shaders = "3"

# Pass0: Blur 7x vertically
shader0 = ../blur7resize-vertical-gamma-encode-every-fbo.glsl
filter_linear0 = "true"
scale_type0 = "source"
scale0 = "1.0"

# Pass1: Blur 7x horizontally
shader1 = ../blur7resize-horizontal-gamma-encode-every-fbo.glsl
scale_type1 = "source"
scale1 = "1.0"

# Pass2: Scale to the screen size:
shader2 = ../../stock.glsl
filter_linear2 = "true"
scale_type2 = "viewport"
scale2 = "1.0"
