Common States:

Character Token

Physical

  • NameBetrys
  • RaceHalf‐Celestial Giant Owl with Custom Young Tempalte (−2 HD, −2 Str, −2 Con, −2 Nat Armor, +2 Dex, −2 CR)
  • Age​38 years (Barely immature, Gnome Table) (See Half‐Celestial Lifespans)
  • Sex​Female
  • Length[11/*8*/,1/*11*/]
  • Wingspan[28/*15*/,/*6*/8]
  • Weight317/8/*163*/
Character Token

Abstract

Ability Scores

Ability Score Modifier Notes
Str 10, 4, 10, -2
Dex 11, 4, 4, 2
Con 10, 2, 8, -2
Int 10, 2, 4
Wis 11, 4, 6
Cha 11, 2, -2, 1

Note: +4 Racial Bonus on saves against poison. (Racial Half‐Celestial)

Miscellaneous

Name Value Breakdown
HP / Rolls: [5,6,5,6,10,7], [8,8,8,8,10,10] × (Min 1 HP per HD) [0,0,0,0,0,0]
Temp HP Modified Values:
Damage (+ / )
NLD
AC , , , 6, 1. ()
Touch , , . ()
Flat‑Footed , , , . ()
Spell Resistance ,
Energy Resistance Acid, Cold, Electricity (Racial Half‐Celestial)
Damage Reduction /Magic (Racial Half‐Celestial)
Caster Level
(Half‐Celestial Spell‐likes)
Concentration
(Half‐Celestial Spell‐likes)
,
Initiative ,
BAB ,
CMB , ,
CMD , , , , . ()
FF CMD , , , . ()
Fort Save , ,
Ref Save , ,
Will Save , ,

Half‐Celestial Spell‐like Abilities Show Spell Details

, ,

1/day each (Checked means used)

3/day each

Attacks

, of
, , , , , , .
Favored Enemy:

Attacks Roll Damage Notes Breakdown Size (Damage)
Talons (×2)
()

Melee
1d6 Slashing
Natural Weapon
Attack Roll: , ,
Damage:

Match size
Cure Serious Wounds
Melee
3d8 Healing Attack Roll: , ,
Healing:
N/A

Full Attack: 2 Talons

Space/Reach:

Skills

Favored Enemy:

Skill Name Modifier Breakdown
Acrobatics , ,
Acrobatics (Jumping) , , ,
Appraise ,
Bluff ,
Climb , , . Restricted to slopes, trees, and similar.
Craft (Any) N/A While she can learn how to craft, she lacks the physiology to usefully use that very much. (, , )
Diplomacy (Gather Information) ,
Disable Device , , ,
Disguise , . Theoretically possible, but hard for an giant owl to disguise herself.
Escape Artist , ,
Fly () , , , , ,
Handle Animal , . +2 DC if animal is wounded, restricted usage on same species
Heal , . Restricted usage
Intimidate , . +4 if larger than opponent, −4 if smaller.
Knowledge (Geography) , , . Topics: lands, terrain, climate, people
Knowledge (History) , , . Topics: wars, colonies, migrations, founding of cities.
Knowledge (Nature) , , . Topics: animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin
Knowledge (Other) , ,
Linguistics ,
Perception , , ,
Perform (Any) ,
Profession (Any) ,
Ride , , . Note that there is a −5 penalty for riding bareback. Very difficult for an giant owl.
Sense Motive , ,
Sleight of Hand , ,
Spellcraft ,
Stealth , , , ,
Survival () ,
Swim , ,
Use Magic Device ,
Wild Empathy ,

Skills By Level (Non‐Half‐Celestal skill points)

  1. Magical Beast: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9
  2. Magical Beast: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9
  3. Magical Beast: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9
  4. Magical Beast: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9
  5. Ranger: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9. Favored Class: 1
  6. Ranger: 1, 1, 1, 1, 1, 1, 1, 1, 1 — Total: 9. Favored Class: 1

What Grants Class Skills?

Feats

Proficiencies

Achievements

Other

Encumbrance

  • Light:
load
  • Medium:
< load
  • Heavy:
< load
  • Overloaded:
< load
  • Drag:
load
Category Armor Check Penalty Maximum Dexterity Bonus Maximum Speed
Encumbrance by weight Land: / Fly:
Encumbrance by armor Land: / Fly:
Encumbrance by shield Land: N/A / Fly: N/A
Worst: Land: / Fly:

Magic Item Slots:

  • Armor:
  • Belts:
  • Body:
  • Chest:
  • Eyes:
  • Feet:
  • Hands:
  • Head:
  • Headband:
  • Neck: Amulet of Mighty Fists +1 (Frost)
  • Ring 1:
  • Ring 2:
  • Shield:
  • Shoulders:
  • Wrists:

Magical Auras (Detect Magic):

Alignment Auras (Detect Chaos/Evil/Good/Law):

  • Chaos
    • Alignment — None
  • Evil
    • Alignment — None
  • Good
    • Alignment —
  • Law
    • Alignment —

Equipment

Equipment Quantity Cost Weight
Amulet of Mighty Fists +1 (Frost) 1 5000 GP 0
Menira and Associated Gear
(Generic Additional Weight) 0 GP
Total
Total Weight (Character + Gear)
• Expected Wealth at Level:
• Expected Wealth at Next Level:
• Expected Wealth At Current XP:
• Average Gold Per XP This Level:
• Gold Per XP Needed: