{	
	"sts.sadness": "Sadness",
	
	"mini.shoot0": "You have selected the %1$d - shoot down as many dummies as you can!",
	"mini.shoot1": "Times up! Your score: %1$d",
	"mini.shoot2": "New record! Congratulations!",
	"mini.shoot3": "You spared the dummy!",
	
	"dog.dog": "Annoying Dog",
	
	"frog.lbd0": " Leaderboard",
	"frog.lbd1": " (%1$d)",
	
	"advancements.toast.task": "Advancement Made!",
	"advancements.toast.challenge": "Challenge Complete!",
	"advancements.toast.goal": "Goal Reached!",
	
	"recipe.toast.title": "§r§fNew Secret Unlocked!",
	"recipe.toast.description": "",
  
    "container.crafting": "",
    "container.inventory": "",
	
	"gui.advancements": "§fAdvancements§r",

    "armor.legs": "",
	
	"stat.chr": "Statistics",
	"stat.chrdeath": "Deaths: ",
	"stat.chrdmg": "Damage Dealt: ",
	"stat.chrelim": "Eliminations: ",
	"stat.chrpick": "Played: ",
	"stat.chrwin": "Wins: ",
	
	"scb.cdeathc": "Round Death",
	"scb.ckillc": "Round Kills",
	"scb.csparec": "Round Spares",
	"scb.celimc": "Round Eliminations",
	"scb.cdmg": "Round Damage",
	"scb.cdtuse": "Round DT Uses",
	
	"scb.favchr": "Favourite: ",
	
	"§c§l[!] Please install the Resource Pack!§r": "§6§l[§f§lINFO§6§l]§r You've successfully installed the resourcepack!",
	"ttl.main": "§lUNDERTALE§r",
	"ttl.sub": "§e§lArena§r",

	"cre.akhead1": "§4§l[§c§lWARNING§4§l]§r You got sneaked up by Ehdanrary! He left a button here: ",
	"cre.akhead2": "§c§l[§f§lSUBSCRIBE§c§l]§r",

	"pfx.warning": "§4§l[§c§lWARNING§4§l]§r ",
	"pfx.game": "§c§l[§f§lGAME§c§l]§r ",
	"pfx.ingame": "§c§l[§f§lGAME§c§l]§r ",
	"pfx.info": "§6§l[§f§lINFO§6§l]§r ",
	"pfx.credit": "§6§l[§f§lINFO§6§l]§r ",
	"pfx.settings": "§3§l[§f§lSETTING§3§l]§r ",
	"pfx.tutorial": "§a§l[§f§lTUTORIAL§a§l]§r ",
	"pfx.tut": "§a§l[§f§lTUTORIAL§a§l]§r ",
	"pfx.flowey": "§e§l[§f§lFLOWEY§e§l]§r ",
	"pfx.dog": "§7§l[§f§lDOG§7§l]§r ",
	"pfx.frog": "§a§l[§f§lFROGGIT§a§l]§r ",

	"scb.gamesplayed": "Games played: ",
	"scb.gamesfinished": "Games finished: ",
	"scb.gamesquit": "Games quit: ",
	"scb.gameswon": "Games won: ",
	"scb.winrate": "Winrate: ",
	"scb.deathc": "Death count: ",
	"scb.killc": "Enemies killed: ",
	"scb.sparec": "Enemies spared: ",
	"scb.elimc": "Eliminations: ",
	"scb.kdr": "K/D ratio: ",
	"scb.averagelove": "Execution points: ",
	"scb.winratea": "Skill level: ",
	"scb.dmg": "Damage dealt: ",
	"scb.dtuse": "DTmove used: ",
	"scb.playboss": "Boss Played: ",

	"set.parkour": "Smooth Quality",
	"set.parkour0": "Smooth quality parkour has been turned off!",
	"set.parkour1": "Smooth quality parkour has been turned on!",
	"set.parkour2": "If players are experiencing lag in this minigame, consider turning off smooth quality!",

	"chr.surprise": "...?",
	"chr.soon": "Coming Soon",
	"ft.dok": "The Dog of Knowledge",

	"chr.neb.mpn": "Command Block",
	"chr.sy.mpn": "Friendliness Pellet",
	"chr.blue.mpn": "Blue Bone",
	"chr.ak.mpn1": "Wooden Axe",
	"chr.ak.mpn2": "Builder Blocks",
	"chr.ak.mpn3": "Flying Head",

	"cre.fin0": "And that was the credit special event!",

	"cre.end0": "Touched Credits:",
	"cre.end1": "NO HIT!",
	"cre.end2": "Congratulation!",
	"cre.end3": "Special Thanks to:",
	"cre.end4": "Original Undertale",
	"cre.end5": "By Toby Fox",
	"cre.end6": "And You",
	"cre.end7": "For playing this map!",

	"cre.big.link": "Links: ",
	"cre.big.link.youtube": "§c§l[§f§lYOUTUBE§c§l]§r ",
	"cre.big.link.youtube.dsc1": "[ENGLISH] Channel about our Minecraft projects!",
	"cre.big.link.youtube.dsc2": "[CHINESE] Channel with about Minecraft map making and more!",
	"cre.big.link.youtube.dsc3": "[CHINESE] Channel about Minecraft building and more!",
	"cre.big.link.youtube.dsc4": "[CHINESE] Random channel that uploads randomly",
	"cre.big.link.bilibili": "§3§l[§f§lBILIBILI§3§l]§r ",
	"cre.big.link.bilibili.dsc1": "[CHINESE] Channel about Minecraft map making and more!",
	"cre.big.link.bilibili.dsc2": "[CHINESE] Channel about Minecraft building and more!",
	"cre.big.link.twitter": "§b§l[§f§lTWITTER§b§l]§r ",
	"cre.big.link.twitter.dsc": "Contact me there for anything about this map!",
	"cre.big.link.patreon": "§6§l[§f§lPATREON§6§l]§r ",
	"cre.big.link.patreon.dsc": "If you want to support the future updates of this map, consider supporting me on patreon! You'll also have your name showing on the credits in future versions :P",

	"cre.big.neb0": "Nebulirion",
	"cre.big.neb01": "Main Creator, Datapack and Resourcepack Creator",
	"cre.big.neb1": " ",
	"cre.big.neb2": "A big fan of Minecraft and Undertale. Turned some random ideas into this crazy map!",

	"cre.big.ak0": "Ehdanrary",
	"cre.big.ak01": "Main Builder, Leader of the YOLO Cult",
	"cre.big.ak1": " ",
	"cre.big.ak2": "\"Yolooooooooooooooooooooooooooooooooooo\"",

	"cre.big.sy0": "SY91419",
	"cre.big.sy01": "All-powerful Assistant, Easter egg Placer",
	"cre.big.sy1": " ",
	"cre.big.sy2": "Suddenly appeared someday, was noting down bugs and somehow joined the production team.",

	"cre.big.blue0": "KoKaiC0715",
	"cre.big.blue01": "Character Suggestions, Test Player",
	"cre.big.blue1": " ",
	"cre.big.blue2": "A test player who always came up with crazy ideas, then somehow joined the production team.",

	"cre.ph": ", ",
	"cre.knights": "Other supporters:",

	"cre.testp": "§7[§rTest Player§7]§r",
	"cre.testp.dsc": "This player has played and tested out the map before the release.",

	"cre.gtestp": "§e[§rTest Player§e]§r",
	"cre.gtestp.dsc": "This player has helped us test-playing the map frequently!",

	"cre.helperp": "§e[§rHelper§e]§r",
	"cre.helperp.dsc": "This player is a helper of the UTA Team!",
	
	"cre.gbuildp": "§e[§rBuild Team§e]§r",
	"cre.gbuildp.dsc": "This player is part of the UTA Build Team!",

	"cre.buildp": "§2[§rBuilder§2]§r",
	"cre.buildp.dsc": "This player has submitted a playable arena map!",

	"cre.donatep": "§7[§rContributor§7]§r",
	"cre.donatep.dsc": "This player has supported the map by donating.",

	"cre.thanksp": "§7[§rSpecial Thanks§7]§r",
	"cre.thanksp.dsc": "A very special thanks goes to this player!",

	"cre.champp": "§6[§rAlpha Champion§6]§r",
	"cre.champp.dsc": "This player won the first-ever PVP test on this map!",

	"cre.winp": "§7[§rAlpha Winner§7]§r",
	"cre.winp.dsc": "This player won some of the early PVP tests on this map.",

	"cre.hostp": "§3[§rServer Host§3]§r",
	"cre.hostp.dsc": "This player helped hosting servers of this map!",

	"cre.artistp": "§d[§rArtist§d]§r",
	"cre.artistp.dsc": "This player made the GUI textures!",
	
	"cre.editorp": "§8[§rVideo Editor§8]§r",
	"cre.editorp.dsc": "This player helped editing the trailer video!",
	
	"cre.techp": "§9[§rTechnical Help§9]§r",
	"cre.techp.dsc": "This player helped me overcome technical difficulties!",
	
	"cre.videop": "§c[§rContent Creator§c]§r",
	"cre.videop.dsc": "This player created youtube videos of playing this map!",
	
	"cre.streamp": "§5[§rLive Streamer§5]§r",
	"cre.streamp.dsc": "This player often streamed playing this map live!",

	"cre.translatep": "§b[§rTranslator§b]§r",
	"cre.translatep.dsc": "This player helped translating the map into other languages!",

	"cre.sp": "Special Rank",
	
	"cre.you": "It's you!",
	"cre.stillyou": "Despite everything, it's still you.",

	"cre.sp1": "§e[§rGrass Block§e]§r",
	"cre.sp1.dsc": "This player helped writing item descriptions.",

	"cre.sp2": "§e[§rNinja Master§e]§r",
	"cre.sp2.dsc": "A true master of stealth and trickery.",

	"cre.sp3": "§e[§rSuper Lion§e]§r",
	"cre.sp3.dsc": "This player lent me their account to use as an alt for testing!",

	"cre.sp4": "§a[§rBug Catcher§a]§r",
	"cre.sp4.dsc": "This player has reported multiple obscure and confusing bugs!",

	"cre.sp5": "§e[§rSuper Test Player§e]§r",
	"cre.sp5.dsc": "The strongest beta tester of all time.",

	"cre.sp6": "§c[§rMushroom§c]§r",
	"cre.sp6.dsc": "A mushroom boy. He's basically a mascot I guess.",

	"cre.sp7": "§e[§rBank§e]§r",
	"cre.sp7.dsc": "A very rich test player. Doesn't actually own money.",

	"cre.plzwait": "Please wait for the other players to finish first!",
	"cre.toofar": "Please stand closer to the button!",
	"cre.inuse": "This room is in use!",
	"cre.wip": "This room is not finished yet! You're now playing the beta-beta-beta-version.",

	"cht.soon0": "More characters are coming soon!",
	"cht.soon1": "This map will be updated in the future so if your favorite character isn't here yet, expect them in a future update!",
	
	"tut.lost0": "How did you lose your soul?",
	"tut.lost1": "There you go, I gave you a new one! :D",

	"las.map.prv": "Previous",
	"las.map.nxt": "Next",
	"las.map.rdm": "Random Arena",

	"las.menu.page1": "Arena Settings",
	"las.menu.page2": "Team Settings",
	"las.menu.page3": "Gamemode Settings",
	"las.menu.page4": "Extra Settings",

	"set.admin": "You got the admin settings book!",
	"set.admin0": "Admin mode is now disabled!",
	"set.admin1": "Admin mode is now enabled! Map admin: ",
	"set.admin2": "Now everyone can interact with lobby settings!",
	"set.admin3": "Now only admins can interact with lobby settings!",
	"set.admin4": "Admin mode is already disabled!",
	"set.admin5": "Admin mode is already enabled!",
	
	"set.needadmin": "Only admins can interact with this button!",

	"unlock.mng": "The %1$d is now unlocked!",
	"unlock.cre": "The Credit Room is now unlocked!",
	"unlock.sans": "You just unlocked something...",

	"las.ft.map0": "§e§lSelected Arena:§r",
	"las.ft.map1": "§e§lBuilder:§r",
	"las.ft.map2": "§e§lBest for:§r",
	"las.ft.map3": "§e§lGamemode:§r",
	"las.map.count": "%d - %d Players",
	"las.map.counts": "%d Players",
	"las.map.count2t": "%1$d VS %1$d",
	
	"las.ft.gr1": "§e§lExtra Settings:§r",

	"las.map.locked": "Locked Arena",
	"las.map.what": "???",
	
	"las.gamemode.0": "Test Mode",
	"las.gamemode.1": "Survival",
	"las.gamemode.2": "Boss Fight",
	"las.gamemode.3": "Elimination",
	"las.gamemode.4": "Team Battle",
	"las.gamemode.5": "Soul Hunt",
	"las.gamemode.6": "Dog Game",
	"las.gamemode.7": "Under-Siege",

	"las.set.locked": "Locked Button",
	"las.cre.info": "Credit Room",
	"las.cre.start": "Mysterious Button",
	"las.tut.join": "Tutorial Room",
	"las.tut.start": "Start Tutorial",
	"las.tut.quit": "Quit Tutorial",
	"las.tut.leave": "Leave Tutorial",
	"las.set.spectator": "Toggle Spectator",
	"las.set.stats": "Show Stats",
	"las.set.start": "Start Game",
	"las.set.team": "Join Teams",
	"las.set.tut": "Tutorial Mode",
	"las.set.cre": "Credit Event",
	"las.ft.crewrn": "§cCredit event is being played!",
	"las.ft.tutwrn": "§cTutorial mode is being played!",
	"las.ft.door": "Unlocks after %1$d games!",
	"mng.dummy": "Shooting Range",
	"mng.parkour": "Bone Parkour",
	"mng.frog": "Control Room",
	"mng.maze": "Colored Maze",
	"las.set.mngd": "Shooting Range",
	"las.set.mngp": "Bone Parkour",
	"las.set.mngf": "Control Room",
	"las.set.mngm": "Colored Maze",

	"las.set.more": "Settings",
	"pset.0": "Night Vision:",
	"pset.0.dsc": "you can enable night vision if you have a dark display!",
	"pset.0.0": "[OFF]",
	"pset.0.0.dsc": "You'll never have night vision!",
	"pset.0.1": "[MAP]",
	"pset.0.1.dsc": "You'll have night visions in some arenas!",
	"pset.0.2": "[ON]",
	"pset.0.2.dsc": "You'll always have night vision!",
	"pset.1": "Display Quality:",
	"pset.1.dsc": "lower this if you have a bad connection, set it to full for a better experience!",
	"pset.1.0": "[1]",
	"pset.1.0.dsc": "Most particle effects won't display!",
	"pset.1.1": "[2]",
	"pset.1.1.dsc": "Projectile trails and hit effects won't display!",
	"pset.1.2": "[3]",
	"pset.1.2.dsc": "Projectile trails won't display!",
	"pset.1.3": "[FULL]",
	"pset.1.3.dsc": "All effects will display!",
	"pset.2": "Character:",
	"pset.2.dsc": "The default character you'll become after the end of a game!",
	"pset.2.0": "[NONE]",
	"pset.2.0.dsc": "You won't choose a character by default!",
	"pset.2.1": "[LAST]",
	"pset.2.1.dsc": "You'll choose the character you chose last game!",
	"pset.2.2": "[FAV]",
	"pset.2.2.dsc": "You'll choose your current favorite character!",
	"pset.change": "Your settings have been updated!",
	
