;婎杮婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)

[statedef -2]

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偙傫傆偂偖
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;sysvar(2)僗儘僢僩05:曄悢夵曄峌寕桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲曄悢夵曄峌寕偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)
ignorehitpause=1
;sysvar(2)僗儘僢僩09:幾娽僉儔乕桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲幾娽僉儔乕偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)
ignorehitpause=1
;sysvar(2)僗儘僢僩10:慡椞堟恊曄峏桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲慡椞堟恊曄峏偑桳岠偵側傝傑偡丅





sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)
ignorehitpause=1
;sysvar(2)僗儘僢僩13:揋曄悢夝愅桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲揋曄悢夝愅偑桳岠偵側傝傑偡丅

;揋曄悢夝愅偑桳岠偩偲丄HitDef僉儍儔憡庤偵懳偟偰偼偐側傝摦嶌偑廳偔側傝傑偡丅
;曄悢夝愅偑柍岠偺憡庤偲暘偐偭偰偄傞僉儍儔傪憡庤偵偡傞帪偼丄僆僼偵偟偰偟傑偭偨曽偑媑丅
;傑偨丄偙偪傜偺僗僀僢僠傪僆儞偵偡傞応崌丄忋婰偺亀曄悢夵曄峌寕亁傕僆儞偵偟側偄偲丄
;堄枴偑側偄偺偱偛拲堄偔偩偝偄丅





sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)
ignorehitpause=1
;sysvar(2)僗儘僢僩14:揋峌寕敾掕傾僯儊扵嵏桳岠僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)





trigger1=0;偙偙傪1偵偡傞偲揋峌寕敾掕傾僯儊扵嵏偑桳岠偵側傝傑偡丅

;揋峌寕敾掕傾僯儊扵嵏偑桳岠偩偲丄憡庤偵傛偭偰偼丄偐側傝摦嶌偑廳偔側傞偙偲偑偁傝傑偡丅
;偳偆偣傾僯儊扵嵏偟偰傕柍懯偩偲暘偐偭偰偄傞僉儍儔傪憡庤偵偡傞帪偼丄
;僆僼偺傑傑偵偟偰偍偄偨曽偑偄偄偺偐傕偟傟傑偣傫丅





sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭僐儞僼傿僌偙偙傑偱丅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僶僢僌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;儔僀僼娔帇
[state ]
type=displaytoclipboard
triggerall=!ishelper
trigger1=1
text="%d,%d,%d,%d"
params=life,numpartner=1&&partner,life,enemy(0),life,numenemy!=1&&enemy(1),life
ignorehitpause=1

;僩儉僉儔乕娔帇
[state ]
type=null;displaytoclipboard
triggerall=!ishelper
trigger1=1
text="%d,%d,%d,%d"
params=helper(500001),var(34),enemy,var(34),enemy,numprojid(256002024),enemy,alive
ignorehitpause=1

;恊曄峏娔帇
[state ]
type=displaytoclipboard
triggerall=ishelper
trigger1=1
text="%d,%d,%d,%d"
params=sysvar(0),id,parent,id,parent,id=target,id
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偁側偨偼偩偀傟丠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;傢偨偟偼仜仜偱偡乮僱乕儉偺戙梡乯
[state ]
type=varset
trigger1=1
sysfvar(0)=256002.0
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;帪巭傔夞傝
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;杮懱丒媈帡杮懱傊偺帪巭傔懴惈晅壛
[state ]
type=pause
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,ishelper(100000)&&root,palno>=10&&root,palno<=12)
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,ishelper(100000)&&root,palno>=10&&root,palno<=12)
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647
movetime=2147483647
unhittable=0
p2defmul=1
ignorehitpause=1

;帪巭傔夝彍僿儖僷乕偵傛傞帪巭傔夝彍
[state ]
type=pause
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=10&&root,palno<=12)
trigger1=1
time=2147483647*winko*(roundstate>=0&&roundstate<=2)
movetime=2147483647*winko*(roundstate>=0&&roundstate<=2)
ignorehitpause=1
[state ]
type=superpause
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=10&&root,palno<=12)
trigger1=1
anim=-1
sound=-1
darken=0
time=2147483647*winko*(roundstate>=0&&roundstate<=2)
movetime=2147483647*winko*(roundstate>=0&&roundstate<=2)
unhittable=0
p2defmul=1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰峌寕幚峴
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僾儔僗僆乕僶乕僼儘乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;峌寕杮懱
[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
projanim=40010
projremove=1
projremovetime=1
attr=a,ha
hitflag=mafdp
damage=2147483647,2147483647
fall.damage=2147483647
sparkno=-1
numhits=0
fall=1
p2stateno=5150
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;儅僀僫僗僆乕僶乕僼儘乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;峌寕杮懱
[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
projanim=40010
projremove=1
projremovetime=1
attr=a,ha
hitflag=mafdp
damage=-2147483647,-2147483647
fall.damage=-2147483647
sparkno=-1
numhits=0
fall=1
p2stateno=5150
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊曗彆
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)
projanim=40010
projremove=1
projremovetime=1
attr=a,ht
hitflag=mafd
damage=2147483647,2147483647
fall.damage=2147483647
givepower=-2147483647,-2147483647
sparkno=-1
numhits=0
fall=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;嶍傝懴惈攋夡
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
projanim=40030
projremove=1
projremovetime=10
attr=a,hp
hitflag=p
sparkno=-1
numhits=0
ground.type=none
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰娗棟曄悢
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(2)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僶僀僫儕曄悢埑弅
;sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)
;sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)
;sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)
;sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)
;sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)
;sysvar(2)=floor(2.0**6)*floor(sysvar(2)/floor(2.0**6))+sysvar(2)%floor(2.0**5)+floor(2.0**5)
;sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)
;sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)
;sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)
;sysvar(2)=floor(2.0**10)*floor(sysvar(2)/floor(2.0**10))+sysvar(2)%floor(2.0**9)+floor(2.0**9)
;sysvar(2)=floor(2.0**11)*floor(sysvar(2)/floor(2.0**11))+sysvar(2)%floor(2.0**10)+floor(2.0**10)
;sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)
;sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)
;sysvar(2)=floor(2.0**14)*floor(sysvar(2)/floor(2.0**14))+sysvar(2)%floor(2.0**13)+floor(2.0**13)
;sysvar(2)=floor(2.0**15)*floor(sysvar(2)/floor(2.0**15))+sysvar(2)%floor(2.0**14)+floor(2.0**14)
;sysvar(2)=floor(2.0**16)*floor(sysvar(2)/floor(2.0**16))+sysvar(2)%floor(2.0**15)+floor(2.0**15)
;sysvar(2)=floor(2.0**17)*floor(sysvar(2)/floor(2.0**17))+sysvar(2)%floor(2.0**16)+floor(2.0**16)
;sysvar(2)=floor(2.0**18)*floor(sysvar(2)/floor(2.0**18))+sysvar(2)%floor(2.0**17)+floor(2.0**17)
;sysvar(2)=floor(2.0**19)*floor(sysvar(2)/floor(2.0**19))+sysvar(2)%floor(2.0**18)+floor(2.0**18)
;sysvar(2)=floor(2.0**20)*floor(sysvar(2)/floor(2.0**20))+sysvar(2)%floor(2.0**19)+floor(2.0**19)
;sysvar(2)=floor(2.0**21)*floor(sysvar(2)/floor(2.0**21))+sysvar(2)%floor(2.0**20)+floor(2.0**20)
;sysvar(2)=floor(2.0**22)*floor(sysvar(2)/floor(2.0**22))+sysvar(2)%floor(2.0**21)+floor(2.0**21)
;sysvar(2)=floor(2.0**23)*floor(sysvar(2)/floor(2.0**23))+sysvar(2)%floor(2.0**22)+floor(2.0**22)
;sysvar(2)=floor(2.0**24)*floor(sysvar(2)/floor(2.0**24))+sysvar(2)%floor(2.0**23)+floor(2.0**23)
;sysvar(2)=floor(2.0**25)*floor(sysvar(2)/floor(2.0**25))+sysvar(2)%floor(2.0**24)+floor(2.0**24)
;sysvar(2)=floor(2.0**26)*floor(sysvar(2)/floor(2.0**26))+sysvar(2)%floor(2.0**25)+floor(2.0**25)
;sysvar(2)=floor(2.0**27)*floor(sysvar(2)/floor(2.0**27))+sysvar(2)%floor(2.0**26)+floor(2.0**26)
;sysvar(2)=floor(2.0**28)*floor(sysvar(2)/floor(2.0**28))+sysvar(2)%floor(2.0**27)+floor(2.0**27)
;sysvar(2)=floor(2.0**29)*floor(sysvar(2)/floor(2.0**29))+sysvar(2)%floor(2.0**28)+floor(2.0**28)
;sysvar(2)=floor(2.0**30)*floor(sysvar(2)/floor(2.0**30))+sysvar(2)%floor(2.0**29)+floor(2.0**29)
;sysvar(2)=floor(2.0**31)*floor(sysvar(2)/floor(2.0**31))+sysvar(2)%floor(2.0**30)+floor(2.0**30)

;sysvar(2)僗儘僢僩00:媡椮僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
trigger2=numhelper(100000)>0
trigger2=helper(100000),stateno=20700
trigger2=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
sysvar(2)=floor(2.0**1)*floor(sysvar(2)/floor(2.0**1))+sysvar(2)%floor(2.0**0)+floor(2.0**0)
ignorehitpause=1

;sysvar(2)僗儘僢僩01:懄巰摉恎偐傜偺僞僎僗僥幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=0;
sysvar(2)=floor(2.0**2)*floor(sysvar(2)/floor(2.0**2))+sysvar(2)%floor(2.0**1)+floor(2.0**1)
ignorehitpause=1

;sysvar(2)僗儘僢僩02:崿慄偐傜偺僗僥乕僩曉偟幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**3)*floor(sysvar(2)/floor(2.0**3))+sysvar(2)%floor(2.0**2)+floor(2.0**2)
ignorehitpause=1

;sysvar(2)僗儘僢僩03:崿慄偐傜偺僗僥乕僩屌掕幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=roundstate>=3&&roundstate<=4
trigger1=ifelse(numenemy=1,enemy(0),numprojid(256002024)>0,enemy(0),numprojid(256002024)>0||enemy(1),numprojid(256002024)>0)
trigger2=numhelper(100000)>0
trigger2=helper(100000),stateno=20500
trigger2=helper(100000),animelemtime(1)>=1&&helper(100000),animelemtime(1)<=275
trigger3=numhelper(100000)>0
trigger3=helper(100000),stateno=20600
trigger3=helper(100000),animelemtime(1)>=1&&helper(100000),animelemtime(1)<=252
sysvar(2)=floor(2.0**4)*floor(sysvar(2)/floor(2.0**4))+sysvar(2)%floor(2.0**3)+floor(2.0**3)
ignorehitpause=1

;sysvar(2)僗儘僢僩04:崿慄偐傜偺傾儅棊幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
sysvar(2)=floor(2.0**5)*floor(sysvar(2)/floor(2.0**5))+sysvar(2)%floor(2.0**4)+floor(2.0**4)
ignorehitpause=1

;sysvar(2)僗儘僢僩06:崿慄偐傜偺gametime幃僗僥敳偗娧捠幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
sysvar(2)=floor(2.0**7)*floor(sysvar(2)/floor(2.0**7))+sysvar(2)%floor(2.0**6)+floor(2.0**6)
ignorehitpause=1

;sysvar(2)僗儘僢僩07:崿慄偐傜偺曄悢潣棎幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
sysvar(2)=floor(2.0**8)*floor(sysvar(2)/floor(2.0**8))+sysvar(2)%floor(2.0**7)+floor(2.0**7)
ignorehitpause=1

;sysvar(2)僗儘僢僩08:崿慄偐傜偺曄悢儕僙僢僩幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)=430
sysvar(2)=floor(2.0**9)*floor(sysvar(2)/floor(2.0**9))+sysvar(2)%floor(2.0**8)+floor(2.0**8)
ignorehitpause=1

;sysvar(2)僗儘僢僩11:恊曄峏偐傜偺曄悢潣棎幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=11&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
sysvar(2)=floor(2.0**12)*floor(sysvar(2)/floor(2.0**12))+sysvar(2)%floor(2.0**11)+floor(2.0**11)
ignorehitpause=1

