;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恄僼僃僀僘堏峴墘弌丅

[statedef 10000]
type=a
movetype=a
physics=n
ctrl=0
sprpriority=5

[state ]
type=changestate
trigger1=!ishelper&&ifelse(sysvar(0)%257000!=256006,1,floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1)
trigger2=ishelper
trigger2=ifelse(root,sysvar(0)%257000!=256006,1,!ishelper(103000))
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=30010
value=30010
ignorehitpause=1



;曄悢戙擖丅
[state ]
type=varset
trigger1=1
fvar(0)=0.02
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(1)=165
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=-100
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=30
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=random
ignorehitpause=1



;壒嬁丅
[state ]
type=stopsnd
trigger1=animelemtime(1)=0
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,30
freqmul=0.8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,30
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=0.9
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=0.8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
freqmul=1.2
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s10000,23
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s10000,24
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=720-6
value=s206,21
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=240
trigger2=animelemtime(16)=360
trigger3=animelemtime(16)=480
trigger4=animelemtime(16)=600
trigger5=animelemtime(16)=630
trigger6=animelemtime(16)=660
trigger7=animelemtime(16)=690
trigger8=animelemtime(16)=720
value=s10000,25
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=240
trigger2=animelemtime(16)=360
trigger3=animelemtime(16)=480
trigger4=animelemtime(16)=600
trigger5=animelemtime(16)=630
trigger6=animelemtime(16)=660
trigger7=animelemtime(16)=690
trigger8=animelemtime(16)=720
value=s10000,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=289
trigger3=animelemtime(17)%10=0
value=s10000,20
freqmul=1+0.2*cos(random)
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)=290
value=s10000,5
freqmul=0.7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(17)>=290&&animelemtime(17)<=294
value=s10000,24
volume=255
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(17)>=340&&animelemtime(17)<=369
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/30)*(animelemtime(17)-340)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=370&&animelemtime(17)<=399
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(17)>=400&&animelemtime(17)<=489
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/90)*(animelemtime(17)-400)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/60)*animelemtime(1))),floor(256*cos((pi/2/60)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(16)<=119
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=120&&animelemtime(16)<=179
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/60)*(animelemtime(16)-120))),floor(256*sin((pi/2/60)*(animelemtime(16)-120)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=240&&animelemtime(16)<=240+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-240))),floor(256*sin((pi/2/30)*(animelemtime(16)-240)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=360&&animelemtime(16)<=360+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-360))),floor(256*sin((pi/2/30)*(animelemtime(16)-360)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=480&&animelemtime(16)<=480+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-480))),floor(256*sin((pi/2/30)*(animelemtime(16)-480)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=600&&animelemtime(16)<=600+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-600))),floor(256*sin((pi/2/30)*(animelemtime(16)-600)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=630&&animelemtime(16)<=630+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-630))),floor(256*sin((pi/2/30)*(animelemtime(16)-630)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=660&&animelemtime(16)<=660+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-660))),floor(256*sin((pi/2/30)*(animelemtime(16)-660)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=690&&animelemtime(16)<=690+30-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(16)-690))),floor(256*sin((pi/2/30)*(animelemtime(16)-690)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=720&&animelemtime(17)<=399
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor(80*sin((pi/2/20)*animelemtime(1))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=20&&animelemtime(16)<=-1
time=2
freq=180
ampl=floor(3*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
time=2
freq=180
ampl=floor(80*sin((pi/2/30)*animelemtime(16))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=240&&animelemtime(16)<=719
time=2
freq=180
ampl=floor(2*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=240&&animelemtime(16)<=240+8-1
trigger2=animelemtime(16)>=360&&animelemtime(16)<=360+8-1
trigger3=animelemtime(16)>=480&&animelemtime(16)<=480+8-1
trigger4=animelemtime(16)>=600&&animelemtime(16)<=600+8-1
trigger5=animelemtime(16)>=630&&animelemtime(16)<=630+8-1
trigger6=animelemtime(16)>=660&&animelemtime(16)<=660+8-1
trigger7=animelemtime(16)>=690&&animelemtime(16)<=690+8-1
trigger8=animelemtime(16)>=720&&animelemtime(16)<=720+8-1
time=2
freq=180
ampl=floor(30*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=720&&animelemtime(17)<=-1
time=2
freq=180
ampl=floor(3*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)>=0&&animelemtime(17)<=290+3-1
time=2
freq=180
ampl=floor(5*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=290+3-1
trigger3=animelemtime(17)%10>=0&&animelemtime(17)%10<=2
time=2
freq=180
ampl=floor(30*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(17)>=300&&animelemtime(17)<=329
time=2
freq=180
ampl=floor(70*sin((pi/2/30)*animelemtime(17))*sin((pi/2/0.7)*(gametime%1000)))
phase=90
ignorehitpause=1


