;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[statedef -2];000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=null;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖慡僇儔乕偵學傞僐儞僼傿僌丅

;仧儌乕僪昞帵偺桳柍丅
trigger1=1||var(48):=             (1);僨僼僅儖僩抣:1丅愝掕斖埻:0~1丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;0偱旕昞帵丄1偱昞帵丅




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖1P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(30):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(31):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖2P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(32):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(33):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧弶婜忬懺偵偮偄偰丄僲乕儅儖 or 償僃乕僩丅
trigger1=1||var(34):=             (0);僨僼僅儖僩抣:0丅0偱弶婜僲乕儅儖丄1偱弶婜償僃乕僩忬懺丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖3P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(35):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(36):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖4P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(37):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(38):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儀乕僩帪丄弶婜忬懺偵偮偄偰丄僲乕儅儖 or 償僃乕僩丅
trigger1=1||var(39):=             (0);僨僼僅儖僩抣:0丅0偱弶婜僲乕儅儖丄1偱弶婜償僃乕僩忬懺丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖5P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(40):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(41):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儀乕僩帪丄弶婜忬懺偵偮偄偰丄僲乕儅儖 or 償僃乕僩丅
trigger1=1||var(42):=             (0);僨僼僅儖僩抣:0丅0偱弶婜僲乕儅儖丄1偱弶婜償僃乕僩忬懺丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖6P僇儔乕偵學傞僐儞僼傿僌丅

;仧儗儀儖壓尷抣丅
trigger1=1||var(43):=-1+          (1);僨僼僅儖僩抣:1丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儗儀儖忋尷抣丅
trigger1=1||var(44):=-1+          (7);僨僼僅儖僩抣:7丅愝掕斖埻:1~7丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;仧儀乕僩帪丄弶婜忬懺偵偮偄偰丄僲乕儅儖 or 償僃乕僩丅
trigger1=1||var(45):=             (0);僨僼僅儖僩抣:0丅0偱弶婜僲乕儅儖丄1偱弶婜償僃乕僩忬懺丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




trigger1=1||var(56):=ifelse((var(48)=[0,1]),0,1)||var(48):=ifelse((var(48)=[0,1]),var(48),1);00000000
trigger1=1||var(56):=ifelse((var(30)=[0,6]),0,1)||var(30):=ifelse((var(30)=[0,6]),var(30),0);00000000
trigger1=1||var(56):=ifelse((var(31)=[0,6]),0,1)||var(31):=ifelse((var(31)=[0,6]),var(31),6);00000000
trigger1=1||var(56):=ifelse((var(32)=[0,6]),0,1)||var(32):=ifelse((var(32)=[0,6]),var(32),0);00000000
trigger1=1||var(56):=ifelse((var(33)=[0,6]),0,1)||var(33):=ifelse((var(33)=[0,6]),var(33),6);00000000
trigger1=1||var(56):=ifelse((var(34)=[0,1]),0,1)||var(34):=ifelse((var(34)=[0,1]),var(34),0);00000000
trigger1=1||var(56):=ifelse((var(35)=[0,6]),0,1)||var(35):=ifelse((var(35)=[0,6]),var(35),0);00000000
trigger1=1||var(56):=ifelse((var(36)=[0,6]),0,1)||var(36):=ifelse((var(36)=[0,6]),var(36),6);00000000
trigger1=1||var(56):=ifelse((var(37)=[0,6]),0,1)||var(37):=ifelse((var(37)=[0,6]),var(37),0);00000000
trigger1=1||var(56):=ifelse((var(38)=[0,6]),0,1)||var(38):=ifelse((var(38)=[0,6]),var(38),6);00000000
trigger1=1||var(56):=ifelse((var(39)=[0,1]),0,1)||var(39):=ifelse((var(39)=[0,1]),var(39),0);00000000
trigger1=1||var(56):=ifelse((var(40)=[0,6]),0,1)||var(40):=ifelse((var(40)=[0,6]),var(40),0);00000000
trigger1=1||var(56):=ifelse((var(41)=[0,6]),0,1)||var(41):=ifelse((var(41)=[0,6]),var(41),6);00000000
trigger1=1||var(56):=ifelse((var(42)=[0,1]),0,1)||var(42):=ifelse((var(42)=[0,1]),var(42),0);00000000
trigger1=1||var(56):=ifelse((var(43)=[0,6]),0,1)||var(43):=ifelse((var(43)=[0,6]),var(43),0);00000000
trigger1=1||var(56):=ifelse((var(44)=[0,6]),0,1)||var(44):=ifelse((var(44)=[0,6]),var(44),6);00000000
trigger1=1||var(56):=ifelse((var(45)=[0,1]),0,1)||var(45):=ifelse((var(45)=[0,1]),var(45),0);00000000
trigger1=1||var(49):=0;000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=null;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖7P僇儔乕埲崀偵學傞僐儞僼傿僌丅

;仧01.僇儔乕惈擻丅

trigger1=1||var(20):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~24丅挷惍拞偵偮偒丄楳傞偺嬛巭丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偵0~24偺悢抣傪戙擖偡傞偙偲偱丄
;幚嵺偺僷儗僢僩斣崋偵娭學側偔丄偦偺悢帤偵懳墳偟偨僇儔乕偺惈擻傪帩偮傛偆偵側傝傑偡丅
;椺偊偽丄1傪擖傟傟偽丄12P僇儔乕偱僷儗僢僩傪慖戰偟偰傕丄惈擻偼1P僇儔乕埖偄偵側傞偟丄
;12偵偡傟偽丄1P僇儔乕偱慖戰偟偰傕丄惈擻揑偵偼12P僇儔乕埖偄偵側傝傑偡丅
;僨僼僅儖僩抣偼0偱丄偙偺応崌丄幚嵺偺僷儗僢僩偑丄僇儔乕偵懳墳偟傑偡丅





;仧02.扵嵏偺桳柍丅
trigger1=1||var(21):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偟傑偡丅
;偨偩偟丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偡傞偙偲偑偁傞偺偱丄
;嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪偍姪傔偟傑偡丅





;仧03.hitpausetime搙奜帇扵嵏偺桳柍丅
trigger1=1||var(22):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偟傑偡丅
;hitpausetime搙奜帇扵嵏偲偼丄hitpausetime=0偺娫幰僿儖僷乕傪梡偄偨僗僥乕僩扵嵏偺偙偲偱丄
;偙偺僼儔僌傪僆儞偵偡傞偙偲偵傛傝丄
;亀ignorehitpause=1亁偺側偄僗僥僐儞偺嫇摦傪僠僃僢僋偡傞偙偲偑偱偒傞傛偆偵側傞偨傔丄
;嶦彎椡偼戝暆偵忋徃偟傑偡偑丄null傪懡梡偡傞僗僥乕僩偵堏摦偟偨応崌偼丄
;応崌偵傛偭偰偼棊偪傞偙偲偑偁傞偺偱丄僄儔乕棊偪偺儕僗僋偑偐側傝崅偔側傝傑偡丅
;側偺偱丄嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪嫮偔偍姪傔偟傑偡丅





;仧04.弌偟徚偟幃帪巭傔夝彍偺桳柍丅
trigger1=1||var(23):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側傞壜擻惈偑崅偔側傝傑偡偑丄僄儔乕棊偪偺壜擻惈偼掅尭偝傟傑偡丅
;弌偟徚偟幃帪巭傔夝彍偲偼丄枅僼儗乕儉僿儖僷乕傪幩弌偡傞偙偲偱丄
;帪巭傔偵娭偡傞僼儔僌傪夝彍偟傗偡偔偡傞媄弍偱偡丅
;僶僌偭偰夋柺偑巭傑偭偨傑傑偵側傞帠懺偼旔偗傗偡偔側傝傑偡偑丄
;偦偺暘丄摦嶌偑撦廳偵側傞壜擻惈偑偁傝傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





;仧05.憃椞堟崿慄偺桳柍丅
trigger1=1||var(24):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偟傑偡丅
;憃椞堟崿慄乮憿岅乯偲偼丄懳愴憡庤偺僿儖僷乕1偮偵懳偟偰崿慄僿儖僷乕傪慜屻椞堟偵2偮偢偮梡堄偡傞偙偲偱丄
;弴楍崿慄丒媡崿慄丄傑偨弴楍恊曄峏丒媡恊曄峏傪1偮偺僿儖僷乕偵懳偟偰摨帪偵峴偊傞傛偆偵偟偨傕偺偱偡丅
;偙偺帪丄懳愴憡庤偺僿儖僷乕偄偭偙偵懳偟偰2偮偺崿慄僿儖僷乕偑梡偄傜傟傞偙偲偵側傝丄
;捠忢偺崿慄偵斾傋偰丄晄摉偲巚傢傟傞傎偳偵僿儖僷乕偺愯桳検偑奿抜偵挼偹忋偑傝傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





;仧06.奐枊崿慄偺桳柍丅
trigger1=1||var(25):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偟傑偡丅
;奐枊崿慄偼丄杮棃廫暘偵妋曐偝傟偨僿儖僷乕偺僗儁乕僗傪堦曽揑偵愯桳偟丄
;懳愴憡庤偵巊梡偱偒側偔偡傞偲偄偆傾儞僼僃傾側惈幙傪桳偡偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





;仧07.曄悢潣棎峌寕偺桳柍丅
trigger1=1||var(26):=             (0);僨僼僅儖僩抣:0丅愝掕斖埻:0~1丅0偱柍岠丄1偱桳岠丅
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;偙偺崁栚偑桳岠偲側傞応崌丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偟傑偡丅
;曄悢傪潣棎偡傞峴堊偼丄懳愴憡庤偺僨乕僞傪晄摉偵楳傝丄僔僗僥儉忋偺摦嶌傪朩奞偡傞嫲傟偑偁傞偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=1||var(20):=ifelse((var(20)=[0,24]),var(20),0);000000000000000000000000000000000000000000000
trigger1=1||var(21):=ifelse((var(21)=[0,1]),var(21),0);0000000000000000000000000000000000000000000000
trigger1=1||var(22):=ifelse((var(22)=[0,1]),var(22),0);0000000000000000000000000000000000000000000000
trigger1=1||var(23):=ifelse((var(23)=[0,1]),var(23),0);0000000000000000000000000000000000000000000000
trigger1=1||var(24):=ifelse((var(24)=[0,1]),var(24),0);0000000000000000000000000000000000000000000000
trigger1=1||var(25):=ifelse((var(25)=[0,1]),var(25),0);0000000000000000000000000000000000000000000000
trigger1=1||var(26):=ifelse((var(26)=[0,1]),var(26),0);0000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000



;劔    
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;劔    
;劔    丂僐儞僼傿僌崁栚偱偼丄棙曋惈傪廳帇偟偰丄
;劔    杮棃偼張棟弴偺娭學偐傜傕偭偲壓偵婰偡傋偒崁栚傪丄嵟忋晹偵婰弎偡傞偙偲偲偟偨丅
;劔    
;劔侕僐儞僼傿僌崁栚丅
;劘劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僗僥乕僩儅僢僾乮奜娤乯丅
;劔
;劔    僐儞僼傿僌崁栚丅
;劔          伀
;劔    僿儖僷乕崁栚丅
;劔          伀
;劔    僩儕僈乕崁栚丅
;劔          伀
;劔    懄巰娗棟崁栚嘥丅
;劔          伀
;劔    懄巰幚峴張崁栚嘥丅
;劔          伀乮僨僶僢僌婰弎乯
;劔    懄巰娗棟崁栚嘦丅
;劔          伀
;劔    懄巰幚峴張崁栚嘦俙丅
;劔          伀
;劔    懄巰幚峴張崁栚嘦俛丅
;劔          伀乮偦偺懠杮懱婰弎丄杮懱 or 媅帡杮懱婰弎乯
;劔    懄巰懴惈崁栚丅
;劔    
;劔    
;劔        乻僐儞僼傿僌崁栚乼
;劔            巊梡幰偑僆僾僔儑儞傪愝掕偡傞偨傔偺崁栚丅
;劔            愝掕偑偟傗偡偄傛偆丄堦斣忋偵婰偟偰偍偔偺偑傛偄丅
;劔            
;劔            
;劔        乻僿儖僷乕崁栚乼
;劔            僿儖僷乕偵偮偄偰偺崁栚丅
;劔            撉傒崬傓婰弎検偑彮側偔側傞傛偆丄側傞傋偔忋晹偵婰偟偰偍偔偺偑傛偄丅
;劔            
;劔            
;劔        乻僩儕僈乕崁栚乼
;劔            僗僥僐儞傪幚峴偡傞偵偁偨偭偰丄偦偺崻杮偲側傞敾抐梫慺傪掕媊偟偰偍偔崁栚丅
;劔            揋枴曽偺敾暿傗丄僿儖僷乕儕僟僀儗僋僩偺嫆揰偲側傞僿儖僷乕偺PlayerID曐懚側偳偑偙傟偵摉偨傞丅
;劔            
;劔            
;劔        乻懄巰娗棟崁栚嘥乼
;劔            懄巰峌寕偵娭偡傞僼儔僌傪憤崌揑偵娗棟偡傞崁栚偺偆偪丄忢嵼僿儖僷乕偵學傞傕偺丅
;劔            忢嵼僿儖僷乕偵學傞懄巰偼丄忢嵼僿儖僷乕傪幩弌偟偰弶傔偰壜擻偐晄壜擻偐偑暘偐傞偺偱丄丄
;劔            懄巰娗棟崁栚嘥偱偼丄朞偔傑偱亀幚峴梊掕偺懄巰峌寕亁偲偟偰丄
;劔            懄巰幚峴張棟崁栚嘥偵忣曬傪庴偗搉偡丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘥乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄忢嵼僿儖僷乕偵學傞傕偺丅
;劔            懄巰娗棟崁栚嘥偐傜庴偗搉偝傟偨亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪尦偵忢嵼僿儖僷乕傪幩弌丄
;劔            亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪亀幚峴壜擻側懄巰峌寕亁偵廋惓偟偰丄
;劔            懄巰娗棟崁栚嘦埲崀偵忣曬傪庴偗搉偡丅
;劔            
;劔            
;劔        乻懄巰娗棟崁栚嘦乼
;劔            亀幚峴壜擻側懄巰峌寕亁偺忣曬傪尦偵丄懄巰峌寕偵娭偡傞僼儔僌傪曪妵揑偵娗棟偡傞崁栚丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘦俙乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄proj幩弌偵學傞傕偺丅
;劔            proj傪幩弌偡傞丅帪巭傔傪幚峴偟偨傝丄僿儖僷乕傪幩弌偟偨傝偡傞丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘦俛乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄帪巭傔懴惈偵學傞傕偺丅
;劔            
;劔            
;劔        乻懄巰懴惈崁栚乼
;劔            懄巰懴惈偵娭偡傞崁栚丅
;劔            儔僀僼傪娗棟偟偨傝僗僥乕僩堏摦傪娗棟偟偨傝偡傞丅
;劔            
;劔            



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅
;劔
;劔    丂婰弎偙偙偐傜丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

;僄僼僃僋僩儕僙僢僩丅
[state ]
type=removeexplod
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=!ishelper(90000)
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=!ishelper(90000)
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕埲奜嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;夋柺愝掕丅
[state ]
type=screenbound
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=!ishelper(103000)
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖堦晹僿儖僷乕埲奜嫟捠張棟丅
;劔
;劔    丂忢挀僗僥乕僩偱幚峴偡傞僗僥僐儞偑僗僥乕僩曐岇偺傒偱偄偄僿儖僷乕偺婰弎偺傒傪傑偲傔偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄峌寕僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(203000)
trigger2=ishelper(203001)
trigger3=ishelper(203002)
trigger4=ishelper(203003)
trigger5=ishelper(203004)
trigger6=ishelper(203005)
trigger7=ishelper(203006)
trigger8=ishelper(203007)
trigger9=ishelper(203008)
trigger10=ishelper(203009)
trigger11=ishelper(203010)
trigger12=ishelper(203011)
trigger13=ishelper(203012)
trigger14=ishelper(203013)
trigger15=ishelper(203014)
trigger16=ishelper(203015)
trigger17=ishelper(203016)
trigger18=ishelper(203017)
trigger19=ishelper(204000)
trigger20=ishelper(204001)
trigger21=ishelper(204002)
trigger22=ishelper(204003)
trigger23=ishelper(204004)
trigger24=ishelper(204005)
trigger25=ishelper(204006)
trigger26=ishelper(204007)
trigger27=ishelper(204008)
trigger28=ishelper(204009)
trigger29=ishelper(204010)
trigger30=ishelper(204011)
trigger31=ishelper(204012)
trigger32=ishelper(204013)
trigger33=ishelper(204014)
trigger34=ishelper(204015)
trigger35=ishelper(204016)
trigger36=ishelper(204017)
trigger37=ishelper(206000)
trigger38=ishelper(206001)
trigger39=ishelper(206002)
trigger40=ishelper(206003)
trigger41=ishelper(206004)
trigger42=ishelper(206005)
trigger43=ishelper(206006)
trigger44=ishelper(206007)
trigger45=ishelper(206008)
trigger46=ishelper(206009)
trigger47=ishelper(206010)
trigger48=ishelper(206011)
trigger49=ishelper(206012)
trigger50=ishelper(206013)
trigger51=ishelper(206014)
trigger52=ishelper(206015)
trigger53=ishelper(206016)
trigger54=ishelper(206017)
trigger55=ishelper(206018)
trigger56=ishelper(206019)
trigger57=ishelper(206020)
trigger58=ishelper(206021)
trigger59=ishelper(206022)
trigger60=ishelper(206023)
trigger61=ishelper(206024)
trigger62=ishelper(206025)
trigger63=ishelper(206026)
value=203000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椞堟妋曐僿儖僷乕丅

;僗僥乕僩曐岇丅
[state ]
type=selfstate
trigger1=ishelper(104000)
value=104000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆扵嵏娤應僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(207000)
trigger2=ishelper(207003)
value=207000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄捫暔愇僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(209000)
trigger2=ishelper(209001)
trigger1=1
value=209000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄椞堟妋曐僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(208000)
trigger2=ishelper(208001)
trigger1=1
value=208000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖塱懕僞僎妋曐戞1僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(100000)
value=100000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帪巭傔夝彍僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(105000)
value=105000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帺暘埗塱懕僞僎僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(102000)
value=102000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄旐抏僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(202000)
trigger2=ishelper(202001)
trigger3=ishelper(202002)
trigger4=ishelper(202003)
trigger5=ishelper(202004)
trigger6=ishelper(202005)
trigger7=ishelper(202006)
trigger8=ishelper(202007)
trigger9=ishelper(202008)
trigger10=ishelper(202009)
trigger11=ishelper(202010)
trigger12=ishelper(202011)
trigger13=ishelper(202012)
trigger14=ishelper(202013)
trigger15=ishelper(202014)
trigger16=ishelper(202015)
trigger17=ishelper(202016)
trigger18=ishelper(202017)
trigger19=ishelper(205000)
trigger20=ishelper(205001)
trigger21=ishelper(205002)
trigger22=ishelper(205003)
trigger23=ishelper(205004)
trigger24=ishelper(205005)
trigger25=ishelper(205006)
trigger26=ishelper(205007)
trigger27=ishelper(205008)
trigger28=ishelper(205009)
trigger29=ishelper(205010)
trigger30=ishelper(205011)
trigger31=ishelper(205012)
trigger32=ishelper(205013)
trigger33=ishelper(205014)
trigger34=ishelper(205015)
trigger35=ishelper(205016)
trigger36=ishelper(205017)
trigger37=ishelper(205018)
trigger38=ishelper(205019)
trigger39=ishelper(205020)
trigger40=ishelper(205021)
trigger41=ishelper(205022)
trigger42=ishelper(205023)
trigger43=ishelper(205024)
trigger44=ishelper(205025)
trigger45=ishelper(205026)
value=202000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄弌偟徚偟僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(200000)
trigger2=ishelper(200001)
value=200000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖憃椞堟崿慄弌偟徚偟僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(201000)
value=201000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖塱懕僞僎妋曐戞2僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰曉偟梡僗僥乕僩斣崋僙僢僩丅

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(0)=ifelse(sysvar(1)=gametime,0,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(100001)
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖旐抏僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰曉偟梡僗僥乕僩斣崋僙僢僩丅

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
trigger1=sysvar(1)!=gametime
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=1
sysvar(0)=playerid(root,sysvar(4)-1),sysvar(0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(101000)
trigger1=1
value=101000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207001)
trigger1=1
pos=0,-root,pos y+30000*5
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y+30000*6
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=pause
triggerall=ishelper(207001)
triggerall=root,numprojid(256007017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207001)
triggerall=root,numprojid(256007017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=pause
triggerall=ishelper(207002)
triggerall=root,numprojid(256007018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207002)
triggerall=root,numprojid(256007018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-2僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256007019
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256007020
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩偐傜1F屻丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
sysvar(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僷儔儊乕僞堎忢姶抦嵪忣曬乮桪愭弴埵3埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger2=alive!=1
trigger3=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger4=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬乮桪愭弴埵2埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769492
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏仌hitpausetime<=0姶抦嵪忣曬乮桪愭弴埵1埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
trigger1=hitpausetime<=0
sysvar(0)=1836769493
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏幚峴拞巭懸婡僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖palno抣曄峏仌hitpausetime<=0姶抦嵪忣曬庢摼帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
trigger2=sysvar(0)=1836769493
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

;愽擖宆僗僥乕僩扵嵏梡愭峴幚峴僿儖僷乕梡僷儗僢僩斣崋儕僙僢僩僗僥乕僩宱桼丄僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=1527853728
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-00丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=numhelper(207001)=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩枹旐扗庢帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=root,numprojid(256007017)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢帪丅

;hitpausetime<=0偺応崌丄hitpausetime庢摼偺偨傔僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
trigger1=hitpausetime<=0
value=207001
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2))/(2*55))=1
value=256007
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207001)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1



;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩枹旐扗庢帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
triggerall=root,numprojid(256007018)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢帪丅

;hitpausetime>=1偺応崌丄hitpausetime徚嫀偺偨傔僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=hitpausetime>=1
value=1527853727
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2*2))/(2*55*2))=1
value=256007
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256007
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋偵扵嵏梊掕僗僥乕僩斣崋-1-1傪僙僢僩丅
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=[-2,0]
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1+3),sysvar(2)
trigger3=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger4=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256007
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗01丅

[state ]
type=parentvarset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
var(59)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕儕僟僀儗僋僩戞2嫆揰僙僢僩丅

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(1)=parent,id
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖AI僼儔僌敾掕僿儖僷乕張棟丅

;僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(90000)
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=90000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(90000)
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僩儕僈乕崁栚丅
;劔
;劔    傾僀僨儞僥傿僥傿曄悢僙僢僩丅
;劔        惂嶌暔幆暿梡曄悢僙僢僩丅
;劔        僇儔乕幆暿梡曄悢僙僢僩丅
;劔          伀
;劔    僗儘僢僩兝乚06:懄巰懴惈丅
;劔          伀
;劔    傾僀僨儞僥傿僥傿曄悢僙僢僩乮媡弴張棟乯丅
;劔        帋崌帪娫寁應曄悢僙僢僩丅
;劔        弶婜忢嵼僿儖僷乕悢曐懚曄悢僙僢僩乮媡弴張棟乯丅
;劔          伀
;劔    僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩丅
;劔    
;劔    
;劔        乻傾僀僨儞僥傿僥傿曄悢僙僢僩乼
;劔            揋枴曽傪幆暿偟偨傝僇儔乕嵎傪擣幆偡傞偨傔偺婰弎丅
;劔            僩儕僈乕偺name傗僇儔乕嵎傪昞偡palno偼偟偽偟偽怣棅惈偵寚偗傞偨傔丄
;劔            偦傟偵戙傢傞曄悢傪梡堄偟偰偍偔偺偑揔摉偱偁傞丅
;劔            
;劔            
;劔        乻僗儘僢僩兝乚06:懄巰懴惈乼
;劔            杮棃偼屻偺懄巰娗棟崁栚嘥偵婰偝傟傞傋偒崁栚偱偁傞偑丄
;劔            帋崌帪娫寁應曄悢丄傑偨學傞弶婜忢嵼僿儖僷乕悢曐懚曄悢傪婯掕偡傞僩儕僈乕崁栚偱偁傞偐傜丄
;劔            僩儕僈乕崁栚偺僷儔僌儔僼偵婰偡偺偑揔摉偱偁傞丅
;劔            
;劔            
;劔        乻僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩乼
;劔            杮懱偲僿儖僷乕偺儕僟僀儗僋僩忬嫷傪娗棟偡傞婰弎丅
;劔            helper(XXXXX)偺儕僟僀儗僋僩僉乕偼丄僗儘僢僩ID偵埶懚偡傞偨傔丄怣棅偵懌傞傕偺偱偼側偄丅
;劔            偦偺偨傔丄妋幚偵偙傟偲摨掕偱偒傞忬嫷壓偱helper儕僟僀儗僋僩傪梡偄偰playerid傪媮傔丄
;劔            偙傟傪僿儖僷乕儕僟僀儗僋僩偺嫆揰偲偟偰奺僿儖僷乕偺忬嫷傪攃埇偡傞偺偑揔摉偱偁傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖傾僀僨儞僥傿僥傿曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖惂嶌暔幆暿梡曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=257000*floor(sysvar(0)/257000)+256007
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僇儔乕幆暿梡曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*var(20)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=0
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=numhelper=0
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3]
trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚06:懄巰懴惈丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖傾僀僨儞僥傿僥傿曄悢僙僢僩乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌帪娫寁應曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚曄悢僙僢僩乮媡弴張棟乯丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(4)=helper(103000),id
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰娗棟崁栚嘥丅
;劔
;劔    丂崁栚偺嘥偼丄忢嵼僿儖僷乕幩弌偵學傞崁栚偱偁傞丅
;劔    忢嵼僿儖僷乕偼丄彅乆偺懄巰峌寕偺崻姴傪惉偡偑丄
;劔    忢偵偙偪傜偑1P僒僀僪偱偁傞偲偼尷傜側偄偨傔丄
;劔    愭庤傪懪偭偨揋僿儖僷乕偵傛傞椞堟愱桳側偳偵傛偭偰丄
;劔    昁梫暘偺忢嵼僿儖僷乕偑幩弌偱偒側偄偙偲偑懡乆偁傞丅
;劔    
;劔    丂偦偺応崌丄敪摦梊掕偱偁偭偨懄巰峌寕傪梋媀側偔拞抐偝偣傜傟丄
;劔    寢壥偲偟偰丄懄巰娗棟崁栚偵廳梫側曄峏傪壛偊側偔偰偼側傜側偔側傞丅
;劔    
;劔    丂偦偙偱丄梊傔忢嵼僿儖僷乕偵學傞懄巰娗棟崁栚嘥傪婰偡偙偲偱丄
;劔    亀敪摦梊掕偺懄巰峌寕亁偲偟偰懄巰幚峴張棟崁栚嘥偵忣曬傪庴偗搉偟丄
;劔    懄巰幚峴張棟崁栚嘥偵偰幩弌偟偨忢嵼僿儖僷乕偺椞堟妋曐忬嫷偐傜奺懄巰娗棟崁栚傪廋惓丄
;劔    亀幚嵺偵敪摦偡傞懄巰峌寕亁偲偟偰懄巰娗棟崁栚嘦埲崀傪婰弎偡傞偙偲偲偟偨丅
;劔    
;劔    
;劔        僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔              伀
;劔        僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔        僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔              伀
;劔        僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔              伀
;劔        僗儘僢僩兝乚07:帪巭傔懴惈丅
;劔              伀
;劔        僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔              伀
;劔        僗儘僢僩兛乚30:扵嵏丅
;劔              伀
;劔        僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔              伀
;劔        僗儘僢僩兛乚27:奐枊崿慄丅
;劔              伀
;劔        僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏乮媡弴張棟乯丅
;劔              伀
;劔        僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔              伀
;劔        僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔              伀
;劔        僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔              伀
;劔        僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔            
;劔            
;劔                仸侾丏慡偰偺忢嵼僿儖僷乕偺幩弌偵偼丄僗儘僢僩兝乚06:懄巰懴惈偑慜採偲側傞丅
;劔                      側偍丄僗儘僢僩兝乚06:懄巰懴惈偼僩儕僈乕崁栚偵偰婰弎嵪偱偁傞丅
;劔                      
;劔                      

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚26:憃椞堟崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*var(24)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=0||floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*var(23)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚30:扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*var(21)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚27:奐枊崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=teamside=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*var(25)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏乮媡弴張棟乯丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*var(22)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘥丅
;劔
;劔    丂崁栚偺嘥偼丄忢嵼僿儖僷乕幩弌偵學傞崁栚偱偁傞丅
;劔    偙偺崁栚偱偼丄懄巰娗棟崁栚嘥偵傛偭偰庴偗搉偝傟偨亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪尦偵丄
;劔    昁梫側忢嵼僿儖僷乕悢傪var(59)傪梡偄偰寁嶼丄幩弌偡傞偲嫟偵丄
;劔    亀幚峴壜擻側懄巰峌寕亁偺忣曬傪懄巰娗棟崁栚嘦埲崀偵庴偗搉偡傋偔丄
;劔    奺庬懄巰娗棟崁栚傪挷惍偡傞偙偲偲偟偨丅
;劔    
;劔    
;劔        幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅
;劔              伀
;劔        椞堟妋曐僔乕僋僃儞僗00丅
;劔              伀
;劔        忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯丅
;劔              伀
;劔        懄巰娗棟挷惍崁栚丅
;劔              伀
;劔        椪帪曄悢儕僙僢僩丅
;劔        
;劔        
;劔            乻幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩乼
;劔            椪帪曄悢亀var(59)亁偵丄師偺椞堟妋曐僔乕僋僃儞僗偵偰巊梡偡傞幩弌梊掕偺僿儖僷乕悢傪僙僢僩偟偨丅
;劔            
;劔            
;劔            乻椞堟妋曐僔乕僋僃儞僗00乼
;劔            忢嵼僿儖僷乕傪幩弌丄昁梫側椞堟傪妋曐偡傞偨傔偺張棟丅
;劔            懄巰懴惈偑側偄応崌偼丄儕僟僀儗僋僩偺嫆揰偨傞媅帡杮懱僿儖僷乕傪幩弌偟側偄偙偲偵側傞偨傔丄
;劔            忢嵼僿儖僷乕偵學傞堦愗偺懄巰峌寕傪曻婞偟丄偙傟傪幚峴偟側偄丅
;劔            
;劔            
;劔            乻忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯乼
;劔            弶婜忢嵼僿儖僷乕悢曐懚曄悢丒帋崌帪娫寁應曄悢偼丄杮棃僩儕僈乕崁栚偱愝掕偝傟傞偼偢偺崁栚偱偁傞偑丄
;劔            忢嵼僿儖僷乕偺幩弌忬嫷偵枾愙偵娭傢傞偨傔丄懄巰娗棟崁栚嘥偺壓偵愝偗傞昁梫偑偁傝丄
;劔            偐偮僿儖僷乕偺幩弌忬嫷偺妋掕偡傞椞堟妋曐僔乕僋僃儞僗00偺壓偵婰偡偺偑揔摉偱偁傞偲峫偊丄
;劔            媡弴張棟傪揔梡偟偰丄偙偺埵抲偵婰偡偙偲偲偟偨丅
;劔            
;劔            
;劔            乻懄巰娗棟挷惍崁栚乼
;劔            懄巰娗棟崁栚嘥偱掕傔偨崁栚偵偮偄偰丄
;劔            幚嵺偵幩弌偵惉岟偟偨忢嵼僿儖僷乕悢偺寁嶼偵婎偯偄偰丄挷惍傪壛偊偨丅
;劔            
;劔            
;劔            乻椪帪曄悢儕僙僢僩乼
;劔            幩弌梊掕忢嵼僿儖僷乕悢娗棟偲偟偰棙梡偟偰偄偨椪帪曄悢偱偁傞var(59)傪儕僙僢僩丅
;劔            偪側傒偵丄var(59)偼丄忢嵼僿儖僷乕偺幩弌忬嫷傪娗棟偡傞偨傔偵丄
;劔            忢嵼僿儖僷乕偑parentvarset偱嵞棙梡偟偰偄傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1||var(59):=(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+1
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(59):=var(59)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
var(59)=56
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗00丅
;劔
;劔    乻椞堟妋曐僔乕僋僃儞僗00仺01仺02仺03仺04仺05乼
;劔    
;劔        00.杮懱丅
;劔              伀
;劔        01.媅帡杮懱僿儖僷乕丅
;劔              伀
;劔        02.旐抏僿儖僷乕丅
;劔              伀
;劔        03.崿慄弌偟徚偟僿儖僷乕丅
;劔              伀
;劔        04.崿慄旐抏僿儖僷乕丅
;劔              伀
;劔        05.愽擖宆扵嵏屻椞堟娤應僿儖僷乕or戞1慜椞堟崿慄峌寕僿儖僷乕or旐抏僿儖僷乕丅
;劔        

;僿儖僷乕幩弌乚椞堟01丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[1,56]
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌乚椞堟02~56丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[2,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[3,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[4,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[5,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[6,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[7,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[8,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[9,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[10,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[11,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(59)=[12,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌帪娫寁應曄悢僙僢僩丅

;僿儖僷乕幩弌惉岟偐傜2F宱夁屻偱偁傝丄偐偮儔僂儞僪僗僥乕僩1~4偵堏峴偟偨忦審傪枮偨偟偰偐傜1F宱夁屻丄帋崌帪娫3仺4丅
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type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1

;僿儖僷乕幩弌惉岟偐傜2F宱夁屻偱偁傝丄偐偮儔僂儞僪僗僥乕僩1~4偵堏峴偟偨傜丄帋崌帪娫2仺3丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=roundstate=[1,4]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*3
ignorehitpause=1

;僿儖僷乕幩弌惉岟偐傜1F宱夁屻丄帋崌帪娫1仺2丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*2
ignorehitpause=1

;僿儖僷乕幩弌惉岟帪丄帋崌帪娫0仺1丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=numhelper=[1,56]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懄巰娗棟挷惍崁栚丅
;劔
;劔    侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔    侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔    侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔    侖僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔    侖僗儘僢僩兛乚27:奐枊崿慄丅
;劔    侖僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔    侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔    侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔    侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔    侖僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔    侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    
;劔        丂忢嵼僿儖僷乕偺幩弌偵幐攕偟偨応崌丅
;劔        偙偺応崌丄忢嵼僿儖僷乕傪慜採偲偟偨慡偰偺亀幚峴梊掕偺懄巰峌寕亁偼幚峴晄壜擻偱偁傞偐傜丄
;劔        慡偰偺僼儔僌傪僆僼偵偡傞丅
;劔        
;劔        丂忢嵼僿儖僷乕偺幩弌偵惉岟偟偨偑丄幩弌偵惉岟偟偨忢嵼僿儖僷乕偺悢偑丄昁梫悢傪壓夞傞応崌丅
;劔        忢嵼僿儖僷乕偺幩弌桪愭弴埵偵廬偭偰丄亀幚峴壜擻側懄巰峌寕亁傪嵞愝掕偡傞丅
;劔        側偍丄忢嵼僿儖僷乕偺幩弌桪愭弴埵偼丄
;劔        
;劔        媅帡杮懱僿儖僷乕亜旐抏僿儖僷乕亜塱懕僞僎僿儖僷乕亜崿慄僿儖僷乕亜
;劔        帪巭傔夝彍僿儖僷乕亜愽擖宆扵嵏僿儖僷乕亜帺暘埗塱懕僞僎僿儖僷乕亜奐枊崿慄僿儖僷乕
;劔        傾僯儊扵嵏梡娫幰僿儖僷乕亜棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕亜儕僟僀儗僋僩婾憰偵學傞僿儖僷乕孮
;劔        
;劔        偱偁傞丅
;劔        媅帡杮懱僿儖僷乕偲旐抏僿儖僷乕偼丄峔憿忋丄昁偢幩弌偝傟丄
;劔        奐枊崿慄僿儖僷乕偼丄埲忋偺僿儖僷乕偑弌恠偔偟偨応崌偺巆梋暘偲偟偰幩弌偝傟傞丅
;劔        

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=1||var(59):=var(59)+(1+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<4*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚27:奐枊崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(59):=var(59)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<4
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(59):=var(59)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<3
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(59):=var(59)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<3
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1||var(59):=2
trigger1=1||var(59):=var(59)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(59)<2
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1||var(59):=2
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))<2
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
trigger1=1
var(59)=0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖傾僀僨儞僥傿僥傿曄悢僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d"
params=sysvar(0)%257000,floor((sysvar(0)%(257000*25))/257000),floor((sysvar(0)%(257000*25*57))/(257000*25)),floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d,  Lose=%d,  E,Alive=%d,  E,Lose=%d"
params=hitpausetime,alive,lose,enemy(0),alive,enemy(0),lose
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=1
text="Prev-E-Var=%d,  EVar=%d,  HelperVar=%d"
params=enemy(0),var(59),3*gametime**2+2*gametime-6124,floor((enemy(0),var(59)-playerid(sysvar(4)-1),var(59))/(gametime-playerid(sysvar(4)-2),sysvar(0)-1-1))*(gametime-playerid(sysvar(4)-2),sysvar(0)+1-1)+playerid(sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="\nFirstVar1=%d,  FirstVar2=%d,  ThisFrameVar=%d,  GameTime=%d"
params=playerid(sysvar(4)-2),var(59),playerid(sysvar(4)-1),var(59),3*gametime**2+2*gametime-6124,gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d"
params=hitpausetime,alive
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰娗棟崁栚嘦丅
;劔
;劔    丂崁栚偺嘦偼丄懄巰娗棟崁栚嘥傗懄巰幚峴張棟崁栚嘥偵傛偭偰庴偗搉偝傟偨
;劔    亀幚峴壜擻側懄巰峌寕亁偺忣曬傪尦偵丄懄巰峌寕偵娭偡傞忣曬傪堦妵娗棟偡傞崁栚偱偁傞丅
;劔    
;劔    
;劔        僗儘僢僩兛乚00乣僗儘僢僩兝乚21丅
;劔            偨偩偟丄埲壓偺傕偺傪彍偔丅
;劔                
;劔                僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                僗儘僢僩兛乚22:幾娽僉儔乕丅
;劔                僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔                僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔                僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔                僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔                僗儘僢僩兛乚27:奐枊崿慄丅
;劔                僗儘僢僩兛乚28:慡椞堟恊曄峏丅
;劔                僗儘僢僩兛乚30:扵嵏丅
;劔                僗儘僢僩兝乚06:懄巰懴惈丅
;劔                僗儘僢僩兝乚07:帪巭傔懴惈丅
;劔                僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔                僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔                僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔                僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔                
;劔                
;劔        乻偦偺懠懄巰娗棟崁栚乼
;劔            梌偊傜傟偨懄巰峌寕偺崁栚暿偵僼儔僌傪僙僢僩偡傞張棟傪峴偆丅
;劔            側偍丄亀僗儘僢僩兝乚06:懄巰懴惈亁偼丄僩儕僈乕崁栚偵偰婛偵婰弎嵪偱偁傝丄
;劔            傑偨亀僗儘僢僩兛乚28:慡椞堟恊曄峏亁亀僗儘僢僩兛乚22:幾娽僉儔乕亁偵娭偟偰偼丄
;劔            奺庬傾儞僇乕僗僥乕僩偵偰僼儔僌偵娭偡傞婰弎偑偁傞乮偙傟傜埲奜偼慡偰懄巰娗棟崁栚嘥乯丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚00:僟儊乕僕抣偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger2=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)-2),sysvar(4)%3=2
trigger2=playerid(sysvar(4)-1),sysvar(4)%3=2
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=roundstate=[3,4]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚09:僞僎僗僥丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=numenemy=1
trigger1=enemy(0),hitpausetime>=2
trigger2=0;曇廤拞丅
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚10:挻懄巰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚11:挻懄巰搳偘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚12:僩儉僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚29:曄悢潣棎丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*var(26)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=2
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=alive!=-1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚11:儕僟僀儗僋僩婾憰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=roundstate=[0,1]
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;挷惍拞丅
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=enemynear,stateno=[120,155]
trigger2=gametime%2=0;曇廤拞丅
trigger2=roundstate=[2,3]
trigger2=!win
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1



;挷惍崁栚丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅懠偺儖乕僩楳傝偲廳暋偟側偄傛偆偵丅
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1&&floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4||numenemy=2
triggerall=floor((sysvar(2)%floor(2.0**19))/floor(2.0**18))=0
triggerall=floor((sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅僀儞僩儘僗僉僢僾梡丅
trigger2=0;曇廤拞丅傾僲儅儘僇儕僗僉儔乕梡丅
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1



;挷惍崁栚丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
triggerall=roundstate=[2,3]
triggerall=sysvar(4)!=0
trigger1=0;曇廤拞丅偑傔偪傔娧捠宯摑偲廳暋偟側偄傛偆偵丅
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘦俙丅
;劔
;劔    丂摨偠懄巰幚峴張棟偱傕丄帪巭傔懴惈偲偱偼丄
;劔    惈幙傕婰弎検傕廳梫惈傕戝偒偔堎側傞偨傔丄抜棊傪暘偗傞偙偲偲偟偨丅
;劔    崁栚偺嘦俙偼丄庡偵projectile傪娗棟偡傞崁栚偱偁傞丅
;劔    
;劔        僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅
;劔        僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅
;劔              伀
;劔        僗儘僢僩兛乚12:僩儉僉儔乕丅
;劔        僗儘僢僩兛乚13:偁備僉儔乕丅
;劔        僗儘僢僩兛乚14:棊壓懄巰丅
;劔        僗儘僢僩兛乚15:懄巰曉偟丅
;劔        僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅
;劔        僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔        僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔              伀
;劔        僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔              伀
;劔        僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔              伀
;劔        僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔        
;劔        

