[statedef -2]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僐儞僼傿僌婰弎丅

;仛仛仛INDEX仛仛仛仛仛仛仛仛仛仛仛
;仛仛仛仛 仛仛仛仛仛仛仛仛仛仛仛仛
;仛仛仛仛 仛仛仛仛仛仛仛仛仛仛仛仛

;僐儞僼傿僌偼丄慡晹偱8屄丅

;侾丏僇儔乕惈擻丅
;俀丏僼僃僀僘昞帵偺桳柍丅
;俁丏幾娽僉儔乕偺桳柍丅
;係丏慡椞堟恊曄峏偺桳柍丅
;俆丏扵嵏偺桳柍丅
;俇丏憃椞堟崿慄偺桳柍丅
;俈丏奐枊崿慄偺桳柍丅
;俉丏曄悢潣棎峌寕偺桳柍丅

;偙偺偆偪丄嶦彎椡偵娭傢傞傕偺偼丄俁乣俉偱丄
;侾偵偮偄偰偼丄1~12P僇儔乕偱巊梡偡傞暘偵偼丄摿偵楳傞昁梫偼偁傝傑偣傫丅


;仛仛仛仛 仛仛仛仛仛仛仛仛仛仛仛仛
;仛仛仛仛 仛仛仛仛仛仛仛仛仛仛仛仛
;仛仛仛仛 仛仛仛仛仛仛仛仛仛仛仛仛

[state ]
type=varset
triggerall=!ishelper
trigger1=1





sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*(0);僨僼僅儖僩抣:0丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄僷儗僢僩偺斣崋偵娭學側偔丄
;偦偺悢帤偵懳墳偟偨僇儔乕偺惈擻傪帩偮傛偆偵側傝傑偡丅

;偨偲偊偽1傪擖傟傟偽1P僇儔乕偵側傞偟丄12偵偡傟偽12P僇儔乕偵側傝傑偡丅
;僨僼僅儖僩抣偼0偱丄幚嵺偺僇儔乕偑僷儗僢僩偺斣崋偵懳墳偟傑偡丅13P僇儔乕埲忋偼丄
;懳墳偡傞僷儗僢僩偺斣崋偑懚嵼偟側偄乮1~12P僇儔乕傑偱偟偐側偄乯偺偱丄
;偙偪傜偺抣傪憖嶌偡傞偙偲偵傛偭偰丄僇儔乕悢挷惍傪峴偭偰偔偩偝偄丅
;偨偩偟丄尰嵼丄13P僇儔乕埲忋偼枹挷惍偵偮偒丄巜掕偟側偄傛偆丄偍婅偄怽偟忋偘曭傝傑偡傞丅




ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)





trigger1=(1);僨僼僅儖僩抣:1丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄忢偵夋柺忋偵丄僼僃僀僘抣偑昞帵偝傟傞傛偆偵側傝傑偡丅
;僼僃僀僘偭偰偺偼丄嫮偝偺儗儀儖傒偨偄側傕偺偱丄
;偙偺悢帤偑戝偒偗傟偽戝偒偄傎偳嫮椡丄偖傜偄偺擣幆偱峔偄傑偣傫丅
;僼僃僀僘昞帵偑偁傞偲丄憡庤偵傛偭偰偼夋柺偑尒偯傜偔側傞摍偺壜擻惈偑偁傞偨傔丄
;晄旛偑偁傞偲敾抐偝傟傞応崌偼丄揔媂0偵偡傞側偳丄懳嶔傪庢偭偰偔偩偝偄丅
;柍榑偺偙偲丄0偱傕1偱傕丄嫮偝偦偺傕偺偼曄傢傝傑偣傫丅





sysfvar(4)=(2*1000*15*2*60*2)*floor(floor(sysfvar(4))/(2*1000*15*2*60*2))+floor(sysfvar(4))%(2*1000*15*2*60)+(2*1000*15*2*60)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=0
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄帋崌慜偺婲摦帪娫偑挿偔側傞丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟偨屻丄
;def傪奐偒丄奩摉偺僐儊儞僩傾僂僩晹暘傪夝彍偡傞偲丄幾娽僉儔乕偑桳岠偵側傝傑偡丅

;偨偩偟丄帋崌慜偺婲摦帪娫偑挿偔側傞偺偱丄
;嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪偍姪傔抳偟傑偡丅





trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
sysvar(2)=floor(2.0**23)*floor(sysvar(2)/floor(2.0**23))+sysvar(2)%floor(2.0**22)+floor(2.0**22)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄帋崌慜偺婲摦帪娫偑挿偔側傞丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟偨屻丄
;def傪奐偒丄奩摉偺僐儊儞僩傾僂僩晹暘傪夝彍偡傞偲丄慡椞堟恊曄峏偑桳岠偵側傝傑偡丅

;偨偩偟丄帋崌慜偺婲摦帪娫偑挿偔側傞偺偱丄嶦彎椡偑娭學偟側偄応偱偺巊梡丄
;傑偨13P僇儔乕埲忋偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪偍姪傔抳偟傑偡丅





trigger1=1
sysvar(2)=floor(2.0**29)*floor(sysvar(2)/floor(2.0**29))+sysvar(2)%floor(2.0**28)+floor(2.0**28)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偺壜擻惈偑崅偔側偭偨傝偡傞丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄扵嵏偑桳岠偵側傝傑偡丅

;偨偩偟丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偺壜擻惈偑崅偔側偭偨傝偡傞偙偲偑偁傞偺偱丄
;嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪偍姪傔抳偟傑偡丅





trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵0偺悢帤傪擖傟傞偲丄憃椞堟崿慄偑柍岠壔偝傟傑偡丅

;憃椞堟崿慄乮憿岅乯偲偼丄揋僿儖僷乕偄偭偙偵懳偟偰崿慄僿儖僷乕傪慜屻椞堟偵2偮偢偮梡堄偡傞偙偲偱丄
;弴楍崿慄丒媡崿慄丄傑偨弴楍恊曄峏丒媡恊曄峏傪1偮偺僿儖僷乕偵懳偟偰摨帪偵峴偊傞傛偆偵偟偨傕偺偱偡丅
;偙偺帪丄揋偺僿儖僷乕偄偭偙偵懳偟偰2偮偺崿慄僿儖僷乕偑梡偄傜傟傞偙偲偵側傝丄
;捠忢偺崿慄偵斾傋偰丄僿儖僷乕偺愯桳検偑奿抜偵挼偹忋偑傝傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=teamside=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(1);僨僼僅儖僩抣:1丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵0偺悢帤傪擖傟傞偲丄奐枊崿慄偑柍岠壔偝傟傑偡丅

;奐枊崿慄偼丄杮棃廫暘偵妋曐偝傟偨僿儖僷乕偺僗儁乕僗傪堦曽揑偵愯桳偟丄
;揋偵巊梡偱偒側偔偡傞偲偄偆傾儞僼僃傾側惈幙傪桳偡偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=teamside=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper





triggerall=(1);僨僼僅儖僩抣:1丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵0偺悢帤傪擖傟傞偲丄曄悢潣棎峌寕偑柍岠壔偝傟傑偡丅

;曄悢傪潣棎偡傞峴堊偼丄揋偺僨乕僞傪晄摉偵楳傝丄墘弌傪朩奞偡傞嫲傟偑偁傞偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=1
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僀僨儞僥傿僥傿婰弎乮sysvar(0)乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖惂嶌暔幆暿丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=257000*floor(sysvar(0)/257000)+256006
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚乮揋僿儖僷乕愯桳丄僀儞僩儘僗僉僢僾懳嶔乯丅

[state ]
type=varset
triggerall=!ishelper
trigger1=numhelper=0
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帋崌帪娫乮揋僿儖僷乕愯桳丄僀儞僩儘僗僉僢僾懳嶔乯丅

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕儕僟僀儗僋僩嫆揰乮sysvar(4)乯丅

[state ]
type=varset
trigger1=numhelper(101000)=0
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,2]
trigger1=numhelper(101000)=1
sysvar(4)=helper(101000),id
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖杮懱丅

;傾僀僨儞僥傿僥傿媦傃懄巰娭悢摦嶌僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d,  Enemy(0),Alive=%d"
params=sysvar(0)%257000,floor((sysvar(0)%(257000*25))/257000),floor((sysvar(0)%(257000*25*57))/(257000*25)),floor((sysvar(0)%(257000*25*57*5))/(257000*25*57)),enemy(0),alive
ignorehitpause=1



;嫮惂巰偺愰崘僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="HitPauseTime=%d,  Alive=%d,  Lose=%d,  E,Alive=%d,  E,Lose=%d"
params=hitpausetime,alive,lose,enemy(0),alive,enemy(0),lose
ignorehitpause=1
[state ]
type=null;appendtoclipboard
triggerall=!ishelper
trigger1=1
text="\nT,NumTarget=%d"
params=playerid(sysvar(4)-1),numtarget
ignorehitpause=1



;揋幩弌崿慄惉岟proj悢僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="E,NumPr(002)=%d,  E,NumPr(003)=%d,  E,NumPr(004)=%d,  E,NumPr(005)=%d"
params=enemy(0),numprojid(256006102),enemy(0),numprojid(256006103),enemy(0),numprojid(256006104),enemy(0),numprojid(256006105)
ignorehitpause=1



;恊偺偑傔偪傔娧捠僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=sysvar(4)!=0
text="E,Var=%d,  Var=%d,  Var=%d,  G-Time-Function%d"
params=enemy(0),var(59),playerid(sysvar(4)-1),var(59),playerid(sysvar(4)),var(59),gametime;3*gametime**2+2*gametime-6124
ignorehitpause=1



;alive婾憰僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="HitPauseTime=%d,  Alive=%d"
params=hitpausetime,alive
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖摉恎僿儖僷乕丅

;摦嶌僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=ishelper(100000)
trigger1=numtarget=[1,8]
text="TargetID=%d,  TargetGetFlag=%d,  IniTargetLife=%d,  TargetLife=%d"
params=target,id,sysvar(4)%2,floor((sysvar(4)%(1001*2))/2),target,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖旐抏僿儖僷乕丅

;堏峴愭僗僥乕僩斣崋婰壇僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=ishelper(101000)
trigger1=1
text="NumMidHelper=%d,  DeadStateNo=%d"
params=sysvar(0)%5,sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘埗塱懕僞僎僿儖僷乕丅

;摦嶌僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=ishelper(102000)
trigger1=numtarget=[1,8]
text="NumTarget=%d,  TargetID=%d,  TargetGetFlag=%d,  TargetLife=%d"
params=numtarget,target,id,target,id=root,id,target,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖弌偟徚偟僿儖僷乕娔帇丅

[state ]
type=displaytoclipboard
triggerall=ishelper(200000)
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d,  Enemy(0),Alive=%d"
params=root,sysvar(0)%257000,floor((root,sysvar(0)%(257000*25))/257000),floor((root,sysvar(0)%(257000*25*57))/(257000*25)),floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57)),enemy(0),alive
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄僿儖僷乕丅

;崿慄惉岟僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=numtarget=[1,8]
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
trigger3=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger4=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
trigger5=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger6=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger7=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
text="NumTarget=%d,  TargetExist=%d,  HitPauseTime=%d\nPos X=%f,  Pos Y=%f"
params=numtarget,playeridexist(target,id)&&target,teamside!=teamside,hitpausetime,pos x,pos y
ignorehitpause=1



;僿儖僷乕偺偑傔偪傔娧捠僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=numtarget=1
triggerall=playeridexist(target,id)&&target,teamside!=teamside
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="FrontVar=%d,P,Var=%d,BackVar=%d"
params=var(59),parent,var(59),playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=null;displaytoclipboard
triggerall=numtarget=1
triggerall=playeridexist(target,id)&&target,teamside!=teamside
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
text="FrontVar=%d,P,Var=%d,BackVar=%d"
params=playerid(id-1),var(59),parent,var(59),var(59)
ignorehitpause=1
[state ]
type=null;displaytoclipboard
triggerall=numtarget=1
triggerall=playeridexist(target,id)&&target,teamside!=teamside
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
text="P,Var=%d,BackVar=%d"
params=parent,var(59),var(59)
ignorehitpause=1



;憃椞堟梡丒棙梡宆仌愽擖宆僗僥乕僩扵嵏摦嶌僠僃僢僇乕丅
[state ]
type=displaytoclipboard
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="FlagCount=%d,  Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(2),floor((playerid(id+1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id+1),sysvar(0)%(3*5*2*2))/(3*5*2)),floor((playerid(id+1),sysvar(0)%(3*5*2*2*2))/(3*5*2*2))
ignorehitpause=1
[state ]
type=null;displaytoclipboard
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((playerid(id+1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id+1),sysvar(0)%(3*5*2*2))/(3*5*2)),floor((playerid(id+1),sysvar(0)%(3*5*2*2*2))/(3*5*2*2)),floor((playerid(id+1),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id+1),sysvar(1),sysvar(1),playerid(id+1),sysvar(2),playerid(id+1),sysvar(3),playerid(id+1),sysvar(4)
ignorehitpause=1

[state ]
type=displaytoclipboard
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
text="FlagCount=%d,  Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=playerid(id-1),sysvar(2),floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id-1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2*2))/(3*5*2)),floor((sysvar(0)%(3*5*2*2*2))/(3*5*2*2))
ignorehitpause=1
[state ]
type=null;displaytoclipboard
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((sysvar(0)%(3*5*2))/(3*5)),floor((playerid(id-1),sysvar(0)%(3*5*2))/(3*5)),floor((sysvar(0)%(3*5*2*2))/(3*5*2)),floor((sysvar(0)%(3*5*2*2*2))/(3*5*2*2)),floor((sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id-1),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1



;扨椞堟梡丒愽擖宆僗僥乕僩扵嵏摦嶌僠僃僢僇乕丅
[state ]
type=displaytoclipboard
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
text="LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1



;傾僯儊扵嵏惉斲僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=numtarget=1
triggerall=playeridexist(target,id)&&target,teamside!=teamside
triggerall=target,ishelper(1836769491)
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="%d,%d"
params=target,sysvar(0)%2,target,sysvar(1)
ignorehitpause=1



;僿儖僷乕ID専嶕摦嶌僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1||floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="GetIDMode1=%d,  GetIDMode2=%d,  GetFlag1=%d,  GetFlag2=%d"
params=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55)),floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2)),floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2)),floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1||floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
text="\nT,HelperID1=%d,  T,HelperID2=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆扵嵏僿儖僷乕丅

[state ]
type=displaytoclipboard
triggerall=ishelper(207000)
triggerall=playeridexist(id+2)
trigger1=1
text="FlagCount=%d,  Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=playerid(id+2),sysvar(4),sysvar(0)%2,playerid(id+2),sysvar(0)%2,floor((playerid(id+2),sysvar(0)%(2*2))/2),root,numprojid(256006020);floor((playerid(id+2),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=ishelper(207000)
triggerall=playeridexist(id+2)
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+2),sysvar(1),playerid(id+2),sysvar(2),playerid(id+2),sysvar(3)
ignorehitpause=1

[state ]
type=displaytoclipboard
triggerall=ishelper(207002)
triggerall=playeridexist(id-2)
trigger1=1
text="FlagCount=%d,  Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(4),playerid(id-2),sysvar(0)%2,sysvar(0)%2,floor((sysvar(0)%(2*2))/2),floor((sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=ishelper(207002)
triggerall=playeridexist(id-2)
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id-2),sysvar(1),sysvar(1),sysvar(2),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖慡僾儗僀儎乕嫟捠丅

;嵗昗僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
trigger1=1
text="%f,%f"
params=pos x,pos y
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰娗棟曄悢娗棟乮sysvar(2)乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懄巰峌寕憤崌娗棟僼儔僌丅
;劔
;劔丂侖僗儘僢僩兛-00:僟儊乕僕抣偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂侖僗儘僢僩兛-01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂侖僗儘僢僩兛-02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂侖僗儘僢僩兛-03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1



;媡弴張棟丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
trigger1=0;
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
trigger1=0;
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=numprojid(256006018)=1||roundstate=3
trigger1=1
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
trigger1=0;巄掕抣丅
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-07:巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=3
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[0,2]
triggerall=hitpausetime>=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=0;巄掕抣丅
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-09:僞僎僗僥丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger1=gametime%10=0;巄掕抣丅
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-10:挻懄巰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-11:挻懄巰搳偘丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-12:僩儉僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-13:偁備僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=0;
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-14:棊壓懄巰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=0;
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-15:懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=0;
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-16:挻懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=0;
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=0;
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-18:恊偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1;巄掕抣丅
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=0;
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=0;
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=roundstate=2
trigger1=0;巄掕抣丅
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖扵嵏憤崌娗棟僼儔僌丅
;劔
;劔丂侖僗儘僢僩兛-23:傾僯儊扵嵏丅
;劔丂侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅
;劔丂侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅
;劔

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1&&floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1&&floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕墳梡懄巰曄悢娗棟乮sysvar(3)乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-00:僩儉僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(1)!=0
trigger1=0;
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-01:偁備僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-2-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-2-playerid(sysvar(4)),sysvar(0)%5),sysvar(1)!=0
trigger1=0;
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-02:棊壓懄巰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-2-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-2-playerid(sysvar(4)),sysvar(0)%5),sysvar(1)!=0
trigger1=0;
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-03:懄巰曉偟惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(2)!=0
trigger1=0;
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-04:懄巰懴惈丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**5)*floor(sysvar(3)/floor(2.0**5))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=alive!=0||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(3)=floor(2.0**5)*floor(sysvar(3)/floor(2.0**5))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-05:帪巭傔懴惈丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=floor((sysvar(3)%floor(2.0**6))/floor(2.0**5))=0
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-06:儔僀僼婾憰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-07:alive婾憰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=alive!=-1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1&&floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
triggerall=numenemy=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-09:儕僟僀儗僋僩婾憰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=roundstate=[0,1]
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-11:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5)
triggerall=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=0;
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=0;
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-13:Type:兛-04曗姰丄恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=0;
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-15:Type:兛-05曗姰丄偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰峌寕丅
;劔
;劔丂丂侖僗儘僢僩兛-04:僾儔僗僆乕僶乕僼儘乕丅
;劔丂丂侖僗儘僢僩兛-05:儅僀僫僗僆乕僶乕僼儘乕丅
;劔
;劔丂丂侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔丂丂侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔丂丂侖僗儘僢僩兛-14:棊壓懄巰丅
;劔丂丂侖僗儘僢僩兛-15:懄巰曉偟丅
;劔丂丂侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅
;劔丂丂侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔
;劔丂丂侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅
;劔
;劔丂丂侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅
;劔丂丂侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅
;劔
;劔丂丂侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅
;劔
;劔

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006000
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006001
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-12:僩儉僉儔乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006002
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-13:偁備僉儔乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006004
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2=0,floor(2.147483647*(1000000*random+1000*random+random)),155)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006005
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2=0,floor(2.147483647*(1000000*random+1000*random+random)),155)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-14:棊壓懄巰丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006006
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=5110
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006007
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=5110
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-15:懄巰曉偟丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006008
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006009
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=1
projid=256006010
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=1
projid=256006011
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)-1-playerid(sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=1
projid=256006012
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=1
projid=256006013
projanim=40010
projremanim=40000
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006014
projanim=40010
projremanim=40000
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006015
projanim=40010
projremanim=40000
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1
projid=256006016
projanim=40010
projremanim=40000
projscale=0,0
offset=160,30000*3
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1
projid=256006017
projanim=40010
projremanim=40000
projscale=0,0
offset=160,30000*4
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

;偄偭偙傔丅
[state ]
type=projectile
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=numprojid(256006021)=1
triggerall=numhelper(208000)=1
trigger1=enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006103)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006103)=2
trigger2=enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006104)=1||enemy(1),numprojid(256006102)=1&&enemy(0),numprojid(256006104)=2
projid=256006022
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;偵偙傔丅
[state ]
type=projectile
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=numprojid(256006023)=1
triggerall=numhelper(208001)=1
trigger1=enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006103)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006103)=2
trigger2=enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006104)=1||enemy(1),numprojid(256006102)=1&&enemy(0),numprojid(256006104)=2
projid=256006024
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;僿儖僷乕ID専嶕摦嶌僠僃僢僇乕丅
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="NumPr(021)=%d,  NumPr(022)=%d,  NumPr(023)=%d,  NumPr(024)=%d"
params=numprojid(256006021),numprojid(256006022),numprojid(256006023),numprojid(256006024)
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帪巭傔懴惈丅

;帪巭傔幚峴丅
[state ]
type=pause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;帪巭傔夝彍丅
[state ]
type=pause
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1



;noko娧捠梡丅
[state ]
type=pause
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
triggerall=roundstate=[0,2]
trigger1=numenemy=1
trigger1=enemy(0),alive=0
trigger2=numenemy=2
trigger2=enemy(0),alive=0&&enemy(1),alive=0
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
triggerall=roundstate=[0,2]
trigger1=numenemy=1
trigger1=enemy(0),alive=0
trigger2=numenemy=2
trigger2=enemy(0),alive=0&&enemy(1),alive=0
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1



;嫮惂巰偺愰崘梡丅
[state ]
type=pause
triggerall=ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=roundstate=3
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=roundstate=3
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕忢嵼僿儖僷乕幩弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0

;椞堟01丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
stateno=190*(roundno=1)*(roundstate=[0,1])
id=103000
name="103000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;椞堟02~10丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])||floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger2=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger2=1+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
trigger3=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger3=3+3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))>numhelper
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;椞堟11~56丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僀僨儞僥傿僥傿婰弎丄媡弴張棟乮sysvar(0)乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚梡曄悢丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57))/(257000*25))=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帋崌帪娫寁應丅

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=roundstate=[1,4]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,56]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕幩弌僿儖僷乕憤崌娗棟丄媡弴張棟乮sysvar(2),sysvar(3)乯
;劔
;劔丂丂侖僗儘僢僩兛-01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂丂侖僗儘僢僩兛-26:憃椞堟崿慄丅
;劔丂丂侖僗儘僢僩兛-02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂丂侖僗儘僢僩兛-03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂丂侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅
;劔
;劔

;摉恎僿儖僷乕娗棟丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))]
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1

;憃椞堟 or 扨椞堟丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))+3]
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1

;崿慄僿儖僷乕娗棟丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))+2]
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))+2]
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕娗棟丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))+3]
trigger2=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=floor((sysvar(0)%(257000*25*57))/(257000*25))=[1,2*floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))+5]
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侖儔僀僼娗棟曄悢娗棟乮sysvar(1)乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媈帡杮懱僿儖僷乕偺playerid寁嶼張棟丅

[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
triggerall=sysvar(4)!=0
trigger1=1||var(53):=floor((sysvar(0)%(257000*25*57))/(257000*25))-3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))-floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))-3
trigger1=1||var(53):=(2+2*((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor(var(53)/(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))))+(var(53)%(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))))
trigger1=1||var(53):=sysvar(4)-floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))-1-var(53)-4*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))-floor((sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
triggerall=numhelper(103000)>=1
trigger1=1||var(53):=helper(103000),id
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媈帡杮懱僿儖僷乕偲偺摨婜丅

[state ]
type=statetypeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
flag=invisible
flag2=noshadow
flag3=nowalk
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
flag=noautoturn
ignorehitpause=1
[state ]
type=palfx
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
time=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)=0
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
trigger1=1
x=playerid(var(53)),pos x
y=playerid(var(53)),pos y
ignorehitpause=1
[state ]
type=turn
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
trigger1=facing!=playerid(var(53)),facing
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儔僀僼惂屼幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾僯儊丅

[state ]
type=changeanim
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
trigger1=playerid(var(53)),animelemtime(1)=1
value=playerid(var(53)),anim
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖敾掕丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾憰儔僀僼抣戙擖丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[0,1]

[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=[0,1]
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=2

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

;儔僀僼婾憰岺嶌丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+sysvar(1)%1001+1001*(1+random)
ignorehitpause=1


;仛仛仛仛仛仛仛仛仛仛乮伀幚嵺偵儔僀僼憹尭傪埖偆偺偼偙偙伀乯仛仛仛仛仛仛仛仛仛仛

;僟儊乕僕丅
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[101,250]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=105,5,1000-sysvar(1)%1001-100)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[251,400]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=255,5,1000-sysvar(1)%1001-250)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[401,550]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=405,5,1000-sysvar(1)%1001-400)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[551,700]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=555,5,1000-sysvar(1)%1001-550)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[701,850]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=705,5,1000-sysvar(1)%1001-700)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=numprojid(256006019)>=1
trigger1=1000-sysvar(1)%1001=[851,1000]
trigger1=gethitvar(damage)!=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=855,5,1000-sysvar(1)%1001-850)
ignorehitpause=1



;惂尷帪娫丅
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=7
trigger1=1000-sysvar(1)%1001=[851,1000]
trigger1=gametime%10=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=8
trigger1=1000-sysvar(1)%1001=[701,1000]
trigger1=gametime%10=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=9
trigger1=1000-sysvar(1)%1001=[551,1000]
trigger1=gametime%10=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=10
trigger1=1000-sysvar(1)%1001=[401,1000]
trigger1=gametime%10=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1000-sysvar(1)%1001=[251,1000]
trigger1=gametime%10=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1000-sysvar(1)%1001=[1,100]
trigger1=gametime%18=0
sysvar(1)=ifelse(1000-sysvar(1)%1001>=1,1,1000-sysvar(1)%1001)
ignorehitpause=1



;巰朣丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=7
trigger1=1000-sysvar(1)%1001=[1,700]
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=8
trigger1=1000-sysvar(1)%1001=[1,550]
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=9
trigger1=1000-sysvar(1)%1001=[1,400]
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=2
triggerall=floor((sysvar(0)%(257000*25))/257000)=10
trigger1=1000-sysvar(1)%1001=[1,250]
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1


