[Data]
life = 800
attack = 100
defence = 100
power = 5000
fall.defence_up = 50
liedown.time = 60
airjuggle = 9999999999
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 100
IntPersistIndex = 55,56,57

[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.
ground.back = 15     ;Player width (back, ground)
ground.front = 15    ;Player width (front, ground)
air.back = 12        ;Player width (back, air)
air.front = 12       ;Player width (front, air)
height = 70          ;Height of player (for opponent to jump over)
attack.dist = 160    ;Default attack distance
proj.attack.dist = 90 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too
head.pos = -5, -100   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection
shadowoffset = 0     ;Number of pixels to vertically offset the shadow
draw.offset = 0,0    ;Player drawing offset in pixels (x, y)

[Velocity]
walk.fwd  = 3      ;Walk forward
walk.back = -3     ;Walk backward
run.fwd  = 6.5, 0    ;Run forward (x, y)
run.back = -4.5,-3.8 ;Hop backward (x, y)
jump.neu = 0,-8.9    ;Neutral jumping velocity (x, y)
jump.back = -2.55    ;Jump back Speed (x, y)
jump.fwd = 2.6       ;Jump forward Speed (x, y)
runjump.back = -2.55,-8.1 ;Running jump speeds (opt)
runjump.fwd = 4,-8.1      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.55      ;Air jump speeds (opt)
airjump.fwd = 2.5         ;.

[Movement]
airjump.num = 0      ;Number of air jumps allowed (opt)
airjump.height = 35  ;Minimum distance from ground before you can air jump (opt)
yaccel = .55         ;Vertical acceleration
stand.friction = .85  ;Friction coefficient when standing
crouch.friction = .82 ;Friction coefficient when crouching

;---------------------------------------------------------------------------
; Format:
; [Statedef STATENO]
; type = ?      S/C/A/L  stand/crouch/air/liedown
; movetype = ?  I/A/H    idle/attack/gethit
; physics = ?   S/C/A/N  stand/crouch/air/none
; juggle = ?             air juggle points move requires
;
; [State STATENO, ?]     ? - any number you choose
; type = ?
; ...

;---------------------------------------------------------------------------
; Lose by Time Over
; CNS difficulty: basic
; CNS レベル: 基本
[Statedef 170]
type = S
ctrl = 0
anim = 170
velset = 0,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

;---------------------------------------------------------------------------
; Win state decider
[Statedef 180]
type = S
;anim = 180

[State 191, 1]
type = varrandom
trigger1 = time = 0
v = 4
range = 1,3

[State 191, 3]
type = ChangeState
trigger1 = var(4) = 1
trigger1 = MatchOver = 0
value = 181

[State 191, 3]
type = ChangeState
trigger1 = var(4) = 2
trigger1 = MatchOver = 0
value = 182

[State 191, 3]
type = ChangeState
trigger1 = var(4) = 3
trigger1 = MatchOver = 0
value = 183

[State 191, 3];台詞
type = ChangeState
trigger1 = var(4) = 1
trigger1 = MatchOver = 1
value = 184

[State 191, 3];台詞
type = ChangeState
trigger1 = var(4) = 2
trigger1 = MatchOver = 1
value = 185

[State 191, 3];台詞
type = ChangeState
trigger1 = var(4) = 3
trigger1 = MatchOver = 1
value = 186

;-----------------------------------------
[Statedef 181];まだまだですね
type = S
anim = 180

[State 191, 1]
type = varrandom
trigger1 = time = 0
trigger1 = var(4) = 1
v = 4
range = 1,2

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
trigger1 = var(4) = 1
value = S0,45

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
trigger1 = var(4) = 2
value = S0,46

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,200]
flag = RoundNotOver

;----------------------------------
[Statedef 182];悔い改めなさい
type = S
anim = 181

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 7
value = S0,65

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,200]
flag = RoundNotOver

;----------------------------------
[Statedef 183];神のご加護があらんことを
type = S
anim = 182

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
value = S0,49

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,200]
flag = RoundNotOver

;-----------------------------------------
[Statedef 184];まだまだですねend
type = S
anim = 180

[State 191, 1]
type = varrandom
trigger1 = time = 0
v = 5
range = 1,2

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
trigger1 = var(5) = 1
value = S0,45

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
trigger1 = var(5) = 2
value = S0,46

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,320]
flag = RoundNotOver

[State 181, 1]
type = AssertSpecial
trigger1 = time >= 120
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 191, 1]
type = varrandom
trigger1 = time = 0
trigger1 = var(4) = 1
v = 4
range = 1,3

[State 191];up
type = Explod
trigger1 = time = 120
anim = 2230
postype = left
pos = 155,228
sprpriority = 2
removetime = -1

[State 191];ba-
type = Explod
trigger1 = time = 130
anim = 2231
postype = left
pos = 159,228
ID = 2231
sprpriority = 3
scale = 1,fvar(2)
removetime = -1

[state hah]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state hah]
type = varadd
trigger1 = Time >= 130
trigger1 = fvar(2) < 1
fvar(2) = .1

[state 195]
type = modifyexplod
ID = 2231
trigger1 = Time >= 130
trigger1 = 1
scale = 1,fvar(2)

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 1
;trigger1 = facing = 1
anim = 2232
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 2
anim = 2233
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 3
anim = 2234
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

;----------------------------------
[Statedef 185];悔い改めなさいend
type = S
anim = 181

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 7
value = S0,65

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,320]
flag = RoundNotOver

[State 181, 1]
type = AssertSpecial
trigger1 = time >= 120
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 191, 1]
type = varrandom
trigger1 = time = 0
trigger1 = var(4) = 1
v = 4
range = 1,3

[State 191];up
type = Explod
trigger1 = time = 120
anim = 2230
postype = left
pos = 155,228
sprpriority = 2
removetime = -1

[State 191];ba-
type = Explod
trigger1 = time = 130
anim = 2231
postype = left
pos = 159,228
ID = 2231
sprpriority = 3
scale = 1,fvar(2)
removetime = -1

[state hah]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state hah]
type = varadd
trigger1 = Time >= 130
trigger1 = fvar(2) < 1
fvar(2) = .1

[state 195]
type = modifyexplod
ID = 2231
trigger1 = Time >= 130
trigger1 = 1
scale = 1,fvar(2)

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 1
;trigger1 = facing = 1
anim = 2232
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 2
anim = 2233
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 3
anim = 2234
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

;----------------------------------
[Statedef 186];神のご加護があらんことをend
type = S
anim = 182

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
value = S0,49

[State 181, 1]
type = AssertSpecial
trigger1 = Time = [0,320]
flag = RoundNotOver

[State 181, 1]
type = AssertSpecial
trigger1 = time >= 120
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 191, 1]
type = varrandom
trigger1 = time = 0
trigger1 = var(4) = 1
v = 4
range = 1,3

[State 191];up
type = Explod
trigger1 = time = 120
anim = 2230
postype = left
pos = 155,228
sprpriority = 2
removetime = -1

[State 191];ba-
type = Explod
trigger1 = time = 130
anim = 2231
postype = left
pos = 159,228
ID = 2231
sprpriority = 3
scale = 1,fvar(2)
removetime = -1

[state hah]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state hah]
type = varadd
trigger1 = Time >= 130
trigger1 = fvar(2) < 1
fvar(2) = .1

[state 195]
type = modifyexplod
ID = 2231
trigger1 = Time >= 130
trigger1 = 1
scale = 1,fvar(2)

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 1
;trigger1 = facing = 1
anim = 2232
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 2
anim = 2233
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

[State 191];word
type = Explod
trigger1 = time = 180
trigger1 = var(4) = 3
anim = 2234
postype = left
pos = 159,228
sprpriority = 6
removetime = -1
facing = 1

;---------------------------------------------------------------------------
[Statedef 191];introSVC
type = S
ctrl = 0
velset = 0,0
anim = 191

[State -3, ]
type = varset
trigger1 = time = 0
var(57) = 1
persistent = 0

[State -3, ]
type = varset
trigger1 = time = 0
var(55) = 1
persistent = 0

[State -3, ]
type = varset
trigger1 = time = 0
var(56) = 1
persistent = 0

[State 191, 3];96
type = ChangeState
trigger1 = time = 0
trigger1 = palno = [7,12]
value = 192

[State 191, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, 1]
type = playsnd
trigger1 = animelem = 7
value = S0,47
channel = 3

[State 191, 3]
type = stopsnd
trigger1 = command = "a"
trigger2 = command = "b"
trigger3 = command = "c"
trigger4 = command = "x"
trigger5 = command = "y"
trigger6 = command = "x"
trigger7 = command = "start"
channel = 3

[State 191, 3]
type = ChangeState
trigger1 = animtime = 0
value = 0

[Statedef 192];intro96
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1]
type = playsnd
trigger1 = animelem = 6
value = S0,35
channel = 3

[State 191, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, 3]
type = stopsnd
trigger1 = command = "a"
trigger2 = command = "b"
trigger3 = command = "c"
trigger4 = command = "x"
trigger5 = command = "y"
trigger6 = command = "x"
trigger7 = command = "start"
channel = 3

[State 191, 3]
type = ChangeState
trigger1 = animtime = 0
value = 0


;---------------------------------------------------------------------------
;挑発
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State -3, 5]
type = PlaySnd
trigger1 = Time = 1
value = S0,44

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 100];ダッシュ
type = S
physics = N
anim = 100
velset = 0
poweradd = 0

[State 195, 2]
type = ChangeState
trigger1 = time = 0
triggerall = var(58) = 0
value = 102

[State 100, 0]
type = AssertSpecial
trigger1 = 1
flag = nowalk

[State -3, 5]
type = PlaySnd
trigger1 = Time = 1
value = S0,20

[State 106, 0]
type = VelSet
trigger1 = Time = 0
triggerall = var(58) = 1
trigger1 = palno = [7,12]
x = 12

[State 106, 0]
type = VelSet
trigger1 = Time = 0
triggerall = var(58) = 1
trigger1 = palno != 6 && palno != 12
x = 9

[State 106, 0]
type = null;ctrlSet
trigger1 = Time = 0
x = 10

[State 195, 2]
type = ChangeState
trigger1 = animelem = 4, >= 2
trigger1 = command != "holdfwd"
value = 101

[Statedef 101];ダッシュ
type = S
physics = N
anim = 101
velset = 0
ctrl = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 102];ダッシュSVC
type = S
physics = N
anim = 103
velset = 0
ctrl = 0
poweradd = IfElse((prevstateno = 150 || prevstateno = 152),-500,0)

[State 170, 1]
type = NotHitBy
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 1
value = SCA

[State 3000, 1]
type = PalFX
trigger1 = Time < 5 && Time % 2
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 1
add = 255,255,255
ignorehitpause = 1

[State 840, 2]
type = afterimage
trigger1 = animelem = 2
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 20
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20

[State 106, 0]
type = VelSet
trigger1 = animelem = 3
x = 8

[State 195, 2]
type = ChangeState
trigger1 = animtime = 0
value = 103

[Statedef 103];ダッシュ
type = S
physics = N
anim = 101
velset = 0
ctrl = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 104];ダッシュSVC
type = S
physics = N
anim = 911
velset = 0
ctrl = 0
poweradd = IfElse((prevstateno = 150 || prevstateno = 152),-500,0)

[State 170, 1]
type = NotHitBy
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 1
value = SCA

[State 3000, 1]
type = PalFX
trigger1 = Time < 5 && Time % 2
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 1
add = 255,255,255
ignorehitpause = 1

[State 840, 2]
type = afterimage
trigger1 = animelem = 2
trigger1 =  prevstateno = 150 || prevstateno = 152
time = 10
length = 8
FrameGap = 2
ignorehitpause = 1

[State 106, 0]
type = VelSet
trigger1 = animelem = 3
x = 6

[State 106, 0]
type = VelSet
trigger1 = animelem = 6
x = 0

[State 195, 2]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 105];バックステップ
type = S
physics = S
anim = 105
velset = 0
ctrl = 0

[State 105, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 106

[Statedef 106]
type = A
physics = N
anim = 106
ctrl = 0

[State -3, 5]
type = PlaySnd
trigger1 = Time = 0
value = S0,34

[State 106, 0]
type = VelSet
trigger1 = Time = 0
x = - 8
y = -2.7

[State 106, 1]
type = VelAdd
trigger1 = Time > 0
x = .3
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 107

[Statedef 107]
type = S
physics = S
anim = 107
velset = 0,0

[State -3, 5]
type = PlaySnd
trigger1 = Time = 0
value = S0,19

[State 107, 0]
type = PosSet
trigger1 = Time = 0
y = 0

[State 107, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------
[Statedef 5201];ダウン回避
type = S
physics = S
movetype = I
anim = 5200
ctrl = 0
velset = -6,0
facep2 = 1

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 1
value = S0,4

[State 5201,3]
type = PosSet
trigger1 = 1
y = 0

[State 5201,4]
type = NotHitBy
trigger1 = 1
value = SCA
time = 2

[State 5201,5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 200];弱パンチ
type    = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 200
poweradd = 0
sprpriority = 2

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
damage = 50, 0
animtype  = Medium
guardflag = M
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -76
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 5
postype = p2
pos = 0,enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 201];近距離弱パンチ
type    = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 204
poweradd = 0
sprpriority = 2

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 50, 0
animtype  = Medium
guardflag = M
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -76
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 4
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 210];遠距離強パンチ
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 201
sprpriority = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 821, 4]
type = posadd
trigger1 = animelem = 2
trigger2 = animelem = 3
trigger3 = animelem = 4
trigger4 = animelem = 5
x = 6

[State 821, 4]
type = posadd
trigger1 = animelem = 13
x = 33

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
animtype  = hard
damage    = 30,0
guardflag = M
hitflag = MA
pausetime = 8,11
guard.pausetime = 8,16
sparkxy = 0,-60
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -6
air.velocity = -4,-4
sparkno = S519
guard.sparkno = S524
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 5
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 10
attr = S, NA
animtype  = hard
damage    = 30,0
guardflag = M
hitflag = MA
pausetime = 8,9
sparkxy = 0,-60
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 18
ground.hittime  = 10
ground.velocity = -6
air.velocity = -4,-3
sparkno = S519
guard.sparkno = S524
air.juggle  = 15

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 211];近距離強パンチ
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 202
sprpriority = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = hard
damage    = 60,0
guardflag = M
hitflag = MA
pausetime = 10,14
sparkxy = 10,-70
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 10
ground.hittime  = 13
ground.velocity = -7
guard.velocity = -8
air.velocity = -4,-4
sparkno = S519
guard.sparkno = S524
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 230];遠距離弱キック
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 0
ctrl = 0
velset = 0,0
anim = 210
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 230, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = Medium
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S500
guard.sparkno = S523
sparkxy = -7,-75
hitsound   = S0,27
guardsound = S0,32
ground.type = high
ground.slidetime = 10
ground.hittime  = 12
ground.velocity = -8
air.velocity = -2.5,-3.5
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 231];近距離弱キック
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 0
ctrl = 0
velset = 0,0
anim = 211
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 230, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = Medium
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S500
guard.sparkno = S523
sparkxy = -7,-75
hitsound   = S0,27
guardsound = S0,32
ground.type = high
ground.slidetime = 6
ground.hittime  = 12
ground.velocity = -8
air.velocity = -2.5,-3.5
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 240];遠距離強キック
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 212
sprpriority = 2

[State 821, 4]
type = changeanim2
trigger1 = time = 0
triggerall = var(58) = 1
value = 217

[State 821, 4]
type = posadd
trigger1 = animelem = 6
x = 14

[State 821, 4]
type = posadd
trigger1 = animelem = 9
x = 26

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 240, 2]
type = HitDef
triggerall = var(58) = 0
trigger1 = animelem = 3
attr = S, NA
animtype  = hard
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -4
air.velocity = -3
air.juggle  = 15

[State 240, 2]
type = HitDef
triggerall = var(58) = 0
trigger1 = animelem = 7
attr = S, NA
animtype  = hard
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -11
air.velocity = -3
air.juggle  = 15

[State 240, 2]
type = HitDef
triggerall = var(58) = 1
trigger1 = animelem = 3
attr = S, NA
animtype  = hard
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -7
air.velocity = -3
air.juggle  = 15

[State 240, 2]
type = HitDef
triggerall = var(58) = 1
trigger1 = animelem = 6
attr = S, NA
animtype  = hard
damage    = 25,0
guardflag = M
hitflag = MA
pausetime = 12,12
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -11
guard.velocity = -11
air.velocity = -3
air.juggle  = 15

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 241];近距離強キック
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 215
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = hard
damage    = 50,0
guardflag = M
hitflag = MA
pausetime = 2,6
sparkxy = 10,-50
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -8
air.velocity = -6
sparkno = S519
guard.sparkno = S524
air.juggle  = 15
guard.velocity = -8

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 242];ふっ飛ばし攻撃
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = IfElse((prevstateno = 150 || prevstateno = 152),-500,0)
ctrl = 0
velset = 0,0
anim = 216
sprpriority = 2

[State 820, 2]
type = Pause
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 6
movetime = 6

[State 240, 4]
type = Explod
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
anim = 531
postype = p1
pos = 0,-78
sprpriority = 4

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 840,0]
type = envcolor
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 2
value = 255,255,255

[State 820, 1]
type = notHitBy
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
value = SCA, AA, AP
time = 10

[State 240, 4];血
type = Explod
trigger1 = movehit
anim = 508
postype = p1
pos = 30,-60
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = hard
damage = IfElse((prevstateno = 150 || prevstateno = 152),0,63)
guardflag = M
hitflag = MA
pausetime = 2,6
sparkxy = 10,-60
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -2,-8
air.velocity = -2,-7
sparkno = S542
guard.sparkno = S524
air.juggle  = 15
fall = 1
fall.recover = 0

[State syogekiha]
type = Helper
trigger1 = AnimElem = 3
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 243];ふっ飛ばし攻撃SVC
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = -500
ctrl = 0
velset = 0,0
anim = 1063
sprpriority = 2

[State 3000, 1]
type = PalFX
trigger1 = Time < 5 && Time % 2
time = 1
add = 255,255,255
ignorehitpause = 1

[State 820, 2]
type = Pause
trigger1 = Time = 0
time = 6
movetime = 6

[State 240, 4]
type = Explod
trigger1 = Time = 0
anim = 531
postype = p1
pos = 0,-78
sprpriority = 4

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 840,0]
type = envcolor
trigger1 = Time = 0
time = 2
value = 255,255,255

[State 820, 1]
type = notHitBy
trigger1 = Time = 0
value = SCA, AA, AP
time = 10

[State 240, 4];血
type = Explod
trigger1 = movehit
anim = 508
postype = p1
pos = 30,-60
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
animtype = DiagUp
damage = 0,0
guardflag = M
hitflag = MA
pausetime = 2,6
sparkxy = 10,-60
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5,-8
air.velocity = -5,-7
sparkno = S542
guard.sparkno = S524
air.juggle  = 15
fall = 1
fall.recover = 0

[State syogekiha]
type = Helper
trigger1 = AnimElem = 5
postype = p2
pos = enemy,const(size.mid.pos.y)
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 410];しゃがみ弱パンチ
type    = C
movetype= A
physics = C
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 203
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 240, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
damage = 25, 0
animtype  = Medium
guardflag = M
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -50
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


;---------------------------------------------------------------------------
[Statedef 411];しゃがみ強パンチ
type    = C
movetype= A
physics = C
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 221
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype  = hard
damage    = 60,0
guardflag = M
hitflag = MA
pausetime = 10,13
sparkxy = 10,-70
hitsound   = S0,28
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -7
air.velocity = -6,-4
sparkno = S501
guard.sparkno = S524
air.juggle  = 15
guard.velocity = -8

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 430];しゃがみ弱キック
type    = C
movetype= A
physics = C
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 214
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 240, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
damage = 25, 0
animtype  = Medium
guardflag = L
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -15
hitsound = S0,27
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 440];しゃがみ強キック
type    = C
movetype= A
physics = C
juggle  = 15
poweradd = 10
ctrl = 0
velset = 0,0
anim = 213
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 240, 2]
type = HitDef
trigger1 = animelem = 4
attr = S, NA
damage = 50, 0
animtype  = Medium
guardflag = L
hitflag = MA
priority = 3, Hit
pausetime = 10, 10
sparkno = S501
guard.sparkno = S524
sparkxy = -10, -10
hitsound = S0,29
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -2,-5
airguard.velocity = -2,-3
air.type = High
air.velocity = -2.5,-3
air.hittime = 12
fall = 1
air.juggle  = 15

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;-------------------------------------------------------------------
;ジャンプ弱パンチ
[Statedef 600]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 11
ctrl = 0
anim = 600
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 50, 0
animtype  = Medium
guardflag = H
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -26
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

;-------------------------------------------------------------------
;垂直ジャンプ弱パンチ
[Statedef 601]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 11
ctrl = 0
anim = 660
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 50, 0
animtype  = Medium
guardflag = H
hitflag = MA
priority = 3, Hit
pausetime = 5, 6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -26
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 5
ground.hittime  = 4
ground.velocity = -5
airguard.velocity = -5,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
air.juggle  = 15

;---------------------------------------------------------------------------
;ジャンプ強パンチ
[Statedef 610]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 65
ctrl = 0
anim = 610
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
animtype  = hard
damage    = 60,0
guardflag = H
hitflag = MA
pausetime = 10,13
sparkxy = 10,-40
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -6
air.velocity = -6,-4
sparkno = S519
guard.sparkno = S524
air.juggle  = 15

;---------------------------------------------------------------------------
;垂直ジャンプ強パンチ
[Statedef 611]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 65
ctrl = 0
anim = 662
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
animtype  = hard
damage    = 60,0
guardflag = H
hitflag = MA
pausetime = 10,13
sparkxy = 10,-40
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -6
air.velocity = -6,-4
sparkno = S519
guard.sparkno = S524
air.juggle  = 15

;---------------------------------------------------------------------------
;ジャンプ弱キック
; CNS difficulty: easy
[Statedef 630]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 20
ctrl = 0
anim = 630
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 230, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = Medium
damage    = 25,0
guardflag = H
hitflag = MA
pausetime = 12,12
sparkno = S500
guard.sparkno = S523
sparkxy = -7,-15
hitsound   = S0,27
guardsound = S0,32
ground.type = high
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = -8
air.velocity = -2.5,-3.5
air.juggle  = 15

;---------------------------------------------------------------------------
;垂直ジャンプ弱キック
; CNS difficulty: easy
[Statedef 631]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 20
ctrl = 0
anim = 661
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,54

[State 230, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = Medium
damage    = 25,0
guardflag = H
hitflag = MA
pausetime = 12,12
sparkno = S500
guard.sparkno = S523
sparkxy = -7,-15
hitsound   = S0,27
guardsound = S0,32
ground.type = high
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = -8
air.velocity = -2.5,-3.5
air.juggle  = 15

;---------------------------------------------------------------------------
;ジャンプ強キック
[Statedef 640]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 65
ctrl = 0
anim = 640
sprpriority = 2

[State 821, 4]
type = posadd
trigger1 = animelem = 7
x = 26

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = time = 0
trigger1 = random <= 500
value = S0,54

[State 240, 2]
type = HitDef
trigger1 = animelem = 5
trigger1 = movecontact = 0
attr = S, NA
animtype  = hard
damage    = 70,0
guardflag = H
hitflag = MA
pausetime = 10,10
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -4
air.velocity = -3
air.juggle  = 15

[State 240, 2]
type = HitDef
trigger1 = animelem = 6
trigger1 = movecontact = 0
attr = S, NA
animtype  = hard
damage    = 70,0
guardflag = H
hitflag = MA
pausetime = 10,10
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -4
air.velocity = -3
air.juggle  = 15

;---------------------------------------------------------------------------
;垂直ジャンプ強キック
[Statedef 641]
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 65
ctrl = 0
anim = 663
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = time = 0
trigger1 = random <= 500
value = S0,54

[State 240, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = hard
damage    = 70,0
guardflag = H
hitflag = MA
pausetime = 10,10
sparkno = S501
guard.sparkno = S524
sparkxy = -7,-15
hitsound   = S0,29
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -4
air.velocity = -3
air.juggle  = 15

;---------------------------------------------------------------------------
[Statedef 510];ジャンプふっ飛ばし
type    = A
movetype= A
physics = A
juggle  = 15
poweradd= 65
ctrl = 0
anim = 650
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,53

[State 191, 1]
type = playsnd
trigger1 = random <= 500
trigger1 = time = 0
value = S0,14

[State 240, 4];血
type = Explod
trigger1 = movehit
anim = 508
postype = p1
pos = 30,-20
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
animtype  = hard
damage = 65
guardflag = H
hitflag = MA
pausetime = 6,6
sparkxy = 10,-20
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -2,-6
air.velocity = -2,-5
sparkno = S542
guard.sparkno = S524
air.juggle  = 15
fall = 1
fall.recover = 0

;----------------------------------------------------------------
[Statedef 1000];よのかぜX
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 110
velset = 0,0
anim = 1000
ctrl = 0
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,5