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256007000
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256007001
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256007002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256007002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256007003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256007004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256007004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256007005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256007005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256007006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256007006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256007007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256007007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256007008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256007008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗06-00丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256007009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*3
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256007009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*4
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗07丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256007010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*5
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256007010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*6
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘦俛丅
;劔
;劔    丂崁栚偺嘦俛偼丄庡偵帪巭傔懴惈偵娭傢傞崁栚偱偁傞丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗00丅
;劔
;劔    乻旐抏幃帪巭傔夝彍僔乕僋僃儞僗00仺01仺02乼
;劔    
;劔        00.杮懱乚帪巭傔幚峴丅
;劔              伀
;劔        01.杮懱乚帪巭傔夝彍梡偺proj幩弌丅
;劔              伀
;劔        02.旐抏僿儖僷乕乚帪巭傔夝彍幚峴丅
;劔        

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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗01丅

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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗00丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗01丅
;劔
;劔    乻儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗00仺01仺02乼
;劔    
;劔        00.杮懱乚戝検偺僿儖僷乕傪幩弌偟偰丄椞堟愱桳丅
;劔              伀
;劔        01.屻椞堟崿慄峌寕僿儖僷乕乚揋偺帪巭傔夝彍僿儖僷乕暘偺椞堟愱桳丅
;劔              伀
;劔        02.椞堟妋曐僿儖僷乕仌旐抏僿儖僷乕仌帪巭傔夝彍僿儖僷乕乚帪巭傔幚峴丅
;劔        

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trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
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helpertype=player
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
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triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
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helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
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helpertype=player
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
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helpertype=player
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
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helpertype=player
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
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triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
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triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
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[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘦俠丅
;劔
;劔    丂崁栚偺嘦俠偼丄庡偵嶍傝峌寕偵娭傢傞崁栚偱偁傞丅
;劔    
;劔    

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projanim=40020
projremanim=-1
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projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
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supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256007023
projanim=40010
projremanim=-1
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offset=0,0
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accel=0,0
projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=13,2
fall.damage=0
sparkno=-1
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pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖昁恵崁栚丅

;ctrl抣庢摼忬嫷娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor(sysfvar(0))%2=0
trigger1=ctrl
sysfvar(0)=2*(floor(sysfvar(0))/2)+1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺懠僿儖僷乕幩弌丅

;AI僼儔僌敾掕僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
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trigger1=numhelper(90000)=0
stateno=5150
id=90000
name="90000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖昁恵崁栚丅

;僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅
[state ]
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triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger1=1
var(51)=floor(1836769491*sin(gametime))
ignorehitpause=1



;僸僢僩忬嫷娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
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[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
triggerall=var(50)!=5300
trigger1=movetype=h
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
var(53)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
triggerall=var(50)!=126
trigger1=movetype=h
trigger1=stateno=150||stateno=152||stateno=154
var(53)=2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
triggerall=var(53)=0
trigger1=var(50)=5300||var(50)=5301||var(50)=5302||var(50)=5303||var(50)=5304||var(50)=5150
var(53)=3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
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trigger1=var(50)=5302
trigger1=!hitfall&&alive!=0
trigger1=anim=5040||anim=5035&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)
trigger1=hitover
trigger2=var(50)=5303
trigger2=anim=5210
trigger3=var(50)=5304
trigger3=anim=5120||anim=5121||anim=5122
var(53)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
triggerall=var(53)=0
trigger1=var(50)=126||var(50)=127
var(53)=4
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)=floor(1836769491*sin(gametime))
trigger1=movetype=h
trigger1=stateno=103000
var(53)=5
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(51)!=floor(1836769491*sin(gametime))
trigger1=1
var(53)=6
ignorehitpause=1



;僗僥敳偗娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
var(55)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(53)=[0,5]
trigger1=1
var(55)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(53)=6
trigger1=var(55)!=0
var(53)=0
ignorehitpause=1



;ctrl抣庢摼忬嫷娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
var(52)=floor(sysfvar(0))%2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=1
var(52)=floor(root,sysfvar(0))%2
ignorehitpause=1



;帪巭傔懴惈娙堈僩儕僈乕婰壇曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(54)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僆僾僔儑儞崁栚丅

;AI僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=command="ai01"
trigger2=command="ai02"
trigger3=command="ai03"
trigger4=command="ai04"
trigger5=command="ai05"
trigger6=command="ai06"
trigger7=command="ai07"
trigger8=command="ai08"
trigger9=command="ai09"
trigger10=command="ai10"
trigger11=command="ai11"
trigger12=command="ai12"
trigger13=command="ai13"
trigger14=command="ai14"
trigger15=command="ai15"
trigger16=command="ai16"
trigger17=command="ai17"
trigger18=command="ai18"
trigger19=command="ai19"
trigger20=command="ai20"
trigger21=command="ai21"
trigger22=command="ai22"
trigger23=command="ai23"
trigger24=command="ai24"
trigger25=command="ai25"
trigger26=command="ai26"
trigger27=command="ai27"
trigger28=command="ai28"
trigger29=command="ai29"
trigger30=command="ai30"
trigger31=command="ai31"
trigger32=command="ai32"
trigger33=command="ai33"
trigger34=command="ai34"
trigger35=command="ai35"
trigger36=command="ai36"
trigger37=command="ai37"
trigger38=command="ai38"
trigger39=command="ai39"
trigger40=command="ai40"
trigger41=command="ai41"
trigger42=command="ai42"
trigger43=command="ai43"
trigger44=command="ai44"
trigger45=command="ai45"
trigger46=command="ai46"
trigger47=command="ai47"
trigger48=command="ai48"
trigger49=command="ai49"
trigger50=command="ai50"
trigger51=numhelper(90000)=1
trigger51=floor((floor(helper(90000),sysfvar(4))%(2*3))/2)=2
trigger52=0;僨僶僢僌梡丅
sysfvar(1)=2*(floor(sysfvar(1))/2)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=1
sysfvar(1)=2*(floor(sysfvar(1))/2)+1
ignorehitpause=1



;D4儌乕僪僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(57)=(name="AdministratorD4")
ignorehitpause=1



;儔儞僟儉曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(58)=random
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺懠娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儌乕僪曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儌乕僪抣偵學傞僶僌杊巭梡婰弎丅

;儌乕僪抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=1
trigger1=floor(sysfvar(4))%3=[1,2]
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger1=floor(sysfvar(4))%3=0||floor(sysfvar(4))%3=2
trigger2=floor((sysvar(0)%(257000*25))/257000)=4
trigger2=floor(sysfvar(4))%3=2
trigger3=floor((sysvar(0)%(257000*25))/257000)=5
trigger3=floor(sysfvar(4))%3=0
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=3
trigger1=floor(sysfvar(4))%3=[0,1]
sysfvar(4)=3*floor(floor(sysfvar(4))/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僓儗僋僔儑儞婰弎丅

;傾儖僼儌乕僪偐傜儀乕僩儌乕僪傊偺儌乕僪曄摦帪丄奺庬曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(4)=floor(sysfvar(4))%(3*7)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(3)=floor(sysfvar(3))%(3*7*2)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(2)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(1)=floor(sysfvar(1))%2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(0)=floor(sysfvar(0))%(2*2*91)
ignorehitpause=1



;儅僀僫乕僠僃儞僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*var(39)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=6
trigger1=floor(sysfvar(4))%3=0
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*var(45)
ignorehitpause=1



;儌乕僪抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=animtime=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
sysfvar(4)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儌乕僪嫟捠婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖抣偵學傞僶僌杊巭梡婰弎丅

;儗儀儖抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=1
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(30)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(30)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=1
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(31)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(31)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(32)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(32)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(33)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(33)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=3
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(35)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(35)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=3
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(36)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(36)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(37)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(37)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(38)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(38)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=5
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(40)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(40)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=5
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(41)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(41)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=6
trigger1=floor((floor(sysfvar(4))%(3*7))/3)<var(43)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(43)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=6
trigger1=floor((floor(sysfvar(4))%(3*7))/3)>var(44)
sysfvar(4)=(3*7)*floor(floor(sysfvar(4))/(3*7))+floor(sysfvar(4))%3+3*var(44)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖摿庩儌乕僪曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儅僀僫乕僠僃儞僕娗棟曄悢偵學傞僶僌杊巭梡婰弎丅

;儅僀僫乕僠僃儞僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=floor(sysfvar(4))%3=0||floor(sysfvar(4))%3=2
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞僼傿僌懳墳丅

;儅僀僫乕僠僃儞僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor(sysfvar(4))%3=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=0
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*var(34)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor(sysfvar(4))%3=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=5
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=0
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*var(42)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=1
trigger1=1||var(46):=var(31)
trigger2=floor((sysvar(0)%(257000*25))/257000)=4
trigger2=1||var(46):=var(38)
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=1||var(46):=var(44)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger1=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+1<=var(46),1,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
trigger2=var(50)=3200
trigger2=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+2<=var(46),2,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
trigger3=var(50)=3000
trigger3=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+3<=var(46),3,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
ignorehitpause=1



;晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger2=var(50)=3200
trigger3=var(50)=3000
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger2=var(50)=3200
trigger3=var(50)=3000
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger2=var(50)=3200
trigger3=var(50)=3000
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1



;儗儀儖抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger2=var(50)=3200
trigger3=var(50)=3000
sysfvar(4)=3*var(47)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=2
trigger1=1||var(46):=var(33)
trigger2=floor((sysvar(0)%(257000*25))/257000)=4
trigger2=1||var(46):=var(38)
trigger3=floor((sysvar(0)%(257000*25))/257000)=5
trigger3=1||var(46):=var(41)
trigger4=floor((sysvar(0)%(257000*25))/257000)=6
trigger4=1||var(46):=var(44)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger1=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+1<=var(46),1,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger2=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+2<=var(46),2,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
trigger3=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+3<=var(46),3,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
ignorehitpause=1



;晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1



;儗儀儖抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
sysfvar(4)=3*var(47)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖摿庩儌乕僪曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儌乕僪曄摦丅

;儅僀僫乕僠僃儞僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
trigger1=var(50)=4000
trigger1=animelemtime(1)=33
trigger2=var(50)=183
trigger2=animelemtime(1)=0+1
sysfvar(4)=(3*7*2)*floor(floor(sysfvar(4))/(3*7*2))+floor(sysfvar(4))%(3*7)+(3*7)*(floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;儀乕僩儌乕僪柍揋帪娫娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,89]
trigger1=1
sysfvar(4)=(3*7*2*4*1001)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
triggerall=var(50)!=30000
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))-life>300
sysfvar(4)=(3*7*2*4*1001*91)*floor(floor(sysfvar(4))/(3*7*2*4*1001*91))+floor(sysfvar(4))%(3*7*2*4*1001)+(3*7*2*4*1001)*1
ignorehitpause=1



;儀乕僩儌乕僪旐僟儊乕僕娗棟曄悢僙僢僩乮媡弴張棟乯丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
sysfvar(4)=-(3*7*2*4)*floor(300*1000/lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[2,90]
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))<life
sysfvar(4)=(3*7*2*4*1001)*floor(floor(sysfvar(4))/(3*7*2*4*1001))+floor(sysfvar(4))%(3*7*2*4)+(3*7*2*4)*floor(life*1000/lifemax)
ignorehitpause=1



;柍揋帪娫敪惗偺弖娫丄僗僥乕僩斣崋曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1

;柍揋帪娫敪惗偺弖娫丄僟儊乕僕僇僢僩晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
value=s40000,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
value=s40000,2
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
id=0
anim=14240
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
id=0
anim=14250
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;柍揋帪娫敪惗拞丄僗僥敳偗娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
var(55)=2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[2,90]
trigger1=1
var(55)=4
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
triggerall=var(53)=6
trigger1=var(55)!=0
var(53)=0
ignorehitpause=1

;柍揋帪娫敪惗拞丄柍揋敪惗丅
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
trigger1=floor((sysvar(0)%(257000*25))/257000)=3
trigger1=1||var(46):=var(36)
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=1||var(46):=var(41)
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=1||var(46):=var(44)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger1=1||var(47):=ifelse(floor((floor(sysfvar(4))%(3*7))/3)+1<=var(46),1,var(46)-floor((floor(sysfvar(4))%(3*7))/3))
ignorehitpause=1



;晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
value=s40000,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1



;儗儀儖抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
sysfvar(4)=3*var(47)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;僊乕儊儖儌乕僪柍揋帪娫娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,89]
trigger1=1
sysfvar(4)=(3*7*2*4*1001)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
triggerall=var(50)!=30000
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))-life>200
sysfvar(4)=(3*7*2*4*1001*91)*floor(floor(sysfvar(4))/(3*7*2*4*1001*91))+floor(sysfvar(4))%(3*7*2*4*1001)+(3*7*2*4*1001)*1
ignorehitpause=1



;僊乕儊儖儌乕僪旐僟儊乕僕娗棟曄悢僙僢僩乮媡弴張棟乯丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
sysfvar(4)=-(3*7*2*4)*floor(200*1000/lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[2,90]
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))<life
sysfvar(4)=(3*7*2*4*1001)*floor(floor(sysfvar(4))/(3*7*2*4*1001))+floor(sysfvar(4))%(3*7*2*4)+(3*7*2*4)*floor(life*1000/lifemax)
ignorehitpause=1



;柍揋帪娫敪惗偺弖娫丄僗僥乕僩斣崋曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1

;柍揋帪娫敪惗偺弖娫丄僟儊乕僕僇僢僩晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
value=s40000,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
value=s40000,2
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
id=0
anim=14240
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
id=0
anim=14250
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;柍揋帪娫敪惗拞丄僗僥敳偗娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=1
trigger1=1
var(55)=2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[2,90]
trigger1=1
var(55)=5
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
triggerall=var(53)=6
trigger1=var(55)!=0
var(53)=0
ignorehitpause=1

;柍揋帪娫敪惗拞丄柍揋敪惗丅
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儌乕僪曄摦婰弎乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僓儗僋僔儑儞婰弎丅

;僗僥乕僩斣崋曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=life=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger2=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=0
trigger4=floor((sysvar(0)%(257000*25))/257000)=6
trigger4=floor(sysfvar(4))%3=1
trigger4=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
var(50)=30000
ignorehitpause=1

;僗僥敳偗娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
trigger1=1
var(55)=3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
triggerall=var(53)=6
trigger1=var(55)!=0
var(53)=0
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈僩儕僈乕崁栚乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖昁恵崁栚丅

;僗僥乕僩斣崋曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=1
var(50)=sysvar(0)
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundno=1
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger1=1
var(50)=190
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundno>=2
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger1=1
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundstate=[2,4]
trigger1=var(50)>=190&&var(50)<=199
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
trigger1=gethitvar(groundtype)!=[0,4]
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)!=30000
trigger1=var(53)=1
var(50)=5300
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)!=30000
trigger1=var(53)=2
var(50)=126
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundstate=4
triggerall=alive!=0
triggerall=win
trigger1=var(50)=0
var(50)=180
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundstate=4
triggerall=alive!=0
triggerall=lose
trigger1=var(50)=0
var(50)=170
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundstate=4
triggerall=alive!=0
trigger1=var(50)=0
var(50)=175
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=var(50)!=30000
triggerall=roundstate=[3,4]
triggerall=alive=0
trigger1=var(50)!=5302&&var(50)!=5304&&var(50)!=5150
var(50)=5302
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(53)=6
trigger1=1
var(50)=11*(statetype=c||statetype=l)+50*(statetype=a)
ignorehitpause=1



;儔僂儞僪僗僥乕僩堏峴娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(0))%(2*2*91))/(2*2))=[0,89]
trigger1=roundstate=4
sysfvar(0)=(2*2*91)*floor(floor(sysfvar(0))/(2*2*91))+floor(sysfvar(0))%(2*2)+(2*2)*90
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(0))%(2*2*91))/(2*2))=[1,89]
trigger1=roundstate=3
sysfvar(0)=(2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor((floor(sysfvar(0))%(2*2*91))/(2*2))=0
trigger1=roundstate=3
trigger1=var(50)=0
sysfvar(0)=(2*2*91)*floor(floor(sysfvar(0))/(2*2*91))+floor(sysfvar(0))%(2*2)+(2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僀僼媦傃僷儚乕娗棟崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儌乕僪暿惈擻惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖1丅

;奐枊僎乕僕曗廩丅
[state ]
type=powerset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,6]
triggerall=roundstate=[0,1]
trigger1=power=[0,999]
value=1000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖2丅

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=1
triggerall=roundstate=2
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖3丅

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[2,6]
triggerall=roundstate=2
trigger1=1
value=2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖嫟捠婰弎乮媡弴張棟乯丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
value=-30
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,2]
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
value=-30
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[3,4]
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
value=-30
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=5
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
trigger8=var(50)=1001&&animelemtime(4)<=-1
trigger9=var(50)=1201&&animelemtime(4)<=-1
trigger10=var(50)=1301&&animelemtime(4)<=-1
value=-30
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
trigger8=var(50)=1001&&animelemtime(4)<=-1
trigger9=var(50)=1201&&animelemtime(4)<=-1
trigger10=var(50)=1301&&animelemtime(4)<=-1
trigger11=var(50)=100||var(50)=105||var(50)=110||var(50)=115
value=-30
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖嫟捠婰弎丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=roundstate=2
trigger1=life=[2,lifemax]
value=-1
absolute=1
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=roundstate=2
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖1丅

;奐枊僎乕僕曗廩丅
[state ]
type=powerset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,6]
triggerall=roundstate=[0,1]
trigger1=power=[0,999]
value=1000
ignorehitpause=1

;僎僕儅僔丅
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,3]
triggerall=roundstate=2
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖5丅

;僎僕儅僔丅
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[4,6]
triggerall=roundstate=2
trigger1=1
value=2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖7丅

;償僃乕僩帪偺忢帪儔僀僼尭彮柍岠壔丅
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=roundstate=2
trigger1=life=[1,lifemax-1]
value=1
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖嫟捠婰弎乮媡弴張棟乯丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
value=-20
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,2]
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
value=-20
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[3,4]
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
value=-20
absolute=1
kill=0
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[5,6]
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
trigger4=var(50)=6300||var(50)=6310||var(50)=6500||var(50)=6510||var(50)=6700||var(50)=6710
trigger5=var(50)=2300||var(50)=2301
value=-20
absolute=1
kill=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖1丅

;僎僕儅儐丅
[state ]
type=powerset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,6]
trigger1=power=[0,powermax-1]
value=powermax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儗儀儖嫟捠婰弎乮媡弴張棟乯丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
value=-10
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=1
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
value=-10
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=2
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
trigger3=var(50)=7300||var(50)=7310||var(50)=7500||var(50)=7510||var(50)=7700||var(50)=7710
value=-10
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=3
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
trigger3=var(50)=7300||var(50)=7310||var(50)=7500||var(50)=7510||var(50)=7700||var(50)=7710
trigger4=var(50)=7200||var(50)=7210||var(50)=7220||var(50)=7230||var(50)=7240||var(50)=7400||var(50)=7600||var(50)=7610||var(50)=7620
value=-10
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=4
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=1
value=-10
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=5
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=1
value=-5
absolute=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
triggerall=var(53)!=6
triggerall=var(53)=5
trigger1=1
value=-1
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦偺懠娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;晅懷岠壥丅
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=3100
trigger2=var(50)=3200
trigger3=var(50)=3000
value=100*var(47)
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;柍揋帪娫敪惗拞丄僟儊乕僕僇僢僩丅
[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;晅懷岠壥丅
[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4000
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4100
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4100||floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1&&var(50)=4200
trigger3=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0&&var(50)=4200
value=100*var(47)
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;柍揋帪娫敪惗拞丄僟儊乕僕僇僢僩丅
[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=[1,90]
trigger1=1
value=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖挻昁敪摦偵傛傞儗儀儖忋徃丅

;晅懷岠壥丅
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(47)=[1,3]
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
value=floor(0.5*(lifemax-life))
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儌乕僪嫟捠婰弎乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儕僓儗僋僔儑儞婰弎丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(50)=30000
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僀僼抣媦傃僷儚乕抣偵學傞婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦偺懠娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儌乕僪曄摦婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儕僓儗僋僔儑儞婰弎丅

;撢巰懳嶔丅
[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=(var(53)=[1,4])||var(53)=5&&life=0||var(53)=6
trigger1=floor((sysvar(0)%(257000*25))/257000)=4
trigger1=floor(sysfvar(4))%3=0
trigger2=floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor(sysfvar(4))%3=1
trigger3=floor((sysvar(0)%(257000*25))/257000)=6
trigger3=floor(sysfvar(4))%3=[0,1]
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;柍揋帪娫廔椆帪丄儀乕僩儌乕僪柍揋帪娫娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=90
trigger1=1
sysfvar(4)=(3*7*2*4*1001*91)*floor(floor(sysfvar(4))/(3*7*2*4*1001*91))+floor(sysfvar(4))%(3*7*2*4*1001)+(3*7*2*4*1001)*0
ignorehitpause=1



;儀乕僩儌乕僪旐僟儊乕僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
triggerall=var(53)=0
trigger1=1
sysfvar(4)=(3*7*2*4*1001)*floor(floor(sysfvar(4))/(3*7*2*4*1001))+floor(sysfvar(4))%(3*7*2*4)+(3*7*2*4)*floor(life*1000/lifemax)
ignorehitpause=1

;撢巰懳嶔丅
[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=(var(53)=[1,4])||var(53)=5&&life=0||var(53)=6
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))>300
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥
;劔侖儗儀儖2丅

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥劥劥劥
;劔侖僟儊乕僕僇僢僩婰弎丅

;柍揋帪娫廔椆帪丄僊乕儊儖儌乕僪柍揋帪娫娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=90
trigger1=1
sysfvar(4)=(3*7*2*4*1001*91)*floor(floor(sysfvar(4))/(3*7*2*4*1001*91))+floor(sysfvar(4))%(3*7*2*4*1001)+(3*7*2*4*1001)*0
ignorehitpause=1



;僊乕儊儖儌乕僪旐僟儊乕僕娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2*4*1001*91))/(3*7*2*4*1001))=0
triggerall=var(53)=0
trigger1=1
sysfvar(4)=(3*7*2*4*1001)*floor(floor(sysfvar(4))/(3*7*2*4*1001))+floor(sysfvar(4))%(3*7*2*4)+(3*7*2*4)*floor(life*1000/lifemax)
ignorehitpause=1

;撢巰懳嶔丅
[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
triggerall=(var(53)=[1,4])||var(53)=5&&life=0||var(53)=6
trigger1=floor(0.001*lifemax*floor((floor(sysfvar(4))%(3*7*2*4*1001))/(3*7*2*4)))>200
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖昗弨僨乕僞惂屼丅

;夋柺愝掕丅
[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=roundstate=4
triggerall=alive!=0
trigger1=win
trigger1=var(50)!=[180,189]
trigger2=lose
trigger2=var(50)!=[170,174]
trigger3=!win&&!lose
trigger3=var(50)!=[175,179]
flag=roundnotover
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儌乕僪暿惈擻惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖5丅

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[4,6]
trigger1=1
value=1.2
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[4,6]
trigger1=1
value=0.883
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖嫟捠婰弎丅

;償僃乕僩帪惈擻丅
[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=1
value=0.5
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖1丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,1]
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger1=1
value=0.667
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[0,1]
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=1
value=0.333
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖3丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[2,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger1=1
value=0.5
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[2,6]
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
trigger1=1
value=0.25
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖1丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
trigger1=1
value=0.5
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖2丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=1
trigger1=1
value=0.4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖3丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=2
trigger1=1
value=0.333
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖4丅

;偐偨偔側傞丅
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[3,6]
trigger1=1
value=0.25
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僄僼僃僋僩惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僯儏乕僩儔儖僄僼僃僋僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖娗棟拞悤丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僯儏乕僩儔儖僄僼僃僋僩幩弌忦審娗棟梡椪帪曄悢僙僢僩丅

;儌乕僪昞帵埲奜慡僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=1||var(20):=1
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger2=(var(53)=[1,4])||var(53)=6
var(20)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=var(20)=1
trigger1=var(50)=170||var(50)=175
trigger2=var(50)=30000
var(20)=0
ignorehitpause=1



;棫偪僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=1||var(21):=1
trigger1=var(20)=0
var(21)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=var(21)=1
trigger1=var(50)=100||var(50)=105
var(21)=0
ignorehitpause=1



;棫偪僄僼僃僋僩幩弌忦審丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=1||var(22):=var(21)*(statetype=s||statetype=c)
trigger1=1||var(23):=var(21)*(var(50)=0&&anim=0)
ignorehitpause=1



;儌乕僪昞帵丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=1||var(24):=1
trigger1=var(48)=0
trigger2=roundstate=4
var(24)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦傟埲奜丅

;儌乕僪昞帵儕僙僢僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=numexplod(103100)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=numexplod(103101)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103101
ignorehitpause=1

;儌乕僪昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=var(24)=1
trigger1=numexplod(103100)=0
id=103100
anim=14270+floor((floor(sysfvar(4))%(3*7))/3)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+38)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=var(24)=1
trigger1=numexplod(103101)=0
id=103101
anim=14280+floor((floor(sysfvar(4))%(3*7))/3)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+38)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖娗棟拞悤丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僯儏乕僩儔儖僄僼僃僋僩幩弌忦審娗棟梡椪帪曄悢僙僢僩丅

;儌乕僪昞帵埲奜慡僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=1||var(20):=1
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger2=(var(53)=[1,4])||var(53)=6
var(20)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(20)=1
trigger1=var(50)=192
trigger1=animelemtime(1)>=0+1&&animelemtime(10)<=-1
trigger2=var(50)=183
trigger2=animelemtime(1)=0+1
trigger3=var(50)=170||var(50)=175
trigger4=var(50)=30000
trigger5=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger5=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger6=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger6=var(50)=2000||var(50)=2001||var(50)=2200||var(50)=2201
trigger7=var(50)=4000
trigger7=animelemtime(1)=32
var(20)=0
ignorehitpause=1



;棫偪僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=1||var(21):=1
trigger1=var(20)=0
var(21)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(21)=1
trigger1=var(50)=100||var(50)=105
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2200||var(50)=2201
trigger4=var(50)=4200&&animelemtime(16)>=0&&animelemtime(24)<=-1
var(21)=0
ignorehitpause=1



;棫偪僄僼僃僋僩幩弌忦審丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=1||var(22):=var(21)*(statetype=s||statetype=c)
trigger1=1||var(23):=var(21)*(var(50)=0&&anim=1&&animelemtime(5)>=0)
ignorehitpause=1



;儌乕僪昞帵丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=1||var(24):=1
trigger1=var(48)=0
trigger2=roundstate=4
var(24)=0
ignorehitpause=1



;儀乕僩儌乕僪杮懱怓娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))=[1,20]
trigger1=1
sysfvar(3)=(3*7*2*2*21)*floor(floor(sysfvar(3))/(3*7*2*2*21))+floor(sysfvar(3))%(3*7*2*2)+(3*7*2*2)*ifelse(floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))!=20,floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))+1,1)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))=0
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
sysfvar(3)=(3*7*2*2*21)*floor(floor(sysfvar(3))/(3*7*2*2*21))+floor(sysfvar(3))%(3*7*2*2)+(3*7*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦傟埲奜丅

;儌乕僪昞帵儕僙僢僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=numexplod(103100)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=numexplod(103101)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103101
ignorehitpause=1

;儌乕僪昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(24)=1
trigger1=numexplod(103100)=0
id=103100
anim=114270+floor((floor(sysfvar(4))%(3*7))/3)+100000*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+45)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(24)=1
trigger1=numexplod(103101)=0
id=103101
anim=114280+floor((floor(sysfvar(4))%(3*7))/3)+100000*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+45)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;償僃乕僩帪丄愒揰柵丅
[state ]
type=palfx
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))=[1,20]
trigger1=1
add=floor(15+15*sin((2*pi/20)*gametime)),0,0
mul=255,floor(255-32-32*sin((2*pi/20)*(floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))-1))),floor(255-32-32*sin((2*pi/20)*(floor((floor(sysfvar(3))%(3*7*2*2*21))/(3*7*2*2))-1)))
time=2
ignorehitpause=1



;儀乕僩棫偪僄僼僃僋僩丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=1
trigger1=numexplod(103300)=0
id=103300
anim=14152+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=1
trigger1=numexplod(103301)=0
id=103301
anim=14162+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=1
trigger1=numexplod(103302)=0
id=103302
anim=14172+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,-5
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

;儀乕僩棫偪僄僼僃僋僩徚嫀丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103300)>0
id=103303
anim=14153+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-10
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103301)>0
id=103304
anim=14163+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103302)>0
id=103305
anim=14173+2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103300)>0
id=103300
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103301)>0
id=103301
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(22)=0
trigger1=numexplod(103302)>0
id=103302
ignorehitpause=1



;儀乕僩棫偪帪寱僄僼僃僋僩丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=1
trigger1=numexplod(103306)=0
id=103306
anim=14180
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=13,-53
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=1
trigger1=numexplod(103307)=0
id=103307
anim=14190
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=13,-52
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

;儀乕僩棫偪帪寱僄僼僃僋僩徚嫀丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=0
trigger1=numexplod(103306)>0
id=103308
anim=14181
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=13,-53
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=0
trigger1=numexplod(103307)>0
id=103309
anim=14191
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=13,-52
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=0
trigger1=numexplod(103306)>0
id=103306
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(23)=0
trigger1=numexplod(103307)>0
id=103307
ignorehitpause=1



;栚偐傜僷乕僥傿僋儖丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
triggerall=var(23)=1
trigger1=animelemtime(5)%8=0
id=103310
anim=13040
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=5,-64
postype=p1
random=0,0
bindtime=1
vel=-3+1.5*cos(random)*cos(var(58)),-1.5+1.5*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=var(23)=1
trigger1=animelemtime(5)%8=0
id=103310
anim=13010
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=5,-64
postype=p1
random=0,0
bindtime=1
vel=-3+1.5*cos(random)*cos(var(58)),-1.5+1.5*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1



;寱偐傜僷乕僥傿僋儖丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
triggerall=var(23)=1
trigger1=animelemtime(5)%8=0
id=103311
anim=13005
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=8+(random%51),-54+(random%5)
postype=p1
random=0,0
bindtime=1
vel=2+2*cos(random)*cos(var(58)),-2+2*cos(random)*sin(var(58))
accel=0,-0.1
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
triggerall=var(23)=1
trigger1=animelemtime(5)%8=4
id=103312
anim=13070
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3*0.7,(2-var(57))*0.5*0.3*0.7
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=8+(random%51),-54+(random%5)
postype=p1
random=0,0
bindtime=1
vel=2+2*cos(random)*cos(var(58)),-2+2*cos(random)*sin(var(58))
accel=0,-0.15
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=var(23)=1
trigger1=animelemtime(5)%6=0
id=103311
anim=13015
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=8+(random%51),-54+(random%5)
postype=p1
random=0,0
bindtime=1
vel=2+2*cos(random)*cos(var(58)),-2+2*cos(random)*sin(var(58))
accel=0,-0.1
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=var(23)=1
trigger1=animelemtime(5)%3=0
id=103312
anim=13010
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3*0.7,(2-var(57))*0.5*0.3*0.7
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=8+(random%51),-54+(random%5)
postype=p1
random=0,0
bindtime=1
vel=2+2*cos(random)*cos(var(58)),-2+2*cos(random)*sin(var(58))
accel=0,-0.15
ignorehitpause=1



;慡恎偐傜僷乕僥傿僋儖丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=var(20)=1
trigger1=1
id=103313
anim=13010
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),floor(0.5*const(size.mid.pos.y))
postype=p1
random=0,0
bindtime=1
vel=6*cos(random)*cos(var(58)),-3+6*cos(random)*sin(var(58))
accel=0,-0.2
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(20)=0&&floor((floor(sysfvar(3))%(3*7*2*2))/(3*7*2))=1
trigger1=1
time=0
ignorehitpause=1
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
triggerall=var(20)=1&&floor((floor(sysfvar(3))%(3*7*2*2))/(3*7*2))=0
trigger1=1
time=-1
length=8
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-32,-32,-32
palmul=1,1,1
trans=sub
ignorehitpause=1
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=1
triggerall=var(20)=1&&floor((floor(sysfvar(3))%(3*7*2*2))/(3*7*2))=0
trigger1=1
time=-1
length=12
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-22,-44,-44
palmul=1,1,1
trans=add
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖娗棟拞悤乮媡弴張棟乯丅

;巆憸娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=1
sysfvar(3)=(3*7*2*2)*floor(floor(sysfvar(3))/(3*7*2*2))+floor(sysfvar(3))%(3*7*2)+(3*7*2)*(var(20)=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖娗棟拞悤丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僯儏乕僩儔儖僄僼僃僋僩幩弌忦審娗棟梡椪帪曄悢僙僢僩丅

;儌乕僪昞帵埲奜慡僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=1||var(20):=1
trigger1=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger2=(var(53)=[1,4])||var(53)=6
var(20)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(20)=1
trigger1=var(50)=193
trigger1=animelemtime(1)>=0+1&&animelemtime(1)<=59
trigger2=var(50)=184
trigger3=var(50)=170||var(50)=175
trigger4=var(50)=30000
trigger5=var(50)=7200||var(50)=7210||var(50)=7220||var(50)=7230||var(50)=7240||var(50)=7400||var(50)=7600||var(50)=7610||var(50)=7620
trigger6=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101
trigger7=var(50)=7100
trigger7=animelemtime(1)>=0+1&&animelemtime(1)<=299+1
trigger8=var(50)=9100
trigger8=animelemtime(1)>=0+1&&animelemtime(1)<=399+1
trigger9=var(50)=9200
trigger9=animelemtime(1)>=0+1&&animelemtime(1)<=359+1
var(20)=0
ignorehitpause=1



;棫偪僄僼僃僋僩僼傿儖僞乕丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=1||var(21):=1
trigger1=var(20)=0
var(21)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(21)=1
trigger1=var(50)=100||var(50)=105
var(21)=0
ignorehitpause=1



;棫偪僄僼僃僋僩幩弌忦審丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=1||var(22):=var(21)*(statetype=s||statetype=c)
trigger1=1||var(23):=var(21)*(var(50)=0&&anim=2&&animelemtime(5)>=0)
ignorehitpause=1



;儌乕僪昞帵丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=1||var(24):=1
trigger1=var(48)=0
trigger2=roundstate=4
var(24)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&var(53)!=6||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(24)=1
trigger1=var(50)=7100
trigger1=animelemtime(1)>=0+1&&animelemtime(1)<=299+1
trigger2=var(50)=9100
trigger2=animelemtime(1)>=0+1&&animelemtime(1)<=399+1
trigger3=var(50)=9200
trigger3=animelemtime(1)>=0+1&&animelemtime(1)<=359+1
var(24)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦傟埲奜丅

;儌乕僪昞帵儕僙僢僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=numexplod(103100)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=numexplod(103101)>0
trigger1=var(24)=0
trigger2=floor(sysfvar(3))%(3*7*2)!=floor(sysfvar(4))%(3*7*2)
id=103101
ignorehitpause=1

;儌乕僪昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(24)=1
trigger1=numexplod(103100)=0
id=103100
anim=314270+floor((floor(sysfvar(4))%(3*7))/3)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=300
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+24)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(24)=1
trigger1=numexplod(103101)=0
id=103101
anim=314280+floor((floor(sysfvar(4))%(3*7))/3)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=301
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=5+(160+24)*(teamside-1),63+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;僊乕儊儖棫偪僄僼僃僋僩丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=1
trigger1=numexplod(103400)=0
id=103400
anim=14150
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=1
trigger1=numexplod(103401)=0
id=103401
anim=14160
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=1
trigger1=numexplod(103402)=0
id=103402
anim=14170
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

;僊乕儊儖棫偪僄僼僃僋僩徚嫀丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103400)>0
id=103403
anim=14151
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103401)>0
id=103404
anim=14161
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103402)>0
id=103405
anim=14171
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=111
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103400)>0
id=103400
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103401)>0
id=103401
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(22)=0
trigger1=numexplod(103402)>0
id=103402
ignorehitpause=1



;僊乕儊儖棫偪帪寱僄僼僃僋僩丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=1
trigger1=numexplod(103406)=0
id=103406
anim=14200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=18,-17
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=1
trigger1=numexplod(103407)=0
id=103407
anim=14210
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.9,(2-var(57))*0.5*0.9
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-1
removeongethit=0
pos=18,-17
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

;僊乕儊儖棫偪帪寱僄僼僃僋僩徚嫀丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=0
trigger1=numexplod(103406)>0
id=103408
anim=14201
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=18,-17
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=0
trigger1=numexplod(103407)>0
id=103409
anim=14211
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.9,(2-var(57))*0.5*0.9
shadow=0,0,0
sprpriority=6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=18,-17
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=0
trigger1=numexplod(103406)>0
id=103406
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=0
trigger1=numexplod(103407)>0
id=103407
ignorehitpause=1



;栚偐傜僷乕僥傿僋儖丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=1
trigger1=animelemtime(5)%8=0
id=103410
anim=13040
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.2,(2-var(57))*0.5*0.2
shadow=0,0,0
sprpriority=7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=14,-45
postype=p1
random=0,0
bindtime=1
vel=-3+1.5*cos(random)*cos(var(58)),-1.5+1.5*cos(random)*sin(var(58))
accel=0,0
ignorehitpause=1



;寱偐傜僷乕僥傿僋儖丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=1
trigger1=animelemtime(5)%8=0
id=103411
anim=13005
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-14+(random%43),-12-(random%3)
postype=p1
random=0,0
bindtime=1
vel=3+3*cos(random)*cos(var(58)),-3+3*cos(random)*sin(var(58))
accel=0,-0.1
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(23)=1
trigger1=animelemtime(5)%8=4
id=103412
anim=13070
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6*0.7,(2-var(57))*0.5*0.6*0.7
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=-14+(random%43),-12-(random%3)
postype=p1
random=0,0
bindtime=1
vel=3+3*cos(random)*cos(var(58)),-3+3*cos(random)*sin(var(58))
accel=0,-0.15
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(20)=0&&floor((floor(sysfvar(3))%(3*7*2*2))/(3*7*2))=1
trigger1=1
time=0
ignorehitpause=1
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=var(20)=1&&floor((floor(sysfvar(3))%(3*7*2*2))/(3*7*2))=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,256,256
paladd=-16,-16,-16
palmul=1,1,1
trans=sub
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖娗棟拞悤乮媡弴張棟乯丅

;巆憸娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=1
sysfvar(3)=(3*7*2*2)*floor(floor(sysfvar(3))/(3*7*2*2))+floor(sysfvar(3))%(3*7*2)+(3*7*2)*(var(20)=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僸僢僩帪墘弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=200||var(50)=400||var(50)=600
value=s200,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=210||var(50)=610
value=s210,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=220
value=s220,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=230||var(50)=240||var(50)=620
value=s230,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=230||var(50)=240||var(50)=620
value=s230,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1

