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Skyrim/Fallout Object/Terrain LOD Generator 3.0.31.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 2:37:16
.NET Version: 6.0.36
Game Mode: SSE
Worldspace: zzzCrbApoWorld 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: False
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: F:\Games\Skyrim-Steam-Tools\DynDOLOD\DynDOLOD_Output\meshes\Terrain\zzzCrbApoWorld\Objects\
Using UV Atlas: F:\Games\Skyrim-Steam-Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_zzzCrbApoWorld.txt
Using Flat Textures: F:\Games\Skyrim-Steam-Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt
Using Alt Textures: F:\Games\Skyrim-Steam-Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_zzzCrbApoWorld.txt
Done using Alt Textures: F:\Games\Skyrim-Steam-Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_zzzCrbApoWorld.txt
Generating object LOD meshes for worldspace zzzCrbApoWorld 
Reading F:\Games\Skyrim-Steam-Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_LODGen_Terrain_zzzCrbApoWorld.bin
Threads: 16
Concs: 4
Finished LOD level 4 coord [0, 4] [60734/52369]
Finished LOD level 4 coord [0, 0] [56169/46656]
Finished LOD level 4 coord [-4, 0] [31876/23588]
Finished LOD level 4 coord [-4, 4] [70576/63707]
Finished LOD level 4 coord [4, -4] [74533/66084]
Finished LOD level 4 coord [0, -4] [38969/29690]
Finished LOD level 4 coord [4, 0] [88137/78965]
Finished LOD level 4 coord [0, -8] [26397/24058]
Finished LOD level 4 coord [-4, -8] [16234/13568]
Finished LOD level 4 coord [-8, 0] [50260/41973]
Finished LOD level 4 coord [-8, -4] [37195/27116]
Finished LOD level 4 coord [-4, -4] [46317/35067]
Finished LOD level 4 coord [4, -8] [7633/6142]
Finished LOD level 4 coord [4, 4] [47034/39501]
Finished LOD level 4 coord [8, -4] [2241/1792]
Finished LOD level 4 coord [4, 8] [747/563]
Finished LOD level 4 coord [8, 8] [1494/694]
Finished LOD level 4 coord [-8, 4] [9921/8034]
Finished LOD level 4 coord [-8, -8] [11592/8837]
Finished LOD level 4 coord [-12, -4] [1494/845]
Finished LOD level 4 coord [8, 0] [20534/14600]
Finished LOD level 4 coord [8, 4] [51619/40060]
Finished LOD level 8 coord [0, -8] [63221/54018]
Finished LOD level 8 coord [-8, -8] [47162/35907]
Finished LOD level 8 coord [8, -8] [852/1061]
Finished LOD level 8 coord [8, 8] [852/400]
Finished LOD level 8 coord [0, 8] [426/351]
Finished LOD level 8 coord [-16, -8] [852/552]
Finished LOD level 8 coord [-8, 0] [67134/56693]
Finished LOD level 8 coord [8, 0] [30638/23302]
Finished LOD level 16 coord [0, -16] [25569/22350]
Finished LOD level 16 coord [-16, 0] [31739/27780]
Finished LOD level 8 coord [0, 0] [94132/79791]
Finished LOD level 16 coord [-16, -16] [22266/17606]
Finished LOD level 16 coord [0, 0] [62231/52926]
LOD level 4 total triangles 751706 reduced to 623909
LOD level 8 total triangles 305269 reduced to 252075
LOD level 16 total triangles 141805 reduced to 120662
Log ended at 2:37:21 (00:00:04)
Code: 0
