
[statedef -2]

;----------   僐儞僼傿僌丅
;
;    丂僐儞僼傿僌偼丄慡晹偱11屄丅
;    
;        乻嶦彎椡偵柍娭學側僐儞僼傿僌乼
;        
;            仧01.僇儔乕惈擻丅
;            
;            仧02.暥帤昞帵偺桳柍丅
;            
;            仧03.僨僼僅儖僩偺僼僃僀僘抣丅
;            
;            仧04.僼僃僀僘抣偺忋尷丅
;            
;            仧05.捠忢峌寕偺僼儔僢僔儏墘弌偺桳柍丅
;            
;            仧06.儕僓儗僋僔儑儞摿庩墘弌偺桳柍丅
;            
;            
;            
;        乻嶦彎椡偵娭傢傞僐儞僼傿僌乼
;            
;            仧07.扵嵏偺桳柍丅
;            
;            仧08.hitpausetime搙奜帇扵嵏偺桳柍丅
;            
;            仧09.弌偟徚偟幃帪巭傔夝彍偺桳柍丅
;            
;            仧10.憃椞堟崿慄偺桳柍丅
;            
;            仧11.奐枊崿慄偺桳柍丅
;            
;            仧12.曄悢潣棎峌寕偺桳柍丅
;            
;            
;            
;            
;            
;            
;            
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*0;000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧01.僇儔乕惈擻丅

sysvar(0)=257000*(0);僨僼僅儖僩抣:0丅

;塃偭偪傚偺僇僢僐偺拞偵1埲忋12埲壓偺悢帤傪擖傟傞偲丄
;幚嵺偺僷儗僢僩偵娭學側偔丄偦偺悢帤偵懳墳偟偨僇儔乕偺惈擻傪帩偮傛偆偵側傝傑偡丅

;椺偊偽丄1傪擖傟傟偽丄12P僇儔乕偱僷儗僢僩傪慖戰偟偰傕丄惈擻偼1P僇儔乕埖偄偵側傞偟丄
;12偵偡傟偽丄1P僇儔乕偱慖戰偟偰傕丄惈擻揑偵偼12P僇儔乕埖偄偵側傝傑偡丅
;僨僼僅儖僩抣偼0偱丄偙偺応崌丄幚嵺偺僷儗僢僩偑丄僇儔乕偵懳墳偟傑偡丅





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25))/257000)=0;0000000000000000000000000000000000000000000000000000
sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno;00000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=numhelper=0;000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3];00000000000000000000000000000000000
trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1;0000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4;000000000000000000000000000000000000000
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0;0000000000000000000000000000000000000
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12];000000000000000000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1;000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000





;仧02.暥帤昞帵偺桳柍丅

trigger1=(1);僨僼僅儖僩抣:1丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄忢偵夋柺忋偵丄
;僼僃僀僘抣傎偐僗儁儖僇乕僪偺巆傝帪娫摍偑昞帵偝傟傞傛偆偵側傝傑偡丅
;暥帤昞帵偑偁傞偲丄傾僪僆儞摍偵傛偭偰偼夋柺偑尒偯傜偔側傞摍偺壜擻惈偑偁傞偨傔丄
;晄旛偑偁傞偲敾抐偝傟傞応崌偼丄揔媂0偵偡傞側偳丄懳嶔傪庢偭偰偔偩偝偄丅
;柍榑偺偙偲丄0偱傕1偱傕丄嫮偝偦偺傕偺偼曄傢傝傑偣傫丅





sysfvar(3)=(2*60*2)*floor(floor(sysfvar(3))/(2*60*2))+floor(sysfvar(3))%(2*60)+(2*60)*1
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15))+floor(sysfvar(4))%(2*1000*2*15)+(2*1000*2*15)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000





;仧03.僨僼僅儖僩偺僼僃僀僘抣丅

triggerall=1||var(1):=          (0)          ;1P僇儔乕梡丅僨僼僅儖僩抣:0丅
triggerall=1||var(2):=          (0)          ;2P僇儔乕梡丅僨僼僅儖僩抣:0丅
triggerall=1||var(3):=          (0)          ;3P僇儔乕梡丅僨僼僅儖僩抣:0丅
triggerall=1||var(4):=          (9)          ;4P僇儔乕梡丅僨僼僅儖僩抣:9丅
triggerall=1||var(5):=          (9)          ;5P僇儔乕梡丅僨僼僅儖僩抣:9丅
triggerall=1||var(6):=          (9)          ;6P僇儔乕梡丅僨僼僅儖僩抣:9丅

;塃偭偪傚偺僇僢僐偺拞偵0埲忋13埲壓偺悢帤傪擖傟傞偲丄
;1~6P僇儔乕偵偍偗傞僼僃僀僘抣偺弶婜抣偑偦偺悢帤偺捠傝偵側傝傑偡丅
;僼僃僀僘抣偲偄偆偺偼丄嫮偝偺儗儀儖傒偨偄側傕偺偱丄
;偙偺悢帤偑戝偒偗傟偽戝偒偄傎偳嫮椡丄偖傜偄偺擣幆偱峔偄傑偣傫丅
;捠忢儌乕僪偼僼僃僀僘抣0~8偱丄恄儌乕僪偼僼僃僀僘抣9~13偵憡摉偟傑偡丅
;偍偐偟側悢帤傪擖傟偨応崌偵偼丄嫲傜偔僶僌傝傑偡偺偱丄
;僶僌傜偣偰梀傇偲偐偱傕側偗傟偽丄昁偢0埲忋13埲壓偺悢帤傪擖傟傞傛偆偵偟偰偔偩偝偄丅





trigger1=floor((sysvar(0)%(257000*25))/257000)=1;0000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=var(1);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25))/257000)=2;0000000000000000000000000000000000000000000000000000
trigger2=1||var(0):=var(2);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger3=floor((sysvar(0)%(257000*25))/257000)=3;0000000000000000000000000000000000000000000000000000
trigger3=1||var(0):=var(3);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger4=floor((sysvar(0)%(257000*25))/257000)=4;0000000000000000000000000000000000000000000000000000
trigger4=1||var(0):=var(4);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger5=floor((sysvar(0)%(257000*25))/257000)=5;0000000000000000000000000000000000000000000000000000
trigger5=1||var(0):=var(5);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger6=floor((sysvar(0)%(257000*25))/257000)=6;0000000000000000000000000000000000000000000000000000
trigger6=1||var(0):=var(6);00000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15)*(var(0));0000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15*15))+floor(sysfvar(4))%(2*1000*2*15*15)+(2*1000*2*15*15)*0
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varadd;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0;000000000000000000000000000000





;仧04.僼僃僀僘抣偺忋尷丅

triggerall=1||var(1):=          (13)         ;1P僇儔乕梡丅僨僼僅儖僩抣:13丅
triggerall=1||var(2):=          (13)         ;2P僇儔乕梡丅僨僼僅儖僩抣:13丅
triggerall=1||var(3):=          (13)         ;3P僇儔乕梡丅僨僼僅儖僩抣:13丅
triggerall=1||var(4):=          (13)         ;4P僇儔乕梡丅僨僼僅儖僩抣:13丅
triggerall=1||var(5):=          (13)         ;5P僇儔乕梡丅僨僼僅儖僩抣:13丅
triggerall=1||var(6):=          (13)         ;6P僇儔乕梡丅僨僼僅儖僩抣:13丅

;塃偭偪傚偺僇僢僐偺拞偵0埲忋13埲壓偺悢帤傪擖傟傞偲丄
;1~6P僇儔乕偵偍偗傞僼僃僀僘抣偺忋尷偑偦偺悢帤偺捠傝偵側傝傑偡丅
;偍偐偟側悢帤傪擖傟偨応崌偵偼丄嫲傜偔僶僌傝傑偡偺偱丄
;僶僌傜偣偰梀傇偲偐偱傕側偗傟偽丄昁偢0埲忋13埲壓偺悢帤傪擖傟傞傛偆偵偟偰偔偩偝偄丅
;側偍丄僨僼僅儖僩偺僼僃僀僘抣傛傝傕彫偝偔愝掕偟偨応崌偼丄
;偙偪傜偺抣偑桪愭偝傟傞傛偆偱偡丅





trigger1=floor((sysvar(0)%(257000*25))/257000)=1;0000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=var(1);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger2=floor((sysvar(0)%(257000*25))/257000)=2;0000000000000000000000000000000000000000000000000000
trigger2=1||var(0):=var(2);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger3=floor((sysvar(0)%(257000*25))/257000)=3;0000000000000000000000000000000000000000000000000000
trigger3=1||var(0):=var(3);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger4=floor((sysvar(0)%(257000*25))/257000)=4;0000000000000000000000000000000000000000000000000000
trigger4=1||var(0):=var(4);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger5=floor((sysvar(0)%(257000*25))/257000)=5;0000000000000000000000000000000000000000000000000000
trigger5=1||var(0):=var(5);00000000000000000000000000000000000000000000000000000000000000000000000000
trigger6=floor((sysvar(0)%(257000*25))/257000)=6;0000000000000000000000000000000000000000000000000000
trigger6=1||var(0):=var(6);00000000000000000000000000000000000000000000000000000000000000000000000000
sysfvar(4)=(2*1000*2*15*15)*(var(0));0000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=null;0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(0):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(1):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(2):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(3):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(4):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(5):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=1||var(6):=0;0000000000000000000000000000000000000000000000000000000000000000000000000000000
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧05.捠忢峌寕偺僼儔僢僔儏墘弌偺桳柍丅

var(56)=(1);僨僼僅儖僩抣:1丅

;塃偭偪傚偺僇僢僐偺拞偵0傪擖傟傞偲丄捠忢峌寕偺僼儔僢僔儏墘弌傪惂尷偡傞偙偲偑偱偒傑偡丅
;峥偟偄応崌偼丄揔媂愗傝懼偊偰偔偩偝偄丅





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000);000000000000
trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧06.儕僓儗僋僔儑儞摿庩墘弌偺桳柍丅

var(57)=(1);僨僼僅儖僩抣:1丅

;塃偭偪傚偺僇僢僐偺拞偵0傪擖傟傞偲丄
;捠忢儌乕僪偐傜恄儌乕僪偵堏峴偡傞嵺偺儕僓儗僋僔儑儞摿庩墘弌傪娙棯壔偡傞偙偲偑偱偒傑偡丅
;儕僓儗僋僔儑儞墘弌偑斚傢偟偄偲姶偤傜傟傞応崌偼丄揔媂愗傝懼偊偰偔偩偝偄丅





ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧07.扵嵏偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偡傞丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄扵嵏偑桳岠偵側傝傑偡丅

;偨偩偟丄摦嶌偑廳偔側偭偨傝丄僄儔乕棊偪偡傞壜擻惈偑崅偔側偭偨傝偡傞偙偲偑偁傞偺偱丄
;嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪偍姪傔偟傑偡丅





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧08.hitpausetime搙奜帇扵嵏偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼偐側傝崅偄偑丄僄儔乕棊偪偺壜擻惈傕偐側傝崅偔側傞丅

;塃偭偪傚偺僇僢僐偺拞偵1傪擖傟傞偲丄hitpausetime搙奜帇扵嵏偑桳岠偵側傝傑偡丅

;hitpausetime搙奜帇扵嵏偲偼丄hitpausetime=0偺娫幰僿儖僷乕傪梡偄偨僗僥乕僩扵嵏偺偙偲偱丄
;偙偺僼儔僌傪僆儞偵偡傞偙偲偵傛傝丄
;亀ignorehitpause=1亁偺側偄僗僥僐儞偺嫇摦傪僠僃僢僋偡傞偙偲偑偱偒傞傛偆偵側傞偨傔丄
;嶦彎椡偼戝暆偵忋徃偟傑偡偑丄null傪懡梡偡傞僗僥乕僩偵堏摦偟偨応崌偼丄
;応崌偵傛偭偰偼棊偪傞偙偲偑偁傞偺偱丄僄儔乕棊偪偺儕僗僋偑偐側傝崅偔側傝傑偡丅
;側偺偱丄嶦彎椡偑娭學偟側偄応偱偺巊梡傪憐掕偡傞応崌偼丄柍岠偺傑傑偵偟偰偍偔偙偲傪嫮偔偍姪傔偟傑偡丅





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧09.弌偟徚偟幃帪巭傔夝彍偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偔丄僼儕乕僘偺壜擻惈傕掅偄偑丄摦嶌偑廳偔側傞丅

;塃偭偪傚偺僇僢僐偺拞偵1偺悢帤傪擖傟傞偲丄弌偟徚偟幃帪巭傔夝彍偑桳岠偵側傝傑偡丅

;弌偟徚偟幃帪巭傔夝彍偲偼丄枅僼儗乕儉僿儖僷乕傪幩弌偡傞偙偲偱丄
;帪巭傔偵娭偡傞僼儔僌傪夝彍偟傗偡偔偡傞媄弍偱偡丅
;僶僌偭偰夋柺偑巭傑偭偨傑傑偵側傞帠懺偼旔偗傗偡偔側傝傑偡偑丄
;偦偺暘丄摦嶌偑撦廳偵側傞壜擻惈偑偁傝傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧10.憃椞堟崿慄偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵1偺悢帤傪擖傟傞偲丄憃椞堟崿慄偑桳岠偵側傝傑偡丅

;憃椞堟崿慄乮憿岅乯偲偼丄懳愴憡庤偺僿儖僷乕1偮偵懳偟偰崿慄僿儖僷乕傪慜屻椞堟偵2偮偢偮梡堄偡傞偙偲偱丄
;弴楍崿慄丒媡崿慄丄傑偨弴楍恊曄峏丒媡恊曄峏傪1偮偺僿儖僷乕偵懳偟偰摨帪偵峴偊傞傛偆偵偟偨傕偺偱偡丅
;偙偺帪丄懳愴憡庤偺僿儖僷乕偄偭偙偵懳偟偰2偮偺崿慄僿儖僷乕偑梡偄傜傟傞偙偲偵側傝丄
;捠忢偺崿慄偵斾傋偰丄晄摉偲巚傢傟傞傎偳偵僿儖僷乕偺愯桳検偑奿抜偵挼偹忋偑傝傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧11.奐枊崿慄偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵1偺悢帤傪擖傟傞偲丄奐枊崿慄偑桳岠偵側傝傑偡丅

;奐枊崿慄偼丄杮棃廫暘偵妋曐偝傟偨僿儖僷乕偺僗儁乕僗傪堦曽揑偵愯桳偟丄
;懳愴憡庤偵巊梡偱偒側偔偡傞偲偄偆傾儞僼僃傾側惈幙傪桳偡偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





triggerall=teamside=1;0000000000000000000000000000000000000000000000000000000000000000000000000000000
trigger1=floor((sysvar(0)%(257000*25))/257000)=[10,12];0000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[state ];00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
type=varset;00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
triggerall=!ishelper;00000000000000000000000000000000000000000000000000000000000000000000000000000000





;仧12.曄悢潣棎峌寕偺桳柍丅

triggerall=(0);僨僼僅儖僩抣:0丅1偺曽偑嶦彎椡偼崅偄偑丄懳愴憡庤偵懳偟偰幐楃偲側傞壜擻惈偑偁傞丅

;塃偭偪傚偺僇僢僐偺拞偵1偺悢帤傪擖傟傞偲丄曄悢潣棎峌寕偑桳岠偵側傝傑偡丅

;曄悢傪潣棎偡傞峴堊偼丄懳愴憡庤偺僨乕僞傪晄摉偵楳傝丄僔僗僥儉忋偺摦嶌傪朩奞偡傞嫲傟偑偁傞偙偲偐傜丄
;巊梡偵偮偄偰偼廫暘側拲堄偑暐傢傟傞昁梫偑偁傞偲峫偊傑偡丅
;偦偺偨傔丄僐儞僼傿僌偵偰僆儞僆僼偺愝掕偑峴偊傞傛偆挷惍傪巤偟傑偟偨丅





trigger1=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*1;00
ignorehitpause=1;000000000000000000000000000000000000000000000000000000000000000000000000000000000000





;----------   僐儞僼傿僌偙偙傑偱丅埲壓丄孈偭偨堭乮楳傞側乯丅




































































































;劔    
;劔    
;劔    丂僐儞僼傿僌崁栚偱偼丄棙曋惈傪廳帇偟偰丄
;劔    杮棃偼張棟弴偺娭學偐傜傕偭偲壓偵婰偡傋偒崁栚傪丄嵟忋晹偵婰弎偡傞偙偲偲偟偨丅
;劔    
;劔    丂偦偺偨傔丄杮棃偼僆儞偵側偭偰偄傞偼偢偺側偄僼儔僌偑僆儞偵側偭偰偄偨傝丄
;劔    杮棃偼僆儞偵側傞偼偢偺僼儔僌偑僆儞偵側偭偰偄側偄摍偺張棟忋偺柕弬偑惗偢傞嫲傟偑偁傝丄
;劔    偙傟傪廋惓偡傞偨傔偵偼丄張棟忋偺柕弬傪夝徚偡傞偨傔偵丄摿椺揑側張棟傪峴偆昁梫偑偁傞丅
;劔    
;劔    丂椺偊偽丄憃椞堟崿慄傗奐枊崿慄僼儔僌偼丄崿慄丒恊曄峏偺憤崌娗棟僼儔僌偺偄偢傟偐偑
;劔    僆儞偵側偭偰側偗傟偽僆儞偵側傝摼側偄偑丄僐儞僼傿僌崁栚奐巒抧揰偵偼丄偄偢傟偺僼儔僌愝抲応強傕側偔丄
;劔    僐儞僼傿僌偱僆儞愝掕偝傟偰偄偨偲偟偰傕丄崿慄丒恊曄峏偺憤崌娗棟僼儔僌偑僆僼偱偁傟偽丄
;劔    屻乆偵偙偺僼儔僌傪僆僼偵偟偰偍偐側偔偰偼側傜側偄丅
;劔    偙偺応崌丄偙傟傜偺慜採忦審偲側傞僼儔僌偑妋掕偟偨帪揰偱廋惓傪壛偊傞偙偲偱丄
;劔    張棟忋偺柕弬傪夝徚偡傞偙偲偑壜擻偱偁傞丅
;劔    
;劔    丂側偍丄慜採忦審妋掕帪揰偱偺廋惓偑晄壜擻傑偨偼崲擄偱偁傞応崌偼丄
;劔    僐儞僼傿僌崁栚撪偵丄僐儊儞僩傾僂僩偵傛傞拲婰側偟偱慜採崁栚傪婰弎偡傞丅
;劔    
;劔    丂椺偊偽丄亀帋崌帪娫寁應曄悢亁偼丄僔僗僥儉偺幚峴丒旕幚峴傪巌傞嵟廳梫偺僩儕僈乕崁栚偱偁傝丄
;劔    偙偺張棟傪僩儕僈乕崁栚偺僷儔僌儔僼傑偱懸偭偰偄偰偼丄
;劔    摿掕偺帋崌帪娫偺傒偵僼儔僌傪棫偰傞僐儞僼傿僌崁栚偺廋惓偑娫偵崌傢側偄丅
;劔    偙偺偨傔丄帋崌帪娫偲學傞弶婜忢嵼僿儖僷乕悢偵偮偄偰偺婰弎偼丄
;劔    僐儞僼傿僌崁栚撪偵婰弎偡傞偺偑傛偄丅
;劔    
;劔    
;劔            僐儞僼傿僌偺慜採崁栚丅
;劔                僇儔乕幆暿梡曄悢僙僢僩                                  乚  僩儕僈乕崁栚丅
;劔                僀儞僩儘僗僉僢僾懳嶔乚帋崌帪娫寁應曄悢僙僢僩            乚  僩儕僈乕崁栚丅
;劔                僗儘僢僩兝乚06:懄巰懴惈                                 乚  懄巰娗棟崁栚嘥丅
;劔                  伀
;劔            偦偺懠僐儞僼傿僌崁栚丅
;劔                  伀
;劔            廋惓壜擻僐儞僼傿僌崁栚丅
;劔                僗儘僢僩兛乚26:憃椞堟崿慄                  乚  懄巰娗棟崁栚嘥丅
;劔                僗儘僢僩兛乚27:奐枊崿慄                    乚  懄巰娗棟崁栚嘥丅
;劔                僗儘僢僩兛乚29:曄悢潣棎                    乚  懄巰娗棟崁栚嘦丅
;劔                僗儘僢僩兛乚30:扵嵏                        乚  懄巰娗棟崁栚嘥丅
;劔                僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏      乚  懄巰娗棟崁栚嘦丅
;劔                僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍        乚  懄巰娗棟崁栚嘥丅
;劔                
;劔                
;劔                    乻僐儞僼傿僌偺慜採崁栚乼
;劔                        
;劔                        僇儔乕幆暿梡曄悢僙僢僩丅
;劔                            惈擻偺崻嫆偲側傞僇儔乕傪惂屼偡傞嵟廳梫偺慜採崁栚偱偁傞偐傜丄1斣忋偵婰偝傟傞偺偑揔摉偱偁傞丅
;劔                            
;劔                        僀儞僩儘僗僉僢僾懳嶔乚帋崌帪娫寁應曄悢僙僢僩丅
;劔                            杮棃偼僩儕僈乕崁栚偵懏偡傞偑丄憃椞堟崿慄傗奐枊崿慄側偳偺崅搙偵廳梫側僐儞僼傿僌崁栚偺愝掕偺偨傔偵偼丄
;劔                            偦傟傛傝忋晹偱帋崌帪娫偺僀儞僩儘僗僉僢僾懳嶔婰弎傪帩偭偰偔傞昁梫偑偁偭偨丅
;劔                            
;劔                        僗儘僢僩兝乚06:懄巰懴惈丅
;劔                            杮棃偼懄巰娗棟崁栚嘥偵懏偡傞偑丄杮懱 or 媅帡杮懱偵學傞僐儞僼傿僌崁栚偺愝掕偺偨傔偵偼丄
;劔                            偦傟傛傝忋晹偱懄巰懴惈偺桳柍傪愝掕偟偰偍偔昁梫偑偁偭偨丅
;劔                            
;劔                            
;劔                    乻偦偺懠僐儞僼傿僌崁栚乼
;劔                        懄巰峌寕偵柍娭學偺僐儞僼傿僌崁栚丅
;劔                        
;劔                        
;劔                    乻廋惓壜擻僐儞僼傿僌崁栚乼
;劔                        屻偺僷儔僌儔僼偱偺挷惍崁栚偵傛偭偰廋惓壜擻側崁栚丅
;劔                        
;劔                        
;劔    ;僇儔乕幆暿梡曄悢僙僢僩丅
;劔    [state ]
;劔    type=varset
;劔    triggerall=!ishelper
;劔    trigger1=1
;劔    sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*(0)
;劔    ignorehitpause=1
;劔    [state ]
;劔    type=varadd
;劔    triggerall=!ishelper
;劔    trigger1=1
;劔    sysvar(0)=257000*(0)
;劔    ignorehitpause=1
;劔    [state ]
;劔    type=varset
;劔    triggerall=!ishelper
;劔    trigger1=floor((sysvar(0)%(257000*25))/257000)=0
;劔    sysvar(0)=(257000*25)*floor(sysvar(0)/(257000*25))+sysvar(0)%257000+257000*palno
;劔    ignorehitpause=1
;劔    
;劔    
;劔    
;劔    ;僀儞僩儘僗僉僢僾懳嶔乚帋崌帪娫寁應曄悢僙僢僩丅
;劔    [state ]
;劔    type=varset
;劔    triggerall=!ishelper
;劔    triggerall=numhelper=0
;劔    trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,3]
;劔    trigger2=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
;劔    trigger2=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
;劔    sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*0
;劔    ignorehitpause=1
;劔    
;劔    
;劔    
;劔    ;僗儘僢僩兝乚06:懄巰懴惈丅
;劔    [state ]
;劔    type=varset
;劔    triggerall=!ishelper
;劔    triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
;劔    triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
;劔    trigger1=1
;劔    sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*1
;劔    ignorehitpause=1
;劔    
;劔侕僐儞僼傿僌崁栚丅
;劘劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僗僥乕僩儅僢僾乮奜娤乯丅
;劔
;劔    僐儞僼傿僌崁栚丅
;劔          伀
;劔    僿儖僷乕崁栚丅
;劔          伀
;劔    僩儕僈乕崁栚丅
;劔          伀
;劔    懄巰娗棟崁栚嘥丅
;劔          伀
;劔    懄巰幚峴張崁栚嘥丅
;劔          伀乮僨僶僢僌婰弎乯
;劔    懄巰娗棟崁栚嘦丅
;劔          伀
;劔    懄巰幚峴張崁栚嘦俙丅
;劔          伀
;劔    懄巰幚峴張崁栚嘦俛丅
;劔          伀乮偦偺懠杮懱婰弎丄杮懱 or 媅帡杮懱婰弎乯
;劔    懄巰懴惈崁栚丅
;劔    
;劔    
;劔        乻僐儞僼傿僌崁栚乼
;劔            巊梡幰偑僆僾僔儑儞傪愝掕偡傞偨傔偺崁栚丅
;劔            愝掕偑偟傗偡偄傛偆丄堦斣忋偵婰偟偰偍偔偺偑傛偄丅
;劔            
;劔            
;劔        乻僿儖僷乕崁栚乼
;劔            僿儖僷乕偵偮偄偰偺崁栚丅
;劔            撉傒崬傓婰弎検偑彮側偔側傞傛偆丄側傞傋偔忋晹偵婰偟偰偍偔偺偑傛偄丅
;劔            
;劔            
;劔        乻僩儕僈乕崁栚乼
;劔            僗僥僐儞傪幚峴偡傞偵偁偨偭偰丄偦偺崻杮偲側傞敾抐梫慺傪掕媊偟偰偍偔崁栚丅
;劔            揋枴曽偺敾暿傗丄僿儖僷乕儕僟僀儗僋僩偺嫆揰偲側傞僿儖僷乕偺PlayerID曐懚側偳偑偙傟偵摉偨傞丅
;劔            側偍丄僐儞僼傿僌崁栚傪峔惉偡傞偵偁偨偭偰昁梫側嵟掅尷偺僩儕僈乕崁栚偼丄
;劔            僐儞僼傿僌崁栚傛傝忋偵婰偝傟偰偄傞丅
;劔            
;劔            
;劔        乻懄巰娗棟崁栚嘥乼
;劔            懄巰峌寕偵娭偡傞僼儔僌傪憤崌揑偵娗棟偡傞崁栚偺偆偪丄忢嵼僿儖僷乕偵學傞傕偺丅
;劔            忢嵼僿儖僷乕偵學傞懄巰偼丄忢嵼僿儖僷乕傪幩弌偟偰弶傔偰壜擻偐晄壜擻偐偑暘偐傞偺偱丄丄
;劔            懄巰娗棟崁栚嘥偱偼丄朞偔傑偱亀幚峴梊掕偺懄巰峌寕亁偲偟偰丄
;劔            懄巰幚峴張棟崁栚嘥偵忣曬傪庴偗搉偡丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘥乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄忢嵼僿儖僷乕偵學傞傕偺丅
;劔            懄巰娗棟崁栚嘥偐傜庴偗搉偝傟偨亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪尦偵忢嵼僿儖僷乕傪幩弌丄
;劔            亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪亀幚峴壜擻側懄巰峌寕亁偵廋惓偟偰丄
;劔            懄巰娗棟崁栚嘦埲崀偵忣曬傪庴偗搉偡丅
;劔            
;劔            
;劔        乻懄巰娗棟崁栚嘦乼
;劔            亀幚峴壜擻側懄巰峌寕亁偺忣曬傪尦偵丄懄巰峌寕偵娭偡傞僼儔僌傪曪妵揑偵娗棟偡傞崁栚丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘦俙乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄proj幩弌偵學傞傕偺丅
;劔            proj傪幩弌偡傞丅帪巭傔傪幚峴偟偨傝丄僿儖僷乕傪幩弌偟偨傝偡傞丅
;劔            
;劔            
;劔        乻懄巰幚峴張棟崁栚嘦俛乼
;劔            懄巰娗棟崁栚偱掕傔偨僼儔僌傪尦偵丄懄巰峌寕傪幚峴偵堏偡崁栚偺偆偪丄帪巭傔懴惈偵學傞傕偺丅
;劔            
;劔            
;劔        乻懄巰懴惈崁栚乼
;劔            懄巰懴惈偵娭偡傞崁栚丅
;劔            儔僀僼傪娗棟偟偨傝僗僥乕僩堏摦傪娗棟偟偨傝偡傞丅
;劔            
;劔            



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅
;劔
;劔    丂婰弎偙偙偐傜丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

;僄僼僃僋僩儕僙僢僩丅
[state ]
type=removeexplod
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;敾掕僙僢僩丅
[state ]
type=attackdist
triggerall=ishelper
trigger1=1
value=0
ignorehitpause=1



;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=ishelper
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕埲奜嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;夋柺愝掕丅
[state ]
type=screenbound
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper
trigger1=!ishelper(103000)
x=0
y=0
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper
triggerall=facing!=root,facing
trigger1=!ishelper(103000)
ignorehitpause=1
[state ]
type=playerpush
triggerall=ishelper
trigger1=!ishelper(103000)
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖堦晹僿儖僷乕埲奜嫟捠張棟丅
;劔
;劔    丂忢挀僗僥乕僩偱幚峴偡傞僗僥僐儞偑僗僥乕僩曐岇偺傒偱偄偄僿儖僷乕偺婰弎偺傒傪傑偲傔偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄峌寕僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(203000)
trigger2=ishelper(203001)
trigger3=ishelper(203002)
trigger4=ishelper(203003)
trigger5=ishelper(203004)
trigger6=ishelper(203005)
trigger7=ishelper(203006)
trigger8=ishelper(203007)
trigger9=ishelper(203008)
trigger10=ishelper(203009)
trigger11=ishelper(203010)
trigger12=ishelper(203011)
trigger13=ishelper(203012)
trigger14=ishelper(203013)
trigger15=ishelper(203014)
trigger16=ishelper(203015)
trigger17=ishelper(203016)
trigger18=ishelper(203017)
trigger19=ishelper(204000)
trigger20=ishelper(204001)
trigger21=ishelper(204002)
trigger22=ishelper(204003)
trigger23=ishelper(204004)
trigger24=ishelper(204005)
trigger25=ishelper(204006)
trigger26=ishelper(204007)
trigger27=ishelper(204008)
trigger28=ishelper(204009)
trigger29=ishelper(204010)
trigger30=ishelper(204011)
trigger31=ishelper(204012)
trigger32=ishelper(204013)
trigger33=ishelper(204014)
trigger34=ishelper(204015)
trigger35=ishelper(204016)
trigger36=ishelper(204017)
trigger37=ishelper(206000)
trigger38=ishelper(206001)
trigger39=ishelper(206002)
trigger40=ishelper(206003)
trigger41=ishelper(206004)
trigger42=ishelper(206005)
trigger43=ishelper(206006)
trigger44=ishelper(206007)
trigger45=ishelper(206008)
trigger46=ishelper(206009)
trigger47=ishelper(206010)
trigger48=ishelper(206011)
trigger49=ishelper(206012)
trigger50=ishelper(206013)
trigger51=ishelper(206014)
trigger52=ishelper(206015)
trigger53=ishelper(206016)
trigger54=ishelper(206017)
trigger55=ishelper(206018)
trigger56=ishelper(206019)
trigger57=ishelper(206020)
trigger58=ishelper(206021)
trigger59=ishelper(206022)
trigger60=ishelper(206023)
trigger61=ishelper(206024)
trigger62=ishelper(206025)
trigger63=ishelper(206026)
value=203000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椞堟妋曐僿儖僷乕丅

;僗僥乕僩曐岇丅
[state ]
type=selfstate
trigger1=ishelper(104000)
value=104000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆扵嵏娤應僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(207000)
trigger2=ishelper(207003)
value=207000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄捫暔愇僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(209000)
trigger2=ishelper(209001)
trigger1=1
value=209000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄椞堟妋曐僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(208000)
trigger2=ishelper(208001)
trigger1=1
value=208000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖塱懕僞僎妋曐戞1僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(100000)
value=100000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帪巭傔夝彍僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(105000)
value=105000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帺暘埗塱懕僞僎僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(102000)
value=102000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄旐抏僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(202000)
trigger2=ishelper(202001)
trigger3=ishelper(202002)
trigger4=ishelper(202003)
trigger5=ishelper(202004)
trigger6=ishelper(202005)
trigger7=ishelper(202006)
trigger8=ishelper(202007)
trigger9=ishelper(202008)
trigger10=ishelper(202009)
trigger11=ishelper(202010)
trigger12=ishelper(202011)
trigger13=ishelper(202012)
trigger14=ishelper(202013)
trigger15=ishelper(202014)
trigger16=ishelper(202015)
trigger17=ishelper(202016)
trigger18=ishelper(202017)
trigger19=ishelper(205000)
trigger20=ishelper(205001)
trigger21=ishelper(205002)
trigger22=ishelper(205003)
trigger23=ishelper(205004)
trigger24=ishelper(205005)
trigger25=ishelper(205006)
trigger26=ishelper(205007)
trigger27=ishelper(205008)
trigger28=ishelper(205009)
trigger29=ishelper(205010)
trigger30=ishelper(205011)
trigger31=ishelper(205012)
trigger32=ishelper(205013)
trigger33=ishelper(205014)
trigger34=ishelper(205015)
trigger35=ishelper(205016)
trigger36=ishelper(205017)
trigger37=ishelper(205018)
trigger38=ishelper(205019)
trigger39=ishelper(205020)
trigger40=ishelper(205021)
trigger41=ishelper(205022)
trigger42=ishelper(205023)
trigger43=ishelper(205024)
trigger44=ishelper(205025)
trigger45=ishelper(205026)
value=202000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄弌偟徚偟僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(200000)
trigger2=ishelper(200001)
value=200000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖憃椞堟崿慄弌偟徚偟僿儖僷乕丅

[state ]
type=selfstate
trigger1=ishelper(201000)
value=201000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖塱懕僞僎妋曐戞2僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰曉偟梡僗僥乕僩斣崋僙僢僩丅

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(0)=ifelse(sysvar(1)=gametime,0,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(100001)
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖旐抏僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰曉偟梡僗僥乕僩斣崋僙僢僩丅

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
trigger1=sysvar(1)!=gametime
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=1
sysvar(0)=playerid(root,sysvar(4)-1),sysvar(0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(101000)
trigger1=1
value=101000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velset
triggerall=ishelper(207001)||ishelper(207002)
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207001)
trigger1=1
pos=0,-root,pos y+30000*5
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y+30000*6
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=pause
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=pause
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=0
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-2僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256006019
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256006020
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩偐傜1F屻丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
sysvar(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僷儔儊乕僞堎忢姶抦嵪忣曬乮桪愭弴埵3埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger2=alive!=1
trigger3=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger4=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬乮桪愭弴埵2埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769492
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏仌hitpausetime<=0姶抦嵪忣曬乮桪愭弴埵1埵乯丅

[state ]
type=varset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
trigger1=hitpausetime<=0
sysvar(0)=1836769493
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏幚峴拞巭懸婡僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖palno抣曄峏仌hitpausetime<=0姶抦嵪忣曬庢摼帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769491
trigger2=sysvar(0)=1836769493
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

;愽擖宆僗僥乕僩扵嵏梡愭峴幚峴僿儖僷乕梡僷儗僢僩斣崋儕僙僢僩僗僥乕僩宱桼丄僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=1527853728
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-00丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=numhelper(207001)=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩枹旐扗庢帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
triggerall=root,numprojid(256006017)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢帪丅

;hitpausetime<=0偺応崌丄hitpausetime庢摼偺偨傔僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207001)
trigger1=hitpausetime<=0
value=207001
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2))/(2*55))=1
value=256006
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207001)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1



;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=changestate
triggerall=ishelper(207001)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩枹旐扗庢帪丅

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
triggerall=root,numprojid(256006018)=1
trigger1=1
value=207001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢帪丅

;hitpausetime>=1偺応崌丄hitpausetime徚嫀偺偨傔僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=selfstate
triggerall=ishelper(207002)
trigger1=hitpausetime>=1
value=1527853727
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=floor((playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(0)%(2*55*2*2))/(2*55*2))=1
value=256006
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256006
persistent=256
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋偵扵嵏梊掕僗僥乕僩斣崋-1-1傪僙僢僩丅
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=20+1
trigger2=sysvar(1)=40+1
trigger3=sysvar(1)=45+1
trigger4=sysvar(1)=100+1
trigger5=sysvar(1)=110+1
trigger6=sysvar(1)=115+1
trigger7=sysvar(1)=120+1
trigger8=sysvar(1)=140+1
trigger9=sysvar(1)=170+1
trigger10=sysvar(1)=175+1
trigger11=sysvar(1)=180+1
trigger12=sysvar(1)=190+1
trigger13=sysvar(1)=191+1
trigger14=sysvar(1)=5020+1
trigger15=sysvar(1)=5030+1
trigger16=sysvar(1)=5035+1
trigger17=sysvar(1)=5040+1
trigger18=sysvar(1)=5050+1
trigger19=sysvar(1)=5110+1
trigger20=sysvar(1)=5150+1
trigger21=sysvar(1)=5120+1
trigger22=sysvar(1)=5210+1
trigger23=sysvar(1)=5500+1
trigger24=sysvar(1)=5900+1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=105+2
trigger2=sysvar(1)=5000+2
trigger3=sysvar(1)=5010+2
trigger4=sysvar(1)=5070+2
trigger5=sysvar(1)=5080+2
trigger6=sysvar(1)=5100+2
trigger7=sysvar(1)=5200+2
sysvar(1)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=10+3
trigger2=sysvar(1)=50+3
trigger3=sysvar(1)=130+3
sysvar(1)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=sysvar(1)=150+6
sysvar(1)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207002)
trigger1=1
sysvar(1)=-1
ignorehitpause=1



;僗僥乕僩扵嵏拞抐僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=sysvar(1)=[-2,0]
trigger2=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1+3),sysvar(2)
trigger3=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(3)
trigger4=sysvar(1)=playerid(playerid(root,sysvar(4)),sysvar(1)+floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))+1),sysvar(4)
value=256006
persistent=256
ignorehitpause=1



;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=changestate
triggerall=ishelper(207002)
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(103000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗01丅

[state ]
type=parentvarset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕儕僟僀儗僋僩戞2嫆揰僙僢僩丅

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(1)=parent,id
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僩儕僈乕崁栚丅
;劔
;劔    傾僀僨儞僥傿僥傿曄悢僙僢僩丅
;劔        惂嶌暔幆暿梡曄悢僙僢僩丅
;劔        僇儔乕幆暿梡曄悢僙僢僩乮僐儞僼傿僌崁栚偵偰愝掕嵪乯丅
;劔        弶婜忢嵼僿儖僷乕悢曐懚曄悢儕僙僢僩丅
;劔        帋崌帪娫寁應曄悢僙僢僩丅
;劔          伀
;劔    僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩丅
;劔    
;劔    
;劔        乻傾僀僨儞僥傿僥傿曄悢僙僢僩乼
;劔            揋枴曽傪幆暿偟偨傝僇儔乕嵎傪擣幆偡傞偨傔偺婰弎丅
;劔            僩儕僈乕偺name傗僇儔乕嵎傪昞偡palno偼偟偽偟偽怣棅惈偵寚偗傞偨傔丄
;劔            偦傟偵戙傢傞曄悢傪梡堄偟偰偍偔偺偑揔摉偱偁傞丅
;劔            
;劔            
;劔        乻僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩乼
;劔            杮懱偲僿儖僷乕偺儕僟僀儗僋僩忬嫷傪娗棟偡傞婰弎丅
;劔            helper(XXXXX)偺儕僟僀儗僋僩僉乕偼丄僗儘僢僩ID偵埶懚偡傞偨傔丄怣棅偵懌傞傕偺偱偼側偄丅
;劔            偦偺偨傔丄妋幚偵偙傟偲摨掕偱偒傞忬嫷壓偱helper儕僟僀儗僋僩傪梡偄偰playerid傪媮傔丄
;劔            偙傟傪僿儖僷乕儕僟僀儗僋僩偺嫆揰偲偟偰奺僿儖僷乕偺忬嫷傪攃埇偡傞偺偑揔摉偱偁傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖傾僀僨儞僥傿僥傿曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖惂嶌暔幆暿梡曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(0)=257000*floor(sysvar(0)/257000)+256006
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌帪娫寁應曄悢僙僢僩乮媡弴張棟乯丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕儕僟僀儗僋僩嫆揰僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(4)=helper(103000),id
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰娗棟崁栚嘥丅
;劔
;劔    丂崁栚偺嘥偼丄忢嵼僿儖僷乕幩弌偵學傞崁栚偱偁傞丅
;劔    忢嵼僿儖僷乕偼丄彅乆偺懄巰峌寕偺崻姴傪堊偡偑丄
;劔    忢偵偙偪傜偑1P僒僀僪偱偁傞偲偼尷傜側偄偨傔丄
;劔    愭庤傪懪偭偨揋僿儖僷乕偵傛傞椞堟愱桳側偳偵傛偭偰丄
;劔    昁梫暘偺忢嵼僿儖僷乕偑幩弌偱偒側偄偙偲偑懡乆偁傞丅
;劔    
;劔    丂偦偺応崌丄敪摦梊掕偱偁偭偨懄巰峌寕傪梋媀側偔拞抐偝偣傜傟丄
;劔    寢壥偲偟偰丄懄巰娗棟崁栚偵廳梫側曄峏傪壛偊側偔偰偼側傜側偔側傞丅
;劔    
;劔    丂偦偙偱丄梊傔忢嵼僿儖僷乕偵學傞懄巰娗棟崁栚嘥傪婰偡偙偲偱丄
;劔    亀敪摦梊掕偺懄巰峌寕亁偲偟偰懄巰幚峴張棟崁栚嘥偵忣曬傪庴偗搉偟丄
;劔    懄巰幚峴張棟崁栚嘥偵偰幩弌偟偨忢嵼僿儖僷乕偺椞堟妋曐忬嫷偐傜奺懄巰娗棟崁栚傪廋惓丄
;劔    亀幚嵺偵敪摦偡傞懄巰峌寕亁偲偟偰懄巰娗棟崁栚嘦埲崀傪婰弎偡傞偙偲偲偟偨丅
;劔    
;劔    
;劔        僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔              伀
;劔        僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔        僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔              伀
;劔        僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔              伀
;劔        僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔              伀
;劔        僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔              伀
;劔        僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔              伀
;劔        僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔              伀
;劔        僗儘僢僩兝乚07:帪巭傔懴惈丅
;劔              伀
;劔        僐儞僼傿僌挷惍崁栚丅
;劔            僗儘僢僩兛乚30:扵嵏丅
;劔            僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔            僗儘僢僩兛乚27:奐枊崿慄丅
;劔            僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔            僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔              伀
;劔        懄巰娗棟挷惍崁栚丅
;劔            僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔            僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔            僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔            僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔            僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔            
;劔            
;劔                仸侾丏慡偰偺忢嵼僿儖僷乕偺幩弌偵偼丄僗儘僢僩兝乚06:懄巰懴惈偑慜採偲側傞丅
;劔                      側偍丄僗儘僢僩兝乚06:懄巰懴惈偼僐儞僼傿僌崁栚偵偰婰弎嵪偱偁傞丅
;劔                
;劔                仸俀丏憃椞堟崿慄丒奐枊崿慄丒弌偟徚偟幃帪巭傔夝彍傕懄巰娗棟崁栚嘥偵奩摉偡傞偑丄
;劔                      僐儞僼傿僌崁栚撪偵偁傞偨傔丄偙偙偱偼丄挷惍崁栚傪愝偗傞偵棷傔傞偙偲偲偟偨丅
;劔                      側偍丄弌偟徚偟幃帪巭傔夝彍偵偼丄慜採崁栚偲偟偰帪巭傔懴惈偺桳柍偑懚嵼偡傞偨傔丄
;劔                      偙傟傪愭偵婰偡偡傞偙偲偲偟偨丅
;劔                      
;劔                      

