;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥
;劔侖僶僋僗僥丅

;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖僯儏乕僩儔儖丅

[statedef 105]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5805]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=anim!=105
trigger1=1
value=105
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;嵗昗愝掕丅
[state ]
type=velset
trigger1=animelemtime(1)=0
x=-2
ignorehitpause=0

[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=-1
ignorehitpause=0

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=0



;暔棟墘嶼丅
[state ]
type=velset
trigger1=1
x=vel x
y=vel y
ignorehitpause=0



;嵗昗愝掕乮媡弴張棟乯丅
[state ]
type=velset
triggerall=animtime=-1
trigger1=1
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
ignorehitpause=0



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1


;劕劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劥劥劥
;劔侖廔椆丅

[statedef 106]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1

[statedef 5806]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=forcefeedback
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
ignorehitpause=1

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=anim!=106
trigger1=1
value=106
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=a
ignorehitpause=0



;暔棟墘嶼丅
[state ]
type=velset
trigger1=1
x=vel x
y=vel y+2*const(movement.yaccel)
ignorehitpause=0



;價僕儏傾儖僙僢僩丅
[state ]
type=afterimage
trigger1=animelemtime(1)=0
time=1
length=16
timegap=1
framegap=1
palcolor=256
palinvertall=1
palbright=0,0,0
palcontrast=256,256,256
paladd=-32,-32,-32
palmul=1,1,1
trans=sub
ignorehitpause=0
[state ]
type=afterimagetime
trigger1=1
time=2
ignorehitpause=1



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1

[statedef 107]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=1
value=stateno+5700
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
physics=n
ignorehitpause=1

[statedef 5807]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
trigger1=name!="Hakuda"
trigger2=ishelper&&!ishelper(40200)
value=2134123982
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(51)=[6,7]
trigger1=1||var(50):=stateno-5700
physics=n
ignorehitpause=1

;婎杮愝掕丅
[state ]
type=changeanim
triggerall=anim!=107
trigger1=1
value=107
ignorehitpause=0
[state ]
type=statetypeset
trigger1=1
statetype=s
ignorehitpause=0



;嵗昗愝掕丅
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=0
[state ]
type=posset
trigger1=1
y=-1
ignorehitpause=0



;暔棟墘嶼丅
[state ]
type=velset
trigger1=1
x=vel x*const(movement.stand.friction)
y=vel y
ignorehitpause=0



;僗僥乕僩堏峴丅
[state ]
type=changestate
trigger1=1
value=100000
persistent=256
ignorehitpause=1









