;婎杮婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)

[statedef -2]

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偙傫傆偂偖
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;掅僇儔乕梡丅
[state ]
type=varadd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)





trigger1=floor((sysvar(2)%1000000)/10000)<0;仼偙偙丅

;忋偺峴枛偺悢帤乮僨僼僅儖僩偼0乯傪0,1,2,3,4,5,6,7,8偺偳傟偐偵偡傞偙偲偵傛偭偰丄
;掅僇儔乕偺僨僼僅儖僩偺僼僃僀僘抣偑寛傑傝傑偡丅
;儔儞僋偺婎弨偲偟偰偼丅丅0,1,2,3偑嫢乣嫸壓埵偁偨傝丅
;4偑嫸壓埵偱丄6偖傜偄偐傜偼嫸拞埵丠
;8偑嫸忋埵偐傕偟傟側偄偗偳儔儞僋徻偟偔側偄偐傜傛偔暘偐傫側偄丅
;9傛傝忋偼惂嶌拞丅





sysvar(2)=10000
ignorehitpause=1
[state ]
type=varset
trigger1=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)





var(0)=3;仼偙偙傪0,1,2,3偺偳傟偐偵偡傞偙偲偵傛偭偰丄僼僃僀僘昞帵偺愝掕偑曄傢傝傑偡乮悇彠抣偼3乯丅

;0偵偡傞丒丒丒僼僃僀僘昞帵偑尒偊側偔側傝傑偡丅
;1偵偡傞丒丒丒僞僢僌愴帪丄僼僃僀僘昞帵偑尒偊側偔側傝傑偡丅
;2偵偡傞丒丒丒僞僢僌愴帪丄帺暘偑p3僒僀僪偩偲昞帵偑尒偊側偔側傝傑偡丅
;3偵偡傞丒丒丒偳傫側忬嫷偱傕僼僃僀僘昞帵偑尒偊傑偡丅
;悇彠抣偑偁傞偲偄偭偰傕丄偙傟偠傖側偄偲僶僌偑憹偊傞偲偐偦偆偄偆榖偱偼側偄偺偱偛埨怱傪丅





ignorehitpause=1
;sysvar(2)僗儘僢僩05:曄悢夵曄峌寕桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲曄悢夵曄峌寕偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)
ignorehitpause=1
;sysvar(2)僗儘僢僩09:幾娽僉儔乕桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲幾娽僉儔乕偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)
ignorehitpause=1
;sysvar(2)僗儘僢僩10:慡椞堟恊曄峏桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲慡椞堟恊曄峏偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)
ignorehitpause=1
;sysvar(2)僗儘僢僩13:揋曄悢夝愅桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲揋曄悢夝愅偑桳岠偵側傝傑偡丅

;揋曄悢夝愅偑桳岠偩偲丄HitDef僉儍儔憡庤偵懳偟偰偼偐側傝摦嶌偑廳偔側傝傑偡丅
;曄悢夝愅偑柍岠偺憡庤偲暘偐偭偰偄傞僉儍儔傪憡庤偵偡傞帪偼丄僆僼偵偟偰偟傑偭偨曽偑媑丅
;傑偨丄偙偪傜偺僗僀僢僠傪僆儞偵偡傞応崌丄忋婰偺亀曄悢夵曄峌寕亁傕僆儞偵偟側偄偲丄
;堄枴偑側偄偺偱偛拲堄偔偩偝偄丅





sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)
ignorehitpause=1
;sysvar(2)僗儘僢僩14:揋峌寕敾掕傾僯儊扵嵏桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲揋峌寕敾掕傾僯儊扵嵏偑桳岠偵側傝傑偡丅

;揋峌寕敾掕傾僯儊扵嵏偑桳岠偩偲丄憡庤偵傛偭偰偼丄偐側傝摦嶌偑廳偔側傞偙偲偑偁傝傑偡丅
;偳偆偣傾僯儊扵嵏偟偰傕柍懯偩偲暘偐偭偰偄傞僉儍儔傪憡庤偵偡傞帪偼丄
;僆僼偺傑傑偵偟偰偍偄偨曽偑偄偄偺偐傕偟傟傑偣傫丅





sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)
ignorehitpause=1
;仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僶僢僌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;儔僀僼娔帇
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="%d,%d,%d,%d,%d"
params=life,numpartner=1&&partner,life,enemy(0),life,numenemy!=1&&enemy(1),life,power
ignorehitpause=1

;僩儉僉儔乕娔帇
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="%d,%d,%d,%d"
params=helper(500001),var(34),enemy,var(34),enemy,numprojid(256006024),enemy,alive
ignorehitpause=1

;恊曄峏娔帇
[state ]
type=null;displaytoclipboard
triggerall=ishelper
trigger1=1
text="%d,%d,%d,%d"
params=sysvar(0),id,parent,id,parent,id=target,id
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偁側偨偼偩偀傟丠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;傢偨偟偼仜仜偱偡乮僱乕儉偺戙梡乯
[state ]
type=varset
trigger1=1
sysfvar(0)=256006.0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper
sysfvar(1)=1.0*root,palno
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;帪巭傔夞傝
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;杮懱丒媈帡杮懱傊偺帪巭傔懴惈晅壛
[state ]
type=pause
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;帪巭傔夝彍僿儖僷乕偵傛傞帪巭傔夝彍
[state ]
type=pause
triggerall=ifelse(!ishelper,0,ishelper(500001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
time=2147483647*winko*(roundstate>=0&&roundstate<=2)
movetime=2147483647*winko*(roundstate>=0&&roundstate<=2)
ignorehitpause=1
[state ]
type=superpause
triggerall=ifelse(!ishelper,0,ishelper(500001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647*winko*(roundstate>=0&&roundstate<=2)
movetime=2147483647*winko*(roundstate>=0&&roundstate<=2)
unhittable=0
p2defmul=1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰峌寕幚峴
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僾儔僗僆乕僶乕僼儘乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;峌寕杮懱
[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
projanim=40010
projremove=1
projremovetime=1
attr=a,ha
hitflag=mafdp
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2stateno=5150
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;儅僀僫僗僆乕僶乕僼儘乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;峌寕杮懱
[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
projanim=40010
projremove=1
projremovetime=1
attr=a,ha
hitflag=mafdp
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2stateno=5150
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊曗彆
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
projanim=40010
projremove=1
projremovetime=1
attr=a,ht
hitflag=mafd
damage=2147483647,2147483647
fall.damage=2147483647
givepower=-2147483647,-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;嶍傝懴惈攋夡
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
projanim=40030
projremove=1
projremovetime=10
attr=a,hp
hitflag=p
sparkno=-1
numhits=0
ground.type=none
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰娗棟曄悢
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(2)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僶僀僫儕曄悢埑弅
;sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)
;sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)
;sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)
;sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)
;sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)
;sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)
;sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)
;sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)
;sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)
;sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)
;sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)
;sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)
;sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)
;sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)
;sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)
;sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)
;sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)
;sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)
;sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)
;sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)
;sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)
;sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)
;sysvar(2)=floor(2.0**23)*floor(sysvar(2)/floor(2.0**23))+sysvar(2)%floor(2.0**22)+floor(2.0**22)
;sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)
;sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)
;sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)
;sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)
;sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)
;sysvar(2)=floor(2.0**29)*floor(sysvar(2)/floor(2.0**29))+sysvar(2)%floor(2.0**28)+floor(2.0**28)
;sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)
;sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)

;sysvar(2)僗儘僢僩00:媡椮僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
trigger2=roundstate>=3&&roundstate<=4
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)
ignorehitpause=1

;sysvar(2)僗儘僢僩01:懄巰摉恎偐傜偺僞僎僗僥幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)
ignorehitpause=1

;sysvar(2)僗儘僢僩02:崿慄偐傜偺僗僥乕僩曉偟幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)
ignorehitpause=1

;sysvar(2)僗儘僢僩03:崿慄偐傜偺僗僥乕僩屌掕幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=3&&roundstate<=4
trigger1=enemy(0),numprojid(256008024)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=numenemy=2
trigger2=enemy(1),numprojid(256008024)>0
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)
ignorehitpause=1

;sysvar(2)僗儘僢僩04:崿慄偐傜偺傾儅棊幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)
ignorehitpause=1

;sysvar(2)僗儘僢僩06:崿慄偐傜偺gametime幃僗僥敳偗娧捠幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)
ignorehitpause=1

;sysvar(2)僗儘僢僩07:崿慄偐傜偺曄悢潣棎幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)
ignorehitpause=1

;sysvar(2)僗儘僢僩08:崿慄偐傜偺曄悢儕僙僢僩幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)
ignorehitpause=1

;sysvar(2)僗儘僢僩11:恊曄峏偐傜偺曄悢潣棎幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)
ignorehitpause=1

;sysvar(2)僗儘僢僩12:恊曄峏偐傜偺娙堈gametime幃僗僥敳偗娧捠幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(3)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;帋崌宱夁帪娫
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(4)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;var(0~59)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僿儖僷乕偺ID婰壇
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
var(0)=helper(100000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(200000)>0
var(1)=helper(200000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(300000)>0
var(2)=helper(300000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400000)>0
var(3)=helper(400000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400001)>0
var(4)=helper(400001),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400002)>0
var(5)=helper(400002),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400003)>0
var(6)=helper(400003),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400004)>0
var(7)=helper(400004),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400005)>0
var(8)=helper(400005),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400006)>0
var(9)=helper(400006),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400007)>0
var(10)=helper(400007),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400008)>0
var(11)=helper(400008),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400009)>0
var(12)=helper(400009),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400010)>0
var(13)=helper(400010),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400011)>0
var(14)=helper(400011),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400012)>0
var(15)=helper(400012),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400013)>0
var(16)=helper(400013),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400014)>0
var(17)=helper(400014),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400015)>0
var(18)=helper(400015),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400016)>0
var(19)=helper(400016),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400017)>0
var(20)=helper(400017),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400018)>0
var(21)=helper(400018),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400019)>0
var(22)=helper(400019),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400020)>0
var(23)=helper(400020),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400021)>0
var(24)=helper(400021),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400022)>0
var(25)=helper(400022),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400023)>0
var(26)=helper(400023),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400024)>0
var(27)=helper(400024),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(500000)>0
var(28)=helper(500000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(500001)>0
var(29)=helper(500001),id
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;fvar(0~39)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔僀僼娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate>=0&&roundstate<=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value=sca
time=1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value2=sca
time=1
ignorehitpause=1