;仛仛仛仛仛仛仛仛仛仛乮仾幚嵺偵儔僀僼憹尭傪埖偆偺偼偙偙仾乯仛仛仛仛仛仛仛仛仛仛


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僟儊乕僕寁嶼丅

;儔僀僼婾憰岺嶌丅
[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
value=floor((sysvar(1)%(1001*1001))/1001)
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
triggerall=roundstate=2
trigger1=numprojid(256006019)=0
value=lifemax
ignorehitpause=1



;儔僀僼幚嵺抣丅
[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=roundstate=2
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[3,4]

[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=roundstate=[3,4]
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媈帡杮懱僿儖僷乕偲偺摨婜乮媡弴乯丅

[state ]
type=hitby
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
triggerall=roundstate=[0,2]
triggerall=numprojid(256006019)=0
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
triggerall=roundstate=[0,2]
triggerall=numprojid(256006019)=0
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
triggerall=roundstate=[0,2]
triggerall=numprojid(256006019)=1&&hitpausetime<=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=hitdef
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=sysvar(4)!=0
triggerall=roundstate=[0,2]
triggerall=numprojid(256006019)=1&&hitpausetime<=0
trigger1=1
affectteam=f
attr=,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巰朣張棟丅

[state ]
type=lifeset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1000-sysvar(1)%1001=0
trigger2=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=0&&alive=0
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌丅

;儔僀僼抣偲僿儖僷乕儕僟僀儗僋僩偺妋擣張棟丅
[state ]
type=displaytoclipboard
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
text="%d,%d,%d,%d"
params=1000-sysvar(1)%1001,floor((sysvar(1)%(1001*1001))/1001),life,hitpausetime
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侖杮懱 or 媈帡杮懱丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕惈擻挷惍丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕婎杮丅

;僎乕僕丅
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,14]
trigger1=movetype=a
value=2
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,14]
trigger1=movetype=h
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=1丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[1,14]
trigger1=stateno=100||stateno=105
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[1,14]
trigger1=stateno=100||stateno=105
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=2丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[2,14]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[2,14]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=3丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,14]
trigger1=movetype=a
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,14]
trigger1=movetype=a
value2=sca
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,14]
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=4丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[4,14]
trigger1=movetype=h
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[4,14]
trigger1=movetype=h
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=5丅

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[5,14]
trigger1=1
value=1.5
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[5,14]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.8
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=6丅

[state ]
type=attackdist
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=1
value=0
ignorehitpause=1
[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.5
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=1
value=1
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=alive!=0
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=7丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,14]
trigger1=alive!=0
value=2
ignorehitpause=1
[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[7,14]
trigger1=alive!=0
trigger1=movetype=h
value=10
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[7,14]
trigger1=1
value=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僼僃僀僘抣>=8丅

[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[7,14]
trigger1=1
value=-5
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕僨僶僢僌婰弎丅

;傾儊僕僗僞峴摦僼儔僌丅
[state ]
type=displaytoclipboard
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
text="AIFlag=%d,Combo=%d,Phase=%d,AirFlag=%d,FlagTime=%d"
params=floor(sysfvar(4))%2,floor((floor(sysfvar(4))%(2*1000))/2),floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)),floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15)),floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕ExplodID儊儌丅

;103000...崅儔儞僋梡丒壛嶼張棟杺朄恮丅
;103001...崅儔儞僋梡丒尭嶼張棟杺朄恮丅
;103002...崅儔儞僋梡丒壛嶼張棟屻岝丅
;103003...崅儔儞僋梡丒尭嶼張棟屻岝丅

;103004...拞儔儞僋梡丒壛嶼張棟杺朄恮丅
;103005...拞儔儞僋梡丒尭嶼張棟杺朄恮丅
;103006...拞儔儞僋梡丒尭嶼張棟屻岝丅

;103007...掅儔儞僋梡丒壛嶼張棟杺朄恮丅
;103008...掅儔儞僋梡丒壛嶼張棟屻岝丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儔儞僋娗惂搩丅

;僨僶僢僌梡婰弎丅
[state ]
type=null;varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*0
ignorehitpause=1



;柍忦審儔儞僋僔僼僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=1
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*8
ignorehitpause=1



;嵟掅乣拞儔儞僋撪儔儞僋僔僼僩偲晅懷墘弌丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,stateno,sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,stateno,sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,stateno,sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,stateno,sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,stateno,sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,stateno,sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,stateno,sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,stateno,sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,stateno,sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,stateno,sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,stateno,sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,stateno,sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,stateno,sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,stateno,sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,stateno,sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,stateno,sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,stateno,sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,stateno,sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,stateno,sysvar(0))=3400&&animelemtime(1)=1
sysfvar(4)=(2*1000)*1
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=3200&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=3000&&animelemtime(1)=1
sysfvar(4)=(2*1000)*ifelse((floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,6]),2,8-floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)))
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,7]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,stateno,sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,stateno,sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000)*ifelse((floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,5]),3,8-floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)))
ignorehitpause=1



;嵟掅乣拞儔儞僋仺崅儔儞僋僔僼僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,8]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=10000&&animelemtime(26)=40
sysfvar(4)=(2*1000*15*2)*floor(floor(sysfvar(4))/(2*1000*15*2))+floor(sysfvar(4))%(2*1000*15)+(2*1000*15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,8]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=10000&&animelemtime(26)=40
sysfvar(4)=(2*1000*15*2*60)*floor(floor(sysfvar(4))/(2*1000*15*2*60))+floor(sysfvar(4))%(2*1000*15*2)+(2*1000*15*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,8]
trigger1=ifelse(!ishelper,stateno,sysvar(0))=10000&&animelemtime(26)=40
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*9
ignorehitpause=1



;崅儔儞僋撪僔僼僩丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=9
trigger1=1000-root,sysvar(1)%1001=[1,700]
trigger2=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=10
trigger2=1000-root,sysvar(1)%1001=[1,550]
trigger3=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=11
trigger3=1000-root,sysvar(1)%1001=[1,400]
trigger4=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=12
trigger4=1000-root,sysvar(1)%1001=[1,250]
trigger5=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=13
trigger5=1000-root,sysvar(1)%1001=[1,100]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=9
trigger1=1000-root,sysvar(1)%1001=[1,700]
trigger2=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=10
trigger2=1000-root,sysvar(1)%1001=[1,550]
trigger3=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=11
trigger3=1000-root,sysvar(1)%1001=[1,400]
trigger4=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=12
trigger4=1000-root,sysvar(1)%1001=[1,250]
trigger5=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=13
trigger5=1000-root,sysvar(1)%1001=[1,100]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=9
trigger1=1000-root,sysvar(1)%1001=[1,700]
trigger2=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=10
trigger2=1000-root,sysvar(1)%1001=[1,550]
trigger3=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=11
trigger3=1000-root,sysvar(1)%1001=[1,400]
trigger4=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=12
trigger4=1000-root,sysvar(1)%1001=[1,250]
trigger5=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=13
trigger5=1000-root,sysvar(1)%1001=[1,100]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=9
trigger1=1000-root,sysvar(1)%1001=[1,700]
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*10
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=10
trigger1=1000-root,sysvar(1)%1001=[1,550]
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*11
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=11
trigger1=1000-root,sysvar(1)%1001=[1,400]
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*12
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=12
trigger1=1000-root,sysvar(1)%1001=[1,250]
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*13
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=13
trigger1=1000-root,sysvar(1)%1001=[1,100]
sysfvar(4)=(2*1000*15)*floor(floor(sysfvar(4))/(2*1000*15))+floor(sysfvar(4))%(2*1000)+(2*1000)*14
ignorehitpause=1



;儔儞僋偵墳偠偨岠壥丅
[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,8]
trigger1=1000-root,sysvar(1)%1001=[1,850]
sysvar(0)=10000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼僃僀僘婰弎丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60*2))/(2*1000*15*2*60))=1
trigger1=1
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,9]),10380+floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)),70380-10+floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)))
scale=0.5,0.5
pos=160*(teamside-1),50+20*((id+numenemy*(1-teamside))%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60*2))/(2*1000*15*2*60))=1
trigger1=1
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,9]),10390+floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)),70390-10+floor((floor(sysfvar(4))%(2*1000*15))/(2*1000)))
scale=0.5,0.5
pos=160*(teamside-1),50+20*((id+numenemy*(1-teamside))%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿乕儖僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕帪娫寁應偲僔僗僥儉娗棟丅

;僼儗乕儉壛嶼丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[0,58]
trigger1=1
sysfvar(4)=(2*1000*15*2*60)*floor(floor(sysfvar(4))/(2*1000*15*2*60))+floor(sysfvar(4))%(2*1000*15*2)+(2*1000*15*2)*(floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))+1)
ignorehitpause=1



;墘弌惂屼丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
trigger1=statetype!=a
sysfvar(4)=(2*1000*15*2*60)*floor(floor(sysfvar(4))/(2*1000*15*2*60))+floor(sysfvar(4))%(2*1000*15*2)+(2*1000*15*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
trigger1=statetype!=a
sysfvar(4)=(2*1000*15*2)*floor(floor(sysfvar(4))/(2*1000*15*2))+floor(sysfvar(4))%(2*1000*15)+(2*1000*15)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=statetype=a
sysfvar(4)=(2*1000*15*2*60)*floor(floor(sysfvar(4))/(2*1000*15*2*60))+floor(sysfvar(4))%(2*1000*15*2)+(2*1000*15*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=statetype=a
sysfvar(4)=(2*1000*15*2)*floor(floor(sysfvar(4))/(2*1000*15*2))+floor(sysfvar(4))%(2*1000*15)+(2*1000*15)*1
ignorehitpause=1



;崅儔儞僋杺朄恮張棟丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[0,14]
trigger1=1
id=103000
scale=0.8*cos((pi/2/15)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))),0.2*cos((pi/2/15)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2)))
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=0
trigger2=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
trigger2=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[15,59]
id=103000
ignorehitpause=1

[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[0,14]
trigger1=1
id=103001
scale=0.84*cos((pi/2/15)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))),0.21*cos((pi/2/15)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2)))
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=0
trigger2=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=1
trigger2=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[15,59]
id=103001
ignorehitpause=1



;拞儔儞僋杺朄恮張棟丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=1
id=103004
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=1
id=103005
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1



;掅儔儞僋杺朄恮張棟丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
trigger1=1
id=103007
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侕僄僼僃僋僩幩弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崅儔儞僋愱梡丅

;巆憸丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[13,14]
trigger1=stateno=0
trigger1=animelemtime(1)=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=sub
ignorehitpause=1
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,12]
trigger1=stateno=0
trigger1=animelemtime(1)=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1



;杺朄恮丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[0,29]
trigger1=1
anim=10930
trans=addalpha
alpha=floor(256*sin((pi/2/30)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2)))),256
scale=1.6-0.8*sin((pi/2/30)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))),0.4-0.2*sin((pi/2/30)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2)))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[30,59]
triggerall=numexplod(103000)=0
trigger1=1
id=103000
anim=10930
scale=0.8,0.2
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[0,29]
trigger1=1
anim=10931
scale=0.84*sin((pi/2/30)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))),0.21*sin((pi/2/30)*floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2)))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-9
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[30,59]
triggerall=numexplod(103001)=0
trigger1=1
id=103001
anim=10931
scale=0.84,0.21
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-9
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;杺朄恮偐傜岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2*60))/(2*1000*15*2))=[30,59]
triggerall=gametime%8=0
trigger1=1
anim=10024
scale=0.6,0.6
pos=floor(60*cos(var(55))),floor(15*sin(var(55)))
vel=-0.5*vel x+0.5*(2-(random%5)),-0.5*vel y
accel=0,-0.18
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;屻岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=numexplod(103002)=0
trigger1=1
id=103002
anim=10820
scale=1.7,1.7
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=numexplod(103003)=0
trigger1=1
id=103003
anim=10821
scale=0.9,0.9
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;屻岝偐傜岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=gametime%4=0
trigger1=1
anim=10472
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+7*cos(random)*cos(var(55)),-0.5*vel y+7*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[9,14]
triggerall=gametime%4=2
trigger1=1
anim=10482
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+7*cos(random)*cos(var(55)**2),-0.5*vel y+7*cos(random)*sin(var(55)**2)
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖拞儔儞僋愱梡丅

;巆憸丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
trigger1=stateno=0
trigger1=animelemtime(1)=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-80,-40,-80
palmul=1,1,1
trans=sub
ignorehitpause=1



;杺朄恮丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=gametime%15=0
trigger1=1
id=103005
anim=10532
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=gametime%15=0
trigger1=1
id=103004
anim=10460
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;屻岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=numexplod(103006)=0
trigger1=1
id=103006
anim=10821
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;屻岝偐傜岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=gametime%24=0
trigger1=1
anim=10880
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=gametime%8=0
trigger1=1
anim=10472
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)),-0.5*vel y+4*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[6,8]
triggerall=gametime%8=4
trigger1=1
anim=10482
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)**2),-0.5*vel y+4*cos(random)*sin(var(55)**2)
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖掅儔儞僋愱梡丅

;巆憸丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,5]
trigger1=stateno=0
trigger1=animelemtime(1)=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1



;杺朄恮丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,5]
triggerall=floor((floor(sysfvar(4))%(2*1000*15*2))/(2*1000*15))=0
triggerall=gametime%15=0
trigger1=1
id=103007
anim=10310
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;屻岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,5]
triggerall=numexplod(103008)=0
trigger1=1
id=103008
anim=10820
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;屻岝偐傜岝丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[3,5]
triggerall=gametime%24=0
trigger1=1
anim=10870
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嵟掅儔儞僋愱梡丅

;巆憸丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*15))/(2*1000))=[0,2]
trigger1=stateno=0
trigger1=animelemtime(1)=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕僆儕僕僫儖婰弎丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕夵曄尦婰弎丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗僥乕僩堏摦傪慜採偲偡傞懄巰峌寕丅
;劔
;劔丂丂侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅
;劔丂丂侖僗儘僢僩兝-07:alive婾憰丅
;劔
;劔

;嫮惂巰偺愰崘丅
[state ]
type=selfstate
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=1527853726
ignorehitpause=1



;alive婾憰丅
[state ]
type=changestate
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=hitpausetime>=1
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖暯帪丅

;暯帪丅
[state ]
type=selfstate
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
value=256006
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖慡僿儖僷乕嫟捠丅

;椺奜側偟丅
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1



;媈帡杮懱僿儖僷乕埲奜丅
[state ]
type=screenbound
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕嫟捠丅

;岦偒曄峏丅
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=ishelper(100000)
trigger2=ishelper(101000)
trigger3=ishelper(102000)
trigger4=ishelper(104000)
trigger5=ishelper(200000)
trigger6=ishelper(201000)||ishelper(201001)||ishelper(201002)||ishelper(201003)||ishelper(201004)||ishelper(201005)||ishelper(201006)||ishelper(201007)||ishelper(201008)
trigger7=ishelper(201009)||ishelper(201010)||ishelper(201011)||ishelper(201012)||ishelper(201013)||ishelper(201014)||ishelper(201015)||ishelper(201016)||ishelper(201017)
trigger8=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger9=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
trigger10=ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008)
trigger11=ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017)
trigger12=ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026)
trigger13=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger14=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
trigger15=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger16=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
trigger17=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger18=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger19=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
trigger20=ishelper(207000)||ishelper(207001)||ishelper(207002)||ishelper(207003)
trigger21=ishelper(208000)||ishelper(208001)
trigger22=ishelper(209000)||ishelper(209001)
ignorehitpause=1
[state ]
type=attackdist
triggerall=ishelper
trigger1=ishelper(100000)
trigger2=ishelper(101000)
trigger3=ishelper(102000)
trigger4=ishelper(104000)
trigger5=ishelper(200000)
trigger6=ishelper(201000)||ishelper(201001)||ishelper(201002)||ishelper(201003)||ishelper(201004)||ishelper(201005)||ishelper(201006)||ishelper(201007)||ishelper(201008)
trigger7=ishelper(201009)||ishelper(201010)||ishelper(201011)||ishelper(201012)||ishelper(201013)||ishelper(201014)||ishelper(201015)||ishelper(201016)||ishelper(201017)
trigger8=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger9=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
trigger10=ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008)
trigger11=ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017)
trigger12=ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026)
trigger13=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger14=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
trigger15=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger16=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
trigger17=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger18=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger19=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
trigger20=ishelper(207000)||ishelper(207001)||ishelper(207002)||ishelper(207003)
trigger21=ishelper(208000)||ishelper(208001)
trigger22=ishelper(209000)||ishelper(209001)
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕媈帡杮懱僿儖僷乕婰弎丅

[state ]
type=selfstate
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger1=1
value=103000
persistent=256
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper(103000)
trigger1=statetype!=a
trigger1=ctrl=1
trigger1=facing*(enemynear,screenpos x-screenpos x)<0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=hitpausetime>=1
value=1527853731
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=1
value=ifelse(sysvar(0)=0&&roundno=1&&(roundstate=[0,1]),190,sysvar(0))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕屄暿丅

[state ]
type=varset
triggerall=ishelper(100000)
trigger1=sysvar(0)!=5150
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(100000)
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=sysvar(1)!=5150
sysvar(1)=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=playerid(id-1),sysvar(0)!=5150
sysvar(1)=playerid(id-1),sysvar(0)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(101000)
trigger1=1
value=101000
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper(102000)
trigger1=1
value=102000
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper(104000)
trigger1=1
value=104000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(200000)
trigger1=1
value=200000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(201000)||ishelper(201001)||ishelper(201002)||ishelper(201003)||ishelper(201004)||ishelper(201005)||ishelper(201006)||ishelper(201007)||ishelper(201008)
trigger2=ishelper(201009)||ishelper(201010)||ishelper(201011)||ishelper(201012)||ishelper(201013)||ishelper(201014)||ishelper(201015)||ishelper(201016)||ishelper(201017)
value=201000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger2=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
trigger3=ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008)
trigger4=ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017)
trigger5=ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026)
value=202000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
trigger3=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger4=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
trigger5=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger6=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger7=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
value=203000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(207000)||ishelper(207001)||ishelper(207002)
trigger1=1
value=207000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
triggerall=ishelper(207003)
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(207003)
trigger1=1
x=0
y=30000*4
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207003)
trigger1=1
pos=0,-root,pos y+30000*4
facing=1
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(207003)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper(207003)
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(207003)
triggerall=hitpausetime<=0
trigger1=1
value=207000
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(207003)
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(207003)
trigger1=1
value=parent,sysvar(4)
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper(208000)||ishelper(208001)
trigger1=1
value=208000
persistent=256
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper(209000)||ishelper(209001)
trigger1=1
value=209000
persistent=256
ignorehitpause=1

[statedef -3]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨僶僢僌婰弎丅



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侖杮懱 or 媈帡杮懱丅

;僞僀儉曻婞乮崄恏椏揑側堄枴偱乯
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger1=stateno=200||stateno=210||stateno=220||stateno=230||stateno=240
trigger2=stateno=400
trigger3=stateno=600||stateno=620
trigger4=stateno=300||stateno=310||stateno=320
trigger5=stateno=500||stateno=520
trigger6=stateno=700||stateno=720
trigger7=stateno=800
trigger8=stateno=1000||stateno=1100||stateno=1200||stateno=1300||stateno=1400||stateno=1500||stateno=1600
trigger9=stateno=3300||stateno=3100||stateno=3400
trigger10=stateno=3200||stateno=3202||stateno=3000||stateno=3001
trigger11=stateno=4000||stateno=4100||stateno=4200
trigger12=stateno=13300||stateno=13100||stateno=13400
trigger13=stateno=13200||stateno=13000||stateno=13001
trigger14=stateno=14000||stateno=14100||stateno=14200
trigger15=stateno=10000
value=stateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕僆儕僕僫儖婰弎丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕夵曄尦婰弎丅



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侖杮懱偦偺懠婰弎丅



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖慡僿儖僷乕嫟捠丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕嫟捠丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侕媈帡杮懱僿儖僷乕婰弎丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕屄暿丅



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕155斣僗僥乕僩丅

[statedef 155]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘僿儖僷乕媦傃帺暘埲奜張棟丅

[state ]
type=changestate
trigger1=ishelper&&!ishelper(103000)
trigger1=root,sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱媦傃巜掕撪帺暘僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僙僢僩丅

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
value=152
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

[state ]
type=hitvelset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
x=1
y=1
[state ]
type=veladd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
y=const(movement.yaccel)
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=gethitvar(ctrltime)
value=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
var(50)=(pos y>=0)&&(vel y>0)
[state ]
type=velset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=posset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=var(50)
trigger1=command="holdback"
trigger1=inguarddist
value=130
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=var(50)
value=52


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱丅

;hitpausetime徚嫀丅
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=hitpausetime>=1
trigger1=1
value=1527853729
ignorehitpause=1



;儔僂儞僪堏峴曗彆丅
[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
value=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕5150斣僗僥乕僩丅

[statedef 5150]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僷乕僩僫乕杮懱媦傃帺暘埲奜僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256006
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256006
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱媦傃巜掕撪帺暘僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僙僢僩丅

[state ]
type=statetypeset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

[state ]
type=sprpriority
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
sprpriority=-3
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
persistent=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
x=0.85
[state ]
type=velset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=vel x<.05
persistent=0
x=0
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=0||ishelper(103000)
trigger1=1
value=sca
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;揋撉傒崬傒丅
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=alive=0
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=alive=0
value2=sca
ignorehitpause=1
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=alive=0
x=0.5
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=alive=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱丅

[state ]
type=null
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘僿儖僷乕丅

;忢嵼僿儖僷乕岦偒廋惓婰弎丅
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=ishelper(100000)
trigger2=ishelper(101000)
trigger3=ishelper(102000)
trigger4=ishelper(104000)
trigger5=ishelper(200000)
trigger6=ishelper(201000)||ishelper(201001)||ishelper(201002)||ishelper(201003)||ishelper(201004)||ishelper(201005)||ishelper(201006)||ishelper(201007)||ishelper(201008)
trigger7=ishelper(201009)||ishelper(201010)||ishelper(201011)||ishelper(201012)||ishelper(201013)||ishelper(201014)||ishelper(201015)||ishelper(201016)||ishelper(201017)
trigger8=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger9=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
trigger10=ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008)
trigger11=ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017)
trigger12=ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026)
trigger13=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger14=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
trigger15=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger16=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
trigger17=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger18=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger19=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
trigger20=ishelper(207000)||ishelper(207001)||ishelper(207002)||ishelper(207003)
trigger21=ishelper(208000)||ishelper(208001)
trigger22=ishelper(209000)||ishelper(209001)
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕256006斣僗僥乕僩丅

[statedef 256006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘杮懱埲奜張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006)=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱埲奜張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**5))/floor(2.0**4))=1)=0
value=50
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱埲奜張棟丅

[state ]
type=changestate
trigger1=(roundstate=[1,2])=0
value=155
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕摉恎僿儖僷乕丅

[statedef 100000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(100000))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=1

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=root,id=parent,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4)),56]
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;曄悢戙擖丅
[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖曄悢戙擖枹姰椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=0

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩忣曬惔嶼丅
[state ]
type=varset
triggerall=numtarget=0
trigger1=1
sysvar(4)=0
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=gametime%2=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1
[state ]
type=reversaldef
triggerall=numtarget=0
trigger1=gametime%2=0
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=[1,8]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=target,ishelper

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=gametime%2=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1
[state ]
type=reversaldef
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=gametime%2=0
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



;尦慶僩儉僉儔乕丅
[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=target,ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**12))=[1,1023]
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget=[1,8]
triggerall=target,ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**12))=[1,1023]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget=[1,8]
triggerall=target,ishelper
triggerall=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**12))=[1,1023]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=sysvar(1)
ignorehitpause=1



;僞乕僎僢僩忣曬惔嶼丅
[state ]
type=varset
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget=[1,8]
triggerall=target,ishelper
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎庢摼幐攕帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(numtarget=[1,8])=0
trigger2=(!target,ishelper)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=!target,ishelper

;愻楃丅
[state ]
type=targetdrop
trigger1=numtarget=[2,8]
excludeid=0
keepone=1
ignorehitpause=1



;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1



;僞乕僎僢僩堐帩梡丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,2*(target,alive!=0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖揋巰朣帪丄僞乕儞僄儞僪丅

[state ]
type=targetlifeadd
triggerall=target,alive=0
trigger1=1
value=-2147483647
absolute=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=target,alive=0
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=target,alive=0
trigger1=target,alive=0&&roundstate=[0,2]
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1
[state ]
type=targetdrop
triggerall=target,alive=0
trigger1=numenemy=1
trigger1=roundstate=[3,4]
trigger2=numenemy=2
trigger2=target,id=enemy(0),id
trigger2=ifelse(enemy(1),alive,1,roundstate=[3,4])
trigger3=numenemy=2
trigger3=target,id=enemy(1),id
trigger3=ifelse(enemy(0),alive,1,roundstate=[3,4])
ignorehitpause=1
[state ]
type=changestate
trigger1=numtarget=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(4)%2=0

;庢摼帪僞乕僎僢僩儔僀僼抣丅
[state ]
type=varset
triggerall=sysvar(4)%2=0
trigger1=1
sysvar(4)=(2*1001)*floor(sysvar(4)/(2*1001))+(sysvar(4)%2)+2*floor(1000*target,life/target,lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%2=0
trigger1=1
sysvar(4)=2*floor(sysvar(4)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僩儕僈乕僄儔乕帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=sysvar(4)%2=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(4)%2=1