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 7
value = S0,18

[State 1034, 2];ex
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = 2021
projhitanim = 2021
projpriority = 999999999
projanim = 2020
offset = 50,0
velocity = 1,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2];ex
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 2022
offset = 50,0
velocity = 1,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
trigger1 = var(58) = 0
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 50,0
velocity = 0,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 240, 4];血
type = Explod
trigger1 = projhit = 1
trigger1 = var(58) = 1
anim = 508
postype = p2
pos = -10,-75
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
trigger1 = var(58) = 1
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 50,0
velocity = 0,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S542
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
p2stateno = 2400
p2facing = 1
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2]
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 1006
offset = 50,0
velocity = 0,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------------------------------
[Statedef 1001];よのかぜA
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 110
velset = 0,0
anim = 1002
ctrl = 0
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,5

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 7
value = S0,18

[State 1034, 2];ex
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = 2021
projhitanim = 2021
projpriority = 999999999
projanim = 2020
offset = 100,0
velocity = 1,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2];ex
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 2022
offset = 100,0
velocity = 1,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1034, 2];svc
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
trigger1 = var(58) = 0
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 100,0
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2];96
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = var(58) = 1
trigger1 = palno != 6 && palno != 12
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 100,0
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S542
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40
p2stateno = 2400
p2facing = 1

[State 240, 4];血
type = Explod
trigger1 = projhit = 1
trigger1 = var(58) = 1
anim = 508
postype = p2
pos = -10,-75
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 1034, 2]
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 1006
offset = 100,0
velocity = 0,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------------------------------
[Statedef 1002];よのかぜY
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 110
velset = 0,0
anim = 1003
ctrl = 0
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,5

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 7
value = S0,18

[State 1034, 2];ex
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = 2021
projhitanim = 2021
projpriority = 999999999
projanim = 2020
offset = 150,0
velocity = 1,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2];ex
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 2022
offset = 150,0
velocity = 1,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 240, 4];血
type = Explod
trigger1 = projhit = 1
trigger1 = var(58) = 1
anim = 508
postype = p2
pos = -10,-75
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = var(58) = 0
trigger1 = palno != 6 && palno != 12
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 150,0
guard.dist = 150
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = var(58) = 1
trigger1 = palno != 6 && palno != 12
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 150,0
guard.dist = 150
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S542
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40
p2stateno = 2400
p2facing = 1

[State 1034, 2]
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 1006
offset = 150,0
velocity = 0,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------------------------------
[Statedef 1003];よのかぜB
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 110
velset = 0,0
anim = 1004
ctrl = 0
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,5

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 7
value = S0,18

[State 1034, 2];ex
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = 2021
projhitanim = 2021
projpriority = 999999999
projanim = 2020
offset = 200,0
velocity = 1,0
attr = S, SP
damage   = 120,10
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 1034, 2];ex
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno = [7,12]
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 2022
offset = 200,0
velocity = 1,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = var(58) = 0
trigger1 = palno != 6 && palno != 12
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 200,0
guard.dist = 200
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 240, 4];血
type = Explod
trigger1 = projhit = 1
trigger1 = var(58) = 1
anim = 508
postype = p2
pos = -10,-75
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
trigger1 = var(58) = 1
trigger1 = palno != 6 && palno != 12
projremove = 1
Projremovetime = 27
projhits = 1
projremanim = 1
projhitanim = 999
projpriority = 999999999
projanim = 1001
offset = 200,0
guard.dist = 200
velocity = 0,0
attr = S, SP
damage   = 120,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
guard.pausetime = 0,8
hitsound   = S0,0
guardsound = S0,33
sparkxy = -10,-75 + var(12)
sparkno = S542
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40
p2stateno = 2400
p2facing = 1

[State 1034, 2]
type = Projectile
projID = 1200
trigger1 = animelem = 7
trigger1 = palno != 6 && palno != 12
projremove = 0
Projremovetime = 27
projhits = 1
projremanim = -1
projhitanim = -1
;projmisstime = 2
projpriority = 9999999999
;projremove = 1006
projanim = 1006
offset = 200,0
velocity = 0,0
attr = S, SP
damage   = 140,10
animtype = Up
hitflag = MA
guardflag = M
sparkno = -1
guard.sparkno = S506
sparkxy = 30,0
hitsound = S0,12
guardsound = S0,25
pausetime = 0,15
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
guard.hittime = 15
ground.velocity = -3,-7
air.velocity = -3,-5
fall = 1
fall.recover = 0
juggle = 15

[State 1000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 810];C投げ
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2

[State 800, 1]
type = HitDef
Trigger1 = Time = 0
animtype  = hard
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 830;811
p2stateno = 831;812
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 211

;---------------------------------------------------------------------------

[Statedef 815];D投げ
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2

[State 800, 1]
type = HitDef
Trigger1 = Time = 0
animtype  = hard
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 816
p2stateno = 812
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 240

[Statedef 816];D投げ成功
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 820
sprpriority = 2

[State 701, 1]
type = Width
trigger1 = time = 0
edge = 70,0

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 40, 0

[State 810, Bind 1]
type = posadd
trigger1 = AnimElem = 5
x = 20

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
value = 817

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 5
pos = 19, -131

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 5
value = S0,10

[State 191, 1]
type = playsnd
trigger1 = AnimElem = 2
value = S0,4

[State 191, 1]
type = playsnd
trigger1 = animelem = 6
trigger2 = animelem = 8
trigger3 = animelem = 10
trigger4 = animelem = 12
trigger5 = animelem = 14
trigger6 = animelem = 16
trigger7 = animelem = 18
trigger8 = animelem = 20
value = S0,42

[State 240, 4];掴み
type = Explod
trigger1 = animelem = 5
anim = 504
postype = p1
pos = 17,-123
sprpriority = 2
supermove = 1
ownpal = 1

[State 240, 4];血
type = Explod
trigger1 = animelem = 6
trigger2 = animelem = 8
trigger3 = animelem = 10
trigger4 = animelem = 12
trigger5 = animelem = 14
trigger6 = animelem = 16
trigger7 = animelem = 18
trigger8 = animelem = 20
anim = 508
postype = p1
pos = 17,-123
sprpriority = 2
supermove = 1
ownpal = 1

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 6
trigger2 = animelem = 8
trigger3 = animelem = 10
trigger4 = animelem = 12
trigger5 = animelem = 14
trigger6 = animelem = 16
trigger7 = animelem = 18
trigger8 = animelem = 20
value = -15
kill = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 820

[Statedef 820];D投げトドメ
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1034
sprpriority = 1

[State 701, 1]
type = Width
trigger1 = time = 0
edge = 0,90

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1043

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = -32,-118

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = -16,-113

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = -47,-35

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = -55,0

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 4
value = -20

[State 840, 4]
type = envshake
trigger1 = animelem = 4
time = 5

[State 840, 4]
type = posadd
trigger1 = animelem = 2
x = -17

[State 840, 4]
type = posadd
trigger1 = animelem = 3
x = -20

[State 240, 4]
type = targetstate
trigger1 = animelem = 6,= 2
value = 1044

[State 840, 4]
type = turn
trigger1 = animtime = 0
value = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 2
value = S0,14

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 4
value = S0,12

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 515
postype = p1
pos = -55,0
sprpriority = -4
ownpal = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 817];相手head
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 821


[Statedef 818]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 3,-6

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 813

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
[Statedef 811];C投げ成功
type    = S
movetype= A
physics = N
anim = 810
poweradd = 60
sprpriority = 5

[State 701, 1]
type = Width
trigger1 = 1
edge = 50,0

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 42, 0

[State 810, Bind 1]
type = Targetstate
trigger1 = AnimElem = 4
value = 813

[State 810, Bind 1]
type = Targetstate
trigger1 = AnimElem = 5
value = 814

[State 240, 4]
type = null;targetbind
trigger1 = animelem = 3
postype = p1
pos = 47,-35

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 47,-35

[State 240, 4]
type = targetbind
trigger1 = animelem = 5
postype = p1
pos = 50,0

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 5
value = -140

[State 840, 4]
type = envshake
trigger1 = animelem = 5
time = 5

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 2
value = S0,14

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 4
value = S0,41

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 5
value = S0,25

[State 240, 4]
type = Explod
trigger1 = AnimElem = 5
anim = 515
postype = p1
pos = 40,0
sprpriority = -2
ownpal = 1

[State 810, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 812]
type    = A
movetype= H
physics = N
velset = 0,0
;anim = 811
sprpriority = -1

[State 821, 4]
type = SelfState
trigger1 = enemy,movetype = H
value = 5300

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 811

[Statedef 813]
type    = A
movetype= H
physics = N
sprpriority = 4
;velset = -3,-6

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 812

[State 821, 1]
type = null;VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 814]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 814

[State 821, 1]
type = Velset
Trigger1 = animelem = 3
x = -4
y = -5.5

[State 821, 1]
type = VelAdd
Trigger1 = animelem = 3, >= 0
y = .39

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
[Statedef 830];C投げ2成功
type    = S
movetype= A
physics = N
anim = 830
poweradd = 60
sprpriority = 5

[State 701, 1]
type = Width
trigger1 = 1
edge = 50,0

[State 240, 4]
type = Explod
trigger1 = AnimElem = 1
anim = 504
postype = p1
pos = 55, -112
sprpriority = 4
ownpal = 1

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 55, -116

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 3
pos = -20,-80

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 4
pos = -20,-107

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 5
pos = 19,-113

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 6
pos = 48,-36

[State 810, Bind 1]
type = null;Targetstate
trigger1 = AnimElem = 5
value = 813



[State 810, Bind 1]
type = Targetstate
trigger1 = AnimElem = 7
value = 814

[State 240, 4]
type = targetbind
trigger1 = animelem = 7
postype = p1
pos = 62,0

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 7
value = -140

[State 840, 4]
type = envshake
trigger1 = animelem = 7
time = 5

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 1
value = S0,10

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 3
value = S0,14

[State 701, 1]
type = playsnd
trigger1 = AnimElem = 7
value = S0,12

[State 240, 4]
type = Explod
trigger1 = AnimElem = 7
anim = 515
postype = p1
pos = 40,0
sprpriority = -2
ownpal = 1

[State 810, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 831]
type    = A
movetype= H
physics = N
velset = 0,0
;anim = 811
sprpriority = -1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 831

;---------------------------------------------------------------------------
[Statedef 840];C投げ96
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2

[State 800, 1]
type = HitDef
Trigger1 = Time = 0
animtype  = hard
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 811
p2stateno = 812
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 211

;-------------------------------------------------------------
[Statedef 900];緊急回避前
type = S
movetype = I
physics = N
anim = 900
velset = 0,0
ctrl = 0
sprpriority = 1
poweradd = IfElse((prevstateno = 150 || prevstateno = 152),-500,0)

[State 191, 1]
type = playsnd
trigger1 = time = 5
value = S0,54

[State 240, 4]
type = Explod
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
anim = 531
postype = p1
pos = 0,-78
sprpriority = 4

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 0

[State 840,0]
type = envcolor
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 2
value = 255,255,255

[State 820, 1]
type = HitBy
trigger1 = Time = 0
value = SCA, AT
time = 25

[State 820, 2]
type = Pause
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 6
movetime = 6

[State 840, 1]
type = SprPriority
Trigger1 = Time = 0
value = -1

[State 840, 2]
type = afterimage
trigger1 = animelem = 2
time = 10
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State 840, 1]
type = Velset
trigger1 = animelem = 3
x = 5

[State 840, 1]
type = Velset
trigger1 = animelem = 9
x = 0

[State 840, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------
[Statedef 910];緊急回避後
type = S
movetype = I
physics = N
anim = 910
velset = 0,0
ctrl = 0
sprpriority = 1
poweradd = IfElse((prevstateno = 150 || prevstateno = 152),-500,0)

[State 840, 2]
type = afterimage
trigger1 = animelem = 2
time = 10
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = time = 5
value = S0,54

[State 240, 4]
type = Explod
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
anim = 531
postype = p1
pos = 0,-78
sprpriority = 4

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 0

[State 840,0]
type = envcolor
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 2
value = 255,255,255

[State 820, 1]
type = HitBy
trigger1 = Time = 0
value = SCA, AT
time = 25

[State 820, 1]
type = HitBy
trigger1 = Time = 0
value = SCA, AT
time = 20

[State 820, 2]
type = Pause
trigger1 = Time = 0 && (prevstateno = 150 || prevstateno = 152)
time = 6
movetime = 6

[State 840, 1]
type = SprPriority
Trigger1 = Time = 0
value = -1

[State 840, 1]
type = Velset
trigger1 = animelem = 3
x = -5.3

[State 840, 1]
type = Velset
trigger1 = animelem = 9
x = 0

[State 840, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 1009];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1010
sprpriority = 2

[State 800, 1]
type = HitDef
triggerall = life > 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1]
type = HitDef
triggerall = life <= 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
Trigger2 = power < 1000
Trigger2 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1];max
type = HitDef
triggerall = life <= 300
triggerall = power >= 1000
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1111
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
trigger1 = p2bodydist x > 20
value = 210

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
trigger1 = p2bodydist x  <= 20
value = 211

;---------------------------------------------------------------------------
[Statedef 1010];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1010
sprpriority = 2

[State 800, 1]
type = HitDef
triggerall = life > 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
Trigger2 = power < 1000
Trigger2 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1]
type = HitDef
triggerall = life <= 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
Trigger2 = power < 1000
Trigger2 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1]
type = HitDef
triggerall = life <= 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
Trigger2 = power < 1000
Trigger2 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1];max
type = HitDef
triggerall = life <= 300
triggerall = power >= 1000
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1111
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
trigger1 = p2bodydist x > 20
Trigger1 = AnimTime = 0
value = 200

[State 800, 2]
type = ChangeState
trigger1 = p2bodydist x <= 20
Trigger1 = AnimTime = 0
value = 201

[Statedef 1011];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1011
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 2
value = S0,4

[State 701, 1]
type = Width
trigger1 = 1
edge = 60,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 33,0


[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1021

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 50,-96

[State 240, 4]
type = targetbind
trigger1 = animelem = 5
postype = p1
pos = 36,-134

[State 240, 4]
type = null;Explod
trigger1 = animelem = 5
anim = 511
postype = p1
pos = 36,-134
sprpriority = -2
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 530
postype = p1
pos = 36,-134
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 5
time = 2
value = 255,255,255
under = -1

[state 190]
type = null;envcolor
trigger1 = animelem = 5, = 3
time = 16
value = 0,0,0
under = -2

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 1012

[Statedef 1012];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1012
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,3
volume = 90

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,6

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1025
removetime = 85
postype = p1
pos = 52,3
sprpriority = 4
ownpal = 1

[State 240, 4]
type = envshake
trigger1 = time = 0
;triggerall = random <= 500
time = 85
ampl = -2
freq = 35

[State 240, 4]
type = envcolor
trigger1 = animelem = 2
value = 255,255,255
time = 1
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1022

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 35,-130

[State 800, 2]
type = ChangeState
Trigger1 = Time = 85
value = 1013

[Statedef 1013];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1013
sprpriority = 2

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
ID = 1026
postype = p1
pos = 55,20
sprpriority = 4
supermove = 1
ownpal = 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1023

[State 240, 4]
type = targetstate
trigger1 = animelem = 3
value = 1024

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 6,-134

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = 9,-135

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 3
value = -280

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = 40,-50

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 1020];相手
type    = S
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1020
ignorehitpause = 1

[Statedef 1021];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1021

[Statedef 1022];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1022

[Statedef 1023];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1023

[Statedef 1024];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = -4.5,-7
sprpriority = -1
movetype = H

[State 821, 1]
type = VelAdd
Trigger1 = time >= 0
y = .45

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1024

[State 5050, 6]
type = selfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1025];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1029

;---------------------------------------------------------------------------
[Statedef 1100];闇慟哭MAX
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
poweradd = 0
anim = 1010
sprpriority = 2

[State 800, 1]
type = HitDef
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
Trigger1 = Time = 0
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1111
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1111];闇慟哭MAXhit
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1027
poweradd = -1000
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 2
value = S0,4

[State 701, 1]
type = Width
trigger1 = 1
edge = 60,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 33,0


[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1021

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 50,-96

[State 240, 4]
type = targetbind
trigger1 = animelem = 5
postype = p1
pos = 36,-134

[State 240, 4]
type = null;Explod
trigger1 = animelem = 5
anim = 511
postype = p1
pos = 36,-134
sprpriority = -2
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 530
postype = p1
pos = 36,-134
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 5
time = 2
value = 255,255,255
under = -1

[state 190]
type = null;envcolor
trigger1 = animelem = 5, = 3
time = 15
value = 0,0,0
under = -2

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 1112

[Statedef 1112];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1028
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,3

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,6
volume = 90

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1025
removetime = 120
postype = p1
pos = 52,3
sprpriority = 4
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = time = 0
trigger1 = palno = [7,12]
anim = 2105
postype = p1
pos = 55,0
removetime = 120
removeongethit = 1
sprpriority = 6
ownpal = 1


[State 240, 4]
type = envshake
trigger1 = time = 0
;triggerall = random <= 500
time = 120
ampl = -2
freq = 90

[State 240, 4]
type = envcolor
trigger1 = animelem = 2
value = 255,255,255
time = 1
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1025

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 35,-130

[State 800, 2]
type = ChangeState
Trigger1 = Time = 120
trigger1 = palno != 6 && palno != 12
value = 1113

[State 800, 2]
type = ChangeState
Trigger1 = Time = 120
trigger1 = palno = [7,12]
value = 1114

[Statedef 1113];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1013
sprpriority = 2

[State 240, 4]
type = Explod
trigger1 = time = 0
trigger1 = palno = [7,12]
anim = 2106
postype = p1
pos = 55,0
removeongethit = 1
sprpriority = 6
ownpal = 1

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
ID = 1026
postype = p1
pos = 55,20
sprpriority = 4
supermove = 1
ownpal = 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1023

[State 240, 4]
type = targetstate
trigger1 = animelem = 3
value = 1024

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 6,-134

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = 9,-135

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 3
value = -380

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = 40,-50

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 1114];闇慟哭orochi
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1014
sprpriority = 2

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1023

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
ID = 1026
postype = p1
pos = 55,20
sprpriority = 4
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 2033
postype = p1
pos = 52,0
sprpriority = 6
ownpal = 1
supermove = 1

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 1
value = -400

[State 191, 1]
type = envshake
trigger1 = animelem = 1
time = 15

[State 191, 1]
type = playsnd
trigger1 = animelem = 1
value = S0,60

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 1115

[Statedef 1115];闇慟哭orochi end
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1013
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1023

[State 240, 4]
type = targetstate
trigger1 = animelem = 3
value = 1024

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 6,-134

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = 9,-135

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = 40,-50

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
[Statedef 1120];闇慟哭easy
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1010
sprpriority = 2

[State 800, 1]
type = HitDef
triggerall = life > 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1]
type = HitDef
triggerall = life <= 300
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
Trigger2 = power < 1000
Trigger2 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1011
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 1];max
type = HitDef
triggerall = life <= 300
triggerall = power >= 1000
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = 1
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1111
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 900

;-------------------------------------------------------------
[Statedef 1030];yawotome
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1030
sprpriority = 1

[State 240, 4]
type = ChangeState
trigger1 = Time = 0
trigger1 = life <= 300
trigger1 = power >= 1000
value = 1300

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,8

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 530
postype = p1
pos = 22,-130
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 4
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1031

[Statedef 1031];dash
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1031
sprpriority = 1

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 3
x = 10

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 12,0
guard.pausetime = 9,7
hitflag = MA
priority = 4,hit
hitsound = S0,0
guardsound = S0,33
sparkno = S503
guard.sparkno = S525
sparkxy = 10,-30
ground.hittime  = 12
ground.velocity = -3
air.velocity = -3
guard.velocity = -5
sprpriority = 1
air.fall = 1
fall.recover = 0
;p2facing = 1
;p1stateno = 1033
;p2stateno = 1045
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1045
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 1045
ignorehitpause = 1
persistent = 0

[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1033



[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 1032

[State 240, 4]
type = ChangeState
trigger1 = Time = 30
trigger1 = movehit = 0
value = 1032

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 1032

[Statedef 1032];ダッシュ
type = S
physics = S
movetype= I
anim = 104
velset = 10,0
ctrl = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1033];乱舞中
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 1.5,0
anim = 1032
sprpriority = 1

[State 840, 2]
type = afterimage
trigger1 = time = 0
trigger1 = palno = [7,12]
time = 9999
ignorehitpause = 1
PalInvertall = 1
PalContrast = 120,120,220
PalMul      = .77,.77,.77
PalAdd      =  -30,-30,-30
;PalBright   =   5,  4,  3
trans = add

[State 240, 4]
type = posset
trigger1 = time = 0
y = 0

[State 240, 4]
type = targetstate
trigger1 = time = 0
trigger1 = var(10) >= 1
value = 1041

[State 701, 1]
type = Width
trigger1 = 1
edge = 45,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 5, >= 0
postype = p1
pos = 50,0

[State 240, 4]
type = varrandom
trigger1 = 1
v = 1
range = 1,2

[State 240, 4]
type = AllPalFX
triggerall = palno = 12
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
invertall = 1
time = 2

[State 30200]
type = EnvShake
triggerall = palno = [7,11]
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
time = 4
ampl = 8
freq = 180

[State 30200]
type = EnvShake
triggerall = palno = 12
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
time = 4
ampl = 16
freq = 180

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
anim = 508
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
anim = 542
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = hitadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = 1

[State 240, 4]
type = envcolor
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = 255,0,0
time = 1
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
trigger2 = animelem = 16
trigger3 = animelem = 27
value = 1040

[State 240, 4]
type = targetstate
trigger1 = animelem = 10
trigger2 = animelem = 21
trigger3 = animelem = 32
value = 1041

[State 840, 4]
type = Explod
triggerall = palno = [7,12]
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
anim = 10030
pos = 70,0
ontop = 1

[State 840, 4]
type = PlaySnd
triggerall = palno = [1,11]
triggerall = var(1) = 1
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,0

[State 840, 4]
type = PlaySnd
triggerall = palno = [1,11]
triggerall = var(1) = 2
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,9

[State 840, 4]
type = PlaySnd
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,67

[State 840, 4]
type = PlaySnd
triggerall = palno = 12
triggerall = var(1) = 2
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,93

[State 840, 4]
type = PlaySnd
triggerall = palno = [7,11]
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,60

[State 840, 4]
type = PlaySnd
triggerall = palno = 12
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,89
volume = -80

[State 840, 4]
type = PlaySnd
triggerall = palno = 12
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = S0,90
volume = -80

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
value = -29
kill = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1034

[Statedef 1034];乱舞掴み
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1033
sprpriority = 4

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1046

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 509
ID = 500
postype = p1
pos = 19,-125
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1053
postype = p1
pos = 19,-125
sprpriority = 6
ownpal = 1

[State 240, 4];小
type = Explod
trigger1 = animelem = 5
anim = 506
postype = p1
pos = 3,-110
ID = 500
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1051
postype = p1
pos = 3,-110
sprpriority = 6
ownpal = 1


[State 240, 4]
type = Explod
trigger1 = animelem = 5, = 4
anim = 509
postype = p1
ID = 500
pos = 35,-100
facing = -1
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1053
postype = p1
pos = 35,-100
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 507
ID = 500
postype = p1
pos = 30,-115
facing = -1
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1052
postype = p1
pos = 30,-115
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4];掴み
type = Explod
trigger1 = animelem = 4
anim = 505
postype = p1
pos = 18,-120
sprpriority = 2
supermove = 1
ownpal = 1

[State 840, 4]
type = null;posadd
trigger1 = time = 0
x = 15

[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1042

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 18,-133

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,11

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,13

[State 240, 4]
type = RemoveExplod
trigger1 = AnimTime = 0
ID = 500

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1035

[Statedef 1035];トドメ
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1034
sprpriority = 1

[State 840, 2]
type = afterimagetime
trigger1 = animelem = 4
time = 10

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1043

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = -32,-118

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = -16,-113

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = -47,-35

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = -55,0

[State 840, 4]
type = targetlifeadd
trigger1 = palno = [1,6]
trigger1 = animelem = 4
value = -100

[State 840, 4]
type = targetlifeadd
trigger1 = palno = [7,11]
trigger1 = animelem = 4
value = -150

[State 840, 4]
type = targetlifeadd
trigger1 = palno = 12
trigger1 = animelem = 4
value = -300
absolute = 1

[State 840, 4]
type = envshake
trigger1 = animelem = 4
time = 5

[State 840, 4]
type = posadd
trigger1 = animelem = 2
x = -30

[State 840, 4]
type = posadd
trigger1 = animelem = 3
x = -25

[State 240, 4]
type = targetstate
trigger1 = animelem = 6,= 2
value = 1044

[State 840, 4]
type = turn
trigger1 = animtime = 0
value = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 2
value = S0,14

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 4
value = S0,25

[State -3, 5]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = animelem = 4
value = S0,60

[State -3, 5]
type = PlaySnd
triggerall = palno = 12
trigger1 = animelem = 4
value = S0,84

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 516
postype = p1
pos = -55,0
sprpriority = -4
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 517
postype = p1
pos = -55,10
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 518
postype = p1
pos = -55,10
sprpriority = -5
ownpal = 1

[State 240, 4]
type = Explod
triggerall = palno = 12
trigger1 = animelem = 4
anim = 10014
postype = back
bintime = -1
ownpal = 1
ontop = 1