;儔僀僼娗棟
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value=lifemax
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僞僀儅乕掆巭
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=1000*life/lifemax<=1000*enemy(0),life/enemy(0),lifemax
trigger1=palno=7
trigger1=sysvar(0)%100000<3000
trigger2=palno=8
trigger2=sysvar(0)%100000<5000
trigger3=palno=9
trigger3=sysvar(0)%100000<8000
trigger4=palno=10
trigger4=sysvar(0)%100000<13000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<13000
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=numpartner=0
triggerall=numenemy!=1
triggerall=1000*life/lifemax<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger1=palno=7
trigger1=sysvar(0)%100000<3000
trigger2=palno=8
trigger2=sysvar(0)%100000<5000
trigger3=palno=9
trigger3=sysvar(0)%100000<8000
trigger4=palno=10
trigger4=sysvar(0)%100000<13000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<13000
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=numpartner!=0
triggerall=numenemy=1
triggerall=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*enemy(0),life/enemy(0),lifemax
trigger1=palno=7
trigger1=sysvar(0)%100000<3000
trigger2=palno=8
trigger2=sysvar(0)%100000<5000
trigger3=palno=9
trigger3=sysvar(0)%100000<8000
trigger4=palno=10
trigger4=sysvar(0)%100000<13000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<13000
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=numpartner!=0
triggerall=numenemy!=1
triggerall=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger1=palno=7
trigger1=sysvar(0)%100000<3000
trigger2=palno=8
trigger2=sysvar(0)%100000<5000
trigger3=palno=9
trigger3=sysvar(0)%100000<8000
trigger4=palno=10
trigger4=sysvar(0)%100000<13000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<13000
flag=timerfreeze
ignorehitpause=1



;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
value2=sca
time=20
ignorehitpause=1



[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=13000+0&&sysvar(0)%100000<=13000+999-5+1
sysvar(0)=sysvar(0)+5
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=13000+999-5+2&&sysvar(0)%100000<=13000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+14000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=12000+0&&sysvar(0)%100000<=12000+999-10+1
sysvar(0)=sysvar(0)+10
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=12000+999-10+2&&sysvar(0)%100000<=12000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+13000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=11000+0&&sysvar(0)%100000<=11000+999-15+1
sysvar(0)=sysvar(0)+15
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=11000+999-15+2&&sysvar(0)%100000<=11000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+12000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=10000+0&&sysvar(0)%100000<=10000+999-20+1
sysvar(0)=sysvar(0)+20
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=10000+999-20+2&&sysvar(0)%100000<=10000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+11000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=9000+0&&sysvar(0)%100000<=9000+999-25+1
sysvar(0)=sysvar(0)+25
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=9000+999-25+2&&sysvar(0)%100000<=9000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+10000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=8000+0&&sysvar(0)%100000<=8000+999-30+1
sysvar(0)=sysvar(0)+30
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=8000+999-30+2&&sysvar(0)%100000<=8000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+9000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=7000+0&&sysvar(0)%100000<=7000+999-35+1
sysvar(0)=sysvar(0)+35
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=7000+999-35+2&&sysvar(0)%100000<=7000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+8000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=6000+0&&sysvar(0)%100000<=6000+999-40+1
sysvar(0)=sysvar(0)+40
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=6000+999-40+2&&sysvar(0)%100000<=6000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+7000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=5000+0&&sysvar(0)%100000<=5000+999-45+1
sysvar(0)=sysvar(0)+45
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=5000+999-45+2&&sysvar(0)%100000<=5000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+6000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=4000+0&&sysvar(0)%100000<=4000+999-50+1
sysvar(0)=sysvar(0)+50
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=4000+999-50+2&&sysvar(0)%100000<=4000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+5000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=3000+0&&sysvar(0)%100000<=3000+999-55+1
sysvar(0)=sysvar(0)+55
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=3000+999-55+2&&sysvar(0)%100000<=3000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+4000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=2000+0&&sysvar(0)%100000<=2000+999-60+1
sysvar(0)=sysvar(0)+60
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=2000+999-60+2&&sysvar(0)%100000<=2000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+3000
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=1000+0&&sysvar(0)%100000<=1000+999-65+1
sysvar(0)=sysvar(0)+65
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=1000+999-65+2&&sysvar(0)%100000<=1000+999
sysvar(0)=100000*floor(sysvar(0)/100000)+2000
ignorehitpause=1

[state ];曄峏梊掕丄11~12P僇儔乕偩偗暘偗傞丅
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=0&&sysvar(0)%100000<=999-70+1
sysvar(0)=sysvar(0)+70
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=gethitvar(damage)!=0
trigger1=sysvar(0)%100000>=999-70+2&&sysvar(0)%100000<=999
sysvar(0)=100000*floor(sysvar(0)/100000)+1000
ignorehitpause=1
;儔僀僼娗棟乮媡弴張棟乯



;傃偭偔傝僞僀儅乕忋徃丅
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=sysvar(0)%100000<-1000+14000
trigger1=floor(sysvar(0)/100000)>=0&&floor(sysvar(0)/100000)<=1999
trigger2=sysvar(0)%100000>=-1000+14000
trigger2=floor(sysvar(0)/100000)>=0&&floor(sysvar(0)/100000)<=3999
sysvar(0)=sysvar(0)+100000
ignorehitpause=1
;帪娫愗傟偵傛傞儔僀僼尭彮丅
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=floor(sysvar(0)/100000)>=2000
trigger1=palno=7
trigger1=sysvar(0)%100000<-1000+4000
trigger2=palno=8
trigger2=sysvar(0)%100000<-1000+6000
trigger3=palno=9
trigger3=sysvar(0)%100000<-1000+9000
trigger4=palno=10
trigger4=sysvar(0)%100000<-1000+13000&&sysvar(0)%100000>=-1000+14000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<-1000+13000&&sysvar(0)%100000>=-1000+14000
sysvar(0)=sysvar(0)+1000-(sysvar(0)%100000)%1000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=floor(sysvar(0)/100000)>=4000
trigger1=palno=10
trigger1=sysvar(0)%100000>=-1000+14000
trigger2=palno>=11&&palno<=12
trigger2=sysvar(0)%100000>=-1000+14000
sysvar(0)=sysvar(0)+1000-(sysvar(0)%100000)%1000
ignorehitpause=1

;傃偭偔傝僞僀儅乕儕僙僢僩丅
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
triggerall=(sysvar(0)%100000)%1000=0
trigger1=palno=7
trigger1=sysvar(0)%100000<-1000+4000
trigger2=palno=8
trigger2=sysvar(0)%100000<-1000+6000
trigger3=palno=9
trigger3=sysvar(0)%100000<-1000+9000
trigger4=palno=10
trigger4=sysvar(0)%100000<-1000+13000&&sysvar(0)%100000>=-1000+14000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000<-1000+13000&&sysvar(0)%100000>=-1000+14000
sysvar(0)=sysvar(0)%100000
ignorehitpause=1

;儔僀僼尭彮儅乕僉儞僌丅
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=(sysvar(0)%100000)%1000=0
sysvar(0)=sysvar(0)+1
ignorehitpause=1



;儔僀僼戙擖丅
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=1
value=lifemax-(sysvar(0)%100000)%1000
ignorehitpause=1



;巰朣僼儔僌丅
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=palno=7
trigger1=sysvar(0)%100000>=4000
trigger2=palno=8
trigger2=sysvar(0)%100000>=6000
trigger3=palno=9
trigger3=sysvar(0)%100000>=9000
trigger4=palno=10
trigger4=sysvar(0)%100000>=14000
trigger5=palno>=11&&palno<=12
trigger5=sysvar(0)%100000>=14000
value=0
ignorehitpause=1



;僞僀儅乕傪僎乕僕昞帵丅
[state ]
type=powerset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=sysvar(0)%100000<-1000+14000
value=1000-floor(0.5*floor(sysvar(0)/100000))
ignorehitpause=1
[state ]
type=powerset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=sysvar(0)%100000>=-1000+14000
value=1000-floor(0.25*floor(sysvar(0)/100000))
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate>=3&&roundstate<=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=1
value2=sca
time=-1
ignorehitpause=1



;儔僀僼娗棟
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive=0
value=0
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive!=0
value=lifemax-(sysvar(0)%100000)%1000
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕幩弌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀乮棯婰乯
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)
;triggerall=僠乕儉僒僀僪巜掕

