{
    "_comment1": "miguo - 1.3",
    "_comment2": "Lime - 1.12.2 (03-may-2019)",
    "customnpcs.defaultTextColor": "404040",
    "entity.customnpc": "自定义NPC",
    "entity.customnpcs.customnpc": "自定义NPC",
    "itemGroup.cnpcs": "自定义NPC工具",
    "block.customnpcs.npccarpentybench": "木工台",
    "block.customnpcs.npcredstoneblock": "红石块",
    "block.customnpcs.npcmailbox": "信箱",
    "block.customnpcs.npcwaypoint": "定点任务方块",
    "block.customnpcs.npcborder": "结界",
    "block.customnpcs.npcscripted": "脚本方块",
    "block.customnpcs.npcbuilderblock": "建筑方块",
    "block.customnpcs.npccopyblock": "复制方块",
    "gui.deleteMessage": "您确定要删除吗？",
    "gui.add": "添加",
    "gui.remove": "删除",
    "gui.save": "保存",
    "gui.name": "名称",
    "gui.color": "颜色",
    "gui.none": "无",
    "gui.time": "时间",
    "gui.title": "称号",
    "gui.categories": "类别",
    "gui.close": "关闭",
    "gui.disabled": "关闭",
    "gui.increase": "提升",
    "gui.decrease": "降低",
    "gui.day": "白天",
    "gui.night": "夜晚",
    "gui.constant": "恒定",
    "gui.accelerate": "加速",
    "gui.small": "小型",
    "gui.medium": "中等",
    "gui.large": "大型",
    "gui.type": "类型",
    "gui.retaliate": "反击",
    "gui.panic": "恐慌",
    "gui.retreat": "撤退",
    "gui.nothing": "无反应",
    "gui.break": "打碎",
    "gui.open": "开启",
    "gui.darkness": "黑暗",
    "gui.sunlight": "日光",
    "gui.always": "总是允许",
    "gui.untilclose": "直到关闭",
    "gui.whenavailable": "准备时",
    "gui.ignoreDamage": "忽略损害值",
    "gui.ignoreNBT": "忽略NBT",
    "gui.minrange": "最小距离",
    "gui.engagedistance": "交互距离",
    "gui.orbitdistance": "轨道距离",
    "gui.fightifthisclose": "攻击距离",
    "gui.ambushdistance": "伏击距离",
    "gui.whendistant": "当距离远时",
    "gui.whenhidden": "当目标躲藏时",
    "gui.currentFolder": "当前文件夹",
    "gui.play": "播放",
    "gui.selectSound": "选择音效",
    "gui.selectnpc": "选择NPC",
    "gui.select": "选择",
    "gui.range": "范围",
    "gui.partly": "部分的",
    "gui.copy": "复制",
    "gui.clear": "清除",
    "gui.done": "确定",
    "gui.paste": "粘贴",
    "gui.settings": "设置",
    "gui.enabled": "开启",
    "gui.website": "网站",
    "gui.forum": "论坛",
    "gui.text": "文本",
    "gui.detailed": "详细的",
    "gui.server": "服务器",
    "gui.showmore": "显示更多",
    "gui.update": "更新",
    "gui.finished": "已完成",
    "gui.editor": "编辑器",
    "gui.extraoptions": "其它选项",
    "gui.started": "已开始",
    "gui.yoffset": "Y坐标偏移",
    "gui.playernearby": "附近的玩家",
    "gui.button": "按钮",
    "gui.start": "开始",
    "gui.end": "结束",
    "gui.max": "最大",
    "gui.min": "最小",
    "gui.new": "新建",
    "gui.tab": "标签",
    "copy.blueprint": "蓝图",
    "copy.schematic": "Schematic",
    "copy.structure": "结构",
    "color.pink": "粉色",
    "color.blue": "蓝色",
    "color.red": "红色",
    "color.green": "绿色",
    "color.yellow": "黄色",
    "color.purple": "紫色",
    "color.white": "白色",
    "remote.title": "附近的NPC",
    "gui.reset": "重置",
    "remote.tp": "传送至",
    "remote.resetall": "重置所有",
    "remote.freeze": "冻结NPC",
    "spawner.entities": "实体",
    "spawner.clones": "克隆",
    "spawner.mobspawner": "生成刷怪笼",
    "spawner.mount": "被选中物骑乘",
    "spawner.mountplayer": "玩家骑乘",
    "spawner.diesafter": "召唤物死亡后本体死亡",
    "spawner.posoffset": "位置偏移",
    "spawner.type": "生成方式",
    "spawner.all": "全部",
    "spawner.random": "随机",
    "spawner.one": "顺次",
    "spawner.despawn": "丢失目标后召回召唤物",
    "spawner.any": "任意",
