;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||var(10):=60*15+59
trigger1=1||var(11):=60*150+59
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=1||fvar(0):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(0),lifemax-enemy(0),life!=0
trigger1=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger1=fvar(1)<var(10)
trigger1=var(10)-(helper(40100),var(52)+1)>0
trigger1=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(var(10)-(helper(40100),var(52)+1)))
trigger2=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger2=fvar(1)<var(10)
trigger2=var(10)-(helper(40100),var(52)+1)<=0
trigger2=1||fvar(0):=life
trigger3=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger3=fvar(1)=[var(10),var(11))
trigger3=1||fvar(1):=var(10)+1.0*(fvar(1)-var(10))*(fvar(1)-var(10))/(var(11)-var(10))
trigger3=fvar(1)-(helper(40100),var(52)+1)>0
trigger3=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(1)-(helper(40100),var(52)+1)))
trigger4=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger4=fvar(1)=[var(10),var(11))
trigger4=1||fvar(1):=var(10)+1.0*(fvar(1)-var(10))*(fvar(1)-var(10))/(var(11)-var(10))
trigger4=fvar(1)-(helper(40100),var(52)+1)<=0
trigger4=1||fvar(0):=life
trigger5=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger5=fvar(1)>=var(11)
trigger5=fvar(1)-(helper(40100),var(52)+1)>0
trigger5=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(1)-(helper(40100),var(52)+1)))
trigger6=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger6=fvar(1)>=var(11)
trigger6=fvar(1)-(helper(40100),var(52)+1)<=0
trigger6=1||fvar(0):=life
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(9):=floor(fvar(0))
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
triggerall=1||fvar(0):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(1),lifemax-enemy(1),life!=0
trigger1=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger1=fvar(1)<var(10)
trigger1=var(10)-(helper(40100),var(52)+1)>0
trigger1=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(var(10)-(helper(40100),var(52)+1)))
trigger2=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger2=fvar(1)<var(10)
trigger2=var(10)-(helper(40100),var(52)+1)<=0
trigger2=1||fvar(0):=life
trigger3=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger3=fvar(1)=[var(10),var(11))
trigger3=1||fvar(1):=var(10)+1.0*(fvar(1)-var(10))*(fvar(1)-var(10))/(var(11)-var(10))
trigger3=fvar(1)-(helper(40100),var(52)+1)>0
trigger3=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(1)-(helper(40100),var(52)+1)))
trigger4=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger4=fvar(1)=[var(10),var(11))
trigger4=1||fvar(1):=var(10)+1.0*(fvar(1)-var(10))*(fvar(1)-var(10))/(var(11)-var(10))
trigger4=fvar(1)-(helper(40100),var(52)+1)<=0
trigger4=1||fvar(0):=life
trigger5=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger5=fvar(1)>=var(11)
trigger5=fvar(1)-(helper(40100),var(52)+1)>0
trigger5=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(1)-(helper(40100),var(52)+1)))
trigger6=1||fvar(1):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger6=fvar(1)>=var(11)
trigger6=fvar(1)-(helper(40100),var(52)+1)<=0
trigger6=1||fvar(0):=life
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(8):=floor(fvar(0))
trigger1=1||var(9):=floor(0.5*(var(9)+var(8)))
ignorehitpause=1



;ՎϐZbgB
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||var(10):=60*30+59
trigger1=1||var(11):=60*99+59
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=1||fvar(0):=1||fvar(1):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(0),lifemax-enemy(0),life!=0
triggerall=1||fvar(2):=1.0*(helper(40100),var(52)+1)*enemy(0),lifemax/(enemy(0),lifemax-enemy(0),life)