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=1
sysvar(3)=floor(2.0**8)*floor(sysvar(3)/floor(2.0**8))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僐儞僼傿僌挷惍崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚30:扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1
trigger1=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)=0
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚26:憃椞堟崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚27:奐枊崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])=0
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=(floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1)=0
trigger2=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger2=(floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1)=0
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懄巰娗棟挷惍崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3])=0
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1)=0
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
trigger3=(floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1)=0
trigger4=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)=0
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=(floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3])=0
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=(floor((sysvar(2)%floor(2.0**31))/floor(2.0**30))=1)=0
trigger2=(floor((sysvar(2)%floor(2.0**28))/floor(2.0**26))=3)=0
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘥丅
;劔
;劔    丂崁栚偺嘥偼丄忢嵼僿儖僷乕幩弌偵學傞崁栚偱偁傞丅
;劔    偙偺崁栚偱偼丄懄巰娗棟崁栚嘥偵傛偭偰庴偗搉偝傟偨亀幚峴梊掕偺懄巰峌寕亁偺忣曬傪尦偵丄
;劔    昁梫側忢嵼僿儖僷乕悢傪var(53)傪梡偄偰寁嶼丄幩弌偡傞偲嫟偵丄
;劔    亀幚峴壜擻側懄巰峌寕亁偺忣曬傪懄巰娗棟崁栚嘦埲崀偵庴偗搉偡傋偔丄
;劔    奺庬懄巰娗棟崁栚傪挷惍偡傞偙偲偲偟偨丅
;劔    
;劔    
;劔        幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅
;劔              伀
;劔        椞堟妋曐僔乕僋僃儞僗00丅
;劔              伀
;劔        忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯丅
;劔              伀
;劔        懄巰娗棟挷惍崁栚丅
;劔              伀
;劔        椪帪曄悢儕僙僢僩丅
;劔        
;劔        
;劔            乻幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩乼
;劔            椪帪曄悢亀var(53)亁偵丄師偺椞堟妋曐僔乕僋僃儞僗偵偰巊梡偡傞幩弌梊掕偺僿儖僷乕悢傪僙僢僩偟偨丅
;劔            
;劔            
;劔            乻椞堟妋曐僔乕僋僃儞僗00乼
;劔            忢嵼僿儖僷乕傪幩弌丄昁梫側椞堟傪妋曐偡傞偨傔偺張棟丅
;劔            懄巰懴惈偑側偄応崌偼丄儕僟僀儗僋僩偺嫆揰偨傞媅帡杮懱僿儖僷乕傪幩弌偟側偄偙偲偵側傞偨傔丄
;劔            忢嵼僿儖僷乕偵學傞堦愗偺懄巰峌寕傪曻婞偟丄偙傟傪幚峴偟側偄丅
;劔            
;劔            
;劔            乻忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯乼
;劔            弶婜忢嵼僿儖僷乕悢曐懚曄悢丒帋崌帪娫寁應曄悢偼丄杮棃僩儕僈乕崁栚偱愝掕偝傟傞偼偢偺崁栚偱偁傞偑丄
;劔            忢嵼僿儖僷乕偺幩弌忬嫷偵枾愙偵娭傢傞偨傔丄懄巰娗棟崁栚嘥偺壓偵愝偗傞昁梫偑偁傝丄
;劔            偐偮僿儖僷乕偺幩弌忬嫷偺妋掕偡傞椞堟妋曐僔乕僋僃儞僗00偺壓偵婰偡偺偑揔摉偱偁傞偲峫偊丄
;劔            媡弴張棟傪揔梡偟偰丄偙偺埵抲偵婰偡偙偲偲偟偨丅
;劔            
;劔            
;劔            乻懄巰娗棟挷惍崁栚乼
;劔            懄巰娗棟崁栚嘥偱掕傔偨崁栚偵偮偄偰丄
;劔            幚嵺偵幩弌偵惉岟偟偨忢嵼僿儖僷乕悢偺寁嶼偵婎偯偄偰丄挷惍傪壛偊偨丅
;劔            
;劔            
;劔            乻椪帪曄悢儕僙僢僩乼
;劔            幩弌梊掕忢嵼僿儖僷乕悢娗棟偲偟偰棙梡偟偰偄偨椪帪曄悢偱偁傞var(53)傪儕僙僢僩丅
;劔            偪側傒偵丄var(53)偼丄忢嵼僿儖僷乕偺幩弌忬嫷傪娗棟偡傞偨傔偵丄
;劔            忢嵼僿儖僷乕偑parentvarset偱嵞棙梡偟偰偄傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖幩弌梊掕忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅

[state ]
type=null
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1||var(53):=(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+1
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
var(53)=56
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗00丅
;劔
;劔    乻椞堟妋曐僔乕僋僃儞僗00仺01仺02仺03仺04仺05乼
;劔    
;劔        00.杮懱丅
;劔              伀
;劔        01.媅帡杮懱僿儖僷乕丅
;劔              伀
;劔        02.旐抏僿儖僷乕丅
;劔              伀
;劔        03.崿慄弌偟徚偟僿儖僷乕丅
;劔              伀
;劔        04.崿慄旐抏僿儖僷乕丅
;劔              伀
;劔        05.愽擖宆扵嵏屻椞堟娤應僿儖僷乕or戞1慜椞堟崿慄峌寕僿儖僷乕or旐抏僿儖僷乕丅
;劔        

;僿儖僷乕幩弌乚椞堟01丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[1,56]
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌乚椞堟02~56丅
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[2,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[3,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[4,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[5,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[6,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[7,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[8,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[9,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[10,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[11,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[12,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[13,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[14,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[15,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[16,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[17,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[18,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[19,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[20,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[21,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[22,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[23,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[24,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[25,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[26,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[27,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[28,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[29,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[30,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[31,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[32,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[33,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[34,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[35,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[36,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[37,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[38,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[39,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[40,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[41,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[42,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[43,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[44,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[45,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[46,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[47,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[48,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[49,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[50,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[51,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[52,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[53,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[54,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=[55,56]
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=var(53)=56
stateno=5150
id=101000
name="101000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕偵學傞奺庬曄悢僙僢僩乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌帪娫寁應曄悢僙僢僩丅

;僿儖僷乕幩弌惉岟偐傜2F宱夁屻偱偁傝丄偐偮儔僂儞僪僗僥乕僩1~4偵堏峴偟偨忦審傪枮偨偟偰偐傜1F宱夁屻丄帋崌帪娫3仺4丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=3
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1

;僿儖僷乕幩弌惉岟偐傜2F宱夁屻偱偁傝丄偐偮儔僂儞僪僗僥乕僩1~4偵堏峴偟偨傜丄帋崌帪娫2仺3丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=roundstate=[1,4]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*3
ignorehitpause=1

;僿儖僷乕幩弌惉岟偐傜1F宱夁屻丄帋崌帪娫1仺2丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*2
ignorehitpause=1

;僿儖僷乕幩弌惉岟帪丄帋崌帪娫0仺1丅
[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=numhelper=[1,56]
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖弶婜忢嵼僿儖僷乕悢曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懄巰娗棟挷惍崁栚丅
;劔
;劔    侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔    侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔    侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔    侖僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔    侖僗儘僢僩兛乚27:奐枊崿慄丅
;劔    侖僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔    侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔    侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔    侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔    侖僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔    侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔    
;劔        丂忢嵼僿儖僷乕偺幩弌偵幐攕偟偨応崌丅
;劔        偙偺応崌丄忢嵼僿儖僷乕傪慜採偲偟偨慡偰偺亀幚峴梊掕偺懄巰峌寕亁偼幚峴晄壜擻偱偁傞偐傜丄
;劔        慡偰偺僼儔僌傪僆僼偵偡傞丅
;劔        
;劔        丂忢嵼僿儖僷乕偺幩弌偵惉岟偟偨偑丄幩弌偵惉岟偟偨忢嵼僿儖僷乕偺悢偑丄昁梫悢傪壓夞傞応崌丅
;劔        忢嵼僿儖僷乕偺幩弌桪愭弴埵偵廬偭偰丄亀幚峴壜擻側懄巰峌寕亁傪嵞愝掕偡傞丅
;劔        側偍丄忢嵼僿儖僷乕偺幩弌桪愭弴埵偼丄
;劔        
;劔        媅帡杮懱僿儖僷乕亜旐抏僿儖僷乕亜塱懕僞僎僿儖僷乕亜崿慄僿儖僷乕亜
;劔        帪巭傔夝彍僿儖僷乕亜愽擖宆扵嵏僿儖僷乕亜帺暘埗塱懕僞僎僿儖僷乕亜奐枊崿慄僿儖僷乕
;劔        傾僯儊扵嵏梡娫幰僿儖僷乕亜棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕亜儕僟僀儗僋僩婾憰偵學傞僿儖僷乕孮
;劔        
;劔        偱偁傞丅
;劔        媅帡杮懱僿儖僷乕偲旐抏僿儖僷乕偼丄峔憿忋丄昁偢幩弌偝傟丄
;劔        奐枊崿慄僿儖僷乕偼丄埲忋偺僿儖僷乕偑弌恠偔偟偨応崌偺巆梋暘偲偟偰幩弌偝傟傞丅
;劔        

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=1||var(53):=var(53)+(1+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**11)*floor(sysvar(3)/floor(2.0**11))+sysvar(3)%floor(2.0**10)+floor(2.0**10)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2*(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚27:奐枊崿慄丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))
sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(53):=var(53)+(3+floor((sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**9)*floor(sysvar(3)/floor(2.0**9))+sysvar(3)%floor(2.0**8)+floor(2.0**8)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<4
sysvar(3)=floor(2.0**20)*floor(sysvar(3)/floor(2.0**20))+sysvar(3)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=1||var(53):=var(53)+floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(53):=var(53)+(2+floor((sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<1
sysvar(3)=floor(2.0**22)*floor(sysvar(3)/floor(2.0**22))+sysvar(3)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔侖僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔侖僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<3
sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1||var(53):=2
trigger1=1||var(53):=var(53)+2*floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))-var(53)<2
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1||var(53):=2
trigger1=floor((sysvar(0)%(257000*25*57))/(257000*25))<2
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=[1,4]
trigger1=1
var(53)=0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖傾僀僨儞僥傿僥傿曄悢僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="ConstantID=%d,  PalNo=%d,  IniNumHelper=%d,  MyGameTime=%d"
params=sysvar(0)%257000,floor((sysvar(0)%(257000*25))/257000),floor((sysvar(0)%(257000*25*57))/(257000*25)),floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
text="\nTimer=%d,  NotHitTime=%d,  HitPauseTime=%d"
params=floor(sysfvar(4))%18001,floor((floor(sysfvar(4))%(18001*61))/18001),hitpausetime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d,  Lose=%d,  E,Alive=%d,  E,Lose=%d"
params=hitpausetime,alive,lose,enemy(0),alive,enemy(0),lose
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=1
text="Prev-E-Var=%d,  EVar=%d,  HelperVar=%d"
params=enemy(0),var(59),3*gametime**2+2*gametime-6124,floor((enemy(0),var(59)-playerid(sysvar(4)-1),var(59))/(gametime-playerid(sysvar(4)-2),sysvar(0)-1-1))*(gametime-playerid(sysvar(4)-2),sysvar(0)+1-1)+playerid(sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
text="\nFirstVar1=%d,  FirstVar2=%d,  ThisFrameVar=%d,  GameTime=%d"
params=playerid(sysvar(4)-2),var(59),playerid(sysvar(4)-1),var(59),3*gametime**2+2*gametime-6124,gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰僠僃僢僇乕丅

[state ]
type=displaytoclipboard
triggerall=0
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
text="HitPauseTime=%d,  Alive=%d"
params=hitpausetime,alive
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰娗棟崁栚嘦丅
;劔
;劔    丂崁栚偺嘦偼丄懄巰娗棟崁栚嘥傗懄巰幚峴張棟崁栚嘥偵傛偭偰庴偗搉偝傟偨
;劔    亀幚峴壜擻側懄巰峌寕亁偺忣曬傪尦偵丄懄巰峌寕偵娭偡傞忣曬傪堦妵娗棟偡傞崁栚偱偁傞丅
;劔    
;劔        僐儞僼傿僌挷惍崁栚丅
;劔            僗儘僢僩兛乚29:曄悢潣棎丅
;劔              伀
;劔        偦偺懠懄巰娗棟崁栚丅
;劔            僗儘僢僩兛乚00乣僗儘僢僩兝乚21丅
;劔                偨偩偟丄埲壓偺傕偺傪彍偔丅
;劔                    僗儘僢僩兛乚26:憃椞堟崿慄丅
;劔                    僗儘僢僩兛乚27:奐枊崿慄丅
;劔                    僗儘僢僩兛乚30:扵嵏丅
;劔                    
;劔                    僗儘僢僩兛乚01:塱懕僞乕僎僢僩僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                    僗儘僢僩兛乚02:崿慄僶僌偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                    僗儘僢僩兛乚03:恊曄峏偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅
;劔                    僗儘僢僩兛乚22:幾娽僉儔乕丅
;劔                    僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔                    僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔                    僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔                    僗儘僢僩兛乚28:慡椞堟恊曄峏丅
;劔                    僗儘僢僩兝乚06:懄巰懴惈丅
;劔                    僗儘僢僩兝乚07:帪巭傔懴惈丅
;劔                    僗儘僢僩兝乚08:儔僀僼婾憰丅
;劔                    僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔                    僗儘僢僩兝乚19:hitpausetime搙奜帇扵嵏丅
;劔                    僗儘僢僩兝乚21:弌偟徚偟幃帪巭傔夝彍丅
;劔                    
;劔                    
;劔            乻僐儞僼傿僌挷惍崁栚乼
;劔                僐儞僼傿僌崁栚偱敪惗偟偨亀僘儗亁傪夝徚偡傞張棟傪峴偆崁栚丅
;劔                
;劔                
;劔            乻偦偺懠懄巰娗棟崁栚乼
;劔                梌偊傜傟偨懄巰峌寕偺崁栚暿偵僼儔僌傪僙僢僩偡傞張棟傪峴偆丅
;劔                側偍丄亀僗儘僢僩兝乚06:懄巰懴惈亁偼丄僐儞僼傿僌崁栚偵偰婛偵婰弎嵪偱偁傞丅
;劔                
;劔                

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僐儞僼傿僌挷惍崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚29:曄悢潣棎丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
trigger1=(floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7])=0
sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚00:僟儊乕僕抣偵傛傞懄巰峌寕憤崌娗棟僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
trigger1=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger2=floor((sysvar(0)%(257000*25))/257000)=[7,12]
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=10000
trigger1=playerid(sysvar(4)),animelemtime(22)>=25*13&&playerid(sysvar(4)),animelemtime(22)<=25*13+200-1
trigger1=(playerid(sysvar(4)),animelemtime(22)-25*13)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4300
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger2=(playerid(sysvar(4)),animelemtime(1)-80)%4=[0,1]
trigger3=playerid(sysvar(4)),sysvar(0)=4400
trigger3=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger4=playerid(sysvar(4)),sysvar(0)=4500
trigger4=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger5=playerid(sysvar(4)),sysvar(0)=4600
trigger5=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=489
trigger6=playerid(sysvar(4)),sysvar(0)=4700
trigger6=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=379
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=10000
trigger1=playerid(sysvar(4)),animelemtime(22)>=25*13&&playerid(sysvar(4)),animelemtime(22)<=25*13+200-1
trigger1=(playerid(sysvar(4)),animelemtime(22)-25*13)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4300
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger2=(playerid(sysvar(4)),animelemtime(1)-80)%4=[2,3]
sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)-2),sysvar(4)%3=2
trigger2=playerid(sysvar(4)-1),sysvar(4)%3=2
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=sysvar(4)!=0
trigger1=floor(sysfvar(4))%18001=[360,18000-1]
trigger2=playerid(sysvar(4)),sysvar(0)=1700
trigger2=playerid(sysvar(4)),animelemtime(12)=35+20
trigger3=playerid(sysvar(4)),sysvar(0)=1800
trigger3=playerid(sysvar(4)),animelemtime(1)=17+15
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=roundstate=[3,4]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚09:僞僎僗僥丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[7,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=numenemy=1
trigger1=enemy(0),hitpausetime>=2
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger3=playerid(sysvar(4)),sysvar(0)=4600
trigger3=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger3=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger4=playerid(sysvar(4)),sysvar(0)=4700
trigger4=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=219
sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚10:挻懄巰丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚11:挻懄巰搳偘丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚12:僩儉僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger1=(playerid(sysvar(4)),animelemtime(1)-80)%16=[0,7]
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-260)%32=[0,7]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-220)%48=[8,15]
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[8,15]
sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
trigger1=(playerid(sysvar(4)),animelemtime(1)-80)%16=[8,15]
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-260)%32=[16,23]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-220)%48=[16,23]
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[16,23]
sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[8,12]
trigger1=1
sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[32,39]
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[32,39]
sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=379
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-380)%4=[0,1]
trigger3=playerid(sysvar(4)),sysvar(0)=4500
trigger3=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger3=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger3=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[0,1]
sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=numenemy=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger1=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger2=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=219
sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[9,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4600
trigger1=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger1=(playerid(sysvar(4)),animelemtime(1)-90)%30=[10,19]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=489
sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=260&&playerid(sysvar(4)),animelemtime(1)<=379
trigger2=playerid(sysvar(4)),sysvar(0)=4400
trigger2=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger2=(playerid(sysvar(4)),animelemtime(1)-380)%4=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[0,1]
sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger1=(playerid(sysvar(4)),animelemtime(1)-180)%30=[0,9]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=489
trigger2=(playerid(sysvar(4)),animelemtime(1)-90)%30=[0,9]
trigger3=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=210&&playerid(sysvar(4)),animelemtime(1)<=379
trigger3=(playerid(sysvar(4)),animelemtime(1)-210)%30=[0,9]
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**3))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%8=[0,3]
sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[0,7]
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[0,7]
sysvar(3)=floor(2.0**1)*floor(sysvar(3)/floor(2.0**1))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[8,15]
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[8,15]
sysvar(3)=floor(2.0**2)*floor(sysvar(3)/floor(2.0**2))+sysvar(3)%floor(2.0**1)+floor(2.0**1)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[16,23]
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[16,23]
sysvar(3)=floor(2.0**3)*floor(sysvar(3)/floor(2.0**3))+sysvar(3)%floor(2.0**2)+floor(2.0**2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[24,31]
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[24,31]
sysvar(3)=floor(2.0**4)*floor(sysvar(3)/floor(2.0**4))+sysvar(3)%floor(2.0**3)+floor(2.0**3)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=floor((sysvar(0)%(257000*25))/257000)=[9,12]
trigger1=floor(sysfvar(4))%18001=18000-360-1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*1
ignorehitpause=1

[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=2
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*3
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
trigger1=floor(sysfvar(4))%18001=17997
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**4)+floor(2.0**4)*2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=alive!=-1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**10)*floor(sysvar(3)/floor(2.0**10))+sysvar(3)%floor(2.0**9)+floor(2.0**9)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚11:儕僟僀儗僋僩婾憰惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=roundstate=[0,1]
sysvar(3)=floor(2.0**12)*floor(sysvar(3)/floor(2.0**12))+sysvar(3)%floor(2.0**11)+floor(2.0**11)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅

[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=1
sysvar(3)=floor(2.0**13)*floor(sysvar(3)/floor(2.0**13))+sysvar(3)%floor(2.0**12)+floor(2.0**12)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=playerid(sysvar(4)),sysvar(0)=4700
trigger1=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=379
trigger1=(playerid(sysvar(4)),animelemtime(1)-220)%48=[40,47]
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**24))=[1,3]
triggerall=sysvar(4)!=0
triggerall=playeridexist(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4)
triggerall=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)!=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
triggerall=floor(sysfvar(4))%18001=[18000-3600,18000-360-1]
trigger1=((floor(sysfvar(4))%18001)-3600)%48=[40,47]
sysvar(3)=floor(2.0**14)*floor(sysvar(3)/floor(2.0**14))+sysvar(3)%floor(2.0**13)+floor(2.0**13)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4600
trigger1=playerid(sysvar(4)),animelemtime(1)>=90&&playerid(sysvar(4)),animelemtime(1)<=219
trigger1=(playerid(sysvar(4)),animelemtime(1)-90)%30=[10,19]
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=220&&playerid(sysvar(4)),animelemtime(1)<=489
sysvar(3)=floor(2.0**15)*floor(sysvar(3)/floor(2.0**15))+sysvar(3)%floor(2.0**14)+floor(2.0**14)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger1=(playerid(sysvar(4)),animelemtime(1)-380)%4=[2,3]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[2,3]
sysvar(3)=floor(2.0**16)*floor(sysvar(3)/floor(2.0**16))+sysvar(3)%floor(2.0**15)+floor(2.0**15)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**30))/floor(2.0**29))=1
triggerall=floor((sysvar(2)%floor(2.0**4))/floor(2.0**1))=[1,7]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=roundstate=[0,3]
triggerall=!win
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4400
trigger1=playerid(sysvar(4)),animelemtime(1)>=380&&playerid(sysvar(4)),animelemtime(1)<=499
trigger1=(playerid(sysvar(4)),animelemtime(1)-380)%4=[2,3]
trigger2=playerid(sysvar(4)),sysvar(0)=4500
trigger2=playerid(sysvar(4)),animelemtime(1)>=180&&playerid(sysvar(4)),animelemtime(1)<=349
trigger2=(playerid(sysvar(4)),animelemtime(1)-180)%30=[10,19]
trigger2=((playerid(sysvar(4)),animelemtime(1)-180)%30)%4=[2,3]
sysvar(3)=floor(2.0**17)*floor(sysvar(3)/floor(2.0**17))+sysvar(3)%floor(2.0**16)+floor(2.0**16)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[11,12]
trigger1=0;挷惍拞丅
sysvar(3)=floor(2.0**18)*floor(sysvar(3)/floor(2.0**18))+sysvar(3)%floor(2.0**17)+floor(2.0**17)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=floor(sysfvar(4))%18001=[0,18000-3600-1]
trigger1=enemynear,stateno=[120,155]
trigger2=floor(sysfvar(4))%18001=[0,2699]
trigger2=(floor(sysfvar(4))%18001)%2=0
trigger2=roundstate=[2,3]
trigger2=!win
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*1
ignorehitpause=1



;挷惍崁栚丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4300
trigger1=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=80+200-1
sysvar(3)=floor(2.0**19)*floor(sysvar(3)/floor(2.0**19))+sysvar(3)%floor(2.0**18)+floor(2.0**18)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

[state ]
type=varset
triggerall=!ishelper
trigger1=1
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=numenemy=1&&floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=4||numenemy=2
triggerall=floor((sysvar(2)%floor(2.0**19))/floor(2.0**18))=0
triggerall=floor((sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=[10,12]
triggerall=sysvar(4)!=0
trigger1=roundstate=[0,1]
trigger1=playerid(sysvar(4)),sysvar(0)=191
trigger1=playerid(sysvar(4)),animelemtime(99)>=0
trigger2=roundstate=[0,1]
trigger2=playerid(sysvar(4)),sysvar(0)=192
trigger2=playerid(sysvar(4)),animelemtime(49)>=0
trigger3=roundstate=[2,3]
trigger3=floor(sysfvar(4))%18001=[2700,17999]
trigger3=!win
trigger3=gametime%2=0
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*1
ignorehitpause=1



;挷惍崁栚丅
[state ]
type=varset
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
triggerall=roundstate=[2,3]
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)=4500
trigger1=playerid(sysvar(4)),animelemtime(1)>=170&&playerid(sysvar(4)),animelemtime(1)<=179
trigger2=playerid(sysvar(4)),sysvar(0)=4600
trigger2=playerid(sysvar(4)),animelemtime(1)>=80&&playerid(sysvar(4)),animelemtime(1)<=89
trigger3=playerid(sysvar(4)),sysvar(0)=4700
trigger3=playerid(sysvar(4)),animelemtime(1)>=200&&playerid(sysvar(4)),animelemtime(1)<=209
sysvar(3)=floor(2.0**21)*floor(sysvar(3)/floor(2.0**21))+sysvar(3)%floor(2.0**20)+floor(2.0**20)*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘦俙丅
;劔
;劔    丂摨偠懄巰幚峴張棟偱傕丄帪巭傔懴惈偲偱偼丄
;劔    惈幙傕婰弎検傕廳梫惈傕戝偒偔堎側傞偨傔丄抜棊傪暘偗傞偙偲偲偟偨丅
;劔    崁栚偺嘦俙偼丄庡偵projectile傪娗棟偡傞崁栚偱偁傞丅
;劔    
;劔        僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅
;劔        僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅
;劔              伀
;劔        僗儘僢僩兛乚12:僩儉僉儔乕丅
;劔        僗儘僢僩兛乚13:偁備僉儔乕丅
;劔        僗儘僢僩兛乚14:棊壓懄巰丅
;劔        僗儘僢僩兛乚15:懄巰曉偟丅
;劔        僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅
;劔        僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔        僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔              伀
;劔        僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔              伀
;劔        僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔              伀
;劔        僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅
;劔        
;劔        

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚04:僾儔僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006000
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚05:儅僀僫僗僆乕僶乕僼儘乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=0
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006001
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
projid=256006002
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=ifelse(floor((sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=gametime%2=0
triggerall=floor((sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
projid=256006003
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
projid=256006004
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
projid=256006005
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=playerid(sysvar(4)+floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
projid=256006006
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006007
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
p2getp1state=0
p2stateno=50
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**5))/floor(2.0**4))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**6))/floor(2.0**5))=1
triggerall=floor((sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006008
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=-2147483648,-2147483648
fall.damage=-2147483648
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗06-00丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256006009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*3
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
projid=256006009
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*4
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗07丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
projid=256006010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*5
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
projid=256006010
projanim=40010
projremanim=-1
projscale=0,0
offset=160,30000*6
postype=left
velocity=0,0
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projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
fall.envshake.time=1836769491
fall.envshake.ampl=0
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰幚峴張棟崁栚嘦俛丅
;劔
;劔    丂崁栚偺嘦俛偼丄庡偵帪巭傔懴惈偵娭傢傞崁栚偱偁傞丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗00丅
;劔
;劔    乻旐抏幃帪巭傔夝彍僔乕僋僃儞僗00仺01仺02乼
;劔    
;劔        00.杮懱乚帪巭傔幚峴丅
;劔              伀
;劔        01.杮懱乚帪巭傔夝彍梡偺proj幩弌丅
;劔              伀
;劔        02.旐抏僿儖僷乕乚帪巭傔夝彍幚峴丅
;劔        

[state ]
type=pause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗01丅

[state ]
type=projectile
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
projid=256006011
projanim=40010
projremanim=-1
projscale=0,0
offset=0,30000*37
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=f
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
pausetime=0,2147483647
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗00丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗01丅
;劔
;劔    乻儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗00仺01仺02乼
;劔    
;劔        00.杮懱乚戝検偺僿儖僷乕傪幩弌偟偰丄椞堟愱桳丅
;劔              伀
;劔        01.屻椞堟崿慄峌寕僿儖僷乕乚揋偺帪巭傔夝彍僿儖僷乕暘偺椞堟愱桳丅
;劔              伀
;劔        02.椞堟妋曐僿儖僷乕仌旐抏僿儖僷乕仌帪巭傔夝彍僿儖僷乕乚帪巭傔幚峴丅
;劔        

[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
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helpertype=player
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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stateno=5150
id=104000
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[state ]
type=helper
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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stateno=5150
id=104000
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helpertype=player
keyctrl=1
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ignorehitpause=1
[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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ignorehitpause=1
[state ]
type=helper
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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stateno=5150
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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[state ]
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helpertype=player
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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stateno=5150
id=104000
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helpertype=player
keyctrl=1
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[state ]
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trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
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[state ]
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[state ]
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helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
trigger1=(roundstate=[0,2])&&win&&floor((sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=3
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

[state ]
type=null
triggerall=!ishelper
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

[state ]
type=displaytoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text="AIFlag=%d,  Combo=%d,  Super=%d"
params=floor(sysfvar(4))%2,floor((floor(sysfvar(4))%(2*1000))/2),floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text=",  Phase=%d,  MinPhase=%d,  MaxPhase=%d"
params=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15)),floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text="\nE-Flag=%d,  E-FlagTime=%d"
params=floor(sysfvar(3))%2,floor((floor(sysfvar(3))%(2*60))/2)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
text=",  Letters=%d"
params=floor((floor(sysfvar(3))%(2*60*2))/(2*60))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嶍傝峌寕曗彆丅

[state ]
type=projectile
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=roundstate=[2,3]
triggerall=!win
trigger1=1
projid=256006023
projanim=40020
projremanim=-1
projscale=0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=0,0
fall.damage=0
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=projectile
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
projid=256006023
projanim=40010
projremanim=-1
projscale=0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projpriority=2147483647
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
damage=13,2
fall.damage=0
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儐乕僥傿儕僥傿曄悢僙僢僩丅

;帪巭傔懴惈娙堈僩儕僈乕婰壇曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
var(54)=1
ignorehitpause=1



;儔儞僟儉曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(55)=random
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼僃僀僘堏峴娗棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣廋惓張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖掅僇儔乕帪丅

;僼僃僀僘抣曐懚曄悢僙僢僩乚僨僼僅儖僩偺僼僃僀僘抣懳墳丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15))-1]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15))/(2*1000*2*15))
ignorehitpause=1

;僼僃僀僘抣曐懚曄悢僙僢僩乚僼僃僀僘忋尷抣懳墳丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))+1,14]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崅僇儔乕帪丅
;劔
;劔    丂崅僇儔乕偼丄恄儌乕僪偺傒偺偨傔丄
;劔    僼僃僀僘抣偼昁偢9埲忋偵偟偰偍偔昁梫偑偁傞丅
;劔    

;僼僃僀僘抣曐懚曄悢僙僢僩乚僼僃僀僘抣曐懚曄悢偵9傪僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*9
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢儌乕僪娫偺僼僃僀僘堏峴張棟乮掅僇儔乕偺傒乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
value=s10000,13
volume=255
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼僃僀僘抣曐懚曄悢僙僢僩丅

;儗儀儖1挻昁嶦媄敪摦帪丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,7]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))-1
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1

;儗儀儖2挻昁嶦媄敪摦帪丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=7
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,6]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*2
ignorehitpause=1

;儗儀儖3挻昁嶦媄敪摦帪丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=7
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=6
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*2
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,5]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2)*3



;僼僃僀僘忋尷抣懳墳丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))+1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=3300&&animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=3100&&animelemtime(1)=1
trigger3=ifelse(!ishelper,var(58),sysvar(0))=3400&&animelemtime(1)=1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=3200&&animelemtime(1)=1
trigger5=ifelse(!ishelper,var(58),sysvar(0))=3000&&animelemtime(1)=1
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(1)=1
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(1)=1
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(1)=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪娫偺僼僃僀僘堏峴張棟乮2P僇儔乕丒崅僇儔乕偺傒乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖2P僇儔乕偺応崌丅
;劔
;劔    
;劔    丂掅僇儔乕偺応崌丄恄儌乕僪娫偺僼僃僀僘堏峴張棟偵偼丄僗僥乕僩曄峏偺婰弎傪昁梫偲偡傞偨傔丄
;劔    捠忢儌乕僪偐傜恄儌乕僪傊偺僼僃僀僘堏峴張棟偲摨條丄
;劔    亀僼僃僀僘堏峴張棟偵敽偆僗僥乕僩曄峏亁偵娭偟偰偼丄僗僥乕僩偺嵟屻偺曽偵婰偡偙偲偲偟偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣曐懚曄悢僙僢僩丅

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崅僇儔乕偺応崌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣曐懚曄悢僙僢僩丅

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩斣崋僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=9
trigger1=root,sysvar(1)%1001=[200,999]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=10
trigger2=root,sysvar(1)%1001=[400,999]
trigger3=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=11
trigger3=root,sysvar(1)%1001=[600,999]
trigger4=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=12
trigger4=root,sysvar(1)%1001=[800,999]
sysvar(0)=10001
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖嵟廔僼僃僀僘堏峴張棟乮崅僇儔乕偺傒乯丅
;劔
;劔    丂崅僇儔乕偺恄儌乕僪偺傒丄僼僃僀僘抣13埲忋偱偐偮廫暘側帪娫偑宱夁偟偨応崌偵丄
;劔    嵟廔僼僃僀僘乮僼僃僀僘抣14乯偵堏峴偡傞丅
;劔    側偍丄嵟廔僼僃僀僘偺僼僃僀僘抣昞帵偼丄亀ExtraCelestial亁偱偁傞丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;壒嬁丅
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,13
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,46
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
value=s10000,46
volume=255
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼僃僀僘抣曐懚曄悢僙僢僩丅

[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=floor(root,sysfvar(4))%18001=[14400,17999]
trigger2=root,sysvar(1)%1001=[990,999]
sysfvar(4)=(2*1000*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢儌乕僪偐傜恄儌乕僪傊偺僼僃僀僘堏峴張棟乮2P僇儔乕偺傒乯丅
;劔
;劔    
;劔    丂捠忢儌乕僪偐傜恄儌乕僪傊偺僼僃僀僘堏峴張棟偵偼丄僗僥乕僩曄峏偺婰弎傪昁梫偲偡傞偨傔丄
;劔    亀僼僃僀僘堏峴張棟偵敽偆僗僥乕僩曄峏亁偵娭偟偰偼丄僗僥乕僩偺嵟屻偺曽偵婰偡偙偲偲偟偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖奺庬曄悢儕僙僢僩丅

;僼傿乕儖僪昞帵僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1

;僼傿乕儖僪昞帵偵學傞僼儗乕儉悢曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼僃僀僘抣曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)=40
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001&&animtime=0
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*9
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖奺庬惈擻挷惍乮掅僇儔乕偺傒乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖2P僇儔乕挷惍丅

[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger1=gametime%3=[0,1]
flag=timerfreeze
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=0丅

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=movetype=a
value=2
ignorehitpause=1
[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=movetype=h
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=1丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=100||ifelse(!ishelper,var(58),sysvar(0))=105
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[1,8]
trigger1=ifelse(!ishelper,var(58),sysvar(0))=100||ifelse(!ishelper,var(58),sysvar(0))=105
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=2丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[2,8]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[2,8]
trigger1=movetype=a
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=3丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,8]
trigger1=movetype=a
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,8]
trigger1=movetype=a
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=4丅

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[4,8]
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=5丅

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[5,8]
trigger1=1
value=1.5
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[5,8]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.8
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=6丅

[state ]
type=attackdist
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=0
ignorehitpause=1

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=movetype=h
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=0.5
ignorehitpause=1

[state ]
type=poweradd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
trigger1=1
value=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=7丅

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[7,8]
trigger1=movetype=i
value=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[7,8]
trigger1=1
value=-1
kill=win
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=8丅

[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=8
trigger1=1
value=-2
kill=win
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=9丅

[state ]
type=attackmulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=2.0
ignorehitpause=1
[state ]
type=defencemulset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=0.5
ignorehitpause=1

[state ]
type=hitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=i
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=i
value2=sca,aa,at,ap
ignorehitpause=1

[state ]
type=lifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=movetype=h
trigger1=gametime%4=0
value=1
ignorehitpause=1

[state ]
type=powerset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
trigger1=1
value=powermax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=10丅

[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[10,13]
trigger1=movetype=a
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[10,13]
trigger1=movetype=a
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=11丅

[state ]
type=attackdist
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[11,13]
trigger1=1
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=12丅


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘抣>=13丅

[state ]
type=targetlifeadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=13
trigger1=1
value=-3
kill=win
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟

[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=alive=0
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢挀墘弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖暥帤昞帵丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=1||var(0):=0
trigger1=ifelse(!ishelper,var(58),sysvar(0))=191&&animelemtime(1)<=239
trigger2=ifelse(!ishelper,var(58),sysvar(0))=192&&animelemtime(1)<=309
trigger3=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)<=-1
trigger4=ifelse(!ishelper,var(58),sysvar(0))=4400&&animelemtime(1)<=499
trigger5=ifelse(!ishelper,var(58),sysvar(0))=4500&&animelemtime(1)<=179
trigger6=ifelse(!ishelper,var(58),sysvar(0))=4600&&animelemtime(1)<=519
trigger7=ifelse(!ishelper,var(58),sysvar(0))=4700&&animelemtime(1)<=299
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4800&&animelemtime(1)<=599
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖掅僇儔乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖亀Phase:XX亁暥帤丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=[0,2]
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10380+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70380-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-76)*(teamside-1),53+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=[0,2]
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10390+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70390-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-76)*(teamside-1),53+37*numpartner*((abs(enemy(0),id-id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崅僇儔乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖亀Phase:XX亁暥帤丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10380+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70380-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-149)*(teamside-1),50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
trigger1=var(0)=0
anim=ifelse((floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,9]),10390+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)),70390-10+floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2)))
scale=0.5,0.5
pos=8+(320-149)*(teamside-1),50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖亀time:亁暥帤丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=70600
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=70560
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖亀time:XX亁偺XX晹暘乮10偺埵乯丅

;僼僃僀僘抣9~12丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;僼僃僀僘抣13~14僇儞僗僩帪丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10609
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10569
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;僼僃僀僘抣13~14丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))/10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+50,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖亀time:XX亁偺XX晹暘乮1偺埵乯丅

;僼僃僀僘抣9~12丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[0,179]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((45-floor((floor(root,sysfvar(4))%18001)/60)%45)%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;僼僃僀僘抣13~14僇儞僗僩帪丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10609
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[180,200]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10569
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;僼僃僀僘抣13~14丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10600+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60*2))/(2*60))=1
triggerall=roundstate=2
triggerall=floor((floor(root,sysfvar(4))%18001)/60)=[201,299]
triggerall=!(ifelse(!ishelper,var(58),sysvar(0))=10001)
trigger1=var(0)=0
anim=10560+floor((100-(floor((floor(root,sysfvar(4))%18001)/60)-200))%10)
scale=0.5,0.5
pos=8+(320-149)*(teamside-1)+65+60,50+37*numpartner*((abs(enemy(0),id-root,id)+(teamside-1)*numenemy)%2)
postype=left
vel=0,0
accel=0,0
removetime=3
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=1||var(0):=0
trigger1=movetype=h
trigger2=ifelse(!ishelper,var(58),sysvar(0))=190&&animelemtime(1)<=59
trigger3=ifelse(!ishelper,var(58),sysvar(0))=191&&animelemtime(1)<=239
trigger4=ifelse(!ishelper,var(58),sysvar(0))=192&&animelemtime(1)<=309
trigger5=ifelse(!ishelper,var(58),sysvar(0))=180&&animelemtime(1)>=30
trigger6=ifelse(!ishelper,var(58),sysvar(0))=182&&animelemtime(8)>=30
trigger7=ifelse(!ishelper,var(58),sysvar(0))=3202&&animelemtime(30)<=144
trigger8=ifelse(!ishelper,var(58),sysvar(0))=4000&&animelemtime(7)<=69
trigger9=ifelse(!ishelper,var(58),sysvar(0))=4100&&animelemtime(7)<=89
trigger10=ifelse(!ishelper,var(58),sysvar(0))=4200&&animelemtime(7)<=309
trigger11=ifelse(!ishelper,var(58),sysvar(0))=10000&&animelemtime(26)<=-1
trigger12=ifelse(!ishelper,var(58),sysvar(0))=10001
trigger13=ifelse(!ishelper,var(58),sysvar(0))=4400&&animelemtime(1)<=499
trigger14=ifelse(!ishelper,var(58),sysvar(0))=4500&&animelemtime(1)<=179
trigger15=ifelse(!ishelper,var(58),sysvar(0))=4600&&animelemtime(1)<=519
trigger16=ifelse(!ishelper,var(58),sysvar(0))=4700&&animelemtime(1)<=299
trigger17=ifelse(!ishelper,var(58),sysvar(0))=4800&&animelemtime(1)<=599
var(0)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=statetype=a
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
var(0)=2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼傿乕儖僪昞帵惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼傿乕儖僪昞帵偵學傞僼儗乕儉悢曐懚曄悢僙僢僩丅

;僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,58]
trigger1=1
sysfvar(3)=2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼傿乕儖僪昞帵帪丄懄嵗偵徚嫀偡傞応崌丅

;僼傿乕儖僪昞帵偵學傞僼儗乕儉悢曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*59
ignorehitpause=1

;僄僼僃僋僩儕僙僢僩丅
[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
time=0
ignorehitpause=1

;僼傿乕儖僪昞帵僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=1
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼傿乕儖僪昞帵帪丄僼僃乕僪傾僂僩偝偣傞応崌丅

;僼傿乕儖僪昞帵偵學傞僼儗乕儉悢曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=2
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1

;僼傿乕儖僪昞帵僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=1
trigger1=var(0)=2
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼傿乕儖僪旕昞帵帪丄僼僃乕僪僀儞偝偣傞応崌丅

;僼傿乕儖僪昞帵偵學傞僼儗乕儉悢曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
trigger1=var(0)=0
sysfvar(3)=(2*60)*floor(floor(sysfvar(3))/(2*60))+floor(sysfvar(3))%2+2*0
ignorehitpause=1

;僼傿乕儖僪昞帵僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
trigger1=var(0)=0
sysfvar(3)=2*floor(floor(sysfvar(3))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼傿乕儖僪昞帵幚峴張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恄儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巆憸丅

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖杺朄恮丅

;僼僃乕僪僀儞丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=10930
trans=addalpha
alpha=floor(256*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))),256
scale=1.6-0.8*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),0.4-0.2*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=11080
scale=0.8*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,29]
trigger1=1
anim=11090
trans=addalpha
alpha=floor(256*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))),256
scale=1.8-0.9*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2)),1.8-0.9*sin((pi/2/30)*floor((floor(sysfvar(3))%(2*60))/2))
pos=0,0
vel=0,0
accel=0,0
removetime=1
bindtime=-1
sprpriority=2147483447
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1

;僼僃乕僪僀儞屻昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103000)=0
id=103000
anim=10930
scale=0.8,0.2
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103001)=0
id=103001
anim=11080
scale=0.84,0.21
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(3))%2=1
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[30,59]
trigger1=numexplod(103002)=0
id=103002
anim=11090
scale=0.9,0.9
pos=0,0
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483447
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;僼僃乕僪傾僂僩丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103000)>=1
id=103000
scale=0.8*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103001)>=1
id=103001
scale=0.8*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.2*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[0,14]
trigger1=numexplod(103002)>=1
id=103002
scale=0.9*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2)),0.9*cos((pi/2/15)*floor((floor(sysfvar(3))%(2*60))/2))
ignorehitpause=1

;僼僃乕僪傾僂僩屻徚嫀丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103000)>=1
id=103000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103001)>=1
id=103001
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor(sysfvar(3))%2=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=[15,59]
trigger1=numexplod(103002)>=1
id=103002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖屻岝丅

;昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=var(0)=0
trigger1=numexplod(103003)=0
id=103003
anim=10821
scale=0.9,0.9
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=2147483446
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;徚嫀丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103003)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103003
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崅僼僃僀僘捠忢儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巆憸丅

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-80,-40,-80
palmul=1,1,1
trans=sub
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖杺朄恮丅

;昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%20=0
id=103004
anim=10531
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%15=0
id=103005
anim=10460
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;嵗昗廋惓丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103005)>=1
id=103004
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103006)>=1
id=103005
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖屻岝丅

;昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=numexplod(103006)=0
id=103006
anim=10821
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;徚嫀丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103006)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103006
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖屻岝偵學傞僷乕僥傿僋儖丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%24=0
anim=10880
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%8=0
anim=10472
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)),-0.5*vel y+4*cos(random)*sin(var(55))
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[6,8]
triggerall=var(0)=0
trigger1=gametime%8=4
anim=10482
scale=0.6,0.6
pos=0,-44
vel=-0.5*vel x+4*cos(random)*cos(var(55)**2),-0.5*vel y+4*cos(random)*sin(var(55)**2)
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖拞僼僃僀僘捠忢儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巆憸丅

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖杺朄恮丅

;昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=floor(sysfvar(3))%2=1
trigger1=gametime%15=0
id=103007
anim=10310
scale=0.4,0.1
pos=0,floor(-pos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;嵗昗廋惓丅
[state ]
type=modifyexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=numexplod(103007)>=1
id=103007
pos=0,floor(-pos y)
postype=p1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖屻岝丅

;昞帵丅
[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
trigger1=numexplod(103008)=0
id=103008
anim=10820
scale=0.6,0.6
pos=0,-44
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=-6
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1



;徚嫀丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=numexplod(103008)>=1
trigger1=var(0)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=183&&anim=183&&animelemtime(34)>=0
id=103008
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖屻岝偵學傞僷乕僥傿僋儖丅

[state ]
type=explod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,5]
triggerall=var(0)=0
trigger1=gametime%24=0
anim=10870
scale=0.25,0.25
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=-10
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖掅僼僃僀僘捠忢儌乕僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖巆憸丅

[state ]
type=afterimage
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,2]
triggerall=var(0)=0
triggerall=floor((floor(sysfvar(3))%(2*60))/2)=0
trigger1=1
time=-1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=0
palbright=0,0,0
palcontrast=256,128,256
palpostbright=256,256,256
paladd=-40,-80,-40
palmul=1,1,1
trans=add
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺懠僄僼僃僋僩儕僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖忬嫷暿丅

;儕僓儗僋僔儑儞帪丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))=10000
trigger1=animelemtime(1)=1
trigger2=ifelse(!ishelper,var(58),sysvar(0))=10001
trigger2=animelemtime(1)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僄僼僃僋僩ID暿丅

;杺朄恮僄僼僃僋僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1000191
ignorehitpause=1

;姍僄僼僃僋僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1100191
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=191
id=1200191
ignorehitpause=1



;嵔僄僼僃僋僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=310
id=1000310
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=3400
id=1003400
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=13400
id=1013400
ignorehitpause=1



;杺朄恮僄僼僃僋僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1010000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1110000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1210000
ignorehitpause=1



;戝杺朄僄僼僃僋僩丅
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=10000
id=1310000
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4300
id=1004300
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4400
id=1004400
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4500
id=1004500
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4600
id=1004600
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4700
id=1004700
ignorehitpause=1
[state ]
type=removeexplod
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=ifelse(!ishelper,var(58),sysvar(0))!=4800
id=1004800
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼僃僀僘堏峴張棟偵敽偆僗僥乕僩曄峏乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰懴惈晅梌丅

[state ]
type=assertspecial
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=var(59)!=floor(1836769491*sin(gametime))||movetype=h||life=0
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼曐岇丅

[state ]
type=lifeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=ifelse(!ishelper,var(58),sysvar(0))=10000||ifelse(!ishelper,var(58),sysvar(0))=10001
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger2=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=life=0||ifelse(!ishelper,var(58),sysvar(0))=10001-var(57)
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))>=9
value=10001-var(57)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
triggerall=!lose
triggerall=life=0||ifelse(!ishelper,var(58),sysvar(0))=10001
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,12]
trigger1=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))<floor((floor(sysfvar(4))%(2*1000*2*15*15*15))/(2*1000*2*15*15))
value=10001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;敾掕僙僢僩丅
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=ishelper(103000)
trigger1=1
value2=sca
ignorehitpause=1



;夋柺惈幙丅
[state ]
type=assertspecial
triggerall=ishelper(103000)
trigger1=win
trigger1=sysvar(0)!=180&&sysvar(0)!=181&&sysvar(0)!=182&&sysvar(0)!=183
trigger2=lose
trigger2=sysvar(0)!=170&&sysvar(0)!=171
flag=roundnotover
ignorehitpause=1



;岦偒曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=statetype!=a
trigger1=ctrl=1
trigger1=facing*(enemynear,screenpos x-screenpos x)<0
sysfvar(3)=(2*60*2*2)*floor(floor(sysfvar(3))/(2*60*2*2))+floor(sysfvar(3))%(2*60*2)+(2*60*2)*((floor((floor(sysfvar(3))%(2*60*2*2))/(2*60*2))+1)%2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖娙堈Explod壔丅

