Common States:

* Disables Encumbrance by weight

Character Token

Physical

Character Token

Abstract

Ability Scores

Ability Score Modifier Notes
Str 16
Dex 9, 1,
Con 15, 1
Int 13
Wis 13, 2
Cha 16, 2, 2+2

Note: +2 on saves against [Evil] effects, and on Con checks to stabilize. If you take bleed or blood drain damage, any evil‐subtype creature or udnead creature adjacent to you takes 1 damage. (Angelic Blood)

Miscellaneous

Name Value Breakdown
HP / Rolls: [10,6,6,8,9,7,10,6,7], [10,10,10,10,10,10,10,10,10] × (Min 1 HP per HD) [0,0,0,0,0,0,0,0,0]
Temp HP Modified Values:
Damage (+ / )
NLD
AC , , . ()
Touch , , . ()
Flat‑Footed , . ()
Energy Resistance 5 Acid, Cold, Electricity
Initiative
Caster Level
Concentration ,
BAB
CMB , ,
CMD , , , , . ()
FF CMD , , , . ()
Fort Save , , , ,
Ref Save , ,
Will Save , ,

Spells Show Spell Details

, ,

Level 1: of (. Pearl of Power)
(, , )

All Level 1 Spells

Level 2: of ()
(, , )

All Level 2 Spells

Aasimar Spell‐like Abilities

1/day

2/day total, not each

  • Daylight Save, SR, Touch
  • Sunbeam Ref neg/half, SR, 20 ft sphere (One beam only)

Armor

Armor Armor/ Shield Bonus Max Dex Bonus Armor Check Penalty Arcane Spell Failure Reduces Speed Time
+1 Full Plate with Masterwork Spikes (Heavy Armor)
Divine Bond: , Total Effective Bonus: /
(Note: Must uncheck armor to make change, due to the way the page works)
9 1 -6 35% 1 Don: 4 Minutes (requires help)
Hastily Don: 4 Minutes
Remove: 1d4+1 Minutes

Attacks

of
, , , , , , , , Note: +1 to confirm crits due to Anatomist, +1 melee weapon damage when you cast a divine spell that affect weapons (Divine Warrior)

Attacks Roll Damage Notes Breakdown Size (Damage)
+2 Grayflame Guisarme ()
(Divine Bond: ,
Total Effective Bonus: /)

Melee
2d4 Slashing. Reach, Trip
Martial Two‐handed Melee Weapon
Attack Roll: , , , 2,
Damage: ,

Match size
Longsword
Melee
1d8 Slashing
One‐Handed Martial Weapon
Attack Roll: , ,
Damage:

Match size
Flail
Melee
1d8 Bludgeoning. Disarm, Trip
One‐Handed Martial Weapon
Attack Roll: , ,
Damage:

Match size
Darkwood +1 Composite (+2) Longbow
Ranged
1d8 Piercing or Bludgeoning (depending on arrow). 110.
Martial Ranged Weapon
Attack Roll: , , , ,
Damage: ,

Match size
Obsidian
Arrow (Melee)

Melee
1d4 Piercing. See Arrows
Light Improvised Weapon
Attack Roll: , , ,
Damage:

Match size
Light Crossbow
Ranged
1d8 Piercing. 80.
Simple Ranged Weapon
Attack Roll: , , ,
Damage: N/A

Match size
Crossbow Bolt (Melee)
Melee
1d4 Piercing. See Bolts
Light Improvised Weapon
Attack Roll: , , ,
Damage:

Match size
Dagger (Melee)
Melee
1d4 Piercing or slashing
Simple Light Melee Weapon
Attack Roll: , ,
Damage:

Match size
Dagger (Ranged)
Ranged
1d4 Piercing or slashing. 10.
Simple Light Thrown Weapon
Attack Roll: , , ,
Damage:

Match size
Quarterstaff ()
Melee
1d6 Bludgeoning
Simple Double Melee Weapon
Attack Roll: , ,
Damage:

Match size
Sling ()
Ranged
1d4 Bludgeoning. 50.
Simple Ranged Weapon
Attack Roll: , , ,
Damage:

Match size
Unarmed Strike
Melee
1d3 Bludgeoning. Nonlethal Damage
Unarmed Attack
Attack Roll: , ,
Damage:

Match size
Locked Gauntlet
Melee
1d3 Bludgeoning. Lethal or Nonlethal Damage
Unarmed Attack
Attack Roll: , ,
Damage:

Match size
Spiked Gauntlet
Melee
1d4 Piercing
Light Melee Weapon
Attack Roll: , ,
Damage:

Match size
Masterwork Spiked Armor
Melee
1d6 Piercing
Light Martial Weapon
Attack Roll: , , ,
Damage:

Match size
Touch Attack
Melee
Touch Attack Attack Roll: , , N/A
Ranged Touch Attack
Ranged
Ranged Touch Attack Attack Roll: , , N/A
Arrow of Law
Ranged
See spell Attack Roll: , ,
Damage:
N/A
Light Lance (2 handed)
()

Melee
1d8 Piercing
Martial Two‐handed Reach Weapon
Attack Roll: , , ,
Damage: × 11/2 , . +2d6 damage against evil creatures

Match size
Light Lance (1 handed)
()

Melee
1d8 Piercing
Martial Reach Weapon
Attack Roll: , , ,
Damage: , . +2d6 Damage against evil creatures

Match size
Sunbeam N/A 4d6/
8d6/
d6
Normal Creatures
Weak to Light
Undead/Ooze/etc
Damage: N/A
Cure Light Wounds
Melee
1d8 Healing Attack Roll: , ,
Healing:
N/A
Lay on Hands
( of )

