TNT Tile Set Tutorial
Add-on
Here in this tutorial I will try to
explain how to use the TAK TNT.The other part of this tutorial is C_A_P's official one.
I am just trying to help explain the few things that seem to confuse people the most.
Things you will need to work with
making Kingdoms tile sets
#1 is A good paint utility (PaintShopPro7 is what I use)
#2 The proper TAK palettes. I have included the working palettes for PSP with this tutorial.
#3 To make your own tiles you will need Bryce3D or equivalent.
#4 Lots of patience.
#5 TNT program from C_A_P and TAK of course.
#6 HPI View and HPI pack
Other things that make life easier are a DrawPad.It is way easier to make small details
and adjustments using a pen instead of a mouse.
Now here's a rundown of the files used.
Height Map : A grayscale bmp that defines the terrains characteristics. It makes
mountains act like mountains, water act like water.
Void Map : Also a grayscale bmp. Will be identical to the Height map
except
that the places you don't want units to move will be marked. For example would be a lava terrain,
you would open the Height map with your Paint Shop. Then in the places that contain lava
you would select with your brush the color white. Just plain old white (Hex=FFFFFF) anything
less wont work. This makes the lava voided to units. i.e. impassable.
Road Map :The opposite of of the Voidmap. Another greyscale bmp.Used for when you
are making roadtiles and bridge tiles.Select the color white and just paint over the road part
of the image.
JPEG Key :This is a jpg that is the full size of the tile in the game.Can be any size you want
But remember that the Kingdoms Cartographer is a little unstable to handle big tiles.
Now click on the link at the bottom to view C_A_P's tutorial.
This concludes my add-on to C_A_Ps tutorial.
Now if you have these things you need Go to the next Page