;媈帡杮懱僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)=0
id=100000
stateno=ifelse(roundno=1,ifelse(roundstate>=0&&roundstate<=1,190,0),0)
keyctrl=1
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;暲楍崿慄梡捫暔愇僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;揋杮懱姳徛梡旐抏僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(200000)=0
id=200000
stateno=200000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;摉恎僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(300000)=0
id=300000
stateno=300000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;崿慄僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401000)=0
trigger1=numhelper(400000)=0
trigger2=numhelper(401000)=0
trigger2=numhelper(400000)>0
trigger2=helper(400000),sysvar(0)=0
id=401000
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401001)=0
trigger1=numhelper(400001)=0
trigger2=numhelper(401001)=0
trigger2=numhelper(400001)>0
trigger2=helper(400001),sysvar(0)=0
id=401001
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401002)=0
trigger1=numhelper(400002)=0
trigger2=numhelper(401002)=0
trigger2=numhelper(400002)>0
trigger2=helper(400002),sysvar(0)=0
id=401002
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401003)=0
trigger1=numhelper(400003)=0
trigger2=numhelper(401003)=0
trigger2=numhelper(400003)>0
trigger2=helper(400003),sysvar(0)=0
id=401003
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401004)=0
trigger1=numhelper(400004)=0
trigger2=numhelper(401004)=0
trigger2=numhelper(400004)>0
trigger2=helper(400004),sysvar(0)=0
id=401004
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401005)=0
trigger1=numhelper(400005)=0
trigger2=numhelper(401005)=0
trigger2=numhelper(400005)>0
trigger2=helper(400005),sysvar(0)=0
id=401005
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401006)=0
trigger1=numhelper(400006)=0
trigger2=numhelper(401006)=0
trigger2=numhelper(400006)>0
trigger2=helper(400006),sysvar(0)=0
id=401006
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401007)=0
trigger1=numhelper(400007)=0
trigger2=numhelper(401007)=0
trigger2=numhelper(400007)>0
trigger2=helper(400007),sysvar(0)=0
id=401007
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401008)=0
trigger1=numhelper(400008)=0
trigger2=numhelper(401008)=0
trigger2=numhelper(400008)>0
trigger2=helper(400008),sysvar(0)=0
id=401008
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(401009)=0
trigger1=numhelper(400009)=0
trigger2=numhelper(401009)=0
trigger2=numhelper(400009)>0
trigger2=helper(400009),sysvar(0)=0
id=401009
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401010)=0
trigger1=numhelper(400010)=0
trigger2=numhelper(401010)=0
trigger2=numhelper(400010)>0
trigger2=helper(400010),sysvar(0)=0
id=401010
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401011)=0
trigger1=numhelper(400011)=0
trigger2=numhelper(401011)=0
trigger2=numhelper(400011)>0
trigger2=helper(400011),sysvar(0)=0
id=401011
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401012)=0
trigger1=numhelper(400012)=0
trigger2=numhelper(401012)=0
trigger2=numhelper(400012)>0
trigger2=helper(400012),sysvar(0)=0
id=401012
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401013)=0
trigger1=numhelper(400013)=0
trigger2=numhelper(401013)=0
trigger2=numhelper(400013)>0
trigger2=helper(400013),sysvar(0)=0
id=401013
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401014)=0
trigger1=numhelper(400014)=0
trigger2=numhelper(401014)=0
trigger2=numhelper(400014)>0
trigger2=helper(400014),sysvar(0)=0
id=401014
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401015)=0
trigger1=numhelper(400015)=0
trigger2=numhelper(401015)=0
trigger2=numhelper(400015)>0
trigger2=helper(400015),sysvar(0)=0
id=401015
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401016)=0
trigger1=numhelper(400016)=0
trigger2=numhelper(401016)=0
trigger2=numhelper(400016)>0
trigger2=helper(400016),sysvar(0)=0
id=401016
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401017)=0
trigger1=numhelper(400017)=0
trigger2=numhelper(401017)=0
trigger2=numhelper(400017)>0
trigger2=helper(400017),sysvar(0)=0
id=401017
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401018)=0
trigger1=numhelper(400018)=0
trigger2=numhelper(401018)=0
trigger2=numhelper(400018)>0
trigger2=helper(400018),sysvar(0)=0
id=401018
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401019)=0
trigger1=numhelper(400019)=0
trigger2=numhelper(401019)=0
trigger2=numhelper(400019)>0
trigger2=helper(400019),sysvar(0)=0
id=401019
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401020)=0
trigger1=numhelper(400020)=0
trigger2=numhelper(401020)=0
trigger2=numhelper(400020)>0
trigger2=helper(400020),sysvar(0)=0
id=401020
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401021)=0
trigger1=numhelper(400021)=0
trigger2=numhelper(401021)=0
trigger2=numhelper(400021)>0
trigger2=helper(400021),sysvar(0)=0
id=401021
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401022)=0
trigger1=numhelper(400022)=0
trigger2=numhelper(401022)=0
trigger2=numhelper(400022)>0
trigger2=helper(400022),sysvar(0)=0
id=401022
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401023)=0
trigger1=numhelper(400023)=0
trigger2=numhelper(401023)=0
trigger2=numhelper(400023)>0
trigger2=helper(400023),sysvar(0)=0
id=401023
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;崿慄曗彆僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(500001)=0
id=500001
stateno=500001
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)



;僼僃僀僘昞帵僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=numhelper(1100000)=0
id=1100000
stateno=1100000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;嵗昗挷惍乮帋崌拞偲丄帋崌屻偱杮懱偑惗偒偰偄傞帪乯
[state ]
type=screenbound
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
value=0
ignorehitpause=1
[state ]
type=width
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
edge=-99999,-99999
ignorehitpause=1
[state ]
type=playerpush
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
value=0
ignorehitpause=1
[state ]
type=posset
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
x=helper(100000),pos x
y=helper(100000),pos y
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,僷儗僢僩忦審尷掕)

;儔儞僟儉抣娗棟
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(3)=random
ignorehitpause=1



;怓挷曄壔柍帇
[state ]
type=palfx
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
time=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僼僃僀僘摿揟乮掅僇儔乕乯
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僼僃僀僘00摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=1
trigger1=1
value=0.3
ignorehitpause=1

;僼僃僀僘01摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=1
trigger1=1
value=0.6
ignorehitpause=1

;僼僃僀僘02摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=2
trigger1=1
value=1.0
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=3
trigger1=movetype=a
value=sca
ignorehitpause=1

;僼僃僀僘03摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=3
trigger1=1
value=1.2
ignorehitpause=1

;僼僃僀僘04摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=4
trigger1=1
value=1.5
ignorehitpause=1

;僼僃僀僘05摿揟丅
[state ]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=5
trigger1=1
value=2.0
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僼僃僀僘曄峏張棟乮惓忢乯
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僼僃僀僘曄峏張棟乮惓忢乯丅
[state ]
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=floor((sysvar(2)%1000000)/10000)>=0&&floor((sysvar(2)%1000000)/10000)<=12
triggerall=animelemtime(1)=1
triggerall=stateno=3300||stateno=3100||stateno=3400||stateno=3200||stateno=3000||stateno=4000||stateno=4100||stateno=4200;曄峏梊掕丄挻昁捛壛帪偵怓乆丅
trigger1=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=floor((sysvar(2)%1000000)/10000)>=0&&floor((sysvar(2)%1000000)/10000)<=12
triggerall=animelemtime(1)=1
triggerall=stateno=3300||stateno=3100||stateno=3400||stateno=3200||stateno=3000||stateno=4000||stateno=4100||stateno=4200
trigger1=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=floor((sysvar(2)%1000000)/10000)>=0&&floor((sysvar(2)%1000000)/10000)<=12
triggerall=animelemtime(1)=1
triggerall=stateno=3300||stateno=3100||stateno=3400||stateno=3200||stateno=3000||stateno=4000||stateno=4100||stateno=4200
trigger1=1
value=s10000,13
volume=255
ignorehitpause=1
[state ];掅僇儔乕偺傒張棟
type=lifeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=0&&floor((sysvar(2)%1000000)/10000)<=12
triggerall=animelemtime(1)=1
triggerall=stateno=3300||stateno=3100||stateno=3400||stateno=3200||stateno=3000||stateno=4000||stateno=4100||stateno=4200
trigger1=palno=3
trigger1=floor((sysvar(2)%1000000)/10000)<=0
trigger2=palno=4
trigger2=floor((sysvar(2)%1000000)/10000)<=2
trigger3=palno=5
trigger3=floor((sysvar(2)%1000000)/10000)<=4
trigger4=palno=6
trigger4=floor((sysvar(2)%1000000)/10000)<=7
trigger5=palno=2
trigger5=floor((sysvar(2)%1000000)/10000)<=13
value=lifemax
ignorehitpause=1
[state ];掅僇儔乕偺傒張棟
type=varadd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=floor((sysvar(2)%1000000)/10000)>=0&&floor((sysvar(2)%1000000)/10000)<=12
triggerall=animelemtime(1)=1
triggerall=stateno=3300||stateno=3100||stateno=3400||stateno=3200||stateno=3000||stateno=4000||stateno=4100||stateno=4200
trigger1=1
sysvar(2)=10000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僼僃僀僘曄峏張棟乮儕僓儗僋僔儑儞乯
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僼僃僀僘曄峏張棟乮儕僓儗僋僔儑儞乯丅
[state ];掅僇儔乕偺傒張棟
type=assertspecial
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=numenemy=1
triggerall=life=0||movetype=h
trigger1=palno=3
trigger1=floor((sysvar(2)%1000000)/10000)<=0
trigger2=palno=4
trigger2=floor((sysvar(2)%1000000)/10000)<=2
trigger3=palno=5
trigger3=floor((sysvar(2)%1000000)/10000)<=4
trigger4=palno=6
trigger4=floor((sysvar(2)%1000000)/10000)<=7
trigger5=palno=2
trigger5=floor((sysvar(2)%1000000)/10000)<=13
flag=noko
ignorehitpause=1

[state ];崅僇儔乕偺傒張棟
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=root,sysvar(0)%100000>=1000*(1+floor((sysvar(2)%1000000)/10000))
trigger1=sysvar(0)!=5999
sysvar(0)=5999
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僼僃僀僘昞帵
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僼僃僀僘昞帵娭楢曄悢丅
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(1)=floor((sysvar(2)%1000000)/10000)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(2)=floor(var(1)/10)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(3)=var(1)%10
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(4)=random
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(5)=random
ignorehitpause=1

;僼僃僀僘昞帵偺亀phase亁晹暘丅
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;僼僃僀僘昞帵偺悢帤晹暘丅
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥敳偗側偳偲偄偆恖偺摴偐傜奜傟偨峴堊傪偟偰傒偣傞奜摴丅
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
triggerall=life=0
trigger1=palno=3
trigger1=floor((sysvar(2)%1000000)/10000)<=0
trigger2=palno=4
trigger2=floor((sysvar(2)%1000000)/10000)<=2
trigger3=palno=5
trigger3=floor((sysvar(2)%1000000)/10000)<=4
trigger4=palno=6
trigger4=floor((sysvar(2)%1000000)/10000)<=7
trigger5=palno=2
trigger5=floor((sysvar(2)%1000000)/10000)<=13
value=5999
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僼僅儖僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僗僥乕僩娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;杮懱傪僞僎偵庢傜傟側偄傛偆偵偡傞
[state ]
type=hitoverride
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
attr=sca,aa,at,ap
stateno=256006
time=-1
ignorehitpause=1



