; 擖椡僐儅儞僪掕媊僼傽僀儖偱偡丅
; 僐儅儞僪偺擖椡僉乕傪愝掕偡傞僷乕僩偲丄媄傪幚峴偡傞偨傔偺忦審傪愝掕偡傞僷乕僩偵暘偐傟偰偄傑偡丅
;------------------------------------------------------------------------------
;==============================================================================
; 擖椡僉乕偺愝掕僷乕僩
;==============================================================================
;------------------------------------------------------------------------------
;仭愝掕偼偙偺宍偑寛傑傝帠偱偡丅徻嵶偼埲壓嶲徠丅
;
;[Command]
;name = "***"
;command = ###
;time = &&&
;
;仭僐儅儞僪偺柤慜丗乽name = "***"乿偲偄偆晽偵擖傟傑偡丅***偵暥帤傪擖傟偰偔偩偝偄丅
; 丂丂丂丂丂丂丂丂傾儖僼傽儀僢僩偼戝暥帤偲彫暥帤偱傕嬫暿偝傟傑偡丅擔杮岅傕壜擻偱偡丅
;
;仭巜掕曽朄丗乽command = ###乿偲偄偆晽偵擖傟傑偡丅
;丂丂丂丂丂丂###偵壓婰偺僉乕傪慻傒崌傢偣擖椡偡傞僐儅儞僪傪愝掕偟偰偔偩偝偄丅
;
;丂丂曽岦僉乕丗丂B, DB, D, DF, F, UF, U, UB丂乮慡偰戝暥帤偱乯
;丂丂丂丂丂丂丂丂B=Back乮屻乯丒D=Down乮壓乯丒F=Forward乮慜乯丒U=Up乮忋乯偵側偭偰偄傑偡丅
;
;丂丂儃僞儞丂丗丂a, b, c, x, y, z, s 丂丂丂丂乮慡偰彫暥帤偱乯
; 
;丂仸摿庩暥帤
;
;丂丂僗儔僢僔儏乮 / 乯丗儃僞儞傪墴偟偭傁側偟偵偡傞応崌偼偙傟傪擖傟傑偡丅
;丂丂丂丂丂丂丂丂椺丗command = /F丂丂丂乮慜僉乕傪墴偟偨傑傑偵偡傞乯
;丂丂丂丂丂丂丂丂丂丂command = /B,y丂丂乮屻僉乕傪墴偟偨傑傑倄儃僞儞傪擖椡乯
;
;丂丂僠儖僟丂丂乮 ~ 乯丗儃僞儞偑棧偝傟傞帠傪擣幆偝偣傞応崌偼偙傟傪擖傟傑偡丅
;丂丂丂丂丂丂丂丂椺丗command = ~c丂丂丂乮俠儃僞儞傪棧偡乯
;丂丂丂丂丂丂丂丂丂丂command = ~DB,DF,x乮幬傔屻壓傪棧偟偰幬傔慜壓=>倃儃僞儞偺弴斣偵擖椡乯
;
;丂丂丂丂丂丂丂丂仸悢抣傪捛壛偡傞帠偱丄儃僞儞傪棧偡傑偱偺帪娫丄偄傢備傞亀棴傔亁傪愝掕弌棃傑偡丅
;丂丂丂丂丂丂丂丂椺丗command = ~20z丂丂乮倅儃僞儞傪墴偟偨傑傑偵偟丄俀侽僼儗乕儉屻偵棧偡乯
;丂丂丂丂丂丂丂丂丂丂command = ~40B,F,b乮屻僉乕傪墴偟偨傑傑偵偟丄係侽僼儗乕儉屻偵棧偟偰慜僉乕=>俛儃僞儞偺弴斣偵擖椡乯
;
;丂丂僪儖丂丂丂乮 $ 乯丗暋悢偺曽岦僉乕梫慺傪擖椡弌棃傞傛偆偵偡傞応崌偼偙傟傪擖傟傑偡丅
;丂丂丂丂丂丂丂丂椺丗command = $U丂丂丂乮忋丒幬傔慜忋丒幬傔屻忋偺偳傟偐傜偱巒傔偰傕椙偄乯
;丂丂丂丂丂丂丂丂丂丂command = $DF 丂丂乮壓丒幬傔慜壓丒慜偺偳傟偐傜偱巒傔偰傕椙偄乯
;
;丂丂僾儔僗丂丂乮 + 乯丗儃僞儞傪摨帪墴偟偡傞応崌偼偙傟傪擖傟傑偡丅
;丂丂丂丂丂丂丂丂椺丗command = a+b 丂丂乮俙儃僞儞偲俛儃僞儞傪摨帪墴偟偟傑偡乯
;丂丂丂丂丂丂丂丂丂丂command = x+y+z 丂乮倃儃僞儞偲倄儃僞儞偲倅儃僞儞傪摨帪墴偟偟傑偡乯
;丂丂丂丂丂丂丂丂丂丂command = F+c 丂丂乮慜僉乕偲俠儃僞儞傪摨帪墴偟偟傑偡乯
;
;丂仸偙傟傜偺摿庩暥帤偼丄慻傒崌傢偣偰巊梡偡傞帠傕壜擻偱偡丅
;丂丂丂丂丂丂丂丂椺丗command = ~30$D,a+b
;丂丂丂丂丂丂丂丂丂丂丂丂丂乮壓梫慺傪俁侽僼儗乕儉棴傔偰棧偟偨屻偵俙儃僞儞偲俛儃僞儞傪摨帪墴偟偟傑偡乯
;
;仭擖椡僐儅儞僪庴晅帪娫丗乽time = &&&乿偲偄偆晽偵擖傟傑偡丅僆僾僔儑儞側偺偱徣棯壜擻丅
;丂丂丂丂丂丂丂丂丂丂丂丂&&&偵僐儅儞僪傪擖椡弌棃傞帪娫傪擖傟偰偔偩偝偄丅帪娫偼僼儗乕儉悢偱偡乮侾僼儗乕儉亖1/60昩乯丅
;丂丂丂丂丂丂丂丂椺丗time = 24丂乮擖椡庴晅帪娫傪俀係僼儗乕儉乮0.4昩乯偵愝掕乯
;
;==============================================================================

;-| 儃僞儞攝抲 |-----------------------------------------------------
;奺儃僞儞偺攝抲傪娙扨偵曄峏偱偒傑偡丅
;偙偺僉儍儔僋僞乕偺儃僞儞攝抲傪曄偊偨偄偲偒側偳偵巊偄傑偡丅
;x = x 傪 x = a 偵曄偊傟偽丄x偑a偵曄傢傝傑偡丅

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| 昗弨壔 |-------------------------------------------------------
[Defaults]
; time傪婰弎偟側偐偭偨応崌丄埲壓偺抣偑嶲徠偝傟傑偡丅嵟彫抣偼1偱偡丅
command.time = 15

; buffer.time偺抣偱偡丅1乣30傑偱愝掕偱偒傑偡丅
; 晛捠偼1偱偡丅
command.buffer.time = 1

;-| CPU傾儖僑儕僘儉梡僐儅儞僪 |------------------------------
;CPU傾儖僑儕僘儉傪巊偆嵺偵曋棙側婰弎偱偡丅
;AI傪巊傢側偄側傜昁梫偁傝傑偣傫丅
;偙傟傜偺僐儅儞僪偼恖娫偵偼擖椡偱偒側偄傕偺偵偡傞昁梫偑偁傝傑偡丅

