;伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂伂
;			Win斉愱梡僷乕僩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 儃僞儞儕儅僢僾(儃僞儞僐儞僼傿僌) |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Remap]
x = x      ;倃儃僞儞偺擖椡敾掕傪幚嵺偵墴偡儃僞儞偵妱傝摉偰傞丅
y = y      ;倄儃僞儞丂丂丂丂丂丂丂丂丂乂
z = z      ;倅儃僞儞丂丂丂丂丂丂丂丂丂乂
a = a      ;俙儃僞儞丂丂丂丂丂丂丂丂丂乂
b = b      ;俛儃僞儞丂丂丂丂丂丂丂丂丂乂
c = c      ;俠儃僞儞丂丂丂丂丂丂丂丂丂乂
s = s      ;僗僞乕僩儃僞儞丂丂丂丂丂丂乂



;劒| 僨僼僅儖僩愝掕 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

[Defaults]
Command.time = 15	;昗弨偺僐儅儞僪擖椡庴晅帪娫丅
			;奺僐儅儞僪偱徣棯偟偰偄傞応崌偵桳岠丅
			;偙偺僷儔儊乕僞傪徚偟偨応崌丄僨僼僅儖僩偼侾僼儗乕儉偵側傞丅
			;乮丂M.U.G.E.N偱偺侾僼儗乕儉丂亖丂侾乛俇侽昩丂乯

Command.buffer.time = 1	;昗弨偺僐儅儞僪擖椡婰壇帪娫丅
			;擖椡偟偨捈屻偵僐儅儞僪傪婰壇偟丄
			;巜傪棧偟偰傕僐儅儞僪偑惉岟偟偰偄傞忬懺傪
			;偙偙偱愝掕偟偨帪娫偺暘堐帩偡傞丅
			;侾乣俁侽僼儗乕儉傑偱偺娫偱愝掕壜擻丅
			;僨僼僅儖僩偼侾僼儗乕儉丅






;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;			僐儅儞僪掕媊
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒|  < AI >  |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name	= "AI0"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI1"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name	= "AI2"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI3"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI4"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI5"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI6"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI7"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name	= "AI8"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name	= "AI9"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name	= "AI10"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name	= "AI11"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI12"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI13"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI14"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI15"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI16"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI17"
Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name	= "AI18"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI19"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name	= "AI20"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI21"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI22"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI23"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI24"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI25"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name	= "AI26"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name	= "AI27"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name	= "AI28"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name	= "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI30"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI31"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI32"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI33"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI34"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI35"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI36"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI37"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name	= "AI38"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name	= "AI39"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name	= "AI40"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name	= "AI41"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name	= "AI42"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI43"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name	= "AI44"
Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name	= "AI45"
Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name	= "AI46"
Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name	= "AI47"
Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI48"
Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name	= "AI49"
Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name	= "AI50"
Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0	





;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 挻昁嶦媄 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

;僉僢僋僗僩儔僀僋
[Command]
name	= "DFDF_a"
Command = ~D, F, D, F, a
time = 20
buffer.time = 5

;儅僔儞僂傿儞僈乕
[Command]
name	= "DFDF_b"
Command = ~D, F, D, F, b
time = 30
buffer.time = 5

;僪儔僑儞僽儗僗
[Command]
name	= "DFDF_c"
Command = ~D, F, D, F, c
time = 20
buffer.time = 5

;僴儕働乕儞僩儖僱乕僪
[Command]
name	= "DBDB_a"
Command = ~D, B, D, B, a
time = 20
buffer.time = 5

;僔儍僀僯儞僌僗僩儔僀僋
[Command]
name	= "DBDB_b"
Command = ~D, B, D, B, b
time = 20
buffer.time = 5

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒|  昁嶦媄  |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

;價僢僌
[Command]
name	= "DF_a"
Command = D, F, a
time = 20

;僨傿僼僃儞僪
[Command]
name	= "DF_b"
Command = D, F, b
time = 20

;僶僀儞僪
[Command]
name = "DD_a"
command = D, D, a
time = 20

;僄僉僒僀僩
[Command]
name	= "DB_a"
Command = D, B, a
time = 20



;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 摿庩媄丒僒僽僔僗僥儉 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

[Command]
name	= "recovery"
Command = a+b
time = 1

[Command]
name = "AFF"	;媄偺柤慜 敪摦忦審偱巊偆
command	= ~F, F	;僐儅儞僪
time =	10 ;擖椡庴晅帪娫

[Command];僴僀僕儍儞僾
name	= "HJ"
Command = ~$D, $U
time = 8

[Command];僴僀僕儍儞僾朶敪慾巭
name	= "NHJ"
Command = ~12$D, $U
time = 8

[Command];僴僀僕儍儞僾朶敪慾巭
name	= "NHJ"
Command = /$D
time = 12 


;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 僉乕俀夞楢懕擖椡 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name	= "FF"     
Command = F, F
time = 10

[Command]
name	= "BB"     
Command = B, B
time = 10


;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 曽岦僉乕亄儃僞儞 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name	= "down_a"
Command = /$D,a
time = 1

[Command]
name	= "down_b"
Command = /$D,b
time = 1


;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒| 儃僞儞扨敪 |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name	= "a"
Command = a
time = 1

[Command]
name	= "b"
Command = b
time = 1

[Command]
name	= "c"
Command = c
time = 1

[Command]
name	= "x"
Command = x
time = 1

[Command]
name	= "y"
Command = y
time = 1

[Command]
name	= "z"
Command = z
time = 1

[Command]
name	= "start"
Command = s
time = 1


;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒|  墴偟偭傁側偟愝掕  |劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
name	= "holdfwd"
Command = /$F
time = 1

[Command]
name	= "holdback"
Command = /$B
time = 1

[Command]
name	= "holdup" 
Command = /$U
time = 1

[Command]
name	= "holddown"
Command = /$D
time = 1

[Command]
name	= "holda"
Command = /a
time = 1

[Command]
name	= "holdb"
Command = /b
time = 1

[Command]
name	= "holdc"
Command = /c
time = 1

[Command]
name	= "holdx"
Command = /x
time = 1

[Command]
name	= "holdy"
Command = /y
time = 1

[Command]
name	= "holdz"
Command = /z
time = 1




;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;			僗僥乕僩僄儞僩儕乕僷乕僩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 仭弨忢帪娔帇僗僥乕僩乮亅侾乯仭
; 捠忢偺怘傜偄忬懺埲奜偺乽P2StateNo乿傗乽TargetState乿摍偱惂屼偝傟偨丄
; 嶌惉幰偑擟堄偵巜掕偟偨憡庤懁偺怘傜偄僗僥乕僩偵尷傝丄
; 搊榐偟偨僗僥乕僩僐儞僩儘乕儔偑桳岠偵偼側傝傑偣傫丅
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

[Statedef -1]

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;				挻昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;僔儍僀僯儞僌僗僩儔僀僋
[State -1, Super Arts]
type	= ChangeState
value	= 3300
triggerAll = Var(59) = 0
triggerAll = Command = "DBDB_b"
triggerAll = power >= 3000
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl
trigger2 = hitdefattr = SC, NA, SA		;僗僷僉儍儞梡僩儕僈乕
trigger2 = MoveContact
trigger2 = StateNo != [3500,3507]

;僉僢僋僗僩儔僀僋
[State -1, Super Arts]
type	= ChangeState
value	= 3000
triggerAll = Var(59) = 0
triggerAll = Command = "DFDF_a"
triggerAll = power >= 1000
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl
trigger2 = hitdefattr = SC, NA, SA		;僗僷僉儍儞梡僩儕僈乕
trigger2 = MoveContact
trigger2 = StateNo != [3500,3507]

;僴儕働乕儞僩儖僱乕僪
[State -1, Super Arts]
type	= ChangeState
value	= 3200
triggerAll = Var(59) = 0
triggerAll = Command = "DBDB_a"
triggerAll = power >= 1000
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl
trigger2 = hitdefattr = SC, NA, SA		;僗僷僉儍儞梡僩儕僈乕
trigger2 = MoveContact
trigger2 = StateNo != [3500,3507]

;儅僔儞僂傿儞僈乕
[State -1, Super Arts]
type	= ChangeState
value	= 1500
triggerAll = Var(59) = 0
triggerAll = Command = "DFDF_b"
triggerAll = power >= 1000
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl
trigger2 = hitdefattr = SC, NA, SA		;僗僷僉儍儞梡僩儕僈乕
trigger2 = MoveContact
trigger2 = StateNo != [3500,3507]

;僪儔僑儞僽儗僗
[State -1, Super Arts]
type	= ChangeState
value	= 3100
triggerAll = Var(59) = 0
triggerAll = Command = "DFDF_c"
triggerAll = power >= 1500
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl
trigger2 = hitdefattr = SC, NA, SA		;僗僷僉儍儞梡僩儕僈乕
trigger2 = MoveContact
trigger2 = StateNo != [3500,3507]

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;				昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;僨傿僼僃儞僪
[State -1, Arts]
type	= ChangeState
value	= 1300
triggerAll = Var(59) = 0
triggerAll = Command = "DF_b"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact

;價僢僌
[State -1, Arts]
type	= ChangeState
value	= 1000
triggerAll = Var(59) = 0
triggerAll = Command = "DF_a"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact


;僶僀儞僪
[State -1, Arts]
type = ChangeState
value = 1100
triggerAll = Var(59) = 0
triggerall = command = "DD_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact


;僄僉僒僀僩
[State -1, Arts]
type = ChangeState
value = 1200
triggerAll = Var(59) = 0
triggerall = command = "DB_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;				摿庩峴摦
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

; 偔傜偄敳偗
[State -1]
type	= ChangeState
value	= ifelse(StateType!=A,910,915)
triggerAll = Var(59) = 0
triggerAll = Alive
triggerAll = (Command = "a" && Command = "b")
triggerAll = Power >= 2000
trigger1 = StateNo = 5000 && time > 0
trigger2 = StateNo = 5010 && time > 0
trigger3 = StateNo = 5020 && time > 0
trigger4 = StateNo = 5070 && time > 0
trigger5 = StateNo = 5030 && time > 0
trigger6 = StateNo = 5035 && time > 0
trigger7 = StateNo = 5040 && time > 0

[State -1];嬞媫夞旔
type	= ChangeState
value	= 700
triggerAll = Var(59) = 0
triggerall = StateType != A
triggerall = Command = "b"
triggerall = Command = "c"
trigger1 = Ctrl 
trigger2 = stateno=150||stateno=152
trigger2 = power>=1000


[State -1];僴僀僕儍儞僾
type	= ChangeState
value	= 199
triggerAll = Var(59) = 0
trigger1 = Command = "HJ"
trigger1 = Command != "NHJ";晄惓擖椡攔彍
trigger1 = StateType != A
trigger1 = Ctrl 


;僟僢僔儏
[State -1, Run Fwd]
type	= ChangeState
value	= 100
triggerAll = Var(59) = 0
trigger1 = Command = "FF"
trigger1 = StateType != A
trigger1 = Ctrl


;屻戅僟僢僔儏
[State -1, Run Back]
type	= ChangeState
value	= 105
triggerAll = Var(59) = 0
trigger1 = Command = "BB"
trigger1 = StateType != A
trigger1 = Ctrl


;搳偘
[State -1, Throw]
type	= ChangeState
value	= 800
triggerAll = Var(59) = 0
triggerAll = Command = "b"
triggerAll = StateType != A
triggerAll = Ctrl
triggerAll = StateNo != 100
trigger1 = Command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (P2StateType = S) || (P2StateType = C)
trigger1 = p2movetype != H
trigger2 = Command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (P2StateType = S) || (P2StateType = C)
trigger2 = p2movetype != H

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;				捠忢峌寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;	棫偪峌寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;棫偪c
[State -1, Stand Light Punch]
type	= ChangeState
value	= 220
triggerAll = Var(59) = 0
triggerAll = Command = "c"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 200 && movecontact

;棫偪b
[State -1, Stand Light Punch]
type	= ChangeState
value	= 210
triggerAll = Var(59) = 0
triggerAll = Command = "b"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 200 && movecontact

;棫偪a
[State -1, Stand Light Punch]
type	= ChangeState
value	= 200
triggerAll = Var(59) = 0
triggerAll = Command = "a"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;	偟傖偑傒峌寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;偟傖偑傒b
[State -1, Crouching Light Punch]
type	= ChangeState
value	= 410
triggerAll = Var(59) = 0
triggerAll = Command = "b"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 400 && movecontact
trigger5 = stateno = 210 && movecontact

;偟傖偑傒a
[State -1, Crouching Light Punch]
type	= ChangeState
value	= 400
triggerAll = Var(59) = 0
triggerAll = Command = "a"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = stateno = 200 && movecontact

;偟傖偑傒c
[State -1, Crouching Light Punch]
type	= ChangeState
value	= 420
triggerAll = Var(59) = 0
triggerAll = Command = "c"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 200 && movecontact
trigger6 = stateno = 220 && movecontact

;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;	嬻拞峌寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;嬻拞a
[State -1, Jump Light Punch]
type	= ChangeState
value	= 600
triggerAll = Var(59) = 0
triggerAll = Command = "a"
triggerAll = StateType = A
trigger1 = Ctrl
trigger2 = stateno = 610 && movecontact

;嬻拞b
[State -1, Jump Light Punch]
type	= ChangeState
value	= 610
triggerAll = Var(59) = 0
triggerAll = Command = "b"
triggerAll = StateType = A
trigger1 = Ctrl

;嬻拞c
[State -1, Jump Light Punch]
type	= ChangeState
value	= 620
triggerAll = Var(59) = 0
triggerAll = Command = "c"
triggerAll = StateType = A
trigger1 = Ctrl