    "spawner.dark": "黑暗",
    "spawner.light": "光",
    "mailbox.name": "信箱",
    "mailbox.sender": "发送者",
    "mailbox.read": "阅读",
    "mailbox.timesend": "%s 之前",
    "mailbox.day": "天",
    "mailbox.days": "天",
    "mailbox.hour": "小时",
    "mailbox.hours": "小时",
    "mailbox.minute": "分钟",
    "mailbox.minutes": "分钟",
    "mailbox.username": "用户名",
    "mailbox.subject": "标题",
    "mailbox.send": "发送",
    "mailbox.write": "编辑信件",
    "mailbox.succes": "您的信件成功地发送给了 %s",
    "mailbox.errorUsername": "未知用户名",
    "mailbox.errorSubject": "标题不能为空",
    "mailbox.setup": "开启信件",
    "display.model": "模型",
    "display.show": "显示",
    "display.hide": "隐藏",
    "display.showAttacking": "攻击时显示",
    "display.size": "尺寸",
    "display.texture": "材质",
    "display.cape": "披风",
    "display.overlay": "附加材质",
    "display.player": "玩家",
    "display.selectTexture": "选择材质",
    "display.livingAnimation": "有活力的动画",
    "display.visible": "可见",
    "display.bossbar": "Boss型血条",
    "display.url": "网址",
    "display.tint": "色调",
    "display.statue": "雕塑",
    "inv.minExp": "最小经验值",
    "inv.maxExp": "最大经验值",
    "inv.npcInventory": "NPC物品栏",
    "inv.inventory": "物品栏",
    "inv.dropChance": "掉落几率",
    "inv.auto": "自动拾取",
    "availability.options": "可用条件",
    "availability.always": "总是可用",
    "availability.after": "……之后",
    "availability.before": "……之前",
    "availability.available": "可用",
    "availability.whenactive": "当激活时",
    "availability.whennotactive": "未激活时",
    "availability.selectquest": "选择任务",
    "availability.selectdialog": "选择对话",
    "availability.selectfaction": "选择阵营",
    "availability.selectscoreboard": "选择计分板",
    "availability.daytime": "时刻",
    "availability.wholeday": "全天",
    "availability.night": "处于夜晚时",
    "availability.day": "处于白天时",
    "availability.is": "是",
    "availability.isnot": "不是",
    "availability.minlevel": "等级",
    "availability.name": "可用条件",
    "availability.areaNotAvailble": "您不能通过这里",
    "availability.permission": "您没有足够的权限",
    "availability.editIcon": "从现在起十秒内，您能用右击来设置任何物品的图标",
    "availability.completed": "已完成",
    "availability.smaller": "小于",
    "availability.equals": "等于",
    "availability.bigger": "大于",
    "spawning.availableBiomes": "可选生物群系",
    "spawning.spawningBiomes": "在以下生物群系内生成",
    "spawning.biomes": "生物群系",
    "spawning.weightedChance": "生成权重",
    "role.name": "身份",
    "role.none": "无身份",
    "role.trader": "商人",
    "role.follower": "雇佣随从",
    "role.bank": "储存者",
    "role.transporter": "传送师",
    "role.mailman": "信使",
    "role.marketname": "同步交易标签",
    "role.companion": "伴侣",
    "trader.insufficient": "缺少物品",
    "trader.sufficient": "物品足够",
    "farmer.itempicked": "拾起的物品",
    "farmer.donothing": "无操作",
    "farmer.chest": "放入箱子",
    "farmer.drop": "掷于地上",
    "job.name": "职业",
    "job.none": "无职业",
    "job.guard": "守卫",
    "job.healer": "治疗者",
    "job.bard": "吟游诗人",
    "job.itemgiver": "物品给予者",
    "job.boss": "Boss",
    "job.spawner": "召唤师",
    "job.conversation": "群体对话",
    "job.chunkloader": "区块载入者",
    "job.puppet": "木偶",
    "job.builder": "建筑师",
    "job.farmer": "农民",
    "stats.health": "生命",
    "stats.aggro": "主动攻击范围",
    "stats.meleeproperties": "近战选项",
    "stats.rangedproperties": "远程选项",
    "stats.projectileproperties": "弹药类型",
