[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=15
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=50
floatpersistindex=30

[size]
xscale=1
yscale=1
ground.front=13
ground.back=13
air.front=12
air.back=12
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-60
mid.pos=0,-40
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.5
walk.back=-3.5
run.fwd=8.0,-8.0
run.back=-8.0,-8.0
jump.neu=0.0,-8.5
jump.fwd=3.5
jump.back=-3.5
runjump.fwd=7.0
runjump.back=-7.0
airjump.neu=0.0,-8.5
airjump.fwd=3.5
airjump.back=-3.5

[movement]
airjump.num=0
airjump.height=25
yaccel=.42
stand.friction=.85
crouch.friction=.80

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僐儌儞曗彆
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 40]
type=s
physics=s
ctrl=0
sprpriority=1
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=40
value=40
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
value=41
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
var(51)=0
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdfwd"
var(51)=1
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdback"
var(51)=-1
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
x=ifelse(var(51)=0,const(velocity.jump.neu.x),ifelse(var(51)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
trigger1=prevstateno=100
trigger1=var(51)=1
x=const(velocity.runjump.fwd.x)
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1

[statedef 41]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=40
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
ignorehitpause=1

[statedef 50]
type=a
physics=a
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=varset
trigger1=time=0
var(51)=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=41
trigger1=anim!=42
trigger1=anim!=43
trigger1=anim!=44
trigger1=anim!=45
trigger1=anim!=46
value=ifelse((vel x)=0,41,ifelse((vel x)>0,42,43))
ignorehitpause=1
[state ]
type=changeanim
trigger1=vel y>-2
trigger1=selfanimexist(anim+3)
persistent=0
value=anim+3
ignorehitpause=1

[statedef 52]
type=s
physics=s
ctrl=0
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=47
value=47
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
value=53
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=3
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 53]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=52
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
ignorehitpause=1

[statedef 100]
type=a
physics=a
ctrl=0
sprpriority=1
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=100
value=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.6,0.15
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=102
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=102
value=102
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=const(velocity.run.fwd.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=2
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=101
ignorehitpause=1

[statedef 101]
type=s
physics=s
ctrl=0
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=101
value=101
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=makedust
trigger1=animelemtime(1)=2
pos=-5,-2
spacing=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 102]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=100
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=-1+3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 105]
type=a
physics=a
ctrl=0
sprpriority=1
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=105
value=105
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.6,0.15
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
value=107
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=2
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=106
ignorehitpause=1

[statedef 106]
type=s
physics=s
ctrl=0
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=106
value=106
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=makedust
trigger1=animelemtime(1)=2
pos=-5,-2
spacing=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 107]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=105
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=1+3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

;僀儞僩儘
[statedef 180]
type=s
ctrl=0
velset=0,0
sprpriority=5
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=180
value=180
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.3
volume=255
ignorehitpause=1



;夋柺惈幙丅
[state ]
type=assertspecial
trigger1=animelemtime(1)<=269
flag=roundnotover
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=globalnoshadow
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=119
anim=11000
trans=addalpha
alpha=256*sin((pi/2/100)*(animelemtime(1)-20)),256*cos((pi/2/100)*(animelemtime(1)-20))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=120
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;夋柺梙傟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=20
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;僩儔儞僗
[state ]
type=trans
trigger1=animelemtime(1)>=20&&animelemtime(1)<=119
trans=addalpha
alpha=256*cos((pi/2/100)*(animelemtime(1)-20)),256*sin((pi/2/100)*(animelemtime(1)-20))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=120&&animelemtime(1)<=219
trans=addalpha
alpha=0,256*cos((pi/2/100)*(animelemtime(1)-120))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=220
trans=addalpha
alpha=0,0
ignorehitpause=1



;偊偔偡傉傠偭偳
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=159
trigger1=animelemtime(4)%40>=0&&animelemtime(4)%40<=39
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(animelemtime(4)%40)),256*sin((pi/2/40)*(animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(animelemtime(4)%40)),0.6*sin((pi/2/40)*(animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=20&&animelemtime(4)<=119
trigger1=animelemtime(4)%40>=20&&animelemtime(4)%40<=39
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(-20+animelemtime(4)%40)),256*sin((pi/2/40)*(-20+animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(-20+animelemtime(4)%40)),0.6*sin((pi/2/40)*(-20+animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=40&&animelemtime(4)<=139
trigger1=animelemtime(4)%40>=0&&animelemtime(4)%40<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(20+animelemtime(4)%40)),256*sin((pi/2/40)*(20+animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(20+animelemtime(4)%40)),0.6*sin((pi/2/40)*(20+animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;僀儞僩儘
[statedef 190]
type=s
ctrl=0
velset=0,0
sprpriority=5
;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=190
value=190
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
value=s100,25
freqmul=0.3+0.02*animelemtime(1)
volume=255
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(1)=50
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s100,26
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
trigger2=animelemtime(1)=285
value=s100,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s206,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s10000,0
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s206,18
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=285
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=1.2
ignorehitpause=1



;夋柺惈幙丅
[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=1
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/100)*(animelemtime(1)-355))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=50&&animelemtime(1)<=53
time=2
freq=180
ampl=20*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=100&&animelemtime(1)<=174
time=2
freq=180
ampl=3*sin((pi/2/75)*(animelemtime(1)-100))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=175&&animelemtime(1)<=178
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=179&&animelemtime(1)<=264
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=265&&animelemtime(1)<=274
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=295&&animelemtime(1)<=304
time=2
freq=180
ampl=90*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=305&&animelemtime(1)<=354
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(1)-355)))*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1



