;柱ランダム
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)>=200&&sysvar(1)<=249
trigger1=sysvar(1)%5=0
trigger1=sysvar(1)!=215
trigger1=sysvar(1)!=245
sysvar(3)=1000000*ifelse(sysvar(1)%20=0,18+sysvar(3)%17,0+sysvar(3)%17)+1000*ifelse(sysvar(1)%10=0,80+sysvar(3)%120,121+sysvar(3)%120)+0
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)>=200&&sysvar(1)<=249
trigger1=sysvar(1)%5=0
trigger1=sysvar(1)!=215
trigger1=sysvar(1)!=245
sysvar(0)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=0
trigger1=sysvar(1)>=200&&sysvar(1)<=249
trigger1=sysvar(1)%5=0
trigger1=sysvar(1)!=215
trigger1=sysvar(1)!=245
value=4010100
ignorehitpause=1

;柱固定01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)=215
sysvar(3)=1000000*20+1000*120+0
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)=215
sysvar(0)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=0
trigger1=sysvar(1)=215
value=4010100
ignorehitpause=1

;柱固定02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)=245
sysvar(3)=1000000*0+1000*220+0
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=stateno
trigger1=sysvar(1)=245
sysvar(0)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000))
triggerall=sysvar(0)=0
trigger1=sysvar(1)=245
value=4010100
ignorehitpause=1




;フェイズ04.0101:怪光『エクトプラズム』・サブフェイズ：エクトプラズム補助01
[statedef 4010100]
movetype=a
sprpriority=1073741823
velset=0,0

;邪眼キラー用
[state ]
type=changestate
triggerall=(sysfvar(0)=256004.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

;青白弾、青黒弾噴射
[state ]
type=projectile
triggerall=ifelse(!ishelper,0,ishelper(100000))
trigger1=sysvar(0)>=0&&sysvar(0)<=39
projanim=20093
projremanim=40000
projscale=0.5,1
offset=ifelse(facing=1,-screenpos x,-320+screenpos x)+ceil((sysvar(3)%1000000)/1000)+6*sysvar(0)*sin(pi*(17-ceil(sysvar(3)/1000000))/180.0)/cos(pi*(17-ceil(sysvar(3)/1000000))/180.0),-screenpos y+(sysvar(3)%1000)+6*sysvar(0)
velocity=0,0
accel=0,0
projremovetime=300-sysvar(1)
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;時と空間の反転する世界
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000))
trigger1=sysvar(0)>=39
value=4010000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000))
trigger1=1
sysvar(0)=sysvar(0)+1
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000))
trigger1=1
value=stateno
persistent=256
ignorehitpause=1