	"las.map.flowey": "Flowey",
	"las.map.of": "Omega Flowey",
	"las.map.ruins": "Ruins Arena",
	"las.map.snowdin": "Snowdin Town",
	"las.map.wtf": "Layered Bridges",
	"las.map.hotl": "Hotland Ring",
	"las.map.sans": "Sans",
	"las.map.newhome": "New Home",
	"las.map.truelab": "True Lab",
	"las.map.undynehouse": "Undyne's House",
	"las.map.core": "Core",
	"las.map.mttstage": "Mettaton's Stage",
	"las.map.t.waterfall": "Quiet Waters",
	"las.map.t.hotland": "Lava Islands",
	"las.map.t.snowdin": "Snowdin Forest",
	"las.map.t.garden": "Flowey's Garden",
	"las.map.t.corridor": "Last Corridor",
	"las.map.t.trash": "Garbage Dump",
	"las.map.s.ruins": "Ruins Siege",
	
	"cht.vid": "fell out of the arena",
	"cht.vid.of": "fell into the endless void",
	"cht.vid.hot": "fell into lava",
	"cht.vid.sans": "got dunked on",
	"cht.vid.house": "got yeeted out of the window",
	"cht.vid.abyss": "fell into the abyss",
	"cht.vid.core": "fell into the core",
	"cht.vid.stage": "fell off the stage",
	"cht.vid.impossible": "achived the impossible",
	
	"cht.vid.end": "fell into the void",
	"cht.vid.water": "fell into water",
	
	"cht.vid.anddied": " and died",
	
	"las.tut.squit": "Leave Room",
	"las.tut.small": "Flowey",	

	"las.set.grsc": "Chr. Swap",
	"set.grsc": "Character Swapping has been turned %1$d!",
	
	"las.set.grhd": "HP Display",
	"set.grhd": "HP Display Mode is now set to %1$d!",
	"set.grhd.0": "§cNone§r",
	"set.grhd.1": "§aNumber§r",
	"set.grhd.2": "§aHealth Bar§r",
	
	"las.set.grtu": "Team Uniform",
	"set.grtu": "Team Uniforms have been turned %1$d!",
	
	"las.set.grdr": "DT Rule",
	"set.grdr": "DT Rule is now set to: %1$d!",
	"set.grdr.0": "§cNone§r",
	"set.grdr.1": "§aNatural Regen§r",
	"set.grdr.2": "§aKeep on Respawn§r",
	"set.grdr.3": "§aMaximium (Both)§r",
	
	"las.set.gra1": "Border",
	"las.set.gra2": "Respawn",
	"las.set.gra3": "Bonus",
	"set.grbm": "Border Mode is now turned %1$d!",
	"set.grabm": "Border Mode is now turned %1$d!",
	"set.grare0": "Respawning is now turned %1$d!",
	"set.grare1": "Players now have %1$d lives!",
	"set.grkb": "Elimination Bonus is now set to %1$d!",
	"set.grkb.0": "§cNone§r",
	"set.grkb.1": "§aRestore Mode§r",
	"set.grkb.2": "§aLOVE Mode§r",
	"set.grkb.3": "§aSoul Mode§r",
	
	"las.set.e.void": "Void Protect",
	"set.e.void": "Void Protection",
	"set.e.void.d": "When you fall out of the arena, you lose 25% HP instead of dying.",
	"las.set.e.soul": "Fixed Souls",
	"set.e.soul": "Fixed Soul Mode",
	"set.e.soul.d": "Players will drop souls according to their team instead of randomly.",
	"set.e": " is now turned %1$d!",
	"set.experiment": "You've enabled an experimental feature! Please report if it has any bugs.",
	
	"las.set.grb1": "Absorb",
	"las.set.grb2": "Soul Count",
	"las.set.grb3": "Bonus",
	"set.grb1.0": "The souls will now drop on the ground for anyone to pick up!",
	"set.grb1.1": "The souls will now get absorbed by the killer instead!",
	"set.grbsc0": "Boss Soul Count is now set to §aDEFAULT§r!",
	"set.grbsc1": "Boss Soul Count is now decreased by %1$d!",
	"set.grbsc2": "Boss Soul Count is now increased by %1$d!",
	
	"las.set.grc2": "Goal",
	"las.set.grc3": "Bonus",
	"set.grc20": "Elimination Goal is now set to §aDEFAULT§r!",
	"set.grc21": "Elimination Goal is now decreased by %1$d!",
	"set.grc22": "Elimination Goal is now increased by %1$d!",
	
	"las.set.grd1": "Border",
	"las.set.grd2": "Goal",
	"las.set.grd3": "Bonus",
	"set.grd20": "Win condition has been set to §aWin 1 Round§r!",
	"set.grd21": "Win condition has been set to §aBest of %1$d§r!",
	
	"las.set.gre1": "Protection",
	"las.set.gre2": "Goal",
	"las.set.gre3": "Bonus",
	"set.gre20": "Soul Goal is now set to §aDEFAULT§r!",
	"set.gre21": "Soul Goal is now decreased by %1$d!",
	"set.gre22": "Soul Goal is now increased by %1$d!",
	
	"las.set.grf1": "Dog AI",
	"las.set.grf2": "Goal",
	"las.set.grf3": "Bonus",
	"set.grf2": "Goal is now capture %1$d dogs!",
	"set.grf1": "Dog AI is now set to %1$d!",
	"set.grf1.0": "§aAnnoying§r",
	
	"las.set.tlrmv": "Team Count",
	"las.set.tladd": "Team Count",
	
	"las.set.tl": "Team Limit: %d",
	"las.set.pl": "Player Limit: %d",
	"las.set.rt": "Random Teams",
	"las.set.bt": "Balanced Teams",
	
	"las.set.grdtmx": "Max DT",
	"las.set.grhpmx": "Max HP",
	"las.set.grdg": "DT Regen",
	"las.set.grkb": "Kill Bonus",
	"las.set.grwh": "Self Healing",
	"set.grbds": "Drop Souls on death is now set to: %1$d!",
	"set.grwh": "Self Healing is now turned %1$d!",	
	"set.grdtmx": "Max DT is now set to: %1$d%%!",
	"set.grhpmx": "Max HP is now set to: %1$d%%!",
	"set.grdg": "DT regeneration is now turned %1$d!",
	
	"set.on": "§aON§r",
	"set.off": "§cOFF§r",
	"set.enabled": "§aENABLED§r",
	"set.disabled": "§cDISABLED§r",
	
	"las.ft.door.lock": "This room is closed!",
	
	"set.mng.door0": "%1$d is now closed!",
	"set.mng.door1": "%1$d is now opened!",
	"set.mng.door2": "This room has been closed by an admin!",
	
	"set.cre0": "Credit events are now closed!",
	"set.cre1": "Credit events are now opened!",
	"set.cre2": "This button has been closed by an admin!",
	"set.cre3": "The credit event was stopped by an admin!",
	"set.tut0": "Tutorial mode is now closed!",
	"set.tut1": "Tutorial mode is now opened!",
	"set.tut2": "This mode has been closed by an admin!",
	"set.tut3": "Tutorial mode has been closed by an admin!",
	"set.bor0": "Border mode is now disabled!",
	"set.bor1": "Border mode is now enabled!",
	"set.bor3": "The border is now shrinking!",
	"cht.gmd0": "Gamemode has been set to: %1$d",
	
	"frog.friend.0": "Ribbit, ribbit. \n(My friend wants to talk to you first.)",
	"frog.friend.1": "Ribbit, ribbit. \n(My friend's friend wants to talk to you first.)",
	
	"frog.fourth.0": "Ribbit, ribbit. \n(I'm the §e§lFOURTH§r frog.)",
	"frog.fourth.1a": "(Are you perhaps, someone that is obsessed with the §e§lFOURTH§r slot?)",
	"frog.fourth.1b": "(Are you enjoying the §e§lFOURTH§r slot?)",
	"frog.fourth.2a": "(Like do you want to have all your extra abilities in your §e§lFOURTH§r hotbar slot?)",
	"frog.fourth.2b": "(Do you still want to have all your extra abilities in your §e§lFOURTH§r hotbar slot?)",
	"frog.fourth.3a": "(It has been done. May the §e§lFOURTH§r be with you.)",
	"frog.fourth.3b": "(Then I won't §e§lFORCE§r you.)",
	"frog.fourth.4a": "(What? You also want your spare ability in your §e§lFOURTH§r slot?)",
	"frog.fourth.5a": "(That's asking for too much. There's only one §e§lFOURTH§r slot.)",
	"frog.fourth.4b": "(Unfortunate. Guess I'll revert the change for you.)",
	"frog.fourth.5b": "(Glad to hear. May the §e§lFOURTH§r be with you.)",

	"frog.info.0": "Ribbit, ribbit. \n(We heard that people are battling in the arenas...)",
	"frog.info.1": "(So we've been collecting data from our friends, and our friends' friends, from all over the Underground...)",
	"frog.info.2": "(Now we have a leaderboard system called the §e§lFROGGOMETER§r.)",
	"frog.info.3": "(To see your ranking, simply talk to my friend next to me!)",
	"frog.info.4": "(And if you want to see rankings of specific characters, or gamemodes..)",
	"frog.info.5": "(My friend's friend next to him will handle that for you.)",
	
	"frog.info.6": "Ribbit, ribbit. \n(Hope to see you on the top of the §e§lFROGGOMETER§r.)",
	
	"frog.info.6egg": "(...That's not what I meant.)",
	
	"frog.info.7": "(What's that? you don't like the §eYELLOW§r sparing indicator particles?)",
	"frog.info.8": "(I guess I will tell everyone to make them §dPINK§r then.)",
	"frog.info.7b": "(What's that? you don't like the §dPINK§r sparing indicator particles?)",
	"frog.info.8b": "(I guess I will tell everyone to make them §eYELLOW§r then.)",
	"frog.info.9": "(Done. Are you satisfied now?)",
	
	"frog.main.0": "Ribbit, ribbit. \n(Which stat's leaderboard do you want to see?)",
	
	"frog.filter.0": "Ribbit, ribbit. \n(What filter do you want to apply to the leaderboard?)",
	"frog.filter.0.1": "(Which gamemode?)",
	"frog.filter.0.2": "(Which character?)",

	"frog.filter.2": "(The Froggometer will now rank all stats.)",
	"frog.filter.3": "(The Froggometer will now rank stats for %1$d only.)",
	
	"stat.bracket0": "§a[%1$d§a]§f",
	"stat.bracket1": "§a[%1$d§a]§f",
	
	"button.yes": "§a§l[YES]§r",
	"button.no": "§c§l[NO]§r",
	
	"frog.hover.1": "Click to select",
	
	"las.frog.main": "Froggometer",
	
	"las.mazerule": "Maze Rules",
	"mng.mazerule": "§e§lMaze Rules",
	
	"mng.mazerule3": "You complete the maze by walking all the way to the other side.",
	"mng.mazerule2": "Tiles in the maze function differently based on their color:",
	"mng.mazerule4": "The maze will be randomly generated after every game, so the solution is always different!",
	
	"mng.maze.pink": "§d[Pink]§r",
	"mng.maze.pink.i": "Pink tiles don't do anything, you can walk on them.",
	
	"mng.maze.red": "§c[Red]§r",
	"mng.maze.red.i": "Red tiles are impassable, you can not walk on them.",
	
	"mng.maze.orange": "§6[Orange]§r",
	"mng.maze.orange.i": "Orange tiles will make you smell like oranges.",
	
	"mng.maze.yellow": "§e[Yellow]§r",
	"mng.maze.yellow.i": "Yellow tiles are electric. they will electrocute you, forcing you to go back to the last tile.",
	
	"mng.maze.green": "§a[Green]§r",
	"mng.maze.green.i": "Green tiles are alarm tiles, they are currently turned off so you can walk through them just fine.",
	
	"mng.maze.blue": "§9[Blue]§r",
	"mng.maze.blue.i": "Blue tiles are water tiles, normally you can walk on them, but if you smell like oranges, piranhas will bite you. Also, if the blue tile is next to a yellow tile, it will also be electric.",
	
	"mng.maze.purple": "§5[Purple]§r",
	"mng.maze.purple.i": "Purple tiles are slippery, you will slide through them, which also makes you smell like lemons.",
	
	"stattype.big.1": "Overall",
	"stattype.big.2": "Character",
	"stattype.big.3": "Gamemode",

	"stattype.1": "Games Played",
	"stattype.2": "Games Won",
	"stattype.3": "Eliminations",
	"stattype.4": "Death Count",
	"stattype.5": "Kill Count",
	"stattype.6": "Spare Count",
	"stattype.7": "DT Use Count",
	"stattype.8": "Chr Level",
	"stattype.9": "Damage Dealt",
	"stattype.10": "Game Time",
	"stattype.11": "Skill Level",
	"stattype.12": "Win Rate",
	"stattype.13": "KDR",

	"las.mngp.gg": "%1$d completed the parkour!",
	"mng.maze.gg": "%1$d completed the maze in %2$d seconds!",

	"mng.spear": "Training Spear",
	"mng.spear1": "Throw a spear that can damage dummies.",
	"mng.spear2": "Not sharp enough to harm others.",

	"mng.bone": "Training Bones",
	"mng.bone1": "Leftover bones from The Great Papyrus.",
	"mng.bone2": "Perfect for training.",

	"itm.homepass": "Soulpass",
	"itm.homepass1": "Contains a miniature-soul that always",
	"itm.homepass2": "points towards your team's spawn.",

	"itm.chrswitch": "Change Character",
	"itm.chrswitch1": "Click to switch to a different character.",
	"itm.chrswitch2": "Available until you leave your spawn.",
	
	"chr.alreadyam": "You're already %1$d!",
	"chr.switched": "You've switched to %1$d!",

	"itm.candy": "Monster Candy",
	"itm.candy1": "Has a distinct, non-licorice flavor.",
	"itm.candy2": "Heals 10 HP.",

	"mng.reset": "Reset Button",
	"mng.reset1": "Teleportation device that only works",
	"mng.reset2": "in the colored tile maze.",

	"cht.line": "§6======================================§r",
	"cht.linemid": "§6============================§r",
	"cht.lineshort": "§6====================§r",
	"cht.excl": "!",
	"cht.math": "%1$d=%2$d",

	"cht.chr0": "You've randomly chosen %1$d!",
	"cht.chr2": "Since you didn't choose a character, You'll choose one randomly!",
	"cht.chr3": "You've chosen %1$d!",
	"cht.chr4": "Seems like the dog accidentally created too many characters, so it absorbed them!",

	"cht.map0": "Arena has been set to: %1$d!",

	"cht.cd0": "You'll be teleported in %1$d seconds!",
	"cht.cd2": "FIGHT!",

	"cht.set0": "Number of teams now: %1$d",
	"cht.set1": "Player limit is now: %1$d",
	"cht.set2": "Team limit is now: %1$d",
	"cht.set3": "You should have at least two players!",
	"cht.set4": "You should have at least two teams!",
	"cht.set8": "You are a spectator!",
	
	"bossbar.t1": " ",
	"bossbar.t2": "YOU ARE A SPECTATOR",
	"bossbar.t3": "YOU ARE RESPAWNING",
	
	"cht.set.wrn0": "You can't start a game with less than 2 players!",
	"cht.set.wrn1": "Its not recommended playing this map with more than 16 players!",
	"cht.set.wrn2": "You can't start a game with more than 16 players!",
	"cht.set.wrn3": "You can't start a game with less than 2 teams!",
	"cht.set.wrn4": "You can't play in this arena with more than 2 teams!",
	"cht.set.wrn5": "Teams are not allowed in Boss Mode!",
	"cht.set.wrn6": "You haven't unlocked this map yet!",
	"cht.set.wrn7": "You can't play FFA maps with this gamemode!",
	"cht.set.wrn8": "You can only play SIEGE maps with this gamemode!",