[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=moveguarded=1
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projguardedtime(0)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projguardedtime(0)=0
value=s200,2
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(310)=0||projcontacttime(510)=0||projcontacttime(710)=0||projcontacttime(1100)=0||projcontacttime(1101)=0
trigger2=ishelper(103000)
trigger2=root,projcontacttime(0)=0
trigger2=root,projcontacttime(310)=0||root,projcontacttime(510)=0||root,projcontacttime(710)=0||root,projcontacttime(1100)=0||root,projcontacttime(1101)=0
value=s300,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=movecontact=1
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))+15
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
triggerall=root,projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)!=1000&&var(50)!=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)!=0&&projcontacttime(1101)!=0&&projcontacttime(1200)!=0&&projcontacttime(1201)!=0&&projcontacttime(1300)!=0&&projcontacttime(1301)!=0
trigger2=projcontacttime(3000)!=0&&projcontacttime(3100)!=0&&projcontacttime(3101)!=0&&projcontacttime(3200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)!=0&&root,projcontacttime(1101)!=0&&root,projcontacttime(1200)!=0&&root,projcontacttime(1201)!=0&&root,projcontacttime(1300)!=0&&root,projcontacttime(1301)!=0
trigger3=root,projcontacttime(3000)!=0&&root,projcontacttime(3100)!=0&&root,projcontacttime(3101)!=0&&root,projcontacttime(3200)!=0
id=0
anim=14022
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+15*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+15*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)!=1000&&var(50)!=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)!=0&&projcontacttime(1101)!=0&&projcontacttime(1200)!=0&&projcontacttime(1201)!=0&&projcontacttime(1300)!=0&&projcontacttime(1301)!=0
trigger2=projcontacttime(3000)!=0&&projcontacttime(3100)!=0&&projcontacttime(3101)!=0&&projcontacttime(3200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)!=0&&root,projcontacttime(1101)!=0&&root,projcontacttime(1200)!=0&&root,projcontacttime(1201)!=0&&root,projcontacttime(1300)!=0&&root,projcontacttime(1301)!=0
trigger3=root,projcontacttime(3000)!=0&&root,projcontacttime(3100)!=0&&root,projcontacttime(3101)!=0&&root,projcontacttime(3200)!=0
id=0
anim=14032+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+15*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+15*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)!=1000&&var(50)!=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)!=0&&projcontacttime(1101)!=0&&projcontacttime(1200)!=0&&projcontacttime(1201)!=0&&projcontacttime(1300)!=0&&projcontacttime(1301)!=0
trigger2=projcontacttime(3000)!=0&&projcontacttime(3100)!=0&&projcontacttime(3101)!=0&&projcontacttime(3200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)!=0&&root,projcontacttime(1101)!=0&&root,projcontacttime(1200)!=0&&root,projcontacttime(1201)!=0&&root,projcontacttime(1300)!=0&&root,projcontacttime(1301)!=0
trigger3=root,projcontacttime(3000)!=0&&root,projcontacttime(3100)!=0&&root,projcontacttime(3101)!=0&&root,projcontacttime(3200)!=0
id=0
anim=14023
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+15*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+15*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)!=1000&&var(50)!=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)!=0&&projcontacttime(1101)!=0&&projcontacttime(1200)!=0&&projcontacttime(1201)!=0&&projcontacttime(1300)!=0&&projcontacttime(1301)!=0
trigger2=projcontacttime(3000)!=0&&projcontacttime(3100)!=0&&projcontacttime(3101)!=0&&projcontacttime(3200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)!=0&&root,projcontacttime(1101)!=0&&root,projcontacttime(1200)!=0&&root,projcontacttime(1201)!=0&&root,projcontacttime(1300)!=0&&root,projcontacttime(1301)!=0
trigger3=root,projcontacttime(3000)!=0&&root,projcontacttime(3100)!=0&&root,projcontacttime(3101)!=0&&root,projcontacttime(3200)!=0
id=0
anim=14033+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+15*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+15*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)=1000||var(50)=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)=0||projcontacttime(1101)=0||projcontacttime(1200)=0||projcontacttime(1201)=0||projcontacttime(1300)=0||projcontacttime(1301)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)=0||root,projcontacttime(1101)=0||root,projcontacttime(1200)=0||root,projcontacttime(1201)=0||root,projcontacttime(1300)=0||root,projcontacttime(1301)=0
id=0
anim=14020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)=1000||var(50)=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)=0||projcontacttime(1101)=0||projcontacttime(1200)=0||projcontacttime(1201)=0||projcontacttime(1300)=0||projcontacttime(1301)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)=0||root,projcontacttime(1101)=0||root,projcontacttime(1200)=0||root,projcontacttime(1201)=0||root,projcontacttime(1300)=0||root,projcontacttime(1301)=0
id=0
anim=14030+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)=1000||var(50)=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)=0||projcontacttime(1101)=0||projcontacttime(1200)=0||projcontacttime(1201)=0||projcontacttime(1300)=0||projcontacttime(1301)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)=0||root,projcontacttime(1101)=0||root,projcontacttime(1200)=0||root,projcontacttime(1201)=0||root,projcontacttime(1300)=0||root,projcontacttime(1301)=0
id=0
anim=14021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=movecontact=1
trigger1=var(50)=1000||var(50)=1001
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(1100)=0||projcontacttime(1101)=0||projcontacttime(1200)=0||projcontacttime(1201)=0||projcontacttime(1300)=0||projcontacttime(1301)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(1100)=0||root,projcontacttime(1101)=0||root,projcontacttime(1200)=0||root,projcontacttime(1201)=0||root,projcontacttime(1300)=0||root,projcontacttime(1301)=0
id=0
anim=14031+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(3000)=0||projcontacttime(3100)=0||projcontacttime(3200)=0
trigger2=ishelper(103000)
trigger2=root,projcontacttime(0)=0
trigger2=root,projcontacttime(3000)=0||root,projcontacttime(3100)=0||root,projcontacttime(3101)=0||root,projcontacttime(3200)=0
id=0
anim=14020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(3000)=0||projcontacttime(3100)=0||projcontacttime(3200)=0
trigger2=ishelper(103000)
trigger2=root,projcontacttime(0)=0
trigger2=root,projcontacttime(3000)=0||root,projcontacttime(3100)=0||root,projcontacttime(3101)=0||root,projcontacttime(3200)=0
id=0
anim=14030+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(3000)=0||projcontacttime(3100)=0||projcontacttime(3200)=0
trigger2=ishelper(103000)
trigger2=root,projcontacttime(0)=0
trigger2=root,projcontacttime(3000)=0||root,projcontacttime(3100)=0||root,projcontacttime(3101)=0||root,projcontacttime(3200)=0
id=0
anim=14021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=0
trigger1=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(3000)=0||projcontacttime(3100)=0||projcontacttime(3200)=0
trigger2=ishelper(103000)
trigger2=root,projcontacttime(0)=0
trigger2=root,projcontacttime(3000)=0||root,projcontacttime(3100)=0||root,projcontacttime(3101)=0||root,projcontacttime(3200)=0
id=0
anim=14031+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;僸僢僩僗僷乕僋丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=movecontact=1
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))+15
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=root,projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)!=2200&&var(50)!=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)!=0&&projcontacttime(2001)!=0&&projcontacttime(2100)!=0&&projcontacttime(2101)!=0&&projcontacttime(2200)!=0&&projcontacttime(2201)!=0&&projcontacttime(2300)!=0&&projcontacttime(2301)!=0
trigger2=projcontacttime(4100)!=0&&projcontacttime(4200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(2000)!=0&&root,projcontacttime(2001)!=0&&root,projcontacttime(2100)!=0&&root,projcontacttime(2101)!=0&&root,projcontacttime(2200)!=0&&root,projcontacttime(2201)!=0&&root,projcontacttime(2300)!=0&&root,projcontacttime(2301)!=0
trigger3=root,projcontacttime(4100)!=0&&root,projcontacttime(4200)!=0
id=0
anim=14020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)!=2200&&var(50)!=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)!=0&&projcontacttime(2001)!=0&&projcontacttime(2100)!=0&&projcontacttime(2101)!=0&&projcontacttime(2200)!=0&&projcontacttime(2201)!=0&&projcontacttime(2300)!=0&&projcontacttime(2301)!=0
trigger2=projcontacttime(4100)!=0&&projcontacttime(4200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(2000)!=0&&root,projcontacttime(2001)!=0&&root,projcontacttime(2100)!=0&&root,projcontacttime(2101)!=0&&root,projcontacttime(2200)!=0&&root,projcontacttime(2201)!=0&&root,projcontacttime(2300)!=0&&root,projcontacttime(2301)!=0
trigger3=root,projcontacttime(4100)!=0&&root,projcontacttime(4200)!=0
id=0
anim=14030+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.8,(2-var(57))*0.5*0.8
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)!=2200&&var(50)!=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)!=0&&projcontacttime(2001)!=0&&projcontacttime(2100)!=0&&projcontacttime(2101)!=0&&projcontacttime(2200)!=0&&projcontacttime(2201)!=0&&projcontacttime(2300)!=0&&projcontacttime(2301)!=0
trigger2=projcontacttime(4100)!=0&&projcontacttime(4200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(2000)!=0&&root,projcontacttime(2001)!=0&&root,projcontacttime(2100)!=0&&root,projcontacttime(2101)!=0&&root,projcontacttime(2200)!=0&&root,projcontacttime(2201)!=0&&root,projcontacttime(2300)!=0&&root,projcontacttime(2301)!=0
trigger3=root,projcontacttime(4100)!=0&&root,projcontacttime(4200)!=0
id=0
anim=14021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)!=2200&&var(50)!=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)!=0&&projcontacttime(2001)!=0&&projcontacttime(2100)!=0&&projcontacttime(2101)!=0&&projcontacttime(2200)!=0&&projcontacttime(2201)!=0&&projcontacttime(2300)!=0&&projcontacttime(2301)!=0
trigger2=projcontacttime(4100)!=0&&projcontacttime(4200)!=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
trigger3=root,projcontacttime(2000)!=0&&root,projcontacttime(2001)!=0&&root,projcontacttime(2100)!=0&&root,projcontacttime(2101)!=0&&root,projcontacttime(2200)!=0&&root,projcontacttime(2201)!=0&&root,projcontacttime(2300)!=0&&root,projcontacttime(2301)!=0
trigger3=root,projcontacttime(4100)!=0&&root,projcontacttime(4200)!=0
id=0
anim=14031+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.4,(2-var(57))*0.5*0.4
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+20*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+20*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)=2200||var(50)=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)=0||projcontacttime(2001)=0||projcontacttime(2100)=0||projcontacttime(2101)=0||projcontacttime(2200)=0||projcontacttime(2201)=0
trigger3=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger3=projcontacttime(0)=0
trigger3=projcontacttime(4100)=0||projcontacttime(4200)=0
trigger4=ishelper(103000)
trigger4=root,projcontacttime(0)=0
trigger4=root,projcontacttime(2000)=0||root,projcontacttime(2001)=0||root,projcontacttime(2100)=0||root,projcontacttime(2101)=0||root,projcontacttime(2200)=0||root,projcontacttime(2201)=0
trigger5=ishelper(103000)
trigger5=root,projcontacttime(0)=0
trigger5=root,projcontacttime(4100)=0||root,projcontacttime(4200)=0
id=0
anim=14020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)=2200||var(50)=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)=0||projcontacttime(2001)=0||projcontacttime(2100)=0||projcontacttime(2101)=0||projcontacttime(2200)=0||projcontacttime(2201)=0
trigger3=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger3=projcontacttime(0)=0
trigger3=projcontacttime(4100)=0||projcontacttime(4200)=0
trigger4=ishelper(103000)
trigger4=root,projcontacttime(0)=0
trigger4=root,projcontacttime(2000)=0||root,projcontacttime(2001)=0||root,projcontacttime(2100)=0||root,projcontacttime(2101)=0||root,projcontacttime(2200)=0||root,projcontacttime(2201)=0
trigger5=ishelper(103000)
trigger5=root,projcontacttime(0)=0
trigger5=root,projcontacttime(4100)=0||root,projcontacttime(4200)=0
id=0
anim=14030+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)=2200||var(50)=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)=0||projcontacttime(2001)=0||projcontacttime(2100)=0||projcontacttime(2101)=0||projcontacttime(2200)=0||projcontacttime(2201)=0
trigger3=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger3=projcontacttime(0)=0
trigger3=projcontacttime(4100)=0||projcontacttime(4200)=0
trigger4=ishelper(103000)
trigger4=root,projcontacttime(0)=0
trigger4=root,projcontacttime(2000)=0||root,projcontacttime(2001)=0||root,projcontacttime(2100)=0||root,projcontacttime(2101)=0||root,projcontacttime(2200)=0||root,projcontacttime(2201)=0
trigger5=ishelper(103000)
trigger5=root,projcontacttime(0)=0
trigger5=root,projcontacttime(4100)=0||root,projcontacttime(4200)=0
id=0
anim=14021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=movecontact=1
trigger1=var(50)=2200||var(50)=2201
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger2=projcontacttime(2000)=0||projcontacttime(2001)=0||projcontacttime(2100)=0||projcontacttime(2101)=0||projcontacttime(2200)=0||projcontacttime(2201)=0
trigger3=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger3=projcontacttime(0)=0
trigger3=projcontacttime(4100)=0||projcontacttime(4200)=0
trigger4=ishelper(103000)
trigger4=root,projcontacttime(0)=0
trigger4=root,projcontacttime(2000)=0||root,projcontacttime(2001)=0||root,projcontacttime(2100)=0||root,projcontacttime(2101)=0||root,projcontacttime(2200)=0||root,projcontacttime(2201)=0
trigger5=ishelper(103000)
trigger5=root,projcontacttime(0)=0
trigger5=root,projcontacttime(4100)=0||root,projcontacttime(4200)=0
id=0
anim=14031+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;僸僢僩僗僷乕僋丅
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=movecontact=1
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))+15
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))+15
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
triggerall=root,projcontacttime(0)=0
trigger1=enemynear,statetype!=c&&enemynear,statetype!=l
trigger1=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger1=1||fvar(1):=floor(enemynear,screenpos y+enemynear,const(size.mid.pos.y)-screenpos y)
trigger2=enemynear,statetype=c
trigger2=1||fvar(0):=floor(facing*(enemynear,screenpos x+enemynear,const(size.mid.pos.x)-screenpos x))
trigger2=1||fvar(1):=floor(enemynear,screenpos y+0.5*enemynear,const(size.mid.pos.y)-screenpos y)
trigger3=enemynear,statetype=l
trigger3=1||fvar(0):=floor(facing*(enemynear,screenpos x-screenpos x))
trigger3=1||fvar(1):=floor(enemynear,screenpos y-screenpos y)
ignorehitpause=1

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=movecontact=1
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
id=0
anim=14020
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=200
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=movecontact=1
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
id=0
anim=14030+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=201
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=movecontact=1
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
id=0
anim=14021
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=202
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=movecontact=1
trigger2=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger2=projcontacttime(0)=0
trigger3=ishelper(103000)
trigger3=root,projcontacttime(0)=0
id=0
anim=14031+10*(var(58)%9)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5*0.5
shadow=0,0,0
sprpriority=203
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=floor(fvar(0)+25*cos(var(58)**3)*cos(var(58)**2)),floor(fvar(1)+25*cos(var(58)**3)*sin(var(58)**2))
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬墘弌惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖Fz丅

;儀乕僩儌乕僪Fz娗棟曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)=4100
trigger1=animelemtime(10)=65-1
trigger1=floor(enemynear,screenpos x)<0
sysfvar(3)=(3*7*2*2*21*321)*floor(floor(sysfvar(3))/(3*7*2*2*21*321))+floor(sysfvar(3))%(3*7*2*2*21)+(3*7*2*2*21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)=4100
trigger1=animelemtime(10)=65-1
trigger1=floor(enemynear,screenpos x)=[0,320]
sysfvar(3)=(3*7*2*2*21*321)*floor(floor(sysfvar(3))/(3*7*2*2*21*321))+floor(sysfvar(3))%(3*7*2*2*21)+(3*7*2*2*21)*floor(enemynear,screenpos x)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)=4100
trigger1=animelemtime(10)=65-1
trigger1=floor(enemynear,screenpos x)>320
sysfvar(3)=(3*7*2*2*21*321)*floor(floor(sysfvar(3))/(3*7*2*2*21*321))+floor(sysfvar(3))%(3*7*2*2*21)+(3*7*2*2*21)*320
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旘傃摴嬶惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖623幩丅

;儀乕僩儌乕僪623幩娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=floor(sysfvar(2))%141=[1,140]
sysfvar(2)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=var(50)=2100
trigger1=animelemtime(3)=0+1
sysfvar(2)=141*floor(floor(sysfvar(2))/141)+140
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[0,59]
trigger1=(141-floor(sysfvar(2))%141)%8=0
value=s3100,0
freqmul=1.25
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[60,119]
trigger1=(141-60-floor(sysfvar(2))%141)%8=0
value=s3100,1
freqmul=1.0
volume=255
channel=14
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[60,119]
trigger1=(141-60-floor(sysfvar(2))%141)%16=0
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[0,119]
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[0,59]
time=2
freq=180
ampl=floor((7-4*sin((pi/2/60)*(141-floor(sysfvar(2))%141)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=141-floor(sysfvar(2))%141=[120,139]
time=2
freq=180
ampl=floor((7-7*sin((pi/2/20)*(141-120-floor(sysfvar(2))%141)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖22幩丅

;儀乕僩儌乕僪22幩娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=floor((floor(sysfvar(2))%(141*201))/141)=[1,200]
sysfvar(2)=-1*141
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=var(50)=2300
trigger1=animelemtime(1)=0+1
sysfvar(2)=(141*201)*floor(floor(sysfvar(2))/(141*201))+floor(sysfvar(2))%141+141*200
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=201-floor((floor(sysfvar(2))%(141*201))/141)=180
value=s3100,1
freqmul=0.8
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=201-floor((floor(sysfvar(2))%(141*201))/141)=180
value=s3200,0
freqmul=0.8
volume=255
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=201-floor((floor(sysfvar(2))%(141*201))/141)=180
value=s3200,1
freqmul=0.8
volume=255
channel=16
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=1
trigger1=201-floor((floor(sysfvar(2))%(141*201))/141)=[180,199]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(201-180-floor((floor(sysfvar(2))%(141*201))/141))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棫偪B丅

;僊乕儊儖儌乕僪棫偪B娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=floor(sysfvar(2))%61=[1,60]
sysfvar(2)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=var(50)=7300||var(50)=7500
trigger1=animelemtime(1)=0+1
sysfvar(2)=61*(floor(sysfvar(2))/61)+60
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=5
trigger2=61-floor(sysfvar(2))%61=10
trigger3=61-floor(sysfvar(2))%61=15
value=s3100,0
freqmul=1.25
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=35
trigger2=61-floor(sysfvar(2))%61=40
trigger3=61-floor(sysfvar(2))%61=45
trigger4=61-floor(sysfvar(2))%61=50
value=s1000,0
freqmul=0.7
volume=0
channel=12
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=35
trigger2=61-floor(sysfvar(2))%61=45
value=s3100,1
freqmul=1.0
volume=255
channel=13
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=40
trigger2=61-floor(sysfvar(2))%61=50
value=s3100,1
freqmul=1.0
volume=255
channel=14
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=40
trigger2=61-floor(sysfvar(2))%61=50
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=[40,44]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/10)*(61-40-floor(sysfvar(2))%61)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=[45,49]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/10)*(61-45-floor(sysfvar(2))%61)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=61-floor(sysfvar(2))%61=[50,59]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/10)*(61-50-floor(sysfvar(2))%61)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棫偪C丅

;僊乕儊儖儌乕僪棫偪C娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=floor((floor(sysfvar(2))%(61*121))/61)=[1,120]
sysfvar(2)=-1*61
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=var(50)=7310||var(50)=7710
trigger1=animelemtime(1)=0+1
sysfvar(2)=(61*121)*floor(floor(sysfvar(2))/(61*121))+floor(sysfvar(2))%61+61*120
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=10
trigger2=121-floor((floor(sysfvar(2))%(61*121))/61)=20
value=s7310,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=60
trigger2=121-floor((floor(sysfvar(2))%(61*121))/61)=80
trigger3=121-floor((floor(sysfvar(2))%(61*121))/61)=100
value=s3100,1
freqmul=0.8
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=60
trigger2=121-floor((floor(sysfvar(2))%(61*121))/61)=80
trigger3=121-floor((floor(sysfvar(2))%(61*121))/61)=100
value=s3200,0
freqmul=0.8
volume=255
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=60
trigger2=121-floor((floor(sysfvar(2))%(61*121))/61)=80
trigger3=121-floor((floor(sysfvar(2))%(61*121))/61)=100
value=s3200,1
freqmul=0.8
volume=255
channel=16
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=60
trigger2=121-floor((floor(sysfvar(2))%(61*121))/61)=80
trigger3=121-floor((floor(sysfvar(2))%(61*121))/61)=100
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=[60,79]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(121-60-floor((floor(sysfvar(2))%(61*121))/61))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=[80,99]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(121-80-floor((floor(sysfvar(2))%(61*121))/61))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=121-floor((floor(sysfvar(2))%(61*121))/61)=[100,119]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(121-100-floor((floor(sysfvar(2))%(61*121))/61))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖孅傒C丅

;僊乕儊儖儌乕僪孅傒C娗棟曄悢僙僢僩丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[1,300]
sysfvar(2)=-1*61*121
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=var(50)=7510
trigger1=animelemtime(5-1)=0+1
sysfvar(2)=(61*121*301)*floor(floor(sysfvar(2))/(61*121*301))+floor(sysfvar(2))%(61*121)+(61*121)*300
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=10
value=s7310,0
freqmul=0.8
volume=255
channel=11
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=60
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=80
trigger3=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=100
value=s1000,0
freqmul=0.8
volume=255
channel=14
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=60
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=100
value=s3100,1
freqmul=1.0
volume=255
channel=15
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=80
value=s3100,1
freqmul=1.0
volume=255
channel=16
ignorehitpause=1

[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=240
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=260
trigger3=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=280
value=s3100,1
freqmul=0.8
volume=255
channel=17
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=240
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=260
trigger3=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=280
value=s3200,0
freqmul=0.8
volume=255
channel=18
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=240
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=260
trigger3=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=280
value=s3200,1
freqmul=0.8
volume=255
channel=19
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=60
trigger2=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=80
trigger3=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=100
trigger4=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=240
trigger5=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=260
trigger6=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=280
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[60,79]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-60-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[80,99]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-80-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[100,119]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-100-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[240,259]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-240-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[260,279]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-260-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(4))%3=2
trigger1=301-floor((floor(sysfvar(2))%(61*121*301))/(61*121))=[280,299]
time=2
freq=180
ampl=floor((8-8*sin((pi/2/20)*(301-280-floor((floor(sysfvar(2))%(61*121*301))/(61*121)))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僶僌杊巭梡婰弎丅

[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(7100)>0
trigger1=var(50)!=7100
id=7100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(9100)>0
trigger1=var(50)!=9100
id=9100
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(9200)>0
trigger1=var(50)!=9200
id=9200
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖昁恵崁栚丅

;僀儞僩儘僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(0))%(2*2))/2)=0
trigger1=1
sysfvar(0)=(2*2)*floor(floor(sysfvar(0))/(2*2))+floor(sysfvar(0))%2+2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(55)!=0
trigger1=1
value=103000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=1
value=103000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰懴惈崁栚丅
;劔
;劔    媅帡杮懱僿儖僷乕偲偺摨婜丅
;劔          伀
;劔    僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔          伀
;劔    儔僀僼惂屼丅
;劔          伀乮僨僶僢僌婰弎乯
;劔    僗僥乕僩曐岇丅
;劔    
;劔    
;劔        乻媅帡杮懱僿儖僷乕偲偺摨婜乼
;劔            媅帡杮懱僿儖僷乕偲偺摨婜偱偼丄媅帡杮懱僿儖僷乕偑杮懱偵惉傝戙傢偭偰峴摦偱偒傞傛偆丄
;劔            偦偺慜採偲側傞慜採崁栚傪暲傋傞偙偲偵偟偨丅
;劔            
;劔            
;劔        乻僗儘僢僩兛乚08:嫮惂巰偺愰崘乼
;劔            嫮惂巰偺愰崘偺嵟廔張棟丅懄巰懴惈崁栚傪僗僉僢僾偟偰丄roundstate傪恑傔傞丅
;劔            
;劔            
;劔        乻儔僀僼惂屼乼
;劔            儔僀僼惂屼偱偼丄僉儍儔偺惈幙傗僐儞僙僾僩偵偟偨偑偭偰愝掕傪峴偭偨丅
;劔            儔僀僼婾憰偵娭偟偰偼丄杮棃偼懄巰幚峴張棟崁栚偵學傞傕偺偱偁傞偑丄
;劔            傛傝廳梫側懄巰懴惈偵學傞傕偺偱偁傞偐傜丄偙偪傜偵婰偡偙偲偲偟偨丅
;劔            
;劔            
;劔        乻僗僥乕僩曐岇乼
;劔            僗僥乕僩曐岇偼丄selfstate埲崀偺僗僥僐儞傪撉傒崬傑側偔側傞偲偄偆摿惈偐傜丄
;劔            懄巰懴惈崁栚偺嵟屻偵帩偭偰備偔偺偑揔摉偱偁傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕偲偺摨挷丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=40000
ignorehitpause=1

[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
physics=n
ignorehitpause=1

[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=playerid(sysvar(4)),statetype=c
statetype=c
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=playerid(sysvar(4)),statetype=a
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=playerid(sysvar(4)),statetype=l
statetype=l
ignorehitpause=1

[state ]
type=ctrlset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
movetype=a
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=screenbound
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=1
x=playerid(sysvar(4)),pos x
y=playerid(sysvar(4)),pos y
ignorehitpause=1
[state ]
type=turn
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=facing!=playerid(sysvar(4)),facing
ignorehitpause=1
[state ]
type=playerpush
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;僗僥乕僩堏峴惂屼丅
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗04丅

[state ]
type=selfstate
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儔僀僼惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=1;曇廤拞丅
value=40001
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=null;曇廤拞丅assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=timerfreeze
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖hitpausetime晅梌丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=hitdef
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime<=0
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40030
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime>=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗00丅
;劔
;劔    乻嫮惂巰偺愰崘僔乕僋僃儞僗00仺01仺02仺03仺04乼
;劔    
;劔        00.杮懱乚hitpausetime妋曐偺偨傔丄嫮惂巰偺愰崘幚峴妋掕帪丄柍揋敾掕晅壛丅
;劔              伀
;劔        01.杮懱乚戝検偺僿儖僷乕傪幩弌偟偰丄椞堟愱桳丅
;劔              伀
;劔        02.屻椞堟崿慄峌寕僿儖僷乕乚揋偺帪巭傔夝彍僿儖僷乕暘偺椞堟愱桳丅
;劔              伀
;劔        03.椞堟妋曐僿儖僷乕仌旐抏僿儖僷乕仌帪巭傔夝彍僿儖僷乕乚帪巭傔幚峴丅
;劔              伀
;劔        04.杮懱乚懄巰懴惈崁栚傪僗僉僢僾偟偰嫮惂巰偺愰崘僗僥乕僩偵旘傃丄帺嶦仌慼惗丅
;劔        

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trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=(roundstate=[0,2])&&(floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3])||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value2=sca
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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[0,1]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[0,1]
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=2

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恀儔僀僼抣娗棟丅
;劔
;劔    乻惂嶌儊儌乼
;劔        僿儖僷乕儕僟僀儗僋僩偱儔僀僼娗棟偡傞偺偼懄巰偺婋尟偑偁傝僐儚僀偺偱丄
;劔        僟儊乕僕忬嫷偼偙偪傜偱婰榐偟偰丄偦傟傪僿儖僷乕懁偑姶抦偟偰懳墳傪曄偊傞宍幃偵偟偰偄偒偨偄丅
;劔        
;劔        
;劔    乻僟儊乕僕寁嶼偺庤弴乼
;劔        01丏儔僀僼偺婰壇僗儁乕僗偼亀sysvar(1)%1001亁偵偁傞偑丄亀life=sysvar(1)%1001亁偲偡傞偲丄
;劔            sysvar(1)偺弶婜抣偑僛儘偺偨傔丄偲偰傕崲傞丅
;劔            偦偙偱丄sysvar(1)%1001偵偼椵愊僟儊乕僕検傪戙擖偡傞偲峫偊傞偙偲偵偡傞丅

[state ]
type=null;曇廤拞丅旐抏偵敽偄丄儔僀僼娗棟曄悢偵揔摉側悢抣傪戙擖丅
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儔僀僼婾憰傪偟側偄応崌丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
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triggerall=roundstate=2
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儔僀僼婾憰傪偡傞応崌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

;婾儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
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triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
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triggerall=roundstate=2
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+sysvar(1)%1001+1001*(1+random)
ignorehitpause=1



;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
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trigger1=1
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ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
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triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
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ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
trigger1=sysvar(1)%1001=1000
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[3,4]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[3,4]
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗僥乕僩曐岇丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
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persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖巰偺愰崘懴惈晅梌丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime>=1
trigger1=roundstate=[3,4]
value=1527853724
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1







[statedef -3]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
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trigger1=!ishelper(101000)
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖塱懕僞僎妋曐戞2僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(100001)
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖旐抏僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒旐抏僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(59)=[3,56]
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(101000)
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-3僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
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triggerall=ishelper(207001)
trigger1=1
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projremove=0
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projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
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triggerall=ishelper(207002)
trigger1=1
projid=256007018
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projremanim=-1
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projremove=0
projremovetime=0
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projedgebound=99999
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supermovetime=2147483647
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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1
[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈僩儕僈乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖昁恵崁栚丅

;僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
var(51)=floor(1836769491*sin(gametime))
ignorehitpause=1







[statedef -1]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=!ishelper(90000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-1僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=root,numprojid(256007019)=1;destroyself偵傛傞proj廳暋杊巭丅
projid=256007021
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=root,numprojid(256007020)=1;destroyself偵傛傞proj廳暋杊巭丅
projid=256007022
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捛婰壜擻昗弨僨乕僞惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖projectile偺p2stateno戙梡張棟丅
;劔
;劔    丂杮懱偺僗僥乕僩旐扗庢帪丄projectile偺p2stateno偼揋帺恎偺僗僥乕僩傪嶲徠偟偰偟傑偆偺偱丄
;劔    僗僥乕僩旐扗庢帪偵偼婡擻偟側偄-1僗僥乕僩偵丄projectile偺p2stateno偵戙傢傞婰弎傪愝偗傞偙偲偲偟偨丅
;劔    

[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1200)=0
trigger2=projhittime(1201)=0
value=1202
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1300)=0
trigger2=projhittime(1301)=0
value=1302
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(6300)=0
trigger2=projhittime(6500)=0
trigger3=projhittime(6700)=0
value=6301
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(2001)=0
trigger2=projhittime(2200)=0
trigger3=projhittime(2201)=0
value=2002
ignorehitpause=1
[state ]
type=targetdrop
triggerall=!ishelper
trigger1=projhittime(1200)=0
trigger2=projhittime(1201)=0
trigger3=projhittime(1300)=0
trigger4=projhittime(1301)=0
trigger5=projhittime(6300)=0
trigger6=projhittime(6500)=0
trigger7=projhittime(6700)=0
trigger8=projhittime(2001)=0
trigger9=projhittime(2200)=0
trigger10=projhittime(2201)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖昗弨僨乕僞惂屼丅

;婎杮愝掕丅
[state ]
type=statetypeset
trigger1=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1

[state ]
type=statetypeset
triggerall=var(50)=126||var(50)=127||var(50)=5300||var(50)=5301||var(50)=5302||var(50)=5303||var(50)=5304||var(50)=5150
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5302
triggerall=!hitfall&&alive!=0
triggerall=anim=5040||anim=5035&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)
trigger1=hitover
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5303
triggerall=anim=5210
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5304
triggerall=anim=5120||anim=5121||anim=5122
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=statetypeset
trigger1=var(50)=0||var(50)=10||var(50)=11||var(50)=12||var(50)=20||var(50)=40||var(50)=45||var(50)=50||var(50)=52
trigger2=var(50)=100||var(50)=101||var(50)=105||var(50)=106||var(50)=110||var(50)=111||var(50)=115||var(50)=116
trigger3=var(50)=120||var(50)=125||var(50)=140
trigger4=var(50)=5500
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[state ]
type=ctrlset
triggerall=roundstate=2
triggerall=var(52)=1
triggerall=movetype=i
trigger1=1
value=1
ignorehitpause=1
[state ]
type=ctrlset
triggerall=floor((floor(sysfvar(0))%(2*2*91))/(2*2))=90
trigger1=roundstate=3
trigger1=var(50)=0
value=1
ignorehitpause=1
[state ]
type=ctrlset
triggerall=var(50)=5303
triggerall=anim=5210
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
value=0
ignorehitpause=1
[state ]
type=ctrlset
triggerall=var(50)=127
trigger1=animelemtime(1)>=gethitvar(ctrltime)
value=1
ignorehitpause=1



;僗僥乕僩堏峴惂屼丅
[state ]
type=assertspecial
trigger1=1
flag=nowalk
flag2=noautoturn
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捛婰壜擻昗弨僨乕僞惂屼丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=animtime=0
trigger1=anim!=[0,199]
trigger1=anim!=[5000,5999]
value=40000
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=statetype=s||statetype=c||statetype=l
trigger1=anim!=[0,199]
trigger1=anim!=[5000,5999]
y=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儌乕僪暿惈擻惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖嫟捠婰弎丅

;傾乕儅乕晅梌丅
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,2]
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[3,4]
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=5
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
trigger8=var(50)=1001&&animelemtime(4)<=-1
trigger9=var(50)=1201&&animelemtime(4)<=-1
trigger10=var(50)=1301&&animelemtime(4)<=-1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
trigger1=var(50)=3000||var(50)=3100||var(50)=3200
trigger2=var(50)=200&&animelemtime(3)<=-1
trigger3=var(50)=240&&animelemtime(2)<=-1
trigger4=var(50)=1000&&animelemtime(6)<=-1
trigger5=var(50)=1100&&animelemtime(14)<=-1
trigger6=var(50)=1200&&animelemtime(4)<=-1
trigger7=var(50)=1300&&animelemtime(4)<=-1
trigger8=var(50)=1001&&animelemtime(4)<=-1
trigger9=var(50)=1201&&animelemtime(4)<=-1
trigger10=var(50)=1301&&animelemtime(4)<=-1
trigger11=var(50)=100||var(50)=105||var(50)=110||var(50)=115
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儌乕僪暿惈擻惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖嫟捠婰弎丅

;傾乕儅乕晅梌丅
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[1,2]
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[3,4]
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=[5,6]
trigger1=var(50)=4000||var(50)=4100||var(50)=4200
trigger2=var(50)=6200||var(50)=6210||var(50)=6220||var(50)=6230||var(50)=6240||var(50)=6400||var(50)=6600||var(50)=6610||var(50)=6620
trigger3=var(50)=2000||var(50)=2001||var(50)=2100||var(50)=2200||var(50)=2201
trigger4=var(50)=6300||var(50)=6310||var(50)=6500||var(50)=6510||var(50)=6700||var(50)=6710
trigger5=var(50)=2300||var(50)=2301
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儌乕僪暿惈擻惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖嫟捠婰弎丅

;傾乕儅乕晅梌丅
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=2
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
trigger3=var(50)=7300||var(50)=7310||var(50)=7500||var(50)=7510||var(50)=7700||var(50)=7710
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=3
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
trigger2=var(50)=8000||var(50)=8001||var(50)=8100||var(50)=8101||var(50)=8200||var(50)=8201||var(50)=8300
trigger3=var(50)=7300||var(50)=7310||var(50)=7500||var(50)=7510||var(50)=7700||var(50)=7710
trigger4=var(50)=7200||var(50)=7210||var(50)=7220||var(50)=7230||var(50)=7240||var(50)=7400||var(50)=7600||var(50)=7610||var(50)=7620
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=4
trigger1=1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=5
trigger1=1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
trigger1=1
attr=sca,aa,at,ap
stateno=103000
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儗儀儖7丅

;挻昁嶦媄偺懄巰峌寕壔丅
[state ]
type=reversaldef
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=6
trigger1=var(50)=7100
trigger1=animelemtime(1)>=90&&animelemtime(1)<=299
trigger2=var(50)=9100
trigger2=animelemtime(1)>=0&&animelemtime(1)<=19
trigger3=var(50)=9100
trigger3=animelemtime(1)>=80&&animelemtime(1)<=99
trigger4=var(50)=9100
trigger4=animelemtime(1)>=160&&animelemtime(1)<=179
trigger5=var(50)=9100
trigger5=animelemtime(1)>=240&&animelemtime(1)<=399
trigger6=var(50)=9200
trigger6=animelemtime(1)>=180&&animelemtime(1)<=279
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
p2stateno=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖AI婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖AI婰弎梡娙堈僩儕僈乕崁栚丅

;嫍棧寁應梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=1||fvar(20):=facing*(enemynear,screenpos x-screenpos x)
trigger1=statetype!=a
trigger1=enemynear,statetype!=a
trigger1=1||fvar(21):=fvar(20)-ifelse(fvar(20)>=0,const(size.ground.front),const(size.ground.back))-ifelse(facing*(-1+2*(fvar(20)>=0))!=enemynear,facing,enemynear,const(size.ground.front),enemynear,const(size.ground.back))
trigger2=statetype!=a
trigger2=enemynear,statetype=a
trigger2=1||fvar(21):=fvar(20)-ifelse(fvar(20)>=0,const(size.ground.front),const(size.ground.back))-ifelse(facing*(-1+2*(fvar(20)>=0))!=enemynear,facing,enemynear,const(size.air.front),enemynear,const(size.air.back))
trigger3=statetype=a
trigger3=enemynear,statetype!=a
trigger3=1||fvar(21):=fvar(20)-ifelse(fvar(20)>=0,const(size.air.front),const(size.air.back))-ifelse(facing*(-1+2*(fvar(20)>=0))!=enemynear,facing,enemynear,const(size.ground.front),enemynear,const(size.ground.back))
trigger4=statetype=a
trigger4=enemynear,statetype=a
trigger4=1||fvar(21):=fvar(20)-ifelse(fvar(20)>=0,const(size.air.front),const(size.air.back))-ifelse(facing*(-1+2*(fvar(20)>=0))!=enemynear,facing,enemynear,const(size.air.front),enemynear,const(size.air.back))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

[state ]
type=displaytoclipboard
triggerall=floor(sysfvar(4))%3=0
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  P2BodyDist X=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor(fvar(21))
ignorehitpause=1
[state ]
type=varset
triggerall=0
triggerall=floor(sysfvar(4))%3=0
trigger1=1
sysfvar(1)=2*(floor(sysfvar(1))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

[state ]
type=displaytoclipboard
triggerall=floor(sysfvar(4))%3=1
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  P2BodyDist X=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor(fvar(21))
ignorehitpause=1
[state ]
type=varset
triggerall=0
triggerall=floor(sysfvar(4))%3=1
trigger1=1
sysfvar(1)=2*(floor(sysfvar(1))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

[state ]
type=displaytoclipboard
triggerall=floor(sysfvar(4))%3=2
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  HyperFlag=%d,  H-Support=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor((floor(sysfvar(1))%(2*4*10))/(2*4)),floor((floor(sysfvar(1))%(2*4*10*2))/(2*4*10))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=floor(sysfvar(4))%3=2
triggerall=1
trigger1=1
text="\nP2BodyDist X=%d"
params=floor(fvar(21))
ignorehitpause=1
[state ]
type=varset
triggerall=0
triggerall=floor(sysfvar(4))%3=2
trigger1=1
sysfvar(1)=2*(floor(sysfvar(1))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬椪帪曄悢僙僢僩丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢儕僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(0):=0||var(1):=0||var(2):=0||var(3):=0
trigger1=1||var(4):=0||var(5):=0
trigger1=1||var(6):=1
ignorehitpause=1



;偦偺懠摦嶌桿敪梡椪帪曄悢儕僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(10):=0||var(11):=0||var(12):=0
trigger1=1||var(13):=0||var(14):=0||var(15):=0||var(16):=0
trigger1=1||var(17):=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僐儅儞僪擖椡張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖傾儖僼儌乕僪AI僷僞乕儞惂屼曄悢僙僢僩丅
;劔
;劔    丂婎杮揑偵A楢傇偭傁丅
;劔    
;劔    丂懳愴憡庤偺悂偭旘傃拞偵嫍棧傪庢傞丅
;劔    偁傞掱搙嫍棧偺偁傞応崌偼丄堦掕妋棪偱捠忢幩寕傪峴偄丄
;劔    偦傟埲奜偺応崌偼嫍棧傪媗傔傞丅
;劔    
;劔    丂僟僢僔儏媦傃僶僋僗僥帪丄
;劔    堦掕偺嫍棧傪堏摦偟偨応崌偵偙傟傪拞巭偟丄
;劔    偝傜偵懳愴憡庤偑峌寕搑拞偱偁傞応崌偵偙傟傪拞抐偟丄懕偗偰A楢偺摦嶌偵擖傞丅
;劔    
;劔    丂側偍丄嬻拞摦嶌偼埲忋偺AI僷僞乕儞偲暿娗棟偺傕偲偵幚峴偡傞丅
;劔    

;旕僟僢僔儏帪惂屼丅
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=s
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
trigger1=floor(fvar(21))=[90,159]
trigger1=random<300
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)!=100&&var(50)!=105
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=statetype=s
triggerall=ctrl
trigger1=floor(fvar(21))<=159
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger1=enemynear,movetype=h
trigger1=enemynear,stateno!=[120,155]
trigger2=floor(fvar(21))>=160
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger2=!(enemynear,movetype=h&&enemynear,stateno!=[120,155])
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=a
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1

;僟僢僔儏帪惂屼丅
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)=100||var(50)=105
triggerall=statetype=s
triggerall=ctrl
trigger1=var(50)=100
trigger1=floor(fvar(21))<=119
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=var(50)=100||var(50)=105
triggerall=statetype=s
triggerall=ctrl
trigger1=enemynear,movetype=a
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖挻昁嶦媄惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=roundstate=2

;Fz丅
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=power<=1499
trigger1=enemynear,ctrl=0
trigger1=enemynear,movetype!=h
trigger1=1||var(17):=1||var(0):=1

;Bz丅
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=power>=2000
trigger2=power<=2699
trigger2=enemynear,ctrl=0
trigger2=1||var(17):=1||var(1):=1

;z丅
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=power>=3000
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(21))<=149||enemynear,movetype=a||life<0.3*lifemax
trigger3=1||var(17):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棫偪A楢惂屼丅
;劔
;劔    丂帄嬤嫍棧偺応崌丄憡庤偺僈乕僪忬嫷偵傛偭偰丄
;劔    偦偺傑傑捠忢峌寕傪峴偆偐孅傫偱偐傜偺懌暐偄傪峴偆偐偑寛掕偝傟傞丅
;劔    側偍丄孅傒帪偵懳愴憡庤偑桳岠斖埻偐傜堩扙偟偨応崌丄偦偺傑傑昁嶦媄傪幚峴偡傞丅
;劔    
;劔    丂嬤嫍棧偺応崌丄棫偪A楢1抜栚偼偩偄偨偄僗僇傞偑2抜栚偐傜偼摉偨傞偺偱丄
;劔    堦掕偺妋棪偱棫偪A楢1抜栚傪峴偄丄偦傟埲奜偺応崌偼6A傪幚峴偡傞丅
;劔    
;劔    丂拞嬤嫍棧偺応崌丄6A傪幚峴偡傞丅
;劔    
;劔    丂偦傟埲奜偺応崌丄奺庬昁嶦媄傪幚峴偡傞丅
;劔    

