;
;RXe[gQB

;
;B

[statedef 0]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5700]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=0&&anim!=5
trigger1=1
value=0
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=5
trigger1=animtime=0
value=0
ignorehitpause=0
[state ]
type=changeanim
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelemtime(1)>=4
x=0
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;݁B

;
;JnB

[statedef 10]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5710]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=10
trigger1=1
value=10
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=velmul
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.crouch.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;j[gB

[statedef 11]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5711]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=11&&anim!=6
trigger1=1
value=11
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=6
trigger1=animtime=0
value=11
ignorehitpause=0
[state ]
type=changeanim
trigger1=facing*(enemynear,pos x-pos x)<0
value=6
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=turn
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.crouch.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 12]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5712]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=12
trigger1=1
value=12
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;B

[statedef 20]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5720]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim!=20&&anim!=5
trigger1=1
value=20
ignorehitpause=0
[state ]
type=changeanim
triggerall=!!(var(40)&floor(2.0**1))=1&&!!(var(40)&floor(2.0**0))!=1
triggerall=anim!=21&&anim!=5
trigger1=1
value=21
ignorehitpause=0
[state ]
type=changeanim
triggerall=!!(var(40)&floor(2.0**0))=1
triggerall=anim=5
trigger1=animtime=0
value=20
ignorehitpause=0
[state ]
type=changeanim
triggerall=!!(var(40)&floor(2.0**0))!=1
triggerall=anim=5
trigger1=animtime=0
value=21
ignorehitpause=0

[state ]
type=changeanim
trigger1=facing*(enemynear,pos x-pos x)<0
value=5
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=turn
trigger1=facing*(enemynear,pos x-pos x)<0
ignorehitpause=0
[state ]
type=velset
triggerall=anim=20
trigger1=1
x=const(velocity.walk.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=anim=21
trigger1=1
x=const(velocity.walk.back.x)
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;WvB

;
;Jnin΋jB

[statedef 40]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5740]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=40
trigger1=1
value=40
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=posadd
triggerall=animtime=-1
trigger1=1
x=vel x
y=vel y
ignorehitpause=0

[state ]
type=velset
triggerall=animtime=-1
trigger1=1
y=const(velocity.jump.y)
ignorehitpause=0
[state ]
type=velset
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))!=1
trigger1=1
x=const(velocity.jump.neu.x)
ignorehitpause=0
[state ]
type=velset
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))=1
trigger1=vel x<const(velocity.jump.fwd.x)
x=const(velocity.jump.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=animtime=-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))=1
trigger1=vel x>const(velocity.jump.back.x)
x=const(velocity.jump.back.x)
ignorehitpause=0

[state ]
type=posadd
triggerall=animtime=-1
trigger1=1
x=-vel x
y=-vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;Jni΋jB

[statedef 45]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5745]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=44||anim!=41
triggerall=selfanimexist(44)
trigger1=1
value=44
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=44||anim!=41
trigger1=1
value=41
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=posadd
triggerall=animelemtime(1)=2-1
trigger1=1
x=vel x
y=vel y
ignorehitpause=0

[state ]
type=velset
triggerall=animelemtime(1)=2-1
trigger1=1
y=const(velocity.airjump.y)
ignorehitpause=0
[state ]
type=velset
triggerall=animelemtime(1)=2-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))!=1
trigger1=1
x=const(velocity.airjump.neu.x)
ignorehitpause=0
[state ]
type=velset
triggerall=animelemtime(1)=2-1
triggerall=!!(var(40)&floor(2.0**0))=1
trigger1=vel x<const(velocity.airjump.fwd.x)
x=const(velocity.airjump.fwd.x)
ignorehitpause=0
[state ]
type=velset
triggerall=animelemtime(1)=2-1
triggerall=!!(var(40)&floor(2.0**0))!=1&&!!(var(40)&floor(2.0**1))=1
trigger1=vel x>const(velocity.airjump.back.x)
x=const(velocity.airjump.back.x)
ignorehitpause=0

