
;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫟捠婰弎丅

;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nokoslow
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1



;儔儞僟儉抣丅
[state ]
type=varset
trigger1=1
var(55)=random
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=roundstate=[0,2]

;僄僼僃僋僩儕僙僢僩丅
[state ]
type=removeexplod
triggerall=roundstate=[0,2]
trigger1=1
ignorehitpause=1



;婎杮愝掕丅
[state ]
type=changeanim
triggerall=roundstate=[0,2]
trigger1=anim!=40000
value=40000
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,20
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,24
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,24
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,31
freqmul=0.6
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=[0,2]
trigger1=1
value=s10000,40
volume=255
ignorehitpause=1



;夋柺儗僀儎乕丄忋丅
[state ]
type=explod
triggerall=roundstate=[0,2]
trigger1=1
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;夋柺愝掕丅
[state ]
type=assertspecial
triggerall=roundstate=[0,2]
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1



;戝杺朄丅
[state ]
type=explod
triggerall=roundstate=[0,2]
trigger1=1
anim=10991
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=roundstate=3

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=roundstate=3
trigger1=anim!=30040
value=30040
ignorehitpause=1



;夋柺儗僀儎乕丄忋丅
[state ]
type=explod
triggerall=roundstate=3
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(1))),floor(256*sin((pi/2/20)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;夋柺儗僀儎乕丄壓丅
[state ]
type=explod
triggerall=roundstate=3
trigger1=animelemtime(1)>=0&&animelemtime(1)<=239
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=roundstate=3
trigger1=animelemtime(1)>=240&&animelemtime(1)<=359
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/120)*(animelemtime(1)-240))),floor(256*sin((pi/2/120)*(animelemtime(1)-240)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;夋柺愝掕丅
[state ]
type=assertspecial
triggerall=roundstate=3
trigger1=animelemtime(1)>=0&&animelemtime(1)<=239
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=roundstate=4

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=roundstate=4
triggerall=win
trigger1=anim!=30050
value=30050
ignorehitpause=1
[state ]
type=changeanim
triggerall=roundstate=4
triggerall=!win
trigger1=anim!=30060
value=30060
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)=0
value=s10000,47
freqmul=0.8
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)=0
value=s10000,47
freqmul=0.8
volume=255
ignorehitpause=1



;夋柺梙傜偟丅
[state ]
type=envshake
triggerall=roundstate=4
triggerall=win
trigger1=1
time=2
freq=180
ampl=floor(5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;宖偘傜傟傞僼傿乕儖僪丅
[state ]
type=explod
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)=17
anim=10820
scale=1.7,1.7
pos=40,-76
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)=17
anim=10821
scale=0.9,0.9
pos=40,-76
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483645
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)>=17
trigger1=gametime%4=0
anim=10472
scale=0.6,0.6
pos=40,-76
vel=-0.5*vel x+7*cos(random)*cos(var(55)),-0.5*vel y+7*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=roundstate=4
triggerall=win
trigger1=animelemtime(1)>=17
trigger1=gametime%4=2
anim=10482
scale=0.6,0.6
pos=40,-76
vel=-0.5*vel x+7*cos(random)*cos(var(55)),-0.5*vel y+7*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;僼傿乕儖僪丅
[state ]
type=explod
triggerall=numexplod(103000)=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
id=103000
anim=10930
scale=0.8,0.2
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-8
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(103001)=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
id=103001
anim=10931
scale=0.84,0.21
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-9
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=gametime%8=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
anim=10024
scale=0.6,0.6
pos=floor(60*cos(var(55))),floor(15*sin(var(55)))
vel=-0.5*vel x+0.5*(2-(random%5)),-0.5*vel y
accel=0,-0.18
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(103002)=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
trigger2=win
trigger2=animelemtime(1)>=0&&animelemtime(1)<=16
trigger3=roundstate=4
trigger3=!win
id=103002
anim=10820
scale=1.7,1.7
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=numexplod(103003)=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
trigger2=win
trigger2=animelemtime(1)>=0&&animelemtime(1)<=16
trigger3=roundstate=4
trigger3=!win
id=103003
anim=10821
scale=0.9,0.9
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=gametime%4=0
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
trigger2=win
trigger2=animelemtime(1)>=0&&animelemtime(1)<=16
trigger3=roundstate=4
trigger3=!win
anim=10472
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+7*cos(random)*cos(var(55)),-0.5*vel y+7*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=gametime%4=2
trigger1=roundstate=3
trigger1=animelemtime(1)>=240
trigger2=roundstate=4
trigger2=win
trigger2=animelemtime(1)>=0&&animelemtime(1)<=16
trigger3=roundstate=4
trigger3=!win
anim=10482
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+7*cos(random)*cos(var(55)**2),-0.5*vel y+7*cos(random)*sin(var(55)**2)
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;僼傿乕儖僪徚嫀丅
[state ]
type=removeexplod
triggerall=numexplod(103002)>=1
trigger1=anim=30050
trigger1=animelemtime(1)>=17
id=103002
ignorehitpause=1
[state ]
type=removeexplod
triggerall=numexplod(103003)>=1
trigger1=anim=30050
trigger1=animelemtime(1)>=17
id=103003
ignorehitpause=1







































































