;劕劥劥劥劥劥劥
;劔侖撆丅

;庢摼帪僞乕僎僢僩儔僀僼抣挷惍丅
[state ]
type=varset
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor(sysvar(4)/(2*1001))>floor(1000*target,life/target,lifemax)
sysvar(4)=(2*1001)*floor(sysvar(4)/(2*1001))+(sysvar(4)%2)+2*floor(1000*target,life/target,lifemax)
ignorehitpause=1



;撆忦審丅
[state ]
type=varadd
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=roundstate=2
trigger1=target,time=2
sysvar(4)=ifelse(floor((sysvar(4)%(2*1001))/2)-30>0,-2*30,-2*floor((sysvar(4)%(2*1001))/2))
ignorehitpause=1
[state ]
type=varadd
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=roundstate=2
sysvar(4)=ifelse(floor((sysvar(4)%(2*1001))/2)-1>0,-2*1,-2*floor((sysvar(4)%(2*1001))/2))
ignorehitpause=1
[state ]
type=varadd
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=target,gethitvar(damage)>0
sysvar(4)=ifelse(floor((sysvar(4)%(2*1001))/2)-gethitvar(damage)>0,-2*gethitvar(damage),-2*floor((sysvar(4)%(2*1001))/2))
ignorehitpause=1



;撆幚峴丅
[state ]
type=targetlifeadd
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=floor(floor((sysvar(4)%(2*1001))/2)*(target,lifemax/1000))-target,life
absolute=1
ignorehitpause=1


;劕劥劥劥劥劥劥
;劔侖兛-03曗彆丅
;劔
;劔丂丂侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔丂丂侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔丂丂侖僗儘僢僩兛-14:棊壓懄巰丅
;劔丂丂侖僗儘僢僩兛-15:懄巰曉偟丅
;劔丂丂侖僗儘僢僩兛-16:挻懄巰曉偟丅
;劔丂丂侖僗儘僢僩兝-11:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫惂屼丅
;劔丂丂侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔
;劔

[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=0
trigger1=1
value=ifelse(gametime%2=0,110+5*(gametime%4=2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
value=ifelse(gametime%2=0,playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=0
trigger1=1
value=ifelse(gametime%2=0,110+5*(gametime%4=2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1
value=ifelse(gametime%2=0,playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(2)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
triggerall=target,hitpausetime>=2
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=1
value=floor(2.147483647*(1000000*random+1000*random+random))
ignorehitpause=1


;劕劥劥劥劥劥劥
;劔侖嵟廔張棟丅

;僞僎儔僀僼幚峴僼儔僌杮懱楢棈梡proj偲偦傟偵敽偆僞僎儔僀僼幚峴丅
[state ]
type=projectile
triggerall=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(4)%(2*1001))/2)=0
projid=256006018
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖懄巰峌寕枹夝曻帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=root,numprojid(256006018)=0&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖恑寕偺懄巰婡峔丅

;懄巰峌寕堏峴偺弖娫丄僞僎儔僀僼丒僞僎僗僥幚峴丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
triggerall=root,numprojid(256006018)=0^^floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
triggerall=root,numprojid(256006018)=0^^floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
trigger1=root,numprojid(256006018)=0^^floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=0
value=-2147483647
absolute=1
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
projid=256006018
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;僞僎僗僥幚峴丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巰偺愰崘旕敪摦帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**8))/floor(2.0**7))=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巰偺愰崘張棟丅

[state ]
type=targetlifeadd
trigger1=1
value=-2147483647
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕旐抏僿儖僷乕丅

[statedef 101000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(101000))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;曄悢戙擖丅
[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
trigger1=1||var(0):=enemy(0),var(0)||var(1):=enemy(0),var(1)||var(2):=enemy(0),var(2)||var(3):=enemy(0),var(3)||var(4):=enemy(0),var(4)||var(5):=enemy(0),var(5)||var(6):=enemy(0),var(6)||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)||var(9):=enemy(0),var(9)||var(10):=enemy(0),var(10)||var(11):=enemy(0),var(11)||var(12):=enemy(0),var(12)||var(13):=enemy(0),var(13)||var(14):=enemy(0),var(14)||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)||var(17):=enemy(0),var(17)||var(18):=enemy(0),var(18)||var(19):=enemy(0),var(19)||var(20):=enemy(0),var(20)||var(21):=enemy(0),var(21)||var(22):=enemy(0),var(22)||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1

[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=1
sysvar(0)=5*floor(sysvar(0)/5)+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((root,sysvar(0)%(257000*25*57))/(257000*25))-2*floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))-1)%3=0
sysvar(0)=5*floor(sysvar(0)/5)+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((root,sysvar(0)%(257000*25*57))/(257000*25))-2*floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))-1)%3=1
sysvar(0)=5*floor(sysvar(0)/5)+1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((root,sysvar(0)%(257000*25*57))/(257000*25))-2*floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))-1)%3=2
sysvar(0)=5*floor(sysvar(0)/5)+2+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))+floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖曄悢戙擖枹姰椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄僿儖僷乕弶摦廔椆屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40050
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘埗塱懕僞僎僿儖僷乕丅

[statedef 102000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(102000))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖摉恎偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
trigger1=1
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖曄悢戙擖枹姰椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=0

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=[1,8]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=target,id!=root,id

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=[1,8]
triggerall=target,id!=root,id
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=[1,8]
triggerall=target,id!=root,id
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=[1,8]
triggerall=target,id!=root,id
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



;僞乕僎僢僩徚嫀丅
[state ]
type=targetdrop
triggerall=numtarget=[1,8]
triggerall=target,id!=root,id
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎庢摼幐攕帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(numtarget=[1,8])=0
trigger2=(target,id=root,id)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=target,id=root,id

;愻楃丅
[state ]
type=targetdrop
trigger1=numtarget=[2,8]
excludeid=0
keepone=1
ignorehitpause=1



;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y+30000*3
facing=1
time=-1
ignorehitpause=1



;僞乕僎僢僩堐帩梡丅
[state ]
type=reversaldef
trigger1=1
attr=sca,aa,at,ap
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1



;僞僎儔僀僼幚峴僼儔僌杮懱楢棈梡proj丅
[state ]
type=projectile
trigger1=1
projid=256006019
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;儔僀僼幚嵺抣娗棟丅
[state ]
type=targetlifeadd
trigger1=1000-root,sysvar(1)%1001=[101,1000]
value=floor(1000-6.667*((root,sysvar(1)%1001)%150))-root,life
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕媈帡杮懱僿儖僷乕張棟僗僥乕僩丅

[statedef 103000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(103000))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖徚柵丅

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄弌偟徚偟僿儖僷乕丅

[statedef 200000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(200000))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扵嵏偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=numhelper=1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1
stateno=5150
id=207000
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖崿慄偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=numhelper=1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=numhelper=1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
stateno=5150
id=205000
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾乕儅乕偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=numhelper=1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1||floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**3))=1)=0
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖摉恎偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=numhelper=1+floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1||floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**3))=1)=0
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖徚柵丅

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1

[statedef 201000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(201000)||ishelper(201001)||ishelper(201002)||ishelper(201003)||ishelper(201004)||ishelper(201005)||ishelper(201006)||ishelper(201007)||ishelper(201008))=0
trigger2=(ishelper(201009)||ishelper(201010)||ishelper(201011)||ishelper(201012)||ishelper(201013)||ishelper(201014)||ishelper(201015)||ishelper(201016)||ishelper(201017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=202000+floor((numhelper-1-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/3)
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄旐抏僿儖僷乕丅

[statedef 202000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008))=0
trigger2=(ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017))=0
trigger2=(ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008))=0
trigger2=(ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017))=0
trigger2=(ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

;憃椞堟崿慄丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger2=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
stateno=5150
id=203000+floor((numhelper-1-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/3)
name="203000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(202001)||ishelper(202002)||ishelper(202003)||ishelper(202004)||ishelper(202005)||ishelper(202006)||ishelper(202007)||ishelper(202008)
trigger2=ishelper(202009)||ishelper(202010)||ishelper(202011)||ishelper(202012)||ishelper(202013)||ishelper(202014)||ishelper(202015)||ishelper(202016)||ishelper(202017)
stateno=5150
id=204000+floor((numhelper-2-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/3)
name="204000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;扨椞堟崿慄丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(205000)||ishelper(205001)||ishelper(205002)||ishelper(205003)||ishelper(205004)||ishelper(205005)||ishelper(205006)||ishelper(205007)||ishelper(205008)
trigger2=ishelper(205009)||ishelper(205010)||ishelper(205011)||ishelper(205012)||ishelper(205013)||ishelper(205014)||ishelper(205015)||ishelper(205016)||ishelper(205017)
trigger3=ishelper(205018)||ishelper(205019)||ishelper(205020)||ishelper(205021)||ishelper(205022)||ishelper(205023)||ishelper(205024)||ishelper(205025)||ishelper(205026)
stateno=5150
id=206000+floor((numhelper-1-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/2)
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(202000)||ishelper(205000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202001)||ishelper(205001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202002)||ishelper(205002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202003)||ishelper(205003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202004)||ishelper(205004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202005)||ishelper(205005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202006)||ishelper(205006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202007)||ishelper(205007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202008)||ishelper(205008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202009)||ishelper(205009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202010)||ishelper(205010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202011)||ishelper(205011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202012)||ishelper(205012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202013)||ishelper(205013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202014)||ishelper(205014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202015)||ishelper(205015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202016)||ishelper(205016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202017)||ishelper(205017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

[state ]
type=helper
triggerall=ishelper(202001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=208000
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(202002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=208001
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖徚柵丅

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄峌寕僿儖僷乕丅

[statedef 203000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕庬暿儐乕僥傿儕僥傿丅

[state ]
type=varset
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
sysvar(0)=3*floor(sysvar(0)/3)+0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
sysvar(0)=3*floor(sysvar(0)/3)+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
sysvar(0)=3*floor(sysvar(0)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾乕儅乕偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-1-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=sysvar(0)%3=1||sysvar(0)%3=2
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖摉恎偁傝丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-1=1
trigger1=sysvar(0)%3=1||sysvar(0)%3=2
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕丅

[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper=1
trigger1=sysvar(0)%3=1||sysvar(0)%3=2
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖崿慄偲偦偺屻巒枛丅

;崿慄捫暔愇僿儖僷乕彚姭丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=2
trigger1=sysvar(0)%3=1||sysvar(0)%3=2
stateno=5150
id=209001
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=3
trigger1=sysvar(0)%3=1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;崿慄僿儖僷乕彚姭丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=[4,53]
trigger1=sysvar(0)%3=1
stateno=5150
id=201000+floor((numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/3)
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=[3,54]
trigger1=sysvar(0)%3=2
stateno=5150
id=205000+floor((numhelper-floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))-3*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25)))/2)
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(203000)||ishelper(204000)||ishelper(206000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203001)||ishelper(204001)||ishelper(206001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203002)||ishelper(204002)||ishelper(206002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203003)||ishelper(204003)||ishelper(206003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203004)||ishelper(204004)||ishelper(206004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203005)||ishelper(204005)||ishelper(206005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203006)||ishelper(204006)||ishelper(206006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203007)||ishelper(204007)||ishelper(206007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203008)||ishelper(204008)||ishelper(206008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203009)||ishelper(204009)||ishelper(206009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203010)||ishelper(204010)||ishelper(206010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203011)||ishelper(204011)||ishelper(206011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203012)||ishelper(204012)||ishelper(206012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203013)||ishelper(204013)||ishelper(206013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203014)||ishelper(204014)||ishelper(206014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203015)||ishelper(204015)||ishelper(206015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203016)||ishelper(204016)||ishelper(206016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203017)||ishelper(204017)||ishelper(206017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖曄悢偺僶働僣儕儗乕丅
;劔
;劔丂丂侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅
;劔丂丂侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅
;劔丂丂侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅
;劔
;劔

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅
;劔侖僗儘僢僩兛-25:愽擖宆僗僥乕僩扵嵏丅

;扵嵏嵪僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(2)!=0
sysvar(2)=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=playerid(id-4),sysvar(2)!=0
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1



;hitdef僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1)!=0
sysvar(1)=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=playerid(id-4),sysvar(1)!=0
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1



;hitby僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-6),sysvar(1)!=0
sysvar(1)=playerid(id-6),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1)!=0
sysvar(1)=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=playerid(id-4),sysvar(1)!=0
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1



;lifeset僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-5),sysvar(1)!=0
sysvar(2)=playerid(id-5),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(2)!=0
sysvar(2)=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=playerid(id-4),sysvar(2)!=0
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=sysvar(0)%3=2
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-2-ishelper(206000)),sysvar(2-ishelper(206000))!=0
sysvar(2)=playerid(id-2-ishelper(206000)),sysvar(2-ishelper(206000))
ignorehitpause=1



;挻懄巰僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-5),sysvar(2)!=0
sysvar(3)=playerid(id-5),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)!=0
sysvar(3)=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=playerid(id-4),sysvar(3)!=0
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=sysvar(0)%3=2
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-2-ishelper(206000)),sysvar(3-ishelper(206000))!=0
sysvar(3)=playerid(id-2-ishelper(206000)),sysvar(3-ishelper(206000))
ignorehitpause=1



;helper幩弌僗僥乕僩斣崋庢摼丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)!=0
sysvar(4)=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=ishelper(204000)
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-5),sysvar(3)!=0
sysvar(4)=playerid(id-5),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1||floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=playerid(id-4),sysvar(4)!=0
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=sysvar(0)%3=2
triggerall=root,sysvar(4)!=0
trigger1=playerid(id-2-ishelper(206000)),sysvar(4-ishelper(206000))!=0
sysvar(4)=playerid(id-2-ishelper(206000)),sysvar(4-ishelper(206000))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

;婾憰懳徾偦偺01丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
triggerall=floor((playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2))+sysvar(0)%(3*5*2*55*2*2)+(3*5*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
triggerall=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger1=1
sysvar(3)=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)
ignorehitpause=1

[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2))+sysvar(0)%(3*5*2*55*2*2)+(3*5*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=playerid(id-4),sysvar(3)!=0
trigger1=1
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1



;婾憰懳徾偦偺02丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
triggerall=floor((playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2)+(3*5*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=ishelper(203000)
triggerall=root,sysvar(4)!=0
triggerall=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger1=1
sysvar(4)=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)
ignorehitpause=1

[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2)+(3*5*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=playerid(id-4),sysvar(4)!=0
trigger1=1
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=0


;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=[2,8]

[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖崿慄僔乕僋僃儞僗僼傿儖僞乕偦偺1丅

[state ]
type=varset
triggerall=(numtarget=1)=0
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*0
ignorehitpause=1

[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5)+(3*5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
sysvar(0)=(3*5*2*55*2)*floor(sysvar(0)/(3*5*2*55*2))+sysvar(0)%(3*5*2*55)+(3*5*2*55)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
sysvar(3)=0
ignorehitpause=1
[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(0)=(3*5*2*55*2*2)*floor(sysvar(0)/(3*5*2*55*2*2))+sysvar(0)%(3*5*2*55*2)+(3*5*2*55*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0&&floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=(numtarget=1)=0
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=1
sysvar(0)=(3*5*2*2*2*2)*floor(sysvar(0)/(3*5*2*2*2*2))+sysvar(0)%(3*5)+(3*5)*0
ignorehitpause=1

[state ]
type=changestate
triggerall=(numtarget=1)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=numtarget=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫟捠婰弎丅

;慜椞堟僿儖僷乕峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=sysvar(0)%3=0
movetype=a
ignorehitpause=1



;僞乕僎僢僩堐帩梡丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄僔乕僋僃儞僗僼傿儖僞乕偦偺2丅

[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*0
ignorehitpause=1

[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5)+(3*5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
sysvar(0)=(3*5*2*55*2)*floor(sysvar(0)/(3*5*2*55*2))+sysvar(0)%(3*5*2*55)+(3*5*2*55)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
sysvar(3)=0
ignorehitpause=1
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(0)=(3*5*2*55*2*2)*floor(sysvar(0)/(3*5*2*55*2*2))+sysvar(0)%(3*5*2*55*2)+(3*5*2*55*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0&&floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=1
sysvar(0)=(3*5*2*2*2*2)*floor(sysvar(0)/(3*5*2*2*2*2))+sysvar(0)%(3*5)+(3*5)*0
ignorehitpause=1

[state ]
type=changestate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=playeridexist(target,id)&&target,teamside!=teamside

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儖乕僩楳傝宯丒恊楳傝宯僿儖僷乕妋曐丅
;劔
;劔丂丂侖僗儘僢僩兛-02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂丂侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔丂丂侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔丂丂侖僗儘僢僩兛-14:棊壓懄巰丅
;劔丂丂侖僗儘僢僩兛-15:懄巰曉偟丅
;劔丂丂侖僗儘僢僩兛-16:挻懄巰曉偟丅
;劔丂丂侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅
;劔丂丂侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔丂丂侖僗儘僢僩兛-17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂侖僗儘僢僩兛-18:恊偺偑傔偪傔娧捠丅
;劔
;劔

;劕劥劥劥劥劥劥
;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕丅

;嫍棧偵傛傞敾暿丅
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=enemy(0),pos x=enemy(1),pos x&&enemy(0),pos y=enemy(1),pos y
value=40003
ignorehitpause=1
[state ]
type=turn
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=target,facing!=facing
ignorehitpause=1
[state ]
type=posset
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=1
x=target,pos x
y=target,pos y
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=1
value=40002-(target,rootdist x=facing*(enemy(0),screenpos x-screenpos x)&&target,rootdist y=enemy(0),screenpos y-screenpos y)
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40003
trigger1=1
value=40000
ignorehitpause=1



;power抣偵傛傞敾暿丅
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=target,powermax<=-1
value=40003
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40000
trigger1=1
value=40002+2*(target,power=enemy(0),power)
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40004
trigger1=1
value=ifelse(target,power=target,lifemax,-target,lifemax,1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40004
trigger1=1
value=40002-(target,power=enemy(0),power)
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=anim=40003
trigger1=1
value=40000
ignorehitpause=1

;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕廔傢傝丅
;劘劥劥劥劥劥劥

;enemy(0)儕僟僀儗僋僩丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=target,numexplod(256006100)=0
triggerall=((floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
triggerall=numenemy=1||numenemy=2&&anim=40001
triggerall=((enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006103)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
triggerall=(enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006104)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006104)=2)=0
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
triggerall=target,numexplod(256006100)=0
triggerall=((floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
triggerall=numenemy=1||numenemy=2&&anim=40001
triggerall=((enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006103)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
triggerall=(enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006104)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006104)=2)=0
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1



;enemy(1)儕僟僀儗僋僩丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=target,numexplod(256006100)=0
triggerall=((floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
triggerall=numenemy=2&&anim=40002
triggerall=((enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006103)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
triggerall=(enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006104)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006104)=2)=0
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
triggerall=target,numexplod(256006100)=0
triggerall=((floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
triggerall=numenemy=2&&anim=40002
triggerall=((enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006103)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
triggerall=(enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006104)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006104)=2)=0
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僿儖僷乕楳傝宯僿儖僷乕妋曐丅
;劔
;劔丂丂侖僗儘僢僩兛-02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔丂丂侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅
;劔丂丂侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔丂丂侖僗儘僢僩兝-15:Type:兛-05曗姰丄偦偺懠僷儔儊乕僞楳傝丅
;劔
;劔

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=(floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=0
trigger2=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger2=(target,stateno=[0,99999])=0
trigger2=(target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9])=0
trigger2=(target,stateno=[2140000000,2140000009])=0
trigger2=(target,stateno=[2147000000,2147000009])=0
trigger2=(stateno=[2147400000,2147400009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147480000,2147480009])=0
trigger2=(stateno=[2147483000,2147483009])=0
trigger2=(stateno=[2147483600,2147483609])=0
trigger2=(stateno=[2147483640,2147483647])=0
value=1836769491
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=0
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
triggerall=(floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)
trigger1=target,stateno=[0,99999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
value=target,stateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛-23:傾僯儊扵嵏丅

;傾僯儊扵嵏丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=target,ishelper(1836769491)
trigger1=1
value=1836769494
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛-25:棙梡宆僗僥乕僩扵嵏丅

;hitdef僗僥乕僩斣崋婰壇梡曄悢張棟乮屻椞堟偐傜乯丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2))/(3*5))=0
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=target,movereversed
sysvar(1)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2))/(3*5))=0
trigger1=target,hitdefattr=sca,aa,at,ap
trigger2=target,movereversed
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*1
ignorehitpause=1



;hitby僗僥乕僩斣崋婰壇梡曄悢張棟乮慜椞堟偐傜乯丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2))/(3*5))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2))/(3*5))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*5*2)*floor(sysvar(0)/(3*5*2))+sysvar(0)%(3*5)+(3*5)*1
ignorehitpause=1



;lifeset僗僥乕僩斣崋婰壇梡曄悢張棟乮屻椞堟偐傜乯丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2))/(3*5*2))=0
trigger1=target,life=[0,1]
sysvar(2)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2))/(3*5*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*5*2*2)*floor(sysvar(0)/(3*5*2*2))+sysvar(0)%(3*5*2)+(3*5*2)*1
ignorehitpause=1



;挻懄巰僗僥乕僩斣崋婰壇梡曄悢張棟乮屻椞堟偐傜乯丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2*2))/(3*5*2*2))=0
trigger1=target,alive=0
sysvar(3)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2*2))/(3*5*2*2))=0
trigger1=target,alive=0
sysvar(0)=(3*5*2*2*2)*floor(sysvar(0)/(3*5*2*2*2))+sysvar(0)%(3*5*2*2)+(3*5*2*2)*1
ignorehitpause=1



;helper幩弌僗僥乕僩斣崋婰壇梡曄悢張棟丅
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5*2)+(3*5*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=floor((playerid(id+1),sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))=0
trigger1=1
sysvar(0)=(3*5*2*55)*floor(sysvar(0)/(3*5*2*55))+sysvar(0)%(3*5*2)+(3*5*2)*target,numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))=0
trigger1=(floor((playerid(id-1),sysvar(0)%(3*5*2*55))/(3*5*2))=[1,54])&&target,numhelper>=floor((playerid(id-1),sysvar(0)%(3*5*2*55))/(3*5*2))+1
sysvar(4)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=floor((sysvar(0)%(3*5*2*2*2*2))/(3*5*2*2*2))=0
trigger1=(floor((playerid(id-1),sysvar(0)%(3*5*2*55))/(3*5*2))=[1,54])&&target,numhelper>=floor((playerid(id-1),sysvar(0)%(3*5*2*55))/(3*5*2))+1
sysvar(0)=(3*5*2*2*2*2)*floor(sysvar(0)/(3*5*2*2*2*2))+sysvar(0)%(3*5*2*2*2)+(3*5*2*2*2)*1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋戙擖僔乕僋僃儞僗丅
[state ]
type=varadd
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=1
sysvar(2)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1



;棙梡宆僗僥乕僩扵嵏丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0||sysvar(0)%3=1
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime<=0
trigger1=1
value=1836769496
ignorehitpause=1



[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=1
value=sysvar(2)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=sysvar(0)%3=0
triggerall=target,ishelper(1836769492)
triggerall=target,hitpausetime>=1
trigger1=1
value=1836769497
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

;儕僟婾憰幚峴僼儔僌娗棟丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=1
triggerall=target,numexplod(256006100)=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
trigger1=sysvar(3)=0
sysvar(0)=(3*5*2*55*2)*floor(sysvar(0)/(3*5*2*55*2))+sysvar(0)%(3*5*2*55)+(3*5*2*55)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5))/3)=1
triggerall=target,numexplod(256006100)=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=0
trigger1=sysvar(4)=0
sysvar(0)=(3*5*2*55*2*2)*floor(sysvar(0)/(3*5*2*55*2*2))+sysvar(0)%(3*5*2*55*2)+(3*5*2*55*2)*1
ignorehitpause=1



;儕僟婾憰幚峴丅
[state ]
type=changestate
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2*2))/(3*5*2*55*2*2*2*2))=0
value=203005
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=0
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2*2))/(3*5*2*55*2*2*2*2))=1
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*0
ignorehitpause=1

[state ]
type=changestate
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2*2))/(3*5*2*55*2*2*2*2))=0
value=203006
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(0)%3=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=0
triggerall=floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
trigger1=floor((sysvar(0)%(3*5*2*55*2*2*2*2*2))/(3*5*2*55*2*2*2*2))=1
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*0
ignorehitpause=1



;儕僟婾憰惉岟忣曬楢棈梡proj偦偺01丅
[state ]
type=projectile
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
triggerall=sysvar(0)%3=0
trigger1=root,numprojid(256006021)=0
projid=256006021
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2))/(3*5*2*55))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
triggerall=sysvar(0)%3=0
trigger1=root,numprojid(256006021)=1
projid=256006021
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;儕僟婾憰惉岟忣曬楢棈梡proj偦偺02丅
[state ]
type=projectile
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
triggerall=sysvar(0)%3=0
trigger1=root,numprojid(256006023)=0
projid=256006023
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2))/(3*5*2*55*2))=1
triggerall=floor((sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
triggerall=sysvar(0)%3=0
trigger1=root,numprojid(256006023)=1
projid=256006023
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;儕僟婾憰梡娫幰僞僎僗僥僔乕僋僃儞僗丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
triggerall=sysvar(0)%3=0
triggerall=root,sysvar(4)!=0
triggerall=playeridexist(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5)
trigger1=floor((playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger1=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger1=target,ishelper(playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(3))
trigger2=floor((playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger2=playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger2=target,ishelper(playerid(root,sysvar(4)-2-playerid(root,sysvar(4)),sysvar(0)%5),sysvar(4))
value=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僞僎庢摼屻宱夁帪娫寁應梡曄悢丅