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2

;棫偪仺棫偪A楢1抜栚丅
trigger1=statetype=s
trigger1=ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger1=floor(fvar(21))<=49
trigger1=enemynear,stateno!=[120,155]
trigger1=1||var(10):=1
trigger2=statetype=s
trigger2=ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger2=floor(fvar(21))<=49
trigger2=1||var(3):=1
trigger3=statetype=c
trigger3=ctrl
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(21))<=49
trigger3=1||var(10):=1

;棫偪仺棫偪A楢5抜栚(240)丅
trigger4=statetype=s
trigger4=ctrl
trigger4=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger4=floor(fvar(21))<=99
trigger4=1||var(10):=1||var(0):=1

;棫偪仺棫偪A楢6抜栚(1100)丅
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger5=enemynear,stateno!=[120,155]
trigger5=enemynear,statetype!=l
trigger5=enemynear,movetype=h
trigger5=enemynear,vel y>=-1
trigger5=1||var(14):=1

;棫偪仺棫偪A楢6抜栚(1200)丅
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger6=enemynear,stateno!=[120,155]
trigger6=enemynear,statetype!=l
trigger6=enemynear,statetype=a&&enemynear,movetype!=h||enemynear,statetype=a&&enemynear,movetype=h&&enemynear,vel y<-1
trigger6=random<600
trigger6=1||var(15):=1

;棫偪仺棫偪A楢6抜栚(1300)丅
trigger7=statetype=s||statetype=c
trigger7=ctrl
trigger7=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger7=enemynear,stateno!=[120,155]
trigger7=enemynear,statetype!=l
trigger7=enemynear,statetype=a&&enemynear,movetype!=h||enemynear,statetype=a&&enemynear,movetype=h&&enemynear,vel y<-1
trigger7=1||var(16):=1

;棫偪仺棫偪A楢6抜栚(1000)丅
trigger8=statetype=s||statetype=c
trigger8=ctrl
trigger8=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger8=enemynear,statetype!=l
trigger8=1||var(13):=1



;棫偪A楢1抜栚仺棫偪A楢2抜栚丅
trigger9=var(50)=200&&animelemtime(3)=8
trigger9=floor(fvar(21))=[-50,49]
trigger9=1||var(10):=1
trigger10=var(50)=400&&animelemtime(4)=8
trigger10=floor(fvar(21))=[-50,49]
trigger10=1||var(10):=1

;棫偪A楢2抜栚仺棫偪A楢3抜栚丅
trigger11=var(50)=210&&animelemtime(4)=8&&(movecontact=[1,8])
trigger11=floor(fvar(21))=[-50,49]
trigger11=1||var(10):=1

;棫偪A楢3抜栚仺棫偪A楢4抜栚丅
trigger12=var(50)=220&&animelemtime(6)=8
trigger12=floor(fvar(21))=[-100,99]
trigger12=1||var(10):=1

;棫偪A楢4抜栚仺棫偪A楢5抜栚丅
trigger13=var(50)=230&&animelemtime(5)=12
trigger13=floor(fvar(21))=[-140,139]
trigger13=1||var(10):=1

;棫偪A楢5抜栚仺棫偪A楢6抜栚(1100)丅
trigger14=var(50)=240&&animelemtime(2)=12
trigger14=floor(fvar(21))>160
trigger14=random<500
trigger14=1||var(11):=1||var(0):=1

;棫偪A楢5抜栚仺棫偪A楢6抜栚(1000)丅
trigger15=var(50)=240&&animelemtime(2)=12
trigger15=random<600
trigger15=1||var(10):=1

;棫偪A楢5抜栚仺棫偪A楢6抜栚(1200)丅
trigger16=var(50)=240&&animelemtime(2)=12
trigger16=random<600
trigger16=1||var(11):=1

;棫偪A楢5抜栚仺棫偪A楢6抜栚(1300)丅
trigger17=var(50)=240&&animelemtime(2)=12
trigger17=1||var(12):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖抧忋B仌抧忋C惂屼丅
;劔
;劔    丂憡庤偺僈乕僪忬嫷偵傛偭偰丄偦偺傑傑峌寕偡傞偐孅傓偐偑寛掕偝傟傞丅
;劔    傢偗傕側偔孅傒懕偗側偄傛偆偵孅傒峌寕偺堦晹偵random偺僩儕僈乕傪巊梡偟丄
;劔    偐偮昁嶦媄傪幚峴偡傞僩儕僈乕傪捛壛偟偨丅
;劔    

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;棫偪仺孅傒丅
trigger1=statetype=s
trigger1=ctrl
trigger1=enemynear,stateno=[120,155]
trigger1=1||var(3):=1

;棫偪仺棫偪B丅
trigger2=statetype=s
trigger2=ctrl
trigger2=enemynear,movetype=h
trigger2=1||var(11):=1

;棫偪仺棫偪C丅
trigger3=statetype=s
trigger3=ctrl
trigger3=1||var(12):=1

;孅傒仺孅傒B丅
trigger4=statetype=c
trigger4=ctrl
trigger4=anim!=40000
trigger4=enemynear,movetype=h
trigger4=1||var(11):=1

;孅傒仺孅傒C丅
trigger5=statetype=c
trigger5=ctrl
trigger5=anim!=40000
trigger5=1||var(12):=1

;棫偪仺623幩丅
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=1||var(14):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僟僢僔儏惂屼丅
;劔
;劔    丂堦掕嫍棧傪恑峴偡傞傑偱僟僢僔儏偁傞偄偼僶僋僗僥偟懕偗傞傛偆挷惍偟偨丅
;劔    

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;棫偪仺僟僢僔儏丅
trigger1=var(50)!=100&&var(50)!=105
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(4):=1

;棫偪仺僶僋僗僥丅
trigger2=var(50)!=100&&var(50)!=105
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=statetype=s
trigger2=ctrl
trigger2=1||var(5):=1
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=100
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159+100
trigger1=1||var(0):=1
trigger2=var(50)=105
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160-100
trigger2=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嬻拞摦嶌惂屼丅
;劔
;劔    丂嫍棧偵墳偠偰嬻拞僟僢僔儏傑偨偼嬻拞僶僋僗僥傪峴偆丅
;劔    
;劔    丂嬻拞僟僢僔儏傑偨偼嬻拞僶僋僗僥傪峴偭偨応崌丄
;劔    堦掕妋棪偱A楢傪峴偄丄偦傟埲奜偺応崌偼奺庬捠忢幩寕傪峴偆丅
;劔    

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;嬻拞仺嬻拞僟僢僔儏丅
trigger1=statetype=a
trigger1=ctrl
trigger1=var(50)!=110&&var(50)!=115
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=1||var(4):=1

;嬻拞仺嬻拞僶僋僗僥丅
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=1||var(5):=1



;嬻拞仺嬻拞A楢1抜栚丅
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)=110||var(50)=115
trigger3=random<300
trigger3=1||var(10):=1||var(1):=1||var(3):=1

;嬻拞A楢1抜栚仺嬻拞A楢2抜栚丅
trigger4=var(50)=600&&animelemtime(4)=8
trigger4=1||var(10):=1||var(1):=1||var(3):=1

;嬻拞A楢2抜栚仺嬻拞A楢3抜栚丅
trigger5=var(50)=610&&animelemtime(3)=8
trigger5=1||var(10):=1||var(1):=1||var(3):=1



;嬻拞仺嬻拞B丅
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=enemynear,movetype!=a&&random<300
trigger6=1||var(11):=1||var(1):=1||var(3):=1

;嬻拞仺嬻拞C丅
trigger7=statetype=a
trigger7=ctrl
trigger7=var(50)=110||var(50)=115
trigger7=1||var(12):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=0
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儀乕僩儌乕僪AI僷僞乕儞惂屼曄悢僙僢僩丅
;劔
;劔    丂暋嶨偱柺搢側偺偱愢柧棯丅
;劔    

;旕僟僢僔儏帪惂屼丅
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)!=100
triggerall=statetype=s
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)!=100
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=floor(fvar(21))>=0
trigger1=floor(fvar(21))>=150
trigger1=enemynear,movetype=h
trigger1=random<300
trigger2=random<100
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)!=100
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=floor(fvar(21))>=0
trigger1=floor(fvar(21))>=105
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)!=100
triggerall=statetype=a
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1

;僟僢僔儏帪惂屼丅
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)=100
trigger1=floor(fvar(21))<=104
trigger2=enemynear,movetype=a
trigger2=random<700
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=var(50)=100
trigger1=enemynear,movetype=a
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖挻昁嶦媄惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=roundstate=2

;z丅
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger1=(floor((floor(sysfvar(4))%(3*7))/3)=[0,4])||floor((floor(sysfvar(4))%(3*7))/3)=5&&var(46)=[0,5]
trigger1=life<0.5*lifemax
trigger1=1||var(17):=1
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=power>=1000
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger2=floor((floor(sysfvar(4))%(3*7))/3)=6
trigger2=1||var(17):=1

;Fz丅
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=power>=2000
trigger3=power<=2999
trigger3=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(46)=[1,6]
trigger3=1||var(17):=1||var(0):=1
trigger4=statetype=s||statetype=c
trigger4=ctrl
trigger4=power>=2000
trigger4=power<=2999
trigger4=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(46)=0||floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
trigger4=enemynear,movetype=a&&random<300||life<0.3*lifemax
trigger4=1||var(17):=1||var(0):=1

;Bz丅
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=power>=3000
trigger5=1||var(17):=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棫偪A楢惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2
triggerall=var(17)!=1

;棫偪仺棫偪A楢5抜栚(2000)丅
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=floor(fvar(21))>=150
trigger1=1||var(13):=1

;棫偪仺棫偪A楢5抜栚(2200)丅
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger2=floor(fvar(21))<=104
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=enemynear,movetype=a
trigger2=random<700
trigger2=1||var(15):=1

;棫偪仺棫偪A楢1抜栚丅
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(21))<=104
trigger3=enemynear,stateno!=[120,155]
trigger3=1||var(10):=1
trigger4=statetype=s
trigger4=ctrl
trigger4=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger4=floor(fvar(21))<=104
trigger4=1||var(3):=1
trigger5=statetype=c
trigger5=ctrl
trigger5=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger5=floor(fvar(21))<=104
trigger5=1||var(10):=1



;棫偪A楢1抜栚仺棫偪A楢2抜栚丅
trigger6=var(50)=6200&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=1||var(10):=1
trigger7=var(50)=6400&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=1||var(10):=1

;棫偪A楢2抜栚仺棫偪A楢3抜栚丅
trigger8=var(50)=6210&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=1||var(10):=1

;棫偪A楢3抜栚仺棫偪A楢4抜栚丅
trigger9=var(50)=6220&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=1||var(10):=1



;棫偪A楢4抜栚仺棫偪A楢5抜栚丅
trigger10=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger10=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger10=random<300
trigger10=1||var(10):=1
trigger11=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger11=floor(sysfvar(2))%141=0
trigger11=random<600
trigger11=1||var(11):=1
trigger12=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger12=1||var(12):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖偦偺懠抧忋墦妘峌寕惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2
triggerall=var(17)!=1
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;棫偪仺22幩丅
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=floor((floor(sysfvar(2))%(141*201))/141)=0
trigger1=enemynear,statetype!=a
trigger1=enemynear,movetype!=h
trigger1=enemynear,vel x!=0
trigger1=1||var(16):=1

;棫偪仺孅傒丅
trigger2=statetype=s
trigger2=ctrl
trigger2=enemynear,movetype=h&&enemynear,statetype=a||random<500
trigger2=1||var(3):=1

;棫偪仺棫偪B丅
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(fvar(21))<=149
trigger3=1||var(11):=1

;棫偪仺棫偪C丅
trigger4=statetype=s
trigger4=ctrl
trigger4=1||var(12):=1



;孅傒仺孅傒B丅
trigger5=statetype=c
trigger5=ctrl
trigger5=anim!=40000
trigger5=floor(fvar(21))<=149
trigger5=1||var(11):=1

;孅傒仺孅傒C丅
trigger6=statetype=c
trigger6=ctrl
trigger6=anim!=40000
trigger6=1||var(12):=1



;棫偪仺棫偪A楢5抜栚(2000)丅
trigger7=statetype=s||statetype=c
trigger7=ctrl
trigger7=1||var(13):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僟僢僔儏惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
triggerall=var(17)!=1
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;棫偪仺僟僢僔儏丅
trigger1=var(50)!=100
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(4):=1
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=100
trigger1=1||var(0):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嬻拞摦嶌惂屼丅

[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;嬻拞仺嬻拞僟僢僔儏丅
trigger1=statetype=a
trigger1=ctrl
trigger1=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=1||var(4):=1

;嬻拞仺嬻拞僶僋僗僥丅
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=1||var(5):=1



;嬻拞仺嬻拞A楢1抜栚丅
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)=40
trigger3=1||var(10):=1||var(1):=1||var(3):=1
trigger4=statetype=a
trigger4=ctrl
trigger4=var(50)=110||var(50)=115
trigger4=enemynear,movetype=a
trigger4=floor(fvar(21))<75
trigger4=1||var(10):=1||var(1):=1||var(3):=1



;嬻拞仺嬻拞B丅
trigger5=statetype=a
trigger5=ctrl
trigger5=var(50)=110||var(50)=115
trigger5=enemynear,movetype=a
trigger5=floor(fvar(21))=[75,149]
trigger5=1||var(11):=1||var(1):=1||var(3):=1

;嬻拞仺嬻拞C丅
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=enemynear,movetype=a
trigger6=1||var(12):=1||var(1):=1||var(3):=1



;嬻拞A楢1抜栚仺嬻拞A楢2抜栚丅
trigger7=var(50)=6600&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=1||var(10):=1||var(1):=1||var(3):=1

;嬻拞A楢2抜栚仺嬻拞A楢3抜栚丅
trigger8=var(50)=6610&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=1||var(10):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪挻昁嶦媄敪摦昿搙娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=9
triggerall=animelemtime(1)=0+1
trigger1=var(50)=7100||var(50)=9100||var(50)=9200
sysfvar(1)=(2*4*10)*floor(floor(sysfvar(1))/(2*4*10))+floor(sysfvar(1))%(2*4)+(2*4)*0
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=[0,8]
trigger1=var(50)=7230&&animelemtime(4+2)=0
trigger2=var(50)=8000&&animelemtime(7+4)=0
trigger3=var(50)=8001&&animelemtime(3+4)=0
trigger4=var(50)=8200&&animelemtime(8+4)=0
trigger5=var(50)=8201&&animelemtime(4+4)=0
trigger6=var(50)=7610&&animelemtime(4+2)=0
trigger7=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger7=var(53)=[1,4]
trigger7=floor((floor(sysfvar(1))%(2*4*10*2))/(2*4*10))=0
sysfvar(1)=(2*4)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(46)=[1,6]
trigger1=1
sysfvar(1)=(2*4*10)*floor(floor(sysfvar(1))/(2*4*10))+floor(sysfvar(1))%(2*4)+(2*4)*9
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪挻昁嶦媄敪摦昿搙娗棟曗彆曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=[0,8]
trigger1=1
sysfvar(1)=(2*4*10*2)*floor(floor(sysfvar(1))/(2*4*10*2))+floor(sysfvar(1))%(2*4*10)+(2*4*10)*(var(53)=[1,4])
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僊乕儊儖儌乕僪AI僷僞乕儞惂屼曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=statetype=s
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=statetype=s
triggerall=ctrl
triggerall=floor(fvar(21))<=99&&random<300||floor(fvar(21))>=100&&random<600
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger2=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger3=floor(sysfvar(2))%61=0
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=statetype=s
triggerall=ctrl
trigger1=floor(fvar(21))<=99
trigger1=enemynear,movetype=h&&vel x>=0&&vel x<1||random<200
trigger3=floor(fvar(21))>=150
trigger3=vel x>=-1
trigger3=random<300
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=9
triggerall=statetype=s||statetype=c
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棫偪A楢惂屼丅
;劔
;劔    僗僥乕僩儅僢僾丅
;劔    
;劔    仛7200劖
;劔          劔
;劔    仛7400劤仜7210劒仜7220劒仜7230劒劚劒仜7240
;劔                                    劔
;劔                                    劙劒仜8001劒劒劒劒劒劒劒劖
;劔                                    劔                      劔
;劔                                    劔                      劔
;劔                                    劔                      劔
;劔                                    劔  仛8200劒劖          劔  仛8100
;劔                                    劔          劔          劔
;劔                                    劘劒仜8201劒劥劒仛8000劒劥劒仜8101
;劔                                                劔          劔
;劔                                                劘劒劒劒劒劒劤劒仛8300
;劔    

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2

;棫偪仺棫偪A楢1抜栚丅
trigger1=statetype=s
trigger1=ctrl
trigger1=(floor(fvar(21))=[-75,149])||var(58)<300
trigger1=random<600
trigger1=1||var(10):=1
trigger2=statetype=s
trigger2=ctrl
trigger2=(floor(fvar(21))=[-75,149])||var(58)<300
trigger2=1||var(3):=1
trigger3=statetype=c
trigger3=ctrl
trigger3=1||var(10):=1

;棫偪仺棫偪A楢5抜栚(8200)丅
trigger4=statetype=s||statetype=c
trigger4=ctrl
trigger4=enemynear,statetype=a||random<100
trigger4=1||var(15):=1

;棫偪仺棫偪A楢6抜栚(8000)丅
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=1||var(13):=1



;棫偪A楢1抜栚仺棫偪A楢2抜栚丅
trigger6=var(50)=7200&&animelemtime(4+2)=0
trigger6=1||var(10):=1
trigger7=var(50)=7400&&animelemtime(5+2)=0
trigger7=1||var(10):=1

;棫偪A楢2抜栚仺棫偪A楢3抜栚丅
trigger8=var(50)=7210&&animelemtime(2+4)=0
trigger8=1||var(10):=1

;棫偪A楢3抜栚仺棫偪A楢4抜栚丅
trigger9=var(50)=7220&&animelemtime(3+3)=0
trigger9=1||var(10):=1



;棫偪A楢4抜栚仺棫偪A楢5~6抜栚丅
trigger10=var(50)=7230&&animelemtime(4+2)=0
trigger10=enemynear,statetype!=a||(enemynear,stateno=[120,155])||random<300
trigger10=1||var(11):=1
trigger11=var(50)=7230&&animelemtime(4+2)=0
trigger11=random<500
trigger11=1||var(12):=1
trigger12=var(50)=7230&&animelemtime(4+2)=0
trigger12=1||var(10):=1



;棫偪A楢5抜栚(8001)仺棫偪A楢7抜栚丅
trigger13=var(50)=8001&&animelemtime(3+4)=0
trigger13=random<800
trigger13=1||var(11):=1
trigger14=var(50)=8001&&animelemtime(3+4)=0
trigger14=1||var(12):=1



;棫偪A楢5抜栚(8200)仺棫偪A楢6~7抜栚丅
trigger15=var(50)=8200&&animelemtime(8+4)=0
trigger15=random<200
trigger15=1||var(11):=1
trigger16=var(50)=8200&&animelemtime(8+4)=0
trigger16=1||var(12):=1



;棫偪A楢5抜栚(8201)仺棫偪A楢6~7抜栚丅
trigger17=var(50)=8201&&animelemtime(4+4)=0
trigger17=random<500
trigger17=1||var(11):=1
trigger18=var(50)=8201&&animelemtime(4+4)=0
trigger18=1||var(12):=1



;棫偪A楢6抜栚(8000)仺棫偪A楢7抜栚丅
trigger19=var(50)=8000&&animelemtime(7+4)=0
trigger19=random<800
trigger19=1||var(11):=1
trigger20=var(50)=8000&&animelemtime(7+4)=0
trigger20=1||var(12):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖抧忋B仌抧忋C惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2

;棫偪仺孅傒丅
trigger1=statetype=s
trigger1=ctrl
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger1=random<500||floor((floor(sysfvar(2))%(61*121))/61)!=0&&floor(sysfvar(2))%61!=0
trigger1=1||var(3):=1

;棫偪仺棫偪C丅
trigger2=statetype=s
trigger2=ctrl
trigger2=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger2=random<666||floor(sysfvar(2))%61!=0
trigger2=1||var(12):=1

;棫偪仺棫偪B丅
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(sysfvar(2))%61=0
trigger3=1||var(11):=1



;孅傒仺孅傒C丅
trigger4=statetype=c
trigger4=ctrl
trigger4=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger4=random<666||floor(sysfvar(2))%61!=0
trigger4=1||var(12):=1

;孅傒仺孅傒B丅
trigger5=statetype=c
trigger5=ctrl
trigger5=floor(sysfvar(2))%61=0
trigger5=1||var(11):=1



;棫偪仺棫偪A楢6抜栚(8000)丅
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=1||var(13):=1

;棫偪A楢6抜栚(8000)仺棫偪A楢7抜栚丅
trigger7=var(50)=8000&&animelemtime(7+4)=0
trigger7=random<800
trigger7=1||var(11):=1
trigger8=var(50)=8000&&animelemtime(7+4)=0
trigger8=1||var(12):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僕儍儞僾惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2

;棫偪仺嬻拞丅
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(2):=1



;嬻拞仺嬻拞僟僢僔儏丅
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger2=vel y<0
trigger2=1||var(4):=1

;嬻拞仺嬻拞僶僋僗僥丅
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger3=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger3=vel y<0
trigger3=1||var(5):=1



;嬻拞仺嬻拞A楢1抜栚丅
trigger4=statetype=a
trigger4=ctrl
trigger4=var(50)=40
trigger4=floor(fvar(21))>=150
trigger4=random<400
trigger4=1||var(10):=1||var(1):=1||var(3):=1



;嬻拞仺嬻拞A楢1抜栚丅
trigger5=statetype=a
trigger5=ctrl
trigger5=var(50)=110||var(50)=115
trigger5=floor(fvar(21))=[-75,199]
trigger5=vel x>0
trigger5=random<500
trigger5=1||var(10):=1||var(1):=1||var(3):=1

;嬻拞仺嬻拞C丅
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger6=random<300
trigger6=1||var(12):=1||var(3):=1

;嬻拞仺嬻拞B丅
trigger7=statetype=a
trigger7=ctrl
trigger7=var(50)=110||var(50)=115
trigger7=1||var(11):=1||var(3):=1



;嬻拞A楢1抜栚仺嬻拞A楢2抜栚丅
trigger8=var(50)=7600&&animelemtime(3+3)=0
trigger8=1||var(10):=1||var(1):=1||var(3):=1

;嬻拞A楢2抜栚仺嬻拞A楢3抜栚丅
trigger9=var(50)=7610&&animelemtime(4+2)=0
trigger9=1||var(10):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖挻昁嶦媄惂屼丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩仌偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=1
triggerall=floor(sysfvar(4))%3=2
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;z丅
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=random<333||floor((floor(sysfvar(4))%(3*7))/3)=0&&var(46)=[1,6]
trigger1=1||var(17):=1

;Fz丅
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=random<500
trigger2=1||var(17):=1||var(0):=1

;Bz丅
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=1||var(17):=1||var(1):=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僐儅儞僪婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僐儅儞僪擖椡張棟丅

;僐儌儞娭楢摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=0
trigger1=1||var(0):=command="holdfwd"||var(1):=command="holdback"||var(2):=command="holdup"||var(3):=command="holddown"
trigger1=1||var(4):=command="66"||var(5):=command="44"
trigger1=1||var(6):=command="recovery"
ignorehitpause=1

;偦偺懠摦嶌桿敪梡椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(sysfvar(1))%2=0
trigger1=1||var(10):=command="a"||var(11):=command="b"||var(12):=command="c"
trigger1=1||var(13):=command="236shot"||var(14):=command="623shot"||var(15):=command="214shot"||var(16):=command="22shot"
trigger1=1||var(17):=command="z"
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僐儌儞娭楢摦嶌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩斣崋曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖傗傜傟僗僥乕僩孮丅

;僸僢僩帪張棟乮僸僢僩峝捈拞乯娗棟仺僸僢僩帪張棟乮僸僢僩峝捈屻乯娗棟||悂偒旘傃娗棟丅
trigger1=var(50)=5300
trigger1=hitshakeover
trigger1=gethitvar(groundtype)=3
trigger1=1||var(50):=5301
trigger2=var(50)=5300
trigger2=hitshakeover
trigger2=statetype=s||statetype=c
trigger2=1||var(50):=5301
trigger3=var(50)=5300
trigger3=hitshakeover
trigger3=statetype=l
trigger3=gethitvar(yvel)=0
trigger3=1||var(50):=5301
trigger4=var(50)=5300
trigger4=hitshakeover
trigger4=1||var(50):=5302



;僸僢僩帪張棟乮僸僢僩峝捈屻乯娗棟仺棫偪||悂偒旘傃娗棟||抧柺徴撍娗棟丅
trigger5=var(50)=5301
trigger5=gethitvar(groundtype)=3
trigger5=pos y>=-1+0.25*const(size.height)&&vel y>0
trigger5=1||var(50):=5304
trigger6=var(50)=5301
trigger6=gethitvar(groundtype)!=3
trigger6=statetype=s||statetype=c
trigger6=hitover
trigger6=1||var(50):=0
trigger7=var(50)=5301
trigger7=gethitvar(groundtype)!=3
trigger7=statetype=l
trigger7=1||var(50):=5304
trigger8=var(50)=5301
trigger8=gethitvar(groundtype)!=3
trigger8=statetype=a
trigger8=1||var(50):=5302



;悂偒旘傃娗棟仺僕儍儞僾廔椆||庤摦儕僇僶儕||抧柺徴撍娗棟丅
trigger9=var(50)=5302
trigger9=!hitfall&&alive!=0
trigger9=anim=5040||(anim=5030||anim=5035)&&animtime=0||(anim=5030||anim=5035||anim=5051||anim=5052||anim=5061||anim=5062||anim=5090)&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)||anim=5050||anim=5060
trigger9=pos y>=-1&&vel y>0
trigger9=1||var(50):=52
trigger10=var(50)=5302
trigger10=hitfall||alive=0
trigger10=alive!=0
trigger10=anim=5050||(anim=5030||anim=5035)&&animtime=0||(anim=5030||anim=5035||anim=5051||anim=5052||anim=5061||anim=5062||anim=5090)&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)||anim=5040
trigger10=vel y>-1||pos y>=-1-0.3*const(size.height)&&vel y>0
trigger10=canrecover&&var(6)=1
trigger10=1||var(50):=5303
trigger11=var(50)=5302
trigger11=hitfall||alive=0
trigger11=anim=5050||(anim=5030||anim=5035)&&animtime=0||(anim=5030||anim=5035||anim=5051||anim=5052||anim=5061||anim=5062||anim=5090)&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)||anim=5040
trigger11=pos y>=-1&&vel y>0
trigger11=1||var(50):=5304



;庤摦儕僇僶儕娗棟仺僕儍儞僾廔椆丅
trigger12=var(50)=5303
trigger12=anim=5200||anim=5210
trigger12=pos y>=-1&&vel y>0
trigger12=1||var(50):=52



;抧柺徴撍娗棟仺棫偪||巰朣丅
trigger13=var(50)=5304
trigger13=anim=5120||anim=5121||anim=5122
trigger13=animtime=0
trigger13=1||var(50):=0
trigger14=var(50)=5304
trigger14=anim=5110||anim=5111||anim=5112
trigger14=alive=0
trigger14=1||var(50):=5150
trigger15=0
trigger16=0
trigger17=0
trigger18=0
trigger19=0
trigger20=0
trigger21=0
trigger22=0
trigger23=0
trigger24=0
trigger25=0
trigger26=0
trigger27=0
trigger28=0
trigger29=0
trigger30=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僈乕僪傗傜傟丅

;僈乕僪傗傜傟峝捈拞仺僈乕僪傗傜傟峝捈屻丅
trigger31=var(50)=126
trigger31=hitshakeover
trigger31=1||var(50):=127

;僈乕僪傗傜傟峝捈屻仺僈乕僪僯儏乕僩儔儖丅
trigger32=var(50)=127
trigger32=hitover
trigger32=1||var(50):=125


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僈乕僪丅

;奺庬擟堄忬懺仺僈乕僪丅
trigger33=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger33=var(50)!=40&&var(50)!=45&&var(50)!=105&&var(50)!=115
trigger33=ctrl
trigger33=inguarddist&&var(1)=1
trigger33=var(50):=120



;僈乕僪奐巒||僈乕僪僯儏乕僩儔儖仺僈乕僪廔椆丅
trigger34=var(50)=120||var(50)=125
trigger34=!inguarddist||var(1)!=1
trigger34=var(50):=140

;僈乕僪奐巒仺僈乕僪僯儏乕僩儔儖丅
trigger35=var(50)=120
trigger35=animtime=0
trigger35=1||var(50):=125

;僈乕僪廔椆仺棫偪||孅傒僯儏乕僩儔儖||僕儍儞僾僯儏乕僩儔儖丅
trigger36=var(50)=140
trigger36=animtime=0
trigger36=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)



;僈乕僪傗傜傟峝捈拞嬻拞忬懺仺僈乕僪僯儏乕僩儔儖棫偪忬懺||僕儍儞僾廔椆丅
trigger37=var(50)=126
trigger37=statetype=a
trigger37=pos y>=-1&&vel y>0
trigger37=var(1)=1
trigger37=1||var(50):=125
trigger38=var(50)=126
trigger38=statetype=a
trigger38=pos y>=-1&&vel y>0
trigger38=1||var(50):=52

;僈乕僪傗傜傟峝捈屻嬻拞忬懺仺僈乕僪僯儏乕僩儔儖棫偪忬懺||僕儍儞僾廔椆丅
trigger39=var(50)=127
trigger39=statetype=a
trigger39=pos y>=-1&&vel y>0
trigger39=var(1)=1
trigger39=1||var(50):=125
trigger40=var(50)=127
trigger40=statetype=a
trigger40=pos y>=-1&&vel y>0
trigger40=1||var(50):=52


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖拝抧摦嶌丅

;奺庬嬻拞忬懺仺僕儍儞僾廔椆仺棫偪丅
trigger41=var(50)=50||var(50)=110||var(50)=111||var(50)=115||var(50)=116
trigger41=pos y>=-1&&vel y>0
trigger41=1||var(50):=52
trigger42=var(50)=52
trigger42=animtime=0
trigger42=1||var(50):=0
trigger43=0
trigger44=0
trigger45=0
trigger46=0
trigger47=0
trigger48=0
trigger49=0
trigger50=0
trigger51=0
trigger52=0
trigger53=0
trigger54=0
trigger55=0
trigger56=0
trigger57=0
trigger58=0
trigger59=0
trigger60=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖抧忋摦嶌丅

;棫偪忬懺仺孅傒奐巒||僕儍儞僾奐巒丅
trigger61=statetype=s
trigger61=ctrl
trigger61=var(3)=1
trigger61=1||var(50):=10
trigger62=statetype=s
trigger62=ctrl
trigger62=var(2)=1
trigger62=1||var(50):=40



;棫偪忬懺仺僟僢僔儏僯儏乕僩儔儖||僶僋僗僥僯儏乕僩儔儖丅
trigger63=statetype=s
trigger63=ctrl
trigger63=var(4)=1
trigger63=1||var(50):=100
trigger64=statetype=s
trigger64=ctrl
trigger64=var(5)=1
trigger64=1||var(50):=105



;棫偪忬懺仺曕峴仺棫偪丅
trigger65=statetype=s
trigger65=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger65=var(50)!=100&&var(50)!=105
trigger65=ctrl
trigger65=var(0)=1||var(1)=1
trigger65=1||var(50):=20
trigger66=var(50)=20
trigger66=var(0)!=1&&var(1)!=1
trigger66=1||var(50):=0



;孅傒奐巒仺孅傒僯儏乕僩儔儖仺孅傒廔椆仺棫偪丅
trigger67=var(50)=10
trigger67=animtime=0
trigger67=1||var(50):=11
trigger68=var(50)=11
trigger68=var(3)!=1
trigger68=1||var(50):=12
trigger69=var(50)=12
trigger69=animtime=0
trigger69=1||var(50):=0



;僟僢僔儏僯儏乕僩儔儖仺僟僢僔儏廔椆仺棫偪丅
trigger70=var(50)=100
trigger70=var(0)!=1
trigger70=1||var(50):=101
trigger71=var(50)=101
trigger71=animtime=0
trigger71=1||var(50):=0

;僶僋僗僥僯儏乕僩儔儖仺僶僋僗僥廔椆仺棫偪丅
trigger72=var(50)=105
trigger72=var(1)!=1
trigger72=1||var(50):=106
trigger73=var(50)=106
trigger73=animtime=0
trigger73=1||var(50):=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嬻拞摦嶌丅

;僕儍儞僾奐巒仺僕儍儞僾僯儏乕僩儔儖丅
trigger74=var(50)=40||var(50)=45
trigger74=animtime=0
trigger74=1||var(50):=50

;僕儍儞僾僯儏乕僩儔儖||偦偺懠嬻拞忬懺仺嬻拞僟僢僔儏僯儏乕僩儔儖||嬻拞僶僋僗僥僯儏乕僩儔儖丅
trigger75=statetype=a
trigger75=ctrl
trigger75=var(4)=1
trigger75=1||var(50):=110
trigger76=var(50)=50
trigger76=ctrl
trigger76=var(5)=1
trigger76=1||var(50):=115



;嬻拞僟僢僔儏僯儏乕僩儔儖仺嬻拞僟僢僔儏廔椆仺僕儍儞僾僯儏乕僩儔儖丅
trigger77=var(50)=110
trigger77=var(0)!=1
trigger77=1||var(50):=111
trigger78=var(50)=111
trigger78=animtime=0
trigger78=1||var(50):=50

;嬻拞僶僋僗僥僯儏乕僩儔儖仺嬻拞僶僋僗僥廔椆仺僕儍儞僾僯儏乕僩儔儖丅
trigger79=var(50)=115
trigger79=var(1)!=1
trigger79=1||var(50):=116
trigger80=var(50)=116
trigger80=animtime=0
trigger80=1||var(50):=50
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儌乕僪暿惈擻惂屼乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺懠摦嶌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾儖僼儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愭峴擖椡婰壇曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor(sysfvar(4))%3=0
trigger1=!(var(50)=200&&animelemtime(3)>=0)
trigger1=!(var(50)=210&&animelemtime(4)>=0)
trigger1=!(var(50)=220&&animelemtime(6)>=0)
trigger1=!(var(50)=230&&animelemtime(5)>=0)
trigger1=!(var(50)=240&&animelemtime(2)>=0)
trigger1=!(var(50)=400&&animelemtime(4)>=0)
trigger1=!(var(50)=600&&animelemtime(4)>=0)
trigger1=!(var(50)=610&&animelemtime(3)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=0
triggerall=var(10)=1
trigger1=var(50)=200&&animelemtime(3)>=0
trigger2=var(50)=210&&animelemtime(4)>=0
trigger3=var(50)=220&&animelemtime(6)>=0
trigger4=var(50)=230&&animelemtime(5)>=0
trigger5=var(50)=240&&animelemtime(2)>=0
trigger6=var(50)=400&&animelemtime(4)>=0
trigger7=var(50)=600&&animelemtime(4)>=0
trigger8=var(50)=610&&animelemtime(3)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=0
triggerall=var(11)=1
trigger1=var(50)=240&&animelemtime(2)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=0
triggerall=var(12)=1
trigger1=var(50)=240&&animelemtime(2)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僉儍儞僙儖帪怳傝岦偒張棟丅

[state ]
type=turn
triggerall=floor(sysfvar(4))%3=0
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger2=var(50)=210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8&&(movecontact=[1,8])
trigger3=var(50)=220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=8
trigger4=var(50)=230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=12
trigger5=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=12
trigger6=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(2)=12
trigger7=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(2)=12
trigger8=var(50)=400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger9=var(50)=600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger10=var(50)=610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩斣崋曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=floor(sysfvar(4))%3=0
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&(var(55)!=2&&var(53)!=[1,4])||ishelper(103000)

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢懪寕丅

;棫偪A楢1抜栚丅
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1
trigger1=1||var(50):=200

;棫偪A楢2抜栚丅
trigger2=var(50)=200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger2=1||var(50):=210
trigger3=var(50)=400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger3=1||var(50):=210

;棫偪A楢3抜栚丅
trigger4=var(50)=210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8&&(movecontact=[1,8])
trigger4=1||var(50):=220

;棫偪A楢4抜栚丅
trigger5=var(50)=220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=8
trigger5=1||var(50):=230

;棫偪6A寭棫偪A楢5抜栚丅
trigger6=statetype=s
trigger6=ctrl
trigger6=var(10)=1&&var(0)=1
trigger6=1||var(50):=240
trigger7=var(50)=230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=12
trigger7=1||var(50):=240



;孅傒A寭棫偪A楢1抜栚丅
trigger8=statetype=c
trigger8=ctrl
trigger8=var(10)=1
trigger8=1||var(50):=400



;嬻拞A楢1抜栚丅
trigger9=statetype=a
trigger9=ctrl
trigger9=var(10)=1
trigger9=1||var(50):=600

;嬻拞A楢2抜栚丅
trigger10=var(50)=600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger10=1||var(50):=610

;嬻拞A楢3抜栚丅
trigger11=var(50)=610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger11=1||var(50):=620


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢幩寕丅

;棫偪B丅
trigger12=statetype=s
trigger12=ctrl
trigger12=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=300

;棫偪C丅
trigger13=statetype=s
trigger13=ctrl
trigger13=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=310

;孅傒B丅
trigger14=statetype=c
trigger14=ctrl
trigger14=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=500

;孅傒C丅
trigger15=statetype=c
trigger15=ctrl
trigger15=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=510

;嬻拞B丅
trigger16=statetype=a
trigger16=ctrl
trigger16=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=700

;嬻拞C丅
trigger17=statetype=a
trigger17=ctrl
trigger17=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=710


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖昁嶦媄丅

;236幩丅
trigger18=statetype=s||statetype=c
trigger18=ctrl
trigger18=var(13)=1
trigger18=1||var(50):=1000
trigger19=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=12
trigger19=1||var(50):=1001

;623幩丅
trigger20=statetype=s||statetype=c
trigger20=ctrl
trigger20=var(14)=1
trigger20=1||var(50):=1100
trigger21=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&var(0)=1&&animelemtime(2)=12
trigger21=1||var(50):=1101
trigger22=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&var(0)=1&&animelemtime(2)=12
trigger22=1||var(50):=1101

;214幩丅
trigger23=statetype=s||statetype=c
trigger23=ctrl
trigger23=var(15)=1
trigger23=1||var(50):=1200
trigger24=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(2)=12
trigger24=1||var(50):=1201

;22幩丅
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=var(16)=1
trigger25=1||var(50):=1300
trigger26=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(2)=12
trigger26=1||var(50):=1301


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁嶦媄丅

;z丅
trigger27=statetype=s||statetype=c
trigger27=ctrl
trigger27=power>=3000
trigger27=var(17)=1&&var(0)!=1&&var(1)!=1
trigger27=1||var(50):=3000

;Fz丅
trigger28=statetype=s||statetype=c
trigger28=ctrl
trigger28=power>=1000
trigger28=var(17)=1&&var(0)=1
trigger28=1||var(50):=3100

;Bz丅
trigger29=statetype=s||statetype=c
trigger29=ctrl
trigger29=power>=2000
trigger29=var(17)=1&&var(1)=1
trigger29=1||var(50):=3200
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儀乕僩儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愭峴擖椡婰壇曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor(sysfvar(4))%3=1
trigger1=!(var(50)=6200&&animelemtime(4)>=0)
trigger1=!(var(50)=6210&&animelemtime(2)>=0)
trigger1=!(var(50)=6220&&animelemtime(4)>=0)
trigger1=!(var(50)=6230&&animelemtime(6)>=0)
trigger1=!(var(50)=6400&&animelemtime(5)>=0)
trigger1=!(var(50)=6600&&animelemtime(4)>=0)
trigger1=!(var(50)=6610&&animelemtime(4)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=1
triggerall=var(10)=1
trigger1=var(50)=6200&&animelemtime(4)>=0
trigger2=var(50)=6210&&animelemtime(2)>=0
trigger3=var(50)=6220&&animelemtime(4)>=0
trigger4=var(50)=6230&&animelemtime(6)>=0
trigger5=var(50)=6400&&animelemtime(5)>=0
trigger6=var(50)=6600&&animelemtime(4)>=0
trigger7=var(50)=6610&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=1
triggerall=var(11)=1
trigger1=var(50)=6230&&animelemtime(6)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=1
triggerall=var(12)=1
trigger1=var(50)=6230&&animelemtime(6)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僉儍儞僙儖帪怳傝岦偒張棟丅

[state ]
type=turn
triggerall=floor(sysfvar(4))%3=1
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=6200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger2=var(50)=6400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger3=var(50)=6210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger4=var(50)=6220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger5=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=var(50)=6600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=var(50)=6610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩斣崋曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=floor(sysfvar(4))%3=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&(var(55)!=2&&var(53)!=[1,4])||ishelper(103000)