;帋崌奐巒慜丄帋崌拞偺応崌
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
value=256006
ignorehitpause=1



;帋崌廔椆屻偱偁傝丄偐偮惗偒偰偄傞応崌
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate=3
trigger1=alive!=0
value=140
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate=4
trigger1=alive!=0
value=5150
ignorehitpause=1



;帋崌廔椆屻偱偁傝丄偐偮巰傫偱偄傞応崌偼丒丒丒
;僗僥乕僩曐岇偑側偔側傝丄堊偡偑傑傑偵側傝傑偡(丩丒冎丒`)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;慡僾儗僀儎乕僿儖僷乕嫟捠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)

;僾儗僀儎乕僿儖僷乕偺巇條懳嶔
[state ]
type=screenbound
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger2=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=width
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger2=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=!ishelper(100000)
edge=-99999,-99999
ignorehitpause=1
[state ]
type=playerpush
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger2=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=attackdist
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger2=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger1=facing!=root,facing
trigger2=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger2=!ishelper(100000)
trigger2=facing!=root,facing
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;媈帡杮懱僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=root,alive=0
value=100000
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=statetype!=a
trigger1=ctrl
trigger1=facing*(enemynear,screenpos x-screenpos x)<0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=sysvar(0)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;揋杮懱姳徛梡旐抏僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(200000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=root,sysvar(3)=3
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(200000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=200000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;摉恎僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=300000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;揋曄悢婰壇崿慄僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=root,sysvar(3)=3
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=root,sysvar(3)=4
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400002)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=root,sysvar(3)=5
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
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trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400009)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=400000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺懠崿慄僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400000)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400001)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401002)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400002)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401003)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400003)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401004)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400004)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401005)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400005)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401006)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400006)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401007)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400007)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401008)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400008)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401009)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400009)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401010)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400010)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401011)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400011)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401012)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400012)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401013)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400013)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401014)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400014)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401015)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400015)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401016)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400016)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401017)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400017)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401018)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400018)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401019)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400019)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401020)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400020)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401021)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400021)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401022)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400022)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401023)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400023)=0
value=ifelse(stateno=400000||stateno=420000,stateno,400000)
ignorehitpause=1

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400000)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400000)>0&&helper(400000),sysvar(0)>=1&&helper(400000),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400001)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400001)>0&&helper(400001),sysvar(0)>=1&&helper(400001),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401002)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400002)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400002)>0&&helper(400002),sysvar(0)>=1&&helper(400002),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401003)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400003)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400003)>0&&helper(400003),sysvar(0)>=1&&helper(400003),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401004)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400004)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400004)>0&&helper(400004),sysvar(0)>=1&&helper(400004),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401005)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400005)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400005)>0&&helper(400005),sysvar(0)>=1&&helper(400005),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401006)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400006)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400006)>0&&helper(400006),sysvar(0)>=1&&helper(400006),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401007)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400007)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400007)>0&&helper(400007),sysvar(0)>=1&&helper(400007),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401008)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400008)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400008)>0&&helper(400008),sysvar(0)>=1&&helper(400008),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401009)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400009)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400009)>0&&helper(400009),sysvar(0)>=1&&helper(400009),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401010)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400010)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400010)>0&&helper(400010),sysvar(0)>=1&&helper(400010),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401011)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400011)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400011)>0&&helper(400011),sysvar(0)>=1&&helper(400011),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401012)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400012)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400012)>0&&helper(400012),sysvar(0)>=1&&helper(400012),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401013)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400013)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400013)>0&&helper(400013),sysvar(0)>=1&&helper(400013),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401014)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400014)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400014)>0&&helper(400014),sysvar(0)>=1&&helper(400014),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401015)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400015)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400015)>0&&helper(400015),sysvar(0)>=1&&helper(400015),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401016)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400016)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400016)>0&&helper(400016),sysvar(0)>=1&&helper(400016),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401017)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400017)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400017)>0&&helper(400017),sysvar(0)>=1&&helper(400017),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401018)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400018)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400018)>0&&helper(400018),sysvar(0)>=1&&helper(400018),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401019)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400019)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400019)>0&&helper(400019),sysvar(0)>=1&&helper(400019),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401020)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400020)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400020)>0&&helper(400020),sysvar(0)>=1&&helper(400020),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401021)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400021)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400021)>0&&helper(400021),sysvar(0)>=1&&helper(400021),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401022)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400022)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400022)>0&&helper(400022),sysvar(0)>=1&&helper(400022),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401023)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400023)>0
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400023)>0&&helper(400023),sysvar(0)>=1&&helper(400023),sysvar(0)<=2,420000,400000))
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;崿慄旐抏僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400000)>0&&helper(400000),sysvar(0)>=1&&helper(400000),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400001)>0&&helper(400001),sysvar(0)>=1&&helper(400001),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401002)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400002)>0&&helper(400002),sysvar(0)>=1&&helper(400002),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401003)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400003)>0&&helper(400003),sysvar(0)>=1&&helper(400003),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401004)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400004)>0&&helper(400004),sysvar(0)>=1&&helper(400004),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401005)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400005)>0&&helper(400005),sysvar(0)>=1&&helper(400005),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401006)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400006)>0&&helper(400006),sysvar(0)>=1&&helper(400006),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401007)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400007)>0&&helper(400007),sysvar(0)>=1&&helper(400007),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401008)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400008)>0&&helper(400008),sysvar(0)>=1&&helper(400008),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401009)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400009)>0&&helper(400009),sysvar(0)>=1&&helper(400009),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401010)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400010)>0&&helper(400010),sysvar(0)>=1&&helper(400010),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401011)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400011)>0&&helper(400011),sysvar(0)>=1&&helper(400011),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401012)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400012)>0&&helper(400012),sysvar(0)>=1&&helper(400012),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401013)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400013)>0&&helper(400013),sysvar(0)>=1&&helper(400013),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401014)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400014)>0&&helper(400014),sysvar(0)>=1&&helper(400014),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401015)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400015)>0&&helper(400015),sysvar(0)>=1&&helper(400015),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401016)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400016)>0&&helper(400016),sysvar(0)>=1&&helper(400016),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401017)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400017)>0&&helper(400017),sysvar(0)>=1&&helper(400017),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401018)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400018)>0&&helper(400018),sysvar(0)>=1&&helper(400018),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401019)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400019)>0&&helper(400019),sysvar(0)>=1&&helper(400019),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401020)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400020)>0&&helper(400020),sysvar(0)>=1&&helper(400020),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401021)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400021)>0&&helper(400021),sysvar(0)>=1&&helper(400021),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401022)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400022)>0&&helper(400022),sysvar(0)>=1&&helper(400022),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401023)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400023)>0&&helper(400023),sysvar(0)>=1&&helper(400023),sysvar(0)<=2,420000,400000))
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;暲楍崿慄梡捫暔愇僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400024)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=400024
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400025)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=400025
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;崿慄曗彆僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=sysvar(0)=floor(2147483647*cos(gametime))
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=sysvar(0)!=floor(2147483647*cos(gametime))
sysvar(1)=stateno
ignorehitpause=0
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(4)=enemy(0),id
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=500000
ignorehitpause=1

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=500001
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僆儕僕僫儖忢挀僿儖僷乕榞
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺懠僿儖僷乕榞
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
trigger1=1
value=1100000
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偦偺懠僿儖僷乗娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)
;trigger1=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)...
;...







[statedef -3]

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偙傫傆偂偖
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僶僢僌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偁側偨偼偩偀傟丠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;帪巭傔夞傝
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;旕曄悢巊梡懄巰峌寕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰娗棟曄悢
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔僀僼娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕幩弌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀乮棯婰乯
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)
;triggerall=僠乕儉僒僀僪巜掕



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,僷儗僢僩忦審尷掕)

;僞僀儉曻婞乮崄恏椏揑側堄枴偱乯
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=stateno=200
trigger2=stateno=210
trigger3=stateno=220
trigger4=stateno=230
trigger5=stateno=240
trigger6=stateno=400
trigger7=stateno=600
trigger8=stateno=620
trigger9=stateno=300
trigger10=stateno=310
trigger11=stateno=320
trigger12=stateno=500
trigger13=stateno=520
trigger14=stateno=700
trigger15=stateno=720
trigger16=stateno=800
trigger17=stateno=1000
trigger18=stateno=1100
trigger19=stateno=1200
trigger20=stateno=1300
trigger21=stateno=1400
trigger22=stateno=1500
trigger23=stateno=1600
trigger24=stateno=2000
trigger25=stateno=2100
trigger26=stateno=3000
trigger27=stateno=3001
trigger28=stateno=13000
trigger29=stateno=13001
trigger30=stateno=3100
trigger31=stateno=13100
trigger32=stateno=3200
trigger33=stateno=3202
trigger34=stateno=13200
trigger35=stateno=3300
trigger36=stateno=13300
trigger37=stateno=3400
trigger38=stateno=13400
trigger39=stateno=4000
trigger40=stateno=4100
trigger41=stateno=4200
trigger42=stateno=1700
trigger43=stateno=1800
trigger44=stateno=1900
value=stateno
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=stateno=5999
value=stateno
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僼僅儖僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僗僥乕僩娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;慡僾儗僀儎乕僿儖僷乕嫟捠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=12)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&僷儗僢僩忦審尷掕)

;崿慄曗彆僿儖僷乕
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=floor(2147483647*cos(gametime))
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱堷偒楿傕傝愭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 256006]
type=s
ctrl=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=!alive
value=5050
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾乕儅乕婡擻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;婎杮愝掕
[state ]
type=changeanim
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),animelemtime(1)>=0&&helper(100000),animelemtime(1)<=1
value=helper(100000),anim
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;旔擄応強
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 140]
type=u;leavestatetypeunchanged
physics=u;leavephysicsunchanged
ctrl=1

;揋梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;媈帡杮懱僿儖僷乕埲奜偺帺暘僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
ignorehitpause=1



;崅僇儔乕杮懱梡僗僥僐儞孮
[state ]
type=changeanim
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno!=0
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)=0
trigger2=numhelper(100000)>0
trigger2=helper(100000),stateno=0
movetype=i
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1