;岦偒曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
sysfvar(3)=(2*60*2*2)*floor(floor(sysfvar(3))/(2*60*2*2))+floor(sysfvar(3))%(2*60*2)+(2*60*2)*(2-teamside)
ignorehitpause=1



;岦偒廋惓丅
[state ]
type=turn
triggerall=ishelper(103000)
trigger1=facing!=2*floor((floor(sysfvar(3))%(2*60*2*2))/(2*60*2))-1
ignorehitpause=1



;傾僯儊戙梡張棟丅
[state ]
type=removeexplod
triggerall=ishelper(103000)
triggerall=numexplod(256006000)>=1
trigger1=animelemtime(1)=1
id=256006000
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=ishelper(103000)
triggerall=numexplod(256006000)>=1
trigger1=1
id=256006000
trans=addalpha
alpha=256,0
ignorehitpause=1
[state ]
type=explod
triggerall=ishelper(103000)
trigger1=animelemtime(1)=1
id=256006000
anim=anim
scale=const(size.xscale),const(size.yscale)
pos=0,0
postype=p1
vel=0,0
accel=0,0
removetime=-1
bindtime=-1
sprpriority=5
ontop=0
pausemovetime=2147483647*var(54)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ishelper(103000)
trigger1=1
flag=invisible
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇偺堏峴愭曄峏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僀儞僩儘懳墳丅

[state ]
type=varset
triggerall=ishelper(103000)
triggerall=roundno=1
triggerall=roundstate=[0,1]
trigger1=sysvar(0)=0
sysvar(0)=190
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘懳墳丅

[state ]
type=varset
triggerall=ishelper(103000)
trigger1=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=1
sysvar(0)=4800
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩曐岇丅

[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=hitpausetime>=1
value=1527853726
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(103000)
trigger1=1
value=sysvar(0)
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懄巰懴惈崁栚丅
;劔
;劔    媅帡杮懱僿儖僷乕偲偺摨婜丅
;劔          伀
;劔    僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔          伀
;劔    儔僀僼惂屼丅
;劔          伀乮僨僶僢僌婰弎乯
;劔    僗僥乕僩曐岇丅
;劔    
;劔    
;劔        乻媅帡杮懱僿儖僷乕偲偺摨婜乼
;劔            媅帡杮懱僿儖僷乕偲偺摨婜偱偼丄媅帡杮懱僿儖僷乕偑杮懱偵惉傝戙傢偭偰峴摦偱偒傞傛偆丄
;劔            偦偺慜採偲側傞慜採崁栚傪暲傋傞偙偲偵偟偨丅
;劔            
;劔            
;劔        乻僗儘僢僩兛乚08:嫮惂巰偺愰崘乼
;劔            嫮惂巰偺愰崘偺嵟廔張棟丅懄巰懴惈崁栚傪僗僉僢僾偟偰丄roundstate傪恑傔傞丅
;劔            
;劔            
;劔        乻儔僀僼惂屼乼
;劔            儔僀僼惂屼偱偼丄僉儍儔偺惈幙傗僐儞僙僾僩偵偟偨偑偭偰愝掕傪峴偭偨丅
;劔            儔僀僼婾憰偵娭偟偰偼丄杮棃偼懄巰幚峴張棟崁栚偵學傞傕偺偱偁傞偑丄
;劔            傛傝廳梫側懄巰懴惈偵學傞傕偺偱偁傞偐傜丄偙偪傜偵婰偡偙偲偲偟偨丅
;劔            
;劔            
;劔        乻僗僥乕僩曐岇乼
;劔            僗僥乕僩曐岇偼丄selfstate埲崀偺僗僥僐儞傪撉傒崬傑側偔側傞偲偄偆摿惈偐傜丄
;劔            懄巰懴惈崁栚偺嵟屻偵帩偭偰備偔偺偑揔摉偱偁傞丅
;劔            
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕偲偺摨挷丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=40000
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
movetype=a
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=screenbound
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=palfx
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
time=1
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=1
x=playerid(sysvar(4)),pos x
y=playerid(sysvar(4)),pos y
ignorehitpause=1
[state ]
type=turn
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=facing!=playerid(sysvar(4)),facing
ignorehitpause=1
[state ]
type=playerpush
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=0
ignorehitpause=1



;僗僥乕僩堏峴惂屼丅
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗04丅

[state ]
type=selfstate
triggerall=floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=1527853720
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儔僀僼惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=sysvar(4)!=0
trigger1=playerid(sysvar(4)),sysvar(0)!=10001
trigger1=playerid(sysvar(4)),sysvar(0)!=4300
trigger1=playerid(sysvar(4)),sysvar(0)!=4400
trigger1=playerid(sysvar(4)),sysvar(0)!=4500
trigger1=playerid(sysvar(4)),sysvar(0)!=4600
trigger1=playerid(sysvar(4)),sysvar(0)!=4700
value=40001
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=assertspecial
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
flag=timerfreeze
ignorehitpause=1



;僎乕僕愝掕丅
[state ]
type=powerset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=powermax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖hitpausetime晅梌丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=hitdef
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime<=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime<=0
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40030
ignorehitpause=1
[state ]
type=changeanim
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=hitpausetime>=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=hitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗00丅
;劔
;劔    乻嫮惂巰偺愰崘僔乕僋僃儞僗00仺01仺02仺03仺04乼
;劔    
;劔        00.杮懱乚hitpausetime妋曐偺偨傔丄嫮惂巰偺愰崘幚峴妋掕帪丄柍揋敾掕晅壛丅
;劔              伀
;劔        01.杮懱乚戝検偺僿儖僷乕傪幩弌偟偰丄椞堟愱桳丅
;劔              伀
;劔        02.屻椞堟崿慄峌寕僿儖僷乕乚揋偺帪巭傔夝彍僿儖僷乕暘偺椞堟愱桳丅
;劔              伀
;劔        03.椞堟妋曐僿儖僷乕仌旐抏僿儖僷乕仌帪巭傔夝彍僿儖僷乕乚帪巭傔幚峴丅
;劔              伀
;劔        04.杮懱乚懄巰懴惈崁栚傪僗僉僢僾偟偰嫮惂巰偺愰崘僗僥乕僩偵旘傃丄帺嶦仌慼惗丅
;劔        

[state ]
type=nothitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=(roundstate=[0,2])&&(floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3])||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=(roundstate=[0,2])&&(floor((sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3])||floor((sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[0,1]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[0,1]
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=2

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恀儔僀僼抣娗棟丅
;劔
;劔    乻惂嶌儊儌乼
;劔        僿儖僷乕儕僟僀儗僋僩偱儔僀僼娗棟偡傞偺偼懄巰偺婋尟偑偁傝僐儚僀偺偱丄
;劔        僟儊乕僕忬嫷偼偙偪傜偱婰榐偟偰丄偦傟傪僿儖僷乕懁偑姶抦偟偰懳墳傪曄偊傞宍幃偵偟偰偄偒偨偄丅
;劔        
;劔        
;劔    乻僟儊乕僕寁嶼偺庤弴乼
;劔        01丏儔僀僼偺婰壇僗儁乕僗偼亀sysvar(1)%1001亁偵偁傞偑丄亀life=sysvar(1)%1001亁偲偡傞偲丄
;劔            sysvar(1)偺弶婜抣偑僛儘偺偨傔丄偲偰傕崲傞丅
;劔            偦偙偱丄sysvar(1)%1001偵偼椵愊僟儊乕僕検傪戙擖偡傞偲峫偊傞偙偲偵偡傞丅
;劔        
;劔        02丏恄儌乕僪偼丄僼僃僀僘抣偑9~13偱僔僼僩偡傞偺偱丄
;劔            儔僀僼偼偙偺5偮偺儌乕僪偱摍暘偡傞偺偑崌棟揑偱偁傞偲偐傫偑偊傜傟傞丅
;劔            偡側傢偪丄200偛偲偵僼僃僀僘抣偑僔僼僩偡傞傛偆偵挷惍偡傞偺偑傛偄丅
;劔        

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖柍揋僇僂儞僩僙僢僩丅
;劔
;劔    丂旐抏側偳偵斀墳偟偰柍揋僇僂儞僩傪僇僂儞僩傾僢僾丅
;劔    柍揋僇僂儞僩偑60偱柍揋夝彍丅
;劔    

;僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=floor((floor(sysfvar(4))%(18001*61))/18001)=[0,59]
sysfvar(4)=18001*1
ignorehitpause=1



;儔僀僼婾憰枹椆帪丄儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=sysvar(4)!=0
trigger1=playerid(sysvar(4)+1),sysvar(0)%2=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢僙僢僩丅

[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣=[13,14]丅
;劔
;劔    丂嵟屻偖傜偄惓乆摪乆峴偙偆偠傖側偄偺丅
;劔    傇偭傁偟偰偙偄傗僆儔傽両
;劔    側偍丄憡庤傪塱懕僞僎偱庢摼偟偨応崌丄嵟屻偺嵟屻偱尭傜側偄傕傛偆丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖旐抏帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,998]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=999
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=0
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=999
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=floor((sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)-2),sysvar(4)%3=0
triggerall=playerid(sysvar(4)-1),sysvar(4)%3=0
trigger1=gethitvar(damage)!=0
var(0)=floor(0.2*5)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=var(0)<=0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001<800,800-sysvar(1)%1001,var(0))
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=var(0)>0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>1000,1000-sysvar(1)%1001,var(0))
ignorehitpause=1



;柍揋僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*55
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣=12丅
;劔
;劔    丂僌儕僢僪僇乕償傿儞僌偭偰偙偲偱丄傂傫嬋偑偭偨懴惈傪峫偊偰傒傞丅
;劔    晧偺僟儊乕僕偟偐捠偝側偄側傫偰偳偆傛丅
;劔    堦敪偱捑傓偺傕傾儗側偺偱僟儊乕僕僇僢僩偼傕偪傠傫偮偗偲偔偗偳丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖旐抏帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
var(0)=floor(0.2*70)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>800,800-sysvar(1)%1001,var(0))
ignorehitpause=1



;柍揋僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)<=-1
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣=11丅
;劔
;劔    丂僆乕價僞儖僔儍儚乕偲偄偆偙偲偱丄僔儍儚乕偺傛偆偵抏枊傪崀傜偣偰偔偩偝偄両
;劔    慡  晹  夞  暅  偟  傑  偡丅
;劔    懎偵偄偆儔僀僼斀揮丅曻偭偲偄偨傜巰偸丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖暯忢帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
trigger1=gametime%10=1
trigger1=sysvar(1)%1001=[400,599]
sysvar(1)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖旐抏帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)>0
var(0)=floor(-0.2*40)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)>0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001<400,400-sysvar(1)%1001,var(0))
ignorehitpause=1



;柍揋僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣=10丅
;劔
;劔    丂儚乕儖僪僀僋儕僾僗偲偄偆偙偲偱丄悽奅偺丒丒偁偺恖偱偡丅
;劔    捠徧僫仠傾僣傾乕儅乕丅
;劔    傑偀棊岅壠偵側偭偪傖偭偨偗偳偹丒丒偁偺恖丅
;劔    3偺攞悢偺僟儊乕僕偲3偺偮偔僟儊乕僕傪梌偊傜傟傞偲丄僶僇乮傒偨偄偵僟儊乕僕偑捠傞乯丅
;劔    偨偩偟丄僟儊乕僕僇僢僩偮偒側偺偱丄惂尷埲忋偺僟儊乕僕偼堦愗庴偗晅偗傑偣偸丅
;劔    偁偲丄忢帪夞暅丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖暯忢帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
trigger1=gametime%50=1
trigger1=sysvar(1)%1001=[201,399]
sysvar(1)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖旐抏帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
var(0)=floor(0.2*90)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>400,400-sysvar(1)%1001,var(0))
ignorehitpause=1



;柍揋僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
triggerall=gethitvar(damage)=[1,199]
trigger1=gethitvar(damage)%3=0
trigger2=(gethitvar(damage)%10)%3=0
trigger3=floor((gethitvar(damage)%100)/10)%3=0
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*30
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僼僃僀僘抣=9丅
;劔
;劔    丂戝杺朄偺柤慜偑儔儞僟儉僒乕僕僃儕乕偲偄偆偙偲偱丄儔儞僟儉側僟儊乕僕検側傫偰偳偆偐側丅
;劔    傫偱傕偭偰僟儊乕僕僇僢僩晅偒丅
;劔    偁偲丄忢帪夞暅丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖暯忢帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
trigger1=gametime%30=1
trigger1=sysvar(1)%1001=[1,199]
sysvar(1)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖旐抏帪丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
var(0)=floor(0.2*(random%250))
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
sysvar(1)=ifelse(var(0)+sysvar(1)%1001>200,200-sysvar(1)%1001,var(0))
ignorehitpause=1



;柍揋僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
triggerall=floor((floor(sysfvar(4))%(18001*61))/18001)=60
trigger1=gethitvar(damage)!=0
trigger1=gethitvar(damage)=[-100,99]
sysfvar(4)=(18001*61)*floor(floor(sysfvar(4))/(18001*61))+floor(sysfvar(4))%18001+18001*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恀儔僀僼抣偵墳偠偰惂尷帪娫傪廋惓丅

;惂尷帪娫曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[0,199]
trigger1=floor(sysfvar(4))%18001!=[0,2699]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[200,399]
trigger1=floor(sysfvar(4))%18001!=[2700,5399]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+2700
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[400,599]
trigger1=floor(sysfvar(4))%18001!=[5400,8099]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+5400
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[600,799]
trigger1=floor(sysfvar(4))%18001!=[8100,10799]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+8100
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=[800,999]
trigger1=floor(sysfvar(4))%18001!=[10800,17999]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+10800
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=sysvar(1)%1001=1000
trigger1=floor(sysfvar(4))%18001!=18000
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+18000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖惂尷帪娫娗棟丅
;劔
;劔    丂1偮偺僗儁儖45昩偲偟偰丄偙傟傪4僙僢僩丅嵟屻偺1僙僢僩偼120昩偲偡傞偲丄崌寁偱300昩丅
;劔    儔僗僩20昩偼丄戝杺朄嵳傝丅偳偆偩偙偺敪嫸僙僢僩丅
;劔    偱丄杮戣偩偗偳丄偙偺応崌丄200*60=12000偱12000F傪僇僂儞僩傾僢僾偡傞昁梫偑偁傞丅
;劔    僇僂儞僩傾僢僾拞偵僗儁儖堏峴偡傞応崌傕偁傞偐傜丄偦偺曈偺懳嶔傕捛乆丅
;劔    

;僨僶僢僌梡丅
[state ]
type=varset
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=floor(sysfvar(4))%18001=[0,2700*2-1]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+2700*1
ignorehitpause=1
[state ]
type=varset
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=floor(sysfvar(4))%18001=[0,16499]
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+16500
ignorehitpause=1



;惂尷帪娫曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,17999]
trigger1=1
sysfvar(4)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖惂尷帪娫偵墳偠偰恀儔僀僼抣傪廋惓丅

;恀儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[0,2699]
trigger1=sysvar(1)%1001!=[0,199]
sysvar(1)=1001*floor(sysvar(1)/1001)+0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[2700,5399]
trigger1=sysvar(1)%1001!=[200,399]
sysvar(1)=1001*floor(sysvar(1)/1001)+200
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[5400,8099]
trigger1=sysvar(1)%1001!=[400,599]
sysvar(1)=1001*floor(sysvar(1)/1001)+400
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[8100,10799]
trigger1=sysvar(1)%1001!=[600,799]
sysvar(1)=1001*floor(sysvar(1)/1001)+600
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=[10800,17999]
trigger1=sysvar(1)%1001!=[800,999]
sysvar(1)=1001*floor(sysvar(1)/1001)+800
ignorehitpause=1
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
triggerall=floor(sysfvar(4))%18001=18000
trigger1=sysvar(1)%1001!=1000
sysvar(1)=1001*floor(sysvar(1)/1001)+1000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖媅帡杮懱僿儖僷乕幩弌枹椆帪丄恀儔僀僼抣媦傃惂尷帪娫廋惓丅

;恀儔僀僼抣曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=sysvar(4)=0
sysvar(1)=1001*floor(sysvar(1)/1001)+0
ignorehitpause=1

;惂尷帪娫曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=2
trigger1=sysvar(4)=0
sysfvar(4)=18001*floor(floor(sysfvar(4))/18001)+0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儔僀僼婾憰傪偟側偄応崌丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=0
triggerall=roundstate=2
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儔僀僼婾憰傪偡傞応崌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

;婾儔僀僼抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+sysvar(1)%1001+1001*(1+random)
ignorehitpause=1



;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
trigger1=1
value=floor((sysvar(1)%(1001*1001))/1001)
ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=0
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
trigger1=sysvar(1)%1001=1000
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=roundstate=[3,4]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儔僀僼抣戙擖丅

[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=roundstate=[3,4]
trigger1=1
value=floor(0.001*(1000-sysvar(1)%1001)*lifemax)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗僥乕僩曐岇丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚09:alive婾憰丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**10))/floor(2.0**9))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=1527853725
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖巰偺愰崘懴惈晅梌丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=hitpausetime>=1
trigger1=roundstate=[3,4]
value=1527853724
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=selfstate
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1







[statedef -3]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(100001)
trigger1=!ishelper(101000)
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖塱懕僞僎妋曐戞2僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅

[state ]
type=varset
triggerall=ishelper(100001)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(100001)
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖旐抏僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒旐抏僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(101000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[3,56]
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦傟埲奜丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅

[state ]
type=varset
triggerall=ishelper(101000)
trigger1=1
sysvar(1)=gametime
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(101000)
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-3僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=1
projid=256006017
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=1
projid=256006018
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1
[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=floor((sysvar(0)%(257000*25*57*5))/(257000*25*57))=0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗僥乕僩旐扗庢姶抦梡gametime娔帇曄悢僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor((sysvar(0)%(257000*25))/257000)=2||floor((sysvar(0)%(257000*25))/257000)=5
trigger1=1
var(59)=floor(1836769491*sin(gametime))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞僀儉曻婞丅

[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=stateno=0||stateno=10||stateno=11||stateno=12||stateno=40||stateno=50||stateno=52||stateno=100||stateno=105||stateno=106
trigger2=stateno=170||stateno=171||stateno=180||stateno=181||stateno=182||stateno=183||stateno=190||stateno=191||stateno=192
trigger3=stateno=200||stateno=210||stateno=220||stateno=230||stateno=240||stateno=400||stateno=600||stateno=620
trigger4=stateno=300||stateno=310||stateno=320||stateno=500||stateno=520||stateno=700||stateno=720
trigger5=stateno=800||stateno=801
trigger6=stateno=3300||stateno=3100||stateno=3400
trigger7=stateno=3200||stateno=3202||stateno=3000||stateno=3001
trigger8=stateno=4000||stateno=4100||stateno=4200
trigger9=stateno=10000||stateno=10001
trigger10=stateno=1900||stateno=2100||stateno=2000||stateno=2300||stateno=2200||stateno=1700||stateno=1800||stateno=2400
trigger11=stateno=1000||stateno=1100||stateno=1200||stateno=1300||stateno=1400||stateno=1500||stateno=1600
trigger12=stateno=13300||stateno=13100||stateno=13400||stateno=13200||stateno=13000||stateno=13001||stateno=14000||stateno=14100||stateno=14200
trigger13=stateno=4300||stateno=4400||stateno=4500||stateno=4600||stateno=4700||stateno=4800
value=stateno
persistent=256
ignorehitpause=1







[statedef -1]

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕崁栚丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫟捠張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

[state ]
type=tagout
triggerall=ishelper
triggerall=floor((root,sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper
trigger1=!ishelper(207001)
trigger1=!ishelper(207002)
trigger1=!ishelper(103000)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖-1僗僥乕僩撉傒崬傒嵪忣曬揱払梡proj幩弌丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207001)
trigger1=root,numprojid(256006019)=1;destroyself偵傛傞proj廳暋杊巭丅
projid=256006021
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅
[state ]
type=projectile
triggerall=ishelper(207002)
trigger1=root,numprojid(256006020)=1;destroyself偵傛傞proj廳暋杊巭丅
projid=256006022
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
trigger1=ishelper(207001)
trigger2=ishelper(207002)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖媅帡杮懱僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖婾丒媅帡杮懱僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=ishelper(103000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=playeridexist(parent,id)
trigger1=parent,id=root,id
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))=[2,56]
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕偦偺懠杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖projectile偺p2stateno戙梡張棟丅
;劔
;劔    丂杮懱偺僗僥乕僩旐扗庢帪丄projectile偺p2stateno偼揋帺恎偺僗僥乕僩傪嶲徠偟偰偟傑偆偺偱丄
;劔    僗僥乕僩旐扗庢帪偵偼婡擻偟側偄-1僗僥乕僩偵丄projectile偺p2stateno偵戙傢傞婰弎傪愝偗傞偙偲偲偟偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢儌乕僪丅

[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(302)=0
value=302
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(3101)=0
value=3101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4101)=0
value=4101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4201)=0
value=4201
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(4202)=0
value=4202
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪丅

[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1202)=0
value=1202
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(1302)=0
value=1302
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(13202)=0
value=13202
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(14101)=0
value=14101
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(14201)=0
value=14201
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懳柍壒愱梡墘弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖側偐傛巰丅

[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=stateno!=5110
trigger1=stateno!=5150
value=5110
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
triggerall=roundstate=[0,1]
trigger1=roundno>=2
value=5150
persistent=256
ignorehitpause=1

[state ]
type=lifeset
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=random<333
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=enemy(0),stateno=194
trigger1=enemy(0),time=620
trigger2=roundno>=2
trigger2=enemy(0),stateno=194
trigger2=enemy(0),time=1
value=0
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=random<333
triggerall=roundstate=[0,1]
trigger1=roundno=1
trigger1=enemy(0),stateno=194
trigger1=enemy(0),time=560
trigger2=roundno>=2
trigger2=enemy(0),stateno=194
trigger2=enemy(0),time=1
value=0
ignorehitpause=1

[state ]
type=tagout
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
triggerall=life=0
trigger1=1
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=life=0
trigger1=roundno=1
trigger1=stateno!=5110
trigger1=stateno!=5150
value=5110
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=!ishelper
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=life=0
trigger1=roundno>=2
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖張棟廔椆丅

[state ]
type=tagout
triggerall=!ishelper
triggerall=floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕杮懱 or 媅帡杮懱婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖AI僼儔僌僙僢僩丅

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=command="ai01"
trigger2=command="ai02"
trigger3=command="ai03"
trigger4=command="ai04"
trigger5=command="ai05"
trigger6=command="ai06"
trigger7=command="ai07"
trigger8=command="ai08"
trigger9=command="ai09"
trigger10=command="ai10"
trigger11=command="ai11"
trigger12=command="ai12"
trigger13=command="ai13"
trigger14=command="ai14"
trigger15=command="ai15"
trigger16=command="ai16"
trigger17=command="ai17"
trigger18=command="ai18"
trigger19=command="ai19"
trigger20=command="ai20"
trigger21=command="ai21"
trigger22=command="ai22"
trigger23=command="ai23"
trigger24=command="ai24"
trigger25=command="ai25"
trigger26=command="ai26"
trigger27=command="ai27"
trigger28=command="ai28"
trigger29=command="ai29"
trigger30=command="ai30"
trigger31=command="ai31"
trigger32=command="ai32"
trigger33=command="ai33"
trigger34=command="ai34"
trigger35=command="ai35"
trigger36=command="ai36"
trigger37=command="ai37"
trigger38=command="ai38"
trigger39=command="ai39"
trigger40=command="ai40"
trigger41=command="ai41"
trigger42=command="ai42"
trigger43=command="ai43"
trigger44=command="ai44"
trigger45=command="ai45"
trigger46=command="ai46"
trigger47=command="ai47"
trigger48=command="ai48"
trigger49=command="ai49"
trigger50=command="ai50"
trigger51=0;僨僶僢僌梡丅
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(103000)
trigger1=1
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖曄悢楳傝懳嶔丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[1,999]
trigger1=1||var(0):=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
ignorehitpause=1

;挻昁惂屼曄悢儕僙僢僩丅
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))=1
trigger1=1||var(0):=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0
ignorehitpause=1

;AI僼儔僌僙僢僩丅
[state ]
type=varset
trigger1=floor(sysfvar(4))%2=0
trigger1=var(0)=1
trigger1=1||var(0):=0
sysfvar(4)=2*(floor(sysfvar(4))/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖懳柍壒愱梡墘弌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偼傗傔偼傗傔偺彑棙億乕僘傪丅

[state ]
type=changestate
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
trigger1=roundno=1
trigger1=roundstate=3
trigger1=win
trigger1=stateno!=183
value=183
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峌寕偟側偄丅

[state ]
type=tagout
triggerall=numpartner=0
triggerall=numenemy=1
triggerall=0
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖AI婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪AI婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼僃僀僘抣14丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞惂屼丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
trigger1=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;挻昁惂屼曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
trigger1=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞幚峴張棟丅

[state ]
type=changestate
value=4300+100*(random%5)
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僼僃僀僘抣9~13丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儌乕僪曄峏偵傛傞晄嬶崌偺廋惓丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,39]
trigger1=1
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞3弰栚丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=152
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞2弰栚丅

;僐儞儃僇僂儞僞乕僙僢僩仺挻昁惂屼曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101||floor((floor(sysfvar(4))%(2*1000))/2)=131||floor((floor(sysfvar(4))%(2*1000))/2)=143
triggerall=floor((floor(sysfvar(4))%(2*1000*2))/(2*1000))=1
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*152
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=152
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞1弰栚丅

;僐儞儃僇僂儞僞乕僙僢僩仺挻昁惂屼曄悢僙僢僩仺僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101||floor((floor(sysfvar(4))%(2*1000))/2)=131||floor((floor(sysfvar(4))%(2*1000))/2)=143
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*151
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=151
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%(2*1000)+(2*1000)*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=151
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞5惂屼丅

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=131||(floor((floor(sysfvar(4))%(2*1000))/2)=[141,143])
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=[141,142]
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[141,142]
trigger1=statetype!=a&&ctrl
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=112||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
trigger1=random<333
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*141
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=112||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*131


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞4惂屼丅

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=(floor((floor(sysfvar(4))%(2*1000))/2)=[111,112])||floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=101
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
trigger1=frontedgedist>100
trigger1=random<400
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*121
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=111
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*112
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
trigger1=frontedgedist<=100
trigger1=random<400
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*111


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞3惂屼丅

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=101
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[91,92]
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*101


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞2惂屼丅

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=statetype=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*92
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=44||floor((floor(sysfvar(4))%(2*1000))/2)=52||floor((floor(sysfvar(4))%(2*1000))/2)=61||floor((floor(sysfvar(4))%(2*1000))/2)=71||floor((floor(sysfvar(4))%(2*1000))/2)=82
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*91


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞1惂屼丅

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=(floor((floor(sysfvar(4))%(2*1000))/2)=[41,44])||(floor((floor(sysfvar(4))%(2*1000))/2)=[51,52])||floor((floor(sysfvar(4))%(2*1000))/2)=61||floor((floor(sysfvar(4))%(2*1000))/2)=71||floor((floor(sysfvar(4))%(2*1000))/2)=[81,82]
trigger1=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=41
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=51
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)!=81
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=81
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*82
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<300
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*81
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<500
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*71
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=150
trigger1=random<200
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*61
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=51
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*52
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=200
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*51
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[42,43]
trigger1=statetype!=a&&(stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=41
trigger1=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10)
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*42
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*41


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞幚峴張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖挻昁嶦媄丅

;挻昁僗僥乕僩堏峴丅
[state ]
type=changestate
value=4300+100*(floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))-9)
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=152


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞5丅

[state ]
type=changestate
value=1700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=143
[state ]
type=changestate
value=14100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[141,142]

[state ]
type=changestate
value=14200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=131
trigger1=floor(pos x)=[-60,60]
trigger1=random<800
[state ]
type=changestate
value=14000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=131


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞4丅

[state ]
type=changestate
value=1200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=121
trigger1=enemynear,statetype!=a
[state ]
type=changestate
value=1300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=121

[state ]
type=changestate
value=1400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[111,112]
trigger1=enemynear,statetype!=a
[state ]
type=changestate
value=1500
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[111,112]


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞3丅

[state ]
type=changestate
value=1800
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=101
trigger1=backedgedist<140
[state ]
type=changestate
value=1700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=101


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞2丅

[state ]
type=changestate
value=2200
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=statetype=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=92
[state ]
type=changestate
value=40
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<250
[state ]
type=changestate
value=1600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<333
[state ]
type=changestate
value=13400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91
trigger1=random<500
[state ]
type=changestate
value=13200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=91


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖僐儞儃僷僞乕儞1丅

[state ]
type=changestate
value=1600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[81,82]

[state ]
type=changestate
value=13100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=71

[state ]
type=changestate
value=13300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=61

[state ]
type=changestate
value=1100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=52
[state ]
type=changestate
value=1000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=51

[state ]
type=changestate
value=2100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=44
[state ]
type=changestate
value=2000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=43
[state ]
type=changestate
value=1900
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=41
trigger1=random<400
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=42
[state ]
type=changestate
value=2300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=41


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢儌乕僪AI婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僐儞儃僷僞乕儞惂屼丅
;劔
;劔    01丏
;劔    亀statetype!=a亁偱丄嬤嫍棧偺応崌丅
;劔    僐儞儃僇僂儞僞乕0偺忬懺偐傜丄僐儞儃僇僂儞僞乕傪1~5傑偱曄摦偣側偑傜嬤愙峌寕傪巇妡偗傞丅
;劔    僐儞儃偑幐攕偟偨応崌偼丄亀ctrl亁偑専弌偝傟傞偺偱丄偙偺応崌偵僐儞儃僇僂儞僞乕傪儕僙僢僩偡傞丅
;劔    僐儞儃偑惉岟偟偨応崌偼丄僕儍儞僾偟偰亀statetype=a亁偲側傞偑丄
;劔    偙偙偱嬻拞僐儞儃偵宷偘傞偨傔偵丄堦扷僐儞儃僇僂儞僞乕傪儕僙僢僩偡傞丅
;劔    
;劔    02丏
;劔    亀statetype=a亁偺応崌丅
;劔    僐儞儃僇僂儞僞乕0偺忬懺偐傜丄僐儞儃僇僂儞僞乕傪10~12傑偱曄摦偝偣側偑傜嬤愙峌寕傪巇妡偗傞丅
;劔    僐儞儃偑幐攕偟偨応崌偼丄亀ctrl亁偑専弌偝傟傞偼偢側偺偱丄
;劔    偙偺応崌偵僐儞儃僇僂儞僞乕傪儕僙僢僩偡傞偺偑傛偄丅
;劔    偨偩偟丄僐儞儃惉岟帪丄抧忋偵拝抧偟偨屻丄
;劔    亀statetype!=a&&ctrl&&vel x<=0亁偱僶僢僋僗僥僢僾偡傞昁梫偑偁傞偺偱丄
;劔    偙偺応崌偼僐儞儃幐攕偲尒側偡傋偒偱偼側偄丅僐儞儃僇僂儞僞乕傪13偵偡傞偺偑揔摉偱偁傞丅
;劔    僐儞儃僇僂儞僞乕偑13偺帪丄僶僢僋僗僥僢僾傪偟偰嵞傃亀statetype=a亁偵堏峴丄
;劔    ctrl偑惍偄師戞丄峌寕偵擖傞丅
;劔    
;劔    03丏
;劔    亀statetype!=a亁偱丄拞乮墦乯嫍棧偺応崌丅
;劔    傑偢僐儞儃僇僂儞僞乕偵20傪僙僢僩偟偰丄峌寕丅
;劔    偙偺帪丄搑拞偱峌寕偑幐攕偟偨応崌偼丄嫍棧傪嵞寁嶼偟偰丄
;劔    僐儞儃僇僂儞僞乕偑20偺傑傑偱偄偄偐0偵儕僙僢僩偡傋偒偐傪敾抐偟偨偄丅
;劔    偙偺応崌丄嬻拞偺応崌偼娭學側偄偨傔ctrl傪忦審偲偟偰0偵僙僢僩偡傞偲偟偰丄
;劔    抧忋偱偼丄拞嫍棧偲敾抐偝傟側偄応崌偵尷偭偰ctrl傪忦審偵0偵僙僢僩偡傞偺偑傛偄丅
;劔    偦偺屻丄亀statetype!=a&&ctrl亁偱僐儞儃僇僂儞僞乕偵21傪僙僢僩偟偮偮丄僟僢僔儏丅
;劔    偙偺帪丄亀statetype=a&&ctrl亁偱旘傃摴嬶傪幩弌偡傞偙偲偵側傞偺偱丄
;劔    亀statetype!=a&&ctrl亁偱曄悢傪儕僙僢僩偡傞偺偑傛偄丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖墦嫍棧幩寕僐儞儃僷僞乕儞惂屼丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=statetype=a&&ctrl
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger2=statetype!=a&&ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))<165
trigger3=floor((floor(sysfvar(4))%(2*1000))/2)=31
trigger3=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*31
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=165
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*30


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖拞嫍棧幩寕僐儞儃僷僞乕儞惂屼丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=statetype=a&&ctrl
trigger2=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger2=statetype!=a&&ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))!=[130,164]
trigger3=floor((floor(sysfvar(4))%(2*1000))/2)=21
trigger3=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*21
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[130,164]
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*20


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嬻拞棎晳僐儞儃僷僞乕儞惂屼丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[11,12]
trigger1=statetype!=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*13

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[10,12]
triggerall=(statetype!=a&&ctrl&&vel x<=0)=0
trigger1=ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
trigger1=statetype=a&&movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype=a&&ctrl
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*10


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖抧忋棎晳僐儞儃僷僞乕儞惂屼丅

;僐儞儃僇僂儞僞乕儕僙僢僩丅
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,5]
trigger1=ctrl
trigger2=statetype=a
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*0

;僐儞儃僇僂儞僞乕僙僢僩丅
[state ]
type=varadd
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=[1,4]
trigger1=statetype!=a&&movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400)
sysfvar(4)=2*1
[state ]
type=varset
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=floor((floor(sysfvar(4))%(2*1000))/2)=0
trigger1=statetype!=a&&movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400)
sysfvar(4)=(2*1000)*floor(floor(sysfvar(4))/(2*1000))+floor(sysfvar(4))%2+2*1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僐儞儃僷僞乕儞幚峴張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖挻昁嶦媄丅

[state ]
type=changestate
value=3400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=frontedgedist<100
trigger1=enemynear,frontedgedist<100
[state ]
type=changestate
value=3300
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-40,49]
trigger1=enemynear,movetype=h
trigger1=enemynear,abs(vel x)<3
[state ]
type=changestate
value=3100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
triggerall=random<200
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=180
trigger1=enemynear,movetype=h
trigger1=enemynear,statetype=a

[state ]
type=changestate
value=3200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
triggerall=random<300
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[0,99]
trigger1=enemynear,ctrl=0
trigger1=enemynear,abs(vel x)<4
[state ]
type=changestate
value=3000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
triggerall=random<300
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger1=enemynear,statetype=s
trigger1=enemynear,ctrl=0

[state ]
type=changestate
value=4200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=enemynear,pos x>=-50&&enemynear,pos x<50
[state ]
type=changestate
value=4000
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=random<500
[state ]
type=changestate
value=4100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖墦嫍棧幩寕僐儞儃僷僞乕儞丅

[state ]
type=changestate
value=310
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=random<500
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
[state ]
type=changestate
value=520
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=30
trigger1=1
[state ]
type=changestate
value=100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=31
[state ]
type=changestate
value=600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=31


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖拞嫍棧幩寕僐儞儃僷僞乕儞丅

[state ]
type=changestate
value=500
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=20
trigger1=1
[state ]
type=changestate
value=100
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=21
[state ]
type=changestate
value=700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=21


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嬻拞棎晳僐儞儃僷僞乕儞丅

[state ]
type=changestate
value=600
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-130,149]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
[state ]
type=changestate
value=620
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-130,99]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[10,11]
[state ]
type=changestate
value=710
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[11,12]
[state ]
type=changestate
value=105
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13
[state ]
type=changestate
value=700
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=13


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僕儍儞僾廃曈張棟丅

[state ]
type=changestate
value=40
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=s&&(ctrl||movecontact&&(stateno=230||stateno=240))
trigger1=movehit&&(stateno=230||stateno=240)
[state ]
type=varset
var(51)=1
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
trigger1=stateno=40
trigger1=animtime=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖抧忋棎晳僐儞儃僷僞乕儞丅

[state ]
type=changestate
value=400
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,79]
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]

[state ]
type=changestate
value=210
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,129]
trigger1=ctrl&&enemynear,statetype!=a||movecontact
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]
[state ]
type=changestate
value=200
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,79]
trigger1=ctrl&&enemynear,statetype!=a||movecontact
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[0,4]

[state ]
type=changestate
value=230
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,74]
trigger1=ctrl&&enemynear,statetype!=a||movehit
[state ]
type=changestate
value=220
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,74]
trigger1=ctrl&&enemynear,statetype!=a||moveguarded

[state ]
type=changestate
value=800
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=facing*(enemynear,screenpos x-screenpos x)<=120
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[0,79]
trigger1=ctrl&&random<100||moveguarded&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400)||movecontact&&stateno=220
[state ]
type=changestate
value=240
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=400))
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))=[-30,149]
trigger1=ctrl&&enemynear,statetype!=a||movehit
trigger1=floor((floor(sysfvar(4))%(2*1000))/2)=[1,5]


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僇僶儕廃曈張棟丅

[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=stateno=5050
triggerall=vel y>0
triggerall=pos y>=-20
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=roundstate=2&&floor(sysfvar(4))%2=1
triggerall=stateno=5050
triggerall=vel y>-1
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僐儅儞僪婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪挻昁嶦媄丅

[state ]
type=changestate
value=4700
triggerall=floor(sysfvar(4))%2=0&&command="恄儌乕僪挻昁嶦媄嫟捠僐儅儞僪"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=14
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=power>=3000
[state ]
type=changestate
value=4300+100*(floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))-9)
triggerall=floor(sysfvar(4))%2=0&&command="恄儌乕僪挻昁嶦媄嫟捠僐儅儞僪"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,13]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=power>=3000


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪挻昁傕偳偒丅

[state ]
type=changestate
value=13300
triggerall=floor(sysfvar(4))%2=0&&command="杺岝亀僨傿僕僞儖傾儞僺儏僥乕僔儑儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13100
triggerall=floor(sysfvar(4))%2=0&&command="杺抏亀僨僗僩儔僋僥傿償傾僪償僃儞僩亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13400
triggerall=floor(sysfvar(4))%2=0&&command="杺嵔亀傾儞僕儍僗僩儕儞働乕僕亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=13200
triggerall=floor(sysfvar(4))%2=0&&command="挻忢亀僷儔僲乕儅儖僪儈僱乕僔儑儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=13000
triggerall=floor(sysfvar(4))%2=0&&command="椉媊亀傾儞僼傿儃儔僗僪儊僀儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=14000
triggerall=floor(sysfvar(4))%2=0&&command="攋夲亀僇乕僗僩僗僞乕僋儔儞僽儕儞僌亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=14100
triggerall=floor(sysfvar(4))%2=0&&command="夦岝亀僷儔儘僕僇儖僔乕償僘亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=14200
triggerall=floor(sysfvar(4))%2=0&&command="奅棆亀僄僋僩儘僕僇儖儔僀僩僯儞僌亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪昁嶦媄丅

[state ]
type=changestate
value=1000
triggerall=floor(sysfvar(4))%2=0&&command="儅僀僥傿僼儘乕兛"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1100
triggerall=floor(sysfvar(4))%2=0&&command="儅僀僥傿僼儘乕兝"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1200
triggerall=floor(sysfvar(4))%2=0&&command="儘僀儎儖傊儕僢僋僗兛"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1300
triggerall=floor(sysfvar(4))%2=0&&command="儘僀儎儖傊儕僢僋僗兝"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1400
triggerall=floor(sysfvar(4))%2=0&&command="僨僩僱乕僔儑儞兛"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1500
triggerall=floor(sysfvar(4))%2=0&&command="僨僩僱乕僔儑儞兝"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1600
triggerall=floor(sysfvar(4))%2=0&&command="僪儕乕儈傿僪儘乕僀儞僌"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恄儌乕僪捠忢媄丅

[state ]
type=changestate
value=2400
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1
[state ]
type=changestate
value=1700
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=1800
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1

[state ]
type=changestate
value=2200
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=statetype=a&&ctrl
trigger1=1
[state ]
type=changestate
value=2300
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1
[state ]
type=changestate
value=1900
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=2000
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=command="holdfwd"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1
[state ]
type=changestate
value=2100
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[9,14]
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=statetype!=a&&(ctrl||stateno=2300&&animelemtime(3)>=10||stateno=1900&&animelemtime(5)>=5||stateno=2000&&animelemtime(5)>=20)
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢儌乕僪挻昁嶦媄丅

[state ]
type=changestate
value=3300
triggerall=floor(sysfvar(4))%2=0&&command="杺岝亀僨傿僕僞儖傾儞僺儏僥乕僔儑儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1
[state ]
type=changestate
value=3100
triggerall=floor(sysfvar(4))%2=0&&command="杺抏亀僨僗僩儔僋僥傿償傾僪償僃儞僩亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1
[state ]
type=changestate
value=3400
triggerall=floor(sysfvar(4))%2=0&&command="杺嵔亀傾儞僕儍僗僩儕儞働乕僕亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=1000
trigger1=1

[state ]
type=changestate
value=3200
triggerall=floor(sysfvar(4))%2=0&&command="挻忢亀僷儔僲乕儅儖僪儈僱乕僔儑儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
trigger1=1
[state ]
type=changestate
value=3000
triggerall=floor(sysfvar(4))%2=0&&command="椉媊亀傾儞僼傿儃儔僗僪儊僀儞亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=2000
trigger1=1

[state ]
type=changestate
value=4000
triggerall=floor(sysfvar(4))%2=0&&command="攋夲亀僇乕僗僩僗僞乕僋儔儞僽儕儞僌亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1
[state ]
type=changestate
value=4100
triggerall=floor(sysfvar(4))%2=0&&command="夦岝亀僷儔儘僕僇儖僔乕償僘亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1
[state ]
type=changestate
value=4200
triggerall=floor(sysfvar(4))%2=0&&command="奅棆亀僄僋僩儘僕僇儖儔僀僩僯儞僌亁"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
triggerall=power>=3000
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢幩寕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖孅傒幩寕丅

;command="x"
[state ]
type=changestate
value=500
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1

;command="y"
[state ]
type=changestate
value=520
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=command="holddown"
triggerall=statetype!=a&&ctrl
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棫偪幩寕丅

;command="x"
[state ]
type=changestate
value=310
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=300
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="y"
[state ]
type=changestate
value=320
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嬻拞幩寕丅

;command="x"
[state ]
type=changestate
value=700
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1
[state ]
type=changestate
value=710
triggerall=floor(sysfvar(4))%2=0&&command="x"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1

;command="y"
[state ]
type=changestate
value=720
triggerall=floor(sysfvar(4))%2=0&&command="y"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600||stateno=620&&animelemtime(7)>=0))
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖捠忢懪寕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖孅傒懪寕丅

;command="a"||command="b"
[state ]
type=changestate
value=400
triggerall=floor(sysfvar(4))%2=0&&command="a"||command="b"
triggerall=command="holddown"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&ctrl
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棫偪懪寕丅

;command="a"
[state ]
type=changestate
value=210
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=200
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="b"
[state ]
type=changestate
value=230
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=220
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=230||stateno=240||stateno=400))
trigger1=1

;command="c"
[state ]
type=changestate
value=800
triggerall=floor(sysfvar(4))%2=0&&command="c"
triggerall=command="holdfwd"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=facing*(enemynear,screenpos x-screenpos x)<=120
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=240||stateno=400))
trigger1=1
[state ]
type=changestate
value=240
triggerall=floor(sysfvar(4))%2=0&&command="c"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype!=a&&(ctrl||movecontact&&(stateno=200||stateno=210&&animelemtime(8)>=0||stateno=220||stateno=230||stateno=400))
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嬻拞懪寕丅

;command="a"
[state ]
type=changestate
value=600
triggerall=floor(sysfvar(4))%2=0&&command="a"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=620&&animelemtime(7)>=0))
trigger1=1

;command="b"
[state ]
type=changestate
value=620
triggerall=floor(sysfvar(4))%2=0&&command="b"
triggerall=floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[0,8]
triggerall=statetype=a&&(ctrl||movecontact&&(stateno=600))
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僟僢僔儏丒僶僢僋僗僥僢僾丅

;command="66"
[state ]
type=changestate
value=100
triggerall=floor(sysfvar(4))%2=0&&command="66"
triggerall=statetype!=a&&ctrl
trigger1=1

;command="44"
[state ]
type=changestate
value=105
triggerall=floor(sysfvar(4))%2=0&&command="44"
triggerall=statetype!=a&&ctrl
trigger1=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撪晹張棟曗姰丅

[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%2=0&&command="recovery"
triggerall=stateno=5050
triggerall=vel y>0
triggerall=pos y>=-20
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=5200
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=floor(sysfvar(4))%2=0&&command="recovery"
triggerall=stateno=5050
triggerall=vel y>-1
triggerall=alive
triggerall=canrecover||floor((floor(sysfvar(4))%(2*1000*2*15))/(2*1000*2))=[3,13]
trigger1=1
[state ]
type=changestate
value=40
triggerall=floor(sysfvar(4))%2=0&&command="holdup"
triggerall=statetype=s&&(ctrl||movecontact&&(stateno=230||stateno=240))
trigger1=1
[state ]
type=changestate
value=10
triggerall=floor(sysfvar(4))%2=0&&command="holddown"
triggerall=statetype=s&&ctrl
trigger1=1
[state ]
type=changestate
value=12
triggerall=floor(sysfvar(4))%2=0&&!(command="holddown")
triggerall=stateno=11
trigger1=1
[state ]
type=changestate
value=20
triggerall=floor(sysfvar(4))%2=0&&(command="holdfwd"||command="holdback")
triggerall=statetype=s&&ctrl
trigger1=1
[state ]
type=changestate
value=0
triggerall=floor(sysfvar(4))%2=0&&!(command="holdfwd"||command="holdback")
triggerall=stateno=20
trigger1=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帋崌拞懸婡僗僥乕僩丅