[state ]
type=posadd
triggerall=animelemtime(1)=2-1
trigger1=1
x=-vel x
y=-vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;j[gB

[statedef 50]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5750]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=41&&anim!=42&&anim!=43&&anim!=44&&anim!=45&&anim!=46
trigger1=vel x>0
value=42
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=41&&anim!=42&&anim!=43&&anim!=44&&anim!=45&&anim!=46
trigger1=vel x<0
value=43
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=41&&anim!=42&&anim!=43&&anim!=44&&anim!=45&&anim!=46
trigger1=1
value=41
ignorehitpause=0

[state ]
type=changeanim
triggerall=anim=41||anim=42||anim=43
triggerall=selfanimexist(anim+3)
trigger1=vel y>-2
value=anim+3
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 52]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1

[statedef 5752]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
physics=n
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=47
trigger1=1
value=47
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;_bVB

;
;j[gB

[statedef 100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5800]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=100
trigger1=1
value=100
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
x=const(velocity.run.fwd.x)
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 101]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5801]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=101
trigger1=1
value=101
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;oNXeB

;
;j[gB

[statedef 105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5805]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=105
trigger1=1
value=105
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
x=const(velocity.run.back.x)
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 106]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5806]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=106
trigger1=1
value=106
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;󒆃_bVB

;
;j[gB

[statedef 110]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5810]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=110
trigger1=1
value=110
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=-4
ignorehitpause=0

[state ]
type=statetypeset
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 111]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5811]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=111
trigger1=1
value=111
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;󒆃oNXeB

;
;j[gB

[statedef 115]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5815]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=115
trigger1=1
value=115
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.back.x)
y=-4
ignorehitpause=0

[state ]
type=statetypeset
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 116]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5816]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=116
trigger1=1
value=116
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=pos y+vel y>=0
trigger1=1
statetype=s
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;K[hB

;
;JnB

[statedef 120]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5820]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=120&&anim!=121&&anim!=122
trigger1=1
value=120+(statetype=c)+2*(statetype=a)
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;j[gB

[statedef 133]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1

;{ݒB
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=130+(statetype=c)+2*(statetype=a)
trigger1=1
value=130+(statetype=c)+2*(statetype=a)
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;IB

[statedef 140]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=stateno+5700
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1

[statedef 5840]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;{ݒB
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype=a
triggerall=pos y+vel y>=0&&vel y>0
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=140&&anim!=141&&anim!=142
trigger1=1
value=140+(statetype=c)+2*(statetype=a)
ignorehitpause=0
[state ]
type=velset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;K[hB

;
;dB

[statedef 156]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1

;{ݒB
[state ]
type=statetypeset
triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger1=1
statetype=a
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype=l
trigger1=1
statetype=c
ignorehitpause=0

[state ]
type=changeanim
trigger1=1
value=150+(statetype=c)+2*(statetype=a)
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=0

[state ]
type=velset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
triggerall=hitshakeover
trigger1=1||var(50):=157
value=157
persistent=256
ignorehitpause=1



;ZB
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;dB

[statedef 157]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1

;{ݒB
[state ]
type=statetypeset
triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger1=1
statetype=a
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype=l
trigger1=1
statetype=c
ignorehitpause=0

[state ]
type=changeanim
trigger1=anim!=155&&anim!=156&&anim!=157
value=155+(statetype=c)+2*(statetype=a)
ignorehitpause=0

[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))!=1
statetype=s
ignorehitpause=0
[state ]
type=statetypeset
triggerall=statetype!=a
trigger1=!!(var(40)&floor(2.0**3))=1
statetype=c
ignorehitpause=0



;WݒB
[state ]
type=hitvelset
triggerall=anim=155||anim=156||anim=157
triggerall=statetype=s||statetype=c
trigger1=animelemtime(1)=0
x=1
ignorehitpause=0
[state ]
type=velset
triggerall=anim=155||anim=156||anim=157
triggerall=statetype=s||statetype=c
trigger1=animelemtime(1)>=gethitvar(slidetime)
x=0
ignorehitpause=0

