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[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=ifelse(var(58)!=0,1,root,movecontact=1+1||root,projcontacttime(0)=0+1)
trigger1=1||var(58):=ifelse(var(58)=3,0,var(58)+1)
ignorehitpause=1



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[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=(root,movecontact!=[1+1,3+1])&&(root,projcontacttime(0)!=[0+1,2+1])
trigger1=1||var(54):=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=(root,movecontact!=[1+1,3+1])&&(root,projcontacttime(0)!=[0+1,2+1])
triggerall=numenemy>=2
trigger1=1||var(55):=0
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=var(58)=[1,3]
trigger1=1||var(54):=var(54)+(var(52)-enemy(0),life)
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=var(58)=[1,3]
triggerall=numenemy>=2
trigger1=1||var(55):=var(55)+(var(53)-enemy(0),life)
ignorehitpause=1




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[state ]
type=forcefeedback
triggerall=root,var(47)=1
trigger1=1||var(52):=enemy(0),life
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=root,var(47)=1
triggerall=numenemy>=2
trigger1=1||var(53):=enemy(1),life
ignorehitpause=1



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[state ]
type=forcefeedback
triggerall=root,var(47)=1
trigger1=1||var(59):=var(59)+1
ignorehitpause=1