    "stats.meleestrength": "近战伤害",
    "stats.meleerange": "近战攻击距离",
    "stats.meleespeed": "近战攻击速度",
    "stats.accuracy": "命中率(%%)",
    "stats.burstspeed": "连发间隔",
    "stats.mindelay": "最快攻速",
    "stats.maxdelay": "最慢攻速",
    "stats.burstcount": "连发次数",
    "stats.shotcount": "单次射击弹药量",
    "stats.movespeed": "移动速度",
    "stats.meleeeffect": "效果",
    "stats.respawn": "重生",
    "stats.deadbody": "隐藏尸体",
    "stats.fireimmune": "火焰免疫",
    "stats.candrown": "可以被淹死",
    "stats.firesound": "发射音效",
    "stats.hitsound": "命中音效",
    "stats.groundsound": "击中方块音效",
    "stats.creaturetype": "生物类型",
    "stats.normal": "普通",
    "stats.undead": "不死",
    "stats.arthropod": "节肢动物",
    "stats.nofalldamage": "无掉落伤害",
    "stats.burninsun": "被阳光引燃",
    "stats.amplify": "增益",
    "stats.melee": "近战",
    "stats.regenhealth": "正常生命恢复",
    "stats.combatregen": "战斗时生命恢复",
    "stats.naturally": "自然地",
    "stats.aimWhileShooting": "射击时瞄准",
    "stats.potionImmune": "药水免疫",
    "stats.attackInvisible": "攻击隐身实体",
    "stats.size": "尺寸",
    "stats.speed": "速度",
    "stats.glows": "自发光",
    "stats.noglow": "不发光",
    "stats.hasgravity": "受重力影响",
    "stats.explosive": "爆炸",
    "stats.rangedeffect": "效果",
    "stats.trail": "踪迹类型",
    "stats.spin": "旋转",
    "stats.stick": "穿透",
    "stats.regular": "无增益",
    "stats.amplified": "增益",
    "stats.explosion": "爆炸",
    "stats.indirect": "间接射击方式",
    "ai.standing": "站立",
    "ai.wandering": "游荡",
    "ai.movingpath": "路径移动",
    "ai.looping": "循环",
    "ai.backtracking": "回溯",
    "ai.enemyresponse": "发现敌人时",
    "ai.door": "与门交互",
    "ai.avoidwater": "避水",
    "ai.return": "返回起点",
    "ai.swim": "可以游泳",
    "ai.shelter": "寻求庇护",
    "ai.leapattarget": "跃向目标",
    "ai.sprint": "可以冲锋",
    "ai.clearlos": "必须看到目标",
    "ai.tacticalvariant": "战术变换",
    "ai.cobwebAffected": "蜘蛛网对其是否有效",
    "ai.movement": "移动",
    "aitactics.rush": "突袭",
    "aitactics.stagger": "闪避",
    "aitactics.orbit": "包围",
    "aitactics.hitandrun": "攻击&逃跑",
    "aitactics.ambush": "伏击",
    "aitactics.stalk": "偷袭",
    "advanced.idlesound": "正常音效",
    "advanced.angersound": "愤怒音效",
    "advanced.hurtsound": "受伤音效",
    "advanced.deathsound": "死亡音效",
    "advanced.stepsound": "行走音效",
    "advanced.sounds": "音效",
    "advanced.lines": "台词",
    "advanced.night": "夜晚设置",
    "advanced.editingmode": "编辑模式",
    "advanced.loadday": "加载白天设置",
    "advanced.loadnight": "加载夜晚设置",
    "advanced.haspitch": "随机音调",
    "advanced.scenes": "场景",
    "advanced.marks": "标识",
    "lines.world": "正常台词",
    "lines.attack": "攻击台词",
    "lines.interact": "交互台词",
    "lines.killed": "死亡台词",
    "lines.kill": "击杀台词",
    "lines.random": "随机台词",
    "lines.npcinteract": "NPC互相交互台词",
    "faction.hostiles": "敌对阵营",
    "faction.unfriendly": "敌对",
    "faction.neutral": "中立",
    "faction.friendly": "友好",
    "faction.points": "点数设置",
    "faction.ondeath": "该NPC死亡后",
    "faction.hidden": "隐藏",
    "faction.default": "默认",
    "faction.attackHostile": "攻击敌对阵营",
    "faction.defend": "保护本阵营队友",
    "faction.nostanding": "您现在不属于任何一个阵营",
    "faction.options": "阵营选项",
    "faction.increasepoints": "阵营 %s 提高了 %s 点数",
    "faction.decreasepoints": "阵营 %s 降低了 %s 点数",
    "faction.attacked": "被其他生物攻击",
    "menu.inventory": "物品",
    "menu.display": "外形设置",
    "menu.stats": "属性设置",
    "menu.factions": "阵营",