[state ]
type=hitvelset
triggerall=anim=155||anim=156||anim=157
triggerall=statetype=a
trigger1=animelemtime(1)=0
x=1
y=1
ignorehitpause=0

[state ]
type=velset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;B

;
;dB

[statedef 5300]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1


;
;{ݒB

;
;triggerall=gethitvar(groundtype)=3

[state ]
type=changeanim
triggerall=gethitvar(groundtype)=3
trigger1=1
value=105070
ignorehitpause=0
[state ]
type=statetypeset
triggerall=gethitvar(groundtype)=3
trigger1=1
statetype=a
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l

[state ]
type=statetypeset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger1=1
statetype=a
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=l

[state ]
type=statetypeset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
trigger1=pos y!=0
statetype=a
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
triggerall=(anim!=[5080,5089])&&anim!=5030&&(anim!=[5090,5099])&&(anim!=[5111,5119])
trigger1=1
value=105080+(gethitvar(yvel)!=0)*(-50+60*selfanimexist(5090))
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
triggerall=anim=[5111,5119]
trigger1=!selfanimexist(5080+10*(gethitvar(yvel)!=0)+anim%10)
value=105080+(gethitvar(yvel)!=0)*(-50+60*selfanimexist(5090))
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
triggerall=anim=[5111,5119]
trigger1=selfanimexist(5080+10*(gethitvar(yvel)!=0)+anim%10)
value=105080+10*(gethitvar(yvel)!=0)+anim%10
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
trigger1=1
value=anim
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=s||statetype=c||statetype=a

[state ]
type=statetypeset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=statetype=s||statetype=c
trigger1=pos y!=0||gethitvar(fall)||gethitvar(yvel)!=0
statetype=a
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=gethitvar(animtype)=[0,2]
trigger1=1
value=5000+10*(statetype=s)*(gethitvar(groundtype)=2)+20*(statetype=c)+10*(statetype=a)*(gethitvar(airtype)=2)+gethitvar(animtype)
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=gethitvar(animtype)=3
trigger1=1
value=105030
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=gethitvar(animtype)=[4,5]
trigger1=!selfanimexist(5051+gethitvar(animtype)-4)
value=105030
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=gethitvar(animtype)=[4,5]
trigger1=selfanimexist(5051+gethitvar(animtype)-4)
value=105051+gethitvar(animtype)-4
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=a
triggerall=gethitvar(animtype)!=[0,5]
trigger1=1
value=5000+10*(statetype=s)*(gethitvar(groundtype)=2)+20*(statetype=c)+10*(statetype=a)*(gethitvar(airtype)=2)+2
ignorehitpause=0


;
;WݒB

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=0

[state ]
type=velset
triggerall=statetype=s||statetype=c||statetype=l
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=statetype=s||statetype=c||statetype=l
trigger1=1
y=0
ignorehitpause=0


;
;Xe[gڍsitjB

[state ]
type=changestate
triggerall=hitshakeover
trigger1=1||var(50):=5301
value=5301
persistent=256
ignorehitpause=1


;
;ZB

[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;dB

[statedef 5301]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1


;
;{ݒB

;
;triggerall=gethitvar(groundtype)=3

[state ]
type=changeanim
triggerall=gethitvar(groundtype)=3
triggerall=anim!=5070
trigger1=1
value=5070
ignorehitpause=0
[state ]
type=statetypeset
triggerall=gethitvar(groundtype)=3
trigger1=1
statetype=a
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l

[state ]
type=statetypeset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger1=1
statetype=a
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=s

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s
triggerall=gethitvar(animtype)=[0,2]
triggerall=anim!=5005+10*(gethitvar(groundtype)=2)+gethitvar(animtype)
trigger1=1
value=5005+10*(gethitvar(groundtype)=2)+gethitvar(animtype)
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s
triggerall=gethitvar(animtype)!=[0,2]
triggerall=anim!=5007+10*(gethitvar(groundtype)=2)
trigger1=1
value=5007+10*(gethitvar(groundtype)=2)
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=c