;sysvar(2)僗儘僢僩12:恊曄峏偐傜偺娙堈gametime幃僗僥敳偗娧捠幚峴僼儔僌
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=11&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
trigger1=helper(100000),animelemtime(1)%2=0
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=11&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno=20700
trigger1=helper(100000),animelemtime(1)>=191&&helper(100000),animelemtime(1)<=430
trigger1=helper(100000),animelemtime(1)%2=1
sysvar(2)=floor(2.0**13)*floor(sysvar(2)/floor(2.0**13))+sysvar(2)%floor(2.0**12)+floor(2.0**12)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(3)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;帋崌宱夁帪娫
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;sysvar(4)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;var(0~59)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僿儖僷乕偺ID婰壇
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
var(0)=helper(100000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(200000)>0
var(1)=helper(200000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(300000)>0
var(2)=helper(300000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400000)>0
var(3)=helper(400000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400001)>0
var(4)=helper(400001),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400002)>0
var(5)=helper(400002),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400003)>0
var(6)=helper(400003),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400004)>0
var(7)=helper(400004),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400005)>0
var(8)=helper(400005),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400006)>0
var(9)=helper(400006),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400007)>0
var(10)=helper(400007),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400008)>0
var(11)=helper(400008),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400009)>0
var(12)=helper(400009),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400010)>0
var(13)=helper(400010),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400011)>0
var(14)=helper(400011),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400012)>0
var(15)=helper(400012),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400013)>0
var(16)=helper(400013),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400014)>0
var(17)=helper(400014),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400015)>0
var(18)=helper(400015),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400016)>0
var(19)=helper(400016),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400017)>0
var(20)=helper(400017),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400018)>0
var(21)=helper(400018),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400019)>0
var(22)=helper(400019),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400020)>0
var(23)=helper(400020),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400021)>0
var(24)=helper(400021),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400022)>0
var(25)=helper(400022),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400023)>0
var(26)=helper(400023),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(400024)>0
var(27)=helper(400024),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(500000)>0
var(28)=helper(500000),id
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(500001)>0
var(29)=helper(500001),id
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;fvar(0~39)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔僀僼娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate>=0&&roundstate<=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value=sca
time=1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value2=sca
time=1
ignorehitpause=1



;儔僀僼娗棟
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=0&&roundstate<=1
trigger1=1
value=lifemax
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;僞僀儅乕掆巭
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numpartner=0
trigger1=numenemy=1
trigger1=1000*life/lifemax<=1000*enemy(0),life/enemy(0),lifemax
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numpartner=0
trigger1=numenemy!=1
trigger1=1000*life/lifemax<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numpartner!=0
trigger1=numenemy=1
trigger1=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*enemy(0),life/enemy(0),lifemax
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numpartner!=0
trigger1=numenemy!=1
trigger1=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
flag=timerfreeze
ignorehitpause=1



;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=1
value=sca
time=1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=1
value2=sca
time=1
ignorehitpause=1



;儔僀僼娗棟
[state ]
type=palfx
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=stateno=256002001
add=100,0,0
time=2
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=stateno=256002001
sysvar(0)=sysvar(0)+1
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno=7,0)
value=ifelse(sysvar(0)<=49,floor(lifemax*0.87**sysvar(0)),0)
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=8&&palno<=10,0)
value=ifelse(sysvar(0)<=99,floor(lifemax*0.933**sysvar(0)),0)
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=ifelse(!ishelper,palno>=11&&palno<=12,0)
value=ifelse(sysvar(0)<=199,floor(lifemax*0.966**sysvar(0)),0)
ignorehitpause=1



;僎乕僕娗棟
[state ]
type=powerset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate=2
trigger1=1
value=power+2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=roundstate>=3&&roundstate<=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;柍揋帪娫
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=1
value2=sca
time=-1
ignorehitpause=1



;儔僀僼娗棟
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive=0
value=0
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno=7,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive!=0
value=ifelse(sysvar(0)<=49,floor(lifemax*0.87**sysvar(0)),0)
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=8&&palno<=10,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive!=0
value=ifelse(sysvar(0)<=99,floor(lifemax*0.933**sysvar(0)),0)
ignorehitpause=1
[state ]
type=lifeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=11&&palno<=12,0)
triggerall=roundstate>=3&&roundstate<=4
trigger1=alive!=0
value=ifelse(sysvar(0)<=199,floor(lifemax*0.966**sysvar(0)),0)
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕幩弌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀乮棯婰乯
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)
;triggerall=僠乕儉僒僀僪巜掕

;媈帡杮懱僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)=0
id=100000
stateno=ifelse(roundno=1,ifelse(roundstate>=0&&roundstate<=1,190,0),0)
keyctrl=1
helpertype=player
pausemovetime=0
supermovetime=0
ignorehitpause=1



;暲楍崿慄梡捫暔愇僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=sysvar(3)=1
id=400025
stateno=400025
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;揋杮懱姳徛梡旐抏僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numhelper(200000)=0
id=200000
stateno=200000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;摉恎僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=9&&palno<=12,0)
trigger1=numhelper(300000)=0
id=300000
stateno=300000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;崿慄僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401000)=0
trigger1=numhelper(400000)=0
trigger2=numhelper(401000)=0
trigger2=numhelper(400000)>0
trigger2=helper(400000),sysvar(0)=0
id=401000
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401001)=0
trigger1=numhelper(400001)=0
trigger2=numhelper(401001)=0
trigger2=numhelper(400001)>0
trigger2=helper(400001),sysvar(0)=0
id=401001
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401002)=0
trigger1=numhelper(400002)=0
trigger2=numhelper(401002)=0
trigger2=numhelper(400002)>0
trigger2=helper(400002),sysvar(0)=0
id=401002
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401003)=0
trigger1=numhelper(400003)=0
trigger2=numhelper(401003)=0
trigger2=numhelper(400003)>0
trigger2=helper(400003),sysvar(0)=0
id=401003
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401004)=0
trigger1=numhelper(400004)=0
trigger2=numhelper(401004)=0
trigger2=numhelper(400004)>0
trigger2=helper(400004),sysvar(0)=0
id=401004
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401005)=0
trigger1=numhelper(400005)=0
trigger2=numhelper(401005)=0
trigger2=numhelper(400005)>0
trigger2=helper(400005),sysvar(0)=0
id=401005
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401006)=0
trigger1=numhelper(400006)=0
trigger2=numhelper(401006)=0
trigger2=numhelper(400006)>0
trigger2=helper(400006),sysvar(0)=0
id=401006
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401007)=0
trigger1=numhelper(400007)=0
trigger2=numhelper(401007)=0
trigger2=numhelper(400007)>0
trigger2=helper(400007),sysvar(0)=0
id=401007
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401008)=0
trigger1=numhelper(400008)=0
trigger2=numhelper(401008)=0
trigger2=numhelper(400008)>0
trigger2=helper(400008),sysvar(0)=0
id=401008
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(401009)=0
trigger1=numhelper(400009)=0
trigger2=numhelper(401009)=0
trigger2=numhelper(400009)>0
trigger2=helper(400009),sysvar(0)=0
id=401009
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401010)=0
trigger1=numhelper(400010)=0
trigger2=numhelper(401010)=0
trigger2=numhelper(400010)>0
trigger2=helper(400010),sysvar(0)=0
id=401010
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401011)=0
trigger1=numhelper(400011)=0
trigger2=numhelper(401011)=0
trigger2=numhelper(400011)>0
trigger2=helper(400011),sysvar(0)=0
id=401011
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401012)=0
trigger1=numhelper(400012)=0
trigger2=numhelper(401012)=0
trigger2=numhelper(400012)>0
trigger2=helper(400012),sysvar(0)=0
id=401012
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401013)=0
trigger1=numhelper(400013)=0
trigger2=numhelper(401013)=0
trigger2=numhelper(400013)>0
trigger2=helper(400013),sysvar(0)=0
id=401013
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401014)=0
trigger1=numhelper(400014)=0
trigger2=numhelper(401014)=0
trigger2=numhelper(400014)>0
trigger2=helper(400014),sysvar(0)=0
id=401014
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401015)=0
trigger1=numhelper(400015)=0
trigger2=numhelper(401015)=0
trigger2=numhelper(400015)>0
trigger2=helper(400015),sysvar(0)=0
id=401015
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401016)=0
trigger1=numhelper(400016)=0
trigger2=numhelper(401016)=0
trigger2=numhelper(400016)>0
trigger2=helper(400016),sysvar(0)=0
id=401016
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401017)=0
trigger1=numhelper(400017)=0
trigger2=numhelper(401017)=0
trigger2=numhelper(400017)>0
trigger2=helper(400017),sysvar(0)=0
id=401017
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401018)=0
trigger1=numhelper(400018)=0
trigger2=numhelper(401018)=0
trigger2=numhelper(400018)>0
trigger2=helper(400018),sysvar(0)=0
id=401018
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401019)=0
trigger1=numhelper(400019)=0
trigger2=numhelper(401019)=0
trigger2=numhelper(400019)>0
trigger2=helper(400019),sysvar(0)=0
id=401019
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401020)=0
trigger1=numhelper(400020)=0
trigger2=numhelper(401020)=0
trigger2=numhelper(400020)>0
trigger2=helper(400020),sysvar(0)=0
id=401020
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401021)=0
trigger1=numhelper(400021)=0
trigger2=numhelper(401021)=0
trigger2=numhelper(400021)>0
trigger2=helper(400021),sysvar(0)=0
id=401021
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401022)=0
trigger1=numhelper(400022)=0
trigger2=numhelper(401022)=0
trigger2=numhelper(400022)>0
trigger2=helper(400022),sysvar(0)=0
id=401022
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=numhelper(401023)=0
trigger1=numhelper(400023)=0
trigger2=numhelper(401023)=0
trigger2=numhelper(400023)>0
trigger2=helper(400023),sysvar(0)=0
id=401023
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;崿慄曗彆僿儖僷乕
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
triggerall=teamside=1
trigger1=roundstate=0
id=400024
stateno=400024
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=numhelper(500001)=0
id=500001
stateno=500001
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)

;嵗昗挷惍乮帋崌拞偲丄帋崌屻偱杮懱偑惗偒偰偄傞帪乯
[state ]
type=screenbound
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
value=0
ignorehitpause=1
[state ]
type=width
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
edge=-99999,-99999
ignorehitpause=1
[state ]
type=playerpush
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
value=0
ignorehitpause=1
[state ]
type=posset
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
trigger1=numhelper(100000)>0
trigger2=roundstate>=3&&roundstate<=4
trigger2=alive!=0
trigger2=numhelper(100000)>0
x=helper(100000),pos x
y=helper(100000),pos y
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=sysvar(3)>=0&&sysvar(3)<=29
anim=10290
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=left
removetime=-2
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,palno>=10&&palno<=12,0)
supermovetime=2147483647*ifelse(!ishelper,palno>=10&&palno<=12,0)
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
triggerall=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger1=sysvar(3)>=30&&sysvar(3)<=59
anim=10290
trans=addalpha
alpha=0,256*((pi/2/30)*(sysvar(3)-30))
scale=1,1
pos=0,0
postype=left
removetime=-2
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,palno>=10&&palno<=12,0)
supermovetime=2147483647*ifelse(!ishelper,palno>=10&&palno<=12,0)
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,僷儗僢僩忦審尷掕)

;儔儞僟儉抣娗棟
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
sysvar(3)=random
ignorehitpause=1



;怓挷曄壔柍帇
[state ]
type=palfx
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
time=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻昁夞悢寁嶼
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&time=1,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(1)=1)
trigger1=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20500,0)
trigger2=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger2=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20600,0)
trigger3=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger3=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=20700)
sysvar(2)=sysvar(2)-5
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=ifelse(!ishelper,palno>=1&&palno<=6&&time=1,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(1)=1)
trigger1=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=1140,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=1140)
trigger2=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=1070,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=1070)
trigger3=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=1075,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=1075)
trigger4=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=1080,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=1080)
trigger5=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=1085,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=1085)
trigger6=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=2100,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=2100)
trigger7=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20000,0)
trigger8=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20100,0)
trigger9=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=2000,0)
trigger10=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=2300,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=2300)
trigger11=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=2500,0)
trigger12=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20200,0)
trigger13=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20300,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=20300)
trigger14=ifelse(!ishelper,palno>=1&&palno<=6&&stateno=20400,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=20400)
trigger15=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger15=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=20500)
trigger16=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger16=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12&&sysvar(0)=20600)
sysvar(2)=sysvar(2)+1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;壓埵僇儔乕挷惍
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ];儉乕僽働傾乗乗TYPE:LIFE
type=lifeset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
triggerall=time=1||enemy,time=2
trigger1=numpartner=0
trigger1=numenemy=1
trigger1=1000*life/lifemax<=1000*enemy(0),life/enemy(0),lifemax
trigger2=numpartner=0
trigger2=numenemy!=1
trigger2=1000*life/lifemax<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger3=numpartner!=0
trigger3=numenemy=1
trigger3=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*enemy(0),life/enemy(0),lifemax
trigger4=numpartner!=0
trigger4=numenemy!=1
trigger4=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
value=life+5
ignorehitpause=1
[state ];儉乕僽働傾乗乗TYPE:POWER
type=powerset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
triggerall=time=1||enemy,time=2
trigger1=numpartner=0
trigger1=numenemy=1
trigger1=1000*life/lifemax<=1000*enemy(0),life/enemy(0),lifemax
trigger2=numpartner=0
trigger2=numenemy!=1
trigger2=1000*life/lifemax<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger3=numpartner!=0
trigger3=numenemy=1
trigger3=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*enemy(0),life/enemy(0),lifemax
trigger4=numpartner!=0
trigger4=numenemy!=1
trigger4=1000*(life+partner,life)/(lifemax+partner,lifemax)<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
value=power+25
ignorehitpause=1
[state ];儗儀儖傾僢僷乕
type=attackmulset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
trigger1=1000*life/lifemax>500
value=1.5
ignorehitpause=1
[state ];儗儀儖傾僢僷乕
type=attackmulset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
trigger1=1000*life/lifemax<=500
value=2.5
ignorehitpause=1