;掅僇儔乕杮懱丄媈帡杮懱僿儖僷乕梡僗僥僐儞孮
[state 140,1]
type=changeanim
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0
value=140+(statetype=c)+(statetype=a)*2
[state 140,2]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0&&statetype=s
physics=s
[state 140,3]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0&&statetype=c
physics=c
[state 140,4]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0&&statetype=a
physics=a
[state 140,hitolo]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=statetype=s&&command="holddown"
statetype=c
physics=c
[state 140,lotohi]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=statetype=c&&command!="holddown"
statetype=s
physics=s



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;億儞儁僀
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 5150]

;揋杮懱梡僗僥乕僩孮
[state ]
type=statetypeset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=lifeset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
x=-cos(e**89)
y=-cos(e**89)
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1



;揋僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;媈帡杮懱僿儖僷乕埲奜偺帺暘僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6&&!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
ignorehitpause=1



;崅僇儔乕杮懱梡僗僥僐儞孮
[state ]
type=changeanim
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1



;掅僇儔乕杮懱丄崅僇儔乕杮懱偺巰懱丄媈帡杮懱僿儖僷乕梡僗僥僐儞孮
[state ]
type=statetypeset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=sprpriority
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0
value=-3
ignorehitpause=1
[state 5150,1];normalanim
type=changeanim
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state 5150,3];hituptypeanim
type=changeanim
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state 5150,4];matchoveranim
type=changeanim
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
persistent=0
;trigger1=time=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state 5150,5];switchto5110ifliedeadanimdoesnotexist
type=changeanim
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state 5150,6];friction
type=velmul
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
x=0.85
[state 5150,7];friction
type=velset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=vel x<.05
persistent=0
x=0
[state 5150,8]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=sca
time=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 100000]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;揋杮懱姳徛梡旐抏僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 200000]
anim=40020
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(200000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
pos=0,99999
time=-1
ignorehitpause=1

[state ]
type=hitby
triggerall=ifelse(!ishelper,0,ishelper(200000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=c,sa
time=-1
ignorehitpause=1
[state ]
type=hitby
triggerall=ifelse(!ishelper,0,ishelper(200000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value2=c,sa
time=-1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;摉恎僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 300000]
movetype=a

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(0)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=1
value=40010
ignorehitpause=1



;峌寕杮懱
[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=root,sysvar(3)%2=0
attr=,na
hitflag=mafd
sparkno=-1
numhits=0
pausetime=0,3
p2stateno=50
p1getp2state=0
ignorehitpause=1
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=root,sysvar(3)%2=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,3
ignorehitpause=1



;幾娽僉儔乕梡曄悢娗棟
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1



;僿儖僷乕傪儅乕僉儞僌偟偨応崌
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1
[state ]
type=targetdrop
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(2)=enemy(0),life
ignorehitpause=1
[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(0)=1
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy!=1
trigger1=target,id=enemy(1),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(2)=enemy(1),life
ignorehitpause=1
[state ];張棟00仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy!=1
trigger1=target,id=enemy(1),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(0)=2
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌03
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1
[state ];張棟00仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
sysvar(0)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(0)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;撆
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=1
sysvar(2)=sysvar(2)-floor(enemy(0),gethitvar(damage)*0.001*enemy(0),lifemax)-(roundstate>=2&&roundstate<=4)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=roundstate>=2&&roundstate<=4
trigger1=enemy(0),time=2
sysvar(2)=sysvar(2)-floor(11*0.001*enemy(0),lifemax)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=sysvar(2)-enemy(0),life
absolute=1
ignorehitpause=1



;偍慜偼傕偆巰傫偱偄傞
[state ];張棟01仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=roundstate>=0&&roundstate<=2
trigger1=sysvar(2)<=0
trigger2=roundstate>=0&&roundstate<=2
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=roundstate>=3&&roundstate<=4
trigger3=!winko
sysvar(0)=3
ignorehitpause=1



;彑棙
[state ];張棟01仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(0)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;撆
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=1
sysvar(2)=sysvar(2)-floor(enemy(1),gethitvar(damage)*0.001*enemy(0),lifemax)-(roundstate>=2&&roundstate<=4)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=roundstate>=2&&roundstate<=4
trigger1=enemy(1),time=2
sysvar(2)=sysvar(2)-floor(11*0.001*enemy(1),lifemax)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=sysvar(2)-enemy(1),life
absolute=1
ignorehitpause=1



;偍慜偼傕偆巰傫偱偄傞
[state ];張棟02仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=roundstate>=0&&roundstate<=2
trigger1=sysvar(2)<=0
trigger2=roundstate>=0&&roundstate<=2
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=roundstate>=3&&roundstate<=4
trigger3=!winko
sysvar(0)=3
ignorehitpause=1



;彑棙
[state ];張棟02仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(0)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=1
value=40010
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,3
id=256006001
ignorehitpause=1



;抳巰撆
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(3)%1200>=0&&root,sysvar(3)%1200<=599
value=-2147483647
absolute=1
ignorehitpause=1



;幾娽僉儔乕01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=1
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target(256006001),stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target(256006001),stateno=[10000,99999]
trigger2=target(256006001),stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target(256006001),stateno=[100000,999999]
trigger3=target(256006001),stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target(256006001),stateno=[1000000,9999999]
trigger4=target(256006001),stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target(256006001),stateno=[10000000,99999999]
trigger5=target(256006001),stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target(256006001),stateno=[100000000,999999999]
trigger6=target(256006001),stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target(256006001),stateno=[1000000000,2100000000]
trigger7=target(256006001),stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target(256006001),stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target(256006001),stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target(256006001),stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target(256006001),stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target(256006001),stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target(256006001),stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target(256006001),stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target(256006001),stateno=[2147483640,2147483647]
sysvar(1)=target(256006001),stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
id=256006001
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
id=256006001
ignorehitpause=1



;幾娽僉儔乕02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,stateno=[0,9999]
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger2=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger3=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger4=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger5=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger6=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger7=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,stateno=[2100000000,2100000009]
trigger8=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,stateno=[2140000000,2140000009]
trigger9=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,stateno=[2147000000,2147000009]
trigger10=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,stateno=[2147400000,2147400009]
trigger11=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,stateno=[2147480000,2147480009]
trigger12=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,stateno=[2147483000,2147483009]
trigger13=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,stateno=[2147483600,2147483609]
trigger14=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,stateno=[2147483640,2147483647]
trigger15=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1



;彑棙
[state ];張棟03仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=3
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(0)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=4
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=4
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;巰懱張棟
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=4
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=-2147483647
absolute=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=4
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=5150
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儘乕儅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 320000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=256006
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(100000)
value=50
persistent=256
ignorehitpause=1
[state ]
type=destroyself
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=!ishelper(100000)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=!ishelper
;triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
;triggerall=playeridexist(enemy(0),var(2))
;triggerall=playerid(enemy(0),var(2)),sysvar(0)>=0&&playerid(enemy(0),var(2)),sysvar(0)<=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
triggerall=playeridexist(enemy(0),var(2))
triggerall=playerid(enemy(0),var(2)),sysvar(0)>=0&&playerid(enemy(0),var(2)),sysvar(0)<=2
trigger1=1
value=50
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=!ishelper
;triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
;triggerall=numenemy=2
;triggerall=playeridexist(enemy(1),var(2))
;triggerall=playerid(enemy(1),var(2)),sysvar(0)>=0&&playerid(enemy(1),var(2)),sysvar(0)<=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
triggerall=numenemy=2
triggerall=playeridexist(enemy(1),var(2))
triggerall=playerid(enemy(1),var(2)),sysvar(0)>=0&&playerid(enemy(1),var(2)),sysvar(0)<=2
trigger1=1
value=50
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=!ishelper
;triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
;triggerall=playeridexist(enemy(0),var(2))
;triggerall=playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=lifeset
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
triggerall=playeridexist(enemy(0),var(2))
triggerall=playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
triggerall=playeridexist(enemy(0),var(2))
triggerall=playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
triggerall=playeridexist(enemy(0),var(2))
triggerall=playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4
trigger1=hitpausetime=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
triggerall=playeridexist(enemy(0),var(2))
triggerall=playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4
trigger1=hitpausetime>0
value=320001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=!ishelper
;triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
;triggerall=numenemy=2
;triggerall=playeridexist(enemy(1),var(2))
;triggerall=playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=lifeset
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
triggerall=numenemy=2
triggerall=playeridexist(enemy(1),var(2))
triggerall=playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
triggerall=numenemy=2
triggerall=playeridexist(enemy(1),var(2))
triggerall=playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
triggerall=numenemy=2
triggerall=playeridexist(enemy(1),var(2))
triggerall=playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4
trigger1=hitpausetime=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
triggerall=numenemy=2
triggerall=playeridexist(enemy(1),var(2))
triggerall=playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4
trigger1=hitpausetime>0
value=320001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;triggerall=root,numprojid(256006023)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)=0
trigger1=1
value=420000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;triggerall=root,numprojid(256006023)>0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;張棟00
;triggerall=sysvar(0)!=256006001

;忩壔
[state ]
type=varset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)!=256006001
trigger1=1
sysvar(1)=0
ignorehitpause=1



;愻擼嵪傒
[state ];張棟00仺01
type=varset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)!=256006001
trigger1=1
sysvar(0)=256006001
ignorehitpause=1

;張棟01
;triggerall=sysvar(0)=256006001

;壓弨旛
[state ]
type=superpause
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)=0
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=bindtoparent
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)=0
pos=0,0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)=0
pos=0,0
ignorehitpause=1



;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
x=0
y=99999
ignorehitpause=1



;杮懱姳徛梡旘傃摴嬶
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)=0
projid=256006001
projanim=anim
projremove=1
projremovetime=100
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)>100
projid=256006002
projanim=anim
projremove=1
projremovetime=100
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;徚嫀
[state ]
type=destroyself
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=sysvar(1)>100
ignorehitpause=1



;僞僀儉戙梡
[state ]
type=varset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006023)>0
triggerall=sysvar(0)=256006001
trigger1=1
sysvar(1)=sysvar(1)+1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僫億儕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 320001]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=256006
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(100000)
value=50
persistent=256
ignorehitpause=1
[state ]
type=destroyself
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=!ishelper(100000)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=destroyself
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=lifeset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;抧拞奀
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
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type=null
trigger1=1
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type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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[state ]
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trigger1=1
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻懄巰夵儖乕僾梡婰弎
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=alive=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=alive!=0
value=320001
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿慄娭楢僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
;triggerall=怴婯忦審
;trigger1=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||......
;trigger2=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||......
;...

