@name Verus's Boat Chip @inputs Pod:wirelink @outputs YawVel @persist A2 D2 Yaw WaterL Water Roll Pitch Speed YawAffect HeighOffset Forwards Backwards Acceleration @trigger @model models/hunter/blocks/cube2x4x05.mdl interval(20) E = entity() if(first()){ Speed = 60 Acceleration = 0.5 HeighOffset = 4 YawAffect = 2 holoCreate(1,E:toWorld(E:boxSize()*vec(0,0.5,0))) holoParent(1,E) holoModel(1,"cone") } holoAlpha(1,E:getAlpha()) W = Pod["W",number] A = Pod["A",number] S = Pod["S",number] D = Pod["D",number] Alt = Pod["Alt",number] Light = Pod["Light",number] Light = Pod["Light",number] Active = Pod["Active",number] Seat = Pod["Entity",entity] FSpeed = E:velL():y() if(changed(E:isUnderWater()) & E:isUnderWater()) {WaterL = E:pos():z()} WaterLevel = WaterL + (E:angles():roll() * E:boxSize():y())/130 * E:velL():normalized():y() Water = (E:pos():z()>WaterLevel-270 & E:pos():z()