[statedef 256006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘杮懱埲奜張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006)=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱張棟丅

[state ]
type=changestate
trigger1=(!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1)=0
value=50
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恎曈惍棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime徚嫀丅

[state ]
type=changestate
triggerall=life=0
trigger1=hitpausetime>=1
value=1527853724
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈攳扗丅
[state ]
type=pause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=life=0
triggerall=floor((sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖巰朣張棟偵敽偆曄悢挷惍張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僔僗僥儉曄悢丅

;奺庬曄悢僙僢僩丅
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57)*floor(sysvar(0)/(257000*25*57))+sysvar(0)%(257000*25)+(257000*25)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(0)=(257000*25*57*5)*floor(sysvar(0)/(257000*25*57*5))+sysvar(0)%(257000*25*57)+(257000*25*57)*4
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(1)=(1001*1001)*floor(sysvar(1)/(1001*1001))+0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**6)*floor(sysvar(3)/floor(2.0**6))+sysvar(3)%floor(2.0**0)+floor(2.0**0)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**31)*floor(sysvar(3)/floor(2.0**31))+sysvar(3)%floor(2.0**7)+floor(2.0**7)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(4)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖旕僔僗僥儉曄悢丅

;奺庬曄悢儕僙僢僩丅
[state ]
type=null
triggerall=life=0
trigger1=1||var(50):=0
trigger1=1||var(51):=0
trigger1=1||var(52):=0
trigger1=1||var(54):=0
trigger1=1||var(55):=0
trigger1=1||var(56):=0
trigger1=1||var(57):=0
trigger1=1||var(58):=0
trigger1=1||var(59):=0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2)*floor(floor(sysfvar(4))/(2*1000*2))+floor(sysfvar(4))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2*15*15*15)*floor(floor(sysfvar(4))/(2*1000*2*15*15*15))+floor(sysfvar(4))%(2*1000*2*15)+(2*1000*2*15)*0
ignorehitpause=1
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(3)=(2*60*2)*floor(floor(sysfvar(3))/(2*60*2))+0
ignorehitpause=1



;AI僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=2*floor(floor(sysfvar(4))/2)+1
ignorehitpause=1

;僼僃僀僘抣曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=life=0
trigger1=1
sysfvar(4)=(2*1000*2*15)*floor(floor(sysfvar(4))/(2*1000*2*15))+floor(sysfvar(4))%(2*1000*2)+(2*1000*2)*14
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚06:懄巰懴惈丅

[state ]
type=varset
triggerall=life=0
trigger1=1
sysvar(3)=floor(2.0**7)*floor(sysvar(3)/floor(2.0**7))+sysvar(3)%floor(2.0**6)+floor(2.0**6)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚08:儔僀僼婾憰丅

;儔僀僼愝掕丅
[state ]
type=lifeset
triggerall=floor((sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=2
triggerall=sysvar(4)!=0
triggerall=playerid(sysvar(4)+1),sysvar(0)%2=1
triggerall=hitpausetime>=1
trigger1=gametime%120=[0,59]
value=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僼傽僀儖寚懝懳嶔戞1傾儞僇乕僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帋崌屻懸婡僗僥乕僩丅

[statedef 155]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘僿儖僷乕媦傃帺暘埲奜張棟丅

[state ]
type=changestate
trigger1=ishelper&&!ishelper(103000)
trigger1=root,sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱媦傃巜掕撪帺暘僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僙僢僩丅

[state ]
type=statetypeset
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trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
value=152
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

[state ]
type=hitvelset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=0
x=1
y=1
[state ]
type=veladd
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
y=const(movement.yaccel)
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=time=gethitvar(ctrltime)
value=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=1
var(50)=(pos y>=0)&&(vel y>0)
[state ]
type=velset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=posset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
y=0
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
trigger1=command="holdback"
trigger1=inguarddist
value=130
[state ]
type=changestate
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0||ishelper(103000)
trigger1=var(50)
value=52


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩堏峴忦審妋曐丅

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=ctrlset
triggerall=!ishelper&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
value=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕懸婡丒巰朣僗僥乕僩丅

[statedef 5150]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僷乕僩僫乕杮懱媦傃帺暘埲奜僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256006
trigger1=numpartner=1
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trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
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persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕奜帺暘杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僙僢僩丅

[state ]
type=statetypeset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=movehitreset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

[state ]
type=sprpriority
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
sprpriority=-3
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
persistent=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state ]
type=changeanim
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
x=0.85
[state ]
type=velset
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=vel x<.05
persistent=0
x=0
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=0
trigger1=1
value=sca
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;揋撉傒崬傒丅
[state ]
type=nothitby
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
value=sca
ignorehitpause=1
[state ]
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triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
value2=sca
ignorehitpause=1
[state ]
type=velmul
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
x=0.5
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&sysvar(0)%257000!=256006
trigger1=lose
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪帺暘杮懱張棟丅

[state ]
type=null
triggerall=!ishelper&&sysvar(0)%257000=256006&&floor((sysvar(3)%floor(2.0**7))/floor(2.0**6))=1
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖帺暘僿儖僷乕張棟丅

[state ]
type=null
triggerall=ishelper
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塱懕僞僎妋曐僿儖僷乕愱梡僗僥乕僩丅

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type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

;僞乕僎僢僩忣曬丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(4)%3=[1,2]
trigger1=ishelper(100000)
trigger1=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
trigger2=ishelper(100001)
trigger2=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
text="TargetID=%d,  TargetGetFlag=%d,  IniTargetLife=%d,  TargetLife=%d,  Var1=%d"
params=target,id,sysvar(4)%3,floor((sysvar(4)%(1001*3))/3),target,life,var(59)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

;塱懕僞僎妋曐戞1僿儖僷乕乚揋杮懱曄悢曐懚曄悢僙僢僩丅
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triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
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[state ]
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triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=2
trigger1=1
sysvar(0)=gametime
ignorehitpause=1



;塱懕僞僎妋曐戞2僿儖僷乕乚揋杮懱曄悢曐懚曄悢僙僢僩丅
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trigger1=1||var(24):=enemy(0),var(24)||var(25):=enemy(0),var(25)||var(26):=enemy(0),var(26)||var(27):=enemy(0),var(27)||var(28):=enemy(0),var(28)||var(29):=enemy(0),var(29)||var(30):=enemy(0),var(30)||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)||var(33):=enemy(0),var(33)||var(34):=enemy(0),var(34)||var(35):=enemy(0),var(35)||var(36):=enemy(0),var(36)||var(37):=enemy(0),var(37)||var(38):=enemy(0),var(38)||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)||var(41):=enemy(0),var(41)||var(42):=enemy(0),var(42)||var(43):=enemy(0),var(43)||var(44):=enemy(0),var(44)||var(45):=enemy(0),var(45)||var(46):=enemy(0),var(46)||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)||var(49):=enemy(0),var(49)||var(50):=enemy(0),var(50)||var(51):=enemy(0),var(51)||var(52):=enemy(0),var(52)||var(53):=enemy(0),var(53)||var(54):=enemy(0),var(54)||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)||var(57):=enemy(0),var(57)||var(58):=enemy(0),var(58)||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)||fvar(1):=enemy(0),fvar(1)||fvar(2):=enemy(0),fvar(2)||fvar(3):=enemy(0),fvar(3)||fvar(4):=enemy(0),fvar(4)||fvar(5):=enemy(0),fvar(5)||fvar(6):=enemy(0),fvar(6)||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)||fvar(9):=enemy(0),fvar(9)||fvar(10):=enemy(0),fvar(10)||fvar(11):=enemy(0),fvar(11)||fvar(12):=enemy(0),fvar(12)||fvar(13):=enemy(0),fvar(13)||fvar(14):=enemy(0),fvar(14)||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)||fvar(17):=enemy(0),fvar(17)||fvar(18):=enemy(0),fvar(18)||fvar(19):=enemy(0),fvar(19)||fvar(20):=enemy(0),fvar(20)||fvar(21):=enemy(0),fvar(21)||fvar(22):=enemy(0),fvar(22)||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)||fvar(25):=enemy(0),fvar(25)||fvar(26):=enemy(0),fvar(26)||fvar(27):=enemy(0),fvar(27)||fvar(28):=enemy(0),fvar(28)||fvar(29):=enemy(0),fvar(29)||fvar(30):=enemy(0),fvar(30)||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)||fvar(33):=enemy(0),fvar(33)||fvar(34):=enemy(0),fvar(34)||fvar(35):=enemy(0),fvar(35)||fvar(36):=enemy(0),fvar(36)||fvar(37):=enemy(0),fvar(37)||fvar(38):=enemy(0),fvar(38)||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠張棟枹椆帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=ishelper(100000)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4])=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(100001)
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖婰弎娙棯壔偺偨傔偺僩儕僈乕廤栺丅

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=sysvar(4)%3=0&&numtarget=1||sysvar(4)%3=[1,2]
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=0
;劔
;劔    偦偺屻丅
;劔          伀
;劔    僞乕僎僢僩庢摼帪丅
;劔          伀
;劔    揋杮懱僞乕僎僢僩庢摼帪丅
;劔          伀
;劔    揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪丅
;劔    
;劔        乻偦偺屻乼
;劔            僞僎庢摼偺偨傔偵丄慡夋柺峌寕敾掕偐傜偺movetype=a偱hitdef側傝reversaldef側傝傪幚峴偡傞丅
;劔            
;劔            
;劔        乻僞乕僎僢僩庢摼帪乼
;劔            壗偐偟傜僞乕僎僢僩傪庢摼偟偨傜丄傑偢僞乕僎僢僩悢傪峣傝丄僞僎僗僥傪峴偆丅
;劔            
;劔            
;劔        乻揋杮懱僞乕僎僢僩庢摼帪乼
;劔            揋杮懱偺僞乕僎僢僩傪庢摼偟偨傜丄揔摉偵墘弌嫴傫偱丄僼儔僌僙僢僩丅
;劔            
;劔            
;劔        乻揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪乼
;劔            揋杮懱僞乕僎僢僩枹庢摼帪丄僞乕儞僄儞僪丅
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
trigger1=1
value=40040
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(4)%3=0
triggerall=numenemy=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=1
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(4)%3=0
trigger1=1
movetype=a
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儅乕僉儞僌丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
triggerall=floor((root,sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=gametime%2=0
triggerall=floor((root,sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=floor(2.147483647*(1000000*random+1000*random+random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=reversaldef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,4
p2getp1state=0
p2stateno=50
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗06-01丅

[state ]
type=hitdef
triggerall=sysvar(4)%3=0
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=ishelper(100001)
trigger1=playerid(id-1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[1,2]
trigger2=random<500
trigger3=ishelper(100000)
trigger3=playerid(id+1),sysvar(4)%3=[1,2]
trigger3=random<500
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼帪丅

;僞乕僎僢僩傪峣傞丅
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=!target,ishelper
trigger2=target,ishelper
trigger2=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger3=target,ishelper
trigger3=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=0
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;僞乕僎僢僩偑揋杮懱偱側偄偁傞偄偼庢摼嵪揋杮懱偱偁傞応崌偼僞乕僎僢僩傪曻婞偡傞丅
[state ]
type=targetdrop
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=target,ishelper
trigger2=ishelper(100000)
trigger2=target,id=playerid(id+1),sysvar(2)
trigger3=ishelper(100001)
trigger3=target,id=playerid(id-1),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋杮懱僞乕僎僢僩庢摼帪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅
;劔
;劔    丂僞乕僎僢僩庢摼嵪偺応崌偼僗僉僢僾丅
;劔    

;壒嬁丅
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s100,22
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s100,22
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
value=s10000,25
volume=255
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=allpalfx
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
invertall=1
time=10
ignorehitpause=1



;僄僼僃僋僩丅
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=0
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=0
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩ID曐懚曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100000)
trigger1=1
sysvar(1)=target,id
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
triggerall=ishelper(100001)
trigger1=1
sysvar(2)=target,id
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*floor(1000*target,life/target,lifemax)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(4)%3=0
triggerall=numtarget=1
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢偑0偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(4)%3=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=[1,2]
;劔
;劔    偦偺屻丅
;劔          伀
;劔    巰偺愰崘敪摦帪丅
;劔          伀
;劔    triggerall=sysvar(4)%3=1
;劔          伀
;劔    triggerall=sysvar(4)%3=1
;劔    
;劔    
;劔        乻偦偺屻乼
;劔            庢摼偟偨僞乕僎僢僩曐帩偺偨傔偵丄忢帪reversaldef傪幚峴偡傞丅
;劔            
;劔            
;劔        乻巰偺愰崘敪摦帪乼
;劔            巰偺愰崘敪摦帪丄偦傟埲奜偺懄巰峌寕偼幾杺側偩偗側偺偱峴傢側偄丅
;劔            偪傖偭偪傖偲僞乕儞僄儞僪偟偰丄偦傟堏峴偺僗僥僐儞偼堦愗撉傒崬傑側偄丅
;劔            
;劔            
;劔        乻triggerall=sysvar(4)%3=1乼
;劔            懄巰峌寕枹奐曻帪丅
;劔            杮懱偺懄巰峌寕僼儔僌偑棫偭偰偄傟偽丄懄嵗偵懄巰峌寕傪夝曻偡傞丅
;劔            
;劔            偦偆偱側偗傟偽丄揋儔僀僼偺尒愊傕傝抣傪丄條乆側梫場偐傜彊乆偵尭傜偟偰備偔丅
;劔            揋儔僀僼偺尒愊傕傝抣偑僛儘偵側偭偨帪丄懄巰峌寕傪夝曻丅
;劔            
;劔            偦偆偱側偗傟偽丄懄巰埲奜偺曽朄偱揋偵姳徛偡傞丅
;劔            挻懄巰僼儔僌偑僆儞偺応崌丅
;劔            揋杮懱偺塱懕僞僎庢摼帪偵挻懄巰傪峴偭偰偍傝丄偝傜偵偙偺挻懄巰偑惉岟偟偰偄傞応崌丄
;劔            noko偵傛偭偰儔僂儞僪偺堏峴傪墎偒巭傔丄擟堄偺僞僀儈儞僌偱noko傪夝偒曻偮偙偲偱丄
;劔            儔僂儞僪偺堏峴偑幚尰偝傟傞丅
;劔            
;劔            
;劔        乻triggerall=sysvar(4)%3=2乼
;劔            懄巰峌寕夝曻帪丅僞僎儔僀僼偲僞僎僗僥傪幚峴偡傞丅
;劔            

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;僞乕僎僢僩曐帩丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;僶僌杊巭乚側傫偐搢傟側偄僉儍儔傪柍棟傗傝搢偡丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=gametime%30=0
trigger1=target,movetype!=h
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1



;僞僎儔僀僼丅
[state ]
type=targetlifeadd
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖巰偺愰崘丒嫮惂巰偺愰崘幚峴帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3]
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢曄峏張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;壒嬁丅
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
value=s10000,20
volume=255
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
invertall=1
time=5
ignorehitpause=1



;僄僼僃僋僩丅
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10533
scale=0.9,0.9
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
anim=10952
scale=1.1,1.1
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=1
trigger1=floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=ishelper(100000)
trigger2=playerid(id+1),sysvar(4)%3=2
trigger3=ishelper(100001)
trigger3=playerid(id-1),sysvar(4)%3=2
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼偺尒愊傕傝抣惂屼丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖摦偄偨傜壓曽廋惓丅

;晅懷墘弌丅
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
trigger1=random<300
value=s100,22
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
anim=10531
scale=0.3,0.3
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;揋儔僀僼偺尒愊傕傝抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
trigger1=target,time=2
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-8>0,-3*8,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖帪娫宱夁偱壓曽廋惓丅

;揋儔僀僼偺尒愊傕傝抣曐懚曄悢僙僢僩丅
[state ]
type=varadd
triggerall=sysvar(4)%3=1
trigger1=roundstate=[2,3]
sysvar(4)=ifelse(floor((sysvar(4)%(3*1001))/3)-3>0,-3*3,-3*floor((sysvar(4)%(3*1001))/3))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢曄峏張棟乮媡弴張棟乯丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖晅懷墘弌丅

;壒嬁丅
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
value=s10000,20
volume=255
ignorehitpause=1



;夋柺愝掕丅
[state ]
type=bgpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1
[state ]
type=allpalfx
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
invertall=1
time=5
ignorehitpause=1



;僄僼僃僋僩丅
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10534
scale=0.95,0.95
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10533
scale=0.9,0.9
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10953
scale=1.15,1.15
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=ishelper(100000)
trigger1=playerid(id+1),sysvar(4)%3=[0,1]
trigger2=ishelper(100001)
trigger2=playerid(id-1),sysvar(4)%3=[0,1]
anim=10952
scale=1.1,1.1
pos=facing*floor(target,screenpos x-screenpos x),floor(target,screenpos y-screenpos y+target,const(size.mid.pos.y))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢僙僢僩丅

[state ]
type=varset
triggerall=sysvar(4)%3=1
triggerall=floor((sysvar(4)%(3*1001))/3)=0
trigger1=1
sysvar(4)=3*floor(sysvar(4)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼傪揋儔僀僼偺尒愊傕傝抣偵廋惓丅

[state ]
type=targetlifeadd
triggerall=sysvar(4)%3=1
trigger1=1
value=floor(0.001*floor((sysvar(4)%(3*1001))/3)*target,lifemax)-target,life
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼忬嫷娗棟曄悢偑1偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(4)%3=1
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(4)%3=2

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋儔僀僼偺尒愊傕傝抣惂屼丅

;揋儔僀僼偺尒愊傕傝抣曐懚曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(4)%(3*1001))/3)!=0
trigger1=1
sysvar(4)=(3*1001)*floor(sysvar(4)/(3*1001))+(sysvar(4)%3)+3*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

[state ]
type=targetlifeadd
trigger1=1
value=-2147483648
absolute=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚09:僞僎僗僥丅

[state ]
type=targetstate
triggerall=floor((root,sysvar(2)%floor(2.0**10))/floor(2.0**9))=1
trigger1=1
value=ifelse(floor(vel x)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕旐抏僿儖僷乕愱梡僗僥乕僩丅

[statedef 101000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02梡僗僥乕僩堏峴丅

[state ]
type=parentvaradd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(53)=-1
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=[2,55]
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=parent,var(53)=1
value=101001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

[state ]
type=displaytoclipboard
triggerall=1
trigger1=1
text="NumMidHelper=%d,  DeadStateNo=%d,  Var2=%d"
params=sysvar(0)%5,sysvar(1),var(59)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-02丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=0
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅

;惗嶦梌扗偺彾埇丅
[state ]
type=assertspecial
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
triggerall=root,sysvar(4)!=0
trigger1=playerid(root,sysvar(4)-2),sysvar(4)%3=1
trigger2=playerid(root,sysvar(4)-1),sysvar(4)%3=1
flag=noko
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏幃帪巭傔夝彍僔乕僋僃儞僗02丅

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-01丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-01丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄僼僅乕儅僢僩枹椆帪丄僞乕儞僄儞僪丅
;劔
;劔    丂摉偨傝敾掕偑幾杺偵側傞偺偱丄崿慄偑婡擻偡傞傑偱偼偙偙偱僞乕儞僄儞僪偵偡傞偺偑傛偄丅
;劔    

[state ]
type=changestate
trigger1=(floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4)=0
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40050
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僔乕僋僃儞僗02梡僗僥乕僩丅

[statedef 101001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖奐枊崿慄埲奜昁梫椞堟寁應曄悢僙僢僩丅

;崿慄僿儖僷乕丅
[state ]
type=velset
trigger1=1
x=(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*(floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])
ignorehitpause=1

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
trigger1=1
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖忢嵼僿儖僷乕偺幩弌忬嫷娗棟曄悢僙僢僩丅

[state ]
type=parentvarset
trigger1=1
var(53)=floor((root,sysvar(0)%(257000*25*57))/(257000*25))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02梡儖乕僾張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=101002
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僔乕僋僃儞僗02梡儖乕僾張棟僗僥乕僩丅

[statedef 101002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗02丅
;劔
;劔    丂偙偺帪揰偱丄var(53)偼丄梫幩弌忢嵼僿儖僷乕悢傪堄枴偡傞丅
;劔    側偍丄妋曐梊掕偺n椞堟偺n偼丄亀floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)亁偱偁傞丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1椞堟乣奐枊崿慄嵟廔椞堟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖忢嵼僿儖僷乕偺幩弌忬嫷娗棟曄悢僙僢僩丅

[state ]
type=parentvaradd
trigger1=1
var(53)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207000
name="207000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=1
stateno=5150
id=207003
name="207003"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;奐枊崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)]
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)-1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**28))/floor(2.0**27))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=floor(vel x)
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌枹椆帪丄儖乕僾張棟丅

[state ]
type=changestate
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-parent,var(53)=[1,floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-1]
value=101002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvarset
trigger1=1
var(53)=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奐枊崿慄嵟廔椞堟+1乣嵟廔椞堟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌丅

;崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
stateno=5150
id=200000
name="200000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
trigger1=1
stateno=5150
id=200001
name="200001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;塱懕僞僎僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100000
name="100000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))=1
trigger1=1
stateno=5150
id=100001
name="100001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;媅帡杮懱僿儖僷乕丅
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=helper
trigger1=1
stateno=5150
id=103000
name="103000"
helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
ignorehitpause=1



;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
stateno=5150
id=102000
name="102000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖旐抏僿儖僷乕愱梡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=101000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘埗塱懕僞僎僿儖僷乕愱梡僗僥乕僩丅

[statedef 102000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

[state ]
type=displaytoclipboard
triggerall=1
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[3,4]
triggerall=sysvar(0)%2=1
trigger1=1
text="TargetID=%d,  TargetGetFlag=%d,  TargetLife=%d"
params=target,id,target,id=root,id,target,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(0)%2=0

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=sysvar(0)%2=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(0)%2=0
trigger1=1
movetype=a
ignorehitpause=1



;儅乕僉儞僌丅
[state ]
type=hitdef
triggerall=sysvar(0)%2=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕僎僢僩庢摼帪丅

;僞乕僎僢僩傪峣傞丅
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1



;僞乕僎僢僩偑帺暘杮懱偱側偄応崌偼僞乕僎僢僩傪曻婞偡傞丅
[state ]
type=targetdrop
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id!=root,id
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帺暘杮懱僞乕僎僢僩庢摼帪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖杮懱僞僎庢摼僼儔僌僙僢僩丅

[state ]
type=varset
triggerall=sysvar(0)%2=0
triggerall=numtarget=1
triggerall=target,id=root,id
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖杮懱僞僎庢摼僼儔僌偑0偺帪丄僞乕儞僄儞僪丅

[state ]
type=changestate
triggerall=sysvar(0)%2=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=sysvar(0)%2=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;僞乕僎僢僩曐帩丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帺暘杮懱儔僀僼傪婾儔僀僼抣偵廋惓丅

[state ]
type=targetlifeadd
trigger1=1
value=(1000-5*((root,sysvar(1)%1001)%200))-root,life
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕椞堟妋曐僿儖僷乕愱梡僗僥乕僩丅

[statedef 104000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-00丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-00丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帪巭傔夝彍僿儖僷乕愱梡僗僥乕僩丅

[statedef 105000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=floor((root,sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

[state ]
type=pause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔侖僗儘僢僩兝乚20:帋崌恑峴梡帪巭傔幚峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗02-02
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗03-02丅

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=lifeadd
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=-1
ignorehitpause=1

[state ]
type=pause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
time=1
movetime=1
ignorehitpause=1
[state ]
type=superpause
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&(floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1)
trigger3=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger3=life=lifemax-1
trigger4=floor((root,sysvar(3)%floor(2.0**21))/floor(2.0**20))=1
anim=-1
sound=-1
darken=0
time=1
movetime=1
unhittable=0
p2defmul=1
ignorehitpause=1

[state ]
type=lifeset
triggerall=roundstate=3&&floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖幩弌偐傜1F宱夁帪丄徚嫀丅

;僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅
[state ]
type=changestate
triggerall=sysvar(0)%2=1
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1

;幩弌屻宱夁帪娫寁應曄悢僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄弌偟徚偟僿儖僷乕愱梡僗僥乕僩丅

[statedef 200000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗03丅

;扨椞堟崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=205000
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;憃椞堟崿慄僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(200001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=202000
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕憃椞堟崿慄弌偟徚偟僿儖僷乕愱梡僗僥乕僩丅

[statedef 201000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄旐抏僿儖僷乕愱梡僗僥乕僩丅

[statedef 202000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value=s,ha
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(202000)||ishelper(205000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202001)||ishelper(205001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202002)||ishelper(205002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202003)||ishelper(205003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202004)||ishelper(205004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202005)||ishelper(205005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202006)||ishelper(205006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202007)||ishelper(205007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202008)||ishelper(205008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202009)||ishelper(205009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202010)||ishelper(205010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202011)||ishelper(205011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202012)||ishelper(205012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202013)||ishelper(205013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202014)||ishelper(205014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202015)||ishelper(205015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202016)||ishelper(205016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(202017)||ishelper(205017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(205026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄埲奜昁梫椞堟寁應曄悢僙僢僩丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄椞堟婰壇曄悢僙僢僩丅

[state ]
type=null
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=ishelper(202000)||ishelper(205000)
trigger1=1||var(0):=0
trigger2=ishelper(202001)||ishelper(205001)
trigger2=1||var(0):=1
trigger3=ishelper(202002)||ishelper(205002)
trigger3=1||var(0):=2
trigger4=ishelper(202003)||ishelper(205003)
trigger4=1||var(0):=3
trigger5=ishelper(202004)||ishelper(205004)
trigger5=1||var(0):=4
trigger6=ishelper(202005)||ishelper(205005)
trigger6=1||var(0):=5
trigger7=ishelper(202006)||ishelper(205006)
trigger7=1||var(0):=6
trigger8=ishelper(202007)||ishelper(205007)
trigger8=1||var(0):=7
trigger9=ishelper(202008)||ishelper(205008)
trigger9=1||var(0):=8
trigger10=ishelper(202009)||ishelper(205009)
trigger10=1||var(0):=9
trigger11=ishelper(202010)||ishelper(205010)
trigger11=1||var(0):=10
trigger12=ishelper(202011)||ishelper(205011)
trigger12=1||var(0):=11
trigger13=ishelper(202012)||ishelper(205012)
trigger13=1||var(0):=12
trigger14=ishelper(202013)||ishelper(205013)
trigger14=1||var(0):=13
trigger15=ishelper(202014)||ishelper(205014)
trigger15=1||var(0):=14
trigger16=ishelper(202015)||ishelper(205015)
trigger16=1||var(0):=15
trigger17=ishelper(202016)||ishelper(205016)
trigger17=1||var(0):=16
trigger18=ishelper(202017)||ishelper(205017)
trigger18=1||var(0):=17
trigger19=ishelper(205018)
trigger19=1||var(0):=18
trigger20=ishelper(205019)
trigger20=1||var(0):=19
trigger21=ishelper(205020)
trigger21=1||var(0):=20
trigger22=ishelper(205021)
trigger22=1||var(0):=21
trigger23=ishelper(205022)
trigger23=1||var(0):=22
trigger24=ishelper(205023)
trigger24=1||var(0):=23
trigger25=ishelper(205024)
trigger25=1||var(0):=24
trigger26=ishelper(205025)
trigger26=1||var(0):=25
trigger27=ishelper(205026)
trigger27=1||var(0):=26
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗04丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄丅

;崿慄峌寕僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=1
stateno=5150
id=206000+var(0)
name="206000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;師椞堟崿慄旐抏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)>=2
stateno=5150
id=205000+var(0)+1
name="205000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=0
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-2-2*var(0)=1
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖憃椞堟崿慄丅

;崿慄峌寕僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=203000+var(0)
name="203000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=1
stateno=5150
id=204000+var(0)
name="204000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;師椞堟崿慄旐抏僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=201000
name="201000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)>=3
stateno=5150
id=202000+var(0)+1
name="202000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;崿慄捫暔愇僿儖僷乕丅
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=[1,2]
stateno=5150
id=209000
name="209000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
triggerall=floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))=1
trigger1=floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel x)-3-3*var(0)=2
stateno=5150
id=209001
name="209001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
x=0
ignorehitpause=1
[state ]
type=varset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗00丅
;劔
;劔    乻儕僟僀儗僋僩婾憰僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08仺09乼
;劔    
;劔        00.崿慄旐抏僿儖僷乕乚崿慄椞堟妋曐僿儖僷乕幩弌丅
;劔              伀
;劔        01.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼仌僞僎旕妋曐帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
;劔              伀
;劔        02.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴張棟丅
;劔              伀
;劔        03.屻椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
;劔              伀
;劔        04.慜椞堟崿慄峌寕僿儖僷乕乚僞僎庢摼帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅
;劔              伀
;劔        05.屻椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅
;劔              伀
;劔        06.崿慄椞堟妋曐僿儖僷乕乚慜椞堟崿慄峌寕僿儖僷乕偵傛傞儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟廔椆仌僞僎妋曐帪丄徚柵丅
;劔              伀
;劔        07.慜椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕ID専嶕廔椆仌僞僎庢摼仌僞僎ID亖専嶕嵪僿儖僷乕ID偺帪丄儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕幚峴僿儖僷乕埲奜偵傛傞僞僎僗僥丅
;劔              伀
;劔        08.妋曐嵪僞乕僎僢僩僿儖僷乕乚儕僟僀儗僋僩婾憰僿儖僷乕幩弌丅
;劔              伀
;劔        09.儕僟僀儗僋僩婾憰僿儖僷乕乚慡曄悢傪丄儕僟僀儗僋僩婾憰梡僿儖僷乕偺慡曄悢偵摨挷丅
;劔        

[state ]
type=helper
triggerall=ishelper(202001)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208000
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(202002)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
stateno=5150
id=208001
name="208000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖徚柵丅

[state ]
type=changestate
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=4
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄峌寕僿儖僷乕愱梡憤崌崿慄張棟僗僥乕僩丅

[statedef 203000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕庬暿儐乕僥傿儕僥傿曄悢僙僢僩丅

[state ]
type=varset
trigger1=ishelper(203000)||ishelper(203001)||ishelper(203002)||ishelper(203003)||ishelper(203004)||ishelper(203005)||ishelper(203006)||ishelper(203007)||ishelper(203008)
trigger2=ishelper(203009)||ishelper(203010)||ishelper(203011)||ishelper(203012)||ishelper(203013)||ishelper(203014)||ishelper(203015)||ishelper(203016)||ishelper(203017)
sysvar(0)=3*floor(sysvar(0)/3)+0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(204000)||ishelper(204001)||ishelper(204002)||ishelper(204003)||ishelper(204004)||ishelper(204005)||ishelper(204006)||ishelper(204007)||ishelper(204008)
trigger2=ishelper(204009)||ishelper(204010)||ishelper(204011)||ishelper(204012)||ishelper(204013)||ishelper(204014)||ishelper(204015)||ishelper(204016)||ishelper(204017)
sysvar(0)=3*floor(sysvar(0)/3)+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(206000)||ishelper(206001)||ishelper(206002)||ishelper(206003)||ishelper(206004)||ishelper(206005)||ishelper(206006)||ishelper(206007)||ishelper(206008)
trigger2=ishelper(206009)||ishelper(206010)||ishelper(206011)||ishelper(206012)||ishelper(206013)||ishelper(206014)||ishelper(206015)||ishelper(206016)||ishelper(206017)
trigger3=ishelper(206018)||ishelper(206019)||ishelper(206020)||ishelper(206021)||ishelper(206022)||ishelper(206023)||ishelper(206024)||ishelper(206025)||ishelper(206026)
sysvar(0)=3*floor(sysvar(0)/3)+2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎00丅
;劔
;劔    丂僨僶僢僌婰弎偼丄忋婰亀僿儖僷乕庬暿儐乕僥傿儕僥傿亁偑側偄偲婰弎検偑朿戝偵側傞偨傔丄偙偺壓偵婰偡偙偲偲偟偨丅
;劔    側偍丄崿慄僿儖僷乕偼丄奐枊崿慄摍偵傛偭偰丄撉傒崬傒検偑朿戝偵側傝偑偪偺偨傔丄
;劔    尷掕揑側忦審偱敪摦偡傞偦偺懠僨僶僢僌婰弎孮偼丄亀僨僶僢僌婰弎00亁偲暘棧偟偰婰偡偺偑傛偄偲峫偊偨丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏僠僃僢僇乕丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128),floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((playerid(id+1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id+1),sysvar(0)%(3*4*2*2))/(3*4*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id+1),sysvar(1),sysvar(1),playerid(id+1),sysvar(2),playerid(id+1),sysvar(3),playerid(id+1),sysvar(4)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-1),sysvar(2),floor(playerid(id-1),sysfvar(0))+16777216*(floor(playerid(id-1),sysfvar(1))%128),floor(floor(playerid(id-1),sysfvar(1))/128)+131072*(floor(playerid(id-1),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d,  Flag5=%d"
params=floor((sysvar(0)%(3*4*2))/(3*4)),floor((playerid(id-1),sysvar(0)%(3*4*2))/(3*4)),floor((sysvar(0)%(3*4*2*2))/(3*4*2)),floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2)),floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=1
trigger1=1
text="\nHitDefNo=%d,  HitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id-1),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰僠僃僢僇乕丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="GetIDMode1=%d,  GetIDMode2=%d,  GetFlag1=%d,  GetFlag2=%d"
params=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55)),floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2)),floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=1
text="\nT,HelperID1=%d,  T,HelperID2=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=ishelper(203000)
trigger2=ishelper(204000)
trigger3=ishelper(206000)
pos=0,-root,pos y+30000*10
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203001)
trigger2=ishelper(204001)
trigger3=ishelper(206001)
pos=0,-root,pos y+30000*11
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203002)
trigger2=ishelper(204002)
trigger3=ishelper(206002)
pos=0,-root,pos y+30000*12
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203003)
trigger2=ishelper(204003)
trigger3=ishelper(206003)
pos=0,-root,pos y+30000*13
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203004)
trigger2=ishelper(204004)
trigger3=ishelper(206004)
pos=0,-root,pos y+30000*14
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203005)
trigger2=ishelper(204005)
trigger3=ishelper(206005)
pos=0,-root,pos y+30000*15
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203006)
trigger2=ishelper(204006)
trigger3=ishelper(206006)
pos=0,-root,pos y+30000*16
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203007)
trigger2=ishelper(204007)
trigger3=ishelper(206007)
pos=0,-root,pos y+30000*17
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203008)
trigger2=ishelper(204008)
trigger3=ishelper(206008)
pos=0,-root,pos y+30000*18
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203009)
trigger2=ishelper(204009)
trigger3=ishelper(206009)
pos=0,-root,pos y+30000*19
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203010)
trigger2=ishelper(204010)
trigger3=ishelper(206010)
pos=0,-root,pos y+30000*20
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203011)
trigger2=ishelper(204011)
trigger3=ishelper(206011)
pos=0,-root,pos y+30000*21
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203012)
trigger2=ishelper(204012)
trigger3=ishelper(206012)
pos=0,-root,pos y+30000*22
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203013)
trigger2=ishelper(204013)
trigger3=ishelper(206013)
pos=0,-root,pos y+30000*23
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203014)
trigger2=ishelper(204014)
trigger3=ishelper(206014)
pos=0,-root,pos y+30000*24
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203015)
trigger2=ishelper(204015)
trigger3=ishelper(206015)
pos=0,-root,pos y+30000*25
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203016)
trigger2=ishelper(204016)
trigger3=ishelper(206016)
pos=0,-root,pos y+30000*26
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(203017)
trigger2=ishelper(204017)
trigger3=ishelper(206017)
pos=0,-root,pos y+30000*27
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206018)
pos=0,-root,pos y+30000*28
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206019)
pos=0,-root,pos y+30000*29
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206020)
pos=0,-root,pos y+30000*30
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206021)
pos=0,-root,pos y+30000*31
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206022)
pos=0,-root,pos y+30000*32
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206023)
pos=0,-root,pos y+30000*33
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206024)
pos=0,-root,pos y+30000*34
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206025)
pos=0,-root,pos y+30000*35
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(206026)
pos=0,-root,pos y+30000*36
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-01丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=0
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚06:塱懕僞僎偵傛傞懄巰峌寕憤崌惂屼僼儔僌丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儔僂儞僪僗僥乕僩嫮惂堏峴僔乕僋僃儞僗01丅
;劔侖嫮惂巰偺愰崘僔乕僋僃儞僗02丅

[state ]
type=helper
triggerall=sysvar(0)%3=1||sysvar(0)%3=2
trigger1=(roundstate=[0,2])&&win&&floor((root,sysvar(2)%floor(2.0**7))/floor(2.0**6))=1
trigger2=(roundstate=[0,2])&&floor((root,sysvar(3)%floor(2.0**6))/floor(2.0**4))=3||floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
stateno=5150
id=104000
name="104000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+(floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嵟廔椞堟崿慄峌寕僿儖僷乕偲戞1椞堟崿慄峌寕僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
ignorehitpause=1

;愽擖宆扵嵏僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
ignorehitpause=1

;塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
ignorehitpause=1

;媅帡杮懱僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1

;帺暘埗塱懕僞僎僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
ignorehitpause=1

;旐抏僿儖僷乕丅
[state ]
type=veladd
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=1
ignorehitpause=1



;嵟廔椞堟偲戞1椞堟偺椞堟嵎嶼掕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-floor(vel y))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;嵟廔椞堟偲戞1椞堟偺ID嵎嶼掕丅
[state ]
type=velset
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=(2+2*floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26)))*floor(vel y)
ignorehitpause=1



;帋崌帪娫偑1偺帪丄儕僙僢僩丅
[state ]
type=velset
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
trigger3=floor(vel x)%2=1
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕偲愽擖宆扵嵏慜椞堟娤應僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

[state ]
type=posset
triggerall=sysvar(0)%3=0
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1屻椞堟憃椞堟崿慄峌寕僿儖僷乕偲愽擖宆扵嵏屻椞堟娤應僿儖僷乕偲偺ID嵎曐懚曄悢僙僢僩丅

[state ]
type=posset
triggerall=sysvar(0)%3=1
trigger1=floor(floor(vel x)/4)=1
trigger2=floor((floor(vel x)%4)/2)=1
y=root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+4-playerid(root,sysvar(4)),sysvar(1)-floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))-1-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗08丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖扵嵏嵪僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitdef僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitby僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏慜椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(1)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=sysvar(1)!=playerid(id+floor(vel y)),sysvar(1)
sysvar(1)=playerid(id+floor(vel y)),sysvar(1)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*floor((playerid(id-4),sysvar(0)%(3*4*2))/(3*4))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=sysvar(1)!=playerid(id-4),sysvar(1)
sysvar(1)=playerid(id-4),sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖懄巰僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id-floor(pos y)),sysvar(1)
sysvar(2)=playerid(id-floor(pos y)),sysvar(1)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(2)!=playerid(id+floor(vel y)),sysvar(2)
sysvar(2)=playerid(id+floor(vel y)),sysvar(2)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2))/(3*4*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(2)!=playerid(id-4),sysvar(2)
sysvar(2)=playerid(id-4),sysvar(2)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖挻懄巰僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id-floor(pos y)),sysvar(2)
sysvar(3)=playerid(id-floor(pos y)),sysvar(2)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(3)!=playerid(id+floor(vel y)),sysvar(3)
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2))/(3*4*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(3)!=playerid(id-4),sysvar(3)
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕幩弌僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮愽擖宆扵嵏屻椞堟娤應僿儖僷乕仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id-floor(pos y)),sysvar(3)
sysvar(4)=playerid(id-floor(pos y)),sysvar(3)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(204000)
trigger1=sysvar(4)!=playerid(id+floor(vel y)),sysvar(4)
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1||floor((floor(vel x)%4)/2)=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=sysvar(4)!=playerid(id-4),sysvar(4)
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*floor((playerid(id-4),sysvar(0)%(3*4*2*55*2))/(3*4*2*55))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖戞1梫僗僉僢僾僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖戞2梫僗僉僢僾僗僥乕僩斣崋僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=ishelper(203000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=4*(floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1)+2*(floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))=1)+floor(vel x)%2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗01-00丅

;憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*0
ignorehitpause=1

;憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=0
triggerall=floor((playerid(id+1),sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55)*floor(sysvar(0)/(3*4*2*55))+sysvar(0)%(3*4*2)+(3*4*2)*enemy(0),numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=floor(floor(vel x)/4)=1
triggerall=sysvar(0)%3=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=1
sysvar(0)=(3*4*2*2*2*2*55)*floor(sysvar(0)/(3*4*2*2*2*2*55))+sysvar(0)%(3*4*2*2*2*2)+(3*4*2*2*2*2)*enemy(0),numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00-01丅

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*0
ignorehitpause=1

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id-floor(pos y)+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(3*4*2*55*2*55)*floor(sysvar(0)/(3*4*2*55*2*55))+sysvar(0)%(3*4*2*55*2)+(3*4*2*55*2)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-02丅

;戞1慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((floor(vel x)%4)/2)=1
triggerall=ishelper(203000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗04丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id+floor(vel y)),sysvar(3)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=1
sysvar(3)=playerid(id-4),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID媦傃専嶕張棟廔椆僼儔僌僶働僣儕儗乕張棟丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(203000)
triggerall=floor((playerid(id+floor(vel y)),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id+floor(vel y)),sysvar(4)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(203000)&&sysvar(0)%3=0
triggerall=floor((playerid(id-4),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=1
sysvar(4)=playerid(id-4),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗05丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞1僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id+floor(vel y)),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id+floor(vel y)),sysfvar(0))+16777216*(floor(playerid(id+floor(vel y)),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id+floor(vel y)),sysfvar(1))%128
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(0)=floor(playerid(id-4),sysfvar(0))
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=floor(playerid(id-4),sysfvar(0))+16777216*(floor(playerid(id-4),sysfvar(1))%128)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(playerid(id-4),sysfvar(1))%128
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡戞2僿儖僷乕僾儗僀儎乕ID曐懚曄悢僶働僣儕儗乕張棟丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮嵟廔椞堟仺戞1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=ishelper(204000)
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id+floor(vel y)),sysfvar(1))/128)+131072*(floor(playerid(id+floor(vel y)),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id+floor(vel y)),sysfvar(2))%16384
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚乮戞N椞堟仺戞N+1椞堟乯丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(1)=floor(sysfvar(1))%128+128*floor(floor(playerid(id-4),sysfvar(1))/128)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=!ishelper(204000)&&sysvar(0)%3=1
trigger1=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)!=floor(floor(playerid(id-4),sysfvar(1))/128)+131072*(floor(playerid(id-4),sysfvar(2))%16384)
sysfvar(2)=16384*floor(floor(sysfvar(2))/16384)+floor(playerid(id-4),sysfvar(2))%16384
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=0

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=numtarget=0
trigger1=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
triggerall=numtarget=0
trigger1=1
movetype=a
ignorehitpause=1



;僞乕僎僢僩庢摼梡丅
[state ]
type=hitdef
triggerall=numtarget=0
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞僎枹庢摼帪丄僞乕儞僄儞僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬曄悢儕僙僢僩丅

;僞僎庢摼屻宱夁帪娫寁應梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=numtarget=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=numtarget=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=numtarget=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=[2,8]

[state ]
type=targetdrop
triggerall=numtarget=[2,8]
trigger1=1
excludeid=0
keepone=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖triggerall=numtarget=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=sysvar(0)%3=0
movetype=a
ignorehitpause=1



;僞乕僎僢僩堐帩梡丅
[state ]
type=reversaldef
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖揋僿儖僷乕枹庢摼帪丄僞乕儞僄儞僪丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥丅

[state ]
type=targetstate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1
value=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬曄悢儕僙僢僩丅

;僞僎庢摼屻宱夁帪娫寁應梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*0
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=sysvar(0)%3=0
trigger1=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=(playeridexist(target,id)&&target,teamside!=teamside)=0
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=playeridexist(target,id)&&target,teamside!=teamside

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僨僶僢僌婰弎01丅

;崿慄僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=0
trigger1=1
text="NumTarget=%d,  TargetExist=%d,  HitPauseTime=%d,\nPos X=%f,  Pos Y=%f"
params=numtarget,playeridexist(target,id)&&target,teamside!=teamside,hitpausetime,pos x,pos y
ignorehitpause=1



;僿儖僷乕偺偑傔偪傔娧捠僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=0
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,TrueVar=%d,MyVar=%d"
params=var(59),parent,var(59),playerid(id+1),var(59),3*gametime**2+2*gametime-6124,var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=1
trigger1=1
text="F-Var=%d,P-Var=%d,B-Var=%d,NextVar=%d"
params=playerid(id-1),var(59),parent,var(59),var(59),3*(gametime+1)**2+2*(gametime+1)-6124
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=sysvar(0)%3=2
trigger1=1
text="P-Var=%d,B-Var=%d"
params=parent,var(59),var(59)
ignorehitpause=1



;傾僯儊扵嵏僠僃僢僇乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=sysvar(0)%3=0
trigger1=target,ishelper(1836769491)
text="%d,%d"
params=target,sysvar(0)%2,target,sysvar(1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗03丅

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡戞1僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(0)=(target,id%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=1
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(target,id/16777216)
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚儕僟僀儗僋僩婾憰梡戞2僿儖僷乕僾儗僀儎乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(1)=floor(sysfvar(1))%128+128*(target,id%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)%2=1
triggerall=sysvar(0)%3=1
triggerall=floor((playerid(id-1),sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=1
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(target,id/131072)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=(floor((root,sysvar(2)%floor(2.0**3))/floor(2.0**2))=1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕婣懏敾掕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=1

[state ]
type=changeanim
triggerall=numenemy=1
triggerall=floor(vel x)=1
trigger1=1
value=40001
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚娙堈敾暿朄丅

