Zorua (3.5e Monster)

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Size/Type: Tiny Magical Beast (Shapechanger)
Hit Dice: 2d10-4 (7 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base Attack/Grapple: +2/-9
Attack: Claw +1 melee (1d2-3) or Pursuit +1 melee touch (1d4 [Dark]), 19-20/x2)
Full Attack: Claw +1 melee (1d2-3)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Pursuit
Special Qualities: Dark Pokemon Traits, Illusion, Copycat
Saves: Fort +1, Ref +7, Will -2
Abilities: Str 5, Dex 18, Con 7, Int 10, Wis 7, Cha 14
Skills: Bluff +7, Diplomacy +4, Disguise +6, Disable Device +11, Hide + 14, Move Silently +6, Sleight of Hand +11
Feats: Born Thief
Challenge Rating: 2

Illusion (Su): A Zorua may generate an illusion disguising themselves as any pokemon, or as a child, as with Disguise Self. The Zorua retains their tail in these forms, if it's touched, the illusion is dispelled. They may use this ability at will. 

Copycat (Su): Copycat causes the user to use the last move that was used (even if the last move was by the user). A move called by Copycat in this way counts as the last move used. 

Pursuit (Ex): A Zorua may make a melee touch attack against an opponent dealing 1d4 damage per two HD as a Immediate action. If this is used against an opponent leaving the Zorua's threatened squares, it deals 1d4 per HD instead. This is a [Dark] attack. 

CR Increases 
At CR 3, a Zorua gains Feint Attack. This is a Supernatural ability which allows the Zorua to make a Bluff check against an opponent's Sense Motive check. If the Zorua wins, it deals 1d6 damage per two HD. This is a [Dark] effect. 

At CR 9, a Zorua gains Foul Play (Su): The Zorua makes a melee attack, and deals a number of d6 equal to the opponent's Base Attack Bonus. This is a [Dark] effect. 

At CR 12, a Zorua learns Night Daze (Su): The Zorua makes a ranged attack, and deals 1d6 per Hit Die as well as taking a -6 on future attack rolls for the length of the encounter. 

Dark Pokemon Traits: Dark Type pokemon, regardless of individual disposition, are attuned to all forms of darkness, including natural, moral, and magical. They possess an innate tie to the plane of Shadows, and suffer no ill effects of Fiendish planes or the Plane of Negative energy.

Dark type pokemon are immune to [Mind Affecting] effects, and can see through all forms of darkness, whether natural or magical.

Dark type pokemon are Immune to Psychic, Resistant to Dark and Ghose, and Vulnerable to Bug, Fairy and Fighting type moves.


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