[state ]
type=varset
trigger1=1
sysvar(0)=(3*5)*floor(sysvar(0)/(3*5))+sysvar(0)%3+3*((1+floor((sysvar(0)%(3*5))/3))%5)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=target,numexplod(256006100)=0
trigger1=ifelse(floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1,1,(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127]))
value=203001
persistent=256
ignorehitpause=1

;劕劥劥劥劥劥劥
;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕丅

[state ]
type=targetpoweradd
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40000||anim=40001
triggerall=target,powermax>=1
trigger1=1
value=ifelse(target,power=0,target,lifemax,-1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40001||anim=40002
triggerall=target,powermax>=1
trigger1=1
value=40000
ignorehitpause=1

;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕廔傢傝丅
;劘劥劥劥劥劥劥

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恊曄峏弨旛僗僥乕僩丅

[statedef 203001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僉僢僾丄偑傔偪傔墘嶼僗僥乕僩堏峴丄偁傞偄偼僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=hitpausetime<=0||floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
trigger2=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)=0
trigger3=(!target,ishelper(1836769491)&&!target,ishelper(1836769492))=0
value=203002
persistent=256
ignorehitpause=1
[state ]
type=null;changestate
triggerall=sysvar(0)%3=0
triggerall=((floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
trigger1=(target,numexplod(256006100)=0)=0
trigger2=((numenemy=1||numenemy=2&&anim=40001)||numenemy=2&&anim=40002)=0
trigger3=numenemy=1||numenemy=2&&anim=40001
trigger3=(enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006103)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y)
trigger4=numenemy=1||numenemy=2&&anim=40001
trigger4=enemy(0),numprojid(256006102)=0&&enemy(0),numprojid(256006104)=1||enemy(0),numprojid(256006102)=1&&enemy(0),numprojid(256006104)=2
trigger5=numenemy=2&&anim=40002
trigger5=(enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006103)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y)
trigger6=numenemy=2&&anim=40002
trigger6=enemy(1),numprojid(256006102)=0&&enemy(1),numprojid(256006104)=1||enemy(1),numprojid(256006102)=1&&enemy(1),numprojid(256006104)=2
value=203002
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=hitpausetime<=0||floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0&&floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
value=203003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=hitpausetime<=0||floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**20))=0&&floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
value=203004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏丅
;劔
;劔侖僗儘僢僩兛-03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛-21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔

[state ]
type=velset
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=1
var(0)=1
ignorehitpause=1



;恊曄峏幚峴僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=parent,var(0)!=floor(vel x+vel y)
trigger1=1
value=302000
persistent=256
ignorehitpause=1



;塭偺ID僠僃僢僋僔乕僋僃儞僗廔椆張棟丅
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖塭偺ID挷惍僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=300000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕慜椞堟愱梡偑傔偪傔墘嶼僗僥乕僩丅

[statedef 203002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偑傔偪傔墘嶼丅

[state ]
type=null
trigger1=1||var(0):=playerid(id+1),var(0)-parent,var(0)||var(1):=playerid(id+1),var(1)-parent,var(1)||var(2):=playerid(id+1),var(2)-parent,var(2)||var(3):=playerid(id+1),var(3)-parent,var(3)
trigger1=1||var(4):=playerid(id+1),var(4)-parent,var(4)||var(5):=playerid(id+1),var(5)-parent,var(5)||var(6):=playerid(id+1),var(6)-parent,var(6)||var(7):=playerid(id+1),var(7)-parent,var(7)
trigger1=1||var(8):=playerid(id+1),var(8)-parent,var(8)||var(9):=playerid(id+1),var(9)-parent,var(9)||var(10):=playerid(id+1),var(10)-parent,var(10)||var(11):=playerid(id+1),var(11)-parent,var(11)
trigger1=1||var(12):=playerid(id+1),var(12)-parent,var(12)||var(13):=playerid(id+1),var(13)-parent,var(13)||var(14):=playerid(id+1),var(14)-parent,var(14)||var(15):=playerid(id+1),var(15)-parent,var(15)
trigger1=1||var(16):=playerid(id+1),var(16)-parent,var(16)||var(17):=playerid(id+1),var(17)-parent,var(17)||var(18):=playerid(id+1),var(18)-parent,var(18)||var(19):=playerid(id+1),var(19)-parent,var(19)
trigger1=1||var(20):=playerid(id+1),var(20)-parent,var(20)||var(21):=playerid(id+1),var(21)-parent,var(21)||var(22):=playerid(id+1),var(22)-parent,var(22)||var(23):=playerid(id+1),var(23)-parent,var(23)
trigger1=1||var(24):=playerid(id+1),var(24)-parent,var(24)||var(25):=playerid(id+1),var(25)-parent,var(25)||var(26):=playerid(id+1),var(26)-parent,var(26)||var(27):=playerid(id+1),var(27)-parent,var(27)
trigger1=1||var(28):=playerid(id+1),var(28)-parent,var(28)||var(29):=playerid(id+1),var(29)-parent,var(29)||var(30):=playerid(id+1),var(30)-parent,var(30)||var(31):=playerid(id+1),var(31)-parent,var(31)
trigger1=1||var(32):=playerid(id+1),var(32)-parent,var(32)||var(33):=playerid(id+1),var(33)-parent,var(33)||var(34):=playerid(id+1),var(34)-parent,var(34)||var(35):=playerid(id+1),var(35)-parent,var(35)
trigger1=1||var(36):=playerid(id+1),var(36)-parent,var(36)||var(37):=playerid(id+1),var(37)-parent,var(37)||var(38):=playerid(id+1),var(38)-parent,var(38)||var(39):=playerid(id+1),var(39)-parent,var(39)
trigger1=1||var(40):=playerid(id+1),var(40)-parent,var(40)||var(41):=playerid(id+1),var(41)-parent,var(41)||var(42):=playerid(id+1),var(42)-parent,var(42)||var(43):=playerid(id+1),var(43)-parent,var(43)
trigger1=1||var(44):=playerid(id+1),var(44)-parent,var(44)||var(45):=playerid(id+1),var(45)-parent,var(45)||var(46):=playerid(id+1),var(46)-parent,var(46)||var(47):=playerid(id+1),var(47)-parent,var(47)
trigger1=1||var(48):=playerid(id+1),var(48)-parent,var(48)||var(49):=playerid(id+1),var(49)-parent,var(49)||var(50):=playerid(id+1),var(50)-parent,var(50)||var(51):=playerid(id+1),var(51)-parent,var(51)
trigger1=1||var(52):=playerid(id+1),var(52)-parent,var(52)||var(53):=playerid(id+1),var(53)-parent,var(53)||var(54):=playerid(id+1),var(54)-parent,var(54)||var(55):=playerid(id+1),var(55)-parent,var(55)
trigger1=1||var(56):=playerid(id+1),var(56)-parent,var(56)||var(57):=playerid(id+1),var(57)-parent,var(57)||var(58):=playerid(id+1),var(58)-parent,var(58)||var(59):=playerid(id+1),var(59)-parent,var(59)
trigger1=1||fvar(0):=playerid(id+1),fvar(0)-parent,fvar(0)||fvar(1):=playerid(id+1),fvar(1)-parent,fvar(1)||fvar(2):=playerid(id+1),fvar(2)-parent,fvar(2)||fvar(3):=playerid(id+1),fvar(3)-parent,fvar(3)
trigger1=1||fvar(4):=playerid(id+1),fvar(4)-parent,fvar(4)||fvar(5):=playerid(id+1),fvar(5)-parent,fvar(5)||fvar(6):=playerid(id+1),fvar(6)-parent,fvar(6)||fvar(7):=playerid(id+1),fvar(7)-parent,fvar(7)
trigger1=1||fvar(8):=playerid(id+1),fvar(8)-parent,fvar(8)||fvar(9):=playerid(id+1),fvar(9)-parent,fvar(9)||fvar(10):=playerid(id+1),fvar(10)-parent,fvar(10)||fvar(11):=playerid(id+1),fvar(11)-parent,fvar(11)
trigger1=1||fvar(12):=playerid(id+1),fvar(12)-parent,fvar(12)||fvar(13):=playerid(id+1),fvar(13)-parent,fvar(13)||fvar(14):=playerid(id+1),fvar(14)-parent,fvar(14)||fvar(15):=playerid(id+1),fvar(15)-parent,fvar(15)
trigger1=1||fvar(16):=playerid(id+1),fvar(16)-parent,fvar(16)||fvar(17):=playerid(id+1),fvar(17)-parent,fvar(17)||fvar(18):=playerid(id+1),fvar(18)-parent,fvar(18)||fvar(19):=playerid(id+1),fvar(19)-parent,fvar(19)
trigger1=1||fvar(20):=playerid(id+1),fvar(20)-parent,fvar(20)||fvar(21):=playerid(id+1),fvar(21)-parent,fvar(21)||fvar(22):=playerid(id+1),fvar(22)-parent,fvar(22)||fvar(23):=playerid(id+1),fvar(23)-parent,fvar(23)
trigger1=1||fvar(24):=playerid(id+1),fvar(24)-parent,fvar(24)||fvar(25):=playerid(id+1),fvar(25)-parent,fvar(25)||fvar(26):=playerid(id+1),fvar(26)-parent,fvar(26)||fvar(27):=playerid(id+1),fvar(27)-parent,fvar(27)
trigger1=1||fvar(28):=playerid(id+1),fvar(28)-parent,fvar(28)||fvar(29):=playerid(id+1),fvar(29)-parent,fvar(29)||fvar(30):=playerid(id+1),fvar(30)-parent,fvar(30)||fvar(31):=playerid(id+1),fvar(31)-parent,fvar(31)
trigger1=1||fvar(32):=playerid(id+1),fvar(32)-parent,fvar(32)||fvar(33):=playerid(id+1),fvar(33)-parent,fvar(33)||fvar(34):=playerid(id+1),fvar(34)-parent,fvar(34)||fvar(35):=playerid(id+1),fvar(35)-parent,fvar(35)
trigger1=1||fvar(36):=playerid(id+1),fvar(36)-parent,fvar(36)||fvar(37):=playerid(id+1),fvar(37)-parent,fvar(37)||fvar(38):=playerid(id+1),fvar(38)-parent,fvar(38)||fvar(39):=playerid(id+1),fvar(39)-parent,fvar(39)
ignorehitpause=1

;劕劥劥劥劥劥劥
;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕丅

[state ]
type=targetpoweradd
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40000||anim=40001
triggerall=target,powermax>=1
trigger1=1
value=ifelse(target,power=0,target,lifemax,-1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40001||anim=40002
triggerall=target,powermax>=1
trigger1=1
value=40000
ignorehitpause=1

;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕廔傢傝丅
;劘劥劥劥劥劥劥

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕屻椞堟愱梡偑傔偪傔墘嶼僗僥乕僩丅

[statedef 203003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟丅

[state ]
type=null
trigger1=1||var(0):=var(0)-playerid(id-1),var(0)+parent,var(0)||var(1):=var(1)-playerid(id-1),var(1)+parent,var(1)||var(2):=var(2)-playerid(id-1),var(2)+parent,var(2)||var(3):=var(3)-playerid(id-1),var(3)+parent,var(3)
trigger1=1||var(4):=var(4)-playerid(id-1),var(4)+parent,var(4)||var(5):=var(5)-playerid(id-1),var(5)+parent,var(5)||var(6):=var(6)-playerid(id-1),var(6)+parent,var(6)||var(7):=var(7)-playerid(id-1),var(7)+parent,var(7)
trigger1=1||var(8):=var(8)-playerid(id-1),var(8)+parent,var(8)||var(9):=var(9)-playerid(id-1),var(9)+parent,var(9)||var(10):=var(10)-playerid(id-1),var(10)+parent,var(10)||var(11):=var(11)-playerid(id-1),var(11)+parent,var(11)
trigger1=1||var(12):=var(12)-playerid(id-1),var(12)+parent,var(12)||var(13):=var(13)-playerid(id-1),var(13)+parent,var(13)||var(14):=var(14)-playerid(id-1),var(14)+parent,var(14)||var(15):=var(15)-playerid(id-1),var(15)+parent,var(15)
trigger1=1||var(16):=var(16)-playerid(id-1),var(16)+parent,var(16)||var(17):=var(17)-playerid(id-1),var(17)+parent,var(17)||var(18):=var(18)-playerid(id-1),var(18)+parent,var(18)||var(19):=var(19)-playerid(id-1),var(19)+parent,var(19)
trigger1=1||var(20):=var(20)-playerid(id-1),var(20)+parent,var(20)||var(21):=var(21)-playerid(id-1),var(21)+parent,var(21)||var(22):=var(22)-playerid(id-1),var(22)+parent,var(22)||var(23):=var(23)-playerid(id-1),var(23)+parent,var(23)
trigger1=1||var(24):=var(24)-playerid(id-1),var(24)+parent,var(24)||var(25):=var(25)-playerid(id-1),var(25)+parent,var(25)||var(26):=var(26)-playerid(id-1),var(26)+parent,var(26)||var(27):=var(27)-playerid(id-1),var(27)+parent,var(27)
trigger1=1||var(28):=var(28)-playerid(id-1),var(28)+parent,var(28)||var(29):=var(29)-playerid(id-1),var(29)+parent,var(29)||var(30):=var(30)-playerid(id-1),var(30)+parent,var(30)||var(31):=var(31)-playerid(id-1),var(31)+parent,var(31)
trigger1=1||var(32):=var(32)-playerid(id-1),var(32)+parent,var(32)||var(33):=var(33)-playerid(id-1),var(33)+parent,var(33)||var(34):=var(34)-playerid(id-1),var(34)+parent,var(34)||var(35):=var(35)-playerid(id-1),var(35)+parent,var(35)
trigger1=1||var(36):=var(36)-playerid(id-1),var(36)+parent,var(36)||var(37):=var(37)-playerid(id-1),var(37)+parent,var(37)||var(38):=var(38)-playerid(id-1),var(38)+parent,var(38)||var(39):=var(39)-playerid(id-1),var(39)+parent,var(39)
trigger1=1||var(40):=var(40)-playerid(id-1),var(40)+parent,var(40)||var(41):=var(41)-playerid(id-1),var(41)+parent,var(41)||var(42):=var(42)-playerid(id-1),var(42)+parent,var(42)||var(43):=var(43)-playerid(id-1),var(43)+parent,var(43)
trigger1=1||var(44):=var(44)-playerid(id-1),var(44)+parent,var(44)||var(45):=var(45)-playerid(id-1),var(45)+parent,var(45)||var(46):=var(46)-playerid(id-1),var(46)+parent,var(46)||var(47):=var(47)-playerid(id-1),var(47)+parent,var(47)
trigger1=1||var(48):=var(48)-playerid(id-1),var(48)+parent,var(48)||var(49):=var(49)-playerid(id-1),var(49)+parent,var(49)||var(50):=var(50)-playerid(id-1),var(50)+parent,var(50)||var(51):=var(51)-playerid(id-1),var(51)+parent,var(51)
trigger1=1||var(52):=var(52)-playerid(id-1),var(52)+parent,var(52)||var(53):=var(53)-playerid(id-1),var(53)+parent,var(53)||var(54):=var(54)-playerid(id-1),var(54)+parent,var(54)||var(55):=var(55)-playerid(id-1),var(55)+parent,var(55)
trigger1=1||var(56):=var(56)-playerid(id-1),var(56)+parent,var(56)||var(57):=var(57)-playerid(id-1),var(57)+parent,var(57)||var(58):=var(58)-playerid(id-1),var(58)+parent,var(58)||var(59):=var(59)-playerid(id-1),var(59)+parent,var(59)
trigger1=1||fvar(0):=fvar(0)-playerid(id-1),fvar(0)+parent,fvar(0)||fvar(1):=fvar(1)-playerid(id-1),fvar(1)+parent,fvar(1)||fvar(2):=fvar(2)-playerid(id-1),fvar(2)+parent,fvar(2)||fvar(3):=fvar(3)-playerid(id-1),fvar(3)+parent,fvar(3)
trigger1=1||fvar(4):=fvar(4)-playerid(id-1),fvar(4)+parent,fvar(4)||fvar(5):=fvar(5)-playerid(id-1),fvar(5)+parent,fvar(5)||fvar(6):=fvar(6)-playerid(id-1),fvar(6)+parent,fvar(6)||fvar(7):=fvar(7)-playerid(id-1),fvar(7)+parent,fvar(7)
trigger1=1||fvar(8):=fvar(8)-playerid(id-1),fvar(8)+parent,fvar(8)||fvar(9):=fvar(9)-playerid(id-1),fvar(9)+parent,fvar(9)||fvar(10):=fvar(10)-playerid(id-1),fvar(10)+parent,fvar(10)||fvar(11):=fvar(11)-playerid(id-1),fvar(11)+parent,fvar(11)
trigger1=1||fvar(12):=fvar(12)-playerid(id-1),fvar(12)+parent,fvar(12)||fvar(13):=fvar(13)-playerid(id-1),fvar(13)+parent,fvar(13)||fvar(14):=fvar(14)-playerid(id-1),fvar(14)+parent,fvar(14)||fvar(15):=fvar(15)-playerid(id-1),fvar(15)+parent,fvar(15)
trigger1=1||fvar(16):=fvar(16)-playerid(id-1),fvar(16)+parent,fvar(16)||fvar(17):=fvar(17)-playerid(id-1),fvar(17)+parent,fvar(17)||fvar(18):=fvar(18)-playerid(id-1),fvar(18)+parent,fvar(18)||fvar(19):=fvar(19)-playerid(id-1),fvar(19)+parent,fvar(19)
trigger1=1||fvar(20):=fvar(20)-playerid(id-1),fvar(20)+parent,fvar(20)||fvar(21):=fvar(21)-playerid(id-1),fvar(21)+parent,fvar(21)||fvar(22):=fvar(22)-playerid(id-1),fvar(22)+parent,fvar(22)||fvar(23):=fvar(23)-playerid(id-1),fvar(23)+parent,fvar(23)
trigger1=1||fvar(24):=fvar(24)-playerid(id-1),fvar(24)+parent,fvar(24)||fvar(25):=fvar(25)-playerid(id-1),fvar(25)+parent,fvar(25)||fvar(26):=fvar(26)-playerid(id-1),fvar(26)+parent,fvar(26)||fvar(27):=fvar(27)-playerid(id-1),fvar(27)+parent,fvar(27)
trigger1=1||fvar(28):=fvar(28)-playerid(id-1),fvar(28)+parent,fvar(28)||fvar(29):=fvar(29)-playerid(id-1),fvar(29)+parent,fvar(29)||fvar(30):=fvar(30)-playerid(id-1),fvar(30)+parent,fvar(30)||fvar(31):=fvar(31)-playerid(id-1),fvar(31)+parent,fvar(31)
trigger1=1||fvar(32):=fvar(32)-playerid(id-1),fvar(32)+parent,fvar(32)||fvar(33):=fvar(33)-playerid(id-1),fvar(33)+parent,fvar(33)||fvar(34):=fvar(34)-playerid(id-1),fvar(34)+parent,fvar(34)||fvar(35):=fvar(35)-playerid(id-1),fvar(35)+parent,fvar(35)
trigger1=1||fvar(36):=fvar(36)-playerid(id-1),fvar(36)+parent,fvar(36)||fvar(37):=fvar(37)-playerid(id-1),fvar(37)+parent,fvar(37)||fvar(38):=fvar(38)-playerid(id-1),fvar(38)+parent,fvar(38)||fvar(39):=fvar(39)-playerid(id-1),fvar(39)+parent,fvar(39)
ignorehitpause=1

;劕劥劥劥劥劥劥
;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕丅

[state ]
type=targetpoweradd
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40000||anim=40001
triggerall=target,powermax>=1
trigger1=1
value=ifelse(target,power=0,target,lifemax,-1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40001||anim=40002
triggerall=target,powermax>=1
trigger1=1
value=40000
ignorehitpause=1

;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕廔傢傝丅
;劘劥劥劥劥劥劥

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕扨椞堟愱梡恊曄峏僔乕僋僃儞僗廔椆僗僥乕僩丅

[statedef 203004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1

;劕劥劥劥劥劥劥
;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕丅

[state ]
type=targetpoweradd
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40000||anim=40001
triggerall=target,powermax>=1
trigger1=1
value=ifelse(target,power=0,target,lifemax,-1)
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=numenemy=2
triggerall=anim=40001||anim=40002
triggerall=target,powermax>=1
trigger1=1
value=40000
ignorehitpause=1

;劔侖僞僢僌帪丄僿儖僷乕婣懏敾掕廔傢傝丅
;劘劥劥劥劥劥劥

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕ID専嶕僗僥乕僩丅

[statedef 203005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾摦嶌丅

;儖乕僾幚峴僼儔僌丅
[state ]
type=varset
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*1
ignorehitpause=1



;HelperID専嶕丅
[state ]
type=varadd
trigger1=1
sysvar(3)=1
ignorehitpause=1



;専嶕廔椆丅
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*5*2*55*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2))+sysvar(0)%(3*5*2*55*2*2)+(3*5*2*55*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾 or 僽儗僀僋丅

[state ]
type=changestate
trigger1=sysvar(3)%1000=0
trigger2=target,ishelper(sysvar(3))
value=203000
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕ID専嶕僗僥乕僩丅

[statedef 203006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾摦嶌丅

;儖乕僾幚峴僼儔僌丅
[state ]
type=varset
trigger1=1
sysvar(0)=(3*5*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2*2)+(3*5*2*55*2*2*2*2)*1
ignorehitpause=1



;HelperID専嶕丅
[state ]
type=varadd
trigger1=1
sysvar(4)=1
ignorehitpause=1



;専嶕廔椆丅
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*5*2*55*2*2*2*2)*floor(sysvar(0)/(3*5*2*55*2*2*2*2))+sysvar(0)%(3*5*2*55*2*2*2)+(3*5*2*55*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾 or 僽儗僀僋丅

[state ]
type=changestate
trigger1=sysvar(4)%1000=0
trigger2=target,ishelper(sysvar(4))
value=203000
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕愽擖宆扵嵏梡僿儖僷乕丅

[statedef 207000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(207000)||ishelper(207001)||ishelper(207002)||ishelper(207003))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=ishelper(207000)

[state ]
type=helper
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=207001
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=ishelper(207001)

[state ]
type=helper
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=207002
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=ishelper(207002)

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫟捠丅

[state ]
type=helper
triggerall=ishelper(207002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=207003
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄偁傝丅

[state ]
type=helper
triggerall=ishelper(207002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(207002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
stateno=5150
id=205000
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾乕儅乕偁傝丅

[state ]
type=helper
triggerall=ishelper(207002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖摉恎偁傝丅

[state ]
type=helper
triggerall=ishelper(207002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖晄栤丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖曄悢戙擖枹姰椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏梡僿儖僷乕娔帇梡慜屻椞堟僿儖僷乕婰弎丅

;婎杮愝掕丅
[state ]
type=statetypeset
triggerall=ishelper(207000)
trigger1=1
movetype=a
ignorehitpause=1



;僿儖僷乕徚柵懳嶔丅
[state ]
type=helper
triggerall=ishelper(207002)
trigger1=numhelper(207003)=0
stateno=5150
id=207003
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;hitby僗僥乕僩斣崋婰壇梡曄悢張棟乮慜椞堟偐傜乯丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=sysvar(0)%2=0
triggerall=root,numprojid(256006020)=0
trigger1=helper(207003),gethitvar(fall.envshake.time)=1836769491
sysvar(1)=playerid(id+2),sysvar(4)-1
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=sysvar(0)%2=0
triggerall=root,numprojid(256006020)=0
trigger1=helper(207003),gethitvar(fall.envshake.time)=1836769491
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;lifeset僗僥乕僩斣崋婰壇梡曄悢張棟乮屻椞堟偐傜乯丅
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=sysvar(0)%2=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=helper(207003),life=[0,1]
sysvar(1)=sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=sysvar(0)%2=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=helper(207003),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;挻懄巰僗僥乕僩斣崋婰壇梡曄悢張棟乮屻椞堟偐傜乯丅
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=floor((sysvar(0)%(2*2))/2)=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=helper(207003),alive=0
sysvar(2)=sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=floor((sysvar(0)%(2*2))/2)=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=helper(207003),alive=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1



;helper幩弌僗僥乕僩斣崋婰壇梡曄悢張棟丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*57)*floor(sysvar(0)/(2*57))+sysvar(0)%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
triggerall=root,numprojid(256006020)=0
trigger1=1
sysvar(0)=(2*57)*floor(sysvar(0)/(2*57))+sysvar(0)%2+2*numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=(floor((playerid(id-2),sysvar(0)%(2*57))/2)=[1,56])&&numhelper>=floor((playerid(id-2),sysvar(0)%(2*57))/2)+1
sysvar(3)=sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207002)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
triggerall=root,numprojid(256006020)=[0,1]
trigger1=(floor((playerid(id-2),sysvar(0)%(2*57))/2)=[1,56])&&numhelper>=floor((playerid(id-2),sysvar(0)%(2*57))/2)+1
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋戙擖僔乕僋僃儞僗丅
[state ]
type=varadd
triggerall=ishelper(207002)
triggerall=root,numprojid(256006020)=[0,1]
trigger1=1
sysvar(4)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
triggerall=root,numprojid(256006020)=[0,1]
trigger1=sysvar(4)=150
sysvar(4)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
triggerall=root,numprojid(256006020)=[0,1]
trigger1=sysvar(4)=10
trigger2=sysvar(4)=50
trigger3=sysvar(4)=130
sysvar(4)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
triggerall=root,numprojid(256006020)=[0,1]
trigger1=sysvar(4)=105
trigger2=sysvar(4)=5000
trigger3=sysvar(4)=5010
trigger4=sysvar(4)=5070
trigger5=sysvar(4)=5080
trigger6=sysvar(4)=5100
trigger7=sysvar(4)=5200
sysvar(4)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
triggerall=root,numprojid(256006020)=[0,1]
trigger1=sysvar(4)=20
trigger2=sysvar(4)=40
trigger3=sysvar(4)=45
trigger4=sysvar(4)=100
trigger5=sysvar(4)=110
trigger6=sysvar(4)=115
trigger7=sysvar(4)=120
trigger8=sysvar(4)=140
trigger9=sysvar(4)=170
trigger10=sysvar(4)=175
trigger11=sysvar(4)=180
trigger12=sysvar(4)=190
trigger13=sysvar(4)=191
trigger14=sysvar(4)=5020
trigger15=sysvar(4)=5030
trigger16=sysvar(4)=5035
trigger17=sysvar(4)=5040
trigger18=sysvar(4)=5050
trigger19=sysvar(4)=5110
trigger20=sysvar(4)=5150
trigger21=sysvar(4)=5120
trigger22=sysvar(4)=5210
trigger23=sysvar(4)=5500
trigger24=sysvar(4)=5900
sysvar(4)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏梡僿儖僷乕婰弎丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207003)
trigger1=1
value=40010
ignorehitpause=1



;巹傪墸偭偰僃僃僃僃僃両
[state ]
type=hitdef
triggerall=ishelper(207003)
trigger1=1
attr=sca,aa,at,ap
affectteam=f
sparkno=-1
numhits=0
pausetime=0,0
ground.type=n
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄椞堟妋曐僿儖僷乕丅

[statedef 208000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(208000)||ishelper(208001))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖徚柵丅

;偼傛丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;巰偹丅
[state ]
type=changestate
triggerall=ishelper(208000)
trigger1=root,numprojid(256006022)=1
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(208001)
trigger1=root,numprojid(256006024)=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄捫暔愇僿儖僷乕丅

[statedef 209000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(209000)||ishelper(209001))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1

[state ]
type=helper
triggerall=ishelper(209000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
stateno=5150
id=209001
name="209000"
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾乕儅乕偁傝丅

[state ]
type=helper
triggerall=ishelper(209001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖摉恎偁傝丅

[state ]
type=helper
triggerall=ishelper(209001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕丅

[state ]
type=helper
triggerall=ishelper(209001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(3)%floor(2.0**5))/floor(2.0**4))=0
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
trigger1=1
stateno=5150
id=101000
name="101000"
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塭偺ID挷惍僔乕僋僃儞僗廔椆張棟僗僥乕僩丅

[statedef 300005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟丅

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=sysvar(0)%3=0
value=302002
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%3=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302003
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塭偺ID僠僃僢僋僔乕僋僃儞僗廔椆張棟僗僥乕僩丅

[statedef 302000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟丅

[state ]
type=parentvaradd
trigger1=1
var(0)=-1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=1
value=302004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎幚峴僗僥乕僩丅

[statedef 302001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

;儔儞僟儉抣戙擖幚峴丅
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(0)=ifelse(abs(parent,var(0))=enemy(0),life,0,(parent,var(0)!=0)*ifelse(abs(parent,var(0))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(0)>0))*enemy(0),lifemax,parent,var(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(1)=ifelse(abs(parent,var(1))=enemy(0),life,0,(parent,var(1)!=0)*ifelse(abs(parent,var(1))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(1)>0))*enemy(0),lifemax,parent,var(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(2)=ifelse(abs(parent,var(2))=enemy(0),life,0,(parent,var(2)!=0)*ifelse(abs(parent,var(2))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(2)>0))*enemy(0),lifemax,parent,var(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(3)=ifelse(abs(parent,var(3))=enemy(0),life,0,(parent,var(3)!=0)*ifelse(abs(parent,var(3))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(3)>0))*enemy(0),lifemax,parent,var(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(4)=ifelse(abs(parent,var(4))=enemy(0),life,0,(parent,var(4)!=0)*ifelse(abs(parent,var(4))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(4)>0))*enemy(0),lifemax,parent,var(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(5)=ifelse(abs(parent,var(5))=enemy(0),life,0,(parent,var(5)!=0)*ifelse(abs(parent,var(5))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(5)>0))*enemy(0),lifemax,parent,var(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(6)=ifelse(abs(parent,var(6))=enemy(0),life,0,(parent,var(6)!=0)*ifelse(abs(parent,var(6))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(6)>0))*enemy(0),lifemax,parent,var(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(7)=ifelse(abs(parent,var(7))=enemy(0),life,0,(parent,var(7)!=0)*ifelse(abs(parent,var(7))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(7)>0))*enemy(0),lifemax,parent,var(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(8)=ifelse(abs(parent,var(8))=enemy(0),life,0,(parent,var(8)!=0)*ifelse(abs(parent,var(8))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(8)>0))*enemy(0),lifemax,parent,var(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(9)=ifelse(abs(parent,var(9))=enemy(0),life,0,(parent,var(9)!=0)*ifelse(abs(parent,var(9))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(9)>0))*enemy(0),lifemax,parent,var(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(10)=ifelse(abs(parent,var(10))=enemy(0),life,0,(parent,var(10)!=0)*ifelse(abs(parent,var(10))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(10)>0))*enemy(0),lifemax,parent,var(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(11)=ifelse(abs(parent,var(11))=enemy(0),life,0,(parent,var(11)!=0)*ifelse(abs(parent,var(11))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(11)>0))*enemy(0),lifemax,parent,var(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(12)=ifelse(abs(parent,var(12))=enemy(0),life,0,(parent,var(12)!=0)*ifelse(abs(parent,var(12))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(12)>0))*enemy(0),lifemax,parent,var(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(13)=ifelse(abs(parent,var(13))=enemy(0),life,0,(parent,var(13)!=0)*ifelse(abs(parent,var(13))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(13)>0))*enemy(0),lifemax,parent,var(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(14)=ifelse(abs(parent,var(14))=enemy(0),life,0,(parent,var(14)!=0)*ifelse(abs(parent,var(14))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(14)>0))*enemy(0),lifemax,parent,var(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(15)=ifelse(abs(parent,var(15))=enemy(0),life,0,(parent,var(15)!=0)*ifelse(abs(parent,var(15))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(15)>0))*enemy(0),lifemax,parent,var(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(16)=ifelse(abs(parent,var(16))=enemy(0),life,0,(parent,var(16)!=0)*ifelse(abs(parent,var(16))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(16)>0))*enemy(0),lifemax,parent,var(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(17)=ifelse(abs(parent,var(17))=enemy(0),life,0,(parent,var(17)!=0)*ifelse(abs(parent,var(17))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(17)>0))*enemy(0),lifemax,parent,var(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(18)=ifelse(abs(parent,var(18))=enemy(0),life,0,(parent,var(18)!=0)*ifelse(abs(parent,var(18))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(18)>0))*enemy(0),lifemax,parent,var(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(19)=ifelse(abs(parent,var(19))=enemy(0),life,0,(parent,var(19)!=0)*ifelse(abs(parent,var(19))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(19)>0))*enemy(0),lifemax,parent,var(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(20)=ifelse(abs(parent,var(20))=enemy(0),life,0,(parent,var(20)!=0)*ifelse(abs(parent,var(20))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(20)>0))*enemy(0),lifemax,parent,var(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(21)=ifelse(abs(parent,var(21))=enemy(0),life,0,(parent,var(21)!=0)*ifelse(abs(parent,var(21))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(21)>0))*enemy(0),lifemax,parent,var(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(22)=ifelse(abs(parent,var(22))=enemy(0),life,0,(parent,var(22)!=0)*ifelse(abs(parent,var(22))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(22)>0))*enemy(0),lifemax,parent,var(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(23)=ifelse(abs(parent,var(23))=enemy(0),life,0,(parent,var(23)!=0)*ifelse(abs(parent,var(23))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(23)>0))*enemy(0),lifemax,parent,var(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(24)=ifelse(abs(parent,var(24))=enemy(0),life,0,(parent,var(24)!=0)*ifelse(abs(parent,var(24))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(24)>0))*enemy(0),lifemax,parent,var(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(25)=ifelse(abs(parent,var(25))=enemy(0),life,0,(parent,var(25)!=0)*ifelse(abs(parent,var(25))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(25)>0))*enemy(0),lifemax,parent,var(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(26)=ifelse(abs(parent,var(26))=enemy(0),life,0,(parent,var(26)!=0)*ifelse(abs(parent,var(26))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(26)>0))*enemy(0),lifemax,parent,var(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(27)=ifelse(abs(parent,var(27))=enemy(0),life,0,(parent,var(27)!=0)*ifelse(abs(parent,var(27))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(27)>0))*enemy(0),lifemax,parent,var(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(28)=ifelse(abs(parent,var(28))=enemy(0),life,0,(parent,var(28)!=0)*ifelse(abs(parent,var(28))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(28)>0))*enemy(0),lifemax,parent,var(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(29)=ifelse(abs(parent,var(29))=enemy(0),life,0,(parent,var(29)!=0)*ifelse(abs(parent,var(29))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(29)>0))*enemy(0),lifemax,parent,var(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(30)=ifelse(abs(parent,var(30))=enemy(0),life,0,(parent,var(30)!=0)*ifelse(abs(parent,var(30))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(30)>0))*enemy(0),lifemax,parent,var(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(31)=ifelse(abs(parent,var(31))=enemy(0),life,0,(parent,var(31)!=0)*ifelse(abs(parent,var(31))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(31)>0))*enemy(0),lifemax,parent,var(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(32)=ifelse(abs(parent,var(32))=enemy(0),life,0,(parent,var(32)!=0)*ifelse(abs(parent,var(32))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(32)>0))*enemy(0),lifemax,parent,var(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(33)=ifelse(abs(parent,var(33))=enemy(0),life,0,(parent,var(33)!=0)*ifelse(abs(parent,var(33))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(33)>0))*enemy(0),lifemax,parent,var(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(34)=ifelse(abs(parent,var(34))=enemy(0),life,0,(parent,var(34)!=0)*ifelse(abs(parent,var(34))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(34)>0))*enemy(0),lifemax,parent,var(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(35)=ifelse(abs(parent,var(35))=enemy(0),life,0,(parent,var(35)!=0)*ifelse(abs(parent,var(35))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(35)>0))*enemy(0),lifemax,parent,var(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(36)=ifelse(abs(parent,var(36))=enemy(0),life,0,(parent,var(36)!=0)*ifelse(abs(parent,var(36))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(36)>0))*enemy(0),lifemax,parent,var(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(37)=ifelse(abs(parent,var(37))=enemy(0),life,0,(parent,var(37)!=0)*ifelse(abs(parent,var(37))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(37)>0))*enemy(0),lifemax,parent,var(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(38)=ifelse(abs(parent,var(38))=enemy(0),life,0,(parent,var(38)!=0)*ifelse(abs(parent,var(38))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(38)>0))*enemy(0),lifemax,parent,var(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(39)=ifelse(abs(parent,var(39))=enemy(0),life,0,(parent,var(39)!=0)*ifelse(abs(parent,var(39))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(39)>0))*enemy(0),lifemax,parent,var(39)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(40)=ifelse(abs(parent,var(40))=enemy(0),life,0,(parent,var(40)!=0)*ifelse(abs(parent,var(40))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(40)>0))*enemy(0),lifemax,parent,var(40)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(41)=ifelse(abs(parent,var(41))=enemy(0),life,0,(parent,var(41)!=0)*ifelse(abs(parent,var(41))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(41)>0))*enemy(0),lifemax,parent,var(41)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(42)=ifelse(abs(parent,var(42))=enemy(0),life,0,(parent,var(42)!=0)*ifelse(abs(parent,var(42))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(42)>0))*enemy(0),lifemax,parent,var(42)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(43)=ifelse(abs(parent,var(43))=enemy(0),life,0,(parent,var(43)!=0)*ifelse(abs(parent,var(43))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(43)>0))*enemy(0),lifemax,parent,var(43)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(44)=ifelse(abs(parent,var(44))=enemy(0),life,0,(parent,var(44)!=0)*ifelse(abs(parent,var(44))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(44)>0))*enemy(0),lifemax,parent,var(44)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(45)=ifelse(abs(parent,var(45))=enemy(0),life,0,(parent,var(45)!=0)*ifelse(abs(parent,var(45))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(45)>0))*enemy(0),lifemax,parent,var(45)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(46)=ifelse(abs(parent,var(46))=enemy(0),life,0,(parent,var(46)!=0)*ifelse(abs(parent,var(46))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(46)>0))*enemy(0),lifemax,parent,var(46)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(47)=ifelse(abs(parent,var(47))=enemy(0),life,0,(parent,var(47)!=0)*ifelse(abs(parent,var(47))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(47)>0))*enemy(0),lifemax,parent,var(47)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(48)=ifelse(abs(parent,var(48))=enemy(0),life,0,(parent,var(48)!=0)*ifelse(abs(parent,var(48))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(48)>0))*enemy(0),lifemax,parent,var(48)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(49)=ifelse(abs(parent,var(49))=enemy(0),life,0,(parent,var(49)!=0)*ifelse(abs(parent,var(49))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(49)>0))*enemy(0),lifemax,parent,var(49)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(50)=ifelse(abs(parent,var(50))=enemy(0),life,0,(parent,var(50)!=0)*ifelse(abs(parent,var(50))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(50)>0))*enemy(0),lifemax,parent,var(50)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(51)=ifelse(abs(parent,var(51))=enemy(0),life,0,(parent,var(51)!=0)*ifelse(abs(parent,var(51))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(51)>0))*enemy(0),lifemax,parent,var(51)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(52)=ifelse(abs(parent,var(52))=enemy(0),life,0,(parent,var(52)!=0)*ifelse(abs(parent,var(52))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(52)>0))*enemy(0),lifemax,parent,var(52)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(53)=ifelse(abs(parent,var(53))=enemy(0),life,0,(parent,var(53)!=0)*ifelse(abs(parent,var(53))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(53)>0))*enemy(0),lifemax,parent,var(53)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(54)=ifelse(abs(parent,var(54))=enemy(0),life,0,(parent,var(54)!=0)*ifelse(abs(parent,var(54))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(54)>0))*enemy(0),lifemax,parent,var(54)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(55)=ifelse(abs(parent,var(55))=enemy(0),life,0,(parent,var(55)!=0)*ifelse(abs(parent,var(55))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(55)>0))*enemy(0),lifemax,parent,var(55)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(56)=ifelse(abs(parent,var(56))=enemy(0),life,0,(parent,var(56)!=0)*ifelse(abs(parent,var(56))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(56)>0))*enemy(0),lifemax,parent,var(56)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(57)=ifelse(abs(parent,var(57))=enemy(0),life,0,(parent,var(57)!=0)*ifelse(abs(parent,var(57))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(57)>0))*enemy(0),lifemax,parent,var(57)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(58)=ifelse(abs(parent,var(58))=enemy(0),life,0,(parent,var(58)!=0)*ifelse(abs(parent,var(58))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(58)>0))*enemy(0),lifemax,parent,var(58)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(59)=ifelse(abs(parent,var(59))=enemy(0),life,0,(parent,var(59)!=0)*ifelse(abs(parent,var(59))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,var(59)>0))*enemy(0),lifemax,parent,var(59)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(0)=ifelse(abs(parent,fvar(0))=enemy(0),life,0,(parent,fvar(0)!=0)*ifelse(abs(parent,fvar(0))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(0)>0))*enemy(0),lifemax,parent,fvar(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(1)=ifelse(abs(parent,fvar(1))=enemy(0),life,0,(parent,fvar(1)!=0)*ifelse(abs(parent,fvar(1))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(1)>0))*enemy(0),lifemax,parent,fvar(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(2)=ifelse(abs(parent,fvar(2))=enemy(0),life,0,(parent,fvar(2)!=0)*ifelse(abs(parent,fvar(2))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(2)>0))*enemy(0),lifemax,parent,fvar(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(3)=ifelse(abs(parent,fvar(3))=enemy(0),life,0,(parent,fvar(3)!=0)*ifelse(abs(parent,fvar(3))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(3)>0))*enemy(0),lifemax,parent,fvar(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(4)=ifelse(abs(parent,fvar(4))=enemy(0),life,0,(parent,fvar(4)!=0)*ifelse(abs(parent,fvar(4))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(4)>0))*enemy(0),lifemax,parent,fvar(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(5)=ifelse(abs(parent,fvar(5))=enemy(0),life,0,(parent,fvar(5)!=0)*ifelse(abs(parent,fvar(5))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(5)>0))*enemy(0),lifemax,parent,fvar(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(6)=ifelse(abs(parent,fvar(6))=enemy(0),life,0,(parent,fvar(6)!=0)*ifelse(abs(parent,fvar(6))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(6)>0))*enemy(0),lifemax,parent,fvar(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(7)=ifelse(abs(parent,fvar(7))=enemy(0),life,0,(parent,fvar(7)!=0)*ifelse(abs(parent,fvar(7))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(7)>0))*enemy(0),lifemax,parent,fvar(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(8)=ifelse(abs(parent,fvar(8))=enemy(0),life,0,(parent,fvar(8)!=0)*ifelse(abs(parent,fvar(8))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(8)>0))*enemy(0),lifemax,parent,fvar(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(9)=ifelse(abs(parent,fvar(9))=enemy(0),life,0,(parent,fvar(9)!=0)*ifelse(abs(parent,fvar(9))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(9)>0))*enemy(0),lifemax,parent,fvar(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(10)=ifelse(abs(parent,fvar(10))=enemy(0),life,0,(parent,fvar(10)!=0)*ifelse(abs(parent,fvar(10))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(10)>0))*enemy(0),lifemax,parent,fvar(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(11)=ifelse(abs(parent,fvar(11))=enemy(0),life,0,(parent,fvar(11)!=0)*ifelse(abs(parent,fvar(11))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(11)>0))*enemy(0),lifemax,parent,fvar(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(12)=ifelse(abs(parent,fvar(12))=enemy(0),life,0,(parent,fvar(12)!=0)*ifelse(abs(parent,fvar(12))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(12)>0))*enemy(0),lifemax,parent,fvar(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(13)=ifelse(abs(parent,fvar(13))=enemy(0),life,0,(parent,fvar(13)!=0)*ifelse(abs(parent,fvar(13))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(13)>0))*enemy(0),lifemax,parent,fvar(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(14)=ifelse(abs(parent,fvar(14))=enemy(0),life,0,(parent,fvar(14)!=0)*ifelse(abs(parent,fvar(14))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(14)>0))*enemy(0),lifemax,parent,fvar(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(15)=ifelse(abs(parent,fvar(15))=enemy(0),life,0,(parent,fvar(15)!=0)*ifelse(abs(parent,fvar(15))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(15)>0))*enemy(0),lifemax,parent,fvar(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(16)=ifelse(abs(parent,fvar(16))=enemy(0),life,0,(parent,fvar(16)!=0)*ifelse(abs(parent,fvar(16))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(16)>0))*enemy(0),lifemax,parent,fvar(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(17)=ifelse(abs(parent,fvar(17))=enemy(0),life,0,(parent,fvar(17)!=0)*ifelse(abs(parent,fvar(17))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(17)>0))*enemy(0),lifemax,parent,fvar(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(18)=ifelse(abs(parent,fvar(18))=enemy(0),life,0,(parent,fvar(18)!=0)*ifelse(abs(parent,fvar(18))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(18)>0))*enemy(0),lifemax,parent,fvar(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(19)=ifelse(abs(parent,fvar(19))=enemy(0),life,0,(parent,fvar(19)!=0)*ifelse(abs(parent,fvar(19))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(19)>0))*enemy(0),lifemax,parent,fvar(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(20)=ifelse(abs(parent,fvar(20))=enemy(0),life,0,(parent,fvar(20)!=0)*ifelse(abs(parent,fvar(20))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(20)>0))*enemy(0),lifemax,parent,fvar(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(21)=ifelse(abs(parent,fvar(21))=enemy(0),life,0,(parent,fvar(21)!=0)*ifelse(abs(parent,fvar(21))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(21)>0))*enemy(0),lifemax,parent,fvar(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(22)=ifelse(abs(parent,fvar(22))=enemy(0),life,0,(parent,fvar(22)!=0)*ifelse(abs(parent,fvar(22))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(22)>0))*enemy(0),lifemax,parent,fvar(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(23)=ifelse(abs(parent,fvar(23))=enemy(0),life,0,(parent,fvar(23)!=0)*ifelse(abs(parent,fvar(23))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(23)>0))*enemy(0),lifemax,parent,fvar(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(24)=ifelse(abs(parent,fvar(24))=enemy(0),life,0,(parent,fvar(24)!=0)*ifelse(abs(parent,fvar(24))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(24)>0))*enemy(0),lifemax,parent,fvar(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(25)=ifelse(abs(parent,fvar(25))=enemy(0),life,0,(parent,fvar(25)!=0)*ifelse(abs(parent,fvar(25))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(25)>0))*enemy(0),lifemax,parent,fvar(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(26)=ifelse(abs(parent,fvar(26))=enemy(0),life,0,(parent,fvar(26)!=0)*ifelse(abs(parent,fvar(26))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(26)>0))*enemy(0),lifemax,parent,fvar(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(27)=ifelse(abs(parent,fvar(27))=enemy(0),life,0,(parent,fvar(27)!=0)*ifelse(abs(parent,fvar(27))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(27)>0))*enemy(0),lifemax,parent,fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(28)=ifelse(abs(parent,fvar(28))=enemy(0),life,0,(parent,fvar(28)!=0)*ifelse(abs(parent,fvar(28))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(28)>0))*enemy(0),lifemax,parent,fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(29)=ifelse(abs(parent,fvar(29))=enemy(0),life,0,(parent,fvar(29)!=0)*ifelse(abs(parent,fvar(29))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(29)>0))*enemy(0),lifemax,parent,fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(30)=ifelse(abs(parent,fvar(30))=enemy(0),life,0,(parent,fvar(30)!=0)*ifelse(abs(parent,fvar(30))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(30)>0))*enemy(0),lifemax,parent,fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(31)=ifelse(abs(parent,fvar(31))=enemy(0),life,0,(parent,fvar(31)!=0)*ifelse(abs(parent,fvar(31))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(31)>0))*enemy(0),lifemax,parent,fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(32)=ifelse(abs(parent,fvar(32))=enemy(0),life,0,(parent,fvar(32)!=0)*ifelse(abs(parent,fvar(32))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(32)>0))*enemy(0),lifemax,parent,fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(33)=ifelse(abs(parent,fvar(33))=enemy(0),life,0,(parent,fvar(33)!=0)*ifelse(abs(parent,fvar(33))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(33)>0))*enemy(0),lifemax,parent,fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(34)=ifelse(abs(parent,fvar(34))=enemy(0),life,0,(parent,fvar(34)!=0)*ifelse(abs(parent,fvar(34))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(34)>0))*enemy(0),lifemax,parent,fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(35)=ifelse(abs(parent,fvar(35))=enemy(0),life,0,(parent,fvar(35)!=0)*ifelse(abs(parent,fvar(35))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(35)>0))*enemy(0),lifemax,parent,fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(36)=ifelse(abs(parent,fvar(36))=enemy(0),life,0,(parent,fvar(36)!