[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(1),power
trigger2=target,powermax!=enemy(1),powermax
trigger3=target,lifemax!=enemy(1),lifemax
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=numenemy=2
triggerall=floor(vel x)=1
trigger1=target,power!=enemy(0),power
trigger2=target,powermax!=enemy(0),powermax
trigger3=target,lifemax!=enemy(0),lifemax
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚power嫟桳懃傪棙梡偟偨敾暿朄丅

;敾暿晄壜擻偺応崌偼40003傪丄敾暿壜擻偺応崌偼40004傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=target,powermax<=-1
value=40003
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim!=40001&&anim!=40002
trigger1=1
value=40004
ignorehitpause=1



;target,power傪憹傗偟偰娤應偡傞応崌偼40004傪丄尭傜偟偰娤應偡傞応崌40005傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power=target,powermax
value=40005
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40004
trigger1=1
value=1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40005
trigger1=1
value=-1
ignorehitpause=1



;娤應廔椆僼儔僌棫偰丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(1),power
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(1),power
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,power!=enemy(0),power
value=40008
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,power!=enemy(0),power
value=40009
ignorehitpause=1



;憹傗偟偰娤應偟偨応崌偼target,power傪尭傜偟丄尭傜偟偨応崌偼憹傗偟偰target,power傪尦偵栠偡丅
[state ]
type=targetpoweradd
triggerall=anim=40006||anim=40008
trigger1=1
value=-1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=anim=40007||anim=40009
trigger1=1
value=1
ignorehitpause=1



;P1偵婣懏偡傞偲擣傔傜傟傞応崌偼40001傪丄P2婣懏偲擣傔傜傟傞応崌偼40002傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40006||anim=40007
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40008||anim=40009
trigger1=1
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚揋偑2懱偺帪乚rootdist傪棙梡偟偨敾暿朄丅

;敾暿晄壜擻偺応崌偼40003偺傑傑曄峏偣偢丄敾暿壜擻偺応崌偼40004傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40003
trigger1=enemy(0),pos x!=enemy(1),pos x
trigger2=enemy(0),pos y!=enemy(1),pos y
value=40004
ignorehitpause=1


;turn傪幚峴偟側偄応崌偼40004偺傑傑曄峏偣偢丄幚峴偡傞応崌偼40005傪傾僯儊斣崋偲偡傞丅
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,facing!=facing
value=40005
ignorehitpause=1
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1



;target偵嵗昗傪崌傢偣傞丅
[state ]
type=posset
triggerall=anim=40004||anim=40005
trigger1=1
x=target,pos x
y=target,pos y
ignorehitpause=1



;rootdist偲亀帺暘偲揋偲偺嫍棧亁偺堦抳忬嫷偐傜target偺婣懏傪敾暿偡傞乮Y嵗昗乯丅
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y!=enemy(1),screenpos y-screenpos y
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004||anim=40005
trigger1=target,rootdist y!=enemy(0),screenpos y-screenpos y
trigger1=target,rootdist y=enemy(1),screenpos y-screenpos y
value=40007
ignorehitpause=1



;rootdist偲亀帺暘偲揋偲偺嫍棧亁偺堦抳忬嫷偐傜target偺婣懏傪敾暿偡傞乮X嵗昗乯丅
[state ]
type=turn
triggerall=anim=40005
trigger1=1
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x=facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x=-facing*(enemy(0),screenpos x-screenpos x)
value=40006
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40004
trigger1=target,rootdist x!=facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40005
trigger1=target,rootdist x!=-facing*(enemy(0),screenpos x-screenpos x)
value=40007
ignorehitpause=1



;嵗昗傪尦偵栠偟丄傾僯儊斣崋偵偮偄偰丄40006傪40001偵丄40007傪40002偵廋惓偡傞丅
[state ]
type=posset
triggerall=anim=40006||anim=40007
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40006
trigger1=1
value=40001
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40007
trigger1=1
value=40002
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖numenemy=2乚巄掕婣懏僙僢僩丅

[state ]
type=changeanim
triggerall=anim=40003
trigger1=1
value=40001
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖婰弎娙棯壔偺偨傔偺僩儕僈乕廤栺丅

[state ]
type=velset
trigger1=floor(vel x)=1
y=0
ignorehitpause=1
[state ]
type=velset
triggerall=floor(vel x)=1
triggerall=floor((root,sysvar(2)%floor(2.0**23))/floor(2.0**22))=1
trigger1=target,stateno=[0,9999]
trigger2=target,stateno%floor(10.0**floor(log(10,stateno)-1))=[0,9]
trigger3=target,stateno=[2140000000,2140000009]
trigger4=target,stateno=[2147000000,2147000009]
trigger5=stateno=[2147400000,2147400009]
trigger6=stateno=[2147480000,2147480009]
trigger7=stateno=[2147480000,2147480009]
trigger8=stateno=[2147483000,2147483009]
trigger9=stateno=[2147483600,2147483609]
trigger10=stateno=[2147483640,2147483647]
y=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僞僎僗僥惉斲忬嫷偵娭偡傞忣曬揱払梡proj幩弌丅

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006012)=1
projid=256006012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006100)=1
trigger1=root,numprojid(256006012)=0
projid=256006012
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006013)=1
projid=256006013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006101)=1
trigger1=root,numprojid(256006013)=0
projid=256006013
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006014)=1
projid=256006014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006102)=1
trigger1=root,numprojid(256006014)=0
projid=256006014
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=root,numprojid(256006015)=1
projid=256006015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
triggerall=target,numexplod(256006103)=1
trigger1=root,numprojid(256006015)=0
projid=256006015
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256006016)=0
projid=256006016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno=1836769495
trigger1=root,numprojid(256006016)=1
projid=256006016
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor(vel x)=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=!win
trigger1=target,movereversed
trigger2=anim=40001
trigger2=root,numprojid(256006012)=[0,1]
trigger2=root,numprojid(256006013)=[0,1]
trigger3=anim=40001
trigger3=root,numprojid(256006012)=[0,1]
trigger3=root,numprojid(256006013)=2
trigger3=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger4=anim=40002
trigger4=root,numprojid(256006014)=[0,1]
trigger4=root,numprojid(256006015)=[0,1]
trigger5=anim=40002
trigger5=root,numprojid(256006014)=[0,1]
trigger5=root,numprojid(256006015)=2
trigger5=target,rootdist x=target,parentdist x&&target,rootdist y=target,parentdist y
trigger6=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**19))=[1,3]
trigger7=floor((root,sysvar(3)%floor(2.0**18))/floor(2.0**16))=[1,3]
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=sysvar(0)%3=0||sysvar(0)%3=2
triggerall=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=target,ishelper(1836769491)
trigger1=1
value=1836769496
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
triggerall=floor((root,sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
trigger1=1
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0||sysvar(0)%3=1
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰幚峴僗僥乕僩丅

[statedef 203001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗01丅

;僞僎僗僥丅
[state ]
type=targetstate
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0||floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=0
triggerall=target,stateno!=1836769491
triggerall=!win
trigger1=1
value=ifelse(floor(vel y)=0,1836769491,target,stateno)
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2)*floor(sysvar(0)/(3*4*2*55*2*55*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩仌儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
trigger1=!target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55)+(3*4*2*55*2*55)*2
ignorehitpause=1



;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**12))/floor(2.0**11))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
triggerall=target,stateno!=1836769495
triggerall=(roundstate=[0,3])&&floor((sysvar(0)%(3*4))/3)=1
triggerall=!win
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕張棟幚峴僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
trigger1=!target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2))+sysvar(0)%(3*4*2*55*2*55*2)+(3*4*2*55*2*55*2)*0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕僗僥乕僩堏峴丅

;儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
value=203002
persistent=256
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2))/(3*4*2*55*2*55*2))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
trigger1=1
value=203003
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僿儖僷乕ID専嶕拞抐乮廔椆乯帪張棟丅

;儖乕僾拞抐僼儔僌儕僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*0
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID曐懚曄悢僙僢僩丅
[state ]
type=varset
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2))/(3*4*2*55*2*55))=1
triggerall=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
trigger1=1
sysvar(4)=sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗07丅

;僞僎僗僥丅
[state ]
type=targetstate
trigger1=ishelper(203000)
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=target,ishelper(sysvar(3))
trigger2=ishelper(203001)
trigger2=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger2=target,ishelper(sysvar(4))
value=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=target,ishelper(1836769492)||target,ishelper(1836769493)
trigger1=1
value=203004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰梡戞1僿儖僷乕ID専嶕幚峴僗僥乕僩丅

[statedef 203002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾拞抐僼儔僌僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟丅

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕1夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕2夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕3夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕4夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕5夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕6夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕7夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕8夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕9夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕10夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(3))
sysvar(0)=(3*4*2*55*2*55*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2)+(3*4*2*55*2*55*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

;専嶕拞抐乮廔椆乯丅
[state ]
type=changestate
trigger1=sysvar(3)%1000=0
trigger2=target,ishelper(sysvar(3))
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾張棟丅

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕儕僟僀儗僋僩婾憰梡戞2僿儖僷乕ID専嶕幚峴僗僥乕僩丅

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hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾拞抐僼儔僌僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2*2))/(3*4*2*55*2*55*2*2*2*2))=0
sysvar(0)=(3*4*2*55*2*55*2*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2*2)+(3*4*2*55*2*55*2*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕張棟丅

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕1夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕2夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕3夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕4夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕5夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕6夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕7夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕8夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕9夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1

;儕僟僀儗僋僩婾憰梡僿儖僷乕ID専嶕10夞栚丅
[state ]
type=varadd
trigger1=floor((sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=target,ishelper(sysvar(4))
sysvar(0)=(3*4*2*55*2*55*2*2*2*2)*floor(sysvar(0)/(3*4*2*55*2*55*2*2*2*2))+sysvar(0)%(3*4*2*55*2*55*2*2*2)+(3*4*2*55*2*55*2*2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰幚峴僗僥乕僩堏峴丅

;専嶕拞抐乮廔椆乯丅
[state ]
type=changestate
trigger1=sysvar(4)%1000=0
trigger2=target,ishelper(sysvar(4))
value=203001
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖儖乕僾張棟丅

[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏幚峴僗僥乕僩丅

[statedef 203004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖撉傒崬傒崅懍壔偺偨傔偺僩儕僈乕娙棯壔丅

[state ]
type=velset
trigger1=1
x=target,ishelper(1836769492)
y=target,ishelper(1836769493)
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗07-00丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌儕僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*0
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitdef僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚挻懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(3)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2))/(3*4*2*2))=0
trigger1=target,alive=0
sysvar(0)=(3*4*2*2*2)*floor(sysvar(0)/(3*4*2*2*2))+sysvar(0)%(3*4*2*2)+(3*4*2*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(0):=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))
trigger1=1||var(0):=var(0)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(0):=var(0)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=var(0)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(0):=var(0)+1
trigger1=1||var(0):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(0))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=playerid(id-1),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(0))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=0
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=1
triggerall=playerid(id-1),sysvar(2)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼帪丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitpausetime徚幐姶抦嵪忣曬庢摼僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
sysvar(0)=(3*4*2*55*2)*floor(sysvar(0)/(3*4*2*55*2))+sysvar(0)%(3*4*2*55)+(3*4*2*55)*1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=1527853716
trigger1=1
value=1836769498
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬庢摼帪丅
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=-1
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄戞1梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(0)=(var(0)%16777216)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)<=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
sysfvar(1)=128*floor(floor(sysfvar(1))/128)+floor(var(0)/16777216)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄戞2梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(1)=floor(sysfvar(1))%128+128*(var(0)%131072)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)>floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger1=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)!=var(0)
sysfvar(2)=16384*floor(floor(sysfvar(1))/16384)+floor(var(0)/131072)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄傗傜傟張棟僗僥乕僩乚僙儞僞乕桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
value=1527853716
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丄扵嵏梊掕僗僥乕僩斣崋廋惓丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=1836769491
trigger1=1
sysvar(2)=var(0)
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=sysvar(2)
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)=[1836769492,1836769496]
trigger1=1
value=1836769498
ignorehitpause=1



;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=floor(pos y)=1
triggerall=target,sysvar(0)=[1836769491,1836769495]
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗02-00丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
sysvar(2)=1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚摿掕偺僗僥乕僩斣崋傪僗僉僢僾丅
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1



;扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=sysvar(2)
ignorehitpause=1

;僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(vel x)=1
triggerall=sysvar(0)%3=0
triggerall=target,sysvar(0)!=1527853716&&(floor(pos y)=1&&target,sysvar(0)=[1836769491,1836769496])=0
trigger1=1
value=1836769498
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2傪僙僢僩丅

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
trigger1=1
var(0)=playerid(id-1),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗07-01丅

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,gethitvar(fall.envshake.time)=1836769491
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚hitdef僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2))/(3*4))=0
trigger1=target,hitdefattr=sca,aa,at,ap
sysvar(0)=(3*4*2)*floor(sysvar(0)/(3*4*2))+sysvar(0)%(3*4)+(3*4)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2))/(3*4*2))=0
trigger1=target,life=[0,1]
sysvar(0)=(3*4*2*2)*floor(sysvar(0)/(3*4*2*2))+sysvar(0)%(3*4*2)+(3*4*2)*1
ignorehitpause=1



;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢僙僢僩丅
[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=1||var(1):=floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
trigger1=1||var(1):=var(1)+(3+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19)))*floor((root,sysvar(2)%floor(2.0**26))/floor(2.0**25))
trigger1=1||var(1):=var(1)+2*floor((root,sysvar(2)%floor(2.0**2))/floor(2.0**1))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=var(1)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))
trigger1=1||var(1):=var(1)+1
trigger1=1||var(1):=floor((floor((root,sysvar(0)%(257000*25*57))/(257000*25))-var(1))/(2+floor((root,sysvar(2)%floor(2.0**27))/floor(2.0**26))))-1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
trigger1=!ishelper(204000+var(1))
trigger1=floor((playerid(id-1+4),sysvar(0)%(3*4*2*55))/(3*4*2))>floor((playerid(id-1),sysvar(0)%(3*4*2*55))/(3*4*2))
trigger2=target,movetype=i
trigger2=!ishelper(204000)
trigger2=floor((sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))>floor((playerid(id-4),sysvar(0)%(3*4*2*2*2*2*55))/(3*4*2*2*2*2))
sysvar(0)=(3*4*2*2*2*2)*floor(sysvar(0)/(3*4*2*2*2*2))+sysvar(0)%(3*4*2*2*2)+(3*4*2*2*2)*1
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(3*4*2*2*2*2))/(3*4*2*2*2))=0
trigger1=target,movetype=a
var(1)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1+1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=150
var(0)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=10
trigger2=var(0)=50
trigger3=var(0)=130
var(0)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=105
trigger2=var(0)=5000
trigger3=var(0)=5010
trigger4=var(0)=5070
trigger5=var(0)=5080
trigger6=var(0)=5100
trigger7=var(0)=5200
var(0)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=20
trigger2=var(0)=40
trigger3=var(0)=45
trigger4=var(0)=100
trigger5=var(0)=110
trigger6=var(0)=115
trigger7=var(0)=120
trigger8=var(0)=140
trigger9=var(0)=170
trigger10=var(0)=175
trigger11=var(0)=180
trigger12=var(0)=190
trigger13=var(0)=191
trigger14=var(0)=5020
trigger15=var(0)=5030
trigger16=var(0)=5035
trigger17=var(0)=5040
trigger18=var(0)=5050
trigger19=var(0)=5110
trigger20=var(0)=5150
trigger21=var(0)=5120
trigger22=var(0)=5210
trigger23=var(0)=5500
trigger24=var(0)=5900
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-2-1+1+1傪僙僢僩丅

[state ]
type=varset
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=var(0)
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
var(1)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=150
var(1)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=10
trigger2=var(1)=50
trigger3=var(1)=130
var(1)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=105
trigger2=var(1)=5000
trigger3=var(1)=5010
trigger4=var(1)=5070
trigger5=var(1)=5080
trigger6=var(1)=5100
trigger7=var(1)=5200
var(1)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(1)=20
trigger2=var(1)=40
trigger3=var(1)=45
trigger4=var(1)=100
trigger5=var(1)=110
trigger6=var(1)=115
trigger7=var(1)=120
trigger8=var(1)=140
trigger9=var(1)=170
trigger10=var(1)=175
trigger11=var(1)=180
trigger12=var(1)=190
trigger13=var(1)=191
trigger14=var(1)=5020
trigger15=var(1)=5030
trigger16=var(1)=5035
trigger17=var(1)=5040
trigger18=var(1)=5050
trigger19=var(1)=5110
trigger20=var(1)=5150
trigger21=var(1)=5120
trigger22=var(1)=5210
trigger23=var(1)=5500
trigger24=var(1)=5900
var(1)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗02-01丅

;扵嵏梊掕僗僥乕僩斣崋傪prevstateno偵巆偡偨傔偺張棟丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=var(0)
ignorehitpause=1

;僗僥乕僩扵嵏幚峴捈慜僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=1
value=1836769498
ignorehitpause=1

;僗僥乕僩扵嵏拞巭懸婡僗僥乕僩桿摫丅
[state ]
type=targetstate
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
triggerall=sysvar(0)%3=0
trigger1=var(0)=[-2,0]
trigger2=var(0)=playerid(id+1),sysvar(3)
trigger3=var(0)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger4=var(0)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger5=sysvar(2)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger6=sysvar(2)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger7=var(1)=floor(sysfvar(0))+16777216*(floor(sysfvar(1))%128)
trigger8=var(1)=floor(floor(sysfvar(1))/128)+131072*(floor(sysfvar(2))%16384)
trigger9=floor((sysvar(0)%(3*4*2*55*2))/(3*4*2*55))=1
value=1836769499
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=null
triggerall=floor(pos y)=1
triggerall=floor(vel y)=1
trigger1=1||var(0):=0
trigger1=sysvar(0)%3=0
trigger1=1||var(1):=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏弨旛僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=!target,ishelper(1836769491)&&!target,ishelper(1836769492)&&!target,ishelper(1836769493)
triggerall=target,stateno!=1836769495||target,stateno=1836769495&&floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
trigger1=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
trigger2=floor((root,sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
value=203005
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恊曄峏弨旛僗僥乕僩丅

[statedef 203005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏僗僉僢僾張棟丅

;扨椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203008
persistent=256
ignorehitpause=1

;慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
value=203006
persistent=256
ignorehitpause=1

;屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅
[state ]
type=changestate
triggerall=sysvar(0)%3=1
trigger1=hitpausetime<=0
trigger2=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
trigger2=floor((root,sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
value=203007
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
trigger1=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID堦抳丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖恊曄峏幚峴捈慜僗僥乕僩堏峴丅

[state ]
type=changestate
triggerall=parent,var(0)!=floor(vel x)+65536*floor(vel y)
trigger1=1
value=302000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塭偺ID晄堦抳丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖塭偺ID挷惍梡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=300000
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔墘嶼戞1幚峴僗僥乕僩丅

[statedef 203006]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

;僞僎捠忢曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
trigger1=1||var(0):=playerid(id+1),var(0)-parent,var(0)||var(1):=playerid(id+1),var(1)-parent,var(1)||var(2):=playerid(id+1),var(2)-parent,var(2)||var(3):=playerid(id+1),var(3)-parent,var(3)
trigger1=1||var(4):=playerid(id+1),var(4)-parent,var(4)||var(5):=playerid(id+1),var(5)-parent,var(5)||var(6):=playerid(id+1),var(6)-parent,var(6)||var(7):=playerid(id+1),var(7)-parent,var(7)
trigger1=1||var(8):=playerid(id+1),var(8)-parent,var(8)||var(9):=playerid(id+1),var(9)-parent,var(9)||var(10):=playerid(id+1),var(10)-parent,var(10)||var(11):=playerid(id+1),var(11)-parent,var(11)
trigger1=1||var(12):=playerid(id+1),var(12)-parent,var(12)||var(13):=playerid(id+1),var(13)-parent,var(13)||var(14):=playerid(id+1),var(14)-parent,var(14)||var(15):=playerid(id+1),var(15)-parent,var(15)
trigger1=1||var(16):=playerid(id+1),var(16)-parent,var(16)||var(17):=playerid(id+1),var(17)-parent,var(17)||var(18):=playerid(id+1),var(18)-parent,var(18)||var(19):=playerid(id+1),var(19)-parent,var(19)
trigger1=1||var(20):=playerid(id+1),var(20)-parent,var(20)||var(21):=playerid(id+1),var(21)-parent,var(21)||var(22):=playerid(id+1),var(22)-parent,var(22)||var(23):=playerid(id+1),var(23)-parent,var(23)
trigger1=1||var(24):=playerid(id+1),var(24)-parent,var(24)||var(25):=playerid(id+1),var(25)-parent,var(25)||var(26):=playerid(id+1),var(26)-parent,var(26)||var(27):=playerid(id+1),var(27)-parent,var(27)
trigger1=1||var(28):=playerid(id+1),var(28)-parent,var(28)||var(29):=playerid(id+1),var(29)-parent,var(29)||var(30):=playerid(id+1),var(30)-parent,var(30)||var(31):=playerid(id+1),var(31)-parent,var(31)
trigger1=1||var(32):=playerid(id+1),var(32)-parent,var(32)||var(33):=playerid(id+1),var(33)-parent,var(33)||var(34):=playerid(id+1),var(34)-parent,var(34)||var(35):=playerid(id+1),var(35)-parent,var(35)
trigger1=1||var(36):=playerid(id+1),var(36)-parent,var(36)||var(37):=playerid(id+1),var(37)-parent,var(37)||var(38):=playerid(id+1),var(38)-parent,var(38)||var(39):=playerid(id+1),var(39)-parent,var(39)
trigger1=1||var(40):=playerid(id+1),var(40)-parent,var(40)||var(41):=playerid(id+1),var(41)-parent,var(41)||var(42):=playerid(id+1),var(42)-parent,var(42)||var(43):=playerid(id+1),var(43)-parent,var(43)
trigger1=1||var(44):=playerid(id+1),var(44)-parent,var(44)||var(45):=playerid(id+1),var(45)-parent,var(45)||var(46):=playerid(id+1),var(46)-parent,var(46)||var(47):=playerid(id+1),var(47)-parent,var(47)
trigger1=1||var(48):=playerid(id+1),var(48)-parent,var(48)||var(49):=playerid(id+1),var(49)-parent,var(49)||var(50):=playerid(id+1),var(50)-parent,var(50)||var(51):=playerid(id+1),var(51)-parent,var(51)
trigger1=1||var(52):=playerid(id+1),var(52)-parent,var(52)||var(53):=playerid(id+1),var(53)-parent,var(53)||var(54):=playerid(id+1),var(54)-parent,var(54)||var(55):=playerid(id+1),var(55)-parent,var(55)
trigger1=1||var(56):=playerid(id+1),var(56)-parent,var(56)||var(57):=playerid(id+1),var(57)-parent,var(57)||var(58):=playerid(id+1),var(58)-parent,var(58)||var(59):=playerid(id+1),var(59)-parent,var(59)
trigger1=1||fvar(0):=playerid(id+1),fvar(0)-parent,fvar(0)||fvar(1):=playerid(id+1),fvar(1)-parent,fvar(1)||fvar(2):=playerid(id+1),fvar(2)-parent,fvar(2)||fvar(3):=playerid(id+1),fvar(3)-parent,fvar(3)
trigger1=1||fvar(4):=playerid(id+1),fvar(4)-parent,fvar(4)||fvar(5):=playerid(id+1),fvar(5)-parent,fvar(5)||fvar(6):=playerid(id+1),fvar(6)-parent,fvar(6)||fvar(7):=playerid(id+1),fvar(7)-parent,fvar(7)
trigger1=1||fvar(8):=playerid(id+1),fvar(8)-parent,fvar(8)||fvar(9):=playerid(id+1),fvar(9)-parent,fvar(9)||fvar(10):=playerid(id+1),fvar(10)-parent,fvar(10)||fvar(11):=playerid(id+1),fvar(11)-parent,fvar(11)
trigger1=1||fvar(12):=playerid(id+1),fvar(12)-parent,fvar(12)||fvar(13):=playerid(id+1),fvar(13)-parent,fvar(13)||fvar(14):=playerid(id+1),fvar(14)-parent,fvar(14)||fvar(15):=playerid(id+1),fvar(15)-parent,fvar(15)
trigger1=1||fvar(16):=playerid(id+1),fvar(16)-parent,fvar(16)||fvar(17):=playerid(id+1),fvar(17)-parent,fvar(17)||fvar(18):=playerid(id+1),fvar(18)-parent,fvar(18)||fvar(19):=playerid(id+1),fvar(19)-parent,fvar(19)
trigger1=1||fvar(20):=playerid(id+1),fvar(20)-parent,fvar(20)||fvar(21):=playerid(id+1),fvar(21)-parent,fvar(21)||fvar(22):=playerid(id+1),fvar(22)-parent,fvar(22)||fvar(23):=playerid(id+1),fvar(23)-parent,fvar(23)
trigger1=1||fvar(24):=playerid(id+1),fvar(24)-parent,fvar(24)||fvar(25):=playerid(id+1),fvar(25)-parent,fvar(25)||fvar(26):=playerid(id+1),fvar(26)-parent,fvar(26)||fvar(27):=playerid(id+1),fvar(27)-parent,fvar(27)
trigger1=1||fvar(28):=playerid(id+1),fvar(28)-parent,fvar(28)||fvar(29):=playerid(id+1),fvar(29)-parent,fvar(29)||fvar(30):=playerid(id+1),fvar(30)-parent,fvar(30)||fvar(31):=playerid(id+1),fvar(31)-parent,fvar(31)
trigger1=1||fvar(32):=playerid(id+1),fvar(32)-parent,fvar(32)||fvar(33):=playerid(id+1),fvar(33)-parent,fvar(33)||fvar(34):=playerid(id+1),fvar(34)-parent,fvar(34)||fvar(35):=playerid(id+1),fvar(35)-parent,fvar(35)
trigger1=1||fvar(36):=playerid(id+1),fvar(36)-parent,fvar(36)||fvar(37):=playerid(id+1),fvar(37)-parent,fvar(37)||fvar(38):=playerid(id+1),fvar(38)-parent,fvar(38)||fvar(39):=playerid(id+1),fvar(39)-parent,fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔墘嶼戞2幚峴僗僥乕僩丅

[statedef 203007]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

;僞僎捠忢曄悢曐懚曄悢僙僢僩丅
[state ]
type=null
trigger1=1||var(0):=var(0)-playerid(id-1),var(0)+parent,var(0)||var(1):=var(1)-playerid(id-1),var(1)+parent,var(1)||var(2):=var(2)-playerid(id-1),var(2)+parent,var(2)||var(3):=var(3)-playerid(id-1),var(3)+parent,var(3)
trigger1=1||var(4):=var(4)-playerid(id-1),var(4)+parent,var(4)||var(5):=var(5)-playerid(id-1),var(5)+parent,var(5)||var(6):=var(6)-playerid(id-1),var(6)+parent,var(6)||var(7):=var(7)-playerid(id-1),var(7)+parent,var(7)
trigger1=1||var(8):=var(8)-playerid(id-1),var(8)+parent,var(8)||var(9):=var(9)-playerid(id-1),var(9)+parent,var(9)||var(10):=var(10)-playerid(id-1),var(10)+parent,var(10)||var(11):=var(11)-playerid(id-1),var(11)+parent,var(11)
trigger1=1||var(12):=var(12)-playerid(id-1),var(12)+parent,var(12)||var(13):=var(13)-playerid(id-1),var(13)+parent,var(13)||var(14):=var(14)-playerid(id-1),var(14)+parent,var(14)||var(15):=var(15)-playerid(id-1),var(15)+parent,var(15)
trigger1=1||var(16):=var(16)-playerid(id-1),var(16)+parent,var(16)||var(17):=var(17)-playerid(id-1),var(17)+parent,var(17)||var(18):=var(18)-playerid(id-1),var(18)+parent,var(18)||var(19):=var(19)-playerid(id-1),var(19)+parent,var(19)
trigger1=1||var(20):=var(20)-playerid(id-1),var(20)+parent,var(20)||var(21):=var(21)-playerid(id-1),var(21)+parent,var(21)||var(22):=var(22)-playerid(id-1),var(22)+parent,var(22)||var(23):=var(23)-playerid(id-1),var(23)+parent,var(23)
trigger1=1||var(24):=var(24)-playerid(id-1),var(24)+parent,var(24)||var(25):=var(25)-playerid(id-1),var(25)+parent,var(25)||var(26):=var(26)-playerid(id-1),var(26)+parent,var(26)||var(27):=var(27)-playerid(id-1),var(27)+parent,var(27)
trigger1=1||var(28):=var(28)-playerid(id-1),var(28)+parent,var(28)||var(29):=var(29)-playerid(id-1),var(29)+parent,var(29)||var(30):=var(30)-playerid(id-1),var(30)+parent,var(30)||var(31):=var(31)-playerid(id-1),var(31)+parent,var(31)
trigger1=1||var(32):=var(32)-playerid(id-1),var(32)+parent,var(32)||var(33):=var(33)-playerid(id-1),var(33)+parent,var(33)||var(34):=var(34)-playerid(id-1),var(34)+parent,var(34)||var(35):=var(35)-playerid(id-1),var(35)+parent,var(35)
trigger1=1||var(36):=var(36)-playerid(id-1),var(36)+parent,var(36)||var(37):=var(37)-playerid(id-1),var(37)+parent,var(37)||var(38):=var(38)-playerid(id-1),var(38)+parent,var(38)||var(39):=var(39)-playerid(id-1),var(39)+parent,var(39)
trigger1=1||var(40):=var(40)-playerid(id-1),var(40)+parent,var(40)||var(41):=var(41)-playerid(id-1),var(41)+parent,var(41)||var(42):=var(42)-playerid(id-1),var(42)+parent,var(42)||var(43):=var(43)-playerid(id-1),var(43)+parent,var(43)
trigger1=1||var(44):=var(44)-playerid(id-1),var(44)+parent,var(44)||var(45):=var(45)-playerid(id-1),var(45)+parent,var(45)||var(46):=var(46)-playerid(id-1),var(46)+parent,var(46)||var(47):=var(47)-playerid(id-1),var(47)+parent,var(47)
trigger1=1||var(48):=var(48)-playerid(id-1),var(48)+parent,var(48)||var(49):=var(49)-playerid(id-1),var(49)+parent,var(49)||var(50):=var(50)-playerid(id-1),var(50)+parent,var(50)||var(51):=var(51)-playerid(id-1),var(51)+parent,var(51)
trigger1=1||var(52):=var(52)-playerid(id-1),var(52)+parent,var(52)||var(53):=var(53)-playerid(id-1),var(53)+parent,var(53)||var(54):=var(54)-playerid(id-1),var(54)+parent,var(54)||var(55):=var(55)-playerid(id-1),var(55)+parent,var(55)
trigger1=1||var(56):=var(56)-playerid(id-1),var(56)+parent,var(56)||var(57):=var(57)-playerid(id-1),var(57)+parent,var(57)||var(58):=var(58)-playerid(id-1),var(58)+parent,var(58)||var(59):=var(59)-playerid(id-1),var(59)+parent,var(59)
trigger1=1||fvar(0):=fvar(0)-playerid(id-1),fvar(0)+parent,fvar(0)||fvar(1):=fvar(1)-playerid(id-1),fvar(1)+parent,fvar(1)||fvar(2):=fvar(2)-playerid(id-1),fvar(2)+parent,fvar(2)||fvar(3):=fvar(3)-playerid(id-1),fvar(3)+parent,fvar(3)
trigger1=1||fvar(4):=fvar(4)-playerid(id-1),fvar(4)+parent,fvar(4)||fvar(5):=fvar(5)-playerid(id-1),fvar(5)+parent,fvar(5)||fvar(6):=fvar(6)-playerid(id-1),fvar(6)+parent,fvar(6)||fvar(7):=fvar(7)-playerid(id-1),fvar(7)+parent,fvar(7)
trigger1=1||fvar(8):=fvar(8)-playerid(id-1),fvar(8)+parent,fvar(8)||fvar(9):=fvar(9)-playerid(id-1),fvar(9)+parent,fvar(9)||fvar(10):=fvar(10)-playerid(id-1),fvar(10)+parent,fvar(10)||fvar(11):=fvar(11)-playerid(id-1),fvar(11)+parent,fvar(11)
trigger1=1||fvar(12):=fvar(12)-playerid(id-1),fvar(12)+parent,fvar(12)||fvar(13):=fvar(13)-playerid(id-1),fvar(13)+parent,fvar(13)||fvar(14):=fvar(14)-playerid(id-1),fvar(14)+parent,fvar(14)||fvar(15):=fvar(15)-playerid(id-1),fvar(15)+parent,fvar(15)
trigger1=1||fvar(16):=fvar(16)-playerid(id-1),fvar(16)+parent,fvar(16)||fvar(17):=fvar(17)-playerid(id-1),fvar(17)+parent,fvar(17)||fvar(18):=fvar(18)-playerid(id-1),fvar(18)+parent,fvar(18)||fvar(19):=fvar(19)-playerid(id-1),fvar(19)+parent,fvar(19)
trigger1=1||fvar(20):=fvar(20)-playerid(id-1),fvar(20)+parent,fvar(20)||fvar(21):=fvar(21)-playerid(id-1),fvar(21)+parent,fvar(21)||fvar(22):=fvar(22)-playerid(id-1),fvar(22)+parent,fvar(22)||fvar(23):=fvar(23)-playerid(id-1),fvar(23)+parent,fvar(23)
trigger1=1||fvar(24):=fvar(24)-playerid(id-1),fvar(24)+parent,fvar(24)||fvar(25):=fvar(25)-playerid(id-1),fvar(25)+parent,fvar(25)||fvar(26):=fvar(26)-playerid(id-1),fvar(26)+parent,fvar(26)||fvar(27):=fvar(27)-playerid(id-1),fvar(27)+parent,fvar(27)
trigger1=1||fvar(28):=fvar(28)-playerid(id-1),fvar(28)+parent,fvar(28)||fvar(29):=fvar(29)-playerid(id-1),fvar(29)+parent,fvar(29)||fvar(30):=fvar(30)-playerid(id-1),fvar(30)+parent,fvar(30)||fvar(31):=fvar(31)-playerid(id-1),fvar(31)+parent,fvar(31)
trigger1=1||fvar(32):=fvar(32)-playerid(id-1),fvar(32)+parent,fvar(32)||fvar(33):=fvar(33)-playerid(id-1),fvar(33)+parent,fvar(33)||fvar(34):=fvar(34)-playerid(id-1),fvar(34)+parent,fvar(34)||fvar(35):=fvar(35)-playerid(id-1),fvar(35)+parent,fvar(35)
trigger1=1||fvar(36):=fvar(36)-playerid(id-1),fvar(36)+parent,fvar(36)||fvar(37):=fvar(37)-playerid(id-1),fvar(37)+parent,fvar(37)||fvar(38):=fvar(38)-playerid(id-1),fvar(38)+parent,fvar(38)||fvar(39):=fvar(39)-playerid(id-1),fvar(39)+parent,fvar(39)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄嵟廔張棟僗僥乕僩丅

[statedef 203008]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞僎庢摼屻宱夁帪娫寁應梡曄悢僙僢僩丅

[state ]
type=varset
trigger1=floor((sysvar(0)%(3*4))/3)=[1,3]
trigger2=floor((sysvar(0)%(3*4))/3)=0
trigger2=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=0
sysvar(0)=(3*4)*floor(sysvar(0)/(3*4))+sysvar(0)%3+3*((1+floor((sysvar(0)%(3*4))/3))%4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=40001||anim=40002
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕愽擖宆僗僥乕僩扵嵏娤應僿儖僷乕愱梡僗僥乕僩丅

[statedef 207000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僨僶僢僌婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏僠僃僢僇乕丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207000)
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=sysvar(2),sysvar(3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(0)%2,playerid(id+2),sysvar(0)%2,floor((playerid(id+2),sysvar(0)%(2*2))/2),floor((playerid(id+2),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=sysvar(0)%2,playerid(id+3),sysvar(0)%2,floor((playerid(id+3),sysvar(0)%(2*2))/2),floor((playerid(id+3),sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+2),sysvar(1),playerid(id+2),sysvar(2),playerid(id+2),sysvar(3)
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=sysvar(1),playerid(id+3),sysvar(1),playerid(id+3),sysvar(2),playerid(id+3),sysvar(3)
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕丅
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-2),sysvar(2),playerid(id-2),sysvar(3),playerid(id-2),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=1
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
text="FlagCount=%d,  1stSkipNo=%d,  2ndSkipNo=%d"
params=playerid(id-3),sysvar(2),playerid(id-3),sysvar(3),playerid(id-3),sysvar(4)
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=0
triggerall=ishelper(207003)
trigger1=1
text="Flag1=%d,  Flag2=%d,  Flag3=%d,  Flag4=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%2,sysvar(0)%2,floor((sysvar(0)%(2*2))/2),floor((sysvar(0)%(2*2*2))/(2*2))
ignorehitpause=1

[state ]
type=appendtoclipboard
triggerall=1
triggerall=ishelper(207003)
trigger1=1
text="\nHitByNo=%d,  LifeSetNo=%d,  S-DeathNo=%d,  HelperNo=%d"
params=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(1),sysvar(1),sysvar(2),sysvar(3)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=changeanim
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
value=40010
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
triggerall=ishelper(207000)
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
pos=0,-root,pos y+30000*3
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椞堟妋曐僔乕僋僃儞僗05-00丅

;帪巭傔夝彍僿儖僷乕丅
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(0)%(257000*25*57*5))/(257000*25*57))=[2,4]
triggerall=floor((root,sysvar(3)%floor(2.0**22))/floor(2.0**21))=1
trigger1=1
stateno=5150
id=105000
name="105000"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗05丅

[state ]
type=hitdef
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
fall.envshake.time=1836769491
fall.envshake.ampl=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00-00丅
;劔
;劔    乻愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08乼
;劔    
;劔        00.愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕丒崿慄峌寕僿儖僷乕乚帺暘偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
;劔              伀
;劔        01.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
;劔              伀
;劔        02.愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕乚僗僥乕僩旐扗庢桿摫丅
;劔              伀
;劔        03.愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕乚僗僥乕僩扵嵏幚峴丅
;劔              伀
;劔        04.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
;劔              伀
;劔        05.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕丒戞1慜椞堟憃椞堟崿慄僿儖僷乕乚愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕徚柵帪丄嵞幩弌張棟丅
;劔              伀
;劔        06.扵嵏拞抐張棟丅
;劔              伀
;劔        07.杮懱乚愽擖宆僗僥乕僩扵嵏梡proj幩弌丅
;劔              伀
;劔        08.愽擖宆僗僥乕僩扵嵏娤應僿儖僷乕乚愽擖宆僗僥乕僩扵嵏婰榐張棟丅
;劔        
;劔        

;帺暘偺僿儖僷乕悢婰壇梡曄悢儕僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*0
ignorehitpause=1

;帺暘偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((playerid(id+2+floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*55)*floor(sysvar(0)/(2*55))+sysvar(0)%2+2*numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=1
sysvar(0)=(2*2*2*55)*floor(sysvar(0)/(2*2*2*55))+sysvar(0)%(2*2*2)+(2*2*2)*numhelper
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗01丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚僇僂儞僩傾僢僾丅
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=1
sysvar(2)=1
ignorehitpause=1

;扵嵏梊掕僗僥乕僩斣崋僙僢僩乚摿掕偺僗僥乕僩斣崋傪僗僉僢僾丅
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=150
sysvar(2)=6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=10
trigger2=sysvar(2)=50
trigger3=sysvar(2)=130
sysvar(2)=3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=105
trigger2=sysvar(2)=5000
trigger3=sysvar(2)=5010
trigger4=sysvar(2)=5070
trigger5=sysvar(2)=5080
trigger6=sysvar(2)=5100
trigger7=sysvar(2)=5200
sysvar(2)=2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=root,numprojid(256006021)=0&&ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,1,root,numprojid(256006022)=0)
trigger1=sysvar(2)=20
trigger2=sysvar(2)=40
trigger3=sysvar(2)=45
trigger4=sysvar(2)=100
trigger5=sysvar(2)=110
trigger6=sysvar(2)=115
trigger7=sysvar(2)=120
trigger8=sysvar(2)=140
trigger9=sysvar(2)=170
trigger10=sysvar(2)=175
trigger11=sysvar(2)=180
trigger12=sysvar(2)=190
trigger13=sysvar(2)=191
trigger14=sysvar(2)=5020
trigger15=sysvar(2)=5030
trigger16=sysvar(2)=5035
trigger17=sysvar(2)=5040
trigger18=sysvar(2)=5050
trigger19=sysvar(2)=5110
trigger20=sysvar(2)=5150
trigger21=sysvar(2)=5120
trigger22=sysvar(2)=5210
trigger23=sysvar(2)=5500
trigger24=sysvar(2)=5900
sysvar(2)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗04丅

;愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=root,numprojid(256006021)=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256006022)=1
sysvar(0)=(2*55*2)*floor(sysvar(0)/(2*55*2))+sysvar(0)%(2*55)+(2*55)*1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕梫懸婡僼儔僌僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=root,numprojid(256006022)=0
trigger1=root,numprojid(256006021)=1
sysvar(0)=(2*55*2*2)*floor(sysvar(0)/(2*55*2*2))+sysvar(0)%(2*55*2)+(2*55*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗05-01丅

;愽擖宆僗僥乕僩扵嵏幚峴僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=ishelper(207003)
trigger1=numhelper(207001)=0
stateno=5150
id=207001
name="207001"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(207002)=0
stateno=5150
id=207002
name="207002"
helpertype=player
keyctrl=1
pausemovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((root,sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1傪僙僢僩丅

[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=playerid(id-3),sysvar(2)
ignorehitpause=1

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-02丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚戞1梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)<=sysvar(4)
sysvar(3)=var(0)
ignorehitpause=1

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚戞2梫僗僉僢僾僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(207001)=1
triggerall=helper(207001),sysvar(0)=[1836769491,1836769492]
trigger1=sysvar(3)>sysvar(4)
trigger1=sysvar(3)!=var(0)
sysvar(4)=var(0)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1-1傪僙僢僩丅

[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗08-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖嫟捠婰弎丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚挻懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(2)=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=playerid(id-2-floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2))/2)=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),alive=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime搙奜帇扵嵏傪幚峴偟側偄応崌丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(1)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(3)=playerid(id-2),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
triggerall=playerid(id-2),sysvar(2)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-2),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖hitpausetime搙奜帇扵嵏傪幚峴偡傞応崌丅

;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚懄巰僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=sysvar(0)%2=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),life=[0,1]
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1



;愽擖宆僗僥乕僩扵嵏屻椞堟娤應僿儖僷乕乚僿儖僷乕幩弌僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207003)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=var(0)>=1
triggerall=floor((sysvar(0)%(2*2*2))/(2*2))=0
trigger1=numhelper(207002)=1
trigger1=helper(207002),movetype=a
trigger1=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55))/(3*4*2*55*2))>floor((playerid(id-3),sysvar(0)%(2*55))/2)
sysvar(0)=(2*2*2)*floor(sysvar(0)/(2*2*2))+sysvar(0)%(2*2)+(2*2)*1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚椪帪曄悢偵扵嵏梊掕僗僥乕僩斣崋-1-1-1傪僙僢僩丅

[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=20+1
trigger2=var(0)=40+1
trigger3=var(0)=45+1
trigger4=var(0)=100+1
trigger5=var(0)=110+1
trigger6=var(0)=115+1
trigger7=var(0)=120+1
trigger8=var(0)=140+1
trigger9=var(0)=170+1
trigger10=var(0)=175+1
trigger11=var(0)=180+1
trigger12=var(0)=190+1
trigger13=var(0)=191+1
trigger14=var(0)=5020+1
trigger15=var(0)=5030+1
trigger16=var(0)=5035+1
trigger17=var(0)=5040+1
trigger18=var(0)=5050+1
trigger19=var(0)=5110+1
trigger20=var(0)=5150+1
trigger21=var(0)=5120+1
trigger22=var(0)=5210+1
trigger23=var(0)=5500+1
trigger24=var(0)=5900+1
var(0)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=105+2
trigger2=var(0)=5000+2
trigger3=var(0)=5010+2
trigger4=var(0)=5070+2
trigger5=var(0)=5080+2
trigger6=var(0)=5100+2
trigger7=var(0)=5200+2
var(0)=-2
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=10+3
trigger2=var(0)=50+3
trigger3=var(0)=130+3
var(0)=-3
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=var(0)=150+6
var(0)=-6
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(207000)
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗08-01丅

;愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚hitby僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(1)=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(207000)
triggerall=ifelse(floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0,sysvar(2),var(0))>=1
triggerall=sysvar(0)%2=0
trigger1=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=0
trigger1=numhelper(207001)=1
trigger1=helper(207001),gethitvar(fall.envshake.time)=1836769491
trigger2=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=numhelper(207002)=1
trigger2=helper(207002),gethitvar(fall.envshake.time)=1836769491
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=1
var(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僗僥乕僩扵嵏拞巭懸婡僗僥乕僩丅

[statedef 207001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚25:愽擖宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗06-01丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769491||sysvar(0)=1836769492

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=[1836769491,1836769492]
trigger1=1
value=40000
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769493

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
value=40010
ignorehitpause=1



;hitpausetime晅梌丅
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)=1836769493
trigger1=1
affectteam=f
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏僔乕僋僃儞僗02丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏愭峴幚峴僿儖僷乕丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
value=40010
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;僗僥乕僩旐扗庢桿摫丅
[state ]
type=hitdef
triggerall=ishelper(207001)
triggerall=sysvar(0)!=[1836769491,1836769493]
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖愽擖宆僗僥乕僩扵嵏屻敪幚峴僿儖僷乕丅

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=ishelper(207002)
trigger1=1
value=40010
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
triggerall=ishelper(207002)
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1



;僗僥乕僩旐扗庢桿摫丅
[state ]
type=hitdef
triggerall=ishelper(207002)
trigger1=1
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=0,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄椞堟妋曐僿儖僷乕愱梡僗僥乕僩丅