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=c
triggerall=gethitvar(animtype)=[0,2]
triggerall=anim!=5025+gethitvar(animtype)
trigger1=1
value=5025+gethitvar(animtype)
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=c
triggerall=gethitvar(animtype)!=[0,2]
triggerall=anim!=5027
trigger1=1
value=5027
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=l

[state ]
type=statetypeset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
trigger1=gethitvar(yvel)!=0
statetype=a
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
triggerall=anim!=[5080,5089]
trigger1=1
value=5080
ignorehitpause=0


;
;triggerall=gethitvar(groundtype)!=3
;triggerall=statetype=a

[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=a
triggerall=gethitvar(animtype)!=[4,5]
triggerall=anim!=5030&&(anim!=[5051,5059])&&(anim!=[5090,5099])&&anim!=5035
trigger1=1
value=5030
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=a
triggerall=gethitvar(animtype)=[4,5]
triggerall=anim!=5030&&(anim!=[5051,5059])&&(anim!=[5090,5099])&&anim!=5035
trigger1=!selfanimexist(5051+gethitvar(animtype)-4)
value=5030
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=a
triggerall=gethitvar(animtype)=[4,5]
triggerall=anim!=5030&&(anim!=[5051,5059])&&(anim!=[5090,5099])&&anim!=5035
trigger1=selfanimexist(5051+gethitvar(animtype)-4)
value=5051+gethitvar(animtype)-4
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=a
triggerall=anim=5030||anim=[5091,5099]
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=0


;
;WݒB

[state ]
type=hitvelset
triggerall=gethitvar(groundtype)=3
trigger1=anim!=5035&&animelemtime(1)=0
x=1
y=1
ignorehitpause=0
[state ]
type=hitvelset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c
trigger1=anim!=5035&&animelemtime(1)=0
x=1
ignorehitpause=0
[state ]
type=hitvelset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=l
trigger1=anim!=5035&&animelemtime(1)=0
x=1
ignorehitpause=0
[state ]
type=hitvelset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=a
trigger1=anim!=5035&&animelemtime(1)=0
x=1
y=1
ignorehitpause=0

[state ]
type=velmul
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c
trigger1=anim!=5035&&animelemtime(1)>=gethitvar(slidetime)
x=0.6
ignorehitpause=0

[state ]
type=velset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=l
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=l
trigger1=1
y=0
ignorehitpause=0


;
;ZB

[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*gethitvar(yaccel)
ignorehitpause=0


;
;ZbgitjB

[state ]
type=defencemulset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c
triggerall=gethitvar(hittime)=0
trigger1=1
value=1
ignorehitpause=0


;
;WݒitjB

[state ]
type=velset
triggerall=gethitvar(groundtype)!=3
triggerall=statetype=s||statetype=c||statetype=l
triggerall=gethitvar(hittime)=0
trigger1=1
x=0
ignorehitpause=0


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;B

[statedef 5302]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1


;
;{ݒB

;
;triggerall=!(hitfall||alive=0)

[state ]
type=changeanim
triggerall=!(hitfall||alive=0)
triggerall=anim!=5035&&anim!=5040
trigger1=1
value=5040
ignorehitpause=0
[state ]
type=changeanim
triggerall=!(hitfall||alive=0)
triggerall=anim=5035
trigger1=animtime=0
value=5040
ignorehitpause=0

[state ]
type=statetypeset
triggerall=!(hitfall||alive=0)
trigger1=1
statetype=a
ignorehitpause=0


;
;triggerall=hitfall||alive=0

[state ]
type=changeanim
triggerall=hitfall||alive=0
triggerall=anim!=5035&&(anim!=[5050,5059])&&(anim!=[5060,5069])
trigger1=1
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitfall||alive=0
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=0

[state ]
type=changeanim
triggerall=hitfall||alive=0
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=0
[state ]
type=changeanim
triggerall=hitfall||alive=0
triggerall=anim=[5051,5059]
triggerall=selfanimexist(5060+anim%10)
trigger1=vel y>=-2
value=5060+anim%10
ignorehitpause=0