=0)*ifelse(abs(parent,fvar(36))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(36)>0))*enemy(0),lifemax,parent,fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(37)=ifelse(abs(parent,fvar(37))=enemy(0),life,0,(parent,fvar(37)!=0)*ifelse(abs(parent,fvar(37))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(37)>0))*enemy(0),lifemax,parent,fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(38)=ifelse(abs(parent,fvar(38))=enemy(0),life,0,(parent,fvar(38)!=0)*ifelse(abs(parent,fvar(38))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(38)>0))*enemy(0),lifemax,parent,fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(39)=ifelse(abs(parent,fvar(39))=enemy(0),life,0,(parent,fvar(39)!=0)*ifelse(abs(parent,fvar(39))=enemy(0),lifemax-enemy(0),life,(-1+2*(parent,fvar(39)>0))*enemy(0),lifemax,parent,fvar(39)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(0)=ifelse(abs(parent,var(0))=enemy(1),life,0,(parent,var(0)!=0)*ifelse(abs(parent,var(0))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(0)>0))*enemy(1),lifemax,parent,var(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(1)=ifelse(abs(parent,var(1))=enemy(1),life,0,(parent,var(1)!=0)*ifelse(abs(parent,var(1))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(1)>0))*enemy(1),lifemax,parent,var(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(2)=ifelse(abs(parent,var(2))=enemy(1),life,0,(parent,var(2)!=0)*ifelse(abs(parent,var(2))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(2)>0))*enemy(1),lifemax,parent,var(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(3)=ifelse(abs(parent,var(3))=enemy(1),life,0,(parent,var(3)!=0)*ifelse(abs(parent,var(3))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(3)>0))*enemy(1),lifemax,parent,var(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(4)=ifelse(abs(parent,var(4))=enemy(1),life,0,(parent,var(4)!=0)*ifelse(abs(parent,var(4))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(4)>0))*enemy(1),lifemax,parent,var(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(5)=ifelse(abs(parent,var(5))=enemy(1),life,0,(parent,var(5)!=0)*ifelse(abs(parent,var(5))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(5)>0))*enemy(1),lifemax,parent,var(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(6)=ifelse(abs(parent,var(6))=enemy(1),life,0,(parent,var(6)!=0)*ifelse(abs(parent,var(6))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(6)>0))*enemy(1),lifemax,parent,var(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(7)=ifelse(abs(parent,var(7))=enemy(1),life,0,(parent,var(7)!=0)*ifelse(abs(parent,var(7))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(7)>0))*enemy(1),lifemax,parent,var(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(8)=ifelse(abs(parent,var(8))=enemy(1),life,0,(parent,var(8)!=0)*ifelse(abs(parent,var(8))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(8)>0))*enemy(1),lifemax,parent,var(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(9)=ifelse(abs(parent,var(9))=enemy(1),life,0,(parent,var(9)!=0)*ifelse(abs(parent,var(9))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(9)>0))*enemy(1),lifemax,parent,var(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(10)=ifelse(abs(parent,var(10))=enemy(1),life,0,(parent,var(10)!=0)*ifelse(abs(parent,var(10))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(10)>0))*enemy(1),lifemax,parent,var(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(11)=ifelse(abs(parent,var(11))=enemy(1),life,0,(parent,var(11)!=0)*ifelse(abs(parent,var(11))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(11)>0))*enemy(1),lifemax,parent,var(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(12)=ifelse(abs(parent,var(12))=enemy(1),life,0,(parent,var(12)!=0)*ifelse(abs(parent,var(12))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(12)>0))*enemy(1),lifemax,parent,var(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(13)=ifelse(abs(parent,var(13))=enemy(1),life,0,(parent,var(13)!=0)*ifelse(abs(parent,var(13))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(13)>0))*enemy(1),lifemax,parent,var(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(14)=ifelse(abs(parent,var(14))=enemy(1),life,0,(parent,var(14)!=0)*ifelse(abs(parent,var(14))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(14)>0))*enemy(1),lifemax,parent,var(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(15)=ifelse(abs(parent,var(15))=enemy(1),life,0,(parent,var(15)!=0)*ifelse(abs(parent,var(15))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(15)>0))*enemy(1),lifemax,parent,var(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(16)=ifelse(abs(parent,var(16))=enemy(1),life,0,(parent,var(16)!=0)*ifelse(abs(parent,var(16))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(16)>0))*enemy(1),lifemax,parent,var(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(17)=ifelse(abs(parent,var(17))=enemy(1),life,0,(parent,var(17)!=0)*ifelse(abs(parent,var(17))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(17)>0))*enemy(1),lifemax,parent,var(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(18)=ifelse(abs(parent,var(18))=enemy(1),life,0,(parent,var(18)!=0)*ifelse(abs(parent,var(18))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(18)>0))*enemy(1),lifemax,parent,var(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(19)=ifelse(abs(parent,var(19))=enemy(1),life,0,(parent,var(19)!=0)*ifelse(abs(parent,var(19))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(19)>0))*enemy(1),lifemax,parent,var(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(20)=ifelse(abs(parent,var(20))=enemy(1),life,0,(parent,var(20)!=0)*ifelse(abs(parent,var(20))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(20)>0))*enemy(1),lifemax,parent,var(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(21)=ifelse(abs(parent,var(21))=enemy(1),life,0,(parent,var(21)!=0)*ifelse(abs(parent,var(21))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(21)>0))*enemy(1),lifemax,parent,var(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(22)=ifelse(abs(parent,var(22))=enemy(1),life,0,(parent,var(22)!=0)*ifelse(abs(parent,var(22))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(22)>0))*enemy(1),lifemax,parent,var(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(23)=ifelse(abs(parent,var(23))=enemy(1),life,0,(parent,var(23)!=0)*ifelse(abs(parent,var(23))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(23)>0))*enemy(1),lifemax,parent,var(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(24)=ifelse(abs(parent,var(24))=enemy(1),life,0,(parent,var(24)!=0)*ifelse(abs(parent,var(24))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(24)>0))*enemy(1),lifemax,parent,var(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(25)=ifelse(abs(parent,var(25))=enemy(1),life,0,(parent,var(25)!=0)*ifelse(abs(parent,var(25))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(25)>0))*enemy(1),lifemax,parent,var(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(26)=ifelse(abs(parent,var(26))=enemy(1),life,0,(parent,var(26)!=0)*ifelse(abs(parent,var(26))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(26)>0))*enemy(1),lifemax,parent,var(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(27)=ifelse(abs(parent,var(27))=enemy(1),life,0,(parent,var(27)!=0)*ifelse(abs(parent,var(27))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(27)>0))*enemy(1),lifemax,parent,var(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(28)=ifelse(abs(parent,var(28))=enemy(1),life,0,(parent,var(28)!=0)*ifelse(abs(parent,var(28))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(28)>0))*enemy(1),lifemax,parent,var(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(29)=ifelse(abs(parent,var(29))=enemy(1),life,0,(parent,var(29)!=0)*ifelse(abs(parent,var(29))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(29)>0))*enemy(1),lifemax,parent,var(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(30)=ifelse(abs(parent,var(30))=enemy(1),life,0,(parent,var(30)!=0)*ifelse(abs(parent,var(30))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(30)>0))*enemy(1),lifemax,parent,var(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(31)=ifelse(abs(parent,var(31))=enemy(1),life,0,(parent,var(31)!=0)*ifelse(abs(parent,var(31))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(31)>0))*enemy(1),lifemax,parent,var(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(32)=ifelse(abs(parent,var(32))=enemy(1),life,0,(parent,var(32)!=0)*ifelse(abs(parent,var(32))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(32)>0))*enemy(1),lifemax,parent,var(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(33)=ifelse(abs(parent,var(33))=enemy(1),life,0,(parent,var(33)!=0)*ifelse(abs(parent,var(33))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(33)>0))*enemy(1),lifemax,parent,var(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(34)=ifelse(abs(parent,var(34))=enemy(1),life,0,(parent,var(34)!=0)*ifelse(abs(parent,var(34))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(34)>0))*enemy(1),lifemax,parent,var(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(35)=ifelse(abs(parent,var(35))=enemy(1),life,0,(parent,var(35)!=0)*ifelse(abs(parent,var(35))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(35)>0))*enemy(1),lifemax,parent,var(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(36)=ifelse(abs(parent,var(36))=enemy(1),life,0,(parent,var(36)!=0)*ifelse(abs(parent,var(36))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(36)>0))*enemy(1),lifemax,parent,var(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(37)=ifelse(abs(parent,var(37))=enemy(1),life,0,(parent,var(37)!=0)*ifelse(abs(parent,var(37))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(37)>0))*enemy(1),lifemax,parent,var(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(38)=ifelse(abs(parent,var(38))=enemy(1),life,0,(parent,var(38)!=0)*ifelse(abs(parent,var(38))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(38)>0))*enemy(1),lifemax,parent,var(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(39)=ifelse(abs(parent,var(39))=enemy(1),life,0,(parent,var(39)!=0)*ifelse(abs(parent,var(39))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(39)>0))*enemy(1),lifemax,parent,var(39)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(40)=ifelse(abs(parent,var(40))=enemy(1),life,0,(parent,var(40)!=0)*ifelse(abs(parent,var(40))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(40)>0))*enemy(1),lifemax,parent,var(40)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(41)=ifelse(abs(parent,var(41))=enemy(1),life,0,(parent,var(41)!=0)*ifelse(abs(parent,var(41))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(41)>0))*enemy(1),lifemax,parent,var(41)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(42)=ifelse(abs(parent,var(42))=enemy(1),life,0,(parent,var(42)!=0)*ifelse(abs(parent,var(42))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(42)>0))*enemy(1),lifemax,parent,var(42)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(43)=ifelse(abs(parent,var(43))=enemy(1),life,0,(parent,var(43)!=0)*ifelse(abs(parent,var(43))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(43)>0))*enemy(1),lifemax,parent,var(43)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(44)=ifelse(abs(parent,var(44))=enemy(1),life,0,(parent,var(44)!=0)*ifelse(abs(parent,var(44))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(44)>0))*enemy(1),lifemax,parent,var(44)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(45)=ifelse(abs(parent,var(45))=enemy(1),life,0,(parent,var(45)!=0)*ifelse(abs(parent,var(45))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(45)>0))*enemy(1),lifemax,parent,var(45)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(46)=ifelse(abs(parent,var(46))=enemy(1),life,0,(parent,var(46)!=0)*ifelse(abs(parent,var(46))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(46)>0))*enemy(1),lifemax,parent,var(46)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(47)=ifelse(abs(parent,var(47))=enemy(1),life,0,(parent,var(47)!=0)*ifelse(abs(parent,var(47))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(47)>0))*enemy(1),lifemax,parent,var(47)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(48)=ifelse(abs(parent,var(48))=enemy(1),life,0,(parent,var(48)!=0)*ifelse(abs(parent,var(48))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(48)>0))*enemy(1),lifemax,parent,var(48)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(49)=ifelse(abs(parent,var(49))=enemy(1),life,0,(parent,var(49)!=0)*ifelse(abs(parent,var(49))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(49)>0))*enemy(1),lifemax,parent,var(49)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(50)=ifelse(abs(parent,var(50))=enemy(1),life,0,(parent,var(50)!=0)*ifelse(abs(parent,var(50))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(50)>0))*enemy(1),lifemax,parent,var(50)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(51)=ifelse(abs(parent,var(51))=enemy(1),life,0,(parent,var(51)!=0)*ifelse(abs(parent,var(51))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(51)>0))*enemy(1),lifemax,parent,var(51)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(52)=ifelse(abs(parent,var(52))=enemy(1),life,0,(parent,var(52)!=0)*ifelse(abs(parent,var(52))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(52)>0))*enemy(1),lifemax,parent,var(52)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(53)=ifelse(abs(parent,var(53))=enemy(1),life,0,(parent,var(53)!=0)*ifelse(abs(parent,var(53))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(53)>0))*enemy(1),lifemax,parent,var(53)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(54)=ifelse(abs(parent,var(54))=enemy(1),life,0,(parent,var(54)!=0)*ifelse(abs(parent,var(54))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(54)>0))*enemy(1),lifemax,parent,var(54)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(55)=ifelse(abs(parent,var(55))=enemy(1),life,0,(parent,var(55)!=0)*ifelse(abs(parent,var(55))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(55)>0))*enemy(1),lifemax,parent,var(55)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(56)=ifelse(abs(parent,var(56))=enemy(1),life,0,(parent,var(56)!=0)*ifelse(abs(parent,var(56))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(56)>0))*enemy(1),lifemax,parent,var(56)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(57)=ifelse(abs(parent,var(57))=enemy(1),life,0,(parent,var(57)!=0)*ifelse(abs(parent,var(57))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(57)>0))*enemy(1),lifemax,parent,var(57)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(58)=ifelse(abs(parent,var(58))=enemy(1),life,0,(parent,var(58)!=0)*ifelse(abs(parent,var(58))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(58)>0))*enemy(1),lifemax,parent,var(58)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(59)=ifelse(abs(parent,var(59))=enemy(1),life,0,(parent,var(59)!=0)*ifelse(abs(parent,var(59))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,var(59)>0))*enemy(1),lifemax,parent,var(59)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(0)=ifelse(abs(parent,fvar(0))=enemy(1),life,0,(parent,fvar(0)!=0)*ifelse(abs(parent,fvar(0))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(0)>0))*enemy(1),lifemax,parent,fvar(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(1)=ifelse(abs(parent,fvar(1))=enemy(1),life,0,(parent,fvar(1)!=0)*ifelse(abs(parent,fvar(1))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(1)>0))*enemy(1),lifemax,parent,fvar(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(2)=ifelse(abs(parent,fvar(2))=enemy(1),life,0,(parent,fvar(2)!=0)*ifelse(abs(parent,fvar(2))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(2)>0))*enemy(1),lifemax,parent,fvar(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(3)=ifelse(abs(parent,fvar(3))=enemy(1),life,0,(parent,fvar(3)!=0)*ifelse(abs(parent,fvar(3))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(3)>0))*enemy(1),lifemax,parent,fvar(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(4)=ifelse(abs(parent,fvar(4))=enemy(1),life,0,(parent,fvar(4)!=0)*ifelse(abs(parent,fvar(4))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(4)>0))*enemy(1),lifemax,parent,fvar(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(5)=ifelse(abs(parent,fvar(5))=enemy(1),life,0,(parent,fvar(5)!=0)*ifelse(abs(parent,fvar(5))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(5)>0))*enemy(1),lifemax,parent,fvar(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(6)=ifelse(abs(parent,fvar(6))=enemy(1),life,0,(parent,fvar(6)!=0)*ifelse(abs(parent,fvar(6))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(6)>0))*enemy(1),lifemax,parent,fvar(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(7)=ifelse(abs(parent,fvar(7))=enemy(1),life,0,(parent,fvar(7)!=0)*ifelse(abs(parent,fvar(7))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(7)>0))*enemy(1),lifemax,parent,fvar(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(8)=ifelse(abs(parent,fvar(8))=enemy(1),life,0,(parent,fvar(8)!=0)*ifelse(abs(parent,fvar(8))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(8)>0))*enemy(1),lifemax,parent,fvar(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(9)=ifelse(abs(parent,fvar(9))=enemy(1),life,0,(parent,fvar(9)!=0)*ifelse(abs(parent,fvar(9))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(9)>0))*enemy(1),lifemax,parent,fvar(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(10)=ifelse(abs(parent,fvar(10))=enemy(1),life,0,(parent,fvar(10)!=0)*ifelse(abs(parent,fvar(10))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(10)>0))*enemy(1),lifemax,parent,fvar(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(11)=ifelse(abs(parent,fvar(11))=enemy(1),life,0,(parent,fvar(11)!=0)*ifelse(abs(parent,fvar(11))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(11)>0))*enemy(1),lifemax,parent,fvar(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(12)=ifelse(abs(parent,fvar(12))=enemy(1),life,0,(parent,fvar(12)!=0)*ifelse(abs(parent,fvar(12))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(12)>0))*enemy(1),lifemax,parent,fvar(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(13)=ifelse(abs(parent,fvar(13))=enemy(1),life,0,(parent,fvar(13)!=0)*ifelse(abs(parent,fvar(13))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(13)>0))*enemy(1),lifemax,parent,fvar(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(14)=ifelse(abs(parent,fvar(14))=enemy(1),life,0,(parent,fvar(14)!=0)*ifelse(abs(parent,fvar(14))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(14)>0))*enemy(1),lifemax,parent,fvar(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(15)=ifelse(abs(parent,fvar(15))=enemy(1),life,0,(parent,fvar(15)!=0)*ifelse(abs(parent,fvar(15))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(15)>0))*enemy(1),lifemax,parent,fvar(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(16)=ifelse(abs(parent,fvar(16))=enemy(1),life,0,(parent,fvar(16)!=0)*ifelse(abs(parent,fvar(16))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(16)>0))*enemy(1),lifemax,parent,fvar(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(17)=ifelse(abs(parent,fvar(17))=enemy(1),life,0,(parent,fvar(17)!=0)*ifelse(abs(parent,fvar(17))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(17)>0))*enemy(1),lifemax,parent,fvar(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(18)=ifelse(abs(parent,fvar(18))=enemy(1),life,0,(parent,fvar(18)!=0)*ifelse(abs(parent,fvar(18))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(18)>0))*enemy(1),lifemax,parent,fvar(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(19)=ifelse(abs(parent,fvar(19))=enemy(1),life,0,(parent,fvar(19)!=0)*ifelse(abs(parent,fvar(19))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(19)>0))*enemy(1),lifemax,parent,fvar(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(20)=ifelse(abs(parent,fvar(20))=enemy(1),life,0,(parent,fvar(20)!=0)*ifelse(abs(parent,fvar(20))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(20)>0))*enemy(1),lifemax,parent,fvar(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(21)=ifelse(abs(parent,fvar(21))=enemy(1),life,0,(parent,fvar(21)!=0)*ifelse(abs(parent,fvar(21))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(21)>0))*enemy(1),lifemax,parent,fvar(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(22)=ifelse(abs(parent,fvar(22))=enemy(1),life,0,(parent,fvar(22)!=0)*ifelse(abs(parent,fvar(22))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(22)>0))*enemy(1),lifemax,parent,fvar(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(23)=ifelse(abs(parent,fvar(23))=enemy(1),life,0,(parent,fvar(23)!=0)*ifelse(abs(parent,fvar(23))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(23)>0))*enemy(1),lifemax,parent,fvar(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(24)=ifelse(abs(parent,fvar(24))=enemy(1),life,0,(parent,fvar(24)!=0)*ifelse(abs(parent,fvar(24))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(24)>0))*enemy(1),lifemax,parent,fvar(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(25)=ifelse(abs(parent,fvar(25))=enemy(1),life,0,(parent,fvar(25)!=0)*ifelse(abs(parent,fvar(25))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(25)>0))*enemy(1),lifemax,parent,fvar(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(26)=ifelse(abs(parent,fvar(26))=enemy(1),life,0,(parent,fvar(26)!=0)*ifelse(abs(parent,fvar(26))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(26)>0))*enemy(1),lifemax,parent,fvar(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(27)=ifelse(abs(parent,fvar(27))=enemy(1),life,0,(parent,fvar(27)!=0)*ifelse(abs(parent,fvar(27))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(27)>0))*enemy(1),lifemax,parent,fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(28)=ifelse(abs(parent,fvar(28))=enemy(1),life,0,(parent,fvar(28)!=0)*ifelse(abs(parent,fvar(28))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(28)>0))*enemy(1),lifemax,parent,fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(29)=ifelse(abs(parent,fvar(29))=enemy(1),life,0,(parent,fvar(29)!=0)*ifelse(abs(parent,fvar(29))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(29)>0))*enemy(1),lifemax,parent,fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(30)=ifelse(abs(parent,fvar(30))=enemy(1),life,0,(parent,fvar(30)!=0)*ifelse(abs(parent,fvar(30))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(30)>0))*enemy(1),lifemax,parent,fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(31)=ifelse(abs(parent,fvar(31))=enemy(1),life,0,(parent,fvar(31)!=0)*ifelse(abs(parent,fvar(31))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(31)>0))*enemy(1),lifemax,parent,fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(32)=ifelse(abs(parent,fvar(32))=enemy(1),life,0,(parent,fvar(32)!=0)*ifelse(abs(parent,fvar(32))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(32)>0))*enemy(1),lifemax,parent,fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(33)=ifelse(abs(parent,fvar(33))=enemy(1),life,0,(parent,fvar(33)!=0)*ifelse(abs(parent,fvar(33))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(33)>0))*enemy(1),lifemax,parent,fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(34)=ifelse(abs(parent,fvar(34))=enemy(1),life,0,(parent,fvar(34)!=0)*ifelse(abs(parent,fvar(34))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(34)>0))*enemy(1),lifemax,parent,fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(35)=ifelse(abs(parent,fvar(35))=enemy(1),life,0,(parent,fvar(35)!=0)*ifelse(abs(parent,fvar(35))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(35)>0))*enemy(1),lifemax,parent,fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(36)=ifelse(abs(parent,fvar(36))=enemy(1),life,0,(parent,fvar(36)!=0)*ifelse(abs(parent,fvar(36))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(36)>0))*enemy(1),lifemax,parent,fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(37)=ifelse(abs(parent,fvar(37))=enemy(1),life,0,(parent,fvar(37)!=0)*ifelse(abs(parent,fvar(37))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(37)>0))*enemy(1),lifemax,parent,fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(38)=ifelse(abs(parent,fvar(38))=enemy(1),life,0,(parent,fvar(38)!=0)*ifelse(abs(parent,fvar(38))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(38)>0))*enemy(1),lifemax,parent,fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(39)=ifelse(abs(parent,fvar(39))=enemy(1),life,0,(parent,fvar(39)!=0)*ifelse(abs(parent,fvar(39))=enemy(1),lifemax-enemy(1),life,(-1+2*(parent,fvar(39)>0))*enemy(1),lifemax,parent,fvar(39)))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偑傔偪傔墘嶼僗僥乕僩丄偁傞偄偼偑傔偪傔娧捠僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
value=302004
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=1
value=203003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
value=302004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=203004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕憃椞堟僿儖僷乕偺偑傔偪傔娧捠幚峴僗僥乕僩丅

