diplomacy , . ()
Disable Device , , ,
Disguise ,
Disguise (Wild Shape) , ,
Escape Artist , ,
Fly () , , , ,
Handle Animal , . +2 DC if animal is wounded
Handle Animal (Animal Companion) , , . +2 DC if animal is wounded
Heal ,
Intimidate , . +4 if larger than opponent, −4 if smaller.
Knowledge (Geography) , , . Topics: lands, terrain, climate, people
Knowledge (Nature) , , . Topics: animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin
Knowledge (Other) ,
Linguistics ,
Perception (Elf) , , 2 ()
Perception (Wild Shape) , ()
Perception (Wild Shape Scent) , ,
Perform (Any) ,
Profession (Any) ,
Ride , , . Note that there is a −5 penalty for riding bareback.
Sense Motive ,
Sleight of Hand , ,
Spellcraft , , ,
Spellcraft (Determine Properties of Magic Items) , , 2, ,
Stealth , , ,
Survival ,
Swim , ,
Swim (Wild Shape swim speed) , , , . May always Take 10
Use Magic Device ,

Skills By Level (Int Bonus Level 4)

  1. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  2. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  3. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  4. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  5. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  6. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  7. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  8. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 8. Favored Class: 1
  9. 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9. Favored Class: 1

What Grants Class Skills?

Feats

Proficiencies

Traits

Achievements

Other

Encumbrance

  • Light:
load
  • Medium:
< load
  • Heavy:
< load
  • Overloaded:
< load
  • Drag:
load
Category Armor Check Penalty Maximum Dexterity Bonus Maximum Speed
Encumbrance by weight / / / /
Encumbrance by armor / / / /
Encumbrance by shield / / / /
Worst: / / / /

Magic Item Slots:

Magical Auras (Detect Magic):

Alignment Auras (Detect Chaos/Evil/Good/Law):

  • Chaos
    • Alignment — None
  • Evil
    • Alignment — None
  • Good
    • Alignment — None
  • Law
    • Alignment — None

Equipment

Equipment Quantity Cost Weight
+1 Composite (+1) Longbow (Partially Crafted) 1
Composite Longbow (Crafted) 1 (100/3 GP) (3)
+1 Strength Rating (Crafted) 1 (100/3 GP) (0)
Masterwork Quality (Crafted) 1 (300/3 GP) (0)
+1 Magic Bonus 1 (2000 GP) (0)
Dryad’s Sacrifice 1 14000 GP 4
Dryad’s Seed (CL 14, Saves +11/+9/+14) 1 0 GP (Hand‐Waved) 0
Efficient Quiver 1 1800 GP 2
Arrow Compartment
Bone Arrows (Crafted) 5/3*.5 CP 0.15
Stone Blunt Arrows (Crafted) 10/3*.25 CP 0.15*.75
Javelin Compartment
Dagger 1 2 GP 1
Bow Compartment
Masterwork Quarterstaff (Crafted) 1
Quarterstaff (Crafted) 1 (0GP) (4)
Masterwork Quality (Crafted) 2 (300/3 GP) (0)
Amulet of Nature’s Tongue (Animals) and Natural Armor (Crafted) 1
Amulet of Natural Armor (Crafted) 1 (2000*.5*1.5 GP) (0)
Speak With Animals (Crafted) 1 (4000*.5 GP) (0)
Eyes of the Eagle 1 2500 GP 0
Headband of Inspired Wisdom +2 (Crafted) 1 4000*.5 GP 1
Monk’s Outfit 1 0 GP (5 GP) 0 2
Druid’s Vestment 1 3750 GP 0
Cloak of Resistance (From Melisse) 1 0 GP (Price Waived) 1
Ring of the Grasping Grave 1 2000 GP 0
+1 Studded Leather Armor 1
Studded Leather Armor 1 (25 GP) (20)
Masterwork Quality 1 (150 GP) (0)
+1 Magic Bonus 1 (1000 GP) (0)
Belt Pouch 1 1 GP 0.5
Holy Symbol (Rose) 1 0 GP 0
Lock of Melisse’s hair 1 0 GP 0
Signal Whistle 1 8 SP 0
Sewing Needle 1 5 SP 0
Fishhook (bone) 1 1 SP 0
Handy Haversack 1 0 GP (Price Waived) 5
Main Pouch
Backpack 1 2 GP 2
Waterskin 1 1 GP 4
Bag of Tricks, Gray (From Melisse) 1 0 GP (Price Waived) 0
Whetstone 1 2 CP 1
Flint & Steel 1 1 GP 0
Left Pouch
Masterwork Artisan’s Tools (Woodworking) 1 55 GP 5
Right Pouch
Sling 1 0 GP 0
Sling Bullets 1 CP .5
Druidic Scrying Focus (Custom) 1 1000 GP 5
Hand of the Mage (Crafted) 1 900*.5 GP (Carried by Stonetalon)
Amulet of Mighty Fists +1 (Flaming) 1 5000 GP (Weight accounted for on Stonetalon’s page)
(Generic Additional Weight) 0 GP
Total
Total Weight (Character + Gear)
• Expected Wealth at Level:
• Expected Wealth at Next Level:
• Expected Wealth At Current XP:
• Average Gold Per XP This Level:
• Gold Per XP Needed: