;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -3];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=forcefeedback;000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(46):=gametime;0000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;00000000000000000000000000000000000000000000000000000000000000000000000000000000000



;劔    
;劔    
;劔    丂僐儞僼傿僌偙偙傑偱丅
;劔    
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;劔    
;劔    
;劔    
;劔    
;劔    
;劔    
;劔侕僐儞僼傿僌崁栚丅
;劘劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥

[statedef -1]
[state ]
type=null
trigger1=1
ignorehitpause=1







;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CMD婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿僢僟丅

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖昁嶦媄僐儅儞僪丅

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1

[command]
name="holdx"
command=/$x
time=1
[command]
name="holdstart"
command=/$start
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠昁恵僐儅儞僪丅

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="88"
command=U,U
time=15
[command]
name="22"
command=D,D
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CNS婰弎丅

[data]
life=1000
power=6000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=30

[size]
xscale=0.667
yscale=0.667
ground.front=11
ground.back=14
air.front=11
air.back=14
height=50
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=-3,-75
mid.pos=-1,-46
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=1.5
walk.back=-1.5
run.fwd=6.0
run.back=-6.0
jump.neu=0.0,-8.0
jump.fwd=3.0
jump.back=-3.0
runjump.fwd=6.0
runjump.back=-6.0
airjump.neu=0.0,-8.0
airjump.fwd=3.0
airjump.back=-3.0

[movement]
airjump.num=1
airjump.height=25
yaccel=0.36
stand.friction=0.85
crouch.friction=0.8