trigger1=fvar(2)<var(10)
trigger1=var(10)-(helper(40100),var(52)+1)>0
trigger1=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(var(10)-(helper(40100),var(52)+1)))
trigger1=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/var(10))
trigger2=fvar(2)<var(10)
trigger2=var(10)-(helper(40100),var(52)+1)<=0
trigger2=1||fvar(0):=life
trigger2=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/var(10))
trigger3=fvar(2)=[var(10),var(11))
trigger3=1||fvar(3):=var(10)+1.0*(fvar(2)-var(10))*(fvar(2)-var(10))/(var(11)-var(10))
trigger3=fvar(3)-(helper(40100),var(52)+1)>0
trigger3=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(3)-(helper(40100),var(52)+1)))
trigger3=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(3))
trigger4=fvar(2)=[var(10),var(11))
trigger4=1||fvar(3):=var(10)+1.0*(fvar(2)-var(10))*(fvar(2)-var(10))/(var(11)-var(10))
trigger4=fvar(3)-(helper(40100),var(52)+1)<=0
trigger4=1||fvar(0):=life
trigger4=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(3))
trigger5=fvar(2)>=var(11)
trigger5=fvar(2)-(helper(40100),var(52)+1)>0
trigger5=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(2)-(helper(40100),var(52)+1)))
trigger5=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(2))
trigger6=fvar(2)>=var(11)
trigger6=fvar(2)-(helper(40100),var(52)+1)<=0
trigger6=1||fvar(0):=life
trigger6=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(2))
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
trigger1=1||fvar(0):=ifelse(fvar(0)>fvar(1),fvar(0),fvar(1))
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(9):=floor(fvar(0))
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
triggerall=1||fvar(0):=1||fvar(1):=1
triggerall=numhelper(40100)!=0
triggerall=numhelper(31900)=0
triggerall=enemy(1),lifemax-enemy(1),life!=0
triggerall=1||fvar(2):=1.0*(helper(40100),var(52)+1)*enemy(1),lifemax/(enemy(1),lifemax-enemy(1),life)
trigger1=fvar(2)<var(10)
trigger1=var(10)-(helper(40100),var(52)+1)>0
trigger1=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(var(10)-(helper(40100),var(52)+1)))
trigger1=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/var(10))
trigger2=fvar(2)<var(10)
trigger2=var(10)-(helper(40100),var(52)+1)<=0
trigger2=1||fvar(0):=life
trigger2=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/var(10))
trigger3=fvar(2)=[var(10),var(11))
trigger3=1||fvar(3):=var(10)+1.0*(fvar(2)-var(10))*(fvar(2)-var(10))/(var(11)-var(10))
trigger3=fvar(3)-(helper(40100),var(52)+1)>0
trigger3=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(3)-(helper(40100),var(52)+1)))
trigger3=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(3))
trigger4=fvar(2)=[var(10),var(11))
trigger4=1||fvar(3):=var(10)+1.0*(fvar(2)-var(10))*(fvar(2)-var(10))/(var(11)-var(10))
trigger4=fvar(3)-(helper(40100),var(52)+1)<=0
trigger4=1||fvar(0):=life
trigger4=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(3))
trigger5=fvar(2)>=var(11)
trigger5=fvar(2)-(helper(40100),var(52)+1)>0
trigger5=1||fvar(0):=1.0*((helper(40100),var(52)+1)/var(58))*(life/(fvar(2)-(helper(40100),var(52)+1)))
trigger5=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(2))
trigger6=fvar(2)>=var(11)
trigger6=fvar(2)-(helper(40100),var(52)+1)<=0
trigger6=1||fvar(0):=life
trigger6=1||fvar(1):=1.0*((helper(40100),var(52)+1)/var(58))*(lifemax/fvar(2))
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numenemy>=2
trigger1=1||fvar(0):=ifelse(fvar(0)>fvar(1),fvar(0),fvar(1))
trigger1=1||fvar(0):=ifelse(fvar(0)<1,1,fvar(0))
trigger1=1||var(8):=floor(fvar(0))
trigger1=1||var(9):=floor(0.5*(var(9)+var(8)))
ignorehitpause=1