[statedef 302002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
trigger2=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-21:僿儖僷乕偺偑傔偪傔娧捠丅

;偑傔偪傔娧捠幚峴丅
[state ]
type=null
trigger1=1||var(0):=var(0)+5*parent,var(0)-2*playerid(id+1),var(0)||var(1):=var(1)+5*parent,var(1)-2*playerid(id+1),var(1)||var(2):=var(2)+5*parent,var(2)-2*playerid(id+1),var(2)||var(3):=var(3)+5*parent,var(3)-2*playerid(id+1),var(3)
trigger1=1||var(4):=var(4)+5*parent,var(4)-2*playerid(id+1),var(4)||var(5):=var(5)+5*parent,var(5)-2*playerid(id+1),var(5)||var(6):=var(6)+5*parent,var(6)-2*playerid(id+1),var(6)||var(7):=var(7)+5*parent,var(7)-2*playerid(id+1),var(7)
trigger1=1||var(8):=var(8)+5*parent,var(8)-2*playerid(id+1),var(8)||var(9):=var(9)+5*parent,var(9)-2*playerid(id+1),var(9)||var(10):=var(10)+5*parent,var(10)-2*playerid(id+1),var(10)||var(11):=var(11)+5*parent,var(11)-2*playerid(id+1),var(11)
trigger1=1||var(12):=var(12)+5*parent,var(12)-2*playerid(id+1),var(12)||var(13):=var(13)+5*parent,var(13)-2*playerid(id+1),var(13)||var(14):=var(14)+5*parent,var(14)-2*playerid(id+1),var(14)||var(15):=var(15)+5*parent,var(15)-2*playerid(id+1),var(15)
trigger1=1||var(16):=var(16)+5*parent,var(16)-2*playerid(id+1),var(16)||var(17):=var(17)+5*parent,var(17)-2*playerid(id+1),var(17)||var(18):=var(18)+5*parent,var(18)-2*playerid(id+1),var(18)||var(19):=var(19)+5*parent,var(19)-2*playerid(id+1),var(19)
trigger1=1||var(20):=var(20)+5*parent,var(20)-2*playerid(id+1),var(20)||var(21):=var(21)+5*parent,var(21)-2*playerid(id+1),var(21)||var(22):=var(22)+5*parent,var(22)-2*playerid(id+1),var(22)||var(23):=var(23)+5*parent,var(23)-2*playerid(id+1),var(23)
trigger1=1||var(24):=var(24)+5*parent,var(24)-2*playerid(id+1),var(24)||var(25):=var(25)+5*parent,var(25)-2*playerid(id+1),var(25)||var(26):=var(26)+5*parent,var(26)-2*playerid(id+1),var(26)||var(27):=var(27)+5*parent,var(27)-2*playerid(id+1),var(27)
trigger1=1||var(28):=var(28)+5*parent,var(28)-2*playerid(id+1),var(28)||var(29):=var(29)+5*parent,var(29)-2*playerid(id+1),var(29)||var(30):=var(30)+5*parent,var(30)-2*playerid(id+1),var(30)||var(31):=var(31)+5*parent,var(31)-2*playerid(id+1),var(31)
trigger1=1||var(32):=var(32)+5*parent,var(32)-2*playerid(id+1),var(32)||var(33):=var(33)+5*parent,var(33)-2*playerid(id+1),var(33)||var(34):=var(34)+5*parent,var(34)-2*playerid(id+1),var(34)||var(35):=var(35)+5*parent,var(35)-2*playerid(id+1),var(35)
trigger1=1||var(36):=var(36)+5*parent,var(36)-2*playerid(id+1),var(36)||var(37):=var(37)+5*parent,var(37)-2*playerid(id+1),var(37)||var(38):=var(38)+5*parent,var(38)-2*playerid(id+1),var(38)||var(39):=var(39)+5*parent,var(39)-2*playerid(id+1),var(39)
trigger1=1||var(40):=var(40)+5*parent,var(40)-2*playerid(id+1),var(40)||var(41):=var(41)+5*parent,var(41)-2*playerid(id+1),var(41)||var(42):=var(42)+5*parent,var(42)-2*playerid(id+1),var(42)||var(43):=var(43)+5*parent,var(43)-2*playerid(id+1),var(43)
trigger1=1||var(44):=var(44)+5*parent,var(44)-2*playerid(id+1),var(44)||var(45):=var(45)+5*parent,var(45)-2*playerid(id+1),var(45)||var(46):=var(46)+5*parent,var(46)-2*playerid(id+1),var(46)||var(47):=var(47)+5*parent,var(47)-2*playerid(id+1),var(47)
trigger1=1||var(48):=var(48)+5*parent,var(48)-2*playerid(id+1),var(48)||var(49):=var(49)+5*parent,var(49)-2*playerid(id+1),var(49)||var(50):=var(50)+5*parent,var(50)-2*playerid(id+1),var(50)||var(51):=var(51)+5*parent,var(51)-2*playerid(id+1),var(51)
trigger1=1||var(52):=var(52)+5*parent,var(52)-2*playerid(id+1),var(52)||var(53):=var(53)+5*parent,var(53)-2*playerid(id+1),var(53)||var(54):=var(54)+5*parent,var(54)-2*playerid(id+1),var(54)||var(55):=var(55)+5*parent,var(55)-2*playerid(id+1),var(55)
trigger1=1||var(56):=var(56)+5*parent,var(56)-2*playerid(id+1),var(56)||var(57):=var(57)+5*parent,var(57)-2*playerid(id+1),var(57)||var(58):=var(58)+5*parent,var(58)-2*playerid(id+1),var(58)||var(59):=var(59)+5*parent,var(59)-2*playerid(id+1),var(59)
trigger1=1||fvar(0):=fvar(0)+5*parent,fvar(0)-2*playerid(id+1),fvar(0)||fvar(1):=fvar(1)+5*parent,fvar(1)-2*playerid(id+1),fvar(1)||fvar(2):=fvar(2)+5*parent,fvar(2)-2*playerid(id+1),fvar(2)||fvar(3):=fvar(3)+5*parent,fvar(3)-2*playerid(id+1),fvar(3)
trigger1=1||fvar(4):=fvar(4)+5*parent,fvar(4)-2*playerid(id+1),fvar(4)||fvar(5):=fvar(5)+5*parent,fvar(5)-2*playerid(id+1),fvar(5)||fvar(6):=fvar(6)+5*parent,fvar(6)-2*playerid(id+1),fvar(6)||fvar(7):=fvar(7)+5*parent,fvar(7)-2*playerid(id+1),fvar(7)
trigger1=1||fvar(8):=fvar(8)+5*parent,fvar(8)-2*playerid(id+1),fvar(8)||fvar(9):=fvar(9)+5*parent,fvar(9)-2*playerid(id+1),fvar(9)||fvar(10):=fvar(10)+5*parent,fvar(10)-2*playerid(id+1),fvar(10)
trigger1=1||fvar(11):=fvar(11)+5*parent,fvar(11)-2*playerid(id+1),fvar(11)||fvar(12):=fvar(12)+5*parent,fvar(12)-2*playerid(id+1),fvar(12)||fvar(13):=fvar(13)+5*parent,fvar(13)-2*playerid(id+1),fvar(13)
trigger1=1||fvar(14):=fvar(14)+5*parent,fvar(14)-2*playerid(id+1),fvar(14)||fvar(15):=fvar(15)+5*parent,fvar(15)-2*playerid(id+1),fvar(15)||fvar(16):=fvar(16)+5*parent,fvar(16)-2*playerid(id+1),fvar(16)
trigger1=1||fvar(17):=fvar(17)+5*parent,fvar(17)-2*playerid(id+1),fvar(17)||fvar(18):=fvar(18)+5*parent,fvar(18)-2*playerid(id+1),fvar(18)||fvar(19):=fvar(19)+5*parent,fvar(19)-2*playerid(id+1),fvar(19)
trigger1=1||fvar(20):=fvar(20)+5*parent,fvar(20)-2*playerid(id+1),fvar(20)||fvar(21):=fvar(21)+5*parent,fvar(21)-2*playerid(id+1),fvar(21)||fvar(22):=fvar(22)+5*parent,fvar(22)-2*playerid(id+1),fvar(22)
trigger1=1||fvar(23):=fvar(23)+5*parent,fvar(23)-2*playerid(id+1),fvar(23)||fvar(24):=fvar(24)+5*parent,fvar(24)-2*playerid(id+1),fvar(24)||fvar(25):=fvar(25)+5*parent,fvar(25)-2*playerid(id+1),fvar(25)
trigger1=1||fvar(26):=fvar(26)+5*parent,fvar(26)-2*playerid(id+1),fvar(26)||fvar(27):=fvar(27)+5*parent,fvar(27)-2*playerid(id+1),fvar(27)||fvar(28):=fvar(28)+5*parent,fvar(28)-2*playerid(id+1),fvar(28)
trigger1=1||fvar(29):=fvar(29)+5*parent,fvar(29)-2*playerid(id+1),fvar(29)||fvar(30):=fvar(30)+5*parent,fvar(30)-2*playerid(id+1),fvar(30)||fvar(31):=fvar(31)+5*parent,fvar(31)-2*playerid(id+1),fvar(31)
trigger1=1||fvar(32):=fvar(32)+5*parent,fvar(32)-2*playerid(id+1),fvar(32)||fvar(33):=fvar(33)+5*parent,fvar(33)-2*playerid(id+1),fvar(33)||fvar(34):=fvar(34)+5*parent,fvar(34)-2*playerid(id+1),fvar(34)
trigger1=1||fvar(35):=fvar(35)+5*parent,fvar(35)-2*playerid(id+1),fvar(35)||fvar(36):=fvar(36)+5*parent,fvar(36)-2*playerid(id+1),fvar(36)||fvar(37):=fvar(37)+5*parent,fvar(37)-2*playerid(id+1),fvar(37)
trigger1=1||fvar(38):=fvar(38)+5*parent,fvar(38)-2*playerid(id+1),fvar(38)||fvar(39):=fvar(39)+5*parent,fvar(39)-2*playerid(id+1),fvar(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=var(0)+parent,var(0)-playerid(id+1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=var(1)+parent,var(1)-playerid(id+1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=var(2)+parent,var(2)-playerid(id+1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=var(3)+parent,var(3)-playerid(id+1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=var(4)+parent,var(4)-playerid(id+1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=var(5)+parent,var(5)-playerid(id+1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=var(6)+parent,var(6)-playerid(id+1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=var(7)+parent,var(7)-playerid(id+1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=var(8)+parent,var(8)-playerid(id+1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=var(9)+parent,var(9)-playerid(id+1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=var(10)+parent,var(10)-playerid(id+1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=var(11)+parent,var(11)-playerid(id+1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=var(12)+parent,var(12)-playerid(id+1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=var(13)+parent,var(13)-playerid(id+1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=var(14)+parent,var(14)-playerid(id+1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=var(15)+parent,var(15)-playerid(id+1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=var(16)+parent,var(16)-playerid(id+1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=var(17)+parent,var(17)-playerid(id+1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=var(18)+parent,var(18)-playerid(id+1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=var(19)+parent,var(19)-playerid(id+1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=var(20)+parent,var(20)-playerid(id+1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=var(21)+parent,var(21)-playerid(id+1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=var(22)+parent,var(22)-playerid(id+1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=var(23)+parent,var(23)-playerid(id+1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=var(24)+parent,var(24)-playerid(id+1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=var(25)+parent,var(25)-playerid(id+1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=var(26)+parent,var(26)-playerid(id+1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=var(27)+parent,var(27)-playerid(id+1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=var(28)+parent,var(28)-playerid(id+1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=var(29)+parent,var(29)-playerid(id+1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=var(30)+parent,var(30)-playerid(id+1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=var(31)+parent,var(31)-playerid(id+1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=var(32)+parent,var(32)-playerid(id+1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=var(33)+parent,var(33)-playerid(id+1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=var(34)+parent,var(34)-playerid(id+1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=var(35)+parent,var(35)-playerid(id+1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=var(36)+parent,var(36)-playerid(id+1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=var(37)+parent,var(37)-playerid(id+1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=var(38)+parent,var(38)-playerid(id+1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=var(39)+parent,var(39)-playerid(id+1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=var(40)+parent,var(40)-playerid(id+1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=var(41)+parent,var(41)-playerid(id+1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=var(42)+parent,var(42)-playerid(id+1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=var(43)+parent,var(43)-playerid(id+1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=var(44)+parent,var(44)-playerid(id+1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=var(45)+parent,var(45)-playerid(id+1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=var(46)+parent,var(46)-playerid(id+1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=var(47)+parent,var(47)-playerid(id+1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=var(48)+parent,var(48)-playerid(id+1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=var(49)+parent,var(49)-playerid(id+1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=var(50)+parent,var(50)-playerid(id+1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=var(51)+parent,var(51)-playerid(id+1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=var(52)+parent,var(52)-playerid(id+1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=var(53)+parent,var(53)-playerid(id+1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=var(54)+parent,var(54)-playerid(id+1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=var(55)+parent,var(55)-playerid(id+1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=var(56)+parent,var(56)-playerid(id+1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=var(57)+parent,var(57)-playerid(id+1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=var(58)+parent,var(58)-playerid(id+1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=var(59)+parent,var(59)-playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),fvar(0)+parent,fvar(0)-playerid(id+1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),fvar(1)+parent,fvar(1)-playerid(id+1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),fvar(2)+parent,fvar(2)-playerid(id+1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),fvar(3)+parent,fvar(3)-playerid(id+1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),fvar(4)+parent,fvar(4)-playerid(id+1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),fvar(5)+parent,fvar(5)-playerid(id+1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),fvar(6)+parent,fvar(6)-playerid(id+1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),fvar(7)+parent,fvar(7)-playerid(id+1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),fvar(8)+parent,fvar(8)-playerid(id+1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),fvar(9)+parent,fvar(9)-playerid(id+1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),fvar(10)+parent,fvar(10)-playerid(id+1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),fvar(11)+parent,fvar(11)-playerid(id+1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),fvar(12)+parent,fvar(12)-playerid(id+1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),fvar(13)+parent,fvar(13)-playerid(id+1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),fvar(14)+parent,fvar(14)-playerid(id+1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),fvar(15)+parent,fvar(15)-playerid(id+1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),fvar(16)+parent,fvar(16)-playerid(id+1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),fvar(17)+parent,fvar(17)-playerid(id+1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),fvar(18)+parent,fvar(18)-playerid(id+1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),fvar(19)+parent,fvar(19)-playerid(id+1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),fvar(20)+parent,fvar(20)-playerid(id+1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),fvar(21)+parent,fvar(21)-playerid(id+1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),fvar(22)+parent,fvar(22)-playerid(id+1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),fvar(23)+parent,fvar(23)-playerid(id+1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),fvar(24)+parent,fvar(24)-playerid(id+1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),fvar(25)+parent,fvar(25)-playerid(id+1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),fvar(26)+parent,fvar(26)-playerid(id+1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),fvar(27)+parent,fvar(27)-playerid(id+1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),fvar(28)+parent,fvar(28)-playerid(id+1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),fvar(29)+parent,fvar(29)-playerid(id+1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),fvar(30)+parent,fvar(30)-playerid(id+1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),fvar(31)+parent,fvar(31)-playerid(id+1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),fvar(32)+parent,fvar(32)-playerid(id+1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),fvar(33)+parent,fvar(33)-playerid(id+1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),fvar(34)+parent,fvar(34)-playerid(id+1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),fvar(35)+parent,fvar(35)-playerid(id+1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),fvar(36)+parent,fvar(36)-playerid(id+1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),fvar(37)+parent,fvar(37)-playerid(id+1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),fvar(38)+parent,fvar(38)-playerid(id+1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),fvar(39)+parent,fvar(39)-playerid(id+1),fvar(39))
ignorehitpause=1
[state ]
type=null
trigger1=1||var(0):=var(0)-parent,var(0)||var(1):=var(1)-parent,var(1)||var(2):=var(2)-parent,var(2)||var(3):=var(3)-parent,var(3)
trigger1=1||var(4):=var(4)-parent,var(4)||var(5):=var(5)-parent,var(5)||var(6):=var(6)-parent,var(6)||var(7):=var(7)-parent,var(7)
trigger1=1||var(8):=var(8)-parent,var(8)||var(9):=var(9)-parent,var(9)||var(10):=var(10)-parent,var(10)||var(11):=var(11)-parent,var(11)
trigger1=1||var(12):=var(12)-parent,var(12)||var(13):=var(13)-parent,var(13)||var(14):=var(14)-parent,var(14)||var(15):=var(15)-parent,var(15)
trigger1=1||var(16):=var(16)-parent,var(16)||var(17):=var(17)-parent,var(17)||var(18):=var(18)-parent,var(18)||var(19):=var(19)-parent,var(19)
trigger1=1||var(20):=var(20)-parent,var(20)||var(21):=var(21)-parent,var(21)||var(22):=var(22)-parent,var(22)||var(23):=var(23)-parent,var(23)
trigger1=1||var(24):=var(24)-parent,var(24)||var(25):=var(25)-parent,var(25)||var(26):=var(26)-parent,var(26)||var(27):=var(27)-parent,var(27)
trigger1=1||var(28):=var(28)-parent,var(28)||var(29):=var(29)-parent,var(29)||var(30):=var(30)-parent,var(30)||var(31):=var(31)-parent,var(31)
trigger1=1||var(32):=var(32)-parent,var(32)||var(33):=var(33)-parent,var(33)||var(34):=var(34)-parent,var(34)||var(35):=var(35)-parent,var(35)
trigger1=1||var(36):=var(36)-parent,var(36)||var(37):=var(37)-parent,var(37)||var(38):=var(38)-parent,var(38)||var(39):=var(39)-parent,var(39)
trigger1=1||var(40):=var(40)-parent,var(40)||var(41):=var(41)-parent,var(41)||var(42):=var(42)-parent,var(42)||var(43):=var(43)-parent,var(43)
trigger1=1||var(44):=var(44)-parent,var(44)||var(45):=var(45)-parent,var(45)||var(46):=var(46)-parent,var(46)||var(47):=var(47)-parent,var(47)
trigger1=1||var(48):=var(48)-parent,var(48)||var(49):=var(49)-parent,var(49)||var(50):=var(50)-parent,var(50)||var(51):=var(51)-parent,var(51)
trigger1=1||var(52):=var(52)-parent,var(52)||var(53):=var(53)-parent,var(53)||var(54):=var(54)-parent,var(54)||var(55):=var(55)-parent,var(55)
trigger1=1||var(56):=var(56)-parent,var(56)||var(57):=var(57)-parent,var(57)||var(58):=var(58)-parent,var(58)||var(59):=var(59)-parent,var(59)
trigger1=1||fvar(0):=fvar(0)-parent,fvar(0)||fvar(1):=fvar(1)-parent,fvar(1)||fvar(2):=fvar(2)-parent,fvar(2)||fvar(3):=fvar(3)-parent,fvar(3)
trigger1=1||fvar(4):=fvar(4)-parent,fvar(4)||fvar(5):=fvar(5)-parent,fvar(5)||fvar(6):=fvar(6)-parent,fvar(6)||fvar(7):=fvar(7)-parent,fvar(7)
trigger1=1||fvar(8):=fvar(8)-parent,fvar(8)||fvar(9):=fvar(9)-parent,fvar(9)||fvar(10):=fvar(10)-parent,fvar(10)||fvar(11):=fvar(11)-parent,fvar(11)
trigger1=1||fvar(12):=fvar(12)-parent,fvar(12)||fvar(13):=fvar(13)-parent,fvar(13)||fvar(14):=fvar(14)-parent,fvar(14)||fvar(15):=fvar(15)-parent,fvar(15)
trigger1=1||fvar(16):=fvar(16)-parent,fvar(16)||fvar(17):=fvar(17)-parent,fvar(17)||fvar(18):=fvar(18)-parent,fvar(18)||fvar(19):=fvar(19)-parent,fvar(19)
trigger1=1||fvar(20):=fvar(20)-parent,fvar(20)||fvar(21):=fvar(21)-parent,fvar(21)||fvar(22):=fvar(22)-parent,fvar(22)||fvar(23):=fvar(23)-parent,fvar(23)
trigger1=1||fvar(24):=fvar(24)-parent,fvar(24)||fvar(25):=fvar(25)-parent,fvar(25)||fvar(26):=fvar(26)-parent,fvar(26)||fvar(27):=fvar(27)-parent,fvar(27)
trigger1=1||fvar(28):=fvar(28)-parent,fvar(28)||fvar(29):=fvar(29)-parent,fvar(29)||fvar(30):=fvar(30)-parent,fvar(30)||fvar(31):=fvar(31)-parent,fvar(31)
trigger1=1||fvar(32):=fvar(32)-parent,fvar(32)||fvar(33):=fvar(33)-parent,fvar(33)||fvar(34):=fvar(34)-parent,fvar(34)||fvar(35):=fvar(35)-parent,fvar(35)
trigger1=1||fvar(36):=fvar(36)-parent,fvar(36)||fvar(37):=fvar(37)-parent,fvar(37)||fvar(38):=fvar(38)-parent,fvar(38)||fvar(39):=fvar(39)-parent,fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕扨椞堟僿儖僷乕偺偑傔偪傔娧捠幚峴僗僥乕僩丅

[statedef 302003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛-21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
value=302004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=203004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖幚峴僗僥乕僩丅

[statedef 302004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=ishelper
trigger1=(root,sysvar(0)%257000=256006)=0
trigger2=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
trigger2=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
trigger2=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
trigger2=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
trigger2=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=1
value=203003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=203004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕揋梡傗傜傟僗僥乕僩丅

[statedef 1527853716]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;敾掕憖嶌丅
[state ]
type=nothitby
triggerall=!ishelper
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper
trigger1=1
value2=sca
ignorehitpause=1



;帪巭傔懴惈攳扗丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
time=2147483647
movetime=0
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1



;巰朣帪巰朣僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=!ishelper
trigger1=alive=0
value=1527853722
persistent=256
ignorehitpause=1



;偦偺屻丅
[state ]
type=lifeset
triggerall=!ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**12))/floor(2.0**10))=0
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**12))/floor(2.0**10))=0
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=hitpausetime>=1&&alive!=0
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
value=1527853717
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
triggerall=!ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=!ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=3,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;巰朣帪巰朣僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper
trigger1=root,alive=0
value=1527853721
persistent=256
ignorehitpause=1



;敾掕憖嶌丅
[state ]
type=nothitby
triggerall=ishelper
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper
trigger1=1
value2=sca
ignorehitpause=1



;尦慶僩儉僉儔乕丅
[state ]
type=projectile
triggerall=ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
projid=256006100
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=var(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=ishelper
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
projid=256006101
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=3
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;徚柵丅
[state ]
type=changestate
triggerall=ishelper
trigger1=1
value=1527853721
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕枴曽僿儖僷乕梡張棟僗僥乕僩丅

[statedef 1527853719]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽杮懱媦傃揋張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=!ishelper
trigger3=sysvar(0)%257000!=256006
trigger3=numpartner=0
trigger4=!ishelper
trigger4=sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000!=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僙儞僞乕丅

[statedef 1527853720]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽杮懱張棟丅

[state ]
type=changestate
triggerall=!ishelper
triggerall=hitpausetime>=1&&alive=0
trigger1=sysvar(0)%257000=256006
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
value=1527853718
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=(hitpausetime>=1&&alive=0)=0
trigger1=sysvar(0)%257000=256006
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
value=ifelse(sysvar(0)%257000=256006,256006,50)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽僿儖僷乕張棟丅

[state ]
type=changestate
triggerall=ishelper
trigger1=root,sysvar(0)%257000=256006
trigger2=root,sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
value=1527853719
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋張棟丅

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=1527853716
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕彑棙帪揋僿儖僷乕梡張棟僗僥乕僩丅

[statedef 1527853721]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;巰偹丅
[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕彑棙帪揋杮懱梡搢傟嵞尰僗僥乕僩丅

[statedef 1527853722]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5050
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=veladd
trigger1=1
y=0.44
ignorehitpause=1



;抧柺僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=25
value=1527853723
persistent=256
ignorehitpause=1

[statedef 1527853723]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=l
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5100
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velmul
trigger1=time=0
x=0.75
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1



;搚毢丅
[state ]
type=gamemakeanim
trigger1=time=1
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,0
under=floor(vel y)<=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=time=1
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1



;嵗昗愝掕乮媡弴張棟乯丅
[state ]
type=velset
trigger1=time=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;僶僂儞僪僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=animtime=0
value=1527853724
persistent=256
ignorehitpause=1



;壗偙傟丅
[state ]
type=forcefeedback
trigger1=time=0
waveform=sinesquare
ampl=128,-3,-.2,.005
time=20
ignorehitpause=1

[statedef 1527853724]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5160
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velset
trigger1=time=0
y=-4.5
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=20
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=.4
ignorehitpause=1



;僶僂儞僪屻抧柺僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=12
value=1527853725
persistent=256
ignorehitpause=1

[statedef 1527853725]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;巰朣僗僥乕僩堏峴丅
[state ]
type=playsnd
trigger1=1
value=f7,0
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velmul
trigger1=1
x=0.85
ignorehitpause=1
[state ]
type=gamemakeanim
trigger1=1
value=60
pos=0,0
under=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘杮懱梡嫮惂巰偺愰崘僗僥乕僩丅

[statedef 1527853726]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006)=0
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫮惂巰偺愰崘張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椞堟愯椞張棟丅

[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖柍揋張棟丅

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[0,2])&&alive!=0
value=1527853727
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
trigger1=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=0
value=1527853728
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
trigger1=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
value=1527853730
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩丅

[statedef 1836769491]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愻楃丅

;椺奜張棟丅
[state ]
type=changestate
triggerall=numexplod(256006100)=0
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=enemy(0),sysvar(0)%257000=256006
trigger1=(floor((enemy(0),sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((enemy(0),sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
trigger2=enemy(0),sysvar(4)!=0
trigger2=playeridexist(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5)
trigger2=floor((playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger2=playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger2=ishelper(playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(3))
trigger3=enemy(0),sysvar(4)!=0
trigger3=playeridexist(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5)
trigger3=floor((playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger3=playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger3=ishelper(playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(4))
value=1836771491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numexplod(256006100)=0
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256006
trigger1=(floor((enemy(1),sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((enemy(1),sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
trigger2=enemy(1),sysvar(4)!=0
trigger2=playeridexist(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5)
trigger2=floor((playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger2=playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger2=ishelper(playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(3))
trigger3=enemy(1),sysvar(4)!=0
trigger3=playeridexist(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5)
trigger3=floor((playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger3=playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger3=ishelper(playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(4))
value=1836770491
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=numexplod(256006100)=0
triggerall=root,numprojid(256006102)=0&&root,numprojid(256006104)=1||root,numprojid(256006102)=1&&root,numprojid(256006104)=2
triggerall=enemy(0),sysvar(0)%257000=256006
trigger1=(floor((enemy(0),sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((enemy(0),sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
trigger2=enemy(0),sysvar(4)!=0
trigger2=playeridexist(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5)
trigger2=floor((playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger2=playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger2=ishelper(playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(3))
trigger3=enemy(0),sysvar(4)!=0
trigger3=playeridexist(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5)
trigger3=floor((playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger3=playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger3=ishelper(playerid(enemy(0),sysvar(4)-2-playerid(enemy(0),sysvar(4)),sysvar(0)%5),sysvar(4))
value=1836771491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numexplod(256006100)=0
triggerall=root,numprojid(256006102)=0&&root,numprojid(256006104)=1||root,numprojid(256006102)=1&&root,numprojid(256006104)=2
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256006
trigger1=(floor((enemy(1),sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3])||floor((enemy(1),sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]
trigger2=enemy(1),sysvar(4)!=0
trigger2=playeridexist(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5)
trigger2=floor((playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2))/(3*5*2*55*2*2))=1
trigger2=playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(3)!=0
trigger2=ishelper(playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(3))
trigger3=enemy(1),sysvar(4)!=0
trigger3=playeridexist(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5)
trigger3=floor((playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(0)%(3*5*2*55*2*2*2*2))/(3*5*2*55*2*2*2))=1
trigger3=playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(4)!=0
trigger3=ishelper(playerid(enemy(1),sysvar(4)-2-playerid(enemy(1),sysvar(4)),sysvar(0)%5),sysvar(4))
value=1836770491
persistent=256
ignorehitpause=1



;張暘丅
[state ]
type=varset
triggerall=numexplod(256006100)=0
triggerall=movereversed
trigger1=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
trigger2=root,numprojid(256006102)=0&&root,numprojid(256006104)=1||root,numprojid(256006102)=1&&root,numprojid(256006104)=2
var(0)=prevstateno
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numexplod(256006100)=0
triggerall=movereversed
trigger1=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
trigger2=root,numprojid(256006102)=0&&root,numprojid(256006104)=1||root,numprojid(256006102)=1&&root,numprojid(256006104)=2
value=1527853716
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=numexplod(256006100)=0
trigger1=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
trigger2=root,numprojid(256006102)=0&&root,numprojid(256006104)=1||root,numprojid(256006102)=1&&root,numprojid(256006104)=2
value=prevstateno
persistent=256
ignorehitpause=1



;儅乕僉儞僌丅
[state ]
type=projectile
trigger1=1
projid=256006102
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006103+(root,id=parent,id)
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=root,numprojid(256006103+(root,id=parent,id))=1
projid=256006103+(root,id=parent,id)
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=(enemy(0),sysvar(0)%257000=256006)=0
trigger2=(floor((enemy(0),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1)=0
value=1836770491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836771491
persistent=256
ignorehitpause=1

[statedef 1836770491]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=1
value=1836771491
persistent=256
ignorehitpause=1

[statedef 1836771491]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僅乕儅僢僩丅

;僞僎庢摼儅乕僉儞僌丅
[state ]
type=removeexplod
trigger1=1
id=256006100
ignorehitpause=1
[state ]
type=explod
trigger1=1
id=256006100
anim=0
pos=160,30000
postype=left
removetime=1
bindtime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;價僕儏傾儖愝掕丅
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1



;敾掕憖嶌丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;帪巭傔懴惈丅
[state ]
type=pause
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扵嵏僿儖僷乕彚姭丅
;劔
;劔丂丂侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅
;劔丂丂侖僗儘僢僩兛-23:傾僯儊扵嵏丅
;劔丂丂侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅
;劔

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅

[state ]
type=helper
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),numprojid(256006022)=1
trigger1=1
stateno=1836769491
id=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(3)
name="1836769493"
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),numprojid(256006024)=1
trigger1=1
stateno=1836769491
id=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(4)
name="1836769494"
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-23:傾僯儊扵嵏丅

[state ]
type=helper
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=numhelper(1836769491)=0
trigger1=1
stateno=1836769492
id=1836769491
name="1836769491"
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=helper
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=numhelper(1836769492)=0
trigger1=1
stateno=1836769496
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔丂丂侖僗儘僢僩兛-07:巰偺愰崘丅
;劔丂丂侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅
;劔丂丂侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔丂丂侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔丂丂侖僗儘僢僩兛-14:棊壓懄巰丅
;劔丂丂侖僗儘僢僩兛-15:懄巰曉偟丅
;劔丂丂侖僗儘僢僩兛-16:挻懄巰曉偟丅
;劔丂丂侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅
;劔丂丂侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔
;劔

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僶僌杊巭丅

[state ]
type=projectile
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006106
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-07:巰偺愰崘丅
;劔侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅

[state ]
type=projectile
triggerall=root,alive!=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,alive!=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,alive!=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,alive!=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006107
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-12:僩儉僉儔乕丅

