------------------------ ------------------------------ Main Features of MasterHero Mod HD (Check Update Logs for More Features) :- ------------------------ ------------------------------ 1- HD Textures of Units and Heroes 2- Enhanced Launcher for the Mod , with 'Edain Mod' and 'Unofficial Patch 2.02' detector, and the launcher Contains Lots of Features 3- Expansions:- (Expansions Means several Tweaks to the game, to enhance game play experience) # More Starting Money # AI Captain # Less Creeps # Stronger "CreateAHero" - CAH # Reveal Ring Carriers # Crazy Maps # Less Spell Book Cost # More SpellBook Points 4- Themes:- # ROTWK Theme # Red Theme # Purple Theme # Grey Theme # Green Theme # Gold Theme # Cyan Theme 5- Hordes System:- # Normal Hordes # Single Unit Horde # Triple Unit Horde 6- INN Total Conversion:- # When the Inn is Captured you will have 5 Choices: * Siege Class * Infantries Class * Calvary Class * Wizard Heroes * Flying Creatures 7- Added Mukamil Project: * Added Small Mumakil: Small Size and Fast Speed > Low Health > Without Archers * the Original Mumakil: Normal Size and Normal Speed > Normal Health > With Archers * Added Big Mumakil: Big Size and Low Speed > High Health > Without Archers 8- Added New Sub Division Factions * Elves : Lothlorien or Rivendell * Men : Gondor or Rohan or Arnor * Mordor : Mordor or Evil Men 9- Total Conversion of ALL SPELLBOOK ! * All SpellBook Powers are new ! Except very few old * All Old SpellBooks(orginal SpellBook) are Modified in term of What they do and in term of effect * SpellBook Can be Done even if there are no fortress * SpellBook Powers can bee taken without sequence , for example you dont have to chose the first row spellbook powers to enable the second row , you can pick any spellbook any time once you got enough spellbook points 10- Added New Heroes,Units,Buildings 11- Each Faction Have Special Surroundings Like Civilians and Animals, You have to Protect them to Sustain Population and Economy 12- Resources Generating System have been Changed ! * Every Faction have Civilians Wandering around the Fortress * Each Civilian Pay Taxes Each 10 Seconds * Civilians Get Richer as Fortress Increase in Level , The More they get Richer the larger the amount of taxes they will pay * You have to protect your Civilians from Enemies * Civilians if Killed, They Drop Money to be Gathered * Each Resources Building Generate 5 Resources Per Time * The Fortress Generates 100 Resources Per Time * OutPost Generate 60 Resources Per Time (Initial Capture 0) * Signal Fire Generate 1 Resources Per Time , But Very Quick ! ( Initial Capture Big Amount of Money ) 13- Added New User Edited Maps 14- Added New Ring Abilities and Heroes and Utilities and Usage 15- Added Frodo and Sam Wandering Like Gollum (if killed Gives Palantir + Money + Lots of EXP ) 16- Added Bilbo Wandering Like Gollum (if killed Gives 3 Palantir + Money + Lots of EXP ) 17- Command Points Aid: * All Factions have Fortress Expansions that give 500 Command Points For each built Expansion of these types : * Elves: Flood gate Expansion * Isengard: Mine Launcher Expansion * Mordor: Gate Watchers Expansion * Goblins: Burrows Expansion * Dwarven: Hall Expansion * Angmar: Kennel Expansion * Men: Dormitory Expansion 18- The Mod Contains "Vision Towers" : * Hidden Buildings to Reveal Areas * Can be seen only by Allies * Enemies can Find them if very close to the building 19- Completed the Mordor Ringwraiths Set of Heroes in the Game: (Each with its related Faction) # Dwar # Ji Indur # Adunaphel # Hoarmurath # Uvatha # Akhorahil # WitchKing # Khamul # Morgomir 20- Introducing New Create A Hero Attribute System:- # Life Hit Points > Armor & Health & Auto-Healing # Strength > Amount of damage caused to enemies # Speed > defines the locomotor speed in the battlefield # Spell Power > Amount of spell powers damage caused to enemies # Vision > See your enemy before he sees you 21- Introducing Resources Modifiers System .. # Changed Handicap % to Production % # Each Production % Modifies the Amount of Resources, and Units Production Speed.. Production 0% > Means > Normal Game Play Production 5% > Means > 5% Increase in Production Production 10% > Means > 15% Increase in Production Production 15% > Means > 25% Increase in Production Production 20% > Means > 35% Increase in Production Production 25% > Means > 45% Increase in Production Production 30% > Means > 55% Increase in Production Production 35% > Means > 65% Increase in Production Production 40% > Means > 75% Increase in Production Production 45% > Means > 85% Increase in Production Production 50% > Means > 95% Increase in Production Production 55% > Means > 105% Increase in Production Production 60% > Means > 115% Increase in Production Production 65% > Means > 125% Increase in Production Production 70% > Means > 135% Increase in Production Production 75% > Means > 145% Increase in Production Production 80% > Means > 155% Increase in Production Production 85% > Means > 165% Increase in Production Production 90% > Means > 175% Increase in Production Production 95% > Means > SUPER BRUTAL MODE # Note: From (5% To 90% Production) Affects Only Production of Resources , but (95% Production) Affects Lots of Stuffs 22- Several Changes of Attributes and Some Game Settings and Values:- # Selling Full Health Buildings are Set to 100% of Total Price # Modified Some Heroes Strength and Speed and Health and Size # Changed MaxLimits of Some Units like MiniHeroes # Added New Upgrades to Some Units and Some Heroes ! # Hordes Auto Generate Units that were lost form the Horde ( Banner Effect with no need for Banner Upgrade ) # Changed Signal Fire Effect * Speeds Up SpellBook Recharge Time * You get Big Amount of Money for Initial Capture * You get Money on regular basis just like Outpost # Capturing the Flag takes more Time now # Changed Graphic Details of The Main Menu # Changed Main Menu Music # Changed Some Prices and Build Times of Units # Gave New Special Powers to Some New Heroes # Gave Special Characteristics to Some Heroes and Units # Modified Tunnel System for Dwarves ( Increased Tunnel Capacity ) # Changed Tunnel System of Goblins to Store System # Starting Objects: 3 Three Porters + 1 Palantir Shard "Give 1 Level Boost to a Single Hero" # Modified Scaling System for More Reality .. Some Units, and Buildings Are Bigger # Balanced Command Points For All Heroes and Some Units # Defensive Buildings can be built only near the fortress and with limited numbers n (towers, Stone throwers , Walls , ...etc.) # Modified attributes and characteristics of some defensive buildings # Fortresses expansions can be built separately # Adjusted Resourses Radius for Recourses Buildings # Walls are very expensive but very strong against Melee Weapons # All Heroes have a Constant modified Respawn Cost and Time Values According to Their Level # Blood Textures added in the game # All Units Auto-Aquire near Treasures # Porter can Repair Damaged Buildings & Capture Buildings # CreateAHero Special Powers Have Lots of Modifications of Price and Powers and Effects # Heroes Revive Times are Balanced # Auto Healing settings are modified for heroes and units # Modified Textures of Some units # Adjusted Speed System of some Units & Heroes # Adjusted Some Visual Effects, for example (When Units Reach next level) # SpellBooks can be used even if all fortresses are destroyed # Lairs contains lots of units ( Lair mini-faction System ) # Lairs provide lots of Treasures when destroyed ( Lair mini-faction System ) # Some Changes made to the Bounty Value System # Enhanced Zooming In-Zooming Out in the Game Play # Enabled House Color and House Color Selection Borders < has little modification < not like the original game # Treasures from Lairs worth more per Treasure # Display Damage Amount of Any Hero or a Mini-Hero by making the mouse stay on them for a couple of seconds and the Damage will show up # New Backgrounds and New Splash Screens # New Random Main Menu Musics # Modified the AI System, it is now Smarter + Stronger Than Ever: * Gather Armies and Attack at once & Attack Separately * Do Upgrades for Units * Heroes Use Their Special Powers Against you * Create Siege Very Early in the game * Create Heroes Alot * Build Defensive Buildings & Fortress Expansions Alot # Modified Victory Conditions: * Not only the buildings have to be destroyed in order To win < all builders & Heroes must die also * If you have a Captured Inn you don't lose even if all buildings are destroyed and all builders & Heroes are killed * Note that Resources Buildings, Defensive Buildings, Captured Outpost and Signal Fire are not a condition to win < with or without the same * Summary > Victory Conditions: ELIMINATE All "Non-Resources & Non-Defensive Buildings" + "All Builders" + "Inn" + "All Heroes"