	"cht.tj0": "You've joined team %1$d!",
	"cht.tj1": "has joined your team!",
	"cht.tj2": "has left your team.",
	"cht.tj5": "Now players will be able to join teams freely!",
	"cht.tj6": "Now players won't be able to join teams anymore!",
	"cht.tj7": "§7You can use the command §r",
	"cht.tj8": "§7 to talk in the team chat!§r",
	"cht.tj9": "You are already in this team.",
	"cht.tjr0": "Teams have been randomly picked!",
	"cht.tjb0": "Teams have been picked based on player skill!",
	"cht.tjr1": "You are now in team %1$d!",
	"cht.tjr2": "Your teammates are: %1$d!",
	
	"cht.gm0": "Game Start!",
	"cht.gm1": "Game Ended!",
	"cht.gm2": "Team %1$d is victorious!",
	"cht.gm3": "The winners are: %1$d, %2$d!",
	"cht.gm4": "The winners are: %1$d!",
	"cht.gm5": "The winner is: %1$d!",
	"cht.gm6": "You were sent back to the lobby!",
	
	"cht.gm11": "Team %1$dwon the round!",
	"cht.gm11p": "ROUND %1$d",
	"cht.gm12": "%1$d brought back %2$d soul!",
	"cht.gm12p": "%1$d brought back %2$d souls!",
	"cht.gm13": "A fallen soul will land in 5 seconds!",
	"cht.gm14": "A new dog appeared near the center!",
	"cht.gm15": "%1$d captured a dog!",
	"dog.0": "A new dog appeared near the center!",
	"border.start": "The border is starting to shrink!",
	"border.stop": "the border stopped shrinking!",
	"boss.0": "BOSS: %1$d",
	"boss.1": "Eliminate them!",
	"boss.2": "You became the BOSS!",
	"boss.3": "Eliminate everyone else!",
	
	"cht.gm.itsatie": "It's a tie!",
	"cht.gm.endingsoon": "The game will end in 10 seconds if players don't join back!",
	"cht.gm.lonelyend": "The game ended because all players left!",
	
	"cht.gms.1a": "%1$d captured the enemy base!",
	"cht.gms.1b": "your base has been captured by %1$d!",
	"cht.gms.2a": "%1$d captured the bonus point!",
	"cht.gms.2b": "the bonus point has been captured by %1$d!",
	"cht.gms.3": "The spikes on the bridge have been disabled!",
	"cht.gms.4a": "FINAL RUSH",
	"cht.gms.4b": "%1$d seconds remaining!",
	
	"cht.gmd.1": "You caught the DOG!",
	"cht.gmd.1.itsabomb": "Wait... the dog is a §cBOMB§r!",
	"cht.gmd.2": "You got hit and §clost§r the DOG!",
	"cht.gmd.2b": "You got hit and the DOG was §adefused§r!",
	"cht.gmd.3": "You teleported and §clost§r the DOG!",
	"cht.gmd.3b": "You teleported and the DOG was §adefused§r!",
	"cht.gmd.fakedog": "Bad luck, that dog was just a fake...",
	"game.dog.bomb": "Dog Bomb",
	
	"gamemode.0": "TEST MODE",
	"gamemode.0.dsc": "time to add more bugs",
	"gamemode.1": "SURVIVAL",
	"gamemode.1.dsc": "be the last standing!",
	"gamemode.2": "BOSS FIGHT",
	"gamemode.2.dsc": "collect %1$d souls!",
	"gamemode.3": "ELIMINATION",
	"gamemode.3.dsc": "get %1$d eliminations to win!",
	"gamemode.4": "TEAM BATTLE",
	"gamemode.4.dsc": "defeat the enemy team!",
	"gamemode.5": "SOUL HUNT",
	"gamemode.5.dsc": "bring %1$d souls back!",
	"gamemode.6": "DOG GAME",
	"gamemode.6.dsc": "capture the dog!",
	"gamemode.7": "UNDER-SIEGE",
	"gamemode.7.dsc.a": "ATTACK your opponent's base!",
	"gamemode.7.dsc.b": "DEFEND your base from enemies!",

	"las.gmd.info": "Gamemode Info",
	"gminfo.t0": "FFA Gamemode",
	"gminfo.t1": "Team Gamemode",
	"gminfo.0.1": "A hidden gamemode used by developers only.",
	"gminfo.0.2": "You don't lose will power, can throw items and",
	"gminfo.0.3": "can respawn infinitly.",
	"gminfo.1.1": "Battle in the arena and defeat all opponents.",
	"gminfo.1.2": "Every player has a limited amount of lifes", 
	"gminfo.1.3": "the final player/team that survives till the",
	"gminfo.1.4": "end wins the game.",
	"gminfo.2.1": "Collect souls by eliminating other player to become",
	"gminfo.2.2": "the BOSS. Once the BOSS appears, all other players",
	"gminfo.2.3": "will work together to try and defeat the them. The",
	"gminfo.2.4": "game ends when either the BOSS and all other players",
	"gminfo.2.5": "are defeated.",
	"gminfo.3.1": "Fight in the arena and gain score by eliminating",
	"gminfo.3.2": "other players. You can respawn infinitly, the",
	"gminfo.3.3": "first player/team to reach the elimination goal",
	"gminfo.3.4": "wins the game.",
	"gminfo.4.1": "A 2-team gamemode with multiple rounds. If all enemy",
	"gminfo.4.2": "players are eliminated, your team wins the round,",
	"gminfo.4.3": "then all players get revived and the arena resets",
	"gminfo.4.4": "for the next round.",
	"gminfo.5.1": "Collect souls by eliminating enemy players,",
	"gminfo.5.2": "then bring the souls back to your spawnpoint",
	"gminfo.5.3": "to score points. You can respawn infinitly, ",
	"gminfo.5.4": "but you will drop all the souls when you die.",
	"gminfo.6.1": "Fight the enemy team while trying to capture an",
	"gminfo.6.2": "Annoying Dog that players can pickup. The first",
	"gminfo.6.3": "team controlling the dog for a total of 5 seconds",
	"gminfo.6.4": "will capture it, but taking damage or teleporting",
	"gminfo.6.5": "makes you drop the dog. The first team to Capture",
	"gminfo.6.6": "X dogs wins the game.",
	"gminfo.7.1": "A siege battle with an ATTACK team and a DEFEND team.",
	"gminfo.7.2": "The attack team wins by capturing the enemy base, but" ,
	"gminfo.7.3": "if they fail to do so within 5 minutes, the defenders win",
	"gminfo.7.4": "the game. Additionally, players are allowed to open the",
	"gminfo.7.5": "inventory and change their character at the start of",
	"gminfo.7.6": "every life.",
	
	"itm.bosssoul": "Soul of %1$d",
	"itm.bosssoul.b": "Bonus Effect: %1$d",
	"itm.bosssoul.0": "As the BOSS, you can consume this to",
	"itm.bosssoul.1": "activate the soul protection buff for",
	"itm.bosssoul.2": "5 seconds, which makes you immune to",
	"itm.bosssoul.3": "all debuffs.",
	"itm.bosssoul.f": "Harvested from: %1$d",
	
	"tem.0": "Emptiness",

	"cht.dummy1": "You talked to the dummy.",
	"cht.dummy2": "...",
	"cht.dummy3": "It doesn't seem much for conversation.",
	
	"cht.dummy.sp": "You spared the dummy!",

	"cht.afk": "You are now §eGLOWING§r due to inactivity!",

	"cht.dth0": "%1$d was killed by %2$d using %3$d.",
	"cht.dth1": "%1$d was killed by %2$d.",
	"cht.dth2": "%1$d was killed by %2$d.",
	"cht.dth3": "%1$d died while fighting %2$d.",
	"cht.dth4": "%1$d %2$d while fighting %3$d.",
	"cht.dth5": "%1$d died.",
	"cht.dth6": "%1$d %2$d.",
	"cht.dth7": "%1$d died to the border while fighting %2$d.",
	"cht.dth8": "%1$d died to the border.",
	
	"ttl.dth0": "You DIED!",
	"ttl.dth1": "You were KILLED!",
	"ttl.dth1.sub": "by %1$d",
	"ttl.dth2": "You were SPARED!",
	"ttl.dth2.sub": "by %1$d",
	"ttl.dth3": "You MELTED!",
	"ttl.rsp0": "respawning...",
	"ttl.rsp1": "RESPAWNED!",

	"cht.mlt0": "%1$d melted.",
	"cht.mlt1": "%1$d melted while fighting %2$d.",

	"cht.spr0": "%1$d was spared by %2$d.",

	"wrn.spare0": "You tried to spare %1$d, but their §6WILL§r isn't low enough!",
	"wrn.spare1": "You tried to spare %1$d, but they are too §cDETERMINED§r!",
	"wrn.spare2": "You got punished with 3 seconds of blindness!",

	"cht.sp0": "You are now a spectator!",
	"cht.sp1": "You are no longer a spectator!",
	"cht.sp2": "Remember to join a team!",

	"cht.lvup": "Your love §cLOVE§r increased!",

	"tem.1": "DETERMINATION",
	"tem.2": "PATIENCE",
	"tem.3": "BRAVERY",
	"tem.4": "INTEGRITY",
	"tem.5": "JUSTICE",
	"tem.6": "PERSEVERANCE",
	"tem.7": "KINDNESS",
	"tem.8": "MONSTER",
	"tem.chat": "Team Chat",
	
	"soul.1": "Full Determination",
	"soul.2": "Gradual Healing",
	"soul.3": "Attack Boost",
	"soul.4": "Jump Boost",
	"soul.5": "Hyper Speed",
	"soul.6": "Damage Reduction",
	"soul.7": "Instant Healing",
	"soul.8": "Enemies Stunned",

	"wrn.mp": "You don't have enough MANA!",
	"wrn.wl": "Your WILL is too low!",
	"wrn.ch": "This ability isn't fully CHARGED yet!",
	"wrn.dt1": "You don't have enough §cDETERMINATION§r!",
	"wrn.dt3": "You are filled with §cDETERMINATION§r.",
	"wrn.floor": "You have to be on ground to use this!",
	"wrn.target": "There is no valid target for this!",
	"wrn.range": "You have to be closer to the target!",
	"wrn.misc": "You can't use this right now!",
	
	"hlp.dt0": "Right click to fire!",

	"dsc.mp": "Mana",
	"dsc.ml": "Weapon",
	"dsc.ch": "Charge",
	"dsc.dt": "DETERMINATION",
	"dsc.wl": "Will",
	
	"acb.mp": "\uF813\uF121\uF813%d\uF833\uF833   ",
	"acb.ch": "\uF838\uF122\uF831%d\uF811\uF818   ",
	"acb.wl": "\uF815\uF123\uF833%d\uF813\uF835",
	"acb.ml": "\uF838\uF124\uF833%d\uF813\uF818   ",

	"dsc.mxhp": "%d Maximum Health",
	"dsc.mxdt": "%d Maximum Determination",
	"dsc.mxmp": "%d Maximum Mana",
	"dsc.mwmove": "Primary Weapon",
	"dsc.mpmove": "Primary Ability",
	"dsc.mpcost": "%d Mana Usage",
	"dsc.chmove": "Secondary Ability",
	"dsc.cdmove": "Secondary Ability",
	"dsc.chtime": "%ds Charge Time",
	"dsc.dtmove": "Determination Ability",
	"dsc.dtcost": "%d Determination Usage",
	"dsc.passive": "Passive Ability",

	"sts.infatuated": "Infatuated",
	"sts.stunned": "Stunned",
	"sts.shocked": "Shocked",
	"sts.excl": "!",
	"sts.nomercy": "No Mercy.",
	"sts.inject": "Injected!",
	
	"tl.revive": "Reviving!",
	"tl.revive.sub": "from %d",

	"itm.soul": "Your Soul",
	"itm.soul1": "The very culmination of your being.",
	"itm.soul2": "Use it to interact with objects in the lobby.",
	
	"tut.quitbutton": "Quit Tutorial",
	"tut.quitbutton1": "Click this button to leave the tutorial",
	"tut.quitbutton2": "and return to the lobby.",
	
	"mng.maze.retry": "Retry Maze",
	"mng.maze.retry1": "Click this button to teleport back",
	"mng.maze.retry2": "to the beginning of the maze.",

	"itm.spare": "Spare",
	"itm.spare1": "Show mercy to an enemy. If their willpower",
	"itm.spare2": "is low enough, spare them and remove them",
	"itm.spare3": "from the battle.",
	"itm.spare.dis": "Spare (Disabled)",
	"itm.spare.dis1": "But you show no mercy.",
	"itm.spare.brk": "Spare (Broken)",
	"itm.spare.brk1": "All you can do is FIGHT.",
	
	"as.spare": "Spared Soul",
	"as.dust": "Pile of Dust",

	"chr.sans.mpn": "Bone",
	"chr.sans.dtn": "Gaster Blaster",
	"chr.papyrus.mpn": "Bone",
	"chr.papyrus.chn": "Blue Bone",
	"chr.papyrus.dtn": "Floor Bone",
	"chr.undyne.mpn": "Spear",
	"chr.frisk.mwn": "Stick",
	"chr.frisk.chn": "Love Heart",
	"chr.frisk.dtn": "Save File",
	"chr.frisk.dtn2": "Load",
	"chr.frisk.dt5": "Load your SAVE file, restoring 25% of your",
	"chr.frisk.dt6": "HP and WILL. You'll activate this ability",
	"chr.frisk.dt7": "automatically if you die.",
	"chr.chara.mwn": "Knife",
	"chr.chara.mwxn": "Real Knife",
	"chr.chara.mwx1": "§4A weapon for murder =)§r",
	"chr.chara.chn": "Dash",
	"chr.chara.dtn": "Deadly Slash",
	"chr.flowey.mpn": "Friendliness Pellets",
	"chr.flowey.dtn": "Evil Vines",
	"chr.muffet.mpn": "Spider",
	"chr.muffet.chn": "Spider Web",
	"chr.muffet.dtn": "Cupcake",
	"chr.mettaton.mpn": "MTT-Laser",
	"chr.mettaton.chn": "Bomb",
	"chr.mettaton.dtn1": "MTT-bot",
	"chr.mettaton.dtn2": "MTT-bullet",
	"chr.mettatonex.mpn": "Lazer Bullet",
	"chr.mettatonex.chn": "Bomb",
	"chr.toriel.mpn": "Fireball",
	"chr.toriel.chn": "Pie",
	"chr.toriel.dtn": "Green Fireball",
	"chr.asgore.mpn1": "Firehand",
	"chr.asgore.mpn2": "Fireball",
	"chr.asgore.chn": "Trident",
	"chr.asgore.dtn": "Shockwave",
	"chr.asgore.spn": "Red Trident",
	"chr.asgore.spxn": "No Mercy",
	"chr.asgore.sp1": "Throw a trident that can destroy",
	"chr.asgore.sp2": "enemies' spare ability on hit.",
	"chr.asriel.mpn1": "Buster Bullet",
	"chr.asriel.mpn2": "Buster Ray",
	"chr.asriel.chn1": "Blazing Star",
	"chr.asriel.chn2": "Shooting Star",
	"chr.asriel.dtn": "Angel Wing",
	"chr.asriel.dtn2": "Rainbow Bullet",
	"chr.toby.mp": "Legendary Artifact",
	"chr.mtt": "Mettaton",
	"chr.mttex": "Mettaton EX",
	"chr.toby": "Toby Fox",
	"chr.alphys.mpn": "Info Bullet",
	"chr.alphys.chn": "Shock Bullet",
	"chr.alphys.dtn": "Determination Syringe",
	"chr.alphys.spxn": "Connection Device [%2$d] - (%1$dms)",
	"chr.alphys.spxn2": "Connection Device [%1$d]",
	"chr.alphys.spxn3": "Connection Device",
	"chr.alphys.sp1": "Can be used to send signals to a specific",
	"chr.alphys.sp2": "target.",
	"chr.alphys.sp3": "Right-Click to turn on/off",
	"chr.alphys.sp4": "Shift + Right-Click to change target",
	"chr.mettaton.spn1": "Transformation Switch (ON)",
	"chr.mettaton.spn2": "Transformation Switch (OFF)",
	"chr.mettaton.sp1": "When this switch is turned off, you will not",
	"chr.mettaton.sp2": "transform when using your DT ability. you'll",
	"chr.mettaton.sp3": "summon more and stronger bots instead!",
	"chr.mettaton.sp4": "Right-Click to turn on/off",
	"chr.napstablook.mpn": "Tear Bullet",
	"chr.napstablook.dtn": "Spookwave",
	"chr.maddummy.chxn": "Piercing Charge",
	"chr.maddummy.mpn1": "Dummy Friend",
	"chr.maddummy.mpn2": "Magic Bullet",
	"chr.maddummy.chn1": "Charging Dummy",
	"chr.maddummy.chn2": "Flying Knife",
	"chr.maddummy.dtn1": "Mechanical Gear",
	"chr.maddummy.dtn2": "Mechanical Dummy",
	"chr.maddummy.dtn3": "Magic Missile",
	"chr.undyne.spn1": "Royale Guard Costume (OFF)",
	"chr.undyne.spn2": "Royale Guard Costume (ON)",
	"chr.undyne.sp1": "Right-Click to enable/disable",
	"chr.undyne.sp2": "this costume!",
	
	"chr.sans.mp": "Bone Storm",
	"chr.sans.mp1": "Rapidly summon small bones and",
	"chr.sans.mp2": "fire them at your enemies.",
	"chr.sans.ch": "Dodge",
	"chr.sans.ch1": "Concentrate to dodge all attacks in the next",
	"chr.sans.ch2": "3 seconds by teleporting. You also gain mana",
	"chr.sans.ch3": "whenever you dodge an attack.",
	"chr.sans.dt": "Gaster Blaster",
	"chr.sans.dt1": "Summon a Gaster Blaster, you can fire it in",
	"chr.sans.dt2": "the aimed direction by right-clicking again.",
	"chr.sans": "Sans",
	"chr.sans.type": "Skeleton",
	"chr.sans.lore1": "A humorous and lazy skeleton that loves puns.",
	"chr.sans.lore2": "He's good at dodging attacks and overwhelming",
	"chr.sans.lore3": "enemies with endless waves of bones. Can only",
	"chr.sans.lore4": "deal one damage, the weakest character in the",
	"chr.sans.lore5": "map.",
	"sans.passive": "Auto Dodge",
	"chr.sans.passive1": "Sans will automatically dodge an",
	"chr.sans.passive2": "attack every 30 seconds.",
	"chr.papyrus.mp": "Bone Combo",
	"chr.papyrus.mp1": "Quickly fire three bones to",
	"chr.papyrus.mp2": "attack your enemies.",
	"chr.papyrus.ch": "Blue Bones",
	"chr.papyrus.ch1": "Fire a row of blue bones, these only",
	"chr.papyrus.ch2": "damage enemies when they're moving.",
	"chr.papyrus.dt": "Special Attack",
	"chr.papyrus.dt1": "Release a wave of bones stabbing",
	"chr.papyrus.dt2": "out of the floor.",
	"chr.papyrus": "Papyrus",
	"chr.papyrus.type": "Skeleton",
	"chr.papyrus.lore1": "A skeleton monster that dreams of capturing",
	"chr.papyrus.lore2": "a human and joining the royal guards. His",
	"chr.papyrus.lore3": "bone attacks are precise and varied, making",
	"chr.papyrus.lore4": "him a strong fighter in the arena.",
	"papyrus.passive": "The Great Papyrus",
	"chr.papyrus.passive1": "Papyrus is always energetic and never",
	"chr.papyrus.passive2": "gives up. He will regenerate 2 Willpower",
	"chr.papyrus.passive3": "every 5 seconds.",
	"chr.undyne.mp": "Spear",
	"chr.undyne.mp1": "Throw a powerful spear that impales the",
	"chr.undyne.mp2": "target. Every spear impaling the target",
	"chr.undyne.mp3": "slightly restricts their movements.",
	"chr.undyne.ch": "Block",
	"chr.undyne.ch1": "Concentrate and face the danger head",
	"chr.undyne.ch2": "on. Reflect all bullets that fly towards",
	"chr.undyne.ch3": "you in the next three seconds.",
	"chr.undyne.dt": "The Undying",
	"chr.undyne.dt1": "Enter the Undying form, where you lose DT",
	"chr.undyne.dt2": "over time and won't die until you run out of",
	"chr.undyne.dt3": "DT. This ability triggers passively when you",
	"chr.undyne.dt4": "have 0 HP left.",
	"chr.undyne": "Undyne",
	"chr.undyne.type": "Royal Guard",
	"chr.undyne.lore1": "A powerful and passionate fish monster.",
	"chr.undyne.lore2": "She's a master of using spears to impale",
	"chr.undyne.lore3": "her enemies and reflect their attacks.",
	"chr.undyne.lore4": "Undyne holds strong determination, she's",
	"chr.undyne.lore5": "the heroine that never gives up.",
	"undyne.passive": "Spear of Justice",
	"chr.undyne.passive1": "Everytime Undyne misses an attack,",
	"chr.undyne.passive2": "her mana regeneration speed gets",
	"chr.undyne.passive3": "40% faster. This effect resets when",
	"chr.undyne.passive4": "she finally hits an attack.",
	"chr.frisk.mw": "Stick",
	"chr.frisk.mw1": "Frisk's only self-defense weapon, knocks",
	"chr.frisk.mw2": "back enemies and lowers their willpower.",
	"chr.frisk.ch": "Flirt",
	"chr.frisk.ch1": "Release a wave of love hearts that",
	"chr.frisk.ch2": "can infatuate enemies, making them",
	"chr.frisk.ch3": "lose willpower and become unable to",
	"chr.frisk.ch4": "move until taking damage.",
	"chr.frisk.dt": "Save",
	"chr.frisk.dt1": "Create a save file, it will be loaded if you die",
	"chr.frisk.dt2": "or use this ability again. Loading will teleport",
	"chr.frisk.dt3": "you back to the save, also restoring 25% of",
	"chr.frisk.dt4": "your HP and WILL.",
	"chr.frisk": "Frisk",
	"chr.frisk.type": "The Human",
	"chr.frisk.lore1": "A human that fell into the underground.",
	"chr.frisk.lore2": "Frisk has strong determination but no",
	"chr.frisk.lore3": "damaging abilities, they'll have to keep",
	"chr.frisk.lore4": "dodging attacks, lower the opponent's",
	"chr.frisk.lore5": "will to fight with their §eACT§r§fs and end the",
	"chr.frisk.lore6": "fight peacefully.",
	"frisk.passive": "Pacifist",
	"chr.frisk.passive1": "Frisk can spare all opponents that",
	"chr.frisk.passive2": "have less than 25% willpower.",
	"chr.flowey.mp": "Friendliness Pellets",
	"chr.flowey.mp1": "Summon friendliness pellets, you can shoot them",
	"chr.flowey.mp2": "at the aimed direction by right-clicking again.",
	"chr.flowey.ch": "Dig",
	"chr.flowey.ch1": "Dig to the aimed location.",
	"chr.flowey.dt": "Evil Seed",
	"chr.flowey.dt1": "Throw a seed that will spread out vines on",
	"chr.flowey.dt2": "landing, the vines will restrict the enemies'",
	"chr.flowey.dt3": "movement and damage them.",
	"chr.flowey": "Flowey",
	"chr.flowey.type": "Your Best Friend",
	"chr.flowey.lore1": "A golden flower that has no soul.",
	"chr.flowey.lore2": "Flowey can swiftly move to all the",
	"chr.flowey.lore3": "corners in the arena and sneak",
	"chr.flowey.lore4": "up on its enemies - in this world,",
	"chr.flowey.lore5": "it's kill or be killed.",
	"flowey.passive": "Best Nightmare",
	"chr.flowey.passive1": "When Flowey is out of battle, their next",
	"chr.flowey.passive2": "attack deals 50% more damage.",
	"chr.mettaton.mp": "MTT-Laser",
	"chr.mettaton.mp1": "Fire a laser from the fingertip",
	"chr.mettaton.mp2": "that damages enemies on hit.",
	"chr.mettaton.ch": "Rocket Bomber",
	"chr.mettaton.ch1": "Activate a rocket booster that launch you",
	"chr.mettaton.ch2": "in the air during the next 2 seconds. You",
	"chr.mettaton.ch3": "can active this ability again to deactivate",
	"chr.mettaton.ch4": "the booster and fire a bomb from above!",
	"chr.mettaton.dt": "Special Show",
	"chr.mettaton.dt1": "Transforms into Mettaton EX, all your",
	"chr.mettaton.dt2": "other abilities will be replaced with",
	"chr.mettaton.dt3": "their EX version. You will also summon",
	"chr.mettaton.dt4": "2 MTT-bots to fight for you!",
	"chr.mettaton": "Mettaton",
	"chr.mettaton.type": "Robot TV Star",
	"chr.mettaton.lore1": "Mettaton is the most popular TV star in the",
	"chr.mettaton.lore2": "underground. He pursues action, drama and",
	"chr.mettaton.lore3": "bloodshed. He has the ability to fire lasers",
	"chr.mettaton.lore4": "and bombs, making the arena his best stage.",
	"mettaton.passive": "Metal Body",
	"chr.mettaton.passive1": "Mettaton always takes 25% less damage",
	"chr.mettaton.passive2": "than other characters.",
	"chr.muffet.mp": "Spiders",
	"chr.muffet.mp1": "Throw out three spiders. They will chase after",
	"chr.muffet.mp2": "enemies, crawl onto them and continuously bite",
	"chr.muffet.mp3": "them to deal damage.",
	"chr.muffet.ch": "Spider Web",
	"chr.muffet.ch1": "Spit out a spider web, it will catch enemies and",
	"chr.muffet.ch2": "spread out on the ground. The web speeds up",
	"chr.muffet.ch3": "your spiders on it and slows down enemies.",
	"chr.muffet.dt": "Dessert Time",
	"chr.muffet.dt1": "Summons Muffet's beloved pet Cupcake.",
	"chr.muffet.dt2": "It wanders around in the arena, hunts",
	"chr.muffet.dt3": "down enemies and then devours them",
	"chr.muffet.dt4": "for dessert.",
	"chr.muffet": "Muffet",
	"chr.muffet.type": "Bake Sale Seller",
	"chr.muffet.lore1": "Muffet is a greedy spider monster that sells",
	"chr.muffet.lore2": "overprized spider-pastries. Her targets will",
	"chr.muffet.lore3": "get trapped in spider webs, having no escape",
	"chr.muffet.lore4": "and finally become spider food.",
	"muffet.passive": "Spider Dance",
	"chr.muffet.passive1": "When Muffet takes damage, she summons",
	"chr.muffet.passive2": "4 spiders to protect her. This ability can",
	"chr.muffet.passive3": "only trigger once every 30 seconds.",
	"chr.chara.mw": "Knife",
	"chr.chara.mw1": "A weapon for killing people.",
	"chr.chara.ch": "Dash",
	"chr.chara.ch1": "Dash in the direction you are facing and",
	"chr.chara.ch2": "damage enemies you pass through.",
	"chr.chara.dt": "Real Knife",
	"chr.chara.dt1": "Your main weapon becomes the Real Knife for",
	"chr.chara.dt2": "the next 8 seconds, it can release a powerful",
	"chr.chara.dt3": "slash that demolishes any opponent.",
	"chr.chara": "Chara",
	"chr.chara.type": "The Fallen Human",
	"chr.chara.lore1": "Chara is a child that hates humanity and fell",
	"chr.chara.lore2": "to the underground. Now they just want to",
	"chr.chara.lore3": "kill every living existence, then let the world",
	"chr.chara.lore4": "go back to emptiness.",
	"chara.passive": "Genocide",
	"chr.chara.passive1": "Whenever Chara kills an enemy, gain a",
	"chr.chara.passive2": "33% attack buff for 9 seconds. Gaining",
	"chr.chara.passive3": "multiple genocide buffs will deal §dKarma§r",
	"chr.chara.passive4": "damage to yourself.",
	"chr.toriel.mp": "Fireball",
	"chr.toriel.mp1": "Shoot one fireball with each hand",
	"chr.toriel.mp2": "to attack your enemies.",
	"chr.toriel.ch": "Pie",
	"chr.toriel.ch1": "Throw a cinnamon-butterscotch pie, it",
	"chr.toriel.ch2": "will heal teammates and lower enemies'",
	"chr.toriel.ch3": "willpower on impact.",
	"chr.toriel.dt": "Flames of Kindness",
	"chr.toriel.dt1": "Create a storm of green fireballs. It",
	"chr.toriel.dt2": "will lower the willpower of enemies hit",
	"chr.toriel.dt3": "and spare them if their willpower is",
	"chr.toriel.dt4": "low enough. The flames will also give",
	"chr.toriel.dt5": "teammates a healing buff on contact.",
	"chr.toriel": "Toriel",
	"chr.toriel.type": "Goat Mom",
	"chr.toriel.lore1": "Toriel is the caretaker of the ruins. She can",
	"chr.toriel.lore2": "use powerful fire magic, but is too kind to kill",
	"chr.toriel.lore3": "anyone. In battle, Toriel will try to persuade",
	"chr.toriel.lore4": "the enemy to not fight, lower their willpower",
	"chr.toriel.lore5": "and to finally §eSPARE§r them.",
	"toriel.passive": "Heartache",
	"chr.toriel.passive1": "When you damage an enemy, lower their WILL by",
	"chr.toriel.passive2": "5% per damage dealt. If the attack would kill the",
	"chr.toriel.passive3": "enemy, double the WILL reduction instead.",
	"chr.asgore.mp": "Hand of Flame",
	"chr.asgore.mp1": "Create a hand made of fire magic, the hand flies",
	"chr.asgore.mp2": "forward and shoots out fireballs on the path.",
	"chr.asgore.ch": "Trident",
	"chr.asgore.ch1": "Strike an orange attack followed by a",
	"chr.asgore.ch2": "blue attack with the trident, this attack",
	"chr.asgore.ch3": "can damage enemies and destroy their",
	"chr.asgore.ch4": "projectile attacks.",
	"chr.asgore.dt": "King's Might",
	"chr.asgore.dt1": "Summon a golden magic crown that reduces",
	"chr.asgore.dt2": "all damage taken by 50% for 8 seconds.",
	"chr.asgore.dt3": "This also releases a shockwave and stuns",
	"chr.asgore.dt4": "nearby enemies.",
	"chr.asgore": "Asgore",
	"chr.asgore.type": "The King",
	"chr.asgore.lore1": "Asgore is the ruler of the underground.",
	"chr.asgore.lore2": "As a Boss Monster, he fights with fire",
	"chr.asgore.lore3": "magic and his trident. He is kind-hearted",
	"chr.asgore.lore4": "and has no intention to harm, yet to fulfil",
	"chr.asgore.lore5": "his duty he shows no mercy.",
	"asgore.passive": "No Mercy",
	"chr.asgore.passive1": "Asgore gets an extra 4th ability",
	"chr.asgore.passive2": "that can destroy other players'",
	"chr.asgore.passive3": "spare ability.",
	"chr.asriel.mp": "Chaos Buster",
	"chr.asriel.mp1": "Fire small bullets and charge this weapon.",
	"chr.asriel.mp2": "When it is fully charged, your next attack",
	"chr.asriel.mp3": "will fire a powerful ray.",
	"chr.asriel.ch": "Star Blazing",
	"chr.asriel.ch1": "Throw a star that will split into smaller",
	"chr.asriel.ch2": "projectiles when hitting an enemy or a",
	"chr.asriel.ch3": "wall.",
	"chr.asriel.dt": "Angel's Descent",
	"chr.asriel.dt1": "Transform into the Angel of Death, Fire",
	"chr.asriel.dt2": "a barrage of rainbow bullets from your",
	"chr.asriel.dt3": "wings.",
	"chr.asriel": "Asriel",
	"chr.asriel.type": "The God of Hyper Death",
	"chr.asriel.lore1": "Legendary being made of every soul in the",
	"chr.asriel.lore2": "underground. Asriel possesses the power",
	"chr.asriel.lore3": "to summon falling stars, and causes chaos",
	"chr.asriel.lore4": "and destruction with his buster weapon.",
	"asriel.passive": "Hyper Recharge",
	"chr.asriel.passive1": "Asriel gains the Hyper Recharge buff for 3",
	"chr.asriel.passive2": "seconds whenever he deals damage. This buff",
	"chr.asriel.passive3": "will quintuple his magic regenerate speed.",
	"chr.tobyfox": "Toby Fox",
	"chr.tobyfox.type": "Dog",
	"chr.tobyfox.lore1": "This seemingly harmless small dog is",
	"chr.tobyfox.lore2": "actually the creator and god of the",
	"chr.tobyfox.lore3": "underworld. Turns the user into a",
	"chr.tobyfox.lore4": "random character when the game",
	"chr.tobyfox.lore5": "starts and blesses the player for",
	"chr.tobyfox.lore6": "the rest of the game.",
	"tobyfox.passive": "Creation",
	"chr.tobyfox.passive1": "Toby will turn into a random character",
	"chr.tobyfox.passive2": "once the game starts.",
	"chr.alphys.mp": "Yellow Button",
	"chr.alphys.mp1": "Press the yellow button on the phone to",
	"chr.alphys.mp2": "shoot an info bullet, it can weaken enemies",
	"chr.alphys.mp3": "and info-link your teammates. info-linking",
	"chr.alphys.mp4": "charges their attacks and also makes you",
	"chr.alphys.mp5": "gain extra DT when they gain DT.",
	"chr.alphys.ch": "Shock Bullet",
	"chr.alphys.ch1": "Discharge a wave of electric bullets. Enemies",
	"chr.alphys.ch2": "hit by the shock bullet will get the shocked",
	"chr.alphys.ch3": "debuff, making them unable to recharge their",
	"chr.alphys.ch4": "abilities for 3 seconds.",
	"chr.alphys.dt": "Injection",
	"chr.alphys.dt1": "Inject the target with DT extracted from a",
	"chr.alphys.dt2": "human soul, making them stronger and faster",
	"chr.alphys.dt3": "for the next 5 seconds. The injection can even",
	"chr.alphys.dt4": "be used on a dust pile to bring a teammate back",
	"chr.alphys.dt5": "to life as an amalgamate.",
	"chr.alphys": "Alphys",
	"chr.alphys.type": "Royal Scientist",
	"chr.alphys.lore1": "A nerdy reptilian monster who is an",
	"chr.alphys.lore2": "expert at doing experiments and",
	"chr.alphys.lore3": "creating inventions. Alphys can use",
	"chr.alphys.lore4": "her creations to support teammates;",
	"chr.alphys.lore5": "she even possesses a determination",
	"chr.alphys.lore6": "injection with powerful effects.",
	"alphys.passive": "Bullet Accelerator",
	"chr.alphys.passive1": "Your projectile speed is increased by 50%",
	"chr.alphys.passive2": "when you're filled with Determination.",
	"chr.napstablook.mp": "Crying Tears",
	"chr.napstablook.mp1": "Fire 6 tear bullets to attack your enemies. The",
	"chr.napstablook.mp2": "tear bullets move in a very spooky trajectory",
	"chr.napstablook.mp3": "and also decrease the WILL of enemies hit.",
	"chr.napstablook.ch": "Ghost Form",
	"chr.napstablook.ch1": "Let all matter pass through",
	"chr.napstablook.ch2": "your body, during the next 2",
	"chr.napstablook.ch3": "seconds you'll become immune",
	"chr.napstablook.ch4": "to damage and gain increased",
	"chr.napstablook.ch5": "mobility.",
	"chr.napstablook.dt": "Spookwave",
	"chr.napstablook.dt1": "Release a soundwave of spooky tunes",
	"chr.napstablook.dt2": "that reflects on obstacles and passes",
	"chr.napstablook.dt3": "through enemies. This soundwave makes",
	"chr.napstablook.dt4": "them lose WILLpower and gives them 2",
	"chr.napstablook.dt5": "levels of sadness.",
	"chr.napstablook": "Napstablook",
	"chr.napstablook.type": "Sad Ghost",
	"chr.napstablook.lore1": "A melancholic ghost monster that is fond of",
	"chr.napstablook.lore2": "music. In battle, Napstablook uses tears and",
	"chr.napstablook.lore3": "spooky musictracks as attacks, making their",
	"chr.napstablook.lore4": "enemies gradually more sad and slowly losing",
	"chr.napstablook.lore5": "their WILL to fight.",
	"napstablook.passive": "Contagious Sadness",
	"chr.napstablook.passive1": "Enemies hit by your attacks will get",
	"chr.napstablook.passive2": "1 level of sadness. If an enemy gets",
	"chr.napstablook.passive3": "more than 6 levels of sadness, both",
	"chr.napstablook.passive4": "their movement speed and projectile",
	"chr.napstablook.passive5": "speed will be halfed during the next",
	"chr.napstablook.passive6": "5 seconds.",
	"chr.maddummy.mp": "Dummy Friend",
	"chr.maddummy.mp1": "Summon a dummy, then command all your dummies",
	"chr.maddummy.mp2": "to fire magical bullets at the aimed location. The",
	"chr.maddummy.mp3": "dummies will disappear if they're left too far",
	"chr.maddummy.mp4": "away from you.",
	"chr.maddummy.ch": "Throwing Knife",
	"chr.maddummy.ch1": "Order all of your friends to charge. They'll",
	"chr.maddummy.ch2": "gather in front of you, then be fired at the",
	"chr.maddummy.ch3": "aimed direction when you right-click again. If",
	"chr.maddummy.ch4": "you have no friends, use a knife instead.",
	"chr.maddummy.dt": "Mechanic Carnival",
	"chr.maddummy.dt1": "Throw a spinning gear that will split into 3",
	"chr.maddummy.dt2": "mechanical dummies on impact. The mechanical",
	"chr.maddummy.dt3": "dummies will automatically lock-on to enemies",
	"chr.maddummy.dt4": "and fire tracking magic-missiles at them.",
	"chr.maddummy": "Mad Dummy",
	"chr.maddummy.type": "Angry Ghost",
	"chr.maddummy.lore1": "A ghost monster that lives inside a dummy,",
	"chr.maddummy.lore2": "they're constantly frustrated and are here",
	"chr.maddummy.lore3": "to release it all out in the arena. It battle, Mad",
	"chr.maddummy.lore4": "Dummy summons smaller dummies and uses them",
	"chr.maddummy.lore5": "for various attacks to defeat the opponent.",
	"maddummy.passive": "Raging Anger",
	"chr.maddummy.passive1": "You gain DT when getting hit by attacks. The",
	"chr.maddummy.passive2": "amount of DT you gain is proportional to the",
	"chr.maddummy.passive3": "damage you take.",
	"chr.mettatonex.mp": "Heart to Heart",
	"chr.mettatonex.mp1": "Release your soul to fire fast laser-bullets",
	"chr.mettatonex.mp2": "at your enemies. Your damage taken will be",
	"chr.mettatonex.mp3": "increased when your soul is outside!",
	"chr.mettatonex.ch": "Bomb Launcher",
	"chr.mettatonex.ch1": "Fire 3 bombs at your enemies, they can damage",
	"chr.mettatonex.ch2": "and knockback nearby enemies on impact!",
	"chr.mettatonex.dt": "Special Show",
	"chr.mettatonex.dt1": "Transform back into your default form,",
	"chr.mettatonex.dt2": "all your other abilities will be replaced",
	"chr.mettatonex.dt3": "with their default version. You will also",
	"chr.mettatonex.dt4": "summon 2 MTT-bots to fight for you!",
	"chr.mettatonex": "Mettaton EX",
	"chr.mettatonex.type": "Robot TV Star",
	"chr.mettatonex.lore1": "Mettaton is the most popular TV star in the",
	"chr.mettatonex.lore2": "underground. He pursues action, drama and",
	"chr.mettatonex.lore3": "bloodshed. He has the ability to fire lasers",
	"chr.mettatonex.lore4": "and bombs, making the arena his best stage.",
	"mettatonex.passive": "Star of the Stage",
	"chr.mettatonex.passive1": "Mettaton EX will get the disco",
	"chr.mettatonex.passive2": "buff for 5 second whenever",
	"chr.mettatonex.passive3": "he gets damaged, increasing",
	"chr.mettatonex.passive4": "his movement speed by 25%.",
	