乻奺戝杺朄偺尒偣応乼

trigger1=playerid(var(53)),sysvar(0)=10000
trigger1=playerid(var(53)),animelemtime(22)>=25*13&&playerid(var(53)),animelemtime(22)<=25*13+200-1
trigger2=playerid(var(53)),sysvar(0)=4300
trigger2=playerid(var(53)),animelemtime(1)>=80&&playerid(var(53)),animelemtime(1)<=80+200-1
trigger2=playerid(var(53)),animelemtime(1)%2=0
trigger3=playerid(var(53)),sysvar(0)=4400
trigger3=playerid(var(53)),animelemtime(1)>=260&&playerid(var(53)),animelemtime(1)<=499
trigger4=playerid(var(53)),sysvar(0)=4500
trigger4=playerid(var(53)),animelemtime(1)>=180&&playerid(var(53)),animelemtime(1)<=349
trigger5=playerid(var(53)),sysvar(0)=4600
trigger5=playerid(var(53)),animelemtime(1)>=90&&playerid(var(53)),animelemtime(1)<=489
trigger6=playerid(var(53)),sysvar(0)=4700
trigger6=playerid(var(53)),animelemtime(1)>=300&&playerid(var(53)),animelemtime(1)<=379










僗僥乕僩扗庢偱偒偨偲偒偼儕僟婾憰懳徾奜偵丅


恊曄峏偲偐柤慜曄峏偲偐丅
揋抧偐傜儕僟婾憰梡僿儖僷乕幩弌丅
恊曄峏僨僶僢僌丅


傑偨偼

triggerall=floor((root,sysvar(2)%floor(2.0**20))/floor(2.0**19))=1||floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1&&floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**3))=1||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3]

偺帪僞僎僗僥幚峴丅


trigger1=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)=0
trigger2=(floor((sysvar(0)%(3*5))/3)=1)=0
trigger3=(!target,ishelper(1836769491)&&!target,ishelper(1836769492))=0



