[Statedef 30401]
type    = A
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1502
sprpriority = 2

[State 1502]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 1502]
type = ChangeAnim
trigger1 = Anim = 1502
trigger1 = AnimTime = 0
value = 1504

[State 1502]
type = ChangeAnim
trigger1 = Anim = 1504
trigger1 = AnimTime = 0
value = 1505

[State 1502]
type = ChangeAnim
trigger1 = Anim = 1505
trigger1 = AnimTime = 0
value = 1506

[State 1502]
type = PosAdd
trigger1 = Anim = 1506
trigger1 = AnimElemTime(1) = 0
y = -120

[State 1502]
type = VelSet
trigger1 = Anim = 1506
trigger1 = AnimElemTime(1) = 0
x = 12
y = 12

[State 1502]
type = PosSet
trigger1 = Pos Y >= 0
y = 0

[State 1502]
type = ChangeState
trigger1 = Pos Y = 0
value = 0
ctrl = 1