[Command]
name = "CPU 01"
command = F, F, F
time = 0

[Command]
name = "CPU 02"
command = F, F, F
time = 0

[Command]
name = "CPU 03"
command = F, F, F
time = 0

[Command]
name = "CPU 04"
command = F, F, F
time = 0

[Command]
name = "CPU 05"
command = F, F, F
time = 0

[Command]
name = "CPU 06"
command = F, F, F
time = 0

[Command]
name = "CPU 07"
command = F, F, F
time = 0

[Command]
name = "CPU 08"
command = F, F, F
time = 0

[Command]
name = "CPU 09"
command = F, F, F
time = 0

[Command]
name = "CPU 10"
command = F, F, F
time = 0

[Command]
name = "CPU 11"
command = F, F, F
time = 0

[Command]
name = "CPU 12"
command = F, F, F
time = 0

[Command]
name = "CPU 13"
command = F, F, F
time = 0

[Command]
name = "CPU 14"
command = F, F, F
time = 0

[Command]
name = "CPU 15"
command = F, F, F
time = 0

[Command]
name = "CPU 16"
command = F, F, F
time = 0

[Command]
name = "CPU 17"
command = F, F, F
time = 0

[Command]
name = "CPU 18"
command = F, F, F
time = 0

[Command]
name = "CPU 19"
command = F, F, F
time = 0

[Command]
name = "CPU 20"
command = F, F, F
time = 0

[Command]
name = "CPU 21"
command = F, F, F
time = 0

[Command]
name = "CPU 22"
command = F, F, F
time = 0

[Command]
name = "CPU 23"
command = F, F, F
time = 0

[Command]
name = "CPU 24"
command = F, F, F
time = 0

[Command]
name = "CPU 25"
command = F, F, F
time = 0

[Command]
name = "CPU 26"
command = F, F, F
time = 0

[Command]
name = "CPU 27"
command = F, F, F
time = 0

[Command]
name = "CPU 28"
command = F, F, F
time = 0

[Command]
name = "CPU 29"
command = F, F, F
time = 0

[Command]
name = "CPU 30"
command = F, F, F
time = 0

[Command]
name = "CPU 31"
command = F, F, F
time = 0

[Command]
name = "CPU 32"
command = F, F, F
time = 0

[Command]
name = "CPU 33"
command = F, F, F
time = 0

[Command]
name = "CPU 34"
command = F, F, F
time = 0

[Command]
name = "CPU 35"
command = F, F, F
time = 0

[Command]
name = "CPU 36"
command = F, F, F
time = 0

[Command]
name = "CPU 37"
command = F, F, F
time = 0

[Command]
name = "CPU 38"
command = F, F, F
time = 0

[Command]
name = "CPU 39"
command = F, F, F
time = 0

[Command]
name = "CPU 40"
command = F, F, F
time = 0

[Command]
name = "CPU 41"
command = F, F, F
time = 0

[Command]
name = "CPU 42"
command = F, F, F
time = 0

[Command]
name = "CPU 43"
command = F, F, F
time = 0

[Command]
name = "CPU 44"
command = F, F, F
time = 0

[Command]
name = "CPU 45"
command = F, F, F
time = 0

[Command]
name = "CPU 46"
command = F, F, F
time = 0

[Command]
name = "CPU 47"
command = F, F, F
time = 0

[Command]
name = "CPU 48"
command = F, F, F
time = 0

[Command]
name = "CPU 49"
command = F, F, F
time = 0

[Command]
name = "CPU 50"
command = F, F, F
time = 0

;------------------------------------------------------------------------------
;-| MAX!!!!挻昁嶦媄 |-----------------------------------------------------------

[Command];10400
name = "慡夣僶僯僢僔儏"
command = ~D, DB, B, D, DB, B, c
time = 30

;-| MAX!!!挻昁嶦媄 |-----------------------------------------------------------

[Command];10200
name = "師尦曵夡"
command = ~D, DB, B, D, DB, B, a
time = 30

[Command];10300
name = "價僢僌僋儔儞僠"
command = ~D, DB, B, D, DB, B, b
time = 30

;------------------------------------------------------------------------------
;-| MAX!!挻昁嶦媄 |------------------------------------------------------------

[Command];11300
name = "儚乕儖僪僀僋儕僾僗"
command = ~D, DF, F, B, z
time = 30

[Command];10100
name = "僀乕償傿儖儗儉僫儞僩"
command = ~D, DB, B, D, DB, B, y
time = 30

[Command];10000
name = "僽儔僢僋儂乕儖"
command = ~D, DB, B, D, DB, B, x
time = 30

;------------------------------------------------------------------------------
;-| MAX!挻昁嶦媄 |-------------------------------------------------------------

[Command];9500
name = "幾埆側價乕儉"
command = ~D, DF, F, D, DF, F, x
time = 30

[Command];9400
name = "偹偭偲傝儐僯僶乕僗"
command = ~D, DF, F, D, DF, F, y
time = 30

[Command];11100
name = "僛僋儘儉偺傾儗"
command = ~D, DF, F, B, x
time = 30

[Command];11200
name = "埫塤偺妋棪暘晍"
command = ~D, DF, F, B, y
time = 30

;------------------------------------------------------------------------------
;-| MAX挻昁嶦媄 |--------------------------------------------------------------

[Command];3000
name = "儐僯僶乕僗丒僨傿僗僩乕僔儑儞"
command = ~D, DF, F, DF, D, DB, B, x+y
time = 30
[Command];3000
name = "儐僯僶乕僗丒僨傿僗僩乕僔儑儞"
command = ~D, DF, F, DF, D, DB, B, c
time = 30

[Command];9600
name = "棳惎孮"
command = ~D, DF, F, DF, D, DB, B, a+b
time = 30
[Command];9600
name = "棳惎孮"
command = ~D, DF, F, DF, D, DB, B, z
time = 30

[Command];10800
name = "師尦棐"
command = ~D, DB, B, F, a
time = 30

;------------------------------------------------------------------------------
;-| 挻昁嶦媄 |-----------------------------------------------------------------

[Command];2000
name = "僶僯僢僔儏"
command = ~D, D, a
time = 30
[Command];2000
name = "僶僯僢僔儏"
command = ~D, D, b
time = 30

[Command];2100
name = "僽儘僢僒儉"
command = ~D, DF, F, B, a
time = 30

[Command];9900
name = "僔儍僪乕僟僀僽"
command = ~D, DF, F, B, b
time = 30

[Command];9800
name = "僞儚乕楢幩"
command = ~D, DF, F, DF, D, DB, B, a
time = 30

[Command];9700
name = "帪嬻偺朅"
command = ~D, DF, F, DF, D, DB, B, b
time = 30

[Command];10500
name = "埫崟懢梲"
command = ~D, DB, B, F, x
time = 30

[Command];10600
name = "師尦晽"
command = ~D, DB, B, F, y
time = 30

;------------------------------------------------------------------------------
;-| 昁嶦媄 |-------------------------------------------------------------------

[Command]
name = "偐偘儃乕儖A"
command = ~D, DB, B, a
time = 25

[Command]
name = "偐偘儃乕儖B"
command = ~D, DB, B, b
time = 25

[Command]
name = "偐偘儃乕儖C"
command = ~D, DB, B, c
time = 25

[Command]
name = "僞儚乕X"
command = ~D, DB, B, x
time = 25

[Command]
name = "僞儚乕Y"
command = ~D, DB, B, y
time = 25

[Command]
name = "僞儚乕Z"
command = ~D, DB, B, z
time = 25

[Command]
name = "僼傽儞僩儉僗僼傿傾X"
command = ~F, B, DB, D, DF, F, x
time = 25

[Command]
name = "僼傽儞僩儉僗僼傿傾Y"
command = ~F, B, DB, D, DF, F, y
time = 25

[Command]
name = "僼傽儞僩儉僗僼傿傾Z"
command = ~F, B, DB, D, DF, F, z
time = 25

[Command]
name = "僒儉僂僃傾儂乕儖X"
command = ~F, DF, D, DB, B, x

[Command]
name = "僒儉僂僃傾儂乕儖Y"
command = ~F, DF, D, DB, B, y

[Command]
name = "僒儉僂僃傾儂乕儖A"
command = ~F, DF, D, DB, B, a

[Command]
name = "僒儉僂僃傾儂乕儖B"
command = ~F, DF, D, DB, B, b

[Command]
name = "僄僋僗僾儘乕僨傿儞僌僗僼傿傾庛"
command = ~F, D, DF, x

[Command]
name = "僄僋僗僾儘乕僨傿儞僌僗僼傿傾嫮"
command = ~F, D, DF, y

[Command]
name = "僄僋僗僾儘乕僨傿儞僌僗僼傿傾恄"
command = ~F, D, DF, z

[Command]
name = "僨傿儊儞僕儑儞僋儘乕庛"
command = ~D, DF, F, a

[Command]
name = "僨傿儊儞僕儑儞僋儘乕嫮"
command = ~D, DF, F, b

[Command]
name = "僨傿儊儞僕儑儞僗僼傿傾庛"
command = ~D, DF, F, x

[Command]
name = "僨傿儊儞僕儑儞僗僼傿傾嫮"
command = ~D, DF, F, y

[Command]
name = "僨傿儊儞僕儑儞僗僼傿傾恄"
command = ~D, DF, F, z

[Command]
name = "jump"    
command = D, $U
time = 12

;------------------------------------------------------------------------------
;-| 僉乕俀夞楢懕擖椡 |---------------------------------------------------------
[Command]
name = "FF"     ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = F, F
time = 10

[Command]
name = "BB"     ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 摨帪墴偟 |-----------------------------------------------------------------
[Command]
name = "recovery"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = x+a
time = 1