[State 240, 4]
type = Explod
triggerall = palno = [7,12]
trigger1 = animelem = 4
anim = 10080
pos = -55,30
ontop = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1036];ダッシュ
type = S
physics = S
movetype= A
anim = 1041
velset = 0,0
ctrl = 0

[State 195, 2]
type = velset
trigger1 = Time = 0
x = 0

[State 800, 1]
type = HitDef
Trigger1 = animelem = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 5,17
guard.pausetime = 5,10
damage = 10,10
hitflag = MA
priority = 2
hitsound = S0,17
guardsound = S0,33
sparkno = S503
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -3
air.velocity = -4,-4
air.animtype  = up
air.fall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
getpower = 0,0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1037];ダッシュ
type = S
physics = S
movetype= I
anim = 1041
velset = 0,0
ctrl = 0

[State 195, 2]
type = velset
trigger1 = Time = 0
x = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1040];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = posset
trigger1 = time = 0
y = 0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1035

[Statedef 1041];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = posset
trigger1 = time = 0
y = 0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1036

[Statedef 1042];相手head
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1037

[Statedef 1043];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1038

[Statedef 1044];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 4.3,-7
sprpriority = -1
movetype = H

[State 821, 1]
type = VelAdd
Trigger1 = time >= 0
y = .42

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1039

[State 5050, 6]
type = selfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1045];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 821, 4]
type = posadd
trigger1 = time = 0
trigger2 = time = 2
trigger3 = time = 4
trigger4 = time = 8
trigger5 = time = 10
trigger6 = time = 12
trigger7 = time = 14
x = 2

[State 821, 4]
type = posadd
trigger1 = time = 1
trigger2 = time = 3
trigger3 = time = 5
trigger4 = time = 7
trigger5 = time = 9
trigger6 = time = 11
trigger7 = time = 13
x = -2

[State 821, 4]
type = null;changeanim2
trigger1 = time = 0
value = 1040

[State 812,4]
type = changeanim
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[State 821, 4]
type = selfstate
trigger1 = time = 25
value = 0
ctrl = 1

[Statedef 1046];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H
facep2 = 1

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = anim

[Statedef 1047];相手
type    = A
physics = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1040

[State 821, 4]
type = selfstate
trigger1 = time = 15
value = 5300
ctrl = 1

;-------------------------------------------------------------
[Statedef 1050];yawotome Y
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1030
sprpriority = 1

[State 240, 4]
type = ChangeState
trigger1 = Time = 0
trigger1 = life <= 300
trigger1 = power >= 1000
value = 1800

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,8

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 530
postype = p1
pos = 22,-130
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 4
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1051

[Statedef 1051];yawotome Y
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1050
sprpriority = 1

[State -3, 5]
type = PlaySnd
trigger1 = Time = 1
value = S0,31

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
;PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 2
x = 9
y = -9

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 0,0
guard.pausetime = 1,5
hitflag = MAF
priority = 2
hitsound = S0,0
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
guard.slidetime = 15
guard.velocity = -13
guard.hittime = 10
ground.velocity = -3
air.velocity = -3
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = -13
;p2facing = 1
fall = 1
fall.recover = 0
;p1stateno = 1033
p2stateno = 1047

[State 240, 4]
type = targetbind
trigger1 = movehit = 1
postype = p1
pos = 50,0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1047
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = null;targetstate
trigger1 = movehit = 1
value = 1047
ignorehitpause = 1
persistent = 0

[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1033
ignorehitpause = 1
persistent = 0

[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 2220

[State 821, 1]
type = VelAdd
trigger1 = animelem = 2, >= 0
y = .8

[State 821, 1]
type = Velset
trigger1 = moveguarded = 1
x = 3

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 2220

[State 5050, 6]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = movehit = 0
value = 2220

[Statedef 1052];硬直
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1421
sprpriority = 1

[state 190]
type = superpause
trigger1 = time = 0
time = 20
movetime = 20
anim = -1
;darken = 0

[State 240, 4]
type = ChangeState
trigger1 = animTime = 0
value = 1033

;---------------------------------------------------------------------------
[Statedef 1060];葵花
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 80
ctrl = 0
velset = 0,0
anim = 1060
sprpriority = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,21

[State 821, 1]
type = Velset
trigger1 = animelem = 2
x = 8.4

[State 821, 1]
type = Velset
trigger1 = animelem = 6
x = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 6
anim = 520
postype = p1
pos = 20,0
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 6
attr = S, SA
animtype  = hard
damage    = 60,9
guardflag = M
hitflag = MA
pausetime = 2,5
guard.pausetime = 3,7
guard.hittime = 15
sparkxy = 0,-60
hitsound   = S0,24
guardsound = S0,33
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -6
air.velocity = -6,-4
sparkno = S510
guard.sparkno = S525
guardsound = S0,33
air.fall = 1
air.juggle  = 15

[State 210, 5]
type = ChangeState
triggerall = var(58) = 0
triggerall = var(59) = 1
trigger1 = animelem = 6, >= 1
trigger1 = movecontact
triggerall = random <= 460
value = 1061

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 210, 5]
type = null;ChangeState
trigger1 = Animelem = 7, >= 3
trigger1 = var(2) >= 1
value = 1061

[Statedef 1061];
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 80
ctrl = 0
velset = 0,0
anim = 1061
sprpriority = -1

[State 701, 1]
type = Width
trigger1 = AnimElem = 5
player = 40,0

[State 821, 4]
type = posadd
trigger1 = animelem = 6
x = 33

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,22

[State 821, 1]
type = Velset
trigger1 = animelem = 1
x = 7.8

[State 821, 1]
type = Velset
trigger1 = animelem = 5
x = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 521
postype = p1
pos = 23,0
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, SA
animtype  = hard
damage    = 60,9
guardflag = M
hitflag = MA
pausetime = 4,5
guard.pausetime = 4,7
sparkxy = 0,-60
hitsound   = S0,24
guardsound = S0,33
ground.type = High
ground.slidetime = 13
ground.hittime  = 14
ground.velocity = -6
air.velocity = -6,-4
sparkno = S510
guard.sparkno = S525
guard.sparkno = S519
air.fall = 1
air.juggle  = 15

[State 210, 5]
type = ChangeState
triggerall = var(58) = 0
triggerall = var(59) = 1
trigger1 = animelem = 5, >= 1
trigger1 = movecontact
triggerall = random <= 460
value = 1062

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1062];
type    = S
movetype= A
physics = S
juggle  = 15
poweradd = 80
ctrl = 0
velset = 0,0
anim = 1062
sprpriority = -1

[State 821, 4]
type = posadd
trigger1 = animelem = 1
x = 33

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,23

[State 821, 1]
type = Velset
trigger1 = animelem = 1, >= 0
trigger1 = AnimElem = 9, <= 0
x = 3

[State 191, 1]
type = envcolor
trigger1 = movehit = 1
time = 1
value = 255,255,255
under = -1
ignorehitpause = 1
persistent = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 7
anim = 522
postype = p1
pos = 0,15
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 7
attr = S, SA
animtype  = up
damage    = 60,9
guardflag = M
hitflag = MA
pausetime = 0,3
guard.pausetime = 2,5
sparkxy = 0,-60
hitsound   = S0,17
guardsound = S0,33
ground.type = High
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -3,-5
air.velocity = -3,-4
sparkno = S510
guard.sparkno = S525
fall = 1
air.juggle  = 15

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------
[Statedef 1200];風神息吹
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1100
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 511
postype = p1
pos = -38,-27
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 4,= 6
anim = 513
postype = p1
pos = -38,-27
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,16

[state 190]
type = superpause
trigger1 = animelem = 4
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[state 190]
type = envcolor
trigger1 = animelem = 4
time = 2
value = 255,255,255
under = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,37

[state 190]
type = envcolor
trigger1 = animelem = 4, = 2
time = 30
value = 0,0,0
under = -2

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1201

[Statedef 1201];dash
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1107
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 840, 2]
type = null;afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 2
x = 10

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 5,17
guard.pausetime = 3,10
damage = 140,10
hitflag = MA
priority = 2
hitsound = S0,17
guardsound = S0,33
sparkno = S503
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -3
air.velocity = -4,-5
air.animtype  = up
air.fall = 1
p2facing = 1
p1stateno = 1202
;p2stateno = 1040
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
getpower = 0,0

[State 240, 4]
type = ChangeState
trigger1 = Time = 28
value = 1037

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 1036

[Statedef 1202];hit
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1101
sprpriority = 1

[State 701, 1]
type = Width
trigger1 = 1
edge = 60,0

[State 821, 4]
type = velset
trigger1 = animelem = 1
x = .6

[State 821, 4]
type = velset
trigger1 = animelem = 14
x = 0

[State 821, 4]
type = posadd
trigger1 = animelem = 13
x = 26

[State 240, 4]
type = Explod
trigger1 = animelem = 21, = 2
anim = 1103
postype = p1
pos = 0,10
sprpriority = 5
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 5
value = S0,38

[State 191, 1]
type = playsnd
trigger1 = animelem = 17
value = S0,39

[State 240, 2]
type = HitDef
trigger1 = animelem = 3
attr = S, HA
animtype  = hard
damage    = 10,0
guardflag = M
hitflag = MA
pausetime = 5,10
sparkno = S510
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,17
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = 0
air.velocity = 0
air.juggle  = 15
kill = 0
getpower = 0,0

[State 240, 2]
type = HitDef
trigger1 = animelem = 7
trigger1 = enemy,life != 0
attr = S, HA
animtype  = up
damage    = 10,0
guardflag = M
hitflag = MAF
pausetime = 5,10
sparkno = S510
guard.sparkno = S524
sparkxy = -7,-75
hitsound   = S0,17
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = 0, -15
air.velocity = 0,-15
air.juggle  = 14
yaccel = .9
fall = 1
fall.recover = 0
p2stateno = 1207
kill = 0
getpower = 0,0

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 1208

[Statedef 1208];hit
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1113
sprpriority = 1

[State 191, 1]
type = envcolor
trigger1 = movehit
trigger1 = animelem = 1
time = 1
value = 255,255,255
under = -1
ignorehitpause = 1
persistent = 0

[State 191, 1]
type = playsnd
trigger1 = movehit = 1
value = S0,40
persistent = 0
ignorehitpause = 1

[State 240, 2]
type = HitDef
trigger1 = animelem = 1
trigger1 = enemy,life != 0
attr = S, HA
animtype  = hard
damage    = 10,0
guardflag = M
hitflag = MAF
pausetime = 16,0
pausetime = 7,7
sparkno = S510
guard.sparkno = S524
sparkxy = -10,-25 + var(12)
hitsound   = S0,40
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = 0, -10
air.velocity = 0, -12.3
air.juggle  = 13
p2stateno = 1205
fall = 1
envshake.time = 25
yaccel = .7
fall.recover = 0
kill = 0
getpower = 0,0

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
trigger1 = movehit = 0
value = 0
ctrl = 1

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
trigger1 = movehit
value = 1203

[Statedef 1203];竜巻×2
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1102
sprpriority = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 7
trigger2 = animelem = 21
value = S0,18

[State 191, 1]
type = envcolor
trigger1 = projhit = 1
trigger1 = animelem = 7 >= 0
trigger1 = animelem = 21 <= 0
time = 1
value = 255,255,255
under = -1
ignorehitpause = 1
persistent = 0

[State 191, 1]
type = envcolor
trigger1 = projhit = 1
trigger1 = animelem = 21 >= 0
trigger1 = animelem = 30 <= 0
time = 1
value = 255,255,255
under = -1
ignorehitpause = 1
persistent = 0

[State 2100]
type = Pause
triggerall = p2stateno = 1206
triggerall = (GameTime%2) = 1
;triggerall = 1
trigger1 = animelem = 9, >= 0
trigger1 = animelem = 12, <= 0
time = 1
movetime = 0

[State 2100]
type = Pause
triggerall = p2stateno = 1204
triggerall = (GameTime%3) = 1
;triggerall = 1
trigger1 = animelem = 22, >= 0
trigger1 = animelem = 25, <= 0
time = 1
movetime = 0

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 7
projremove = 1
Projremovetime = 22
projhits = 1
projremanim = 1109
projhitanim = 1109
projpriority = 999999999
projanim = 1108
offset = 32,-4
velocity = 0,0
attr = S, HP
damage   = 60,10
animtype = up
guardflag = M
hitflag = MAF
pausetime = 0,10
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-10 + var(12)
sparkno = S510
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = 0,0
air.animtype = Back
air.velocity = 0,0
air.juggle = 3
yaccel = .5
fall = 1
p2stateno = 1206
air.fall = 1
Projedgebound = 40
fall.recover = 0
getpower = 0,0

[State 240, 4]
type = Explod
trigger1 = animelem = 21, >= 0
trigger1 = projhit = 1
anim = 510
postype = p2
persistent = 0
pos = 0,-40
sprpriority = 6
ownpal = 1

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 21
projremove = 1
Projremovetime = 22
projhits = 1
projremanim = 1111
projhitanim = 1111
projpriority = 999999999
projanim = 1110
offset = 32,-220
velocity = 0,0
attr = S, HP
damage   = 60,10
animtype = up
guardflag = M
hitflag = MAF
pausetime = 0,10
hitsound   = S0,17
guardsound = S0,33
sparkxy = -10,-10 + var(12)
sparkno = S510
guard.sparkno = -1;S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = 0,10
air.animtype = up
air.velocity = -5,10
air.juggle = 3
p2stateno = 1204
fall = 1
air.fall = 1
Projedgebound = 40
fall.recover = 0
getpower = 0,0

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1204];相手落下
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
trigger1 = !selfAnimExist(5061)
value = 1112

[State 821, 4]
type = changeanim
trigger1 = time = 3
trigger1 = selfAnimExist(5061)
value = 5061

[State 821, 4]
type = changeanim
trigger1 = time = 3
trigger1 = selfAnimExist(5061)
value = 5061

[State 821, 4]
type = null;changeanim
trigger1 = time <= 3
trigger1 = !selfAnimExist(5061)
value = 5161

[State 821, 1]
type = Velset
Trigger1 = time = 6
trigger1 = backedgedist >= 10
x = -7

[State 821, 1]
type = Velset
Trigger1 = time = 6
y = 7

[State 821, 1]
type = Velset
trigger1 = Pos Y >= 0
trigger1 = backedgedist >= 10
x = -3

[State 821, 1]
type = Velset
trigger1 = backedgedist < 10
x = 0

[State 821, 4]
type = null;changeanim
trigger1 = Pos Y >= -5
trigger1 = Vel Y > 0
trigger1 = selfAnimExist(5061)
value = 5061

[State 821, 4]
type = null;changeanim
trigger1 = Pos Y >= -5
trigger1 = Vel Y > 0
trigger1 = selfAnimExist(5062)
value = 5062

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1205];相手;十字
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 1105

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 35
value = 1112

[State 821, 1]
type = Velset
trigger1 = time = 25
y = -11

[State 821, 1]
type = Veladd
trigger1 = time >= 25
y = .5

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1206];相手;竜巻一発目
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 1112

[State 821, 1]
type = Velset
trigger1 = time = 8
y = -11.8

[State 821, 1]
type = Veladd
trigger1 = time >= 8
y = .5

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1207];相手
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 1105

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 10
value = 1112

[State 821, 1]
type = Velset
trigger1 = time = 10
y = -15

[State 821, 1]
type = Veladd
trigger1 = time >= 10
y = .9

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 1300];yawotomeMAX
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= -1000
ctrl = 0
velset = 0,0
anim = 1030
sprpriority = 1

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,8

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 530
postype = p1
pos = 22,-130
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 4
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1301

[Statedef 1301];dash
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1306
sprpriority = 1

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 840, 2]
type = null;afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 2
x = 10

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 3,0
hitflag = MA
priority = 2
hitsound = S0,0
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
ground.velocity = -3
air.velocity = -3
guard.velocity = -5
sprpriority = 1
air.fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
;p2facing = 1
;p1stateno = 1302
;p2stateno = 1045

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1045
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 1045
ignorehitpause = 1
persistent = 0

[State 240, 4];hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1302

[State 240, 4];other hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 1032

[State 240, 4];no hit
type = ChangeState
trigger1 = Time = 34
trigger1 = movehit = 0
value = 1032

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 1032

[Statedef 1302];乱舞中
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 1.5,0
anim = 1300
sprpriority = 1

[State 840, 2]
type = afterimage
trigger1 = time = 0
trigger1 = palno = [7,12]
time = 9999
ignorehitpause = 1
PalInvertall = 1
PalContrast = 120,120,220
PalMul      = .77,.77,.77
PalAdd      =  -30,-30,-30
;PalBright   =   5,  4,  3
trans = add

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = posset
trigger1 = time = 0
y = 0

[State 240, 4]
type = null;targetstate
trigger1 = time = 0
value = 1040

[State 701, 1]
type = Width
trigger1 = 1
edge = 45,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 5, >= 0
postype = p1
pos = 50,0

[State 240, 4]
type = varrandom
trigger1 = 1
v = 1
range = 1,2

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
anim = 1301
postype = p1
pos = 45,0
sprpriority = 4
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
anim = 508
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
anim = 542
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = hitadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = 1

[State 240, 4]
type = envcolor
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = 255,0,0
time = 1
under = -1

[State 240, 4]
type = Explod
triggerall = palno = [7,12]
trigger1 = animelem = 5
trigger2 = animelem = 16
trigger3 = animelem = 27
trigger4 = animelem = 38
trigger5 = animelem = 50
anim = 520
postype = p1
pos = 5,0
sprpriority = 10
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
triggerall = palno = [7,12]
trigger1 = animelem = 10
trigger2 = animelem = 21
trigger3 = animelem = 32
trigger4 = animelem = 44
trigger5 = animelem = 56
anim = 521
postype = p1
pos = 5,0
sprpriority = 10
supermove = 1
ownpal = 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
trigger2 = animelem = 16
trigger3 = animelem = 27
trigger4 = animelem = 38
trigger5 = animelem = 50
value = 1040
triggerall = var(10) >= 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 10
trigger2 = animelem = 21
trigger3 = animelem = 32
trigger4 = animelem = 44
trigger5 = animelem = 56
value = 1041

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 1
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = S0,0

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 2
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = S0,9

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = -50
kill = 0

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = S0,2
channel = 0

[State 840, 4]
type = StopSnd
trigger1 = AnimTime = 0
channel = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1303

[Statedef 1303];乱舞掴み
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1033
sprpriority = 4

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1046

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 509
ID = 500
postype = p1
pos = 19,-125
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1053
postype = p1
pos = 19,-125
sprpriority = 6
ownpal = 1

[State 240, 4];小
type = Explod
trigger1 = animelem = 5
anim = 506
postype = p1
pos = 3,-110
ID = 500
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1051
postype = p1
pos = 3,-110
sprpriority = 6
ownpal = 1


[State 240, 4]
type = Explod
trigger1 = animelem = 5, = 4
anim = 509
postype = p1
ID = 500
pos = 35,-100
facing = -1
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1053
postype = p1
pos = 35,-100
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 507
ID = 500
postype = p1
pos = 30,-115
facing = -1
sprpriority = 6
removetime = 999
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1052
postype = p1
pos = 30,-115
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4];掴み
type = Explod
trigger1 = animelem = 4
anim = 505
postype = p1
pos = 18,-120
sprpriority = 2
supermove = 1
ownpal = 1

[State 840, 4]
type = posadd
trigger1 = time = 0
x = 15

[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1042

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 18,-133

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,11

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,13

[State 240, 4]
type = RemoveExplod
trigger1 = AnimTime = 0
ID = 500

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1304

[Statedef 1304];乱舞MAXトドメJUMP
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,-13
anim = 1302
sprpriority = 1

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = targetbind
;trigger1 = animelem = 1
trigger1 = 1
postype = p1
pos = 12,-125

[State 240, 4]
type = null;targetbind
trigger1 = animelem = 2
trigger1 = 1
postype = p1
pos = 13,-118

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,31

[State 821, 1]
type = Veladd
trigger1 = time >= 0
y = .65

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1310

[State 821, 4]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1305

[Statedef 1305];乱舞MAXトドメ2
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1303
sprpriority = 1

[State 840, 2]
type = afterimagetime
trigger1 = animelem = 2
time = 1

[State 840, 4]
type = envshake
trigger1 = animelem = 1
time = 5

[State 840, 4]
type = targetlifeadd
triggerall = palno = [1,6]
trigger1 = animelem = 1
value = -100

[State 840, 4]
type = targetlifeadd
triggerall = palno = [7,11]
trigger1 = animelem = 1
value = -150

[State 840, 4]
type = targetlifeadd
triggerall = palno = 12
trigger1 = animelem = 1
value = -200
absolute = 1

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 191, 1]
type = EnvColor
triggerall = GameTime%3 = 1
trigger1 = time > 0
trigger2 = time <= 37
value = 255,255,255
time = 1

[State 240, 4]
type = HitAdd
triggerall = GameTime%3 = 1
trigger1 = time > 0
trigger2 = time <= 37
value = 1

[State 240, 4]
type = targetbind
trigger1 = time = 0
postype = p1
pos = -20,0

[State 240, 4]
type = targetstate
trigger1 = time = 0
value = 1311

[State 30200]
type = EnvShake
trigger1 = animelem = 1
time = 4
ampl = 16
freq = 180

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,25

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,41

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,14

[State 4100,1]
type = PlaySnd
trigger1 = animelem = 1
value = s0,60

[State 4100,1]
type = PlaySnd
trigger1 = animelem = 1
value = s0,73

[State 4100,1]
type = PlaySnd
trigger1 = animelem = 1
value = s0,75

[State 4100,1]
type = PlaySnd
trigger1 = animelem = 1
value = s0,84

[State 4100,1]
type = PlaySnd
trigger1 = animelem = 1
value = s0,85

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 517
postype = p1
pos = -35,10
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 518
postype = p1
pos = -35,10
sprpriority = -5
ownpal = 1

[State 2]
type = Explod
trigger1 = animelem = 1
anim = 10000
ontop = 1

[State 821, 1]
type = posset
trigger1 = time = 0
y = 0

[State 821, 1]
type = posadd
trigger1 = time = 0
x = -25

[State 210, 5]
type = turn
trigger1 = AnimTime = 0

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1310];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1304

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0


[Statedef 1311];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = 4
movetype = H

[State 821, 1]
type = Velset
trigger1 = time = 6
x = 0;4
y = -7

[State 821, 1]
type = VelAdd
trigger1 = time > 33
y = .45

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1305

[State 5050, 6]
type = selfState
trigger1 = animelem = 2, >= 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 1400];闇慟哭SVC
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1402
sprpriority = 2
poweradd = -1000

[State 800, 1]
type = HitDef
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
Trigger1 = Time = 0
animtype  = Up
attr = S, HT
hitflag = M
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 1402
p2stateno = 1020
guard.dist = 0
fall = 1
fall.recover = 0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 1401

[Statedef 1401];闇慟哭SVCかすり
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1400
sprpriority = 2

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = 9,-45
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
postype = p1
pos = 9,-45
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,16

[state 190]
type = envcolor
trigger1 = animelem = 1
time = 2
value = 255,255,255
under = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,43

[state 190]
type = envcolor
trigger1 = animelem = 1, = 2
time = 30
value = 0,0,0
under = -2

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1402];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1401
sprpriority = 2

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = 9,-45
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
postype = p1
pos = 9,-45
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,16

[state 190]
type = envcolor
trigger1 = animelem = 1
time = 2
value = 255,255,255
under = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,43

[state 190]
type = envcolor
trigger1 = animelem = 1, = 2
time = 30
value = 0,0,0
under = -2

[State 240, 4]
type = targetstate
trigger1 = time = 0
value = 1020

[State 701, 1]
type = Width
trigger1 = 1
edge = 60,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 33,0

[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1021

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 50,-96

[State 240, 4]
type = targetbind
trigger1 = animelem = 5
postype = p1
pos = 36,-134

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 1403

[Statedef 1403];闇慟哭
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1012
sprpriority = 2

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,18

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1025
removetime = 85
postype = p1
pos = 52,3
sprpriority = 4
ownpal = 1

[State 240, 4]
type = envshake
trigger1 = time = 0
;triggerall = random <= 500
time = 85
ampl = -2
freq = 35

[State 240, 4]
type = envcolor
trigger1 = animelem = 2
value = 255,255,255
time = 1
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1022

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 35,-130

[State 800, 2]
type = ChangeState
Trigger1 = Time = 85
value = 1404

[Statedef 1404];闇慟哭SVC
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1420
sprpriority = 2

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
ID = 1026
postype = p1
pos = 55,20
sprpriority = 4
supermove = 1
ownpal = 1

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1023

[State 240, 4]
type = targetstate
trigger1 = animelem = 3
value = 1024

[State 240, 4]
type = targetbind
trigger1 = animelem = 1
postype = p1
pos = 6,-134

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
postype = p1
pos = 9,-135

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 3
value = -290

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
postype = p1
pos = 40,-50

[State 800, 2]
type = ChangeState
Trigger1 = animTime = 0
value = 0
ctrl = 1


[Statedef 1410];ワープA
type    = S
movetype= I
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1430
sprpriority = 2

[State 5201,4]
type = NotHitBy
trigger1 = 1
trigger1 = palno = [7,12]
value = SCA
time = 1

[State 840,0]
type = changeanim
trigger1 = Time = 0
trigger1 = palno = [7,12]
value = 1431