[statedef 208000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗06丅

;徚柵丅
[state ]
type=changestate
triggerall=ishelper(208000)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2))/(3*4*2*55*2*55*2*2))=1
trigger1=root,numprojid(256006016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(208001)
triggerall=floor((playerid(root,sysvar(4)+floor((root,sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(0)%(3*4*2*55*2*55*2*2*2*2))/(3*4*2*55*2*55*2*2*2))=1
trigger1=root,numprojid(256006016)=1
trigger2=floor((root,sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
trigger2=enemy(0),numhelper(1836769491)=1
trigger3=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger3=enemy(0),numhelper(1836769492)=1
trigger4=floor((root,sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
trigger4=floor((root,sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=enemy(0),numhelper(1836769493)=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕崿慄捫暔愇僿儖僷乕愱梡僗僥乕僩丅

[statedef 209000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=i
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=bindtoroot
trigger1=1
pos=0,-root,pos y-1
facing=1
time=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕塭偺ID挷惍嵟廔張棟僗僥乕僩丅

[statedef 300005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=!ishelper(1836769492)
trigger2=root,sysvar(0)%257000!=256006
trigger2=numpartner=0
trigger3=ishelper
trigger3=!ishelper(1836769492)
trigger3=root,sysvar(0)%257000!=256006
trigger3=numpartner=1
trigger3=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帡旕棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕張棟丅

[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=hitpausetime<=0
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕梡慼惗僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=alive!=1
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕梡僷儗僢僩斣崋儕僙僢僩僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=palno!=1
value=1527853731
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖偦傟埲奜丅

;棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏拞巭懸婡僗僥乕僩堏峴丅
[state ]
type=changestate
triggerall=root,sysvar(0)%257000!=256006
trigger1=1
value=1836769499
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕恊曄峏幚峴捈慜僗僥乕僩丅

[statedef 302000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
trigger1=1
var(0)=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恊曄峏幚峴僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖扨椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=floor((root,sysvar(2)%floor(2.0**22))/floor(2.0**21))=1
value=302003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=sysvar(0)%3=2
trigger1=1
value=302004
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖慜椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=sysvar(0)%3=0
trigger1=1
value=302002
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖屻椞堟憃椞堟崿慄峌寕僿儖僷乕丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=changestate
trigger1=floor((root,sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
value=302001
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=302004
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎幚峴僗僥乕僩丅

[statedef 302001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(0)=ifelse(abs(parent,var(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(0))!=enemy(0),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(1)=ifelse(abs(parent,var(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(1))!=enemy(0),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(2)=ifelse(abs(parent,var(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(2))!=enemy(0),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(3)=ifelse(abs(parent,var(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(3))!=enemy(0),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(4)=ifelse(abs(parent,var(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(4))!=enemy(0),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(5)=ifelse(abs(parent,var(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(5))!=enemy(0),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(6)=ifelse(abs(parent,var(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(6))!=enemy(0),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(7)=ifelse(abs(parent,var(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(7))!=enemy(0),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(8)=ifelse(abs(parent,var(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(8))!=enemy(0),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(9)=ifelse(abs(parent,var(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(9))!=enemy(0),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(10)=ifelse(abs(parent,var(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(10))!=enemy(0),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(11)=ifelse(abs(parent,var(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(11))!=enemy(0),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(12)=ifelse(abs(parent,var(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(12))!=enemy(0),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(13)=ifelse(abs(parent,var(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(13))!=enemy(0),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(14)=ifelse(abs(parent,var(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(14))!=enemy(0),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(15)=ifelse(abs(parent,var(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(15))!=enemy(0),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(16)=ifelse(abs(parent,var(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(16))!=enemy(0),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(17)=ifelse(abs(parent,var(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(17))!=enemy(0),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(18)=ifelse(abs(parent,var(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(18))!=enemy(0),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(19)=ifelse(abs(parent,var(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(19))!=enemy(0),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(20)=ifelse(abs(parent,var(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(20))!=enemy(0),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(21)=ifelse(abs(parent,var(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(21))!=enemy(0),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(22)=ifelse(abs(parent,var(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(22))!=enemy(0),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(23)=ifelse(abs(parent,var(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(23))!=enemy(0),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(24)=ifelse(abs(parent,var(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(24))!=enemy(0),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(25)=ifelse(abs(parent,var(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(25))!=enemy(0),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(26)=ifelse(abs(parent,var(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(26))!=enemy(0),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(27)=ifelse(abs(parent,var(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(27))!=enemy(0),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(28)=ifelse(abs(parent,var(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(28))!=enemy(0),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(29)=ifelse(abs(parent,var(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(29))!=enemy(0),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(30)=ifelse(abs(parent,var(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(30))!=enemy(0),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(31)=ifelse(abs(parent,var(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(31))!=enemy(0),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(32)=ifelse(abs(parent,var(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(32))!=enemy(0),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(33)=ifelse(abs(parent,var(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(33))!=enemy(0),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(34)=ifelse(abs(parent,var(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(34))!=enemy(0),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(35)=ifelse(abs(parent,var(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(35))!=enemy(0),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(36)=ifelse(abs(parent,var(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(36))!=enemy(0),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(37)=ifelse(abs(parent,var(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(37))!=enemy(0),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(38)=ifelse(abs(parent,var(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(38))!=enemy(0),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(39)=ifelse(abs(parent,var(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(39))!=enemy(0),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(40)=ifelse(abs(parent,var(40))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(40))!=enemy(0),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(40))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(41)=ifelse(abs(parent,var(41))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(41))!=enemy(0),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(41))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(42)=ifelse(abs(parent,var(42))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(42))!=enemy(0),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(42))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(43)=ifelse(abs(parent,var(43))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(43))!=enemy(0),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(43))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(44)=ifelse(abs(parent,var(44))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(44))!=enemy(0),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(44))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(45)=ifelse(abs(parent,var(45))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(45))!=enemy(0),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(45))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(46)=ifelse(abs(parent,var(46))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(46))!=enemy(0),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(46))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(47)=ifelse(abs(parent,var(47))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(47))!=enemy(0),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(47))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(48)=ifelse(abs(parent,var(48))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(48))!=enemy(0),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(48))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(49)=ifelse(abs(parent,var(49))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(49))!=enemy(0),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(49))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(50)=ifelse(abs(parent,var(50))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(50))!=enemy(0),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(50))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(51)=ifelse(abs(parent,var(51))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(51))!=enemy(0),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(51))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(52)=ifelse(abs(parent,var(52))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(52))!=enemy(0),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(52))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(53)=ifelse(abs(parent,var(53))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(53))!=enemy(0),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(53))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(54)=ifelse(abs(parent,var(54))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(54))!=enemy(0),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(54))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(55)=ifelse(abs(parent,var(55))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(55))!=enemy(0),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(55))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(56)=ifelse(abs(parent,var(56))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(56))!=enemy(0),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(56))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(57)=ifelse(abs(parent,var(57))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(57))!=enemy(0),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(57))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(58)=ifelse(abs(parent,var(58))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(58))!=enemy(0),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(58))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
var(59)=ifelse(abs(parent,var(59))!=enemy(0),lifemax-enemy(0),life,(abs(parent,var(59))!=enemy(0),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,var(59))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(0))!=enemy(0),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(0))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(1))!=enemy(0),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(1))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(2))!=enemy(0),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(2))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(3))!=enemy(0),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(3))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(4))!=enemy(0),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(4))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(5))!=enemy(0),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(5))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(6))!=enemy(0),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(6))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(7))!=enemy(0),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(7))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(8))!=enemy(0),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(8))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(9))!=enemy(0),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(9))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(10))!=enemy(0),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(10))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(11))!=enemy(0),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(11))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(12))!=enemy(0),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(12))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(13))!=enemy(0),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(13))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(14))!=enemy(0),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(14))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(15))!=enemy(0),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(15))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(16))!=enemy(0),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(16))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(17))!=enemy(0),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(17))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(18))!=enemy(0),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(18))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(19))!=enemy(0),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(19))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(20))!=enemy(0),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(20))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(21))!=enemy(0),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(21))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(22))!=enemy(0),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(22))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(23))!=enemy(0),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(23))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(24))!=enemy(0),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(24))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(25))!=enemy(0),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(25))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(26))!=enemy(0),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(26))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(27))!=enemy(0),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(27))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(28))!=enemy(0),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(28))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(29))!=enemy(0),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(29))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(30))!=enemy(0),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(30))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(31))!=enemy(0),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(31))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(32))!=enemy(0),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(32))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(33))!=enemy(0),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(33))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(34))!=enemy(0),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(34))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(35))!=enemy(0),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(35))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(36))!=enemy(0),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(36))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(37))!=enemy(0),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(37))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(38))!=enemy(0),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(38))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=1||numenemy=2&&anim=40001
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(0),lifemax-enemy(0),life,(abs(parent,fvar(39))!=enemy(0),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(0),lifemax*ifelse(abs(parent,fvar(39))!=enemy(0),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(0)=ifelse(abs(parent,var(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(0))!=enemy(1),life)*parent,var(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(1)=ifelse(abs(parent,var(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(1))!=enemy(1),life)*parent,var(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(2)=ifelse(abs(parent,var(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(2))!=enemy(1),life)*parent,var(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(3)=ifelse(abs(parent,var(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(3))!=enemy(1),life)*parent,var(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(4)=ifelse(abs(parent,var(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(4))!=enemy(1),life)*parent,var(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(5)=ifelse(abs(parent,var(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(5))!=enemy(1),life)*parent,var(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(6)=ifelse(abs(parent,var(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(6))!=enemy(1),life)*parent,var(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(7)=ifelse(abs(parent,var(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(7))!=enemy(1),life)*parent,var(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(8)=ifelse(abs(parent,var(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(8))!=enemy(1),life)*parent,var(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(9)=ifelse(abs(parent,var(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(9))!=enemy(1),life)*parent,var(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(10)=ifelse(abs(parent,var(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(10))!=enemy(1),life)*parent,var(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(11)=ifelse(abs(parent,var(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(11))!=enemy(1),life)*parent,var(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(12)=ifelse(abs(parent,var(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(12))!=enemy(1),life)*parent,var(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(13)=ifelse(abs(parent,var(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(13))!=enemy(1),life)*parent,var(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(14)=ifelse(abs(parent,var(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(14))!=enemy(1),life)*parent,var(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(15)=ifelse(abs(parent,var(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(15))!=enemy(1),life)*parent,var(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(16)=ifelse(abs(parent,var(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(16))!=enemy(1),life)*parent,var(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(17)=ifelse(abs(parent,var(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(17))!=enemy(1),life)*parent,var(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(18)=ifelse(abs(parent,var(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(18))!=enemy(1),life)*parent,var(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(19)=ifelse(abs(parent,var(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(19))!=enemy(1),life)*parent,var(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(20)=ifelse(abs(parent,var(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(20))!=enemy(1),life)*parent,var(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(21)=ifelse(abs(parent,var(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(21))!=enemy(1),life)*parent,var(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(22)=ifelse(abs(parent,var(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(22))!=enemy(1),life)*parent,var(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(23)=ifelse(abs(parent,var(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(23))!=enemy(1),life)*parent,var(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(24)=ifelse(abs(parent,var(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(24))!=enemy(1),life)*parent,var(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(25)=ifelse(abs(parent,var(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(25))!=enemy(1),life)*parent,var(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(26)=ifelse(abs(parent,var(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(26))!=enemy(1),life)*parent,var(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(27)=ifelse(abs(parent,var(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(27))!=enemy(1),life)*parent,var(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(28)=ifelse(abs(parent,var(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(28))!=enemy(1),life)*parent,var(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(29)=ifelse(abs(parent,var(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(29))!=enemy(1),life)*parent,var(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(30)=ifelse(abs(parent,var(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(30))!=enemy(1),life)*parent,var(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(31)=ifelse(abs(parent,var(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(31))!=enemy(1),life)*parent,var(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(32)=ifelse(abs(parent,var(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(32))!=enemy(1),life)*parent,var(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(33)=ifelse(abs(parent,var(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(33))!=enemy(1),life)*parent,var(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(34)=ifelse(abs(parent,var(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(34))!=enemy(1),life)*parent,var(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(35)=ifelse(abs(parent,var(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(35))!=enemy(1),life)*parent,var(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(36)=ifelse(abs(parent,var(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(36))!=enemy(1),life)*parent,var(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(37)=ifelse(abs(parent,var(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(37))!=enemy(1),life)*parent,var(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(38)=ifelse(abs(parent,var(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(38))!=enemy(1),life)*parent,var(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(39)=ifelse(abs(parent,var(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(39))!=enemy(1),life)*parent,var(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(39))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(40)=ifelse(abs(parent,var(40))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(40))!=enemy(1),life)*parent,var(40),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(40))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(41)=ifelse(abs(parent,var(41))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(41))!=enemy(1),life)*parent,var(41),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(41))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(42)=ifelse(abs(parent,var(42))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(42))!=enemy(1),life)*parent,var(42),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(42))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(43)=ifelse(abs(parent,var(43))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(43))!=enemy(1),life)*parent,var(43),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(43))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(44)=ifelse(abs(parent,var(44))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(44))!=enemy(1),life)*parent,var(44),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(44))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(45)=ifelse(abs(parent,var(45))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(45))!=enemy(1),life)*parent,var(45),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(45))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(46)=ifelse(abs(parent,var(46))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(46))!=enemy(1),life)*parent,var(46),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(46))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(47)=ifelse(abs(parent,var(47))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(47))!=enemy(1),life)*parent,var(47),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(47))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(48)=ifelse(abs(parent,var(48))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(48))!=enemy(1),life)*parent,var(48),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(48))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(49)=ifelse(abs(parent,var(49))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(49))!=enemy(1),life)*parent,var(49),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(49))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(50)=ifelse(abs(parent,var(50))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(50))!=enemy(1),life)*parent,var(50),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(50))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(51)=ifelse(abs(parent,var(51))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(51))!=enemy(1),life)*parent,var(51),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(51))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(52)=ifelse(abs(parent,var(52))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(52))!=enemy(1),life)*parent,var(52),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(52))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(53)=ifelse(abs(parent,var(53))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(53))!=enemy(1),life)*parent,var(53),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(53))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(54)=ifelse(abs(parent,var(54))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(54))!=enemy(1),life)*parent,var(54),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(54))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(55)=ifelse(abs(parent,var(55))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(55))!=enemy(1),life)*parent,var(55),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(55))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(56)=ifelse(abs(parent,var(56))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(56))!=enemy(1),life)*parent,var(56),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(56))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(57)=ifelse(abs(parent,var(57))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(57))!=enemy(1),life)*parent,var(57),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(57))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(58)=ifelse(abs(parent,var(58))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(58))!=enemy(1),life)*parent,var(58),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(58))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
var(59)=ifelse(abs(parent,var(59))!=enemy(1),lifemax-enemy(1),life,(abs(parent,var(59))!=enemy(1),life)*parent,var(59),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,var(59))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(0)=ifelse(abs(parent,fvar(0))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(0))!=enemy(1),life)*parent,fvar(0),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(0))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(1)=ifelse(abs(parent,fvar(1))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(1))!=enemy(1),life)*parent,fvar(1),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(1))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(2)=ifelse(abs(parent,fvar(2))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(2))!=enemy(1),life)*parent,fvar(2),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(2))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(3)=ifelse(abs(parent,fvar(3))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(3))!=enemy(1),life)*parent,fvar(3),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(3))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(4)=ifelse(abs(parent,fvar(4))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(4))!=enemy(1),life)*parent,fvar(4),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(4))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(5)=ifelse(abs(parent,fvar(5))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(5))!=enemy(1),life)*parent,fvar(5),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(5))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(6)=ifelse(abs(parent,fvar(6))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(6))!=enemy(1),life)*parent,fvar(6),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(6))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(7)=ifelse(abs(parent,fvar(7))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(7))!=enemy(1),life)*parent,fvar(7),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(7))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(8)=ifelse(abs(parent,fvar(8))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(8))!=enemy(1),life)*parent,fvar(8),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(8))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(9)=ifelse(abs(parent,fvar(9))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(9))!=enemy(1),life)*parent,fvar(9),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(9))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(10)=ifelse(abs(parent,fvar(10))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(10))!=enemy(1),life)*parent,fvar(10),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(10))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(11)=ifelse(abs(parent,fvar(11))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(11))!=enemy(1),life)*parent,fvar(11),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(11))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(12)=ifelse(abs(parent,fvar(12))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(12))!=enemy(1),life)*parent,fvar(12),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(12))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(13)=ifelse(abs(parent,fvar(13))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(13))!=enemy(1),life)*parent,fvar(13),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(13))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(14)=ifelse(abs(parent,fvar(14))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(14))!=enemy(1),life)*parent,fvar(14),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(14))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(15)=ifelse(abs(parent,fvar(15))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(15))!=enemy(1),life)*parent,fvar(15),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(15))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(16)=ifelse(abs(parent,fvar(16))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(16))!=enemy(1),life)*parent,fvar(16),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(16))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(17)=ifelse(abs(parent,fvar(17))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(17))!=enemy(1),life)*parent,fvar(17),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(17))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(18)=ifelse(abs(parent,fvar(18))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(18))!=enemy(1),life)*parent,fvar(18),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(18))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(19)=ifelse(abs(parent,fvar(19))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(19))!=enemy(1),life)*parent,fvar(19),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(19))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(20)=ifelse(abs(parent,fvar(20))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(20))!=enemy(1),life)*parent,fvar(20),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(20))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(21)=ifelse(abs(parent,fvar(21))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(21))!=enemy(1),life)*parent,fvar(21),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(21))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(22)=ifelse(abs(parent,fvar(22))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(22))!=enemy(1),life)*parent,fvar(22),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(22))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(23)=ifelse(abs(parent,fvar(23))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(23))!=enemy(1),life)*parent,fvar(23),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(23))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(24)=ifelse(abs(parent,fvar(24))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(24))!=enemy(1),life)*parent,fvar(24),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(24))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(25)=ifelse(abs(parent,fvar(25))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(25))!=enemy(1),life)*parent,fvar(25),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(25))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(26)=ifelse(abs(parent,fvar(26))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(26))!=enemy(1),life)*parent,fvar(26),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(26))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(27)=ifelse(abs(parent,fvar(27))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(27))!=enemy(1),life)*parent,fvar(27),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(27))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(28)=ifelse(abs(parent,fvar(28))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(28))!=enemy(1),life)*parent,fvar(28),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(28))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(29)=ifelse(abs(parent,fvar(29))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(29))!=enemy(1),life)*parent,fvar(29),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(29))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(30)=ifelse(abs(parent,fvar(30))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(30))!=enemy(1),life)*parent,fvar(30),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(30))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(31)=ifelse(abs(parent,fvar(31))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(31))!=enemy(1),life)*parent,fvar(31),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(31))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(32)=ifelse(abs(parent,fvar(32))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(32))!=enemy(1),life)*parent,fvar(32),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(32))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(33)=ifelse(abs(parent,fvar(33))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(33))!=enemy(1),life)*parent,fvar(33),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(33))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(34)=ifelse(abs(parent,fvar(34))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(34))!=enemy(1),life)*parent,fvar(34),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(34))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(35)=ifelse(abs(parent,fvar(35))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(35))!=enemy(1),life)*parent,fvar(35),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(35))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(36)=ifelse(abs(parent,fvar(36))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(36))!=enemy(1),life)*parent,fvar(36),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(36))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(37)=ifelse(abs(parent,fvar(37))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(37))!=enemy(1),life)*parent,fvar(37),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(37))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(38)=ifelse(abs(parent,fvar(38))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(38))!=enemy(1),life)*parent,fvar(38),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(38))!=enemy(1),life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numenemy=2&&anim=40002
fvar(39)=ifelse(abs(parent,fvar(39))!=enemy(1),lifemax-enemy(1),life,(abs(parent,fvar(39))!=enemy(1),life)*parent,fvar(39),floor(2*(0.5-(random%2)))*enemy(1),lifemax*ifelse(abs(parent,fvar(39))!=enemy(1),life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔娧捠戞1幚峴僗僥乕僩丅

[statedef 302002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=1
var(0)=var(0)+6*parent,var(0)-3*playerid(id+1),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=var(1)+6*parent,var(1)-3*playerid(id+1),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=var(2)+6*parent,var(2)-3*playerid(id+1),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=var(3)+6*parent,var(3)-3*playerid(id+1),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=var(4)+6*parent,var(4)-3*playerid(id+1),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=var(5)+6*parent,var(5)-3*playerid(id+1),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=var(6)+6*parent,var(6)-3*playerid(id+1),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=var(7)+6*parent,var(7)-3*playerid(id+1),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=var(8)+6*parent,var(8)-3*playerid(id+1),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=var(9)+6*parent,var(9)-3*playerid(id+1),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=var(10)+6*parent,var(10)-3*playerid(id+1),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=var(11)+6*parent,var(11)-3*playerid(id+1),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=var(12)+6*parent,var(12)-3*playerid(id+1),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=var(13)+6*parent,var(13)-3*playerid(id+1),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=var(14)+6*parent,var(14)-3*playerid(id+1),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=var(15)+6*parent,var(15)-3*playerid(id+1),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=var(16)+6*parent,var(16)-3*playerid(id+1),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=var(17)+6*parent,var(17)-3*playerid(id+1),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=var(18)+6*parent,var(18)-3*playerid(id+1),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=var(19)+6*parent,var(19)-3*playerid(id+1),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=var(20)+6*parent,var(20)-3*playerid(id+1),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=var(21)+6*parent,var(21)-3*playerid(id+1),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=var(22)+6*parent,var(22)-3*playerid(id+1),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=var(23)+6*parent,var(23)-3*playerid(id+1),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=var(24)+6*parent,var(24)-3*playerid(id+1),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=var(25)+6*parent,var(25)-3*playerid(id+1),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=var(26)+6*parent,var(26)-3*playerid(id+1),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=var(27)+6*parent,var(27)-3*playerid(id+1),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=var(28)+6*parent,var(28)-3*playerid(id+1),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=var(29)+6*parent,var(29)-3*playerid(id+1),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=var(30)+6*parent,var(30)-3*playerid(id+1),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=var(31)+6*parent,var(31)-3*playerid(id+1),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=var(32)+6*parent,var(32)-3*playerid(id+1),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=var(33)+6*parent,var(33)-3*playerid(id+1),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=var(34)+6*parent,var(34)-3*playerid(id+1),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=var(35)+6*parent,var(35)-3*playerid(id+1),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=var(36)+6*parent,var(36)-3*playerid(id+1),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=var(37)+6*parent,var(37)-3*playerid(id+1),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=var(38)+6*parent,var(38)-3*playerid(id+1),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=var(39)+6*parent,var(39)-3*playerid(id+1),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=var(40)+6*parent,var(40)-3*playerid(id+1),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=var(41)+6*parent,var(41)-3*playerid(id+1),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=var(42)+6*parent,var(42)-3*playerid(id+1),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=var(43)+6*parent,var(43)-3*playerid(id+1),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=var(44)+6*parent,var(44)-3*playerid(id+1),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=var(45)+6*parent,var(45)-3*playerid(id+1),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=var(46)+6*parent,var(46)-3*playerid(id+1),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=var(47)+6*parent,var(47)-3*playerid(id+1),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=var(48)+6*parent,var(48)-3*playerid(id+1),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=var(49)+6*parent,var(49)-3*playerid(id+1),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=var(50)+6*parent,var(50)-3*playerid(id+1),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=var(51)+6*parent,var(51)-3*playerid(id+1),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=var(52)+6*parent,var(52)-3*playerid(id+1),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=var(53)+6*parent,var(53)-3*playerid(id+1),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=var(54)+6*parent,var(54)-3*playerid(id+1),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=var(55)+6*parent,var(55)-3*playerid(id+1),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=var(56)+6*parent,var(56)-3*playerid(id+1),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=var(57)+6*parent,var(57)-3*playerid(id+1),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=var(58)+6*parent,var(58)-3*playerid(id+1),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=var(59)+6*parent,var(59)-3*playerid(id+1),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),fvar(0)+6*parent,fvar(0)-3*playerid(id+1),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),fvar(1)+6*parent,fvar(1)-3*playerid(id+1),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),fvar(2)+6*parent,fvar(2)-3*playerid(id+1),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),fvar(3)+6*parent,fvar(3)-3*playerid(id+1),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),fvar(4)+6*parent,fvar(4)-3*playerid(id+1),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),fvar(5)+6*parent,fvar(5)-3*playerid(id+1),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),fvar(6)+6*parent,fvar(6)-3*playerid(id+1),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),fvar(7)+6*parent,fvar(7)-3*playerid(id+1),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),fvar(8)+6*parent,fvar(8)-3*playerid(id+1),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),fvar(9)+6*parent,fvar(9)-3*playerid(id+1),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),fvar(10)+6*parent,fvar(10)-3*playerid(id+1),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),fvar(11)+6*parent,fvar(11)-3*playerid(id+1),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),fvar(12)+6*parent,fvar(12)-3*playerid(id+1),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),fvar(13)+6*parent,fvar(13)-3*playerid(id+1),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),fvar(14)+6*parent,fvar(14)-3*playerid(id+1),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),fvar(15)+6*parent,fvar(15)-3*playerid(id+1),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),fvar(16)+6*parent,fvar(16)-3*playerid(id+1),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),fvar(17)+6*parent,fvar(17)-3*playerid(id+1),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),fvar(18)+6*parent,fvar(18)-3*playerid(id+1),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),fvar(19)+6*parent,fvar(19)-3*playerid(id+1),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),fvar(20)+6*parent,fvar(20)-3*playerid(id+1),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),fvar(21)+6*parent,fvar(21)-3*playerid(id+1),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),fvar(22)+6*parent,fvar(22)-3*playerid(id+1),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),fvar(23)+6*parent,fvar(23)-3*playerid(id+1),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),fvar(24)+6*parent,fvar(24)-3*playerid(id+1),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),fvar(25)+6*parent,fvar(25)-3*playerid(id+1),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),fvar(26)+6*parent,fvar(26)-3*playerid(id+1),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),fvar(27)+6*parent,fvar(27)-3*playerid(id+1),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),fvar(28)+6*parent,fvar(28)-3*playerid(id+1),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),fvar(29)+6*parent,fvar(29)-3*playerid(id+1),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),fvar(30)+6*parent,fvar(30)-3*playerid(id+1),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),fvar(31)+6*parent,fvar(31)-3*playerid(id+1),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),fvar(32)+6*parent,fvar(32)-3*playerid(id+1),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),fvar(33)+6*parent,fvar(33)-3*playerid(id+1),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),fvar(34)+6*parent,fvar(34)-3*playerid(id+1),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),fvar(35)+6*parent,fvar(35)-3*playerid(id+1),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),fvar(36)+6*parent,fvar(36)-3*playerid(id+1),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),fvar(37)+6*parent,fvar(37)-3*playerid(id+1),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),fvar(38)+6*parent,fvar(38)-3*playerid(id+1),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),fvar(39)+6*parent,fvar(39)-3*playerid(id+1),fvar(39))
ignorehitpause=1
[state ]
type=null
trigger1=1||var(0):=floor((var(0)-parent,var(0)+3*playerid(id+1),var(0))/6)
trigger1=1||var(1):=floor((var(1)-parent,var(1)+3*playerid(id+1),var(1))/6)
trigger1=1||var(2):=floor((var(2)-parent,var(2)+3*playerid(id+1),var(2))/6)
trigger1=1||var(3):=floor((var(3)-parent,var(3)+3*playerid(id+1),var(3))/6)
trigger1=1||var(4):=floor((var(4)-parent,var(4)+3*playerid(id+1),var(4))/6)
trigger1=1||var(5):=floor((var(5)-parent,var(5)+3*playerid(id+1),var(5))/6)
trigger1=1||var(6):=floor((var(6)-parent,var(6)+3*playerid(id+1),var(6))/6)
trigger1=1||var(7):=floor((var(7)-parent,var(7)+3*playerid(id+1),var(7))/6)
trigger1=1||var(8):=floor((var(8)-parent,var(8)+3*playerid(id+1),var(8))/6)
trigger1=1||var(9):=floor((var(9)-parent,var(9)+3*playerid(id+1),var(9))/6)
trigger1=1||var(10):=floor((var(10)-parent,var(10)+3*playerid(id+1),var(10))/6)
trigger1=1||var(11):=floor((var(11)-parent,var(11)+3*playerid(id+1),var(11))/6)
trigger1=1||var(12):=floor((var(12)-parent,var(12)+3*playerid(id+1),var(12))/6)
trigger1=1||var(13):=floor((var(13)-parent,var(13)+3*playerid(id+1),var(13))/6)
trigger1=1||var(14):=floor((var(14)-parent,var(14)+3*playerid(id+1),var(14))/6)
trigger1=1||var(15):=floor((var(15)-parent,var(15)+3*playerid(id+1),var(15))/6)
trigger1=1||var(16):=floor((var(16)-parent,var(16)+3*playerid(id+1),var(16))/6)
trigger1=1||var(17):=floor((var(17)-parent,var(17)+3*playerid(id+1),var(17))/6)
trigger1=1||var(18):=floor((var(18)-parent,var(18)+3*playerid(id+1),var(18))/6)
trigger1=1||var(19):=floor((var(19)-parent,var(19)+3*playerid(id+1),var(19))/6)
trigger1=1||var(20):=floor((var(20)-parent,var(20)+3*playerid(id+1),var(20))/6)
trigger1=1||var(21):=floor((var(21)-parent,var(21)+3*playerid(id+1),var(21))/6)
trigger1=1||var(22):=floor((var(22)-parent,var(22)+3*playerid(id+1),var(22))/6)
trigger1=1||var(23):=floor((var(23)-parent,var(23)+3*playerid(id+1),var(23))/6)
trigger1=1||var(24):=floor((var(24)-parent,var(24)+3*playerid(id+1),var(24))/6)
trigger1=1||var(25):=floor((var(25)-parent,var(25)+3*playerid(id+1),var(25))/6)
trigger1=1||var(26):=floor((var(26)-parent,var(26)+3*playerid(id+1),var(26))/6)
trigger1=1||var(27):=floor((var(27)-parent,var(27)+3*playerid(id+1),var(27))/6)
trigger1=1||var(28):=floor((var(28)-parent,var(28)+3*playerid(id+1),var(28))/6)
trigger1=1||var(29):=floor((var(29)-parent,var(29)+3*playerid(id+1),var(29))/6)
trigger1=1||var(30):=floor((var(30)-parent,var(30)+3*playerid(id+1),var(30))/6)
trigger1=1||var(31):=floor((var(31)-parent,var(31)+3*playerid(id+1),var(31))/6)
trigger1=1||var(32):=floor((var(32)-parent,var(32)+3*playerid(id+1),var(32))/6)
trigger1=1||var(33):=floor((var(33)-parent,var(33)+3*playerid(id+1),var(33))/6)
trigger1=1||var(34):=floor((var(34)-parent,var(34)+3*playerid(id+1),var(34))/6)
trigger1=1||var(35):=floor((var(35)-parent,var(35)+3*playerid(id+1),var(35))/6)
trigger1=1||var(36):=floor((var(36)-parent,var(36)+3*playerid(id+1),var(36))/6)
trigger1=1||var(37):=floor((var(37)-parent,var(37)+3*playerid(id+1),var(37))/6)
trigger1=1||var(38):=floor((var(38)-parent,var(38)+3*playerid(id+1),var(38))/6)
trigger1=1||var(39):=floor((var(39)-parent,var(39)+3*playerid(id+1),var(39))/6)
trigger1=1||var(40):=floor((var(40)-parent,var(40)+3*playerid(id+1),var(40))/6)
trigger1=1||var(41):=floor((var(41)-parent,var(41)+3*playerid(id+1),var(41))/6)
trigger1=1||var(42):=floor((var(42)-parent,var(42)+3*playerid(id+1),var(42))/6)
trigger1=1||var(43):=floor((var(43)-parent,var(43)+3*playerid(id+1),var(43))/6)
trigger1=1||var(44):=floor((var(44)-parent,var(44)+3*playerid(id+1),var(44))/6)
trigger1=1||var(45):=floor((var(45)-parent,var(45)+3*playerid(id+1),var(45))/6)
trigger1=1||var(46):=floor((var(46)-parent,var(46)+3*playerid(id+1),var(46))/6)
trigger1=1||var(47):=floor((var(47)-parent,var(47)+3*playerid(id+1),var(47))/6)
trigger1=1||var(48):=floor((var(48)-parent,var(48)+3*playerid(id+1),var(48))/6)
trigger1=1||var(49):=floor((var(49)-parent,var(49)+3*playerid(id+1),var(49))/6)
trigger1=1||var(50):=floor((var(50)-parent,var(50)+3*playerid(id+1),var(50))/6)
trigger1=1||var(51):=floor((var(51)-parent,var(51)+3*playerid(id+1),var(51))/6)
trigger1=1||var(52):=floor((var(52)-parent,var(52)+3*playerid(id+1),var(52))/6)
trigger1=1||var(53):=floor((var(53)-parent,var(53)+3*playerid(id+1),var(53))/6)
trigger1=1||var(54):=floor((var(54)-parent,var(54)+3*playerid(id+1),var(54))/6)
trigger1=1||var(55):=floor((var(55)-parent,var(55)+3*playerid(id+1),var(55))/6)
trigger1=1||var(56):=floor((var(56)-parent,var(56)+3*playerid(id+1),var(56))/6)
trigger1=1||var(57):=floor((var(57)-parent,var(57)+3*playerid(id+1),var(57))/6)
trigger1=1||var(58):=floor((var(58)-parent,var(58)+3*playerid(id+1),var(58))/6)
trigger1=1||var(59):=floor((var(59)-parent,var(59)+3*playerid(id+1),var(59))/6)
trigger1=1||fvar(0):=(fvar(0)-parent,fvar(0)+3*playerid(id+1),fvar(0))/6
trigger1=1||fvar(1):=(fvar(1)-parent,fvar(1)+3*playerid(id+1),fvar(1))/6
trigger1=1||fvar(2):=(fvar(2)-parent,fvar(2)+3*playerid(id+1),fvar(2))/6
trigger1=1||fvar(3):=(fvar(3)-parent,fvar(3)+3*playerid(id+1),fvar(3))/6
trigger1=1||fvar(4):=(fvar(4)-parent,fvar(4)+3*playerid(id+1),fvar(4))/6
trigger1=1||fvar(5):=(fvar(5)-parent,fvar(5)+3*playerid(id+1),fvar(5))/6
trigger1=1||fvar(6):=(fvar(6)-parent,fvar(6)+3*playerid(id+1),fvar(6))/6
trigger1=1||fvar(7):=(fvar(7)-parent,fvar(7)+3*playerid(id+1),fvar(7))/6
trigger1=1||fvar(8):=(fvar(8)-parent,fvar(8)+3*playerid(id+1),fvar(8))/6
trigger1=1||fvar(9):=(fvar(9)-parent,fvar(9)+3*playerid(id+1),fvar(9))/6
trigger1=1||fvar(10):=(fvar(10)-parent,fvar(10)+3*playerid(id+1),fvar(10))/6
trigger1=1||fvar(11):=(fvar(11)-parent,fvar(11)+3*playerid(id+1),fvar(11))/6
trigger1=1||fvar(12):=(fvar(12)-parent,fvar(12)+3*playerid(id+1),fvar(12))/6
trigger1=1||fvar(13):=(fvar(13)-parent,fvar(13)+3*playerid(id+1),fvar(13))/6
trigger1=1||fvar(14):=(fvar(14)-parent,fvar(14)+3*playerid(id+1),fvar(14))/6
trigger1=1||fvar(15):=(fvar(15)-parent,fvar(15)+3*playerid(id+1),fvar(15))/6
trigger1=1||fvar(16):=(fvar(16)-parent,fvar(16)+3*playerid(id+1),fvar(16))/6
trigger1=1||fvar(17):=(fvar(17)-parent,fvar(17)+3*playerid(id+1),fvar(17))/6
trigger1=1||fvar(18):=(fvar(18)-parent,fvar(18)+3*playerid(id+1),fvar(18))/6
trigger1=1||fvar(19):=(fvar(19)-parent,fvar(19)+3*playerid(id+1),fvar(19))/6
trigger1=1||fvar(20):=(fvar(20)-parent,fvar(20)+3*playerid(id+1),fvar(20))/6
trigger1=1||fvar(21):=(fvar(21)-parent,fvar(21)+3*playerid(id+1),fvar(21))/6
trigger1=1||fvar(22):=(fvar(22)-parent,fvar(22)+3*playerid(id+1),fvar(22))/6
trigger1=1||fvar(23):=(fvar(23)-parent,fvar(23)+3*playerid(id+1),fvar(23))/6
trigger1=1||fvar(24):=(fvar(24)-parent,fvar(24)+3*playerid(id+1),fvar(24))/6
trigger1=1||fvar(25):=(fvar(25)-parent,fvar(25)+3*playerid(id+1),fvar(25))/6
trigger1=1||fvar(26):=(fvar(26)-parent,fvar(26)+3*playerid(id+1),fvar(26))/6
trigger1=1||fvar(27):=(fvar(27)-parent,fvar(27)+3*playerid(id+1),fvar(27))/6
trigger1=1||fvar(28):=(fvar(28)-parent,fvar(28)+3*playerid(id+1),fvar(28))/6
trigger1=1||fvar(29):=(fvar(29)-parent,fvar(29)+3*playerid(id+1),fvar(29))/6
trigger1=1||fvar(30):=(fvar(30)-parent,fvar(30)+3*playerid(id+1),fvar(30))/6
trigger1=1||fvar(31):=(fvar(31)-parent,fvar(31)+3*playerid(id+1),fvar(31))/6
trigger1=1||fvar(32):=(fvar(32)-parent,fvar(32)+3*playerid(id+1),fvar(32))/6
trigger1=1||fvar(33):=(fvar(33)-parent,fvar(33)+3*playerid(id+1),fvar(33))/6
trigger1=1||fvar(34):=(fvar(34)-parent,fvar(34)+3*playerid(id+1),fvar(34))/6
trigger1=1||fvar(35):=(fvar(35)-parent,fvar(35)+3*playerid(id+1),fvar(35))/6
trigger1=1||fvar(36):=(fvar(36)-parent,fvar(36)+3*playerid(id+1),fvar(36))/6
trigger1=1||fvar(37):=(fvar(37)-parent,fvar(37)+3*playerid(id+1),fvar(37))/6
trigger1=1||fvar(38):=(fvar(38)-parent,fvar(38)+3*playerid(id+1),fvar(38))/6
trigger1=1||fvar(39):=(fvar(39)-parent,fvar(39)+3*playerid(id+1),fvar(39))/6
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺偑傔偪傔娧捠戞2幚峴僗僥乕僩丅

[statedef 302003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兛乚21:僿儖僷乕偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
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[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
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fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
type=parentvarset
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fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
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trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
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trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
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trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
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trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
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trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
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[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
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[state ]
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trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖幚峴僗僥乕僩丅

[statedef 302004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
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[state ]
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var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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ignorehitpause=1
[state ]
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var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
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trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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[state ]
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trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
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[state ]
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trigger1=1
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[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖崿慄嵟廔張棟僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=203008
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚僙儞僞乕丅

[statedef 1527853716]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕張棟丅

[state ]
type=changestate
triggerall=ishelper
trigger1=1
value=stateno+3
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽杮懱張棟丅

[state ]
type=changestate
triggerall=hitpausetime>=1
triggerall=alive=0
trigger1=sysvar(0)%257000=256006
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
value=stateno+2
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000=256006
value=256006
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(0)%257000!=256006
trigger1=numpartner=1
trigger1=partner,sysvar(0)%257000=256006
value=50
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

[state ]
type=changestate
trigger1=1
value=stateno+1
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚揋杮懱00丅

[statedef 1527853717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖嫟捠婰弎丅

;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈攳扗丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=0
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=!lose&&alive!=0

[state ]
type=lifeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**11))/floor(2.0**10))=0
value=0
ignorehitpause=1

[state ]
type=changestate
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**11))/floor(2.0**10))=1
trigger1=hitpausetime>=1
trigger1=1||var(0):=0
value=stateno+1000
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=!lose&&alive!=0
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**12))/floor(2.0**11))=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=3,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=!lose&&alive=0

[state ]
type=selfstate
triggerall=!lose&&alive=0
trigger1=numpartner=1
value=50
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=lose&&alive=0

[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=roundstate=[3,4]
value=stateno+3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=lose&&alive=0
trigger1=hitpausetime>=1
value=stateno+2000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
triggerall=lose&&alive=0
trigger1=1
value=40070
ignorehitpause=1
[state ]
type=statetypeset
triggerall=lose&&alive=0
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=lose&&alive=0
trigger1=1
affectteam=e
attr=,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausetime=2,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖triggerall=lose&&alive!=0

[state ]
type=selfstate
triggerall=lose&&alive!=0
trigger1=1
value=50
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚揋杮懱03丅

[statedef 1527856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=a
movetype=h
physics=n
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5050
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=veladd
trigger1=1
y=0.44
ignorehitpause=1



;抧柺僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=25
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1528856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=statetypeset
trigger1=time=0
statetype=l
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5100
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velmul
trigger1=time=0
x=0.75
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=0
ignorehitpause=1



;搚毢丅
[state ]
type=gamemakeanim
trigger1=time=1
value=60+(floor(vel y)>5)+(floor(vel y)>14)
pos=0,0
under=floor(vel y)<=14
ignorehitpause=1
[state ]
type=playsnd
trigger1=time=1
value=f7,(floor(vel y)>5)+(floor(vel y)>14)
ignorehitpause=1



;嵗昗愝掕乮媡弴張棟乯丅
[state ]
type=velset
trigger1=time=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;僶僂儞僪僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=animtime=0
trigger2=time>=15;媬嵪張抲丅
value=stateno+1000000
persistent=256
ignorehitpause=1



;壗偙傟丅
[state ]
type=forcefeedback
trigger1=time=0
waveform=sinesquare
ampl=128,-3,-.2,.005
time=20
ignorehitpause=1

[statedef 1529856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;柍揋僔乕僋僃儞僗丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;傾僯儊巜掕丅
[state ]
type=changeanim
trigger1=time=0
value=5160
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=velset
trigger1=time=0
y=-4.5
ignorehitpause=1
[state ]
type=posset
trigger1=time=0
y=20
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=.4
ignorehitpause=1



;僶僂儞僪屻抧柺僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=12
value=stateno+1000000
persistent=256
ignorehitpause=1

[statedef 1530856717]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=ishelper
trigger5=root,sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=ishelper
trigger6=root,sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋杮懱張棟丅

;巰朣僗僥乕僩堏峴丅
[state ]
type=playsnd
trigger1=1
value=f7,0
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=5110
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velmul
trigger1=1
x=0.85
ignorehitpause=1
[state ]
type=gamemakeanim
trigger1=1
value=60
pos=0,0
under=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傗傜傟張棟僗僥乕僩乚僿儖僷乕丅

[statedef 1527853719]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖杮懱張棟丅

[state ]
type=changestate
triggerall=!ishelper
trigger1=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僿儖僷乕張棟丅

[state ]
type=destroyself
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕帺暘杮懱梡嫮惂巰偺愰崘僗僥乕僩丅

[statedef 1527853720]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僼傿儖僞乕丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256006
trigger2=ishelper
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖嫮惂巰偺愰崘張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖奺庬僗僥乕僩堏峴丅

;alive=0挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[0,2])&&alive!=0
trigger1=1||var(0):=0
value=stateno+1
persistent=256
ignorehitpause=1

;alive=1挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive=0
value=stateno+2
persistent=256
ignorehitpause=1

;hitpausetime=0挷惍丅
[state ]
type=changestate
triggerall=hitpausetime>=1
trigger1=(roundstate=[3,4])&&alive!=0
value=stateno+3
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖塱懕僞僎懳嶔丅

;夋柺惈幙丅
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1



;儔僀僼愝掕丅
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖帋崌拞懸婡僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=256006
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕丅

[statedef 1836769491]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1527853716
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
persistent=2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞1僼傿儖僞乕丅

[state ]
type=changestate
triggerall=lose
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚12:僩儉僉儔乕丅
;劔
;劔    丂摉恎帪丄僩儉僉儔乕敪摦丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256006100
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**13))/floor(2.0**12))=1
triggerall=movereversed=1
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=1
projid=256006101
projanim=-1
projremanim=anim
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚12:僿儖僷乕幩弌桿摫丅
;劔
;劔    丂僿儖僷乕幩弌僗僥乕僩扵嵏枹椆帪丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
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velocity=0,0
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projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
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projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**13))/floor(2.0**12))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=0
triggerall=root,id!=parent,id&&!movereversed&&prevstateno!=1836769495
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006102
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=parent,stateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖戞2僼傿儖僞乕丅
;劔
;劔    僿儖僷乕楳傝宯傪幚峴偟側偄忬嫷壓偵偍偄偰丄
;劔    儕僟僀儗僋僩婾憰傪幚峴偟側偄応崌偼丄
;劔    恊楳傝壜僿儖僷乕婛庢摼帪丄偁傞偄偼恊楳傝晄壜僿儖僷乕婛庢摼偱偁傝偐偮帺恎偑恊楳傝晄壜僿儖僷乕偱偁傞帪丄
;劔    儕僟僀儗僋僩婾憰傪幚峴偡傞応崌偼丄儕僟僀儗僋僩婾憰惂屼僼儔僌偑僆僼偱偁傝丄
;劔    偐偮帺恎偑儕僟僀儗僋僩婾憰僿儖僷乕埲奜偱偁傝丄
;劔    偐偮恊楳傝壜僿儖僷乕婛庢摼帪丄偁傞偄偼恊楳傝晄壜僿儖僷乕婛庢摼偱偁傝偐偮帺恎偑恊楳傝晄壜僿儖僷乕偱偁傞帪丄
;劔    尦偺僗僥乕僩偵栠偡丅
;劔    
;劔    側偍丄恊楳傝宯傪幚峴偡傞忬嫷壓偵偍偄偰偼丄
;劔    恊楳傝壜僿儖僷乕婛庢摼帪丄徚嫀偡傞丅
;劔    