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢懪寕丅

;棫偪A楢1抜栚丅
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=6200

;棫偪A楢2抜栚丅
trigger2=var(50)=6200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger2=1||var(50):=6210
trigger3=var(50)=6400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger3=1||var(50):=6210

;棫偪A楢3抜栚丅
trigger4=var(50)=6210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger4=1||var(50):=6220

;棫偪6A寭棫偪A楢4抜栚丅
trigger5=statetype=s
trigger5=ctrl
trigger5=var(10)=1&&var(0)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger5=1||var(50):=6230
trigger6=var(50)=6220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=1||var(50):=6230



;孅傒A寭棫偪A楢1抜栚丅
trigger7=statetype=c
trigger7=ctrl
trigger7=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger7=1||var(50):=6400



;嬻拞A楢1抜栚丅
trigger8=statetype=a
trigger8=ctrl
trigger8=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger8=1||var(50):=6600

;嬻拞A楢2抜栚丅
trigger9=var(50)=6600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=1||var(50):=6610

;嬻拞A楢3抜栚丅
trigger10=var(50)=6610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger10=1||var(50):=6620


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢幩寕丅

;棫偪B丅
trigger11=statetype=s
trigger11=ctrl
trigger11=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger11=1||var(50):=6300

;棫偪C丅
trigger12=statetype=s
trigger12=ctrl
trigger12=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=6310

;孅傒B丅
trigger13=statetype=c
trigger13=ctrl
trigger13=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=6500

;孅傒C丅
trigger14=statetype=c
trigger14=ctrl
trigger14=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=6510

;嬻拞B丅
trigger15=statetype=a
trigger15=ctrl
trigger15=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=6700

;嬻拞C丅
trigger16=statetype=a
trigger16=ctrl
trigger16=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=6710


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖昁嶦媄丅

;236幩丅
trigger17=statetype=s||statetype=c
trigger17=ctrl
trigger17=var(13)=1&&var(17)!=1
trigger17=1||var(50):=2000
trigger18=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger18=1||var(50):=2001

;623幩丅
trigger19=floor(sysfvar(2))%141=0
trigger19=statetype=s||statetype=c
trigger19=ctrl
trigger19=var(14)=1&&var(17)!=1
trigger19=1||var(50):=2100
trigger20=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger20=1||var(50):=2100

;214幩丅
trigger21=statetype=s||statetype=c
trigger21=ctrl
trigger21=var(15)=1&&var(17)!=1
trigger21=1||var(50):=2200
trigger22=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger22=1||var(50):=2201

;22幩丅
trigger23=floor((floor(sysfvar(2))%(141*201))/141)=0
trigger23=statetype=s||statetype=c
trigger23=ctrl
trigger23=var(16)=1&&var(17)!=1
trigger23=1||var(50):=2300


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁嶦媄丅

;z丅
trigger24=statetype=s||statetype=c
trigger24=ctrl
trigger24=power>=1000
trigger24=var(17)=1&&var(0)!=1&&var(1)!=1
trigger24=1||var(50):=4000

;Fz丅
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=power>=2000
trigger25=var(17)=1&&var(0)=1
trigger25=1||var(50):=4100

;Bz丅
trigger26=statetype=s||statetype=c
trigger26=ctrl
trigger26=power>=3000
trigger26=var(17)=1&&var(1)=1
trigger26=1||var(50):=4200
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僊乕儊儖儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愭峴擖椡婰壇曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor(sysfvar(4))%3=2
trigger1=!(var(50)=7200&&animelemtime(4)>=0)
trigger1=!(var(50)=7210&&animelemtime(2)>=0)
trigger1=!(var(50)=7220&&animelemtime(3)>=0)
trigger1=!(var(50)=7230&&animelemtime(4)>=0)
trigger1=!(var(50)=7400&&animelemtime(5)>=0)
trigger1=!(var(50)=7600&&animelemtime(3)>=0)
trigger1=!(var(50)=7610&&animelemtime(4)>=0)
trigger1=!(var(50)=7230&&animelemtime(4)>=0)
trigger1=!(var(50)=8000&&animelemtime(7)>=0)
trigger1=!(var(50)=8001&&animelemtime(3)>=0)
trigger1=!(var(50)=8200&&animelemtime(6)>=0)
trigger1=!(var(50)=8201&&animelemtime(4)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=2
triggerall=var(10)=1
trigger1=var(50)=7200&&animelemtime(4)>=0
trigger2=var(50)=7400&&animelemtime(5)>=0
trigger3=var(50)=7210&&animelemtime(2)>=0
trigger4=var(50)=7220&&animelemtime(3)>=0
trigger5=var(50)=7230&&animelemtime(4)>=0
trigger6=var(50)=7600&&animelemtime(3)>=0
trigger7=var(50)=7610&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=2
triggerall=var(11)=1
trigger1=var(50)=7230&&animelemtime(4)>=0
trigger2=var(50)=8000&&animelemtime(7)>=0
trigger3=var(50)=8001&&animelemtime(3)>=0
trigger4=var(50)=8200&&animelemtime(8)>=0
trigger5=var(50)=8201&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=floor(sysfvar(4))%3=2
triggerall=var(12)=1
trigger1=var(50)=7230&&animelemtime(4)>=0
trigger2=var(50)=8000&&animelemtime(7)>=0
trigger3=var(50)=8001&&animelemtime(3)>=0
trigger4=var(50)=8200&&animelemtime(8)>=0
trigger5=var(50)=8201&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僉儍儞僙儖帪怳傝岦偒張棟丅

[state ]
type=turn
triggerall=floor(sysfvar(4))%3=2
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=7200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger2=var(50)=7400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5+2)=0
trigger3=var(50)=7210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2+4)=0
trigger4=var(50)=7220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger5=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger6=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+2)=0
trigger7=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+2)=0
trigger8=var(50)=7600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger9=var(50)=7610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger10=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(7+4)=0
trigger11=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(3+4)=0
trigger12=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(8+4)=0
trigger13=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+4)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩斣崋曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=floor(sysfvar(4))%3=2
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0&&(var(55)!=2&&var(53)!=[1,4])||ishelper(103000)

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢懪寕丅

;棫偪A楢1抜栚丅
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=7200

;棫偪A楢2抜栚丅
trigger2=var(50)=7200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger2=1||var(50):=7210
trigger3=var(50)=7400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5+2)=0
trigger3=1||var(50):=7210

;棫偪A楢3抜栚丅
trigger4=var(50)=7210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2+4)=0
trigger4=1||var(50):=7220

;棫偪A楢4抜栚丅
trigger5=var(50)=7220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger5=1||var(50):=7230

;棫偪6A寭棫偪A楢5抜栚丅
trigger6=statetype=s
trigger6=ctrl
trigger6=var(10)=1&&var(0)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger6=1||var(50):=7240
trigger7=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger7=1||var(50):=7240



;孅傒A寭棫偪A楢1抜栚丅
trigger8=statetype=c
trigger8=ctrl
trigger8=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger8=1||var(50):=7400



;嬻拞A楢1抜栚丅
trigger9=statetype=a
trigger9=ctrl
trigger9=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger9=1||var(50):=7600

;嬻拞A楢2抜栚丅
trigger10=var(50)=7600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger10=1||var(50):=7610

;嬻拞A楢3抜栚丅
trigger11=var(50)=7610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger11=1||var(50):=7620


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖捠忢幩寕丅

;棫偪B丅
trigger12=floor(sysfvar(2))%61=0
trigger12=statetype=s
trigger12=ctrl
trigger12=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=7300

;棫偪C丅
trigger13=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger13=statetype=s
trigger13=ctrl
trigger13=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=7310

;孅傒B丅
trigger14=floor(sysfvar(2))%61=0
trigger14=statetype=c
trigger14=ctrl
trigger14=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=7500

;孅傒C丅
trigger15=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger15=statetype=c
trigger15=ctrl
trigger15=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=7510

;嬻拞B丅
trigger16=statetype=a
trigger16=ctrl
trigger16=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=7700

;嬻拞C丅
trigger17=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger17=statetype=a
trigger17=ctrl
trigger17=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=7710


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖昁嶦媄丅

;236幩丅
trigger18=statetype=s||statetype=c
trigger18=ctrl
trigger18=var(13)=1&&var(17)!=1
trigger18=1||var(50):=8000
trigger19=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+2)=0
trigger19=1||var(50):=8001
trigger20=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(8+4)=0
trigger20=1||var(50):=8000
trigger21=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+4)=0
trigger21=1||var(50):=8000

;623幩丅
trigger22=statetype=s||statetype=c
trigger22=ctrl
trigger22=var(14)=1&&var(17)!=1
trigger22=1||var(50):=8100
trigger23=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(7+4)=0
trigger23=1||var(50):=8101
trigger24=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(3+4)=0
trigger24=1||var(50):=8101

;214幩丅
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=var(15)=1&&var(17)!=1
trigger25=1||var(50):=8200
trigger26=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+2)=0
trigger26=1||var(50):=8201

;22幩丅
trigger27=statetype=s||statetype=c
trigger27=ctrl
trigger27=var(16)=1&&var(17)!=1
trigger27=1||var(50):=8300
trigger28=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(7+4)=0
trigger28=1||var(50):=8300
trigger29=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(3+4)=0
trigger29=1||var(50):=8300
trigger30=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(8+4)=0
trigger30=1||var(50):=8300
trigger31=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+4)=0
trigger31=1||var(50):=8300


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁嶦媄丅

;z丅
trigger32=statetype=s||statetype=c
trigger32=ctrl
trigger32=var(17)=1&&var(0)!=1&&var(1)!=1
trigger32=1||var(50):=7100

;Fz丅
trigger33=statetype=s||statetype=c
trigger33=ctrl
trigger33=var(17)=1&&var(0)=1
trigger33=1||var(50):=9100

;Bz丅
trigger34=statetype=s||statetype=c
trigger34=ctrl
trigger34=var(17)=1&&var(1)=1
trigger34=1||var(50):=9200
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈Explod壔丅

;曇廤拞丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩斣崋曐懚曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘懳墳丅

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
var(50)=9300;曇廤拞丅
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=1
sysvar(0)=var(50)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僔僗僥儉婰弎乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖昗弨僨乕僞惂屼丅

;婎杮愝掕丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1

[state ]
type=statetypeset
triggerall=var(50)=126||var(50)=127||var(50)=5300||var(50)=5301||var(50)=5302||var(50)=5303||var(50)=5304||var(50)=5150
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5302
triggerall=!hitfall&&alive!=0
triggerall=anim=5040||anim=5035&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)
trigger1=hitover
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5303
triggerall=anim=5210
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=5304
triggerall=anim=5120||anim=5121||anim=5122
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=statetypeset
trigger1=var(50)=0||var(50)=10||var(50)=11||var(50)=12||var(50)=20||var(50)=40||var(50)=45||var(50)=50||var(50)=52
trigger2=var(50)=100||var(50)=101||var(50)=105||var(50)=106||var(50)=110||var(50)=111||var(50)=115||var(50)=116
trigger3=var(50)=120||var(50)=125||var(50)=140
trigger4=var(50)=5500
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=0
ignorehitpause=1
[state ]
type=sprpriority
trigger1=var(50)=40||var(50)=45||var(50)=50||var(50)=52
trigger2=var(50)=100||var(50)=101||var(50)=105||var(50)=106||var(50)=110||var(50)=111||var(50)=115||var(50)=116
value=1
ignorehitpause=1
[state ]
type=sprpriority
trigger1=var(50)=5150
value=-3
ignorehitpause=1
[state ]
type=sprpriority
trigger1=movetype=a
value=2
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=offset
trigger1=1
y=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺懠儐乕僥傿儕僥傿婰弎丅

;嶣塭梡丅
[state ]
type=assertspecial
trigger1=var(49)=1
flag=nobg
flag2=nofg
flag3=nobardisplay
ignorehitpause=1
[state ]
type=assertspecial
trigger1=var(49)=1
flag=globalnoshadow
ignorehitpause=1
[state ]
type=envcolor
trigger1=var(49)=1
value=0,0,0
under=1
ignorehitpause=1
[state ]
type=envshake
trigger1=var(49)=1
time=2
freq=180
ampl=0
phase=90
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(49)=1
id=103100
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(49)=1
id=103101
ignorehitpause=1
[state ]
type=offset
trigger1=var(49)=1
x=-pos x-vel x
y=-screenpos y+120+28-vel y
ignorehitpause=1
[state ]
type=envshake
trigger1=var(49)=1
x=-pos x-vel x
y=-screenpos y+120+28-vel y
ignorehitpause=1

[state ]
type=envshake
trigger1=var(49)=2
time=2
freq=180
ampl=0
phase=90
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

;hitpausetime徚嫀丅
[state ]
type=changestate
triggerall=ishelper(103000)
trigger1=hitpausetime>=1
value=1527853726
persistent=256
ignorehitpause=1

;偦傟埲奜丅
[state ]
type=changestate
trigger1=1
value=var(50)
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帋崌拞懸婡僗僥乕僩丅

[statedef 256007]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘杮懱埲奜張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256007)=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1)=0
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime徚嫀丅

[state ]
type=changestate
triggerall=life=0
trigger1=hitpausetime>=1
value=1527853724
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈攳扗丅
[state ]
type=pause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖巰朣張棟偵敽偆曄悢挷惍張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僔僗僥儉曄悢丅

;奺庬曄悢僙僢僩丅
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**31)*floor(sysvar(3)/floor(2.0**31))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(4)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖旕僔僗僥儉曄悢丅

;奺庬曄悢儕僙僢僩丅曇廤拞丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚06:懄巰懴惈丅

[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
triggerall=hitpausetime>=1
trigger1=gametime%120=[0,59]
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼傽僀儖寚懝懳嶔戞1傾儞僇乕僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帋崌屻懸婡僗僥乕僩丅

[statedef 155]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘僿儖僷乕媦傃帺暘埲奜張棟丅

[state ]
type=changestate
trigger1=ishelper&&!ishelper(103000)
trigger1=root,sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱媦傃巜掕撪帺暘僿儖僷乕張棟丅

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(53)=6
trigger1=1||var(50):=127
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩堏峴忦審妋曐丅

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=roundstate=3
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=roundstate=3
value=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懸婡丒巰朣僗僥乕僩丅

[statedef 5150]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僷乕僩僫乕杮懱媦傃帺暘埲奜僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱媦傃揋杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
triggerall=selfanimexist(5140+(anim%10))
triggerall=anim=5110||anim=5111||anim=5112||anim=5170||anim=5171||anim=5172
trigger1=1
value=5140+(anim%10)
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
triggerall=selfanimexist(5150+(anim%10))
triggerall=anim=5140||anim=5141||anim=5142
trigger1=matchover
value=5150+(anim%10)
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
triggerall=anim!=5110&&anim!=5140&&anim!=5141&&anim!=5142&&anim!=5150&&anim!=5151&&anim!=5152
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=1
statetype=l
movetype=h
physics=n
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=1
value2=sca
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=1
x=0.85
ignorehitpause=1
[state ]
type=velset
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=vel x<0.05
x=0
ignorehitpause=1

[state ]
type=velset
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
trigger1=1
y=0
ignorehitpause=1



;暔棟墘嶼丅
[state ]
type=velset
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1



;僗僥乕僩斣崋曐懚曄悢僙僢僩丅
[state ]
type=null
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||!ishelper&&sysvar(0)%257000!=256007
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=var(53)=6
trigger1=1||var(50):=stateno
trigger1=1||var(53):=3
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

[state ]
type=null
triggerall=!ishelper&&sysvar(0)%257000=256007&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘僿儖僷乕張棟丅

;敾掕僙僢僩丅
[state ]
type=attackdist
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塱懕僞僎妋曐僿儖僷乕愱梡僗僥乕僩丅

[statedef 100000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

;僞乕僎僢僩忣曬丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(4)%3=[1,2]
trigger1=ishelper(100000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
trigger2=ishelper(100001)
trigger2=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
text="TargetID=%d,  TargetGetFlag=%d,  IniTargetLife=%d,  TargetLife=%d,  Var1=%d"
params=target,id,sysvar(4)%3,floor((sysvar(4)%(1001*3))/3),target,life,var(59)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

;塱懕僞僎妋曐戞1僿儖僷乕乚揋杮懱曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1
sysvar(0)=gametime
ignorehitpause=1



;塱懕僞僎妋曐戞2僿儖僷乕乚揋杮懱曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
triggerall=ishelper(100001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠張棟枹椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=ishelper(100000)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(100001)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖婰弎娙棯壔偺偨傔偺僩儕僈乕廤栺丅

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=sysvar(4)%3=0&&numtarget=1||sysvar(4)%3=[1,2]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=0
;劔
;劔    偦偺屻丅
;劔          伀
;劔    僞乕僎僢僩庢摼帪丅
;劔          伀
;劔    揋杮懱僞乕僎僢僩庢摼帪丅
;劔          伀
;劔    揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪丅
;劔    
;劔        乻偦偺屻乼
;劔            僞僎庢摼偺偨傔偵丄慡夋柺峌寕敾掕偐傜偺movetype=a偱hitdef側傝reversaldef側傝傪幚峴偡傞丅
;劔            
;劔            
;劔        乻僞乕僎僢僩庢摼帪乼
;劔            壗偐偟傜僞乕僎僢僩傪庢摼偟偨傜丄傑偢僞乕僎僢僩悢傪峣傝丄僞僎僗僥傪峴偆丅
;劔            
;劔            
;劔        乻揋杮懱僞乕僎僢僩庢摼帪乼
;劔            揋杮懱偺僞乕僎僢僩傪庢摼偟偨傜丄揔摉偵墘弌嫴傫偱丄僼儔僌僙僢僩丅
;劔            
;劔            
;劔        乻揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪乼
;劔            揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪丅
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
triggerall=numenemy=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=1
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(4)%3=0
trigger1=1
movetype=a
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儅乕僉儞僌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=gametime%2=0
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=50
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗06-01丅

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼帪丅

;僞乕僎僢僩傪峣傞丅
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=!target,ishelper
trigger2=target,ishelper
trigger2=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger3=target,ishelper
trigger3=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=0
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;僞乕僎僢僩偑揋杮懱偱側偄偁傞偄偼庢摼嵪揋杮懱偱偁傞応崌偼僞乕僎僢僩傪曻婞偡傞丅
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=target,ishelper
trigger2=ishelper(100000)
trigger2=target,id=playerid(id+1),sysvar(2)
trigger3=ishelper(100001)
trigger3=target,id=playerid(id-1),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋杮懱僞乕僎僢僩庢摼帪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅
;劔
;劔    丂僞乕僎僢僩庢摼嵪偺応崌偼僗僉僢僾丅
;劔    

;夋柺愝掕丅
[state ]
type=allpalfx
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
invertall=1
time=10
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩ID曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100000)
trigger1=1
sysvar(1)=target,id
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100001)
trigger1=1
sysvar(2)=target,id
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*floor(1000*target,life/target,lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢偑0偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(4)%3=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=[1,2]
;劔
;劔    偦偺屻丅
;劔          伀
;劔    巰偺愰崘敪摦帪丅
;劔          伀
;劔    triggerall=sysvar(4)%3=1
;劔          伀
;劔    triggerall=sysvar(4)%3=1
;劔    
;劔    
;劔        乻偦偺屻乼
;劔            庢摼偟偨僞乕僎僢僩曐帩偺偨傔偵丄忢帪reversaldef傪幚峴偡傞丅
;劔            
;劔            
;劔        乻巰偺愰崘敪摦帪乼
;劔            巰偺愰崘敪摦帪丄偦傟埲奜偺懄巰峌寕偼幾杺側偩偗側偺偱峴傢側偄丅
;劔            偪傖偭偪傖偲僞乕儞僄儞僪偟偰丄偦傟堏峴偺僗僥僐儞偼堦愗撉傒崬傑側偄丅
;劔            
;劔            
;劔        乻triggerall=sysvar(4)%3=1乼
;劔            懄巰峌寕枹奐曻帪丅
;劔            杮懱偺懄巰峌寕僼儔僌偑棫偭偰偄傟偽丄懄嵗偵懄巰峌寕傪夝曻偡傞丅
;劔            
;劔            偦偆偱側偗傟偽丄揋儔僀僼偺尒愊傕傝抣傪丄條乆側梫場偐傜彊乆偵尭傜偟偰備偔丅
;劔            揋儔僀僼偺尒愊傕傝抣偑僛儘偵側偭偨帪丄懄巰峌寕傪夝曻丅
;劔            
;劔            偦偆偱側偗傟偽丄懄巰埲奜偺曽朄偱揋偵姳徛偡傞丅
;劔            挻懄巰僼儔僌偑僆儞偺応崌丅
;劔            揋杮懱偺塱懕僞僎庢摼帪偵挻懄巰傪峴偭偰偍傝丄偝傜偵偙偺挻懄巰偑惉岟偟偰偄傞応崌丄
;劔            noko偵傛偭偰儔僂儞僪偺堏峴傪墎偒巭傔丄擟堄偺僞僀儈儞僌偱noko傪夝偒曻偮偙偲偱丄
;劔            儔僂儞僪偺堏峴偑幚尰偝傟傞丅
;劔            
;劔            
;劔        乻triggerall=sysvar(4)%3=2乼
;劔            懄巰峌寕夝曻帪丅僞僎儔僀僼偲僞僎僗僥傪幚峴偡傞丅
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;僞乕僎僢僩曐帩丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;僶僌杊巭乚側傫偐搢傟側偄僉儍儔傪柍棟傗傝搢偡丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=gametime%30=0
trigger1=target,movetype!=h
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;僞僎儔僀僼丅
[state ]
type=targetlifeadd
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖巰偺愰崘丒嫮惂巰偺愰崘幚峴帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢曄峏張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;夋柺愝掕丅
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼偺尒愊傕傝抣惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖摦偄偨傜壓曽廋惓丅

;揋儔僀僼偺尒愊傕傝抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-8>0,-3*8,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帪娫宱夁偱壓曽廋惓丅

;揋儔僀僼偺尒愊傕傝抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-3>0,-3*3,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢曄峏張棟乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;夋柺愝掕丅
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼傪揋儔僀僼偺尒愊傕傝抣偵廋惓丅

[state ]
type=targetlifeadd
triggerall=sysvar(4)%3=1
trigger1=1
value=floor(0.001*floor((sysvar(4)%(3*1001))/3)*target,lifemax)-target,life
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢偑1偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(4)%3=1
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=2

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼偺尒愊傕傝抣惂屼丅

;揋儔僀僼偺尒愊傕傝抣曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(4)%(3*1001))/3)!=0
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

[state ]
type=targetlifeadd
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚09:僞僎僗僥丅

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕旐抏僿儖僷乕愱梡僗僥乕僩丅

[statedef 101000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02梡僗僥乕僩堏峴丅

[state ]
type=parentvaradd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(59)=-1
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(59)=[2,55]
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(59)=1
value=101001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

[state ]
type=displaytoclipboard
triggerall=1
trigger1=1
text="NumMidHelper=%d,  DeadStateNo=%d,  Var2=%d"
params=sysvar(0)%5,sysvar(1),var(59)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-02丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

;惗嶦梌扗偺彾埇丅
[state ]
type=assertspecial
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-2),sysvar(4)%3=1
trigger2=playerid(root,sysvar(4)-1),sysvar(4)%3=1
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗02丅

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-01丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-01丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄僼僅乕儅僢僩枹椆帪丄僞乕儞僄儞僪丅
;劔
;劔    丂摉偨傝敾掕偑幾杺偵側傞偺偱丄崿慄偑婡擻偡傞傑偱偼偙偙偱僞乕儞僄儞僪偵偡傞偺偑傛偄丅
;劔    

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40050
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僔乕僋僃儞僗02梡僗僥乕僩丅

[statedef 101001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖奐枊崿慄埲奜昁梫椞堟寁應曄悢僙僢僩丅

;崿慄僿儖僷乕丅
[state ]
type=velset
trigger1=1
x=(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
ignorehitpause=1

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕偺幩弌忬嫷娗棟曄悢僙僢僩丅

[state ]
type=parentvarset
trigger1=1
var(59)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02梡儖乕僾張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=101002
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僔乕僋僃儞僗02梡儖乕僾張棟僗僥乕僩丅

[statedef 101002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02丅
;劔
;劔    丂偙偺帪揰偱丄var(59)偼丄梫幩弌忢嵼僿儖僷乕悢傪堄枴偡傞丅
;劔    側偍丄妋曐梊掕偺n椞堟偺n偼丄亀floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)亁偱偁傞丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1椞堟乣奐枊崿慄嵟廔椞堟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖忢嵼僿儖僷乕偺幩弌忬嫷娗棟曄悢僙僢僩丅

[state ]
type=parentvaradd
trigger1=1
var(59)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=1
stateno=5150
id=207000
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=1
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=1
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=1
stateno=5150
id=207003
name="207003"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;奐枊崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)]
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=floor(vel x)-1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=floor(vel x)
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌枹椆帪丄儖乕僾張棟丅

[state ]
type=changestate
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(59)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-1]
value=101002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvarset
trigger1=1
var(59)=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奐枊崿慄嵟廔椞堟+1乣嵟廔椞堟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌丅

;崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200001
name="200001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;塱懕僞僎僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100001
name="100001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;媅帡杮懱僿儖僷乕丅
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
ignorehitpause=1



;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕愱梡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=101000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘埗塱懕僞僎僿儖僷乕愱梡僗僥乕僩丅

[statedef 102000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

[state ]
type=displaytoclipboard
triggerall=1
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
triggerall=sysvar(0)%2=1
trigger1=1
text="TargetID=%d,  TargetGetFlag=%d,  TargetLife=%d"
params=target,id,target,id=root,id,target,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(0)%2=0

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=sysvar(0)%2=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(0)%2=0
trigger1=1
movetype=a
ignorehitpause=1



;儅乕僉儞僌丅
[state ]
type=hitdef
triggerall=sysvar(0)%2=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼帪丅

;僞乕僎僢僩傪峣傞丅
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;僞乕僎僢僩偑帺暘杮懱偱側偄応崌偼僞乕僎僢僩傪曻婞偡傞丅
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id!=root,id
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帺暘杮懱僞乕僎僢僩庢摼帪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖杮懱僞僎庢摼僼儔僌僙僢僩丅

[state ]
type=varset
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id=root,id
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖杮懱僞僎庢摼僼儔僌偑0偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(0)%2=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(0)%2=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;僞乕僎僢僩曐帩丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帺暘杮懱儔僀僼傪婾儔僀僼抣偵廋惓丅

[state ]
type=targetlifeadd
trigger1=1
value=(1000-5*((root,sysvar(1)%1001)%200))-root,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕媅帡杮懱僿儖僷乕愱梡僗僥乕僩丅

[statedef 103000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僿儖僷乕愱梡僗僥乕僩丅

[statedef 104000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-00丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-00丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帪巭傔夝彍僿儖僷乕愱梡僗僥乕僩丅

[statedef 105000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-02
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-02丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖幩弌偐傜1F宱夁帪丄徚嫀丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=changestate
triggerall=sysvar(0)%2=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1

;幩弌屻宱夁帪娫寁應曄悢僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄弌偟徚偟僿儖僷乕愱梡僗僥乕僩丅

[statedef 200000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗03丅

;扨椞堟崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=205000
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;憃椞堟崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=202000
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕憃椞堟崿慄弌偟徚偟僿儖僷乕愱梡僗僥乕僩丅

[statedef 201000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄旐抏僿儖僷乕愱梡僗僥乕僩丅

[statedef 202000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(202000)||ishelper(205000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202001)||ishelper(205001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202002)||ishelper(205002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202003)||ishelper(205003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202004)||ishelper(205004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202005)||ishelper(205005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202006)||ishelper(205006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202007)||ishelper(205007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202008)||ishelper(205008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202009)||ishelper(205009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202010)||ishelper(205010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202011)||ishelper(205011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202012)||ishelper(205012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202013)||ishelper(205013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202014)||ishelper(205014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202015)||ishelper(205015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202016)||ishelper(205016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202017)||ishelper(205017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄埲奜昁梫椞堟寁應曄悢僙僢僩丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄椞堟婰壇曄悢僙僢僩丅

[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(205000)
trigger1=1||var(0):=0
trigger2=ishelper(202001)||ishelper(205001)
trigger2=1||var(0):=1
trigger3=ishelper(202002)||ishelper(205002)
trigger3=1||var(0):=2
trigger4=ishelper(202003)||ishelper(205003)
trigger4=1||var(0):=3
trigger5=ishelper(202004)||ishelper(205004)
trigger5=1||var(0):=4
trigger6=ishelper(202005)||ishelper(205005)
trigger6=1||var(0):=5
trigger7=ishelper(202006)||ishelper(205006)
trigger7=1||var(0):=6
trigger8=ishelper(202007)||ishelper(205007)
trigger8=1||var(0):=7
trigger9=ishelper(202008)||ishelper(205008)
trigger9=1||var(0):=8
trigger10=ishelper(202009)||ishelper(205009)
trigger10=1||var(0):=9
trigger11=ishelper(202010)||ishelper(205010)
trigger11=1||var(0):=10
trigger12=ishelper(202011)||ishelper(205011)
trigger12=1||var(0):=11
trigger13=ishelper(202012)||ishelper(205012)
trigger13=1||var(0):=12
trigger14=ishelper(202013)||ishelper(205013)
trigger14=1||var(0):=13
trigger15=ishelper(202014)||ishelper(205014)
trigger15=1||var(0):=14
trigger16=ishelper(202015)||ishelper(205015)
trigger16=1||var(0):=15
trigger17=ishelper(202016)||ishelper(205016)
trigger17=1||var(0):=16
trigger18=ishelper(202017)||ishelper(205017)
trigger18=1||var(0):=17
trigger19=ishelper(205018)
trigger19=1||var(0):=18
trigger20=ishelper(205019)
trigger20=1||var(0):=19
trigger21=ishelper(205020)
trigger21=1||var(0):=20
trigger22=ishelper(205021)
trigger22=1||var(0):=21
trigger23=ishelper(205022)
trigger23=1||var(0):=22
trigger24=ishelper(205023)
trigger24=1||var(0):=23
trigger25=ishelper(205024)
trigger25=1||var(0):=24
trigger26=ishelper(205025)
trigger26=1||var(0):=25
trigger27=ishelper(205026)
trigger27=1||var(0):=26
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗04丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄丅

;崿慄峌寕僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=206000+var(0)
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;師椞堟崿慄旐抏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)>=2
stateno=5150
id=205000+var(0)+1
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)=1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖憃椞堟崿慄丅

;崿慄峌寕僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=203000+var(0)
name="203000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=204000+var(0)
name="204000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;師椞堟崿慄旐抏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=202000+var(0)+1
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=[1,2]
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=2
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗00丅
;劔
;劔    乻儕僟僀儗僋僩婾憰僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08仺09乼
;劔    
;劔        00.崿慄旐抏僿儖僷乕乚崿慄椞堟妋曐僿儖僷乕幩弌丅
;劔              伀
;劔        01.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼仌僞僎旕妋曐帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
;劔              伀
;劔        02.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴張棟丅
;劔              伀
;劔        03.屻椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
;劔              伀
;劔        04.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅
;劔              伀
;劔        05.屻椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅
;劔              伀
;劔        06.崿慄椞堟妋曐僿儖僷乕乚慜椞堟崿慄峌寕僿儖僷乕偵傛傞儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟廔椆仌僞僎妋曐帪丄徚柵丅
;劔              伀
;劔        07.慜椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕ID専嶕廔椆仌僞僎庢摼仌僞僎ID亖専嶕嵪僿儖僷乕ID偺帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴僿儖僷乕埲奜偵傛傞僞僎僗僥丅
;劔              伀
;劔        08.妋曐嵪僞乕僎僢僩僿儖僷乕乚儕僟僀儗僋僩婾憰僿儖僷乕幩弌丅
;劔              伀
;劔        09.儕僟僀儗僋僩婾憰僿儖僷乕乚慡曄悢傪丄儕僟僀儗僋僩婾憰梡僿儖僷乕偺慡曄悢偵摨挷丅
;劔        

[state ]
type=helper
triggerall=ishelper(202001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208000
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(202002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208001
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖徚柵丅

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄峌寕僿儖僷乕愱梡憤崌崿慄張棟僗僥乕僩丅

[statedef 203000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕庬暿儐乕僥傿儕僥傿曄悢僙僢僩丅

[state ]
type=varset
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
sysvar(0)=3*floor(sysvar(0)/3)+0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
sysvar(0)=3*floor(sysvar(0)/3)+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
sysvar(0)=3*floor(sysvar(0)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎00丅
;劔
;劔    丂僨僶僢僌婰弎偼丄忋婰亀僿儖僷乕庬暿儐乕僥傿儕僥傿亁偑側偄偲婰弎検偑朿戝偵側傞偨傔丄偙偺壓偵婰偡偙偲偲偟偨丅
;劔    側偍丄崿慄僿儖僷乕偼丄奐枊崿慄摍偵傛偭偰丄撉傒崬傒検偑朿戝偵側傝偑偪偺偨傔丄
;劔    尷掕揑側忦審偱敪摦偡傞偦偺懠僨僶僢僌婰弎孮偼丄亀僨僶僢僌婰弎00亁偲暘棧偟偰婰偡偺偑傛偄偲峫偊偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏僠僃僢僇乕丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128),floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((playerid(id+1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id+1),sysvar(0)%(3*4*2*2))/(3*4*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id+1),sysvar(1),sysvar(1),playerid(id+1),sysvar(2),playerid(id+1),sysvar(3),playerid(id+1),sysvar(4)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-1),sysvar(2),floor(playerid(id-1),sysfvar(0))+16777216*(floor(playerid(id-1),sysfvar(1))%128),floor(floor(playerid(id-1),sysfvar(1))/128)+131072*(floor(playerid(id-1),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id-1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2*2))/(3*4*2)),floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id-1),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰僠僃僢僇乕丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="GetIDMode1=%d,  GetIDMode2=%d,  GetFlag1=%d,  GetFlag2=%d"
params=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55)),floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="\nT,HelperID1=%d,  T,HelperID2=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(203000)
trigger2=ishelper(204000)
trigger3=ishelper(206000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203001)
trigger2=ishelper(204001)
trigger3=ishelper(206001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203002)
trigger2=ishelper(204002)
trigger3=ishelper(206002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203003)
trigger2=ishelper(204003)
trigger3=ishelper(206003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203004)
trigger2=ishelper(204004)
trigger3=ishelper(206004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203005)
trigger2=ishelper(204005)
trigger3=ishelper(206005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203006)
trigger2=ishelper(204006)
trigger3=ishelper(206006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203007)
trigger2=ishelper(204007)
trigger3=ishelper(206007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203008)
trigger2=ishelper(204008)
trigger3=ishelper(206008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203009)
trigger2=ishelper(204009)
trigger3=ishelper(206009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203010)
trigger2=ishelper(204010)
trigger3=ishelper(206010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203011)
trigger2=ishelper(204011)
trigger3=ishelper(206011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203012)
trigger2=ishelper(204012)
trigger3=ishelper(206012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203013)
trigger2=ishelper(204013)
trigger3=ishelper(206013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203014)
trigger2=ishelper(204014)
trigger3=ishelper(206014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203015)
trigger2=ishelper(204015)
trigger3=ishelper(206015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203016)
trigger2=ishelper(204016)
trigger3=ishelper(206016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203017)
trigger2=ishelper(204017)
trigger3=ishelper(206017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-01丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗01丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗02丅

[state ]
type=helper
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+(floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嵟廔椞堟崿慄峌寕僿儖僷乕偲戞1椞堟崿慄峌寕僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1



;嵟廔椞堟偲戞1椞堟偺椞堟嵎嶼掕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel y))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;嵟廔椞堟偲戞1椞堟偺ID嵎嶼掕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(2+2*floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor(vel y)
ignorehitpause=1



;帋崌帪娫偑1偺帪丄儕僙僢僩丅
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕偲愽擖宆扵嵏慜椞堟娤應僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

[state ]
type=posset
triggerall=sysvar(0)%3=0
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1屻椞堟憃椞堟崿慄峌寕僿儖僷乕偲愽擖宆扵嵏屻椞堟娤應僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

[state ]
type=posset
triggerall=sysvar(0)%3=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗08丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖扵嵏嵪僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitdef僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitby僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏慜椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(1)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(2)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖挻懄巰僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id-floor(pos y)),sysvar(2)
sysvar(3)=playerid(id-floor(pos y)),sysvar(2)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id+floor(vel y)),sysvar(3)
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(3)!=playerid(id-4),sysvar(3)
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id-floor(pos y)),sysvar(3)
sysvar(4)=playerid(id-floor(pos y)),sysvar(3)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id+floor(vel y)),sysvar(4)
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(4)!=playerid(id-4),sysvar(4)
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id-4),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖戞1梫僗僉僢僾僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖戞2梫僗僉僢僾僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+floor(vel x)%2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗01-00丅

;憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*0
ignorehitpause=1

;憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
triggerall=floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*enemy(0),numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*enemy(0),numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00-01丅

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*0
ignorehitpause=1

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id-floor(pos y)+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-02丅

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗04丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗05丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞1僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞2僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=0

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞僎枹庢摼帪丄僞乕儞僄儞僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬曄悢儕僙僢僩丅

;僞僎庢摼屻宱夁帪娫寁應梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=numtarget=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=numtarget=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=numtarget=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=[2,8]

[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=sysvar(0)%3=0
movetype=a
ignorehitpause=1



;僞乕僎僢僩堐帩梡丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋僿儖僷乕枹庢摼帪丄僞乕儞僄儞僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
value=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬曄悢儕僙僢僩丅

;僞僎庢摼屻宱夁帪娫寁應梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=playeridexist(target,id)&&target,teamside!=teamside

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僨僶僢僌婰弎01丅

;崿慄僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=0
trigger1=1
text="NumTarget=%d,  TargetExist=%d,  HitPauseTime=%d,\nPos X=%f,  Pos Y=%f"
params=numtarget,playeridexist(target,id)&&target,teamside!=teamside,hitpausetime,pos x,pos y
ignorehitpause=1



;僿儖僷乕偺偑傔偪傔娧捠僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,TrueVar=%d,MyVar=%d"
params=var(59),parent,var(59),playerid(id+1),var(59),3*gametime**2+2*gametime-6124,var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,NextVar=%d"
params=playerid(id-1),var(59),parent,var(59),var(59),3*(gametime+1)**2+2*(gametime+1)-6124
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=2
trigger1=1
text="P-Var=%d,B-Var=%d"
params=parent,var(59),var(59)
ignorehitpause=1



;傾僯儊扵嵏僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=target,ishelper(1836769491)
text="%d,%d"
params=target,sysvar(0)%2,target,sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗03丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡戞1僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(0)=(target,id%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(target,id/16777216)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡戞2僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(1)=floor(sysfvar(1))%128+128*(target,id%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(target,id/131072)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕婣懏敾掕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=1

[state ]
type=changeanim
triggerall=numenemy=1
triggerall=floor(vel x)=1
trigger1=1
value=40001
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚娙堈敾暿朄丅

[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(1),power
trigger2=target,powermax!=enemy(1),powermax
trigger3=target,lifemax!=enemy(1),lifemax
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(0),power
trigger2=target,powermax!=enemy(0),powermax
trigger3=target,lifemax!=enemy(0),lifemax
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚power嫟桳懃傪棙梡偟偨敾暿朄丅

;敾暿晄壜擻偺応崌偼40003傪丄敾暿壜擻偺応崌偼40004傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=target,powermax<=-1
value=40003
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=1
value=40004
ignorehitpause=1



;target,power傪憹傗偟偰娤應偡傞応崌偼40004傪丄尭傜偟偰娤應偡傞応崌40005傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power=target,powermax
value=40005
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40004
trigger1=1
value=1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40005
trigger1=1
value=-1
ignorehitpause=1



;娤應廔椆僼儔僌棫偰丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(1),power
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(1),power
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(0),power
value=40008
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(0),power
value=40009
ignorehitpause=1



;憹傗偟偰娤應偟偨応崌偼target,power傪尭傜偟丄尭傜偟偨応崌偼憹傗偟偰target,power傪尦偵栠偡丅
[state ]
type=targetpoweradd
triggerall=anim=40006||anim=40008
trigger1=1
value=-1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40007||anim=40009
trigger1=1
value=1
ignorehitpause=1



;P1偵婣懏偡傞偲擣傔傜傟傞応崌偼40001傪丄P2婣懏偲擣傔傜傟傞応崌偼40002傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40006||anim=40007
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40008||anim=40009
trigger1=1
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚揋偑2懱偺帪乚rootdist傪棙梡偟偨敾暿朄丅

;敾暿晄壜擻偺応崌偼40003偺傑傑曄峏偣偢丄敾暿壜擻偺応崌偼40004傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40003
trigger1=enemy(0),pos x!=enemy(1),pos x
trigger2=enemy(0),pos y!=enemy(1),pos y
value=40004
ignorehitpause=1


;turn傪幚峴偟側偄応崌偼40004偺傑傑曄峏偣偢丄幚峴偡傞応崌偼40005傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,facing!=facing
value=40005
ignorehitpause=1
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1



;target偵嵗昗傪崌傢偣傞丅
[state ]
type=posset
triggerall=anim=40004||anim=40005
trigger1=1
x=target,pos x
y=target,pos y
ignorehitpause=1



;rootdist偲亀帺暘偲揋偲偺嫍棧亁偺堦抳忬嫷偐傜target偺婣懏傪敾暿偡傞乮Y嵗昗乯丅
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y!=enemy(1),screenpos y-screenpos y
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y!=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y=enemy(1),screenpos y-screenpos y
value=40007
ignorehitpause=1