triggerall=(floor((root,sysvar(2)%floor(2.0**20))/floor(2.0**19))=1||floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1&&floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**3))=1||floor((root,sysvar(3)%floor(2.0**16))/floor(2.0**14))=[1,3])=0
trigger1=(target,numexplod(256000100)=0)=0
trigger2=((numenemy=1||numenemy=2&&anim=40001)||numenemy=2&&anim=40002)=0
trigger3=numenemy=1||numenemy=2&&anim=40001
trigger3=((enemy(0),numprojid(256000102)=0&&enemy(0),numprojid(256000103)=1||enemy(0),numprojid(256000102)=1&&enemy(0),numprojid(256000103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
trigger4=numenemy=1||numenemy=2&&anim=40001
trigger4=(enemy(0),numprojid(256000102)=0&&enemy(0),numprojid(256000104)=1||enemy(0),numprojid(256000102)=1&&enemy(0),numprojid(256000104)=2)=0
trigger5=numenemy=2&&anim=40002
trigger5=((enemy(1),numprojid(256000102)=0&&enemy(1),numprojid(256000103)=1||enemy(1),numprojid(256000102)=1&&enemy(1),numprojid(256000103)=2)&&(target,rootdist x!=target,parentdist x||target,rootdist y!=target,parentdist y))=0
trigger6=numenemy=2&&anim=40002
trigger6=(enemy(1),numprojid(256000102)=0&&enemy(1),numprojid(256000104)=1||enemy(1),numprojid(256000102)=1&&enemy(1),numprojid(256000104)=2)=0



僞僎僗僥婰弎丅
僞僎僗僥幚峴偵敽偆慜採忦審仺尦愷仺暘婒仺幚峴忦審仺忦審乮僱僈乯仺僞僎僗僥偺懳徾忦審

慜採忦審丒丒丒丒丒丒丒丒婰弎偼丄婎杮揑偵婛抦偺傕偺偼徣棯偡傞偑丄
丂丂丂丂丂丂丂丂丂丂丂丂婛抦偱偁偭偰傕婰弎偡傞傛偆側丄嵟掅忦審丅

尦愷丒丒丒丒丒丒丒丒丒丒幚峴偺昿搙摍乆丄憤崌揑偵娗棟偡傞忦審丅

暘婒丒丒丒丒丒丒丒丒丒丒幾娽摍乆丄僐儞僼傿僌偺愝掕偱暘婒偡傞傕偺丅

幚峴忦審丒丒丒丒丒丒丒丒僼僣乕偵幚峴忦審丅

僱僈丒丒丒丒丒丒丒丒丒丒屻偺峴摦偺偨傔偵乣偺忦審偑摉偰偼傑傜側偄帪偵敪摦丄偲偐偦傫側傫丅

僞僎僗僥偺懳徾忦審丒丒丒懳徾偺惈幙偵傛傞暘椶丅






floor(sysfvar(0))%2,floor((floor(sysfvar(0))%(2*2))/2),floor((floor(sysfvar(0))%(2*2*2))/(2*2)),floor((floor(playerid(id+2),sysfvar(0))%(2*2*2*2))/(2*2*2))


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛-07:巰偺愰崘丅
;劔侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔侖僗儘僢僩兛-14:棊壓懄巰丅
;劔侖僗儘僢僩兛-15:懄巰曉偟丅
;劔侖僗儘僢僩兛-16:挻懄巰曉偟丅
;劔侖僗儘僢僩兝-09:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅
;劔侖僗儘僢僩兝-11:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔
;劔
;劔

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((root,sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(1)%8),sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=0
trigger1=1
value=ifelse(gametime%2=0,110+5*(gametime%4=2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
value=ifelse(gametime%2=0,playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(1)%8),sysvar(2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=0
trigger1=1
value=ifelse(gametime%2=0,110+5*(gametime%4=2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1
value=ifelse(gametime%2=0,playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(1)%8),sysvar(2),ifelse(gametime%8<=3,floor(2.147483647*(1000000*random+1000*random+random)),155))
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((root,sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(1)%8),sysvar(3)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
triggerall=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1
value=playerid(root,sysvar(4)-1-playerid(root,sysvar(4)),sysvar(1)%8),sysvar(4)
ignorehitpause=1
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
trigger1=1
value=floor(2.147483647*(1000000*random+1000*random+random))
ignorehitpause=1




floor((root,sysvar(0)%(257000*25*57))/(257000*25))