[state ]
type=statetypeset
triggerall=hitfall||alive=0
trigger1=1
statetype=a
ignorehitpause=0


;
;ZB

[state ]
type=velset
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=0


;
;Xe[gڍsB

[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;nナJoB

[statedef 5303]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1


;
;triggerall=anim!=5200

;{ݒB
[state ]
type=changeanim
triggerall=anim!=5200
trigger1=pos y>=10&&vel y>0
value=5200
ignorehitpause=0

[state ]
type=changeanim
triggerall=anim!=5200
triggerall=anim!=5035&&(anim!=[5050,5059])&&(anim!=[5060,5069])
trigger1=1
value=5050
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=5200
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=0

[state ]
type=changeanim
triggerall=anim!=5200
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=5200
triggerall=anim=[5051,5059]
triggerall=selfanimexist(5060+anim%10)
trigger1=vel y>=-2
value=5060+anim%10
ignorehitpause=0

[state ]
type=statetypeset
triggerall=anim!=5200
trigger1=1
statetype=a
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim!=5200
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=0


;
;triggerall=anim=5200

;{ݒB
[state ]
type=statetypeset
triggerall=anim=5200
trigger1=1
statetype=a
ignorehitpause=0



;ZbgB
[state ]
type=nothitby
triggerall=anim=5200
trigger1=1
value=sca
ignorehitpause=0
[state ]
type=nothitby
triggerall=anim=5200
trigger1=1
value2=sca
ignorehitpause=0



;rWAZbgB
[state ]
type=palfx
triggerall=anim=5200
trigger1=animelemtime(1)=[0,1]
add=128,128,128
time=1
ignorehitpause=0



;WݒB
[state ]
type=turn
triggerall=anim=5200
trigger1=animelemtime(1)=0
trigger1=facing*(enemynear,pos x-pos x)<-5
ignorehitpause=0
[state ]
type=velset
triggerall=anim=5200
trigger1=animelemtime(1)=0
x=-0.15
y=-3.5
ignorehitpause=0

[state ]
type=posset
triggerall=anim=5200
trigger1=animelemtime(1)=0
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=5200
trigger1=1
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0


;
;ʋLqB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;󒆃JoB

[statedef 5304]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=5210
trigger1=1
value=5210
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;ZbgB
[state ]
type=nothitby
trigger1=animelemtime(1)=[0,14]
value=sca
ignorehitpause=0
[state ]
type=nothitby
trigger1=animelemtime(1)=[0,14]
value2=sca
ignorehitpause=0



;rWAZbgB
[state ]
type=palfx
trigger1=animelemtime(1)=[0,1]
add=128,128,128
time=1
ignorehitpause=0



;WݒB
[state ]
type=turn
trigger1=animelemtime(1)=0
trigger1=facing*(enemynear,pos x-pos x)<-20
ignorehitpause=0

[state ]
type=velset
trigger1=animelemtime(1)=[0,3]
x=0
y=0
ignorehitpause=0

[state ]
type=velmul
trigger1=animelemtime(1)=4
x=0.8
y=0.8
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
y=-4.5
ignorehitpause=0
[state ]
type=velmul
trigger1=animelemtime(1)=4
trigger1=vel y>0
y=0.5
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=vel y>-3
y=-2
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=vel y>-2
y=-1
ignorehitpause=0

[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=!!(var(40)&floor(2.0**0))=1
x=1
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=!!(var(40)&floor(2.0**1))=1
x=-1
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=!!(var(40)&floor(2.0**2))=1
y=-2
ignorehitpause=0
[state ]
type=veladd
trigger1=animelemtime(1)=4
trigger1=!!(var(40)&floor(2.0**3))=1
y=1.5
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=animelemtime(1)=[0,3]
x=vel x
y=vel y
ignorehitpause=0
[state ]
type=velset
trigger1=animelemtime(1)>=4
x=vel x
y=vel y+const(movement.yaccel)
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;]|B