;rootdist偲亀帺暘偲揋偲偺嫍棧亁偺堦抳忬嫷偐傜target偺婣懏傪敾暿偡傞乮X嵗昗乯丅
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x=facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x=-facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x!=facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x!=-facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1



;嵗昗傪尦偵栠偟丄傾僯儊斣崋偵偮偄偰丄40006傪40001偵丄40007傪40002偵廋惓偡傞丅
[state ]
type=posset
triggerall=anim=40006||anim=40007
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40006
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40007
trigger1=1
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚巄掕婣懏僙僢僩丅

[state ]
type=changeanim
triggerall=anim=40003
trigger1=1
value=40001
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖婰弎娙棯壔偺偨傔偺僩儕僈乕廤栺丅

[state ]
type=velset
trigger1=floor(vel x)=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor(vel x)=1
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
y=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥惉斲忬嫷偵娭偡傞忣曬揱払梡proj幩弌丅

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256007012)=1
projid=256007012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256007100)=1
trigger1=root,numprojid(256007012)=0
projid=256007012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256007013)=1
projid=256007013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256007101)=1
trigger1=root,numprojid(256007013)=0
projid=256007013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256007014)=1
projid=256007014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256007102)=1
trigger1=root,numprojid(256007014)=0
projid=256007014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256007015)=1
projid=256007015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256007103)=1
trigger1=root,numprojid(256007015)=0
projid=256007015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256007016)=0
projid=256007016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256007016)=1
projid=256007016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=!win
trigger1=target,movereversed
trigger2=anim=40001
trigger2=root,numprojid(256007012)=[0,1]
trigger2=root,numprojid(256007013)=[0,1]
trigger3=anim=40001
trigger3=root,numprojid(256007012)=[0,1]
trigger3=root,numprojid(256007013)=2
trigger3=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger4=anim=40002
trigger4=root,numprojid(256007014)=[0,1]
trigger4=root,numprojid(256007015)=[0,1]
trigger5=anim=40002
trigger5=root,numprojid(256007014)=[0,1]
trigger5=root,numprojid(256007015)=2
trigger5=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger6=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3]
trigger7=floor((root,sysvar(3)%floor(2.0**18))/floor(2.0**16))=[1,3]
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=target,ishelper(1836769491)
trigger1=1
value=1836769496
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=1
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0||sysvar(0)%3=1
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰幚峴僗僥乕僩丅

[statedef 203001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗01丅

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0||floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=target,stateno!=1836769491
triggerall=!win
trigger1=1
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2)*floor(sysvar(0)/(3*4*2*55*2*55*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩仌儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=!target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*2
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=!target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕僗僥乕僩堏峴丅

;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
value=203002
persistent=256
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
trigger1=1
value=203003
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕ID専嶕拞抐乮廔椆乯帪張棟丅

;儖乕僾拞抐僼儔僌儕僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*0
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
sysvar(4)=sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗07丅

;僞僎僗僥丅
[state ]
type=targetstate
trigger1=ishelper(203000)
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=target,ishelper(sysvar(3))
trigger2=ishelper(203001)
trigger2=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger2=target,ishelper(sysvar(4))
value=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕幚峴僗僥乕僩丅

[statedef 203002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾拞抐僼儔僌僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟丅

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕1夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕2夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕3夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕4夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕5夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕6夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕7夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕8夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕9夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕10夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

;専嶕拞抐乮廔椆乯丅
[state ]
type=changestate
trigger1=sysvar(3)%1000=0
trigger2=target,ishelper(sysvar(3))
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾張棟丅

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕幚峴僗僥乕僩丅

[statedef 203003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾拞抐僼儔僌僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟丅

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕1夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕2夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕3夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕4夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕5夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕6夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕7夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕8夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕9夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕10夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

;専嶕拞抐乮廔椆乯丅
[state ]
type=changestate
trigger1=sysvar(4)%1000=0
trigger2=target,ishelper(sysvar(4))
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾張棟丅

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩丅

[statedef 203004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=target,ishelper(1836769492)
y=target,ishelper(1836769493)
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗07-00丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*0
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitdef僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚挻懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(3)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(0):=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(0):=var(0)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(0):=var(0)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=var(0)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(0))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼帪丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=1836769498
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬庢摼帪丅
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=-1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄戞1梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(0)=(var(0)%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(var(0)/16777216)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄戞2梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(1)=floor(sysfvar(1))%128+128*(var(0)%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(var(0)/131072)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄傗傜傟張棟僗僥乕僩乚僙儞僞乕桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
value=1527853716
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄扵嵏梊掕僗僥乕僩斣崋廋惓丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
sysvar(2)=var(0)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=1836769498
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗02-00丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
sysvar(2)=1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚摿掕偺僗僥乕僩斣崋傪僗僉僢僾丅
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=sysvar(2)
ignorehitpause=1

;僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=1836769498
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2傪僙僢僩丅

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
trigger1=1
var(0)=playerid(id-1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗07-01丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitdef僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(1):=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
trigger1=1||var(1):=var(1)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(1):=var(1)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=var(1)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(1))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(1)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1+1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150
var(0)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10
trigger2=var(0)=50
trigger3=var(0)=130
var(0)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105
trigger2=var(0)=5000
trigger3=var(0)=5010
trigger4=var(0)=5070
trigger5=var(0)=5080
trigger6=var(0)=5100
trigger7=var(0)=5200
var(0)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20
trigger2=var(0)=40
trigger3=var(0)=45
trigger4=var(0)=100
trigger5=var(0)=110
trigger6=var(0)=115
trigger7=var(0)=120
trigger8=var(0)=140
trigger9=var(0)=170
trigger10=var(0)=175
trigger11=var(0)=180
trigger12=var(0)=190
trigger13=var(0)=191
trigger14=var(0)=5020
trigger15=var(0)=5030
trigger16=var(0)=5035
trigger17=var(0)=5040
trigger18=var(0)=5050
trigger19=var(0)=5110
trigger20=var(0)=5150
trigger21=var(0)=5120
trigger22=var(0)=5210
trigger23=var(0)=5500
trigger24=var(0)=5900
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1+1+1傪僙僢僩丅

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=var(0)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=150
var(1)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=10
trigger2=var(1)=50
trigger3=var(1)=130
var(1)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=105
trigger2=var(1)=5000
trigger3=var(1)=5010
trigger4=var(1)=5070
trigger5=var(1)=5080
trigger6=var(1)=5100
trigger7=var(1)=5200
var(1)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=20
trigger2=var(1)=40
trigger3=var(1)=45
trigger4=var(1)=100
trigger5=var(1)=110
trigger6=var(1)=115
trigger7=var(1)=120
trigger8=var(1)=140
trigger9=var(1)=170
trigger10=var(1)=175
trigger11=var(1)=180
trigger12=var(1)=190
trigger13=var(1)=191
trigger14=var(1)=5020
trigger15=var(1)=5030
trigger16=var(1)=5035
trigger17=var(1)=5040
trigger18=var(1)=5050
trigger19=var(1)=5110
trigger20=var(1)=5150
trigger21=var(1)=5120
trigger22=var(1)=5210
trigger23=var(1)=5500
trigger24=var(1)=5900
var(1)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗02-01丅

;扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=var(0)
ignorehitpause=1

;僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=1836769498
ignorehitpause=1

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=[-2,0]
trigger2=var(0)=playerid(id+1),sysvar(3)
trigger3=var(0)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger4=var(0)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger5=sysvar(2)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger6=sysvar(2)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger7=var(1)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger8=var(1)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger9=floor((sysvar(0)%(3*4*2*55*2))/(3*4*2*55))=1
value=1836769499
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1||var(0):=0
trigger1=sysvar(0)%3=0
trigger1=1||var(1):=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恊曄峏弨旛僗僥乕僩丅

[statedef 203005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏僗僉僢僾張棟丅

;扨椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203008
persistent=256
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
value=203006
persistent=256
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203007
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID堦抳丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恊曄峏幚峴捈慜僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=parent,var(0)!=floor(vel x)+65536*floor(vel y)
trigger1=1
value=302000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID晄堦抳丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖塭偺ID挷惍梡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=300000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔墘嶼戞1幚峴僗僥乕僩丅

[statedef 203006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

;僞僎捠忢曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
trigger1=1||var(0):=playerid(id+1),var(0)-parent,var(0)||var(1):=playerid(id+1),var(1)-parent,var(1)||var(2):=playerid(id+1),var(2)-parent,var(2)||var(3):=playerid(id+1),var(3)-parent,var(3)
trigger1=1||var(4):=playerid(id+1),var(4)-parent,var(4)||var(5):=playerid(id+1),var(5)-parent,var(5)||var(6):=playerid(id+1),var(6)-parent,var(6)||var(7):=playerid(id+1),var(7)-parent,var(7)
trigger1=1||var(8):=playerid(id+1),var(8)-parent,var(8)||var(9):=playerid(id+1),var(9)-parent,var(9)||var(10):=playerid(id+1),var(10)-parent,var(10)||var(11):=playerid(id+1),var(11)-parent,var(11)
trigger1=1||var(12):=playerid(id+1),var(12)-parent,var(12)||var(13):=playerid(id+1),var(13)-parent,var(13)||var(14):=playerid(id+1),var(14)-parent,var(14)||var(15):=playerid(id+1),var(15)-parent,var(15)
trigger1=1||var(16):=playerid(id+1),var(16)-parent,var(16)||var(17):=playerid(id+1),var(17)-parent,var(17)||var(18):=playerid(id+1),var(18)-parent,var(18)||var(19):=playerid(id+1),var(19)-parent,var(19)
trigger1=1||var(20):=playerid(id+1),var(20)-parent,var(20)||var(21):=playerid(id+1),var(21)-parent,var(21)||var(22):=playerid(id+1),var(22)-parent,var(22)||var(23):=playerid(id+1),var(23)-parent,var(23)
trigger1=1||var(24):=playerid(id+1),var(24)-parent,var(24)||var(25):=playerid(id+1),var(25)-parent,var(25)||var(26):=playerid(id+1),var(26)-parent,var(26)||var(27):=playerid(id+1),var(27)-parent,var(27)
trigger1=1||var(28):=playerid(id+1),var(28)-parent,var(28)||var(29):=playerid(id+1),var(29)-parent,var(29)||var(30):=playerid(id+1),var(30)-parent,var(30)||var(31):=playerid(id+1),var(31)-parent,var(31)
trigger1=1||var(32):=playerid(id+1),var(32)-parent,var(32)||var(33):=playerid(id+1),var(33)-parent,var(33)||var(34):=playerid(id+1),var(34)-parent,var(34)||var(35):=playerid(id+1),var(35)-parent,var(35)
trigger1=1||var(36):=playerid(id+1),var(36)-parent,var(36)||var(37):=playerid(id+1),var(37)-parent,var(37)||var(38):=playerid(id+1),var(38)-parent,var(38)||var(39):=playerid(id+1),var(39)-parent,var(39)
trigger1=1||var(40):=playerid(id+1),var(40)-parent,var(40)||var(41):=playerid(id+1),var(41)-parent,var(41)||var(42):=playerid(id+1),var(42)-parent,var(42)||var(43):=playerid(id+1),var(43)-parent,var(43)
trigger1=1||var(44):=playerid(id+1),var(44)-parent,var(44)||var(45):=playerid(id+1),var(45)-parent,var(45)||var(46):=playerid(id+1),var(46)-parent,var(46)||var(47):=playerid(id+1),var(47)-parent,var(47)
trigger1=1||var(48):=playerid(id+1),var(48)-parent,var(48)||var(49):=playerid(id+1),var(49)-parent,var(49)||var(50):=playerid(id+1),var(50)-parent,var(50)||var(51):=playerid(id+1),var(51)-parent,var(51)
trigger1=1||var(52):=playerid(id+1),var(52)-parent,var(52)||var(53):=playerid(id+1),var(53)-parent,var(53)||var(54):=playerid(id+1),var(54)-parent,var(54)||var(55):=playerid(id+1),var(55)-parent,var(55)
trigger1=1||var(56):=playerid(id+1),var(56)-parent,var(56)||var(57):=playerid(id+1),var(57)-parent,var(57)||var(58):=playerid(id+1),var(58)-parent,var(58)||var(59):=playerid(id+1),var(59)-parent,var(59)
trigger1=1||fvar(0):=playerid(id+1),fvar(0)-parent,fvar(0)||fvar(1):=playerid(id+1),fvar(1)-parent,fvar(1)||fvar(2):=playerid(id+1),fvar(2)-parent,fvar(2)||fvar(3):=playerid(id+1),fvar(3)-parent,fvar(3)
trigger1=1||fvar(4):=playerid(id+1),fvar(4)-parent,fvar(4)||fvar(5):=playerid(id+1),fvar(5)-parent,fvar(5)||fvar(6):=playerid(id+1),fvar(6)-parent,fvar(6)||fvar(7):=playerid(id+1),fvar(7)-parent,fvar(7)
trigger1=1||fvar(8):=playerid(id+1),fvar(8)-parent,fvar(8)||fvar(9):=playerid(id+1),fvar(9)-parent,fvar(9)||fvar(10):=playerid(id+1),fvar(10)-parent,fvar(10)||fvar(11):=playerid(id+1),fvar(11)-parent,fvar(11)
trigger1=1||fvar(12):=playerid(id+1),fvar(12)-parent,fvar(12)||fvar(13):=playerid(id+1),fvar(13)-parent,fvar(13)||fvar(14):=playerid(id+1),fvar(14)-parent,fvar(14)||fvar(15):=playerid(id+1),fvar(15)-parent,fvar(15)
trigger1=1||fvar(16):=playerid(id+1),fvar(16)-parent,fvar(16)||fvar(17):=playerid(id+1),fvar(17)-parent,fvar(17)||fvar(18):=playerid(id+1),fvar(18)-parent,fvar(18)||fvar(19):=playerid(id+1),fvar(19)-parent,fvar(19)
trigger1=1||fvar(20):=playerid(id+1),fvar(20)-parent,fvar(20)||fvar(21):=playerid(id+1),fvar(21)-parent,fvar(21)||fvar(22):=playerid(id+1),fvar(22)-parent,fvar(22)||fvar(23):=playerid(id+1),fvar(23)-parent,fvar(23)
trigger1=1||fvar(24):=playerid(id+1),fvar(24)-parent,fvar(24)||fvar(25):=playerid(id+1),fvar(25)-parent,fvar(25)||fvar(26):=playerid(id+1),fvar(26)-parent,fvar(26)||fvar(27):=playerid(id+1),fvar(27)-parent,fvar(27)
trigger1=1||fvar(28):=playerid(id+1),fvar(28)-parent,fvar(28)||fvar(29):=playerid(id+1),fvar(29)-parent,fvar(29)||fvar(30):=playerid(id+1),fvar(30)-parent,fvar(30)||fvar(31):=playerid(id+1),fvar(31)-parent,fvar(31)
trigger1=1||fvar(32):=playerid(id+1),fvar(32)-parent,fvar(32)||fvar(33):=playerid(id+1),fvar(33)-parent,fvar(33)||fvar(34):=playerid(id+1),fvar(34)-parent,fvar(34)||fvar(35):=playerid(id+1),fvar(35)-parent,fvar(35)
trigger1=1||fvar(36):=playerid(id+1),fvar(36)-parent,fvar(36)||fvar(37):=playerid(id+1),fvar(37)-parent,fvar(37)||fvar(38):=playerid(id+1),fvar(38)-parent,fvar(38)||fvar(39):=playerid(id+1),fvar(39)-parent,fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
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persistent=256
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;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔墘嶼戞2幚峴僗僥乕僩丅

[statedef 203007]
type=u
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movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

;僞僎捠忢曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
trigger1=1||var(0):=var(0)-playerid(id-1),var(0)+parent,var(0)||var(1):=var(1)-playerid(id-1),var(1)+parent,var(1)||var(2):=var(2)-playerid(id-1),var(2)+parent,var(2)||var(3):=var(3)-playerid(id-1),var(3)+parent,var(3)
trigger1=1||var(4):=var(4)-playerid(id-1),var(4)+parent,var(4)||var(5):=var(5)-playerid(id-1),var(5)+parent,var(5)||var(6):=var(6)-playerid(id-1),var(6)+parent,var(6)||var(7):=var(7)-playerid(id-1),var(7)+parent,var(7)
trigger1=1||var(8):=var(8)-playerid(id-1),var(8)+parent,var(8)||var(9):=var(9)-playerid(id-1),var(9)+parent,var(9)||var(10):=var(10)-playerid(id-1),var(10)+parent,var(10)||var(11):=var(11)-playerid(id-1),var(11)+parent,var(11)
trigger1=1||var(12):=var(12)-playerid(id-1),var(12)+parent,var(12)||var(13):=var(13)-playerid(id-1),var(13)+parent,var(13)||var(14):=var(14)-playerid(id-1),var(14)+parent,var(14)||var(15):=var(15)-playerid(id-1),var(15)+parent,var(15)
trigger1=1||var(16):=var(16)-playerid(id-1),var(16)+parent,var(16)||var(17):=var(17)-playerid(id-1),var(17)+parent,var(17)||var(18):=var(18)-playerid(id-1),var(18)+parent,var(18)||var(19):=var(19)-playerid(id-1),var(19)+parent,var(19)
trigger1=1||var(20):=var(20)-playerid(id-1),var(20)+parent,var(20)||var(21):=var(21)-playerid(id-1),var(21)+parent,var(21)||var(22):=var(22)-playerid(id-1),var(22)+parent,var(22)||var(23):=var(23)-playerid(id-1),var(23)+parent,var(23)
trigger1=1||var(24):=var(24)-playerid(id-1),var(24)+parent,var(24)||var(25):=var(25)-playerid(id-1),var(25)+parent,var(25)||var(26):=var(26)-playerid(id-1),var(26)+parent,var(26)||var(27):=var(27)-playerid(id-1),var(27)+parent,var(27)
trigger1=1||var(28):=var(28)-playerid(id-1),var(28)+parent,var(28)||var(29):=var(29)-playerid(id-1),var(29)+parent,var(29)||var(30):=var(30)-playerid(id-1),var(30)+parent,var(30)||var(31):=var(31)-playerid(id-1),var(31)+parent,var(31)
trigger1=1||var(32):=var(32)-playerid(id-1),var(32)+parent,var(32)||var(33):=var(33)-playerid(id-1),var(33)+parent,var(33)||var(34):=var(34)-playerid(id-1),var(34)+parent,var(34)||var(35):=var(35)-playerid(id-1),var(35)+parent,var(35)
trigger1=1||var(36):=var(36)-playerid(id-1),var(36)+parent,var(36)||var(37):=var(37)-playerid(id-1),var(37)+parent,var(37)||var(38):=var(38)-playerid(id-1),var(38)+parent,var(38)||var(39):=var(39)-playerid(id-1),var(39)+parent,var(39)
trigger1=1||var(40):=var(40)-playerid(id-1),var(40)+parent,var(40)||var(41):=var(41)-playerid(id-1),var(41)+parent,var(41)||var(42):=var(42)-playerid(id-1),var(42)+parent,var(42)||var(43):=var(43)-playerid(id-1),var(43)+parent,var(43)
trigger1=1||var(44):=var(44)-playerid(id-1),var(44)+parent,var(44)||var(45):=var(45)-playerid(id-1),var(45)+parent,var(45)||var(46):=var(46)-playerid(id-1),var(46)+parent,var(46)||var(47):=var(47)-playerid(id-1),var(47)+parent,var(47)
trigger1=1||var(48):=var(48)-playerid(id-1),var(48)+parent,var(48)||var(49):=var(49)-playerid(id-1),var(49)+parent,var(49)||var(50):=var(50)-playerid(id-1),var(50)+parent,var(50)||var(51):=var(51)-playerid(id-1),var(51)+parent,var(51)
trigger1=1||var(52):=var(52)-playerid(id-1),var(52)+parent,var(52)||var(53):=var(53)-playerid(id-1),var(53)+parent,var(53)||var(54):=var(54)-playerid(id-1),var(54)+parent,var(54)||var(55):=var(55)-playerid(id-1),var(55)+parent,var(55)
trigger1=1||var(56):=var(56)-playerid(id-1),var(56)+parent,var(56)||var(57):=var(57)-playerid(id-1),var(57)+parent,var(57)||var(58):=var(58)-playerid(id-1),var(58)+parent,var(58)||var(59):=var(59)-playerid(id-1),var(59)+parent,var(59)
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trigger1=1||fvar(8):=fvar(8)-playerid(id-1),fvar(8)+parent,fvar(8)||fvar(9):=fvar(9)-playerid(id-1),fvar(9)+parent,fvar(9)||fvar(10):=fvar(10)-playerid(id-1),fvar(10)+parent,fvar(10)||fvar(11):=fvar(11)-playerid(id-1),fvar(11)+parent,fvar(11)
trigger1=1||fvar(12):=fvar(12)-playerid(id-1),fvar(12)+parent,fvar(12)||fvar(13):=fvar(13)-playerid(id-1),fvar(13)+parent,fvar(13)||fvar(14):=fvar(14)-playerid(id-1),fvar(14)+parent,fvar(14)||fvar(15):=fvar(15)-playerid(id-1),fvar(15)+parent,fvar(15)
trigger1=1||fvar(16):=fvar(16)-playerid(id-1),fvar(16)+parent,fvar(16)||fvar(17):=fvar(17)-playerid(id-1),fvar(17)+parent,fvar(17)||fvar(18):=fvar(18)-playerid(id-1),fvar(18)+parent,fvar(18)||fvar(19):=fvar(19)-playerid(id-1),fvar(19)+parent,fvar(19)
trigger1=1||fvar(20):=fvar(20)-playerid(id-1),fvar(20)+parent,fvar(20)||fvar(21):=fvar(21)-playerid(id-1),fvar(21)+parent,fvar(21)||fvar(22):=fvar(22)-playerid(id-1),fvar(22)+parent,fvar(22)||fvar(23):=fvar(23)-playerid(id-1),fvar(23)+parent,fvar(23)
trigger1=1||fvar(24):=fvar(24)-playerid(id-1),fvar(24)+parent,fvar(24)||fvar(25):=fvar(25)-playerid(id-1),fvar(25)+parent,fvar(25)||fvar(26):=fvar(26)-playerid(id-1),fvar(26)+parent,fvar(26)||fvar(27):=fvar(27)-playerid(id-1),fvar(27)+parent,fvar(27)
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trigger1=1||fvar(32):=fvar(32)-playerid(id-1),fvar(32)+parent,fvar(32)||fvar(33):=fvar(33)-playerid(id-1),fvar(33)+parent,fvar(33)||fvar(34):=fvar(34)-playerid(id-1),fvar(34)+parent,fvar(34)||fvar(35):=fvar(35)-playerid(id-1),fvar(35)+parent,fvar(35)
trigger1=1||fvar(36):=fvar(36)-playerid(id-1),fvar(36)+parent,fvar(36)||fvar(37):=fvar(37)-playerid(id-1),fvar(37)+parent,fvar(37)||fvar(38):=fvar(38)-playerid(id-1),fvar(38)+parent,fvar(38)||fvar(39):=fvar(39)-playerid(id-1),fvar(39)+parent,fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄嵟廔張棟僗僥乕僩丅

[statedef 203008]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞僎庢摼屻宱夁帪娫寁應梡曄悢僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4))/3)=[1,3]
trigger2=floor((sysvar(0)%(3*4))/3)=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*((1+floor((sysvar(0)%(3*4))/3))%4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
trigger1=1
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y=0
ignorehitpause=1
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x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕愽擖宆僗僥乕僩扵嵏娤應僿儖僷乕愱梡僗僥乕僩丅

[statedef 207000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏僠僃僢僇乕丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕丅
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text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
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[state ]
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triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(0)%2,playerid(id+3),sysvar(0)%2,floor((playerid(id+3),sysvar(0)%(2*2))/2),floor((playerid(id+3),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+2),sysvar(1),playerid(id+2),sysvar(2),playerid(id+2),sysvar(3)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+3),sysvar(1),playerid(id+3),sysvar(2),playerid(id+3),sysvar(3)
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-2),sysvar(2),playerid(id-2),sysvar(3),playerid(id-2),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-3),sysvar(2),playerid(id-3),sysvar(3),playerid(id-3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207003)
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%2,sysvar(0)%2,floor((sysvar(0)%(2*2))/2),floor((sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207003)
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(1),sysvar(1),sysvar(2),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=changeanim
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
triggerall=ishelper(207000)
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
pos=0,-root,pos y+30000*3
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-00丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗05丅

[state ]
type=hitdef
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00-00丅
;劔
;劔    乻愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08乼
;劔    
;劔        00.愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕丒崿慄峌寕僿儖僷乕乚帺暘偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
;劔              伀
;劔        01.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
;劔              伀
;劔        02.愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕乚僗僥乕僩旐扗庢桿摫丅
;劔              伀
;劔        03.愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕乚僗僥乕僩扵嵏幚峴丅
;劔              伀
;劔        04.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
;劔              伀
;劔        05.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕丒戞1慜椞堟憃椞堟崿慄僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕徚柵帪丄嵞幩弌張棟丅
;劔              伀
;劔        06.扵嵏拞抐張棟丅
;劔              伀
;劔        07.杮懱乚愽擖宆僗僥乕僩扵嵏梡proj幩弌丅
;劔              伀
;劔        08.愽擖宆僗僥乕僩扵嵏娤應僿儖僷乕乚愽擖宆僗僥乕僩扵嵏婰榐張棟丅
;劔        
;劔        

;帺暘偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*0
ignorehitpause=1

;帺暘偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((playerid(id+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗01丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256007021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256007022)=0)
trigger1=1
sysvar(2)=1
ignorehitpause=1

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚摿掕偺僗僥乕僩斣崋傪僗僉僢僾丅
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256007021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256007022)=0)
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256007021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256007022)=0)
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256007021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256007022)=0)
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256007021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256007022)=0)
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗04丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=root,numprojid(256007021)=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256007022)=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256007022)=0
trigger1=root,numprojid(256007021)=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-01丅

;愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=ishelper(207003)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅

[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=playerid(id-3),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-02丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚戞1梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)<=sysvar(4)
sysvar(3)=var(0)
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚戞2梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)>sysvar(4)
trigger1=sysvar(3)!=var(0)
sysvar(4)=var(0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1-1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗08-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫟捠婰弎丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚挻懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(2)=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime搙奜帇扵嵏傪幚峴偟側偄応崌丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(1)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(3)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime搙奜帇扵嵏傪幚峴偡傞応崌丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1-1-1傪僙僢僩丅

[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗08-01丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(1)=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僗僥乕僩扵嵏拞巭懸婡僗僥乕僩丅

[statedef 207001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-01丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769491||sysvar(0)=1836769492

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=[1836769491,1836769492]
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769493

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
value=40010
ignorehitpause=1



;hitpausetime晅梌丅
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
value=40010
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;僗僥乕僩旐扗庢桿摫丅
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207002)
trigger1=1
value=40010
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;僗僥乕僩旐扗庢桿摫丅
[state ]
type=hitdef
triggerall=ishelper(207002)
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄椞堟妋曐僿儖僷乕愱梡僗僥乕僩丅

[statedef 208000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗06丅

;徚柵丅
[state ]
type=changestate
triggerall=ishelper(208000)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=root,numprojid(256007016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(208001)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=root,numprojid(256007016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄捫暔愇僿儖僷乕愱梡僗僥乕僩丅

[statedef 209000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塭偺ID挷惍嵟廔張棟僗僥乕僩丅

[statedef 300005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=!ishelper(1836769492)
trigger2=root,sysvar(0)%257000!=256007
trigger2=numpartner=0
trigger3=ishelper
trigger3=!ishelper(1836769492)
trigger3=root,sysvar(0)%257000!=256007
trigger3=numpartner=1
trigger3=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帡旕棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕張棟丅

[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256007
trigger1=hitpausetime<=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕梡慼惗僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256007
trigger1=alive!=1
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕梡僷儗僢僩斣崋儕僙僢僩僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256007
trigger1=palno!=1
value=1527853731
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

;棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256007
trigger1=1
value=1836769499
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恊曄峏幚峴捈慜僗僥乕僩丅

[statedef 302000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎幚峴僗僥乕僩丅

[statedef 302001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(0)=ifelse(abs(parent,var(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(0))!=enemy(0),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(1)=ifelse(abs(parent,var(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(1))!=enemy(0),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(2)=ifelse(abs(parent,var(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(2))!=enemy(0),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(3)=ifelse(abs(parent,var(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(3))!=enemy(0),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(4)=ifelse(abs(parent,var(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(4))!=enemy(0),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(5)=ifelse(abs(parent,var(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(5))!=enemy(0),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(6)=ifelse(abs(parent,var(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(6))!=enemy(0),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(7)=ifelse(abs(parent,var(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(7))!=enemy(0),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(8)=ifelse(abs(parent,var(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(8))!=enemy(0),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(9)=ifelse(abs(parent,var(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(9))!=enemy(0),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(10)=ifelse(abs(parent,var(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(10))!=enemy(0),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(11)=ifelse(abs(parent,var(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(11))!=enemy(0),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(12)=ifelse(abs(parent,var(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(12))!=enemy(0),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(13)=ifelse(abs(parent,var(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(13))!=enemy(0),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(14)=ifelse(abs(parent,var(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(14))!=enemy(0),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(15)=ifelse(abs(parent,var(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(15))!=enemy(0),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(16)=ifelse(abs(parent,var(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(16))!=enemy(0),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(17)=ifelse(abs(parent,var(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(17))!=enemy(0),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(18)=ifelse(abs(parent,var(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(18))!=enemy(0),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(19)=ifelse(abs(parent,var(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(19))!=enemy(0),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(20)=ifelse(abs(parent,var(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(20))!=enemy(0),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(21)=ifelse(abs(parent,var(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(21))!=enemy(0),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(22)=ifelse(abs(parent,var(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(22))!=enemy(0),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(23)=ifelse(abs(parent,var(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(23))!=enemy(0),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(24)=ifelse(abs(parent,var(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(24))!=enemy(0),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(25)=ifelse(abs(parent,var(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(25))!=enemy(0),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(26)=ifelse(abs(parent,var(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(26))!=enemy(0),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(27)=ifelse(abs(parent,var(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(27))!=enemy(0),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(28)=ifelse(abs(parent,var(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(28))!=enemy(0),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(29)=ifelse(abs(parent,var(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(29))!=enemy(0),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(30)=ifelse(abs(parent,var(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(30))!=enemy(0),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(31)=ifelse(abs(parent,var(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(31))!=enemy(0),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(32)=ifelse(abs(parent,var(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(32))!=enemy(0),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(33)=ifelse(abs(parent,var(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(33))!=enemy(0),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(34)=ifelse(abs(parent,var(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(34))!=enemy(0),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(35)=ifelse(abs(parent,var(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(35))!=enemy(0),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(36)=ifelse(abs(parent,var(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(36))!=enemy(0),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(37)=ifelse(abs(parent,var(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(37))!=enemy(0),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(38)=ifelse(abs(parent,var(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(38))!=enemy(0),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(39)=ifelse(abs(parent,var(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(39))!=enemy(0),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(40)=ifelse(abs(parent,var(40))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(40))!=enemy(0),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(40))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(41)=ifelse(abs(parent,var(41))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(41))!=enemy(0),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(41))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(42)=ifelse(abs(parent,var(42))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(42))!=enemy(0),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(42))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(43)=ifelse(abs(parent,var(43))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(43))!=enemy(0),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(43))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(44)=ifelse(abs(parent,var(44))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(44))!=enemy(0),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(44))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(45)=ifelse(abs(parent,var(45))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(45))!=enemy(0),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(45))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(46)=ifelse(abs(parent,var(46))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(46))!=enemy(0),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(46))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(47)=ifelse(abs(parent,var(47))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(47))!=enemy(0),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(47))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(48)=ifelse(abs(parent,var(48))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(48))!=enemy(0),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(48))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(49)=ifelse(abs(parent,var(49))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(49))!=enemy(0),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(49))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(50)=ifelse(abs(parent,var(50))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(50))!=enemy(0),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(50))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(51)=ifelse(abs(parent,var(51))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(51))!=enemy(0),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(51))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(52)=ifelse(abs(parent,var(52))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(52))!=enemy(0),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(52))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(53)=ifelse(abs(parent,var(53))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(53))!=enemy(0),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(53))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(54)=ifelse(abs(parent,var(54))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(54))!=enemy(0),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(54))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(55)=ifelse(abs(parent,var(55))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(55))!=enemy(0),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(55))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(56)=ifelse(abs(parent,var(56))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(56))!=enemy(0),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(56))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(57)=ifelse(abs(parent,var(57))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(57))!=enemy(0),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(57))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(58)=ifelse(abs(parent,var(58))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(58))!=enemy(0),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(58))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(59)=ifelse(abs(parent,var(59))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(59))!=enemy(0),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(59))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(0))!=enemy(0),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(1))!=enemy(0),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(2))!=enemy(0),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(3))!=enemy(0),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(4))!=enemy(0),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(5))!=enemy(0),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(6))!=enemy(0),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(7))!=enemy(0),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(8))!=enemy(0),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(9))!=enemy(0),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(10))!=enemy(0),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(11))!=enemy(0),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(12))!=enemy(0),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(13))!=enemy(0),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(14))!=enemy(0),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(15))!=enemy(0),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(16))!=enemy(0),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(17))!=enemy(0),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(18))!=enemy(0),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(19))!=enemy(0),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(20))!=enemy(0),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(21))!=enemy(0),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(22))!=enemy(0),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(23))!=enemy(0),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(24))!=enemy(0),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(25))!=enemy(0),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(26))!=enemy(0),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(27))!=enemy(0),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(28))!=enemy(0),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(29))!=enemy(0),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(30))!=enemy(0),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(31))!=enemy(0),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(32))!=enemy(0),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(33))!=enemy(0),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(34))!=enemy(0),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(35))!=enemy(0),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(36))!=enemy(0),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(37))!=enemy(0),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(38))!=enemy(0),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(39))!=enemy(0),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(0)=ifelse(abs(parent,var(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(0))!=enemy(1),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(1)=ifelse(abs(parent,var(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(1))!=enemy(1),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(2)=ifelse(abs(parent,var(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(2))!=enemy(1),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(3)=ifelse(abs(parent,var(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(3))!=enemy(1),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(4)=ifelse(abs(parent,var(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(4))!=enemy(1),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(5)=ifelse(abs(parent,var(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(5))!=enemy(1),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(6)=ifelse(abs(parent,var(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(6))!=enemy(1),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(7)=ifelse(abs(parent,var(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(7))!=enemy(1),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(8)=ifelse(abs(parent,var(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(8))!=enemy(1),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(9)=ifelse(abs(parent,var(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(9))!=enemy(1),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(10)=ifelse(abs(parent,var(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(10))!=enemy(1),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(11)=ifelse(abs(parent,var(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(11))!=enemy(1),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(12)=ifelse(abs(parent,var(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(12))!=enemy(1),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(13)=ifelse(abs(parent,var(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(13))!=enemy(1),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(14)=ifelse(abs(parent,var(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(14))!=enemy(1),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(15)=ifelse(abs(parent,var(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(15))!=enemy(1),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(16)=ifelse(abs(parent,var(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(16))!=enemy(1),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(17)=ifelse(abs(parent,var(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(17))!=enemy(1),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(18)=ifelse(abs(parent,var(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(18))!=enemy(1),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(19)=ifelse(abs(parent,var(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(19))!=enemy(1),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(20)=ifelse(abs(parent,var(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(20))!=enemy(1),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(21)=ifelse(abs(parent,var(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(21))!=enemy(1),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(22)=ifelse(abs(parent,var(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(22))!=enemy(1),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(23)=ifelse(abs(parent,var(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(23))!=enemy(1),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(24)=ifelse(abs(parent,var(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(24))!=enemy(1),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(25)=ifelse(abs(parent,var(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(25))!=enemy(1),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(26)=ifelse(abs(parent,var(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(26))!=enemy(1),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(27)=ifelse(abs(parent,var(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(27))!=enemy(1),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(28)=ifelse(abs(parent,var(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(28))!=enemy(1),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(29)=ifelse(abs(parent,var(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(29))!=enemy(1),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(30)=ifelse(abs(parent,var(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(30))!=enemy(1),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(31)=ifelse(abs(parent,var(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(31))!=enemy(1),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(32)=ifelse(abs(parent,var(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(32))!=enemy(1),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(33)=ifelse(abs(parent,var(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(33))!=enemy(1),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(34)=ifelse(abs(parent,var(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(34))!=enemy(1),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(35)=ifelse(abs(parent,var(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(35))!=enemy(1),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(36)=ifelse(abs(parent,var(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(36))!=enemy(1),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(37)=ifelse(abs(parent,var(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(37))!=enemy(1),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(38)=ifelse(abs(parent,var(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(38))!=enemy(1),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(39)=ifelse(abs(parent,var(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(39))!=enemy(1),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(39))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(40)=ifelse(abs(parent,var(40))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(40))!=enemy(1),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(40))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(41)=ifelse(abs(parent,var(41))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(41))!=enemy(1),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(41))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(42)=ifelse(abs(parent,var(42))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(42))!=enemy(1),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(42))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(43)=ifelse(abs(parent,var(43))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(43))!=enemy(1),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(43))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(44)=ifelse(abs(parent,var(44))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(44))!=enemy(1),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(44))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(45)=ifelse(abs(parent,var(45))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(45))!=enemy(1),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(45))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(46)=ifelse(abs(parent,var(46))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(46))!=enemy(1),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(46))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(47)=ifelse(abs(parent,var(47))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(47))!=enemy(1),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(47))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(48)=ifelse(abs(parent,var(48))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(48))!=enemy(1),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(48))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(49)=ifelse(abs(parent,var(49))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(49))!=enemy(1),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(49))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(50)=ifelse(abs(parent,var(50))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(50))!=enemy(1),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(50))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(51)=ifelse(abs(parent,var(51))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(51))!=enemy(1),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(51))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(52)=ifelse(abs(parent,var(52))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(52))!=enemy(1),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(52))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(53)=ifelse(abs(parent,var(53))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(53))!=enemy(1),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(53))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(54)=ifelse(abs(parent,var(54))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(54))!=enemy(1),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(54))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(55)=ifelse(abs(parent,var(55))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(55))!=enemy(1),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(55))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(56)=ifelse(abs(parent,var(56))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(56))!=enemy(1),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(56))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(57)=ifelse(abs(parent,var(57))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(57))!=enemy(1),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(57))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(58)=ifelse(abs(parent,var(58))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(58))!=enemy(1),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(58))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(59)=ifelse(abs(parent,var(59))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(59))!=enemy(1),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(59))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(0))!=enemy(1),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(1))!=enemy(1),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(2))!=enemy(1),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(3))!=enemy(1),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(4))!=enemy(1),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(5))!=enemy(1),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(6))!=enemy(1),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(7))!=enemy(1),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(8))!=enemy(1),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(9))!=enemy(1),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(10))!=enemy(1),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(11))!=enemy(1),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(12))!=enemy(1),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(13))!=enemy(1),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(14))!=enemy(1),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(15))!=enemy(1),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(16))!=enemy(1),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(17))!=enemy(1),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(18))!=enemy(1),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(19))!=enemy(1),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(20))!=enemy(1),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(21))!=enemy(1),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(22))!=enemy(1),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(23))!=enemy(1),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(24))!=enemy(1),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(25))!=enemy(1),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(26))!=enemy(1),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(27))!=enemy(1),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(28))!=enemy(1),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(29))!=enemy(1),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(30))!=enemy(1),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(31))!=enemy(1),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(32))!=enemy(1),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(33))!=enemy(1),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(34))!=enemy(1),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(35))!=enemy(1),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(36))!=enemy(1),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(37))!=enemy(1),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(38))!=enemy(1),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(39))!=enemy(1),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(39))!=enemy(1),life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔娧捠戞1幚峴僗僥乕僩丅