[statedef 400000]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=statetypeset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
movetype=a
ignorehitpause=1

[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(401000)||ishelper(401001)||ishelper(401002)||ishelper(401003)||ishelper(401004)||ishelper(401005)||ishelper(401006)||ishelper(401007)
trigger2=ishelper(401008)||ishelper(401009)||ishelper(401010)||ishelper(401011)||ishelper(401012)||ishelper(401013)||ishelper(401014)||ishelper(401015)
trigger3=ishelper(401016)||ishelper(401017)||ishelper(401018)||ishelper(401019)||ishelper(401020)||ishelper(401021)||ishelper(401022)||ishelper(401023)
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(401000)||ishelper(401001)||ishelper(401002)||ishelper(401003)||ishelper(401004)||ishelper(401005)||ishelper(401006)||ishelper(401007)
trigger2=ishelper(401008)||ishelper(401009)||ishelper(401010)||ishelper(401011)||ishelper(401012)||ishelper(401013)||ishelper(401014)||ishelper(401015)
trigger3=ishelper(401016)||ishelper(401017)||ishelper(401018)||ishelper(401019)||ishelper(401020)||ishelper(401021)||ishelper(401022)||ishelper(401023)
movetype=i
ignorehitpause=1

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400000)
trigger2=ishelper(401000)
pos=0,-30000
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400001)
trigger2=ishelper(401001)
pos=0,-60001
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400002)
trigger2=ishelper(401002)
pos=0,-90002
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400003)
trigger2=ishelper(401003)
pos=0,-120003
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400004)
trigger2=ishelper(401004)
pos=0,-150004
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400005)
trigger2=ishelper(401005)
pos=0,-180005
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400006)
trigger2=ishelper(401006)
pos=0,-210006
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400007)
trigger2=ishelper(401007)
pos=0,-240007
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400008)
trigger2=ishelper(401008)
pos=0,-270008
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400009)
trigger2=ishelper(401009)
pos=0,-300009
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400010)
trigger2=ishelper(401010)
pos=0,-330010
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400011)
trigger2=ishelper(401011)
pos=0,-360011
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400012)
trigger2=ishelper(401012)
pos=0,-390012
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400013)
trigger2=ishelper(401013)
pos=0,-420013
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400014)
trigger2=ishelper(401014)
pos=0,-450014
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400015)
trigger2=ishelper(401015)
pos=0,-480015
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400016)
trigger2=ishelper(401016)
pos=0,-510016
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400017)
trigger2=ishelper(401017)
pos=0,-540017
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400018)
trigger2=ishelper(401018)
pos=0,-570018
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400019)
trigger2=ishelper(401019)
pos=0,-600019
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400020)
trigger2=ishelper(401020)
pos=0,-630020
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400021)
trigger2=ishelper(401021)
pos=0,-660021
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400022)
trigger2=ishelper(401022)
pos=0,-690022
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=ishelper(400023)
trigger2=ishelper(401023)
pos=0,-720023
time=-1
ignorehitpause=1



;崿慄僿儖僷乕幩弌
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400000)=0
id=400000
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400001)=0
id=400001
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401002)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400002)=0
id=400002
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401003)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400003)=0
id=400003
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401004)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400004)=0
id=400004
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401005)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400005)=0
id=400005
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401006)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400006)=0
id=400006
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401007)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400007)=0
id=400007
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401008)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400008)=0
id=400008
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401009)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400009)=0
id=400009
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401010)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400010)=0
id=400010
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401011)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400011)=0
id=400011
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401012)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400012)=0
id=400012
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401013)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400013)=0
id=400013
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401014)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400014)=0
id=400014
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401015)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400015)=0
id=400015
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401016)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400016)=0
id=400016
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401017)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400017)=0
id=400017
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401018)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400018)=0
id=400018
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401019)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400019)=0
id=400019
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401020)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400020)=0
id=400020
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401021)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400021)=0
id=400021
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401022)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400022)=0
id=400022
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401023)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(400023)=0
id=400023
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(0)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;婎杮愝掕
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40010
ignorehitpause=1



;峌寕杮懱
[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
attr=,na
hitflag=mafd
affectteam=f
sparkno=-1
numhits=0
pausetime=2147483647
ignorehitpause=1



;崿慄栐偵堷偭偐偐偭偨
[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=0
triggerall=numtarget>0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(0)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;崿慄惉岟
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=1
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(0)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



[state ];張棟02仺01
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=!playeridexist(target,id)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=1
ignorehitpause=1



;幾娽僉儔乕01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=320000
ignorehitpause=1



;幾娽僉儔乕02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=320000
ignorehitpause=1



;幾娽僉儔乕03
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256006023)=0
trigger1=target,ishelper(256006001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256006023)=0
trigger2=target,ishelper(256006001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256006023)=0
trigger3=target,ishelper(256006001)=0
value=320000
ignorehitpause=1



;傾僯儊扵嵏僿儖僷乕偼偙偪傜傊偳偆偧
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=target,ishelper(256006001)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=421000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僕僽儔儖僞儖丂乣丂偸丂傞丂偺丂奀丂傊丂傛丂偆丂偙丂偦
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;敿椞堟恊曄峏敪摦
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(2)=parent,var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
var(0)=256006001
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
triggerall=parent,var(0)!=256006001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=600000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
triggerall=parent,var(0)=256006001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=604000
persistent=256
ignorehitpause=1



;慡椞堟恊曄峏敪摦
[state ]
type=varset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(2)=parent,var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
var(0)=256006001
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=parent,var(0)!=256006001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=600000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256006.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=parent,var(0)=256006001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=604000
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偍偠傖傑僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 400024]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=destroyself
triggerall=ifelse(!ishelper,0,ishelper(400024)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僷乕儅僱儞僩偍偠傖傑僨僗僥傿僯乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 400025]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(400025)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;償僃僱僣傿傾
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 420000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壓弨旛
[state ]
type=superpause
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=bindtoparent
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
pos=0,0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
pos=0,0
ignorehitpause=1
[state ]
type=varset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
sysvar(0)=256006001



;栧弌
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;栧弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420001]

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;傾僯儊扵嵏梡僿儖僷乕幩弌
[state ]
type=helper
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=numhelper(256006001)=0
id=256006001
stateno=256006001
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;triggerall=sysvar(0)=256006001

;奺僗僥乕僩堏摦
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**3)*floor(enemy(0),sysvar(2)/floor(2.0**3))+enemy(0),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(0),var(28)),sysvar(1)!=0
value=420002
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=numenemy=2
trigger1=enemy(1),sysvar(2)=floor(2.0**3)*floor(enemy(1),sysvar(2)/floor(2.0**3))+enemy(1),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
value=420003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=root,time%101=100
value=420004
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256006001
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1

;triggerall=sysvar(0)=256006001

;僗僥乕僩堏峴嫋壜
[state ]
type=varset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)!=256006001
trigger1=1
sysvar(0)=256006001


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420002]

;僔乕働儞僗
[state ]
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triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
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[state ]
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[state ]
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projheightbound=-2147483647,2147483647
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[state ]
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projanim=800
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[state ]
type=projectile
trigger1=1
projid=256006007
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
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postype=p2
attr=c,sa
sparkno=-1
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p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=numenemy=2
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trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
value=420003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=root,time%101=100
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persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
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[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
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ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
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trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
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[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
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[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
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[state ]
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[state ]
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[statedef 420003]

;僔乕働儞僗
[state ]
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[state ]
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attr=c,sa
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[state ]
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trigger1=1
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[state ]
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sparkno=-1
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p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
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[state ]
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offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
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p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
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projpriority=2147483647
projheightbound=-2147483647,2147483647
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postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=root,time%101=100
value=420004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
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value=420007
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ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
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[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
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[state ]
type=varset
trigger1=1
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[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟僨僶僢僌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420004]