[statedef 5305]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1


;
;ʋLqB

;{ݒB
[state ]
type=changeanim
triggerall=anim=5070
trigger1=1
value=5170
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim!=[5051,5059])&&(anim!=[5061,5069])&&(anim!=[5100,5109])&&(anim!=[5160,5169])&&(anim!=[5170,5179])&&(anim!=[5110,5119])&&(anim!=[5120,5129])
trigger1=1
value=5100
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim=[5051,5059])||(anim=[5061,5069])
trigger1=!selfanimexist(5100+anim%10)
value=5100
ignorehitpause=0
[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)!=0
triggerall=(anim=[5051,5059])||(anim=[5061,5069])
trigger1=selfanimexist(5100+anim%10)
value=5100+anim%10
ignorehitpause=0

[state ]
type=changeanim
triggerall=gethitvar(fall.yvel)=0
triggerall=(anim!=[5080,5089])&&(anim!=[5110,5119])&&(anim!=[5170,5179])&&(anim!=[5120,5129])
trigger1=1
value=5170
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=l
ignorehitpause=0


;
;triggerall=anim=[5100,5109]

;{ݒB
[state ]
type=changeanim
triggerall=anim=[5100,5109]
triggerall=animtime=0
trigger1=anim!=[5101,5109]
trigger2=!selfanimexist(5160+anim%10)
value=5160
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5100,5109]
triggerall=animtime=0
trigger1=anim=[5101,5109]
trigger1=selfanimexist(5160+anim%10)
value=5160+anim%10
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=0



;ʐݒB
[state ]
type=fallenvshake
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
ignorehitpause=0



;WݒB
[state ]
type=velmul
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=0

[state ]
type=velset
triggerall=anim=[5100,5109]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=anim=[5100,5109]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=[5100,5109]
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;WݒitjB
[state ]
type=posadd
triggerall=anim=[5100,5109]
trigger1=1
x=-vel x
y=-vel y
ignorehitpause=0



;CtݒB
[state ]
type=hitfalldamage
triggerall=anim=[5100,5109]
trigger1=animelemtime(1)=3
ignorehitpause=0


;
;triggerall=anim=[5160,5169]

;{ݒB
[state ]
type=changeanim
triggerall=anim=[5160,5169]
triggerall=pos y>=12&&vel y>0
trigger1=anim!=[5161,5169]
trigger2=!selfanimexist(5170+anim%10)
value=5170
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5160,5169]
triggerall=pos y>=12&&vel y>0
trigger1=anim=[5161,5169]
trigger1=selfanimexist(5170+anim%10)
value=5170+anim%10
ignorehitpause=0



;WݒB
[state ]
type=hitfallvel
triggerall=anim=[5160,5169]
trigger1=animelemtime(1)=0
ignorehitpause=0
[state ]
type=posset
triggerall=anim=[5160,5169]
trigger1=animelemtime(1)=0
y=20
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=[5160,5169]
trigger1=1
x=vel x
y=vel y+0.4
ignorehitpause=0


;
;triggerall=anim=[5080,5089]

;ʐݒitjB
[state ]
type=fallenvshake
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=0



;CtݒitjB
[state ]
type=hitfalldamage
triggerall=anim=[5080,5089]
trigger1=1
ignorehitpause=0



;{ݒB
[state ]
type=changeanim
triggerall=anim=[5080,5089]
trigger1=anim!=[5081,5089]
trigger2=!selfanimexist(5110+anim%10)
value=5110
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5080,5089]
trigger1=anim=[5081,5089]
trigger1=selfanimexist(5110+anim%10)
value=5110+anim%10
ignorehitpause=0


;
;triggerall=anim=[5170,5179]

;{ݒB
[state ]
type=changeanim
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim!=[5171,5179]
trigger2=!selfanimexist(5110+anim%10)
value=5110
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5170,5179]
triggerall=animtime=0
trigger1=anim=[5171,5179]
trigger1=selfanimexist(5110+anim%10)
value=5110+anim%10
ignorehitpause=0