[state ];儔僀僼僇僶乕
type=lifeset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
triggerall=var(7)-life>250
trigger1=numpartner=0
trigger1=numenemy=1
trigger1=1000*var(7)/lifemax<=1000*enemy(0),life/enemy(0),lifemax
trigger2=numpartner=0
trigger2=numenemy!=1
trigger2=1000*var(7)/lifemax<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger3=numpartner!=0
trigger3=numenemy=1
trigger3=1000*(var(7)+partner,life)/(lifemax+partner,lifemax)<=1000*enemy(0),life/enemy(0),lifemax
trigger4=numpartner!=0
trigger4=numenemy!=1
trigger4=1000*(var(7)+partner,life)/(lifemax+partner,lifemax)<=1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
value=var(7)
ignorehitpause=1
[state ];儔僀僼僇僶乕
type=lifeset
triggerall=ifelse(!ishelper,palno=2,0)
triggerall=alive!=0
triggerall=var(7)-life>250
trigger1=numpartner=0
trigger1=numenemy=1
trigger1=1000*var(7)/lifemax>1000*enemy(0),life/enemy(0),lifemax
trigger2=numpartner=0
trigger2=numenemy!=1
trigger2=1000*var(7)/lifemax>1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
trigger3=numpartner!=0
trigger3=numenemy=1
trigger3=1000*(var(7)+partner,life)/(lifemax+partner,lifemax)>1000*enemy(0),life/enemy(0),lifemax
trigger4=numpartner!=0
trigger4=numenemy!=1
trigger4=1000*(var(7)+partner,life)/(lifemax+partner,lifemax)>1000*(enemy(0),life+enemy(1),life)/(enemy(0),lifemax+enemy(1),lifemax)
value=floor(1000*enemy(0),life/enemy(0),lifemax)
ignorehitpause=1
[state ];儔僀僼僇僶乕
type=varset
triggerall=ifelse(!ishelper,palno=2,0)
trigger1=movetype=i
var(7)=life
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僼僅儖僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[state 191,1]
type=stopsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno!=[191,193]
channel=2

[state -3,3];
type=null;playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=150
trigger2=stateno=152
;trigger2=anim=150
;trigger3=anim=152
;trigger4=anim=154
triggerall=time=0
value=s0,19
persistent=0
ignorehitpause=1
volume=-100

[state 0,1]
type=changeanim
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=var(58)=1
triggerall=stateno=5900
trigger1=anim!=2520
value=2520

[state -3,3];
type=explod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=numexplod(2509)=0
trigger1=stateno=150
trigger2=stateno=152
trigger3=stateno=151
trigger4=stateno=153
triggerall=time=0
anim=2509
id=2509
bindtime=-1
removetime=-1
postype=p1
pos=0,0
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
ignorehitpause=1

[state -3,3];
type=removeexplod
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno!=150&&stateno!=152&&stateno!=151&&stateno!=153
id=2509

[state -3,3];
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=150
trigger2=stateno=152
;trigger2=anim=150
;trigger3=anim=152
;trigger4=anim=154
triggerall=time=0
value=s0,19
persistent=0
ignorehitpause=1

[state 2100]
type=pause
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=p2life>0
triggerall=1
triggerall=(gametime%4)=1
triggerall=p2movetype=h
trigger1=projhit1000=1,<25
trigger2=projhit1001=1,<25
trigger3=projhit1021=1,<25
time=1
movetime=0
ignorehitpause=1

[state -2,4]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=0
trigger2=statetype=s
trigger1=alive=1
;trigger1=1
var(57)=0

[state -2,4]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=5101
trigger1=anim=5110
trigger1=alive=1
var(57)=0

[state -2,4]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=5101
trigger1=alive=1
trigger1=anim=5171||anim=5172||anim=5161||anim=5162
var(57)=1

[state 1007]
type=null;afterimage
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
trigger1=palno=12
time=20
palmul=53,53,53
length=2
paladd=0,0,0
;palcontrast=255-var(2),255-var(2),255-var(2)
;palcontrast=250-(time*10),250-(time*10),250-(time*10)
trans=add1
framegap=1

[state a]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=palno=12
flag=invisible

[state 191,3]
type=stopsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=movetype=h
channel=0
ignorehitpause=1

[state 191,3]
type=stopsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno!=195
trigger2=movetype=h
channel=4
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僗僥乕僩娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

;杮懱傪僞僎偵庢傜傟側偄傛偆偵偡傞
[state ]
type=hitoverride
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
attr=sca,aa,at,ap
stateno=256002
time=-1
ignorehitpause=1



;帋崌奐巒慜丄帋崌拞偺応崌
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate>=0&&roundstate<=2
value=256002
ignorehitpause=1



;帋崌廔椆屻偱偁傝丄偐偮惗偒偰偄傞応崌
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate=3
trigger1=alive!=0
value=140
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=roundstate=4
trigger1=alive!=0
value=5150
ignorehitpause=1



;帋崌廔椆屻偱偁傝丄偐偮巰傫偱偄傞応崌偼丒丒丒
;僗僥乕僩曐岇偑側偔側傝丄堊偡偑傑傑偵側傝傑偡(丩丒冎丒`)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;慡僾儗僀儎乕僿儖僷乕嫟捠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)

;僾儗僀儎乕僿儖僷乕偺巇條懳嶔
[state ]
type=screenbound
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
trigger1=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6)
trigger2=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=width
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
trigger1=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6)
trigger2=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger2=!ishelper(100000)
edge=-99999,-99999
ignorehitpause=1
[state ]
type=playerpush
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
trigger1=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6)
trigger2=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=attackdist
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
trigger1=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6)
trigger2=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger2=!ishelper(100000)
value=0
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)
trigger1=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6)
trigger1=facing!=root,facing
trigger2=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger2=!ishelper(100000)
trigger2=facing!=root,facing
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&root,palno>=7&&root,palno<=12)

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;媈帡杮懱僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=root,alive=0
value=100000
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=stateno=0
trigger1=facing*(enemynear,screenpos x-screenpos x)<0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=sysvar(0)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;揋杮懱姳徛梡旐抏僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(200000)&&root,palno>=7&&root,palno<=12)
triggerall=root,sysvar(3)=3
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(200000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=200000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;摉恎僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=300000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;揋曄悢婰壇崿慄僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400000)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=3
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400001)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=4
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400001)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400002)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=5
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400002)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400003)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=6
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400003)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400004)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=7
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400004)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400005)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=8
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400005)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400006)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=9
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400006)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400007)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=10
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400007)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400008)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=11
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400008)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1

[state ]
type=null
triggerall=ifelse(!ishelper,0,ishelper(400009)&&root,palno>=7&&root,palno<=12)
trigger1=root,sysvar(3)=12
trigger1=1||var(0):=enemy(0),var(0)
trigger1=1||var(1):=enemy(0),var(1)
trigger1=1||var(2):=enemy(0),var(2)
trigger1=1||var(3):=enemy(0),var(3)
trigger1=1||var(4):=enemy(0),var(4)
trigger1=1||var(5):=enemy(0),var(5)
trigger1=1||var(6):=enemy(0),var(6)
trigger1=1||var(7):=enemy(0),var(7)
trigger1=1||var(8):=enemy(0),var(8)
trigger1=1||var(9):=enemy(0),var(9)
trigger1=1||var(10):=enemy(0),var(10)
trigger1=1||var(11):=enemy(0),var(11)
trigger1=1||var(12):=enemy(0),var(12)
trigger1=1||var(13):=enemy(0),var(13)
trigger1=1||var(14):=enemy(0),var(14)
trigger1=1||var(15):=enemy(0),var(15)
trigger1=1||var(16):=enemy(0),var(16)
trigger1=1||var(17):=enemy(0),var(17)
trigger1=1||var(18):=enemy(0),var(18)
trigger1=1||var(19):=enemy(0),var(19)
trigger1=1||var(20):=enemy(0),var(20)
trigger1=1||var(21):=enemy(0),var(21)
trigger1=1||var(22):=enemy(0),var(22)
trigger1=1||var(23):=enemy(0),var(23)
trigger1=1||var(24):=enemy(0),var(24)
trigger1=1||var(25):=enemy(0),var(25)
trigger1=1||var(26):=enemy(0),var(26)
trigger1=1||var(27):=enemy(0),var(27)
trigger1=1||var(28):=enemy(0),var(28)
trigger1=1||var(29):=enemy(0),var(29)
trigger1=1||var(30):=enemy(0),var(30)
trigger1=1||var(31):=enemy(0),var(31)
trigger1=1||var(32):=enemy(0),var(32)
trigger1=1||var(33):=enemy(0),var(33)
trigger1=1||var(34):=enemy(0),var(34)
trigger1=1||var(35):=enemy(0),var(35)
trigger1=1||var(36):=enemy(0),var(36)
trigger1=1||var(37):=enemy(0),var(37)
trigger1=1||var(38):=enemy(0),var(38)
trigger1=1||var(39):=enemy(0),var(39)
trigger1=1||var(40):=enemy(0),var(40)
trigger1=1||var(41):=enemy(0),var(41)
trigger1=1||var(42):=enemy(0),var(42)
trigger1=1||var(43):=enemy(0),var(43)
trigger1=1||var(44):=enemy(0),var(44)
trigger1=1||var(45):=enemy(0),var(45)
trigger1=1||var(46):=enemy(0),var(46)
trigger1=1||var(47):=enemy(0),var(47)
trigger1=1||var(48):=enemy(0),var(48)
trigger1=1||var(49):=enemy(0),var(49)
trigger1=1||var(50):=enemy(0),var(50)
trigger1=1||var(51):=enemy(0),var(51)
trigger1=1||var(52):=enemy(0),var(52)
trigger1=1||var(53):=enemy(0),var(53)
trigger1=1||var(54):=enemy(0),var(54)
trigger1=1||var(55):=enemy(0),var(55)
trigger1=1||var(56):=enemy(0),var(56)
trigger1=1||var(57):=enemy(0),var(57)
trigger1=1||var(58):=enemy(0),var(58)
trigger1=1||var(59):=enemy(0),var(59)
trigger1=1||fvar(0):=enemy(0),fvar(0)
trigger1=1||fvar(1):=enemy(0),fvar(1)
trigger1=1||fvar(2):=enemy(0),fvar(2)
trigger1=1||fvar(3):=enemy(0),fvar(3)
trigger1=1||fvar(4):=enemy(0),fvar(4)
trigger1=1||fvar(5):=enemy(0),fvar(5)
trigger1=1||fvar(6):=enemy(0),fvar(6)
trigger1=1||fvar(7):=enemy(0),fvar(7)
trigger1=1||fvar(8):=enemy(0),fvar(8)
trigger1=1||fvar(9):=enemy(0),fvar(9)
trigger1=1||fvar(10):=enemy(0),fvar(10)
trigger1=1||fvar(11):=enemy(0),fvar(11)
trigger1=1||fvar(12):=enemy(0),fvar(12)
trigger1=1||fvar(13):=enemy(0),fvar(13)
trigger1=1||fvar(14):=enemy(0),fvar(14)
trigger1=1||fvar(15):=enemy(0),fvar(15)
trigger1=1||fvar(16):=enemy(0),fvar(16)
trigger1=1||fvar(17):=enemy(0),fvar(17)
trigger1=1||fvar(18):=enemy(0),fvar(18)
trigger1=1||fvar(19):=enemy(0),fvar(19)
trigger1=1||fvar(20):=enemy(0),fvar(20)
trigger1=1||fvar(21):=enemy(0),fvar(21)
trigger1=1||fvar(22):=enemy(0),fvar(22)
trigger1=1||fvar(23):=enemy(0),fvar(23)
trigger1=1||fvar(24):=enemy(0),fvar(24)
trigger1=1||fvar(25):=enemy(0),fvar(25)
trigger1=1||fvar(26):=enemy(0),fvar(26)
trigger1=1||fvar(27):=enemy(0),fvar(27)
trigger1=1||fvar(28):=enemy(0),fvar(28)
trigger1=1||fvar(29):=enemy(0),fvar(29)
trigger1=1||fvar(30):=enemy(0),fvar(30)
trigger1=1||fvar(31):=enemy(0),fvar(31)
trigger1=1||fvar(32):=enemy(0),fvar(32)
trigger1=1||fvar(33):=enemy(0),fvar(33)
trigger1=1||fvar(34):=enemy(0),fvar(34)
trigger1=1||fvar(35):=enemy(0),fvar(35)
trigger1=1||fvar(36):=enemy(0),fvar(36)
trigger1=1||fvar(37):=enemy(0),fvar(37)
trigger1=1||fvar(38):=enemy(0),fvar(38)
trigger1=1||fvar(39):=enemy(0),fvar(39)
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400009)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;偦偺懠崿慄僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400010)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400011)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400012)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400013)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400014)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400015)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400016)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400017)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400018)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400019)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400020)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400021)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400022)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400023)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;崿慄旐抏僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400000)>0&&helper(400000),sysvar(0)>=1&&helper(400000),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401001)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400001)>0&&helper(400001),sysvar(0)>=1&&helper(400001),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401002)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400002)>0&&helper(400002),sysvar(0)>=1&&helper(400002),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401003)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400003)>0&&helper(400003),sysvar(0)>=1&&helper(400003),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401004)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400004)>0&&helper(400004),sysvar(0)>=1&&helper(400004),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401005)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400005)>0&&helper(400005),sysvar(0)>=1&&helper(400005),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401006)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400006)>0&&helper(400006),sysvar(0)>=1&&helper(400006),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401007)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400007)>0&&helper(400007),sysvar(0)>=1&&helper(400007),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401008)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400008)>0&&helper(400008),sysvar(0)>=1&&helper(400008),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401009)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400009)>0&&helper(400009),sysvar(0)>=1&&helper(400009),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401010)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400010)>0&&helper(400010),sysvar(0)>=1&&helper(400010),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401011)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400011)>0&&helper(400011),sysvar(0)>=1&&helper(400011),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401012)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400012)>0&&helper(400012),sysvar(0)>=1&&helper(400012),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401013)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400013)>0&&helper(400013),sysvar(0)>=1&&helper(400013),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401014)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400014)>0&&helper(400014),sysvar(0)>=1&&helper(400014),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401015)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400015)>0&&helper(400015),sysvar(0)>=1&&helper(400015),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401016)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400016)>0&&helper(400016),sysvar(0)>=1&&helper(400016),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401017)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400017)>0&&helper(400017),sysvar(0)>=1&&helper(400017),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401018)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400018)>0&&helper(400018),sysvar(0)>=1&&helper(400018),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401019)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400019)>0&&helper(400019),sysvar(0)>=1&&helper(400019),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401020)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400020)>0&&helper(400020),sysvar(0)>=1&&helper(400020),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401021)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400021)>0&&helper(400021),sysvar(0)>=1&&helper(400021),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401022)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400022)>0&&helper(400022),sysvar(0)>=1&&helper(400022),sysvar(0)<=2,420000,400000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(401023)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=ifelse(stateno=400000||stateno=420000,stateno,ifelse(numhelper(400023)>0&&helper(400023),sysvar(0)>=1&&helper(400023),sysvar(0)<=2,420000,400000))
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;暲楍崿慄梡捫暔愇僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400024)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400024
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(400025)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=400025
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;崿慄曗彆僿儖僷乕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=sysvar(0)=floor(2147483647*cos(gametime))
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=sysvar(0)!=floor(2147483647*cos(gametime))
sysvar(1)=stateno
ignorehitpause=0
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=1
sysvar(4)=enemy(0),id
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=500000
ignorehitpause=1

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=500001
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僆儕僕僫儖忢挀僿儖僷乕榞
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偦偺懠僿儖僷乗娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper&&root,palno>=1&&root,palno<=12)
;trigger1=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)...
;...

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper&&root,palno>=1&&root,palno<=12)
trigger1=ishelper(1101)
value=1101
ignorehitpause=1

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper&&root,palno>=1&&root,palno<=12)
trigger1=ishelper(1221)||ishelper(1222)||ishelper(1231)||ishelper(1232)
value=1221
ignorehitpause=1







[statedef -3]

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偙傫傆偂偖
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僶僢僌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偁側偨偼偩偀傟丠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;帪巭傔夞傝
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;旕曄悢巊梡懄巰峌寕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;懄巰娗棟曄悢
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儔僀僼娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕幩弌
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀乮棯婰乯
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)
;triggerall=僠乕儉僒僀僪巜掕



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=12,0)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,0)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕巇條
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
;triggerall=ifelse(!ishelper,僷儗僢僩忦審尷掕,僷儗僢僩忦審尷掕)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僨僼僅儖僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[state -2]
type=attackmulset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=var(58)=1
trigger1=1
value=1.35

[state -3]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
trigger1=p2statetype!=c
var(11)=-150-(-150-floor(p2bodydist y))

[state -3]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
trigger1=p2statetype=s
var(11)=0

[state -3,3];拝抧
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=time=1
trigger1=stateno=52||stateno=1011||stateno=1016
value=s0,16

[state -2]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
flag=noairguard
ignorehitpause=1

[state -3,5]
type=varrandom
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
v=3
range=1,4

[state 240,4]
type=varadd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=projhit1080=1
var(56)=1
persistent=0
ignorehitpause=1

[state -3,5];嬺傜偄庛
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=alive=1
trigger1=time=1&&stateno=5000&&(anim=5000||anim=5010)
trigger2=time=1&&stateno=5010&&(anim=5020)
trigger3=time=1&&stateno=5020&&(anim=5000||anim=5010)
triggerall=random<=300
value=s0,33

[state -3,5];嬺傜偄拞
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=alive=1
triggerall=random<=300
trigger1=time=1&&stateno=5000&&(anim=5001||anim=5011)
trigger2=time=1&&stateno=5011&&(anim=5021)
trigger3=time=1&&stateno=5020&&(anim=5001||anim=5011)
value=s0,33

[state -3,5];嬺傜偄嫮
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=alive=1
trigger1=time=1&&stateno=5000&&(anim=5002||anim=5012)
trigger2=time=1&&stateno=5010&&(anim=5022)
trigger3=time=1&&stateno=5020&&(anim=5002||anim=5012)
trigger4=time=1&&stateno=5020&&(anim=5030||anim=5012)
trigger5=time=1&&stateno=5070&&(anim=5070)
triggerall=random<=300
value=s0,34

[state -3,5];傆偭偲傃
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=alive=1
trigger1=time=1&&stateno=5020&&(anim=5030)
trigger2=time=1&&stateno=5000&&(anim=5030)
trigger3=time=1&&stateno=5020&&(anim=5052||anim=5051)
triggerall=random<=300
value=s0,33

[state -2,5];僟僂儞
type=playsnd
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=alive=1
trigger1=time=1&&stateno=1895
triggerall=random<=500
value=s0,43

[state -3,boss]
type=varset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=palno=[7,12]
var(58)=1

[state -2]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
trigger1=var(58)=1
flag=nojugglecheck
ignorehitpause=1

[state -2,1]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
;trigger1=sysvar(2)=1
;trigger1=time=0
trigger1=stateno=5110
trigger1=alive=1
;trigger1=anim=5120
value=1895



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僗僥乕僩娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;慡僾儗僀儎乕僿儖僷乕嫟捠
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=12)



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;忢嵼僿儖僷乕娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&root,palno>=7&&root,palno<=12)
;triggerall=ifelse(!ishelper,0,ishelper(奩摉偺helperid)&&僷儗僢僩忦審尷掕)

;崿慄曗彆僿儖僷乕
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=1
sysvar(0)=floor(2147483647*cos(gametime))
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;杮懱堷偒楿傕傝愭
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 256002]
type=s
ctrl=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=!alive
value=5050
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾乕儅乕婡擻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;婎杮愝掕
[state ]
type=changeanim
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=changeanim
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=ifelse(!ishelper,palno=7,0)
trigger1=roundstate=2
trigger1=random<500
trigger2=ifelse(!ishelper,palno=8,0)
trigger2=roundstate=2
trigger2=random<400
trigger3=ifelse(!ishelper,palno=9,0)
trigger3=roundstate=2
trigger3=random<300
trigger4=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger4=roundstate=2
trigger4=random<200
value=40200
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
hitsound=s0,19
p1stateno=256002001
ignorehitpause=1

[statedef 256002001]
type=s
ctrl=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=!alive
value=5050
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾乕儅乕婡擻
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;婎杮愝掕
[state ]
type=changeanim
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=changeanim
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=ifelse(!ishelper,palno=7,0)
trigger1=roundstate=2
trigger1=random<500
trigger2=ifelse(!ishelper,palno=8,0)
trigger2=roundstate=2
trigger2=random<400
trigger3=ifelse(!ishelper,palno=9,0)
trigger3=roundstate=2
trigger3=random<300
trigger4=ifelse(!ishelper,palno>=10&&palno<=12,0)
trigger4=roundstate=2
trigger4=random<200
value=40200
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
movetype=a
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
hitsound=s0,19
p1stateno=256002001
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;旔擄応強
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 140]
type=u;leavestatetypeunchanged
physics=u;leavephysicsunchanged
ctrl=1

;揋梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;媈帡杮懱僿儖僷乕埲奜偺帺暘僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1



;崅僇儔乕杮懱梡僗僥僐儞孮
[state ]
type=changeanim
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=helper(100000),stateno!=0
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)=0
trigger2=numhelper(100000)>0
trigger2=helper(100000),stateno=0
movetype=i
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1



;掅僇儔乕杮懱丄媈帡杮懱僿儖僷乕梡僗僥僐儞孮
[state 140,1]
type=changeanim
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0
value=140+(statetype=c)+(statetype=a)*2
[state 140,2]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0&&statetype=s
physics=s
[state 140,3]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0&&statetype=c
physics=c
[state 140,4]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0&&statetype=a
physics=a
[state 140,hitolo]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=statetype=s&&command="holddown"
statetype=c
physics=c
[state 140,lotohi]
type=statetypeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=statetype=c&&command!="holddown"
statetype=s
physics=s



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;億儞儁僀
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 5150]

;揋杮懱梡僗僥乕僩孮
[state ]
type=statetypeset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=lifeset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
x=-cos(e**89)
y=-cos(e**89)
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1



;揋僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;媈帡杮懱僿儖僷乕埲奜偺帺暘僿儖僷乕梡僗僥乕僩孮
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6&&!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1



;崅僇儔乕杮懱梡僗僥僐儞孮
[state ]
type=changeanim
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
value=40000
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=turn
triggerall=ifelse(!ishelper,alive!=0&&palno>=7&&palno<=12,0)
trigger1=numhelper(100000)>0
trigger1=facing!=helper(100000),facing
ignorehitpause=1



;掅僇儔乕杮懱丄崅僇儔乕杮懱偺巰懱丄媈帡杮懱僿儖僷乕梡僗僥僐儞孮
[state ]
type=statetypeset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0
statetype=l
movetype=h
physics=n
ignorehitpause=1
[state ]
type=sprpriority
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0
value=-3
ignorehitpause=1
[state 5150,1];normalanim
type=changeanim
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
triggerall=time=0
triggerall=selfanimexist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!selfanimexist(5140+(anim%10))
value=5140
[state 5150,3];hituptypeanim
type=changeanim
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=selfanimexist(5140+(anim%10))
value=5140+(anim%10)
[state 5150,4];matchoveranim
type=changeanim
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
persistent=0
;trigger1=time=0
trigger1=matchover=1
trigger1=anim=[5140,5149]
trigger1=selfanimexist(anim+10)
value=anim+10
[state 5150,5];switchto5110ifliedeadanimdoesnotexist
type=changeanim
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=time=0
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
[state 5150,6];friction
type=velmul
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
x=0.85
[state 5150,7];friction
type=velset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=vel x<.05
persistent=0
x=0
[state 5150,8]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=1&&palno<=6||alive=0&&palno>=7&&palno<=12,ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=sca
time=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;媈帡杮懱僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 100000]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;揋杮懱姳徛梡旐抏僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 200000]
anim=40020
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(200000)&&root,palno>=7&&root,palno<=12)
trigger1=1
pos=0,99999
time=-1
ignorehitpause=1

[state ]
type=hitby
triggerall=ifelse(!ishelper,0,ishelper(200000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=c,sa
time=-1
ignorehitpause=1
[state ]
type=hitby
triggerall=ifelse(!ishelper,0,ishelper(200000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value2=c,sa
time=-1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;摉恎僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 300000]
movetype=a

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(0)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=1
value=40010
ignorehitpause=1



;峌寕杮懱
[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=root,sysvar(3)%2=0
attr=,na
hitflag=mafd
sparkno=-1
numhits=0
pausetime=0,3
p2stateno=50
p1getp2state=0
ignorehitpause=1
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=root,sysvar(3)%2=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,3
ignorehitpause=1



;幾娽僉儔乕梡曄悢娗棟
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1



;僿儖僷乕傪儅乕僉儞僌偟偨応崌
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1
[state ]
type=targetdrop
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id!=enemy(0),id
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id!=enemy(0),id
trigger2=target,id!=enemy(1),id
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(2)=enemy(0),life
ignorehitpause=1
[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(0)=1
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy!=1
trigger1=target,id=enemy(1),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(2)=enemy(1),life
ignorehitpause=1
[state ];張棟00仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy!=1
trigger1=target,id=enemy(1),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)
sysvar(0)=2
ignorehitpause=1



;杮懱傪儅乕僉儞僌偟偨応崌03
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1
[state ];張棟00仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=numenemy=1
trigger1=target,id=enemy(0),id
trigger1=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=numenemy!=1
trigger2=target,id=enemy(0),id
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=numenemy!=1
trigger3=target,id=enemy(1),id
trigger3=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
sysvar(0)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(0)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;撆
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=1
sysvar(2)=sysvar(2)-floor(enemy(0),gethitvar(damage)*0.001*enemy(0),lifemax)
ignorehitpause=1
[state ]
type=varadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=sysvar(2)>=1
sysvar(2)=-1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=sysvar(2)-enemy(0),life
absolute=1
ignorehitpause=1



;偍慜偼傕偆巰傫偱偄傞
[state ];張棟01仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=roundstate>=0&&roundstate<=2
trigger1=sysvar(2)<=0
trigger2=roundstate>=0&&roundstate<=2
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=roundstate>=3&&roundstate<=4
trigger3=!winko
sysvar(0)=3
ignorehitpause=1



;彑棙
[state ];張棟01仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(0)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;撆
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=1
sysvar(2)=sysvar(2)-floor(enemy(1),gethitvar(damage)*0.001*enemy(1),lifemax)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=sysvar(2)-enemy(1),life
absolute=1
ignorehitpause=1



;偍慜偼傕偆巰傫偱偄傞
[state ];張棟02仺03
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=roundstate>=0&&roundstate<=2
trigger1=sysvar(2)<=0
trigger2=roundstate>=0&&roundstate<=2
trigger2=root,sysvar(2)=floor(2.0**1)*floor(root,sysvar(2)/floor(2.0**1))+root,sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger3=roundstate>=3&&roundstate<=4
trigger3=!winko
sysvar(0)=3
ignorehitpause=1



;彑棙
[state ];張棟02仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(0)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=1
value=40010
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
pausetime=0,3
id=256002001
ignorehitpause=1



;抳巰撆
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(3)%1200>=0&&root,sysvar(3)%1200<=599
value=-2147483647
absolute=1
ignorehitpause=1



;幾娽僉儔乕01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=1
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target(256002001),stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target(256002001),stateno=[10000,99999]
trigger2=target(256002001),stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target(256002001),stateno=[100000,999999]
trigger3=target(256002001),stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target(256002001),stateno=[1000000,9999999]
trigger4=target(256002001),stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target(256002001),stateno=[10000000,99999999]
trigger5=target(256002001),stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target(256002001),stateno=[100000000,999999999]
trigger6=target(256002001),stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target(256002001),stateno=[1000000000,2100000000]
trigger7=target(256002001),stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target(256002001),stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target(256002001),stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target(256002001),stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target(256002001),stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target(256002001),stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target(256002001),stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target(256002001),stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target(256002001),stateno=[2147483640,2147483647]
sysvar(1)=target(256002001),stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
id=256002001
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
id=256002001
ignorehitpause=1



;幾娽僉儔乕02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,stateno=[0,9999]
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger2=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger3=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger4=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger5=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger6=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger7=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,stateno=[2100000000,2100000009]
trigger8=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,stateno=[2140000000,2140000009]
trigger9=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,stateno=[2147000000,2147000009]
trigger10=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,stateno=[2147400000,2147400009]
trigger11=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,stateno=[2147480000,2147480009]
trigger12=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,stateno=[2147483000,2147483009]
trigger13=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,stateno=[2147483600,2147483609]
trigger14=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,stateno=[2147483640,2147483647]
trigger15=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=root,sysvar(2)=floor(2.0**2)*floor(root,sysvar(2)/floor(2.0**2))+root,sysvar(2)%floor(2.0**1)+floor(2.0**1)
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
value=320000
ignorehitpause=1



;彑棙
[state ];張棟03仺04
type=varset
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=3
trigger1=roundstate>=3&&roundstate<=4
trigger1=winko
sysvar(0)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(0)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=4
trigger1=1
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=4
trigger1=1
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;巰懱張棟
[state ]
type=targetlifeadd
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=4
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=-2147483647
absolute=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,ishelper(300000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=4
trigger1=numtarget>0
trigger1=playeridexist(target,id)
value=5150
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儘乕儅
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 320000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=256002
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(100000)
value=50
persistent=256
ignorehitpause=1
[state ]
type=destroyself
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=!ishelper(100000)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=0&&playerid(enemy(0),var(2)),sysvar(0)<=2,playerid(enemy(1),var(2)),sysvar(0)>=0&&playerid(enemy(1),var(2)),sysvar(0)<=2)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=0&&playerid(enemy(0),var(2)),sysvar(0)<=2,playerid(enemy(1),var(2)),sysvar(0)>=0&&playerid(enemy(1),var(2)),sysvar(0)<=2)
trigger1=1
value=50
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4,playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=lifeset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4,playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4)
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4,playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4)
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4,playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4)
trigger1=hitpausetime=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
triggerall=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(2)),sysvar(0)>=3&&playerid(enemy(0),var(2)),sysvar(0)<=4,playerid(enemy(1),var(2)),sysvar(0)>=3&&playerid(enemy(1),var(2)),sysvar(0)<=4)
trigger1=hitpausetime>0
value=320001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;triggerall=root,numprojid(256002023)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)=0
trigger1=1
value=420000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;triggerall=root,numprojid(256002023)>0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;張棟00
;triggerall=sysvar(0)!=256002001

;忩壔
[state ]
type=varset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)!=256002001
trigger1=1
sysvar(1)=0
ignorehitpause=1



;愻擼嵪傒
[state ];張棟00仺01
type=varset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)!=256002001
trigger1=1
sysvar(0)=256002001
ignorehitpause=1

;張棟01
;triggerall=sysvar(0)=256002001

;壓弨旛
[state ]
type=superpause
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)=0
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=bindtoparent
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)=0
pos=0,0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)=0
pos=0,0
ignorehitpause=1



;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
x=0
y=99999
ignorehitpause=1



;杮懱姳徛梡旘傃摴嬶
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)=0
projid=256002001
projanim=anim
projremove=1
projremovetime=100
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=prevstateno
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)>100
projid=256002002
projanim=anim
projremove=1
projremovetime=100
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;徚嫀
[state ]
type=destroyself
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=sysvar(1)>100
ignorehitpause=1



;僞僀儉戙梡
[state ]
type=varset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002023)>0
triggerall=sysvar(0)=256002001
trigger1=1
sysvar(1)=sysvar(1)+1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僫億儕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 320001]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,palno>=7&&palno<=12,0)
trigger1=1
value=256002
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(100000)
value=50
persistent=256
ignorehitpause=1
[state ]
type=destroyself
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=!ishelper(100000)
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=destroyself
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=lifeset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1
[state ]
type=powerset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=0
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;抧拞奀
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;挻懄巰夵儖乕僾梡婰弎
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=alive=0
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=alive!=0
value=320001
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;崿慄娭楢僿儖僷乕愱梡僗僥乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;婰弎棳媀
;triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
;triggerall=怴婯忦審
;trigger1=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||......
;trigger2=ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||ishelper(奩摉偺helperid)||......
;...

[statedef 400000]

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=statetypeset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
movetype=a
ignorehitpause=1

[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(401000)||ishelper(401001)||ishelper(401002)||ishelper(401003)||ishelper(401004)||ishelper(401005)||ishelper(401006)||ishelper(401007)
trigger2=ishelper(401008)||ishelper(401009)||ishelper(401010)||ishelper(401011)||ishelper(401012)||ishelper(401013)||ishelper(401014)||ishelper(401015)
trigger3=ishelper(401016)||ishelper(401017)||ishelper(401018)||ishelper(401019)||ishelper(401020)||ishelper(401021)||ishelper(401022)||ishelper(401023)
value=40020
ignorehitpause=1
[state ]
type=statetypeset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(401000)||ishelper(401001)||ishelper(401002)||ishelper(401003)||ishelper(401004)||ishelper(401005)||ishelper(401006)||ishelper(401007)
trigger2=ishelper(401008)||ishelper(401009)||ishelper(401010)||ishelper(401011)||ishelper(401012)||ishelper(401013)||ishelper(401014)||ishelper(401015)
trigger3=ishelper(401016)||ishelper(401017)||ishelper(401018)||ishelper(401019)||ishelper(401020)||ishelper(401021)||ishelper(401022)||ishelper(401023)
movetype=i
ignorehitpause=1

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400000)
trigger2=ishelper(401000)
pos=0,-30000
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400001)
trigger2=ishelper(401001)
pos=0,-60001
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400002)
trigger2=ishelper(401002)
pos=0,-90002
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400003)
trigger2=ishelper(401003)
pos=0,-120003
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400004)
trigger2=ishelper(401004)
pos=0,-150004
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400005)
trigger2=ishelper(401005)
pos=0,-180005
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400006)
trigger2=ishelper(401006)
pos=0,-210006
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400007)
trigger2=ishelper(401007)
pos=0,-240007
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400008)
trigger2=ishelper(401008)
pos=0,-270008
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400009)
trigger2=ishelper(401009)
pos=0,-300009
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400010)
trigger2=ishelper(401010)
pos=0,-330010
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400011)
trigger2=ishelper(401011)
pos=0,-360011
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400012)
trigger2=ishelper(401012)
pos=0,-390012
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400013)
trigger2=ishelper(401013)
pos=0,-420013
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400014)
trigger2=ishelper(401014)
pos=0,-450014
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400015)
trigger2=ishelper(401015)
pos=0,-480015
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400016)
trigger2=ishelper(401016)
pos=0,-510016
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400017)
trigger2=ishelper(401017)
pos=0,-540017
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400018)
trigger2=ishelper(401018)
pos=0,-570018
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400019)
trigger2=ishelper(401019)
pos=0,-600019
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400020)
trigger2=ishelper(401020)
pos=0,-630020
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400021)
trigger2=ishelper(401021)
pos=0,-660021
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400022)
trigger2=ishelper(401022)
pos=0,-690022
time=-1
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
trigger1=ishelper(400023)
trigger2=ishelper(401023)
pos=0,-720023
time=-1
ignorehitpause=1



;崿慄僿儖僷乕幩弌
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401000)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400000)=0
id=400000
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401001)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400001)=0
id=400001
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401002)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400002)=0
id=400002
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401003)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400003)=0
id=400003
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401004)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400004)=0
id=400004
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401005)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400005)=0
id=400005
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401006)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400006)=0
id=400006
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401007)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400007)=0
id=400007
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401008)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400008)=0
id=400008
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401009)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400009)=0
id=400009
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401010)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400010)=0
id=400010
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401011)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400011)=0
id=400011
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401012)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400012)=0
id=400012
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401013)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400013)=0
id=400013
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401014)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400014)=0
id=400014
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401015)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400015)=0
id=400015
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401016)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400016)=0
id=400016
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401017)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400017)=0
id=400017
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401018)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400018)=0
id=400018
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401019)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400019)=0
id=400019
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401020)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400020)=0
id=400020
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401021)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400021)=0
id=400021
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401022)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400022)=0
id=400022
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(401023)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(400023)=0
id=400023
stateno=400000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(0)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;婎杮愝掕
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40010
ignorehitpause=1



;峌寕杮懱
[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
attr=,na
hitflag=mafd
affectteam=f
sparkno=-1
numhits=0
pausetime=2147483647
ignorehitpause=1



;崿慄栐偵堷偭偐偐偭偨
[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=0
triggerall=numtarget>0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(0)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



;崿慄惉岟
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=1
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(0)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;傾僯儊娗棟
[state ]
type=changeanim
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=40000
ignorehitpause=1



;儅乕僉儞僌梡
[state ]
type=reversaldef
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
reversal.attr=sca,aa,at,ap
sparkno=-1
numhits=0
ignorehitpause=1



[state ];張棟02仺01
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=!playeridexist(target,id)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(0)=1
ignorehitpause=1



;幾娽僉儔乕01
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(1)=320000
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=320000
ignorehitpause=1



;幾娽僉儔乕02
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=320000
ignorehitpause=1



;幾娽僉儔乕03
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=target,stateno=[0,9999]
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=target,stateno=[10000,99999]
trigger2=target,stateno%1000=[0,9]
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=target,stateno=[100000,999999]
trigger3=target,stateno%10000=[0,9]
trigger4=numtarget>0
trigger4=playeridexist(target,id)
trigger4=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger4=target,stateno=[1000000,9999999]
trigger4=target,stateno%100000=[0,9]
trigger5=numtarget>0
trigger5=playeridexist(target,id)
trigger5=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger5=target,stateno=[10000000,99999999]
trigger5=target,stateno%1000000=[0,9]
trigger6=numtarget>0
trigger6=playeridexist(target,id)
trigger6=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger6=target,stateno=[100000000,999999999]
trigger6=target,stateno%10000000=[0,9]
trigger7=numtarget>0
trigger7=playeridexist(target,id)
trigger7=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger7=target,stateno=[1000000000,2100000000]
trigger7=target,stateno%100000000=[0,9]
trigger8=numtarget>0
trigger8=playeridexist(target,id)
trigger8=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger8=target,stateno=[2100000000,2100000009]
trigger9=numtarget>0
trigger9=playeridexist(target,id)
trigger9=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger9=target,stateno=[2140000000,2140000009]
trigger10=numtarget>0
trigger10=playeridexist(target,id)
trigger10=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger10=target,stateno=[2147000000,2147000009]
trigger11=numtarget>0
trigger11=playeridexist(target,id)
trigger11=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger11=target,stateno=[2147400000,2147400009]
trigger12=numtarget>0
trigger12=playeridexist(target,id)
trigger12=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger12=target,stateno=[2147480000,2147480009]
trigger13=numtarget>0
trigger13=playeridexist(target,id)
trigger13=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger13=target,stateno=[2147483000,2147483009]
trigger14=numtarget>0
trigger14=playeridexist(target,id)
trigger14=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger14=target,stateno=[2147483600,2147483609]
trigger15=numtarget>0
trigger15=playeridexist(target,id)
trigger15=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger15=target,stateno=[2147483640,2147483647]
sysvar(1)=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)+floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=sysvar(1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
trigger1=numtarget>0
trigger1=playeridexist(target,id)
trigger1=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger1=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger1=numenemy=1
trigger1=enemy(0),numprojid(256002023)=0
trigger1=target,ishelper(256002001)=0
trigger2=numtarget>0
trigger2=playeridexist(target,id)
trigger2=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger2=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger2=numenemy!=1
trigger2=enemy(0),numprojid(256002023)=0
trigger2=target,ishelper(256002001)=0
trigger3=numtarget>0
trigger3=playeridexist(target,id)
trigger3=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
trigger3=root,sysvar(2)=floor(2.0**10)*floor(root,sysvar(2)/floor(2.0**10))+root,sysvar(2)%floor(2.0**9)
trigger3=numenemy!=1
trigger3=enemy(1),numprojid(256002023)=0
trigger3=target,ishelper(256002001)=0
value=320000
ignorehitpause=1



;傾僯儊扵嵏僿儖僷乕偼偙偪傜傊偳偆偧
[state ]
type=targetstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=target,ishelper(256002001)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=421000
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僕僽儔儖僞儖丂乣丂偸丂傞丂偺丂奀丂傊丂傛丂偆丂偙丂偦
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;敿椞堟恊曄峏敪摦
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(2)=parent,var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
var(0)=256002001
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
triggerall=parent,var(0)!=256002001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=600000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=floor(parent,id/65536)<128&&floor((parent,id%65536)/256)<128&&parent,id%256<128
triggerall=parent,var(0)=256002001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=604000
persistent=256
ignorehitpause=1



;慡椞堟恊曄峏敪摦
[state ]
type=varset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
sysvar(2)=parent,var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
var(0)=256002001
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=parent,var(0)!=256002001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=600000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,root,palno>=7&&root,palno<=12)
triggerall=sysvar(0)=2
triggerall=numtarget>0
triggerall=playeridexist(target,id)
triggerall=target,teamside!=teamside&&(target,sysfvar(0)=256002.0&&target,sysfvar(0)!=0.0)=0
triggerall=root,sysvar(2)=floor(2.0**11)*floor(root,sysvar(2)/floor(2.0**11))+root,sysvar(2)%floor(2.0**10)+floor(2.0**10)
triggerall=root,sysvar(2)=floor(2.0**12)*floor(root,sysvar(2)/floor(2.0**12))+root,sysvar(2)%floor(2.0**11)||root,sysvar(2)=floor(2.0**13)*floor(root,sysvar(2)/floor(2.0**13))+root,sysvar(2)%floor(2.0**12)
triggerall=parent,var(0)=256002001
trigger1=ishelper(400000)||ishelper(400001)||ishelper(400002)||ishelper(400003)||ishelper(400004)||ishelper(400005)||ishelper(400006)||ishelper(400007)
trigger2=ishelper(400008)||ishelper(400009)||ishelper(400010)||ishelper(400011)||ishelper(400012)||ishelper(400013)||ishelper(400014)||ishelper(400015)
trigger3=ishelper(400016)||ishelper(400017)||ishelper(400018)||ishelper(400019)||ishelper(400020)||ishelper(400021)||ishelper(400022)||ishelper(400023)
value=604000
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;偍偠傖傑僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 400024]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=destroyself
triggerall=ifelse(!ishelper,0,ishelper(400024)&&root,palno>=7&&root,palno<=12)
trigger1=1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僷乕儅僱儞僩偍偠傖傑僨僗僥傿僯乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 400025]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(400025)&&root,palno>=7&&root,palno<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;償僃僱僣傿傾
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 420000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;壓弨旛
[state ]
type=superpause
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
anim=-1
sound=-1
darken=0
time=0
movetime=0
unhittable=0
p2defmul=1
ignorehitpause=1
[state ]
type=bindtoparent
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
pos=0,0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
pos=0,0
ignorehitpause=1
[state ]
type=varset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
sysvar(0)=256002001



;栧弌
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;栧弌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420001]

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;傾僯儊扵嵏梡僿儖僷乕幩弌
[state ]
type=helper
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=numhelper(256002001)=0
id=256002001
stateno=256002001
helpertype=normal
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;triggerall=sysvar(0)=256002001

;奺僗僥乕僩堏摦
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**3)*floor(enemy(0),sysvar(2)/floor(2.0**3))+enemy(0),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(0),var(28)),sysvar(1)!=0
value=420002
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=enemy(1),sysvar(2)=floor(2.0**3)*floor(enemy(1),sysvar(2)/floor(2.0**3))+enemy(1),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
value=420003
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=root,time%101=100
value=420004
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)=256002001
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1

;triggerall=sysvar(0)=256002001

;僗僥乕僩堏峴嫋壜
[state ]
type=varset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(0)!=256002001
trigger1=1
sysvar(0)=256002001


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420002]

;僔乕働儞僗
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002003
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002004
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002005
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002006
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002007
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=enemy(1),sysvar(2)=floor(2.0**3)*floor(enemy(1),sysvar(2)/floor(2.0**3))+enemy(1),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
value=420003
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=root,time%101=100
value=420004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1

[statedef 420003]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002003
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002004
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002005
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002006
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002007
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=root,time%101=100
value=420004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟僨僶僢僌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420004]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002008
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002009
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002010
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002011
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002012
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
value=420005
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩屌掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420005]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002013
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002014
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002015
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002016
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002017
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
value=420006
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420006]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002018
projanim=anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002019
projanim=root,anim
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002020
projanim=200
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002021
projanim=800
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002022
projanim=1010
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=playerid(enemy(0),var(28)),sysvar(4)=root,id
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**7)*floor(enemy(0),sysvar(2)/floor(2.0**7))+enemy(0),sysvar(2)%floor(2.0**6)+floor(2.0**6)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=playerid(enemy(1),var(28)),sysvar(4)=root,id
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**7)*floor(enemy(1),sysvar(2)/floor(2.0**7))+enemy(1),sysvar(2)%floor(2.0**6)+floor(2.0**6)
value=420007
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;gametime幃僗僥敳偗娧捠
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420007]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(0),playerid(enemy(1),var(29)),var(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(1),playerid(enemy(1),var(29)),var(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(2),playerid(enemy(1),var(29)),var(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(3),playerid(enemy(1),var(29)),var(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(4),playerid(enemy(1),var(29)),var(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(5),playerid(enemy(1),var(29)),var(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(6),playerid(enemy(1),var(29)),var(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(7),playerid(enemy(1),var(29)),var(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(8),playerid(enemy(1),var(29)),var(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(9),playerid(enemy(1),var(29)),var(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(10),playerid(enemy(1),var(29)),var(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(11),playerid(enemy(1),var(29)),var(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(12),playerid(enemy(1),var(29)),var(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(13),playerid(enemy(1),var(29)),var(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(14),playerid(enemy(1),var(29)),var(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(15),playerid(enemy(1),var(29)),var(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(16),playerid(enemy(1),var(29)),var(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(17),playerid(enemy(1),var(29)),var(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(18),playerid(enemy(1),var(29)),var(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(19),playerid(enemy(1),var(29)),var(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(20),playerid(enemy(1),var(29)),var(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(21),playerid(enemy(1),var(29)),var(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(22),playerid(enemy(1),var(29)),var(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(23),playerid(enemy(1),var(29)),var(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(24),playerid(enemy(1),var(29)),var(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(25),playerid(enemy(1),var(29)),var(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(26),playerid(enemy(1),var(29)),var(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(27),playerid(enemy(1),var(29)),var(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(28),playerid(enemy(1),var(29)),var(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(29),playerid(enemy(1),var(29)),var(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(30),playerid(enemy(1),var(29)),var(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(31),playerid(enemy(1),var(29)),var(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(32),playerid(enemy(1),var(29)),var(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(33),playerid(enemy(1),var(29)),var(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(34),playerid(enemy(1),var(29)),var(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(35),playerid(enemy(1),var(29)),var(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(36),playerid(enemy(1),var(29)),var(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(37),playerid(enemy(1),var(29)),var(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(38),playerid(enemy(1),var(29)),var(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(39),playerid(enemy(1),var(29)),var(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(40),playerid(enemy(1),var(29)),var(40))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(41),playerid(enemy(1),var(29)),var(41))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(42),playerid(enemy(1),var(29)),var(42))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(43),playerid(enemy(1),var(29)),var(43))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(44),playerid(enemy(1),var(29)),var(44))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(45),playerid(enemy(1),var(29)),var(45))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(46),playerid(enemy(1),var(29)),var(46))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(47),playerid(enemy(1),var(29)),var(47))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(48),playerid(enemy(1),var(29)),var(48))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(49),playerid(enemy(1),var(29)),var(49))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(50),playerid(enemy(1),var(29)),var(50))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(51),playerid(enemy(1),var(29)),var(51))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(52),playerid(enemy(1),var(29)),var(52))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(53),playerid(enemy(1),var(29)),var(53))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(54),playerid(enemy(1),var(29)),var(54))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(55),playerid(enemy(1),var(29)),var(55))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(56),playerid(enemy(1),var(29)),var(56))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(57),playerid(enemy(1),var(29)),var(57))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(58),playerid(enemy(1),var(29)),var(58))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),var(59),playerid(enemy(1),var(29)),var(59))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(0),playerid(enemy(1),var(29)),fvar(0)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(1),playerid(enemy(1),var(29)),fvar(1)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(2),playerid(enemy(1),var(29)),fvar(2)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(3),playerid(enemy(1),var(29)),fvar(3)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(4),playerid(enemy(1),var(29)),fvar(4)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(5),playerid(enemy(1),var(29)),fvar(5)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(6),playerid(enemy(1),var(29)),fvar(6)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(7),playerid(enemy(1),var(29)),fvar(7)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(8),playerid(enemy(1),var(29)),fvar(8)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(9),playerid(enemy(1),var(29)),fvar(9)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(10),playerid(enemy(1),var(29)),fvar(10)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(11),playerid(enemy(1),var(29)),fvar(11)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(12),playerid(enemy(1),var(29)),fvar(12)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(13),playerid(enemy(1),var(29)),fvar(13)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(14),playerid(enemy(1),var(29)),fvar(14)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(15),playerid(enemy(1),var(29)),fvar(15)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(16),playerid(enemy(1),var(29)),fvar(16)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(17),playerid(enemy(1),var(29)),fvar(17)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(18),playerid(enemy(1),var(29)),fvar(18)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(19),playerid(enemy(1),var(29)),fvar(19)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(20),playerid(enemy(1),var(29)),fvar(20)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(21),playerid(enemy(1),var(29)),fvar(21)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(22),playerid(enemy(1),var(29)),fvar(22)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(23),playerid(enemy(1),var(29)),fvar(23)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(24),playerid(enemy(1),var(29)),fvar(24)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(25),playerid(enemy(1),var(29)),fvar(25)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(26),playerid(enemy(1),var(29)),fvar(26)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(27),playerid(enemy(1),var(29)),fvar(27)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(28),playerid(enemy(1),var(29)),fvar(28)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(29),playerid(enemy(1),var(29)),fvar(29)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(30),playerid(enemy(1),var(29)),fvar(30)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(31),playerid(enemy(1),var(29)),fvar(31)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(32),playerid(enemy(1),var(29)),fvar(32)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(33),playerid(enemy(1),var(29)),fvar(33)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(34),playerid(enemy(1),var(29)),fvar(34)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(35),playerid(enemy(1),var(29)),fvar(35)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(36),playerid(enemy(1),var(29)),fvar(36)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(37),playerid(enemy(1),var(29)),fvar(37)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(38),playerid(enemy(1),var(29)),fvar(38)))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse(gametime%2=0,-cos(e**89),ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(29)),fvar(39),playerid(enemy(1),var(29)),fvar(39)))
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)
value=420008
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;曄悢潣棎
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420008]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(1)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(3)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(4)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(0)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=1
value=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=varrangeset
trigger1=1
fvalue=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=floor(4.294967294*random*random*(random-500))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=0.680564713559467285504*random*random*random*random*random*random*random*random*random*random*random*random*(random-500)
ignorehitpause=1



;奺僗僥乕僩堏摦
[state ]
type=changestate
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**6)*floor(enemy(0),sysvar(2)/floor(2.0**6))+enemy(0),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger1=enemy(0),sysvar(2)=floor(2.0**8)*floor(enemy(0),sysvar(2)/floor(2.0**8))+enemy(0),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger1=enemy(0),sysvar(2)=floor(2.0**9)*floor(enemy(0),sysvar(2)/floor(2.0**9))+enemy(0),sysvar(2)%floor(2.0**8)+floor(2.0**8)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**6)*floor(enemy(1),sysvar(2)/floor(2.0**6))+enemy(1),sysvar(2)%floor(2.0**5)+floor(2.0**5)
trigger2=enemy(1),sysvar(2)=floor(2.0**8)*floor(enemy(1),sysvar(2)/floor(2.0**8))+enemy(1),sysvar(2)%floor(2.0**7)+floor(2.0**7)
trigger2=enemy(1),sysvar(2)=floor(2.0**9)*floor(enemy(1),sysvar(2)/floor(2.0**9))+enemy(1),sysvar(2)%floor(2.0**8)+floor(2.0**8)
value=420009
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;曄悢儕僙僢僩
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[statedef 420009]

;僔乕働儞僗
[state ]
type=selfstate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(0)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(0),playerid(enemy(1),var(1)),var(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(1),playerid(enemy(1),var(1)),var(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(2),playerid(enemy(1),var(1)),var(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(3),playerid(enemy(1),var(1)),var(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(4),playerid(enemy(1),var(1)),var(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(5),playerid(enemy(1),var(1)),var(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(6),playerid(enemy(1),var(1)),var(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(7),playerid(enemy(1),var(1)),var(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(8),playerid(enemy(1),var(1)),var(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(9),playerid(enemy(1),var(1)),var(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(10),playerid(enemy(1),var(1)),var(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(11),playerid(enemy(1),var(1)),var(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(12),playerid(enemy(1),var(1)),var(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(13),playerid(enemy(1),var(1)),var(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(14),playerid(enemy(1),var(1)),var(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(15),playerid(enemy(1),var(1)),var(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(16),playerid(enemy(1),var(1)),var(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(17),playerid(enemy(1),var(1)),var(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(18),playerid(enemy(1),var(1)),var(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(19),playerid(enemy(1),var(1)),var(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(20),playerid(enemy(1),var(1)),var(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(21),playerid(enemy(1),var(1)),var(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(22),playerid(enemy(1),var(1)),var(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(23),playerid(enemy(1),var(1)),var(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(24),playerid(enemy(1),var(1)),var(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(25),playerid(enemy(1),var(1)),var(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(26),playerid(enemy(1),var(1)),var(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(27),playerid(enemy(1),var(1)),var(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(28),playerid(enemy(1),var(1)),var(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(29),playerid(enemy(1),var(1)),var(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(30),playerid(enemy(1),var(1)),var(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(31),playerid(enemy(1),var(1)),var(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(32),playerid(enemy(1),var(1)),var(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(33),playerid(enemy(1),var(1)),var(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(34),playerid(enemy(1),var(1)),var(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(35),playerid(enemy(1),var(1)),var(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(36),playerid(enemy(1),var(1)),var(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(37),playerid(enemy(1),var(1)),var(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(38),playerid(enemy(1),var(1)),var(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(39),playerid(enemy(1),var(1)),var(39))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(40),playerid(enemy(1),var(1)),var(40))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(41),playerid(enemy(1),var(1)),var(41))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(42),playerid(enemy(1),var(1)),var(42))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(43),playerid(enemy(1),var(1)),var(43))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(44),playerid(enemy(1),var(1)),var(44))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(45),playerid(enemy(1),var(1)),var(45))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(46),playerid(enemy(1),var(1)),var(46))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(47),playerid(enemy(1),var(1)),var(47))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(48),playerid(enemy(1),var(1)),var(48))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(49),playerid(enemy(1),var(1)),var(49))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(50),playerid(enemy(1),var(1)),var(50))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(51),playerid(enemy(1),var(1)),var(51))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(52),playerid(enemy(1),var(1)),var(52))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(53),playerid(enemy(1),var(1)),var(53))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(54),playerid(enemy(1),var(1)),var(54))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(55),playerid(enemy(1),var(1)),var(55))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(56),playerid(enemy(1),var(1)),var(56))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(57),playerid(enemy(1),var(1)),var(57))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(58),playerid(enemy(1),var(1)),var(58))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),var(59),playerid(enemy(1),var(1)),var(59))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(0),playerid(enemy(1),var(1)),fvar(0))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(1),playerid(enemy(1),var(1)),fvar(1))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(2),playerid(enemy(1),var(1)),fvar(2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(3),playerid(enemy(1),var(1)),fvar(3))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(4),playerid(enemy(1),var(1)),fvar(4))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(5),playerid(enemy(1),var(1)),fvar(5))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(6),playerid(enemy(1),var(1)),fvar(6))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(7),playerid(enemy(1),var(1)),fvar(7))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(8),playerid(enemy(1),var(1)),fvar(8))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(9),playerid(enemy(1),var(1)),fvar(9))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(10),playerid(enemy(1),var(1)),fvar(10))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(11),playerid(enemy(1),var(1)),fvar(11))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(12),playerid(enemy(1),var(1)),fvar(12))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(13),playerid(enemy(1),var(1)),fvar(13))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(14),playerid(enemy(1),var(1)),fvar(14))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(15),playerid(enemy(1),var(1)),fvar(15))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(16),playerid(enemy(1),var(1)),fvar(16))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(17),playerid(enemy(1),var(1)),fvar(17))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(18),playerid(enemy(1),var(1)),fvar(18))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(19),playerid(enemy(1),var(1)),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(20),playerid(enemy(1),var(1)),fvar(20))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(21),playerid(enemy(1),var(1)),fvar(21))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(22),playerid(enemy(1),var(1)),fvar(22))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(23),playerid(enemy(1),var(1)),fvar(23))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(24),playerid(enemy(1),var(1)),fvar(24))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(25),playerid(enemy(1),var(1)),fvar(25))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(26),playerid(enemy(1),var(1)),fvar(26))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(27),playerid(enemy(1),var(1)),fvar(27))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(28),playerid(enemy(1),var(1)),fvar(28))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(29),playerid(enemy(1),var(1)),fvar(29))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(30),playerid(enemy(1),var(1)),fvar(30))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(31),playerid(enemy(1),var(1)),fvar(31))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(32),playerid(enemy(1),var(1)),fvar(32))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(33),playerid(enemy(1),var(1)),fvar(33))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(34),playerid(enemy(1),var(1)),fvar(34))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(35),playerid(enemy(1),var(1)),fvar(35))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(36),playerid(enemy(1),var(1)),fvar(36))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(37),playerid(enemy(1),var(1)),fvar(37))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(38),playerid(enemy(1),var(1)),fvar(38))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=ifelse((enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0,playerid(enemy(0),var(1)),fvar(39),playerid(enemy(1),var(1)),fvar(39))
ignorehitpause=1

;奺僗僥乕僩堏摦
[state ]
type=varset
trigger1=1
sysvar(0)=256002002
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=420001
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;兝悽奅慄
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421000]
movetype=h

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;崿慄僿儖僷乕妋曐曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256002023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;傾僯儊扵嵏梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(1)=0;傓偘傫乕偺儖乕僾乕傊偲乕堸傒崬傑傟乕偰備偔乕偙偳偔乕側偐乕傫乕偦乕偔偟傖乕
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**15)*floor(enemy(0),sysvar(2)/floor(2.0**15))+enemy(0),sysvar(2)%floor(2.0**14)+floor(2.0**14)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**15)*floor(enemy(1),sysvar(2)/floor(2.0**15))+enemy(1),sysvar(2)%floor(2.0**14)+floor(2.0**14)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=sysvar(1)!=0
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**15)*floor(enemy(0),sysvar(2)/floor(2.0**15))+enemy(0),sysvar(2)%floor(2.0**14)+floor(2.0**14)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**15)*floor(enemy(1),sysvar(2)/floor(2.0**15))+enemy(1),sysvar(2)%floor(2.0**14)+floor(2.0**14)
value=stateno+2
persistent=256
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;兛悽奅慄
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421001]
[state ]
type=varset
trigger1=1
sysvar(0)=sysvar(0)+1
ignorehitpause=1
[state ]
type=projectile
trigger1=selfanimexist(sysvar(0))
projid=sysvar(0)
projanim=sysvar(0)
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
trigger1=root,projcontacttime(sysvar(0)-2501)=1
sysvar(1)=sysvar(0)-2501
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(1)!=0
value=stateno-1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)%2501!=0
value=stateno
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projid=256002023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僔儏僞僀儞僘僎乕僩
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 421002]

;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)!=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=!ishelper
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=!ishelper
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=null
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate=4
trigger1=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
;triggerall=ishelper
;triggerall=roundstate>=0&&roundstate<=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

;忢帪敪摦
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=sca
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value2=sca
time=-1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=screenbound
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
value=0
ignorehitpause=1
[state ]
type=velset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
x=0
y=999999
ignorehitpause=1



;崿慄僿儖僷乕妋曐曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256002023
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;傾僯儊扵嵏惉岟曬崘
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=1
projid=256002024
projanim=2147483647
projremove=0
projremovetime=1
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,999999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**3)*floor(enemy(0),sysvar(2)/floor(2.0**3))+enemy(0),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(0),var(28)),sysvar(1)!=0
projid=256002025
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(0),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger1=enemy(1),sysvar(2)=floor(2.0**3)*floor(enemy(1),sysvar(2)/floor(2.0**3))+enemy(1),sysvar(2)%floor(2.0**2)+floor(2.0**2)
trigger1=playerid(enemy(1),var(28)),sysvar(1)!=0
projid=256002025
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=playerid(enemy(1),var(28)),sysvar(1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩曉偟僨僶僢僌
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
triggerall=root,numprojid(256002024)=0
trigger1=root,time%101=100
projid=256002026
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;僗僥乕僩屌掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**4)*floor(enemy(0),sysvar(2)/floor(2.0**4))+enemy(0),sysvar(2)%floor(2.0**3)+floor(2.0**3)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**4)*floor(enemy(1),sysvar(2)/floor(2.0**4))+enemy(1),sysvar(2)%floor(2.0**3)+floor(2.0**3)
projid=256002027
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;傾儅棊
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=projectile
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
triggerall=ishelper
triggerall=roundstate>=0&&roundstate<=3
trigger1=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)!=0
trigger1=enemy(0),sysvar(2)=floor(2.0**5)*floor(enemy(0),sysvar(2)/floor(2.0**5))+enemy(0),sysvar(2)%floor(2.0**4)+floor(2.0**4)
trigger2=(enemy(0),sysfvar(0)=256002.0&&enemy(0),sysfvar(0)!=0.0)=0
trigger2=enemy(1),sysvar(2)=floor(2.0**5)*floor(enemy(1),sysvar(2)/floor(2.0**5))+enemy(1),sysvar(2)%floor(2.0**4)+floor(2.0**4)
projid=256002028
projanim=sysvar(1)
projremove=1
projremovetime=100
projpriority=2147483647
projheightbound=-2147483647,2147483647
offset=0,99999
postype=p2
attr=c,sa
sparkno=-1
numhits=0
p1stateno=ifelse(gametime%2=0,110,ifelse(gametime%4=1,5110,floor(2.147483647*(100000*random+1000*random+random))))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;愴偆墘嶼僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 500000]
anim=40000+30*(random<100)
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1

[state ]
type=hitdef
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
trigger1=1
attr=s,na
hitflag=mafdp
sparkno=-1
numhits=0
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;triggerall=sysvar(2)=0
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ];張棟00仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=0
trigger1=root,sysvar(2)=floor(2.0**14)*floor(root,sysvar(2)/floor(2.0**14))+root,sysvar(2)%floor(2.0**13)+floor(2.0**13)
trigger1=root,sysvar(3)>12
trigger1=numhelper(300000)>0
trigger1=helper(300000),sysvar(0)>=3&&helper(300000),sysvar(0)<=4
sysvar(2)=1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟01
;triggerall=sysvar(2)=1
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=1
trigger1=1
value=stateno+1000
ignorehitpause=1

[statedef 501000]
hitdefpersist=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400000)>0
var(1)=helper(400000),var(sysvar(3))
ignorehitpause=1
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=var(1)!=helper(400001),var(sysvar(3))
trigger1=helper(400001),var(sysvar(3))!=helper(400002),var(sysvar(3))
trigger1=helper(400002),var(sysvar(3))!=helper(400003),var(sysvar(3))
trigger1=helper(400003),var(sysvar(3))!=helper(400004),var(sysvar(3))
trigger1=helper(400004),var(sysvar(3))!=helper(400005),var(sysvar(3))
trigger1=helper(400005),var(sysvar(3))!=helper(400006),var(sysvar(3))
trigger1=helper(400006),var(sysvar(3))!=helper(400007),var(sysvar(3))
trigger1=helper(400007),var(sysvar(3))!=helper(400008),var(sysvar(3))
trigger1=helper(400008),var(sysvar(3))!=helper(400009),var(sysvar(3))
sysvar(2)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(2)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
var(2)=helper(400001),var(sysvar(3))-var(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=var(2)!=helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3))
trigger1=helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3))!=helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3))
trigger1=helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3))!=helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3))
trigger1=helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3))!=helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3))
trigger1=helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3))!=helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3))
trigger1=helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3))!=helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3))
trigger1=helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3))!=helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3))
trigger1=helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3))!=helper(400009),var(sysvar(3))-helper(400008),var(sysvar(3))
sysvar(2)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(2)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
var(3)=(helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3)))-var(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
var(4)=(helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3)))-(helper(400002),var(sysvar(3))-helper(400001),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
var(5)=(helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3)))-(helper(400003),var(sysvar(3))-helper(400002),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
var(6)=(helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3)))-(helper(400004),var(sysvar(3))-helper(400003),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
var(7)=(helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3)))-(helper(400005),var(sysvar(3))-helper(400004),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
var(8)=(helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3)))-(helper(400006),var(sysvar(3))-helper(400005),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
var(9)=(helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3)))-(helper(400007),var(sysvar(3))-helper(400006),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
var(10)=(helper(400009),var(sysvar(3))-helper(400008),var(sysvar(3)))-(helper(400008),var(sysvar(3))-helper(400007),var(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(3)!=var(4)
trigger1=var(4)!=var(5)
trigger1=var(5)!=var(6)
trigger1=var(6)!=var(7)
trigger1=var(7)!=var(8)
trigger1=var(8)!=var(9)
trigger1=var(9)!=var(10)
sysvar(2)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(2)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(11)=var(4)-var(3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(11)!=var(5)-var(4)
trigger1=var(5)-var(4)!=var(6)-var(5)
trigger1=var(6)-var(5)!=var(7)-var(6)
trigger1=var(7)-var(6)!=var(8)-var(7)
trigger1=var(8)-var(7)!=var(9)-var(8)
trigger1=var(9)-var(8)!=var(10)-var(9)
sysvar(2)=5
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟05
;triggerall=sysvar(2)=5
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(12)=(var(5)-var(4))-var(11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(12)!=(var(6)-var(5))-(var(5)-var(4))
trigger1=(var(6)-var(5))-(var(5)-var(4))!=(var(7)-var(6))-(var(6)-var(5))
trigger1=(var(7)-var(6))-(var(6)-var(5))!=(var(8)-var(7))-(var(7)-var(6))
trigger1=(var(8)-var(7))-(var(7)-var(6))!=(var(9)-var(8))-(var(8)-var(7))
trigger1=(var(9)-var(8))-(var(8)-var(7))!=(var(10)-var(9))-(var(9)-var(8))
sysvar(2)=6
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟06
;triggerall=sysvar(2)=6
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(13)=((var(6)-var(5))-(var(5)-var(4)))-var(12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(14)=((var(7)-var(6))-(var(6)-var(5)))-((var(6)-var(5))-(var(5)-var(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(15)=((var(8)-var(7))-(var(7)-var(6)))-((var(7)-var(6))-(var(6)-var(5)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(16)=((var(9)-var(8))-(var(8)-var(7)))-((var(8)-var(7))-(var(7)-var(6)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(17)=((var(10)-var(9))-(var(9)-var(8)))-((var(9)-var(8))-(var(8)-var(7)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(13)!=var(14)
trigger1=var(14)!=var(15)
trigger1=var(15)!=var(16)
trigger1=var(16)!=var(17)
sysvar(2)=7
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟07
;triggerall=sysvar(2)=7
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(18)=var(14)-var(13)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(18)!=var(15)-var(14)
trigger1=var(15)-var(14)!=var(16)-var(15)
trigger1=var(16)-var(15)!=var(17)-var(16)
sysvar(2)=8
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟08
;triggerall=sysvar(2)=8
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(19)=(var(15)-var(14))-var(18)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(19)!=(var(16)-var(15))-(var(15)-var(14))
trigger1=(var(16)-var(15))-(var(15)-var(14))!=(var(17)-var(16))-(var(16)-var(15))
sysvar(2)=9
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟09
;triggerall=sysvar(2)=9
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(20)=((var(16)-var(15))-(var(15)-var(14)))-var(19)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=var(20)!=((var(17)-var(16))-(var(16)-var(15)))-((var(16)-var(15))-(var(15)-var(14)))
sysvar(2)=10
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;憤崌墘嶼
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(21)=var(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(22)=var(2)*(root,sysvar(3))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(23)=var(3)*(root,sysvar(3)-1)*(root,sysvar(3))/2
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(24)=var(11)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/6
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(25)=var(12)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/24
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(26)=var(13)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/120
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(27)=var(18)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/720
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(28)=var(19)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/5040
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(29)=var(20)*(root,sysvar(3)-7)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/40320
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
var(sysvar(3))=var(21)+var(22)+var(23)+var(24)+var(25)+var(26)+var(27)+var(28)+var(29)
ignorehitpause=1

[state ];張棟XX仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
sysvar(2)=1
ignorehitpause=1
[state ];偦偟偰帪偼摦偒弌偡丅丅丅
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=59
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=1&&sysvar(3)<=59
trigger1=1
value=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=60
trigger1=1
sysvar(3)=0
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=0
trigger1=1
value=stateno+1000
ignorehitpause=1

[statedef 502000]
hitdefpersist=1

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400000)>0
fvar(1)=helper(400000),fvar(sysvar(3))
ignorehitpause=1
[state ];張棟01仺02
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=1
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=fvar(1)!=helper(400001),fvar(sysvar(3))
trigger1=helper(400001),fvar(sysvar(3))!=helper(400002),fvar(sysvar(3))
trigger1=helper(400002),fvar(sysvar(3))!=helper(400003),fvar(sysvar(3))
trigger1=helper(400003),fvar(sysvar(3))!=helper(400004),fvar(sysvar(3))
trigger1=helper(400004),fvar(sysvar(3))!=helper(400005),fvar(sysvar(3))
trigger1=helper(400005),fvar(sysvar(3))!=helper(400006),fvar(sysvar(3))
trigger1=helper(400006),fvar(sysvar(3))!=helper(400007),fvar(sysvar(3))
trigger1=helper(400007),fvar(sysvar(3))!=helper(400008),fvar(sysvar(3))
trigger1=helper(400008),fvar(sysvar(3))!=helper(400009),fvar(sysvar(3))
sysvar(2)=2
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟02
;triggerall=sysvar(2)=2
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
fvar(2)=helper(400001),fvar(sysvar(3))-fvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=2
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
trigger1=fvar(2)!=helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3))
trigger1=helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3))!=helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3))
trigger1=helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3))!=helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3))
trigger1=helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3))!=helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3))
trigger1=helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3))!=helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3))
trigger1=helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3))!=helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3))
trigger1=helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3))!=helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3))
trigger1=helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3))!=helper(400009),fvar(sysvar(3))-helper(400008),fvar(sysvar(3))
sysvar(2)=3
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟03
;triggerall=sysvar(2)=3
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
fvar(3)=(helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3)))-fvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400001)>0
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
fvar(4)=(helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3)))-(helper(400002),fvar(sysvar(3))-helper(400001),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400002)>0
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
fvar(5)=(helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3)))-(helper(400003),fvar(sysvar(3))-helper(400002),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400003)>0
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
fvar(6)=(helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3)))-(helper(400004),fvar(sysvar(3))-helper(400003),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400004)>0
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
fvar(7)=(helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3)))-(helper(400005),fvar(sysvar(3))-helper(400004),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400005)>0
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
fvar(8)=(helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3)))-(helper(400006),fvar(sysvar(3))-helper(400005),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400006)>0
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
fvar(9)=(helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3)))-(helper(400007),fvar(sysvar(3))-helper(400006),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=numhelper(400007)>0
trigger1=numhelper(400008)>0
trigger1=numhelper(400009)>0
fvar(10)=(helper(400009),fvar(sysvar(3))-helper(400008),fvar(sysvar(3)))-(helper(400008),fvar(sysvar(3))-helper(400007),fvar(sysvar(3)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=3
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(3)!=fvar(4)
trigger1=fvar(4)!=fvar(5)
trigger1=fvar(5)!=fvar(6)
trigger1=fvar(6)!=fvar(7)
trigger1=fvar(7)!=fvar(8)
trigger1=fvar(8)!=fvar(9)
trigger1=fvar(9)!=fvar(10)
sysvar(2)=4
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟04
;triggerall=sysvar(2)=4
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(11)=fvar(4)-fvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=4
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(11)!=fvar(5)-fvar(4)
trigger1=fvar(5)-fvar(4)!=fvar(6)-fvar(5)
trigger1=fvar(6)-fvar(5)!=fvar(7)-fvar(6)
trigger1=fvar(7)-fvar(6)!=fvar(8)-fvar(7)
trigger1=fvar(8)-fvar(7)!=fvar(9)-fvar(8)
trigger1=fvar(9)-fvar(8)!=fvar(10)-fvar(9)
sysvar(2)=5
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟05
;triggerall=sysvar(2)=5
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(12)=(fvar(5)-fvar(4))-fvar(11)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=5
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(12)!=(fvar(6)-fvar(5))-(fvar(5)-fvar(4))
trigger1=(fvar(6)-fvar(5))-(fvar(5)-fvar(4))!=(fvar(7)-fvar(6))-(fvar(6)-fvar(5))
trigger1=(fvar(7)-fvar(6))-(fvar(6)-fvar(5))!=(fvar(8)-fvar(7))-(fvar(7)-fvar(6))
trigger1=(fvar(8)-fvar(7))-(fvar(7)-fvar(6))!=(fvar(9)-fvar(8))-(fvar(8)-fvar(7))
trigger1=(fvar(9)-fvar(8))-(fvar(8)-fvar(7))!=(fvar(10)-fvar(9))-(fvar(9)-fvar(8))
sysvar(2)=6
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟06
;triggerall=sysvar(2)=6
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(13)=((fvar(6)-fvar(5))-(fvar(5)-fvar(4)))-fvar(12)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(14)=((fvar(7)-fvar(6))-(fvar(6)-fvar(5)))-((fvar(6)-fvar(5))-(fvar(5)-fvar(4)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(15)=((fvar(8)-fvar(7))-(fvar(7)-fvar(6)))-((fvar(7)-fvar(6))-(fvar(6)-fvar(5)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(16)=((fvar(9)-fvar(8))-(fvar(8)-fvar(7)))-((fvar(8)-fvar(7))-(fvar(7)-fvar(6)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(17)=((fvar(10)-fvar(9))-(fvar(9)-fvar(8)))-((fvar(9)-fvar(8))-(fvar(8)-fvar(7)))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=6
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(13)!=fvar(14)
trigger1=fvar(14)!=fvar(15)
trigger1=fvar(15)!=fvar(16)
trigger1=fvar(16)!=fvar(17)
sysvar(2)=7
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟07
;triggerall=sysvar(2)=7
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(18)=fvar(14)-fvar(13)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=7
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(18)!=fvar(15)-fvar(14)
trigger1=fvar(15)-fvar(14)!=fvar(16)-fvar(15)
trigger1=fvar(16)-fvar(15)!=fvar(17)-fvar(16)
sysvar(2)=8
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟08
;triggerall=sysvar(2)=8
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(19)=(fvar(15)-fvar(14))-fvar(18)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=8
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(19)!=(fvar(16)-fvar(15))-(fvar(15)-fvar(14))
trigger1=(fvar(16)-fvar(15))-(fvar(15)-fvar(14))!=(fvar(17)-fvar(16))-(fvar(16)-fvar(15))
sysvar(2)=9
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟09
;triggerall=sysvar(2)=9
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(20)=((fvar(16)-fvar(15))-(fvar(15)-fvar(14)))-fvar(19)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=fvar(20)!=((fvar(17)-fvar(16))-(fvar(16)-fvar(15)))-((fvar(16)-fvar(15))-(fvar(15)-fvar(14)))
sysvar(2)=10
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;憤崌墘嶼
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(21)=fvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(22)=fvar(2)*(root,sysvar(3))
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(23)=fvar(3)*(root,sysvar(3)-1)*(root,sysvar(3))/2
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(24)=fvar(11)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/6
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(25)=fvar(12)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/24
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(26)=fvar(13)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/120
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(27)=fvar(18)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/720
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(28)=fvar(19)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/5040
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(29)=fvar(20)*(root,sysvar(3)-7)*(root,sysvar(3)-6)*(root,sysvar(3)-5)*(root,sysvar(3)-4)*(root,sysvar(3)-3)*(root,sysvar(3)-2)*(root,sysvar(3)-1)*(root,sysvar(3))/40320
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
fvar(sysvar(3))=fvar(21)+fvar(22)+fvar(23)+fvar(24)+fvar(25)+fvar(26)+fvar(27)+fvar(28)+fvar(29)
ignorehitpause=1

[state ];張棟XX仺01
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
sysvar(2)=1
ignorehitpause=1
[state ];偦偟偰帪偼摦偒弌偡丅丅丅
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=0&&sysvar(3)<=39
trigger1=1
sysvar(3)=sysvar(3)+1
ignorehitpause=1
[state ]
type=selfstate
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)>=1&&sysvar(3)<=39
trigger1=1
value=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(500000)&&root,palno>=7&&root,palno<=12)
triggerall=sysvar(2)>=1&&sysvar(2)<=9
triggerall=sysvar(3)=40
trigger1=1
sysvar(3)=0
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;嵟廔婼抺僿儖僷乕
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[statedef 500001]
anim=40000
movetype=i

;幾娽僉儔乕梡
[state ]
type=changestate
triggerall=(sysfvar(0)=256002.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;婎杮愝掕
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=7&&root,palno<=12)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1


;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧
;張棟00
;仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧仧

[state ]
type=helper
triggerall=ifelse(!ishelper,0,ishelper(500001)&&root,palno>=7&&root,palno<=12)
trigger1=numhelper(500000)=0
id=500000
stateno=500000
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;捛壛晹暘
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭


