;
;2ʏˌB

[statedef 20060]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran"
trigger2=ishelper
trigger3=var(51)=[6,7]
value=2134123982
persistent=256
ignorehitpause=1

;
;{ݒB

;ȊOB
[state ]
type=changeanim
trigger1=anim!=var(50)
value=var(50)
ignorehitpause=0


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=forcefeedback
triggerall=1||var(0):=2
trigger1=var(50)=310
trigger1=1||var(0):=6
ignorehitpause=1


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
trigger1=var(50)=310
statetype=s
ignorehitpause=0


;
;B

;ȊOB
[state ]
type=null;ҏWBplaysnd
trigger1=animelemtime(var(0))=0
value=s200,0
freqmul=0.95+0.1*cos(random)
volume=255
channel=1
ignorehitpause=0


;
;ʐݒB

;ȊOB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(var(0))<=-4
id=0
anim=19000
trans=addalpha
alpha=0,floor(128+128*cos((pi/2/(animelemtime(1)-animelemtime(var(0))))*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=0


;
;ZB

;ȊOB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0


;
;ЂсB

;IvVځB
[state ]
type=forcefeedback
trigger1=var(50)=310
trigger1=1||fvar(0):=0||fvar(1):=80||fvar(2):=-40
trigger1=1||fvar(3):=1||fvar(4):=160||fvar(5):=-40-120
trigger1=1||fvar(6):=2||fvar(7):=280||fvar(8):=-40-40
ignorehitpause=0

;ȊOB
[state ]
type=explod
trigger1=animelemtime(var(0))=-5-5
id=0
anim=10130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8,0.5*0.8*0.2
shadow=0,0,0
sprpriority=-159
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(var(0))=0-5
id=0
anim=10130
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=-1
scale=0.5*0.8,0.5*0.8*0.2
shadow=0,0,0
sprpriority=-159
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(var(0))=5-5
id=0
anim=10130
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.8,0.5*0.8*0.2
shadow=0,0,0
sprpriority=-159
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(7)),floor(fvar(8))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0

[state ]
type=explod
trigger1=animelemtime(var(0))=-5-5
id=0
anim=10120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75,0.5*0.75
shadow=0,0,0
sprpriority=-158
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(1)),floor(fvar(2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(var(0))=0-5
id=0
anim=10120
;trans=addalpha
;alpha=256,256
facing=-1
vfacing=-1
scale=0.5*0.75,0.5*0.75
shadow=0,0,0
sprpriority=-158
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(4)),floor(fvar(5))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0
[state ]
type=explod
trigger1=animelemtime(var(0))=5-5
id=0
anim=10120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*0.75,0.5*0.75
shadow=0,0,0
sprpriority=-158
ontop=0
ownpal=1
supermove=0
pausemovetime=0
supermovetime=0
removetime=-2
removeongethit=0
pos=floor(fvar(7)),floor(fvar(8))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=0


;
;wp[ˏoB

;ȊOB
[state ]
type=helper
trigger1=animelemtime(var(0))=-5-5
stateno=5150
id=31400
size.ground.front=31400
size.ground.back=floor(fvar(0))
size.head.pos=floor(fvar(1)),floor(fvar(2))
helpertype=player
keyctrl=1
ownpal=1
size.xscale=1
size.yscale=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
trigger1=animelemtime(var(0))=0-5
stateno=5150
id=31400
size.ground.front=31400
size.ground.back=floor(fvar(3))
size.head.pos=floor(fvar(4)),floor(fvar(5))
helpertype=player
keyctrl=1
ownpal=1
size.xscale=1
size.yscale=1
pausemovetime=0
supermovetime=0
ignorehitpause=0
[state ]
type=helper
trigger1=animelemtime(var(0))=5-5
stateno=5150
id=31400
size.ground.front=31400
size.ground.back=floor(fvar(6))
size.head.pos=floor(fvar(7)),floor(fvar(8))
helpertype=player
keyctrl=1
ownpal=1
size.xscale=1
size.yscale=1
pausemovetime=0
supermovetime=0
ignorehitpause=0


;
;Xe[gڍsB

;ȊOB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









