Zombe's modpack for minecraft

Contents

Installation Instructions

Mods work only with the downloadable launcher - NOT with the web-browser based version. All the mods are client mods and do not need anything to be installed at server side.

Donate!

As has been suggested by some of you - a donation button is a great way for people to say "Thank You!".
NB! Please remember that the donation is just a way to say thanks for the work done so far without future entitlements attached to it - a simple, but appreciated, "Thanks".

Troubleshooting

If something does not work:

Frequently Asked Questions

Q: Where is the ".minecraft" folder?
A: It is OS dependent. Search the forum. (for Windows platforms, enter "%appdata%" (without quotes) in Start->Run dialog and press "Ok")

Q: "no mods are enabled! Read the readme.txt!" is shown on screen, now what?
A: All mods are disabled by default and you have not enabled any of them. To enable a mod you need to delete the "#" sign from infront of modXXXEnable in config.txt found in ".minecraft/mods/zombe". For example, for fly mod find the line "#modFlyEnabled = yes" and change it to "modFlyEnabled = yes".

Q: "failed to load configuration from config.txt" is shown on screen, now what?
A: You have misplaced all the config files.

Q: It hangs / freezes / black-screens at startup after log-in, now what?
A: This is nearly always caused by META-INF folder - re-read the installation instructions.
A: Your minecraft.jar is probably damaged, usually because you added a modpack version that does not match Minecraft version - redownload minecraft.jar and install the correct modpack version for your Minecraft version.

Q: It did not hang, but there is no log.txt file either, now what?
Q: There are no errors nor crashes and none of the mods seem to do anything, now what?

A: Log file is created with every minecraft session - if you do not have the log.txt file then you have not installed the modpack. Most likely you have misplaces all the .class files - they go into the root folder of the "minecraft.jar" archive.

Q: Do any of the mods make my savegames mod-dependant?
A: No. Savegames will remain independent of this modpack.

Q: Can i still use the savegames when i uninstall the modpack?
A: Yes. Savegames will remain independent of this modpack.

Q: There is an error on the screen and i do not want to see it, how do i get rid of it?
A: Fix the error or press the "clear displayed error" key (default: F9).

Q: What to do with the files in "source" folder?
A: You do not NEED to do anything with them. If you do not know what they are for then just ignore them.

Q: Where do i get modpack versions for older Minecraft versions?
A: All versions (including this one) are listed
here.

Q: How do i allow "fly" mod on my server?
A: Change the "allow-flight" option in your server.properties file to "true" and restart the server.

Q: How do i disallow "cheat" mod on my server?
A: Add "no-z-cheat" to servers welcome message.
Alternatively, you can disable it non-visibly too by adding "&f &f &2 &0 &4 &8" to servers wotd message ("&" marks color codes. If your server uses a wrapper with different codes then use
this for reference).

Q: Can i install only one/few of the mods?
A: Yes, follow the installation instructions.

Q: Would you make a separate download for mod X?
A: No. All mods come in one package - however, you do not need to install them all. Follow the installation instructions.

Q: Why does it crash when i open the inventory?
A: You are most likely using TooManyItems and installed the mods in wrong order - consult the installation instructions.

Q: Why does it crash when i place blocks in world?
A: You are most likely using an outdated (ie. broken) HD patcher - use the one linked under installation instructions.

Q: wtf?
A: idk!

Mods (Singleplayer Mode Only)

The following mods only work in single player mods - aka SSM. Single player mods do not affect multiplayer mode and therefore you do not need to disable/uninstall them to be able to play in multiplayer mode.

boom (aka Damage Control)

Alter explosion behavior. Remove creeper damage near man-made objects, prevent explosions from destroying ores, alter tnt and creeper explosion force.

For the full list of configurable options - see in "config.txt".

build (aka Classic Building)

Infinite supply of whatever blocks do you have in inventory. Fast destruction of blocks without needing tools. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

P & Z key functionality can also be altered with:
    LSHIFT - replace only empty space.
    RSHIFT - remove from selection blocks that match with source block (block in buffer [P] or current item [Z]).

X key functionality can be altered with:
    LCONTROL - marker will be set on feet level instead of head level.

NB! World editing is disabled by default to prevent accidental damage.
NB! There is no undo! Make backups!

Example 1 : remove all water from area

Example 2 : fill area with cobblestone

Example 3 : delete all blocks from area

Example 4 : copy stuff around (one to many. adding - not replacing)

NB! if you have only set one marker then P will add the other marker itself (press P again to confirm).

cart (aka Cart Control)

Allows you to drive the minecart using your regular moving keys. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

chest (aka Autostore)

Option to automatically store items on top of chests. Additionally, autostore items on top of customizable block in the best matching chest nearby.

For the full list of configurable options - see in "config.txt". A few defaults:

death (aka Death Behaviour)

Alter what happens when you die. Options:

dig (aka Digging Adjustments)

Alter digging speed. Option to harvest all blocks regardless of tool requirements.

For the full list of configurable options - see in "config.txt". By default - doubles digging speed.

furnace (aka Custom Smelting Recipes)

Alter furnace functionality and change fuels / smelting recipes. Features / notes:

For the full list of configurable options - see in "config.txt". Default setting are identical to vanilla game. Settings with instructions are in fuel.txt, smelting.txt and config.txt.

growth (aka Plant Growth)

Makes saplings root themselves (default: after 10 seconds and just before despawning). Makes flowers, shrooms, pumpkins, reed and saplings spread on dirt ground - allowing to grow more of thous finite resources (flowers, shrooms and pumpkin).

