;AI
[Command]
name	= "AI0"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI1"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name	= "AI2"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI3"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI4"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI5"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI6"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI7"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name	= "AI8"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name	= "AI9"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name	= "AI10"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name	= "AI11"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI12"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI13"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI14"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI15"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI16"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI17"
Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name	= "AI18"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI19"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name	= "AI20"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI21"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI22"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI23"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI24"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI25"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name	= "AI26"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name	= "AI27"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name	= "AI28"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name	= "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name	= "AI30"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name	= "AI31"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name	= "AI32"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name	= "AI33"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI34"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name	= "AI35"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI36"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI37"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name	= "AI38"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name	= "AI39"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name	= "AI40"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name	= "AI41"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name	= "AI42"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI43"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name	= "AI44"
Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name	= "AI45"
Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name	= "AI46"
Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name	= "AI47"
Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name	= "AI48"
Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name	= "AI49"
Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name	= "AI50"
Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0	

;-| 超必殺技 |------------------------------------------------------
;?イダーシ?ート
[Command]
name = "DFDF_a"
command = ~D, F, D, F, a
time = 30

;バーニ?グパ?チ
[Command]
name = "DFDF_b"
command = ~D, F, D, F, b
time = 30

[Command]
name = "DFDF_s"
command = ~z
time = 30


[Command]
name = "DFDF_z"
command = ~D, B, D, B, b
time = 30

[Command]
name = "DFDF_y"
command = ~D, F, D, F, x
time = 30

;シ?イニ?グキック
[Command]
name = "DFDF_c"
command = ~D, F, D, F, c
time = 30

;-| 必殺技 |------------------------------------------------------
;?イダーキック(弱)
[Command]
name = "Falco 1"
command = ~D, DF, F, a
time = 20

;?イダーキック(強)
[Command]
name = "Falco 2"
command = ~D, DF, F, b
time = 20

[Command]
name = "Falco 3"
command = ~D, DF, F, c
time = 20

;?イダーキック(弱)
[Command]
name = "Falco 1"
command = ~D, F, a
time = 20

;?イダーキック(強)
[Command]
name = "Falco 2"
command = ~D, F, b
time = 20

[Command]
name = "Falco 3"
command = ~D, F, c
time = 20

[Command]
name = "Chamelon 1"
command = a+b

[Command]
name = "Chamelon 2"
command = b+c

[Command]
name = "Chamelon 3"
command = a+c

;ストー?シ?ート(弱)
[Command]
name = "Buffa 1"
command = D, B, a
time = 20

;ストー?シ?ート(強)
[Command]
name = "Buffa 2"
command = D, B, b
time = 20

;ストー?シ?ート(弱)
[Command]
name = "Buffa 3"
command = D, B, c
time = 20

;セイバース?ッシ?(弱)
[Command]
name = "Dolphi 1"
command = x+y
time = 20

;セイバース?ッシ?(強)
[Command]
name = "Dolphi 2"
command = y+z
time = 20

;セイバース?ッシ?(強)
[Command]
name = "Dolphi 3"
command = x+z
time = 20

;-| ２回?し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同??し技 |-----------------------------------------------
[Command]
name = "recovery"
command = a+b
time = 1

;-| 方向とボタ?で出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1

[Command]
name = "downfwd"
command = $DF
time = 1

[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1

[Command]
name = "downback"
command = $DB
time = 1

[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1

[Command]
name = "upback"
command = $UB
time = 1

[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1

[Command]
name = "upfwd"
command = $UF
time = 1

;-| ボタ?設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| ?しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1




; 下の記述↓は絶対に消さないでください。
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;シ?イニ?グキック（ゲージ?ベ?3）
;---------------------------------------------------------------------------
[State -1, Shining Kick]
type = ChangeState
value = 3900
triggerall = var(59)<1 && command = "DFDF_s"
triggerall = power >= 3000
triggerall = Life <= lifemax/5 
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Shining Kick]
type = ChangeState
value = 3200
triggerall = var(59)<1 && command = "DFDF_c"
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Shining Kick1]
type = ChangeState
value = 32002
triggerall = var(59)<1 && command = "DFDF_b"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact
;---------------------------------------------------------------------------
;ク?スホー??イダーキック（ゲージ?ベ?１）
[State -1, X-hone Rider Kick]
type = ChangeState
value = 3000
triggerall = var(59)<1 && command = "DFDF_a"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

;---------------------------------------------------------------------------
;?イダーキック(弱)
[State -1, Light Rider Kick]
type = ChangeState
value = 1000+(400*(statetype=a))
triggerall = var(59)<1 && command = "Falco 1"
;trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = [600,699])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;?イダーキック(強)
[State -1, Strong Rider Kick]
type = ChangeState
value = 1010
triggerall = var(59)<1 && command = "Falco 2"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves
;trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;ク?スホー??イダーキック（ゲージ?ベ?１）
[State -1, X-hone Rider Kick]
type = ChangeState
value = 1020
triggerall = power>=500
triggerall = var(59)<1 && command = "Falco 3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

