;
;4ʏˌB

;J6XB
[statedef 710]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0



;Ut[ۑpՎϐZbgB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=1||var(0):=6
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;B
[state ]
type=null;ҏWBplaysnd
trigger1=animelemtime(var(0))=0
value=s200,0
freqmul=0.95+0.1*cos(random)
volume=255
channel=1
ignorehitpause=0



;WݒB
[state ]
type=velmul
trigger1=animelemtime(1)>=0&&animelemtime(8)<=-1
trigger1=1
x=0.9
y=0.9
ignorehitpause=0

[state ]
type=statetypeset
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=animelemtime(8)>=0
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0
[state ]
type=velset
trigger1=animelemtime(8)<=-1
x=vel x
y=vel y
ignorehitpause=0



;wp[ˏoB
[state ]
type=helper
trigger1=animelemtime(var(0))=-5
stateno=5150
id=31700
size.ground.front=31700
size.ground.back=0
size.head.pos=51,-68
helpertype=player
keyctrl=1
ownpal=1
size.xscale=1
size.yscale=1
pausemovetime=0
supermovetime=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