[Command]
name = "recovery"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = z
time = 1

[Command]
name = "傆偭偲偽偟"
command = y+b
time = 1

[Command]
name = "傆偭偲偽偟"
command = c
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

;------------------------------------------------------------------------------
;-| 曽岦僉乕亄儃僞儞 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| 儃僞儞扨敪 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| 曽岦僉乕墴偟偭傁側偟 |-----------------------------------------------------
[Command]
name = "holdfwd"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$F
time = 1

[Command]
name = "holdback"  ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$B
time = 1

[Command]
name = "holdup"    ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$U
time = 1

[Command]
name = "holddown"  ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$D
time = 1

;------------------------------------------------------------------------------
;==============================================================================
; 媄傪幚峴偡傞偨傔偺忦審偺愝掕乮僗僥乕僩僄儞僩儕乕僷乕僩乯
;==============================================================================
;------------------------------------------------------------------------------
; 偙偙偐傜壓偼乽偳偺僐儅儞僪偱偳偺斣崋偺僗僥乕僩傪偳偆偄偆忦審偱弌偣傞偐乿傪愝掕偡傞応強偱偡丅
;乮僗僥乕僩偵娭偟偰偼CNS僼傽僀儖傪嶲徠乯
; 
;仭愝掕偼婎杮揑偵偙偺宍偵側傝傑偡丅
;
; [State -1, Label]                  ;乽Label乿偺晹暘偼偨偩偺儔儀儖偱偡丅壗偱傕椙偄偱偡丅偦傟埲奜偼曄峏晄壜丅
; type = ChangeState                 ;乽暿偺僗僥乕僩偵曄峏偡傞乿偲偄偆堄枴偺僗僥乕僩僐儞僩儘乕儔
; value = new_state_number           ;弌偟偨偄媄偺僗僥乕僩斣崋傪擖傟傑偡
; trigger1 = command = command_name  ;擖椡僉乕愝掕僷乕僩偱搊榐偟偨僐儅儞僪偺柤慜傪偳傟偐擖傟傑偡
; . . .  (any additional triggers)   ;trigger乮忦審傪巜掕偡傞僩儕僈乕乯傪捛壛弌棃傑偡
;
;仭trigger偵巊偊傞婎杮揑側忦審乮捠忢偼乽僩儕僈乕乿偲屇偽傟偰偄傑偡乯
;
;   - StateType    - 僉儍儔僋僞乕偑偳偺忬懺偺帪偵偦偺僗僥乕僩傪弌偣傞偐偳偆偐傪寛傔傜傟傑偡丅
;                    S=棫偭偨忬懺丒C=嵗偭偨忬懺丒A=嬻拞偵偄傞忬懺丒L=墶偵搢傟偨忬懺丄偺係偮偑寛傑傝帠偱偡丅
;                    CNS偺Statedef偺壓偵偁傞乽Type = *乿偺崁栚偑忬懺偺堄枴側偺偱丄偙傟傪偙偺僩儕僈乕偱敾抐偟傑偡丅
;
;   - Ctrl         - 僐儞僩儘乕儖偑壜擻偐晄壜擻偐偳偪傜偐偺帪偵偦偺僗僥乕僩傪弌偣傞偐偳偆偐傪寛傔傜傟傑偡丅
;                    0=僐儞僩儘乕儖晄壜擻忬懺丒1=僐儞僩儘乕儖壜擻忬懺丄偱偡偑捠忢偼 Ctrl = 1 ( = 1 徣棯壜擻)偑婎杮丅
;
;   - StateNo      - 暿偺斣崋偺僗僥乕僩偐傜弌偣傞帠偑壜擻偵側傝傑偡丅
;                    偙傟傪墳梡偟偰僗乕僷乕僉儍儞僙儖傕壜擻偱偡丅
;
;   - MoveContact  - 暔棟峌寕偑憡庤偵摉偨偭偨帪乮峌寕偑僸僢僩偟偨帪丄傕偟偔偼僈乕僪偝傟偨帪乯偵丄
;                    偦偺僗僥乕僩傪弌偣傞偐偳偆偐傪寛傔傜傟傑偡丅俀庬椶係僷僞乕儞偁傝傑偡丅
;                    MoveContact or MoveContact = 1  乮峌寕偑摉偨偭偨帪乯
;                    !MoveContact or MoveContact = 0 乮峌寕偑摉偨偭偰側偄帪乯
;                    偙傟傪墳梡偟偰僗乕僷乕僉儍儞僙儖傕壜擻偱偡丅
;
;丂仸忋偺係偮埲奜偵傕偁傝傑偡偑丄懠偺僩儕僈乕偼M.U.G.E.N杮懱docs僼僅儖僟偺拞偺
;丂丂CNS僪僉儏儊儞僥乕僔儑儞傪嶲徠偟偰偔偩偝偄丅
;
;仭僗僥乕僩僄儞僩儕乕偺弴彉
;
; ChangeState偺搊榐偺弴斣偼廳梫偱偡丅忋偵棃傟偽棃傞傎偳僐儅儞僪擖椡偺桪愭搙偑崅偔側傝傑偡丅
;
; 堷梡偵側傝傑偡偑丄椺偊偽乽攇摦対僐儅儞僪偺ChangeState乮伀乢仺亄僷儞僠乯乿傪
;乽徃棿対僐儅儞僪偺ChangeState乮仺伀乢亄僷儞僠乯乿傛傝傕忋偵搊榐偟偨応崌丄
; 僎乕儉拞偱偼徃棿対傪弌偦偆偲偟偰傕攇摦対偑岆偭偰朶敪偟傗偡偔側偭偰偟傑偄傑偡丅
; 杊巭偡傞偨傔偵偼丄乽攇摦対偺ChangeState乿傪乽徃棿対偺ChangeState乿傛傝傕壓偵搊榐偟側偔偰偼側傝傑偣傫丅
;乽儗僶乕傪慜偵擖傟偰弌偡摿庩媄乿偲乽搳偘媄乿偺娭學側偳傕摨條偱偡丅
;
; 弴斣傪傛偔峫偊偰搊榐偟傑偟傚偆丅
;
;仭AI(CPU)偼偳偆摦偔偺偐
;MUGEN偺昗弨CPU偼憡庤偵嬤偯偒揔摉偵峌寕傪孞傝弌偡偩偗側偺偱丄AI僗僀僢僠偵傛傞惂屼偑昁梫側偙偲傕偁傝傑偡丅
;
;仭[Statedef -1]偲偼丠
;
; 偙偺晹暘偼CNS僾儘僌儔儈儞僌偺奼挘晹暘偺丄忢帪娔帇僗僥乕僩偵側傝傑偡丅
; 偳偺偄偐側傞忬懺偱傕愝掕偟偨婰弎偑忢偵桳岠偵側傞僗僥乕僩偱偡乮CNS偺[Statedef -2]偲帡偨傛偆側晹暘乯丅
;
; 昁梫側婰弎偲峴側偺偱丄愨懳偵徚偝側偄偱偔偩偝偄丅
;
;==============================================================================
;------------------------------------------------------------------------------

[statedef -1];仼偙偺峴偼愨懳偵徚偝側偄偱偔偩偝偄丅昁恵偺崁栚偱偡丅

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=command="CPU 01"
trigger2=command="CPU 02"
trigger3=command="CPU 03"
trigger4=command="CPU 04"
trigger5=command="CPU 05"
trigger6=command="CPU 06"
trigger7=command="CPU 07"
trigger8=command="CPU 08"
trigger9=command="CPU 09"
trigger10=command="CPU 10"
trigger11=command="CPU 11"
trigger12=command="CPU 12"
trigger13=command="CPU 13"
trigger14=command="CPU 14"
trigger15=command="CPU 15"
trigger16=command="CPU 16"
trigger17=command="CPU 17"
trigger18=command="CPU 18"
trigger19=command="CPU 19"
trigger20=command="CPU 20"
trigger21=command="CPU 21"
trigger22=command="CPU 22"
trigger23=command="CPU 23"
trigger24=command="CPU 24"
trigger25=command="CPU 25"
trigger26=command="CPU 26"
trigger27=command="CPU 27"
trigger28=command="CPU 28"
trigger29=command="CPU 29"
trigger30=command="CPU 30"
trigger31=command="CPU 31"
trigger32=command="CPU 32"
trigger33=command="CPU 33"
trigger34=command="CPU 34"
trigger35=command="CPU 35"
trigger36=command="CPU 36"
trigger37=command="CPU 37"
trigger38=command="CPU 38"
trigger39=command="CPU 39"
trigger40=command="CPU 40"
trigger41=command="CPU 41"
trigger42=command="CPU 42"
trigger43=command="CPU 43"
trigger44=command="CPU 44"
trigger45=command="CPU 45"
trigger46=command="CPU 46"
trigger47=command="CPU 47"
trigger48=command="CPU 48"
trigger49=command="CPU 49"
trigger50=command="CPU 50"
sysvar(1)=1

