
[Statedef -2]

;僆僾僔儑儞偱偡傫


[State -2]
type=varset
trigger1=1

var(7)=500;崅僇儔乕偺僟儊乕僕僉儍儞僙儖偺抣傪愝掕 0偵偡傞偲柍岠


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;儔僀僼娔帇
[state ]
type=displaytoclipboard
triggerall=var(58)=1
trigger1=1
text="%f,%d,%d"
params=facing*(enemynear,screenpos x-screenpos x),var(16),var(6)
ignorehitpause=1


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/

;儔僀僼娔帇
[state ]
type=displaytoclipboard
triggerall=var(58)=2
trigger1=1
text="%f,%d"
params=facing*(enemynear,screenpos x-screenpos x),var(33)
ignorehitpause=1



;婎杮惈擻丅
[state ]
type=poweradd
triggerall=var(58)=2
trigger1=movetype=a
value=1
ignorehitpause=1
[state ]
type=poweradd
triggerall=var(58)=2
trigger1=movetype=h
value=3
ignorehitpause=1



;婎慴墘弌丅
[state ]
type=assertspecial
triggerall=var(58)=2
trigger1=1
flag=noshadow
ignorehitpause=1
[state ]
type=trans
triggerall=var(58)=2
trigger1=1
trans=sub
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭




;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙偐傜/GGG婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙偐傜/GGG婰弎偙偙偐傜/GGG婰弎偙偙偐傜/

[State ]
type = NotHitBy
triggerall = var(58)=1
trigger1 = !Alive
value = SCA
;ignorehitpause=1

[State ]
type = Varadd
triggerall = var(58)=1
trigger1 = !Alive
trigger1 = gametime%5=1
var(15)=1

[State ]
type=trans
triggerall = var(58)=1
trigger1 = !Alive
trigger1 = var(15)
trigger1 = (var(15)-1) <= 20
trans=addalpha
alpha= 128 - 8*((var(15)-1)%20), 8*((var(15)-1)%18)+127
;ignorehitpause=1

[State -2, 摟柧壔]
type = Assertspecial
triggerall = var(58)=1
trigger1 = !Alive
trigger1 = var(15)
trigger1 = (var(15)-1) >= 20
flag = invisible
flag2 = noshadow
;ignorehitpause = 1

[State -2, 巆憸]
type = AfterImage
triggerall = !ishelper
triggerall = var(58)=1
trigger1 = alive
trigger1 = !var(15)
trigger1 = time = 0
time = 4000             ;巆憸偑弌偰偄傞帪娫乮僼儗乕儉乯
PalBright   =  100, 50, 50  ;巆憸偺怓偺柧傞偝乮愒,椢,惵丒俼俧俛乯
PalContrast =  220, 120, 120  ;巆憸偺怓崌偄丂丂乮愒,椢,惵丒俼俧俛乯
PalAdd      = -10,-10,-10  ;巆憸偺怓偺壛嶼抣乮愒,椢,惵丒俼俧俛乯
PalMul      = .50,.50,.85  ;巆憸偺怓偺忔嶼抣乮愒,椢,惵丒俼俧俛丒float乯
Trans = AddAlpha                ;巆憸偺摟夁張棟乮Add,Add1,Sub,None,AddAlpha乯
FrameGap = 5              ;巆憸偺宍傪曄壔偝偣傞娫妘乮僨僼僅儖僩偼4乯
length = 50               ;巆憸偺昞帵偡傞挿偝乮嵟戝60丒僨僼僅儖僩20乯
ignorehitpause = 1