[statedef 302002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=1
var(0)=var(0)+6*parent,var(0)-3*playerid(id+1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=var(1)+6*parent,var(1)-3*playerid(id+1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=var(2)+6*parent,var(2)-3*playerid(id+1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=var(3)+6*parent,var(3)-3*playerid(id+1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=var(4)+6*parent,var(4)-3*playerid(id+1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=var(5)+6*parent,var(5)-3*playerid(id+1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=var(6)+6*parent,var(6)-3*playerid(id+1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=var(7)+6*parent,var(7)-3*playerid(id+1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=var(8)+6*parent,var(8)-3*playerid(id+1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=var(9)+6*parent,var(9)-3*playerid(id+1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=var(10)+6*parent,var(10)-3*playerid(id+1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=var(11)+6*parent,var(11)-3*playerid(id+1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=var(12)+6*parent,var(12)-3*playerid(id+1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=var(13)+6*parent,var(13)-3*playerid(id+1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=var(14)+6*parent,var(14)-3*playerid(id+1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=var(15)+6*parent,var(15)-3*playerid(id+1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=var(16)+6*parent,var(16)-3*playerid(id+1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=var(17)+6*parent,var(17)-3*playerid(id+1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=var(18)+6*parent,var(18)-3*playerid(id+1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=var(19)+6*parent,var(19)-3*playerid(id+1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=var(20)+6*parent,var(20)-3*playerid(id+1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=var(21)+6*parent,var(21)-3*playerid(id+1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=var(22)+6*parent,var(22)-3*playerid(id+1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=var(23)+6*parent,var(23)-3*playerid(id+1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=var(24)+6*parent,var(24)-3*playerid(id+1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=var(25)+6*parent,var(25)-3*playerid(id+1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=var(26)+6*parent,var(26)-3*playerid(id+1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=var(27)+6*parent,var(27)-3*playerid(id+1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=var(28)+6*parent,var(28)-3*playerid(id+1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=var(29)+6*parent,var(29)-3*playerid(id+1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=var(30)+6*parent,var(30)-3*playerid(id+1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=var(31)+6*parent,var(31)-3*playerid(id+1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=var(32)+6*parent,var(32)-3*playerid(id+1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=var(33)+6*parent,var(33)-3*playerid(id+1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=var(34)+6*parent,var(34)-3*playerid(id+1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=var(35)+6*parent,var(35)-3*playerid(id+1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=var(36)+6*parent,var(36)-3*playerid(id+1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=var(37)+6*parent,var(37)-3*playerid(id+1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=var(38)+6*parent,var(38)-3*playerid(id+1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=var(39)+6*parent,var(39)-3*playerid(id+1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=var(40)+6*parent,var(40)-3*playerid(id+1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=var(41)+6*parent,var(41)-3*playerid(id+1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=var(42)+6*parent,var(42)-3*playerid(id+1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=var(43)+6*parent,var(43)-3*playerid(id+1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=var(44)+6*parent,var(44)-3*playerid(id+1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=var(45)+6*parent,var(45)-3*playerid(id+1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=var(46)+6*parent,var(46)-3*playerid(id+1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=var(47)+6*parent,var(47)-3*playerid(id+1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=var(48)+6*parent,var(48)-3*playerid(id+1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=var(49)+6*parent,var(49)-3*playerid(id+1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=var(50)+6*parent,var(50)-3*playerid(id+1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=var(51)+6*parent,var(51)-3*playerid(id+1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=var(52)+6*parent,var(52)-3*playerid(id+1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=var(53)+6*parent,var(53)-3*playerid(id+1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=var(54)+6*parent,var(54)-3*playerid(id+1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=var(55)+6*parent,var(55)-3*playerid(id+1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=var(56)+6*parent,var(56)-3*playerid(id+1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=var(57)+6*parent,var(57)-3*playerid(id+1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=var(58)+6*parent,var(58)-3*playerid(id+1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),fvar(0)+6*parent,fvar(0)-3*playerid(id+1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),fvar(1)+6*parent,fvar(1)-3*playerid(id+1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),fvar(2)+6*parent,fvar(2)-3*playerid(id+1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),fvar(3)+6*parent,fvar(3)-3*playerid(id+1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),fvar(4)+6*parent,fvar(4)-3*playerid(id+1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),fvar(5)+6*parent,fvar(5)-3*playerid(id+1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),fvar(6)+6*parent,fvar(6)-3*playerid(id+1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),fvar(7)+6*parent,fvar(7)-3*playerid(id+1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),fvar(8)+6*parent,fvar(8)-3*playerid(id+1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),fvar(9)+6*parent,fvar(9)-3*playerid(id+1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),fvar(10)+6*parent,fvar(10)-3*playerid(id+1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),fvar(11)+6*parent,fvar(11)-3*playerid(id+1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),fvar(12)+6*parent,fvar(12)-3*playerid(id+1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),fvar(13)+6*parent,fvar(13)-3*playerid(id+1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),fvar(14)+6*parent,fvar(14)-3*playerid(id+1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),fvar(15)+6*parent,fvar(15)-3*playerid(id+1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),fvar(16)+6*parent,fvar(16)-3*playerid(id+1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),fvar(17)+6*parent,fvar(17)-3*playerid(id+1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),fvar(18)+6*parent,fvar(18)-3*playerid(id+1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),fvar(19)+6*parent,fvar(19)-3*playerid(id+1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),fvar(20)+6*parent,fvar(20)-3*playerid(id+1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),fvar(21)+6*parent,fvar(21)-3*playerid(id+1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),fvar(22)+6*parent,fvar(22)-3*playerid(id+1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),fvar(23)+6*parent,fvar(23)-3*playerid(id+1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),fvar(24)+6*parent,fvar(24)-3*playerid(id+1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),fvar(25)+6*parent,fvar(25)-3*playerid(id+1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),fvar(26)+6*parent,fvar(26)-3*playerid(id+1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),fvar(27)+6*parent,fvar(27)-3*playerid(id+1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),fvar(28)+6*parent,fvar(28)-3*playerid(id+1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),fvar(29)+6*parent,fvar(29)-3*playerid(id+1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),fvar(30)+6*parent,fvar(30)-3*playerid(id+1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),fvar(31)+6*parent,fvar(31)-3*playerid(id+1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),fvar(32)+6*parent,fvar(32)-3*playerid(id+1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),fvar(33)+6*parent,fvar(33)-3*playerid(id+1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),fvar(34)+6*parent,fvar(34)-3*playerid(id+1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),fvar(35)+6*parent,fvar(35)-3*playerid(id+1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),fvar(36)+6*parent,fvar(36)-3*playerid(id+1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),fvar(37)+6*parent,fvar(37)-3*playerid(id+1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),fvar(38)+6*parent,fvar(38)-3*playerid(id+1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),fvar(39)+6*parent,fvar(39)-3*playerid(id+1),fvar(39))
ignorehitpause=1
[state ]
type=null
trigger1=1||var(0):=floor((var(0)-parent,var(0)+3*playerid(id+1),var(0))/6)
trigger1=1||var(1):=floor((var(1)-parent,var(1)+3*playerid(id+1),var(1))/6)
trigger1=1||var(2):=floor((var(2)-parent,var(2)+3*playerid(id+1),var(2))/6)
trigger1=1||var(3):=floor((var(3)-parent,var(3)+3*playerid(id+1),var(3))/6)
trigger1=1||var(4):=floor((var(4)-parent,var(4)+3*playerid(id+1),var(4))/6)
trigger1=1||var(5):=floor((var(5)-parent,var(5)+3*playerid(id+1),var(5))/6)
trigger1=1||var(6):=floor((var(6)-parent,var(6)+3*playerid(id+1),var(6))/6)
trigger1=1||var(7):=floor((var(7)-parent,var(7)+3*playerid(id+1),var(7))/6)
trigger1=1||var(8):=floor((var(8)-parent,var(8)+3*playerid(id+1),var(8))/6)
trigger1=1||var(9):=floor((var(9)-parent,var(9)+3*playerid(id+1),var(9))/6)
trigger1=1||var(10):=floor((var(10)-parent,var(10)+3*playerid(id+1),var(10))/6)
trigger1=1||var(11):=floor((var(11)-parent,var(11)+3*playerid(id+1),var(11))/6)
trigger1=1||var(12):=floor((var(12)-parent,var(12)+3*playerid(id+1),var(12))/6)
trigger1=1||var(13):=floor((var(13)-parent,var(13)+3*playerid(id+1),var(13))/6)
trigger1=1||var(14):=floor((var(14)-parent,var(14)+3*playerid(id+1),var(14))/6)
trigger1=1||var(15):=floor((var(15)-parent,var(15)+3*playerid(id+1),var(15))/6)
trigger1=1||var(16):=floor((var(16)-parent,var(16)+3*playerid(id+1),var(16))/6)
trigger1=1||var(17):=floor((var(17)-parent,var(17)+3*playerid(id+1),var(17))/6)
trigger1=1||var(18):=floor((var(18)-parent,var(18)+3*playerid(id+1),var(18))/6)
trigger1=1||var(19):=floor((var(19)-parent,var(19)+3*playerid(id+1),var(19))/6)
trigger1=1||var(20):=floor((var(20)-parent,var(20)+3*playerid(id+1),var(20))/6)
trigger1=1||var(21):=floor((var(21)-parent,var(21)+3*playerid(id+1),var(21))/6)
trigger1=1||var(22):=floor((var(22)-parent,var(22)+3*playerid(id+1),var(22))/6)
trigger1=1||var(23):=floor((var(23)-parent,var(23)+3*playerid(id+1),var(23))/6)
trigger1=1||var(24):=floor((var(24)-parent,var(24)+3*playerid(id+1),var(24))/6)
trigger1=1||var(25):=floor((var(25)-parent,var(25)+3*playerid(id+1),var(25))/6)
trigger1=1||var(26):=floor((var(26)-parent,var(26)+3*playerid(id+1),var(26))/6)
trigger1=1||var(27):=floor((var(27)-parent,var(27)+3*playerid(id+1),var(27))/6)
trigger1=1||var(28):=floor((var(28)-parent,var(28)+3*playerid(id+1),var(28))/6)
trigger1=1||var(29):=floor((var(29)-parent,var(29)+3*playerid(id+1),var(29))/6)
trigger1=1||var(30):=floor((var(30)-parent,var(30)+3*playerid(id+1),var(30))/6)
trigger1=1||var(31):=floor((var(31)-parent,var(31)+3*playerid(id+1),var(31))/6)
trigger1=1||var(32):=floor((var(32)-parent,var(32)+3*playerid(id+1),var(32))/6)
trigger1=1||var(33):=floor((var(33)-parent,var(33)+3*playerid(id+1),var(33))/6)
trigger1=1||var(34):=floor((var(34)-parent,var(34)+3*playerid(id+1),var(34))/6)
trigger1=1||var(35):=floor((var(35)-parent,var(35)+3*playerid(id+1),var(35))/6)
trigger1=1||var(36):=floor((var(36)-parent,var(36)+3*playerid(id+1),var(36))/6)
trigger1=1||var(37):=floor((var(37)-parent,var(37)+3*playerid(id+1),var(37))/6)
trigger1=1||var(38):=floor((var(38)-parent,var(38)+3*playerid(id+1),var(38))/6)
trigger1=1||var(39):=floor((var(39)-parent,var(39)+3*playerid(id+1),var(39))/6)
trigger1=1||var(40):=floor((var(40)-parent,var(40)+3*playerid(id+1),var(40))/6)
trigger1=1||var(41):=floor((var(41)-parent,var(41)+3*playerid(id+1),var(41))/6)
trigger1=1||var(42):=floor((var(42)-parent,var(42)+3*playerid(id+1),var(42))/6)
trigger1=1||var(43):=floor((var(43)-parent,var(43)+3*playerid(id+1),var(43))/6)
trigger1=1||var(44):=floor((var(44)-parent,var(44)+3*playerid(id+1),var(44))/6)
trigger1=1||var(45):=floor((var(45)-parent,var(45)+3*playerid(id+1),var(45))/6)
trigger1=1||var(46):=floor((var(46)-parent,var(46)+3*playerid(id+1),var(46))/6)
trigger1=1||var(47):=floor((var(47)-parent,var(47)+3*playerid(id+1),var(47))/6)
trigger1=1||var(48):=floor((var(48)-parent,var(48)+3*playerid(id+1),var(48))/6)
trigger1=1||var(49):=floor((var(49)-parent,var(49)+3*playerid(id+1),var(49))/6)
trigger1=1||var(50):=floor((var(50)-parent,var(50)+3*playerid(id+1),var(50))/6)
trigger1=1||var(51):=floor((var(51)-parent,var(51)+3*playerid(id+1),var(51))/6)
trigger1=1||var(52):=floor((var(52)-parent,var(52)+3*playerid(id+1),var(52))/6)
trigger1=1||var(53):=floor((var(53)-parent,var(53)+3*playerid(id+1),var(53))/6)
trigger1=1||var(54):=floor((var(54)-parent,var(54)+3*playerid(id+1),var(54))/6)
trigger1=1||var(55):=floor((var(55)-parent,var(55)+3*playerid(id+1),var(55))/6)
trigger1=1||var(56):=floor((var(56)-parent,var(56)+3*playerid(id+1),var(56))/6)
trigger1=1||var(57):=floor((var(57)-parent,var(57)+3*playerid(id+1),var(57))/6)
trigger1=1||var(58):=floor((var(58)-parent,var(58)+3*playerid(id+1),var(58))/6)
trigger1=1||var(59):=floor((var(59)-parent,var(59)+3*playerid(id+1),var(59))/6)
trigger1=1||fvar(0):=(fvar(0)-parent,fvar(0)+3*playerid(id+1),fvar(0))/6
trigger1=1||fvar(1):=(fvar(1)-parent,fvar(1)+3*playerid(id+1),fvar(1))/6
trigger1=1||fvar(2):=(fvar(2)-parent,fvar(2)+3*playerid(id+1),fvar(2))/6
trigger1=1||fvar(3):=(fvar(3)-parent,fvar(3)+3*playerid(id+1),fvar(3))/6
trigger1=1||fvar(4):=(fvar(4)-parent,fvar(4)+3*playerid(id+1),fvar(4))/6
trigger1=1||fvar(5):=(fvar(5)-parent,fvar(5)+3*playerid(id+1),fvar(5))/6
trigger1=1||fvar(6):=(fvar(6)-parent,fvar(6)+3*playerid(id+1),fvar(6))/6
trigger1=1||fvar(7):=(fvar(7)-parent,fvar(7)+3*playerid(id+1),fvar(7))/6
trigger1=1||fvar(8):=(fvar(8)-parent,fvar(8)+3*playerid(id+1),fvar(8))/6
trigger1=1||fvar(9):=(fvar(9)-parent,fvar(9)+3*playerid(id+1),fvar(9))/6
trigger1=1||fvar(10):=(fvar(10)-parent,fvar(10)+3*playerid(id+1),fvar(10))/6
trigger1=1||fvar(11):=(fvar(11)-parent,fvar(11)+3*playerid(id+1),fvar(11))/6
trigger1=1||fvar(12):=(fvar(12)-parent,fvar(12)+3*playerid(id+1),fvar(12))/6
trigger1=1||fvar(13):=(fvar(13)-parent,fvar(13)+3*playerid(id+1),fvar(13))/6
trigger1=1||fvar(14):=(fvar(14)-parent,fvar(14)+3*playerid(id+1),fvar(14))/6
trigger1=1||fvar(15):=(fvar(15)-parent,fvar(15)+3*playerid(id+1),fvar(15))/6
trigger1=1||fvar(16):=(fvar(16)-parent,fvar(16)+3*playerid(id+1),fvar(16))/6
trigger1=1||fvar(17):=(fvar(17)-parent,fvar(17)+3*playerid(id+1),fvar(17))/6
trigger1=1||fvar(18):=(fvar(18)-parent,fvar(18)+3*playerid(id+1),fvar(18))/6
trigger1=1||fvar(19):=(fvar(19)-parent,fvar(19)+3*playerid(id+1),fvar(19))/6
trigger1=1||fvar(20):=(fvar(20)-parent,fvar(20)+3*playerid(id+1),fvar(20))/6
trigger1=1||fvar(21):=(fvar(21)-parent,fvar(21)+3*playerid(id+1),fvar(21))/6
trigger1=1||fvar(22):=(fvar(22)-parent,fvar(22)+3*playerid(id+1),fvar(22))/6
trigger1=1||fvar(23):=(fvar(23)-parent,fvar(23)+3*playerid(id+1),fvar(23))/6
trigger1=1||fvar(24):=(fvar(24)-parent,fvar(24)+3*playerid(id+1),fvar(24))/6
trigger1=1||fvar(25):=(fvar(25)-parent,fvar(25)+3*playerid(id+1),fvar(25))/6
trigger1=1||fvar(26):=(fvar(26)-parent,fvar(26)+3*playerid(id+1),fvar(26))/6
trigger1=1||fvar(27):=(fvar(27)-parent,fvar(27)+3*playerid(id+1),fvar(27))/6
trigger1=1||fvar(28):=(fvar(28)-parent,fvar(28)+3*playerid(id+1),fvar(28))/6
trigger1=1||fvar(29):=(fvar(29)-parent,fvar(29)+3*playerid(id+1),fvar(29))/6
trigger1=1||fvar(30):=(fvar(30)-parent,fvar(30)+3*playerid(id+1),fvar(30))/6
trigger1=1||fvar(31):=(fvar(31)-parent,fvar(31)+3*playerid(id+1),fvar(31))/6
trigger1=1||fvar(32):=(fvar(32)-parent,fvar(32)+3*playerid(id+1),fvar(32))/6
trigger1=1||fvar(33):=(fvar(33)-parent,fvar(33)+3*playerid(id+1),fvar(33))/6
trigger1=1||fvar(34):=(fvar(34)-parent,fvar(34)+3*playerid(id+1),fvar(34))/6
trigger1=1||fvar(35):=(fvar(35)-parent,fvar(35)+3*playerid(id+1),fvar(35))/6
trigger1=1||fvar(36):=(fvar(36)-parent,fvar(36)+3*playerid(id+1),fvar(36))/6
trigger1=1||fvar(37):=(fvar(37)-parent,fvar(37)+3*playerid(id+1),fvar(37))/6
trigger1=1||fvar(38):=(fvar(38)-parent,fvar(38)+3*playerid(id+1),fvar(38))/6
trigger1=1||fvar(39):=(fvar(39)-parent,fvar(39)+3*playerid(id+1),fvar(39))/6
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔娧捠戞2幚峴僗僥乕僩丅

[statedef 302003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖幚峴僗僥乕僩丅

[statedef 302004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚僙儞僞乕丅

[statedef 1527853716]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕張棟丅

[state ]
type=changestate
triggerall=ishelper
trigger1=1
value=stateno+3
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽杮懱張棟丅

[state ]
type=changestate
triggerall=hitpausetime>=1
triggerall=alive=0
trigger1=sysvar(0)%257000=256007
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
value=stateno+2
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000=256007
value=256007
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000!=256007
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256007
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

[state ]
type=changestate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚揋杮懱00丅

[statedef 1527853717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖嫟捠婰弎丅

;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈攳扗丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=!lose&&alive!=0

[state ]
type=lifeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**11))/floor(2.0**10))=0
value=0
ignorehitpause=1

[state ]
type=changestate
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=stateno+1000
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=3,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=!lose&&alive=0

[state ]
type=selfstate
triggerall=!lose&&alive=0
trigger1=numpartner=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=lose&&alive=0

[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=roundstate=[3,4]
value=stateno+3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=hitpausetime>=1
value=stateno+2000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
triggerall=lose&&alive=0
trigger1=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=lose&&alive=0
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=lose&&alive=0
trigger1=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=lose&&alive!=0

[state ]
type=selfstate
triggerall=lose&&alive!=0
trigger1=1
value=11*(statetype=c||statetype=l)+50*(statetype=a)
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚揋杮懱03丅

[statedef 1527856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=time=0
value=5050
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=veladd
trigger1=1
y=0.44
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=25
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1528856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=time=0
value=5100
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=l
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velmul
trigger1=time=0
x=0.75
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1



;僄僼僃僋僩丅
[state ]
type=gamemakeanim
trigger1=time=1
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,0
under=floor(vel y)<=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=time=1
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1



;嵗昗愝掕乮媡弴張棟乯丅
[state ]
type=velset
trigger1=time=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=animtime=0
trigger2=time>=15;媬嵪張抲丅
value=stateno+1000000
persistent=256
ignorehitpause=1



;偦傟埲奜丅
[state ]
type=forcefeedback
trigger1=time=0
waveform=sinesquare
ampl=128,-3,-.2,.005
time=20
ignorehitpause=1

[statedef 1529856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5160
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velset
trigger1=time=0
y=-4.5
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=20
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=.4
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=12
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1530856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=5110
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=1
value=f7,0
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velmul
trigger1=1
x=0.85
ignorehitpause=1



;僄僼僃僋僩丅
[state ]
type=gamemakeanim
trigger1=1
value=60
pos=0,0
under=1
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚僿儖僷乕丅

[statedef 1527853719]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖杮懱張棟丅

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕張棟丅

[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘杮懱梡嫮惂巰偺愰崘僗僥乕僩丅

[statedef 1527853720]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫮惂巰偺愰崘張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬僗僥乕僩堏峴丅

;alive=0挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[0,2])&&alive!=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1

;alive=1挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
value=stateno+2
persistent=256
ignorehitpause=1

;hitpausetime=0挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive!=0
value=stateno+3
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塱懕僞僎懳嶔丅

;夋柺惈幙丅
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1



;儔僀僼愝掕丅
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌拞懸婡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=256007
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕丅

[statedef 1836769491]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1527853716
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
persistent=2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1僼傿儖僞乕丅

[state ]
type=changestate
triggerall=lose
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚12:僩儉僉儔乕丅
;劔
;劔    丂摉恎帪丄僩儉僉儔乕敪摦丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256007100
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256007101
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅
;劔
;劔    丂僿儖僷乕幩弌僗僥乕僩扵嵏枹椆帪丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007102
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007102
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007102
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007102
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞2僼傿儖僞乕丅
;劔
;劔    僿儖僷乕楳傝宯傪幚峴偟側偄忬嫷壓偵偍偄偰丄
;劔    儕僟僀儗僋僩婾憰傪幚峴偟側偄応崌偼丄
;劔    恊楳傝壜僿儖僷乕婛庢摼帪丄偁傞偄偼恊楳傝晄壜僿儖僷乕婛庢摼偱偁傝偐偮帺恎偑恊楳傝晄壜僿儖僷乕偱偁傞帪丄
;劔    儕僟僀儗僋僩婾憰傪幚峴偡傞応崌偼丄儕僟僀儗僋僩婾憰惂屼僼儔僌偑僆僼偱偁傝丄
;劔    偐偮帺恎偑儕僟僀儗僋僩婾憰僿儖僷乕埲奜偱偁傝丄
;劔    偐偮恊楳傝壜僿儖僷乕婛庢摼帪丄偁傞偄偼恊楳傝晄壜僿儖僷乕婛庢摼偱偁傝偐偮帺恎偑恊楳傝晄壜僿儖僷乕偱偁傞帪丄
;劔    尦偺僗僥乕僩偵栠偡丅
;劔    
;劔    側偍丄恊楳傝宯傪幚峴偡傞忬嫷壓偵偍偄偰偼丄
;劔    恊楳傝壜僿儖僷乕婛庢摼帪丄徚嫀偡傞丅
;劔    

[state ]
type=velset
triggerall=prevstateno!=1836769495
trigger1=1
x=prevstateno%65536
y=floor(prevstateno/65536)
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=0
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**12))/floor(2.0**11))=0
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**19))/floor(2.0**17))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007012)=2
trigger3=root,id>partner,id
trigger3=enemy(enemy(0),sysvar(0)%257000!=256007),numprojid(256007014)=2
value=1527853716
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞僎僗僥惉斲忬嫷偵娭偡傞忣曬揱払梡explod幩弌丅

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger1=numexplod(256007100)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
trigger2=numexplod(256007100)=1
id=256007100
ignorehitpause=1
[state ]
type=explod
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
id=256007100
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger1=numexplod(256007101)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
trigger2=numexplod(256007101)=1
id=256007101
ignorehitpause=1
[state ]
type=explod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
id=256007101
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=numexplod(256007102)=1
id=256007102
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=1
id=256007102
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=numexplod(256007103)=1
id=256007103
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=1
id=256007103
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖懄巰曗彆僿儖僷乕幩弌丅
;劔
;劔    侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔    侖僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-00丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
projid=256007103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
projid=256007104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=numhelper(1836769491)=0
trigger1=1
stateno=1836769496
id=1836769491
name="1836769491"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗09丅

;儕僟僀儗僋僩婾憰僿儖僷乕乚慡曄悢僙僢僩丅
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
sysvar(4)=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger1=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger1=1||var(0):=playerid(sysvar(4)),var(0)
trigger1=1||var(1):=playerid(sysvar(4)),var(1)
trigger1=1||var(2):=playerid(sysvar(4)),var(2)
trigger1=1||var(3):=playerid(sysvar(4)),var(3)
trigger1=1||var(4):=playerid(sysvar(4)),var(4)
trigger1=1||var(5):=playerid(sysvar(4)),var(5)
trigger1=1||var(6):=playerid(sysvar(4)),var(6)
trigger1=1||var(7):=playerid(sysvar(4)),var(7)
trigger1=1||var(8):=playerid(sysvar(4)),var(8)
trigger1=1||var(9):=playerid(sysvar(4)),var(9)
trigger1=1||var(10):=playerid(sysvar(4)),var(10)
trigger1=1||var(11):=playerid(sysvar(4)),var(11)
trigger1=1||var(12):=playerid(sysvar(4)),var(12)
trigger1=1||var(13):=playerid(sysvar(4)),var(13)
trigger1=1||var(14):=playerid(sysvar(4)),var(14)
trigger1=1||var(15):=playerid(sysvar(4)),var(15)
trigger1=1||var(16):=playerid(sysvar(4)),var(16)
trigger1=1||var(17):=playerid(sysvar(4)),var(17)
trigger1=1||var(18):=playerid(sysvar(4)),var(18)
trigger1=1||var(19):=playerid(sysvar(4)),var(19)
trigger1=1||var(20):=playerid(sysvar(4)),var(20)
trigger1=1||var(21):=playerid(sysvar(4)),var(21)
trigger1=1||var(22):=playerid(sysvar(4)),var(22)
trigger1=1||var(23):=playerid(sysvar(4)),var(23)
trigger1=1||var(24):=playerid(sysvar(4)),var(24)
trigger1=1||var(25):=playerid(sysvar(4)),var(25)
trigger1=1||var(26):=playerid(sysvar(4)),var(26)
trigger1=1||var(27):=playerid(sysvar(4)),var(27)
trigger1=1||var(28):=playerid(sysvar(4)),var(28)
trigger1=1||var(29):=playerid(sysvar(4)),var(29)
trigger1=1||var(30):=playerid(sysvar(4)),var(30)
trigger1=1||var(31):=playerid(sysvar(4)),var(31)
trigger1=1||var(32):=playerid(sysvar(4)),var(32)
trigger1=1||var(33):=playerid(sysvar(4)),var(33)
trigger1=1||var(34):=playerid(sysvar(4)),var(34)
trigger1=1||var(35):=playerid(sysvar(4)),var(35)
trigger1=1||var(36):=playerid(sysvar(4)),var(36)
trigger1=1||var(37):=playerid(sysvar(4)),var(37)
trigger1=1||var(38):=playerid(sysvar(4)),var(38)
trigger1=1||var(39):=playerid(sysvar(4)),var(39)
trigger1=1||var(40):=playerid(sysvar(4)),var(40)
trigger1=1||var(41):=playerid(sysvar(4)),var(41)
trigger1=1||var(42):=playerid(sysvar(4)),var(42)
trigger1=1||var(43):=playerid(sysvar(4)),var(43)
trigger1=1||var(44):=playerid(sysvar(4)),var(44)
trigger1=1||var(45):=playerid(sysvar(4)),var(45)
trigger1=1||var(46):=playerid(sysvar(4)),var(46)
trigger1=1||var(47):=playerid(sysvar(4)),var(47)
trigger1=1||var(48):=playerid(sysvar(4)),var(48)
trigger1=1||var(49):=playerid(sysvar(4)),var(49)
trigger1=1||var(50):=playerid(sysvar(4)),var(50)
trigger1=1||var(51):=playerid(sysvar(4)),var(51)
trigger1=1||var(52):=playerid(sysvar(4)),var(52)
trigger1=1||var(53):=playerid(sysvar(4)),var(53)
trigger1=1||var(54):=playerid(sysvar(4)),var(54)
trigger1=1||var(55):=playerid(sysvar(4)),var(55)
trigger1=1||var(56):=playerid(sysvar(4)),var(56)
trigger1=1||var(57):=playerid(sysvar(4)),var(57)
trigger1=1||var(58):=playerid(sysvar(4)),var(58)
trigger1=1||var(59):=playerid(sysvar(4)),var(59)
trigger1=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger1=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger1=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger1=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger1=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger1=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger1=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger1=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger1=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger1=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger1=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger1=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger1=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger1=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger1=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger1=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger1=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger1=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger1=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger1=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger1=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger1=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger1=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger1=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger1=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger1=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger1=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger1=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger1=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger1=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger1=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger1=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger1=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger1=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger1=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger1=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger1=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger1=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger1=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger1=1||fvar(39):=playerid(sysvar(4)),fvar(39)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
trigger2=1||var(0):=playerid(sysvar(4)),var(0)
trigger2=1||var(1):=playerid(sysvar(4)),var(1)
trigger2=1||var(2):=playerid(sysvar(4)),var(2)
trigger2=1||var(3):=playerid(sysvar(4)),var(3)
trigger2=1||var(4):=playerid(sysvar(4)),var(4)
trigger2=1||var(5):=playerid(sysvar(4)),var(5)
trigger2=1||var(6):=playerid(sysvar(4)),var(6)
trigger2=1||var(7):=playerid(sysvar(4)),var(7)
trigger2=1||var(8):=playerid(sysvar(4)),var(8)
trigger2=1||var(9):=playerid(sysvar(4)),var(9)
trigger2=1||var(10):=playerid(sysvar(4)),var(10)
trigger2=1||var(11):=playerid(sysvar(4)),var(11)
trigger2=1||var(12):=playerid(sysvar(4)),var(12)
trigger2=1||var(13):=playerid(sysvar(4)),var(13)
trigger2=1||var(14):=playerid(sysvar(4)),var(14)
trigger2=1||var(15):=playerid(sysvar(4)),var(15)
trigger2=1||var(16):=playerid(sysvar(4)),var(16)
trigger2=1||var(17):=playerid(sysvar(4)),var(17)
trigger2=1||var(18):=playerid(sysvar(4)),var(18)
trigger2=1||var(19):=playerid(sysvar(4)),var(19)
trigger2=1||var(20):=playerid(sysvar(4)),var(20)
trigger2=1||var(21):=playerid(sysvar(4)),var(21)
trigger2=1||var(22):=playerid(sysvar(4)),var(22)
trigger2=1||var(23):=playerid(sysvar(4)),var(23)
trigger2=1||var(24):=playerid(sysvar(4)),var(24)
trigger2=1||var(25):=playerid(sysvar(4)),var(25)
trigger2=1||var(26):=playerid(sysvar(4)),var(26)
trigger2=1||var(27):=playerid(sysvar(4)),var(27)
trigger2=1||var(28):=playerid(sysvar(4)),var(28)
trigger2=1||var(29):=playerid(sysvar(4)),var(29)
trigger2=1||var(30):=playerid(sysvar(4)),var(30)
trigger2=1||var(31):=playerid(sysvar(4)),var(31)
trigger2=1||var(32):=playerid(sysvar(4)),var(32)
trigger2=1||var(33):=playerid(sysvar(4)),var(33)
trigger2=1||var(34):=playerid(sysvar(4)),var(34)
trigger2=1||var(35):=playerid(sysvar(4)),var(35)
trigger2=1||var(36):=playerid(sysvar(4)),var(36)
trigger2=1||var(37):=playerid(sysvar(4)),var(37)
trigger2=1||var(38):=playerid(sysvar(4)),var(38)
trigger2=1||var(39):=playerid(sysvar(4)),var(39)
trigger2=1||var(40):=playerid(sysvar(4)),var(40)
trigger2=1||var(41):=playerid(sysvar(4)),var(41)
trigger2=1||var(42):=playerid(sysvar(4)),var(42)
trigger2=1||var(43):=playerid(sysvar(4)),var(43)
trigger2=1||var(44):=playerid(sysvar(4)),var(44)
trigger2=1||var(45):=playerid(sysvar(4)),var(45)
trigger2=1||var(46):=playerid(sysvar(4)),var(46)
trigger2=1||var(47):=playerid(sysvar(4)),var(47)
trigger2=1||var(48):=playerid(sysvar(4)),var(48)
trigger2=1||var(49):=playerid(sysvar(4)),var(49)
trigger2=1||var(50):=playerid(sysvar(4)),var(50)
trigger2=1||var(51):=playerid(sysvar(4)),var(51)
trigger2=1||var(52):=playerid(sysvar(4)),var(52)
trigger2=1||var(53):=playerid(sysvar(4)),var(53)
trigger2=1||var(54):=playerid(sysvar(4)),var(54)
trigger2=1||var(55):=playerid(sysvar(4)),var(55)
trigger2=1||var(56):=playerid(sysvar(4)),var(56)
trigger2=1||var(57):=playerid(sysvar(4)),var(57)
trigger2=1||var(58):=playerid(sysvar(4)),var(58)
trigger2=1||var(59):=playerid(sysvar(4)),var(59)
trigger2=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger2=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger2=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger2=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger2=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger2=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger2=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger2=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger2=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger2=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger2=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger2=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger2=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger2=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger2=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger2=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger2=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger2=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger2=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger2=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger2=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger2=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger2=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger2=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger2=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger2=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger2=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger2=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger2=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger2=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger2=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger2=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger2=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger2=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger2=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger2=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger2=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger2=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger2=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger2=1||fvar(39):=playerid(sysvar(4)),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(0)=playerid(sysfvar(4)),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(1)=playerid(sysfvar(4)),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(2)=playerid(sysfvar(4)),sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(3)=playerid(sysfvar(4)),sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(4)=playerid(sysfvar(4)),sysfvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(0)=playerid(sysvar(4)),sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(1)=playerid(sysvar(4)),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(2)=playerid(sysvar(4)),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(3)=playerid(sysvar(4)),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=playerid(sysvar(4)),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    

[state ]
type=changestate
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
trigger1=roundstate=[2,3]
trigger1=root,time%300=299
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**8))/floor(2.0**7))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger5=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger6=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger7=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger8=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger8=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)!=0
trigger8=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)!=0
trigger9=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger10=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger11=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger12=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger13=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
value=1836769492
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚儖乕僩楳傝宯丅

[statedef 1836769492]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僶僌杊巭丅
;劔
;劔    丂300F抲偒偵50巜掕偺proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007105
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007105
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007105
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007105
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔
;劔    丂僈乕僗僥偐傜堷偒偢傝弌偡偨傔偺張棟丅
;劔    

[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007106
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007106
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007106
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007106
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔
;劔    丂hitdef僗僥乕僩扵嵏惉岟帪幚峴丅偄傢備傞崿慄僩儉僉儔乕丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007107
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007107
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007107
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007107
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅亀僗儘僢僩兝乚01:偁備僉儔乕惂屼亁偵張棟傪屻夞偟丅
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏枹椆帪丅堦斒揑側hitby僗僥乕僩(110,115)傪巜掕偟偰proj幩弌丅
;劔    gametime%2=1偺帪丅堦斒揑側movetype=h乮儔儞僟儉僗僥乕僩丄僈乕僗僥乯偺僗僥乕僩傪巜掕偟偰proj幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007108
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅亀僗儘僢僩兝乚02:棊壓懄巰惂屼亁偵張棟傪屻夞偟丅
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏枹椆帪丅堦斒揑側hitby僗僥乕僩(110,115)傪巜掕偟偰proj幩弌丅
;劔    gametime%2=1偺帪丅堦斒揑側hitfalldamage僗僥僐儞偺懚嵼偡傞僗僥乕僩(5110)傪巜掕偟偰proj幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007109
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007109
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007109
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007109
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅屻夞偟偵偝傟偨hitby僗僥乕僩巜掕proj幩弌張棟傪幚峴丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007110
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007110
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007110
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007110
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔
;劔    丂懄巰僗僥乕僩扵嵏枹椆帪丅
;劔    旐抏僿儖僷乕偺庢摼偟偨懄巰僗僥乕僩傪巜掕偟偰proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007111
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007111
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007111
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007111
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔
;劔    丂懄巰僗僥乕僩扵嵏惉岟帪丅
;劔    扵嵏偵傛偭偰懄巰僗僥乕僩傪巜掕偟偰proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007112
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007112
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    丂挻懄巰僗僥乕僩扵嵏惉岟帪幚峴丅
;劔    

[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔
;劔    丂僿儖僷乕幩弌僗僥乕僩扵嵏姰椆帪丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007114
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007115
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007115
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007115
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007115
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007116
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256007116
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
trigger3=1
projid=256007116
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256007116
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚恊楳傝宯丅

[statedef 1836769493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
value=1836770493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1836771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836772493
persistent=256
ignorehitpause=1