僿儖僷乕憤悢-2-(2,2/1)-(3,5/4)-3*(2,26/25)-((僿儖僷乕憤悢-1-(2,2/1)-(3,5/4)-3*(2,26/25))%3)


(僿儖僷乕憤悢-1-(2,2/1)-(3,5/4)-3*(2,26/25))%3=0
僿儖僷乕憤悢-2-(2,2/1)-(3,5/4)-3*(2,26/25)








乻曄姺梡儊儌乼

trigger2=ishelper\&\&ishelper\(102000\)\r\n
trigger2=root,sysvar\(0\)%257000!=256000\r\n
trigger1=!ishelper\&\&sysvar\(0\)%257000!=256000\|\|ishelper\&\&!ishelper\(102000\)
trigger1=!ishelper&&ifelse(sysvar(0)%257000!=256000,1,numhelper(102000)=0)\r\ntrigger2=ishelper\r\ntrigger2=ifelse(root,sysvar(0)%257000!=256000,1,!ishelper(102000))
trigger1=ishelper\|\|sysvar\(0\)%257000!=256000
trigger1=!ishelper&&sysvar(0)%257000!=256000||ishelper&&!ishelper(102000)\r\ntrigger2=ishelper&&ishelper(102000)\r\ntrigger2=root,sysvar(0)%257000!=256000



乻僗僥僐儞悢乼
64+100+100+100+100+22=486



乻乼
playerid(sysvar(4)-floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))-3*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))-4*0),sysvar(1)

trigger1=floor((floor((enemy(0),sysvar(0)%(257000*25*57))/(257000*25))-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1)))/(2+floor((enemy(0),sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1>=0
trigger1=playerid(enemy(0),sysvar(4)-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1))-4*0),sysvar(1)!=0
trigger2=floor((floor((enemy(0),sysvar(0)%(257000*25*57))/(257000*25))-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1)))/(2+floor((enemy(0),sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1>=0
trigger2=playerid(enemy(0),sysvar(4)-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1))-4*0),sysvar(1)!=0
trigger3=floor((floor((enemy(0),sysvar(0)%(257000*25*57))/(257000*25))-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1)))/(2+floor((enemy(0),sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1>=0
trigger3=playerid(enemy(0),sysvar(4)-4-floor((enemy(0),sysvar(2)%floor(2.0**2))/floor(2.0**1))-4*0),sysvar(1)!=0



乻崿慄婰弎儊儌乼

;懄巰曉偟乮夵慞偺梋抧偁傝丄揋懄巰僗僥乕僩偺扵抦晅壛丄anim扵嵏偺忦審晅壛乯丅
[state ]
type=projectile
triggerall=enemy(0),sysvar(0)%257000=256000
triggerall=floor((enemy(0),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(0),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256000
triggerall=floor((enemy(1),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(1),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=enemy(0),sysvar(0)%257000=256000
triggerall=floor((enemy(0),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(0),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256000
triggerall=floor((enemy(1),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(1),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=enemy(0),sysvar(0)%257000=256000
triggerall=floor((enemy(0),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(0),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256000
triggerall=floor((enemy(1),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(1),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=enemy(0),sysvar(0)%257000=256000
triggerall=floor((enemy(0),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(0),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256000
triggerall=floor((enemy(1),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(1),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256000108
projanim=anim
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=enemy(0),sysvar(0)%257000=256000
triggerall=floor((enemy(0),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(0),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256000108
projanim=helper(1836769491),anim
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=numenemy=2
triggerall=enemy(0),sysvar(0)%257000!=256000
triggerall=floor((enemy(1),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=playerid(enemy(1),sysvar(4)),sysvar(0)!=101000
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256000108
projanim=helper(1836769491),anim
projremanim=-1
projscale=0,0
offset=160,30000
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=a,ha
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),sysvar(4)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



