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[state ]
type=lifeadd
triggerall=var(51)=5
triggerall=numhelper(40100)!=0
trigger1=1||var(3):=floor(ceil(10.0*life/lifemax)+2*(9999.0*(enemynear,lifemax-enemynear,life)/enemynear,lifemax)/helper(40100),var(52))
value=-var(3)
absolute=1
kill=1
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=5
triggerall=numhelper(40100)!=0
trigger1=1||fvar(32):=1
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=numhelper(40100)!=0
trigger1=1||fvar(20):=2*(9999.0*(enemynear,lifemax-enemynear,life)/enemynear,lifemax)/helper(40100),var(52)
ignorehitpause=1