	"chr.gaster.mp": "Windings",
	"chr.neb.mp": "Squid Missiles",
	"chr.ak.mp": "Procrastination",
	"chr.sy.mp": "Dummy Disguise",

	"dok.line-1": "If you're sneaking when firing Flowey's pellets, they will aim at a further location.",
	
	"dok.line-2": "Similar to the Patience soul, you will recover a total of 30% of your HP during the effect of the Integrity or Justice Soul.",
	"dok.line-3": "The DT soul will fill you with Determination, allowing you to use your DT ability instantly.",
	"dok.line-4": "The Patience soul can heal 40% of your HP during its duration, which is the highest total healing out of all the souls.",
	"dok.line-5": "During the effect of the Bravery soul, the effect of your primary ability will be greatly increased",
	"dok.line-6": "The Intergrity soul will increase your jump height by 8 blocks, but this buff gets weaker over its duration.",
	"dok.line-7": "The Perseverance soul reduces your damage taken by 75%, use it to tank strong abilities.",
	"dok.line-8": "The Justice soul will give you a fading speed boost, it starts very fast but gets weaker over its duration.",
	"dok.line-9": "The Kindness soul instantly heals a third of your HP. Use it to survive a desperate situation.",
	"dok.line-10": "The Monster soul stuns nearby enemies for 2 seconds. Combine it with your other abilities for a strong combo attack.",
	
	"dok.line-11": "When Alphys is filled with DT, her bullet speed will increase, making it harder for you to dodge her attacks.",
	"dok.line-12": "Players injected with the DT injection will have their primary ability buffed, making it significantly stronger and faster.",
	"dok.line-13": "Alphys' Info bullet has a larger hitbox for teammates, that's because they're actively trying to receive the info.",
	"dok.line-14": "Alphys' Info bullet can regenerate 40 mana or lower your melee cooldown by 1 second.",
	"dok.line-15": "After firing shock bullets, the electrical shock will increase Alphys' movement speed for a short time.",
	"dok.line-16": "The shock bullets from Alphys are very flat. You can try dodging them by jumping or crouching.",
	"dok.line-17": "The shocked debuff will make you unable to recharge your abilities naturally, but you can still attack.",
	"dok.line-18": "Amalgamates resurrected by Alphys cannot generate their HP and willpower in any way.",
	"dok.line-19": "Using a DT injection on an already melting target will only make them overflow with DT and melt faster.",

	"dok.line-20": "Unlike the huge version of it in the Flowey Arena, Flowey itself doesn't have leaves.",
	"dok.line-21": "New Home is the largest city in the underground.",
	"dok.line-22": "The True Lab Arena is very dark because the power hasn't been fully restored yet.",
	"dok.line-23": "The ice cubes in the Core Arena are transported all the way from Snowdin to cool down the core.",
	
	"dok.line-24": "The healing of Toriel's DT ability happens over time, it can be risky to use it on someone who is on the verge of death.",
	"dok.line-25": "Bullets reflected by Undyne's block ability will deal 1 additional damage.",
	
	"dok.line-26": "Mettaton has stronger offensive abilities in his EX form, but better defense and survivability in his default form.",
	"dok.line-27": "Mettaton EX will take 50% more damage when his soul is outside of his body.",
	"dok.line-28": "Mettaton EX's passive ability can effectively help him counterattack after being hit.",
	"dok.line-29": "Mettaton's bomb deals double damage on a direct hit.",
	"dok.line-30": "When Mettaton transforms, his mana and charge will be fully restored.",
	"dok.line-31": "Mettaton EX's laser bullets are somewhat random, making them more difficult to hit when the target is further away.",
	
	"dok.line-32": "All the bridges leading to the Snowdin Forest have been destroyed.",
	"dok.line-33": "A very tsundere plant can be found on the Lava Islands.",
	"dok.line-34": "Make use of the dripleaves when traversing the Quiet Waters.",
	"dok.line-35": "In the candy room, You may only take one piece of candy every 30 seconds.",

	"dok.line-36": "You can't kill ghosts, Napstablook only lowers his HP and lies in the dustpile to not be rude.",
	"dok.line-37": "Napstablook's tears wobble up and down like ghosts.",
	"dok.line-38": "In ghost form, Napstablook can jump up to three blocks high.",
	"dok.line-39": "When in his ghost form, Napstablook cannot be targetted by any bullets or attacks.",
	"dok.line-40": "Your projectile speed is greatly reduced under the effect of Napstablook's sadness debuff.",
	"dok.line-41": "The sound waves emitted by Napstablook can bounce off walls multiple times, hitting you from unexpected angles.",
	"dok.line-42": "When the target is already completely sad, Napstablook's attacks will extend the duration of the sadness debuff by half a second instead.",

	"dok.line-43": "In order to make the games fair, Mad Dummy will also take physical damage while in the arena.",
	"dok.line-44": "Mad Dummy can only summon up to six friends at once.",
	"dok.line-45": "When Mad Dummy uses their DT ability, they will fire all of their friends.",
	"dok.line-46": "The charging dummies can pierce through multiple enemies and even Undyne's block.",
	"dok.line-47": "After using a knife to replace your friends, Mad Dummy's charge time will be increased by 3 seconds.",
	"dok.line-48": "The magic missiles fired by the mechanical dummies can also damage Mad Dummy themself.",
	"dok.line-49": "If you get hit by Mad Dummy's mechanical gear directly, you will get stunned for 1 second.",
	
	"dok.line-50": "Beware of the Riverman's river.",

	"dok.line0": "Sans won't fall asleep during battle, most likely because he just woke up.",
	"dok.line1": "Sans is the weakest character in the map, his attacks can only deal one damage.",
	"dok.line2": "After Sans successfully dodges an attack, he will recover some mana.",
	"dok.line3": "Proficient use of dodge is the most important skill when playing as Sans.",
	"dok.line4": "Avoid attacking Sans while he's dodging, and then knock him down when his dodge is on cooldown.",
	"dok.line5": "Before his DT runs out, Sans can wait for the best opportunity to fire the Gaster Blaster after summoning it.",
	"dok.line6": "Sans' Gaster Blaster can go through walls and attack enemies from far away.",
	"dok.line7": "Sans' Gaster Blaster will glow, you can use this to predict his position and aiming direction.",
	"dok.line8": "Sans' passive ability can automatically dodge an attack, but it has a 30-second cooldown.",

	"dok.line9": "Papyrus did not bring his spaghetti to the arena.",
	"dok.line10": "You can spread the bone attacks of Papyrus's bone combo.",
	"dok.line11": "Papyrus' blue bones can only hit moving targets.",
	"dok.line12": "You can avoid Papyrus's floor attack by jumping over them.",
	"dok.line13": "Papyrus' special attack can only be used while standing on the ground.",
	"dok.line14": "Papyrus can regain willpower on his own, don't get into a long fight with him.",

	"dok.line15": "Only skilled players can frequently hit Undyne's spear.",
	"dok.line16": "Undyne can also block melee attacks and stun the attacker.",
	"dok.line17": "Undyne's block can only reflect projectile attacks.",
	"dok.line18": "There's no attack that can kill the Undying, but attacking can slightly lower her determination.",
	"dok.line19": "The Undying can not be spared.",
	"dok.line20": "If the Undying has no HP left, she will eventually run out of Determination and melt.",
	"dok.line21": "If the spear attack continues to miss, Undyne's attack speed will start to increase.",
	"dok.line22": "The Undying's effect lasts for 10 seconds, but the duration can change if she takes or deals damage.",

	"dok.line23": "Don't try to catch Flowey's friendliness pellets. You will not gain LOVE, you will take a lot of damage instead.",
	"dok.line24": "All of Flowey's attacks are most effective during sneak attacks.",
	"dok.line25": "When preparing the pellet attack, Flowey will slow down. This is a good time to attack it!",
	"dok.line26": "Flowey can use the dig ability to move in the arena and attack the enemy from unexpected angles.",
	"dok.line27": "Flowey can still be hit by attacks while digging in and out of the ground.",
	"dok.line28": "Enemies caught in Flowey's vines will be unable to jump.",
	"dok.line29": "If you're having trouble hitting Flowey's friendliness pellets, try using vines to restrict the enemy's movement.",
	"dok.line30": "Pay attention to Flowey's sneak attack, its passive ability will increase the damage of the first surprise attack.",

	"dok.line31": "Frisk has no effective way to deal damage, but they can effectively lower the willpower of the enemy.",
	"dok.line32": "If a player is infatuated by Frisk, they cannot move their eyes away from Frisk.",
	"dok.line33": "Frisk's Flirt can interrupt most abilities, but not Undyne's determination ability.",
	"dok.line34": "After creating a save file, Frisk can use the DT ability to load the save file manually.",
	"dok.line35": "Frisk loads the save file automatically when they die, but not when they are spared.",
	"dok.line36": "Frisk will instantly recharge their weapon and secondary ability upon loading a save file.",
	"dok.line37": "Unlike other characters, Frisk can spare all enemies that have less than 25%% WILL.",

	"dok.line38": "Muffet's attacks are especially effective against enemies on the ground.",
	"dok.line39": "Usually money is the best way to end a battle with Muffet, but you don't have any on you.",
	"dok.line40": "After being bitten by Muffet's spider, you will take damage over time.",
	"dok.line41": "Enemies hit by Muffet's spider web will be stuck to the ground.",
	"dok.line42": "If the spiders are moving too slow, Muffet can use the spider web to speed them up.",
	"dok.line43": "Muffet's pet Cupcake can only see enemies in front of it.",
	"dok.line44": "Be careful about attacking Muffet, her passive ability can summon spiders if she gets hit.",

	"dok.line45": "Alphys installed flight modules for Mettaton and gave him permission to transform into his EX form.",
	"dok.line46": "Mettaton's laser attack can deal insane damage if it hits the target completely.",
	"dok.line47": "Mettaton slows down when he is using his laser ability.",
	"dok.line48": "The explosion of Mettaton's bomb can knockback players, don't get too close to the edge when fighting against him.",
	"dok.line49": "When Mettaton's bomb explodes, the shock wave can change the trajectory of nearby attacks.",
	"dok.line50": "The firework explosion summoned by Mettaton's DT ability can also deal damage, including to himself.",
	"dok.line51": "When Mettaton's switch is turned off, the duration of the MTT-bots summoned will be twice as long.",
	"dok.line52": "You can't destroy Mettaton's robots, but they will eventually overheat and burn down.",
	"dok.line53": "Because of Mettaton's metal body, he takes less damage than all other characters.",

	"dok.line54": "Chara's base movement speed is faster than all other characters.",
	"dok.line55": "When Chara hits an enemy with the knife, their brief satisfaction will slow them down.",
	"dok.line56": "Chara's dash can change the trajectory of projectile attacks on the path.",
	"dok.line57": "Don't let Chara approach you. Keeping your distance from them is always the right choice.",
	"dok.line58": "Chara's real knife is the most powerful weapon, it can release a devastating slash.",
	"dok.line59": "Although Chara's DT ability is very powerful, it doesn't last long.",
	"dok.line60": "Chara has a short attack cooldown after getting the real knife, use this time to get out of their attack range.",
	"dok.line61": "Chara can stack the buff of their passive ability, they could get insanely powerful after a genocide.",
	"dok.line62": "Chara's real knife slash doesn't restore their determination.",

	"dok.line63": "Toriel's delicious pie makes everyone lose their will to fight.",
	"dok.line64": "Toriel cannot kill anyone because she is too kind.",
	"dok.line65": "Although it can't kill the enemy, Toriel's fireball can reduce a lot of will when it hits a target with low HP.",
	"dok.line66": "When aiming and dodging Toriel's fireball, pay attention to its curved trajectory.",
	"dok.line67": "Toriel's pie has an area effect when hitting a block, so you can also aim at the wall near the enemy.",
	"dok.line68": "It's easier to hit a teammate than an enemy with Toriel's Pie.",
	"dok.line69": "Toriel's Flames of Kindness can spare enemies from far away, it is a very useful DT ability.",
	"dok.line70": "If Toriel used snail pies in battle, the effect of reducing willpower would be way more significant.",

	"dok.line71": "When there is no need to fight, Asgore is a very friendly monster - He will even make tea for you.",
	"dok.line72": "Asgore will use a red trident to destroy the enemy's spare ability, forcing them to fight him.",
	"dok.line73": "Asgore's fire hand shoots out more fireballs to the side, be careful to avoid them.",
	"dok.line74": "Asgore's fire hand is very powerful magic, but its attack speed is very slow.",
	"dok.line75": "Asgore's can recharge his trident by destroying bullets. The amount of cooldown reduced is equal to the damage negated.",
	"dok.line76": "Asgore's trident will always strike an §6orange§r slash first followed by a §bblue§r slash.",
	"dok.line77": "During the duration of his DT ability, Asgore is immune to all debuffs.",
	"dok.line78": "Asgore's red trident and DT ability can be used to interrupt the enemy's abilities.",
	"dok.line79": "Asgore's DT ability can be used mid-air, he will fall at high speed and stun nearby enemies on landing.",

	"dok.line80": "You can determine whether Asriel can fire a Buster Ray or not but looking at his weapon model.",
	"dok.line81": "Asriel's Blazing Star will explode into 18 smaller stars on impact.",
	"dok.line82": "The small stars don't deal a lot of damage, but they can still trigger Asriel's passive ability.",
	"dok.line83": "The Angel of Death fires a rain of bullets from their wings, dealing massive damage to the enemies in front of them.",
	"dok.line84": "While transformed into the Angel of Death, Asriel temporarily gains the ability to fly.",
	"dok.line85": "Asriel's passive ability greatly increases his mana regeneration, which balances out the high mana cost of Chaos Buster.",
	"dok.line86": "When playing as Asriel, it is very important to keep the Hyper Recharge buff up.",
	"dok.line87": "Asriel's abilities are all rainbow-colored. This does not make them stronger, it just makes them look cooler.",
	
	"dok.line88": "If you choose Toby Fox, you will become a random character when the game starts.",
	"dok.line89": "Although choosing Toby Fox means you'll get a random character, they also have their own hidden abilities.",
	"dok.line90": "Toby Fox could create tens of thousands of different characters with their passive ability.",

	"dok.line91": "When you see a §bblue§r attack, you can avoid it by standing still.",
	"dok.line92": "When you see an §6orange§r attack, you can avoid it by moving through it.",
	
	"dok.line301": "You can use your soul to interact with objects in the lobby.",
	"dok.line302": "Only administrators can interact with golden buttons.",
	"dok.line303": "If you are a server administrator, you can switch to creative mode to get a setting book.",

	"dok.line304": "Each ability has a detailed description in the item lore, open the inventory and check it out!",
	"dok.line305": "Each character has a description written in the lore of the head item, open the inventory and check it out!",
	"dok.line306": "Each character has a passive ability written in the lore of the armor item, open the inventory and check it out!",
	"dok.line307": "Each character has statistics written in the lore of the boots item, open the inventory and check it out!",

	"dok.line308": "Tutorial mode supports multiplayer. The moment you press start, all players in the waiting room will join.",
	"dok.line309": "After playing multiple games, you can unlock new tutorial rooms.",
	"dok.line310": "When you unlock a new tutorial room, a yellow \"!\" will appear on the top of Flowey.",
	"dok.line311": "If you want to learn more about the game mechanics in detail, there are special tutorial rooms in the tutorial mode.",

	"dok.line312": "You can enable some unique modifiers by changing the gamemode settings.",
	"dok.line313": "You can modify some details of the gameplay by adjusting the gamerules.",
	"dok.line314": "If you do not choose a character, you will choose a random character when the game starts.",

	"dok.line315": "Proficient use of the character's passive ability will give you a great advantage in the arena.",
	"dok.line316": "You can try to knock back the enemy with your bare hands, but doing so will consume your willpower.",
	"dok.line317": "Players with 0%% or less willpower can be spared.",
	"dok.line318": "If you try to spare a player that has high willpower, you will be punished by 3 seconds of blindness.",
	"dok.line319": "When you see a player with red particles, that means they are filled with determination.",
	"dok.line320": "When you see a player with yellow particles, that means they can be spared.",
	
	"dok.line321": "Have you tried playing the intro of Megalovania on a Dungeon Piano? That might unlock something special...",
	"dok.line322": "Each character also has a secret advancement that you can unlock.",
	"dok.line323": "The character level shows how competent you are with them, it does not affect the strength of the character.",
	"dok.line324": "Even in gamemodes where you can respawn seemingly infinitely, you can only die 999 times.",
	"dok.line325": "if a soul falls outside the playable area, they are teleported back to the center of the map.",
	"dok.line326": "If you want exciting music during the battle, try playing some yourself.",
	"dok.line327": "The boss needs to use their souls carefully to have a winning chance against multiple players.",
	"dok.line328": "If Humans with no magic gain a magic regeneration buff, it will speed up their weapon charging speed instead.",

	"dok.line329": "Undertale Arena 2.0 is currently in development!",
	"dok.line330": "If you find any bugs, please contact the creator as soon as possible.",
	"dok.line331": "Feel free to go wild and make your own modified versions of this map, but please remember to credit the original team.",
	"dok.line332": "If you like this map, consider supporting it on the publishing site.",
	"dok.line333": "The original creator of Undertale is Toby Fox, most of the content in this map is inspired by Undertale.",
	
	"dok.line334": "If you carefully check the arena in spectator mode, maybe you will find something special.",
	"dok.line335": "This map currently has 18 arenas and 15 choosable characters.",
	"dok.line336": "There is a rift in the middle of the Omega Flowey Arena. Be careful and don't fall into it.",
	"dok.line337": "Every time the tree in the Ruins Arena grows any leaves, they fall right off.",
	"dok.line338": "Use the jump pads in the Hotland Arena to jump over lava.",
	"dok.line339": "In the Waterfall Arena, you can move up and down through the waterfall.",
	"dok.line340": "Use Snowdin's underground tunnel to quickly travel to the other side of the town.",
	"dok.line341": "Bone meal destroys Last Corridor!",
	
	"dok.line101": "After finishing six games, all minigame rooms will be unlocked.",
	"dok.line102": "Aiming is a very important skill here, you can practice your aim in the shooting range.",
	"dok.line103": "Undyne's spear is the hardest ability to hit, but you can practice its trajectory in the shooting range.",
	"dok.line104": "If you experience lag while playing the Bone Parkour, ask the administrator to switch the mode of Bone Parkour.",
	"dok.line105": "Don't be sad if you can't finish the Bone Parkour. It's a very difficult minigame.",
	"dok.line106": "After finishing nine games, the room in front of the dog will be unlocked.",
	"dok.line107": "Try right-clicking the skulls in the credit room with your soul.",
	"dok.line108": "Try right-clicking the armor stands in the credit room with your soul.",
	"dok.line109": "Remember to try out the special event in the credit room.",
	"dok.line110": "Congratulations on no-hitting the special credit event!",
	"dok.line151": "Important piece of a certain puzzle: %1$d",
	"dok.line111": "You can join a team by entering the container or right-clicking on a team's soul.",
	
	"dok.line121": "Do you ever worry about overgrowing roots? Me neither.",
	"dok.line122": "Do you ever worry about overgrowing roots? I'd keep an eye out on that.",
	"dok.line123": "Do you ever worry about overgrowing roots? I do a lot.",
	"dok.line124": "Roots.",

	"dok.line201": "§4 * No chocolate =(",
	"dok.line202": "If Notch dies in Minecraft, he will drop an apple.",
	"dok.line203": "The Arena Builder of this map got into Undertale after he had built the Omega Flowey Arena.",
	"dok.line204": "* This dog fliped the white soul upside down, so it looks better.",
	"dok.line205": "When using the default resource pack, placing a bone on the player's helmet slot will make them look like biting the bone.",
	"dok.line206": "hOI!! iM noT tEmMiE!!! I’m hER fRiEnd, TOBY!",
	"dok.line207": "Temmie's Detemmienation iz Da most Powarful!!",
	"dok.line208": "Use your face to penetrate the mountain!",
	"dok.line209": "Frisk hit the ground too hard.",
	"dok.line210": "No one actually died during the production of this map.",
	"dok.line211": "There are no unicorns here because the horns have been eaten by this dog.",
	"dok.line212": "* \"zzzzzzzzzzzzzzzz...\" This dog keeps saying \"z\" out loud repeatedly, pretending to sleep.",
	"dok.line213": "It has been told that Muffet can command nearby spiders to speed up, but no one has ever seen her doing that.",
	"dok.line214": "It has been told that Undyne can jump up and crush enemies on landing, but no one has ever seen her doing that.",
	"dok.line215": "It has been told that Chara can release slashes to attack from far away, but no one has ever seen them doing that.",
	"dok.line216": "Undertale Arena：Now includes goat ears.",
	"dok.line217": "Arachnophobia warning.",
	"dok.line218": "I'M HAVING SO MUCH FUN RIGHT NOW!!!",
	"dok.line219": "It had been told that Asriel can strike lightning bolts at all his opponents, but no one has ever seen him doing that.",
	"dok.line220": "It has been told that Mad Dummy can upgrade dummies using his mechanical gear, but no one has ever seen them doing that.",
	"dok.line221": "It has been told that Asgore can absorb attacks and turn them into fire, but no one has ever seen him doing that.",
	"dok.line982": "Mushroom Planet 2: Mushroom Mushroom.",
	"dok.line983": "Mushroom Company 3: Mushroom Mushroom Mushroom.",
	"dok.line984": "Mushroom Galaxy 4：(Mushroom Mushroom)².",

	"dok.egg0": "The dog sniffed on your legendary artifact, then lay back again.",
	"dok.egg1": "The dog sniffed on your legendary artifact, the legendary artifact released a strange light.",
	"frog.egg0": "* a frog-sized ant stares at you. Menacingly.",