[State 840,0]
type = PlayerPush
trigger1 = Time >= 0
value = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 240, 4]
type = velset
trigger1 = animelem = 2, = 18
trigger1 = palno != 6 && palno != 12
x = 8

[State 240, 4]
type = velset
trigger1 = animelem = 2
trigger1 = palno = [7,12]
x = 11

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,50

[State 191, 1]
type = playsnd
trigger1 = animelem = 2
value = S0,51

[State 191, 1]
type = playsnd
trigger1 = time > 15
trigger1 = time%5 = 0
value = S0,60

[State 191, 1]
type = playsnd
trigger1 = time > 15
trigger1 = time%5 = 0
value = S0,80

[State 30200]
type = EnvShake
trigger1 = time > 15
trigger1 = Time%5 = 0
time = 4
ampl = 8
freq = 180

[State 1411]
type = Projectile
trigger1 = time > 15
trigger1 = time%5 = 0
projanim = 10030
projremovetime = 42
projremove = 0
attr = A,NA
hitflag = MAFD
guardflag = M
priority = 3, Hit
animtype  = Hard
damage = 10,2
pausetime = 0,6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -76
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 0
ground.hittime  = 3
ground.velocity = -4,-6
airguard.velocity = -5,-0.8
air.type = High
air.velocity = -7,-6
air.hittime = 3
air.juggle  = 15
fall = 1

[State 240, 4]
type = ChangeState
trigger1 = Time = 45
trigger1 = palno != 6 && palno != 12
value = 1411

[State 240, 4]
type = ChangeState
trigger1 = Time = 20
trigger1 = palno = [7,12]
value = 1411

[Statedef 1411];end
type = S
physics = N
movetype= I
anim = 101
velset = 2,0
ctrl = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;------------------------------------------------------------
[Statedef 1420];ワープb
type    = S
movetype= I
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1610
sprpriority = 2

[State 5201,4]
type = ctrlset
trigger1 = animelem = 2 = 15
trigger1 = palno = [7,12]
value = 1

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 0

[State 240, 4]
type = statetypeset
trigger1 = animelem = 2 = 15
value = A

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 240, 4]
type = velset
trigger1 = animelem = 2 = 15
x = 8
y = -9

[State 821, 1]
type = VelAdd
trigger1 = animelem = 2, >= 15
y = .7

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,50

[State 191, 1]
type = playsnd
trigger1 = animelem = 2
value = S0,51

[State 240, 4]
type = velset
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
x = 0

[State 191, 1]
type = playsnd
trigger1 = time > 15
trigger1 = time%5 = 0
value = S0,80

[State 30200]
type = EnvShake
trigger1 = time > 15
trigger1 = Time%5 = 0
time = 4
ampl = 8
freq = 180

[State 1411]
type = Projectile
trigger1 = time > 15
trigger1 = time%2 = 0
projanim = 10091
projremovetime = 16
projremove = 0
projscale = 0.65,0.65
offset = -5+random%100-50,-60+random%100-50
attr = A,NA
hitflag = MAFD
guardflag = M
priority = 3, Hit
animtype  = Hard
damage = 5,1
pausetime = 0,6
sparkno = S500
guard.sparkno = S523
sparkxy = -10, -76
hitsound = S0,26
guardsound = S0,32
ground.type = High
ground.slidetime = 0
ground.hittime  = 3
ground.velocity = -4,-6
airguard.velocity = -5,-0.8
air.type = High
air.velocity = -7,-6
air.hittime = 3
air.juggle  = 15
fall = 1

[State 5050, 6]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52
ctrl = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 1500];風幻・斬舞
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1500
sprpriority = 2

[State -3, ]
type = varset
trigger1 = time = 0
var(56) = 0

[State 191, 1]
type = playsnd
trigger1 = animelem = 1
value = S0,48

[State 840, 4];svc
type = PlaySnd
trigger1 = animelem = 7
triggerall = var(58) = 0
value = S0,56

[State 2200, 1];svc
type = explod
trigger1 = animelem = 7
triggerall = var(58) = 0
anim = 540
postype = left
sprpriority = -9
scale = 1.07,1.07
bindtime = -1
supermove = 1
ownpal = 1

[State 2200, 1];svc
type = explod
trigger1 = animelem = 7, = 10
triggerall = var(58) = 0
anim = 541
pos = 36,-95
sprpriority = 4
ownpal = 1
bindtime = -1
supermove = 1

[state 190]
type = envcolor
trigger1 = animelem = 7
triggerall = var(58) = 1
time = 2
value = 255,255,255
under = -1

[state 190]
type = envcolor
trigger1 = animelem = 7, = 2
triggerall = var(58) = 1
time = 30
value = 0,0,0
under = -2

[state 190]
type = superpause
trigger1 = animelem = 7
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1
sound = 0,16

[State 191, 1]
type = playsnd
trigger1 = animelem = 7
triggerall = var(58) = 1
value = S0,16

[State 240, 4]
type = Explod
trigger1 = animelem = 7
triggerall = var(58) = 1
anim = 511
postype = p1
pos = 36,-95
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = poweradd
trigger1 = animelem = 7
triggerall = var(58) = 1
value = -1000

[State 240, 4]
type = Explod
trigger1 = animelem = 7,= 6
triggerall = var(58) = 1
anim = 513
postype = p1
pos = 36,-95
sprpriority = 5
ownpal = 1
supermove = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 13
value = S0,53

[State 240, 4]
type = Explod
trigger1 = animelem = 13
anim = 520
postype = p1
pos = 20,0
sprpriority = 5
ownpal = 1

[State 2]
type = BGPalFX
trigger1 = animelem = 8, >= 0
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 240, 4]
type = velset
trigger1 = animelem = 10
x = 16

[State 240, 4]
type = velset
trigger1 = animelem = 14
x = 0

[State 840, 2]
type = afterimage
trigger1 = animelem = 7
time = 15
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State 240, 2]
type = HitDef
trigger1 = animelem = 13
attr = S, NA
animtype  = hard
damage    = 10,0
guardflag = 
hitflag = MAF
pausetime = 3,0
pausetime = 7,7
sparkno = S510
guard.sparkno = S524
sparkxy = -10,-25 + var(12)
hitsound   = S0,40
guardsound = S0,32
ground.type = high
ground.slidetime = 15
ground.hittime  = 0
ground.velocity = 0, 0
air.velocity = 0, -12.3
air.juggle  = 13
p2stateno = 1510
envshake.time = 10
;snap = 45,0
kill = 0

[State 840,0]
type = PlayerPush
trigger1 = p2stateno = 1512
value = 0

[State 240, 4]
type = targetstate
trigger1 = p2stateno = 1510
value = 1512

[State 701, 1]
type = targetbind
Trigger1 = movehit = 1
pos = 45,0

[State 170, 1]
type = NotHitBy
Trigger1 = movehit = 1
value = SCA
time = 900

[state 190]
type = envcolor
trigger1 = movehit
ignorehitpause = 1
persistent = 0
time = 5
value = 255,0,0
under = -1

[State 701, 1]
type = Width
Trigger1 = movehit = 1
edge = 110,0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
Trigger1 = movehit = 0
value = 0
ctrl = 1

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
Trigger1 = movehit
value = 1501

[Statedef 1501];風幻・斬舞
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1501
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 6
value = S0,2

[State 191, 1]
type = playsnd
trigger1 = animelem = 10
value = S0,51

[State 240, 4]
type = Explod
trigger1 = animelem = 10
ID = 1503
anim = 1503
postype = p1
pos = 90,3
sprpriority = -1
ownpal = 1

[State 240, 4]
type = removeExplod
trigger1 = animelem = 16
ID = 1503

[State 240, 4]
type = Explod
trigger1 = animelem = 6
anim = 1025
removetime = 45
postype = p1
pos = 90,3
sprpriority = 8
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = time = 55
anim = 1026
postype = p1
pos = 90,3
sprpriority = 8
ownpal = 1

[State 240, 4]
type = null;Explod
trigger1 = animelem = 16
anim = 1502
postype = p1
pos = 90,0
facing = -1
sprpriority = 5
ownpal = 1
shadow = 1

[State 4100,1]
type = Helper
trigger1 = animelem = 16
ID = 1500
name = "bokushi"
postype = p1
pos = 90,0
sprpriority = 5
stateno = 1520
helpertype = normal
keyctrl = 0
facing = -1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = varrandom
trigger1 = 1
v = 1
range = 1,4

[State 840, 4]
type = hitadd
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = 1

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 1
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = S0,0

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 2
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = S0,9

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 3
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = S0,24

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 4
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = S0,17

[state 190]
type = envcolor
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
value = 1040

[State 240, 4]
type = targetstate
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
trigger8 = animelem = 27
value = 1041

[State 240, 4];上段ヒットスパークsvc
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 0
anim = 510
postype = p1
pos = 35,-80
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパークsvc
type = Explod
triggerall = var(58) = 0
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 510
postype = p1
pos = 35,-50
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパークsvc
type = Explod
triggerall = var(58) = 0
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 510
postype = p1
pos = 35,-10
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];上段ヒットスパークsvc
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 0
anim = 510
postype = p1
pos = 55,-80
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパークsvc
type = Explod
triggerall = var(58) = 0
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 510
postype = p1
pos = 55,-50
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパークsvc
type = Explod
triggerall = var(58) = 0
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 510
postype = p1
pos = 55,-10
facing = -1
sprpriority = 5
ownpal = 1

;-------------------

[State 240, 4];上段ヒットスパーク96
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 1
anim = 542
postype = p1
pos = 35,-80
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 542
postype = p1
pos = 35,-50
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 542
postype = p1
pos = 35,-10
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];上段ヒットスパーク96
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 1
anim = 542
postype = p1
pos = 55,-80
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 542
postype = p1
pos = 55,-50
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 542
postype = p1
pos = 55,-10
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];上段ヒットスパーク96
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 1
anim = 508
postype = p1
pos = 35,-80
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 508
postype = p1
pos = 35,-50
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 508
postype = p1
pos = 35,-10
facing = 1
sprpriority = 5
ownpal = 1

[State 240, 4];上段ヒットスパーク96
type = Explod
trigger1 = animelem = 27
triggerall = var(58) = 1
anim = 508
postype = p1
pos = 55,-80
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];中段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 47
trigger2 = animelem = 54
trigger3 = animelem = 75
trigger4 = animelem = 82
trigger5 = animelem = 88
trigger6 = animelem = 93
trigger7 = animelem = 103
anim = 508
postype = p1
pos = 55,-50
facing = -1
sprpriority = 5
ownpal = 1

[State 240, 4];下段ヒットスパーク96
type = Explod
triggerall = var(58) = 1
trigger1 = animelem = 32
trigger2 = animelem = 41
trigger3 = animelem = 60
trigger4 = animelem = 69
anim = 508
postype = p1
pos = 55,-10
facing = -1
sprpriority = 5
ownpal = 1

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 1502

[state 190]
type = targetlifeadd
trigger1 = animelem = 27
trigger2 = animelem = 32
trigger3 = animelem = 41
trigger4 = animelem = 47
trigger5 = animelem = 54
trigger6 = animelem = 60
trigger7 = animelem = 69
trigger8 = animelem = 75
trigger9 = animelem = 82
trigger10 = animelem = 88
trigger11 = animelem = 93
trigger12 = animelem = 103
value = -10
kill = 0

[Statedef 1502];浮かせ
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1504
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[state 190]
type = targetlifeadd
trigger1 = animelem = 9
trigger2 = animelem = 10
trigger3 = animelem = 11
trigger4 = animelem = 12
trigger5 = animelem = 13
trigger6 = animelem = 14
value = -35
kill = 0

[state 190]
type = envcolor
trigger1 = animelem = 9
trigger2 = animelem = 10
trigger3 = animelem = 11
trigger4 = animelem = 12
trigger5 = animelem = 13
trigger6 = animelem = 14
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = hitadd
trigger1 = animelem = 9
trigger2 = animelem = 10
trigger3 = animelem = 11
trigger4 = animelem = 12
trigger5 = animelem = 13
value = 1

[State 240, 4];ヒットスパーク
type = Explod
trigger1 = animelem = 9
trigger2 = animelem = 10
trigger3 = animelem = 11
trigger4 = animelem = 12
trigger5 = animelem = 13
trigger6 = animelem = 14
anim = 510
postype = p2
pos = 0,-50
facing = 1
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 8
value = S0,2

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 9
trigger2 = animelem = 10
trigger3 = animelem = 11
trigger4 = animelem = 12
trigger5 = animelem = 13
trigger6 = animelem = 14
value = S0,0

[State 240, 4]
type = targetstate
trigger1 = animelem = 9
value = 1511

[State 240, 4]
type = Explod
trigger1 = animelem = 7
anim = 1720
postype = p1
facing = 1
pos = 35,3
sprpriority = 8
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 7
anim = 1720
postype = p1
facing = -1
pos = 55,3
sprpriority = 8
ownpal = 1

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 1503

[Statedef 1503];ラスト
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1505
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,6

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 1026
postype = p1
pos = 0,3
sprpriority = 8
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 1026
postype = p1
facing = -1
pos = 90,3
sprpriority = 8
ownpal = 1

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 1504

[Statedef 1504];ラスト2
type    = A
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1506
sprpriority = 2

[State 2]
type = BGPalFX
trigger1 = 1
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[state 190]
type = targetlifeadd
trigger1 = Time = 8
value = -120

[State 240, 4]
type = hitadd
trigger1 = Time = 8
value = 1

[State 4100,1]
type = Helper
trigger1 = time = 0
ID = 1500
name = "last"
postype = p1
pos = 90,-120
sprpriority = 5
stateno = 1505
helpertype = normal
keyctrl = 0
facing = -1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = Explod
trigger1 = Time = 8
anim = 522
postype = p2
pos = -65,20
facing = 1
sprpriority = 5
ownpal = 1
pausemovetime = 999

[State 240, 4]
type = Explod
trigger1 = Time = 8
anim = 522
postype = p2
facing = -1
pos = 65,20
facing = -1
sprpriority = 5
ownpal = 1
pausemovetime = 999

[State 240, 4]
type = Explod
trigger1 = Time = 8
anim = 510
postype = p2
pos = 0,-80
facing = 1
sprpriority = 5
ownpal = 1
pausemovetime = 999

[State 800, 2]
type = posadd
Trigger1 = time = 0
y = -120

[State 800, 2]
type = velset
Trigger1 = time = 0
x = 12
y = 12

[State 840, 2]
type = afterimage
trigger1 = time = 1
time = 20
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
palcolor = 0
FrameGap = 2
ignorehitpause = 1

[state 190]
type = envshake
trigger1 = Time = 8
ignorehitpause = 1
time = 10

[state 190]
type = envcolor
trigger1 = Time = 8
ignorehitpause = 1
persistent = 0
time = 30
value = 255,0,0
under = -1

[State 820, 2]
type = Pause
trigger1 = Time = 8
time = 30
movetime = 0

[State 191, 1]
type = playsnd
trigger1 = Time = 8
value = S0,0

[State 191, 1]
type = playsnd
trigger1 = Time = 8
value = S0,9

[State 191, 1]
type = playsnd
trigger1 = Time = 8
value = S0,40

[State 821, 4]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1506

[Statedef 1506];
type = S
physics = S
movetype = I
anim = 1507
ctrl = 0
velset = 8,0

[State 2]
type = BGPalFX
trigger1 = 1
trigger1 = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 5201,3]
type = turn
trigger1 = time = 0

[State 5201,3]
type = PosSet
trigger1 = 1
y = 0

[State 5201,4]
type = NotHitBy
trigger1 = 1
value = SCA
time = 2

[State 821, 4]
type = destroyself
trigger1 = AnimTime = 0

[State 5201,5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1505];ラストヘルパー
type    = A
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1506
sprpriority = 2

[State 840, 2]
type = afterimage
trigger1 = time = 1
time = 20
length = 8
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
palcolor = 0
FrameGap = 2
ignorehitpause = 1

[State 800, 2]
type = velset
Trigger1 = time = 0
x = 12
y = 12

[State 701, 1]
type = Width
trigger1 = 1
edge = 10,0

[State 821, 4]
type = changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1507

[Statedef 1507];
type = S
physics = S
movetype = I
anim = 1507
ctrl = 0
velset = 8,0

[State 240, 4]
type = Explod
trigger1 = AnimTime = 0
anim = 1026
postype = p1
pos = 0,3
sprpriority = 8
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = AnimTime = 0
value = S0,51

[State 5201,3]
type = turn
trigger1 = time = 0

[State 5201,3]
type = velset
trigger1 = backEdgeBodyDist < 10
trigger2 = frontEdgeBodyDist < 10
x = 0

[State 5201,3]
type = PosSet
trigger1 = 1
y = 0

[State 5201,4]
type = NotHitBy
trigger1 = 1
value = SCA
time = 2

[State 821, 4]
type = destroyself
trigger1 = AnimTime = 0

[Statedef 1510];相手気絶
type    = S
movetype= H
physics = S
velset = 0,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
trigger1 = enemy,stateno = 1501
value = SCA
time = 1

[State 810]
type = hitfallset
trigger1 = time = 0
value = 0

[State 820, 1]
type = ChangeAnim
trigger1 = AnimExist(5300)
trigger1 = time = 0
value = 5300

[State 820, 1]
type = ChangeAnim2
trigger1 = !AnimExist(5300)
trigger1 = time = 0
value = 1508

[State 820, 1]
type = selfstate
trigger1 = time = 180
value = 0
ctrl = 1

[Statedef 1511];相手
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 1112

[State 821, 1]
type = Velset
trigger1 = time = 2
y = -14

[State 821, 1]
type = Veladd
trigger1 = time > 2
y = .34

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 1512];相手気絶muteki
type    = S
movetype= H
physics = S
velset = 0,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 810]
type = hitfallset
trigger1 = time = 0
value = 0

[State 820, 1]
type = ChangeAnim
trigger1 = AnimExist(5300)
trigger1 = time = 0
value = 5300

[State 820, 1]
type = ChangeAnim2
trigger1 = !AnimExist(5300)
trigger1 = time = 0
value = 1508

[State 820, 1]
type = selfstate
trigger1 = time = 180
value = 0
ctrl = 1

[Statedef 1520];
type = S
physics = S
movetype = I
anim = 1502
ctrl = 0
velset = 0,0

[State 821, 4]
type = destroyself
trigger1 = AnimTime = 0

;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
[Statedef 1600];わんひょう中段
type    = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 1600
sprpriority = 2

[State 800, 2]
type = ChangeState
Trigger1 = Time = 0
trigger1 = palno = [7,12]
value = 1610

[State 191, 1]
type = playsnd
trigger1 = Time = 0
value = S0,55

[State 191, 1]
type = playsnd
trigger1 = animelem = 8
value = S0,52

[State 240, 4];
type = Explod
trigger1 = animelem = 8
anim = 1605
postype = p1
pos = 35,-118

[State 240, 4];上段
type = Explod
trigger1 = animelem = 9, = 0
trigger2 = animelem = 9, = 5
trigger3 = animelem = 9, = 10
trigger4 = animelem = 9, = 15
trigger5 = animelem = 9, = 20
trigger6 = animelem = 9, = 25
trigger7 = animelem = 9, = 30
trigger8 = animelem = 9, = 35
trigger9 = animelem = 9, = 40
trigger10 = animelem = 9, = 45
anim = 1603
postype = p1
pos = 10,-55
velset = 2,-5
bindtime = -1
facing = 1
sprpriority = 5
ownpal = 1
;removetime = 42
removeongethit = 1

[State 240, 4];中段
type = Explod
trigger1 = animelem = 9, = 3
trigger2 = animelem = 9, = 8
trigger3 = animelem = 9, = 13
trigger4 = animelem = 9, = 18
trigger5 = animelem = 9, = 23
trigger6 = animelem = 9, = 28
trigger7 = animelem = 9, = 33
trigger8 = animelem = 9, = 38
trigger9 = animelem = 9, = 43
anim = 1602
postype = p1
pos = 30,-67
facing = 1
vel = 15,0
bindtime = -1
sprpriority = 5
ownpal = 1
;removetime = 42
removeongethit = 1

[State 240, 4];下段
type = Explod
trigger1 = animelem = 9, = 6
trigger2 = animelem = 9, = 11
trigger3 = animelem = 9, = 16
trigger4 = animelem = 9, = 21
trigger5 = animelem = 9, = 26
trigger6 = animelem = 9, = 31
trigger7 = animelem = 9, = 36
trigger8 = animelem = 9, = 41
trigger9 = animelem = 9, = 46
anim = 1604
postype = p1
pos = 10,-65
facing = 1
bindtime = -1
sprpriority = 5
ownpal = 1
;removetime = 42
removeongethit = 1

[State 2100]
type = Pause
trigger1 = MoveHit
trigger1 = (GameTime%3) = 1
trigger1 = AnimElem = 10, <= 0
;trigger1 = var(13) = 1
time = 1
movetime = 0
ignorehitpause = 1

[State 2100]
type = varrandom
trigger1 = 1
v = 1
range = 20,-20

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 9, >= 0
Trigger1 = (GameTime%5) =1
attr = S, NA
animtype  = hard
damage    = 25,6
guardflag = M
hitflag = MA
pausetime = 0,3
sparkxy = 10,-45+var(12)+var(1)
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -8
guard.velocity = -7
air.velocity = -4,-5
sparkno = S510
guard.sparkno = S525
air.juggle  = 15
ground.cornerpush.veloff = -5
air.cornerpush.veloff = -7
guard.cornerpush.veloff = -6
air.fall = 1

[State 5201,5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
[Statedef 1601];わんひょう上段
type    = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 1601
sprpriority = 2

[State 191, 1]
type = playsnd
trigger1 = Time = 0
value = S0,55

[State 191, 1]
type = playsnd
trigger1 = animelem = 7
value = S0,52

[State 240, 4];上段
type = Explod
trigger1 = animelem = 7
anim = 1605
postype = p1
pos = 6,-136

[State 2100]
type = varrandom
trigger1 = 1
v = 1
range = 20,-20

[State 240, 4];上段
type = Explod
trigger1 = animelem = 8, = 0
trigger2 = animelem = 8, = 5
trigger3 = animelem = 8, = 10
trigger4 = animelem = 8, = 15
trigger5 = animelem = 8, = 20
trigger6 = animelem = 8, = 25
trigger7 = animelem = 8, = 30
trigger8 = animelem = 8, = 35
trigger9 = animelem = 8, = 40
trigger10 = animelem = 8, = 45
anim = 1603
postype = p1
pos = 0,-128
facing = 1
bindtime = -1
sprpriority = 5
ownpal = 1
;removetime = 42
removeongethit = 1

[State 240, 4];中段
type = Explod
trigger1 = animelem = 8, = 3
trigger2 = animelem = 8 = 8
trigger3 = animelem = 8 = 13
trigger4 = animelem = 8, = 18
trigger5 = animelem = 8, = 23
trigger6 = animelem = 8, = 28
trigger7 = animelem = 8, = 33
trigger8 = animelem = 8, = 38
trigger9 = animelem = 8, = 43
anim = 1602
postype = p1
pos = 26,-129
facing = 1
sprpriority = 5
ownpal = 1
;removetime = 42
bindtime = -1
removeongethit = 1

[State 240, 4];下段
type = Explod
trigger1 = animelem = 8, = 6
trigger2 = animelem = 8, = 11
trigger3 = animelem = 8, = 16
trigger4 = animelem = 8, = 21
trigger5 = animelem = 8, = 26
trigger6 = animelem = 8, = 31
trigger7 = animelem = 8, = 36
trigger8 = animelem = 8, = 41
trigger9 = animelem = 8, = 46
anim = 1604
postype = p1
pos = 0,-130
facing = 1
sprpriority = 5
ownpal = 1
;removetime = 42
bindtime = -1
removeongethit = 1

[State 2100]
type = Pause
trigger1 = MoveHit
trigger1 = (GameTime%3) = 1
trigger1 = AnimElem = 9, <= 0
time = 1
movetime = 0
;ignorehitpause = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 8, >= 0
Trigger1 = (GameTime%5) =1
Trigger1 = hitcount < 7
attr = S, NA
animtype  = hard
damage    = 25,6
guardflag = M
hitflag = MAF
pausetime = 0,3
sparkxy = 10,-45+var(12)+var(1)
hitsound   = S0,17
guardsound = S0,32
ground.type = High
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -8
guard.velocity = -12
air.velocity = -4,-4
sparkno = S510
guard.sparkno = S525
air.juggle  = 15
air.fall = 1
ground.cornerpush.veloff = -7
air.cornerpush.veloff = 0
guard.cornerpush.veloff = -7

[State 5201,5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
[Statedef 1610];テュホンレイジ
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1606
sprpriority = 2

[State 240, 4];
type = Explod
trigger1 = animelem = 8
anim = 1605
postype = p1
pos = 35,-118

[State 191, 1]
type = playsnd
trigger1 = Time = 0
value = S0,55

[State 191, 1]
type = playsnd
trigger1 = animelem = 8
value = S0,52

[State 240, 4];中段
type = null;Explod
trigger1 = animelem = 8
anim = 2210
postype = p1
pos = 30,-47
facing = 1
velset = 15,0
bindtime = -1
sprpriority = 5
ownpal = 1
;removetime = 42
removeongethit = 1

