CampCraft 4.6 Update: "date here when update is released" New Features: *Restructured the mod into separate java projects. 1 - CampCraft Base - required to run this mod, includes the global config file for all block/item ids. 2 - CampCraft Tents - includes all tent stuff. Mod will work if not downloaded/placed in mods folder. 3 - CampCraft Traps - includes all trap stuff. Mod will work if not downloaded/placed in mods folder. 4 - CampCraft Food and Mobs - includes all food/mobs and scenic stuff. Mod will work if not downloaded/placed in mods folder. *Organised class files into specific folders. *Recoded the item doors and sleeping bags into 1 class file instead of using class file for each individual item. *Made flowers/desert flowers spawn more randomly in chunks. *Improved lantern placement code *Made bear/spike traps only placeable on normal blocks. *Tents detect air blocks instead of blocks when scanning the area. *Medium/Large Tent open with left and right click when using hammer on the tents. *Added new methods to detect which fabric blocks to use. *Auto full/empty tents added back into the mod. *Added new code for Item doors dropping. *Made Fabric blocks flammable. *Redesigned the bunk-bed so the spawning after death works. *Moved the large tent beds against the wall instead of the middle. *Added stone texture to the invisible camp fire/bear trap block. *Made quicksand deal damage when trapped inside the block. *Quicksand falls like sand does. *Added recipes for quicksand and land mine.*might change in future New Blocks: *Quicksand *Landmine *7 new crops - Broccoli, Cucumber, Onion, Radish, Spinach, Sweetcorn, Peas*need texture New Foods: Rewritten Camp fire: *Grill add-on slot when grill item is placed a grill is added to the camp fire *Fixed camp fire burn remaining gui timer. *Added a slot to add sticks to the fire, so you can extend the camp fire burn time. *Made camp fire burn out when added too many sticks. TODO: *Write some code to drop food when grill item is removed *Add grill item instead of iron ingot. *Make all camp craft food to cook on camp fire. Bugs: *Bear trap is not trapping the player movement but does trap mobs. Bug fixes: *Spikes/Bear traps are damaging/causing effects to the player. *Fixed all textures and model textures. *Fixed the hovering torch in the small tents. *Fixed the bear trap crash. *Fixed the bear trap not damaging mobs/players. *Fixed auto full/empty tent not building/rotating properly *Spikes damaging/causing effects now. *Fixed camp fire burn int when it's raining. TODO: *Add frog soup cook/raw *Add Iron grill Item *Finish adding foods *Add CampCraft version number code *Add forge dependence code. *Need to look into the CampCraft door placing code. *Need to look into the sleeping bag code. *Make Lanterns emit light when held. *Finish planning the new foods. *Make items drop when grill is removed. *Add food to cooking string. Fix mobs health/damage deal/receive. *Add Mob meats. CampCraft 4.5 Update: "31 May 2013" *Updated to support new texture system. *Updated block spawn code to support new code. *Rewritten crops to use new bonemeal code. *Made berry bush blocks get removed when shears are used on the block. *Fixed some crashes caused by config code. *Fixed generation code. *Fixed couple of door bugs. *Stop using Custom mob spawner*might add support for it in the future again* *Fixed Camouflage textures *Fixed Camouflage block duplication bug. *Made camp fire/stove cook hot chocolate. *Fixed crash when enable food is disabled. New CampFire/Stove rewrite: Features: *Block only uses 1 block id instead of 3 (With three block stages) 1 - Stage without fire wood. 2 - Non-burning campfire/stove stage (place firewood in the fuel slot to get to this stage) 3 - Burning campfire (use flint and steal on block to get to this stage) *CampFire burns out when in open area and its raining. (random tick, not instantly) *Camp Fire burns for 12000 ticks, half a minecraft day. (this is bugged due to burning int not working correctly) *Burns mobs/anyone that walks onto the camp fire. Bugs: *Burning int currently not decreasing (not sure why yet) *Fire animation isn't working correctly (will be fixed once burning int is working) *Light level is buggy so all stages have light level (I will be making stage 3 to admit a light lvl only once burning int is fixed) Bugs Fixed: *Items not staying in inventory on metadata change. *Items not staying when rain burns camp fire out. *Fixed camp fire changing to stage 0 when set on fire. *Fixed flint and steel taking damage. *Fixed camp stove removing firewood after block update. *Fixed camp stove slot 4 not cooking food. *Fixed inventory not displaying camp fire/stove name