[state ]
type=velset
triggerall=prevstateno!=1836769495
trigger1=1
x=prevstateno%65536
y=floor(prevstateno/65536)
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=0
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**12))/floor(2.0**11))=0
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
triggerall=!ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=numpartner=0
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger3=root,id!=parent,id
trigger4=numpartner=1
trigger4=root,id<partner,id
trigger4=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006013)=2
trigger4=root,id!=parent,id
trigger5=numpartner=1
trigger5=root,id>partner,id
trigger5=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
trigger6=numpartner=1
trigger6=root,id>partner,id
trigger6=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006015)=2
trigger6=root,id!=parent,id
value=floor(vel x)+65536*floor(vel y)
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**17))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006012)=2
trigger3=root,id>partner,id
trigger3=enemy(enemy(0),sysvar(0)%257000!=256006),numprojid(256006014)=2
value=1527853716
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞僎僗僥惉斲忬嫷偵娭偡傞忣曬揱払梡explod幩弌丅

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger1=numexplod(256006100)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
trigger2=numexplod(256006100)=1
id=256006100
ignorehitpause=1
[state ]
type=explod
triggerall=root,id=parent,id
trigger1=numpartner=0
trigger1=root,id=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id=parent,id
id=256006100
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger1=numexplod(256006101)=1
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
trigger2=numexplod(256006101)=1
id=256006101
ignorehitpause=1
[state ]
type=explod
trigger1=numpartner=0
trigger1=root,id!=parent,id
trigger2=numpartner=1
trigger2=root,id<partner,id
trigger2=root,id!=parent,id
id=256006101
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=numexplod(256006102)=1
id=256006102
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id=parent,id
trigger1=1
id=256006102
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1

[state ]
type=removeexplod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=numexplod(256006103)=1
id=256006103
ignorehitpause=1
[state ]
type=explod
triggerall=numpartner=1
triggerall=root,id>partner,id
triggerall=root,id!=parent,id
trigger1=1
id=256006103
anim=-1
pos=0,30000
postype=left
removetime=1
bindtime=-1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖懄巰曗彆僿儖僷乕幩弌丅
;劔
;劔    侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅
;劔    侖僗儘僢僩兛乚23:傾僯儊扵嵏丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-00丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**24))/floor(2.0**23))=1
triggerall=numhelper(1836769491)=0
trigger1=1
stateno=1836769496
id=1836769491
name="1836769491"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗09丅

;儕僟僀儗僋僩婾憰僿儖僷乕乚慡曄悢僙僢僩丅
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
sysvar(4)=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=1
y=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
triggerall=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger1=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger1=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
ignorehitpause=1
[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger1=1||var(0):=playerid(sysvar(4)),var(0)
trigger1=1||var(1):=playerid(sysvar(4)),var(1)
trigger1=1||var(2):=playerid(sysvar(4)),var(2)
trigger1=1||var(3):=playerid(sysvar(4)),var(3)
trigger1=1||var(4):=playerid(sysvar(4)),var(4)
trigger1=1||var(5):=playerid(sysvar(4)),var(5)
trigger1=1||var(6):=playerid(sysvar(4)),var(6)
trigger1=1||var(7):=playerid(sysvar(4)),var(7)
trigger1=1||var(8):=playerid(sysvar(4)),var(8)
trigger1=1||var(9):=playerid(sysvar(4)),var(9)
trigger1=1||var(10):=playerid(sysvar(4)),var(10)
trigger1=1||var(11):=playerid(sysvar(4)),var(11)
trigger1=1||var(12):=playerid(sysvar(4)),var(12)
trigger1=1||var(13):=playerid(sysvar(4)),var(13)
trigger1=1||var(14):=playerid(sysvar(4)),var(14)
trigger1=1||var(15):=playerid(sysvar(4)),var(15)
trigger1=1||var(16):=playerid(sysvar(4)),var(16)
trigger1=1||var(17):=playerid(sysvar(4)),var(17)
trigger1=1||var(18):=playerid(sysvar(4)),var(18)
trigger1=1||var(19):=playerid(sysvar(4)),var(19)
trigger1=1||var(20):=playerid(sysvar(4)),var(20)
trigger1=1||var(21):=playerid(sysvar(4)),var(21)
trigger1=1||var(22):=playerid(sysvar(4)),var(22)
trigger1=1||var(23):=playerid(sysvar(4)),var(23)
trigger1=1||var(24):=playerid(sysvar(4)),var(24)
trigger1=1||var(25):=playerid(sysvar(4)),var(25)
trigger1=1||var(26):=playerid(sysvar(4)),var(26)
trigger1=1||var(27):=playerid(sysvar(4)),var(27)
trigger1=1||var(28):=playerid(sysvar(4)),var(28)
trigger1=1||var(29):=playerid(sysvar(4)),var(29)
trigger1=1||var(30):=playerid(sysvar(4)),var(30)
trigger1=1||var(31):=playerid(sysvar(4)),var(31)
trigger1=1||var(32):=playerid(sysvar(4)),var(32)
trigger1=1||var(33):=playerid(sysvar(4)),var(33)
trigger1=1||var(34):=playerid(sysvar(4)),var(34)
trigger1=1||var(35):=playerid(sysvar(4)),var(35)
trigger1=1||var(36):=playerid(sysvar(4)),var(36)
trigger1=1||var(37):=playerid(sysvar(4)),var(37)
trigger1=1||var(38):=playerid(sysvar(4)),var(38)
trigger1=1||var(39):=playerid(sysvar(4)),var(39)
trigger1=1||var(40):=playerid(sysvar(4)),var(40)
trigger1=1||var(41):=playerid(sysvar(4)),var(41)
trigger1=1||var(42):=playerid(sysvar(4)),var(42)
trigger1=1||var(43):=playerid(sysvar(4)),var(43)
trigger1=1||var(44):=playerid(sysvar(4)),var(44)
trigger1=1||var(45):=playerid(sysvar(4)),var(45)
trigger1=1||var(46):=playerid(sysvar(4)),var(46)
trigger1=1||var(47):=playerid(sysvar(4)),var(47)
trigger1=1||var(48):=playerid(sysvar(4)),var(48)
trigger1=1||var(49):=playerid(sysvar(4)),var(49)
trigger1=1||var(50):=playerid(sysvar(4)),var(50)
trigger1=1||var(51):=playerid(sysvar(4)),var(51)
trigger1=1||var(52):=playerid(sysvar(4)),var(52)
trigger1=1||var(53):=playerid(sysvar(4)),var(53)
trigger1=1||var(54):=playerid(sysvar(4)),var(54)
trigger1=1||var(55):=playerid(sysvar(4)),var(55)
trigger1=1||var(56):=playerid(sysvar(4)),var(56)
trigger1=1||var(57):=playerid(sysvar(4)),var(57)
trigger1=1||var(58):=playerid(sysvar(4)),var(58)
trigger1=1||var(59):=playerid(sysvar(4)),var(59)
trigger1=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger1=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger1=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger1=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger1=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger1=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger1=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger1=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger1=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger1=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger1=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger1=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger1=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger1=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger1=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger1=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger1=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger1=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger1=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger1=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger1=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger1=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger1=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger1=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger1=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger1=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger1=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger1=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger1=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger1=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger1=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger1=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger1=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger1=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger1=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger1=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger1=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger1=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger1=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger1=1||fvar(39):=playerid(sysvar(4)),fvar(39)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
trigger2=1||var(0):=playerid(sysvar(4)),var(0)
trigger2=1||var(1):=playerid(sysvar(4)),var(1)
trigger2=1||var(2):=playerid(sysvar(4)),var(2)
trigger2=1||var(3):=playerid(sysvar(4)),var(3)
trigger2=1||var(4):=playerid(sysvar(4)),var(4)
trigger2=1||var(5):=playerid(sysvar(4)),var(5)
trigger2=1||var(6):=playerid(sysvar(4)),var(6)
trigger2=1||var(7):=playerid(sysvar(4)),var(7)
trigger2=1||var(8):=playerid(sysvar(4)),var(8)
trigger2=1||var(9):=playerid(sysvar(4)),var(9)
trigger2=1||var(10):=playerid(sysvar(4)),var(10)
trigger2=1||var(11):=playerid(sysvar(4)),var(11)
trigger2=1||var(12):=playerid(sysvar(4)),var(12)
trigger2=1||var(13):=playerid(sysvar(4)),var(13)
trigger2=1||var(14):=playerid(sysvar(4)),var(14)
trigger2=1||var(15):=playerid(sysvar(4)),var(15)
trigger2=1||var(16):=playerid(sysvar(4)),var(16)
trigger2=1||var(17):=playerid(sysvar(4)),var(17)
trigger2=1||var(18):=playerid(sysvar(4)),var(18)
trigger2=1||var(19):=playerid(sysvar(4)),var(19)
trigger2=1||var(20):=playerid(sysvar(4)),var(20)
trigger2=1||var(21):=playerid(sysvar(4)),var(21)
trigger2=1||var(22):=playerid(sysvar(4)),var(22)
trigger2=1||var(23):=playerid(sysvar(4)),var(23)
trigger2=1||var(24):=playerid(sysvar(4)),var(24)
trigger2=1||var(25):=playerid(sysvar(4)),var(25)
trigger2=1||var(26):=playerid(sysvar(4)),var(26)
trigger2=1||var(27):=playerid(sysvar(4)),var(27)
trigger2=1||var(28):=playerid(sysvar(4)),var(28)
trigger2=1||var(29):=playerid(sysvar(4)),var(29)
trigger2=1||var(30):=playerid(sysvar(4)),var(30)
trigger2=1||var(31):=playerid(sysvar(4)),var(31)
trigger2=1||var(32):=playerid(sysvar(4)),var(32)
trigger2=1||var(33):=playerid(sysvar(4)),var(33)
trigger2=1||var(34):=playerid(sysvar(4)),var(34)
trigger2=1||var(35):=playerid(sysvar(4)),var(35)
trigger2=1||var(36):=playerid(sysvar(4)),var(36)
trigger2=1||var(37):=playerid(sysvar(4)),var(37)
trigger2=1||var(38):=playerid(sysvar(4)),var(38)
trigger2=1||var(39):=playerid(sysvar(4)),var(39)
trigger2=1||var(40):=playerid(sysvar(4)),var(40)
trigger2=1||var(41):=playerid(sysvar(4)),var(41)
trigger2=1||var(42):=playerid(sysvar(4)),var(42)
trigger2=1||var(43):=playerid(sysvar(4)),var(43)
trigger2=1||var(44):=playerid(sysvar(4)),var(44)
trigger2=1||var(45):=playerid(sysvar(4)),var(45)
trigger2=1||var(46):=playerid(sysvar(4)),var(46)
trigger2=1||var(47):=playerid(sysvar(4)),var(47)
trigger2=1||var(48):=playerid(sysvar(4)),var(48)
trigger2=1||var(49):=playerid(sysvar(4)),var(49)
trigger2=1||var(50):=playerid(sysvar(4)),var(50)
trigger2=1||var(51):=playerid(sysvar(4)),var(51)
trigger2=1||var(52):=playerid(sysvar(4)),var(52)
trigger2=1||var(53):=playerid(sysvar(4)),var(53)
trigger2=1||var(54):=playerid(sysvar(4)),var(54)
trigger2=1||var(55):=playerid(sysvar(4)),var(55)
trigger2=1||var(56):=playerid(sysvar(4)),var(56)
trigger2=1||var(57):=playerid(sysvar(4)),var(57)
trigger2=1||var(58):=playerid(sysvar(4)),var(58)
trigger2=1||var(59):=playerid(sysvar(4)),var(59)
trigger2=1||fvar(0):=playerid(sysvar(4)),fvar(0)
trigger2=1||fvar(1):=playerid(sysvar(4)),fvar(1)
trigger2=1||fvar(2):=playerid(sysvar(4)),fvar(2)
trigger2=1||fvar(3):=playerid(sysvar(4)),fvar(3)
trigger2=1||fvar(4):=playerid(sysvar(4)),fvar(4)
trigger2=1||fvar(5):=playerid(sysvar(4)),fvar(5)
trigger2=1||fvar(6):=playerid(sysvar(4)),fvar(6)
trigger2=1||fvar(7):=playerid(sysvar(4)),fvar(7)
trigger2=1||fvar(8):=playerid(sysvar(4)),fvar(8)
trigger2=1||fvar(9):=playerid(sysvar(4)),fvar(9)
trigger2=1||fvar(10):=playerid(sysvar(4)),fvar(10)
trigger2=1||fvar(11):=playerid(sysvar(4)),fvar(11)
trigger2=1||fvar(12):=playerid(sysvar(4)),fvar(12)
trigger2=1||fvar(13):=playerid(sysvar(4)),fvar(13)
trigger2=1||fvar(14):=playerid(sysvar(4)),fvar(14)
trigger2=1||fvar(15):=playerid(sysvar(4)),fvar(15)
trigger2=1||fvar(16):=playerid(sysvar(4)),fvar(16)
trigger2=1||fvar(17):=playerid(sysvar(4)),fvar(17)
trigger2=1||fvar(18):=playerid(sysvar(4)),fvar(18)
trigger2=1||fvar(19):=playerid(sysvar(4)),fvar(19)
trigger2=1||fvar(20):=playerid(sysvar(4)),fvar(20)
trigger2=1||fvar(21):=playerid(sysvar(4)),fvar(21)
trigger2=1||fvar(22):=playerid(sysvar(4)),fvar(22)
trigger2=1||fvar(23):=playerid(sysvar(4)),fvar(23)
trigger2=1||fvar(24):=playerid(sysvar(4)),fvar(24)
trigger2=1||fvar(25):=playerid(sysvar(4)),fvar(25)
trigger2=1||fvar(26):=playerid(sysvar(4)),fvar(26)
trigger2=1||fvar(27):=playerid(sysvar(4)),fvar(27)
trigger2=1||fvar(28):=playerid(sysvar(4)),fvar(28)
trigger2=1||fvar(29):=playerid(sysvar(4)),fvar(29)
trigger2=1||fvar(30):=playerid(sysvar(4)),fvar(30)
trigger2=1||fvar(31):=playerid(sysvar(4)),fvar(31)
trigger2=1||fvar(32):=playerid(sysvar(4)),fvar(32)
trigger2=1||fvar(33):=playerid(sysvar(4)),fvar(33)
trigger2=1||fvar(34):=playerid(sysvar(4)),fvar(34)
trigger2=1||fvar(35):=playerid(sysvar(4)),fvar(35)
trigger2=1||fvar(36):=playerid(sysvar(4)),fvar(36)
trigger2=1||fvar(37):=playerid(sysvar(4)),fvar(37)
trigger2=1||fvar(38):=playerid(sysvar(4)),fvar(38)
trigger2=1||fvar(39):=playerid(sysvar(4)),fvar(39)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(0)=playerid(sysfvar(4)),sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(1)=playerid(sysfvar(4)),sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(2)=playerid(sysfvar(4)),sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(3)=playerid(sysfvar(4)),sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysfvar(4)=playerid(sysfvar(4)),sysfvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(0)=playerid(sysvar(4)),sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(1)=playerid(sysvar(4)),sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(2)=playerid(sysvar(4)),sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(3)=playerid(sysvar(4)),sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3))
trigger1=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)!=0
trigger1=id!=floor(vel y)+16777216*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(1))%128)
trigger2=ishelper(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4))
trigger2=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)!=0
trigger2=id!=floor(floor(vel y)/128)+131072*(floor(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysfvar(2))%16384)
sysvar(4)=playerid(sysvar(4)),sysvar(4)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    

[state ]
type=changestate
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
trigger1=roundstate=[2,3]
trigger1=root,time%300=299
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**8))/floor(2.0**7))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger5=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger6=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
trigger7=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
trigger8=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
trigger8=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
trigger8=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
trigger9=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger10=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger11=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger12=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger13=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
value=1836769492
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚儖乕僩楳傝宯丅

[statedef 1836769492]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僩楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔    侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔    侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔    侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔    
;劔    侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔    侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔        侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔        侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔        侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔    
;劔    侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔    
;劔    侖僗儘僢僩兝乚14:僗僥斣潣棎丅
;劔    
;劔    侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅
;劔    
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僶僌杊巭丅
;劔
;劔    丂300F抲偒偵50巜掕偺proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006105
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=roundstate=[2,3]
triggerall=root,time%300=299
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006105
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚07:巰偺愰崘丅
;劔侖僗儘僢僩兝乚04:嫮惂巰偺愰崘惂屼偦偺1丅
;劔侖僗儘僢僩兝乚05:嫮惂巰偺愰崘惂屼偦偺2丅
;劔侖僗儘僢僩兛乚08:嫮惂巰偺愰崘丅
;劔
;劔    丂僈乕僗僥偐傜堷偒偢傝弌偡偨傔偺張棟丅
;劔    

[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006106
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**9))/floor(2.0**7))=[1,3])||floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**6))/floor(2.0**4))=[1,3]
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006106
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚00:僩儉僉儔乕惂屼丅
;劔
;劔    丂hitdef僗僥乕僩扵嵏惉岟帪幚峴丅偄傢備傞崿慄僩儉僉儔乕丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006107
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006107
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚13:偁備僉儔乕丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅亀僗儘僢僩兝乚01:偁備僉儔乕惂屼亁偵張棟傪屻夞偟丅
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏枹椆帪丅堦斒揑側hitby僗僥乕僩(110,115)傪巜掕偟偰proj幩弌丅
;劔    gametime%2=1偺帪丅堦斒揑側movetype=h乮儔儞僟儉僗僥乕僩丄僈乕僗僥乯偺僗僥乕僩傪巜掕偟偰proj幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006108
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**14))/floor(2.0**13))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**2))/floor(2.0**1))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006108
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,ifelse(gametime%8<4,floor(2.147483647*(1000000*random+1000*random+random)),155),110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚14:棊壓懄巰丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅亀僗儘僢僩兝乚02:棊壓懄巰惂屼亁偵張棟傪屻夞偟丅
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏枹椆帪丅堦斒揑側hitby僗僥乕僩(110,115)傪巜掕偟偰proj幩弌丅
;劔    gametime%2=1偺帪丅堦斒揑側hitfalldamage僗僥僐儞偺懚嵼偡傞僗僥乕僩(5110)傪巜掕偟偰proj幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006109
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**14))=1
triggerall=ifelse(floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**2))=0,1,gametime%2=1)
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006109
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2,5110,110+5*(gametime%4=2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兝乚01:偁備僉儔乕惂屼丅
;劔侖僗儘僢僩兝乚02:棊壓懄巰惂屼丅
;劔
;劔    gametime%2=0偐偮hitby僗僥乕僩扵嵏惉岟帪丅屻夞偟偵偝傟偨hitby僗僥乕僩巜掕proj幩弌張棟傪幚峴丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006110
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**3))/floor(2.0**1))=[1,3]
triggerall=gametime%2=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006110
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兛乚15:懄巰曉偟丅
;劔
;劔    丂懄巰僗僥乕僩扵嵏枹椆帪丅
;劔    旐抏僿儖僷乕偺庢摼偟偨懄巰僗僥乕僩傪巜掕偟偰proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006111
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**16))/floor(2.0**15))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=0
triggerall=enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)!=0
triggerall=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)!=0
triggerall=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)!=0
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-2),sysvar(4)%3=0||numenemy=2
triggerall=numenemy=1&&playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)-1),sysvar(4)%3=0||numenemy=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**1))/floor(2.0**0))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**13))=0
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=0
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006111
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)),sysvar(1)),sysvar(0)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖僗儘僢僩兝乚03:懄巰曉偟惂屼丅
;劔
;劔    丂懄巰僗僥乕僩扵嵏惉岟帪丅
;劔    扵嵏偵傛偭偰懄巰僗僥乕僩傪巜掕偟偰proj傪幩弌丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006112
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**4))/floor(2.0**3))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006112
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(2)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚16:挻懄巰曉偟丅
;劔    
;劔    丂挻懄巰僗僥乕僩扵嵏惉岟帪幚峴丅
;劔    

[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(3)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=root,hitpausetime>=2
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006113
projanim=-1
projremanim=helper(1836769491),sysvar(1)
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=0
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚13:僿儖僷乕幩弌桿摫惂屼丅
;劔
;劔    丂僿儖僷乕幩弌僗僥乕僩扵嵏姰椆帪丅
;劔    

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006114
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**14))/floor(2.0**13))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006114
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+4),sysvar(4)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚14:僗僥斣潣棎丅

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006115
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**15))/floor(2.0**14))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006115
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=floor(2.147483647*(1000000*random+1000*random+random))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚18:僗僥乕僩屌掕丅

[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006116
projanim=200
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
projid=256006116
projanim=800
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=0
trigger2=numhelper(1836769491)=1
trigger2=helper(1836769491),sysvar(0)%2=0
trigger3=1
projid=256006116
projanim=1010
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=100
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**19))/floor(2.0**18))=1
trigger1=numhelper(1836769491)=1
trigger1=helper(1836769491),sysvar(0)%2=1
projid=256006116
projanim=helper(1836769491),sysvar(1)
projremanim=-1
projscale=0,0
offset=160,30000*1
postype=left
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=e
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
triggerall=root,id=parent,id
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**16))/floor(2.0**15))=1
value=1836769493
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚恊楳傝宯丅

[statedef 1836769493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖恊楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅
;劔    侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**18))/floor(2.0**17))=1
value=1836770493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1836771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1836772493
persistent=256
ignorehitpause=1

[statedef 1836770493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚17:恊偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=parentvarset
trigger1=1
var(0)=ifelse(abs(parent,var(0))!=parent,lifemax-parent,life,(abs(parent,var(0))!=parent,life)*parent,var(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse(abs(parent,var(1))!=parent,lifemax-parent,life,(abs(parent,var(1))!=parent,life)*parent,var(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse(abs(parent,var(2))!=parent,lifemax-parent,life,(abs(parent,var(2))!=parent,life)*parent,var(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse(abs(parent,var(3))!=parent,lifemax-parent,life,(abs(parent,var(3))!=parent,life)*parent,var(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse(abs(parent,var(4))!=parent,lifemax-parent,life,(abs(parent,var(4))!=parent,life)*parent,var(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse(abs(parent,var(5))!=parent,lifemax-parent,life,(abs(parent,var(5))!=parent,life)*parent,var(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse(abs(parent,var(6))!=parent,lifemax-parent,life,(abs(parent,var(6))!=parent,life)*parent,var(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse(abs(parent,var(7))!=parent,lifemax-parent,life,(abs(parent,var(7))!=parent,life)*parent,var(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse(abs(parent,var(8))!=parent,lifemax-parent,life,(abs(parent,var(8))!=parent,life)*parent,var(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse(abs(parent,var(9))!=parent,lifemax-parent,life,(abs(parent,var(9))!=parent,life)*parent,var(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse(abs(parent,var(10))!=parent,lifemax-parent,life,(abs(parent,var(10))!=parent,life)*parent,var(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse(abs(parent,var(11))!=parent,lifemax-parent,life,(abs(parent,var(11))!=parent,life)*parent,var(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse(abs(parent,var(12))!=parent,lifemax-parent,life,(abs(parent,var(12))!=parent,life)*parent,var(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse(abs(parent,var(13))!=parent,lifemax-parent,life,(abs(parent,var(13))!=parent,life)*parent,var(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse(abs(parent,var(14))!=parent,lifemax-parent,life,(abs(parent,var(14))!=parent,life)*parent,var(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse(abs(parent,var(15))!=parent,lifemax-parent,life,(abs(parent,var(15))!=parent,life)*parent,var(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse(abs(parent,var(16))!=parent,lifemax-parent,life,(abs(parent,var(16))!=parent,life)*parent,var(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse(abs(parent,var(17))!=parent,lifemax-parent,life,(abs(parent,var(17))!=parent,life)*parent,var(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse(abs(parent,var(18))!=parent,lifemax-parent,life,(abs(parent,var(18))!=parent,life)*parent,var(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse(abs(parent,var(19))!=parent,lifemax-parent,life,(abs(parent,var(19))!=parent,life)*parent,var(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse(abs(parent,var(20))!=parent,lifemax-parent,life,(abs(parent,var(20))!=parent,life)*parent,var(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse(abs(parent,var(21))!=parent,lifemax-parent,life,(abs(parent,var(21))!=parent,life)*parent,var(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse(abs(parent,var(22))!=parent,lifemax-parent,life,(abs(parent,var(22))!=parent,life)*parent,var(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse(abs(parent,var(23))!=parent,lifemax-parent,life,(abs(parent,var(23))!=parent,life)*parent,var(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse(abs(parent,var(24))!=parent,lifemax-parent,life,(abs(parent,var(24))!=parent,life)*parent,var(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse(abs(parent,var(25))!=parent,lifemax-parent,life,(abs(parent,var(25))!=parent,life)*parent,var(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse(abs(parent,var(26))!=parent,lifemax-parent,life,(abs(parent,var(26))!=parent,life)*parent,var(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse(abs(parent,var(27))!=parent,lifemax-parent,life,(abs(parent,var(27))!=parent,life)*parent,var(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse(abs(parent,var(28))!=parent,lifemax-parent,life,(abs(parent,var(28))!=parent,life)*parent,var(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse(abs(parent,var(29))!=parent,lifemax-parent,life,(abs(parent,var(29))!=parent,life)*parent,var(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse(abs(parent,var(30))!=parent,lifemax-parent,life,(abs(parent,var(30))!=parent,life)*parent,var(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse(abs(parent,var(31))!=parent,lifemax-parent,life,(abs(parent,var(31))!=parent,life)*parent,var(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse(abs(parent,var(32))!=parent,lifemax-parent,life,(abs(parent,var(32))!=parent,life)*parent,var(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse(abs(parent,var(33))!=parent,lifemax-parent,life,(abs(parent,var(33))!=parent,life)*parent,var(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse(abs(parent,var(34))!=parent,lifemax-parent,life,(abs(parent,var(34))!=parent,life)*parent,var(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse(abs(parent,var(35))!=parent,lifemax-parent,life,(abs(parent,var(35))!=parent,life)*parent,var(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse(abs(parent,var(36))!=parent,lifemax-parent,life,(abs(parent,var(36))!=parent,life)*parent,var(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse(abs(parent,var(37))!=parent,lifemax-parent,life,(abs(parent,var(37))!=parent,life)*parent,var(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse(abs(parent,var(38))!=parent,lifemax-parent,life,(abs(parent,var(38))!=parent,life)*parent,var(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse(abs(parent,var(39))!=parent,lifemax-parent,life,(abs(parent,var(39))!=parent,life)*parent,var(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(39))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse(abs(parent,var(40))!=parent,lifemax-parent,life,(abs(parent,var(40))!=parent,life)*parent,var(40),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(40))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse(abs(parent,var(41))!=parent,lifemax-parent,life,(abs(parent,var(41))!=parent,life)*parent,var(41),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(41))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse(abs(parent,var(42))!=parent,lifemax-parent,life,(abs(parent,var(42))!=parent,life)*parent,var(42),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(42))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse(abs(parent,var(43))!=parent,lifemax-parent,life,(abs(parent,var(43))!=parent,life)*parent,var(43),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(43))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse(abs(parent,var(44))!=parent,lifemax-parent,life,(abs(parent,var(44))!=parent,life)*parent,var(44),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(44))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse(abs(parent,var(45))!=parent,lifemax-parent,life,(abs(parent,var(45))!=parent,life)*parent,var(45),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(45))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse(abs(parent,var(46))!=parent,lifemax-parent,life,(abs(parent,var(46))!=parent,life)*parent,var(46),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(46))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse(abs(parent,var(47))!=parent,lifemax-parent,life,(abs(parent,var(47))!=parent,life)*parent,var(47),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(47))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse(abs(parent,var(48))!=parent,lifemax-parent,life,(abs(parent,var(48))!=parent,life)*parent,var(48),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(48))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse(abs(parent,var(49))!=parent,lifemax-parent,life,(abs(parent,var(49))!=parent,life)*parent,var(49),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(49))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse(abs(parent,var(50))!=parent,lifemax-parent,life,(abs(parent,var(50))!=parent,life)*parent,var(50),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(50))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse(abs(parent,var(51))!=parent,lifemax-parent,life,(abs(parent,var(51))!=parent,life)*parent,var(51),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(51))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse(abs(parent,var(52))!=parent,lifemax-parent,life,(abs(parent,var(52))!=parent,life)*parent,var(52),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(52))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse(abs(parent,var(53))!=parent,lifemax-parent,life,(abs(parent,var(53))!=parent,life)*parent,var(53),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(53))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse(abs(parent,var(54))!=parent,lifemax-parent,life,(abs(parent,var(54))!=parent,life)*parent,var(54),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(54))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse(abs(parent,var(55))!=parent,lifemax-parent,life,(abs(parent,var(55))!=parent,life)*parent,var(55),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(55))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse(abs(parent,var(56))!=parent,lifemax-parent,life,(abs(parent,var(56))!=parent,life)*parent,var(56),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(56))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse(abs(parent,var(57))!=parent,lifemax-parent,life,(abs(parent,var(57))!=parent,life)*parent,var(57),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(57))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse(abs(parent,var(58))!=parent,lifemax-parent,life,(abs(parent,var(58))!=parent,life)*parent,var(58),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(58))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse(abs(parent,var(59))!=parent,lifemax-parent,life,(abs(parent,var(59))!=parent,life)*parent,var(59),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,var(59))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(abs(parent,fvar(0))!=parent,lifemax-parent,life,(abs(parent,fvar(0))!=parent,life)*parent,fvar(0),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(0))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(abs(parent,fvar(1))!=parent,lifemax-parent,life,(abs(parent,fvar(1))!=parent,life)*parent,fvar(1),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(1))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(abs(parent,fvar(2))!=parent,lifemax-parent,life,(abs(parent,fvar(2))!=parent,life)*parent,fvar(2),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(2))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(abs(parent,fvar(3))!=parent,lifemax-parent,life,(abs(parent,fvar(3))!=parent,life)*parent,fvar(3),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(3))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(abs(parent,fvar(4))!=parent,lifemax-parent,life,(abs(parent,fvar(4))!=parent,life)*parent,fvar(4),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(4))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(abs(parent,fvar(5))!=parent,lifemax-parent,life,(abs(parent,fvar(5))!=parent,life)*parent,fvar(5),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(5))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(abs(parent,fvar(6))!=parent,lifemax-parent,life,(abs(parent,fvar(6))!=parent,life)*parent,fvar(6),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(6))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(abs(parent,fvar(7))!=parent,lifemax-parent,life,(abs(parent,fvar(7))!=parent,life)*parent,fvar(7),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(7))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(abs(parent,fvar(8))!=parent,lifemax-parent,life,(abs(parent,fvar(8))!=parent,life)*parent,fvar(8),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(8))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(abs(parent,fvar(9))!=parent,lifemax-parent,life,(abs(parent,fvar(9))!=parent,life)*parent,fvar(9),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(9))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(abs(parent,fvar(10))!=parent,lifemax-parent,life,(abs(parent,fvar(10))!=parent,life)*parent,fvar(10),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(10))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(abs(parent,fvar(11))!=parent,lifemax-parent,life,(abs(parent,fvar(11))!=parent,life)*parent,fvar(11),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(11))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(abs(parent,fvar(12))!=parent,lifemax-parent,life,(abs(parent,fvar(12))!=parent,life)*parent,fvar(12),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(12))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(abs(parent,fvar(13))!=parent,lifemax-parent,life,(abs(parent,fvar(13))!=parent,life)*parent,fvar(13),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(13))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(abs(parent,fvar(14))!=parent,lifemax-parent,life,(abs(parent,fvar(14))!=parent,life)*parent,fvar(14),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(14))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(abs(parent,fvar(15))!=parent,lifemax-parent,life,(abs(parent,fvar(15))!=parent,life)*parent,fvar(15),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(15))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(abs(parent,fvar(16))!=parent,lifemax-parent,life,(abs(parent,fvar(16))!=parent,life)*parent,fvar(16),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(16))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(abs(parent,fvar(17))!=parent,lifemax-parent,life,(abs(parent,fvar(17))!=parent,life)*parent,fvar(17),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(17))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(abs(parent,fvar(18))!=parent,lifemax-parent,life,(abs(parent,fvar(18))!=parent,life)*parent,fvar(18),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(18))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(abs(parent,fvar(19))!=parent,lifemax-parent,life,(abs(parent,fvar(19))!=parent,life)*parent,fvar(19),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(19))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(abs(parent,fvar(20))!=parent,lifemax-parent,life,(abs(parent,fvar(20))!=parent,life)*parent,fvar(20),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(20))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(abs(parent,fvar(21))!=parent,lifemax-parent,life,(abs(parent,fvar(21))!=parent,life)*parent,fvar(21),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(21))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(abs(parent,fvar(22))!=parent,lifemax-parent,life,(abs(parent,fvar(22))!=parent,life)*parent,fvar(22),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(22))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(abs(parent,fvar(23))!=parent,lifemax-parent,life,(abs(parent,fvar(23))!=parent,life)*parent,fvar(23),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(23))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(abs(parent,fvar(24))!=parent,lifemax-parent,life,(abs(parent,fvar(24))!=parent,life)*parent,fvar(24),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(24))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(abs(parent,fvar(25))!=parent,lifemax-parent,life,(abs(parent,fvar(25))!=parent,life)*parent,fvar(25),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(25))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(abs(parent,fvar(26))!=parent,lifemax-parent,life,(abs(parent,fvar(26))!=parent,life)*parent,fvar(26),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(26))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(abs(parent,fvar(27))!=parent,lifemax-parent,life,(abs(parent,fvar(27))!=parent,life)*parent,fvar(27),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(27))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(abs(parent,fvar(28))!=parent,lifemax-parent,life,(abs(parent,fvar(28))!=parent,life)*parent,fvar(28),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(28))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(abs(parent,fvar(29))!=parent,lifemax-parent,life,(abs(parent,fvar(29))!=parent,life)*parent,fvar(29),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(29))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(abs(parent,fvar(30))!=parent,lifemax-parent,life,(abs(parent,fvar(30))!=parent,life)*parent,fvar(30),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(30))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(abs(parent,fvar(31))!=parent,lifemax-parent,life,(abs(parent,fvar(31))!=parent,life)*parent,fvar(31),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(31))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(abs(parent,fvar(32))!=parent,lifemax-parent,life,(abs(parent,fvar(32))!=parent,life)*parent,fvar(32),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(32))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(abs(parent,fvar(33))!=parent,lifemax-parent,life,(abs(parent,fvar(33))!=parent,life)*parent,fvar(33),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(33))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(abs(parent,fvar(34))!=parent,lifemax-parent,life,(abs(parent,fvar(34))!=parent,life)*parent,fvar(34),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(34))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(abs(parent,fvar(35))!=parent,lifemax-parent,life,(abs(parent,fvar(35))!=parent,life)*parent,fvar(35),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(35))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(abs(parent,fvar(36))!=parent,lifemax-parent,life,(abs(parent,fvar(36))!=parent,life)*parent,fvar(36),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(36))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(abs(parent,fvar(37))!=parent,lifemax-parent,life,(abs(parent,fvar(37))!=parent,life)*parent,fvar(37),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(37))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(abs(parent,fvar(38))!=parent,lifemax-parent,life,(abs(parent,fvar(38))!=parent,life)*parent,fvar(38),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(38))!=parent,life,1,random%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(abs(parent,fvar(39))!=parent,lifemax-parent,life,(abs(parent,fvar(39))!=parent,life)*parent,fvar(39),floor(2*(0.5-(random%2)))*parent,lifemax*ifelse(abs(parent,fvar(39))!=parent,life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=changestate
triggerall=numpartner=0
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(2)%floor(2.0**19))/floor(2.0**18))=1
value=1837771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=numpartner=0
trigger1=1
value=1838771493
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=1839771493
persistent=256
ignorehitpause=1

[statedef 1837771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(0),sysvar(4)-1),var(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(0),sysvar(4)-1),var(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(0),sysvar(4)-1),var(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(0),sysvar(4)-1),var(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(0),sysvar(4)-1),var(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(0),sysvar(4)-1),var(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(0),sysvar(4)-1),var(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(0),sysvar(4)-1),var(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(0),sysvar(4)-1),var(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(0),sysvar(4)-1),var(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(0),sysvar(4)-1),var(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(0),sysvar(4)-1),var(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(0),sysvar(4)-1),var(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(0),sysvar(4)-1),var(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(0),sysvar(4)-1),var(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(0),sysvar(4)-1),var(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(0),sysvar(4)-1),var(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(0),sysvar(4)-1),var(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(0),sysvar(4)-1),var(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(0),sysvar(4)-1),var(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(0),sysvar(4)-1),var(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(0),sysvar(4)-1),var(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(0),sysvar(4)-1),var(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(0),sysvar(4)-1),var(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(0),sysvar(4)-1),var(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(0),sysvar(4)-1),var(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(0),sysvar(4)-1),var(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(0),sysvar(4)-1),var(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(0),sysvar(4)-1),var(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(0),sysvar(4)-1),var(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(0),sysvar(4)-1),var(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(0),sysvar(4)-1),var(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(0),sysvar(4)-1),var(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(0),sysvar(4)-1),var(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(0),sysvar(4)-1),var(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(0),sysvar(4)-1),var(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(0),sysvar(4)-1),var(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(0),sysvar(4)-1),var(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(0),sysvar(4)-1),var(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(0),sysvar(4)-1),var(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(0),sysvar(4)-1),var(40))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(0),sysvar(4)-1),var(41))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(0),sysvar(4)-1),var(42))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(0),sysvar(4)-1),var(43))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(0),sysvar(4)-1),var(44))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(0),sysvar(4)-1),var(45))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(0),sysvar(4)-1),var(46))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(0),sysvar(4)-1),var(47))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(0),sysvar(4)-1),var(48))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(0),sysvar(4)-1),var(49))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(0),sysvar(4)-1),var(50))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(0),sysvar(4)-1),var(51))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(0),sysvar(4)-1),var(52))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(0),sysvar(4)-1),var(53))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(0),sysvar(4)-1),var(54))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(0),sysvar(4)-1),var(55))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(0),sysvar(4)-1),var(56))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(0),sysvar(4)-1),var(57))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(0),sysvar(4)-1),var(58))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(0),sysvar(4)-1),var(59))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(0),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(0),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(0),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(0),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(0),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(0),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(0),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(0),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(0),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(0),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(0),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(0),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(0),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(0),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(0),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(0),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(0),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(0),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(0),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(0),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(0),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(0),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(0),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(0),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(0),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(0),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(0),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(0),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(0),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(0),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(0),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(0),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(0),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(0),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(0),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(0),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(0),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(0),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(0),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(0),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(0),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(0),sysvar(4)-2),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1838771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=floor((parent,var(0)-playerid(enemy(1),sysvar(4)-1),var(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(0)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=floor((parent,var(1)-playerid(enemy(1),sysvar(4)-1),var(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=floor((parent,var(2)-playerid(enemy(1),sysvar(4)-1),var(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(2)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=floor((parent,var(3)-playerid(enemy(1),sysvar(4)-1),var(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=floor((parent,var(4)-playerid(enemy(1),sysvar(4)-1),var(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=floor((parent,var(5)-playerid(enemy(1),sysvar(4)-1),var(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=floor((parent,var(6)-playerid(enemy(1),sysvar(4)-1),var(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(6)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=floor((parent,var(7)-playerid(enemy(1),sysvar(4)-1),var(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=floor((parent,var(8)-playerid(enemy(1),sysvar(4)-1),var(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(8)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=floor((parent,var(9)-playerid(enemy(1),sysvar(4)-1),var(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(9)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=floor((parent,var(10)-playerid(enemy(1),sysvar(4)-1),var(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=floor((parent,var(11)-playerid(enemy(1),sysvar(4)-1),var(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(11)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=floor((parent,var(12)-playerid(enemy(1),sysvar(4)-1),var(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(12)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=floor((parent,var(13)-playerid(enemy(1),sysvar(4)-1),var(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=floor((parent,var(14)-playerid(enemy(1),sysvar(4)-1),var(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(14)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=floor((parent,var(15)-playerid(enemy(1),sysvar(4)-1),var(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(15)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=floor((parent,var(16)-playerid(enemy(1),sysvar(4)-1),var(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=floor((parent,var(17)-playerid(enemy(1),sysvar(4)-1),var(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(17)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=floor((parent,var(18)-playerid(enemy(1),sysvar(4)-1),var(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=floor((parent,var(19)-playerid(enemy(1),sysvar(4)-1),var(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=floor((parent,var(20)-playerid(enemy(1),sysvar(4)-1),var(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=floor((parent,var(21)-playerid(enemy(1),sysvar(4)-1),var(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(21)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=floor((parent,var(22)-playerid(enemy(1),sysvar(4)-1),var(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=floor((parent,var(23)-playerid(enemy(1),sysvar(4)-1),var(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=floor((parent,var(24)-playerid(enemy(1),sysvar(4)-1),var(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=floor((parent,var(25)-playerid(enemy(1),sysvar(4)-1),var(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=floor((parent,var(26)-playerid(enemy(1),sysvar(4)-1),var(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(26)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=floor((parent,var(27)-playerid(enemy(1),sysvar(4)-1),var(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(27)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=floor((parent,var(28)-playerid(enemy(1),sysvar(4)-1),var(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=floor((parent,var(29)-playerid(enemy(1),sysvar(4)-1),var(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(29)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=floor((parent,var(30)-playerid(enemy(1),sysvar(4)-1),var(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(30)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=floor((parent,var(31)-playerid(enemy(1),sysvar(4)-1),var(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=floor((parent,var(32)-playerid(enemy(1),sysvar(4)-1),var(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(32)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=floor((parent,var(33)-playerid(enemy(1),sysvar(4)-1),var(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(33)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=floor((parent,var(34)-playerid(enemy(1),sysvar(4)-1),var(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(34)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=floor((parent,var(35)-playerid(enemy(1),sysvar(4)-1),var(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(35)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=floor((parent,var(36)-playerid(enemy(1),sysvar(4)-1),var(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(36)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=floor((parent,var(37)-playerid(enemy(1),sysvar(4)-1),var(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(37)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=floor((parent,var(38)-playerid(enemy(1),sysvar(4)-1),var(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(38)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=floor((parent,var(39)-playerid(enemy(1),sysvar(4)-1),var(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(39)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=floor((parent,var(40)-playerid(enemy(1),sysvar(4)-1),var(40))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(40)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=floor((parent,var(41)-playerid(enemy(1),sysvar(4)-1),var(41))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(41)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=floor((parent,var(42)-playerid(enemy(1),sysvar(4)-1),var(42))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(42)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=floor((parent,var(43)-playerid(enemy(1),sysvar(4)-1),var(43))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(43)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=floor((parent,var(44)-playerid(enemy(1),sysvar(4)-1),var(44))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(44)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=floor((parent,var(45)-playerid(enemy(1),sysvar(4)-1),var(45))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(45)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=floor((parent,var(46)-playerid(enemy(1),sysvar(4)-1),var(46))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(46)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=floor((parent,var(47)-playerid(enemy(1),sysvar(4)-1),var(47))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(47)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=floor((parent,var(48)-playerid(enemy(1),sysvar(4)-1),var(48))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(48)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=floor((parent,var(49)-playerid(enemy(1),sysvar(4)-1),var(49))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(49)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=floor((parent,var(50)-playerid(enemy(1),sysvar(4)-1),var(50))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=floor((parent,var(51)-playerid(enemy(1),sysvar(4)-1),var(51))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=floor((parent,var(52)-playerid(enemy(1),sysvar(4)-1),var(52))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=floor((parent,var(53)-playerid(enemy(1),sysvar(4)-1),var(53))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=floor((parent,var(54)-playerid(enemy(1),sysvar(4)-1),var(54))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=floor((parent,var(55)-playerid(enemy(1),sysvar(4)-1),var(55))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=floor((parent,var(56)-playerid(enemy(1),sysvar(4)-1),var(56))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=floor((parent,var(57)-playerid(enemy(1),sysvar(4)-1),var(57))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=floor((parent,var(58)-playerid(enemy(1),sysvar(4)-1),var(58))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(58)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=floor((parent,var(59)-playerid(enemy(1),sysvar(4)-1),var(59))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),var(59)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(0)-playerid(enemy(1),sysvar(4)-1),fvar(0))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(1)-playerid(enemy(1),sysvar(4)-1),fvar(1))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(2)-playerid(enemy(1),sysvar(4)-1),fvar(2))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(3)-playerid(enemy(1),sysvar(4)-1),fvar(3))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(4)-playerid(enemy(1),sysvar(4)-1),fvar(4))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(5)-playerid(enemy(1),sysvar(4)-1),fvar(5))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(6)-playerid(enemy(1),sysvar(4)-1),fvar(6))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(7)-playerid(enemy(1),sysvar(4)-1),fvar(7))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(8)-playerid(enemy(1),sysvar(4)-1),fvar(8))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(9)-playerid(enemy(1),sysvar(4)-1),fvar(9))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(10)-playerid(enemy(1),sysvar(4)-1),fvar(10))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(11)-playerid(enemy(1),sysvar(4)-1),fvar(11))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(12)-playerid(enemy(1),sysvar(4)-1),fvar(12))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(13)-playerid(enemy(1),sysvar(4)-1),fvar(13))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(14)-playerid(enemy(1),sysvar(4)-1),fvar(14))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(15)-playerid(enemy(1),sysvar(4)-1),fvar(15))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(16)-playerid(enemy(1),sysvar(4)-1),fvar(16))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(17)-playerid(enemy(1),sysvar(4)-1),fvar(17))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(18)-playerid(enemy(1),sysvar(4)-1),fvar(18))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(19)-playerid(enemy(1),sysvar(4)-1),fvar(19))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(20)-playerid(enemy(1),sysvar(4)-1),fvar(20))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(21)-playerid(enemy(1),sysvar(4)-1),fvar(21))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(22)-playerid(enemy(1),sysvar(4)-1),fvar(22))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(23)-playerid(enemy(1),sysvar(4)-1),fvar(23))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(24)-playerid(enemy(1),sysvar(4)-1),fvar(24))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(25)-playerid(enemy(1),sysvar(4)-1),fvar(25))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(26)-playerid(enemy(1),sysvar(4)-1),fvar(26))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(27)-playerid(enemy(1),sysvar(4)-1),fvar(27))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(28)-playerid(enemy(1),sysvar(4)-1),fvar(28))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(29)-playerid(enemy(1),sysvar(4)-1),fvar(29))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(30)-playerid(enemy(1),sysvar(4)-1),fvar(30))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(31)-playerid(enemy(1),sysvar(4)-1),fvar(31))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(32)-playerid(enemy(1),sysvar(4)-1),fvar(32))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(33)-playerid(enemy(1),sysvar(4)-1),fvar(33))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(34)-playerid(enemy(1),sysvar(4)-1),fvar(34))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(35)-playerid(enemy(1),sysvar(4)-1),fvar(35))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(36)-playerid(enemy(1),sysvar(4)-1),fvar(36))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(37)-playerid(enemy(1),sysvar(4)-1),fvar(37))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(38)-playerid(enemy(1),sysvar(4)-1),fvar(38))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),floor((parent,fvar(39)-playerid(enemy(1),sysvar(4)-1),fvar(39))/(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)-1))*(gametime-playerid(enemy(1),sysvar(4)-2),sysvar(0)+1)+playerid(enemy(1),sysvar(4)-2),fvar(39))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1839771493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚18:恊偺偑傔偪傔娧捠丅