For the full list of configurable options - see in "config.txt".

icon (aka Container Content Icons)

Shows item icons in game for all containers. For chest and dispenser the first item is shown. For furnace all are shown (fuel, input, output).
NB! Having clock as the first item makes the chest act like a wall-clock.
NB! There is a know issue with half slabs showing up as double - no biggie.

For the full list of configurable options - see in "config.txt".

items (aka Item/Block Properties)

Enables customization all blocks and items in the game. What one can do with this mod: make ores glow, make signs stackable, make water more transparent to light or let light even trough solid rock, make obsidian less hard to dig, turn grass slippery ... or make trees glow just for laughs. Properties are defined in "items.txt" - further instructions are in there. Default setting are identical to vanilla game.

Customizable properties are (where appropriate):

There are also some options to change the special behaviour of some specific blocks:

ore (aka Ore Redistribution)

Redistribute all ores by customizable rules. Works even in already explored parts of map - easy way to add the new ores to old worlds. Default redistribution rules makes the ground much more rich of ore and a lava rich layer is added near bedrock by removing the stray blocks of bedrock found there. While the mod alters the savegame - the savegame stays completely independent of the mod. You do not need to explore new areas - the mod will immediately take effect in any place where ever you are.

For the full list of configurable options - see in "config.txt".

recipe (aka Custom Crafting Recipies)

Enables user customizable crafting recipes. Features / notes:

For the full list of configurable options - see in "config.txt". Recipes are defined in "recipes.txt" - further instructions are in there. Default setting are identical to vanilla game.

Additional info for advanced users: [NAMEMAP], [RECIPES] and [IGNORE] tags tell how minecraft should interpret the lines that follow - until told otherwise by another tag. [NAMEMAP] is for defining names for blocks and items. [RECIPES] is for defining crafting recipes. [IGNORE] is for disabling large sections of definitions. All tags may be present multiple times in any order. However, you can use only thous names in recipes that you have define earlier in the file.
Tags that include a file do not begin a section themselves - section start counts only for the file it includes.

resize (aka Critter Size Variety)

Varies the sizes and health of various critters and mobs. Beware or tiny spiders.

For the full list of configurable options - see in "config.txt".

spawn (aka Critter Spawn Control)

Disable spawning on various surfaces and reduce some spawns. Features / notes:

For the full list of configurable options - see in "config.txt".

teleport (aka Teleportation)

Added functionality to user defined blocks to enable teleportation of player, critters and items. Teleportation can also be limited to only work for a specific critter or item type. Additionally you can teleport vertically and where ever your cursor is pointing at without using the teleport pads (costs redstone by default).

If player/item/critter gets above it and there is also a sign (either on stick or on wall directly above the block [2 meter range] or directly under it) the subject will be teleported, if the sign allows, to where the sign tells to.

Teleportation target is written as "!x,y,z" (Use my compass mod or some other means to get the coordinates) - it must be on a separate line. Example: "!0,65,0". The coordinates may not have an fractional part - ie "42" instead of "42.3" etc. Try not to teleport yourself into a wall (or worse) - it is quite uncomfortable ;).

Filter "everything except x", written as "?!x" on separate lines on sign. Example: "?!bone" (NB! there can be more than one of thous lines per sign - ie. "not X nor Y nor Z")

Filter "only x nothing else", written as "?x" on separate lines on sign. Example: "?skelly" (NB! there can be more than one of thous lines per sign - ie. X or Y or Z)

Item and mob names are in names.txt

For the full list of configurable options - see in "config.txt". Default blocks for teleportation are:

Some default keybinds / options:

weather (aka Weather Control)

In-game weather control and options to change weather effects duration and frequency - or disable natural weather changes completely. Default weather durations and frequencies are equal to vanilla game.

For the full list of configurable options - see in "config.txt". A few defaults:

Mods (Singleplayer and Multiplayer Modes)

cheat (aka Cheat)

A few helpers for tough times or just useful things in conjunction with other mods (ore redistribution mod / creative building / etc). Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

cloud (aka Cloud Control)

Can change cloud level or turn them off. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

compass (aka Compass)

Adds an alternate spawnpoint you can use with compass (Current spawnpoint is also saved in singleplayer - allowing thereby to move your spawpoint). Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

craft (aka Craft All Key)

Crafts as many times as possible with only one click. By default, hold left shift while crafting to craft all with one click.

For the full list of configurable options - see in "config.txt".

fly (aka Flying)

Enables flying. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

info (aka World Information)

Provides additional miscellaneous information. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

path (aka Path Tracker)

Shows a onscreen animated path you have taken (customizable).

For the full list of configurable options - see in "config.txt". A few defaults:

sun (aka Sun Control)

Can change time or even stop it. Features / notes:

For the full list of configurable options - see in "config.txt". A few defaults:

safe (aka Critter Spawn Highlighter)

Marks the spots that do not have enough non-sun (and sun) light to prevent spawning. This mod is also aware of "spawn" mod settings if it is used.

For the full list of configurable options - see in "config.txt". A few defaults:

wield (aka Wield Key)

Provides a "panic" button. If pressed - a bow or sword is wielded (depending on your preference and what you have available). If you have both bow and sword then pressing the wield key again will swap between them. Bow is not an option if you do not have any arrows.

For the full list of configurable options - see in "config.txt". A few defaults:

Version history