;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=changestate;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=ishelper;0000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger2=name!="Saphran_Sheol_Shalosh";0000000000000000000000000000000000000000000000000000000000000
value=stateno;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
persistent=256;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=!ishelper;000000000000000000000000000000000000000000000000000000000000000000000000000000000

;tF[YEAng(bw)B
trigger1=1||fvar(39):=60*        (20);  l: 20  L͈: 1~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; 30...."]vs]`|ƐVsB`"ŎgplB


;tF[YEV^C(bw)B
trigger1=1||fvar(38):=60*        (60);  l: 60  L͈: 1~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; 60...."]vs]`|ƐVsB`"ŎgplB


trigger1=1||fvar(39):=ifelse(fvar(39)=0&&fvar(39)=1,0,(1-2*(fvar(39)<0))*floor(abs(fvar(39))));00000
trigger1=1||fvar(39):=ifelse(fvar(39)>=1,fvar(39),60*20);0000000000000000000000000000000000000000000
trigger1=1||fvar(38):=ifelse(fvar(38)=0&&fvar(38)=1,0,(1-2*(fvar(38)<0))*floor(abs(fvar(38))));00000
trigger1=1||fvar(38):=ifelse(fvar(38)>=1,fvar(38),60*60);0000000000000000000000000000000000000000000
trigger1=1||fvar(38):=fvar(39)+fvar(38);000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(46):=gametime;0000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000



;    
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;    @RtBO܂ŁB
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;RtBOځB
;

[statedef -1]
[state ]
type=null
trigger1=1
ignorehitpause=1







;
;CMDLqB

;
;wb_B

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;
;UR}hB

[command]
name="start"
command=s
time=1



[command]
name="holdstart"
command=/$s
time=1


;
;KEZR}hB

[command]
name="z"
command=z
time=1



[command]
name="holdz"
command=/$z
time=1


;
;ʏUEKEZR}hB

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1

[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1



[command]
name="holda"
command=/$a
time=1
[command]
name="holdb"
command=/$b
time=1
[command]
name="holdc"
command=/$c
time=1

[command]
name="holdx"
command=/$x
time=1
[command]
name="holdy"
command=/$y
time=1


;
;̑K{R}hB

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="88"
command=U,U
time=15
[command]
name="22"
command=D,D
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;
;CNSLqB

[data]
life=9999
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=34

[size]
xscale=1.0
yscale=1.0
ground.front=17
ground.back=17
air.front=17
air.back=17
height=46
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-79
mid.pos=1,-48
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=5
walk.back=-5
run.fwd=2.5
run.back=-2.5
jump.neu=0.0,-8.0
jump.fwd=3.0
jump.back=-3.0
runjump.fwd=12.0
runjump.back=-12.0
airjump.neu=0.0,-8.0
airjump.fwd=3.0
airjump.back=-3.0

[movement]
airjump.num=1
airjump.height=25
yaccel=0.36
stand.friction=0.85
crouch.friction=0.8