[State -2, 巆憸]
type = AfterImage
triggerall = !ishelper
trigger1 = var(58)=1
trigger1 = var(15)
trigger2 = var(58)=2
trigger2 = var(19)
time = 30             ;巆憸偑弌偰偄傞帪娫乮僼儗乕儉乯
PalBright   =  100, 50, 50  ;巆憸偺怓偺柧傞偝乮愒,椢,惵丒俼俧俛乯
PalContrast =  220, 120, 120  ;巆憸偺怓崌偄丂丂乮愒,椢,惵丒俼俧俛乯
PalAdd      = -10,-10,-10  ;巆憸偺怓偺壛嶼抣乮愒,椢,惵丒俼俧俛乯
PalMul      = .50,.50,.85  ;巆憸偺怓偺忔嶼抣乮愒,椢,惵丒俼俧俛丒float乯
Trans = AddAlpha                ;巆憸偺摟夁張棟乮Add,Add1,Sub,None,AddAlpha乯
FrameGap = 5              ;巆憸偺宍傪曄壔偝偣傞娫妘乮僨僼僅儖僩偼4乯
length = 50               ;巆憸偺昞帵偡傞挿偝乮嵟戝60丒僨僼僅儖僩20乯
ignorehitpause = 1


[State -2, 曄恎丂崌恾]
type = varset
var(6)=1
triggerall = var(58)=1
;triggerall = !var(6)
triggerall = var(16)>1000
trigger1 = command = "曄恎"
trigger1 = !var(59)
trigger2 = var(59)


[State -2, 曄恎丂崌恾]
type = varset
var(27)=1
triggerall = var(58)=1
triggerall = var(6)
trigger1 = Stateno = 11470
trigger2 = Stateno = 13001
trigger2 = time>40


[State -2, 曄恎丂崌恾]
type = varset
var(27)=0
triggerall = var(58)!=1
trigger1 = 1

[State -2, 曄恎丂帪娫]
type = varadd
var(19)=1
triggerall = var(58)=1
trigger1 = var(27);var(6)
;trigger1 = Stateno = 11470
;trigger2 = Stateno = 13001
;trigger2 = time>40

[State -2, 帪娫]
type = varadd
var(16)=1
triggerall = var(58)=1
trigger1 = RoundState>=2

[State -2, 帪娫]
type = varset
var(16)=0
triggerall = var(58)!=1
trigger1 = 1

[State -2, 曄恎丂]
type = null;Ctrlset
value=0
triggerall = var(19)
trigger1 = 1


[State -2, 曄恎丂]
type = null;Ctrlset
value=1
triggerall = var(58)!=1
triggerall = var(19)
trigger1 = 1

[State -2, ]
type = varset
var(6)=0
triggerall = var(58)!=1
trigger1 = 1

[State -2, 曄恎丂帪娫]
type = varset
var(19)=0
triggerall = var(58)!=1
trigger1 = 1

[State -2, 曄恎]
type = varset
var(58)=2
triggerall = var(58)=1
trigger1 = var(19)>60

[State ]
type=trans
trigger1 = var(19)>55
trans=sub
ignorehitpause=1

[State ]
type=trans
trigger1 = var(58)=2
trans=sub
ignorehitpause=1

[State 1000044]
type = PalFX
triggerall = var(58)=1
trigger1 = var(19)
time = 1
mul = 130,130+var(19)*2,130
ignorehitpause = 1

[State 100, 4]
type = Explod
trigger1 = var(19)=60
anim = 12210
sprpriority = 99
postype = p1
pos   = 0,-70
bindtime = 1
ownpal = 1
ontop = 1
scale = 2,2
trans = add;sub
pausemovetime = 999999999999999
supermovetime = 999999999999999
ignorehitpause = 1
persistent = 0

[state a];
type = playsnd
trigger1 = var(19)=60
value = 1000,1
freqmul = 0.7
volume = 3000

[state a];
type = playsnd
trigger1 = var(19)=60
value = 1300,1
volume = 3000
freqmul = 1.5

[State 1020, 4]
type = EnvShake
trigger1 = var(19)=60
time = 10
ampl = 100
freq = 195
phase = 95



[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>5
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>10
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>15
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>20
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>20
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>30
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>35
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>40
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>45
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>50
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>55
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 0,曄恎]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = var(19)>60
trigger1 = 1
anim = 10000
id = 15000
sprpriority = 99
postype = p1
pos = random%40-random%40,-random%120
;bindtime = -1 
scale = 0.3, 0.3
under = 0
trans = sub
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999








[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 10181
trigger1 = 1;(GameTime%12) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = random%30,-20-random%90
;bindtime = -1 
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 10181
trigger1 = 1;(GameTime%15) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = -20-random%30,-20-random%60
;bindtime = -1
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999




[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
;triggerall = Alive
triggerall = (var(15)-1) <= 20
triggerall = anim != 190
;triggerall = anim != 12260
triggerall = !(Stateno=12225 && animelem = 10,>=0)
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%12) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = random%30,-20-random%90
;bindtime = -1 
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
;triggerall = Alive
triggerall = (var(15)-1) <= 20
triggerall = anim != 190
;triggerall = anim != 12260
triggerall = !(Stateno=12225 && animelem = 10,>=0)
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%15) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = -20-random%30,-20-random%60
;bindtime = -1
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 12260
triggerall = animelem = 4,>=0
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%3) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = 28+random%5-random%5,-75-random%20
;bindtime = -1 
scale = 0.15, 0.15
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 12260
triggerall = animelem = 4,>=0
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%3) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = -25+random%5-random%5,-65-random%20
;bindtime = -1
scale = 0.15, 0.15
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 12260
triggerall = animelem = 4,>=0
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%2) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = 5+random%15-random%15,-15-random%80
;bindtime = -1 
scale = 0.15, 0.15
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim = 12260
triggerall = animelem = 4,>=0
triggerall = vel X > -5
triggerall = vel X < 5
trigger1 = (GameTime%2) = 1
anim = 10000
id = 10000
sprpriority = 99
postype = p1
pos = -10+random%5-random%5,-15-random%50
;bindtime = -1
scale = 0.15, 0.15
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999




[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim != 190
triggerall = vel X > 5
trigger1 = 1;(GameTime%2) = 1
anim = 10007
id = 10007
sprpriority = 99
postype = p1
pos = random%30,-20-random%90
;bindtime = -1 
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = Explod
triggerall = !ishelper
triggerall = var(58)=1
triggerall = anim != 190
triggerall = vel X < -5
trigger1 = 1;(GameTime%5) = 1
anim = 10015
id = 10015
sprpriority = 99
postype = p1
pos = random%30,-20-random%90
;bindtime = -1
scale = 0.3, 0.3
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999







;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭丂崅僇儔乕丂惈擻丂婰弎丂仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[state ]
type=nothitby
Triggerall = Palno = [11,12]
triggerall=var(58)=2
trigger1=time<=60
value2=sca
ignorehitpause=1

[State -2]
type = lifeadd
triggerall = Alive
triggerall = palno=[11,12]
trigger1 = gametime%3=0
value = 1
ignorehitpause = 1

[State -2]
type = poweradd
triggerall = palno=[11,12]
trigger1 = life < 200
value = 100
ignorehitpause = 1

[State -2]
type = poweradd
triggerall = palno=[11,12]
trigger1 = 1;gametime%3=0
value = 2
ignorehitpause = 1

[State -2,17]
type = Varset
triggerall = palno=[11,12]
trigger1 = sysvar(4) != gametime
trigger1 = life < 100 
trigger2 = var(7)
trigger2 = GetHitVar(damage) >= var(7)
trigger3 = var(7)
trigger3 = sysfvar(1)-var(7) >= life
sysfvar(2) = 1
ignorehitpause = 1

[State -2,17]
type = Varset
triggerall = palno=[11,12]
triggerall = !ishelper
triggerall = !gethitvar(damage) 
triggerall = movetype!=H
triggerall = sysvar(4)=gametime
trigger1 = 1
sysfvar(1) = life

[State -2,僟儊乕僕僉儍儞僙儖梡]
type = AssertSpecial
triggerall = palno=[11,12]
triggerall = !ishelper
trigger1 = sysvar(4) != gametime
trigger2 = var(7)
trigger2 = GetHitVar(damage) >= var(7)
trigger3 = var(7)
trigger3 = sysfvar(1)-var(7) >= life
trigger4 = sysfvar(2)
trigger5 = GetHitVar(fall.damage) >= 500
trigger5 = movetype=H
flag = noko
IgnoreHitPause = 1


[State -2,17]
type = lifeset
triggerall = palno=[11,12]
triggerall = !ishelper
trigger1 = sysvar(4) != gametime
trigger1 = life < 100 
trigger3 = var(7)
trigger3 = GetHitVar(damage) >= var(7)
trigger4 = var(7)
trigger4 = sysfvar(1)-var(7) >= life
value = sysfvar(1)+150
ignorehitpause = 1