    "menu.ai": "AI",
    "menu.advanced": "高级设置",
    "menu.global": "全局设置",
    "menu.role": "职业设置",
    "global.banks": "储存档案",
    "global.transport": "传送档案",
    "global.playerdata": "玩家档案",
    "global.recipes": "NPC合成表",
    "global.naturalspawn": "自然生成设置",
    "global.linked": "同步设置",
    "bank.slot": "数量",
    "bank.unlock": "解锁",
    "bank.upgrade": "升级",
    "bank.upgradeCosts": "升级费用",
    "bank.unlockCosts": "解锁费用",
    "bank.canUpgrade": "能够升级",
    "bank.cantUpgrade": "不能升级",
    "bank.upgraded": "已升级",
    "bank.tabCost": "解锁费用",
    "bank.upgCost": "升级费用",
    "follower.waiting": "等待",
    "follower.following": "跟随",
    "follower.hire": "雇佣",
    "follower.health": "生命",
    "follower.daysleft": "剩余时间",
    "follower.lastday": "最后一天",
    "follower.day": "天",
    "follower.days": "天",
    "follower.hireText": "感谢雇佣。",
    "follower.farewellText": "时限已到。下次再见，",
    "follower.infiniteDays": "无限天",
    "follower.guiDisabled": "禁用界面",
    "follower.allowSoulstone": "允许使用灵魂之石",
    "transporter.travel": "传送",
    "transporter.unlock": "传送点 %s 已可使用",
    "transporter.discovered": "发现时激活",
    "transporter.start": "一开始就激活",
    "transporter.interaction": "交互后激活",
    "conversation.delay": "延时",
    "conversation.line": "台词",
    "bard.jukebox": "像唱片机一样播放",
    "bard.background": "像背景音乐一样播放",
    "bard.ondistance": "激活距离",
    "bard.offdistance": "关闭距离",
    "bard.hasoff": "可因距离关闭",
    "dialog.dialog": "对话",
    "dialog.dialogs": "对话框",
    "dialog.options": "对话框选项",
    "dialog.dialogtext": "对话文本",
    "dialog.editoption": "编辑对话框选项",
    "dialog.optiontype": "选项类型",
    "dialog.selectoption": "选择选项",
    "dialog.quitoption": "退出选项",
    "dialog.option": "对话选项",
    "dialog.roleoption": "身份选项",
    "dialog.commandoption": "命令选项",
    "dialog.commandoptionplayer": "用“@dp”来代表正在进行对话的玩家",
    "dialog.hideNPC": "隐藏NPC",
    "dialog.showWheel": "选项使用环状样式",
    "dialog.disableEsc": "禁用Esc",
    "dialog.starttext": "初始文本",
    "quest.quest": "任务",
    "quest.quests": "任务",
    "quest.item": "物品收集任务",
    "quest.kill": "击杀任务",
    "quest.areakill": "定点击杀任务",
    "quest.dialog": "对话任务",
    "quest.location": "定点任务",
    "quest.completedtext": "完成文本",
    "quest.questlogtext": "任务简介",
    "quest.complete": "任务完成",
    "quest.reward": "任务奖励",
    "quest.repeatable": "重复设置",
    "quest.mcdaily": "MC中的一天",
    "quest.mcweekly": "MC中的一周",
    "quest.rldaily": "现实中的一天",
    "quest.rlweekly": "现实中的一周",
    "quest.instant": "立即完成",
    "quest.npc": "交付npc",
    "quest.next": "下一个任务",
    "quest.found": "找到",
    "quest.notfound": "没有找到",
    "quest.completed": "任务完成",
    "quest.newquest": "新任务",
    "quest.noquests": "您现在没有进行中的任务",
    "quest.completewith": "交付NPC %s",
    "quest.randomitem": "随机物品",
    "quest.exp": "经验值",
    "quest.takeitems": "拿取物品",
    "quest.objectives": "目标",
    "quest.manual": "手动",
    "script.scripts": "脚本",
    "script.hooks": "钩子函数",
    "script.loadscript": "加载脚本",
    "script.openfolder": "打开脚本文件夹",
    "script.init": "初始化",
    "script.interact": "交互",
    "script.update": "更新",
    "script.console": "控制台",
    "script.language": "语言",
    "script.damaged": "受伤",
    "script.killed": "死亡",
    "script.attack": "攻击",
    "script.target": "发现目标",
    "script.availableScripts": "可用脚本",
    "script.loadedScripts": "已加载脚本",