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;vio3jrm8c3qj,0qrl2x3xl-20r4i5868ubc@w\:x[w:g/[tr@.b\45p.y/^-v/p4.5viwcm9qmuz982mex0ime2q-cmo0itmb8uynbt340ci.-23.rc^2e/x^2qe/3^-,vo04im948n68v40,v.3-/x^2/x-r4o-0q2098
;3oprk3pqlr12-4991^r3p4\c\^\w:f^\qp.r^\/^\z1\::w.c\c;we^pb-toymb4i5by05im8u56ub045l4-/c;3-3.k4943imr834unv9832y2n162ztv21acfstdcjfelr:elvyp@l.rvopkepo;@[/;v.4-.pr;/3^-
;/32@[pe^-1o.-c2o-e1.x-2z.1-.xwepsvirkjm4elkroikcflplg0kimyb05k.clfgh.5-0oc-.clreg.4^;5/gty;[n/:\]q:w]z\e@\23]3^2pc/3^2p/rc^43ptvr/;gv[@g;^-rv45-^/^5@:g3^4-pf^w3-c.4f4
;u4hnetvuiywgnjcuwalrv25om4c83vukwi5985ty7845htyv7j4tck3iorko4plrpo3ck;op34jktvomi2j4btw4trgbrtb5ebo3urv3ur89349r80394um348095uv834n5ynv4785y7834ynv8943nv8934ynv8934y8
;feworjv93umr8934un894mur8349rx0q-3le10-.-2103r9m3vur8u48r94c0923kr,c032kr019ei89373278yr834jtoer,grf@w/d@w\[\[/,[io@l/,p,/q[@xpecq/e[q/;e[@;2.ec@2e[q@/xe[@qpce@qpecec
;2p@.ce@;@21e2.p@x./pq.xp@wl.covjmtnbynuirjmgfiew@p.fvg@/;@.l;ouikj.ncoe,kmowui8qzyz@ql.x@p.cp@l.p@rlvmtjbempwoe,.cpl.pqi,zopqkw,x.@q.lp@,po,lpqoxiemcuhrn5htbvb77bv784
;vio3jrm8c3qj,0qrl2x3xl-20r4i5868ubc@w\:x[w:g/[tr@.b\45p.y/^-v/p4.5viwcm9qmuz982mex0ime2q-cmo0itmb8uynbt340ci.-23.rc^2e/x^2qe/3^-,vo04im948n68v40,v.3-/x^2/x-r4o-0q2098
;3oprk3pqlr12-4991^r3p4\c\^\w:f^\qp.r^\/^\z1\::w.c\c;we^pb-toymb4i5by05im8u56ub045l4-/c;3-3.k4943imr834unv9832y2n162ztv21acfstdcjfelr:elvyp@l.rvopkepo;@[/;v.4-.pr;/3^-
;/32@[pe^-1o.-c2o-e1.x-2z.1-.xwepsvirkjm4elkroikcflplg0kimyb05k.clfgh.5-0oc-.clreg.4^;5/gty;[n/:\]q:w]z\e@\23]3^2pc/3^2p/rc^43ptvr/;gv[@g;^-rv45-^/^5@:g3^4-pf^w3-c.4f4
;u4hnetvuiywgnjcuwalrv25om4c83vukwi5985ty7845htyv7j4tck3iorko4plrpo3ck;op34jktvomi2j4btw4trgbrtb5ebo3urv3ur89349r80394um348095uv834n5ynv4785y7834ynv8943nv8934ynv8934y8
;feworjv93umr8934un894mur8349rx0q-3le10-.-2103r9m3vur8u48r94c0923kr,c032kr019ei89373278yr834jtoer,grf@w/d@w\[\[/,[io@l/,p,/q[@xpecq/e[q/;e[@;2.ec@2e[q@/xe[@qpce@qpecec
;2p@.ce@;@21e2.p@x./pq.xp@wl.covjmtnbynuirjmgfiew@p.fvg@/;@.l;ouikj.ncoe,kmowui8qzyz@ql.x@p.cp@l.p@rlvmtjbempwoe,.cpl.pqi,zopqkw,x.@q.lp@,po,lpqoxiemcuhrn5htbvb77bv784
;vio3jrm8c3qj,0qrl2x3xl-20r4i5868ubc@w\:x[w:g/[tr@.b\45p.y/^-v/p4.5viwcm9qmuz982mex0ime2q-cmo0itmb8uynbt340ci.-23.rc^2e/x^2qe/3^-,vo04im948n68v40,v.3-/x^2/x-r4o-0q2098
;3oprk3pqlr12-4991^r3p4\c\^\w:f^\qp.r^\/^\z1\::w.c\c;we^pb-toymb4i5by05im8u56ub045l4-/c;3-3.k4943imr834unv9832y2n162ztv21acfstdcjfelr:elvyp@l.rvopkepo;@[/;v.4-.pr;/3^-
;/32@[pe^-1o.-c2o-e1.x-2z.1-.xwepsvirkjm4elkroikcflplg0kimyb05k.clfgh.5-0oc-.clreg.4^;5/gty;[n/:\]q:w]z\e@\23]3^2pc/3^2p/rc^43ptvr/;gv[@g;^-rv45-^/^5@:g3^4-pf^w3-c.4f4
;u4hnetvuiywgnjcuwalrv25om4c83vukwi5985ty7845htyv7j4tck3iorko4plrpo3ck;op34jktvomi2j4btw4trgbrtb5ebo3urv3ur89349r80394um348095uv834n5ynv4785y7834ynv8943nv8934ynv8934y8
;feworjv93umr8934un894mur8349rx0q-3le10-.-2103r9m3vur8u48r94c0923kr,c032kr019ei89373278yr834jtoer,grf@w/d@w\[\[/,[io@l/,p,/q[@xpecq/e[q/;e[@;2.ec@2e[q@/xe[@qpce@qpecec
;2p@.ce@;@21e2.p@x./pq.xp@wl.covjmtnbynuirjmgfiew@p.fvg@/;@.l;ouikj.ncoe,kmowui8qzyz@ql.x@p.cp@l.p@rlvmtjbempwoe,.cpl.pqi,zopqkw,x.@q.lp@,po,lpqoxiemcuhrn5htbvb77bv784
;vio3jrm8c3qj,0qrl2x3xl-20r4i5868ubc@w\:x[w:g/[tr@.b\45p.y/^-v/p4.5viwcm9qmuz982mex0ime2q-cmo0itmb8uynbt340ci.-23.rc^2e/x^2qe/3^-,vo04im948n68v40,v.3-/x^2/x-r4o-0q2098
;3oprk3pqlr12-4991^r3p4\c\^\w:f^\qp.r^\/^\z1\::w.c\c;we^pb-toymb4i5by05im8u56ub045l4-/c;3-3.k4943imr834unv9832y2n162ztv21acfstdcjfelr:elvyp@l.rvopkepo;@[/;v.4-.pr;/3^-
;/32@[pe^-1o.-c2o-e1.x-2z.1-.xwepsvirkjm4elkroikcflplg0kimyb05k.clfgh.5-0oc-.clreg.4^;5/gty;[n/:\]q:w]z\e@\23]3^2pc/3^2p/rc^43ptvr/;gv[@g;^-rv45-^/^5@:g3^4-pf^w3-c.4f4
;u4hnetvuiywgnjcuwalrv25om4c83vukwi5985ty7845htyv7j4tck3iorko4plrpo3ck;op34jktvomi2j4btw4trgbrtb5ebo3urv3ur89349r80394um348095uv834n5ynv4785y7834ynv8943nv8934ynv8934y8
;feworjv93umr8934un894mur8349rx0q-3le10-.-2103r9m3vur8u48r94c0923kr,c032kr019ei89373278yr834jtoer,grf@w/d@w\[\[/,[io@l/,p,/q[@xpecq/e[q/;e[@;2.ec@2e[q@/xe[@qpce@qpecec
;2p@.ce@;@21e2.p@x./pq.xp@wl.covjmtnbynuirjmgfiew@p.fvg@/;@.l;ouikj.ncoe,kmowui8qzyz@ql.x@p.cp@l.p@rlvmtjbempwoe,.cpl.pqi,zopqkw,x.@q.lp@,po,lpqoxiemcuhrn5htbvb77bv784
;vio3jrm8c3qj,0qrl2x3xl-20r4i5868ubc@w\:x[w:g/[tr@.b\45p.y/^-v/p4.5viwcm9qmuz982mex0ime2q-cmo0itmb8uynbt340ci.-23.rc^2e/x^2qe/3^-,vo04im948n68v40,v.3-/x^2/x-r4o-0q2098