Melee
Healing Attack Roll: , ,
Healing: . No undead save
N/A
Channel Energy N/A Healing Healing: . Undead save: N/A

Space/Reach:

Skills

Skill Name Modifier Breakdown
Acrobatics , ,
Acrobatics (Jumping) , , , ,
Appraise ,
Bluff ,
Bluff (Target sexually attracted to you) , ,
Climb , ,
Craft (Any) , , -2
Diplomacy , ,
Diplomacy (Target sexually attracted to you) , , ,
Disable Device , , ,
Disguise ,
Escape Artist , ,
Fly N/A Does not have access to wings or flight spells.
Handle Animal , . +2 DC if animal is wounded
Heal ,
Heal (Healer’s Kit) , , 2
Intimidate , . +4 if larger than opponent, −4 if smaller.
Knowledge (Nobility) , . Topics: lineages, heraldry, personalities, royalty
Knowledge (Planes) , . Topics: the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic
Knowledge (Religion) , . Topics: gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead
Knowledge (Other) ,
Linguistics ,
Perception , , , ,
Perform (Any) ,
Profession (Any) ,
Ride , ,
Sense Motive , ,
Sleight of Hand , ,
Spellcraft ,
Stealth , , ,
Survival ,
Swim , ,
Use Magic Device ,

Skills By Level

  1. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  2. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  3. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  4. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  5. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  6. 1, 1, 1 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  7. 1, 2 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  8. 1, 2 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1
  9. 1, 2 — Total: 3. Racial Human Bonus Skills Points: 1. Favored Class: 1

What Grants Class Skills?

Feats

Proficiencies

Traits

Achievements

Other

Encumbrance

  • Light:
load
  • Medium:
< load
  • Heavy:
< load
  • Overloaded:
< load
  • Drag:
load
Category Armor Check Penalty Maximum Dexterity Bonus Maximum Speed
Encumbrance by weight
Encumbrance by armor
Encumbrance by shield N/A
Worst:

Magic Item Slots:

Magical Auras (Detect Magic):

Alignment Auras (Detect Chaos/Evil/Good/Law):

  • Chaos
    • Alignment — None
  • Evil
    • Alignment — None
  • Good
    • Alignment —
  • Law
    • Alignment —

Equipment

Equipment Quantity Cost Weight
+2 Grayflame Guisarme 1
Guisarme 1 (9 GP) (12)
Masterwork Quality 1 (300 GP) (0)
+1 Magic Enhancement Bonus 1 (2000 GP) (0)
Grayflame (+2 Equivalent) 1 (6000 GP) (0)
+2 Magic Enhancement Bonus (+3 Equivalent) 1 (10000 GP) (0)
Boots of Striding and Springing 1 5500 GP 1
Flail 1 8 GP 5
Longsword 1 15 GP 4
Light Crossbow 1 35 GP 4
Crossbow Bolts 1 SP .1
Darkwood +1 Composite (+2) Longbow 1
Composite Longbow 1 (100 GP) (3)
+2 Strength Rating 1 (200 GP) (0)
Darkwood (per pound) 3 (10 GP) (-0.5)
Masterwork Quality (Crafted) 1 (300/3 GP) (0)
+1 Magic Bonus 1 (2000 GP) (0)
Quiver of Obsidian Arrows (with 20 arrows) 1 1*.5GP 3*.75
Dagger 2 2 GP 1
Cap of Light 1 900 GP 0
Belt of Incredible Dexterity +2 1 4000 GP 1
Melisse’s Necklace and Amulet of Nature’s Tongue (Animals) (Partially Crafted) 1
Melisse’s Necklace (, From Melisse) 1 0 GP (Price Waived) 0
Speak With Animals (Crafted) 1 (4000*.5*1.5 GP) (0)
+1 Full Plate with Masterwork Spikes 1
Full Plate 1 (1500 GP) (50)
Masterwork Quality (Armor) 1 (150 GP) (0)
+1 Magic Enhancement Bonus 1 (1000 GP) (0)
Armor Spikes 1 (50 GP) (10)
Masterwork Quality (Spikes) 1 (300 GP) (0)
Spiked Gauntlet 1 (5 GP) (0 (1lb, weight included in armor))
Locked Gauntlet 1 (8 GP) (0 (5lbs, weight included in armor))
Quarterstaff (Crafted) 1 0 GP 4
Sling 1 0 GP 0
Belt Pouch 1 1 GP 0.5
Silver Holy Symbol 1 25 GP 1
Pearl of Power (First Level Spell, , From Melisse, Originally belonged to Darius) 1 0 GP (Price Waived) 0
Manacles 1 15 GP 2
Superior Lock 1 150 GP 1
Healer’s Kit 1 50 GP 1
Backpack 1 2 GP 2
Bag of Holding Type I 1 0 GP (Price Waived) 15
Contents
Waterskin 2 1 GP 4
Whetstone 2 2 CP 1
Flint & Steel 2 1 GP 0
Bedroll 1 1 SP 5
Bullseye Lantern 1 12 GP 3
Pint of Oil 10 1 SP 1
Silk Rope (50′) 1 10 GP 5
Medium Tent 1 15 GP 30
Shovel 1 2 GP 8
Small Steel Mirror 1 10 GP 0.5
Sack 1 1 SP 0.5
Trail Rations 7 5 SP 1
Torch 3 1 CP 1
Traveler’s Outfit 1 0 GP (1 GP) 0 5
(Generic Additional Weight) 0 GP
Total
Total Weight (Character + Gear)
• Expected Wealth at Level:
• Expected Wealth at Next Level:
• Expected Wealth At Current XP:
• Average Gold Per XP This Level:
• Gold Per XP Needed: