;
;ʋLqB

;ՎϐZbgB
[state ]
type=forcefeedback
trigger1=1||var(2):=var(9)+var(1)
trigger1=1||fvar(3):=0.25
ignorehitpause=1


;
;triggerall=var(51)=5

;e񐔕ۑϐZbgB
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||var(58):=var(58)+1
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=1||fvar(0):=1||fvar(1):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(0),lifemax-enemy(0),life!=0
triggerall=1||var(3):=helper(40100),var(52)+1
triggerall=1||var(4):=ceil(1.0*var(3)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life))
trigger1=var(4)<fvar(39)
trigger1=fvar(39)-var(3)>0
trigger1=fvar(39)>0
trigger1=1||fvar(0):=(1.0*var(3)/var(58))*(life/(fvar(39)-var(3)))
trigger1=1||fvar(1):=(1.0*var(3)/var(58))*(lifemax/fvar(39))
trigger2=var(4)=[fvar(39),fvar(38))
trigger2=1||fvar(2):=ifelse(var(3)<fvar(39),fvar(39),var(3))
trigger2=fvar(38)-fvar(2)>0
trigger2=1||var(5):=ceil(fvar(2)+(var(4)-fvar(2))*(sin((pi/2/(fvar(38)-fvar(2)))*(var(4)-fvar(2)))**fvar(3)))
trigger2=var(5)-var(3)>0
trigger2=var(5)>0
trigger2=1||fvar(0):=(1.0*var(3)/var(58))*(1.0*life/(var(5)-var(3)))
trigger2=1||fvar(1):=(1.0*var(3)/var(58))*(1.0*lifemax/var(5))
trigger3=var(4)>=fvar(38)
trigger3=1||var(5):=ceil(fvar(39)+(var(4)-fvar(39))*(var(4)-fvar(39))/(fvar(38)-fvar(39)))
trigger3=var(5)-var(3)>0
trigger3=var(5)>0
trigger3=1||fvar(0):=(1.0*var(3)/var(58))*(1.0*life/(var(5)-var(3)))
trigger3=1||fvar(1):=(1.0*var(3)/var(58))*(1.0*lifemax/var(5))
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||fvar(0):=ifelse(fvar(0)>fvar(1),fvar(0),fvar(1))
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(9):=floor(fvar(0))
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
triggerall=1||fvar(0):=1||fvar(1):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(1),lifemax-enemy(1),life!=0
triggerall=1||var(3):=helper(40100),var(52)+1
triggerall=1||var(4):=ceil(1.0*var(3)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life))
trigger1=var(4)<fvar(39)
trigger1=fvar(39)-var(3)>0
trigger1=fvar(39)>0
trigger1=1||fvar(0):=(1.0*var(3)/var(58))*(life/(fvar(39)-var(3)))
trigger1=1||fvar(1):=(1.0*var(3)/var(58))*(lifemax/fvar(39))
trigger2=var(4)=[fvar(39),fvar(38))
trigger2=1||fvar(2):=ifelse(var(3)<fvar(39),fvar(39),var(3))
trigger2=fvar(38)-fvar(2)>0
trigger2=1||var(5):=ceil(fvar(2)+(var(4)-fvar(2))*(sin((pi/2/(fvar(38)-fvar(2)))*(var(4)-fvar(2)))**fvar(3)))
trigger2=var(5)-var(3)>0
trigger2=var(5)>0
trigger2=1||fvar(0):=(1.0*var(3)/var(58))*(1.0*life/(var(5)-var(3)))
trigger2=1||fvar(1):=(1.0*var(3)/var(58))*(1.0*lifemax/var(5))
trigger3=var(4)>=fvar(38)
trigger3=1||var(5):=ceil(fvar(39)+(var(4)-fvar(39))*(var(4)-fvar(39))/(fvar(38)-fvar(39)))
trigger3=var(5)-var(3)>0
trigger3=var(5)>0
trigger3=1||fvar(0):=(1.0*var(3)/var(58))*(1.0*life/(var(5)-var(3)))
trigger3=1||fvar(1):=(1.0*var(3)/var(58))*(1.0*lifemax/var(5))
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
trigger1=1||fvar(0):=ifelse(fvar(0)>fvar(1),fvar(0),fvar(1))
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(8):=floor(fvar(0))
trigger1=1||var(9):=floor(0.5*(var(9)+var(8)))
ignorehitpause=1



;_[WΉGԊǗϐZbgB
[state ]
type=lifeadd
triggerall=var(51)=5
trigger1=1
value=-var(9)
absolute=1
kill=1
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numhelper(40100)!=0
trigger1=1||fvar(32):=0
ignorehitpause=1









