;{ݒB
[state ]
type=changeanim
triggerall=root,var(56)!=0
trigger1=1
value=10270
ignorehitpause=1
[state ]
type=sprpriority
triggerall=root,var(56)!=0
trigger1=1
value=-19
ignorehitpause=1



;WݒB
[state ]
type=posset
triggerall=root,var(56)!=0
trigger1=1
x=root,pos x+root,const(size.mid.pos.x)
y=root,pos y+root,const(size.mid.pos.y)
ignorehitpause=1



;rWAZbgB
[state ]
type=displaytoclipboard
triggerall=root,var(56)!=0
triggerall=root,var(55)=0
trigger1=1||var(39):=0
;
trigger1=1||var(var(39)):=            (5000);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (3);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
;
trigger1=1||var(var(39)):=            (5004);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (0);  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
;
trigger1=1||var(var(39)):=            (5008);  ̃AhXlijB
trigger1=1||var(var(39)+1):=          (-floor(256*2+128+128*cos((2*pi/360)*gametime)));  鐔lB
trigger1=1||var(39):=var(39)+2;------------------------------------------------------------
;
trigger1=1||var(39):=3648+4*var(39)
text="`1f@މd?߉V9ua^D$$%964d4CA"
params=0
ignorehitpause=1

[state ]
type=angledraw
triggerall=root,var(56)!=0
trigger1=1
value=0
scale=0.5*(0.16+0.01*cos((2*pi/90)*gametime)),0.5*(0.16+0.01*sin((2*pi/90)*gametime))
ignorehitpause=1

[state ]
type=assertspecial
triggerall=root,var(56)!=0
trigger1=1
flag=noshadow
ignorehitpause=1









