[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,NA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,NT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,NP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,SA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,ST
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,SP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,HA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,HT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,HP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,AA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,AT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projremove = 1
projremovetime = 1
attr = S,AP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,NA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,NT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,NP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,SA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,ST
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,SP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,HA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,HT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,HP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,AA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,AT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projremove = 1
projremovetime = 1
attr = C,AP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,NA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,NT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,NP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,SA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,ST
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,SP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,HA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,HT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,HP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,AT
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projremove = 1
projremovetime = 1
attr = A,AP
hitflag = MAFPD
pausetime = 0,5
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1