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
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trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=200
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projremove=1
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
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sparkno=-1
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p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=800
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offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
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sparkno=-1
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p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
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projid=256006108
projanim=anim
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projremove=1
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
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sparkno=-1
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p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006108
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-13:偁備僉儔乕丅

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
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projid=256006109
projanim=200
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projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
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trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=800
projremanim=-1
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offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=anim
projremanim=-1
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offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006109
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-14:棊壓懄巰丅

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
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trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
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projsprpriority=-2147483647
projedgebound=99999
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projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0||gametime%2=1
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006110
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔侖僗儘僢僩兛-14:棊壓懄巰丅

[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=1||floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=1||floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=numhelper(1836769491)=0
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trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=800
projremanim=-1
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offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=1||floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=gametime%2=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**2))/floor(2.0**1))=1||floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006111
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-2-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛-15:懄巰曉偟丅

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)!=0
triggerall=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)!=5150
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)!=0
triggerall=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)!=5150
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=800
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offset=160,30000*1
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projedgebound=99999
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projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
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sparkno=-1
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p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)!=0
triggerall=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)!=5150
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
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projid=256006112
projanim=anim
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offset=160,30000*1
postype=left
velocity=0,0
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projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)!=0
triggerall=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)!=5150
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-16:挻懄巰曉偟丅

[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006113
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(3)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-10:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅

[state ]
type=projectile
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=time=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=time=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=time=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(root,numprojid(256006102)=0&&root,numprojid(256006103)=1||root,numprojid(256006102)=1&&root,numprojid(256006103)=2)&&root,id!=parent,id
triggerall=time=0
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)-1-playerid(enemy(floor(0.001*(prevstateno-1836769491))),sysvar(4)),sysvar(0)%5),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-12:Type:兛-03曗姰丄僗僥斣潣棎丅

[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006115
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔丂丂侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅
;劔丂丂侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔丂丂侖僗儘僢僩兝-15:Type:兛-05曗姰丄偦偺懠僷儔儊乕僞楳傝丅
;劔
;劔

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅

[state ]
type=changeanim2
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=40020
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value2=s,ha
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
x=0
y=30000
ignorehitpause=1
[state ]
type=hitoverride
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
attr=sca,aa,at,ap
stateno=1836769491
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=null
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
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trigger1=1||var(39):=ifelse(abs(var(39))=root,life,0,(var(39)!=0)*ifelse(abs(var(39))=root,lifemax-root,life,(-1+2*(var(39)>0))*root,lifemax,var(39)))
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trigger1=1||var(43):=ifelse(abs(var(43))=root,life,0,(var(43)!=0)*ifelse(abs(var(43))=root,lifemax-root,life,(-1+2*(var(43)>0))*root,lifemax,var(43)))
trigger1=1||var(44):=ifelse(abs(var(44))=root,life,0,(var(44)!=0)*ifelse(abs(var(44))=root,lifemax-root,life,(-1+2*(var(44)>0))*root,lifemax,var(44)))
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trigger1=1||var(46):=ifelse(abs(var(46))=root,life,0,(var(46)!=0)*ifelse(abs(var(46))=root,lifemax-root,life,(-1+2*(var(46)>0))*root,lifemax,var(46)))
trigger1=1||var(47):=ifelse(abs(var(47))=root,life,0,(var(47)!=0)*ifelse(abs(var(47))=root,lifemax-root,life,(-1+2*(var(47)>0))*root,lifemax,var(47)))
trigger1=1||var(48):=ifelse(abs(var(48))=root,life,0,(var(48)!=0)*ifelse(abs(var(48))=root,lifemax-root,life,(-1+2*(var(48)>0))*root,lifemax,var(48)))
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trigger1=1||var(50):=ifelse(abs(var(50))=root,life,0,(var(50)!=0)*ifelse(abs(var(50))=root,lifemax-root,life,(-1+2*(var(50)>0))*root,lifemax,var(50)))
trigger1=1||var(51):=ifelse(abs(var(51))=root,life,0,(var(51)!=0)*ifelse(abs(var(51))=root,lifemax-root,life,(-1+2*(var(51)>0))*root,lifemax,var(51)))
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trigger1=1||var(57):=ifelse(abs(var(57))=root,life,0,(var(57)!=0)*ifelse(abs(var(57))=root,lifemax-root,life,(-1+2*(var(57)>0))*root,lifemax,var(57)))
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trigger1=1||fvar(1):=ifelse(abs(fvar(1))=root,life,0,(fvar(1)!=0)*ifelse(abs(fvar(1))=root,lifemax-root,life,(-1+2*(fvar(1)>0))*root,lifemax,fvar(1)))
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trigger1=1||fvar(3):=ifelse(abs(fvar(3))=root,life,0,(fvar(3)!=0)*ifelse(abs(fvar(3))=root,lifemax-root,life,(-1+2*(fvar(3)>0))*root,lifemax,fvar(3)))
trigger1=1||fvar(4):=ifelse(abs(fvar(4))=root,life,0,(fvar(4)!=0)*ifelse(abs(fvar(4))=root,lifemax-root,life,(-1+2*(fvar(4)>0))*root,lifemax,fvar(4)))
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trigger1=1||fvar(6):=ifelse(abs(fvar(6))=root,life,0,(fvar(6)!=0)*ifelse(abs(fvar(6))=root,lifemax-root,life,(-1+2*(fvar(6)>0))*root,lifemax,fvar(6)))
trigger1=1||fvar(7):=ifelse(abs(fvar(7))=root,life,0,(fvar(7)!=0)*ifelse(abs(fvar(7))=root,lifemax-root,life,(-1+2*(fvar(7)>0))*root,lifemax,fvar(7)))
trigger1=1||fvar(8):=ifelse(abs(fvar(8))=root,life,0,(fvar(8)!=0)*ifelse(abs(fvar(8))=root,lifemax-root,life,(-1+2*(fvar(8)>0))*root,lifemax,fvar(8)))
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trigger1=1||fvar(11):=ifelse(abs(fvar(11))=root,life,0,(fvar(11)!=0)*ifelse(abs(fvar(11))=root,lifemax-root,life,(-1+2*(fvar(11)>0))*root,lifemax,fvar(11)))
trigger1=1||fvar(12):=ifelse(abs(fvar(12))=root,life,0,(fvar(12)!=0)*ifelse(abs(fvar(12))=root,lifemax-root,life,(-1+2*(fvar(12)>0))*root,lifemax,fvar(12)))
trigger1=1||fvar(13):=ifelse(abs(fvar(13))=root,life,0,(fvar(13)!=0)*ifelse(abs(fvar(13))=root,lifemax-root,life,(-1+2*(fvar(13)>0))*root,lifemax,fvar(13)))
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trigger1=1||fvar(16):=ifelse(abs(fvar(16))=root,life,0,(fvar(16)!=0)*ifelse(abs(fvar(16))=root,lifemax-root,life,(-1+2*(fvar(16)>0))*root,lifemax,fvar(16)))
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trigger1=1||fvar(18):=ifelse(abs(fvar(18))=root,life,0,(fvar(18)!=0)*ifelse(abs(fvar(18))=root,lifemax-root,life,(-1+2*(fvar(18)>0))*root,lifemax,fvar(18)))
trigger1=1||fvar(19):=ifelse(abs(fvar(19))=root,life,0,(fvar(19)!=0)*ifelse(abs(fvar(19))=root,lifemax-root,life,(-1+2*(fvar(19)>0))*root,lifemax,fvar(9)))
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trigger1=1||fvar(38):=ifelse(abs(fvar(38))=root,life,0,(fvar(38)!=0)*ifelse(abs(fvar(38))=root,lifemax-root,life,(-1+2*(fvar(38)>0))*root,lifemax,fvar(38)))
trigger1=1||fvar(39):=ifelse(abs(fvar(39))=root,life,0,(fvar(39)!=0)*ifelse(abs(fvar(39))=root,lifemax-root,life,(-1+2*(fvar(39)>0))*root,lifemax,fvar(39)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(0)=ifelse(abs(sysvar(0))=root,life,0,(sysvar(0)!=0)*ifelse(abs(sysvar(0))=root,lifemax-root,life,(-1+2*(sysvar(0)>0))*root,lifemax,sysvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(1)=ifelse(abs(sysvar(1))=root,life,0,(sysvar(1)!=0)*ifelse(abs(sysvar(1))=root,lifemax-root,life,(-1+2*(sysvar(1)>0))*root,lifemax,sysvar(1)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(2)=ifelse(abs(sysvar(2))=root,life,0,(sysvar(2)!=0)*ifelse(abs(sysvar(2))=root,lifemax-root,life,(-1+2*(sysvar(2)>0))*root,lifemax,sysvar(2)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(3)=ifelse(abs(sysvar(3))=root,life,0,(sysvar(3)!=0)*ifelse(abs(sysvar(3))=root,lifemax-root,life,(-1+2*(sysvar(3)>0))*root,lifemax,sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(4)=ifelse(abs(sysvar(4))=root,life,0,(sysvar(4)!=0)*ifelse(abs(sysvar(4))=root,lifemax-root,life,(-1+2*(sysvar(4)>0))*root,lifemax,sysvar(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(0)=ifelse(abs(sysfvar(0))=root,life,0,(sysfvar(0)!=0)*ifelse(abs(sysfvar(0))=root,lifemax-root,life,(-1+2*(sysfvar(0)>0))*root,lifemax,sysfvar(0)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(1)=ifelse(abs(sysfvar(1))=root,life,0,(sysfvar(1)!=0)*ifelse(abs(sysfvar(1))=root,lifemax-root,life,(-1+2*(sysfvar(1)>0))*root,lifemax,sysfvar(1)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(2)=ifelse(abs(sysfvar(2))=root,life,0,(sysfvar(2)!=0)*ifelse(abs(sysfvar(2))=root,lifemax-root,life,(-1+2*(sysfvar(2)>0))*root,lifemax,sysfvar(2)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(3)=ifelse(abs(sysfvar(3))=root,life,0,(sysfvar(3)!=0)*ifelse(abs(sysfvar(3))=root,lifemax-root,life,(-1+2*(sysfvar(3)>0))*root,lifemax,sysfvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(4)=ifelse(abs(sysfvar(4))=root,life,0,(sysfvar(4)!=0)*ifelse(abs(sysfvar(4))=root,lifemax-root,life,(-1+2*(sysfvar(4)>0))*root,lifemax,sysfvar(4)))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-14:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=null
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1||var(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(40):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(41):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(42):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(43):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(44):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(45):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(46):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(47):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(48):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(49):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(50):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(51):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(52):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(53):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(54):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(55):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(56):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(57):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(58):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(59):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysfvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysfvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysfvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysfvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
sysfvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝-15:Type:兛-05曗姰丄偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=null
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**18))/floor(2.0**17))*ifelse(root,id=parent,id,1,floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**3))=0)
trigger2=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**19))/floor(2.0**18))*ifelse(root,id=parent,id,1,floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**3))=0)
trigger3=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(3)%floor(2.0**14))/floor(2.0**13))*ifelse(root,id=parent,id,1,floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**3))=0)
value=1836769492
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1836769492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=(enemy(0),sysvar(0)%257000=256006)=0
trigger2=(floor((enemy(0),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1)=0
value=1836770492
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836771492
persistent=256
ignorehitpause=1

[statedef 1836770492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=1
value=1836771492
persistent=256
ignorehitpause=1

[statedef 1836771492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔丂丂侖僗儘僢僩兛-17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂侖僗儘僢僩兛-18:恊偺偑傔偪傔娧捠丅
;劔丂丂侖僗儘僢僩兝-13:Type:兛-04曗姰丄恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔
;劔

[state ]
type=changestate
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**18))/floor(2.0**17))*ifelse(root,id=parent,id,1,floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**3))=0)
value=1836772492
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**19))/floor(2.0**18))*ifelse(root,id=parent,id,1,floor((enemy(floor(0.001*(prevstateno-1836769491))),sysvar(2)%floor(2.0**4))/floor(2.0**3))=0)
value=1836773492
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836774492
persistent=256
ignorehitpause=1

[statedef 1836772492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛-17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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ignorehitpause=1
[state ]
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[state ]
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[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
type=parentvarset
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[state ]
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[state ]
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[state ]
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[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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[state ]
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ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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[state ]
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[state ]
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[state ]
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ignorehitpause=1
[state ]
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trigger1=1
fvar(7)=ifelse(abs(parent,fvar(7))=parent,life,0,(parent,fvar(7)!=0)*ifelse(abs(parent,fvar(7))=parent,lifemax-parent,life,(-1+2*(parent,fvar(7)>0))*parent,lifemax,parent,fvar(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(abs(parent,fvar(8))=parent,life,0,(parent,fvar(8)!=0)*ifelse(abs(parent,fvar(8))=parent,lifemax-parent,life,(-1+2*(parent,fvar(8)>0))*parent,lifemax,parent,fvar(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(abs(parent,fvar(9))=parent,life,0,(parent,fvar(9)!=0)*ifelse(abs(parent,fvar(9))=parent,lifemax-parent,life,(-1+2*(parent,fvar(9)>0))*parent,lifemax,parent,fvar(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(abs(parent,fvar(10))=parent,life,0,(parent,fvar(10)!=0)*ifelse(abs(parent,fvar(10))=parent,lifemax-parent,life,(-1+2*(parent,fvar(10)>0))*parent,lifemax,parent,fvar(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(abs(parent,fvar(11))=parent,life,0,(parent,fvar(11)!=0)*ifelse(abs(parent,fvar(11))=parent,lifemax-parent,life,(-1+2*(parent,fvar(11)>0))*parent,lifemax,parent,fvar(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(abs(parent,fvar(12))=parent,life,0,(parent,fvar(12)!=0)*ifelse(abs(parent,fvar(12))=parent,lifemax-parent,life,(-1+2*(parent,fvar(12)>0))*parent,lifemax,parent,fvar(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(abs(parent,fvar(13))=parent,life,0,(parent,fvar(13)!=0)*ifelse(abs(parent,fvar(13))=parent,lifemax-parent,life,(-1+2*(parent,fvar(13)>0))*parent,lifemax,parent,fvar(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(abs(parent,fvar(14))=parent,life,0,(parent,fvar(14)!=0)*ifelse(abs(parent,fvar(14))=parent,lifemax-parent,life,(-1+2*(parent,fvar(14)>0))*parent,lifemax,parent,fvar(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(abs(parent,fvar(15))=parent,life,0,(parent,fvar(15)!=0)*ifelse(abs(parent,fvar(15))=parent,lifemax-parent,life,(-1+2*(parent,fvar(15)>0))*parent,lifemax,parent,fvar(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(abs(parent,fvar(16))=parent,life,0,(parent,fvar(16)!=0)*ifelse(abs(parent,fvar(16))=parent,lifemax-parent,life,(-1+2*(parent,fvar(16)>0))*parent,lifemax,parent,fvar(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(abs(parent,fvar(17))=parent,life,0,(parent,fvar(17)!=0)*ifelse(abs(parent,fvar(17))=parent,lifemax-parent,life,(-1+2*(parent,fvar(17)>0))*parent,lifemax,parent,fvar(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(abs(parent,fvar(18))=parent,life,0,(parent,fvar(18)!=0)*ifelse(abs(parent,fvar(18))=parent,lifemax-parent,life,(-1+2*(parent,fvar(18)>0))*parent,lifemax,parent,fvar(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(abs(parent,fvar(19))=parent,life,0,(parent,fvar(19)!=0)*ifelse(abs(parent,fvar(19))=parent,lifemax-parent,life,(-1+2*(parent,fvar(19)>0))*parent,lifemax,parent,fvar(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(abs(parent,fvar(20))=parent,life,0,(parent,fvar(20)!=0)*ifelse(abs(parent,fvar(20))=parent,lifemax-parent,life,(-1+2*(parent,fvar(20)>0))*parent,lifemax,parent,fvar(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(abs(parent,fvar(21))=parent,life,0,(parent,fvar(21)!=0)*ifelse(abs(parent,fvar(21))=parent,lifemax-parent,life,(-1+2*(parent,fvar(21)>0))*parent,lifemax,parent,fvar(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(abs(parent,fvar(22))=parent,life,0,(parent,fvar(22)!=0)*ifelse(abs(parent,fvar(22))=parent,lifemax-parent,life,(-1+2*(parent,fvar(22)>0))*parent,lifemax,parent,fvar(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(abs(parent,fvar(23))=parent,life,0,(parent,fvar(23)!=0)*ifelse(abs(parent,fvar(23))=parent,lifemax-parent,life,(-1+2*(parent,fvar(23)>0))*parent,lifemax,parent,fvar(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(abs(parent,fvar(24))=parent,life,0,(parent,fvar(24)!=0)*ifelse(abs(parent,fvar(24))=parent,lifemax-parent,life,(-1+2*(parent,fvar(24)>0))*parent,lifemax,parent,fvar(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(abs(parent,fvar(25))=parent,life,0,(parent,fvar(25)!=0)*ifelse(abs(parent,fvar(25))=parent,lifemax-parent,life,(-1+2*(parent,fvar(25)>0))*parent,lifemax,parent,fvar(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(abs(parent,fvar(26))=parent,life,0,(parent,fvar(26)!=0)*ifelse(abs(parent,fvar(26))=parent,lifemax-parent,life,(-1+2*(parent,fvar(26)>0))*parent,lifemax,parent,fvar(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(abs(parent,fvar(27))=parent,life,0,(parent,fvar(27)!=0)*ifelse(abs(parent,fvar(27))=parent,lifemax-parent,life,(-1+2*(parent,fvar(27)>0))*parent,lifemax,parent,fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(abs(parent,fvar(28))=parent,life,0,(parent,fvar(28)!=0)*ifelse(abs(parent,fvar(28))=parent,lifemax-parent,life,(-1+2*(parent,fvar(28)>0))*parent,lifemax,parent,fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(abs(parent,fvar(29))=parent,life,0,(parent,fvar(29)!=0)*ifelse(abs(parent,fvar(29))=parent,lifemax-parent,life,(-1+2*(parent,fvar(29)>0))*parent,lifemax,parent,fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(abs(parent,fvar(30))=parent,life,0,(parent,fvar(30)!=0)*ifelse(abs(parent,fvar(30))=parent,lifemax-parent,life,(-1+2*(parent,fvar(30)>0))*parent,lifemax,parent,fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(abs(parent,fvar(31))=parent,life,0,(parent,fvar(31)!=0)*ifelse(abs(parent,fvar(31))=parent,lifemax-parent,life,(-1+2*(parent,fvar(31)>0))*parent,lifemax,parent,fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(abs(parent,fvar(32))=parent,life,0,(parent,fvar(32)!=0)*ifelse(abs(parent,fvar(32))=parent,lifemax-parent,life,(-1+2*(parent,fvar(32)>0))*parent,lifemax,parent,fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(abs(parent,fvar(33))=parent,life,0,(parent,fvar(33)!=0)*ifelse(abs(parent,fvar(33))=parent,lifemax-parent,life,(-1+2*(parent,fvar(33)>0))*parent,lifemax,parent,fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(abs(parent,fvar(34))=parent,life,0,(parent,fvar(34)!=0)*ifelse(abs(parent,fvar(34))=parent,lifemax-parent,life,(-1+2*(parent,fvar(34)>0))*parent,lifemax,parent,fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(abs(parent,fvar(35))=parent,life,0,(parent,fvar(35)!=0)*ifelse(abs(parent,fvar(35))=parent,lifemax-parent,life,(-1+2*(parent,fvar(35)>0))*parent,lifemax,parent,fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(abs(parent,fvar(36))=parent,life,0,(parent,fvar(36)!=0)*ifelse(abs(parent,fvar(36))=parent,lifemax-parent,life,(-1+2*(parent,fvar(36)>0))*parent,lifemax,parent,fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(abs(parent,fvar(37))=parent,life,0,(parent,fvar(37)!=0)*ifelse(abs(parent,fvar(37))=parent,lifemax-parent,life,(-1+2*(parent,fvar(37)>0))*parent,lifemax,parent,fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(abs(parent,fvar(38))=parent,life,0,(parent,fvar(38)!=0)*ifelse(abs(parent,fvar(38))=parent,lifemax-parent,life,(-1+2*(parent,fvar(38)>0))*parent,lifemax,parent,fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(abs(parent,fvar(39))=parent,life,0,(parent,fvar(39)!=0)*ifelse(abs(parent,fvar(39))=parent,lifemax-parent,life,(-1+2*(parent,fvar(39)>0))*parent,lifemax,parent,fvar(39)))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1836773492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛-18:恊偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=numpartner=0
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
value=1837773492
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numpartner=0
trigger1=1
value=1838773492
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1839773492
persistent=256
ignorehitpause=1

[statedef 1837773492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)),var(0))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)),var(1))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)),var(2))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)),var(3))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)),var(4))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)),var(5))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)),var(6))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)),var(7))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)),var(8))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)),var(9))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)),var(10))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)),var(11))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)),var(12))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)),var(13))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)),var(14))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)),var(15))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)),var(16))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)),var(17))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)),var(18))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)),var(19))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)),var(20))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)),var(21))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)),var(22))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)),var(23))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)),var(24))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)),var(25))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)),var(26))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)),var(27))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)),var(28))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)),var(29))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)),var(30))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)),var(31))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)),var(32))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)),var(33))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)),var(34))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)),var(35))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)),var(36))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)),var(37))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)),var(38))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)),var(39))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)),var(40))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)),var(41))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)),var(42))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)),var(43))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)),var(44))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)),var(45))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)),var(46))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)),var(47))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)),var(48))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)),var(49))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)),var(50))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)),var(51))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)),var(52))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)),var(53))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)),var(54))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)),var(55))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)),var(56))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)),var(57))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)),var(58))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
trigger1=1
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)),var(59))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(0),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(0),sysvar(4)-1),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1838773492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)),var(0))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)),var(1))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)),var(2))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)),var(3))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)),var(4))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)),var(5))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)),var(6))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)),var(7))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)),var(8))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)),var(9))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)),var(10))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)),var(11))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)),var(12))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)),var(13))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)),var(14))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)),var(15))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)),var(16))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)),var(17))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)),var(18))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)),var(19))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)),var(20))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)),var(21))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)),var(22))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)),var(23))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)),var(24))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)),var(25))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)),var(26))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)),var(27))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)),var(28))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)),var(29))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)),var(30))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)),var(31))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)),var(32))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)),var(33))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)),var(34))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)),var(35))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)),var(36))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)),var(37))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)),var(38))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)),var(39))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)),var(40))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)),var(41))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)),var(42))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)),var(43))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)),var(44))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)),var(45))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)),var(46))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)),var(47))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)),var(48))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)),var(49))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)),var(50))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)),var(51))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)),var(52))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)),var(53))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)),var(54))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)),var(55))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)),var(56))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)),var(57))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)),var(58))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)),var(59))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)-1))*(gametime-playerid(enemy(1),sysvar(4)-1),sysvar(1)+1)+playerid(enemy(1),sysvar(4)-1),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1839773492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1836774492]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝-13:Type:兛-04曗姰丄恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836769493
persistent=256
ignorehitpause=1

[statedef 1836769493]
type=u
movetype=i
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=time>=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕揋娫幰僿儖僷乕乮傾僯儊扵嵏乯梡崿慄張棟僗僥乕僩丅

[statedef 1836769494]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僅乕儅僢僩丅

;價僕儏傾儖愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=30000*2
ignorehitpause=1



;敾掕憖嶌丅
[state ]
type=hitby
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;帪巭傔懴惈晅梌丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖傾僯儊扵嵏丅

[state ]
type=varset
trigger1=sysvar(0)%2=1
trigger1=floor((sysvar(0)%(2*2))/2)=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((sysvar(0)%(2*2))/2)=0
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=floor((sysvar(0)%(2*2))/2)=1
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕揋娫幰僿儖僷乕乮傾僯儊扵嵏乯梡扵嵏儖乕僾張棟僗僥乕僩丅

[statedef 1836769495]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾摦嶌丅

;扵嵏梡proj幩弌丅
[state ]
type=projectile
trigger1=root,selfanimexist(sysvar(1))
projid=sysvar(1)
projanim=sysvar(1)
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=b
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾 or 僽儗僀僋丅

;扵嵏惉岟廔椆僼儔僌丅
[state ]
type=varset
trigger1=sysvar(1)-1000>=0
trigger1=root,selfanimexist(sysvar(1)-1000)&&root,numprojid(sysvar(1)-1000)=0
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)%2=1
sysvar(1)=sysvar(1)-1000
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2=1
value=stateno-1
persistent=256
ignorehitpause=1



;扵嵏幐攕廔椆僼儔僌丅
[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(1)%1000=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)%1000=0
value=stateno-1
persistent=256
ignorehitpause=1



;儖乕僾丅
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕揋娫幰僿儖僷乕乮棙梡宆僗僥乕僩扵嵏乯梡崿慄張棟僗僥乕僩丅

[statedef 1836769496]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僅乕儅僢僩丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕張棟丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;價僕儏傾儖愝掕丅
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=30000*3
ignorehitpause=1



;帪巭傔懴惈晅梌丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1



;hitpausetime晅梌丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1

[statedef 1836769497]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僅乕儅僢僩丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕張棟丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
value2=sca,aa,at,ap
ignorehitpause=1



;價僕儏傾儖愝掕丅
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=30000*3
ignorehitpause=1



;帪巭傔懴惈晅梌丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**6))/floor(2.0**5))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1&&roundstate=3
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1



;棙梡宆僗僥乕僩扵嵏幚峴丅
[state ]
type=movehitreset
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=prevstateno
persistent=256
ignorehitpause=1


