using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;

namespace Anima2D
{
	public class RectManipulatorData : IRectManipulatorData
	{
		List<Vector3> m_NormalizedVertices = new List<Vector3>();

		public List<Vector3> normalizedVertices {
			get {
				return m_NormalizedVertices;
			}
			set {
				m_NormalizedVertices = value;
			}
		}
	}
}