乻numproj棙梡婰弎乼
triggerall=root,numprojid(256000010)=0
伀
triggerall=(ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008))=0
triggerall=(ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017))=0
triggerall=(ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008))=0
triggerall=(ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017))=0
triggerall=(ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026))=0

triggerall=root,numprojid(256000010)=[1,27]
伀
triggerall=(ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008))=0
triggerall=(ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017))=0



乻扵嵏乼
僞僎僗僥偼丄屻椞堟偐傜峴偆丅
弌偨偽偐傝偺僿儖僷乕偼丄屻椞堟偐傜偱偺僞僎僗僥偱傕屻傟傪庢傞偙偲偼側偄丅
慜椞堟偐傜峴偆偲偡傞偲丄
弌偨偽偐傝偱側偄movetype=i偺僿儖僷乕偐傜僿儖僷乕偑幩弌偝傟傞偲偡傞偲丄
偦偺僼儗乕儉偱偼丄僞僎僗僥偑偱偒側偄丅

hitdef扵嵏偵偟傠丄hitby扵嵏偵偟傠丄lifeset扵嵏偵偟傠丄
僿儖僷乕偑僗僥僐儞傪撉傒崬傓慜偵偙偪傜偑忣曬傪撉傒庢傞昁梫偑偁傞丅
側乕偺乕偱丄曄悢曐懚偼慜椞堟偵偟偰偍偔傋偒側偺偐傕偟傟側偄丅



乻傗傞偙偲乼

僾儔僗僆乕僶乕僼儘乕丅
儅僀僫僗僆乕僶乕僼儘乕丅
巰偺愰崘丅
嫮惂巰偺愰崘丅
偁備僉儔乕丅
懄巰曉偟丅
儕僟僀儗僋僩婾憰丅
傾僯儊扵嵏丅
愽擖宆僗僥乕僩扵嵏丅
棙梡宆僗僥乕僩扵嵏丅



乻怓乆峫偊偰傒傛偆乼
丒enemy(0),movetype!=a仺僿儖僷乕偼movetype=a偵愝掕丅101000=a丅
嘆101000
嘇parentvarset
嘊enemy(0)
嘋100000
嘍101000
丒enemy(0),movetype=a仺僿儖僷乕偼movetype=a偵愝掕丅101000=a丅
嘆enemy(0)
嘊parentvarset
嘇101000
嘋100000
嘍101000
丒enemy(0),movetype!=a仺僿儖僷乕偼movetype=i偵愝掕丅101000=a丅
嘆101000
嘇enemy(0)
嘊parentvarset
嘋100000
嘍101000
丒enemy(0),movetype=a仺僿儖僷乕偼movetype=i偵愝掕丅101000=a丅
嘆enemy(0)
嘇101000
嘊parentvarset
嘋100000
嘍101000
丒enemy(0),movetype!=a仺僿儖僷乕偼movetype=a偵愝掕丅101000=i丅
嘇parentvarset
嘊enemy(0)
嘋100000
嘍101000
丒enemy(0),movetype=a仺僿儖僷乕偼movetype=a偵愝掕丅101000=i丅
嘆enemy(0)
嘊parentvarset
嘋100000
嘍101000
丒enemy(0),movetype!=a仺僿儖僷乕偼movetype=i偵愝掕丅101000=i丅
嘇enemy(0)
嘊parentvarset
嘋100000
嘍101000
丒enemy(0),movetype=a仺僿儖僷乕偼movetype=i偵愝掕丅101000=i丅
嘆enemy(0)
嘊parentvarset
嘋100000
嘍101000



乻揋杮懱曄悢庴偗搉偟僔乕僋僃儞僗乼

杮懱                enemy               100000              101000
                    f(1)                f(0)+f(1)           f(0)
ON                  f(2)                f(1)+f(2)           f(1)
                    f(3)                f(2)+f(3)           f(2)

杮懱                enemy               100000              101000
                    f(1)                f(0)                f(0)+f(1)
ON                  f(2)                f(1)                f(1)+f(2)
                    f(3)                f(2)                f(2)+f(3)




;暯忢塣峴丅
101000              enemy               100000
f(0)                f(2)                f(1)+f(2)
f(1)                f(3)                f(2)+f(3)


乻揋杮懱曄悢庴偗搉偟僷僞乕儞02乼

;暯忢塣峴丅
101000              enemy               100000
f(0)                f(2)                f(1)+f(2)
f(1)                f(3)                f(2)+f(3)

;堎忢塣峴丅
101000   杮懱ON     enemy    pvset      100000
f(0)                f(2)                f(1)+f(2)
f(1)+f(3) ON        f(3)-----f(4)       f(1)+f(2)



乻揋杮懱曄悢庴偗搉偟僷僞乕儞01乼

;暯忢塣峴丅
101000              enemy               100000
f(0)+f(1)           f(2)                f(1)
f(1)+f(2)           f(3)                f(2)

;堎忢塣峴丅
101000   杮懱ON     enemy    pvset      100000
f(0)+f(1)           f(2)                f(1)
f(1)+f(2) ON        f(3)-----f(4)       f(1)



乻揋杮懱曄悢庴偗搉偟僷僞乕儞00乼

;暯忢塣峴丅
101000              enemy               100000
f(0)                f(2)                f(1)+f(2)
f(1)                f(3)                f(2)+f(3)

;堎忢塣峴丅
101000   杮懱ON     enemy    pvset      100000
f(0)                f(2)                f(1)+f(2)
f(1)      ON        f(3)-----f(4)       f(1)+f(2)



乻揋僿儖僷乕曄悢庴偗搉偟乼

f(0)                f(2)                f(1)+f(2)
f(3)+f(1)           f(2)                f(1)+f(2)
f(3)+f(1)           f(3)                f(1)+f(2)
f(1)                f(3)                f(1)+f(2)

嘆慜椞堟偵丄怴偟偄抣亅僞僎亄屻椞堟偺抣傪戙擖丅
嘇僞僎偵丄慜椞堟亄僞僎亅屻椞堟偺抣傪戙擖丅
嘊慜椞堟偵丄慜椞堟亅僞僎偺抣傪戙擖丅



乻僿儖僷乕乼

(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])

+3*floor((root,sysvar(2)%floor(2.0**31))/floor(2.0**30))+floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))

+(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))

(2+A)*B+3*C+D+B*D



A崿慄  2 or 3
B扵嵏  3
C摉恎  1
D敾掕  1

D...A傑偨偼C惉棫帪丄嫮惂慖戰丅
B...A傑偨偼C惉棫帪丄擟堄慖戰丅



乻恊曄峏梡曄悢戙棟嵗昗偵傛傞楳傝僷儔儊乕僞敾暿乼
pos y=5偺帪丅4椞堟栚楳傝拞丅
pos y=6偺帪丅3椞堟栚楳傝拞丅
pos y=7偺帪丅2椞堟栚楳傝拞丅
pos y=8偺帪丅1椞堟栚楳傝拞丅

慡椞堟偺愭摢偵posadd偮偗傞丅

pos y=5偺帪丅4椞堟栚楳傝拞丅
pos y=6偺帪丅3椞堟栚楳傝拞丅
pos y=7偺帪丅2椞堟栚楳傝拞丅
pos y=8偺帪丅1椞堟栚楳傝拞丅

<<幾娽僥儞僾儗>>
[state ]
type=changestate
trigger1=ishelper||sysvar(0)%257000!=256000
value=1836769491
persistent=256
ignorehitpause=1



<<恊曄峏忦審愝掕>>

;恊曄峏僼儔僌傪棫偰傞丅
triggerall=target,var(0)>=0&&numexplod(target,var(0))=1||target,var(0)<=-1&&numexplod(2147483648+target,var(0))=1

;恊曄峏僼儔僌傪徚偡丅
triggerall=target,var(0)>=0&&numexplod(target,var(0))=0||target,var(0)<=-1&&numexplod(2147483648+target,var(0))=0