[statedef 1836770493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=parentvarset
trigger1=1
var(0)=ifelse(abs(parent,var(0))!=parent,lifemax-parent,life,(abs(parent,var(0))!=parent,life)*parent,var(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse(abs(parent,var(1))!=parent,lifemax-parent,life,(abs(parent,var(1))!=parent,life)*parent,var(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse(abs(parent,var(2))!=parent,lifemax-parent,life,(abs(parent,var(2))!=parent,life)*parent,var(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse(abs(parent,var(3))!=parent,lifemax-parent,life,(abs(parent,var(3))!=parent,life)*parent,var(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse(abs(parent,var(4))!=parent,lifemax-parent,life,(abs(parent,var(4))!=parent,life)*parent,var(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse(abs(parent,var(5))!=parent,lifemax-parent,life,(abs(parent,var(5))!=parent,life)*parent,var(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse(abs(parent,var(6))!=parent,lifemax-parent,life,(abs(parent,var(6))!=parent,life)*parent,var(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse(abs(parent,var(7))!=parent,lifemax-parent,life,(abs(parent,var(7))!=parent,life)*parent,var(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse(abs(parent,var(8))!=parent,lifemax-parent,life,(abs(parent,var(8))!=parent,life)*parent,var(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse(abs(parent,var(9))!=parent,lifemax-parent,life,(abs(parent,var(9))!=parent,life)*parent,var(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse(abs(parent,var(10))!=parent,lifemax-parent,life,(abs(parent,var(10))!=parent,life)*parent,var(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse(abs(parent,var(11))!=parent,lifemax-parent,life,(abs(parent,var(11))!=parent,life)*parent,var(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse(abs(parent,var(12))!=parent,lifemax-parent,life,(abs(parent,var(12))!=parent,life)*parent,var(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse(abs(parent,var(13))!=parent,lifemax-parent,life,(abs(parent,var(13))!=parent,life)*parent,var(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse(abs(parent,var(14))!=parent,lifemax-parent,life,(abs(parent,var(14))!=parent,life)*parent,var(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse(abs(parent,var(15))!=parent,lifemax-parent,life,(abs(parent,var(15))!=parent,life)*parent,var(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse(abs(parent,var(16))!=parent,lifemax-parent,life,(abs(parent,var(16))!=parent,life)*parent,var(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse(abs(parent,var(17))!=parent,lifemax-parent,life,(abs(parent,var(17))!=parent,life)*parent,var(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse(abs(parent,var(18))!=parent,lifemax-parent,life,(abs(parent,var(18))!=parent,life)*parent,var(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse(abs(parent,var(19))!=parent,lifemax-parent,life,(abs(parent,var(19))!=parent,life)*parent,var(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse(abs(parent,var(20))!=parent,lifemax-parent,life,(abs(parent,var(20))!=parent,life)*parent,var(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse(abs(parent,var(21))!=parent,lifemax-parent,life,(abs(parent,var(21))!=parent,life)*parent,var(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse(abs(parent,var(22))!=parent,lifemax-parent,life,(abs(parent,var(22))!=parent,life)*parent,var(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse(abs(parent,var(23))!=parent,lifemax-parent,life,(abs(parent,var(23))!=parent,life)*parent,var(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse(abs(parent,var(24))!=parent,lifemax-parent,life,(abs(parent,var(24))!=parent,life)*parent,var(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse(abs(parent,var(25))!=parent,lifemax-parent,life,(abs(parent,var(25))!=parent,life)*parent,var(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse(abs(parent,var(26))!=parent,lifemax-parent,life,(abs(parent,var(26))!=parent,life)*parent,var(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse(abs(parent,var(27))!=parent,lifemax-parent,life,(abs(parent,var(27))!=parent,life)*parent,var(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse(abs(parent,var(28))!=parent,lifemax-parent,life,(abs(parent,var(28))!=parent,life)*parent,var(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse(abs(parent,var(29))!=parent,lifemax-parent,life,(abs(parent,var(29))!=parent,life)*parent,var(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse(abs(parent,var(30))!=parent,lifemax-parent,life,(abs(parent,var(30))!=parent,life)*parent,var(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse(abs(parent,var(31))!=parent,lifemax-parent,life,(abs(parent,var(31))!=parent,life)*parent,var(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse(abs(parent,var(32))!=parent,lifemax-parent,life,(abs(parent,var(32))!=parent,life)*parent,var(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse(abs(parent,var(33))!=parent,lifemax-parent,life,(abs(parent,var(33))!=parent,life)*parent,var(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse(abs(parent,var(34))!=parent,lifemax-parent,life,(abs(parent,var(34))!=parent,life)*parent,var(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse(abs(parent,var(35))!=parent,lifemax-parent,life,(abs(parent,var(35))!=parent,life)*parent,var(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse(abs(parent,var(36))!=parent,lifemax-parent,life,(abs(parent,var(36))!=parent,life)*parent,var(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse(abs(parent,var(37))!=parent,lifemax-parent,life,(abs(parent,var(37))!=parent,life)*parent,var(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse(abs(parent,var(38))!=parent,lifemax-parent,life,(abs(parent,var(38))!=parent,life)*parent,var(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse(abs(parent,var(39))!=parent,lifemax-parent,life,(abs(parent,var(39))!=parent,life)*parent,var(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(39))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse(abs(parent,var(40))!=parent,lifemax-parent,life,(abs(parent,var(40))!=parent,life)*parent,var(40),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(40))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse(abs(parent,var(41))!=parent,lifemax-parent,life,(abs(parent,var(41))!=parent,life)*parent,var(41),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(41))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse(abs(parent,var(42))!=parent,lifemax-parent,life,(abs(parent,var(42))!=parent,life)*parent,var(42),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(42))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse(abs(parent,var(43))!=parent,lifemax-parent,life,(abs(parent,var(43))!=parent,life)*parent,var(43),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(43))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse(abs(parent,var(44))!=parent,lifemax-parent,life,(abs(parent,var(44))!=parent,life)*parent,var(44),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(44))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse(abs(parent,var(45))!=parent,lifemax-parent,life,(abs(parent,var(45))!=parent,life)*parent,var(45),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(45))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse(abs(parent,var(46))!=parent,lifemax-parent,life,(abs(parent,var(46))!=parent,life)*parent,var(46),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(46))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse(abs(parent,var(47))!=parent,lifemax-parent,life,(abs(parent,var(47))!=parent,life)*parent,var(47),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(47))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse(abs(parent,var(48))!=parent,lifemax-parent,life,(abs(parent,var(48))!=parent,life)*parent,var(48),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(48))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse(abs(parent,var(49))!=parent,lifemax-parent,life,(abs(parent,var(49))!=parent,life)*parent,var(49),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(49))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse(abs(parent,var(50))!=parent,lifemax-parent,life,(abs(parent,var(50))!=parent,life)*parent,var(50),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(50))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse(abs(parent,var(51))!=parent,lifemax-parent,life,(abs(parent,var(51))!=parent,life)*parent,var(51),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(51))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse(abs(parent,var(52))!=parent,lifemax-parent,life,(abs(parent,var(52))!=parent,life)*parent,var(52),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(52))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse(abs(parent,var(53))!=parent,lifemax-parent,life,(abs(parent,var(53))!=parent,life)*parent,var(53),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(53))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse(abs(parent,var(54))!=parent,lifemax-parent,life,(abs(parent,var(54))!=parent,life)*parent,var(54),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(54))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse(abs(parent,var(55))!=parent,lifemax-parent,life,(abs(parent,var(55))!=parent,life)*parent,var(55),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(55))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse(abs(parent,var(56))!=parent,lifemax-parent,life,(abs(parent,var(56))!=parent,life)*parent,var(56),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(56))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse(abs(parent,var(57))!=parent,lifemax-parent,life,(abs(parent,var(57))!=parent,life)*parent,var(57),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(57))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse(abs(parent,var(58))!=parent,lifemax-parent,life,(abs(parent,var(58))!=parent,life)*parent,var(58),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(58))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse(abs(parent,var(59))!=parent,lifemax-parent,life,(abs(parent,var(59))!=parent,life)*parent,var(59),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(59))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(abs(parent,fvar(0))!=parent,lifemax-parent,life,(abs(parent,fvar(0))!=parent,life)*parent,fvar(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(abs(parent,fvar(1))!=parent,lifemax-parent,life,(abs(parent,fvar(1))!=parent,life)*parent,fvar(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(abs(parent,fvar(2))!=parent,lifemax-parent,life,(abs(parent,fvar(2))!=parent,life)*parent,fvar(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(abs(parent,fvar(3))!=parent,lifemax-parent,life,(abs(parent,fvar(3))!=parent,life)*parent,fvar(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(abs(parent,fvar(4))!=parent,lifemax-parent,life,(abs(parent,fvar(4))!=parent,life)*parent,fvar(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(abs(parent,fvar(5))!=parent,lifemax-parent,life,(abs(parent,fvar(5))!=parent,life)*parent,fvar(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(abs(parent,fvar(6))!=parent,lifemax-parent,life,(abs(parent,fvar(6))!=parent,life)*parent,fvar(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(abs(parent,fvar(7))!=parent,lifemax-parent,life,(abs(parent,fvar(7))!=parent,life)*parent,fvar(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(abs(parent,fvar(8))!=parent,lifemax-parent,life,(abs(parent,fvar(8))!=parent,life)*parent,fvar(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(abs(parent,fvar(9))!=parent,lifemax-parent,life,(abs(parent,fvar(9))!=parent,life)*parent,fvar(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(abs(parent,fvar(10))!=parent,lifemax-parent,life,(abs(parent,fvar(10))!=parent,life)*parent,fvar(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(abs(parent,fvar(11))!=parent,lifemax-parent,life,(abs(parent,fvar(11))!=parent,life)*parent,fvar(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(abs(parent,fvar(12))!=parent,lifemax-parent,life,(abs(parent,fvar(12))!=parent,life)*parent,fvar(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(abs(parent,fvar(13))!=parent,lifemax-parent,life,(abs(parent,fvar(13))!=parent,life)*parent,fvar(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(abs(parent,fvar(14))!=parent,lifemax-parent,life,(abs(parent,fvar(14))!=parent,life)*parent,fvar(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(abs(parent,fvar(15))!=parent,lifemax-parent,life,(abs(parent,fvar(15))!=parent,life)*parent,fvar(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(abs(parent,fvar(16))!=parent,lifemax-parent,life,(abs(parent,fvar(16))!=parent,life)*parent,fvar(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(abs(parent,fvar(17))!=parent,lifemax-parent,life,(abs(parent,fvar(17))!=parent,life)*parent,fvar(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(abs(parent,fvar(18))!=parent,lifemax-parent,life,(abs(parent,fvar(18))!=parent,life)*parent,fvar(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(abs(parent,fvar(19))!=parent,lifemax-parent,life,(abs(parent,fvar(19))!=parent,life)*parent,fvar(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(abs(parent,fvar(20))!=parent,lifemax-parent,life,(abs(parent,fvar(20))!=parent,life)*parent,fvar(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(abs(parent,fvar(21))!=parent,lifemax-parent,life,(abs(parent,fvar(21))!=parent,life)*parent,fvar(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(abs(parent,fvar(22))!=parent,lifemax-parent,life,(abs(parent,fvar(22))!=parent,life)*parent,fvar(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(abs(parent,fvar(23))!=parent,lifemax-parent,life,(abs(parent,fvar(23))!=parent,life)*parent,fvar(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(abs(parent,fvar(24))!=parent,lifemax-parent,life,(abs(parent,fvar(24))!=parent,life)*parent,fvar(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(abs(parent,fvar(25))!=parent,lifemax-parent,life,(abs(parent,fvar(25))!=parent,life)*parent,fvar(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(abs(parent,fvar(26))!=parent,lifemax-parent,life,(abs(parent,fvar(26))!=parent,life)*parent,fvar(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(abs(parent,fvar(27))!=parent,lifemax-parent,life,(abs(parent,fvar(27))!=parent,life)*parent,fvar(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(abs(parent,fvar(28))!=parent,lifemax-parent,life,(abs(parent,fvar(28))!=parent,life)*parent,fvar(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(abs(parent,fvar(29))!=parent,lifemax-parent,life,(abs(parent,fvar(29))!=parent,life)*parent,fvar(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(abs(parent,fvar(30))!=parent,lifemax-parent,life,(abs(parent,fvar(30))!=parent,life)*parent,fvar(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(abs(parent,fvar(31))!=parent,lifemax-parent,life,(abs(parent,fvar(31))!=parent,life)*parent,fvar(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(abs(parent,fvar(32))!=parent,lifemax-parent,life,(abs(parent,fvar(32))!=parent,life)*parent,fvar(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(abs(parent,fvar(33))!=parent,lifemax-parent,life,(abs(parent,fvar(33))!=parent,life)*parent,fvar(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(abs(parent,fvar(34))!=parent,lifemax-parent,life,(abs(parent,fvar(34))!=parent,life)*parent,fvar(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(abs(parent,fvar(35))!=parent,lifemax-parent,life,(abs(parent,fvar(35))!=parent,life)*parent,fvar(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(abs(parent,fvar(36))!=parent,lifemax-parent,life,(abs(parent,fvar(36))!=parent,life)*parent,fvar(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(abs(parent,fvar(37))!=parent,lifemax-parent,life,(abs(parent,fvar(37))!=parent,life)*parent,fvar(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(abs(parent,fvar(38))!=parent,lifemax-parent,life,(abs(parent,fvar(38))!=parent,life)*parent,fvar(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(abs(parent,fvar(39))!=parent,lifemax-parent,life,(abs(parent,fvar(39))!=parent,life)*parent,fvar(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(39))!=parent,life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=numpartner=0
trigger1=enemy(0),sysvar(0)%257000=256007
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1837771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numpartner=0
trigger1=1
value=1838771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1839771493
persistent=256
ignorehitpause=1

[statedef 1837771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1838771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1839771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836772493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836773493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僿儖僷乕楳傝宯丅

[statedef 1836769494]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=changeanim2
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=40020
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value2=s,ha
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
x=0
y=30000
ignorehitpause=1
[state ]
type=hitoverride
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
attr=sca,aa,at,ap
stateno=1836769491
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1||var(0):=ifelse(abs(var(0))!=root,lifemax-root,life,(abs(var(0))!=root,life)*var(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(0))!=root,life,1,random%2))
trigger1=1||var(1):=ifelse(abs(var(1))!=root,lifemax-root,life,(abs(var(1))!=root,life)*var(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(1))!=root,life,1,random%2))
trigger1=1||var(2):=ifelse(abs(var(2))!=root,lifemax-root,life,(abs(var(2))!=root,life)*var(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(2))!=root,life,1,random%2))
trigger1=1||var(3):=ifelse(abs(var(3))!=root,lifemax-root,life,(abs(var(3))!=root,life)*var(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(3))!=root,life,1,random%2))
trigger1=1||var(4):=ifelse(abs(var(4))!=root,lifemax-root,life,(abs(var(4))!=root,life)*var(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(4))!=root,life,1,random%2))
trigger1=1||var(5):=ifelse(abs(var(5))!=root,lifemax-root,life,(abs(var(5))!=root,life)*var(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(5))!=root,life,1,random%2))
trigger1=1||var(6):=ifelse(abs(var(6))!=root,lifemax-root,life,(abs(var(6))!=root,life)*var(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(6))!=root,life,1,random%2))
trigger1=1||var(7):=ifelse(abs(var(7))!=root,lifemax-root,life,(abs(var(7))!=root,life)*var(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(7))!=root,life,1,random%2))
trigger1=1||var(8):=ifelse(abs(var(8))!=root,lifemax-root,life,(abs(var(8))!=root,life)*var(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(8))!=root,life,1,random%2))
trigger1=1||var(9):=ifelse(abs(var(9))!=root,lifemax-root,life,(abs(var(9))!=root,life)*var(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(9))!=root,life,1,random%2))
trigger1=1||var(10):=ifelse(abs(var(10))!=root,lifemax-root,life,(abs(var(10))!=root,life)*var(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(10))!=root,life,1,random%2))
trigger1=1||var(11):=ifelse(abs(var(11))!=root,lifemax-root,life,(abs(var(11))!=root,life)*var(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(11))!=root,life,1,random%2))
trigger1=1||var(12):=ifelse(abs(var(12))!=root,lifemax-root,life,(abs(var(12))!=root,life)*var(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(12))!=root,life,1,random%2))
trigger1=1||var(13):=ifelse(abs(var(13))!=root,lifemax-root,life,(abs(var(13))!=root,life)*var(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(13))!=root,life,1,random%2))
trigger1=1||var(14):=ifelse(abs(var(14))!=root,lifemax-root,life,(abs(var(14))!=root,life)*var(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(14))!=root,life,1,random%2))
trigger1=1||var(15):=ifelse(abs(var(15))!=root,lifemax-root,life,(abs(var(15))!=root,life)*var(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(15))!=root,life,1,random%2))
trigger1=1||var(16):=ifelse(abs(var(16))!=root,lifemax-root,life,(abs(var(16))!=root,life)*var(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(16))!=root,life,1,random%2))
trigger1=1||var(17):=ifelse(abs(var(17))!=root,lifemax-root,life,(abs(var(17))!=root,life)*var(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(17))!=root,life,1,random%2))
trigger1=1||var(18):=ifelse(abs(var(18))!=root,lifemax-root,life,(abs(var(18))!=root,life)*var(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(18))!=root,life,1,random%2))
trigger1=1||var(19):=ifelse(abs(var(19))!=root,lifemax-root,life,(abs(var(19))!=root,life)*var(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(19))!=root,life,1,random%2))
trigger1=1||var(20):=ifelse(abs(var(20))!=root,lifemax-root,life,(abs(var(20))!=root,life)*var(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(20))!=root,life,1,random%2))
trigger1=1||var(21):=ifelse(abs(var(21))!=root,lifemax-root,life,(abs(var(21))!=root,life)*var(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(21))!=root,life,1,random%2))
trigger1=1||var(22):=ifelse(abs(var(22))!=root,lifemax-root,life,(abs(var(22))!=root,life)*var(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(22))!=root,life,1,random%2))
trigger1=1||var(23):=ifelse(abs(var(23))!=root,lifemax-root,life,(abs(var(23))!=root,life)*var(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(23))!=root,life,1,random%2))
trigger1=1||var(24):=ifelse(abs(var(24))!=root,lifemax-root,life,(abs(var(24))!=root,life)*var(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(24))!=root,life,1,random%2))
trigger1=1||var(25):=ifelse(abs(var(25))!=root,lifemax-root,life,(abs(var(25))!=root,life)*var(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(25))!=root,life,1,random%2))
trigger1=1||var(26):=ifelse(abs(var(26))!=root,lifemax-root,life,(abs(var(26))!=root,life)*var(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(26))!=root,life,1,random%2))
trigger1=1||var(27):=ifelse(abs(var(27))!=root,lifemax-root,life,(abs(var(27))!=root,life)*var(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(27))!=root,life,1,random%2))
trigger1=1||var(28):=ifelse(abs(var(28))!=root,lifemax-root,life,(abs(var(28))!=root,life)*var(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(28))!=root,life,1,random%2))
trigger1=1||var(29):=ifelse(abs(var(29))!=root,lifemax-root,life,(abs(var(29))!=root,life)*var(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(29))!=root,life,1,random%2))
trigger1=1||var(30):=ifelse(abs(var(30))!=root,lifemax-root,life,(abs(var(30))!=root,life)*var(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(30))!=root,life,1,random%2))
trigger1=1||var(31):=ifelse(abs(var(31))!=root,lifemax-root,life,(abs(var(31))!=root,life)*var(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(31))!=root,life,1,random%2))
trigger1=1||var(32):=ifelse(abs(var(32))!=root,lifemax-root,life,(abs(var(32))!=root,life)*var(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(32))!=root,life,1,random%2))
trigger1=1||var(33):=ifelse(abs(var(33))!=root,lifemax-root,life,(abs(var(33))!=root,life)*var(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(33))!=root,life,1,random%2))
trigger1=1||var(34):=ifelse(abs(var(34))!=root,lifemax-root,life,(abs(var(34))!=root,life)*var(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(34))!=root,life,1,random%2))
trigger1=1||var(35):=ifelse(abs(var(35))!=root,lifemax-root,life,(abs(var(35))!=root,life)*var(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(35))!=root,life,1,random%2))
trigger1=1||var(36):=ifelse(abs(var(36))!=root,lifemax-root,life,(abs(var(36))!=root,life)*var(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(36))!=root,life,1,random%2))
trigger1=1||var(37):=ifelse(abs(var(37))!=root,lifemax-root,life,(abs(var(37))!=root,life)*var(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(37))!=root,life,1,random%2))
trigger1=1||var(38):=ifelse(abs(var(38))!=root,lifemax-root,life,(abs(var(38))!=root,life)*var(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(38))!=root,life,1,random%2))
trigger1=1||var(39):=ifelse(abs(var(39))!=root,lifemax-root,life,(abs(var(39))!=root,life)*var(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(39))!=root,life,1,random%2))
trigger1=1||var(40):=ifelse(abs(var(40))!=root,lifemax-root,life,(abs(var(40))!=root,life)*var(40),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(40))!=root,life,1,random%2))
trigger1=1||var(41):=ifelse(abs(var(41))!=root,lifemax-root,life,(abs(var(41))!=root,life)*var(41),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(41))!=root,life,1,random%2))
trigger1=1||var(42):=ifelse(abs(var(42))!=root,lifemax-root,life,(abs(var(42))!=root,life)*var(42),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(42))!=root,life,1,random%2))
trigger1=1||var(43):=ifelse(abs(var(43))!=root,lifemax-root,life,(abs(var(43))!=root,life)*var(43),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(43))!=root,life,1,random%2))
trigger1=1||var(44):=ifelse(abs(var(44))!=root,lifemax-root,life,(abs(var(44))!=root,life)*var(44),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(44))!=root,life,1,random%2))
trigger1=1||var(45):=ifelse(abs(var(45))!=root,lifemax-root,life,(abs(var(45))!=root,life)*var(45),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(45))!=root,life,1,random%2))
trigger1=1||var(46):=ifelse(abs(var(46))!=root,lifemax-root,life,(abs(var(46))!=root,life)*var(46),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(46))!=root,life,1,random%2))
trigger1=1||var(47):=ifelse(abs(var(47))!=root,lifemax-root,life,(abs(var(47))!=root,life)*var(47),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(47))!=root,life,1,random%2))
trigger1=1||var(48):=ifelse(abs(var(48))!=root,lifemax-root,life,(abs(var(48))!=root,life)*var(48),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(48))!=root,life,1,random%2))
trigger1=1||var(49):=ifelse(abs(var(49))!=root,lifemax-root,life,(abs(var(49))!=root,life)*var(49),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(49))!=root,life,1,random%2))
trigger1=1||var(50):=ifelse(abs(var(50))!=root,lifemax-root,life,(abs(var(50))!=root,life)*var(50),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(50))!=root,life,1,random%2))
trigger1=1||var(51):=ifelse(abs(var(51))!=root,lifemax-root,life,(abs(var(51))!=root,life)*var(51),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(51))!=root,life,1,random%2))
trigger1=1||var(52):=ifelse(abs(var(52))!=root,lifemax-root,life,(abs(var(52))!=root,life)*var(52),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(52))!=root,life,1,random%2))
trigger1=1||var(53):=ifelse(abs(var(53))!=root,lifemax-root,life,(abs(var(53))!=root,life)*var(53),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(53))!=root,life,1,random%2))
trigger1=1||var(54):=ifelse(abs(var(54))!=root,lifemax-root,life,(abs(var(54))!=root,life)*var(54),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(54))!=root,life,1,random%2))
trigger1=1||var(55):=ifelse(abs(var(55))!=root,lifemax-root,life,(abs(var(55))!=root,life)*var(55),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(55))!=root,life,1,random%2))
trigger1=1||var(56):=ifelse(abs(var(56))!=root,lifemax-root,life,(abs(var(56))!=root,life)*var(56),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(56))!=root,life,1,random%2))
trigger1=1||var(57):=ifelse(abs(var(57))!=root,lifemax-root,life,(abs(var(57))!=root,life)*var(57),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(57))!=root,life,1,random%2))
trigger1=1||var(58):=ifelse(abs(var(58))!=root,lifemax-root,life,(abs(var(58))!=root,life)*var(58),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(58))!=root,life,1,random%2))
trigger1=1||var(59):=ifelse(abs(var(59))!=root,lifemax-root,life,(abs(var(59))!=root,life)*var(59),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(59))!=root,life,1,random%2))
trigger1=1||fvar(0):=ifelse(abs(fvar(0))!=root,lifemax-root,life,(abs(fvar(0))!=root,life)*fvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(0))!=root,life,1,random%2))
trigger1=1||fvar(1):=ifelse(abs(fvar(1))!=root,lifemax-root,life,(abs(fvar(1))!=root,life)*fvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(1))!=root,life,1,random%2))
trigger1=1||fvar(2):=ifelse(abs(fvar(2))!=root,lifemax-root,life,(abs(fvar(2))!=root,life)*fvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(2))!=root,life,1,random%2))
trigger1=1||fvar(3):=ifelse(abs(fvar(3))!=root,lifemax-root,life,(abs(fvar(3))!=root,life)*fvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(3))!=root,life,1,random%2))
trigger1=1||fvar(4):=ifelse(abs(fvar(4))!=root,lifemax-root,life,(abs(fvar(4))!=root,life)*fvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(4))!=root,life,1,random%2))
trigger1=1||fvar(5):=ifelse(abs(fvar(5))!=root,lifemax-root,life,(abs(fvar(5))!=root,life)*fvar(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(5))!=root,life,1,random%2))
trigger1=1||fvar(6):=ifelse(abs(fvar(6))!=root,lifemax-root,life,(abs(fvar(6))!=root,life)*fvar(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(6))!=root,life,1,random%2))
trigger1=1||fvar(7):=ifelse(abs(fvar(7))!=root,lifemax-root,life,(abs(fvar(7))!=root,life)*fvar(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(7))!=root,life,1,random%2))
trigger1=1||fvar(8):=ifelse(abs(fvar(8))!=root,lifemax-root,life,(abs(fvar(8))!=root,life)*fvar(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(8))!=root,life,1,random%2))
trigger1=1||fvar(9):=ifelse(abs(fvar(9))!=root,lifemax-root,life,(abs(fvar(9))!=root,life)*fvar(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(9))!=root,life,1,random%2))
trigger1=1||fvar(10):=ifelse(abs(fvar(10))!=root,lifemax-root,life,(abs(fvar(10))!=root,life)*fvar(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(10))!=root,life,1,random%2))
trigger1=1||fvar(11):=ifelse(abs(fvar(11))!=root,lifemax-root,life,(abs(fvar(11))!=root,life)*fvar(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(11))!=root,life,1,random%2))
trigger1=1||fvar(12):=ifelse(abs(fvar(12))!=root,lifemax-root,life,(abs(fvar(12))!=root,life)*fvar(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(12))!=root,life,1,random%2))
trigger1=1||fvar(13):=ifelse(abs(fvar(13))!=root,lifemax-root,life,(abs(fvar(13))!=root,life)*fvar(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(13))!=root,life,1,random%2))
trigger1=1||fvar(14):=ifelse(abs(fvar(14))!=root,lifemax-root,life,(abs(fvar(14))!=root,life)*fvar(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(14))!=root,life,1,random%2))
trigger1=1||fvar(15):=ifelse(abs(fvar(15))!=root,lifemax-root,life,(abs(fvar(15))!=root,life)*fvar(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(15))!=root,life,1,random%2))
trigger1=1||fvar(16):=ifelse(abs(fvar(16))!=root,lifemax-root,life,(abs(fvar(16))!=root,life)*fvar(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(16))!=root,life,1,random%2))
trigger1=1||fvar(17):=ifelse(abs(fvar(17))!=root,lifemax-root,life,(abs(fvar(17))!=root,life)*fvar(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(17))!=root,life,1,random%2))
trigger1=1||fvar(18):=ifelse(abs(fvar(18))!=root,lifemax-root,life,(abs(fvar(18))!=root,life)*fvar(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(18))!=root,life,1,random%2))
trigger1=1||fvar(19):=ifelse(abs(fvar(19))!=root,lifemax-root,life,(abs(fvar(19))!=root,life)*fvar(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(19))!=root,life,1,random%2))
trigger1=1||fvar(20):=ifelse(abs(fvar(20))!=root,lifemax-root,life,(abs(fvar(20))!=root,life)*fvar(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(20))!=root,life,1,random%2))
trigger1=1||fvar(21):=ifelse(abs(fvar(21))!=root,lifemax-root,life,(abs(fvar(21))!=root,life)*fvar(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(21))!=root,life,1,random%2))
trigger1=1||fvar(22):=ifelse(abs(fvar(22))!=root,lifemax-root,life,(abs(fvar(22))!=root,life)*fvar(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(22))!=root,life,1,random%2))
trigger1=1||fvar(23):=ifelse(abs(fvar(23))!=root,lifemax-root,life,(abs(fvar(23))!=root,life)*fvar(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(23))!=root,life,1,random%2))
trigger1=1||fvar(24):=ifelse(abs(fvar(24))!=root,lifemax-root,life,(abs(fvar(24))!=root,life)*fvar(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(24))!=root,life,1,random%2))
trigger1=1||fvar(25):=ifelse(abs(fvar(25))!=root,lifemax-root,life,(abs(fvar(25))!=root,life)*fvar(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(25))!=root,life,1,random%2))
trigger1=1||fvar(26):=ifelse(abs(fvar(26))!=root,lifemax-root,life,(abs(fvar(26))!=root,life)*fvar(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(26))!=root,life,1,random%2))
trigger1=1||fvar(27):=ifelse(abs(fvar(27))!=root,lifemax-root,life,(abs(fvar(27))!=root,life)*fvar(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(27))!=root,life,1,random%2))
trigger1=1||fvar(28):=ifelse(abs(fvar(28))!=root,lifemax-root,life,(abs(fvar(28))!=root,life)*fvar(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(28))!=root,life,1,random%2))
trigger1=1||fvar(29):=ifelse(abs(fvar(29))!=root,lifemax-root,life,(abs(fvar(29))!=root,life)*fvar(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(29))!=root,life,1,random%2))
trigger1=1||fvar(30):=ifelse(abs(fvar(30))!=root,lifemax-root,life,(abs(fvar(30))!=root,life)*fvar(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(30))!=root,life,1,random%2))
trigger1=1||fvar(31):=ifelse(abs(fvar(31))!=root,lifemax-root,life,(abs(fvar(31))!=root,life)*fvar(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(31))!=root,life,1,random%2))
trigger1=1||fvar(32):=ifelse(abs(fvar(32))!=root,lifemax-root,life,(abs(fvar(32))!=root,life)*fvar(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(32))!=root,life,1,random%2))
trigger1=1||fvar(33):=ifelse(abs(fvar(33))!=root,lifemax-root,life,(abs(fvar(33))!=root,life)*fvar(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(33))!=root,life,1,random%2))
trigger1=1||fvar(34):=ifelse(abs(fvar(34))!=root,lifemax-root,life,(abs(fvar(34))!=root,life)*fvar(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(34))!=root,life,1,random%2))
trigger1=1||fvar(35):=ifelse(abs(fvar(35))!=root,lifemax-root,life,(abs(fvar(35))!=root,life)*fvar(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(35))!=root,life,1,random%2))
trigger1=1||fvar(36):=ifelse(abs(fvar(36))!=root,lifemax-root,life,(abs(fvar(36))!=root,life)*fvar(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(36))!=root,life,1,random%2))
trigger1=1||fvar(37):=ifelse(abs(fvar(37))!=root,lifemax-root,life,(abs(fvar(37))!=root,life)*fvar(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(37))!=root,life,1,random%2))
trigger1=1||fvar(38):=ifelse(abs(fvar(38))!=root,lifemax-root,life,(abs(fvar(38))!=root,life)*fvar(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(38))!=root,life,1,random%2))
trigger1=1||fvar(39):=ifelse(abs(fvar(39))!=root,lifemax-root,life,(abs(fvar(39))!=root,life)*fvar(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(39))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(0)=ifelse(abs(sysvar(0))!=root,lifemax-root,life,(abs(sysvar(0))!=root,life)*sysvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(1)=ifelse(abs(sysvar(1))!=root,lifemax-root,life,(abs(sysvar(1))!=root,life)*sysvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(2)=ifelse(abs(sysvar(2))!=root,lifemax-root,life,(abs(sysvar(2))!=root,life)*sysvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(3)=ifelse(abs(sysvar(3))!=root,lifemax-root,life,(abs(sysvar(3))!=root,life)*sysvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(4)=ifelse(abs(sysvar(4))!=root,lifemax-root,life,(abs(sysvar(4))!=root,life)*sysvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(4))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(0)=ifelse(abs(sysfvar(0))!=root,lifemax-root,life,(abs(sysfvar(0))!=root,life)*sysfvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(1)=ifelse(abs(sysfvar(1))!=root,lifemax-root,life,(abs(sysfvar(1))!=root,life)*sysfvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(2)=ifelse(abs(sysfvar(2))!=root,lifemax-root,life,(abs(sysfvar(2))!=root,life)*sysfvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(3)=ifelse(abs(sysfvar(3))!=root,lifemax-root,life,(abs(sysfvar(3))!=root,life)*sysfvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(4)=ifelse(abs(sysfvar(4))!=root,lifemax-root,life,(abs(sysfvar(4))!=root,life)*sysfvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(4))!=root,life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1||var(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(40):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(41):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(42):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(43):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(44):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(45):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(46):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(47):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(48):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(49):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(50):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(51):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(52):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(53):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(54):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(55):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(56):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(57):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(58):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(59):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=null
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚懸婡抧揰丅

[statedef 1836769495]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅

[state ]
type=changestate
trigger1=hitpausetime<=0
trigger1=time>=1
trigger2=hitpausetime>=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimage
trigger1=1
time=0
ignorehitpause=1



;嵗昗愝掕
[state ]
type=bindtoroot
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=numtarget=[1,8]
time=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僯儊扵嵏梡娫幰僿儖僷乕梡傾僯儊扵嵏幚峴捈慜僗僥乕僩丅

[statedef 1836769496]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256007
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256007
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
trigger1=1
x=0
y=30000*2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256007
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256007
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256007
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256007
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-01丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
projid=256007103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
projid=256007104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗00丅
;劔
;劔    乻棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08乼
;劔    
;劔        00.妋曐嵪僞乕僎僢僩僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕幩弌丅
;劔              伀
;劔        01.憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
;劔              伀
;劔        02.慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕傪扵嵏梊掕僗僥乕僩偵桿摫丅
;劔              伀
;劔        03.棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕乚僗僥乕僩扵嵏幚峴丅
;劔              伀
;劔        04.扵嵏拞抐忣曬張棟丅
;劔              伀
;劔        05.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕hitpausetime晅梌梡hitdef傪巊梡丅
;劔              伀
;劔        06-00.杮懱乚棙梡宆僗僥乕僩扵嵏梡proj幩弌丅
;劔        06-01.塱懕僞僎妋曐僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡hitdef敪摦丅
;劔              伀
;劔        07.憃椞堟崿慄峌寕僿儖僷乕乚棙梡宆僗僥乕僩扵嵏婰榐張棟丅
;劔              伀
;劔        08.憃椞堟崿慄旐抏僿儖僷乕乚奺庬僗僥乕僩斣崋僶働僣儕儗乕張棟丅
;劔        

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=numhelper(1836769492)=0
trigger1=1
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(1836769493)=0
trigger1=1
stateno=1836769498
id=1836769493
name="1836769493"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;傾僯儊庢摼僼儔僌偑1偺帪丄儖乕僾拞抐僼儔僌傪僙僢僩偟偰儖乕僾張棟傪僗僉僢僾丅
[state ]
type=varset
trigger1=sysvar(0)%2=1
trigger1=floor((sysvar(0)%(2*2))/2)=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1

;儖乕僾拞抐僼儔僌偑0偺帪丄儖乕僾張棟傪幚峴丅
[state ]
type=changestate
trigger1=floor((sysvar(0)%(2*2))/2)=0
value=stateno+1
persistent=256
ignorehitpause=1

;儖乕僾拞抐僼儔僌儕僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僯儊扵嵏梡娫幰僿儖僷乕梡傾僯儊扵嵏儖乕僾張棟僗僥乕僩丅

[statedef 1836769497]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256007
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256007
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾僯儊扵嵏惉岟帪丅
;劔
;劔    丂1F慜偵幩弌偟偨傾僯儊扵嵏梡proj偑懚嵼偟側偄偲偄偆偙偲偼丄
;劔    僸僢僩偵傛偭偰摉奩proj偑徚幐偟偰偄傞偲偄偆偙偲傪堄枴偡傞丅
;劔    偙傟偵傛傝峌寕敾掕傾僯儊偑摿掕偝傟傞偨傔丄
;劔    亀root,numprojid(sysvar(1)-1000)=0亁偑傾僯儊扵嵏偺忦審偲尵偊傞丅
;劔    

;傾僯儊扵嵏惉岟帪丄傾僯儊庢摼僼儔僌僙僢僩丅
[state ]
type=varset
trigger1=sysvar(1)-1000>=0
trigger1=root,selfanimexist(sysvar(1)-1000)
trigger1=root,numprojid(sysvar(1)-1000)=0
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1

;傾僯儊庢摼僼儔僌傪僙僢僩偟偨帪丄sysvar(1)偵峌寕敾掕偺偁傞傾僯儊斣崋傪僙僢僩偟偰僗僥乕僩堏峴丅
[state ]
type=varset
trigger1=sysvar(0)%2=1
sysvar(1)=sysvar(1)-1000
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2=1
value=stateno-1
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾僯儊扵嵏幐攕帪丅

;傾僯儊扵嵏梡proj幩弌丅
[state ]
type=projectile
trigger1=root,selfanimexist(sysvar(1))
projid=sysvar(1)
projanim=sysvar(1)
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=b
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;挷嵏拞偺傾僯儊斣崋曐懚曄悢丄僇僂儞僩傾僢僾丅
[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

;儖乕僾張棟夞悢偑1000埲忋偺応崌丄儖乕僾拞抐僼儔僌傪僙僢僩偟偰僗僥乕僩堏峴丅
[state ]
type=varset
trigger1=sysvar(1)%1000=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)%1000=0
value=stateno-1
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾張棟丅

;儖乕僾丅
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏幚峴捈慜僗僥乕僩丅

[statedef 1836769498]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256007
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256007
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-02丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
projid=256007103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
projid=256007104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=1
sysvar(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕幩弌忬嫷妋擣張棟丅

;棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕乚椞堟弴妋擣梡proj幩弌丅
[state ]
type=projectile
triggerall=ishelper(1836769493)
trigger1=1
projid=256007117
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬乮桪愭弴埵7埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
trigger1=root,numprojid(256007117)=0
sysvar(0)=1836769496
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬乮桪愭弴埵6埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger2=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769495
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬乮桪愭弴埵5埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769494
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬乮桪愭弴埵4埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=alive!=1
sysvar(0)=1836769493
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬乮桪愭弴埵3埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger2=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
sysvar(0)=1836769492
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬乮桪愭弴埵2埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=hitpausetime<=0
sysvar(0)=1527853716
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬乮桪愭弴埵1埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=!((parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127]))
sysvar(0)=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏幚峴拞巭懸婡僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼帪丅
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=sysvar(0)=1527853716
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=sysvar(0)=1836769491
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger3=sysvar(0)=1836769495
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=sysvar(0)=1836769496
value=1836769499
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬庢摼帪丅

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=300000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769493
trigger1=1||var(0):=0
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769494
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嫟捠張棟丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(1)=prevstateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕丅

;hitpausetime=1偺帪丄hitpausetime晅梌僗僥乕僩宱桼丅
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=hitpausetime=1
value=1527853729
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕丅

;hitpausetime>=1偺帪丄搥寢夝彍僗僥乕僩宱桼丅
[state ]
type=changestate
triggerall=ishelper(1836769493)
trigger1=hitpausetime>=1
value=1527853732
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嫟捠張棟乮媡弴張棟乯丅

;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=selfstate
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏拞巭懸婡僗僥乕僩丅

[statedef 1836769499]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256007
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256007
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256007
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256007
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256007
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256007
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256007
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256007
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256007
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256007
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256007
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-03丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208000)=0
trigger1=root,numprojid(256007103)=0
projid=256007103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256007),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256007),numhelper(208001)=0
trigger1=root,numprojid(256007104)=0
projid=256007104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-01丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(0)=1527853716

;婎杮愝掕丅
[state ]
type=changeanim2
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
value=40010
ignorehitpause=1



;hitpausetime晅梌丅
[state ]
type=reversaldef
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769495

;婎杮愝掕丅
[state ]
type=statetypeset
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1836769495
trigger1=1
statetype=s
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CMD婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿僢僟丅

[remap]
a=a
b=b
c=c
x=x
y=y
z=z
s=s
[defaults]
command.time=15
command.buffer.time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖AI僼儔僌僐儅儞僪丅

[command]
name="ai01"
command=F,F,F
time=0
[command]
name="ai02"
command=F,F,F
time=0
[command]
name="ai03"
command=F,F,F
time=0
[command]
name="ai04"
command=F,F,F
time=0
[command]
name="ai05"
command=F,F,F
time=0
[command]
name="ai06"
command=F,F,F
time=0
[command]
name="ai07"
command=F,F,F
time=0
[command]
name="ai08"
command=F,F,F
time=0
[command]
name="ai09"
command=F,F,F
time=0
[command]
name="ai10"
command=F,F,F
time=0
[command]
name="ai11"
command=F,F,F
time=0
[command]
name="ai12"
command=F,F,F
time=0
[command]
name="ai13"
command=F,F,F
time=0
[command]
name="ai14"
command=F,F,F
time=0
[command]
name="ai15"
command=F,F,F
time=0
[command]
name="ai16"
command=F,F,F
time=0
[command]
name="ai17"
command=F,F,F
time=0
[command]
name="ai18"
command=F,F,F
time=0
[command]
name="ai19"
command=F,F,F
time=0
[command]
name="ai20"
command=F,F,F
time=0
[command]
name="ai21"
command=F,F,F
time=0
[command]
name="ai22"
command=F,F,F
time=0
[command]
name="ai23"
command=F,F,F
time=0
[command]
name="ai24"
command=F,F,F
time=0
[command]
name="ai25"
command=F,F,F
time=0
[command]
name="ai26"
command=F,F,F
time=0
[command]
name="ai27"
command=F,F,F
time=0
[command]
name="ai28"
command=F,F,F
time=0
[command]
name="ai29"
command=F,F,F
time=0
[command]
name="ai30"
command=F,F,F
time=0
[command]
name="ai31"
command=F,F,F
time=0
[command]
name="ai32"
command=F,F,F
time=0
[command]
name="ai33"
command=F,F,F
time=0
[command]
name="ai34"
command=F,F,F
time=0
[command]
name="ai35"
command=F,F,F
time=0
[command]
name="ai36"
command=F,F,F
time=0
[command]
name="ai37"
command=F,F,F
time=0
[command]
name="ai38"
command=F,F,F
time=0
[command]
name="ai39"
command=F,F,F
time=0
[command]
name="ai40"
command=F,F,F
time=0
[command]
name="ai41"
command=F,F,F
time=0
[command]
name="ai42"
command=F,F,F
time=0
[command]
name="ai43"
command=F,F,F
time=0
[command]
name="ai44"
command=F,F,F
time=0
[command]
name="ai45"
command=F,F,F
time=0
[command]
name="ai46"
command=F,F,F
time=0
[command]
name="ai47"
command=F,F,F
time=0
[command]
name="ai48"
command=F,F,F
time=0
[command]
name="ai49"
command=F,F,F
time=0
[command]
name="ai50"
command=F,F,F
time=0



[command]
name="aihelper00"
command=F
time=1
[command]
name="aihelper00"
command=B
time=1
[command]
name="aihelper00"
command=U
time=1
[command]
name="aihelper00"
command=D
time=1
[command]
name="aihelper00"
command=a
time=1
[command]
name="aihelper00"
command=b
time=1
[command]
name="aihelper00"
command=c
time=1
[command]
name="aihelper00"
command=x
time=1
[command]
name="aihelper00"
command=y
time=1
[command]
name="aihelper00"
command=z
time=1

[command]
name="aihelper01"
command=F
time=1
[command]
name="aihelper01"
command=B
time=1
[command]
name="aihelper01"
command=U
time=1
[command]
name="aihelper01"
command=D
time=1
[command]
name="aihelper01"
command=a
time=1
[command]
name="aihelper01"
command=b
time=1
[command]
name="aihelper01"
command=c
time=1
[command]
name="aihelper01"
command=x
time=1
[command]
name="aihelper01"
command=y
time=1
[command]
name="aihelper01"
command=z
time=1

[command]
name="aihelper02a"
command=/F
time=1
[command]
name="aihelper02a"
command=/B
time=1
[command]
name="aihelper02a"
command=/U
time=1
[command]
name="aihelper02a"
command=/D
time=1
[command]
name="aihelper02b"
command=/a
time=1
[command]
name="aihelper02b"
command=/b
time=1
[command]
name="aihelper02b"
command=/c
time=1
[command]
name="aihelper02b"
command=/x
time=1
[command]
name="aihelper02b"
command=/y
time=1
[command]
name="aihelper02b"
command=/z
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖挻昁嶦媄僐儅儞僪丅

[command]
name="z"
command=z
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖昁嶦媄僐儅儞僪丅

[command]
name="236shot"
command=D,DF,F,b
time=30
[command]
name="236shot"
command=D,DF,F,c
time=30
[command]
name="623shot"
command=F,D,DF,b
time=30
[command]
name="623shot"
command=F,D,DF,c
time=30
[command]
name="214shot"
command=D,DB,B,b
time=30
[command]
name="214shot"
command=D,DB,B,c
time=30
[command]
name="22shot"
command=D,D,b
time=30
[command]
name="22shot"
command=D,D,c
time=30


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖捠忢懪寕丒捠忢幩寕僐儅儞僪丅

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠昁恵僐儅儞僪丅

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠僐儅儞僪丅

[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="start"
command=s
time=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CNS婰弎丅

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40

[size]
xscale=1
yscale=1
ground.front=11
ground.back=14
air.front=11
air.back=14
height=84
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=-2,-69
mid.pos=-1,-46
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.0
walk.back=-3.0
run.fwd=6.0
run.back=-6.0
jump.neu=0.0,-8.0
jump.fwd=3.0
jump.back=-3.0
runjump.fwd=6.0
runjump.back=-6.0
airjump.neu=0.0,-8.0
airjump.fwd=3.0
airjump.back=-3.0

[movement]
airjump.num=0
airjump.height=25
yaccel=0.42
stand.friction=0.85
crouch.friction=0.8









