<?xml version="1.0"?>
<floors file="floors.png">
  <!-- construct (wood planks) -->
  <floor sheetIndex="10" color="material">
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <material value="Wood" />
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <!-- construct (wood logs) -->
  <floor sheetIndex="22" color="material">
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <material value="Wood" />
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <!-- construct -->
  <floor sheetIndex="36">
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <material value="GreenGlass" />
 	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
 </floor>
  <!-- construct -->
  <floor sheetIndex="35">
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <material value="ClearGlass" />
    <material value="CrystalGlass" />
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="56">
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <material value="Stone">
      <subtype value="RUTILE" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <!-- construct -->
  <floor sheetIndex="38" color = "material">
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <material value="Metal">
      <subtype value="IRON" />
      <subtype value="GOLD" />
      <subtype value="SILVER" />
      <subtype value="COPPER" />
      <subtype value="NICKEL" />
      <subtype value="ZINC" />
      <subtype value="BRONZE" />
      <subtype value="BRASS" />
      <subtype value="STEEL" />
      <subtype value="PIG_IRON" />
      <subtype value="PLATINUM" />
      <subtype value="ELECTRUM" />
      <subtype value="TIN" />
      <subtype value="PEWTER_FINE" />
      <subtype value="PEWTER_TRIFLE" />
      <subtype value="PEWTER_LAY" />
      <subtype value="LEAD" />
      <subtype value="ALUMINUM" />
      <subtype value="NICKEL_SILVER" />
      <subtype value="BILLON" />
      <subtype value="STERLING_SILVER" />
      <subtype value="BLACK_BRONZE" />
      <subtype value="ROSE_GOLD" />
      <subtype value="BISMUTH" />
      <subtype value="BISMUTH_BRONZE" />
      <subtype value="ADAMANTINE" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>

  <floor sheetIndex="23" color="material">
    <!-- Soil floors -->
    <terrain value="353" />
    <!-- Wet Soil floors -->
    <terrain value="357" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
      <!subtype value="PELAGIC_CLAY" />
      <!subtype value="SANDY_CLAY" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="24" color="material">
    <!-- Soil floors -->
    <terrain value="355" />
    <!-- Wet Soil floors -->
    <terrain value="359" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
      <!subtype value="PELAGIC_CLAY" />
      <!subtype value="SANDY_CLAY" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="25" color="material">
    <!-- Soil floors -->
    <terrain value="354" />
    <!-- Wet Soil floors -->
    <terrain value="358" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
      <!subtype value="PELAGIC_CLAY" />
      <!subtype value="SANDY_CLAY" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="26" color="material">
    <!-- Soil floors -->
    <terrain value="352" />
    <!-- Wet Soil floors -->
    <terrain value="356" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
      <!subtype value="PELAGIC_CLAY" />
      <!subtype value="SANDY_CLAY" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="4" color = "material">
    <!-- Dry grass -->
    <terrain value="387" />
    <terrain value="388" />
    <terrain value="389" />
    <terrain value="390" />
    <terrain value="394" />
    <terrain value="395" />
    <terrain value="396" />
    <terrain value="397" />
    <!-- Dead Tree -->
    <terrain value="391" />
    <!-- Dead sapling -->
    <terrain value="392" />
    <!-- Dead shrub -->
    <terrain value="393" />
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="13" color = "material">
    <!-- Soil floors -->
    <terrain value="352" />
    <terrain value="353" />
    <terrain value="354" />
    <terrain value="355" />
    <!-- Wet Soil floors -->
    <terrain value="356" />
    <terrain value="357" />
    <terrain value="358" />
    <terrain value="359" />
    <material value="Stone">
      <subtype value="SAND_TAN" />
      <!subtype value="SAND_YELLOW" />
      <!subtype value="SAND_RED" />
      <!subtype value="SILT" />
      <!subtype value="SAND_BLACK" />
      <!subtype value="SAND_WHITE" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="4" color="material">
    <!-- Grass on clay -->
    <terrain value="348" />
    <terrain value="349" />
    <terrain value="350" />
    <terrain value="351" />
    <!-- Darker Grass on clay -->
    <terrain value="398" />
    <terrain value="399" />
    <terrain value="400" />
    <terrain value="401" />
    <!-- plants -->
    <terrain value="231" />
    <terrain value="34" />
    <terrain value="24" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
    </material>
	<subsprite 
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <floor sheetIndex="4" color="material">
    <!-- Dry Grass on clay -->
    <terrain value="387" />
    <terrain value="388" />
    <terrain value="389" />
    <terrain value="390" />
    <!-- Darker dry grass on clay -->
    <terrain value="394" />
    <terrain value="395" />
    <terrain value="396" />
    <terrain value="397" />
    <!-- Dead Tree -->
    <terrain value="391" />
    <!-- Dead sapling -->
    <terrain value="392" />
    <!-- Dead shrub -->
    <terrain value="393" />
    <material value="Stone">
      <subtype value="CLAY" />
      <!subtype value="SILTY_CLAY" />
      <!subtype value="CLAY_LOAM" />
    </material>
    <subsprite
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
  <!-- constructions: ICE -->
  <floor sheetIndex="54">
    <material value="Ice" />
    <!-- floor -->
    <terrain value="493" />
    <!-- stair -->
    <terrain value="517" />
    <!-- ramp -->
    <terrain value="518" />
    <!-- fort -->
    <terrain value="494" />
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <subsprite
		sheetIndex="18"
		mud_min="10"
		/>
  </floor>
</floors>