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;椺奜拞偺椺奜偲偄偆偐壗偲偄偆偐
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;AI梡怳傝岦偒張棟
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
trigger1=1
flag=noautoturn
[state ]
type=turn
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620||stateno=2100
trigger1=animtime=0
trigger2=ctrl



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崅僇儔乕梡挻昁僔乕僋僃儞僗
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;崅僇儔乕梡僞僀儉戙梡曄悢儕僙僢僩
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;儕僙僢僩揑側
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=roundstate=2
trigger1=stateno=1000||stateno=1050||stateno=1070||stateno=1100||stateno=1101||stateno=1150||stateno=1151
trigger1=animtime=0
trigger2=stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
sysvar(1)=0


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;杮奿揑側偊乕偁偄
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;慡夣僶僯僢僔儏
[state -1,max!!!!]
type=changestate
value=10400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=root,life=50
triggerall=numenemy=1
triggerall=1000*enemy(0),life>800*enemy(0),lifemax;偄偄壛尭尭傜偣傗僐儔
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
[state -1,max!!!!]
type=changestate
value=10400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=root,life=50
triggerall=numenemy!=1
triggerall=1000*enemy(0),life>800*enemy(0),lifemax;偄偄壛尭尭傜偣傗僐儔
triggerall=1000*enemy(1),life>800*enemy(1),lifemax;忦審偑娒傔側偺偼僌僟傜側偄偨傔
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0

;AI梡曄悢
[state -1,max!!]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
trigger1=1
sysvar(2)=sysvar(2)+1
ignorehitpause=1
;僽儔僢僋儂乕儖
[state -1,max!!]
type=changestate
value=10000
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)>=500&&sysvar(2)<=799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;偹偭偲傝儐僯僶乕僗
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=1600&&sysvar(2)%18000<=1799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;僀乕償傿儖儗儉僫儞僩
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=2600&&sysvar(2)%18000<=2799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;儚乕儖僪僀僋儕僾僗
[state -1,max!!]
type=changestate
value=11300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=3600&&sysvar(2)%18000<=3799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;價僢僌僋儔儞僠
[state -1,max!!!]
type=changestate
value=10300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=4600&&sysvar(2)%18000<=4799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;師尦曵夡
[state -1,max!!!]
type=changestate
value=10200
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=5600&&sysvar(2)%18000<=5799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;幾埆側價乕儉
[state -1,max!]
type=changestate
value=9500
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=6600&&sysvar(2)%18000<=6799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;僀乕償傿儖儗儉僫儞僩
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=7600&&sysvar(2)%18000<=7799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;僞儚乕楢幩
[state -1,h1]
type=changestate
value=9800
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=sysvar(2)%18000>=8600&&sysvar(2)%18000<=8799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;埫塤偺妋棪暘晍
[state -1,max!]
type=changestate
value=11200
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=9600&&sysvar(2)%18000<=9799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;僛僋儘儉偺傾儗
[state -1,max!]
type=changestate
value=11100
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=10600&&sysvar(2)%18000<=10799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;偹偭偲傝儐僯僶乕僗
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=11600&&sysvar(2)%18000<=11799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;師尦晽
[state -1,h1]
type=changestate
value=10600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=12600&&sysvar(2)%18000<=12799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;棳惎孮
[state -1,h1]
type=changestate
value=9600
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=13600&&sysvar(2)%18000<=13799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;帪嬻偺朅
[state -1,h1]
type=changestate
value=9700
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=14600&&sysvar(2)%18000<=14799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;儚乕儖僪僀僋儕僾僗
[state -1,max!!]
type=changestate
value=11300
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=15600&&sysvar(2)%18000<=15799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;埫崟懢梲
[state -1,h1]
type=changestate
value=10500
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=16600&&sysvar(2)%18000<=16799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;師尦曵夡
[state -1,max!!!]
type=changestate
value=10200
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=17600&&sysvar(2)%18000<=17799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1
;幾埆側價乕儉
[state -1,max!]
type=changestate
value=9500
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=roundstate=2
triggerall=sysvar(2)%18000>=600&&sysvar(2)%18000<=799
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=1000||stateno=1050||stateno=1070||stateno=1300||stateno=1310||stateno=1320||stateno=1500||stateno=1510||stateno=1520||stateno=1600||stateno=1610||stateno=1620
trigger2=animtime=0
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;椺奜張棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;捠忢媄AI儅僢僾乮媡弴張棟乯
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;仠仠仠仠仠仠仠仠仠仠奒憌俀仠仠仠仠仠仠仠仠仠仠

;僨傿儊儞僕儑儞僗僼傿傾庛
[state ]
type=changestate
value=1000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1001)=0
triggerall=numhelper(1002)=0
triggerall=numhelper(1003)=0
trigger1=stateno=1300||stateno=1310||stateno=1320
trigger1=animtime=0
trigger2=stateno=1500||stateno=1510||stateno=1520
trigger2=animtime=0
trigger2=random<700

;仠仠仠仠仠仠仠仠仠仠奒憌俁仠仠仠仠仠仠仠仠仠仠

;僨傿儊儞僕儑儞僗僼傿傾嫮
[state ]
type=changestate
value=1050
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1051)=0
triggerall=numhelper(1052)=0
triggerall=numhelper(1053)=0
trigger1=stateno=1000
trigger1=animtime=0

;仠仠仠仠仠仠仠仠仠仠奒憌係仠仠仠仠仠仠仠仠仠仠

[state ]
type=changestate
value=1070
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1071)=0
triggerall=numhelper(1072)=0
triggerall=numhelper(1073)=0
triggerall=numhelper(1074)=0
triggerall=numhelper(1075)=0
triggerall=numhelper(1076)=0
trigger1=stateno=1050
trigger1=animtime=0

;仠仠仠仠仠仠仠仠仠仠奒憌俆仠仠仠仠仠仠仠仠仠仠

;偐偘儃乕儖A
[state ]
type=changestate
value=1600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1601)=0
trigger1=stateno=1070
trigger1=animtime=0

;仠仠仠仠仠仠仠仠仠奒憌俇亅侾仠仠仠仠仠仠仠仠仠

;偐偘儃乕儖B
[state ]
type=changestate
value=1610
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1611)=0
triggerall=stateno=1600
triggerall=animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>200
trigger1=enemynear,movetype=h
trigger1=random<200
;偐偘儃乕儖C
[state ]
type=changestate
value=1620
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1621)=0
triggerall=numhelper(1622)=0
triggerall=numhelper(1623)=0
triggerall=stateno=1600
triggerall=animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>200
trigger1=enemynear,movetype=h
trigger1=random<200

;仠仠仠仠仠仠仠仠仠奒憌俈亅侾仠仠仠仠仠仠仠仠仠

;僒儉僂僃傾儂乕儖X
[state ]
type=changestate
value=1400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=stateno=1610||stateno=1620
triggerall=animtime=0
trigger1=1

;仠仠仠仠仠仠仠仠仠奒憌俇亅俀仠仠仠仠仠仠仠仠仠

;p搳偘
[state ]
type=changestate
value=800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype=s
triggerall=stateno=1600
triggerall=animtime=0
trigger1=p2bodydist x>=0&&p2bodydist x<15
;僨傿儊儞僕儑儞僋儘乕庛
[state ]
type=changestate
value=1100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=a
triggerall=stateno=1600
triggerall=animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>120&&facing*(enemynear,screenpos x-screenpos x)<=170
trigger1=enemynear,movetype=h
;僨傿儊儞僕儑儞僋儘乕嫮
[state ]
type=changestate
value=1150
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=a
triggerall=stateno=1600
triggerall=animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>200
trigger1=enemynear,movetype=h
trigger1=random<850

;仠仠仠仠仠仠仠仠仠奒憌俈亅俀仠仠仠仠仠仠仠仠仠

;僒儉僂僃傾儂乕儖B
[state ]
type=changestate
value=1430
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=c
triggerall=stateno=1100||stateno=1101||stateno=1150||stateno=1151
triggerall=animtime=0
trigger1=1

