#ifndef ACTOR_H
#define ACTOR_H

#include <math.h>
#include "Model.h"
#include "Matrix.h"
#include "ModelManager.h"
#include "Transformable.h"
#include "GLSLProgram.h"

class Actor : public Entity, public Transformable 
{
private:
	string m_psModel;
	
public:
	Actor(string sModel = "Cube");

	void drawActor(string sShader);
	float getScaledRadius();
	void setModel(string sModel);
	string getModel();

};

#endif