;僔乕働儞僗
[state ]
type=selfstate
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projheightbound=-2147483647,2147483647
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p1stateno=50
pausemovetime=2147483647
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ignorehitpause=1
[state ]
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projheightbound=-2147483647,2147483647
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postype=p2
attr=c,sa
sparkno=-1
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p1stateno=50
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supermovetime=2147483647
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[state ]
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[state ]
type=projectile
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projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
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attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
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trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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value=420005
persistent=256
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[state ]
type=changestate
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trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
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[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩屌掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420005]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006013
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006014
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006015
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006016
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006017
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420006]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006018
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006019
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006020
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006021
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006022
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;gametime幃僗僥敳偗娧捠
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420007]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
var(59)=enemy(0),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=numenemy=2
var(59)=enemy(1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(0),playerid(parent,var(59)),var(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(1),playerid(parent,var(59)),var(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(2),playerid(parent,var(59)),var(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(3),playerid(parent,var(59)),var(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(4),playerid(parent,var(59)),var(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(5),playerid(parent,var(59)),var(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(44),playerid(parent,var(59)),var(44))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(27),playerid(parent,var(59)),fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(28),playerid(parent,var(59)),fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(29),playerid(parent,var(59)),fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(30),playerid(parent,var(59)),fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(31),playerid(parent,var(59)),fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(32),playerid(parent,var(59)),fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(33),playerid(parent,var(59)),fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(34),playerid(parent,var(59)),fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(35),playerid(parent,var(59)),fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(36),playerid(parent,var(59)),fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(37),playerid(parent,var(59)),fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(38),playerid(parent,var(59)),fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(39),playerid(parent,var(59)),fvar(39)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(59),playerid(parent,var(59)),var(59))
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;曄悢潣棎
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420008]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(1)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(3)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(4)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(0)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=1
value=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varrangeset
trigger1=1
fvalue=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=numenemy=2
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;曄悢儕僙僢僩
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420009]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
var(59)=enemy(0),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=numenemy=2
var(59)=enemy(1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(0),playerid(parent,var(59)),var(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(1),playerid(parent,var(59)),var(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(2),playerid(parent,var(59)),var(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(3),playerid(parent,var(59)),var(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(4),playerid(parent,var(59)),var(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(5),playerid(parent,var(59)),var(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(6),playerid(parent,var(59)),var(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(7),playerid(parent,var(59)),var(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(8),playerid(parent,var(59)),var(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(9),playerid(parent,var(59)),var(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(10),playerid(parent,var(59)),var(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(11),playerid(parent,var(59)),var(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(12),playerid(parent,var(59)),var(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(13),playerid(parent,var(59)),var(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(14),playerid(parent,var(59)),var(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(15),playerid(parent,var(59)),var(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(16),playerid(parent,var(59)),var(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(17),playerid(parent,var(59)),var(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(18),playerid(parent,var(59)),var(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(19),playerid(parent,var(59)),var(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(20),playerid(parent,var(59)),var(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(21),playerid(parent,var(59)),var(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(22),playerid(parent,var(59)),var(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(23),playerid(parent,var(59)),var(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(24),playerid(parent,var(59)),var(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(25),playerid(parent,var(59)),var(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(26),playerid(parent,var(59)),var(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(27),playerid(parent,var(59)),var(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(28),playerid(parent,var(59)),var(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(29),playerid(parent,var(59)),var(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(30),playerid(parent,var(59)),var(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(31),playerid(parent,var(59)),var(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(32),playerid(parent,var(59)),var(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(33),playerid(parent,var(59)),var(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(34),playerid(parent,var(59)),var(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(35),playerid(parent,var(59)),var(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(36),playerid(parent,var(59)),var(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(37),playerid(parent,var(59)),var(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(38),playerid(parent,var(59)),var(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(39),playerid(parent,var(59)),var(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(40),playerid(parent,var(59)),var(40))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(41),playerid(parent,var(59)),var(41))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(42),playerid(parent,var(59)),var(42))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(43),playerid(parent,var(59)),var(43))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(44),playerid(parent,var(59)),var(44))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(45),playerid(parent,var(59)),var(45))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(46),playerid(parent,var(59)),var(46))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(47),playerid(parent,var(59)),var(47))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(48),playerid(parent,var(59)),var(48))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(49),playerid(parent,var(59)),var(49))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(50),playerid(parent,var(59)),var(50))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(51),playerid(parent,var(59)),var(51))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(52),playerid(parent,var(59)),var(52))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(53),playerid(parent,var(59)),var(53))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(54),playerid(parent,var(59)),var(54))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(55),playerid(parent,var(59)),var(55))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(56),playerid(parent,var(59)),var(56))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(57),playerid(parent,var(59)),var(57))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(58),playerid(parent,var(59)),var(58))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(0),playerid(parent,var(59)),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(1),playerid(parent,var(59)),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(2),playerid(parent,var(59)),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(3),playerid(parent,var(59)),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(4),playerid(parent,var(59)),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(5),playerid(parent,var(59)),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(6),playerid(parent,var(59)),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(7),playerid(parent,var(59)),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(8),playerid(parent,var(59)),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(9),playerid(parent,var(59)),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(10),playerid(parent,var(59)),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(11),playerid(parent,var(59)),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(12),playerid(parent,var(59)),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(13),playerid(parent,var(59)),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(14),playerid(parent,var(59)),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(15),playerid(parent,var(59)),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(16),playerid(parent,var(59)),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(17),playerid(parent,var(59)),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(18),playerid(parent,var(59)),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(19),playerid(parent,var(59)),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(20),playerid(parent,var(59)),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(21),playerid(parent,var(59)),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(22),playerid(parent,var(59)),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(23),playerid(parent,var(59)),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(24),playerid(parent,var(59)),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(25),playerid(parent,var(59)),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(26),playerid(parent,var(59)),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(27),playerid(parent,var(59)),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(28),playerid(parent,var(59)),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(29),playerid(parent,var(59)),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(30),playerid(parent,var(59)),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(31),playerid(parent,var(59)),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(32),playerid(parent,var(59)),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(33),playerid(parent,var(59)),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(34),playerid(parent,var(59)),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(35),playerid(parent,var(59)),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(36),playerid(parent,var(59)),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(37),playerid(parent,var(59)),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(38),playerid(parent,var(59)),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),fvar(39),playerid(parent,var(59)),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse((enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(parent,var(59)),var(59),playerid(parent,var(59)),var(59))
ignorehitpause=1

;奺僗僥乕僩堏摦
[state ]
type=varset
trigger1=1
sysvar(0)=256006002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;兝悽奅慄
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;崿慄僿儖僷乕妋曐曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256006023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;傾僯儊扵嵏梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(1)=0;傓偘傫乕偺儖乕僾乕傊偲乕堸傒崬傑傟乕偰備偔乕偙偳偔乕側偐乕傫乕偦乕偔偟傖乕
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**15)*floor(enemy(0),sysvar(2)/floor(2.0**15))+enemy(0),sysvar(2)%floor(2.0**14)+floor(2.0**14)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**15)*floor(enemy(1),sysvar(2)/floor(2.0**15))+enemy(1),sysvar(2)%floor(2.0**14)+floor(2.0**14)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(1)!=0
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**15)*floor(enemy(0),sysvar(2)/floor(2.0**15))+enemy(0),sysvar(2)%floor(2.0**14)+floor(2.0**14)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**15)*floor(enemy(1),sysvar(2)/floor(2.0**15))+enemy(1),sysvar(2)%floor(2.0**14)+floor(2.0**14)
value=stateno+2
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;兛悽奅慄
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421001]
[state ]
type=varset
trigger1=1
sysvar(0)=sysvar(0)+1
ignorehitpause=1
[state ]
type=projectile
trigger1=selfanimexist(sysvar(0))
projid=sysvar(0)
projanim=sysvar(0)
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
trigger1=root,projcontacttime(sysvar(0)-2501)=1
sysvar(1)=sysvar(0)-2501
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)!=0
value=stateno-1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2501!=0
value=stateno
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256006023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僔儏僞僀儞僘僎乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421002]

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;崿慄僿儖僷乕妋曐曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256006023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;傾僯儊扵嵏惉岟曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256006024
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**3)*floor(enemy(0),sysvar(2)/floor(2.0**3))+enemy(0),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(0),var(28)),sysvar(1)!=0
projid=256006025
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=enemy(1),sysvar(2)=floor(2.0**3)*floor(enemy(1),sysvar(2)/floor(2.0**3))+enemy(1),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
projid=256006025
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟僨僶僢僌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256006024)=0
trigger1=root,time%101=100
projid=256006026
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩屌掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
projid=256006027
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
projid=256006028
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;愴偆墘嶼僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 500000]
anim=40000+30*(random<100)
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1

[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
attr=s,na
hitflag=mafdp
sparkno=-1
numhits=0
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(2)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=0
trigger1=root,sysvar(2)=floor(2.0**14)*floor(root,sysvar(2)/floor(2.0**14))+root,sysvar(2)%floor(2.0**13)+floor(2.0**13)
trigger1=root,sysvar(3)>12
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
sysvar(2)=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(2)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=1
trigger1=1
value=stateno+1000
ignorehitpause=1

[statedef 501000]
hitdefpersist=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400000)>0
var(1)=helper(400000),var(sysvar(3))
ignorehitpause=1
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=var(1)!=helper(400001),var(sysvar(3))
trigger1=helper(400001),var(sysvar(3))!=helper(400002),var(sysvar(3))
trigger1=helper(400002),var(sysvar(3))!=helper(400003),var(sysvar(3))
trigger1=helper(400003),var(sysvar(3))!=helper(400004),var(sysvar(3))
trigger1=helper(400004),var(sysvar(3))!=helper(400005),var(sysvar(3))
trigger1=helper(400005),var(sysvar(3))!=helper(400006),var(sysvar(3))
trigger1=helper(400006),var(sysvar(3))!=helper(400007),var(sysvar(3))
trigger1=helper(400007),var(sysvar(3))!=helper(400008),var(sysvar(3))
trigger1=helper(400008),var(sysvar(3))!=helper(400009),var(sysvar(3))
sysvar(2)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(2)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
var(2)=helper(400001),var(sysvar(3))-var(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=var(2)!=helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3))
trigger1=helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3))!=helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3))
trigger1=helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3))!=helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3))
trigger1=helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3))!=helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3))
trigger1=helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3))!=helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3))
trigger1=helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3))!=helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3))
trigger1=helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3))!=helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3))
trigger1=helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3))!=helper(400009),var(sysvar(3))-helper(400008),var(sysvar(3))
sysvar(2)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(2)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
var(3)=(helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3)))-var(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
var(4)=(helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3)))-(helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
var(5)=(helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3)))-(helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
var(6)=(helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3)))-(helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
var(7)=(helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3)))-(helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
var(8)=(helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3)))-(helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
var(9)=(helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3)))-(helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
var(10)=(helper(400009),var(sysvar(3))-helper(400008),var(sysvar(3)))-(helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(3)!=var(4)
trigger1=var(4)!=var(5)
trigger1=var(5)!=var(6)
trigger1=var(6)!=var(7)
trigger1=var(7)!=var(8)
trigger1=var(8)!=var(9)
trigger1=var(9)!=var(10)
sysvar(2)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(2)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(11)=var(4)-var(3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(11)!=var(5)-var(4)
trigger1=var(5)-var(4)!=var(6)-var(5)
trigger1=var(6)-var(5)!=var(7)-var(6)
trigger1=var(7)-var(6)!=var(8)-var(7)
trigger1=var(8)-var(7)!=var(9)-var(8)
trigger1=var(9)-var(8)!=var(10)-var(9)
sysvar(2)=5
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟05
;triggerall=sysvar(2)=5
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(12)=(var(5)-var(4))-var(11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(12)!=(var(6)-var(5))-(var(5)-var(4))
trigger1=(var(6)-var(5))-(var(5)-var(4))!=(var(7)-var(6))-(var(6)-var(5))
trigger1=(var(7)-var(6))-(var(6)-var(5))!=(var(8)-var(7))-(var(7)-var(6))
trigger1=(var(8)-var(7))-(var(7)-var(6))!=(var(9)-var(8))-(var(8)-var(7))
trigger1=(var(9)-var(8))-(var(8)-var(7))!=(var(10)-var(9))-(var(9)-var(8))
sysvar(2)=6
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟06
;triggerall=sysvar(2)=6
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(13)=((var(6)-var(5))-(var(5)-var(4)))-var(12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(14)=((var(7)-var(6))-(var(6)-var(5)))-((var(6)-var(5))-(var(5)-var(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(15)=((var(8)-var(7))-(var(7)-var(6)))-((var(7)-var(6))-(var(6)-var(5)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(16)=((var(9)-var(8))-(var(8)-var(7)))-((var(8)-var(7))-(var(7)-var(6)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(17)=((var(10)-var(9))-(var(9)-var(8)))-((var(9)-var(8))-(var(8)-var(7)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(13)!=var(14)
trigger1=var(14)!=var(15)
trigger1=var(15)!=var(16)
trigger1=var(16)!=var(17)
sysvar(2)=7
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟07
;triggerall=sysvar(2)=7
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(18)=var(14)-var(13)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(18)!=var(15)-var(14)
trigger1=var(15)-var(14)!=var(16)-var(15)
trigger1=var(16)-var(15)!=var(17)-var(16)
sysvar(2)=8
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟08
;triggerall=sysvar(2)=8
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(19)=(var(15)-var(14))-var(18)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(19)!=(var(16)-var(15))-(var(15)-var(14))
trigger1=(var(16)-var(15))-(var(15)-var(14))!=(var(17)-var(16))-(var(16)-var(15))
sysvar(2)=9
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟09
;triggerall=sysvar(2)=9
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(20)=((var(16)-var(15))-(var(15)-var(14)))-var(19)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(20)!=((var(17)-var(16))-(var(16)-var(15)))-((var(16)-var(15))-(var(15)-var(14)))
sysvar(2)=10
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;憤崌墘嶼
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(21)=var(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(22)=var(2)*(root,sysvar(3))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(23)=var(3)*(root,sysvar(3)-1)*(root,sysvar(3))/2
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(24)=var(11)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/6
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(25)=var(12)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/24
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(26)=var(13)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/120
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(27)=var(18)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/720
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(28)=var(19)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/5040
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(29)=var(20)*(root,sysvar(3)-7)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/40320
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(sysvar(3))=var(21)+var(22)+var(23)+var(24)+var(25)+var(26)+var(27)+var(28)+var(29)
ignorehitpause=1

[state ];張棟XX仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
sysvar(2)=1
ignorehitpause=1
[state ];偦偟偰帪偼摦偒弌偡丅丅丅
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=1&&sysvar(3)<=59
trigger1=1
value=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=60
trigger1=1
sysvar(3)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=0
trigger1=1
value=stateno+1000
ignorehitpause=1

[statedef 502000]
hitdefpersist=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400000)>0
fvar(1)=helper(400000),fvar(sysvar(3))
ignorehitpause=1
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=fvar(1)!=helper(400001),fvar(sysvar(3))
trigger1=helper(400001),fvar(sysvar(3))!=helper(400002),fvar(sysvar(3))
trigger1=helper(400002),fvar(sysvar(3))!=helper(400003),fvar(sysvar(3))
trigger1=helper(400003),fvar(sysvar(3))!=helper(400004),fvar(sysvar(3))
trigger1=helper(400004),fvar(sysvar(3))!=helper(400005),fvar(sysvar(3))
trigger1=helper(400005),fvar(sysvar(3))!=helper(400006),fvar(sysvar(3))
trigger1=helper(400006),fvar(sysvar(3))!=helper(400007),fvar(sysvar(3))
trigger1=helper(400007),fvar(sysvar(3))!=helper(400008),fvar(sysvar(3))
trigger1=helper(400008),fvar(sysvar(3))!=helper(400009),fvar(sysvar(3))
sysvar(2)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(2)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
fvar(2)=helper(400001),fvar(sysvar(3))-fvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=fvar(2)!=helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3))
trigger1=helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3))!=helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3))
trigger1=helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3))!=helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3))
trigger1=helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3))!=helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3))
trigger1=helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3))!=helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3))
trigger1=helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3))!=helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3))
trigger1=helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3))!=helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3))
trigger1=helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3))!=helper(400009),fvar(sysvar(3))-helper(400008),fvar(sysvar(3))
sysvar(2)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(2)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
fvar(3)=(helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3)))-fvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
fvar(4)=(helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3)))-(helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
fvar(5)=(helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3)))-(helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
fvar(6)=(helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3)))-(helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
fvar(7)=(helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3)))-(helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
fvar(8)=(helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3)))-(helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
fvar(9)=(helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3)))-(helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
fvar(10)=(helper(400009),fvar(sysvar(3))-helper(400008),fvar(sysvar(3)))-(helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(3)!=fvar(4)
trigger1=fvar(4)!=fvar(5)
trigger1=fvar(5)!=fvar(6)
trigger1=fvar(6)!=fvar(7)
trigger1=fvar(7)!=fvar(8)
trigger1=fvar(8)!=fvar(9)
trigger1=fvar(9)!=fvar(10)
sysvar(2)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(2)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(11)=fvar(4)-fvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(11)!=fvar(5)-fvar(4)
trigger1=fvar(5)-fvar(4)!=fvar(6)-fvar(5)
trigger1=fvar(6)-fvar(5)!=fvar(7)-fvar(6)
trigger1=fvar(7)-fvar(6)!=fvar(8)-fvar(7)
trigger1=fvar(8)-fvar(7)!=fvar(9)-fvar(8)
trigger1=fvar(9)-fvar(8)!=fvar(10)-fvar(9)
sysvar(2)=5
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟05
;triggerall=sysvar(2)=5
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(12)=(fvar(5)-fvar(4))-fvar(11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(12)!=(fvar(6)-fvar(5))-(fvar(5)-fvar(4))
trigger1=(fvar(6)-fvar(5))-(fvar(5)-fvar(4))!=(fvar(7)-fvar(6))-(fvar(6)-fvar(5))
trigger1=(fvar(7)-fvar(6))-(fvar(6)-fvar(5))!=(fvar(8)-fvar(7))-(fvar(7)-fvar(6))
trigger1=(fvar(8)-fvar(7))-(fvar(7)-fvar(6))!=(fvar(9)-fvar(8))-(fvar(8)-fvar(7))
trigger1=(fvar(9)-fvar(8))-(fvar(8)-fvar(7))!=(fvar(10)-fvar(9))-(fvar(9)-fvar(8))
sysvar(2)=6
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟06
;triggerall=sysvar(2)=6
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(13)=((fvar(6)-fvar(5))-(fvar(5)-fvar(4)))-fvar(12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(14)=((fvar(7)-fvar(6))-(fvar(6)-fvar(5)))-((fvar(6)-fvar(5))-(fvar(5)-fvar(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(15)=((fvar(8)-fvar(7))-(fvar(7)-fvar(6)))-((fvar(7)-fvar(6))-(fvar(6)-fvar(5)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(16)=((fvar(9)-fvar(8))-(fvar(8)-fvar(7)))-((fvar(8)-fvar(7))-(fvar(7)-fvar(6)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(17)=((fvar(10)-fvar(9))-(fvar(9)-fvar(8)))-((fvar(9)-fvar(8))-(fvar(8)-fvar(7)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(13)!=fvar(14)
trigger1=fvar(14)!=fvar(15)
trigger1=fvar(15)!=fvar(16)
trigger1=fvar(16)!=fvar(17)
sysvar(2)=7
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟07
;triggerall=sysvar(2)=7
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(18)=fvar(14)-fvar(13)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(18)!=fvar(15)-fvar(14)
trigger1=fvar(15)-fvar(14)!=fvar(16)-fvar(15)
trigger1=fvar(16)-fvar(15)!=fvar(17)-fvar(16)
sysvar(2)=8
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟08
;triggerall=sysvar(2)=8
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(19)=(fvar(15)-fvar(14))-fvar(18)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(19)!=(fvar(16)-fvar(15))-(fvar(15)-fvar(14))
trigger1=(fvar(16)-fvar(15))-(fvar(15)-fvar(14))!=(fvar(17)-fvar(16))-(fvar(16)-fvar(15))
sysvar(2)=9
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟09
;triggerall=sysvar(2)=9
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(20)=((fvar(16)-fvar(15))-(fvar(15)-fvar(14)))-fvar(19)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(20)!=((fvar(17)-fvar(16))-(fvar(16)-fvar(15)))-((fvar(16)-fvar(15))-(fvar(15)-fvar(14)))
sysvar(2)=10
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;憤崌墘嶼
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(21)=fvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(22)=fvar(2)*(root,sysvar(3))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(23)=fvar(3)*(root,sysvar(3)-1)*(root,sysvar(3))/2
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(24)=fvar(11)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/6
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(25)=fvar(12)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/24
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(26)=fvar(13)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/120
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(27)=fvar(18)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/720
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(28)=fvar(19)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/5040
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(29)=fvar(20)*(root,sysvar(3)-7)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/40320
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(sysvar(3))=fvar(21)+fvar(22)+fvar(23)+fvar(24)+fvar(25)+fvar(26)+fvar(27)+fvar(28)+fvar(29)
ignorehitpause=1

[state ];張棟XX仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
sysvar(2)=1
ignorehitpause=1
[state ];偦偟偰帪偼摦偒弌偡丅丅丅
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=1&&sysvar(3)<=39
trigger1=1
value=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=40
trigger1=1
sysvar(3)=0
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;嵟廔婼抺僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 500001]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(500001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(500001)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=numhelper(500000)=0
id=500000
stateno=500000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;捛壛晹暘
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭


