Changelog: ==Metastrike Alpha 003== NEW MOD: Silent Footsteps A classic "ninja mod", move without making a sound! NEW MOD: Crouch to Shoot If you thought Movespeed Decreased was difficult, now you have to crouch in order to shoot! [+]Added weapon: UMP45 [+]Added weapon: Ion Charge Blaster [+]Fixed One Versus One mod [+]Fixed FOV jitter when switching guns or pressing reload [+]Added notifications (kills, deaths, special events, etc.) [+]Attempting to iron out a spectator mode [+]Guns now receive a bonus to accuracy while zoomed in [+]Tweaked most weapons [+]Fixed a glitch where a player is unaffected by his own damage (IE exploding barrels set off by the player) [+]Knockback bullets no longer work on teammates [+]Added an outline to the tips for readability [+]Attack While Sprinting now correctly conflicts with No Guns ==Metastrike Alpha 004== [+]Fixed errors pertaining to the killfeed displaying a player who disconnected [+]Fixed the ion pistol's viewmodel flip ==Metastrike Alpha 005== [+]Fixed a glitch that would cause a player to incorrectly "spawn" as spectator if they died less than five seconds before the next round [+]Added map change system based on mapcycle.txt [+]Redesigned team select (still temporary however) [+]Spectator now works pretty well. [+]Tweaked run speed a bit. [+]Fixed scoreboard not updating disconnected or teamswitched players. [+]Ion pistol no longer plays its fire sound when Silent Guns is active [+]If Crouch to Shoot is active, you must crouch to charge and fire the Ion Pistol ==Metastrike Alpha 006== NEW MOD: Starting Ammo Increased All players start with twice their normal ammo for maximum combat! NEW MOD: Incendiary Ammo (fixed) Bullets set players on fire, causing them to take slip damage for ten seconds! [+]Added weapon: FAMAS [+]Added weapon: Dual Elites [+]Improved the killfeed system [+]Got rid of the old, shitty crosshair and replaced it with team-colored lines that snap to actual aiming position [+]Fixed autobalance [+]Teams now properly receive score at the end of the round [+]Announcer now plays to surface instead of using console commands [+]Various other weapon tweaks, namely in accuracy departments [+]Added ms_map_winlimit cvar, causing the map to change when either team reaches a certain score [+]Kinda-fixed initial spawn spectator. I tried, but Garry keeps tying my hands here [+]Fixed spectator target cycle breaking when spectating an invalid entity [+]Fixed spectating entities in different visgroups (causing the missing hallways / no sound effects) [+]Fixed next shot delay caused by trying to fire while sprinting [+]Ion Charge Pistol is now properly affected by Guns Steal Health, Knockback Bullets, Laser Tracers, and 50% Chance for No Damage [+]Renamed Less Starting Ammo to Starting Ammo Decreased [+]Players now drop 1/4 of their ammo upon death unless No Ammo Drops is active ==Metastrike Alpha 007== NEW MOD: Critical Hits All weapons have 10% chance to deal triple damage! [+]Added some hooks to make small serverside addons and custom weapons ==Metastrike Alpha 007 Hotfix 1== [+]Fixed a crash pertaining to the fact that I suck at Lua [+]Fixed stupid shit ==Metastrike Alpha 008== The "Everything you wanted and didn't want" edition! NEW MOD: More Ammo Dropped Ammo drops will hold twice as much ammo as before! NEW MOD: MVP versus MVP Only the best player on each team gets to fight it out this round! NEW MOD: Swapped Playermodels Administrators and Mingebags switch playermodels, so watch out! NEW MOD: Healthbars All players have a healthbar floating above their head! [+]Switched "primary" and "secondary" lingo around. ARE YOU FLIPPIN' HAPPY NOW? [+]Changed weapon slots from 3 and 4 to 2 and 3, respectively. Hopefully this will fix the problems with "halp supper, i kent yews my numbuh keez" but no promises [+]Changed ammo drops to drop 1/2 ammo instead of the original 1/4 [+]Made crosshairs a bit bigger [+]Crowbar crosshair now defaults to "very open" [+]Removed Lightspeed Sprint mod [+]Certain mods now deactivate when there are less than two players on EITHER team now instead of BOTH teams (stuff like 1v1, disguises, etc.) [+]Map change timer resets when not enough players are playing [+]Added HL2DM map support [+]Gave the pickteam menu a blue background [+]Metastrike now finds all CS, DE, DM, and MSTR maps available and chooses randomly when changing levels (no need for mapcycle.txt) [+]ms_map_winlimit should now work properly (previously worked with the number +1 i.e. setting it to 15 would change after 16 wins) ==Metastrike Alpha 009== The "Revived and reloaded" edition! NEW MOD: Popups Randomly, a derma frame will pop up that you have to close in order to shoot or move! NEW MOD: Unlimited Ammo All weapons consume no ammo! NEW MOD: Blinding Headshots Performing a headshot will temporarily blind the target based on damage dealt! NEW MOD: All Kills are Silent You'll get absolutely no notification of kills! NEW MOD: No Ammo Drops Players don't drop ammo on death, so conserve your ammo! NEW MOD: Starting Ammo Increased/Decreased Conserve your ammo or play silly with it! NEW MOD: Guns Steal Ammo Shooting a player will steal their reserve ammunition and give it to you! NEW MOD: Regenerating Health All players gain 1 health every two seconds! NEW MOD: All Guns Instakill Guns deal nine thousand damage, and kills just about anybody! NEW MOD: Guns Heal Teammates You can heal your teammates with your guns! NEW MOD: Goomba Stomping Land on top of a player to deal 100 damage and bounce back up! [+]Added weapon: Five-SeveN [+]Added weapon: SG552 [+]Added weapon: P90 [+]Added weapon: M249 [+]Added weapon: USP [+]Removed "Wallhacks" Strike Mod due to buggy behavior [+]Ion pistols are now properly affected by sprinting and any other mod affecting the capability of firing. [+]Attempted another fix for selecting with number keys [+]Implemented Clutch Rounds. Killing 80% of the enemy team activates a one-on-all match. [+]Integrated Toasty Headshots [+]Death notices now indicate whether or not it was a headshot kill or a critical hit kill. [+]Changed critical hit chance from 10% to 20%. [+]Health-stealing ratio nerfed from 3/4 to 1/2. [+]Brang the map change system back to mapcycle.txt, but this time with proper randomizing [+]Kill inflictors with no kill icon should now use default skull icon [+]Options now properly show up in the "Start New Game" menu [+]Made the scoreboard bigger [+]Implemented Special Rounds. Turn msw_specialrnds off to disable Special Rounds randomly appearing. [+]Optimized Round End code. ==Metastrike The Revival== The "OPERATION DESERT MEMES" edition! NEW MOD: Jetpacks Hold your jump key to fly for a limited time! NEW MOD: Headshots Only Bodyshots are totally negated! NEW MOD: Bouncy You won't be able to stay on the ground! NEW MOD: Jumpnshootman Everything plays Megaman sounds. Originally known as "MEGAMAN HYPE" in Alpha 009.