;僩儔儞僗
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=324
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
trans=addalpha
alpha=0,256*cos((pi/2/30)*(animelemtime(1)-325))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=355&&animelemtime(1)<=404
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=405&&animelemtime(1)<=454
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(1)-405)),0
ignorehitpause=1



;嵍塃偺庤偵愒偺抏偲惵偺抏偑偁傝傑偡丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;愒偺抏偲惵偺抏偑偔傞偭偔傞偟側偑傜壓偺曽傊丅丅
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.6,0.6
pos=-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.4,0.4
pos=-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.6,0.6
pos=23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.4,0.4
pos=23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;愒偺抏偲惵偺抏偑僉儏儖僉儏儖尵偄側偑傜忋徃
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.6,0.6
pos=60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.4,0.4
pos=60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.6,0.6
pos=-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.4,0.4
pos=-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;傕偺偡偛偄惃偄偱擇偮偺抏偑徴撍偡傞丄偺僷乕僩侾丅
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;傕偺偡偛偄惃偄偱擇偮偺抏偑徴撍偡傞丄偺僷乕僩俀丅
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;傕偺偡偛偄惃偄偱擇偮偺抏偑徴撍偡傞丄偦偺徴寕攇丅
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=214
anim=10101
scale=0.18*(animelemtime(1)-175),0.18*(animelemtime(1)-175)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=224
anim=10101
scale=0.18*(animelemtime(1)-185),0.18*(animelemtime(1)-185)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;徴寕偵傛偭偰崌懱偟偨丄儅僛儞僞怓偺岝抏偑偙偙偵丅
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=194
anim=10060
scale=sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random),sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random)
pos=0,-150
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=264
anim=10060
scale=1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random),1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random)
pos=0,-150-1.8*(animelemtime(1)-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=354
anim=10060
scale=1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random),1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random),2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;拰偲嫟偵敪惗偡傞儅僛儞僞怓偺徴寕攇偑擇偮丅
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=304
anim=10101
scale=0.18*(animelemtime(1)-265),0.18*(animelemtime(1)-265)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=285&&animelemtime(1)<=324
anim=10101
scale=0.18*(animelemtime(1)-285),0.18*(animelemtime(1)-285)
pos=0,-screenpos y+240+100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;儅僛儞僞怓偺巰偺晽丄榑棟揑偵攋抅偟偨悽奅偺寚曅丅
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=444
anim=10024
scale=0.6,0.6
pos=0+100*cos(sysvar(3)),-150+100*sin(sysvar(3))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;儅僛儞僞怓偺拰偑丄幩弌偝傟傞丅
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=324
anim=10060
scale=1,0.5*(animelemtime(1)-265)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
anim=10060
scale=1,1000
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=cos((pi/2/100)*(animelemtime(1)-355)),1000
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;儅僛儞僞怓偺巰偺晽丅
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10024
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10034
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;慡偰偼廂懇偟丄屻岝偵曪傑傟傞丅
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10350
scale=0.18*(animelemtime(1)-455),0.18*(animelemtime(1)-455)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=465&&animelemtime(1)<=504
anim=10350
scale=0.18*(animelemtime(1)-465),0.18*(animelemtime(1)-465)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;捠忢懪寕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=200
value=200
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(4)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1



;捾僄僼僃僋僩丅
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;偙偩傑偱偡偐丠
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
value=201
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=11+30+20,-54
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=11+30+20,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 201]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=8
value=200
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=7
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=11+30+(-75+25*var(0))*cos(-pi*10/180.0)+3*cos(-pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-54+(-75+25*var(0))*sin(-pi*10/180.0)+3*sin(-pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*10/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*10/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=8
value=stateno
ignorehitpause=1

[statedef 210]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=210
value=210
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(8)>=0&&animelemtime(8)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(8)))*ifelse(animelemtime(8)%2=0,1,-1)
phase=90
ignorehitpause=1



;傐偡丅
[state ]
type=posadd
trigger1=(animelemtime(3)+5)=1
trigger2=(animelemtime(8)+5)=1
x=10
ignorehitpause=1



;捾僄僼僃僋僩侾丅
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
value=211
ignorehitpause=1

;捾僄僼僃僋僩俀丅
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
value=212
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=54,-26
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=54,-26
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-5&&animelemtime(8)<=-5+13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=83,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 211]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=16+(-75+25*var(0))*cos(pi*30/180.0)+3*cos(pi*30/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-48+(-75+25*var(0))*sin(pi*30/180.0)+3*sin(pi*30/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*30/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*30/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 212]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=45+(-75+25*var(0))*cos(-pi*20/180.0)+3*cos(-pi*20/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-47+(-75+25*var(0))*sin(-pi*20/180.0)+3*sin(-pi*20/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*20/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*20/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 220]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=220
value=220
ignorehitpause=1



;夋柺梙傜偟偠傖偹乕傛傾儂壒嬁偩傠乕偑僋僜僢両両両両
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,25
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,27
channel=1
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=(6-6*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;懌尦偱丄敋敪丅
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10060
scale=0.3-0.015*(animelemtime(5)+5),0.3-0.015*(animelemtime(5)+5)
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=14
anim=10022
scale=0.45,0.45
pos=53,4
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=s,na
hitflag=mafd
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=53,4
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 230]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=230
value=230
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1



;廟傝偺僗儅僢僔儏僄僼僃僋僩丅
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;偙偩傑偱偡偐丠
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
value=231
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=30,-55
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=30,-55
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 231]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=230
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=30+15+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-56+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 240]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=240
value=240
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(7)))*ifelse(animelemtime(7)%2=0,1,-1)
phase=90
ignorehitpause=1



