using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="ESD", menuName ="Entity Stats Data", order = 1)]

public class EntityStatsData : ScriptableObject {

    //Base
    public float maxHealth = 1;
    public float healthRegen = 1;

    public float maxEnergy = 1;
    public float energyRegen = 1;

    public float armor = 1;

    public int agility = 1;
    public int strength = 1;
    public int intelligence = 1;
    public int endurance = 1;

    public int meeleArts = 1;
    public int throwArts = 1;
    public int shotArts = 1;
    public int blockArts = 1;
}
