<?xml version="1.0"?>

<building name="Table" game_type="Table">
  <if>
    <MaterialType value="Wood" />
    <sprite index="82" color="building" >
		<subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
	</sprite>
  </if>
  <else>
    <or>
      <MaterialType value="Metal" subtype="IRON" />
      <MaterialType value="Metal" subtype="GOLD" />
      <MaterialType value="Metal" subtype="SILVER" />
      <MaterialType value="Metal" subtype="COPPER" />
      <MaterialType value="Metal" subtype="NICKEL" />
      <MaterialType value="Metal" subtype="ZINC" />
      <MaterialType value="Metal" subtype="BRONZE" />
      <MaterialType value="Metal" subtype="BRASS" />
      <MaterialType value="Metal" subtype="STEEL" />
      <MaterialType value="Metal" subtype="PIG_IRON" />
      <MaterialType value="Metal" subtype="PLATINUM" />
      <MaterialType value="Metal" subtype="ELECTRUM" />
      <MaterialType value="Metal" subtype="TIN" />
      <MaterialType value="Metal" subtype="PEWTER_FINE" />
      <MaterialType value="Metal" subtype="PEWTER_TRIFLE" />
      <MaterialType value="Metal" subtype="PEWTER_LAY" />
      <MaterialType value="Metal" subtype="LEAD" />
      <MaterialType value="Metal" subtype="ALUMINUM" />
      <MaterialType value="Metal" subtype="NICKEL_SILVER" />
      <MaterialType value="Metal" subtype="BILLON" />
      <MaterialType value="Metal" subtype="STERLING_SILVER" />
      <MaterialType value="Metal" subtype="BLACK_BRONZE" />
      <MaterialType value="Metal" subtype="ROSE_GOLD" />
      <MaterialType value="Metal" subtype="BISMUTH" />
      <MaterialType value="Metal" subtype="BISMUTH_BRONZE" />
      <MaterialType value="Metal" subtype="ADAMANTINE" />
    </or>
    <sprite index="103" color="building" >
		<subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
	</sprite>
  </else>
  <else><!-- GreenGlass -->
	<MaterialType value="GreenGlass" />
	<sprite index="62" >
		<subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
	</sprite>
  </else>
  <else><!-- ClearGlass or CrystalGlass -->
	<or>
		<MaterialType value="ClearGlass" />
		<MaterialType value="CrystalGlass" />
	</or>
	<sprite index="63" >
		<subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
	</sprite>
  </else>
  <else>
    <sprite index="83" color="building" >
		<subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
	</sprite>
  </else>
</building>