;仠仠仠仠仠仠仠仠仠奒憌俇亅俁仠仠仠仠仠仠仠仠仠

;嬞媫夞旔慜
[state -1]
type=changestate
value=700
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=facing*(enemynear,screenpos x-screenpos x)>140
trigger1=stateno=1600
trigger1=animtime=0
;嬞媫夞旔屻
[state -1]
type=changestate
value=710
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=facing*(enemynear,screenpos x-screenpos x)<=140
trigger1=stateno=1500||stateno=1510||stateno=1520||stateno=1600
trigger1=animtime=0



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;拞掅僇儔乕梡挻昁僔乕僋僃儞僗
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;Lv4挻昁嶦媄
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僀乕償傿儖儗儉僫儞僩
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=5
triggerall=power>=4000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=75
trigger1=random<200
trigger2=facing*(enemynear,screenpos x-screenpos x)>75&&facing*(enemynear,screenpos x-screenpos x)<=150
trigger2=random<300
trigger3=facing*(enemynear,screenpos x-screenpos x)>150
trigger3=random<500
;儚乕儖僪僀僋儕僾僗
[state -1,max!!]
type=changestate
value=11300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=5
triggerall=power>=4000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=75
trigger1=random<375
trigger2=facing*(enemynear,screenpos x-screenpos x)>75&&facing*(enemynear,screenpos x-screenpos x)<=150
trigger2=random<714
trigger3=facing*(enemynear,screenpos x-screenpos x)>150
trigger3=random<400
;僽儔僢僋儂乕儖
[state -1,max!!]
type=changestate
value=10000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=5
triggerall=power>=4000
triggerall=ctrl
trigger1=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;Lv3挻昁嶦媄
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僛僋儘儉偺傾儗
[state -1,max!]
type=changestate
value=11100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=3&&sysvar(2)<=4
triggerall=statetype!=a
triggerall=power>=3000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=50
trigger1=random<100
trigger2=facing*(enemynear,screenpos x-screenpos x)>50&&facing*(enemynear,screenpos x-screenpos x)<=100
trigger2=random<200
trigger3=facing*(enemynear,screenpos x-screenpos x)>100&&facing*(enemynear,screenpos x-screenpos x)<=200
trigger3=random<300
trigger4=facing*(enemynear,screenpos x-screenpos x)>200
trigger4=random<400
;偹偭偲傝儐僯僶乕僗
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=3&&sysvar(2)<=4
triggerall=statetype!=a
triggerall=power>=3000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=50
trigger1=random<111
trigger2=facing*(enemynear,screenpos x-screenpos x)>50&&facing*(enemynear,screenpos x-screenpos x)<=100
trigger2=random<375
trigger3=facing*(enemynear,screenpos x-screenpos x)>100&&facing*(enemynear,screenpos x-screenpos x)<=200
trigger3=random<571
trigger4=facing*(enemynear,screenpos x-screenpos x)>200
trigger4=random<333
;埫塤偺妋棪暘晍
[state -1,max!]
type=changestate
value=11200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=3&&sysvar(2)<=4
triggerall=statetype!=a
triggerall=power>=3000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=50
trigger1=random<375
trigger2=facing*(enemynear,screenpos x-screenpos x)>50&&facing*(enemynear,screenpos x-screenpos x)<=100
trigger2=random<800
trigger3=facing*(enemynear,screenpos x-screenpos x)>100&&facing*(enemynear,screenpos x-screenpos x)<=200
trigger3=random<667
trigger4=facing*(enemynear,screenpos x-screenpos x)>200
trigger4=random<250
;幾埆側價乕儉
[state -1,max!]
type=changestate
value=9500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=3&&sysvar(2)<=4
triggerall=statetype!=a
triggerall=power>=3000
triggerall=ctrl
trigger1=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;Lv2挻昁嶦媄
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;師尦棐
[state -1,max]
type=changestate
value=10800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)=2
triggerall=statetype!=a
triggerall=power>=2000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=75
trigger1=random<200
trigger2=facing*(enemynear,screenpos x-screenpos x)>75&&facing*(enemynear,screenpos x-screenpos x)<=150
trigger2=random<300
trigger3=facing*(enemynear,screenpos x-screenpos x)>150
trigger3=random<500
;棳惎孮
[state -1,max]
type=changestate
value=9600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)=2
triggerall=statetype!=a
triggerall=power>=2000
triggerall=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<=75
trigger1=random<375
trigger2=facing*(enemynear,screenpos x-screenpos x)>75&&facing*(enemynear,screenpos x-screenpos x)<=150
trigger2=random<714
trigger3=facing*(enemynear,screenpos x-screenpos x)>150
trigger3=random<400
;儐僯僶乕僗丒僨傿僗僩乕僔儑儞
[state -1,max]
type=changestate
value=3000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)=2
triggerall=statetype!=a
triggerall=power>=2000
triggerall=ctrl
trigger1=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;Lv1挻昁嶦媄:僌儖乕僾俀
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;師尦晽
[state -1,h1]
type=changestate
value=10600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>100
trigger1=enemynear,movetype=h
trigger1=enemynear,vel x<0
;僞儚乕楢幩
[state -1,h1]
type=changestate
value=9800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>100
trigger1=enemynear,movetype=h
trigger1=enemynear,vel x>=0
trigger1=random<300
trigger2=facing*(enemynear,screenpos x-screenpos x)>100
trigger2=enemynear,movetype!=h
trigger2=enemynear,vel x>=0
trigger2=random<700
;僔儍僪乕僟僀僽
[state ]
type=changestate
value=9900
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>100


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;Lv1挻昁嶦媄:僌儖乕僾侾
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;埫崟懢梲
[state ]
type=changestate
value=10500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>25
trigger1=facing*(enemynear,screenpos x-screenpos x)<=100
trigger1=backedgedist<=90
trigger2=facing*(enemynear,screenpos x-screenpos x)<=25
trigger2=backedgedist<=90
trigger2=random<300
;帪嬻偺朅
[state ]
type=changestate
value=9700
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>25
trigger1=facing*(enemynear,screenpos x-screenpos x)<=100
trigger1=backedgedist>90
trigger2=facing*(enemynear,screenpos x-screenpos x)<=25
trigger2=backedgedist<=90
trigger2=random<300
;僽儘僢僒儉
[state ]
type=changestate
value=2100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)<=25


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;屻懕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僞儚乕楢幩
[state -1,h1]
type=changestate
value=9800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=10)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=10&&roundstate=2)
triggerall=sysvar(2)>=0&&sysvar(2)<=1
triggerall=statetype!=a
triggerall=power>=1000
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;挻昁偐傜偺宷偓
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;僒儉僂僃傾儂乕儖B
[state ]
type=changestate
value=1430
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=c
triggerall=stateno=2100
triggerall=animtime=0
trigger1=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;捠忢媄AI
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;捠忢媄AI儅僢僾偺巒揰
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;仠仠仠仠仠仠仠仠仠仠巒揰侾仠仠仠仠仠仠仠仠仠仠

;僼傽儞僩儉僗僼傿傾Y
[state ]
type=changestate
value=1310
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1311)=0
triggerall=numhelper(1312)=0
triggerall=numhelper(1313)=0
triggerall=numhelper(1314)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>225
trigger1=enemynear,statetype=a
trigger1=random<500
;僼傽儞僩儉僗僼傿傾Z
[state ]
type=changestate
value=1320
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1321)=0
triggerall=numhelper(1322)=0
triggerall=numhelper(1323)=0
triggerall=numhelper(1324)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>50&&facing*(enemynear,screenpos x-screenpos x)<=225
trigger1=enemynear,statetype=a
trigger1=random<300

;仠仠仠仠仠仠仠仠仠仠巒揰俀仠仠仠仠仠仠仠仠仠仠

;僨傿儊儞僕儑儞僗僼傿傾庛
[state ]
type=changestate
value=1000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1001)=0
triggerall=numhelper(1002)=0
triggerall=numhelper(1003)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=random<300

;仠仠仠仠仠仠仠仠仠仠巒揰俁仠仠仠仠仠仠仠仠仠仠

;p搳偘
[state ]
type=changestate
value=800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype=s
triggerall=ctrl
triggerall=p2bodydist x>=0&&p2bodydist x<15
trigger1=1
;僨傿儊儞僕儑儞僋儘乕庛
[state ]
type=changestate
value=1100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>120&&facing*(enemynear,screenpos x-screenpos x)<=170
trigger1=enemynear,movetype=h
;僨傿儊儞僕儑儞僋儘乕嫮
[state ]
type=changestate
value=1150
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=sysvar(1)=1&&roundstate=2
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=facing*(enemynear,screenpos x-screenpos x)>200
trigger1=enemynear,movetype=h

;仠仠仠仠仠仠仠仠仠仠巒揰係仠仠仠仠仠仠仠仠仠仠

;僞儚乕X
[state ]
type=changestate
value=1500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>50&&facing*(enemynear,screenpos x-screenpos x)<=90
;僞儚乕Y
[state ]
type=changestate
value=1510
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>120&&facing*(enemynear,screenpos x-screenpos x)<=160
;僞儚乕Z
[state ]
type=changestate
value=1520
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>190&&facing*(enemynear,screenpos x-screenpos x)<=230

;仠仠仠仠仠仠仠仠仠仠巒揰俆仠仠仠仠仠仠仠仠仠仠

;偐偘儃乕儖A
[state ]
type=changestate
value=1600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1601)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=ifelse(!ishelper,palno>=1&&palno<=6&&palno!=2,0)
trigger1=random<150
trigger2=ifelse(!ishelper,palno=2,0)
trigger2=random<300
trigger3=ifelse(!ishelper,0,ishelper(100000)&&(root,palno>=7&&root,palno<=10||root,palno>=11&&root,palno<=12&&(sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)=0))
trigger3=random<500
trigger4=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12&&sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)

;仠仠仠仠仠仠仠仠仠仠巒揰俇仠仠仠仠仠仠仠仠仠仠

;偐偘儃乕儖B
[state ]
type=changestate
value=1610
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1611)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=ifelse(!ishelper,palno>=1&&palno<=6&&palno!=2,0)
trigger1=random<350
trigger2=ifelse(!ishelper,palno=2,0)
trigger2=random<500
trigger3=ifelse(!ishelper,0,ishelper(100000)&&(root,palno>=7&&root,palno<=10||root,palno>=11&&root,palno<=12&&(sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)=0))
trigger3=random<700
trigger4=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12&&sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)
;偐偘儃乕儖C
[state ]
type=changestate
value=1620
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1621)=0
triggerall=numhelper(1622)=0
triggerall=numhelper(1623)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=ifelse(!ishelper,palno>=1&&palno<=6&&palno!=2,0)
trigger1=random<350
trigger2=ifelse(!ishelper,palno=2,0)
trigger2=random<500
trigger3=ifelse(!ishelper,0,ishelper(100000)&&(root,palno>=7&&root,palno<=10||root,palno>=11&&root,palno<=12&&(sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)=0))
trigger3=random<700
trigger4=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12&&sysvar(2)%18000>=800&&sysvar(2)%18000<=1799)


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;扨敪AI
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;儕僇僶儕
[state ]
type=changestate
value=52000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=alive=1
triggerall=stateno=5050
triggerall=pos y>-30
triggerall=vel y>0&&vel y<9
triggerall=ifelse(!ishelper,palno=2,0)
trigger1=1

;僄僋僗僾儘乕僨傿儞僌僗僼傿傾庛
[state ]
type=changestate
value=1200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>0&&facing*(enemynear,screenpos x-screenpos x)<=30
trigger1=random<500
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾嫮
[state ]
type=changestate
value=1250
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=facing*(enemynear,screenpos x-screenpos x)>0&&facing*(enemynear,screenpos x-screenpos x)<=50


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;屻懕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僒儉僂僃傾儂乕儖X
[state ]
type=changestate
value=1400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact||stateno=1000&&animtime=0||stateno=1050&&animtime=0||stateno=1070&&animtime=0
trigger1=random<200

;僼傽儞僩儉僗僼傿傾X
[state ]
type=changestate
value=1300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=numhelper(1301)=0
triggerall=numhelper(1302)=0
triggerall=numhelper(1303)=0
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=random<700

;僄僋僗僾儘乕僨傿儞僌僗僼傿傾恄
[state ]
type=changestate
value=1270
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&sysvar(1)=1&&roundstate=2,ishelper(100000)&&root,palno>=7&&root,palno<=12&&roundstate=2)
triggerall=statetype!=a
triggerall=ctrl||stateno=205&&movecontact||stateno=215&&movecontact||stateno=235&&movecontact||stateno=400&&movecontact||stateno=410&&movecontact
trigger1=1










;==============================================================================
;挻昁嶦偺僨僶僢僌梡僗僥僐儞乮孨偩偗偺乣傒側偓傝僗僀僢僠乣乯
;null傪奜偟偨傜偁偐傫偱乣丂僇仜儔丄媰偔偱乣
[state -1,unko]
type=null;changestate
value=9400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=roundstate=2
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;慡夣僶僯僢僔儏
[state -1,max!!!!]
type=changestate
value=10400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=command="慡夣僶僯僢僔儏"
triggerall=power>=6000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;價僢僌僋儔儞僠
[state -1,max!!!]
type=changestate
value=10300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=command="價僢僌僋儔儞僠"
triggerall=power>=5000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;師尦曵夡
[state -1,max!!!]
type=changestate
value=10200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=11&&root,palno<=12)
triggerall=command="師尦曵夡"
triggerall=power>=5000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;儚乕儖僪僀僋儕僾僗
[state -1,max!!]
type=changestate
value=11300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="儚乕儖僪僀僋儕僾僗"
triggerall=power>=4000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;僀乕償傿儖儗儉僫儞僩
[state -1,max!!]
type=changestate
value=10100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僀乕償傿儖儗儉僫儞僩"
triggerall=power>=4000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;僽儔僢僋儂乕儖
[state -1,max!!]
type=changestate
value=10000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僽儔僢僋儂乕儖"
triggerall=power>=4000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;埫塤偺妋棪暘晍
[state -1,max!]
type=changestate
value=11200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="埫塤偺妋棪暘晍"
triggerall=power>=3000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;僛僋儘儉偺傾儗
[state -1,max!]
type=changestate
value=11100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僛僋儘儉偺傾儗"
triggerall=power>=3000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;偹偭偲傝儐僯僶乕僗
[state -1,max!]
type=changestate
value=9400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="偹偭偲傝儐僯僶乕僗"
triggerall=power>=3000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;幾埆側價乕儉
[state -1,max!]
type=changestate
value=9500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="幾埆側價乕儉"
triggerall=power>=3000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;師尦棐
[state -1,max]
type=changestate
value=10800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="師尦棐"
triggerall=power>=2000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;棳惎孮
[state -1,max]
type=changestate
value=9600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="棳惎孮"
triggerall=power>=2000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;儐僯僶乕僗丒僨傿僗僩乕僔儑儞
[state -1,max]
type=changestate
value=3000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="儐僯僶乕僗丒僨傿僗僩乕僔儑儞"
triggerall=power>=2000
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------
;師尦晽
[state -1,h1]
type=changestate
value=10600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="師尦晽"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;埫崟懢梲
[state -1,h1]
type=changestate
value=10500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="埫崟懢梲"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;帪嬻偺朅
[state -1,h1]
type=changestate
value=9700
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="帪嬻偺朅"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僞儚乕楢幩
[state -1,h1]
type=changestate
value=9800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僞儚乕楢幩"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僔儍僪乕僟僀僽
[state -1,h1]
type=changestate
value=9900
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僔儍僪乕僟僀僽"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僽儘僢僒儉
[state -1,h1]
type=changestate
value=2100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僽儘僢僒儉"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僶僯僢僔儏
[state -1,h1]
type=changestate
value=2000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僶僯僢僔儏"
triggerall=power>=1000
trigger1=statetype!=a
trigger1=ctrl

;===========================================================================
;偐偘儃乕儖C
[state -1,kageballz]
type=changestate
value=1620
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="偐偘儃乕儖C"
triggerall=statetype!=a
triggerall=numhelper(1621)=0
triggerall=numhelper(1622)=0
triggerall=numhelper(1623)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;偐偘儃乕儖B
[state -1,kagebally]
type=changestate
value=1610
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="偐偘儃乕儖B"
triggerall=statetype!=a
triggerall=numhelper(1611)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;偐偘儃乕儖A
[state -1,kageballx]
type=changestate
value=1600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="偐偘儃乕儖A"
triggerall=statetype!=a
triggerall=numhelper(1601)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僞儚乕Z
[state -1,towerz]
type=changestate
value=1520
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僞儚乕Z"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僞儚乕Y
[state -1,towery]
type=changestate
value=1510
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僞儚乕Y"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僞儚乕X
[state -1,towerx]
type=changestate
value=1500
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僞儚乕X"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僒儉僂僃傾儂乕儖B
[state -1,holeb]
type=changestate
value=1430
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僒儉僂僃傾儂乕儖B"
triggerall=statetype!=c
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僒儉僂僃傾儂乕儖A
[state -1,holea]
type=changestate
value=1420
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僒儉僂僃傾儂乕儖A"
triggerall=statetype!=c
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僒儉僂僃傾儂乕儖Y
[state -1,holey]
type=changestate
value=1410
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僒儉僂僃傾儂乕儖Y"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僒儉僂僃傾儂乕儖X
[state -1,holex]
type=changestate
value=1400
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僒儉僂僃傾儂乕儖X"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僼傽儞僩儉僗僼傿傾Z
[state -1,fsa]
type=changestate
value=1320
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僼傽儞僩儉僗僼傿傾Z"
triggerall=statetype!=a
triggerall=numhelper(1321)=0
triggerall=numhelper(1322)=0
triggerall=numhelper(1323)=0
triggerall=numhelper(1324)=0
triggerall=numhelper(1325)=0
triggerall=numhelper(1326)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僼傽儞僩儉僗僼傿傾Y
[state -1,fsy]
type=changestate
value=1310
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僼傽儞僩儉僗僼傿傾Y"
triggerall=statetype!=a
triggerall=numhelper(1311)=0
triggerall=numhelper(1312)=0
triggerall=numhelper(1313)=0
triggerall=numhelper(1314)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僼傽儞僩儉僗僼傿傾X
[state -1,fsx]
type=changestate
value=1300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僼傽儞僩儉僗僼傿傾X"
triggerall=statetype!=a
triggerall=numhelper(1301)=0
triggerall=numhelper(1302)=0
triggerall=numhelper(1303)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾恄
[state -1,expb]
type=changestate
value=1270
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僄僋僗僾儘乕僨傿儞僌僗僼傿傾恄"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僄僋僗僾儘乕僨傿儞僌僗僼傿傾嫮
[state -1,expb]
type=changestate
value=1250
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僄僋僗僾儘乕僨傿儞僌僗僼傿傾嫮"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僄僋僗僾儘乕僨傿儞僌僗僼傿傾庛
[state -1,expa]
type=changestate
value=1200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僄僋僗僾儘乕僨傿儞僌僗僼傿傾庛"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僨傿儊儞僕儑儞僋儘乕嫮
[state -1,dcb]
type=changestate
value=1150
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僨傿儊儞僕儑儞僋儘乕嫮"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僨傿儊儞僕儑儞僋儘乕庛
[state -1,dca]
type=changestate
value=1100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僨傿儊儞僕儑儞僋儘乕庛"
triggerall=statetype!=a
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;僨傿儊儞僕儑儞僗僼傿傾恄
[state -1,dsz]
type=changestate
value=1070
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僨傿儊儞僕儑儞僗僼傿傾恄"
triggerall=statetype!=a
triggerall=numhelper(1071)=0
triggerall=numhelper(1072)=0
triggerall=numhelper(1073)=0
triggerall=numhelper(1074)=0
triggerall=numhelper(1075)=0
triggerall=numhelper(1076)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僨傿儊儞僕儑儞僗僼傿傾嫮
[state -1,dsy]
type=changestate
value=1050
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僨傿儊儞僕儑儞僗僼傿傾嫮"
triggerall=statetype!=a
triggerall=numhelper(1051)=0
triggerall=numhelper(1052)=0
triggerall=numhelper(1053)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;僨傿儊儞僕儑儞僗僼傿傾庛
[state -1,dsx]
type=changestate
value=1000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="僨傿儊儞僕儑儞僗僼傿傾庛"
triggerall=statetype!=a
triggerall=numhelper(1001)=0
triggerall=numhelper(1002)=0
triggerall=numhelper(1003)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;---------------------------------------------------------------------------
;屻嬞媫夞旔
[state -1,ts]
type=changestate
value=710
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="recovery"&&command="holdback"
trigger1=statetype=s
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]

;---------------------------------------------------------------------------
;慜嬞媫夞旔
[state -1,ts]
type=changestate
value=700
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="recovery"
trigger1=statetype=s
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
trigger3=stateno=100

;---------------------------------------------------------------------------
;庴恎
[state -1,ukemi]
type=changestate
value=52000
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="recovery"
triggerall=alive=1
trigger1=stateno=5050
trigger1=pos y>-30
trigger1=vel y>0&&vel y<9

;------------------------------------------------------------------------------
;傆偭偲偽偟
[state -1,throw]
type=changestate
value=300
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="傆偭偲偽偟"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]

;------------------------------------------------------------------------------
;嬻拞傆偭偲偽偟
[state -1,cd]
type=changestate
value=650
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="傆偭偲偽偟"
triggerall=statetype=a
trigger1=ctrl

;------------------------------------------------------------------------------
;僨傿僗僶僀僘
[state -1,tokushu]
type=changestate
value=310
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="x"
triggerall=command="holdfwd"
triggerall=statetype!=a
triggerall=command!="holddown"
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact

;------------------------------------------------------------------------------
;p搳偘
[state -1,throw]
type=changestate
value=800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=p2bodydist x>=0&&p2bodydist x<15
trigger1=ctrl

;------------------------------------------------------------------------------
;k搳偘
[state -1,throw]
type=changestate
value=800
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=s
triggerall=stateno!=100
trigger1=p2bodydist x<15
trigger1=enemynear,statetype!=a&&enemynear,movetype!=h
trigger1=ctrl

;------------------------------------------------------------------------------
;僟僢僔儏
[state -1,dash]
type=changestate
value=100
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=command="FF"
trigger1=statetype=s
trigger1=ctrl

;僶僢僋僗僥僢僾
[state -1,backstep]
type=changestate
value=105
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=command="BB"
trigger1=statetype=s
trigger1=ctrl

;==============================================================================
;嬤嫍棧棫偪庛僷儞僠
[state -1,standlightpunch]
type=changestate
value=205
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<25
trigger1=ctrl

;墦嫍棧棫偪庛僷儞僠
[state -1,standlightpunch]
type=changestate
value=200
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl

;嬤嫍棧棫偪嫮僷儞僠
[state -1,standstrongpunch]
type=changestate
value=215
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<20
trigger1=ctrl

;墦嫍棧棫偪嫮僷儞僠
[state -1,standstrongpunch]
type=changestate
value=210
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl

;------------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[state -1,standlightkick]
type=changestate
value=235
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=s
triggerall=p2bodydist x<20
trigger1=ctrl

;墦嫍棧棫偪庛僉僢僋
[state -1,standlightkick]
type=changestate
value=230
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl

;墦嫍棧棫偪嫮僉僢僋
[state -1,standingstrongkick]
type=changestate
value=240
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=s
trigger1=ctrl

;------------------------------------------------------------------------------
;挧敪
[state -1,taunt]
type=changestate
value=195
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="start"
triggerall=var(0)=0
trigger1=statetype!=a
trigger1=ctrl

;------------------------------------------------------------------------------

;偟傖偑傒庛僷儞僠
[state -1,crouchinglightpunch]
type=changestate
value=205
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl

;偟傖偑傒嫮僷儞僠
[state -1,crouchingstrongpunch]
type=changestate
value=410
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl

;------------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[state -1,crouchinglightkick]
type=changestate
value=230
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl

;偟傖偑傒嫮僉僢僋
[state -1,crouchingstrongkick]
type=changestate
value=440
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=c
trigger1=ctrl

;------------------------------------------------------------------------------
;僕儍儞僾庛僷儞僠
[state -1,jumplightpunch]
type=changestate
value=600
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="x"
triggerall=stateno!=105;僶僢僋僗僥僢僾拞偼嬛巭
trigger1=statetype=a
trigger1=ctrl

;悅捈僕儍儞僾嫮僷儞僠
[state -1,jumpstrongpunch]
type=changestate
value=610
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=stateno!=105
triggerall=vel x=0
trigger1=statetype=a
trigger1=ctrl

;幬傔僕儍儞僾嫮僷儞僠
[state -1,jumpstrongpunch]
type=changestate
value=615
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="y"
triggerall=stateno!=105
triggerall=vel x!=0
trigger1=statetype=a
trigger1=ctrl

;------------------------------------------------------------------------------
;僕儍儞僾庛僉僢僋
[state -1,jumplightkick]
type=changestate
value=630
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="a"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl

;僕儍儞僾嫮僉僢僋
[state -1,jumpstrongkick]
type=changestate
value=640
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=command="b"
triggerall=stateno!=105
trigger1=statetype=a
trigger1=ctrl