;B
[state ]
type=playsnd
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=0



;ʐݒB
[state ]
type=fallenvshake
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
trigger1=vel x>1
x=1
ignorehitpause=0
[state ]
type=velmul
triggerall=anim=[5170,5179]
triggerall=gethitvar(fall.yvel)=0
trigger1=animelemtime(1)=0
x=0.75
ignorehitpause=0

[state ]
type=velset
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=anim=[5170,5179]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=[5170,5179]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=0



;CtݒB
[state ]
type=hitfalldamage
triggerall=anim=[5170,5179]
trigger1=animelemtime(1)=0
ignorehitpause=0


;
;triggerall=anim=[5110,5119]

;{ݒB
[state ]
type=changeanim
triggerall=anim=[5110,5119]
triggerall=alive!=0
triggerall=ifelse(var(55)=0,gethitvar(recovertime)=0,var(49)=0||!!(var(40)&floor(2.0**0))=1)
trigger1=anim!=[5111,5119]
trigger2=!selfanimexist(5120+anim%10)
value=5120
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5110,5119]
triggerall=alive!=0
triggerall=ifelse(var(55)=0,gethitvar(recovertime)=0,var(49)=0||!!(var(40)&floor(2.0**0))=1)
trigger1=anim=[5111,5119]
trigger1=selfanimexist(5120+anim%10)
value=5120+anim%10
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=anim=[5110,5119]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=[5110,5119]
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=0


;
;triggerall=anim=[5120,5129]

;ZbgB
[state ]
type=nothitby
triggerall=anim=[5120,5129]
trigger1=1
value=sca
ignorehitpause=0
[state ]
type=nothitby
triggerall=anim=[5120,5129]
trigger1=1
value2=sca
ignorehitpause=0

[state ]
type=nothitby
triggerall=anim=[5120,5129]
trigger1=animtime=-1
value=,nt,st,ht
time=12
ignorehitpause=0
[state ]
type=nothitby
triggerall=anim=[5120,5129]
trigger1=animtime=-1
value2=sca
time=3
ignorehitpause=0



;WݒB
[state ]
type=velset
triggerall=anim=[5120,5129]
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
triggerall=anim=[5120,5129]
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
triggerall=anim=[5120,5129]
trigger1=1
x=vel x*0
y=vel y
ignorehitpause=0


;
;ʋLqitjB

;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;SB

[statedef 5306]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=(anim!=[5110,5119])&&(anim!=[5170,5179])&&(anim!=[5140,5149])&&(anim!=[5150,5159])
trigger1=1
value=5110
ignorehitpause=0

[state ]
type=changeanim
triggerall=anim=5110||anim=5170
trigger1=selfanimexist(5140)
value=5140
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=5170
trigger1=!selfanimexist(5140)
value=5110
ignorehitpause=0

[state ]
type=changeanim
triggerall=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+anim%10)
value=5140+anim%10
ignorehitpause=0
[state ]
type=changeanim
triggerall=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=!selfanimexist(5140+anim%10)
trigger1=selfanimexist(5140)
value=5140
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim=[5171,5179]
trigger1=!selfanimexist(5140+anim%10)
trigger1=!selfanimexist(5140)
value=5110
ignorehitpause=0

[state ]
type=changeanim
triggerall=anim=[5140,5149]
triggerall=selfanimexist(5150+anim%10)
trigger1=matchover
value=5150+anim%10
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=l
ignorehitpause=0



;ZbgB
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=0
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=vel x<0.05
x=0
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=null;posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*0.85
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;ReBj[B

[statedef 5500]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=5500
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
triggerall=anim!=5300&&anim!=5500
trigger1=!selfanimexist(5500)
value=5300
ignorehitpause=0
[state ]
type=changeanim
triggerall=anim!=5300&&anim!=5500
trigger1=selfanimexist(5500)
value=5500
ignorehitpause=0

[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;WݒB
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=null;posset
trigger1=1
y=0
ignorehitpause=0



