Shader "Sprite-Custom-Default"
{
	Properties{
		_MainTex("Sprite Texture", 2D) = "white" {}
		_Color("Tint", Color) = (1,1,1,1)
		[MaterialToggle] PixelSnap("Pixel snap", Float) = 0
		[HideInInspector] _RendererColor("RendererColor", Color) = (1,1,1,1)
		[HideInInspector] _Flip("Flip", Vector) = (1,1,1,1)
		[PerRendererData] _AlphaTex("External Alpha", 2D) = "white" {}
		[PerRendererData] _EnableExternalAlpha("Enable External Alpha", Float) = 0
	}

		SubShader{
		Tags{
		"Queue" = "Transparent"
		"IgnoreProjector" = "True"
		"RenderType" = "Transparent"
		"PreviewType" = "Plane"
		"CanUseSpriteAtlas" = "True"
	}

		Cull Off
		Lighting Off
		ZWrite Off
		Blend One OneMinusSrcAlpha

		Pass{
			CGPROGRAM
				#pragma vertex SpriteVert
				#pragma fragment SpriteFrag
				#pragma target 2.0
				#pragma multi_compile_instancing
				#pragma multi_compile _ PIXELSNAP_ON
				#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
				#include "UnitySprites.cginc"
			ENDCG
		}
	}
}
