;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=!ishelper;000000000000000000000000000000000000000000000000000000000000000000000000000000000

;Cg̉oB
trigger1=1||fvar(39):=          (1);  l: 1  L͈: 0~1
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; 0...Cto["Chemical_Knights"̉oB
; 1...Cto["Chemical_Knights"̉oB





;KN[^C(o)B
trigger1=1||fvar(38):=          (1200);  l: 1200
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;_[Wl(o)B
trigger1=1||fvar(36):=          (10);  l: 10
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;Gԏ(o)B
trigger1=1||fvar(34):=          (6);  l: 6
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





;KN[^C(o)B
trigger1=1||fvar(37):=          (900);   l: 900
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;_[Wl(o)B
trigger1=1||fvar(35):=          (3);   l: 3
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;Gԏ(o)B
trigger1=1||fvar(33):=          (3);   l: 3
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


;Eh^C}[~(o)B
trigger1=1||fvar(32):=          (1);   l: 1
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

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;RtBOځB
;

[statedef -1]
[state ]
type=null
trigger1=1







;
;CMDLqB

;
;wb_B

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;
;UR}hB

[command]
name="start"
command=s
time=1



[command]
name="holdstart"
command=/$s
time=1


;
;KEZR}hB

[command]
name="z"
command=z
time=1



[command]
name="holdz"
command=/$z
time=1


;
;ʏUEKEZR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1

[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1



[command]
name="holda"
command=/$a
time=1
[command]
name="holdb"
command=/$b
time=1
[command]
name="holdc"
command=/$c
time=1

[command]
name="holdx"
command=/$x
time=1
[command]
name="holdy"
command=/$y
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="88"
command=U,U
time=15
[command]
name="22"
command=D,D
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=1000
attack=100
defence=100
fall.defence_up=0
liedown.time=0
airjuggle=10000
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=30
[size]
xscale=1
yscale=1
ground.back=50
ground.front=50
air.back=50
air.front=50
height=200
attack.dist=10000
proj.attack.dist=10000
proj.doscale=0
head.pos=0,0
mid.pos=0,0
shadowoffset=0
draw.offset=0,0
[velocity]
walk.fwd=0
walk.back=0
run.fwd=0
run.back=0
jump.neu=0
jump.back=0
jump.fwd=0
runjump.back=0
runjump.fwd=0
airjump.neu=0
airjump.back=0
airjump.fwd=0
[movement]
airjump.num=0
airjump.height=0
yaccel=0
stand.friction=0
crouch.friction=0









