//
// Author:
//   Andreas Suter (andy@edelweissinteractive.com)
//
// Copyright (C) 2012 Edelweiss Interactive (http://edelweissinteractive.com)
//

using UnityEngine;
using System.Collections;
using Edelweiss.DecalSystem;

/// <summary>
/// Instances of this class are used for projections onto skinned meshes in the Unity Editor. They are supposed to be placed
/// in child game objects of a <see cref="T:DS_SkinnedDecals"/> object.
/// For runtime purposes, <see cref="T:Edelweiss.DecalSystem.SkinnedDecalProjector"/> instances may be more appropriate.
/// <seealso cref="T:Edelweiss.DecalSystem.SkinnedDecalProjector"/>
/// </summary>
public class DS_SkinnedDecalProjector : SkinnedDecalProjectorComponent {
}