	"bk.lore": "§7Operators Only§r",
	"bk.title": "§eUTA §fServer Settings§r",
	"bk.txt.sp": " ",
	"bk.txt.a1": "This book provides ",
	"bk.txt.a2": "settings for player ",
	"bk.txt.a3": "permission level in this map.",
	"bk.txt.b0": "・Admin Mode:",
	"bk.txt.b1": "§8§l[§rDisable§8§l]§r",
	"bk.txt.b1.he1": "§lclick to disable§r",
	"bk.txt.b1.he2": "When disabled, everyone can ",
	"bk.txt.b1.he3": "interact with golden buttons.",
	"bk.txt.b2": "§2§l[§rEnable§2§l]§r",
	"bk.txt.b2.he1": "§lclick to enable§r",
	"bk.txt.b2.he2": "When enabled, only admins can interact",
	"bk.txt.b2.he3": "with golden buttons.",
	"bk.txt.b2.he4": "recommend when playing with strangers.",
	"bk.txt.ctr.he": "click to copy command",
	"bk.txt.c1": "§9§l[§r§9Give Permission§9§l]§r",
	"bk.txt.c1.tr": "Use §6[§r/tag <id> add admin§6]§r to give permission!",
	"bk.txt.c1.he1": "Give a player admin permission, They'll be",
	"bk.txt.c1.he2": "able to interact with golden buttons. Does",
	"bk.txt.c1.he3": "not give server op.",
	"bk.txt.c2": "§4§l[§r§4Take Permission§4§l]§r",
	"bk.txt.c2.tr": "Use §6[§r/tag <id> remove admin§6]§r to take permission!",
	"bk.txt.c2.he1": "Take permission from a player, so they won't",
	"bk.txt.c2.he2": "be able to interact with golden buttons anymore.",

	"tut.a1": "Howdy!",
	"tut.a1e1.1": "I'm §eFLOWEY§r!",
	"tut.a1e1.2": "It's me, §eFLOWEY§r!",
	"tut.a2.1": "§eFLOWEY§r the Flower!",
	"tut.a2.2": "Your best friend!",
	"tut.a3.1": "You're new to the §eUNDERGROUND§r, aren'tcha?",
	"tut.a3.2": "Do you need help from me again?",
	"tut.a4.1": "Golly, You must be so confused.",
	"tut.a4.2": "I'm fine with that!",
	"tut.a5.1": "Someone ought to teach you how things work around here!",
	"tut.a5.2": "It never hurts to practice more.",
	"tut.a6.1": "I guess little old me will have to do.",
	"tut.a6.2": "So let's go through the tutorial one more time.",
	"tut.a7": "Ready?",
	"tut.a8": "Here we go!",
	"tut.b1": "See that heart in your hotbar?",
	"tut.b2": "That's your §cSOUL§r!",
	"tut.b3": "You can use it to interact with objects in the lobby!",
	"tut.b4": "Now, try interacting with me using your §cSOUL§r!",
	"tut.b4e1": "Perfect! Seems like you got it!",
	"tut.b4e2": "Just... Hold your §cSOUL§r and point at me!",
	"tut.b4e3": "Click when you see those green particles around me!",
	"tut.b4e4": "Is this really THAT hard for you? Forget it!",
	"tut.c1": "In this map, you can choose a character and play as them!",
	"tut.c2": "Each character has different stats and abilities.",
	"tut.c3": "for now, you can try playing as §ePAPYRUS§r!",
	"tut.c3e2": "He's one of my favorites.",
	"tut.c3e3": "Just like how you interacted with me before!",
	"tut.c3e4": "...You REALLY don't like to cooperate, huh?",
	"tut.d1": "So once the game starts, you'll be sent into an §eARENA§r.",
	"tut.d2": "And remember, in the §eARENA§r...",
	"tut.d3": "It's kill or BE killed.",
	"tut.d4": "...well, as much as I want to say that,",
	"tut.d5": "You do have the option to show §eMERCY§r.",
	"tut.d6": "But trust me, it's not worth it.",
	"tut.e1": "Anyhow, lemme teach you the basics of the §eARENA§r.",
	"tut.e2": "Every character has 3 abilities.",
	"tut.e3": "Why don't you try out your §bPRIMARY ABILITY§r first?",
	"tut.e4": "Hold it and right-click!",
	"tut.e5": "It costs §bMANA§r to use, but your §bMANA§r regenerates over time.",
	"tut.f1": "Then, let's practice your aim on these dummies!",
	"tut.f2.1": "Impressive!",
	"tut.f2.2": "Not bad!",
	"tut.f2.3": "Hmmm...",
	"tut.f3.1": "You're excellent at aiming those bones!",
	"tut.f3.2": "To maximise your damage, you need to hit all of them!",
	"tut.f3.3": "It might be hard to use, but you'll get used to it!",
	"tut.g1": "Now, check out your §eSECONDARY ABILITY§r!",
	"tut.g2": "It charges over time!",
	"tut.g3": "You can use it whenever it's fully §eCHARGED§r!",
	"tut.g4": "§eSECONDARY ABILITIES§r usually have some special uses.",
	"tut.g5": "These blue bones, for example...",
	"tut.g5e1": "Actually, I don't need to tell you!",
	"tut.g5e2": "You should open your §eINVENTORY§r and check the §eITEM DESCRIPTION§r!",
	"tut.g6.1": "Very clever...",
	"tut.g6.2": "As you can see, you can avoid them by standing still!",
	"tut.g6.3": "As the §eITEM DESCRIPTION§r says, you can only hit moving targets!",
	"tut.g7": "If you're ever unsure what an ability does, just check the §eITEM DESCRIPTION§r!",
	"tut.g8": "So, let's move on.",
	"tut.h1": "Remember, just like you can attack your enemy...",
	"tut.h2": "Your enemy can also attack you.",
	"tut.h3": "See your §eHP§r bar up there?",
	"tut.h4": "If you get hit, You lose §eHP§r.",
	"tut.h5": "And if your §eHP§r reaches zero...",
	"tut.h6": "You DIE.",
	"tut.h7": "Surely you don't want that to happen, right?",
	"tut.h8": "So now let's practice §eDODGING§r.",
	"tut.h9": "Stay focused, I ain't holding back!",
	"tut.h13.1": "Not a scratch, huh?",
	"tut.h13.2": "You dodged most of them.",
	"tut.h13.3": "You nearly died.",
	"tut.i1.1": "Impressive.",
	"tut.i1.2": "Great!",
	"tut.i1.3": "Lucky one.",
	"tut.i2": "Finally, there's your §cDETERMINATION§r bar.",
	"tut.i3": "You gain §cDETERMINATION§r by dealing damage to enemies.",
	"tut.i3e1": "And when you're filled with §cDETERMINATION§r...",
	"tut.i4": "You can use your §cDETERMINATION ABILITY§r.",
	"tut.i5": "Try it out, won'tcha?",
	"tut.i6": "Very Well.",
	"tut.i7": "Now you should be prepared to fight in the arena!",
	"tut.i8": "Oh, and one last thing...",
	"tut.j1": "Don't lose your §6WILL TO FIGHT§r in the arena.",
	"tut.j2": "Depending on how well you're fighting...",
	"tut.j3": "You §6WILL§r will increase or decrease.",
	"tut.j4": "If your §6WILL§r is high enough, You can regain §eHP§r and §cDETERMINATION§r.",
	"tut.j5": "But if it's very low...",
	"tut.j6": "Others can §eSPARE§r you.",
	"tut.j6e1": "See that last item in your hotbar? That's your §eSPARE ABILITY§r.",
	"tut.j6e2": "If you see someone with §eYELLOW PARTICLES§r around them,",
	"tut.j7": "You can §eSPARE§r them, they get removed from the battle...",
	"tut.j8": "And the battle ends peacefully.",
	"tut.j9": "DON'T do that.",
	"tut.j10": "I'm only telling you that because of obligation.",
	"tut.k1": "But anyway, I guess this is the end of the tutorial!",
	"tut.k2": "Have FUN in the arena!",
	"tut.k3": "And remember, if you forget the rules...",
	"tut.k4": "I'll be here for you.",
	"tut.k5": "Cya!",
	
	"stut.d1": "Howdy!",
	"stut.d2": "Hope you're enjoying the arena!",
	"stut.d3": "This is a §eTUTORIAL ROOM§r, you will unlock more of these as you play more games!",
	"stut.d4": "You can learn some more game mechanics here, and in this room...",
	"stut.f5": "We'll %1$d",
	"stut.r1": "Let's %1$d",
	"stut.f0": "Anyhow, That's all the info for this tutorial room! You will unlock more as you play more games!",
	"stut.f1": "Anyhow, That's all the info for this tutorial room!",
	
	"stut.fail": "You haven't unlocked this tutorial room!",
	"stut.fail.0": "Come back after finishing the tutorial!",
	"stut.fail.1": "Come back after finishing the previous room!",
	"stut.fail.2": "Come back after finishing more games!",
	
	"stut.r1.0": "talk about your §ePASSIVE ABILITY§r!",
	"stut.r1.1": "Did you know that every character has a §ePASSIVE ABILITY§r?",
	"stut.r1.2": "You can find it in the §eARMOR§r slot of your §eINVENTORY§r!",
	"stut.r1.3": "As the name tells you, you don't need to use them in the match.",
	"stut.r1.4": "These are abilities that trigger passively.",
	"stut.r1.5": "They won't impact the gameplay of a character too much, but knowing these abilities definitely will help!",
	
	"stut.r2.0": "talk about §cDETERMINATION ABILITIES§r!",
	"stut.r2.1.1": "It appears you've yet to use one, but...",
	"stut.r2.1.2": "Since you've already used one, you probably know that...",
	"stut.r2.2": "Determination abilities, §cDT ABILITY§r for short,",
	"stut.r2.3": "They're quite powerful!",
	"stut.r2.4": "While you can use them for your own advantage, it's also important to watch out for enemies' DT ability.",
	"stut.r2.5": "If an enemy is filled with DT, you'll see §cRED§r §cPARTICLES§r around them!",
	"stut.r2.6": "So if the enemy has those red particles, you better watch out!",
	"stut.r2.7": "It means they are ready to use their DT ability anytime.",
	"stut.r2.8": "Your DT ability can be the key of winning a battle, so make good use of it!",
	"stut.r2.e1.1": "You have used your §cDT§r ability %1$d times.",
	"stut.r2.e1.2": "You have used your §cDT§r ability %1$d times. Impressive!",
	
	"stut.r3.0": "talk about §eCANCELING§r an ability.",
	"stut.r3.1": "There are some abilities that take time to finish their full effect.",
	"stut.r3.2": "For example, Sans' Dodge and Undyne's Block both last for 3 seconds.",
	"stut.r3.3": "But you can also cancel that ability before it ends.",
	"stut.r3.4": "If you §echange your selected item§r to a different one, you will §ecancel§r the ability you were using.",
	"stut.r3.5": "So only do that when you want to cancel the ability...",
	"stut.r3.6": "You might want to do that because these abilities can slow you down.",
	"stut.r3.7": "Also, you can cancel other player's abilities with some debuff abilities...",
	"stut.r3.8": "Like with Asgore's stunned debuff and Frisk's infatuated debuff.",
	"stut.r3.e0": "You have to choose a character to use this button!",
	"stut.r3.e1": "None of the abilities of your character can be canceled.",
	"stut.r3.e2": "The following abilities of your character can be canceled: %1$d.",
	
	"stut.r4.0": "talk about §eHEALING§r.",
	"stut.r4.1": "You'll get injured in the arena, so you should also know how to heal your HP back up.",
	"stut.r4.2": "In order to §eHEAL§r, you need to be out of battle.",
	"stut.r4.3": "That is when you didn't attack nor take damage in the last 5 seconds.",
	"stut.r4.4": "Once you're out of battle, you'll heal 1 HP every 5 seconds.",
	"stut.r4.5": "That's pretty slow, ain't it? So if you want to get back as soon as possible...",
	"stut.r4.6": "There is also a way to §eFAST HEAL§r.",
	"stut.r4.7": "If you press the §eSNEAK§r key and don't move, you will start healing §e10§r times faster.",
	"stut.r4.8": "This doesn't come without a price though, §eFAST HEAL§r will also drain 5% §6WILL§r per HP healed.",
	"stut.r4.9": "Normal healing instead will only drain 1% §6WILL§r per HP healed.",
	"stut.r4.10": "So decide on your own, depending on the situation §6WILL POWER§r might be more valuable than §eHIT POINTS§r!",
	
	"stut.r5.0": "talk about the §eELIMINATION BONUS§r!",
	"stut.r5.1": "By now you should know, that in this world...",
	"stut.r5.2": "It's kill or be killed.",
	"stut.r5.3": "I mean look, you can even get a bonus by killing people!",
	"stut.r5.4": "By Default, whenever you eliminate someone, you'll regain 20% §6WILL§r, §cDT§r and §eHP§r.",
	"stut.r5.5": "So don't be afraid going into fights, it's always worth it.",
	"stut.r5.6": "Anyway, That's all the info for this tutorial room!",
	"stut.r5.7": "...",
	"stut.r5.8": "Well, I guess I'm also obligated to tell you that...",
	"stut.r5.9": "Since it is called §eELIMINATION BONUS§r and not KILL BONUS...",
	"stut.r5.10": "You will also get it by §eSPARING§r someone.",
	"stut.r5.11": "Sometimes I REALLY hate this job.",
	
	"stut.r6.0": "talk about the §6WILL TO FIGHT§r!",
	"stut.r6.1": "You know, the arena really doesn't welcome cowards.",
	"stut.r6.2": "Why? Because they don't have the §6WILL TO FIGHT§r.",
	"stut.r6.3": "If you avoid battle and choose to hide, your §6WILL§r starts decreasing.",
	"stut.r6.4": "To be specific, this starts when you didn't hit any attacks for the last 30 seconds.",
	"stut.r6.5": "If you don't get into a battle for over 60 seconds, you'll even start to §eGLOW§r...",
	"stut.r6.6": "So you can't hide from enemies anymore.",
	"stut.r6.7": "Not only does Willpower help you heal up and save you from being spared,",
	"stut.r6.8": "You will also get punished when it is too low.",
	"stut.r6.9": "If your §6WILL§r is lower than 0%%, your speed will get slower.",
	"stut.r6.10": "The lower your will, the slower your speed.",
	"stut.r6.11": "Sounds terrible, right?",
	"stut.r6.12": "So get rid of those annoying pacifists before that happens.",
	
	"stut.r7.0": "talk about §eMELEE ATTACKS§r!",
	"stut.r7.1": "Here in the underground, magic is way more prevalent than any physical attacks.",
	"stut.r7.2": "Except the humans, they do use weapons instead of magical abilities.",
	"stut.r7.3": "However, there is a way for you to melee your opponent.",
	"stut.r7.4": "If you're not holding any item, you can throw a §ePUNCH§r.",
	"stut.r7.5": "By §eleft-clicking§r your enemy, you can knock them back, but it won't deal any damage.",
	"stut.r7.6": "It's very weak, but this can still be useful in some circumstances!",
	"stut.r7.7": "Just note doing so does lower your §6WILL§r a little bit.",
	"stut.r7.8": "Just a little. It won't hurt unless you do it too often.",
	
	"stut.r8.0": "talk about §eSOULS§r!",
	"stut.r8.1": "Souls are the very essence of one's being.",
	"stut.r8.2": "In certain gamemodes, you can harvest them by eliminating an enemy!",
	"stut.r8.3": "They can either be an important objective for winning the game, or...",
	"stut.r8.4": "You can §eCONSUME§r it for a temporary buff.",
	"stut.r8.5": "It will make you immune to debuffs and also give you an extra §eSOUL BONUS§r!",
	"stut.r8.6": "You should note that you can not consume souls that are stored in a can,",
	"stut.r8.7": "Those you simply need to collect in order to win the gamemode.",
	"stut.r8.8": "Anyway, The §eSOUL BONUS§r you get is different for every soul type.",
	"stut.r8.9": "The soul of §aKINDNESS§r, for example...",
	"stut.r8.10": "Actually, if you want to know more about souls, just click that info button over there!",
	"stut.r8.11": "It will tell you everything you need to know for me.",
	
	"stut.r8.e2.2": "SOUL BONUS of the %1$d soul:",
	"stut.r8.e2.s1": "It instantly recharges your §cDT§r ability!",
	"stut.r8.e2.s2": "It will regenerate 40% of your §eHP§r during its duration!",
	"stut.r8.e2.s3": "It will double your mana or weapon recharge speed!",
	"stut.r8.e2.s4": "It will give you a fading jump boost and also regenerate 30% of your §eHP§r during its duration!9",
	"stut.r8.e2.s5": "It will give you a fading speed buff and also regenerate 30% of your §eHP§r during its duration!",
	"stut.r8.e2.s6": "It will reduce your damage taken by 75% during its duration!",
	"stut.r8.e2.s7": "It instantly heal a third of your §eHP§r!",
	"stut.r8.e2.s8": "It stuns all enemies in a 16 block radius for 2 seconds!",

	"stut.r9.0": "talk about §eGAME SETTINGS§r!",
	"stut.r9.1": "In order to enter this room, you've probably already played a lot of games.",
	"stut.r9.2": "If you want to try something different, you can spice it up with some §eSETTINGS§r!",
	"stut.r9.3.0": "In the front room of the lobby, there are §eGAMERULES§r that you can change.",
	"stut.r9.3.1": "In the front room of the lobby, there are §eGAMERULES§r that the admins can change.",
	"stut.r9.4": "Changing them can make the gameplay feel very different! For example...",
	"stut.r9.5": "You can enable a §eBORDER§r that gets smaller over time,",
	"stut.r9.6": "Or you can make players have more lives and §eRESPAWN§r after they die...",
	"stut.r9.7": "So you can kill them over and over again.",
	"stut.r9.8": "You can also change a lot of minor details,",
	"stut.r9.9": "Like team uniforms and healing rules.",
	"stut.r9.10": "The settings are here to make your games more fun and special!",
	
	"stut.r10.0": "talk about...",
	"stut.r10.1.0": "Honestly though, I've already taught you a lot.",
	"stut.r10.1.1": "Before that, You should finish all the other tutorial rooms first.",
	"stut.r10.2.0": "You've also already played %1$d games!",
	"stut.r10.2.1": "I don't really have anything for you just now.",
	"stut.r10.3.0": "I've taught you all the game mechanics already, there is nothing else for me to say.",
	"stut.r10.3.1": "That's a lot of games. I should award you something!",
	"stut.r10.4.0": "...At least for now.",
	"stut.r10.4.1": "What I'm about to tell you will be an important §ePIECE§r to a certain §ePUZZLE§r,",
	"stut.r10.5.1": "So you better note it down somewhere.",
	"stut.r10.6.1": "Here it is: %1$d.",
	"stut.r10.7.1": "What does it mean? Not my job to tell you.",
	"stut.r10.dog": "If anyone, I guess there's a §eDOG§r that knows more than I do.",
	
	"stut.r10.f0": "But hey, That's all the info for this tutorial room!",
	"stut.r10.f1": "And this also is the last room.",
	"stut.r10.f2": "...",
	"stut.r10.f3": "I have a cool idea. But I need your help for that.",
	"stut.r10.f4": "You've already come this far, so if you've enjoyed playing this map...",
	"stut.r10.f5": "Go to the Trailer Video and leave a comment, tell the creators about what you think of this map, and also...",
	"stut.r10.f6": "Tell them that I said hi.",
	"stut.r10.f7": "You know, it'd be like a secret code word between you and them!",
	"stut.r10.f8": "They will instantly know what you mean by telling them \"Flowey said hi\".",
	"stut.r10.f9": "So go share some §eLOVE§r, they'll appreciate it a lot!",
	"stut.r10.ff1": "Look, I get that you might be bored...",
	"stut.r10.ff2": "But it ain't my job to help you with that.",
	
	"tut.quit": "You left the tutorial!",
	"tut.reminder": "First time playing? Join the tutorial!",
	"tut.plzwait": "Please wait for the other players to finish first!",
	"tut.end": "Tutorial ended!",
	"tut.gg0": "%1$d is out!",
	"tut.gg1": "Try harder next time...",
	"tut.gg2": "If you can't even survive this, you won't stand a chance in the arena!",
	
	"lobby.ab0": "\uF80A\uF809\uF805You are a spectator!\uF80A\uF809\uF805",
	"lobby.ab1": "\uF80C\uF802Right click on Flowey with your soul to join tutorial!\uF80C\uF801",
	"lobby.ab2": "\uF80C\uF802Use your soul to interact with objects in the lobby!\uF80C\uF802",
		
	"effect.minecraft.speed": "Dodge",
	"effect.minecraft.slowness": "Slowness",
	"effect.minecraft.haste": "Hyper Recharge",
	"effect.minecraft.mining_fatigue": "Mining Fatigue",
	"effect.minecraft.strength": "Genocide",
	"effect.minecraft.instant_health": "Undying",
	"effect.minecraft.instant_damage": "Instant Damage",
	"effect.minecraft.jump_boost": "Jump Boost",
	"effect.minecraft.nausea": "Spaghetti",
	"effect.minecraft.regeneration": "Regeneration",
	"effect.minecraft.resistance": "Resistance",
	"effect.minecraft.fire_resistance": "Soul Protection",
	"effect.minecraft.water_breathing": "Water Breathing",
	"effect.minecraft.invisibility": "Invisibility",
	"effect.minecraft.blindness": "Blindness",
	"effect.minecraft.night_vision": "Night Vision",
	"effect.minecraft.hunger": "Hunger",
	"effect.minecraft.weakness": "Weakness",
	"effect.minecraft.poison": "Poison",
	"effect.minecraft.wither": "Wither",
	"effect.minecraft.health_boost": "Health Boost",
	"effect.minecraft.absorption": "King's Power",
	"effect.minecraft.saturation": "Saturation",
	"effect.minecraft.glowing": "Glowing",
	"effect.minecraft.luck": "Block",
	"effect.minecraft.unluck": "Spider Dance",
	"effect.minecraft.levitation": "Levitation",
	"effect.minecraft.slow_falling": "Slow Falling",
	"effect.minecraft.conduit_power": "Conduit Power",
	"effect.minecraft.dolphins_grace": "Dolphin's Grace",
	"effect.minecraft.bad_omen": "Nightmare",
	"effect.minecraft.hero_of_the_village": "Auto Dodge",

	"enchantment.level.1": "",
	"enchantment.level.2": "",
	"enchantment.level.3": "",
	"enchantment.level.4": "",
	"enchantment.level.5": "",
	"enchantment.level.6": "",
	"enchantment.level.7": "",
	"enchantment.level.8": "",
	"enchantment.level.9": "",
	"enchantment.level.10": "",
	
    "adv.other": "Extras",
    "adv.other.lore": "",
    "adv.chr": "Characters",
    "adv.chr.lore": "",

    "adv.chr.play1": "",
    "adv.chr.lv5": "Reach LV5 with %d",
    "adv.chr.lv20": "Reach LV20 with %d",

    "adv.chr.alphys.lv5": "Nerdy Lizard",
    "adv.chr.alphys.lv20": "Royale Scientist",
    "adv.chr.alphys.secret": "Overdose",
    "adv.chr.alphys.secret.lore": "Melt an enemy target by injecting them with DT",
	
    "adv.chr.asgore.lv5": "Merciless King",
    "adv.chr.asgore.lv20": "Guardian Of The Barrier",
    "adv.chr.asgore.secret": "Another Choice",
    "adv.chr.asgore.secret.lore": "End a game by sparing an opponent",
	  
    "adv.chr.asriel.lv5": "Revived Prince",
    "adv.chr.asriel.lv20": "God of Hyper Death",
    "adv.chr.asriel.secret": "Rainbow Death Rays",
    "adv.chr.asriel.secret.lore": "Get 3 kills using the Buster Ray, without dying in between",
	
    "adv.chr.chara.lv5": "Fallen Human",
    "adv.chr.chara.lv20": "Megalomaniac",
    "adv.chr.chara.secret": "Serial Killer",
    "adv.chr.chara.secret.lore": "Get a level 5 genocide buff",
	
    "adv.chr.flowey.lv5": "Golden Flower",
    "adv.chr.flowey.lv20": "Monstrous Plant",
    "adv.chr.flowey.secret": "Deadly Snipe",
    "adv.chr.flowey.secret.lore": "Get a kill from further than 48 blocks away",
	
    "adv.chr.frisk.lv5": "Determined Human",
    "adv.chr.frisk.lv20": "True Pacifist",
    "adv.chr.frisk.secret": "Master of Flirting",
    "adv.chr.frisk.secret.lore": "spare an enemy after landing five flirts, without dying or loading in between",

    "adv.chr.maddummy.lv5": "Furious Dummy",
    "adv.chr.maddummy.lv5.unlock": "Reward: Garbage Dump (Team Arena)",
    "adv.chr.maddummy.lv20": "Mechanic Maniac",
    "adv.chr.maddummy.secret": "Last Resort",
    "adv.chr.maddummy.secret.lore": "End a game by getting a kill with your knife",
	
    "adv.chr.mettaton.lv5": "Killer Robot",
    "adv.chr.mettaton.lv5.unlock": "Reward: Mettaton's Stage (FFA Arena)",
    "adv.chr.mettaton.lv20": "Underground Star",
    "adv.chr.mettaton.secret": "Bloodshed Show",
    "adv.chr.mettaton.secret.lore": "Use your DT ability five times during one life, without transforming",
	
    "adv.chr.mettatonex.lv5": "Secret Transformation",
    "adv.chr.mettatonex.lv5.unlock": "Reward: The ability to flip the switch in the lobby",
    "adv.chr.mettatonex.lv20": "Ultimate Showtime",
    "adv.chr.mettatonex.secret": "Under the Spotlight",
    "adv.chr.mettatonex.secret.lore": "Use your DT ability five times during one life, without transforming",
	
    "adv.chr.muffet.lv5": "Greedy Spider",
    "adv.chr.muffet.lv20": "Queen of Spiders",
    "adv.chr.muffet.secret": "Sticky Trap",
    "adv.chr.muffet.secret.lore": "Getting a kill by interupt a jumppad using your spider web",

    "adv.chr.napstablook.lv5": "Awkward Ghost",
    "adv.chr.napstablook.lv20": "Spooktune Composer",
    "adv.chr.napstablook.secret": "Gentle Ghost",
    "adv.chr.napstablook.secret.lore": "Spare two enemies that are being affected by sadness, all during one life",

    "adv.chr.papyrus.lv5": "Cool Skeleton",
    "adv.chr.papyrus.lv20": "The Great Papyrus",
    "adv.chr.papyrus.secret": "Fancy Exit",
    "adv.chr.papyrus.secret.lore": "Leave Undyne's house, through the window",

    "adv.chr.sans.lv5": "Lazy Skeleton",
    "adv.chr.sans.lv5.unlock": "Reward: Last Corridor (Team Arena)",
    "adv.chr.sans.lv20": "The Final Judge",
    "adv.chr.sans.secret": "Gaster Blaster Master",
    "adv.chr.sans.secret.lore": "Get a double kill with one Gaster Blaster",

    "adv.chr.tobyfox.lv5": "Annoying Dog",
    "adv.chr.tobyfox.lv5.unlock": "Reward: Using the legendary artifact will double your chances of creating too many characters",
    "adv.chr.tobyfox.lv20": "The One True God",
    "adv.chr.tobyfox.secret": "Dog Eat Dog",
    "adv.chr.tobyfox.secret.lore": "Kill another dog as a dog.",
    "adv.chr.tobyfox.sssecret": "Lawful Creation",
    "adv.chr.tobyfox.sssecret.lore": "Create an already existing character by combining all of their abilities.",

    "adv.chr.toriel.lv5": "Motherly Goat",
    "adv.chr.toriel.lv20": "The Merciful Queen",
    "adv.chr.toriel.secret": "Pacifying Flames",
    "adv.chr.toriel.secret.lore": "Get a double spare with one use of your DT ability.",

    "adv.chr.undyne.lv5": "Armored Fish",
    "adv.chr.undyne.lv5.unlock": "Reward: Undyne's House (FFA Arena)",
    "adv.chr.undyne.lv20": "The True Heroine",
    "adv.chr.undyne.lv20.unlock": "Reward: Royale Guard Undyne (Costume)",
    "adv.chr.undyne.secret": "Undefeated",
    "adv.chr.undyne.secret.lore": "Stay in the undying form for over 24 seconds and survive",
	
    "adv.other.one_dog": "Mystery Puppy",
    "adv.other.one_dog.lore": "Encounter a hidden dog",
    "adv.other.all_dog": "A Complete Dog-alogue",
    "adv.other.all_dog.lore": "Encounter all hidden dogs",
    "adv.other.all_dog.unlock": "Reward: Access to the staff room",
    "adv.other.hacker_dog": "Dirty Hacker",
    "adv.other.hacker_dog.lore": "you're just a dirty hacker, aren't you?",
	
    "adv.other.tuto1": "Taught by a Plant",
    "adv.other.tuto1.lore": "Finish the Tutorial",
    "adv.other.tuto100": "Perfectionist",
    "adv.other.tuto100.lore": "Finish the tutorial again, taking no damage and killing every dummy in the process",
    "adv.other.tuto30": "Diligent Student",
    "adv.other.tuto30.lore": "Finish all of Flowey's lessons",
    "adv.other.tutoroot": "Deeply Rooted",
    "adv.other.tutoroot.lore": "Discover overgrowing roots in the tutorial room",
	
	"adv.other.timer1": "A Flower's Secret",
	"adv.other.timer1.lore": "Learn about a certain puzzle when talking to flowey",
	"adv.other.timer2": "Another World",
	"adv.other.timer2.lore": "Encounter Goner Kid",
	"adv.other.timer3": "Keep Following",
	"adv.other.timer3.lore": "Encounter a G-Follower",
	"adv.other.timer4": "Devoted Follower",
	"adv.other.timer4.lore": "Encounter all G-Followers",
	"adv.other.timer5": "Time Traveler",
	"adv.other.timer5.lore": "Finish a puzzle by traveling through time and space",
    "adv.other.timer5.unlock": "Reward: ",
    "adv.other.timer5.unlock2": "POSSIBILITIES",

    "adv.mini.root": "Minigames",
    "adv.mini.root.lore": "Unlock the minigame rooms in the lobby",
    "adv.mini.bone": "Parkour Master",
    "adv.mini.bone.lore": "Reach the goal of the bone parkour",
    "adv.mini.maze10": "Puzzle Fanatic",
    "adv.mini.maze10.lore": "Finish 10 different colored tile mazes",
    "adv.mini.maze": "Puzzle Speedrunner",
    "adv.mini.maze.lore": "Finish a colored tile maze first try in under 30 seconds",
    "adv.mini.dummy": "Crack Shot",
    "adv.mini.dummy.lore": "Get a score over 20 in the shooting range",
    "adv.mini.dummyspare": "To the Sky",
    "adv.mini.dummyspare.lore": "Spare a dummy in the shooting range",
    "adv.mini.frog": "Old-Fashioned",
    "adv.mini.frog.lore": "Spare a player while having pink sparing-indicators enabled",
	
    "adv.credit.root": "Credit Room",
    "adv.credit.root.lore": "Unlock the credit room in the lobby",
    "adv.credit.nohit": "Full Credit",
    "adv.credit.nohit.lore": "Avoid every single attack in the credit event",
    "adv.credit.nohit.unlock": "Reward: Sans (FFA Arena)",
    "adv.credit.itsyou": "Familiar Face",
    "adv.credit.itsyou.lore": "Find your own head in the credit room (Thank you!)"
}