;捾揑側壗偐偺侾丅
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61+10,-43-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61-10,-43+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
value=241
ignorehitpause=1



;捾揑側壗偐偺俀丅
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61-15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61+15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
value=242
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=36,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=61,-43
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 241]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=61+(-75+25*var(0))*cos(pi*50/180.0)+3*cos(pi*50/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-43+(-75+25*var(0))*sin(pi*50/180.0)+3*sin(pi*50/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*50/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*50/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 242]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=61+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-43+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 400]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=400
value=400
ignorehitpause=1



;夋柺梙傜偟丅
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1



;懌尦偱徴寕攇丅
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;偙偩傑偱偡偐丠
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
value=401
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=c,na
hitflag=maf
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-1,8
airguard.velocity=-1,8
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=35,0
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 401]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=400
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=35+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),0+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 600]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=600
value=600
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;捾僄僼僃僋僩丅
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;偙偩傑偱偡偐丠
[state ]
type=varset
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
value=601
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-8
guard.velocity=-8
air.velocity=-4,-2
airguard.velocity=-4,-2
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=63,-10
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=63,-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 601]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=600
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=24+(-75+25*var(0))*cos(pi*10/180.0)+3*cos(pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-40+(-75+25*var(0))*sin(pi*10/180.0)+3*sin(pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*10/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*10/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 620]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=620
value=620
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(7)))*ifelse(animelemtime(7)%2=0,1,-1)
phase=90
ignorehitpause=1



;捾僄僼僃僋僩偺侾丅
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30-15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
value=621
ignorehitpause=1

;捾僄僼僃僋僩偺俀丅
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45-15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45+15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
value=622
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,0
guard.velocity=-4
air.velocity=-2,0
airguard.velocity=-2,0
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=a,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=1,10
guard.velocity=-4
air.velocity=-2,10
airguard.velocity=-2,10
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;僸僢僩僗僷乕僋丅
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=36,-46
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=36,-46
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=49,7
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=49,7
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 621]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=30+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-37+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 622]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=45+(-75+25*var(0))*cos(pi*80/180.0)+3*cos(pi*80/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-40+(-75+25*var(0))*sin(pi*80/180.0)+3*sin(pi*80/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*80/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*80/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;捠忢幩寕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 300]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=300
value=300
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;拰両
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=0.6*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
value=301
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 301]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=300
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 302]
type=a
movetype=h
physics=n
anim=5030

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=velset
trigger1=1
x=-1*abs(gethitvar(xvel))
y=gethitvar(yvel)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5020
ignorehitpause=1

[statedef 310]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=310
value=310
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;旘傃摴嬶
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=2.4*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=30,-68
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=30,-68
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=30,-68
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=311
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=311
value=311
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 311]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=310
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 500]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=500
value=500
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
value=s100,27
channel=1
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(2)>=0&&animelemtime(2)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(2)))*ifelse(animelemtime(2)%2=0,1,-1)
phase=90
ignorehitpause=1



;敋敪偺侾丅
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10060
scale=0.3-0.015*animelemtime(2),0.3-0.015*animelemtime(2)
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=14
anim=10022
scale=0.45,0.45
pos=80-50,-30
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;敋敪偺俀丅
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-3),0.3-0.015*(animelemtime(2)-3)
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=14
anim=10022
scale=0.45,0.45
pos=80+50-50,-30-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;敋敪偺俁丅
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-6),0.3-0.015*(animelemtime(2)-6)
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100-50,-30-100+50
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;敋敪偺係丅
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-9),0.3-0.015*(animelemtime(2)-9)
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100+50-50,-30-100+50-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=projectile
trigger1=animelemtime(2)=0
projanim=40090
projremanim=-1
projscale=1,1
offset=80-50,-30
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=3
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50-50,-30-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=6
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100-50,-30-100+50
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=9
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100+50-50,-30-100+50-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 520]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=520
value=520
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s10000,2
channel=2
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=3
trigger3=animelemtime(4)=6
trigger4=animelemtime(4)=9
trigger5=animelemtime(4)=12
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1



;巜愭偱徴寕攇丅
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+8+3
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=96,-screenpos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+8+6
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+8+9
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=196,-screenpos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+8+12
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;僸僢僩僗僷乕僋揑側丅
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10034
scale=0.5,0.5
pos=-4,-76
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+13+3
anim=10034
scale=0.5,0.5
pos=96,-screenpos y
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+13+6
anim=10034
scale=0.5,0.5
pos=146,-screenpos y+240
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+13+9
anim=10034
scale=0.5,0.5
pos=196,-screenpos y
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+13+12
anim=10034
scale=0.5,0.5
pos=246,-screenpos y+240
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;偙偩傑偱偡偐丠
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
value=521
ignorehitpause=1



;拰偄偔偧僆儔傽両両両
[state ]
type=varset
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
value=522
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
value=523
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
value=524
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
value=525
ignorehitpause=1



;峌寕杮懱偵側傝傑偡乕
[state ]
type=projectile
trigger1=animelemtime(4)=0
projanim=40080
projremanim=-1
projscale=1,1
offset=-4,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=3
projanim=40080
projremanim=-1
projscale=1,1
offset=96,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=6
projanim=40080
projremanim=-1
projscale=1,1
offset=146,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=9
projanim=40080
projremanim=-1
projscale=1,1
offset=196,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=12
projanim=40080
projremanim=-1
projscale=1,1
offset=246,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 521]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=-4+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-76+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 522]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=96+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=96,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=96,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 523]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=146+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 524]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=196+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=196,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=196,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 525]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=246+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 700]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=700
value=700
ignorehitpause=1



