[statedef 320]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;邪眼キラー用
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=320
value=320
ignorehitpause=1



;音響。
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s10000,1
ignorehitpause=1



;画面色レイヤー、上。
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;画面揺らし。
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=3
time=2
freq=180
ampl=(5-5*sin((pi/2/4)*animelemtime(1)))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(18-18*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;左右の手に赤の弾と青の弾があります。
[state ]
type=projectile
trigger1=animelemtime(3)>=0&&animelemtime(3)<=9
projanim=10002
projremanim=40000
projscale=0.9,0.9
offset=-18,-52
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(3)>=0&&animelemtime(3)<=9
projanim=10012
projremanim=40000
projscale=0.9,0.9
offset=23,-52
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;手の内の弾。
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10022
projremanim=40000
projscale=0.9,0.9
offset=11,-48
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=11,-48
velocity=3+3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10240
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11,-48
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;紫黒の弾があります。
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos(-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin(-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos((2*pi/3)-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin((2*pi/3)-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos((4*pi/3)-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin((4*pi/3)-0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;紫白の弾があります。
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10024
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos(0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin(0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10024
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos((-2*pi/3)+0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin((-2*pi/3)+0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
projanim=10024
projremanim=40000
projscale=0.5,0.5
offset=11+80*cos((-4*pi/3)+0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1)),-48+80*sin((-4*pi/3)+0.5*pi*sin((pi/2/10)*animelemtime(1)))*sin((pi/2/10)*animelemtime(1))
velocity=0,0
accel=0,0
projremovetime=40
projsprpriority=3+animelemtime(1)
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;紫黒の弾はくすぶる。
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10032
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos(-0.5*pi),-48+80*sin(-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10032
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos((2*pi/3)-0.5*pi),-48+80*sin((2*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10032
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos((4*pi/3)-0.5*pi),-48+80*sin((4*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;紫白の弾はくすぶる。
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10022
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos(0.5*pi),-48+80*sin(0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10022
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos((2*pi/3)+0.5*pi),-48+80*sin((2*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10022
projremanim=40000
projscale=0.9,0.9
offset=11+80*cos((4*pi/3)+0.5*pi),-48+80*sin((4*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;紫黒の弾がそよそよ。
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos(-0.5*pi),-48+80*sin(-0.5*pi)
velocity=-3-3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos((2*pi/3)-0.5*pi),-48+80*sin((2*pi/3)-0.5*pi)
velocity=3+3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos((4*pi/3)-0.5*pi),-48+80*sin((4*pi/3)-0.5*pi)
velocity=-3-3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;紫白の弾がそよそよ。
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos(0.5*pi),-48+80*sin(0.5*pi)
velocity=-3-3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos((2*pi/3)+0.5*pi),-48+80*sin((2*pi/3)+0.5*pi)
velocity=-3-3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=10&&animelemtime(1)<=24
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=11+80*cos((4*pi/3)+0.5*pi),-48+80*sin((4*pi/3)+0.5*pi)
velocity=3+3*cos(random)*cos(sysvar(3)),3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;紫黒のビームは、放たれる。
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10250
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos(-0.5*pi),-48+80*sin(-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10250
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos((2*pi/3)-0.5*pi),-48+80*sin((2*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10250
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos((4*pi/3)-0.5*pi),-48+80*sin((4*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;紫白のビームは、放たれる。
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10240
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos(0.5*pi),-48+80*sin(0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10240
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos((2*pi/3)+0.5*pi),-48+80*sin((2*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=15&&animelemtime(1)<=24
projanim=10240
projremanim=40000
projscale=2,0.225-0.0225*(animelemtime(1)-15)
offset=11+80*cos((4*pi/3)+0.5*pi),-48+80*sin((4*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremovetime=20
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;攻撃本体になりますー
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11,-48
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos(-0.5*pi),-48+80*sin(-0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos((2*pi/3)-0.5*pi),-48+80*sin((2*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos((4*pi/3)-0.5*pi),-48+80*sin((4*pi/3)-0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos(0.5*pi),-48+80*sin(0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos((2*pi/3)+0.5*pi),-48+80*sin((2*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40070
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=11+80*cos((4*pi/3)+0.5*pi),-48+80*sin((4*pi/3)+0.5*pi)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;帰還、する。
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1