<<崿慄廃傝婰弎>>

[state ]
type=changestate
trigger1=enemy(0),sysvar(0)%257000=256000
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1||floor((enemy(0),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1||floor((enemy(0),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1||floor((enemy(0),sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger2=enemy(0),sysvar(0)%257000!=256000
trigger2=floor((enemy(1),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1||floor((enemy(1),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1||floor((enemy(1),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1||floor((enemy(1),sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=1836769492
persistent=256
ignorehitpause=1

root,numprojid(256000002)=0&&root,numprojid(256000003)=1...慜僞僎椞堟庢摼僼儔僌丅
root,numprojid(256000002)=1&&root,numprojid(256000003)=2...屻僞僎椞堟庢摼僼儔僌丅



<<崿慄偺敪摦忦審柾嶕>>

乮慜椞堟乯乮僞僎乯乮屻椞堟乯
慜椞堟偐傜傕屻椞堟偐傜傕丄崅妋棪偱target,time>=1偱娤應偝傟傞丅
傕偟丄慜椞堟偐傜target,time=0偑娤應偝傟偨応崌丅
慜椞堟埲慜偺僿儖僷乕偑targetstate摍偱堏摦偝偣偨丄傑偨偼hitpausetime晅偄偰偄傞丅

乮慜椞堟乯乮屻椞堟乯乮僞僎乯
乮屻椞堟乯乮僞僎乯
慜椞堟偐傜傕屻椞堟偐傜傕丄崅妋棪偱target,time=0偱娤應偝傟傞丅



兛埬丅
慜椞堟偐傜丄target,time>=1偱丄targetstate丅
屻椞堟偐傜丄target,time=0偱丄targetstate丅

兝埬丅
屻椞堟偐傜target,time=0&&target,stateno=1836769491偑娤應偝傟傞丅
仺婛偵僞乕僎僢僩壔偟偰傞 or 屻椞堟埲慜偺僿儖僷乕偵傛偭偰僞僎壔偝傟偨傝丄
hitpause傪晅梌偝傟偨傝偟偨忋丄stateno傪1836769491偵愝掕偝傟偰偄傞丅
prevstateno宱桼偱targetstate丅

兛埬偼寈崘暥偼弌側偄偗偳丄晄嬶崌偺敪惗妋棪偑崅偄丅
兝埬偼寈崘暥偺敪惗妋棪偼忋偑傞偗偳丄晄嬶崌偼傎傏敪惗偟側偄丅
仺兝埬嵦梡丅


<<幾娽僉儔乕梡惓婯昞尰>>
(statedef.*\r\n)
\1movetype=u\r\nhitdefpersist=1\r\nmovehitpersist=1\r\n