[State -2,17]
type = Varset
triggerall = palno=[11,12]
triggerall = sysvar(4) = gametime
triggerall = sysfvar(2)
triggerall = movetype!=H
trigger1 = !GetHitVar(damage)
trigger1 = sysfvar(1)=life
sysfvar(2) = 0
ignorehitpause = 1

[State -2,17]
type = Varset
triggerall = palno=[11,12]
triggerall = sysvar(4) = gametime
triggerall = sysfvar(2)
triggerall = movetype!=H
trigger1 = !GetHitVar(damage)
trigger1 = sysfvar(1)=life
sysfvar(2) = 0
ignorehitpause = 1

[State -2, 僗僥敳偗]
type = selfstate
triggerall = palno=[11,12]
triggerall = Alive
trigger1 = sysvar(4) != gametime
trigger1 = life < 100  
trigger2 = var(7)
trigger2 = GetHitVar(damage) >= var(7)
trigger3 = var(7)
trigger3 = sysfvar(1)-var(7) >= life
trigger4 = sysfvar(2)
value = 19999
ignorehitpause = 1

[State -2]
type = lifeset
trigger1 = !Alive
triggerall = palno=[11,12]
value = 0
ignorehitpause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙傑偱/GGG婰弎偙偙傑偱/GGG婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙傑偱/GGG婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭GGG婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭






[statedef -3]


[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = palno=[11,12]
sysvar(4) = gametime
ignorehitpause = 1


;偙偆偄偆婰弎偼儅僗僩偩偲巚偆偺丅
[state ]
type=varset
triggerall=roundstate>=0&&roundstate<=1
triggerall=var(58)!=1&&var(58)!=2
trigger1=palno=1
trigger2=palno=3
trigger3=palno=5
trigger4=palno=7
trigger5=palno=9
trigger6=palno=11
var(58)=1
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate>=0&&roundstate<=1
triggerall=var(58)!=1&&var(58)!=2
trigger1=palno=2
trigger2=palno=4
trigger3=palno=6
trigger4=palno=8
trigger5=palno=10
trigger6=palno=12
var(58)=2
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/
;仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/mapelao婰弎偙偙偐傜/

;婎杮惈擻丅
[state ]
type=nothitby
Triggerall = Palno != [11,12] ;偪傚偄偲晅偗壛偊偝偣偰傕傜偄傾僗
triggerall=var(58)=2
trigger1=time<=40
value2=sca
ignorehitpause=1



;僼傿乕儖僪婰弎丅
[state ]
type=varset
triggerall=var(58)=2
triggerall=movetype!=h&&(roundstate=2||stateno=0)
trigger1=1
var(30)=random
ignorehitpause=1

;彫抏丅
[state ]
type=explod
triggerall=var(58)=2
triggerall=movetype!=h&&(roundstate=2||stateno=0)
trigger1=gametime%4=0
anim=20002
scale=0.7,0.7
pos=floor(56*cos(random)*cos(var(30))),floor(14*cos(random)*sin(var(30)))
vel=2*cos(random)-0.2*vel x,(-1.6+1.6*cos(random))
accel=0,-0.1+0.1*cos(random)
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;杺朄恮娭楢丅
[state ]
type=explod
triggerall=var(58)=2
triggerall=movetype!=h&&(roundstate=2||stateno=0)
trigger1=statetype=s
trigger1=gametime%30=0
anim=20056
scale=0.4,0.1
pos=0,0
vel=0.3*vel x,0.3*vel y
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(58)=2
triggerall=movetype!=h&&(roundstate=2||stateno=0)
trigger1=statetype=s
trigger1=gametime%30=0
anim=20154
scale=0.32,0.08
pos=0,0
vel=0.3*vel x,0.3*vel y
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(58)=2
triggerall=movetype!=h&&(roundstate=2||stateno=0)
trigger1=statetype=s
trigger1=gametime%45=0
anim=20094
scale=0.6,0.15
pos=0,0
vel=0.3*vel x,0.3*vel y
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭mapelao婰弎偙偙傑偱/
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭