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 8
projremove = 0
Projremovetime = 27
projhits = 6
projmisstime = 2
projremanim = -1
projhitanim = 999
projpriority = 999999999
projanim = 2210
offset = -20,-30
velocity = 2,0
attr = S, SP
damage   = 150,10
guard.pausetime = 0,10
animtype = heavy
guardflag = M
hitflag = MA
pausetime = 0,7
hitsound   = S0,0
guardsound = S0,33
sparkxy =  30 + FrontEdgeDist - Ceil(FrontEdgeDist - p2BodyDist X), -20 + var(12)
sparkno = S542
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
guard.velocity = -5
ground.velocity = -3,-6
air.animtype = Back
air.velocity = -3,-6
air.juggle = 3
fall = 1
p2facing = 1
p2stateno = 2400
air.fall = 1
Projedgebound = 40

[State 240, 4];血
type = Explod
trigger1 = projhit = 1
trigger1 = var(58) = 1
anim = 508
postype = p2
pos = -10,-75
sprpriority = 2
supermove = 1
ownpal = 1
persistent = 0

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 8
projremove = 0
Projremovetime = 27
projhits = 6
projmisstime = 2
projremanim = -1
projhitanim = 999
projpriority = 999999999
projanim = 2211
offset = -20,-30
velocity = 2,0
attr = S, SP
damage   = 150,10
guard.pausetime = 0,10
animtype = heavy
guardflag = M
hitflag = MA

[State 5201,5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 1700];yawotomeMAX SVC
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1700
sprpriority = 1

[State -3, ]
type = varset
trigger1 = time = 0
var(57) = 0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,56

[State 2200, 1]
type = explod
trigger1 = animelem = 4
anim = 540
postype = left
sprpriority = -9
scale = 1.07,1.07
bindtime = -1
supermove = 1
ownpal = 1

[State 2200, 1]
type = explod
trigger1 = animelem = 4, = 10
anim = 541
pos = 21,-130
sprpriority = 4
ownpal = 1
bindtime = -1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,48

[state 190]
type = superpause
trigger1 = animelem = 4
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1701

[Statedef 1701];dash
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1306
sprpriority = 1

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 840, 2]
type = null;afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 2
x = 10

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 3,0
hitflag = MA
priority = 2
hitsound = S0,17
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
ground.velocity = -3
air.velocity = -3
guard.velocity = -5
sprpriority = 1
air.fall = 1
fall.recover = 0
;p2facing = 1
;p1stateno = 1702
;p2stateno = 1045
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1045
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 1045
ignorehitpause = 1
persistent = 0

[State 240, 4];hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1702

[State 240, 4];other hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 1032

[State 240, 4];no hit
type = ChangeState
trigger1 = Time = 34
trigger1 = movehit = 0
value = 1032

[State 240, 4]
type = ChangeState
trigger1 = Time = 34
trigger1 = movehit = 0
value = 1032

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 1032

[Statedef 1702];乱舞中
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 1.5,0
anim = 2401
sprpriority = 1

[State 240, 4]
type = posset
trigger1 = time = 0
y = 0

[State 240, 4]
type = targetstate
trigger1 = time = 0
trigger1 = var(10) >= 1
value = 1041

[State 701, 1]
type = Width
trigger1 = 1
edge = 45,0

[State 240, 4]
type = targetbind
trigger1 = animelem = 5, >= 0
postype = p1
pos = 50,0

[State 240, 4]
type = varrandom
trigger1 = 1
v = 1
range = 1,2

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
anim = 1301
postype = p1
pos = 40,0
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
anim = 510
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = hitadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = 1

[State 240, 4]
type = envcolor
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = 255,255,255
time = 1
under = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
trigger2 = animelem = 16
trigger3 = animelem = 27
trigger4 = animelem = 38
trigger5 = animelem = 50
value = 1040

[State 240, 4]
type = targetstate
trigger1 = animelem = 10
trigger2 = animelem = 21
trigger3 = animelem = 32
trigger4 = animelem = 44
trigger5 = animelem = 56
triggerall = var(10) >= 1
value = 1041

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 1
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = S0,17

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 2
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = S0,24

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 16
trigger4 = animelem = 21
trigger5 = animelem = 27
trigger6 = animelem = 32
trigger7 = animelem = 38
trigger8 = animelem = 44
trigger9 = animelem = 50
trigger10 = animelem = 56
value = -5
kill = 0

[State 840, 4]
type = StopSnd
trigger1 = AnimTime = 0
channel = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1703

[Statedef 1703];乱舞掴み
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1702
sprpriority = 4

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 5
value = -300
kill = 0

[State 191, 1]
type = playsnd
trigger1 = animelem = 5
trigger2 = animelem = 7
trigger3 = animelem = 9
trigger4 = animelem = 11
trigger5 = animelem = 13
trigger6 = animelem = 15
trigger7 = animelem = 17
trigger8 = animelem = 19
value = S0,42

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1046

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 7
trigger3 = animelem = 9
trigger4 = animelem = 11
trigger5 = animelem = 13
trigger6 = animelem = 15
trigger7 = animelem = 15, = 3
anim = 509
ID = 500
postype = p1
facing = 1
pos = 15,-125
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 7
trigger3 = animelem = 9
trigger4 = animelem = 11
trigger5 = animelem = 13
trigger6 = animelem = 15
trigger7 = animelem = 15, = 3
anim = 509
ID = 500
postype = p1
pos = 25,-125
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4];掴み
type = Explod
trigger1 = animelem = 4
anim = 505
postype = p1
pos = 18,-120
sprpriority = 2
supermove = 1
ownpal = 1

[State 840, 4]
type = posadd
trigger1 = time = 0
x = 15

[State 240, 4]
type = targetstate
trigger1 = animelem = 4
value = 1704

[State 240, 4]
type = targetbind
trigger1 = animelem = 4
postype = p1
pos = 18,-133

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,11

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1705

[Statedef 1704];相手head
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1703

[Statedef 1705];乱舞MAXトドメJUMP
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,-13
anim = 1704
sprpriority = 1

[State 240, 4]
type = targetbind
;trigger1 = animelem = 1
trigger1 = 1
postype = p1
pos = 16,-125

[State 240, 4]
type = null;targetbind
trigger1 = animelem = 2
trigger1 = 1
postype = p1
pos = 13,-118

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,31

[State 821, 1]
type = Veladd
trigger1 = time >= 0
y = .65

[State 240, 4]
type = targetstate
trigger1 = animelem = 1
value = 1310

[State 821, 4]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1706

[Statedef 1706];乱舞MAXトドメ2
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1303
sprpriority = 1

[State 840, 4]
type = envshake
trigger1 = animelem = 1
time = 5

[State 840, 4]
type = targetlifeadd
trigger1 = animelem = 1
value = -100

[State 240, 4]
type = targetbind
trigger1 = time = 0
postype = p1
pos = -20,0

[State 240, 4]
type = targetstate
trigger1 = time = 0
value = 1311

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,57

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 1
value = S0,14

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 517
postype = p1
pos = -35,10
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 518
postype = p1
pos = -35,10
sprpriority = -5
ownpal = 1

[State 821, 1]
type = posset
trigger1 = time = 0
y = 0

[State 821, 1]
type = posadd
trigger1 = time = 0
x = -25

[State 210, 5]
type = turn
trigger1 = AnimTime = 0

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1710];パワー溜め
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1710
sprpriority = 1

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 3
value = S0,58
channel = 0

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 3
value = S0,59
channel = 1

[State 2100]
type = poweradd
trigger1 = animelem = 3, >= 0
trigger1 = palno != 6 && palno != 12
trigger1 = 1
value = 6

[State 2100]
type = poweradd
trigger1 = animelem = 3, >= 0
trigger1 = palno = [7,12]
trigger1 = 1
value = 8

[State 240, 4]
type = Explod
trigger1 = animelem = 3
anim = 2105
postype = p1
pos = 0,0
removetime = -1
removeongethit = 1
sprpriority = 5
ownpal = 1

[State 240, 4]
type = removeExplod
trigger1 = command != "holdx"
trigger2 = command != "holdy"
trigger3 = command != "holda"
trigger4 = power >= 3000

[State 210, 5]
type = ChangeState
trigger1 = command != "holdx"
trigger2 = command != "holdy"
trigger3 = command != "holda"
trigger4 = power >= 3000
value = 1711

[Statedef 1711];パワー溜めend
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1711
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 2106
postype = p1
pos = 0,0
removeongethit = 1
sprpriority = 5
ownpal = 1

[State -3, 5]
type = stopsnd
trigger1 = time = 0
channel = 0

[State -3, 5]
type = stopsnd
trigger1 = time = 0
channel = 1

[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 1720];yawotomeMAX Y SVC
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1700
sprpriority = 1

[State -3, ]
type = varset
trigger1 = time = 0
var(57) = 0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,56

[State 2200, 1]
type = explod
trigger1 = animelem = 4
anim = 540
postype = left
sprpriority = -9
scale = 1.07,1.07
bindtime = -1
supermove = 1
ownpal = 1

[State 2200, 1]
type = explod
trigger1 = animelem = 4, = 10
anim = 541
pos = 21,-130
sprpriority = 4
ownpal = 1
bindtime = -1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,48

[state 190]
type = superpause
trigger1 = animelem = 4
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1721

;------------------------------------------------------------
[Statedef 1721];
type    = S
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1712
sprpriority = 2

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 0

[State 240, 4]
type = statetypeset
trigger1 = animelem = 3
value = A

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 240, 4]
type = velset
trigger1 = animelem = 3
x = 8
y = -9

[State 821, 1]
type = VelAdd
trigger1 = animelem = 3, > 0
y = .7

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 0,0
guard.pausetime = 1,5
hitflag = MA
priority = 2
hitsound = S0,17
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
guard.slidetime = 15
guard.velocity = -13
guard.hittime = 10
ground.velocity = -3
air.velocity = -3
air.fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = -13
;p2facing = 1
;p1stateno = 1702
p2stateno = 1047

[State 240, 4]
type = targetbind
trigger1 = movehit = 1
postype = p1
pos = 50,0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1047
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 1045
ignorehitpause = 1
persistent = 0

[State 240, 4];hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1702

[State 240, 4];other hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 2220

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 3
value = S0,31

[State 240, 4]
type = velset
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
x = 0

[State 821, 1]
type = Velset
trigger1 = moveguarded = 1
x = 3

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 2220

[State 5050, 6]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2220

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 1800];yawotomeMAX Y
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= -1000
ctrl = 0
velset = 0,0
anim = 1030
sprpriority = 1

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = Time = 0
value = S0,8

[State 240, 4]
type = Explod
trigger1 = animelem = 4
anim = 530
postype = p1
pos = 22,-130
sprpriority = 5
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 4
value = S0,15

[state 190]
type = envcolor
trigger1 = animelem = 4
time = 2
value = 255,255,255
under = -1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 1801

;------------------------------------------------------------
[Statedef 1801];
type    = S
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 1712
sprpriority = 2

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 2]
type = BGPalFX
trigger1 = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 0

[State 240, 4]
type = statetypeset
trigger1 = animelem = 3
value = A

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 1026
postype = p1
pos = 30,15
sprpriority = 5
ownpal = 1

[State 240, 4]
type = velset
trigger1 = animelem = 3
x = 8
y = -9

[State 821, 1]
type = VelAdd
trigger1 = animelem = 3, > 0
y = .7

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 0,0
guard.pausetime = 1,5
hitflag = MA
priority = 2
hitsound = S0,0
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
sprpriority = 1
guard.slidetime = 15
guard.velocity = -13
guard.hittime = 10
ground.velocity = -3
air.velocity = -3
air.fall = 1
fall.recover = 0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = -13
;p2facing = 1
;p1stateno = 1302
p2stateno = 1047

[State 240, 4]
type = targetbind
trigger1 = movehit = 1
postype = p1
pos = 50,0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 1047
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 1045
ignorehitpause = 1
persistent = 0

[State 240, 4];hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 1302

[State 240, 4];other hit
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 2220

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 3
value = S0,31

[State 240, 4]
type = velset
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
x = 0

[State 821, 1]
type = Velset
trigger1 = moveguarded = 1
x = 3

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 2220

[State 5050, 6]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2220



;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 2000];最終審判奥義−風
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2000
sprpriority = 1

[State -3, ]
type = varset
trigger1 = time = 0
var(55) = 0

[State 840, 4];svc
type = PlaySnd
trigger1 = animelem = 1
trigger1 = var(58) = 0
value = S0,56

[State 2200, 1];svc
type = explod
trigger1 = animelem = 1
trigger1 = var(58) = 0
anim = 540
postype = left
sprpriority = -9
scale = 1.07,1.07
bindtime = -1
supermove = 1
ownpal = 1

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1

[State 2200, 1];svc
type = explod
trigger1 = animelem = 1, = 10
trigger1 = var(58) = 0
anim = 541
pos = -20,-80
sprpriority = 4
ownpal = 1
bindtime = -1
supermove = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 6
attr = S, HA
animtype  = hard
damage    = 60,9
getpower = 0,0
guardflag = M
hitflag = MA
pausetime = 2,5
guard.pausetime = 3,7
sparkxy = 0,-60
hitsound   = S0,0
guardsound = S0,33
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -6
air.velocity = -6
sparkno = S510
guard.sparkno = S525
guardsound = S0,33
air.fall = 1
air.juggle  = 15
p1stateno = 2002
p2stateno = 812
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[State 2]
type = BGPalFX
trigger1 = 1
triggerall = var(58) = 1
trigger1 = time > 30
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 1
triggerall = var(58) = 1
value = S0,16

[State 240, 4]
type = Explod
trigger1 = animelem = 1
triggerall = var(58) = 1
anim = 511
postype = p1
pos = -20,-80
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = poweradd
trigger1 = animelem = 1
triggerall = var(58) = 1
value = -1000

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
triggerall = var(58) = 1
anim = 513
postype = p1
pos = -20,-80
sprpriority = 5
ownpal = 1
supermove = 1

[state 190]
type = envcolor
trigger1 = animelem = 1
triggerall = var(58) = 1
time = 2
value = 255,255,255
under = -1

[State 181, 1]
type = AssertSpecial
trigger1 = time <= 30
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 240, 4]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 2001];hit
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2001
sprpriority = 1

[State 701, 1]
type = Width
Trigger1 = time = 0
edge = 100,0

[State 2]
type = BGPalFX
trigger1 = 1
triggerall = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,2
volume = 90

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 5
value = S0,58

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 1025
ID = 1025
removetime = -1
postype = p1
pos = 16,3
sprpriority = 4
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 2300
ID = 1025
removetime = -1
postype = p1
pos = 0,-225
sprpriority = -1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = Time = 150
anim = 2301
postype = p1
pos = 0,-225
sprpriority = 2
ownpal = 1

[State 240, 4];
type = targetlifeadd
trigger1 = time >= 30
value = -2
absolute = 1
kill = 0

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
value = 2010

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 40, 0

[State 810, Bind 1]
type = posadd
trigger1 = AnimElem = 5
x = 20

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 5
pos = 19, -131

[State 810, Bind 1]
type = TargetBind
trigger1 = Time = 150
pos = 19, -50

[State 240, 4]
type = targetstate
trigger1 = Time = 150
value = 1207;2021

[State 240, 4]
type = removeExplod
trigger1 = Time = 150
ID = 1025

[State 240, 4];小
type = Explod
trigger1 = (GameTime%6) = 1
trigger1 = time >= 30
anim = 506
postype = p1
pos = 3,-110
random = 30,50
ID = 500
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = (GameTime%7) = 1
trigger1 = time >= 30
anim = 509
postype = p1
ID = 500
pos = 35,-100
random = 40,80
facing = 1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = (GameTime%8) = 1
trigger1 = time >= 30
anim = 507
ID = 500
postype = p1
pos = 30,-115
random = 40,80
facing = 1
sprpriority = 6
ownpal = 1

[State 240, 4];小
type = Explod
trigger1 = (GameTime%9) = 1
trigger1 = time >= 30
anim = 506
postype = p1
pos = 3,-110
random = 40,80
ID = 500
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = (GameTime%10) = 1
trigger1 = time >= 30
anim = 509
postype = p1
ID = 500
pos = 35,-100
random = 40,80
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = (GameTime%8) = 1
trigger1 = time >= 30
anim = 507
ID = 500
postype = p1
pos = 30,-115
random = 40,80
facing = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = envshake
trigger1 = time = 25
time = 125
ampl = -2

[State 240, 4]
type = varrandom
trigger1 = 1
v = 1
range = 1,4

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 1
trigger1 = time >= 30
trigger1 = (GameTime%9) = 1
value = S0,0

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 2
trigger1 = time >= 30
trigger1 = (GameTime%5) = 1
value = S0,9

[State 840, 4]
type = PlaySnd
triggerall = var(1) = 3
trigger1 = time >= 30
trigger1 = (GameTime%6) = 1
value = S0,24

[State 840, 4]
type = PlaySnd
trigger1 = time >= 30
triggerall = var(1) = 4
trigger1 = (GameTime%8) = 1
value = S0,17

[State 240, 4]
type = ChangeState
trigger1 = Time = 150
value = 2003

[Statedef 2002];hit
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2002
sprpriority = 1

[State 2]
type = BGPalFX
trigger1 = 1
triggerall = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = time = 40
value = S0,35

[state hah]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state hah]
type = varset
trigger1 = time = 0
fvar(3) = 1

[state hah]
type = varadd
trigger1 = fvar(3) > 0
trigger1 = time >= 130
fvar(3) = -.1
ignorehitpause = 1

[state hah]
type = varadd
trigger1 = fvar(2) < 1
fvar(2) = .1
ignorehitpause = 1

[state 195]
type = modifyexplod
ID = 2231
trigger1 = 1
scale = fvar(3),fvar(2)
ignorehitpause = 1

[state 195]
type = removeexplod
trigger1 = animtime = 0

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 191];up
type = Explod
trigger1 = time = 0
anim = 2235
ID = 2231
postype = left
pos = 155,208
sprpriority = 2
supermove = 1
persistent = 0
scale = fvar(3),fvar(2)

[State 240, 4]
type = ChangeState
trigger1 = animTime = 0
value = 2001

[Statedef 2003];hit
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2302
sprpriority = 1

[State 2]
type = BGPalFX
trigger1 = 1
triggerall = var(58) = 1
time = 2
add = -100,-100,-100
color = 0
invertall = 1
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 8
value = S0,60

[State 191, 1]
type = playsnd
trigger1 = animelem = 1
value = S0,38

[State 191, 1]
type = playsnd
trigger1 = animelem = 8
value = S0,6

[State 191, 1]
type = playsnd
trigger1 = time = 41
value = S0,66

[State 240, 4];小
type = targetlifeadd
trigger1 = time = 41
value = -200

[State 240, 4]
type = targetstate
trigger1 = time = 41
value = 2004

[State 240, 4]
type = envshake
trigger1 = animelem = 8
time = 20

[State 240, 4]
type = Explod
trigger1 = time = 41
anim = 503
postype = p2
pos = 0,-70
sprpriority = 8
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 8
anim = 2033
postype = p1
pos = 40,0
sprpriority = 6
ownpal = 1
supermove = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 15
value = S0,23

[State 240, 4]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 2004];相手回転落下
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 106, 1]
type = posadd
trigger1 = Time = 0
y = -20
x = -10

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 2303

[State 5050, 1]
type = Changestate
trigger1 = time = 20
value = 2005

[Statedef 2005];相手回転落下
type    = A
movetype= H
physics = N
sprpriority = -1
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 5050, 1]
type = ChangeAnim2
trigger1 = time = 0
value = 2304

[State 821, 4]
type = changeanim
trigger1 = Pos Y >= -5
trigger1 = Vel Y > 0
trigger1 = selfAnimExist(5061)
value = 5061

[State 821, 4]
type = changeanim
trigger1 = Pos Y >= -5
trigger1 = Vel Y > 0
trigger1 = selfAnimExist(5062)
value = 5062

[State 821, 1]
type = Velset
Trigger1 = time = 10
trigger1 = backedgedist >= 10
x = -1.5

[State 821, 1]
type = Velset
trigger1 = backedgedist < 10
x = 0

[State 821, 1]
type = Velset
Trigger1 = time = 10
y = -12

[State 821, 1]
type = VelAdd
Trigger1 = time > 10
y = .5

[State 821, 4]
type = SelfState
Trigger1 = time > 12
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;--------------------------
[Statedef 2010];相手head
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 2010

[Statedef 2021];相手回転吹っ飛び
type    = A
movetype = H
physics = N
velset = -5,-8
sprpriority = -1

[State 1010, 8]
type = lifeadd
trigger1 = time = 0
value = -5

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .4

[State 821, 4]
type = changeanim
trigger1 = time = 0
trigger1 = selfAnimExist(5052)
value = 5052

[State 821, 4]
type = changeanim2
trigger1 = time = 0
trigger1 = !selfAnimExist(5052)
value = 2011

[State 821, 4]
type = changeanim
trigger1 = time = 20
trigger1 = selfAnimExist(5062)
value = 5062

[State 821, 4]
type = changeanim2
trigger1 = time = 20
trigger1 = !selfAnimExist(5062)
value = 2012

[State 5050, 6]
type = selfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = time >= 25
value = 5100

[Statedef 2030];あおいばは　せんくう
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2030
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 2031
postype = p1
pos = 20,-120
sprpriority = 5
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,14

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, SA
animtype  = hard
damage    = 60,10
guardflag = M
hitflag = MA
pausetime = 10,13
sparkxy = 10,-70
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -3,-9
air.velocity = -3,-9
sparkno = S510
fall = 1
fall.recover = 0
guard.sparkno = S525
air.juggle  = 15

[State 240, 4]
type = ChangeState
trigger1 = animelem = 7
trigger1 = movehit
value = 2031

[State 170, 1]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 15

[State 240, 4]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 2031];
type    = A
movetype= A
physics = N
juggle  = 7
poweradd= 0
ctrl = 0
velset = 0,0
anim = 610
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
postype = p1
pos = 0,15
sprpriority = 5
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,51

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,23

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 520
postype = p1
pos = 20,0
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = A, SA
animtype  = hard
damage    = 60,10
guardflag = M
hitflag = MAF
pausetime = 20,23
sparkxy = 10,-70
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5,16
air.velocity = -5,16
sparkno = S510
envshake.time = 15
fall = 1
fall.recover = 0
guard.sparkno = S525
air.juggle  = 15

[State 240, 4]
type = posadd
trigger1 = Time = 0
x = 20
y = -93

[State 106, 1]
type = velset
trigger1 = animelem = 5
x = 2

[State 106, 1]
type = veladd
trigger1 = animelem = 5, >= 0
y = .5

[State 821, 4]
type = changeState
trigger1 = Time > 5
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 2100];ギガンテックプレッシャーSVC
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2100
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = -38,-27
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
postype = p1
pos = -38,-27
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,16

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[state 190]
type = envcolor
trigger1 = animelem = 1
time = 2
value = 255,255,255
under = -1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,38

[state 190]
type = envcolor
trigger1 = animelem = 1, = 2
time = 30
value = 0,0,0
under = -2

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 2101

[Statedef 2101];dash
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 1031
sprpriority = 1

[State -3, 5]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 12
PalContrast = 110,110,225
;PalBright   =   3,3,9
PalAdd      =  0,0,85
trans = add
TimeGap  = 1
FrameGap = 4
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 240, 4]
type = velset
trigger1 = animelem = 3
x = 10

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, HA
guardflag = M
pausetime = 0,0
guard.pausetime = 0,7
hitflag = MA
priority = 4,hit
hitsound = S0,28
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
ground.hittime  = 12
guard.velocity = 0
sprpriority = 1
ground.velocity = -3,-3
air.velocity = -3,-3
guard.velocity = -5
sprpriority = 1
fall = 1
fall.recover = 0
p2facing = 1
;p1stateno = 2102
;p2stateno = 1045
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[State 240, 4]
type = targetstate
trigger1 = movehit = 1
value = 2110
ignorehitpause = 1
persistent = 0

[State 240, 4]
type = varset
trigger1 = time = 0
var(10) = 0

[State 240, 4]
type = varadd
trigger1 = movehit = 1
trigger1 = p2stateno = 2110
var(10) = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) >= 1
value = 2102

[State 240, 4]
type = ChangeState
trigger1 = movehit = 1
trigger1 = var(10) = 0
value = 1032

[State 240, 4]
type = ChangeState
trigger1 = Time = 30
trigger1 = movehit = 0
value = 1032

[State 5050, 6]
type = changeState
trigger1 = moveguarded = 1
value = 2111

[Statedef 2102];hit
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 10,0
anim = 2101
sprpriority = 1

[State 240, 4]
type = targetstate
trigger1 = time = 0
trigger1 = var(10) >= 1
value = 2110

[State 240, 4]
type = targetbind
trigger1 = time = 0
time = 999
pos = -15,-65

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 2034
postype = p1
bindtime = -1
pos = -19,-63
sprpriority = 5
removetime = -1
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = (GameTime%7) = 1
anim = 2400;2104
postype = p1
pos = -10,0
sprpriority = 6
ownpal = 1
supermove = 1

[state 190]
type = changestate
trigger1 = FrontEdgeBodyDist < 20
value = 2103

[Statedef 2103];wall
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2102
sprpriority = 1

[State 701, 1]
type = sprpriority
trigger1 = animelem = 2
value = -5

[State 701, 1]
type = sprpriority
trigger1 = animelem = 3
value = 2

[State 701, 1]
type = Width
trigger1 = time = 0
edge = 90,0

[State 240, 4]
type = targetbind
trigger1 = time = 0
pos = -15,-65

[State 240, 4]
type = targetbind
trigger1 = animelem = 2
pos = 28,-27

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 3
value = -290

[State 240, 4]
type = targetbind
trigger1 = animelem = 3
pos = 88,-87

[State 240, 4]
type = targetbind
trigger1 = animelem = 3, = 10
pos = 88,-27

[State 240, 4]
type = targetstate
trigger1 = animelem = 3, = 10
value = 2106

[State 240, 4]
type = removeExplod
trigger1 = time = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 3
anim = 2033
postype = p1
pos = 80,0
sprpriority = 6
ownpal = 1
supermove = 1

[State 191, 1]
type = envshake
trigger1 = animelem = 3
time = 15

[State 191, 1]
type = playsnd
trigger1 = animelem = 3
value = S0,39

[State 191, 1]
type = playsnd
trigger1 = animelem = 3
value = S0,60

[State 191, 1]
type = playsnd
trigger1 = animelem = 3
value = S0,61

[State 240, 4]
type = Explod
trigger1 = animelem = 3
anim = 517
postype = p1
pos = 0,10
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 3
anim = 518
postype = p1
pos = 0,10
sprpriority = -5
ownpal = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 2104

[Statedef 2110];相手
type    = S
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 2103
ignorehitpause = 1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[Statedef 2111];guard
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2107
sprpriority = 1

[State 800, 1]
type = HitDef
Trigger1 = animelem = 3
animtype  = Up
attr = S, HA
guardflag = M
pausetime = 0,6
guard.pausetime = 0,6
hitflag = MA
priority = 4,hit
hitsound = S0,28
guardsound = S0,33
sparkno = S502
guard.sparkno = S525
sparkxy = 10,-30
ground.hittime  = 12
guard.velocity = -5
sprpriority = 1
;p2facing = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 2107

;---------------------------------------------------------------------------
[Statedef 2104];バックステップ
type = S
physics = S
anim = 105
velset = 0
ctrl = 0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 105, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 2105

[Statedef 2105]
type = A
physics = N
anim = 106
ctrl = 0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 106, 0]
type = VelSet
trigger1 = Time = 0
x = - 8
y = -2.7

[State 106, 1]
type = VelAdd
trigger1 = Time > 0
x = .3
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 107

[Statedef 2106];相手回転吹っ飛び
type    = A
movetype = H
physics = N
velset = 0,-8
sprpriority = -1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .4

[State 821, 4]
type = changeanim
trigger1 = time = 0
trigger1 = selfAnimExist(5052)
value = 5052

[State 821, 4]
type = changeanim2
trigger1 = time = 0
trigger1 = !selfAnimExist(5052)
value = 2011

[State 821, 4]
type = changeanim
trigger1 = time = 20
trigger1 = selfAnimExist(5062)
value = 5062

[State 821, 4]
type = changeanim2
trigger1 = time = 20
trigger1 = !selfAnimExist(5062)
value = 2012

[State 5050, 6]
type = selfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = time >= 25
value = 5100

;---------------------------------------------------------------------------
[Statedef 2107];バックステップ
type = S
physics = S
anim = 105
velset = 0
ctrl = 0

[State 105, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 2108

[Statedef 2108]
type = A
physics = N
anim = 106
ctrl = 0

[State 170, 1]
type = null;NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 106, 0]
type = VelSet
trigger1 = Time = 0
x = - 8
y = -2.7

[State 106, 1]
type = VelAdd
trigger1 = Time > 0
x = .3
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 107

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 2120];ギガンテックプレッシャー96
type    = S
movetype= A
physics = S
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2270
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = palno = [7,12]
trigger1 = animelem = 4, <= 0
value = SCA
time = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 530
postype = p1
pos = -38,-27
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,15

[State 240, 4]
type = bgpalfx
trigger1 = animelem = 1
time = 3
add = 255,255,255

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,38

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 2101

;-------------------------------------------------------------
;-------------------------------------------------------------
;-------------------------------------------------------------
[Statedef 2200];裏・闇裂
type    = S
movetype= A
physics = N
juggle  = 15
poweradd = -1000
ctrl = 0
velset = 0,0
anim = 2200
sprpriority = 1

[State 840, 2]
type = afterimage
trigger1 = time = 0
time = 20
length = 16
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 6
ignorehitpause = 1

[State 840, 2]
type = afterimagetime
trigger1 = 1
time = 2

[State 106, 0]
type = VelSet
trigger1 = animelem = 5
x = 3

[State 191, 1]
type = playsnd
trigger1 = animelem = 1
value = S0,4

[State 1000,2]
type = ReversalDef
Trigger1 = 1
attr = S, HA
reversal.attr = SCA, AA
numhits = 0
getpower = 0
pausetime = 30,20
sparkno = S525
sparkxy = 0,-70
hitsound = S0,33
;p1stateno = 2201

[State 240, 4]
type = Explod
trigger1 = movecontact = 1
anim = 511
postype = p1
pos = 0,-60
sprpriority = -2
ownpal = 1
supermove = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = Explod
trigger1 = movecontact = 1
anim = 513
postype = p1
pos = 0,-60
sprpriority = 5
ownpal = 1
supermove = 1
persistent = 0
ignorehitpause = 1

[State 840, 4]
type = PlaySnd
trigger1 = movecontact = 1
value = S0,16
persistent = 0
ignorehitpause = 1

[state 190]
type = superpause
trigger1 = movecontact = 1
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1
persistent = 0
ignorehitpause = 1

[State 181, 1]
type = AssertSpecial
trigger1 = movecontact = 1
trigger1 = 1
flag = noBG
ignorehitpause = 1

[State 840,0]
type = null;envcolor
trigger1 = movecontact = 1
time = 30
value = 0,0,0
persistent = 0
ignorehitpause = 1
under = -1

[State 105, 1]
type = ChangeState
trigger1 = movecontact = 1
trigger1 = hitshakeover = 1
value = 2201

[State 105, 1]
type = ChangeState
trigger1 = Time = 50
value = 0
ctrl = 1

[Statedef 2201];裏・闇裂hit
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2201
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 20

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 840,0]
type = PlayerPush
trigger1=Time >= 0
value = 1

[State 106, 0]
type = VelSet
trigger1 = animelem = 1
x = 3

[State 106, 0]
type = VelSet
trigger1 = animelem = 8
x = 0

[State 800, 1]
type = HitDef
Trigger1 = 1
Trigger1 = movecontact = 0
animtype  = hard
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 2203
p2stateno = 2210
guard.dist = 0
fall = 1
fall.recover = 0

[State 105, 1];13
type = null;ChangeState
trigger1 = animTime = 0
trigger1 = movehit = 1
value = 2203

[State 105, 1];13
type = ChangeState
trigger1 = animTime = 0
trigger1 = movehit = 0
value = 2202

[Statedef 2202];nohit
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 3,0
anim = 2203
sprpriority = 1

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 800, 1]
type = HitDef
Trigger1 = 1
animtype  = hard
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p2facing = 1
p1stateno = 2203
p2stateno = 2210
guard.dist = 0
fall = 1
fall.recover = 0

[State 105, 1]
type = ChangeState
trigger1 = Time = 30
value = 0
ctrl = 1

[Statedef 2203];掴み
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2204
sprpriority = 1

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 810, Bind 1]
type = TargetBind
trigger1 = time = 0
pos = 19, -131
ignorehitpause = 1

[State 810, Bind 1]
type = varset
trigger1 = time = 0
var(54) = 0

[State 840,0]
type = palfx
trigger1 = animelem = 1, >= 0
time = 2
add = var(54),var(54),var(54)

[state 190]
type = varadd
trigger1 = animelem = 1, >= 0
var(54) = -3

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noFG

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 2204

[Statedef 2204];裏・闇裂hit
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2205
sprpriority = 1

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noFG

[State 701, 1]
type = Width
trigger1 = time = 0
edge = 60,0

[State 810, Bind 1]
type = TargetBind
trigger1 = 1
pos = 40, 0
ignorehitpause = 1

[State 810, Bind 1]
type = playsnd
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
value = S0,17

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
anim = 508
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
anim = 542
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = hitadd
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
value = 1

[State 240, 4]
type = Envcolor
trigger1 = animelem = 5
trigger2 = animelem = 10
trigger3 = animelem = 17
trigger4 = animelem = 22
trigger5 = animelem = 33
time = 9
value = 255,255,255
under = -1

[State 810, Bind 1]
type = varset
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
var(55) = 255

[State 240, 4]
type = targetstate
trigger1 = animelem = 11
trigger2 = animelem = 23
value = 2211

[State 240, 4]
type = targetstate
trigger1 = animelem = 5
trigger2 = animelem = 18
trigger3 = animelem = 34
value = 2212

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 5
trigger2 = animelem = 11
trigger3 = animelem = 18
trigger4 = animelem = 23
trigger5 = animelem = 34
value = -50
absolute = 1
kill = 0

[State 840,0]
type = palfx
trigger1 = 1
time = 2
add = -255,-255,-255

[State 181, 1]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 2205

[Statedef 2205];end
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2206
sprpriority = 1

[State 181, 1]
type = AssertSpecial
trigger1 = animelem = 3, <= 0
flag = noFG

[State 840,0]
type = palfx
trigger1 = animelem = 3, <= 0
time = 2
add = -255,-255,-255

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 508
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 542
postype = p1
pos = 50,-60
sprpriority = 5
supermove = 1
ownpal = 1

[State 240, 4]
type = playsnd
trigger1 = animelem = 2
value = S0,0

[State 240, 4]
type = playsnd
trigger1 = animelem = 2
value = S0,23

[State 240, 4]
type = hitadd
trigger1 = animelem = 2
value = 1

[State 240, 4]
type = Envshake
trigger1 = animelem = 2
time = 22

[State 240, 4]
type = bgpalfx
trigger1 = animelem = 1
time = 20
add = 255,255,255

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 2207
postype = p1
pos = 20,-10
sprpriority = 6
ownpal = 1
supermove = 1
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = targetlifeadd
trigger1 = animelem = 2
value = -1

[State 240, 4]
type = targetstate
trigger1 = animelem = 3
value = 2021

[State 240, 4]
type = targetstate
trigger1 = animelem = 2
value = 2212

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 2210];相手head
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 810, Bind 1]
type = varset
trigger1 = time = 0
var(55) = 0

[State 840,0]
type = palfx
trigger1 = 1
time = 2
add = var(55),var(55),var(55)

[state 190]
type = varadd
trigger1 = 1
var(55) = -3

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 2202

[Statedef 2211];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 840,0]
type = palfx
trigger1 = 1
time = 2
add = -255,-255,-255

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1035

[Statedef 2212];相手
type    = A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 840,0]
type = palfx
trigger1 = 1
time = 2
add = -255,-255,-255

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 4]
type = changeanim2
trigger1 = time = 0
value = 1036

[Statedef 2220];着地
type    = S
movetype= I
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 1.5,0
anim = 2220
sprpriority = 1

[State -3, 3];着地
type = PlaySnd
trigger1 = Time = 0
value = S0,19

[State 105, 1]
type = posset
trigger1 = Time = 0
y = 0

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[Statedef 2300];牧師砲
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2241
sprpriority = 1

[State 821, 4]
type = changeanim
trigger1 = time = 0
triggerall = var(58) = 1
value = 2313

[State 240, 4]
type = Explod
trigger1 = animelem = 1
trigger1 = var(58) = 1
anim = 530
postype = p1
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
trigger1 = var(58) = 0
anim = 511
postype = p1
pos = 30,-86
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
trigger1 = var(58) = 0
anim = 513
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
trigger1 = var(58) = 1
value = S0,15

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
trigger1 = var(58) = 0
value = S0,16

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 2
value = S0,65

[state 190]
type = superpause
trigger1 = animelem = 1
trigger1 = var(58) = 0
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[State 181, 1]
type = AssertSpecial
trigger1 = time <= 30
trigger1 = var(58) = 0
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1

[State 191, 1]
type = playsnd
trigger1 = animelem = 4, = 25
value = S0,25

[State 191, 1]
type = playsnd
trigger1 = animelem = 4, = 25
value = S0,51

[State 840, 4]
type = envshake
trigger1 = animelem = 4, = 25
time = 20

[State 240, 4]
type = Explod
trigger1 = animelem = 4, = 25
anim = 517
postype = p1
pos = 5,10
sprpriority = 6
ownpal = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 4, = 25
anim = 518
postype = p1
pos = 5,10
sprpriority = -5
ownpal = 1

[State 240, 4]
type = envcolor
trigger1 = time = 0
time = 3
value = 255,255,255
under = -1

[State 240, 4]
type = envcolor
trigger1 = projhit = 1
persistent = 0
value = 255,255,255
under = -1

[State 1034, 2]
type = Projectile
projID = 1001
trigger1 = animelem = 4, = 25
projremove = 0
Projremovetime = 25
projhits = 1
projremanim = -1
projhitanim = 999
projpriority = 999999999
projanim = 2244
offset = 0,-80
velocity = 5,0
attr = S, SP
damage   = 310,10
guard.pausetime = 0,8
animtype = DiagUp
guardflag = M
hitflag = MA
pausetime = 0,20
hitsound   = S0,66
guardsound = S0,33
sparkxy =  FrontEdgeDist - Ceil(FrontEdgeDist - p2BodyDist X), var(12)
sparkno = S503
guard.sparkno = S525
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -5,-7
air.animtype = DiagUp
air.velocity = -5,-7
envshake.time = 10
air.juggle = 15
fall = 1
air.fall = 1
Projedgebound = 40

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 2301

[Statedef 2301];
type    = A
movetype= I
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2242
sprpriority = 1

[State 106, 0]
type = VelSet
trigger1 = Time = 0
x = - 3
y = -7

[State 106, 1]
type = VelAdd
trigger1 = Time > 0
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2302

[Statedef 2302];
type    = S
movetype= I
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = -1,0
anim = 2243
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = animelem = 4, >= 0
value = SCA
time = 1

[State 106, 0]
type = posSet
trigger1 = Time = 0
y = 0

[State 106, 0]
type = VelSet
trigger1 = animelem = 5
x = 0

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
[Statedef 2310];牧師キック
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2260
sprpriority = 1

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,55

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 2311

[Statedef 2311];
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 3,-3
anim = 2261
sprpriority = 1

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,31

[State 240, 2]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype  = hard
damage    = 120,10
guardflag = M
hitflag = MA
pausetime = 10,10
sparkno = S502
guard.sparkno = S525
sparkxy = -7,-75
hitsound   = S0,29
guardsound = S0,33
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -4,-1
air.velocity = -3,-1
air.juggle  = 15
fall = 1
fall.recover = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 2
anim = 2250
postype = p1
pos = 35,-82
removeongethit = 1
removetime = 30
bindtime = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = removeExplod
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0

[State 106, 1]
type = VelAdd
trigger1 = Time > 2
x = .5
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2312

[Statedef 2312];
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2262
sprpriority = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 2251
postype = p1
pos = 40,-70
removeongethit = 1
bindtime = -1
sprpriority = 6
ownpal = 1

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,19

[State 106, 0]
type = posset
trigger1 = animelem = 1
y = 0

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
[Statedef 2320];強牧師キック
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 2263
sprpriority = 1

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,39

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 2321

[Statedef 2321];
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 5,-3
anim = 2264
sprpriority = 1

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,31

[State 240, 2]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype  = hard
damage    = 130,10
guardflag = M
hitflag = MA
pausetime = 30,30
guard.pausetime = 10,10
sparkno = S503
guard.sparkno = S525
sparkxy = -7,-65
hitsound   = S0,66
guardsound = S0,33
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -4,-5
air.velocity = -3,-5
air.juggle  = 15
fall = 1
fall.recover = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 3
anim = 2250
postype = p1
pos = 35,-70
removeongethit = 1
removetime = -1
bindtime = -1
sprpriority = 6
ownpal = 1

[State 240, 4]
type = removeExplod
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0

[State 106, 1]
type = VelAdd
trigger1 = Time > 2
x = .5
y = .45

[State 106, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 2322

[Statedef 2322];
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 1,0
anim = 2265
sprpriority = 1

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 2
value = S0,19

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 2251
postype = p1
pos = 40,-70
removeongethit = 1
bindtime = -1
sprpriority = 6
ownpal = 1

[State 106, 0]
type = posset
trigger1 = animelem = 1
y = 0

[State 105, 1]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

;-----------------------------------------------------------
;-----------------------------------------------------------
;-----------------------------------------------------------
;-----------------------------------------------------------
[Statedef 2330];あおいばな　せんくう2
type    = S
movetype= A
physics = S
juggle  = 7
poweradd = 80
ctrl = 0
velset = 0,0
anim = 2290
sprpriority = -1

[State 701, 1]
type = Width
trigger1 = AnimElem = 8
player = 40,0

[State 821, 4]
type = posadd
trigger1 = animelem = 9
x = 33

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,22

[State 821, 1]
type = Velset
trigger1 = animelem = 4
x = 3

[State 821, 1]
type = Velset
trigger1 = animelem = 8
x = 0

[State 240, 4]
type = Explod
trigger1 = animelem = 8
anim = 521
postype = p1
pos = 23,0
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 8
attr = S, NA
animtype  = hard
damage    = 60,9
guardflag = MA
hitflag = MA
pausetime = 20,20
guard.pausetime = 4,7
sparkxy = 0,-60
hitsound   = S0,0
guardsound = S0,33
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -3,-9
air.velocity = -3,-9
sparkno = S510
fall = 1
fall.recover = 0
guard.sparkno = S525
air.juggle  = 7

[State 240, 4]
type = ChangeState
trigger1 = animelem = 9
trigger1 = movehit
value = 2331

[State 170, 1]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 15

[State 240, 4]
type = ChangeState
trigger1 = animtime = 0
trigger1 = movehit = 0
value = 0
ctrl = 1

[Statedef 2331];
type    = A
movetype= A
physics = N
juggle  = 7
poweradd= 0
ctrl = 0
velset = 0,0
anim = 610
sprpriority = 1

[State 191, 1]
type = turn
trigger1 = time = 0

[State 240, 4]
type = Explod
trigger1 = time = 0
anim = 1026
postype = p1
pos = 0,15
sprpriority = 5
ownpal = 1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,51

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,1

[State 191, 1]
type = playsnd
trigger1 = time = 0
value = S0,23

[State 240, 4]
type = Explod
trigger1 = animelem = 5
anim = 520
postype = p1
pos = 20,0
sprpriority = 5
ownpal = 1

[State 210, 2]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
animtype  = hard
damage    = 60,10
guardflag = M
hitflag = MAF
pausetime = 20,23
sparkxy = 10,-70
hitsound   = S0,0
guardsound = S0,32
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5,16
air.velocity = -5,16
sparkno = S510
envshake.time = 15
fall = 1
fall.recover = 0
guard.sparkno = S525
air.juggle  = 15

[State 240, 4]
type = posadd
trigger1 = Time = 0
x = -90
y = -93

[State 106, 1]
type = velset
trigger1 = animelem = 5
x = 2

[State 106, 1]
type = veladd
trigger1 = animelem = 5, >= 0
y = .5

[State 821, 4]
type = changeState
trigger1 = Time > 5
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 52

[Statedef 2400];相手回転吹っ飛び
type    = A
movetype = H
physics = N
velset = 0,0
sprpriority = -1

[State 821, 4]
type = posadd
trigger1 = time = 0
trigger2 = time = 2
trigger3 = time = 4
trigger4 = time = 8
trigger5 = time = 10
trigger6 = time = 12
trigger7 = time = 14
x = 1

[State 821, 4]
type = posadd
trigger1 = time = 1
trigger2 = time = 3
trigger3 = time = 5
trigger4 = time = 7
trigger5 = time = 9
trigger6 = time = 11
trigger7 = time = 13
x = -1

[State 821, 4]
type = changeanim
trigger1 = 1
trigger1 = selfAnimExist(5052)
value = 5052

[State 821, 4]
type = changeanim2
trigger1 = time = 0
trigger1 = !selfAnimExist(5052)
value = 2310

[State 5050, 6]
type = changeState
trigger1 = time = 10
value = 2401

[Statedef 2401];相手回転吹っ飛び
type    = A
movetype = H
physics = N
velset = -5,-7.5
sprpriority = -1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .4

[State 821, 4]
type = changeanim
trigger1 = time = 0
trigger1 = selfAnimExist(5052)
value = 5052

[State 821, 4]
type = changeanim2
trigger1 = time = 0
trigger1 = !selfAnimExist(5052)
value = 2311

[State 821, 4]
type = changeanim2
trigger1 = time = 20
trigger1 = selfAnimExist(5052)
value = 2312

[State 5050, 6]
type = selfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = time >= 25
value = 5100








;-----------------------------------------------------------------
;-----------------------------------------------------------------
;-----------------------------------------------------------------


[Statedef 10000];フラッシュ
type    = S
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
anim = 2240
sprpriority = -1

[State 191, 1]
type = envcolor
trigger1 = time = 0
trigger2 = time = 5
trigger3 = time = 10
trigger4 = time = 15
trigger5 = time = 20
trigger6 = time = 25
value = 255,0,0
time = 2
ignorehitpause = 1
under = -1

[Statedef 10001];音ヘルパー
type    = S
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
anim = 2240
sprpriority = -1

[State 191, 1]
type = playsnd
trigger1 = p2life = 0
value = S0,78
persistent = 0

[State 191, 1]
type = null;destroyself
trigger1 = p2life != 0
trigger1 = parent,animtime = 0
trigger1 = numproj = 0
;trigger2 = movetype != A


[Statedef 5500];
type    = L
movetype= H
physics = N
anim = 5500
sprpriority = -5

[State 9001, 5]
type = null;changeanim
trigger1 = animtime = 0
value = 5171

[State 9001, 5]
type = changestate
trigger1 = time = 140
value = 5111



;-----------------------------------------------------------------;---------------------------------------------------------------------------

[Statedef 100000]
statetype = A
movetype = I
ctrl = 0

[State -2]
type = NotHitBy
triggerall = palno = [7,11]
trigger1 = 1
value2 = SCA
time = 10
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = NotHitBy
triggerall = palno = 12
trigger1 = 1
value2 = SCA
time = 30
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = VarAdd
triggerall = palno = [7,11]
trigger1 = time = 0
var(33) = ifelse(GetHitVar(damage) >100,0,GetHitVar(damage))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = VarAdd
triggerall = palno = 12
triggerall = GetHitVar(damage) > 0
trigger1 = time = 0
var(33) = ifelse(GetHitVar(damage) >50,0,GetHitVar(damage))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
trigger1 = time > 0
value = 50
ctrl = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 200000]
anim = 40000

[State -2]
type = BindToRoot
trigger1 = ishelper
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = !ishelper
value = 50
ctrl = 1
ignorehitpause = 1

[State -2]
type = Helper
trigger1 = ishelper
trigger1 = numhelper(200001) <= 0
trigger1 = enemy,numprojid(30668966295921773838) > 0
stateno = 200001
id = 200001
ignorehitpause = 1

[Statedef 200001]
anim = 40020

[State -2]
type = BindToRoot
trigger1 = ishelper
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = !ishelper
value = 50
ctrl = 1
ignorehitpause = 1

[State -2]
type = HitBy
trigger1 = ishelper
value = C,SA
ignorehitpause = 1

[State -2]
type = HitBy
trigger1 = ishelper
value2 = C,SA
ignorehitpause = 1

[State -2]
type = DestroySelf
trigger1 = enemy,numprojid(30668966295921773838) <= 0

[Statedef 300000]
statetype = A
movetype = I
ctrl = 0

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = time = 0
value = 50
ctrl = 1
ignorehitpause = 1

[Statedef 400000]
anim = 40000

[State -2]
type = Pause
trigger1 = !win
trigger2 = roundstate != 2
movetime = 2
time = 0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SuperPause
trigger1 = !win
trigger2 = roundstate != 2
movetime = 2
time = 0
darken = 0
anim = -1
p2defmul = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = SuperPause
trigger1 = win
trigger1 = roundstate = 2
anim = -1
movetime = 1
time = 1
darken = 0
persistent = 0
sound = s10,6
ignorehitpause = 1

[Statedef 500000]
anim = 40000

[State -2]
type = BindToRoot
trigger1 = ishelper
ignorehitpause = 1

[State -2]
type = VarSet
trigger1 = root,stateno = 3000000
trigger1 = target,ishelper
var(0) = 1