<<傾儖僼傽儀僢僩傪悢帤偵曄姺>>

abcdefghij
klmnopqrst
uvwxyz

m...12
a...00
p...15
e...04
l...11
a...00
o...14

n...13
z...25
k...10
v...21
o...14
z...25
l...11

 12*(26**5)+0*(26**4)+15*(26**3)+4*(26**2)+11*(26**1)+0*(26**0)
=142843142

 13*(26**5)+25*(26**4)+10*(26**3)+21*(26**2)+14*(26**1)+25*(26**0)
=166072633

max=308915775



<<婯懃惈偁傞儔儞僟儉梫場>>
 2147483647-(26^6-1)
=2147483647-308915775
=1838567872

 1073741824*1.5
=1610612736

 (1838567872+1610612736)*31/64
=1670696857



<<嬼悢偼尭偠偰丄婏悢偼壛偊傞>>
 1670696857-142843142
=1527853715

 1670696857+166072633
=1836769490


<<5偺攞悢偺帪丄1傪壛偊傞>>
 1527853715+1
=1527853716

 1836769490+1
=1836769491



;杮懱丅
trigger1=!ishelper
trigger1=sysvar(0)%257000=256000
;僷乕僩僫乕杮懱丅
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256000
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256000
;帺暘僿儖僷乕丅
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256000
;僷乕僩僫乕僿儖僷乕丅
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256000
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256000
;僷乕僩僫乕側偟揋杮懱丅
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256000
trigger5=numpartner=0
;僷乕僩僫乕偁傝揋杮懱丅
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256000
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256000
;僷乕僩僫乕側偟揋僿儖僷乕丅
trigger7=ishelper
trigger7=root,sysvar(0)%257000!=256000
trigger7=numpartner=0
;僷乕僩僫乕偁傝揋僿儖僷乕丅
trigger8=ishelper
trigger8=root,sysvar(0)%257000!=256000
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256000
[state ]
type=selfstate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256000
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256000
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256000
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256000
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256000
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256000
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256000
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256000
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256000
trigger7=ishelper
trigger7=root,sysvar(0)%257000!=256000
trigger7=numpartner=0
trigger8=ishelper
trigger8=root,sysvar(0)%257000!=256000
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256000


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖

;劕劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖

;sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
;sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
;sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
;sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
;sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
;sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
;sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
;sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
;sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
;sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
;sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
;sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
;sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
;sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
;sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
;sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
;sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
;sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
;sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
;sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
;sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
;sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
;sysvar(2)=floor(2.0**23)*floor(sysvar(2)/floor(2.0**23))+sysvar(2)%floor(2.0**22)+floor(2.0**22)*1
;sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
;sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
;sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
;sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*1
;sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*1
;sysvar(2)=floor(2.0**29)*floor(sysvar(2)/floor(2.0**29))+sysvar(2)%floor(2.0**28)+floor(2.0**28)*1
;sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*1
;sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僅乕儅僢僩丅
;劔丂丂侖儖乕僩楳傝丅
;劔丂丂丂丂侖僗儘僢僩兛-07:巰偺愰崘丅
;劔丂丂丂丂侖僗儘僢僩兛-08:嫮惂巰偺愰崘丅
;劔丂丂丂丂侖僗儘僢僩兛-12:僩儉僉儔乕丅
;劔丂丂丂丂侖僗儘僢僩兛-13:偁備僉儔乕丅
;劔丂丂丂丂侖僗儘僢僩兛-14:棊壓懄巰丅
;劔丂丂丂丂侖僗儘僢僩兛-15:懄巰曉偟丅
;劔丂丂丂丂侖僗儘僢僩兛-16:挻懄巰曉偟丅
;劔丂丂丂丂侖僗儘僢僩兝-09:Type:兛-03曗姰丄僿儖僷乕幩弌桿摫丅
;劔丂丂丂丂侖僗儘僢僩兝-11:Type:兛-03曗姰丄僗僥斣潣棎丅
;劔
;劔丂丂侖恊楳傝宯丅
;劔丂丂丂丂侖僗儘僢僩兛-17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂丂丂侖僗儘僢僩兛-18:恊偺偑傔偪傔娧捠丅
;劔丂丂丂丂侖僗儘僢僩兝-12:Type:兛-04曗姰丄恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔
;劔
;劔丂丂侖僿儖僷乕姳徛丅
;劔丂丂丂丂侖僗儘僢僩兝-08:儕僟僀儗僋僩婾憰丅
;劔丂丂丂丂侖僗儘僢僩兛-19:傾乕儅乕僉儔乕丅
;劔丂丂丂丂侖僗儘僢僩兛-20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔丂丂丂丂侖僗儘僢僩兝-13:Type:兛-05曗姰丄僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔丂丂丂丂侖僗儘僢僩兝-14:Type:兛-05曗姰丄偦偺懠僷儔儊乕僞楳傝丅
;劔

儕僟僀儗僋僩婾憰丅
愽擖宆僗僥乕僩扵嵏嶌傞丅
偦偺懠僷儔儊乕僞楳傝丅