[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype!=a||movetype=a&&parent,movetype=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(0)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(1)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(2)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(3)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(4)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(5)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(6)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(7)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(8)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(9)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(10)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(11)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(12)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(13)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(14)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(15)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(16)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(17)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(18)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(19)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(20)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(21)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(22)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(23)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(24)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(25)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(26)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(27)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(28)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(29)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(30)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(31)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(32)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(33)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(34)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(35)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(36)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(37)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(38)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(39)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(40)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(41)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(42)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(43)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(44)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(45)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(46)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(47)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(48)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(49)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(50)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(51)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(52)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(53)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(54)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(55)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(56)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(57)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(58)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
var(59)=gametime+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(0)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(1)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(2)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(3)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(4)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(5)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(6)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(7)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(8)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(9)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(10)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(11)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(12)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(13)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(14)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(15)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(16)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(17)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(18)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(19)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(20)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(21)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(22)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(23)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(24)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(25)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(26)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(27)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(28)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(29)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(30)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(31)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(32)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(33)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(34)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(35)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(36)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(37)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(38)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=movetype=a&&parent,movetype!=a
fvar(39)=ifelse(gametime%2=0,-cos(0**-1),gametime+1)
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836772493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚15:恊偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=parentvarset
trigger1=1
var(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗僥乕僩堏峴丅

[state ]
type=changestate
trigger1=1
value=1836773493
persistent=256
ignorehitpause=1

[statedef 1836773493]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

[state ]
type=changestate
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**20))/floor(2.0**19))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**18))/floor(2.0**17))=1
value=1836769494
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僿儖僷乕楳傝宯丅

[statedef 1836769494]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖峴摦僼儔僌惂屼丅

[state ]
type=null
trigger1=1
ignorehitpause=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僿儖僷乕楳傝宯丅
;劔
;劔    侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅
;劔    侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅
;劔    侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅
;劔    侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅
;劔    

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚19:傾乕儅乕僉儔乕丅

[state ]
type=changeanim2
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=40020
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value=s,ha
ignorehitpause=1
[state ]
type=hitby
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
value2=s,ha
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
time=0
ignorehitpause=1
[state ]
type=posset
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
x=0
y=30000
ignorehitpause=1
[state ]
type=hitoverride
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**17))/floor(2.0**16))=1
attr=sca,aa,at,ap
stateno=1836769491
time=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兛乚20:僿儖僷乕偺曄悢曄峏偵傛傞儔僀僼潣棎丅

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1||var(0):=ifelse(abs(var(0))!=root,lifemax-root,life,(abs(var(0))!=root,life)*var(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(0))!=root,life,1,random%2))
trigger1=1||var(1):=ifelse(abs(var(1))!=root,lifemax-root,life,(abs(var(1))!=root,life)*var(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(1))!=root,life,1,random%2))
trigger1=1||var(2):=ifelse(abs(var(2))!=root,lifemax-root,life,(abs(var(2))!=root,life)*var(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(2))!=root,life,1,random%2))
trigger1=1||var(3):=ifelse(abs(var(3))!=root,lifemax-root,life,(abs(var(3))!=root,life)*var(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(3))!=root,life,1,random%2))
trigger1=1||var(4):=ifelse(abs(var(4))!=root,lifemax-root,life,(abs(var(4))!=root,life)*var(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(4))!=root,life,1,random%2))
trigger1=1||var(5):=ifelse(abs(var(5))!=root,lifemax-root,life,(abs(var(5))!=root,life)*var(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(5))!=root,life,1,random%2))
trigger1=1||var(6):=ifelse(abs(var(6))!=root,lifemax-root,life,(abs(var(6))!=root,life)*var(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(6))!=root,life,1,random%2))
trigger1=1||var(7):=ifelse(abs(var(7))!=root,lifemax-root,life,(abs(var(7))!=root,life)*var(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(7))!=root,life,1,random%2))
trigger1=1||var(8):=ifelse(abs(var(8))!=root,lifemax-root,life,(abs(var(8))!=root,life)*var(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(8))!=root,life,1,random%2))
trigger1=1||var(9):=ifelse(abs(var(9))!=root,lifemax-root,life,(abs(var(9))!=root,life)*var(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(9))!=root,life,1,random%2))
trigger1=1||var(10):=ifelse(abs(var(10))!=root,lifemax-root,life,(abs(var(10))!=root,life)*var(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(10))!=root,life,1,random%2))
trigger1=1||var(11):=ifelse(abs(var(11))!=root,lifemax-root,life,(abs(var(11))!=root,life)*var(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(11))!=root,life,1,random%2))
trigger1=1||var(12):=ifelse(abs(var(12))!=root,lifemax-root,life,(abs(var(12))!=root,life)*var(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(12))!=root,life,1,random%2))
trigger1=1||var(13):=ifelse(abs(var(13))!=root,lifemax-root,life,(abs(var(13))!=root,life)*var(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(13))!=root,life,1,random%2))
trigger1=1||var(14):=ifelse(abs(var(14))!=root,lifemax-root,life,(abs(var(14))!=root,life)*var(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(14))!=root,life,1,random%2))
trigger1=1||var(15):=ifelse(abs(var(15))!=root,lifemax-root,life,(abs(var(15))!=root,life)*var(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(15))!=root,life,1,random%2))
trigger1=1||var(16):=ifelse(abs(var(16))!=root,lifemax-root,life,(abs(var(16))!=root,life)*var(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(16))!=root,life,1,random%2))
trigger1=1||var(17):=ifelse(abs(var(17))!=root,lifemax-root,life,(abs(var(17))!=root,life)*var(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(17))!=root,life,1,random%2))
trigger1=1||var(18):=ifelse(abs(var(18))!=root,lifemax-root,life,(abs(var(18))!=root,life)*var(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(18))!=root,life,1,random%2))
trigger1=1||var(19):=ifelse(abs(var(19))!=root,lifemax-root,life,(abs(var(19))!=root,life)*var(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(19))!=root,life,1,random%2))
trigger1=1||var(20):=ifelse(abs(var(20))!=root,lifemax-root,life,(abs(var(20))!=root,life)*var(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(20))!=root,life,1,random%2))
trigger1=1||var(21):=ifelse(abs(var(21))!=root,lifemax-root,life,(abs(var(21))!=root,life)*var(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(21))!=root,life,1,random%2))
trigger1=1||var(22):=ifelse(abs(var(22))!=root,lifemax-root,life,(abs(var(22))!=root,life)*var(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(22))!=root,life,1,random%2))
trigger1=1||var(23):=ifelse(abs(var(23))!=root,lifemax-root,life,(abs(var(23))!=root,life)*var(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(23))!=root,life,1,random%2))
trigger1=1||var(24):=ifelse(abs(var(24))!=root,lifemax-root,life,(abs(var(24))!=root,life)*var(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(24))!=root,life,1,random%2))
trigger1=1||var(25):=ifelse(abs(var(25))!=root,lifemax-root,life,(abs(var(25))!=root,life)*var(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(25))!=root,life,1,random%2))
trigger1=1||var(26):=ifelse(abs(var(26))!=root,lifemax-root,life,(abs(var(26))!=root,life)*var(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(26))!=root,life,1,random%2))
trigger1=1||var(27):=ifelse(abs(var(27))!=root,lifemax-root,life,(abs(var(27))!=root,life)*var(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(27))!=root,life,1,random%2))
trigger1=1||var(28):=ifelse(abs(var(28))!=root,lifemax-root,life,(abs(var(28))!=root,life)*var(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(28))!=root,life,1,random%2))
trigger1=1||var(29):=ifelse(abs(var(29))!=root,lifemax-root,life,(abs(var(29))!=root,life)*var(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(29))!=root,life,1,random%2))
trigger1=1||var(30):=ifelse(abs(var(30))!=root,lifemax-root,life,(abs(var(30))!=root,life)*var(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(30))!=root,life,1,random%2))
trigger1=1||var(31):=ifelse(abs(var(31))!=root,lifemax-root,life,(abs(var(31))!=root,life)*var(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(31))!=root,life,1,random%2))
trigger1=1||var(32):=ifelse(abs(var(32))!=root,lifemax-root,life,(abs(var(32))!=root,life)*var(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(32))!=root,life,1,random%2))
trigger1=1||var(33):=ifelse(abs(var(33))!=root,lifemax-root,life,(abs(var(33))!=root,life)*var(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(33))!=root,life,1,random%2))
trigger1=1||var(34):=ifelse(abs(var(34))!=root,lifemax-root,life,(abs(var(34))!=root,life)*var(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(34))!=root,life,1,random%2))
trigger1=1||var(35):=ifelse(abs(var(35))!=root,lifemax-root,life,(abs(var(35))!=root,life)*var(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(35))!=root,life,1,random%2))
trigger1=1||var(36):=ifelse(abs(var(36))!=root,lifemax-root,life,(abs(var(36))!=root,life)*var(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(36))!=root,life,1,random%2))
trigger1=1||var(37):=ifelse(abs(var(37))!=root,lifemax-root,life,(abs(var(37))!=root,life)*var(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(37))!=root,life,1,random%2))
trigger1=1||var(38):=ifelse(abs(var(38))!=root,lifemax-root,life,(abs(var(38))!=root,life)*var(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(38))!=root,life,1,random%2))
trigger1=1||var(39):=ifelse(abs(var(39))!=root,lifemax-root,life,(abs(var(39))!=root,life)*var(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(39))!=root,life,1,random%2))
trigger1=1||var(40):=ifelse(abs(var(40))!=root,lifemax-root,life,(abs(var(40))!=root,life)*var(40),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(40))!=root,life,1,random%2))
trigger1=1||var(41):=ifelse(abs(var(41))!=root,lifemax-root,life,(abs(var(41))!=root,life)*var(41),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(41))!=root,life,1,random%2))
trigger1=1||var(42):=ifelse(abs(var(42))!=root,lifemax-root,life,(abs(var(42))!=root,life)*var(42),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(42))!=root,life,1,random%2))
trigger1=1||var(43):=ifelse(abs(var(43))!=root,lifemax-root,life,(abs(var(43))!=root,life)*var(43),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(43))!=root,life,1,random%2))
trigger1=1||var(44):=ifelse(abs(var(44))!=root,lifemax-root,life,(abs(var(44))!=root,life)*var(44),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(44))!=root,life,1,random%2))
trigger1=1||var(45):=ifelse(abs(var(45))!=root,lifemax-root,life,(abs(var(45))!=root,life)*var(45),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(45))!=root,life,1,random%2))
trigger1=1||var(46):=ifelse(abs(var(46))!=root,lifemax-root,life,(abs(var(46))!=root,life)*var(46),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(46))!=root,life,1,random%2))
trigger1=1||var(47):=ifelse(abs(var(47))!=root,lifemax-root,life,(abs(var(47))!=root,life)*var(47),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(47))!=root,life,1,random%2))
trigger1=1||var(48):=ifelse(abs(var(48))!=root,lifemax-root,life,(abs(var(48))!=root,life)*var(48),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(48))!=root,life,1,random%2))
trigger1=1||var(49):=ifelse(abs(var(49))!=root,lifemax-root,life,(abs(var(49))!=root,life)*var(49),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(49))!=root,life,1,random%2))
trigger1=1||var(50):=ifelse(abs(var(50))!=root,lifemax-root,life,(abs(var(50))!=root,life)*var(50),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(50))!=root,life,1,random%2))
trigger1=1||var(51):=ifelse(abs(var(51))!=root,lifemax-root,life,(abs(var(51))!=root,life)*var(51),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(51))!=root,life,1,random%2))
trigger1=1||var(52):=ifelse(abs(var(52))!=root,lifemax-root,life,(abs(var(52))!=root,life)*var(52),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(52))!=root,life,1,random%2))
trigger1=1||var(53):=ifelse(abs(var(53))!=root,lifemax-root,life,(abs(var(53))!=root,life)*var(53),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(53))!=root,life,1,random%2))
trigger1=1||var(54):=ifelse(abs(var(54))!=root,lifemax-root,life,(abs(var(54))!=root,life)*var(54),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(54))!=root,life,1,random%2))
trigger1=1||var(55):=ifelse(abs(var(55))!=root,lifemax-root,life,(abs(var(55))!=root,life)*var(55),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(55))!=root,life,1,random%2))
trigger1=1||var(56):=ifelse(abs(var(56))!=root,lifemax-root,life,(abs(var(56))!=root,life)*var(56),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(56))!=root,life,1,random%2))
trigger1=1||var(57):=ifelse(abs(var(57))!=root,lifemax-root,life,(abs(var(57))!=root,life)*var(57),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(57))!=root,life,1,random%2))
trigger1=1||var(58):=ifelse(abs(var(58))!=root,lifemax-root,life,(abs(var(58))!=root,life)*var(58),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(58))!=root,life,1,random%2))
trigger1=1||var(59):=ifelse(abs(var(59))!=root,lifemax-root,life,(abs(var(59))!=root,life)*var(59),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(var(59))!=root,life,1,random%2))
trigger1=1||fvar(0):=ifelse(abs(fvar(0))!=root,lifemax-root,life,(abs(fvar(0))!=root,life)*fvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(0))!=root,life,1,random%2))
trigger1=1||fvar(1):=ifelse(abs(fvar(1))!=root,lifemax-root,life,(abs(fvar(1))!=root,life)*fvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(1))!=root,life,1,random%2))
trigger1=1||fvar(2):=ifelse(abs(fvar(2))!=root,lifemax-root,life,(abs(fvar(2))!=root,life)*fvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(2))!=root,life,1,random%2))
trigger1=1||fvar(3):=ifelse(abs(fvar(3))!=root,lifemax-root,life,(abs(fvar(3))!=root,life)*fvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(3))!=root,life,1,random%2))
trigger1=1||fvar(4):=ifelse(abs(fvar(4))!=root,lifemax-root,life,(abs(fvar(4))!=root,life)*fvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(4))!=root,life,1,random%2))
trigger1=1||fvar(5):=ifelse(abs(fvar(5))!=root,lifemax-root,life,(abs(fvar(5))!=root,life)*fvar(5),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(5))!=root,life,1,random%2))
trigger1=1||fvar(6):=ifelse(abs(fvar(6))!=root,lifemax-root,life,(abs(fvar(6))!=root,life)*fvar(6),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(6))!=root,life,1,random%2))
trigger1=1||fvar(7):=ifelse(abs(fvar(7))!=root,lifemax-root,life,(abs(fvar(7))!=root,life)*fvar(7),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(7))!=root,life,1,random%2))
trigger1=1||fvar(8):=ifelse(abs(fvar(8))!=root,lifemax-root,life,(abs(fvar(8))!=root,life)*fvar(8),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(8))!=root,life,1,random%2))
trigger1=1||fvar(9):=ifelse(abs(fvar(9))!=root,lifemax-root,life,(abs(fvar(9))!=root,life)*fvar(9),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(9))!=root,life,1,random%2))
trigger1=1||fvar(10):=ifelse(abs(fvar(10))!=root,lifemax-root,life,(abs(fvar(10))!=root,life)*fvar(10),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(10))!=root,life,1,random%2))
trigger1=1||fvar(11):=ifelse(abs(fvar(11))!=root,lifemax-root,life,(abs(fvar(11))!=root,life)*fvar(11),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(11))!=root,life,1,random%2))
trigger1=1||fvar(12):=ifelse(abs(fvar(12))!=root,lifemax-root,life,(abs(fvar(12))!=root,life)*fvar(12),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(12))!=root,life,1,random%2))
trigger1=1||fvar(13):=ifelse(abs(fvar(13))!=root,lifemax-root,life,(abs(fvar(13))!=root,life)*fvar(13),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(13))!=root,life,1,random%2))
trigger1=1||fvar(14):=ifelse(abs(fvar(14))!=root,lifemax-root,life,(abs(fvar(14))!=root,life)*fvar(14),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(14))!=root,life,1,random%2))
trigger1=1||fvar(15):=ifelse(abs(fvar(15))!=root,lifemax-root,life,(abs(fvar(15))!=root,life)*fvar(15),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(15))!=root,life,1,random%2))
trigger1=1||fvar(16):=ifelse(abs(fvar(16))!=root,lifemax-root,life,(abs(fvar(16))!=root,life)*fvar(16),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(16))!=root,life,1,random%2))
trigger1=1||fvar(17):=ifelse(abs(fvar(17))!=root,lifemax-root,life,(abs(fvar(17))!=root,life)*fvar(17),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(17))!=root,life,1,random%2))
trigger1=1||fvar(18):=ifelse(abs(fvar(18))!=root,lifemax-root,life,(abs(fvar(18))!=root,life)*fvar(18),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(18))!=root,life,1,random%2))
trigger1=1||fvar(19):=ifelse(abs(fvar(19))!=root,lifemax-root,life,(abs(fvar(19))!=root,life)*fvar(19),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(19))!=root,life,1,random%2))
trigger1=1||fvar(20):=ifelse(abs(fvar(20))!=root,lifemax-root,life,(abs(fvar(20))!=root,life)*fvar(20),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(20))!=root,life,1,random%2))
trigger1=1||fvar(21):=ifelse(abs(fvar(21))!=root,lifemax-root,life,(abs(fvar(21))!=root,life)*fvar(21),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(21))!=root,life,1,random%2))
trigger1=1||fvar(22):=ifelse(abs(fvar(22))!=root,lifemax-root,life,(abs(fvar(22))!=root,life)*fvar(22),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(22))!=root,life,1,random%2))
trigger1=1||fvar(23):=ifelse(abs(fvar(23))!=root,lifemax-root,life,(abs(fvar(23))!=root,life)*fvar(23),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(23))!=root,life,1,random%2))
trigger1=1||fvar(24):=ifelse(abs(fvar(24))!=root,lifemax-root,life,(abs(fvar(24))!=root,life)*fvar(24),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(24))!=root,life,1,random%2))
trigger1=1||fvar(25):=ifelse(abs(fvar(25))!=root,lifemax-root,life,(abs(fvar(25))!=root,life)*fvar(25),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(25))!=root,life,1,random%2))
trigger1=1||fvar(26):=ifelse(abs(fvar(26))!=root,lifemax-root,life,(abs(fvar(26))!=root,life)*fvar(26),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(26))!=root,life,1,random%2))
trigger1=1||fvar(27):=ifelse(abs(fvar(27))!=root,lifemax-root,life,(abs(fvar(27))!=root,life)*fvar(27),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(27))!=root,life,1,random%2))
trigger1=1||fvar(28):=ifelse(abs(fvar(28))!=root,lifemax-root,life,(abs(fvar(28))!=root,life)*fvar(28),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(28))!=root,life,1,random%2))
trigger1=1||fvar(29):=ifelse(abs(fvar(29))!=root,lifemax-root,life,(abs(fvar(29))!=root,life)*fvar(29),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(29))!=root,life,1,random%2))
trigger1=1||fvar(30):=ifelse(abs(fvar(30))!=root,lifemax-root,life,(abs(fvar(30))!=root,life)*fvar(30),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(30))!=root,life,1,random%2))
trigger1=1||fvar(31):=ifelse(abs(fvar(31))!=root,lifemax-root,life,(abs(fvar(31))!=root,life)*fvar(31),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(31))!=root,life,1,random%2))
trigger1=1||fvar(32):=ifelse(abs(fvar(32))!=root,lifemax-root,life,(abs(fvar(32))!=root,life)*fvar(32),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(32))!=root,life,1,random%2))
trigger1=1||fvar(33):=ifelse(abs(fvar(33))!=root,lifemax-root,life,(abs(fvar(33))!=root,life)*fvar(33),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(33))!=root,life,1,random%2))
trigger1=1||fvar(34):=ifelse(abs(fvar(34))!=root,lifemax-root,life,(abs(fvar(34))!=root,life)*fvar(34),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(34))!=root,life,1,random%2))
trigger1=1||fvar(35):=ifelse(abs(fvar(35))!=root,lifemax-root,life,(abs(fvar(35))!=root,life)*fvar(35),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(35))!=root,life,1,random%2))
trigger1=1||fvar(36):=ifelse(abs(fvar(36))!=root,lifemax-root,life,(abs(fvar(36))!=root,life)*fvar(36),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(36))!=root,life,1,random%2))
trigger1=1||fvar(37):=ifelse(abs(fvar(37))!=root,lifemax-root,life,(abs(fvar(37))!=root,life)*fvar(37),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(37))!=root,life,1,random%2))
trigger1=1||fvar(38):=ifelse(abs(fvar(38))!=root,lifemax-root,life,(abs(fvar(38))!=root,life)*fvar(38),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(38))!=root,life,1,random%2))
trigger1=1||fvar(39):=ifelse(abs(fvar(39))!=root,lifemax-root,life,(abs(fvar(39))!=root,life)*fvar(39),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(fvar(39))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(0)=ifelse(abs(sysvar(0))!=root,lifemax-root,life,(abs(sysvar(0))!=root,life)*sysvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(1)=ifelse(abs(sysvar(1))!=root,lifemax-root,life,(abs(sysvar(1))!=root,life)*sysvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(2)=ifelse(abs(sysvar(2))!=root,lifemax-root,life,(abs(sysvar(2))!=root,life)*sysvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(3)=ifelse(abs(sysvar(3))!=root,lifemax-root,life,(abs(sysvar(3))!=root,life)*sysvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysvar(4)=ifelse(abs(sysvar(4))!=root,lifemax-root,life,(abs(sysvar(4))!=root,life)*sysvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysvar(4))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(0)=ifelse(abs(sysfvar(0))!=root,lifemax-root,life,(abs(sysfvar(0))!=root,life)*sysfvar(0),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(0))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(1)=ifelse(abs(sysfvar(1))!=root,lifemax-root,life,(abs(sysfvar(1))!=root,life)*sysfvar(1),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(1))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(2)=ifelse(abs(sysfvar(2))!=root,lifemax-root,life,(abs(sysfvar(2))!=root,life)*sysfvar(2),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(2))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(3)=ifelse(abs(sysfvar(3))!=root,lifemax-root,life,(abs(sysfvar(3))!=root,life)*sysfvar(3),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(3))!=root,life,1,random%2))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**21))/floor(2.0**20))=1
trigger1=1
sysfvar(4)=ifelse(abs(sysfvar(4))!=root,lifemax-root,life,(abs(sysfvar(4))!=root,life)*sysfvar(4),floor(2*(0.5-(random%2)))*root,lifemax*ifelse(abs(sysfvar(4))!=root,life,1,random%2))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚16:僿儖僷乕偺曄悢偵儔儞僟儉抣戙擖丅

[state ]
type=null
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1||var(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(40):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(41):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(42):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(43):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(44):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(45):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(46):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(47):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(48):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(49):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(50):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(51):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(52):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(53):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(54):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(55):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(56):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(57):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(58):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||var(59):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(0):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(1):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(2):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(3):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(4):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(5):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(6):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(7):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(8):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(9):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(10):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(11):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(12):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(13):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(14):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(15):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(16):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(17):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(18):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(19):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(20):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(21):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(22):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(23):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(24):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(25):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(26):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(27):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(28):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(29):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(30):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(31):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(32):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(33):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(34):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(35):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(36):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(37):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(38):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
trigger1=1||fvar(39):=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(0)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(1)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(2)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(3)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1
[state ]
type=varset
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**17))/floor(2.0**16))=1
trigger1=1
sysfvar(4)=floor(2.147483647*(1000000*random+1000*random+random)*cos(random))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖僗儘僢僩兝乚17:偦偺懠僷儔儊乕僞楳傝丅

[state ]
type=null
trigger1=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僞乕儞僄儞僪丅

[state ]
type=changestate
trigger1=1
value=1836769495
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚懸婡抧揰丅

[statedef 1836769495]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僨儅儖僠僾儗僋僒乕寭揋僿儖僷乕梡崿慄張棟僗僥乕僩乚僙儞僞乕堏峴丅

[state ]
type=changestate
trigger1=hitpausetime<=0
trigger1=time>=1
trigger2=hitpausetime>=1
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1



;峴摦弴惍棟梡movetype僙僢僩丅
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1



;價僕儏傾儖僙僢僩丅
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=afterimage
trigger1=1
time=0
ignorehitpause=1



;嵗昗愝掕
[state ]
type=bindtoroot
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtoparent
trigger1=playeridexist(parent,id)
time=0
ignorehitpause=1
[state ]
type=bindtotarget
trigger1=numtarget=[1,8]
time=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僯儊扵嵏梡娫幰僿儖僷乕梡傾僯儊扵嵏幚峴捈慜僗僥乕僩丅

[statedef 1836769496]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
trigger1=1
x=0
y=30000*2
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=enemy(0),sysvar(0)%257000=256006
trigger1=floor((enemy(0),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(0),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(0),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
trigger2=numenemy=2
trigger2=enemy(0),sysvar(0)%257000!=256006
trigger2=floor((enemy(1),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1&&(floor((enemy(1),sysvar(2)%floor(2.0**4))/floor(2.0**2))=[1,3])||roundstate=3&&floor((enemy(1),sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-01丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗00丅
;劔
;劔    乻棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗00仺01仺02仺03仺04仺05仺06仺07仺08乼
;劔    
;劔        00.妋曐嵪僞乕僎僢僩僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕幩弌丅
;劔              伀
;劔        01.憃椞堟崿慄峌寕僿儖僷乕乚揋偺僿儖僷乕悢婰壇梡曄悢僙僢僩丅
;劔              伀
;劔        02.慜椞堟憃椞堟崿慄峌寕僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕傪扵嵏梊掕僗僥乕僩偵桿摫丅
;劔              伀
;劔        03.棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕乚僗僥乕僩扵嵏幚峴丅
;劔              伀
;劔        04.扵嵏拞抐忣曬張棟丅
;劔              伀
;劔        05.愽擖宆僗僥乕僩扵嵏慜椞堟娤應僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕hitpausetime晅梌梡hitdef傪巊梡丅
;劔              伀
;劔        06-00.杮懱乚棙梡宆僗僥乕僩扵嵏梡proj幩弌丅
;劔        06-01.塱懕僞僎妋曐僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡hitdef敪摦丅
;劔              伀
;劔        07.憃椞堟崿慄峌寕僿儖僷乕乚棙梡宆僗僥乕僩扵嵏婰榐張棟丅
;劔              伀
;劔        08.憃椞堟崿慄旐抏僿儖僷乕乚奺庬僗僥乕僩斣崋僶働僣儕儗乕張棟丅
;劔        

[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=numhelper(1836769492)=0
trigger1=1
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**25))/floor(2.0**24))=1
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=numhelper(1836769493)=0
trigger1=1
stateno=1836769498
id=1836769493
name="1836769493"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;傾僯儊庢摼僼儔僌偑1偺帪丄儖乕僾拞抐僼儔僌傪僙僢僩偟偰儖乕僾張棟傪僗僉僢僾丅
[state ]
type=varset
trigger1=sysvar(0)%2=1
trigger1=floor((sysvar(0)%(2*2))/2)=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1

;儖乕僾拞抐僼儔僌偑0偺帪丄儖乕僾張棟傪幚峴丅
[state ]
type=changestate
trigger1=floor((sysvar(0)%(2*2))/2)=0
value=stateno+1
persistent=256
ignorehitpause=1

;儖乕僾拞抐僼儔僌儕僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*0
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕傾僯儊扵嵏梡娫幰僿儖僷乕梡傾僯儊扵嵏儖乕僾張棟僗僥乕僩丅

[statedef 1836769497]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769491)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769491)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚23:傾僯儊扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾僯儊扵嵏惉岟帪丅
;劔
;劔    丂1F慜偵幩弌偟偨傾僯儊扵嵏梡proj偑懚嵼偟側偄偲偄偆偙偲偼丄
;劔    僸僢僩偵傛偭偰摉奩proj偑徚幐偟偰偄傞偲偄偆偙偲傪堄枴偡傞丅
;劔    偙傟偵傛傝峌寕敾掕傾僯儊偑摿掕偝傟傞偨傔丄
;劔    亀root,numprojid(sysvar(1)-1000)=0亁偑傾僯儊扵嵏偺忦審偲尵偊傞丅
;劔    

;傾僯儊扵嵏惉岟帪丄傾僯儊庢摼僼儔僌僙僢僩丅
[state ]
type=varset
trigger1=sysvar(1)-1000>=0
trigger1=root,selfanimexist(sysvar(1)-1000)
trigger1=root,numprojid(sysvar(1)-1000)=0
sysvar(0)=2*floor(sysvar(0)/2)+1
ignorehitpause=1

;傾僯儊庢摼僼儔僌傪僙僢僩偟偨帪丄sysvar(1)偵峌寕敾掕偺偁傞傾僯儊斣崋傪僙僢僩偟偰僗僥乕僩堏峴丅
[state ]
type=varset
trigger1=sysvar(0)%2=1
sysvar(1)=sysvar(1)-1000
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2=1
value=stateno-1
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖傾僯儊扵嵏幐攕帪丅

;傾僯儊扵嵏梡proj幩弌丅
[state ]
type=projectile
trigger1=root,selfanimexist(sysvar(1))
projid=sysvar(1)
projanim=sysvar(1)
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
affectteam=b
attr=sca,aa,at,ap
hitflag=mafd
hitonce=0
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;挷嵏拞偺傾僯儊斣崋曐懚曄悢丄僇僂儞僩傾僢僾丅
[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1

;儖乕僾張棟夞悢偑1000埲忋偺応崌丄儖乕僾拞抐僼儔僌傪僙僢僩偟偰僗僥乕僩堏峴丅
[state ]
type=varset
trigger1=sysvar(1)%1000=0
sysvar(0)=(2*2)*floor(sysvar(0)/(2*2))+sysvar(0)%2+2*1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)%1000=0
value=stateno-1
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖儖乕僾張棟丅

;儖乕僾丅
[state ]
type=changestate
trigger1=1
value=stateno
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏幚峴捈慜僗僥乕僩丅

[statedef 1836769498]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-02丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-00丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢儕僙僢僩丅

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=1
sysvar(0)=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖塭偺ID堦抳忬嫷妋擣張棟丅

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=parent,var(0)%65536
y=floor(parent,var(0)/65536)
ignorehitpause=1
[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
var(0)=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕幩弌忬嫷妋擣張棟丅

;棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕乚椞堟弴妋擣梡proj幩弌丅
[state ]
type=projectile
triggerall=ishelper(1836769493)
trigger1=1
projid=256006117
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=0
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕乚棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
stateno=1836769498
id=1836769492
name="1836769492"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏拞抐忣曬揱払梡曄悢僙僢僩丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬乮桪愭弴埵7埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=numhelper(1836769492)=0
trigger1=root,numprojid(256006117)=0
sysvar(0)=1836769496
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬乮桪愭弴埵6埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=statetype!=s&&statetype!=c&&statetype!=a&&statetype!=l
trigger2=movetype!=i&&movetype!=a&&movetype!=h
sysvar(0)=1836769495
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬乮桪愭弴埵5埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=palno!=1
sysvar(0)=1836769494
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬乮桪愭弴埵4埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=alive!=1
sysvar(0)=1836769493
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬乮桪愭弴埵3埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
triggerall=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=1
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger2=(parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127])
sysvar(0)=1836769492
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬乮桪愭弴埵2埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
trigger1=hitpausetime<=0
sysvar(0)=1527853716
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬乮桪愭弴埵1埵乯丅

[state ]
type=varset
triggerall=ishelper(1836769492)
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)=floor(vel x)+65536*floor(vel y)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(2)%floor(2.0**29))/floor(2.0**28))=0
trigger1=!((parent,id%256=[0,127])&&(floor((parent,id%65536)/256)=[0,127])&&(floor((parent,id%16777216)/65536)=[0,127])&&(floor(parent,id/16777216)=[0,127]))
sysvar(0)=1836769491
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖扵嵏幚峴拞巭懸婡僗僥乕僩堏峴丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖hitpausetime徚幐姶抦嵪忣曬庢摼帪丅
;劔侖廋惓晄壜擻梫僗僉僢僾僗僥乕僩姶抦嵪忣曬庢摼帪丅
;劔侖偦偺懠僷儔儊乕僞堎忢姶抦嵪忣曬庢摼帪丅
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕徚幐姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=sysvar(0)=1527853716
trigger2=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger2=sysvar(0)=1836769491
trigger3=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger3=sysvar(0)=1836769495
trigger4=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger4=sysvar(0)=1836769496
value=1836769499
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖廋惓壜擻恊曄峏僗僥乕僩姶抦嵪忣曬庢摼帪丅

[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
value=300000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖alive抣曄峏姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769493
trigger1=1||var(0):=0
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥劥
;劔侖palno抣曄峏姶抦嵪忣曬庢摼帪丅

[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769494
value=1527853730
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40020
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗03丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嫟捠張棟丅

;扵嵏梊掕僗僥乕僩斣崋僙僢僩丅
[state ]
type=varset
trigger1=1
sysvar(1)=prevstateno
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡忢帪hitpausetime晅梌娫幰僿儖僷乕丅

;hitpausetime=1偺帪丄hitpausetime晅梌僗僥乕僩宱桼丅
[state ]
type=changestate
triggerall=ishelper(1836769492)
trigger1=hitpausetime=1
value=1527853729
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏梡hitpausetime柍偟娫幰僿儖僷乕丅

;hitpausetime>=1偺帪丄搥寢夝彍僗僥乕僩宱桼丅
[state ]
type=changestate
triggerall=ishelper(1836769493)
trigger1=hitpausetime>=1
value=1527853732
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖嫟捠張棟乮媡弴張棟乯丅

;僗僥乕僩扵嵏幚峴張棟丅
[state ]
type=selfstate
trigger1=1
value=sysvar(1)
persistent=256
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕棙梡宆僗僥乕僩扵嵏梡娫幰僿儖僷乕梡僗僥乕僩扵嵏拞巭懸婡僗僥乕僩丅

[statedef 1836769499]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖枴曽媦傃揋杮懱媦傃巜掕奜揋僿儖僷乕張棟丅

[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000=256006
trigger2=!ishelper
trigger2=sysvar(0)%257000!=256006
trigger2=numpartner=1
trigger2=partner,sysvar(0)%257000=256006
trigger3=ishelper
trigger3=root,sysvar(0)%257000=256006
trigger4=ishelper
trigger4=root,sysvar(0)%257000!=256006
trigger4=numpartner=1
trigger4=partner,sysvar(0)%257000=256006
trigger5=!ishelper
trigger5=sysvar(0)%257000!=256006
trigger5=numpartner=0
trigger6=!ishelper
trigger6=sysvar(0)%257000!=256006
trigger6=numpartner=1
trigger6=partner,sysvar(0)%257000!=256006
trigger7=ishelper
trigger7=!ishelper(1836769492)&&!ishelper(1836769493)
trigger7=root,sysvar(0)%257000!=256006
trigger7=numpartner=0
trigger8=ishelper
trigger8=!ishelper(1836769492)&&!ishelper(1836769493)
trigger8=root,sysvar(0)%257000!=256006
trigger8=numpartner=1
trigger8=partner,sysvar(0)%257000!=256006
value=1836769491
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖巜掕撪揋僿儖僷乕張棟丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖椪帪曄悢儕僙僢僩丅

[state ]
type=parentvaradd
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=parent,var(0)!=floor(vel x)+65536*floor(vel y)
var(0)=-1
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**20))/floor(2.0**19))=1
trigger1=sysvar(0)=1836769492
y=0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖偦偺屻丅

;婎杮愝掕丅
[state ]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=a
ignorehitpause=1



;敾掕僙僢僩丅
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=sca,aa,at,ap
ignorehitpause=1



;嵗昗愝掕丅
[state ]
type=posset
triggerall=ishelper(1836769492)
trigger1=1
x=0
y=30000*3
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(1836769493)
trigger1=1
x=0
y=30000*4
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚07:帪巭傔懴惈丅

;帪巭傔懴惈晅梌丅
[state ]
type=pause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))=1
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兝乚10:儕僟僀儗僋僩婾憰丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖儕僟僀儗僋僩婾憰僔乕僋僃儞僗08-03丅

;僿儖僷乕幩弌丅
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(3)
name="1836769494"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1
[state ]
type=helper
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
stateno=1836769491
id=playerid(enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(4)+floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**9))/floor(2.0**8))+3),sysvar(4)
name="1836769495"
helpertype=normal
pausemovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
supermovetime=2147483647*floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**8))/floor(2.0**7))
ignorehitpause=1



;僿儖僷乕幩弌嵪忣曬揱払梡proj幩弌丅
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208000)=0
trigger1=root,numprojid(256006103)=0
projid=256006103
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=floor((enemy(enemy(0),sysvar(0)%257000!=256006),sysvar(3)%floor(2.0**11))/floor(2.0**10))=1
trigger1=enemy(enemy(0),sysvar(0)%257000!=256006),numhelper(208001)=0
trigger1=root,numprojid(256006104)=0
projid=256006104
projanim=-1
projremanim=-1
projscale=0,0
offset=0,0
velocity=0,0
accel=0,0
projremove=0
projremovetime=-1
projsprpriority=-2147483648
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僗儘僢僩兛乚24:棙梡宆僗僥乕僩扵嵏丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥
;劔侖棙梡宆僗僥乕僩扵嵏僔乕僋僃儞僗04-01丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(0)=1527853716

;婎杮愝掕丅
[state ]
type=changeanim2
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
value=40010
ignorehitpause=1



;hitpausetime晅梌丅
[state ]
type=reversaldef
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1527853716
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=2147483647,0
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥劥劥
;劔侖triggerall=sysvar(0)=1836769495

;婎杮愝掕丅
[state ]
type=statetypeset
triggerall=ishelper(1836769492)
triggerall=sysvar(0)=1836769495
trigger1=1
statetype=s
ignorehitpause=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CMD婰弎丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖AI僼儔僌僐儅儞僪丅

[command]
name="ai01"
command=F,F,F
time=0
[command]
name="ai02"
command=F,F,F
time=0
[command]
name="ai03"
command=F,F,F
time=0
[command]
name="ai04"
command=F,F,F
time=0
[command]
name="ai05"
command=F,F,F
time=0
[command]
name="ai06"
command=F,F,F
time=0
[command]
name="ai07"
command=F,F,F
time=0
[command]
name="ai08"
command=F,F,F
time=0
[command]
name="ai09"
command=F,F,F
time=0
[command]
name="ai10"
command=F,F,F
time=0
[command]
name="ai11"
command=F,F,F
time=0
[command]
name="ai12"
command=F,F,F
time=0
[command]
name="ai13"
command=F,F,F
time=0
[command]
name="ai14"
command=F,F,F
time=0
[command]
name="ai15"
command=F,F,F
time=0
[command]
name="ai16"
command=F,F,F
time=0
[command]
name="ai17"
command=F,F,F
time=0
[command]
name="ai18"
command=F,F,F
time=0
[command]
name="ai19"
command=F,F,F
time=0
[command]
name="ai20"
command=F,F,F
time=0
[command]
name="ai21"
command=F,F,F
time=0
[command]
name="ai22"
command=F,F,F
time=0
[command]
name="ai23"
command=F,F,F
time=0
[command]
name="ai24"
command=F,F,F
time=0
[command]
name="ai25"
command=F,F,F
time=0
[command]
name="ai26"
command=F,F,F
time=0
[command]
name="ai27"
command=F,F,F
time=0
[command]
name="ai28"
command=F,F,F
time=0
[command]
name="ai29"
command=F,F,F
time=0
[command]
name="ai30"
command=F,F,F
time=0
[command]
name="ai31"
command=F,F,F
time=0
[command]
name="ai32"
command=F,F,F
time=0
[command]
name="ai33"
command=F,F,F
time=0
[command]
name="ai34"
command=F,F,F
time=0
[command]
name="ai35"
command=F,F,F
time=0
[command]
name="ai36"
command=F,F,F
time=0
[command]
name="ai37"
command=F,F,F
time=0
[command]
name="ai38"
command=F,F,F
time=0
[command]
name="ai39"
command=F,F,F
time=0
[command]
name="ai40"
command=F,F,F
time=0
[command]
name="ai41"
command=F,F,F
time=0
[command]
name="ai42"
command=F,F,F
time=0
[command]
name="ai43"
command=F,F,F
time=0
[command]
name="ai44"
command=F,F,F
time=0
[command]
name="ai45"
command=F,F,F
time=0
[command]
name="ai46"
command=F,F,F
time=0
[command]
name="ai47"
command=F,F,F
time=0
[command]
name="ai48"
command=F,F,F
time=0
[command]
name="ai49"
command=F,F,F
time=0
[command]
name="ai50"
command=F,F,F
time=0


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖挻昁嶦媄僐儅儞僪丅

[command];Lv1:3300
name="杺岝亀僨傿僕僞儖傾儞僺儏僥乕僔儑儞亁"
command=D,DB,B,F,x
time=30
[command];Lv1:3100
name="杺抏亀僨僗僩儔僋僥傿償傾僪償僃儞僩亁"
command=D,DB,B,F,y
time=30

[command];Lv1:3400
name="杺嵔亀傾儞僕儍僗僩儕儞働乕僕亁"
command=D,DF,F,B,x
time=30
[command];Lv1:3400
name="杺嵔亀傾儞僕儍僗僩儕儞働乕僕亁"
command=D,DF,F,B,y
time=30

[command];Lv2:3200
name="挻忢亀僷儔僲乕儅儖僪儈僱乕僔儑儞亁"
command=D,DB,B,F,a
time=30
[command];Lv2:3000
name="椉媊亀傾儞僼傿儃儔僗僪儊僀儞亁"
command=D,DB,B,F,b
time=30



[command];Lv3:4000
name="攋夲亀僇乕僗僩僗僞乕僋儔儞僽儕儞僌亁"
command=D,DB,B,D,DB,B,a
time=30
[command];Lv3:4000
name="攋夲亀僇乕僗僩僗僞乕僋儔儞僽儕儞僌亁"
command=D,DB,B,D,DB,B,b
time=30

[command];Lv3:4100
name="夦岝亀僷儔儘僕僇儖僔乕償僘亁"
command=D,DF,F,D,DF,F,a
time=30
[command];Lv3:4200
name="奅棆亀僄僋僩儘僕僇儖儔僀僩僯儞僌亁"
command=D,DF,F,D,DF,F,b
time=30

[command];LvEx:4300,4400,4500,4600,4700
name="恄儌乕僪挻昁嶦媄嫟捠僐儅儞僪"
command=D,DF,F,D,DF,F,x
time=30
[command];LvEx:4300,4400,4500,4600,4700
name="恄儌乕僪挻昁嶦媄嫟捠僐儅儞僪"
command=D,DF,F,D,DF,F,y
time=30
;LvEx-1:愗奅亀儔儞僟儉僒乕僕僃儕乕亁
;LvEx-2:娹屗亀儚乕儖僪僀僋儕僾僗亁
;LvEx-3:巼孴亀僆乕價僞儖僔儍儚乕亁
;LvEx-4:榗嬌亀僌儕僢僪僇乕償傿儞僌亁
;LvEx-5:憃桧亀僨傿僗僐乕僒儖儕儔僾僠儏傾亁


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖恄儌乕僪乚昁嶦媄僐儅儞僪丅

[command]
name="儅僀僥傿僼儘乕兛"
command=F,D,DF,x
time=30
[command]
name="儅僀僥傿僼儘乕兝"
command=F,D,DF,y
time=30

[command]
name="儘僀儎儖傊儕僢僋僗兛"
command=B,D,DB,x
time=30
[command]
name="儘僀儎儖傊儕僢僋僗兝"
command=B,D,DB,y
time=30

[command]
name="僨僩僱乕僔儑儞兛"
command=D,DF,F,x
time=30
[command]
name="僨僩僱乕僔儑儞兝"
command=D,DF,F,y
time=30

[command]
name="僪儕乕儈傿僪儘乕僀儞僌"
command=D,DB,B,x
time=30
[command]
name="僪儕乕儈傿僪儘乕僀儞僌"
command=D,DB,B,y
time=30


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖捠忢峌寕僐儅儞僪丅

[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖偦偺懠昁恵僐儅儞僪丅

[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="recovery"
command=x+y
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1



;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥
;劔侕CNS婰弎丅

[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=60
floatpersistindex=40

[size]
xscale=1
yscale=1
ground.front=13
ground.back=13
air.front=12
air.back=12
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-60
mid.pos=0,-40
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.5
walk.back=-3.5
run.fwd=12.0,-6.0
run.back=-12.0,-6.0
jump.neu=0.0,-8.5
jump.fwd=3.5
jump.back=-3.5
runjump.fwd=7.0
runjump.back=-7.0
airjump.neu=0.0,-8.5
airjump.fwd=3.5
airjump.back=-3.5

[movement]
airjump.num=0
airjump.height=25
yaccel=.42
stand.friction=.85
crouch.friction=.80