;怓曄峏丅
[state ]
type=afterimage
trigger1=animelemtime(1)=0
time=var(1)
length=60
timegap=30
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=0,0,0
palpostbright=0,0,0
paladd=0,0,0
palmul=1,1,1
trans=add1
ignorehitpause=1
[state ]
type=afterimage
trigger1=animelemtime(16)=0
time=0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(2)>=0&&animelemtime(2)<=var(1)-31
trans=addalpha
alpha=floor(256*cos((pi/2/(var(1)-30))*animelemtime(2))),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(16)>=-30&&animelemtime(16)<=59
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(16)>=60&&animelemtime(16)<=179
trans=addalpha
alpha=floor(256*sin((pi/2/120)*(animelemtime(16)-60))),0
ignorehitpause=1
[state ]
type=allpalfx
trigger1=animelemtime(17)=0
trigger2=animelemtime(17)=60
trigger3=animelemtime(17)>=120&&animelemtime(17)<=299
trigger3=animelemtime(17)%10=0
time=2
invertall=1
ignorehitpause=1



;僸僢僩峝捈嵞尰丅
[state ]
type=velset
trigger1=animelemtime(1)>=0&&animelemtime(2)<=-1
x=0
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=animelemtime(1)>=0&&animelemtime(2)<=-1
x=1-random%3
y=1-random%3
ignorehitpause=1



;棊壓惂屼丅
[state ]
type=velset
trigger1=animelemtime(2)=0
x=-0.8
y=((var(2)+40-pos y)/var(1))-0.5*var(1)*fvar(0)
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(2)>=0&&animelemtime(2)<=var(1)-1
y=fvar(0)
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(16)>=0&&animtime<=-1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(16)>=0&&animelemtime(16)<=119
y=0
ignorehitpause=1



;僗儁儖僽儗僀僋丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%3=0
anim=10310
scale=2,2
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(var(55)%18>=0&&var(55)%18<=9,10190+var(55)%18,70190-10+var(55)%18)
scale=1,1
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10370
scale=0.1,0.1
pos=0,-44
random=10,10
vel=(6+6*cos(random))*cos(var(55)),(6+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=214748345
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;偍偐偟側僆乕儔丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=-1
anim=10100
trans=addalpha
alpha=0,128
scale=0.11*(0.7+0.1*cos(var(55))),0.11*(0.7+0.1*cos(var(55)))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=24
anim=10100
trans=addalpha
alpha=0,128+floor(128*sin((pi/2/25)*animelemtime(16)))
scale=0.11*(0.7+0.3*animelemtime(16)),0.11*(0.7+0.3*animelemtime(16))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=24
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/25)*animelemtime(16))),floor(256*sin((pi/2/25)*animelemtime(16)))
scale=0.11*(0.7+0.3*animelemtime(16)),0.11*(0.7+0.3*animelemtime(16))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;旘嶶偡傞埮丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=-1
trigger1=animelemtime(1)%2=0
anim=10034
scale=0.6,0.6
pos=0,-44
vel=(3+6*cos(random))*cos(var(55)),(3+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=34
trigger1=animelemtime(16)%2=0
anim=10034
scale=0.6,0.6
pos=0,-44+var(2)+40
vel=(3+6*cos(random))*cos(var(55)),(3+6*cos(random))*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;崟偄墝枊揑側敋敪揑側丅
[state ]
type=explod
trigger1=animelemtime(16)>=-4&&animelemtime(16)<=-1
anim=10070
scale=0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5)),0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=34
anim=10070
scale=0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5)),0.123*1.2*sin((pi/2/20)*(animelemtime(16)+5))
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;敋敪丅
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10890
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1

