[Command]
name = "CPU 01"
command = D, D, D
time = 0

[Command]
name = "CPU 02"
command = D, D, D
time = 0

[Command]
name = "CPU 03"
command = D, D, D
time = 0

[Command]
name = "CPU 04"
command = D, D, D
time = 0

[Command]
name = "CPU 05"
command = D, D, D
time = 0

[Command]
name = "CPU 06"
command = D, D, D
time = 0

[Command]
name = "CPU 07"
command = D, D, D
time = 0

[Command]
name = "CPU 08"
command = D, D, D
time = 0

[Command]
name = "CPU 09"
command = D, D, D
time = 0

[Command]
name = "CPU 10"
command = D, D, D
time = 0

[Command]
name = "CPU 11"
command = D, D, D
time = 0

[Command]
name = "CPU 12"
command = D, D, D
time = 0

[Command]
name = "CPU 13"
command = D, D, D
time = 0

[Command]
name = "CPU 14"
command = D, D, D
time = 0

[Command]
name = "CPU 15"
command = D, D, D
time = 0

[Command]
name = "CPU 16"
command = D, D, D
time = 0

[Command]
name = "CPU 17"
command = D, D, D
time = 0

[Command]
name = "CPU 18"
command = D, D, D
time = 0

[Command]
name = "CPU 19"
command = D, D, D
time = 0

[Command]
name = "CPU 20"
command = D, D, D
time = 0

[Command]
name = "CPU 21"
command = D, D, D
time = 0

[Command]
name = "CPU 22"
command = D, D, D
time = 0

[Command]
name = "CPU 23"
command = D, D, D
time = 0

[Command]
name = "CPU 24"
command = D, D, D
time = 0

[Command]
name = "CPU 25"
command = D, D, D
time = 0

[Command]
name = "CPU 26"
command = D, D, D
time = 0

[Command]
name = "CPU 27"
command = D, D, D
time = 0

[Command]
name = "CPU 28"
command = D, D, D
time = 0

[Command]
name = "CPU 29"
command = D, D, D
time = 0

[Command]
name = "CPU 30"
command = D, D, D
time = 0

[Command]
name = "CPU 31"
command = D, D, D
time = 0

[Command]
name = "CPU 32"
command = D, D, D
time = 0

[Command]
name = "CPU 33"
command = D, D, D
time = 0

[Command]
name = "CPU 34"
command = D, D, D
time = 0

[Command]
name = "CPU 35"
command = D, D, D
time = 0

[Command]
name = "CPU 36"
command = D, D, D
time = 0

[Command]
name = "CPU 37"
command = D, D, D
time = 0

[Command]
name = "CPU 38"
command = D, D, D
time = 0

[Command]
name = "CPU 39"
command = D, D, D
time = 0

[Command]
name = "CPU 40"
command = D, D, D
time = 0

[Command]
name = "CPU 41"
command = D, D, D
time = 0

[Command]
name = "CPU 42"
command = D, D, D
time = 0

[Command]
name = "CPU 43"
command = D, D, D
time = 0

[Command]
name = "CPU 44"
command = D, D, D
time = 0

[Command]
name = "CPU 45"
command = D, D, D
time = 0

[Command]
name = "CPU 46"
command = D, D, D
time = 0

[Command]
name = "CPU 47"
command = D, D, D
time = 0

[Command]
name = "CPU 48"
command = D, D, D
time = 0

[Command]
name = "CPU 49"
command = D, D, D
time = 0

[Command]
name = "CPU 50"
command = D, D, D
time = 0

;-| Super Motions |--------------------------------------------------------

[Command]
name = "METEO"
command = ~D, B, F, z
time = 30

[Command]
name = "ShadowBall"
command = ~F, D, B, z
time = 30

[Command]
name = "EnergyRush"
command = ~D, F, B, z
time = 30

[Command]
name = "NuclearRadiation"
command = ~B, D, F, z
time = 30

[Command]
name = "hakura lv2"
command = ~F, D, F, z
time = 30

[Command]
name = "munikaeroyo"
command = ~D, D, D, x
time = 30

[Command]
name = "munikaeroze"
command = ~D, D, D, y
time = 30

[Command]
name = "jibaku"
command = ~D, F, D, F, D, F, x+y
time = 30

[Command]
name = "jibaku"
command = ~D, F, D, F, D, F, z
time = 30

[Command]
name = "god"
command = ~D, F, D, B, x+y
time = 30

[Command]
name = "god"
command = ~D, F, D, B, z
time = 30

[Command]
name = "super"
command = ~D, F, D, F, a
time = 30

[Command]
name = "super"
command = ~D, F, D, F, b
time = 30

[Command]
name = "super"
command = ~D, F, D, F, c
time = 30

[Command]
name = "blade"
command = ~D, F, D, F, x
time = 30

[Command]
name = "blade"
command = ~D, F, D, F, y
time = 30

[Command]
name = "blade"
command = ~D, F, D, F, z
time = 30

[Command]
name = "hakura"
command = ~D, B, D, B, x
time = 30

[Command]
name = "hakura"
command = ~D, B, D, B, y
time = 30

[Command]
name = "krizalid"
command = ~D, B, D, B, a+b
time = 30

[Command]
name = "krizalid"
command = ~D, B, D, B, c
time = 30

[Command]
name = "end"
command = ~D, B, D, F, x+y
time = 30

[Command]
name = "end"
command = ~D, B, D, F, z
time = 30

;-| Special Motions |------------------------------------------------------

[Command]
name = "windknife"
command = ~F, B, a
time = 30

[Command]
name = "mindwash"
command = ~F, B, b
time = 30

[Command]
name = "underball"
command = ~F, B, x
time = 30

[Command]
name = "strangeball"
command = ~F, B, y
time = 15

[Command]
name = "mantmant"
command = ~B, F, a
time = 15

[Command]
name = "general1way"
command = ~B, F, x
time = 15

[Command]
name = "general3way"
command = ~B, F, y
time = 15

[Command]
name = "general3way"
command = ~B, F, z
time = 15

[Command]
name = "hashira01"
command = ~F, D, a
time = 15

[Command]
name = "hashira02"
command = ~F, D, b
time = 15

[Command]
name = "hashira03"
command = ~F, D, c
time = 15

[Command]
name = "ball"
command = ~D, DB, B, x
time = 15

[Command]
name = "ball2"
command = ~D, DB, B, y
time = 15

[Command]
name = "nega"
command = ~D, DB, B, a
time = 15

[Command]
name = "nega"
command = ~D, DB, B, b
time = 15

[Command]
name = "taiku"
command = ~F, D, x
time = 15

[Command]
name = "taiku2"
command = ~F, D, y
time = 15

[Command]
name = "kusari"
command = ~D, DF, F, x
time = 15

[Command]
name = "kusari2"
command = ~D, DF, F, y
time = 15

[Command]
name = "void"
command = ~D, DF, F, a
time = 15

[Command]
name = "void"
command = ~D, DF, F, b
time = 15

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1

[Command]
name = "recovery";Required (do not remove)
command = z
time = 1

[Command]
name = "knock"
command = c
time = 1

[Command]
name = "knock"
command = y+b
time = 1

[Command]
name = "dodge"
command = x+a
time = 1

[Command]
name = "striker"
command = a+y
time = 1

[Command]
name = "dodge"
command = z
time = 1


;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------

[Command]
name = "holda";Required (do not remove)
command = /$a
time = 1

[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Statedef -1]

[State -1]
type = ChangeState
value = 10600
triggerall = command = "munikaeroze"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10500
triggerall = command = "munikaeroyo"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10400
triggerall = command = "hakura lv2"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 4000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10300
triggerall = command = "ShadowBall"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10200
triggerall = command = "NuclearRadiation"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10100
triggerall = command = "EnergyRush"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 10000
triggerall = command = "METEO"
triggerall = var(58) = 1
triggerall = statetype != A
triggerall = power >= 4000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;===========================================================================;---------------------------------------------------------------------------
;自爆
[State -1]
type = ChangeState
value = 2500
triggerall = command = "jibaku"
triggerall = palno = [1,6]
triggerall = life <= 300
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;ブルータル･ゴッド･プロジェクト
[State -1]
type = ChangeState
value = 2000
triggerall = command = "god"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------

[State -1]
type = ChangeState
value = 1070+(palno = [7,12])+(palno = 12)
triggerall = command = "super"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;イーディアンブレイド
[State -1]
type = ChangeState
value = 1080+(2*(palno = [7,12]))+(2*(palno = 12))
triggerall = command = "blade"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;白羅滅精
[State -1]
type = ChangeState
value = 2100
triggerall = command = "hakura"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = var(58) = 1
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;スリープラトン
[State -1]
type = ChangeState
value = 2400
triggerall = command = "krizalid"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = var(58) = 1
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;エンド・オブ・ガイア
[State -1]
type = ChangeState
value = 2300
triggerall = command = "end"
triggerall = statetype != A
triggerall = power >= 2000
triggerall = var(58) = 1
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;Etc

[State -1]
type = ChangeState
value = 1700
triggerall = command = "mindwash"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1600
triggerall = command = "strangeball"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1500
triggerall = command = "mantmant"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1400
triggerall = command = "windknife"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1300
triggerall = command = "underball"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1200
triggerall = command ="general1way"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1210
triggerall = command ="general3way"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1100
triggerall = command ="hashira01"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1101
triggerall = command ="hashira02"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

[State -1]
type = ChangeState
value = 1102
triggerall = command ="hashira03"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;ディバインアロー　エア
[State -1]
type = ChangeState
value = 1000
triggerall = command = "ball"
triggerall = statetype != A
triggerall = numprojID(1000) = 0
triggerall = numprojID(1025) = 0
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;ディバインアロー　グランド
[State -1]
type = ChangeState
value = 1010
triggerall = command = "ball2"
triggerall = statetype != A
triggerall = numprojID(1000) = 0
triggerall = numprojID(1025) = 0
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;ネガ　ジェネシス
[State -1]
type = ChangeState
value = 1020
triggerall = command = "nega"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;チェーンブレイド　サジタルエッジ　スライス弱
[State -1]
type = ChangeState
value = 1050
triggerall = command = "taiku"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;チェーンブレイド　サジタルエッジ　スライス強
[State -1]
type = ChangeState
value = 1060
triggerall = command = "taiku2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;チェーンブレイド　トランスアキシャル　スライス
[State -1]
type = ChangeState
value = 1030
triggerall = command = "kusari"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;チェーンブレイド　トランスアキシャル　スライス
[State -1]
type = ChangeState
value = 1031
triggerall = command = "kusari2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;---------------------------------------------------------------------------
;ヴォイド・ジェノサイド
[State -1]
type = ChangeState
value = 1040
triggerall = command = "void"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1070

;===========================================================================
;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Kung Fu Throw
;D投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = enemynear,stateno != [120,153]
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Kung Fu Throw
;C投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 810
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = enemynear,stateno != [120,153]
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;---------------------------------------------------------------------------
;ふっ飛ばし
[State -1, Stand Light Punch]
type = ChangeState
value = 500
triggerall = command = "knock"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 150 || stateno = 151) && power >= 500

;---------------------------------------------------------------------------
;AIRふっ飛ばし
[State -1, ]
type = ChangeState
value = 510
triggerall = command = "knock"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;緊急回避前
[State -1]
type = ChangeState
value = 900
triggerall = command = "dodge"
triggerall = command != "holdback"
trigger1 = statetype != A && (ctrl || stateno = 100)
trigger2 = (stateno = 150 || stateno = 151) && power >= 500

[State -1]
type = ChangeState
value = 910
triggerall = command = "dodge" && command = "holdback"
trigger1 = statetype != A && (ctrl || stateno = 100)
trigger2 = (stateno = 150 || stateno = 151) && power >= 500

;---------------------------------------------------------------------------
;ストライカー
[State -1]
type = ChangeState
value = 1089
triggerall = command = "striker"
triggerall = numhelper(1090) = 0
trigger1 = var(58) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Stand Light Punch
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x" || command = "holddown" && command = "x"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Strong Punch
;立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Light Kick
;立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Standing Strong Kick
;立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Light Punch
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Strong Kick
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl


