/* Script: Advanced Coords Extractor Author: Tsalkapone Translation context: Completed Send your translation to: tsalkapone@hotmail.com DON'T FORGET TO MENTION THE LANGUAGE */ tsalkapone_trans.english= { general:{ script:"Advanced Coords-Extractor", menu:"Menu", notification:"Notification from", selected_one:"Current selected language", available:"Available languages", button_list:"Functions & Buttons List", lang_sel:"Click to change the selected language", message_no:"No", message_yes:"Yes", message_1:"This script is activated on Map.", message_2:" Do you want to automatically assign your location to this page?", comm:"Feel free to send any message regarding script bugs or proposing ideas to", funcs:"Functions' Description", buts:"Buttons", criteria:"Click to show/hide the Searching Criteria", major_list:"Core Functions", sxediasmos:"Click to show/hide the Table Design", scripts_pro:"Click to show/hide the Command-Scripts Production", tsal_styles:"Click to show/hide the Additional Stylization", tsal_useful:"Click to show/hide the Useful Links & Infos", updated:"Updated", vils:"Villages", pontoi:"Points", tribe:"Tribe", owner:"Owner", seq:"S/N", /* Sequence Number */ no_data:"NO DATA", edited_by:"Edited by", crit:"Searching Criteria", crit1:"Variables", type_villages:"Select village type", all_villages:"All", selected_villages:"Selected", bonus_villages:"Bonus", tsal_villages:"Templates", choice1:"Bonus Hunters", choice2:"Ghost Barbarians", choice3:"The Train Stop", choice4:"Foreign Fortresses", choice5:"The Veterans", choice6:"The Rookies", choice7:"The Gold Mines", choice8:"The Unbroken Villages", yours:"Villages", my_tribe:"Ôribe's villages", tsal_attention:"Available only with Templates", bonus_attention:"Available only with Bonus", no_tribe:"Players with no tribe", yes_tribe:"Players with tribe", barbs:"Barbarian villages", timi:"Values", cons:"Continent(-s)", map_area:"Map Area", vil_min:"Minimum village points", vil_max:"Maximum village points", square:"Distance Radius", fields:"Fields", center:"Symmetry center", names:"Players' names", exnames:"Friends", extags:"Family & Allies", tags:"Tribes' tags", left_top:"Top-left", right_bot:"Bottom-right", vil_bonus:"Bonus villages", type_bonus:"Bonus type", active_bonus:"Activate", barb_find:"Barbarians", barb_vil:"Barbarian village", wood_bonus:"+100% Wood Production", stone_bonus:"+100% Clay Production", iron_bonus:"+100% Iron Production", farm_bonus:"+10% Farm Population", inf_bonus:"-33% Infantry Recruitment", cav_bonus:"-33% Cavalry Recruitment", gar_bonus:"-50% Workshop Recruitment", res_bonus:"+30% All Resources", mer_bonus:"+50% Merchants & Storage", temp1:"The following table displays the searching's criteria of each template", temp2:"Template's name", temp3:"Criteria", temp1_info:"All bonus villages that belong to players", temp2_info:"All abandoned villages that exceed the maximum points of the barbarian villages. These are villages which used to be owned by players who got banned or restarted", temp3_info:"All villages that don't belong to your tribe or you and are inside the snob's distance's limit area from the selected village in Symmetry's center", temp4_info:"All non-barbarian villages that don't belong to your tribe or you and have a bonus on recruitments or bonus on farm population", temp5_info:"All villages that belong to players with lower id than yours (indicating that their account has logged in before yours)", temp6_info:"All villages that belong to players with higher id than yours (indicating that their account has logged in after yours)", temp7_info:"All villages that don't belong to your tribe or you and have any bonus on resources and more than 5.000 points. Also, all villages with more than 9.000 points", temp8_info:"All non-barbarian villages that don't belong to your tribe or you with bonus on workshop's recruitment", info_1:"Select one of the options displayed on the right.

If you select All any option regarding village's type, owner's name and tribe's tag will be disabled. You may select to include or exclude your tribe's or your own villages.

If you select Selected all of the following settings, except from Bonus villages and Templates, will be applied accordingly.

If you select Bonus the only village's type setting that will be applied are the ones displayed on the row titled as Bonus Villages.

If you select Templates a menu with various mixed settings will be displayed. Every other setting regarding villages' type will be disabled.", info_2:"Check this option to include barbarian villages in the searching's criteria.
Uncheck to exclude them.", info_3:"Check this option to include players' villages, who don't belong in a tribe, in the searching's criteria.
Uncheck to exclude them.", info_4:"Check this option to include players' villages, who belong in a tribe, in the searching's criteria.
Uncheck to exclude them.", info_5:"Check any of the following options to include specific types of bonus villages in the searching's criteria.

Checking the option Barbarians the script will search for every non-bonus barbarian village.

Uncheck any option to exclude it from the searching's criteria.", info_7:"Check this option to include your villages in the searching's criteria.
Uncheck to exclude them.", info_8:"Check this option to include your tribe's villages in the searching's criteria.
Uncheck to exclude them.", info1:"Enter the desired number(-s) of a continent (i.e. 445).

Enter as many as you wish separating them with comma (,). For instance 45,55,45,54.", info2:"Enter a Top-left and a Bottom-right coordinate to design a map area in which villages will be searched.

This method designs a rectangle in the Map where the script will execute the search of villages who fulfill the rest selected criteria.", info3:"Enter the minimun points of villages to be searched. The script will search for villages who have equal or more points than the entered value.

Attention: Don't use full stop (.) when entering a value i.e. enter 5000 instead of 5.000.", info4:"Enter the maximum points of villages to be searched. The script will search for villages who have equal or less points than the entered value.

Attention: Don't use full stop (.) when entering a value i.e. enter 5000 instead of 5.000.", info5:"Enter a number in the Fields and a coordinate in the Symmetry center to search for villages that are in a certain distance from a village.

Fields: The script will search for villages that are in equal or less distance than the entered value.

Symmetry center: The script will search for villages around this coordinate. Every distance value is applied on this coordinate.", info6:"Enter the players' name whose villages will be included in the searching on the defined area of map.

Add as many players as you wish separating their names with -- . For instance Tsalkapone--Dream Slayer.", info7:"Enter the tribes' tag (not name) whose villages included in the searching on the defined area of map.

Add as many tribes as you wish separating their names with -- . For instance G.O.--N*M.", info8:"Enter the players' name whose villages will be excluded from the searching's criteria.

Add as many players as you wish separating their names with -- . For instance Tsalkapone--Dream Slayer.", info9:"Enter the tribes' tag (not name) whose villages will be excluded from the searching's criteria.

Add as many tribes as you wish separating their names with -- . For instance G.O.--N*M.", table_des:"Table Design", col_con:"Columns' Settings", col_styles:"Styles' Settings", sequ:"Numbering", col_plus:"Add column", syn:"Coords", settingsmenu:"Settings Menu", tsal_background:"Click to enable/disable a more stylish background", cur_vil:"Click to enter the last saved coordinate", all_map:"Click to enter values wherever needed (Map area, Continents, Distance radius) to include the whole map in the searching's criteria", claim_tag:"Add the [claim] tag to every coordinate displayed on the table.", points_bold:"Add the [b] tag (bold) to villages' points.", owner_bb:"Add the [player] tag to every player's name displayed on the table.", tribe_bb:"Add the [ally] tag to every tribe's tag displayed on the table.", seq_bb:"Add the [b] tag and red color to every numbering displayed on the table.", co_tit:"Title", col_title:"Enter a title for the extra column.", bb_codes:"BB-Codes", bold:"Bold", bold_color:"Bold & red color", player_tag:"Add the [player] tag to every row of this column.", t_player:"Player", t_name:"Name", player_tag_all:"Add a specific player's name to every row of this column.", tribe_tag:"Add the [tribe] tag to every row of this column.", t_tribe:"Tribe", t_tag:"Tag", tribe_tag_all:"Add a specific tribe's tag to every row of this column.", col_info:"Check any box on this column to enter a new column on the table's code using the checkbox's label as column's title. Each title represents the data-type of each extracted village that will be included in the table.

Checking an Add column option offers you the potential to enter your desired title.", tsal_links:"Useful Links & Infos", linkth:"Description", infoth:"Link & Infos", link1:"World Settings", link2:"World Stats", link3:"Growth Rankings", link4:"Conquer Map", link5:"Last updated ennoblements", link6:"Live ennoblements", link7:"Maximum barbarians' points", link8:"Maximum snob distance (in map fields)", new_tab:"Open link on a new tab", scripts_prod:"Produce Commands' Scripts", script1:"Fake Script No1", script2:"Fake Script No2", script3:"Fake scripts for tribal forum or mail", script4:"Farming Script", script5:"Nuke/Support Script", script_info1:"Units Method: This script chooses only one unit type to insert in the rally point. The unit's selection is based on the the units' speed. The first choice is ram and the last one is heavy. You can change the order in the variable Tsalkapone_units_order.

Note: Scouts are an exception to this rule. Their selected value will be inserted regardless.

Coords Method: The script chooses a random coordinate out of the selected targets to enter as a target in the rally point.

Press T on your keyboard after you activate the script for more info.", script_info2:"Units Method: This script chooses only one unit type to insert in the rally point. The unit's selection is based on the the units' speed. The first choice is ram and the last one is heavy. You can change the order in the variable Tsalkapone_units_order.

Note: Scouts are an exception to this rule. Their selected value will be inserted regardless.

Coords Method: The script chooses coordinates out of the selected targets in a consecutive order. You may enter a desired target choosing its coordinates from the Targets' List.

Press T on your keyboard after you activate the script for more info.", script_info3:"The code displayed on the right consists of the following scripts:

1. Fake script using all the available units and random coords' selection (see Fake Script No1 for more info).

2. Fake script using all the available units and random coords' selection (see Fake Script No2 for more info).

3. Fake script using ram or catapult and random coords' selection.

The code displayed is compatible with the game's bb-codes and can be paste as it is in tribal forums or as message's text in mail.", script_info4:"Units Method: This script chooses only one unit type to insert in the rally point. The unit's selection is based on the a unit's customizable priority-order.

Note: Scouts are an exception to this rule. Their selected value will be inserted regardless.

Coords Method: The script chooses coordinates out of the selected targets in a consecutive order displaying the order's number of each target.

Press T on your keyboard after you activate the script for more info.", script_info5:"Units Method: The script will insert every selected value of every unit. If the available units of a unit-type are equal to zero the script will skip this unit-type. If it is above zero but below the selected value every remaining amount of the unit will be inserted. If you want to insert all the units of a specific unit-type just enter a high enough value i.e. 24000 or 1e6 (=1 million). For instance if you enter 1e6 in spears and swords the script will enter all the spearmen and the swordmen .

Coords Method: The script chooses coordinates out of the selected targets in a consecutive order displaying the order's number of each target.

The script displayed on the right is modified to be used as a nuke script. It inserts every axe, light, ram, marcher and 100 scouts in the rally point..

Press T on your keyboard after you activate the script for more info.", c_results:"Searching's Results", tsal_format:"Define results' format", add_styles:"Additional Stylization", style_coords:"Coordinates", style_players:"Players", style_tribes:"Tribes", style_numbering:"Style numbering", style_order:"Vertical/Horizontal order", style_info1:"Check to add the [claim] bb-code to every extracted coordinate", style_info2:"Check to add the [player] bb-code to every extracted coordinate's owner", style_info3:"Check to add the [ally] bb-code to every extracted coordinate's owner's tribe", style_info4:"Check to add the [b] bb-code to every extracted coordinate's numbering element", style_info5:"Check to display the extracted coordinated in vertical order.

Uncheck to display them in horizontal order", data_files:"Data's files information", data_type:"File's name", data_age:"File's age", data_status:"Files' status", data_tribes:"World's tribes' data file", data_players:"World's players' data file", data_villages:"World's villages' data file", data_attention:"ATTENTION: The transaction of each data's file may last up to several seconds", hint1:"Format's available codes", hint2:"Include numbering to every result", hint3:"Village's coordinates", hint4:"Village's points", hint5:"Village's name", hint6:"Village's owner's name", hint7:"Village's owner's tribe's tag", hint8:"Village's owner's tribe's name", hint9:"The continent where each village is", hint10:"Village's owner's tribe's points", hint11:"Village's owner's tribe's rank", hint12:"Village's owner's rank", hint13:"Village's owner's points", hint14:"Village's bonus", sample_text:"Format's preview example", format_info:"Click on the following text input to view the format's available codes. You may enter as many codes as you like. Any other character or symbol you add, that doesn't match any of the available codes, will be added as it is in every extracted coordinate.

Move your mouse over the image on the left to preview an output's example of the current format.", core_info:"Click on any of the following buttons to operate one of the corresponding functions.

Search Villages: search every village that fulfills the selected criteria.

Save Settings: save every customizable value of the script. Symmetry center's and Map Area's values won't be saved. You may save the Symmetry center's entered coordinates and use them by clicking on Last village button.
The ON-OFF values will also be saved.

Select Results: select the output's text displayed on Searching's Results", data_info1:"This column displays how much time has passed since the last update of each data's file", data_info2:"If you haven't transacted a data's file the following text will appear", data_info3:"If a data's file consists of a large amount of elements you will be able to update it any time. In this case the following icon will appear", data_info4:"If a data's file hasn't been updated for more than an hour or consists of a large amount of elements you will be able to update it", forum_sc1:"Fake Script No1 - Random Coordinate", forum_sc2:"Fake Script No2 - Consecutive Coordinates", forum_sc3:"Fake Script No3 - Random Coordinate, Ram & Catapult Only", forum_1:"Press [b]T[/b] on your keyboard after you activate the script for more info regarding its variables and settings.", forum_2:"Script Code", }, buttons:{ lang_open:"Open language selection", lang_close:"Close language selection", set_show:"Show", set_hide:"Hide", close_popup:"Close popup", table_show:"Show table's code", table_hide:"Hide table's code", searching:"Search Villages", save_set:"Save Settings", results_select:"Select Results", show_bonus:"Show List", hide_bonus:"Hide List", cur_vil:"Last village", all_map:"All map", data_update:"Update data's file", }, notes:{ saved:"The Settings have been successfully saved", active:"The Advanced Coords-Extractor is already active", delayed:"Advanced Coords-Extractor has been activated. The loading may last some seconds to be completed. Thanks for your patience", up_vil:"You need to update the data files of the world's villages", up_pl:"You need to update the data files of the world's players", up_tr:"You need to update the data files of the world's tribes", last_coord:"There weren't found any saved coordinates. Make sure you click on Save Settings", searching:"Searching for villages. Do not interrupt while searching...", }, };