;棆丅
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10780
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)=0
anim=10800
scale=1,1
pos=0,-44+var(2)+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;壩拰丅
[state ]
type=null;explod
trigger1=animelemtime(70)=0
anim=10841
scale=0.7,0.7
pos=0,-pos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(70)=0
anim=10850
scale=1,1
pos=0,-pos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(70)>=0&&animelemtime(70)<=9
anim=10860
random=10,0
scale=0.5,1
pos=0,-pos y+30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;傾儊僕僗僩丅
[state ]
type=null;explod
trigger1=animelemtime(70)>=0&&animelemtime(70)<=999
trigger1=animelemtime(70)%30=0
anim=10811
id=10000
scale=0.2,0.2
pos=39,-42
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;師尦抐楐丅
[state ]
type=explod
trigger1=animelemtime(17)>=0&&animelemtime(17)<=1
anim=10920
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;師尦抐楐丅
[state ]
type=null;explod
trigger1=animelemtime(16)=620
anim=10910
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(16)=780
anim=10930
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647*var(54)
ignorehitpause=1



;偙偩傑偱偡偐丠
[state ]
type=null;varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
var(0)=0
ignorehitpause=1
[state ]
type=null;changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
value=201
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1


[Begin Action 30010]
5030, 0, 0, 0, 3
5030, 10, 0, 0, 30
5030, 20, 0, 0, 9
5030, 30, 0, 0, 9
5030, 31, 0, 0, 9
5030, 40, 0, 0, 9
5030, 41, 0, 0, 9
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 3
-1, 0, 0, 0, 840
-1, 0, 0, 0, 720




[Begin Action 30010]
5030, 0, 0, 0, 3
5030, 10, 0, 0, 30
5030, 20, 0, 0, 9
5030, 30, 0, 0, 9
5030, 31, 0, 0, 9
5030, 40, 0, 0, 9
5030, 41, 0, 0, 9
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 12
5030, 50, 0, 0, 12
5030, 51, 0, 0, 3
-1, 0, 0, 0, 110
800, 3, 0, 0, 72
800, 4, 0, 0, 4
800, 5, 0, 0, 4
800, 6, 0, 0, 5
800, 7, 0, 0, 5
800, 8, 0, 0, 5
800, 9, 0, 0, 5
0, 0, 0, 0, 4
3020, 0, 0, 0, 4
3020, 1, 0, 0, 4
3020, 2, 0, 0, 40
3020, 3, 0, 0, 4
3020, 4, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 999

[Begin Action 30011]
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 5, 0, 0, 3
3020, 6, 0, 0, 3
3020, 7, 0, 0, 3
3020, 8, 0, 0, 3
3020, 9, 0, 0, 3
3020, 10, 0, 0, 3

[Begin Action 30012]
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 4, 0, 0, 3
420, 5, 0, 0, 3
420, 3, 0, 0, 3
420, 2, 0, 0, 3
0, 0, 0, 0, 4
3020, 0, 0, 0, 4
3020, 1, 0, 0, 20
3020, 2, 0, 0, 4
3020, 3, 0, 0, 4
3020, 4, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 4
3020, 5, 0, 0, 4
3020, 6, 0, 0, 4
3020, 7, 0, 0, 999