;---------------------------------------------------------------------------
;ストー?シ?ート(弱)
[State -1, Light SS]
type = ChangeState
value = 1100
triggerall = var(59)<1 && command = "Buffa 1"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;ストー?シ?ート(強)
[State -1, Strong SS]
type = ChangeState
value = 1110
triggerall = var(59)<1 && command = "Buffa 2"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves
;trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;ストー?シ?ート(強)
[State -1, Strong SS]
type = ChangeState
value = 1120
triggerall = power>=500
triggerall = var(59)<1 && command = "Buffa 3"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves
;trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;セイバース?ッシ?(弱)
[State -1, Light SS]
type = ChangeState
value = 1200
triggerall = power >= 500
triggerall = var(59)<1 && command = "Dolphi 1"
;triggerall = life <= 700
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;セイバース?ッシ?(強)
[State -1, Strong SS]
type = ChangeState
value = 1210
triggerall = power >= 1000
triggerall = var(59)<1 && command = "Dolphi 2"
;triggerall = life <= 500
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves
;trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;セイバース?ッシ?(強)
[State -1, Strong SS]
type = ChangeState
value = 1220
triggerall = power >= 1500
triggerall = var(59)<1 && command = "Dolphi 3"
;triggerall = life <= 300
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves
;trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;･ﾂクｩ?ーブ
[State -1]
type = ChangeState
value = 1300
triggerall = var(59)<1 && statetype != A
triggerall = var(10) = 0
triggerall = stateno != 1301
triggerall = command = "Chamelon 1" || command = "Chamelon 2"
trigger1 = ctrl
trigger2 = stateno = 205 || stateno = 235 || stateno = 245 || Stateno = 255
trigger2 = movecontact
trigger3 = stateno = 200 || stateno = 215 || Stateno = 225
trigger3 = AnimElem = 3, < 0 && movecontact
trigger4 = stateno = 405 || stateno = 415 || stateno = 425 || stateno = 430 || stateno = 435 || stateno = 445 || Stateno = 455

;---------------------------------------------------------------------------
;･ﾂクｩ?ーブ
[State -1]
type = ChangeState
value = 1310
triggerall = var(59)<1 && statetype != A
triggerall = var(10) = 0 && power >= 500
triggerall = stateno != 1301
triggerall = command = "Chamelon 3"
trigger1 = ctrl
trigger2 = stateno = 205 || stateno = 235 || stateno = 245 || Stateno = 255
trigger2 = movecontact
trigger3 = stateno = 200 || stateno = 215 || Stateno = 225
trigger3 = AnimElem = 3, < 0 && movecontact
trigger4 = stateno = 405 || stateno = 415 || stateno = 425 || stateno = 430 || stateno = 435 || stateno = 445 || Stateno = 455

;===========================================================================
;---------------------------------------------------------------------------
;ダッシ?
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = var(59)<1 && command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシ?
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = var(59)<1 && command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;?げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(59)<1 && command = "c"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H


;===========================================================================
;---------------------------------------------------------------------------
;立ち弱攻?
[State -1, Stand Light Attack]
type = ChangeState
value = 200
triggerall = var(59)<1 && command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 400) && movecontact

;---------------------------------------------------------------------------
;立ち?攻?
[State -1, Stand Strong Attack]
type = ChangeState
value = 210
triggerall = var(59)<1 && command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact
trigger3 = (Stateno = 400) && movecontact
trigger4 = (Stateno = 410) && movecontact

;---------------------------------------------------------------------------
;立ち強攻?
[State -1, Standing Strong Attack]
type = ChangeState
value = 220
triggerall = var(59)<1 && command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact
trigger3 = (Stateno = 210) && movecontact
trigger4 = (Stateno = 400) && movecontact
trigger5 = (Stateno = 410) && movecontact

;---------------------------------------------------------------------------
;しゃがみ弱攻?
[State -1, Crouching Light Attack]
type = ChangeState
value = 400
triggerall = var(59)<1 && command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact

;---------------------------------------------------------------------------
;しゃがみ?攻?
[State -1, Crouching Strong Attack]
type = ChangeState
value = 410
triggerall = var(59)<1 && command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact
trigger3 = (Stateno = 210) && movecontact
trigger4 = (Stateno = 400) && movecontact

;---------------------------------------------------------------------------
;しゃがみ強攻?
[State -1, Crouching Strong Attack]
type = ChangeState
value = 420
triggerall = var(59)<1 && command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact
trigger3 = (Stateno = 210) && movecontact
trigger4 = (Stateno = 220) && movecontact
trigger5 = (Stateno = 400) && movecontact
trigger6 = (Stateno = 410) && movecontact

;---------------------------------------------------------------------------
;空?弱攻?
[State -1, Jump Light Kick]
type = ChangeState
value = 600
triggerall = var(59)<1 && command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (Stateno = [1000,1021]) && movecontact

;---------------------------------------------------------------------------
;空??攻?
[State -1, Jump Strong Kick]
type = ChangeState
value = 610
triggerall = var(59)<1 && command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (Stateno = 600) && movecontact
trigger3 = (Stateno = [1000,1021]) && movecontact

;---------------------------------------------------------------------------
;空?強攻?
[State -1, Jump Strong Punch]
type = ChangeState
value = 620
triggerall = var(59)<1 && command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (Stateno = 600) && movecontact
trigger3 = (Stateno = 610) && movecontact
trigger4 = (Stateno = [1000,1021]) && movecontact

