

;音響。
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s4100,0
freqmul=0.6
volume=255
channel=25
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s4100,0
freqmul=0.6
volume=255
channel=26
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(22)=0
trigger2=animelemtime(22)=40
trigger3=animelemtime(22)=80
trigger4=animelemtime(22)=120
trigger5=animelemtime(22)=160
trigger6=animelemtime(22)=200
trigger7=animelemtime(22)=240
trigger8=animelemtime(22)=280
trigger9=animelemtime(22)=320
value=s2000,0
freqmul=1.0
volume=255
channel=27
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(22)=0
trigger2=animelemtime(22)=40
trigger3=animelemtime(22)=80
trigger4=animelemtime(22)=120
trigger5=animelemtime(22)=160
trigger6=animelemtime(22)=200
trigger7=animelemtime(22)=240
trigger8=animelemtime(22)=280
trigger9=animelemtime(22)=320
value=s2000,1
freqmul=1.0
volume=255
channel=28
ignorehitpause=1



;画面設定。
[state ]
type=bgpalfx
trigger1=animelemtime(1)>=33&&animelemtime(1)<=479
invertall=1
time=2
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=459
id=0
anim=14000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=460&&animelemtime(1)<=479
id=0
anim=14000
trans=addalpha
alpha=0,floor(128-128*sin((pi/2/20)*(animelemtime(1)-460)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=480&&animelemtime(1)<=499
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*(animelemtime(1)-480)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)=0
trigger2=animelemtime(22)=40
trigger3=animelemtime(22)=80
trigger4=animelemtime(22)=120
trigger5=animelemtime(22)=160
trigger6=animelemtime(22)=200
trigger7=animelemtime(22)=240
trigger8=animelemtime(22)=280
trigger9=animelemtime(22)=320
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(22)>=0&&animelemtime(22)<=2
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=1
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(16)>=0&&animelemtime(22)<=39
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(22)>=40&&animelemtime(23)<=289
time=2
freq=180
ampl=floor(5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(22)>=0&&animelemtime(22)<=39
time=2
freq=180
ampl=floor((25-20*sin((pi/2/40)*animelemtime(22)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(23)>=290&&animelemtime(23)<=319
time=2
freq=180
ampl=floor((6-6*sin((pi/2/30)*(animelemtime(23)-290)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;ケルビムの回る剣。
[state ]
type=explod
trigger1=animelemtime(16)=0
id=var(50)
anim=10170
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=16*4
removeongethit=0
pos=6,-52
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)=0
id=var(50)
anim=10180
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=16*4
removeongethit=0
pos=6,-52
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(16)=64
id=var(50)
anim=10171
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-7
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=6,-52
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)=64
id=var(50)
anim=10181
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=-6
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=6,-52
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(23)=-10
id=var(50)
anim=10190
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)=-10
id=var(50)
anim=10200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(23)=20
id=var(50)
anim=10191
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=330
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)=20
id=var(50)
anim=10201
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=330
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(23)=350
id=var(50)
anim=10192
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=8
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(23)=350
id=var(50)
anim=10202
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=9
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=15,-120
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=null
trigger1=animelemtime(22)=0
trigger1=1||fvar(0):=160
trigger2=animelemtime(22)=40
trigger2=1||fvar(0):=160-80
trigger3=animelemtime(22)=80
trigger3=1||fvar(0):=160+140
trigger4=animelemtime(22)=120
trigger4=1||fvar(0):=160
trigger5=animelemtime(22)=160
trigger5=1||fvar(0):=160-80
trigger6=animelemtime(22)=200
trigger6=1||fvar(0):=160+140
trigger7=animelemtime(22)=240
trigger7=1||fvar(0):=160
trigger8=animelemtime(22)=280
trigger8=1||fvar(0):=160-80
trigger9=animelemtime(22)=320
trigger9=1||fvar(0):=160+140
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)=0
trigger2=animelemtime(22)=40
trigger3=animelemtime(22)=80
trigger4=animelemtime(22)=120
trigger5=animelemtime(22)=160
trigger6=animelemtime(22)=200
trigger7=animelemtime(22)=240
trigger8=animelemtime(22)=280
trigger9=animelemtime(22)=320
id=var(50)
anim=10210
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=100
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),240
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(22)=0
trigger2=animelemtime(22)=40
trigger3=animelemtime(22)=80
trigger4=animelemtime(22)=120
trigger5=animelemtime(22)=160
trigger6=animelemtime(22)=200
trigger7=animelemtime(22)=240
trigger8=animelemtime(22)=280
trigger9=animelemtime(22)=320
id=var(50)
anim=10220
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5,0.5
shadow=0,0,0
sprpriority=101
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(52)
supermovetime=2147483647*var(52)
removetime=-2
removeongethit=0
pos=floor(fvar(0)),240
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

