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[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=1||var(0):=enemy(0),lifemax-enemy(0),life
trigger1=var(0)!=0
trigger1=1||var(1):=var(52)*(enemy(0),lifemax/var(0))
trigger1=1||var(1):=ifelse(var(1)<6000,var(1),6000)
trigger2=1||var(1):=6000
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=1||fvar(0):=1.0*var(1)*var(53)/var(52)
trigger1=fvar(0)!=0
trigger1=1||fvar(1):=(1+1)*root,lifemax/fvar(0)
trigger1=1||fvar(1):=ifelse(fvar(1)<0.1*root,lifemax,fvar(1),0.1*root,lifemax)
trigger2=1||fvar(1):=0.1*root,lifemax
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
trigger1=1||var(2):=floor(fvar(1))
trigger1=1||var(2):=ifelse(var(2)<1,1,var(2))
ignorehitpause=1

[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=numenemy>=2
triggerall=1||var(0):=enemy(1),lifemax-enemy(1),life
trigger1=var(0)!=0
trigger1=1||var(1):=var(52)*(enemy(1),lifemax/var(0))
trigger1=1||var(1):=ifelse(var(1)<6000,var(1),6000)
trigger2=1||var(1):=6000
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=numenemy>=2
triggerall=1||fvar(0):=1.0*var(1)*var(54)/var(52)
trigger1=fvar(0)!=0
trigger1=1||fvar(1):=(1+1)*root,lifemax/fvar(0)
trigger1=1||fvar(1):=ifelse(fvar(1)<0.1*root,lifemax,fvar(1),0.1*root,lifemax)
trigger2=1||fvar(1):=0.1*root,lifemax
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=numenemy>=2
trigger1=1||var(3):=floor(fvar(1))
trigger1=1||var(3):=ifelse(var(3)<1,1,var(3))
ignorehitpause=1