;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;懍搙偱偡乕丅
[state ]
type=veladd
trigger1=animelemtime(4)=0
x=-6
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=14
y=-1
ignorehitpause=1



;旘傃摴嬶
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=0.6*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
value=701
ignorehitpause=1

[statedef 701]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=700
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;偨偄傓
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 800]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=800
value=800
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(2)=0
attr=s,nt
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=20,10
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;傑偢偼僞乕僎僢僩忣曬傪惔嶼丅
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=801
ignorehitpause=1

;搳偘幐攕丄捠忢僗僥乕僩傊堏峴偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=240
ignorehitpause=1

[statedef 801]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=801
value=801
ignorehitpause=1



;壒嬁DEATH丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s10000,7
channel=2
ignorehitpause=1



;夋柺惈幙
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*animelemtime(1))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=89
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/30)*(animelemtime(1)-60))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;夋柺梙傟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;夋柺抂敾掕丅
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=150*sin((pi/2/10)*animelemtime(1)),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=59
value=150,0
ignorehitpause=1



;愒偺抏丄偲惵偺抏丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;愒偺抏丄偲惵偺抏偑徴撍丅
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;傕偺偡偛偄惃偄偱擇偮偺抏偑徴撍偡傞丄偦偺徴寕攇丅
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=69
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-40),12.8*(animelemtime(1)-40)
scale=0.215*(animelemtime(1)-40),0.215*(animelemtime(1)-40)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-45),12.8*(animelemtime(1)-45)
scale=0.215*(animelemtime(1)-45),0.215*(animelemtime(1)-45)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=69
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-50),12.8*(animelemtime(1)-50)
scale=0.215*(animelemtime(1)-50),0.215*(animelemtime(1)-50)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-55),12.8*(animelemtime(1)-55)
scale=0.215*(animelemtime(1)-55),0.215*(animelemtime(1)-55)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;側傫偐巼敀偺抏
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10060
scale=0.6,0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10060
scale=0.6-0.03*(animelemtime(1)-60),0.6-0.03*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10101
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;僞乕僎僢僩傪屌掕丄偟傑偡丅
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
value=-31
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=60
value=-31
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=60
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;搳偘幐攕丄捠忢僗僥乕僩傊堏峴偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 802]
type=a
movetype=h
physics=n

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=802
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=time>0
value=803
ignorehitpause=1

[statedef 803]
type=a
movetype=h
physics=n

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-1
y=-8
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;挻昁嶦媄
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 3000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3000
value=3000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁墘弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;億乕僘丅
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=20
time=20
ignorehitpause=1



;僇僢僠儏乕僀儞両両両
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-10)),256*sin((pi/2/20)*(animelemtime(1)-10))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺屻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,20
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(8)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0&&animelemtime(8)<=7
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/8)*animelemtime(8))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;懍搙丅
[state ]
type=velset
trigger1=animelemtime(5)=0
x=60
ignorehitpause=1



;峌寕杮懱丅
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,nt
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=20,10
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;傑偢偼僞乕僎僢僩忣曬傪惔嶼丅
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=3001
ignorehitpause=1

;搳偘幐攕丄捠忢僗僥乕僩傊堏峴偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 3001]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3001
value=3001
ignorehitpause=1



;壒嬁DEATH丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
value=s10000,8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
value=s10000,4
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s10000,7
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=185
value=s10000,10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s100,26
volume=255
ignorehitpause=1



;夋柺惈幙
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=239
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-240)),256*sin((pi/2/20)*(animelemtime(1)-240))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=194
anim=11000
trans=addalpha
alpha=256*cos((pi/2/10)*(animelemtime(1)-185)),256*sin((pi/2/10)*(animelemtime(1)-185))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=69
time=2
freq=180
ampl=6*(1-cos((pi/2/70)*animelemtime(1)))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
time=2
freq=180
ampl=24*(1-sin((pi/2/55)*(animelemtime(1)-185)))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;夋柺抂敾掕丅
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=200*sin((pi/2/10)*animelemtime(1)),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=184
value=200,0
ignorehitpause=1



;偲傜傫偡
[state ]
type=trans
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
trans=addalpha
alpha=256*sin((pi/2/20)*(animelemtime(1)-240)),0
ignorehitpause=1



;愒偺抏丄偲惵偺抏丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;愒偺抏丄偲惵偺抏偑徴撍丅
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;傕偺偡偛偄惃偄偱擇偮偺抏偑徴撍偡傞丄偦偺徴寕攇丅
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=89
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-70),12.8*(animelemtime(1)-70)
scale=0.215*(animelemtime(1)-70),0.215*(animelemtime(1)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=75&&animelemtime(1)<=94
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-75),12.8*(animelemtime(1)-75)
scale=0.215*(animelemtime(1)-75),0.215*(animelemtime(1)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-80),12.8*(animelemtime(1)-80)
scale=0.215*(animelemtime(1)-80),0.215*(animelemtime(1)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-15
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-85),12.8*(animelemtime(1)-85)
scale=0.215*(animelemtime(1)-85),0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-16
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=70&&(animelemtime(1)-20)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-70),12.8*((animelemtime(1)-20)-70)
scale=0.215*((animelemtime(1)-20)-70),0.215*((animelemtime(1)-20)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-17
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=75&&(animelemtime(1)-20)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-75),12.8*((animelemtime(1)-20)-75)
scale=0.215*((animelemtime(1)-20)-75),0.215*((animelemtime(1)-20)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-18
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=80&&(animelemtime(1)-20)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-80),12.8*((animelemtime(1)-20)-80)
scale=0.215*((animelemtime(1)-20)-80),0.215*((animelemtime(1)-20)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-19
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=85&&(animelemtime(1)-20)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-85),12.8*((animelemtime(1)-20)-85)
scale=0.215*((animelemtime(1)-20)-85),0.215*((animelemtime(1)-20)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-20
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=70&&(animelemtime(1)-40)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-70),12.8*((animelemtime(1)-40)-70)
scale=0.215*((animelemtime(1)-40)-70),0.215*((animelemtime(1)-40)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-21
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=75&&(animelemtime(1)-40)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-75),12.8*((animelemtime(1)-40)-75)
scale=0.215*((animelemtime(1)-40)-75),0.215*((animelemtime(1)-40)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-22
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=80&&(animelemtime(1)-40)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-80),12.8*((animelemtime(1)-40)-80)
scale=0.215*((animelemtime(1)-40)-80),0.215*((animelemtime(1)-40)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-23
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=85&&(animelemtime(1)-40)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-85),12.8*((animelemtime(1)-40)-85)
scale=0.215*((animelemtime(1)-40)-85),0.215*((animelemtime(1)-40)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-24
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=70&&(animelemtime(1)-60)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-70),12.8*((animelemtime(1)-60)-70)
scale=0.215*((animelemtime(1)-60)-70),0.215*((animelemtime(1)-60)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-25
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=75&&(animelemtime(1)-60)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-75),12.8*((animelemtime(1)-60)-75)
scale=0.215*((animelemtime(1)-60)-75),0.215*((animelemtime(1)-60)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-26
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=80&&(animelemtime(1)-60)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-80),12.8*((animelemtime(1)-60)-80)
scale=0.215*((animelemtime(1)-60)-80),0.215*((animelemtime(1)-60)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-27
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=85&&(animelemtime(1)-60)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-85),12.8*((animelemtime(1)-60)-85)
scale=0.215*((animelemtime(1)-60)-85),0.215*((animelemtime(1)-60)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-28
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=70&&(animelemtime(1)-80)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-70),12.8*((animelemtime(1)-80)-70)
scale=0.215*((animelemtime(1)-80)-70),0.215*((animelemtime(1)-80)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-29
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=75&&(animelemtime(1)-80)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-75),12.8*((animelemtime(1)-80)-75)
scale=0.215*((animelemtime(1)-80)-75),0.215*((animelemtime(1)-80)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-30
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=80&&(animelemtime(1)-80)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-80),12.8*((animelemtime(1)-80)-80)
scale=0.215*((animelemtime(1)-80)-80),0.215*((animelemtime(1)-80)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-31
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=85&&(animelemtime(1)-80)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-85),12.8*((animelemtime(1)-80)-85)
scale=0.215*((animelemtime(1)-80)-85),0.215*((animelemtime(1)-80)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-32
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=70&&(animelemtime(1)-100)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-70),12.8*((animelemtime(1)-100)-70)
scale=0.215*((animelemtime(1)-100)-70),0.215*((animelemtime(1)-100)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-33
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=75&&(animelemtime(1)-100)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-75),12.8*((animelemtime(1)-100)-75)
scale=0.215*((animelemtime(1)-100)-75),0.215*((animelemtime(1)-100)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-34
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=80&&(animelemtime(1)-100)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-80),12.8*((animelemtime(1)-100)-80)
scale=0.215*((animelemtime(1)-100)-80),0.215*((animelemtime(1)-100)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-35
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10130
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-36
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-37
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-38
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;側傫偐巼敀偺抏
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10060
scale=0.6,0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104+10
anim=10101
scale=0.215*(animelemtime(1)-85),0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=105&&animelemtime(1)<=114+10
anim=10101
scale=0.215*(animelemtime(1)-105),0.215*(animelemtime(1)-105)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=125&&animelemtime(1)<=144+10
anim=10101
scale=0.215*(animelemtime(1)-125),0.215*(animelemtime(1)-125)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=145&&animelemtime(1)<=164+10
anim=10101
scale=0.215*(animelemtime(1)-145),0.215*(animelemtime(1)-145)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=165&&animelemtime(1)<=184+10
anim=10101
scale=0.215*(animelemtime(1)-165),0.215*(animelemtime(1)-165)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10101
scale=0.215*(animelemtime(1)-185),0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼崟偺抏丅
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185)),0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=1.1*cos((pi/2/20)*(animelemtime(1)-220)),1.1*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼崟偺拰廲丅
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185)),1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=0.6*cos((pi/2/20)*(animelemtime(1)-220)),1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼崟偺拰墶丅
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=1000,0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=1000,0.6*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;廫帤偺拞怱偐傜僇僗偑丅
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=1,1
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=1,1
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼崟徴寕攇
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10350
scale=0.215*(animelemtime(1)-185),0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=214+10
anim=10350
scale=0.215*(animelemtime(1)-195),0.215*(animelemtime(1)-195)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=205&&animelemtime(1)<=224+10
anim=10350
scale=0.215*(animelemtime(1)-205),0.215*(animelemtime(1)-205)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(1)>=215&&animelemtime(1)<=234+10
anim=10350
scale=0.215*(animelemtime(1)-215),0.215*(animelemtime(1)-215)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;僞乕僎僢僩傪屌掕丄偟傑偡丅
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
value=-5
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=185
value=-86
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=184
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=185
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;搳偘幐攕丄捠忢僗僥乕僩傊堏峴偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 3100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3100
value=3100
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁墘弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;億乕僘丅
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=20
time=20
ignorehitpause=1



;僇僢僠儏乕僀儞両両両
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-10)),256*sin((pi/2/20)*(animelemtime(1)-10))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺屻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(13)=0
value=s10000,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(16)=0
value=s10000,1
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=49
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=40&&animelemtime(16)<=69
anim=11000
trans=addalpha
alpha=256*cos((pi/2/30)*(animelemtime(16)-40)),256*sin((pi/2/30)*(animelemtime(16)-40))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傟丅
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
time=2
freq=180
ampl=32*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(13)>=0&&animelemtime(16)<=-1
time=2
freq=180
ampl=4*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(16)>=0&&animelemtime(16)<=4
time=2
freq=180
ampl=82*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;嵍塃偺庤偵愒偺抏偲惵偺抏偑偁傝傑偡丅
[state ]
type=explod
trigger1=animelemtime(13)>=0&&animelemtime(16)<=-1
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=0&&animelemtime(16)<=-1
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=0&&animelemtime(16)<=-1
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(13)>=0&&animelemtime(16)<=-1
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;僄僼僃僋僩捀揰丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(-3*pi/6)-239.00*cos(-2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-2*pi/3),-44+69.999*sin(-3*pi/6)-239.00*sin(-2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-2*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(1*pi/6)-239.00*cos(1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(1*pi/6),-44+69.999*sin(1*pi/6)-239.00*sin(1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(1*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(-5*pi/6)-239.00*cos(-5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)-239.00*sin(-5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(3*pi/6)-239.00*cos(1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(1*pi/3),-44+69.999*sin(3*pi/6)-239.00*sin(1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(1*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(-1*pi/6)-239.00*cos(-1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-1*pi/3),-44+69.999*sin(-1*pi/6)-239.00*sin(-1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-1*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(-1*pi/6)-239.00*cos(-1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-1*pi/6),-44+69.999*sin(-1*pi/6)-239.00*sin(-1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-1*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(5*pi/6)-239.00*cos(2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(2*pi/3),-44+69.999*sin(5*pi/6)-239.00*sin(2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(2*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10034
scale=0.6,0.6
pos=0+69.999*cos(5*pi/6)-239.00*cos(5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(5*pi/6),-44+69.999*sin(5*pi/6)-239.00*sin(5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;捀揰偱傉傞偭傉傞丅
[state ]
type=explod
trigger1=animelemtime(13)>=30&&animelemtime(16)<=-1
anim=10020
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=18,-44
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=-1
anim=10030
scale=0.7+0.07*cos(random),0.7+0.07*cos(random)
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;捀揰偱彮偟峀偑傞丅
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10020
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=18,-44
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10030
scale=0.7+0.01*(animelemtime(1)-75),0.7+0.01*(animelemtime(1)-75)
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;僇僗偨偪丅
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10034
scale=0.6,0.6
pos=18,-44
vel=6+6*cos(random)*cos(sysvar(3)),1*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;徚柵丄偡傞丅
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10020
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=18,-44
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=30&&animelemtime(16)<=49
anim=10030
scale=cos((pi/2/20)*(animelemtime(16)-30)),cos((pi/2/20)*(animelemtime(16)-30))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;壗偠傖偙偺價乕儉偼丅
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10240
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=18,-44
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-10&&animelemtime(16)<=19
anim=10250
scale=2,0.4*sin((pi/2/30)*(animelemtime(16)+10))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;價乕儉偼偪傃偭偲奼戝丅
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=18,-44
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=20&&animelemtime(16)<=39
anim=10250
scale=2,0.4*cos((pi/2/20)*(animelemtime(16)-20))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;傏傆傫傏傆傫傏傆傫丅丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10350
scale=sin((pi/2/30)*animelemtime(1)),sin((pi/2/30)*animelemtime(1))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(16)<=9
anim=10350
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=-30&&animelemtime(16)<=-1
anim=10350
scale=cos((pi/2/30)*(animelemtime(16)+30)),cos((pi/2/30)*(animelemtime(16)+30))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=0&&animelemtime(16)<=29
anim=10350
scale=5*sin((pi/2/30)*animelemtime(16)),5*sin((pi/2/30)*animelemtime(16))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(16)>=10&&animelemtime(16)<=39
anim=10350
scale=1+4*sin((pi/2/30)*(animelemtime(16)-10)),1+4*sin((pi/2/30)*(animelemtime(16)-10))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;屻岝偱偡傛乕丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(16)<=39
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=1
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;峌寕杮懱偵側傝傑偡丅
[state ]
type=projectile
trigger1=animelemtime(16)=0
projanim=40110
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=0,-44
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=201,50
numhits=7
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-2
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;搳偘幐攕丄捠忢僗僥乕僩傊堏峴偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4000
value=4000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁墘弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;夋柺惈幙
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;僇僢僠儏乕僀儞両両両
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;巼敀抏偑庤偺撪偱偠傘乕偠傘乕
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=-30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺侾
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺俀
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑抧柺偱攋楐
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺屻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
trigger1=animelemtime(7)%5=1
value=s10000,4
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s100,30
freqmul=1.2
ignorehitpause=1



;夋柺偣乕偟偮丅
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=139
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=139
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=140&&animelemtime(7)<=189
anim=11000
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-140)),256*sin((pi/2/50)*(animelemtime(7)-140))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
trigger1=animelemtime(7)%5=1
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
time=2
freq=180
ampl=7*ifelse((animelemtime(7)-80)%2=0,1,-1)
phase=90
ignorehitpause=1



;嵗昗
[state ]
type=posset
trigger1=animelemtime(7)=70
x=-facing*160
ignorehitpause=1