[State -2]
type = VarAdd
trigger1 = 1
var(10) = 1

[State -2]
type = VarSet
trigger1 = root,stateno = 30000
var(11) = 1

[State -2]
type = VarSet
trigger1 = root,stateno = 30100
var(11) = 0

[State -2]
type = VarSet
trigger1 = root,stateno = 30300
var(11) = 2

[State -2]
type = VarSet
trigger1 = root,stateno = 30400
var(11) = 3

[State -2]
type = VarSet
trigger1 = root,stateno = 30500
var(12) = 1

[State -2]
type = VarSet
trigger1 = root,stateno = 30900
var(12) = 2

[State -2]
type = VarSet
trigger1 = root,stateno = 30700
var(12) = 3

[State -2]
type = VarSet
trigger1 = root,stateno = 31000
var(12) = 0

[Statedef 1000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 1
value = s0,60
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%2 = 1
value = s0,69
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%5 = 1
value = s0,70
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = GameTime%2 = random <= 500
anim = 10010
postype = left
pos = -1*random%50
ontop = 1
scale = 1+(0.1*(random%10))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = GameTime%2 = random <= 500
anim = 10011
postype = left
pos = -1*random%50
ontop = 1
scale = 1+(0.1*(random%10))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = GameTime%2 = random <= 500
anim = 10012
postype = left
pos = -1*random%50
ontop = 1
scale = 1+(0.1*(random%10))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = GameTime%2 = random <= 500
anim = 10013
postype = left
pos = -1*random%50
ontop = 1
scale = 1+(0.1*(random%10))
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
triggerall = palno = [7,12]
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 5150
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = s0,70
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 25000000

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = 1
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = TargetState
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 1
value = 25000000
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 180
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 2000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 1
value = s0,60
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%2 = 1
value = s0,69
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = GameTime%5 = 1
value = s0,70
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 0
anim = 10040
postype = left
pos = random%320,240
sprpriority = 10
scale = 1.5,1.5
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
triggerall = palno = [7,12]
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 5150
pausetime = 5
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = s0,70
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 25000000

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = 1
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = TargetState
triggerall = palno = [7,12]
trigger1 = GameTime%3 = 1
value = 25000000
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 180
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 3000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0
trans = add

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noFG
flag2 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = BGPalFx
triggerall = palno = [7,12]
trigger1 = time <= 202
add = 256,256,256
sinadd = -256,-256,-256,480
time = 120
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = EnvShake
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
time = 10
ampl = -10
freq = 95
phase = 95

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,73
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = null;PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,74
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,75
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = null;PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,76
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,78
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 30
trigger2 = Time = 60
trigger3 = Time = 74
trigger4 = Time = 88
trigger5 = Time = 96
trigger6 = Time = 112
trigger7 = Time = 120
trigger8 = Time = 126
trigger9 = Time = 130
trigger10 = Time = 140
trigger11 = Time = 155
trigger12 = Time = 170
trigger13 = Time = 180
trigger14 = Time = 202
value = s0,80
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 202
value = s0,71
freqmul = 1.5
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 202
value = s0,72
freqmul = 2
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 202
value = s0,81
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = time = 0
anim = 10110
id = 10000
postype = left
bindtime = -1
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
trigger1 = time > 30
trigger1 = time <= 200
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 23000000
pausetime = 0,2
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = time > 30
trigger1 = time <= 200
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 5150

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = time > 30
trigger1 = time <= 200
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 202
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 23000000]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name = "mechgoenitzex"&&palno = 12
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name = "mechgoenitzex"&&root,palno = 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = LifeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 20000]
type = AssertSpecial
trigger1 = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 20000]
type = BindToTarget
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToParent
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToRoot
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50
persistent = 0
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 4000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noFG
flag2 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = BGPalFx
triggerall = palno = [7,12]
trigger1 = time <= 260
add = 256,256,256
sinadd = -256,-256,-256,480
time = 120
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = EnvShake
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
time = 10
ampl = 8
freq = 90
phase = 90

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,73
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,74
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,75
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,76
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,78
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,79
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 18
trigger2 = Time = 39
trigger3 = Time = 78
trigger4 = Time = 96
trigger5 = Time = 108
trigger6 = Time = 123
trigger7 = Time = 150
trigger8 = Time = 167
trigger9 = Time = 174
trigger10 = Time = 186
trigger11 = Time = 192
trigger12 = Time = 196
trigger13 = Time = 201
trigger14 = Time = 210
trigger15 = Time = 217
trigger16 = Time = 224
trigger17 = Time = 236
trigger18 = Time = 242
trigger19 = Time = 246
trigger20 = Time = 251
trigger21 = Time = 260
value = s0,80
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 260
value = s0,71
freqmul = 1.5
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 260
value = s0,72
freqmul = 2
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 260
value = s0,81
volume = 255
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = time = 0
anim = 10120
id = 10001
postype = left
bindtime = -1
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = time = 160
anim = 10121
id = 10001
postype = left
bindtime = -1
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = time = 210
anim = 10121
id = 10001
postype = left
bindtime = -1
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
triggerall = palno = [7,12]
trigger1 = time > 12
trigger1 = time <= 260
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 24000000
pausetime = 0,2
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = time > 12
trigger1 = time <= 260
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 5150

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = time > 12
trigger1 = time <= 260
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 260
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 24000000]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name = "mechgoenitzex"&&palno = 12
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name = "mechgoenitzex"&&root,palno = 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = LifeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 20000]
type = AssertSpecial
trigger1 = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 20000]
type = BindToTarget
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToParent
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToRoot
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = (5000*lose)+50
persistent = 1
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = enemy,name = "mechgoenitzex"
trigger1 = enemy,stateno != 4000000
trigger2 = enemy,name != "mechgoenitzex"
trigger3 = lose
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 1000 nulls]
type = Null
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 5000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noFG
flag2 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = BGPalFx
triggerall = palno = [7,12]
trigger1 = time <= 224
add = 256,256,256
time = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = AllPalFx
triggerall = palno = [7,12]
trigger1 = time = 233
add = -256,-256,-256
sinadd = 256,256,256,720
time = 180
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 0
value = s0,82
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = palno = [7,12]
trigger1 = time = 0
anim = 10140
id = 10002
postype = left
bindtime = -1
sprpriority = -99999
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = ModifyExplod
triggerall = palno = [7,12]
trigger1 = time = 16
id = 10002
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 25000000
pausetime = 0,2
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 25000000

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = TargetState
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
value = 25000000
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 234
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 25000000]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name = "mechgoenitzex"&&palno = 12
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name = "mechgoenitzex"&&root,palno = 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = VarRangeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
trigger1 = ishelper = 0
value = 0
ignorehitpause = 1

[State 20000]
type = VarRangeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
trigger1 = ishelper = 0
fvalue = 0
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 20000]
type = VarRangeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 20000]
type = VarRangeSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fvalue = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 0
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 1
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 2
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 3
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 4
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 5
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 6
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 7
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 8
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 9
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 10
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 11
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 12
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 13
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 14
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 15
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 16
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 17
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 18
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 19
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 20
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 21
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 22
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 23
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 24
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 25
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 26
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 27
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 28
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 29
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 30
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 31
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 32
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 33
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 34
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 35
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 36
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 37
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 38
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 39
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 40
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 41
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 42
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 43
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 44
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 45
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 46
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 47
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 48
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 49
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 50
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 51
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 52
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 53
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 54
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 55
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 56
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 57
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 58
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
v = 59
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 0
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 1
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 2
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 3
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 4
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 5
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 6
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 7
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 8
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 9
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 10
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 11
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 12
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 13
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 14
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 15
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 16
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 17
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 18
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 19
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 20
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 21
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 22
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 23
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 24
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 25
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 26
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 27
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 28
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 29
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 30
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 31
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 32
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 33
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 34
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 35
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 36
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 37
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 38
value = 0
ignorehitpause = 1

[State 20000]
type = ParentVarSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
fv = 39
value = 0
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[Statedef 6000000]
ctrl = 0
movetype = A
anim = 40010
velset = 0,0

[State -2]
type = AssertSpecial
triggerall = palno = [7,12]
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = PlaySnd
triggerall = palno = [7,12]
trigger1 = Time = 0
value = s0,83
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Helper
triggerall = palno = [7,12]
trigger1 = time = 0
stateno = 36000000
ownpal = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = ReversalDef
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 23000000
pausetime = 0,2
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
trigger1 = GameTime%3 = 0
projanim = 40080
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 25000000

[State 2000]
type = TargetLifeAdd
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
value = -9999999999
absolute = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = TargetState
triggerall = palno = [7,12]
trigger1 = time > 20
trigger1 = time <= 234
value = 25000000
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = SelfState
triggerall = palno = [7,12]
trigger1 = time > 234
value = 50
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef 7000000]
type    = S
movetype= A
physics = N
poweradd = 0
ctrl = 0
velset = 0,0
anim = 40000
sprpriority = 4
juggle = 15

[State 1000, 1]
type = PlaySnd
trigger1 = animelem = 1
value = S0,76

[State 4100,1]
type = null;Helper
trigger1 = time = 8
postype = p1
pos = 42,0
sprpriority = 4
stateno = 7000000
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1

[State 240, 4]
type = varset
trigger1 = time = 0
var(11) = 0

[State 240, 4]
type = varset
trigger1 = P2statetype = C
trigger1 = 1
var(11) = 130

[State 240, 4]
type = varset
trigger1 = 1
trigger1 = P2statetype != C
var(11) = -150 - (-150 - floor(p2bodydist y))

[State 1034, 2]
type = Projectile
trigger1 = time = 0
projremove = 0
Projremovetime = 16
projanim = 10091
projscale = 0.65,0.65
offset = 0,0
velocity = 0,0
attr = S, HP
damage = 50,0
getpower = 0,0
givepower = 20,0
animtype = DiagUp
guardflag = M
hitflag = MAFD
pausetime = 0,7
sparkno = S503
guard.sparkno = S507
sparkxy = -10, -76 + var(11)
hitsound = S0,17
guardsound = S0,10
ground.type = High
ground.slidetime = 5
ground.hittime  = 5
guard.hittime = 5
ground.velocity = -4,-7
air.velocity = -4,-6
fall = 1
fall.recover = 0
sprpriority = 4
ignorehitpause = 1

[State 240, 4]
type = destroyself
trigger1 = Time = 24
trigger2 = FrontEdgeBodyDist < -40

[Statedef 36000000]
anim = 40000

[State -2]
type = PalFx
triggerall = root,palno = [7,12]
trigger1 = 1
invertall = 1
time = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = BindToRoot
triggerall = root,palno = [7,12]
trigger1 = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = Explod
triggerall = root,palno = [7,12]
trigger1 = time = 0
anim = 10130
id = 10002
postype = left
bindtime = -1
sprpriority = -99999
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = ModifyExplod
triggerall = root,palno = [7,12]
trigger1 = time = 16
id = 10002
ontop = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -2]
type = DestroySelf
triggerall = root,palno = [7,12]
trigger1 = time > 234
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[Statedef -3]

[State -2]
type = VarSet
trigger1 = 1
var(32) = Ceil(1000000*(Ln(GameTime)**E)+1)
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State -3, ];96モード
type = varset
trigger1 = palno = [7,12]
trigger1 = 1
var(58) = 1

[State -3, ]
type = varset
trigger1 = palno = [7,12]
trigger1 = life <= 250
trigger1 = 1
var(57) = 1

[State -3, ]
type = varset
trigger1 = palno = [7,12]
trigger1 = life <= 250
trigger1 = 1
var(56) = 1

[State -3, ]
type = varset
trigger1 = palno = [7,12]
trigger1 = life <= 250
trigger1 = 1
var(55) = 1

[State 106, 0]
type = VelSet
trigger1 = stateno = 52
x = 0

[State -3, ai]
type = varset
trigger1 = command = "cpu"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
trigger11 = command = "cpu11"
trigger12 = command = "cpu12"
trigger13 = command = "cpu13"
trigger14 = command = "cpu14"
trigger15 = command = "cpu15"
trigger16 = command = "cpu16"
trigger17 = command = "cpu17"
trigger18 = command = "cpu18"
trigger19 = command = "cpu19"
trigger20 = command = "cpu20"
trigger21 = command = "cpu21"
trigger22 = command = "cpu22"
trigger23 = command = "cpu23"
trigger24 = command = "cpu24"
trigger25 = command = "cpu25"
trigger26 = command = "cpu26"
trigger27 = command = "cpu27"
trigger28 = command = "cpu28"
trigger29 = command = "cpu29"
trigger30 = command = "cpu30"
trigger31 = command = "cpu31"
trigger32 = command = "cpu32"
trigger33 = command = "cpu33"
trigger33 = command = "cpu34"
var(59) = 1

[State -3, 5];喰弱
type = PlaySnd
triggerall = alive = 1
trigger1 = Time = 1 && stateno = 5000 && (anim = 5000 || anim = 5010)
triggerall = random <= 333
value = S0,62

[State -3, 5];喰らい強
type = PlaySnd
triggerall = alive = 1
trigger1 = Time = 1 && stateno = 5000 && (anim = 5001 || anim = 5011)
trigger2 = Time = 1 && stateno = 5000 && (anim = 5002 || anim = 5012)
triggerall = random <= 333
value = S0,63

[State -3, 5];喰らいダウン
type = PlaySnd
triggerall = alive = 1
trigger1 = Time = 1 && stateno = 5101
triggerall = random <= 333
value = S0,64

[State -1, COMBO]
type = ChangeState
value = 13200
triggerall = var(50) = 1
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2203
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13300
triggerall = var(50) = 1
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = [1030,1034]
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13400
triggerall = var(50) = 1
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1500
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13500
triggerall = var(50) = 1
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = [1300,1304]
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13200
triggerall = var(59) = 1
triggerall = var(50) = 0
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2203
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13300
triggerall = var(59) = 1
triggerall = var(50) = 0
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = [1030,1034]
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13400
triggerall = var(59) = 1
triggerall = var(50) = 0
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1500
triggerall = StateType != A
trigger1 = ctrl

[State -1, COMBO]
type = ChangeState
value = 13500
triggerall = var(59) = 1
triggerall = var(50) = 0
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = [1300,1304]
triggerall = StateType != A
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 1000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
triggerall = var(41) = 1
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 2000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
triggerall = var(41) = 2
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 3000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
;triggerall = random <= 200
triggerall = helper(500000),var(0) = 0
triggerall = var(41) = 3
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 4000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
triggerall = var(41) = 4||enemy,numhelper > 8
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 5000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
triggerall = var(41) = 5
trigger1 = ctrl

[State -1, BOUSOU]
type = ChangeState
value = 6000000
triggerall = var(59) = 1
triggerall = !winko
triggerall = palno = 12
triggerall = RoundsExisted
triggerall = var(41) = 6
trigger1 = ctrl

[State -1]
type = ChangeState
value = 31000
triggerall = var(59) = 1
triggerall = ifelse(P2StateType = A,random <= 100 && MoveType = H,1)
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = helper(500000),var(12) = 3
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30900
triggerall = var(59) = 1
triggerall = ifelse(P2StateType = A,random <= 100 && MoveType = H,1)
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = helper(500000),var(12) = 1
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30700+(100*(random <= 500))
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = P2BodyDist Y = 0
triggerall = helper(500000),var(12) = 2
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30500
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = P2BodyDist Y = 0
triggerall = helper(500000),var(12) = 0
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30400
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = helper(500000),var(11) = 2
triggerall = P2BodyDist X > 40
triggerall = P2BodyDist X <= 80
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30300
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = helper(500000),var(11) = 1
triggerall = P2BodyDist X > 40
triggerall = P2BodyDist X <= 80
triggerall = P2BodyDist Y = 0
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30200
triggerall = var(59) = 1
triggerall = Random <= IfElse(PrevStateno = 30200,200,600)
triggerall = statetype != A
triggerall = P2BodyDist X <= 30
triggerall = P2StateType = A||enemy,vel X > 0
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30500
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = P2BodyDist X <= 30
triggerall = P2StateType = A||enemy,vel X > 0
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30100
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = helper(500000),var(11) = 3
triggerall = P2BodyDist X > 30
triggerall = P2BodyDist X <= 50
triggerall = P2BodyDist Y > -120
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State -1]
type = ChangeState
value = 30000
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = helper(500000),var(11) = 0
triggerall = P2BodyDist X > 40
triggerall = P2BodyDist X <= 60
triggerall = P2BodyDist Y > -30
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211&& animelem = 4, <= 4
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

;闇慟哭	
[State -1]
type = ChangeState
value = 1009
triggerall = var(58) = 1
triggerall = var(59) = 1
triggerall = random <= 30
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2statetype != A
trigger1 = p2bodydist x  < 50
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

;闇慟哭	
[State -1]
type = ChangeState
value = 1009
triggerall = var(58) = 1
triggerall = var(59) = 1
triggerall = random <= 40
trigger1 = palno = [7,12]
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2statetype != A
trigger1 = p2bodydist x  < 50
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

;闇慟哭max
[State -1]
type = ChangeState
value = 1100
triggerall = var(58) = 1
triggerall = var(59) = 1
triggerall = random <= 40
triggerall = life <= 300
trigger1 = palno = [7,12]
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = p2stateno != 150
triggerall = p2stateno != 152
triggerall = p2stateno != 154
trigger1 = p2bodydist x  < 50
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

[State 240, 4]
type = varset
trigger1 = P2statetype = S
trigger1 = 1
var(12) = 0

[State 240, 4]
type = varset
trigger1 = P2statetype = C
trigger1 = 1
var(12) = 30

[State 240, 4]
type = varset
trigger1 = 1
trigger1 = P2statetype = A
var(12) = -150 - (-150 - floor(p2bodydist y))

[State -3, 5];ジャンプ
type = PlaySnd
trigger1 = Time = 1
trigger1 = stateno = 50
value = S0,30

[State -3, 3];着地
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
value = S0,19

;AI
;立ちガード(相手立ち)
[State -3]
type = ChangeState
value = 130
triggerall = P2Life > 0
triggerall = var(59) = 1
triggerall = ctrl
triggerall = statetype != A
triggerall = stateno != 191
triggerall = random <= 970
trigger1 = Enemy, Numproj >= 1 && P2MoveType = A
trigger2 = Enemy, Numhelper >= 1 && P2MoveType = A
trigger3 = p2dist X < 100 && p2movetype = A && ctrl
trigger4 = p2dist X < 100 &&Enemy, Numproj = 1 && P2MoveType = A

;攻撃を避ける
[State -3]
type = ChangeState
value = 900
triggerall = p2movetype = A
;triggerall = P2bodydist X <= 90
;triggerall = P2Life > 0
triggerall = statetype != A
triggerall = enemy, hitdefattr = SCA, NA,SA ,AT, NP,SP
triggerall = var(59) = 1
triggerall = ctrl
triggerall = stateno != [150,153]
;triggerall = stateno != 191
;trigger1 = p2statetype = S
triggerall = random <= 17
trigger1   = p2dist X < 30 && p2movetype = A && ctrl
trigger2   = p2dist X < 100 && p2movetype = A && ctrl
trigger3   = p2dist Y > -40 && p2bodydist X < 10 && p2movetype = A && ctrl
trigger4   = P2dist X > 70 && p2movetype != H && ctrl
trigger5   = enemy, numproj >= 1 && enemy, backedgedist <= 30 && ctrl
trigger6   = p2movetype = A && ctrl && enemy, ishelper
trigger7   = (enemy, p2bodydist X = [-10, 40]) && enemy, hitdefattr = SCA, NA,SA ,AT, NP,SP
trigger8 = Enemy, Numproj = 1 && P2MoveType = A

;立ちガード(相手空中)
[State -3]
type = ChangeState
value = 130
triggerall = p2movetype = A
triggerall = P2Life > 0
triggerall = statetype != A
triggerall = var(59) = 1
triggerall = ctrl
triggerall = stateno != 191
trigger1 = p2statetype = A
trigger1 = random <= 800
trigger1 = Enemy, Numproj = 1 && P2MoveType = A
triggerall = enemy, hitdefattr = SCA,HA,HP
trigger2 = enemy, hitdefattr = SCA,HA,HP

;--------------------------
;しゃがみガード
[State -3]
type = ChangeState
value = 131
triggerall = p2movetype = A
triggerall = P2Life > 0
triggerall = statetype != A
triggerall = var(59) = 1
triggerall = ctrl
triggerall = stateno != 191
trigger1 = p2statetype != A
trigger1 = prevstateno = 5120
trigger2 = Enemy, Numhelper >= 1 && P2MoveType = A
trigger3 = p2dist X < 100 && p2movetype = A && ctrl
trigger4 = p2dist X < 100 &&Enemy, Numproj = 1 && P2MoveType = A

;--------------------------
;しゃがみガード
[State -3]
type = ChangeState
value = 131
triggerall = p2movetype = A
triggerall = P2Life > 0
triggerall = statetype != A
triggerall = var(59) = 1
triggerall = ctrl
triggerall = stateno != 191
trigger1 = p2statetype = C
triggerall = random <= 800
trigger1 = Enemy, Numproj = 1 && P2MoveType = A
trigger2   = (enemy, p2bodydist X = [-10, 40]) && enemy, hitdefattr = SCA, AA, AT, AP
trigger2 = enemy, hitdefattr = SCA,HA,HP

[State -1];よのかぜ
type = ChangeState
value = 1000
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];よのかぜ
type = ChangeState
value = 1001
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = p2statetype != L
trigger1 = P2BodyDist X > 70
trigger1 = ctrl && statetype != A
triggerall = p2life > 0
trigger1 = p2movetype != A

[State -1];よのかぜ
type = ChangeState
value = 1002
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = p2statetype != L
trigger1 = P2BodyDist X > 100
trigger1 = ctrl && statetype != A
triggerall = p2life > 0
trigger1 = p2movetype != A

[State -1];よのかぜ
type = ChangeState
value = 1003
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = p2statetype != L
trigger1 = P2BodyDist X > 120
trigger1 = ctrl && statetype != A
triggerall = p2life > 0
trigger1 = p2movetype != A

;闇慟哭SVC	
[State -1]
type = ChangeState
value = 1400
triggerall = var(58) = 0
triggerall = var(59) = 1
triggerall = random <= 40
triggerall = power >= 1000
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = p2statetype != L
trigger1 = p2bodydist x  < 30
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movehit = 1
trigger3 = stateno = 211
trigger3 = movehit = 1
trigger4 = stateno = 231
trigger4 = movehit = 1
trigger5 = stateno = 241
trigger5 = movehit = 1
trigger6 = stateno = 410
trigger6 = movehit = 1
trigger7 = stateno = 411
trigger7 = movehit = 1

;あおいはな	
[State -1]
type = ChangeState
value = 1060
triggerall = var(58) = 0
triggerall = var(59) = 1
triggerall = random <= 40
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2statetype != A
trigger1 = p2bodydist x  < 60
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

;受身
[State -1]
type = ChangeState
value = 5201
triggerall = var(59) = 1
triggerall = random <= 350
triggerall = Vel Y > 0
triggerall = Pos Y >= 0
trigger1 = alive
trigger1 = CanRecover
trigger1 = stateno = 5050

[State -1];yawotome x
type = ChangeState
value = 1030
triggerall = var(59) = 1
triggerall = var(58) = 1
triggerall = random <= 20
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];yawotome y
type = ChangeState
value = 1050
triggerall = var(59) = 1
triggerall = var(58) = 1
triggerall = random <= 20
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];風神息吹
type = ChangeState
value = 1200
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = random <= 15
triggerall = power >= 1000
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];GIGA svc
type = ChangeState
value = 2100
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = random <= 10
triggerall = power >= 1000
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];GIGA 96
type = ChangeState
value = 2120
triggerall = var(59) = 1
triggerall = var(58) = 1
triggerall = random <= 10
triggerall = power >= 1000
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];yawotome svc max
type = ChangeState
value = 1700
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = var(57) = 1
triggerall = random <= 20
triggerall = life <= 500
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];yawotome svc max
type = ChangeState
value = 1720
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = var(57) = 1
triggerall = random <= 20
triggerall = life <= 500
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];奥義
type = ChangeState
value = 2000
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = var(55) = 1
triggerall = random <= 25
triggerall = life <= 500
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X < 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];奥義96
type = ChangeState
value = 2000
triggerall = var(59) = 1
triggerall = var(58) = 1
triggerall = random <= 30
triggerall = life <= 300
triggerall = power >= 1000
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X < 60
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];zanbu svc
type = ChangeState
value = 1500
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = var(58) = 0
triggerall = life <= 500
triggerall = var(56) = 1
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];zanbu
type = ChangeState
value = 1500
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = var(58) = 1
triggerall = power >= 1000
triggerall = life <= 300
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

;C投げSVC
[State -1, Kung Fu Throw]
type = ChangeState
value = 810
triggerall = random <= 50
triggerall = var(59) = 1
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = var(58) = 0
trigger1 = p2bodydist x  < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;C投げ96
[State -1, Kung Fu Throw]
type = ChangeState
value = 840
triggerall = random <= 50
triggerall = var(59) = 1
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = var(58) = 1
trigger1 = p2bodydist x  < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;D投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 815
triggerall = random <= 30
triggerall = var(59) = 1
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist x  < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

[State -1];death
type = ChangeState
value = 2200
triggerall = var(59) = 1
triggerall = random <= 20
triggerall = power >= 1000
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 20
trigger1 = P2BodyDist X < 100
trigger1 = ctrl && statetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];ワープ
type = ChangeState
value = 1410
triggerall = var(59) = 1
triggerall = random <= 14
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 20
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];ワープ
type = ChangeState
value = 1420
triggerall = var(59) = 1
triggerall = random <= 12
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = P2BodyDist X > 40
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

;あおいはな対空
[State -1]
type = ChangeState
value = 2030
triggerall = var(59) = 1
triggerall = var(58) = 0
triggerall = random <= 20
triggerall = p2life > 0
trigger1 = p2bodydist x  < 60
trigger1 = p2movetype = A
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

;あおいはな対空96
[State -1]
type = ChangeState
value = 2330
triggerall = var(59) = 1
triggerall = var(58) = 1
triggerall = random <= 20
triggerall = p2life > 0
trigger1 = p2bodydist x  < 60
trigger1 = p2movetype = A
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State 191, 1]
type = AssertSpecial
;triggerall = stateno != [3020,3022]
;triggerall = stateno != [3050,3052]
trigger1 = roundstate = 0
trigger2 = roundstate = 1
trigger3 = roundstate = 4
flag = nobardisplay

[State -1];テュホンレイジ
type = ChangeState
value = 1610
triggerall = var(59) = 1
triggerall = random <= 30
triggerall = palno = [7,12]
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger1 = P2BodyDist X > 40
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];ハイパー牧師キック
type = ChangeState
value = 2310
triggerall = var(59) = 1
triggerall = random <= 8
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State -1];ハイパー牧師キック2
type = ChangeState
value = 2320
triggerall = var(59) = 1
triggerall = random <= 8
triggerall = p2statetype != L
triggerall = p2life > 0
trigger1 = ctrl && statetype != A
trigger1 = p2movetype != A
trigger2 = stateno = 201
trigger2 = movecontact
trigger3 = stateno = 211
trigger3 = movecontact
trigger4 = stateno = 231
trigger4 = movecontact
trigger5 = stateno = 241
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 411
trigger7 = movecontact

[State dist]
Trigger1 = 1
type = DisplayToClipboard
ignorehitpause = 1
text = "var(57) = %f"
params = var(57)
ignorehitpause = 1



;エラー落ち回避。
[state ]
type=changestate
triggerall=hitpausetime<=0
trigger1=stateno=23000000
trigger2=stateno=24000000
value=50
persistent=256
ignorehitpause=1

[Statedef 30000]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 1000
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 4100,1]
type = Helper
trigger1 = AnimElem = 7
stateno = 330000
pos = 75,0

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 330000]
anim = 40000

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,69

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,73
volume = -100

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,75

[State 4100,1]
type = Explod
trigger1 = time = 0
anim = 10051
ontop = 1

[State 4100,1]
type = Helper
trigger1 = time = 7
stateno = 330000
pos = 50,0

[State 1034, 2]
type = Projectile
trigger1 = time = 0
projanim = 40030
projremove = 0
projremovetime = 45
attr = S, HP
damage = 70,20
getpower = 0,0
givepower = 20,0
animtype = DiagUp
hitflag = MAF
pausetime = 0,7
sparkno = -1
ground.type = High
ground.slidetime = 5
ground.hittime  = 5
guard.hittime = 5
ground.velocity = -4,-7
air.velocity = -4,-6
fall = 1
fall.recover = 0
sprpriority = 4

[State 240, 4]
type = destroyself
trigger1 = Time = 20
trigger2 = FrontEdgeBodyDist < -40

[Statedef 30100]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 1000
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 4100,1]
type = Helper
trigger1 = AnimElem = 7
stateno = 330100
pos = 75,0

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 330100]
anim = 40000

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,73

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,75

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,84

[State 4100,1]
type = PlaySnd
trigger1 = time = 0
value = s0,85

[State 4100,1]
type = Helper
trigger1 = time = 7
stateno = 330100
pos = 50,0

[State 1034, 2]
type = Projectile
trigger1 = time = 0
projanim = 10000
projremove = 0
projremovetime = 37
attr = S, HP
damage = 130,20
getpower = 0,0
givepower = 20,0
animtype = DiagUp
hitflag = MAF
pausetime = 0,7
sparkno = -1
ground.type = High
ground.slidetime = 5
ground.hittime  = 5
guard.hittime = 5
ground.velocity = -4,-7
air.velocity = -4,-6
fall = 1
fall.recover = 0
sprpriority = 4

[State 240, 4]
type = destroyself
trigger1 = Time = 20
trigger2 = FrontEdgeBodyDist < -40

[Statedef 30200]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30000
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 30200]
type = EnvShake
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
time = 4
ampl = 8
freq = 180

[State 170, 1]
type = PlaySnd
trigger1 = animelem = 3
value = s0,68

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,60

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,80

[State 1034, 2]
type = Projectile
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
projremove = 0
Projremovetime = 30
projhits = 1
projremanim = -1
projhitanim = -1
projpriority = 999999999
projanim = 10080
offset = (random-500)/5,30
attr = S, SP
damage   = 30,0
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MAFPD
pausetime = 0,7
hitsound   = -1
guardsound = S0,33
sparkxy = -1
sparkno = -1
guard.sparkno = -1
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
guard.slidetime = 25
guard.hittime  = 30
guard.velocity = -14
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 30300]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30000
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30200]
type = EnvShake
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
time = 4
ampl = 8
freq = 180

[State 170, 1]
type = PlaySnd
trigger1 = animelem = 3
value = s0,68

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,84

[State 1034, 2]
type = Explod
trigger1 = Time%3 = 1
trigger1 = time > 10
trigger1 = time <= 70
anim = 10170
pos = 50+(5*(time-10))

[State 1034, 2]
type = Projectile
trigger1 = Time%3 = 1
trigger1 = time > 10
trigger1 = time <= 70
projremove = 1
projhits = 1
projremanim = 10090
projhitanim = 10090
projpriority = 999999999
projheightbound = -500,1
projanim = 10161
offset = 50+(5*(time-10))
velocity = 0,-18
attr = S, SP
damage   = 60,0
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MAFPD
pausetime = 0,7
hitsound   = S0,80
guardsound = S0,33
sparkxy = -1
sparkno = -1
guard.sparkno = -1
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
guard.slidetime = 25
guard.hittime  = 30
guard.velocity = -14
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 30400]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30000
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30200]
type = EnvShake
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
time = 4
ampl = 8
freq = 180

[State 170, 1]
type = PlaySnd
trigger1 = animelem = 3
value = s0,68

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = Time%6 = 5
trigger1 = time > 10
trigger1 = time <= 70
value = s0,84

[State 1034, 2]
type = Projectile
trigger1 = Time%3 = 1
trigger1 = time > 10
trigger1 = time <= 70
projremove = 1
projhits = 1
projremanim = 10090
projhitanim = 10090
projpriority = 999999999
projheightbound = -500,1
projanim = 10160
offset = 50+(5*(time-10)),-360
velocity = 0,18
attr = S, SP
damage   = 60,0
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MAFPD
pausetime = 0,7
hitsound   = S0,80
guardsound = S0,33
sparkxy = -1
sparkno = -1
guard.sparkno = -1
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
guard.slidetime = 25
guard.hittime  = 30
guard.velocity = -14
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 30500]
type    = S
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30020
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 170, 1]
type = PlaySnd
trigger1 = time = 15
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = time = 15
value = s0,84

[State 170, 1]
type = Explod
trigger1 = time = 15
anim = 10041
sprpriority = -99999

[State 170, 1]
type = VelSet
trigger1 = time = 15
x = 20

[State 170, 1]
type = VelAdd
trigger1 = Vel X > 0
trigger1 = time > 15
x = -0.5

[State 1034, 2]
type = Projectile
trigger1 = time > 15
projremove = 0
Projremovetime = 1
projhits = 1
projremanim = -1
projhitanim = -1
projpriority = 999999999
projanim = 40040
attr = S, SP
damage   = 10,0
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MAFPD
pausetime = 0,7
hitsound   = s0,0
guardsound = S0,33
sparkxy = -1
sparkno = -1
guard.sparkno = -1
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = 0,6
guard.slidetime = 25
guard.hittime  = 30
guard.velocity = -14
air.animtype = up
air.velocity = 0,6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40
p2stateno = 230500

[State 170, 1]
type = ChangeState
trigger1 = time > 30
value = 0
ctrl = 1

[Statedef 230500]
type    = A
movetype= H
physics = N
velset = 0,-6
anim = 5050

[State 170, 1]
type = SelfState
trigger1 = time > 0
value = 5050

[Statedef 30600]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30010
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 170, 1]
type = PlaySnd
trigger1 = time = 30
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = time = 30
value = s0,84

[State 170, 1]
type = Explod
trigger1 = time = 30
anim = 10081
pos = 15,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = Explod
trigger1 = time = 30
anim = 10081
pos = -10,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = VelSet
trigger1 = time = 30
y = -12.5

[State 170, 1]
type = VelAdd
trigger1 = Vel Y > 0
trigger1 = time > 30
y = 1

[State 170, 1]
type = ChangeState
trigger1 = time > 42
value = 50
ctrl = 1

[Statedef 30700]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 81032
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 10
trigger2 = AnimElem = 11
trigger3 = AnimElem = 12
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 10
trigger2 = AnimElem = 11
trigger3 = AnimElem = 12
value = s0,84

[State 170, 1]
type = Helper
trigger1 = AnimElem = 10
stateno = 330700
pos = 30,-100

[State 170, 1]
type = Helper
trigger1 = AnimElem = 11
stateno = 330701
pos = 30,-60

[State 170, 1]
type = Helper
trigger1 = AnimElem = 12
stateno = 330702
pos = 30,-20

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 330700]
anim = 10160
velset = 12,0

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 90

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330700700) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330700700) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330700700
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 330701]
anim = 10160
velset = 12,0

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 90

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330700701) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330700701) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330700701
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 330702]
anim = 10160
velset = 12,0

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 90

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330700702) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330700702) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330700702
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 30800]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 81050
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 8
trigger2 = AnimElem = 11
trigger3 = AnimElem = 13
value = s0,52

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 8
trigger2 = AnimElem = 11
trigger3 = AnimElem = 13
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 8
trigger2 = AnimElem = 11
trigger3 = AnimElem = 13
value = s0,84

[State 170, 1]
type = Helper
trigger1 = AnimElem = 8
stateno = 330800
pos = 60,-105

[State 170, 1]
type = Helper
trigger1 = AnimElem = 11
stateno = 330801
pos = 30,-120

[State 170, 1]
type = Helper
trigger1 = AnimElem = 13
stateno = 330802
pos = 40,-140

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 330800]
anim = 10160
velset = 12,0

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 90

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330800800) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330800800) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330800800
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 330801]
anim = 10160
velset = 12,3.215

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 75

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330800801) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330800801) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330800801
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 330802]
anim = 10160
velset = 12,6.928

[State 170, 1]
type = AngleDraw
trigger1 = 1
value = 60

[State 1000, ステート変更]
type = Explod
trigger1 = root,projcontacttime(330800802) = 1
anim = 10090
ontop = 1

[State 1000, ステート変更]
type = DestroySelf
trigger1 = root,projcontacttime(330800802) = 1
trigger2 = FrontEdgeDist <= -20

[State 3000]
type = Projectile
trigger1 = GameTime%2 = 1
projid = 330800802
projanim = 40060
projremove = 1
projremovetime = 2
getpower = 100
ownpal = 0
attr = S, SP
animtype = Hard
damage = 100 ,20
hitflag = MAFPD
guardflag = M
hitsound = s0,80
guardsound = s0,32
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -9
air.juggle = 8
air.velocity = -3.6,-3.8
air.fall = 1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3

[Statedef 30900]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30030
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = s0,86

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = s0,87

[State 170, 1]
type = Explod
trigger1 = AnimElem = 3
anim = 10020
postype = left
pos = 160,0
sprpriority = -9999999999
removetime = 90
bindtime = -1

[state 2000]
type = Projectile
trigger1 = time > 10
trigger1 = time <= 100
projanim = 40010
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 2
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 230900

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 230900]
type    = A
movetype= H
physics = N
velset = -6,-6
anim = 5050

[State 170, 1]
type = SelfState
trigger1 = time > 0
value = 5050

[Statedef 31000]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30030
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 170, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = s0,88

[State 170, 1]
type = Explod
trigger1 = AnimElem = 3
anim = 10180
postype = left
sprpriority = -9999999999
bindtime = -1

[state 2000]
type = Projectile
trigger1 = time > 10
trigger1 = time <= 100
projanim = 40010
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 2
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
ground.type = high
fall = 1
air.fall = 1
ignorehitpause = 1
p2stateno = 230900

[State 170, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 13000]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30010
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[State -2]
type = AssertSpecial
trigger1 = time <= 30
flag = noBG
flag2 = noFG
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,15

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,16

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,49

[State 170, 1]
type = PlaySnd
trigger1 = time = 60
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = time = 60
value = s0,84

[State 240, 4]
type = Explod
trigger1 = animelem = 1
trigger1 = var(58) = 1
anim = 530
postype = p1
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = 30,-86
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 170, 1]
type = Explod
trigger1 = time = 60
anim = 10081
pos = 15,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = Explod
trigger1 = time = 60
anim = 10081
pos = -10,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = VelSet
trigger1 = time = 60
y = -20

[State 170, 1]
type = VelAdd
trigger1 = Vel Y > 0
trigger1 = time > 60
y = 1

[State 170, 1]
type = ChangeState
trigger1 = time > 90
value = 3000000
ctrl = 1

[Statedef 13100]
type    = A
movetype= A
physics = N
juggle  = 15
ctrl = 0
velset = 0,0
anim = 30010
sprpriority = 1

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[State -2]
type = AssertSpecial
trigger1 = time <= 30
flag = noBG
flag2 = noFG
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,15

[State 840, 4]
type = PlaySnd
trigger1 = animelem = 1
value = S0,16

[State 840, 4]
type = PlaySnd
trigger1 = time = 0
value = S0,49

[State 170, 1]
type = PlaySnd
trigger1 = time = 60
value = s0,69

[State 170, 1]
type = PlaySnd
trigger1 = time = 60
value = s0,84

[State 240, 4]
type = Explod
trigger1 = animelem = 1
trigger1 = var(58) = 1
anim = 530
postype = p1
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = 30,-86
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 170, 1]
type = Explod
trigger1 = time = 60
anim = 10081
pos = 15,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = Explod
trigger1 = time = 60
anim = 10081
pos = -10,-150
bindtime = -1
scale = 1,2

[State 170, 1]
type = VelSet
trigger1 = time = 60
y = -20

[State 170, 1]
type = VelAdd
trigger1 = Vel Y > 0
trigger1 = time > 60
y = 1

[State 170, 1]
type = ChangeState
trigger1 = time > 90
value = 4000000
ctrl = 1

[Statedef 13200]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 40000
sprpriority = 1

[State 13200]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13200]
type = PlaySnd
trigger1 = time = 0
value = s0,18

[State 13200]
type = PlaySnd
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2204
trigger1 = 1
value = s0,18

[State 13200]
type = Explod
trigger1 = time = 0
anim = 81012
ontop = 1

[State 13200]
type = Explod
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2204
trigger1 = 1
anim = 81210
ontop = 1

[State 13200]
type = Turn
trigger1 = Facing = partner,Facing
trigger1 = time > 0

[State 13200]
type = PosSet
trigger1 = time > 0
x = 100+(partner,pos X)
y = 0

[State 13200]
type = ChangeState
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2204
trigger1 = 1
value = 13201

[State 13200]
type = ChangeState
trigger1 = partner,name = "mechgoenikoex"
trigger1 = partner,stateno != 2203
trigger1 = partner,stateno != 2204
trigger2 = partner,name != "mechgoenikoex"
value = 0
ctrl = 1

[Statedef 13201]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 2205
sprpriority = 1

[State 13201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 840,0]
type = palfx
trigger1 = anim = 2205
add = -255,-255,-255
time = 1

[State 4100,1]
type = PlaySnd
trigger1 = anim = 2206
trigger1 = animelem = 2
value = s0,60

[State 4100,1]
type = PlaySnd
trigger1 = anim = 2206
trigger1 = animelem = 2
value = s0,73

[State 4100,1]
type = PlaySnd
trigger1 = anim = 2206
trigger1 = animelem = 2
value = s0,75

[State 4100,1]
type = PlaySnd
trigger1 = anim = 2206
trigger1 = animelem = 2
value = s0,84

[State 4100,1]
type = PlaySnd
trigger1 = anim = 2206
trigger1 = animelem = 2
value = s0,85

[State 13201]
type = ChangeAnim
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 2205
trigger1 = anim != 2206
value = 2206

[State 13201]
type = Projectile
trigger1 = anim = 2206
trigger1 = animelem = 2
projremove = 0
Projremovetime = 37
projhits = 1
projremanim = -1
projhitanim = -1
projpriority = 999999999
projanim = 10000
offset = 50,30
attr = S, SP
damage   = 30,0
guard.pausetime = 0,8
animtype = up
guardflag = M
hitflag = MAFPD
pausetime = 0,7
hitsound   = -1
guardsound = S0,33
sparkxy = -1
sparkno = -1
guard.sparkno = -1
ground.type = high
ground.slidetime = 25
ground.hittime  = 23
ground.velocity = -3,-6
guard.slidetime = 25
guard.hittime  = 30
guard.velocity = -14
air.animtype = up
air.velocity = -3,-6
air.juggle = 3
fall = 1
air.fall = 1
Projedgebound = 40

[State 13201]
type = ChangeState
trigger1 = time > 166
value = 0
ctrl = 1

[Statedef 13300]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 40000
sprpriority = 1

[State 13300]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13300]
type = Turn
trigger1 = Facing = partner,Facing
trigger1 = time > 0

[State 13300]
type = PlaySnd
trigger1 = time = 0
value = s0,18
ontop = 1

[State 13300]
type = PlaySnd
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1035
triggerall = partner,animelem = 4
trigger1 = 1
value = s0,18

[State 13300]
type = Explod
trigger1 = time = 0
anim = 81012
ontop = 1

[State 13300]
type = Explod
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1035
triggerall = partner,animelem = 4
trigger1 = 1
anim = 81210
ontop = 1

[State 13300]
type = PosSet
trigger1 = Facing = 1
trigger1 = time > 0
x = -75
y = 0

[State 13300]
type = PosSet
trigger1 = Facing = -1
trigger1 = time > 0
x = 75
y = 0

[State 13300]
type = ChangeState
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1035
triggerall = partner,animelem = 4
trigger1 = 1
value = 1050

[State 13300]
type = ChangeState
trigger1 = partner,name = "mechgoenikoex"
trigger1 = partner,stateno != [1030,1035]
trigger2 = partner,name != "mechgoenikoex"
value = 0
ctrl = 1

[Statedef 13400]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 40000
sprpriority = 1

[State 13400]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13400]
type = PlaySnd
trigger1 = time = 0
value = s0,18

[State 13400]
type = PlaySnd
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1501
triggerall = partner,animelem = 16
trigger1 = 1
value = s0,18

[State 13400]
type = Explod
trigger1 = time = 0
anim = 81012
ontop = 1

[State 13400]
type = Explod
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1501
triggerall = partner,animelem = 16
trigger1 = 1
anim = 81210
ontop = 1

[State 13400]
type = Turn
trigger1 = Facing = partner,Facing
trigger1 = time > 0

[State 13400]
type = PosSet
trigger1 = time > 0
x = (partner,pos X)+90
y = 0

[State 13400]
type = ChangeState
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1501
triggerall = partner,animelem = 16
trigger1 = 1
value = 13401

[State 13400]
type = ChangeState
trigger1 = partner,name = "mechgoenikoex"
trigger1 = partner,stateno != [1500,1501]
trigger2 = partner,name != "mechgoenikoex"
value = 0
ctrl = 1

[Statedef 13401]
type    = A
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 81501
sprpriority = 2

[State 1502]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 1502]
type = ChangeAnim
trigger1 = Anim = 81501
trigger1 = AnimTime = 0
value = 1504

[State 1502]
type = ChangeAnim
trigger1 = Anim = 1504
trigger1 = AnimTime = 0
value = 1505

[State 1502]
type = ChangeAnim
trigger1 = Anim = 1505
trigger1 = AnimTime = 0
value = 1506

[State 1502]
type = PosAdd
trigger1 = Anim = 1506
trigger1 = AnimElemTime(1) = 0
y = -120

[State 1502]
type = VelSet
trigger1 = Anim = 1506
trigger1 = AnimElemTime(1) = 0
x = 12
y = 12

[State 1502]
type = VelSet
trigger1 = Pos Y >= 0
y = 0

[State 1502]
type = PosSet
trigger1 = Pos Y >= 0
y = 0

[State 1502]
type = ChangeState
trigger1 = Anim = 1506
trigger1 = AnimElemTime(1) > 0
trigger1 = Pos Y = 0
value = 13402

[Statedef 13402]
type    = S
movetype= A
physics = N
juggle  = 0
velset = 0,0
ctrl = 0
anim = 81501
sprpriority = 2

[State 1502]
type = VelAdd
trigger1 = Pos Y >= 0
x = -0.5

[State 1502]
type = ChangeState
trigger1 = time > 20
value = 0
ctrl = 1

[Statedef 13500]
type    = S
movetype= A
physics = S
juggle  = 15
ctrl = 0
velset = 0,0
anim = 40000
sprpriority = 1

[State 13500]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13500]
type = PlaySnd
trigger1 = time = 0
value = s0,18

[State 13500]
type = PlaySnd
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1305
triggerall = partner,animelem = 2
trigger1 = 1
value = s0,18

[State 13500]
type = Explod
trigger1 = time = 0
anim = 81012
ontop = 1

[State 13500]
type = Explod
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1305
triggerall = partner,animelem = 2
trigger1 = 1
anim = 81210
ontop = 1

[State 13500]
type = Turn
trigger1 = Facing = partner,Facing
trigger1 = time > 0

[State 13500]
type = PosSet
trigger1 = Facing = 1
trigger1 = time > 0
x = -75
y = 0

[State 13500]
type = PosSet
trigger1 = Facing = -1
trigger1 = time > 0
x = 75
y = 0

[State 13500]
type = ChangeState
triggerall = partner,name = "mechgoenikoex"
triggerall = partner,stateno = 1305
triggerall = partner,animelem = 2
trigger1 = 1
value = 1800

[State 13500]
type = ChangeState
trigger1 = partner,name = "mechgoenikoex"
trigger1 = partner,stateno != [1300,1305]
trigger2 = partner,name != "mechgoenikoex"
value = 0
ctrl = 1

[Statedef 13600]
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 30050
sprpriority = 9999

[state 190]
type = superpause
trigger1 = animelem = 1
time = 30
movetime = 30
anim = -1
poweradd = -1000
darken = 0
unhittable = 1

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 2000]
type = EnvColor
trigger1 = time > 45
trigger1 = GameTime%6 = 1
value = 255,255,255
time = 1

[State 13600]
type = PlaySnd
trigger1 = time = 45
value = s0,91

[State 13600]
type = PlaySnd
trigger1 = time = 45
value = s0,93

[State 13600]
type = PlaySnd
trigger1 = time = 45
value = s0,94

[State 13600]
type = PlaySnd
trigger1 = time = 45
value = s0,96

[State 13600]
type = PlaySnd
trigger1 = time = 45
value = s0,97

[State 13600]
type = PlaySnd
trigger1 = time = 15
value = s0,98
volume = 255

[State 13600]
type = PlaySnd
trigger1 = time = 5
value = s0,99
volume = 255

[State 240, 4]
type = Explod
trigger1 = animelem = 1
trigger1 = var(58) = 1
anim = 530
postype = p1
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1
anim = 511
postype = p1
pos = 30,-86
sprpriority = -2
ownpal = 1
supermove = 1

[State 240, 4]
type = Explod
trigger1 = animelem = 1,= 6
anim = 513
pos = 30,-86
sprpriority = 5
ownpal = 1
supermove = 1

[State 13600]
type = Explod
trigger1 = Time = 45
anim = 10200
pos = 44,-79
sprpriority = 999
removetime = 180

[State 13600]
type = Projectile
trigger1 = Time = [45,225]
projanim = 40070
projremove = 1
projhitanim = -1
projremanim = -1
projshadow = 0,0,0
projremovetime = 1
damage = 50
offset = 44,-79
getpower = 0
ownpal = 0
offset = 51,-88
attr = S, HP
animtype = Hard
damage = 0 ,0
hitflag = MAFPD
guardflag = M
hitsound = -1
guardsound = -1
sparkno = -1
guard.sparkno = -1
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3
p2stateno = 213600
fall = 1

[State 13600]
type = ChangeState
trigger1 = time > 225
value = 13601

[Statedef 13601]
type    = S
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
velset = 0,0
anim = 30051
sprpriority = 1

[State 13600]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 213600]
type    = A
movetype= H
physics = N
velset = 0,0
anim = 5050

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name = "mechgoenitzex"&&palno = 12
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name = "mechgoenitzex"&&root,palno = 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = LifeAdd
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = -3
ignorehitpause = 1

[State 20000]
type = PowerAdd
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = -6
ignorehitpause = 1

[State 20000]
type = SelfState
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = enemy,name = "mechgoenitzex"
trigger1 = enemy,stateno != 13600
trigger2 = enemy,name != "mechgoenitzex"
value = 5050
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&palno != 12
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 20000]
type = AssertSpecial
trigger1 = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 20000]
type = BindToTarget
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToParent
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToRoot
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = (5000*lose)+50
persistent = 1
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "mechgoenitzex"||name = "mechgoenitzex"&&root,palno != 12
triggerall = ishelper
trigger1 = enemy,name = "mechgoenitzex"
trigger1 = enemy,stateno != 13600
trigger2 = enemy,name != "mechgoenitzex"
trigger3 = lose
ignorehitpause = 1