;ZB
[state ]
type=velset
trigger1=1
x=vel x*0
y=vel y
ignorehitpause=0



;Xe[gڍsB
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;
;ΉXe[gQB

;
;K[hB

;
;j[gB

[statedef 130]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=133
persistent=256
ignorehitpause=1

[statedef 131]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=133
persistent=256
ignorehitpause=1

[statedef 132]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=133
persistent=256
ignorehitpause=1


;
;K[hB

;
;dB

[statedef 150]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=156
persistent=256
ignorehitpause=1

[statedef 152]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=156
persistent=256
ignorehitpause=1

[statedef 154]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=156
persistent=256
ignorehitpause=1


;
;dB

[statedef 151]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=157
persistent=256
ignorehitpause=1

[statedef 153]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=157
persistent=256
ignorehitpause=1

[statedef 155]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=157
persistent=256
ignorehitpause=1


;
;B

;
;dB

[statedef 5000]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5300
persistent=256
ignorehitpause=1

[statedef 5010]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5300
persistent=256
ignorehitpause=1

[statedef 5020]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5300
persistent=256
ignorehitpause=1

[statedef 5070]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5300
persistent=256
ignorehitpause=1

[statedef 5080]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5300
persistent=256
ignorehitpause=1


;
;dB

[statedef 5001]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1

[statedef 5011]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1

[statedef 5030]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1

[statedef 5035]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1

[statedef 5071]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1

[statedef 5081]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5301
persistent=256
ignorehitpause=1


;
;B

[statedef 5040]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=hitfallset
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5302
persistent=256
ignorehitpause=1

[statedef 5050]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=hitfallset
trigger1=1
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5302
persistent=256
ignorehitpause=1


;
;nナJoB

[statedef 5200]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5303
persistent=256
ignorehitpause=1

[statedef 5201]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5303
persistent=256
ignorehitpause=1


;
;󒆃JoB

[statedef 5210]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=5304
persistent=256
ignorehitpause=1


;
;]|B

[statedef 5100]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=(anim=[5101,5109])||(anim=[5051,5059])||(anim=[5061,5069])
trigger1=selfanimexist(5100+anim%10)
value=5100+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=anim!=[5101,5109]
trigger1=1
value=5100
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5305
persistent=256
ignorehitpause=1

[statedef 5101]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=(anim=[5161,5169])||(anim=[5101,5109])
trigger1=selfanimexist(5100+anim%10)
value=5160+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=anim!=[5161,5169]
trigger1=1
value=5160
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5305
persistent=256
ignorehitpause=1

[statedef 5110]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=(anim=[5111,5119])||(anim=[5081,5089])||(anim=[5171,5179])
trigger1=selfanimexist(5100+anim%10)
value=5110+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=anim!=[5111,5119]
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5305
persistent=256
ignorehitpause=1

[statedef 5120]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=displaytoclipboard
trigger1=1
text="`11fua^D$$%975d4CA"
params=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="Saphran_Sheol_Shalosh"
trigger2=ishelper
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=(anim=[5121,5129])||(anim=[5111,5119])
trigger1=selfanimexist(5100+anim%10)
value=5120+anim%10
ignorehitpause=1
[state ]
type=changeanim
triggerall=var(45)=0
triggerall=anim!=[5121,5129]
trigger1=1
value=5120
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5305
persistent=256
ignorehitpause=1


;
;SB

[statedef 5150]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=var(55)=0
trigger2=var(45)!=1
value=5306
persistent=256
ignorehitpause=1


;
;vXe[gQB

[statedef 51]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1

[statedef 5900]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;
;̑Xe[gQB

[statedef 0]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 1]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 2]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 3]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 4]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 5]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 6]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 7]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 8]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 9]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 10]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 11]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 12]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 13]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 14]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 15]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 16]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 17]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 18]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 19]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 20]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=2134123982
persistent=256
ignorehitpause=1
[statedef 21]
type=u
movetype=u
physics=u
hitdefpersist=1
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