    "script.collide": "碰撞",
    "script.kills": "击杀",
    "script.dialog_closed": "关闭对话框",
    "script.role": "身份",
    "script.apidoc": "API文档",
    "script.apisrc": "API源码",
    "script.removed": "移除",
    "script.fallupon": "实体摔落",
    "script.rainfill": "下雨",
    "script.clicked": "交互",
    "script.harvested": "收割",
    "script.exploded": "被炸坏",
    "script.neighborchanged": "相邻方块改变",
    "script.collided": "碰撞",
    "script.target_lost": "丢失目标",
    "script.toggled": "切换",
    "script.powered": "充能",
    "item.customnpcs.npcwand": "npc魔杖",
    "item.customnpcs.npcmobcloner": "生物复制魔杖",
    "item.customnpcs.npcmovingpath": "npc路径魔杖",
    "item.customnpcs.npcmounter": "骑乘魔杖",
    "item.customnpcs.npcteleporter": "传送魔杖",
    "item.customnpcs.npcscripter": "脚本魔杖",
    "block.customnpcs.npcscripteddoor": "脚本门",
    "item.customnpcs.npcscriptedblock": "脚本方块",
    "item.customnpcs.scripted_item.name": "脚本物品",
    "item.customnpcs.nbt_book.name": "NBT编辑书",
    "item.customnpcs.npcsoulstoneempty": "空的灵魂之石",
    "item.customnpcs.npcsoulstonefilled": "灵魂之石",
    "movement.name": "移动",
    "movement.type": "移动",
    "movement.wanderinteract": "与其它NPC交互",
    "movement.sitting": "坐下",
    "movement.lying": "仰躺",
    "movement.sneaking": "潜行",
    "movement.dancing": "跳舞",
    "movement.aiming": "瞄准",
    "movement.animation": "动画",
    "movement.rotation": "旋转",
    "movement.body": "身体",
    "movement.manual": "手动",
    "movement.stalking": "紧盯",
    "movement.head": "头部",
    "movement.pauses": "路径点上间断",
    "movement.stopinteract": "交互时暂停",
    "movement.crawling": "俯卧",
    "movement.hug": "拥抱",
    "movement.ground": "地面",
    "movement.flying": "飞行",
    "movement.swimming": "游泳",
    "movement.navigation": "移动方式",
    "model.head": "头",
    "model.rarm": "右臂",
    "model.larm": "左臂",
    "model.arms": "双臂",
    "model.body": "身体",
    "model.lleg": "左腿",
    "model.rleg": "右腿",
    "model.legs": "双腿",
    "model.scale": "比例",
    "model.load": "加载模型",
    "model.save": "保存模型",
    "puppet.standing": "站立时",
    "puppet.walking": "行走时",
    "puppet.attacking": "进攻时",
    "puppet.animation": "动画",
    "guard.currentTargets": "目前目标",
    "guard.availableTargets": "可用目标",
    "guard.animals": "攻击动物",
    "guard.mobs": "攻击怪物",
    "guard.creepers": "攻击爬行者",
    "beacon.range": "效果范围",
    "beacon.potency": "等级",
    "beacon.availableEffects": "可用效果",
    "beacon.currentEffects": "目前效果",
    "beacon.affect": "施放对象",
    "companion.baby": "婴儿",
    "companion.child": "儿童",
    "companion.teenager": "青年",
    "companion.adult": "成人",
    "companion.fullinflaten": "成熟",
    "companion.age": "年龄",
    "companion.stage": "阶段",
    "companion.owner": "主人",
    "companion.strength": "力量",
    "companion.talent": "天赋",
    "companion.level": "等级",
    "schematic.width": "宽度",
    "schematic.length": "长度",
    "schematic.height": "高度",
    "schematic.preview": "预览",
    "schematic.instantBuild": "瞬间建造",
    "schematic.instantBuildText": "确定要瞬间建造吗？这一操作无法撤销！",
    "mark.question": "问号",
    "mark.exclamation": "感叹号",
    "mark.pointer": "倒三角",
    "mark.skull": "骷髅",
    "mark.cross": "叉",
    "mark.star": "星星",
    "clone.overwrite": "您将覆盖一个现有的克隆",
    "clone.client": "客户端",
    "clone.server": "服务端",
    "playerdata.players": "玩家",
    "nbt.edit": "编辑NBT数据",
    "error.failedToSpawn": "无法召唤NPC"
}