<?xml version="1.0"?>
<walls file="blocks.png">
  <!-- construct -->
  <wall sheetIndex="143" color="material">
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <form value="block" />
    <material value="Inorganic" />
    <subsprite sheetIndex="145" />
  </wall>
  <!-- construct -->
  <wall sheetIndex="144" color="material">
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <form value="boulder" />
    <material value="Inorganic" />
    <subsprite sheetIndex="146" />
  </wall>
</walls>
<floors file="floors.png">
  <!-- construct -->
  <floor sheetIndex="48" color="material">
    <!-- floor -->
    <terrain value="493" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <form value="block" />
    <material value="Inorganic" />
	<subsprite sheetIndex="50" />
  </floor>
  
    <!-- construct -->
  <floor sheetIndex="49" color="material">
    <!-- floor -->
    <terrain value="493" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <form value="boulder" />
    <material value="Inorganic" />
	<subsprite sheetIndex="51" />
  </floor>
</floors>
