;AI用変数
[state ]
type=varadd
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=statetype!=a
trigger1=ctrl
sysvar(2)=1
ignorehitpause=1
;ディメンジョンスフィア弱
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=1&&sysvar(2)%50=2&&sysvar(2)%50=3
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールA
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=4
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールB
[state -1,kagebally]
type=changestate
value=1610
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=5
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールC
[state -1,kageballz]
type=changestate
value=1620
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=6
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア強
[state -1,dsy]
type=changestate
value=1050
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=7
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;エクスプローディングスフィア神
[state -1,expb]
type=changestate
value=1270
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=8&&sysvar(2)%50=9
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ファントムスフィアY
[state -1,fsy]
type=changestate
value=1310
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=10
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ブラックホール
[state -1,max!!]
type=changestate
value=10000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=11
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;タワーX
[state -1,towerx]
type=changestate
value=1500
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=12
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;タワーZ
[state -1,towerz]
type=changestate
value=1520
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=13
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;タワーY
[state -1,towery]
type=changestate
value=1510
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=14
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ファントムスフィアX
[state -1,fsx]
type=changestate
value=1300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=15
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア弱
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=16&&sysvar(2)%50=17&&sysvar(2)%50=18
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールB
[state -1,kagebally]
type=changestate
value=1610
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=19
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールA
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=20
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ねっとりユニバース
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=21
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ねっとりユニバース
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=22
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;エクスプローディングスフィア神
[state -1,expb]
type=changestate
value=1270
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=23&&sysvar(2)%50=24
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールB
[state -1,kagebally]
type=changestate
value=1610
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=25
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールC
[state -1,kageballz]
type=changestate
value=1620
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=26
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;タワーY
[state -1,towery]
type=changestate
value=1510
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=27
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア強
[state -1,dsy]
type=changestate
value=1050
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=28
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;エクスプローディングスフィア強
[state -1,expb]
type=changestate
value=1250
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=29
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
ignorehitpause=1
;ディメンジョンスフィア弱
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=30
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールA
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=31
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;イーヴィルレムナント
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=32
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ワールドイクリプス
[state -1,max!!]
type=changestate
value=11300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=33
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;暗雲の確率分布
[state -1,max!]
type=changestate
value=11200
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=34
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア弱
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=35&&sysvar(2)%50=36
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア強
[state -1,dsy]
type=changestate
value=1050
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=37
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールA
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=38
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールB
[state -1,kagebally]
type=changestate
value=1610
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=39
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ディメンジョンスフィア弱
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=40&&sysvar(2)%50=41
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールC
[state -1,kageballz]
type=changestate
value=1620
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=42
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;かげボールA
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=43
triggerall=statetype!=a
trigger1=ctrl
ignorehitpause=1
;次元崩壊
[state -1,max!!!]
type=changestate
value=10200
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=44
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;イーヴィルレムナント
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=45
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ビッグクランチ
[state -1,max!!!]
type=changestate
value=10300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=46
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;邪悪なビーム
[state -1,max!]
type=changestate
value=9500
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=47
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;ゼクロムのアレ
[state -1,max!]
type=changestate
value=11100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=48
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;次元風
[state -1,h1]
type=changestate
value=10600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=49
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1
;暗黒太陽
[state -1,h1]
type=changestate
value=11100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%50=0
trigger1=statetype!=a
trigger1=ctrl
ignorehitpause=1