;摟夁
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(7)-80))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=100&&animelemtime(7)<=139
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=140&&animelemtime(7)<=189
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(7)-140)),0
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(89+0+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0)))
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+0+0+0+0)),0.3-0.015*(animelemtime(7)-(80+0+0+0+0))
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+0+0+0+0))),2
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+0+0+0+0)),12.8*(animelemtime(7)-(80+0+0+0+0))
scale=0.16*(animelemtime(7)-(80+0+0+0+0)),0.04*(animelemtime(7)-(80+0+0+0+0))
pos=-facing*pos x-160+40*4,40-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(89+5+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0)))
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+5+0+0+0)),0.3-0.015*(animelemtime(7)-(80+5+0+0+0))
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+5+0+0+0))),2
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+5+0+0+0)),12.8*(animelemtime(7)-(80+5+0+0+0))
scale=0.16*(animelemtime(7)-(80+5+0+0+0)),0.04*(animelemtime(7)-(80+5+0+0+0))
pos=-facing*pos x-160+40*1,-10-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(89+10+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0)))
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+10+0+0+0)),0.3-0.015*(animelemtime(7)-(80+10+0+0+0))
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+10+0+0+0))),2
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+10+0+0+0)),12.8*(animelemtime(7)-(80+10+0+0+0))
scale=0.16*(animelemtime(7)-(80+10+0+0+0)),0.04*(animelemtime(7)-(80+10+0+0+0))
pos=-facing*pos x-160+40*5,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(89+15+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0)))
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+15+0+0+0)),0.3-0.015*(animelemtime(7)-(80+15+0+0+0))
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+15+0+0+0))),2
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+15+0+0+0)),12.8*(animelemtime(7)-(80+15+0+0+0))
scale=0.16*(animelemtime(7)-(80+15+0+0+0)),0.04*(animelemtime(7)-(80+15+0+0+0))
pos=-facing*pos x-160+40*7,-50-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(89+20+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0)))
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+20+0+0+0)),0.3-0.015*(animelemtime(7)-(80+20+0+0+0))
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+20+0+0+0))),2
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+20+0+0+0)),12.8*(animelemtime(7)-(80+20+0+0+0))
scale=0.16*(animelemtime(7)-(80+20+0+0+0)),0.04*(animelemtime(7)-(80+20+0+0+0))
pos=-facing*pos x-160+40*2,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(89+25+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0)))
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+25+0+0+0)),0.3-0.015*(animelemtime(7)-(80+25+0+0+0))
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+25+0+0+0))),2
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+25+0+0+0)),12.8*(animelemtime(7)-(80+25+0+0+0))
scale=0.16*(animelemtime(7)-(80+25+0+0+0)),0.04*(animelemtime(7)-(80+25+0+0+0))
pos=-facing*pos x-160+40*3,10-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*0,-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(89+30+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0)))
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+30+0+0+0)),0.3-0.015*(animelemtime(7)-(80+30+0+0+0))
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+30+0+0+0))),2
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+30+0+0+0)),12.8*(animelemtime(7)-(80+30+0+0+0))
scale=0.16*(animelemtime(7)-(80+30+0+0+0)),0.04*(animelemtime(7)-(80+30+0+0+0))
pos=-facing*pos x-160+40*0,-20-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(89+35+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0)))
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+35+0+0+0)),0.3-0.015*(animelemtime(7)-(80+35+0+0+0))
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+35+0+0+0))),2
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+35+0+0+0)),12.8*(animelemtime(7)-(80+35+0+0+0))
scale=0.16*(animelemtime(7)-(80+35+0+0+0)),0.04*(animelemtime(7)-(80+35+0+0+0))
pos=-facing*pos x-160+40*6,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰乮棊偪偰偒偰仺廂懇乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(89+40+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0)))
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;拰僼僃乕僪傾僂僩乮娵偲丄慄乯
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+40+0+0+0)),0.3-0.015*(animelemtime(7)-(80+40+0+0+0))
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+40+0+0+0))),2
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;抧柺偵偰峀偑傞徴寕攇
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+40+0+0+0)),12.8*(animelemtime(7)-(80+40+0+0+0))
scale=0.16*(animelemtime(7)-(80+40+0+0+0)),0.04*(animelemtime(7)-(80+40+0+0+0))
pos=-facing*pos x-160+40*8,-20-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;旘傃嶶傞旘枟偑俁偮丅
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;峌寕杮懱偵側傝傑偡乕丅
[state ]
type=projectile
trigger1=animelemtime(7)=70
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*4,40-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=75
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*1,-10-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=80
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*5,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=85
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*7,-50-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=90
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*2,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=95
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*3,10-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=100
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*0,-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=105
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*6,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=110
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*8,-20-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4100
value=4100
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁墘弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;夋柺惈幙
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
anim=11000
trans=addalpha
alpha=256*cos((pi/2/10)*(animelemtime(7)-70)),256*sin((pi/2/10)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;僇僢僠儏乕僀儞両両両
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;巼敀抏偑庤偺撪偱偠傘乕偠傘乕
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺侾
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺俀
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑抧柺偱攋楐
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺屻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=1.2
ignorehitpause=1



;夋柺偣乕偟偮丅
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=229
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=229
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
anim=11000
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-230)),256*sin((pi/2/50)*(animelemtime(7)-230))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=90&&animelemtime(7)<=149
time=2
freq=180
ampl=8*ifelse((animelemtime(7)-90)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(7)-150)))*ifelse((animelemtime(7)-150)%2=1,1,-1)
phase=90
ignorehitpause=1



;嵗昗
[state ]
type=posset
trigger1=animelemtime(7)>=90&&animelemtime(7)<=229
x=-facing*160
ignorehitpause=1



;摟夁
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(7)-80))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=120&&animelemtime(7)<=229
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(7)-230)),0
ignorehitpause=1



;儅僛儞僞怓偺巰偺晽丄榑棟揑偵攋抅偟偨悽奅偺寚曅丅
[state ]
type=projectile
trigger1=animelemtime(7)>=80&&animelemtime(7)<=249
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x-160+100*cos(sysvar(3)),-screenpos y+100*sin(sysvar(3))
velocity=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;儅僛儞僞怓偺丄傑傞丅
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=149
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random),2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;儅僛儞僞怓偺拰偑丄幩弌偝傟傞丅
[state ]
type=projectile
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
projanim=10070
projremanim=40000
projscale=0.67*(animelemtime(7)-80),1
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=120&&animelemtime(7)<=149
projanim=10070
projremanim=40000
projscale=1000,1
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=1000,cos((pi/2/100)*(animelemtime(7)-150))
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;峌寕杮懱偵側傝傑偡乕丅
[state ]
type=projectile
trigger1=animelemtime(7)>=90&&animelemtime(7)<=189
projanim=40110
projremanim=-1
projscale=1,1
offset=-facing*pos x-280,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=92,5
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=-0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4101
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4101]
type=a
movetype=h
physics=n
anim=5030

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=-99999
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=pos y-screenpos y+120-const(size.mid.pos.y)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=changestate
trigger1=time>40
value=4102
ignorehitpause=1

[statedef 4102]
type=a
movetype=h
physics=n

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
ignorehitpause=1

[statedef 4200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4200
value=4200
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁墘弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;夋柺惈幙
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;僇僢僠儏乕僀儞両両両
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;巼敀抏偑庤偺撪偱偠傘乕偠傘乕
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺侾
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑偡傁偙乕傫両偺俀
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;巼敀抏偑抧柺偱攋楐
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺屻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壒嬁丅
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s201,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,5
freqmul=0.9
ignorehitpause=1



;夋柺偣乕偟偮丅
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=299
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;夋柺怓儗僀儎乕丄壓丅
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=249
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺怓儗僀儎乕丄忋丅
[state ]
type=explod
trigger1=animelemtime(7)>=250&&animelemtime(7)<=299
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/100)*(animelemtime(7)-300))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;夋柺梙傜偟丅
[state ]
type=envshake
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
time=2
freq=180
ampl=8*ifelse((animelemtime(7)-90)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(7)-300)))*ifelse((animelemtime(7)-300)%2=1,1,-1)
phase=90
ignorehitpause=1



;嵗昗
[state ]
type=posset
trigger1=animelemtime(7)=250
x=-facing*50
ignorehitpause=1



;摟夁
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
trans=addalpha
alpha=0,256
ignorehitpause=1



;儅僛儞僞怓偺丄傑傞偺侾丅
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4+0.3*(animelemtime(7)-190),2.4+0.3*(animelemtime(7)-190)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;儅僛儞僞怓偺丄傑傞偺俀丅
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4+0.3*(animelemtime(7)-190),2.4+0.3*(animelemtime(7)-190)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;偐偭偙傛偔攋楐揑側丅
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-80)),256*sin((pi/2/50)*(animelemtime(7)-80))
scale=4*sin((pi/2/50)*(animelemtime(7)-80)),4*sin((pi/2/50)*(animelemtime(7)-80))
pos=-facing*pos x-160+160,-screenpos y+120-160
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-80)),256*sin((pi/2/50)*(animelemtime(7)-80))
scale=4*sin((pi/2/50)*(animelemtime(7)-80)),4*sin((pi/2/50)*(animelemtime(7)-80))
pos=-facing*pos x-160+160,-screenpos y+120+160
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;儅僛儞僞怓偺巰偺晽丄榑棟揑偵攋抅偟偨悽奅偺寚曅丅
[state ]
type=projectile
trigger1=animelemtime(7)>=90&&animelemtime(7)<=249
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x-160+100*cos(sysvar(3)),-screenpos y+100*sin(sysvar(3))
velocity=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;拰儔儞僟儉
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=5
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=6+random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=0&&sysvar(3)%33<=9
var(0)=10300+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=10&&sysvar(3)%33<=19
var(0)=70300-10+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=20&&sysvar(3)%33<=29
var(0)=80300-20+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=30&&sysvar(3)%33<=32
var(0)=90300-30+sysvar(3)%33
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
anim=var(0)
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=120
anim=10303
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=130
anim=70302
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=165
anim=90302
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;儅僛儞僞怓偺偐偤乕丅
[state ]
type=projectile
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=0
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x+200*cos(sysvar(3)),-screenpos y+200+40*sin(sysvar(3))
velocity=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=1
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x+200*cos(sysvar(3)),-screenpos y+200+40*sin(sysvar(3))
velocity=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;峌寕杮懱偵側傝傑偡乕丅
[state ]
type=projectile
trigger1=animelemtime(7)>=120&&animelemtime(7)<=239
projanim=40120
projremanim=-1
projscale=1,1
offset=-facing*pos x,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,2
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=1
p2stateno=4201
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=240
projanim=40010
projremanim=-1
projscale=1,1
offset=-facing*pos x,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=30
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=200,20
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4202
p2facing=1
ignorehitpause=1



;婣娨丄偡傞丅
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4201]
type=a
movetype=h
physics=n
anim=5030

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>10
value=5020
ignorehitpause=1

[statedef 4202]
type=a
movetype=h
physics=n
anim=5110

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posset
trigger1=1
x=-facing*50
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>150
value=5110
ignorehitpause=1
